Mercurial > mm7
diff SaveLoad.cpp @ 1980:c1c74df0a33e
changing most of auto types to their actual types
author | Grumpy7 |
---|---|
date | Wed, 30 Oct 2013 00:47:37 -0700 |
parents | 35c1e4ff6ba7 |
children | 28cb79ae2f6f |
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--- a/SaveLoad.cpp Mon Oct 28 22:16:42 2013 -0700 +++ b/SaveLoad.cpp Wed Oct 30 00:47:37 2013 -0700 @@ -97,7 +97,7 @@ int e = GetLastError(); pNew_LOD->LoadFile("data\\new.lod", 0); - auto *f = pNew_LOD->FindContainer("header.bin", 1); + FILE *f = pNew_LOD->FindContainer("header.bin", 1); if (!f) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 100); @@ -175,7 +175,7 @@ for (uint i = 0; i < 4; ++i) { - auto uQuickspell = pParty->pPlayers[i].uQuickSpell; + uchar uQuickspell = pParty->pPlayers[i].uQuickSpell; if (uQuickspell) stru_AA1058[i]._494836(uQuickspell, i + 9 - 8); @@ -184,7 +184,7 @@ uint uEquipIdx = pParty->pPlayers[i].pEquipment.pIndices[j]; if (uEquipIdx) { - auto uItemID = pParty->pPlayers[i].pInventoryItemList[uEquipIdx - 1].uItemID; + int uItemID = pParty->pPlayers[i].pInventoryItemList[uEquipIdx - 1].uItemID; if (pItemsTable->pItems[uItemID].uEquipType == 12) { __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 @@ -725,10 +725,10 @@ if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) { - auto src = (unsigned __int16 *)Dst.lpSurface; - auto src_width = (Dst.lPitch / sizeof(short)); - auto src_height = Dst.dwHeight; - auto dst = pPixels; + ushort* src = (unsigned __int16 *)Dst.lpSurface; + ulong src_width = (Dst.lPitch / sizeof(short)); + ulong src_height = Dst.dwHeight; + ushort* dst = pPixels; for (uint y = 0; y < height; ++y) { //uint src_y = (game_viewport_y + y * v25) * (Dst.lPitch / sizeof(short));