diff mm7_data.cpp @ 405:c0700eaabeb8

AnimatedRooms fix and change name of function
author Ritor1
date Sat, 23 Feb 2013 18:30:31 +0600
parents 35a62d1948d4
children 6cb79ea315ba
line wrap: on
line diff
--- a/mm7_data.cpp	Sat Feb 23 15:23:13 2013 +0600
+++ b/mm7_data.cpp	Sat Feb 23 18:30:31 2013 +0600
@@ -67,7 +67,7 @@
 Award pAwards[104];
 
 #include "stru159.h"
-stru159 pAnimatedRooms[196] = 
+stru159 pAnimatedRooms[196] = //0x4E5F70
 {
  "",                            0x4, 0x1F4, 0,
  "Human Armor01",               0x20, 0x2C0, 0x3A02,
@@ -144,10 +144,13 @@
  "Lord And Judge Out01",        1, 0, 0x271D,
  "Human Poor House 1",          8, 0, 0x1D,
  "Human Poor House 2",          8, 0, 0x1D,
+ "Human Poor House 3",          8, 0, 0x1D,
  "Human Medium House 1",        8, 0, 0x1D,
  "Human Medium House 2",        8, 0, 0x1D,
+ "Human Medium House 3",        8, 0, 0x1D,
  "Human Rich House 1",          8, 0, 0x1D,
  "Human Rich House 2",          8, 0, 0x1D,
+ "Human Rich House 3",          8, 0, 0x1D,
  "Elven Poor House 1",          8, 0, 0x1D,
  "Elven Poor House 2",          8, 0, 0x1D,
  "Elven Poor House 3",          8, 0, 0x1D,
@@ -219,11 +222,13 @@
  "Out10 The Maze",              0x24, 0, 0x19,
  "Out10 Connecting Tunnel Cave #1", 0x24, 0, 0x19,
  "",                            0x24, 0, 0x19,
+ "",                            0x24, 0, 0x19,
  "Out11 Stone City",            0x24, 0, 0x19,
  "",                            0x24, 0, 0x19,
  "Out12 Colony Zod",            0x24, 0, 0x19,
  "Out12 Connecting Tunnel Cave #1", 0x24, 0, 0x19,
  "",                            0x24, 0, 0x19,
+ "",                            0x24, 0, 0x19,
  "Out13 Mercenary Guild",       0x24, 0, 0x19,
  "Out13 Tidewater Caverns",     0x24, 0, 0x19,
  "Out13 Wine Cellar",           0x24, 0, 0x19,
@@ -247,9 +252,13 @@
  "Arbiter Evil Town",           0x24, 0, 0x1D,
  "Necromancer Throne Room Empty", 0x24, 0, 0x14,
  "",                            0x24, 0, 0x1D,
+ "",                            0x24, 0, 0x1D,
+ "",                            0x24, 0, 0x1D,
+ "",                            0x24, 0, 0x1D,
  "Boat01",                      0xF, 0, 0x3351D,
  "",                            0x24, 0, 0x1C,
  "",                            0x24, 0, 0x1D,
+ "",                            0x24, 0, 0x1D,
  "Arbiter Room Neutral",        0x24, 0, 0x1D,
  "Out02 Castle Harmondy Abandoned", 0x24, 0, 0x19,
  "Human Temple02",              0x24, 0x3AB, 0x1B17,