Mercurial > mm7
diff mm7_5.cpp @ 1405:c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
author | Ritor1 |
---|---|
date | Mon, 22 Jul 2013 15:23:43 +0600 |
parents | 7cc3b01a92ac |
children | d4f57df4c299 |
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line diff
--- a/mm7_5.cpp Mon Jul 22 14:49:12 2013 +0600 +++ b/mm7_5.cpp Mon Jul 22 15:23:43 2013 +0600 @@ -390,7 +390,7 @@ if ( dword_6BE138 == 124 || uMessageParam ) { pIcons_LOD->SyncLoadedFilesCount(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); @@ -408,7 +408,7 @@ continue; case UIMSG_Game_OpenLoadGameDialog: pIcons_LOD->SyncLoadedFilesCount(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); @@ -419,7 +419,7 @@ if ( dword_6BE138 == 132 || uMessageParam ) { pIcons_LOD->SyncLoadedFilesCount(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); @@ -440,7 +440,7 @@ case UIMSG_80: __debugbreak(); pIcons_LOD->SyncLoadedFilesCount(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_OPTIONS; pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_8, 0, 0); @@ -994,7 +994,7 @@ { if ( pCurrentScreen == SCREEN_QUICK_REFERENCE ) { - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) @@ -1020,7 +1020,7 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; } } @@ -1031,7 +1031,7 @@ switch ( pCurrentScreen ) { case SCREEN_CASTING: - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( some_active_character ) { uActiveCharacter = some_active_character; @@ -1074,7 +1074,7 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_BOOKS: pBooksWindow->Release(); @@ -1106,11 +1106,11 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_SAVEGAME: case SCREEN_LOADGAME: - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); //crt_deconstruct_ptr_6A0118(); stru_506E40.Release(); break; @@ -1120,7 +1120,7 @@ case SCREEN_CHEST: pWindow2 = pChestWindow; pWindow2->Release(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pEventTimer->Resume(); @@ -1129,7 +1129,7 @@ __debugbreak(); pWindow2 = ptr_507BC8; pWindow2->Release(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pEventTimer->Resume(); @@ -1167,9 +1167,9 @@ break; case SCREEN_MENU: pIcons_LOD->SyncLoadedFilesCount(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); pIcons_LOD->SyncLoadedFilesCount(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); stru_506E40.Release(); break; case SCREEN_VIDEO_OPTIONS: @@ -1256,7 +1256,7 @@ pTexture_RestUI_CurrentHourglassFrame = 0; pTexture_RestUI_CurrentSkyFrame = 0; pIcons_LOD->SyncLoadedFilesCount(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); _506F18_num_minutes_to_sleep = 0; dword_506F14 = 0; dword_507B94 = 1; @@ -1285,13 +1285,13 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_E: __debugbreak(); pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_HOUSE; - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); continue; case SCREEN_HOUSE: if ( uDialogueType ) @@ -1335,7 +1335,7 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_INPUT_BLV://click escape if ( uCurrentHouse_Animation == 153 ) @@ -1393,7 +1393,7 @@ case SCREEN_CHARACTERS: CharacterUI_ReleaseButtons(); sub_419379(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) @@ -1419,7 +1419,7 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; default: if ( pGUIWindow_Settings ) @@ -1447,7 +1447,7 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; } if ( pGUIWindow_Settings ) @@ -1475,12 +1475,12 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; } CharacterUI_ReleaseButtons(); sub_419379(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); } if ( pGUIWindow_Settings ) { @@ -1507,7 +1507,7 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; } if ( !pGUIWindow_Settings )//Draw Menu @@ -2745,7 +2745,7 @@ pEventTimer->Resume(); viewparams->bRedrawGameUI = 1; pCurrentScreen = SCREEN_GAME; - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage; /*if ( dword_50C9E8 < 40 ) { @@ -3547,7 +3547,7 @@ } if ( pCurrentScreen == SCREEN_LOADGAME ) { - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); //crt_deconstruct_ptr_6A0118(); pTexture_PCX.Release(); pTexture_PCX.Load("title.pcx", 0);