Mercurial > mm7
diff DecalBuilder.cpp @ 1980:c1c74df0a33e
changing most of auto types to their actual types
author | Grumpy7 |
---|---|
date | Wed, 30 Oct 2013 00:47:37 -0700 |
parents | 2c71fa8913d2 |
children | 28cb79ae2f6f |
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--- a/DecalBuilder.cpp Mon Oct 28 22:16:42 2013 -0700 +++ b/DecalBuilder.cpp Wed Oct 30 00:47:37 2013 -0700 @@ -454,7 +454,7 @@ if (!pBloodsplatContainer->std__vector_pBloodsplats_size) return true; - auto pFace = &pIndoor->pFaces[uFaceID]; + BLVFace* pFace = &pIndoor->pFaces[uFaceID]; if (pFace->uAttributes & 0x400000) return true; @@ -462,7 +462,7 @@ return true; for (uint i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; ++i) { - auto pBloodsplat = pBloodsplatContainer->std__vector_pBloodsplats + i; + Bloodsplat* pBloodsplat = &pBloodsplatContainer->std__vector_pBloodsplats[i]; if (pFace->pBounding.x1 - pBloodsplat->radius < pBloodsplat->x && pFace->pBounding.x2 + pBloodsplat->radius > pBloodsplat->x && pFace->pBounding.y1 - pBloodsplat->radius < pBloodsplat->y && @@ -741,7 +741,7 @@ ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); - auto pTex = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("hwsplat04"); + IDirect3DTexture2* pTex = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("hwsplat04"); ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTex)); DrawDecals(0.00039999999);