diff mm7_4.cpp @ 342:bf7596b71b24

PrepareHouse
author Nomad
date Thu, 21 Feb 2013 00:33:58 +0200
parents a8ee15a20bea
children 5bc2df838558
line wrap: on
line diff
--- a/mm7_4.cpp	Thu Feb 21 00:12:19 2013 +0200
+++ b/mm7_4.cpp	Thu Feb 21 00:33:58 2013 +0200
@@ -9651,7 +9651,7 @@
   strcpy(v22, v24);
   pParty->field_709 = 0;
   sub_44A56A();
-  PrepareHouse((unsigned int)window_SpeakInHouse->ptr_1C);
+  PrepareHouse((HOUSE_TYPE)(int)window_SpeakInHouse->ptr_1C);
   dword_F8B19C = 1;
   if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
   {
@@ -14870,113 +14870,124 @@
 
 
 //----- (0044606A) --------------------------------------------------------
-int __fastcall PrepareHouse(unsigned int uHouseID)
-{
-  unsigned int v1; // ebx@1
-  signed int v2; // esi@1
-  int uExitPic; // edi@1
+void PrepareHouse(HOUSE_TYPE house)
+{
+  //unsigned int v1; // ebx@1
+  //signed int v2; // esi@1
+  //int uExitPic; // edi@1
   __int16 uExitMapID; // ax@2
-  int result; // eax@5
-  unsigned int *v6; // ecx@8
+  //int result; // eax@5
+  //unsigned int *v6; // ecx@8
   int v7; // ebx@11
-  int v8; // esi@16
-  unsigned int v9; // eax@16
-  unsigned int v10; // eax@19
-  int v11; // ecx@19
-  char pContainer[36]; // [sp+Ch] [bp-54h]@16
+  //int v8; // esi@16
+  //unsigned int v9; // eax@16
+  //unsigned int v10; // eax@19
+  //int v11; // ecx@19
+  //char pContainer[36]; // [sp+Ch] [bp-54h]@16
   int v13; // [sp+30h] [bp-30h]@11
   int Dst[6]; // [sp+34h] [bp-2Ch]@1
-  unsigned int v15; // [sp+4Ch] [bp-14h]@1
+  //unsigned int v15; // [sp+4Ch] [bp-14h]@1
   int uAnimationID; // [sp+50h] [bp-10h]@1
-  unsigned int *v17; // [sp+54h] [bp-Ch]@3
-  unsigned int v18; // [sp+58h] [bp-8h]@1
-  int v19; // [sp+5Ch] [bp-4h]@7
-
-  v15 = uHouseID;
-  v1 = 52 * uHouseID;
+  //unsigned int *v17; // [sp+54h] [bp-Ch]@3
+  //unsigned int v18; // [sp+58h] [bp-8h]@1
+  //int v19; // [sp+5Ch] [bp-4h]@7
+
+  //v15 = uHouseID;
+  //v1 = 52 * uHouseID;
   //uAnimationID = p2DEvents_minus1___02[26 * uHouseID];
-  uAnimationID = p2DEvents[uHouseID - 1].uAnimationID;
-  v2 = 0;
-  v18 = 52 * uHouseID;
+  uAnimationID = p2DEvents[house - 1].uAnimationID;
+  //v18 = 52 * uHouseID;
   memset(Dst, 0, 0x18u);
   //uExitPic = *(__int16 *)((char *)p2DEvents_minus1_::2C + v1);
-  uExitPic = p2DEvents[uHouseID - 1].uExitPicID;
+  //uExitPic = p2DEvents[uHouseID - 1].uExitPicID;
   uNumDialogueNPCPortraits = 0;
-  uHouse_ExitPic = uExitPic;
-  if ( uExitPic )
+  uHouse_ExitPic = p2DEvents[house - 1].uExitPicID;
+  if ( uHouse_ExitPic )
   {
     //uExitMapID = *(__int16 *)((char *)p2DEvents_minus1_::30 + v1);
-    uExitMapID = p2DEvents[uHouseID - 1]._quest_related;
+    uExitMapID = p2DEvents[house - 1]._quest_related;
     if ( uExitMapID > 0 )
     {
-      v17 = (unsigned int *)(uExitMapID - 1);
-      if ( !((unsigned __int8)(0x80u >> (signed int)v17 % 8) & pParty->_award_bits[(uExitMapID - 1) >> 3]) )
-      {
-        uExitPic = 0;
+      //v17 = (unsigned int *)(uExitMapID - 1);
+      if ( !((unsigned __int8)(0x80u >> (uExitMapID - 1) % 8) & pParty->_award_bits[(uExitMapID - 1) >> 3]) )
+      {
+        //uExitPic = 0;
         uHouse_ExitPic = 0;
       }
     }
   }
+
   dword_591080 = pAnimatedRooms[uAnimationID].field_8;
-  result = dword_591080;
+  //result = dword_591080;
+
+  //v2 = 0;
+  uNumDialogueNPCPortraits = 0;
   if ( dword_591080 )
   {
-    v2 = 1;
+    //v2 = 1;
     Dst[0] = dword_591080;
     uNumDialogueNPCPortraits = 1;
   }
-  v19 = 1;
-  if ( (signed int)pNPCStats->uNumNewNPCs > 1 )
-  {
-    v6 = &pNPCStats->pNewNPCData[1].uFlags;
-    v17 = &pNPCStats->pNewNPCData[1].uFlags;
-    do
-    {
-      if ( v6[3] == v15 )
-      {
-        if ( !(*(char *)v6 & 0x80) )
-        {
-          v7 = v2++ - (result != 0);
-          array_5913D8[v7] = (NPCData *)(v6 - 2);
-          v6 = v17;
-          *(&v13 + v2) = *(v17 - 1);
-          v1 = v18;
-          if ( (*v6 & 3) != 2 )
-            ++*v6;
-        }
-      }
-      ++v19;
-      v6 += 19;
-      v17 = v6;
-    }
-    while ( v19 < (signed int)pNPCStats->uNumNewNPCs );
-    uNumDialogueNPCPortraits = v2;
-  }
-  v19 = 0;
-  if ( v2 > 0 )
-  {
-    do
-    {
-      v8 = v19;
-      sprintf(pContainer, "npc%03u", Dst[v19]);
-      v9 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      ++v19;
-      pDialogueNPCPortraits[v8] = &pIcons_LOD->pTextures[v9];
-      result = v19;
-    }
-    while ( v19 < uNumDialogueNPCPortraits );
-    uExitPic = uHouse_ExitPic;
-  }
-  if ( uExitPic )
-  {
-    v10 = pIcons_LOD->LoadTexture(pHouse_ExitPictures[uExitPic], TEXTURE_16BIT_PALETTE);
-    v11 = uNumDialogueNPCPortraits++;
-    pDialogueNPCPortraits[v11] = &pIcons_LOD->pTextures[v10];
+
+  //v19 = 1;
+  for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
+  {
+    auto npc = pNPCStats->pNewNPCData + i;
+    //v6 = &pNPCStats->pNewNPCData[1].uFlags;
+    //v17 = &pNPCStats->pNewNPCData[1].uFlags;
+    //do
+    //{
+    if (npc->Location2D == house )
+    {
+      if (~npc->uFlags & 0x80)
+        //if ( !(*(char *)v6 & 0x80) )
+      {
+        v7 = uNumDialogueNPCPortraits++ - dword_591080 ? 1 : 0;
+        array_5913D8[v7] = npc;
+        //v6 = v17;
+        //*(&v13 + v2) = *(v17 - 1);
+        Dst[uNumDialogueNPCPortraits - 1] = npc->uPortraitID;
+          //v1 = v18;
+        if ((npc->uFlags & 3) != 2)
+          ++npc->uFlags;
+      }
+    }
+      //++v19;
+      //v6 += 19;
+      //v17 = v6;
+    //}
+    //while ( v19 < (signed int)pNPCStats->uNumNewNPCs );
+  }
+  //uNumDialogueNPCPortraits = v2;
+
+  //v19 = 0;
+  for (uint i = 0; i < uNumDialogueNPCPortraits; ++i)
+  //if ( v2 > 0 )
+  {
+    //do
+    //{
+      //v8 = v19;
+    char icon_name[128];
+    sprintfex(icon_name, "npc%03u", Dst[i]);
+    //v9 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+    //++v19;
+    pDialogueNPCPortraits[i] = pIcons_LOD->LoadTexturePtr(icon_name, TEXTURE_16BIT_PALETTE);
+    //result = v19;
+    //}
+    //while ( v19 < uNumDialogueNPCPortraits );
+    //uExitPic = uHouse_ExitPic;
+  }
+
+  if (uHouse_ExitPic)
+  {
+    //v10 = pIcons_LOD->LoadTexture(pHouse_ExitPictures[uHouse_ExitPic], TEXTURE_16BIT_PALETTE);
+    //v11 = uNumDialogueNPCPortraits++;
+    pDialogueNPCPortraits[uNumDialogueNPCPortraits++] = pIcons_LOD->LoadTexturePtr(pHouse_ExitPictures[uHouse_ExitPic], TEXTURE_16BIT_PALETTE);
     //result = *(__int16 *)((char *)p2DEvents_minus1_::2E + v1);
-    result = p2DEvents[uHouseID - 1].uExitMapID;
-    uHouse_ExitPic = result;
-  }
-  return result;
+    //result = p2DEvents[house - 1].uExitMapID;
+    uHouse_ExitPic = p2DEvents[house - 1].uExitMapID;
+  }
+  //return result;
 }