Mercurial > mm7
diff UI/UIShops.cpp @ 1300:bedc304ab617
new files in UI
author | Ritor1 |
---|---|
date | Thu, 20 Jun 2013 15:24:09 +0600 |
parents | |
children | b51332ab228f |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/UI/UIShops.cpp Thu Jun 20 15:24:09 2013 +0600 @@ -0,0 +1,2732 @@ +#include "..\Items.h" +#include "..\GUIWindow.h" +#include "..\mm7_data.h" +#include "..\texts.h" +#include "UIHouses.h" +#include "..\GUIFont.h" +#include "..\Render.h" +#include "..\Party.h" +#include "..\Texture.h" +#include "..\Mouse.h" +#include "..\Events2D.h" +#include "..\AudioPlayer.h" +#include "..\MapInfo.h" +#include "..\Viewport.h" + +//----- (004B910F) -------------------------------------------------------- +void __cdecl WeaponShopDialog() +{ + int v0; // ebx@1 + int pNumActiveItem; // eax@6 + signed int v2; // esi@8 + ItemGen *v4; // eax@11 + char *v5; // ecx@12 + unsigned __int8 v6; // dl@13 + char *v7; // edx@14 + int v9; // ST08_4@16 + int v10; // eax@16 + signed int v11; // esi@18 + int v12; // ST08_4@21 + int v13; // eax@21 + int v14; // edi@23 + char **v15; // esi@23 + int v16; // eax@24 + //int v18; // edx@25 + int v19; // edi@25 + unsigned __int8 v20; // sf@25 + GUIButton *pButton; // esi@27 + int pNewItem; // eax@27 + unsigned int v24; // ecx@27 + int v25; // edx@27 + unsigned int pColorText; // ax@27 + signed int v27; // esi@32 + int v28; // ST08_4@36 + int v29; // eax@36 + signed int v32; // esi@41 + unsigned int v33; // esi@43 + int v34; // eax@43 + unsigned int v35; // eax@44 + int v36; // eax@46 + __int32 v37; // ecx@51 + int v40; // eax@53 + char *v41; // eax@55 + unsigned int v43; // ecx@55 + const char **v44; // edx@55 + int v45; // eax@55 + int v47; // eax@59 + const char **v48; // eax@63 + unsigned int v49; // esi@65 + Texture *v50; // eax@65 + int v51; // edi@65 + int v52; // esi@70 + Texture *v53; // ST1C_4@70 + int v54; // edi@70 + signed int v55; // ecx@73 + SHORT v56; // di@82 + bool v57; // eax@82 + const char *v58; // ecx@84 + POINT *v59; // esi@89 + LONG v60; // ecx@90 + int v61; // eax@90 + int v62; // ecx@90 + ItemGen *pItemInShop; // esi@90 + int v64; // eax@95 + int all_text_height; // esi@96 + char **v66; // edi@96 + int v67; // eax@97 + int v69; // edx@98 + int v70; // edi@98 + int v71; + const char **v72; // eax@100 + int pTextHeight; // eax@100 + unsigned int v74; // ecx@100 + int v78; // [sp-14h] [bp-10Ch]@14 + ItemGen *v79; // [sp-10h] [bp-108h]@12 + int v80; // [sp-10h] [bp-108h]@14 + void *v81; // [sp-Ch] [bp-104h]@12 + unsigned __int16 v82; // [sp-Ch] [bp-104h]@14 + int v83; // [sp-8h] [bp-100h]@11 + char *v84; // [sp-8h] [bp-100h]@14 + __int64 *v85; // [sp-4h] [bp-FCh]@11 + unsigned int v86; // [sp-4h] [bp-FCh]@14 + POINT v87; // [sp+Ch] [bp-ECh]@8 + POINT v88; // [sp+14h] [bp-E4h]@18 + POINT v89; // [sp+1Ch] [bp-DCh]@89 + POINT v90; // [sp+24h] [bp-D4h]@19 + POINT v91; // [sp+2Ch] [bp-CCh]@89 + POINT v92; // [sp+34h] [bp-C4h]@9 + POINT v93; // [sp+3Ch] [bp-BCh]@33 + POINT v94; // [sp+44h] [bp-B4h]@18 + POINT v95; // [sp+4Ch] [bp-ACh]@32 + POINT v96; // [sp+54h] [bp-A4h]@18 + POINT v97; // [sp+5Ch] [bp-9Ch]@32 + POINT a2; // [sp+64h] [bp-94h]@8 + POINT v99; // [sp+6Ch] [bp-8Ch]@32 + POINT v100; // [sp+74h] [bp-84h]@8 + GUIWindow dialog_window; // [sp+7Ch] [bp-7Ch]@1 + char *Str; // [sp+D0h] [bp-28h]@55 + __int32 v103; // [sp+D4h] [bp-24h]@25 + int pColorYellow; // [sp+D8h] [bp-20h]@1 + int pColorWhite; // [sp+DCh] [bp-1Ch]@1 + POINT v106; // [sp+E0h] [bp-18h]@8 + Player *pPlayer; // [sp+E8h] [bp-10h]@1 + int pItemNum; // [sp+ECh] [bp-Ch]@26 + const char **v109; // [sp+F0h] [bp-8h]@26 + unsigned __int8 v110; // [sp+F7h] [bp-1h]@16 + int pNumString; + + pPlayer = pPlayers[uActiveCharacter]; + memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); + dialog_window.uFrameX = 483; + dialog_window.uFrameWidth = 148; + dialog_window.uFrameZ = 334; + pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u); + + switch(dialog_menu_id) + { + case HOUSE_DIALOGUE_MAIN: + { + pNumActiveItem = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); + if ( pNumActiveItem ) + { + pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; + pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; + pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; + pShopOptions[3] = pGlobalTXT_LocalizationStrings[160]; + all_text_height = 0; + for (int i = 0; i < 4; ++i)//while ( (signed int)v15 < (signed int)&unk_F8B1C8 ); + all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); + v103 = (174 - all_text_height) / 4; + pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; + v19 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138; + v20 = -pDialogueWindow->pNumPresenceButton < 0; + if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton )) + { + pItemNum = 2; + pNumString = 0; + do + { + pButton = pDialogueWindow->GetControl(pItemNum); + pButton->uY = v103 + v19; + pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + v19 = pButton->uY + pTextHeight - 1; + pButton->uW = v19; + pColorText = pColorYellow; + if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) + pColorText = pColorWhite; + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); + ++pItemNum; + ++pNumString; + pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; + } + while ( pItemNum < pNumActiveItem ); + } + } + break; + } + + case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: + { + pRenderer->DrawTextureIndexed(8, 8, ShopTexture); + v48 = 0; + pItemNum = 0; + v109 = 0; + do + { + // if ( pParty->field_777C[9 * (int)&v48[3 * (unsigned int)window_SpeakInHouse->ptr_1C]] ) + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(int)v48].uItemID) + { + v49 = word_F8B158[(signed int)v48]; + v50 = ItemsInShopTexture[(signed int)v48]; + v49 += 30; + v51 = 60 - ((signed int)v50->uTextureWidth >> 1); + pRenderer->DrawTextureTransparent(v51 + pItemNum, v49, v50); + sub_40F92A(&pRenderer->pActiveZBuffer[v51 + pItemNum + 640 * v49], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1)); + v48 = v109; + } + pItemNum += 70; + v48 = (const char **)((char *)v48 + 1); + v109 = v48; + } + while ( (signed int)v48 < 6 ); + pNumActiveItem = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); + if ( pNumActiveItem ) + { + v55 = 0; + v106.x = 0; + v106.x = 0; + do + { + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v55].uItemID)//9 * (v55 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] ) + ++v106.x; + ++v55; + } + while ( v55 < 6 ); + v56 = GetAsyncKeyState(17); + v57 = pPlayer->CanSteal(); + Str = (char *)v57; + if ( v56 && v57 ) + { + v58 = pGlobalTXT_LocalizationStrings[185]; + } + else + { + v58 = pGlobalTXT_LocalizationStrings[195]; + if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + v58 = pGlobalTXT_LocalizationStrings[196]; + } + DrawTextAtStatusBar(v58, 0); + if ( v106.x ) + { + v59 = pMouse->GetCursorPos(&v91); + pNumActiveItem = v59->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v89)->y]; + if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF ) + { + v60 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1; + v106.x = v60; + v61 = (int)window_SpeakInHouse->ptr_1C;//maybe ptr_1C - BuildID_2Events + // v62 = 9 * (v60 + 12 * v61); + pItemInShop = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60]; + if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60]; + if ( !v56 || !Str ) + { + v64 = pPlayer->SelectPhrasesTransaction(pItemInShop, BildingType_WeaponShop, v61, 2); + v7 = BuilDialogueString((char *)pMerchantsBuyPhrases[v64], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); + } + else + { + v7 = BuilDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); + } + } + } + else + { + dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + pNumActiveItem = 0; //added + } + } + break; + } + + case HOUSE_DIALOGUE_SHOP_SELL: + { + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0); + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + return; + if((v11 = pMouse->GetCursorPos(&v96)->x - 14, v106.x = (v11 >> 5) + 14 * ((pMouse->GetCursorPos(&v88)->y - 17) >> 5), + pMouse->GetCursorPos(&v94)->x <= 13) || pMouse->GetCursorPos(&v90)->x >= 462 + || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) ) + return; + v79 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1]; + v13 = pPlayer->SelectPhrasesTransaction(v79, BildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 3); + v7 = BuilDialogueString((char *)pMerchantsSellPhrases[v13], uActiveCharacter - 1, v79, (char *)window_SpeakInHouse->ptr_1C, 3, 0); + pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); + break; + } + + case HOUSE_DIALOGUE_SHOP_IDENTIFY: + { + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + return; + if((v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5), + pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462 + || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) ) + return; + v4 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1]; + if (!v4->Identified()) + { + v10 = pPlayer->SelectPhrasesTransaction(v4, BildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 4); + v7 = BuilDialogueString((char *)pMerchantsIdentifyPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0); + pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); + } + else + { + v7 = BuilDialogueString("%24", uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0); + pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); + } + break; + } + + case HOUSE_DIALOGUE_SHOP_REPAIR: + { + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0); + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) + return; + if( (v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5), + pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462 + || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) + || (!(pPlayer->pOwnItems[pNumActiveItem-1].uAttributes& 2)) ) + return; + v4 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1]; + v10 = pPlayer->SelectPhrasesTransaction(v4, BildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 5); + v7 = BuilDialogueString((char *)pMerchantsRepairPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 5, 0); + pTextHeight = (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138; + dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, pColorWhite, v7, 3); + return; + } + break; + + case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: + { + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];//sell + pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];//identify + pShopOptions[2] = pGlobalTXT_LocalizationStrings[179];//repair + all_text_height = 0; + for ( int i = 0; i < 3; ++i ) + all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); + v103 = (174 - all_text_height) / 3; + pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; + v70 = (3 * (58 - (signed int)v103) - all_text_height) / 2 - ((174 - all_text_height) / 3) / 2 + 138; + v20 = -pDialogueWindow->pNumPresenceButton < 0; + if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton )) + { + pItemNum = 2; + pNumString = 0; + do + { + pButton = pDialogueWindow->GetControl(pItemNum); + pButton->uY = v103 + v70; + pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + v70 = pButton->uY + pTextHeight - 1; + pButton->uW = v70; + pColorText = pColorYellow; + if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) + pColorText = pColorWhite; + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); + ++pItemNum; + ++pNumString; + pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; + } + while ( pItemNum < pNumActiveItem ); + } + break; + } + + case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: + { + pRenderer->DrawTextureIndexed(8, 8, ShopTexture); + v109 = 0; + pItemNum = 0; + do + { + // if ( pParty->field_C59C[9 * (int)&v109[3 * (unsigned int)window_SpeakInHouse->ptr_1C] + 724] ) + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v109].uItemID) + { + v52 = word_F8B158[(signed int)v109] + 30; + v53 = ItemsInShopTexture[(signed int)v109]; + v54 = 60 - ((signed int)v53->uTextureWidth >> 1); + pRenderer->DrawTextureTransparent(v54 + pItemNum, word_F8B158[(signed int)v109] + 30, v53); + sub_40F92A(&pRenderer->pActiveZBuffer[v54 + pItemNum + 640 * v52], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1)); + } + v109 = (const char **)((char *)v109 + 1); + pItemNum += 70; + } + while ( (signed int)v109 < 6 ); + pNumActiveItem = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); + if ( pNumActiveItem ) + { + v55 = 0; + v106.x = 0; + do + { + // if ( pParty->field_C59C[9 * (v55 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] ) + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v55].uItemID) + ++v106.x; + ++v55; + } + while ( v55 < 6 ); + v56 = GetAsyncKeyState(17); + v57 = pPlayer->CanSteal(); + Str = (char *)v57; + if ( v56 && v57 ) + { + v58 = pGlobalTXT_LocalizationStrings[185]; + } + else + { + v58 = pGlobalTXT_LocalizationStrings[195]; + if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + v58 = pGlobalTXT_LocalizationStrings[196]; + } + DrawTextAtStatusBar(v58, 0); + if ( v106.x ) + { + v59 = pMouse->GetCursorPos(&v91); + pNumActiveItem = v59->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v89)->y]; + if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF ) + { + v60 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1; + v106.x = v60; + v61 = (int)window_SpeakInHouse->ptr_1C; + // v62 = 9 * (v60 + 12 * v61); + pItemInShop = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60]; + if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60];//v63 = (ItemGen *)&pParty->field_C59C[v62 + 724]; + if ( !v56 || !Str ) + { + v64 = pPlayer->SelectPhrasesTransaction(pItemInShop, BildingType_WeaponShop, v61, 2); + v7 = BuilDialogueString((char *)pMerchantsBuyPhrases[v64], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); + } + else + { + v7 = BuilDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); + } + } + } + else + { + dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + pNumActiveItem = 0; //added + } + } + break; + } + + case HOUSE_DIALOGUE_LEARN_SKILLS: + { + if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) + return; + v0 = 0; + all_text_height = 0; + //v32 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (signed int)v31] * 500.0); + v32 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); + pItemNum = v32 * (100 - pPlayer->GetMerchant()) / 100; + if ( pItemNum < v32 / 3 ) + pItemNum = v32 / 3; + pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; + if ( pNumActiveItem >= pNumActiveItem + pDialogueWindow->pNumPresenceButton ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); + strcat(pTmpBuf.data(), "\n \n"); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); + return; + } + do + { + v35 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36; + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v35] && !pPlayer->pActiveSkills[v35] ) + { + all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v35], &dialog_window, 0, 0); + v0++; + } + ++pNumActiveItem; + } + while ( pNumActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); + if ( !v0 ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); + strcat(pTmpBuf.data(), "\n \n"); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); + return; + } + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pItemNum); + dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); + v103 = (149 - all_text_height) / v0; + if ( (149 - all_text_height) / v0 > 32 ) + v103 = 32; + pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; + v37 = (149 - v0 * v103 - all_text_height) / 2 - v103 / 2 + 162; + if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) + { + pItemNum = 2; + do + { + pButton = pDialogueWindow->GetControl(pItemNum); + v40 = pButton->msg_param - 36; + if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v40] || pPlayer->pActiveSkills[v40] ) + { + pButton->uW = 0; + pButton->uHeight = 0; + pButton->uY = 0; + } + else + { + pButton->uY = v103 + v37; + pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v40], &dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + v37 = pButton->uY + pTextHeight - 1; + pButton->uW = v37; + pColorText = pColorYellow; + if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) + pColorText = pColorWhite; + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v40], 3); + } + pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; + pItemNum++; + } + while ( pItemNum < pNumActiveItem ); + } + break; + } + default: + { + if( dialog_menu_id > HOUSE_DIALOGUE_SHOP_REPAIR) + pNumActiveItem = dialog_menu_id - 96; + else + pNumActiveItem = dialog_menu_id - 4; + break; + } + } +} + +//----- (004BA928) -------------------------------------------------------- +void __cdecl ArmorShopDialog() +{ + signed int v1; // esi@8 + unsigned int v2; // eax@10 + ItemGen *v3; // eax@11 + char *v5; // ecx@12 + char *v6; // eax@13 + int v8; // eax@15 + signed int v9; // esi@17 + unsigned int v10; // eax@19 + char *v11; // edi@19 + int v12; // ST08_4@20 + int v13; // eax@20 + char *v15; // ecx@20 + char **v16; // edi@22 + int all_text_height; // ebx@22 + char **v18; // esi@22 + int v19; // eax@23 + GUIWindow *v20; // ecx@24 + int v21; // eax@24 + int v22; // edx@24 + int v23; // ebx@24 + unsigned __int8 v24; // sf@24 + GUIButton *pButton; // eax@26 + unsigned int v28; // ecx@26 + int v29; // edx@26 + signed int v31; // esi@31 + unsigned int v32; // eax@33 + int v33; // eax@34 + int v35; // eax@35 + char *v36; // edx@36 + signed int v38; // esi@42 + unsigned int v39; // esi@44 + int v40; // eax@44 + unsigned int v41; // eax@45 + int v42; // eax@47 + int v43; // ecx@52 + int v46; // eax@54 + unsigned int v49; // ecx@56 + int v51; // eax@56 + int v53; // eax@60 + int textureH; // eax@60 + signed int textureW; // ebx@65 + Texture *v56; // eax@67 + unsigned int pY_item; // edi@68 + Texture *v58; // ST1C_4@68 + int v59; // eax@68 + int v60; // edi@69 + signed int v61; // ebx@73 + Texture *v62; // eax@75 + int v63; // edi@76 + Texture *v64; // ST1C_4@76 + unsigned int v65; // ST18_4@76 + int v66; // eax@76 + int v67; // edi@77 + signed int v68; // ecx@81 + const char *pStatusText; // ecx@91 + void *v72; // eax@95 + POINT *v73; // esi@97 + int v74; // ecx@97 + int v75; // eax@98 + int v76; // ecx@98 + ItemGen *selected_item; // ecx@99 + unsigned __int8 v78; // bl@104 + int v80; // ebx@105 + char **v81; // esi@105 + int v82; // eax@106 + int v86; // ebx@107 + int pTextHeight; // eax@109 + unsigned int v90; // ecx@109 + int pNumString; // edx@109 + unsigned __int16 pTextColor; // ax@109 + signed int v93; // edx@114 + POINT *v94; // edi@120 + __int32 v95; // ecx@120 + void *v96; // ST14_4@122 + unsigned __int8 v97; // bl@122 + ItemGen *v98; // ST10_4@122 + int v99; // eax@122 + char *v100; // eax@122 + const char *v101; // ST18_4@122 + unsigned __int16 v102; // ST14_2@122 + int v103; // eax@122 + signed int v104; // edi@123 + Texture *v105; // eax@125 + int v106; // ebx@126 + unsigned int v108; // ST18_4@126 + int v109; // eax@126 + int v110; // ebx@127 + GUIWindow *v111; // [sp-18h] [bp-11Ch]@36 + unsigned int v112; // [sp-14h] [bp-118h]@13 + int v113; // [sp-14h] [bp-118h]@36 + unsigned int v115; // [sp-10h] [bp-114h]@13 + ItemGen *v116; // [sp-10h] [bp-114h]@20 + int v117; // [sp-10h] [bp-114h]@36 + unsigned __int16 v119; // [sp-Ch] [bp-110h]@13 + char *v121; // [sp-8h] [bp-10Ch]@13 + int v122; // [sp-8h] [bp-10Ch]@20 + unsigned int v123; // [sp-4h] [bp-108h]@13 + __int64 *v124; // [sp-4h] [bp-108h]@20 + int v125; // [sp-4h] [bp-108h]@68 + int v126; // [sp-4h] [bp-108h]@76 + int v127; // [sp-4h] [bp-108h]@126 + POINT v128; // [sp+Ch] [bp-F8h]@8 + POINT v129; // [sp+14h] [bp-F0h]@18 + char v130; // [sp+1Ch] [bp-E8h]@120 + POINT a2; // [sp+24h] [bp-E0h]@8 + POINT v132; // [sp+2Ch] [bp-D8h]@120 + POINT v133; // [sp+34h] [bp-D0h]@17 + POINT v134; // [sp+3Ch] [bp-C8h]@97 + POINT v135; // [sp+44h] [bp-C0h]@31 + POINT v136; // [sp+4Ch] [bp-B8h]@97 + POINT v137; // [sp+54h] [bp-B0h]@17 + POINT v138; // [sp+5Ch] [bp-A8h]@32 + POINT v139; // [sp+64h] [bp-A0h]@17 + POINT v140; // [sp+6Ch] [bp-98h]@31 + POINT v141; // [sp+74h] [bp-90h]@8 + POINT v142; // [sp+7Ch] [bp-88h]@31 + POINT v143; // [sp+84h] [bp-80h]@9 + GUIWindow dialog_window; // [sp+8Ch] [bp-78h]@1 + int v146; // [sp+E4h] [bp-20h]@24 + int pYellowColor; // [sp+E8h] [bp-1Ch]@1 + int pWhiteColor; // [sp+ECh] [bp-18h]@1 + __int32 pItemCount; // [sp+F0h] [bp-14h]@8 + int v152; // [sp+FCh] [bp-8h]@24 + int v153; // [sp+100h] [bp-4h]@44 + int th; + short text_color; + int pActiveButton; + + memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); + dialog_window.uFrameX = 483; + dialog_window.uFrameWidth = 148; + dialog_window.uFrameZ = 334; + pWhiteColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + pYellowColor = TargetColor(0xE1u, 0xCDu, 0x23u); + switch (dialog_menu_id) + { + case HOUSE_DIALOGUE_MAIN: + { + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + return; + pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; //"Buy Standard" + pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; //"Buy Special" + pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; //"Display Inventory" + pShopOptions[3] = pGlobalTXT_LocalizationStrings[160]; + all_text_height = 0; + for( int i = 0; i < 4; ++i ) + all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); + v146 = ( 174 - all_text_height ) / 4; + v23 = ( 174 - 4 * ( 174 - all_text_height ) / 4 - all_text_height ) / 2 - ( 174 - all_text_height ) / 4 / 2 + 138; + pNumString = 0; + if ( pDialogueWindow->pNumPresenceButton>=0 ) + { + for (pActiveButton = pDialogueWindow->pStartingPosActiveItem; pActiveButton < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++pActiveButton) + { + pButton = pDialogueWindow->GetControl(pActiveButton); + pButton->uY = v146 + v23; + pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + v23 = pButton->uY + pButton->uHeight - 1; + pButton->uW = v23; + pTextColor = pYellowColor; + if ( pDialogueWindow->pCurrentPosActiveItem != pActiveButton ) + pTextColor = pWhiteColor; + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[pNumString], 3); + ++pNumString; + } + } + } + break; + case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: + { + pRenderer->DrawTextureIndexed(8, 8, ShopTexture);// ïîäëîæêà + textureW = 0; + v153 = 0; + for ( int i = 0; i < 8; ++i )// ðàçìåñòèòü âåùè + { + if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID) + { + textureW = ItemsInShopTexture[i]->uTextureWidth; + textureH = ItemsInShopTexture[i]->uTextureHeight; + if ( i >= 4 ) //low row + { + v60 = 90 - (textureW/2); + pRenderer->DrawTextureTransparent(v60 + v153 - 420, 126, ItemsInShopTexture[i]); + v59 = v60 + v153 + 80220; + } + else + { + pY_item = 98 - textureH; + v152 = 86 - (textureW/2); + pRenderer->DrawTextureTransparent(v152 + v153, pY_item, ItemsInShopTexture[i]); + v59 = v153 + v152 + 640 * pY_item; + } + ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v59], ItemsInShopTexture[i], i + 1); + } + v153 += 105; + } + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + return; + pItemCount = 0; + for ( int i = 0; i < 8; ++i ) + { + if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID ) + ++pItemCount; + } + if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 ) + pStatusText = pGlobalTXT_LocalizationStrings[195]; //"Select the Item to Buy" + else + pStatusText = pGlobalTXT_LocalizationStrings[185];//"Steal item" + DrawTextAtStatusBar(pStatusText, 0); + if ( pItemCount != 0 ) + { + v73 = pMouse->GetCursorPos(&v136); + v74 = pRenderer->pActiveZBuffer[v73->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v134)->y]] & 0xFFFF; + if ( !v74 ) + return; + pItemCount = v74 - 1; + selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][v74-1]; + if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0) + v15 = (char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BildingType_ArmorShop, window_SpeakInHouse->par1C, 2)]; + else + v15 = pGlobalTXT_LocalizationStrings[181]; //"Steal %24" + v36 = BuilDialogueString(v15, uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138; + dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3); + return; + } + dialog_window.DrawCurrentTime( pParty->field_3C.field_50[window_SpeakInHouse->par1C]- pParty->uTimePlayed); + return; + } + break; + case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: + { + pRenderer->DrawTextureIndexed(8, 8, ShopTexture); + v11 = 0; + v61 = 0; + v153 = 0; + do + { + if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v61].uItemID) + { + v62 = ItemsInShopTexture[v61]; + if ( v61 >= 4 ) + { + v67 = 90 - ((signed int)v62->uTextureWidth >> 1); + pRenderer->DrawTextureTransparent(v153 + v67 - 420, 0x7Eu, ItemsInShopTexture[v61]); + v66 = v153 + v67 + 80220; + } + else + { + v63 = 98 - v62->uTextureHeight; + v64 = ItemsInShopTexture[v61]; + v65 = 98 - v62->uTextureHeight; + v152 = 86 - ((signed int)v62->uTextureWidth >> 1); + pRenderer->DrawTextureTransparent(v152 + v153, v65, v64); + v66 = v152 + v153 + 640 * v63; + } + ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v66], ItemsInShopTexture[v61], v61 + 1); + } + v153 += 105; + ++v61; + } + while ( v61 < 8 ); + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + return; + v68 = 0; + pItemCount = 0; + do + { + if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][(signed int)v68].uItemID) + ++pItemCount; + ++v68; + } + while ( v68 < 6 ); + if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 ) + pStatusText = pGlobalTXT_LocalizationStrings[196]; //Select the Special Item to Buy" + else + pStatusText = pGlobalTXT_LocalizationStrings[185]; + DrawTextAtStatusBar(pStatusText, 0); + if ( (char *)pItemCount != 0 ) + { + v73 = pMouse->GetCursorPos(&v136); + v74 = pRenderer->pActiveZBuffer[v73->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v134)->y]] & 0xFFFF; + if ( !v74 ) + return; + pItemCount = v74 - 1; + if ( dialog_menu_id == 2 ) + selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][v74 - 1]; + else + selected_item = &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v74 - 1]; + if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 ) + v15 = (char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BildingType_ArmorShop, window_SpeakInHouse->par1C, 2)]; + else + v15 = pGlobalTXT_LocalizationStrings[181]; //"Steal %24" + v36 = BuilDialogueString(v15, uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138; + dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3); + return; + } + dialog_window.DrawCurrentTime( pParty->field_3C.field_50[window_SpeakInHouse->par1C]- pParty->uTimePlayed); + return; + } + break; + case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: + { + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + pShopOptions[0] = pGlobalTXT_LocalizationStrings[200]; //"Sell" + pShopOptions[1] = pGlobalTXT_LocalizationStrings[113]; //"Identify" + pShopOptions[2] = pGlobalTXT_LocalizationStrings[179]; //"Repair" + all_text_height = 0; + for ( int i = 0; i < 3; ++i ) + all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); + v152 = (174 - all_text_height) / 3; + v86 = (3 * (58 - v152) - all_text_height) / 2 - v152 / 2 + 138; + v24 = -pDialogueWindow->pNumPresenceButton < 0; + pActiveButton = pDialogueWindow->pStartingPosActiveItem; + if ( v24 ^ (pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) ) + { + pNumString = 0; + do + { + pButton = pDialogueWindow->GetControl((unsigned int)pActiveButton); + pButton->uY = v152 + v86; + pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0); + v90 = pButton->uY; + pButton->uHeight = pTextHeight; + v86 = v90 + pTextHeight - 1; + pButton->uW = v86; + pTextColor = pYellowColor; + if ( pDialogueWindow->pCurrentPosActiveItem != pActiveButton ) + pTextColor = pWhiteColor; + dialog_window.DrawTitleText(pFontArrus, 0, v90, pTextColor, pShopOptions[pNumString], 3); + ++pNumString; + ++pActiveButton; + } + while ( (signed int)pActiveButton < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); + } + return; + } + break; + case HOUSE_DIALOGUE_SHOP_SELL: + { + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);//"Select the Item to Sell" + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) + return; + if((v9 = pMouse->GetCursorPos(&v139)->x - 14, pItemCount = (v9 >> 5) + 14 * ((pMouse->GetCursorPos(&v133)->y - 17) >> 5), + pMouse->GetCursorPos(&v137)->x <= 13) || pMouse->GetCursorPos(&v129)->x >= 462 + || (v10 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v10) ) + return; + v116 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v10 - 1]; + v13 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BildingType_ArmorShop, window_SpeakInHouse->par1C, 3); + v15 = (char *)pMerchantsSellPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BildingType_ArmorShop, window_SpeakInHouse->par1C, 3)]; + v36 = BuilDialogueString(v15, uActiveCharacter - 1, v116, (char *) window_SpeakInHouse->par1C, 3, 0); + v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138; + dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3); + return; + } + break; + case HOUSE_DIALOGUE_SHOP_IDENTIFY: + { + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); //"Select the Item to Identify" + if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + { + v1 = pMouse->GetCursorPos(&a2)->x - 14; + pItemCount = (v1 >> 5) + 14 * ((pMouse->GetCursorPos(&v128)->y - 17) >> 5); + if ( pMouse->GetCursorPos(&v141)->x > 13 ) + { + if ( pMouse->GetCursorPos(&v143)->x < 462 ) + { + v2 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount); + if ( v2 ) + { + v3 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v2-1]; + if (v3->Identified()) + v5 = "%24"; + else + { + v8 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v3, BildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 4); + v5 = (char *)pMerchantsIdentifyPhrases[v8]; + } + v6 = BuilDialogueString(v5, uActiveCharacter - 1, v3, (char *)window_SpeakInHouse->ptr_1C, 4, 0); + v115 = (174 - pFontArrus->CalcTextHeight(v6, &dialog_window, 0, 0)) / 2 + 138; + dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v6, 3); + return; + } + } + } + } + } + break; + case HOUSE_DIALOGUE_SHOP_REPAIR: + { + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0); + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) + return; + if( (v31 = pMouse->GetCursorPos(&v135)->x - 14, + pItemCount = (v31 >> 5) + 14 * ((pMouse->GetCursorPos(&v142)->y - 17) >> 5), + pMouse->GetCursorPos(&v140)->x <= 13) + || pMouse->GetCursorPos(&v138)->x >= 462 + || (v32 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v32) + || (!(pPlayers[uActiveCharacter]->pOwnItems[v32-1].uAttributes& 2)) ) + return; + v116 = &pPlayers[uActiveCharacter]->pInventoryItems[v33 - 1]; + v35 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItems[v32 - 1], BildingType_ArmorShop, window_SpeakInHouse->par1C, 5); + v15 = (char *)pMerchantsRepairPhrases[v35]; + v36 = BuilDialogueString(v15, uActiveCharacter - 1, v116, (char *)window_SpeakInHouse->ptr_1C, 5, 0); + v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138; + dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3); + return; + } + break; + case HOUSE_DIALOGUE_SHOP_6: //buy standart ??? + { + pRenderer->DrawTextureIndexed(8u, 8u, ShopTexture); + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0); //"Select the Item to Buy" + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + return; + pItemCount = 0; + for( int i = 0; i < 6 ; ++i ) + if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID) + ++pItemCount; + if ( pItemCount ) + { + v94 = pMouse->GetCursorPos(&v132); + pItemCount = pRenderer->pActiveZBuffer[v94->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v130)->y]]; + v95 = pItemCount; + if ( pItemCount && pItemCount != -65536 ) + { + --pItemCount; + v97 = uActiveCharacter - 1; + v99 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v95-1], BildingType_ArmorShop, window_SpeakInHouse->par1C, 2); + v100 = BuilDialogueString((char *)pMerchantsBuyPhrases[v99], uActiveCharacter - 1, v98, (char *)window_SpeakInHouse->par1C, 2, 0); + v103 = pFontArrus->CalcTextHeight(v100, &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - v103) / 2 + 138, pWhiteColor, v100, 3); + } + v104 = 0; + v153 = 0; + do + { + //if ( pParty->field_C59C[9 * (v104 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] ) + if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v104].uItemID) + { + v105 = ItemsInShopTexture[v104]; + if ( v104 >= 4 ) + { + v110 = 90 - ((signed int)v105->uTextureWidth >> 1); + pRenderer->DrawTextureTransparent(v153 + v110 - 420, 0x7Eu, ItemsInShopTexture[v104]); + v127 = v104 + 1; + v109 = v153 + v110 + 80220; + } + else + { + v106 = 98 - v105->uTextureHeight; + v108 = 98 - v105->uTextureHeight; + v152 = 86 - ((signed int)v105->uTextureWidth >> 1); + pRenderer->DrawTextureTransparent(v152 + v153, v108, ItemsInShopTexture[v104]); + v127 = v104 + 1; + v109 = v152 + v153 + 640 * v106; + } + ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v109], ItemsInShopTexture[v104], v127); + } + v153 += 105; + ++v104; + } + while ( v104 < 8 ); + return; + } + dialog_window.DrawCurrentTime(pParty->field_3C.field_50[window_SpeakInHouse->par1C]- pParty->uTimePlayed); + return; + } + break; + case HOUSE_DIALOGUE_LEARN_SKILLS: + { + if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + return; + v152 = 0; + v38 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); + pActiveButton = v38 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( (signed int)pActiveButton < v38 / 3 ) + pActiveButton = v38 / 3; + v39 = pDialogueWindow->pStartingPosActiveItem; + v40 = pDialogueWindow->pNumPresenceButton; + v153 = 0; + if ( (signed int)v39 < (signed int)(v39 + v40) ) + { + do + { + v41 = pDialogueWindow->GetControl(v39)->msg_param - 36; + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v41] && !pPlayers[uActiveCharacter]->pActiveSkills[v41] ) + { + v42 = pFontArrus->CalcTextHeight(pSkillNames[v41], &dialog_window, 0, 0); + v152 += v42; + ++v153; + } + ++v39; + } + while ( (signed int)v39 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); + if ( v153 ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pActiveButton); + dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); + pActiveButton = (149 - v152) / v153; + if ( (149 - v152) / v153 > 32 ) + pActiveButton = 32; + v43 = (149 - v153 * (signed int)pActiveButton - v152) / 2 - (signed int)pActiveButton / 2 + 162; + v152 = pDialogueWindow->pStartingPosActiveItem; + v146 = v43; + if ( v152 < v152 + pDialogueWindow->pNumPresenceButton ) + { + v153 = 2; + do + { + pButton = pDialogueWindow->GetControl(v152); + v46 = pButton->msg_param - 36; + if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v46] || pPlayers[uActiveCharacter]->pActiveSkills[v46] ) + { + pButton->uW = 0; + pButton->uHeight = 0; + pButton->uY = 0; + } + else + { + pButton->uY = (unsigned int)((char *)pActiveButton + v146); + pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v46], &dialog_window, 0, 0); + v49 = pButton->uY; + pButton->uHeight = pTextHeight; + v51 = v49 + pTextHeight - 1; + pButton->uW = v51; + v146 = v51; + pTextColor = pYellowColor; + if ( pDialogueWindow->pCurrentPosActiveItem != v153 ) + pTextColor = pWhiteColor; + dialog_window.DrawTitleText(pFontArrus, 0, v49, pTextColor, pSkillNames[v46], 3); + } + v53 = pDialogueWindow->pStartingPosActiveItem; + ++v152; + textureH = pDialogueWindow->pNumPresenceButton + v53; + ++v153; + } + while ( v152 < textureH ); + } + return; + } + } + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); //"Seek knowledge elsewhere %s the %s" + strcat(pTmpBuf.data(), "\n \n"); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." + v115 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; + dialog_window.DrawTitleText(pFontArrus, 0, v115, pYellowColor, pTmpBuf.data(), 3); + return; + } + break; + } +} +//----- (004B9CC6) -------------------------------------------------------- +void __cdecl AlchemistDialog() +{ + int v0; + int pNumActiveItem; // eax@7 + signed int v5; // esi@9 + unsigned int v6; // esi@11 + int v7; // eax@11 + unsigned int v8; // eax@12 + int v9; // eax@14 + int v10; // ecx@19 + int v13; // eax@21 + char *v14; // eax@23 + int v15; // eax@23 + unsigned int v16; // ecx@23 + int v17; // edx@23 + int v18; // eax@23 + int v20; // eax@27 + char *v21; // edx@29 + int v22; // esi@30 + char **v23; // edi@30 + int v24; // eax@31 + int v26; // edx@32 + int v27; // edi@32 + unsigned __int8 v28; // sf@32 + const char **v30; // eax@34 + int v31; // eax@34 + unsigned int v32; // ecx@34 + int v34; // eax@34 + signed int v36; // esi@39 + ItemGen *v37; // eax@42 + char *v38; // ecx@43 + unsigned __int8 v39; // dl@44 + int v40; // eax@46 + int v41; // ST08_4@47 + int v42; // eax@47 + signed int v43; // esi@49 + int v44; // ST08_4@52 + int v45; // eax@52 + Texture *v46; // ecx@55 + unsigned int v47; // edi@55 + unsigned int v48; // esi@57 + int v49; // edx@61 + Texture *v50; // ecx@67 + unsigned int v51; // edi@67 + unsigned int v52; // esi@69 + int v53; // edx@73 + Texture *v54; // ecx@79 + unsigned int v55; // edi@79 + unsigned int v56; // esi@81 + int v57; // edx@85 + Texture *v58; // ecx@91 + unsigned int v59; // edi@91 + unsigned int v60; // esi@93 + int v61; // edx@97 + signed int v62; // ecx@102 + SHORT v63; // di@110 + bool v64; // eax@110 + const char *v65; // ecx@112 + POINT *v66; // esi@117 + int v67; // ecx@118 + int v68; // eax@118 + int v69; // ecx@118 + ItemGen *v70; // esi@118 + int v71; // eax@123 + int all_text_height; // edi@125 + char **v73; // esi@125 + int v74; // eax@126 + int pItemNum; + int v76; // edx@127 + int v77; // edi@127 + GUIButton *pButton; // esi@129 + const char **v79; // eax@129 + int pTextHeight; // eax@129 + unsigned int v81; // ecx@129 + unsigned int pColorText; // ax@129 + int v85; // [sp-14h] [bp-ECh]@29 + int v86; // [sp-10h] [bp-E8h]@29 + ItemGen *v87; // [sp-10h] [bp-E8h]@43 + unsigned __int16 v88; // [sp-Ch] [bp-E4h]@29 + void *v89; // [sp-Ch] [bp-E4h]@43 + char *v90; // [sp-8h] [bp-E0h]@29 + int v91; // [sp-8h] [bp-E0h]@42 + unsigned int v92; // [sp-4h] [bp-DCh]@29 + __int64 *v93; // [sp-4h] [bp-DCh]@42 + POINT v94; // [sp+Ch] [bp-CCh]@39 + POINT v95; // [sp+14h] [bp-C4h]@49 + POINT v96; // [sp+1Ch] [bp-BCh]@117 + POINT v97; // [sp+24h] [bp-B4h]@40 + POINT v98; // [sp+2Ch] [bp-ACh]@117 + POINT v99; // [sp+34h] [bp-A4h]@49 + POINT v100; // [sp+3Ch] [bp-9Ch]@50 + POINT v101; // [sp+44h] [bp-94h]@39 + POINT v102; // [sp+4Ch] [bp-8Ch]@49 + POINT a2; // [sp+54h] [bp-84h]@39 + GUIWindow dialog_window; // [sp+5Ch] [bp-7Ch]@1 + int v105; // [sp+B0h] [bp-28h]@19 + int pColorYellow; // [sp+B4h] [bp-24h]@1 + int Str; // [sp+B8h] [bp-20h]@23 + int pColorWhite; // [sp+BCh] [bp-1Ch]@1 + __int32 v109; // [sp+C0h] [bp-18h]@39 + Player *pPlayer; // [sp+C4h] [bp-14h]@1 + int pNumString; // [sp+C8h] [bp-10h]@9 + unsigned int v112; // [sp+CCh] [bp-Ch]@9 + unsigned __int8 v113; // [sp+D3h] [bp-5h]@47 + int v114; // [sp+D4h] [bp-4h]@11 + + pPlayer = pPlayers[uActiveCharacter]; + memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); + dialog_window.uFrameX = 483; + dialog_window.uFrameWidth = 148; + dialog_window.uFrameZ = 334; + pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u); + switch(dialog_menu_id) + { + case HOUSE_DIALOGUE_MAIN: + { + if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + { + pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; + pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; + pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; + pShopOptions[3] = pGlobalTXT_LocalizationStrings[160]; + all_text_height = 0; + for (int i = 0; i < 4; ++i)//while ( (signed int)v15 < (signed int)&unk_F8B1C8 ); + all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); + Str = (174 - all_text_height) / 4; + pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; + v76 = pNumActiveItem + pDialogueWindow->pNumPresenceButton; + v77 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138; + v28 = -pDialogueWindow->pNumPresenceButton < 0; + if ( v28 ^ (pNumActiveItem > v76) ) + { + pItemNum = 2; + pNumString = 0; + do + { + pButton = pDialogueWindow->GetControl(pItemNum); + pButton->uY = Str + v77; + pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + v77 = pButton->uY + pTextHeight - 1; + pButton->uW = v77; + pColorText = pColorYellow; + if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) + pColorText = pColorWhite; + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); + ++pItemNum; + ++pNumString; + pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; + } + while ( pItemNum < pNumActiveItem ); + } + } + return; + } + case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: + { + pRenderer->DrawTextureIndexed(8, 8, ShopTexture); + v114 = 0; + do + { + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114].uItemID) + { + v46 = ItemsInShopTexture[v114]; + v47 = 152 - v46->uTextureHeight; + if ( (signed int)v47 < 1 ) + v47 = 0; + v48 = 75 * v114 - v46->uTextureWidth / 2 + 40; + if ( v114 ) + { + if ( v114 == 5 ) + { + v49 = ItemsInShopTexture[5]->uTextureWidth; + if ( (signed int)v48 > 457 - v49 ) + v48 = 457 - v49; + } + } + else if ( (signed int)v48 < 18 ) + v48 = 18; + pRenderer->DrawTextureTransparent(v48, v47, v46); + sub_40F92A(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[v114], v114 + 1); + } + ++v114; + } + while ( v114 < 6 ); + v114 = 0; + do + { + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114 + 6].uItemID) + { + v50 = ItemsInShopTexture[v114 + 6]; + v51 = 308 - v50->uTextureHeight; + if ( (signed int)v51 < 1 ) + v51 = 0; + v52 = 75 * v114 - v50->uTextureWidth / 2 + 40; + if ( v114 ) + { + if ( v114 == 5 ) + { + v53 = ItemsInShopTexture[11]->uTextureWidth; + if ( (signed int)v52 > 457 - v53 ) + v52 = 457 - v53; + } + } + else + { + if ( (signed int)v52 < 18 ) + v52 = 18; + } + pRenderer->DrawTextureTransparent(v52, v51, v50); + sub_40F92A(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v114 + 6], v114 + 7); + } + ++v114; + } + while ( v114 < 6 ); + if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + { + v62 = 0; + v109 = 0; + do + { + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v62].uItemID) + ++v109; + ++v62; + } + while ( v62 < 12 ); + v63 = GetAsyncKeyState(17); + v64 = pPlayer->CanSteal(); + Str = v64; + if ( v63 && v64 ) + { + v65 = pGlobalTXT_LocalizationStrings[185]; + } + else if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + { + v65 = pGlobalTXT_LocalizationStrings[195]; + } + else + { + v65 = pGlobalTXT_LocalizationStrings[196]; + } + DrawTextAtStatusBar(v65, 0); + if ( !v109 ) + { + dialog_window.DrawCurrentTime( pParty->field_3C.field_50[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + return; + } + v66 = pMouse->GetCursorPos(&v98); + pNumActiveItem = v66->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v96)->y]; + if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF ) + { + v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1; + v70 = (ItemGen *)&pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67]; + if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + v70 = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724]; + if ( !v63 || !Str ) + { + v71 = pPlayer->SelectPhrasesTransaction(v70, BildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 2); + v38 = (char *)pMerchantsBuyPhrases[v71]; + } + else + { + v38 = pGlobalTXT_LocalizationStrings[181]; + } + v21 = BuilDialogueString(v38, uActiveCharacter - 1, v70, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3); + return ; + } + } + return; + } + case HOUSE_DIALOGUE_SHOP_SELL: + { + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0); + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + return; + if ((v43 = pMouse->GetCursorPos(&v99)->x - 14, v109 = (v43 >> 5) + 14 * ((pMouse->GetCursorPos(&v95)->y - 17) >> 5), + pMouse->GetCursorPos(&v102)->x <= 13) || pMouse->GetCursorPos(&v100)->x >= 462 + || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) ) + return; + v87 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1]; + v45 = pPlayer->SelectPhrasesTransaction(v87, BildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 3); + v21 = BuilDialogueString((char *)pMerchantsSellPhrases[v45], uActiveCharacter - 1, v87, (char *)window_SpeakInHouse->ptr_1C, 3, 0); + pTextHeight = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v21, 3); + return; + } + case HOUSE_DIALOGUE_SHOP_IDENTIFY: + { + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); + if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + return; + if ((v36 = pMouse->GetCursorPos(&a2)->x - 14, v109 = (v36 >> 5) + 14 * ((pMouse->GetCursorPos(&v94)->y - 17) >> 5), + pMouse->GetCursorPos(&v101)->x <= 13) || pMouse->GetCursorPos(&v97)->x >= 462 + || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) ) + return; + v37 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1]; + if (!v37->Identified()) + { + v42 = pPlayer->SelectPhrasesTransaction(v37, BildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 4); + v38 = (char *)pMerchantsIdentifyPhrases[v42]; + } + else + { + v38 = "%24"; + } + v21 = BuilDialogueString(v38, uActiveCharacter - 1, v37, (char *)window_SpeakInHouse->ptr_1C, 4, 0); + v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3); + return; + } + case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: + { + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + pShopOptions[0] = pGlobalTXT_LocalizationStrings[200]; + pShopOptions[1] = pGlobalTXT_LocalizationStrings[113]; + all_text_height = 0; + for ( int i = 0; i < 2; ++i ) + all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); + Str = (174 - all_text_height) / 2; + pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; + v26 = pNumActiveItem + pDialogueWindow->pNumPresenceButton; + v27 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138; + v28 = -pDialogueWindow->pNumPresenceButton < 0; + if ( v28 ^ (pNumActiveItem > v26) ) + { + pItemNum = 2; + pNumString = 0; + do + { + pButton = pDialogueWindow->GetControl(pItemNum); + pButton->uY = Str + v27; + pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + v27 = pButton->uY + pTextHeight - 1; + pButton->uW = v27; + pColorText = pColorYellow; + if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) + pColorText = pColorWhite; + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); + ++pItemNum; + ++pNumString; + pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; + } + while ( pItemNum < pNumActiveItem ); + } + return; + } + case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: + { + pRenderer->DrawTextureIndexed(8, 8, ShopTexture); + v114 = 0; + do + { + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114].uItemID) + { + v54 = ItemsInShopTexture[v114]; + v55 = 152 - v54->uTextureHeight; + if ( (signed int)v55 < 1 ) + v55 = 0; + v56 = 75 * v114 - v54->uTextureWidth / 2 + 40; + if ( v114 ) + { + if ( v114 == 5 ) + { + v57 = ItemsInShopTexture[5]->uTextureWidth; + if ( (signed int)v56 > 457 - v57 ) + v56 = 457 - v57; + } + } + else + { + if ( (signed int)v56 < 18 ) + v56 = 18; + } + pRenderer->DrawTextureTransparent(v56, v55, v54); + sub_40F92A(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v114], v114 + 1); + } + ++v114; + } + while ( v114 < 6 ); + v114 = 0; + do + { + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v114 + 6].uItemID) //not itemid + { + v58 = ItemsInShopTexture[v114 + 6]; + v59 = 308 - v58->uTextureHeight; + if ( (signed int)v59 < 1 ) + v59 = 0; + v60 = 75 * v114 - v58->uTextureWidth / 2 + 40; + if ( v114 ) + { + if ( v114 == 5 ) + { + v61 = ItemsInShopTexture[11]->uTextureWidth; + if ( (signed int)v60 > 457 - v61 ) + v60 = 457 - v61; + } + } + else + { + if ( (signed int)v60 < 18 ) + v60 = 18; + } + pRenderer->DrawTextureTransparent(v60, v59, v58); + sub_40F92A(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v114 + 6], v114 + 7); + } + ++v114; + } + while ( v114 < 6 ); + if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + { + v62 = 0; + v109 = 0; + do + { + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v62].uItemID) + ++v109; + ++v62; + } + while ( v62 < 12 ); + v63 = GetAsyncKeyState(17); + v64 = pPlayer->CanSteal(); + Str = v64; + if ( v63 && v64 ) + { + v65 = pGlobalTXT_LocalizationStrings[185]; + } + else + { + v65 = pGlobalTXT_LocalizationStrings[195]; + if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + v65 = pGlobalTXT_LocalizationStrings[196]; + } + DrawTextAtStatusBar(v65, 0); + if ( !v109 ) + { + dialog_window.DrawCurrentTime( pParty->field_3C.field_50[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + return; + } + v66 = pMouse->GetCursorPos(&v98); + pNumActiveItem = v66->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v96)->y]; + if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF ) + { + v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1; + v109 = v67; + v68 = (int)window_SpeakInHouse->ptr_1C; + // v69 = 9 * (v67 + 12 * v68); + v70 = (ItemGen *)&pParty->StandartItemsInShops[v68][v67]; + if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + v70 = &pParty->SpecialItemsInShops[(int)v68][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724]; + if ( !v63 || !Str ) + { + v71 = pPlayer->SelectPhrasesTransaction(v70, BildingType_AlchemistShop, v68, 2); + v38 = (char *)pMerchantsBuyPhrases[v71]; + } + else + { + v38 = pGlobalTXT_LocalizationStrings[181]; + } + v21 = BuilDialogueString(v38, uActiveCharacter - 1, v70, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3); + return; + } + } + return; + } + case HOUSE_DIALOGUE_LEARN_SKILLS: + { + if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) + return; + all_text_height = 0; + v5 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); + pItemNum = v5 * (100 - pPlayer->GetMerchant()) / 100; + if ( pItemNum < v5 / 3 ) + pItemNum = v5 / 3; + pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; + v114 = 0; + if ( pNumActiveItem >= pNumActiveItem + pDialogueWindow->pNumPresenceButton ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); + strcat(pTmpBuf.data(), "\n \n"); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); + v40 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); + return; + } + do + { + v8 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36; + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v8] && !pPlayer->pActiveSkills[v8] ) + { + all_text_height = pFontArrus->CalcTextHeight(pSkillNames[v8], &dialog_window, 0, 0); + ++v114; + } + ++pNumActiveItem; + } + while ( pNumActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); + if ( !v114 ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); + strcat(pTmpBuf.data(), "\n \n"); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); + v40 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); + return; + } + if ( v114 ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pItemNum); + dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); + v18 = (149 - all_text_height) / v114; + if ( (149 - all_text_height) / v114 > 32 ) + v18 = 32; + pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; + v105 = (149 - v114 * v18 - all_text_height) / 2 - v18 / 2 + 162; + if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) + { + pItemNum = 2; + do + { + pButton = pDialogueWindow->GetControl(pItemNum); + v13 = pButton->msg_param - 36; + if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v13] || pPlayer->pActiveSkills[v13] ) + { + pButton->uW = 0; + pButton->uHeight = 0; + pButton->uY = 0; + } + else + { + pButton->uY = v18 + v105; + pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v13], &dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + v105 = pButton->uY + pTextHeight - 1; + pButton->uW = v105; + pColorText = pColorYellow; + if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) + pColorText = pColorWhite; + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v13], 3); + } + pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; + pItemNum++; + } + while ( pItemNum < pNumActiveItem ); + } + return; + } + } + default: + { + return;// (POINT *)dialog_menu_id - 96; + } + } +} +//----- (004B4FCF) -------------------------------------------------------- +void MagicShopDialog() +{ + int result; // eax@6 + signed int v2; // esi@8 + unsigned int v3; // ebx@10 + char *v4; // eax@11 + char *v5; // eax@12 + unsigned int v6; // eax@12 + int v7; // ST08_4@14 + int v8; // eax@14 + unsigned __int8 v9; // dl@14 + char *v10; // ecx@14 + signed int v11; // esi@16 + int v12; // ST08_4@19 + int v13; // eax@19 + int all_text_height; // edi@21 + char **v15; // esi@21 + int v16; // eax@22 + int v18; // edx@23 + int v19; // edi@23 + unsigned __int8 v20; // sf@23 + GUIButton *control_button; // esi@25 + const char **v22; // eax@25 + int v23; // eax@25 + unsigned int v24; // ecx@25 + const char **v25; // edx@25 + unsigned __int16 text_color; // ax@25 + signed int pTextHeight; // esi@30 + int v28; // ST08_4@34 + int v29; // eax@34 + char *v30; // edx@35 + void *v32; // eax@40 + signed int v33; // esi@40 + unsigned int v34; // esi@42 + int v35; // eax@42 + unsigned int v36; // eax@43 + int v37; // eax@45 + int v38; // ecx@50 + int v41; // eax@52 + char *v42; // eax@54 + int v43; // eax@54 + unsigned int v44; // ecx@54 + int v45; // edx@54 + int v46; // eax@54 + unsigned __int16 v47; // ax@54 + int v48; // eax@58 + signed int v49; // esi@62 + Texture *v50; // ecx@64 + unsigned int v51; // edi@64 + unsigned int v52; // esi@66 + int v53; // edx@70 + Texture *v54; // ecx@76 + unsigned int v55; // edi@76 + unsigned int v56; // esi@76 + int v57; // edx@80 + unsigned int v59; // edi@86 + unsigned int v60; // esi@88 + int v61; // edx@92 + unsigned int v63; // edi@98 + unsigned int v64; // esi@100 + int v65; // edx@104 + signed int v66; // ecx@109 + SHORT v67; // di@117 + bool v68; // eax@117 + const char *v69; // ecx@119 + POINT *v70; // esi@124 + int v71; // ecx@125 + int v73; // ecx@125 + int v75; // eax@130 + int v78; // eax@132 + int v80; // edx@133 + int v81; // edi@133 + const char **v83; // eax@135 + int v84; // eax@135 + unsigned int v85; // ecx@135 + int v86; // edx@135 + int v89; // [sp-14h] [bp-10Ch]@35 + int v91; // [sp-10h] [bp-108h]@35 + unsigned __int16 v92; // [sp-Ch] [bp-104h]@12 + void *v93; // [sp-Ch] [bp-104h]@14 + int v94; // [sp-8h] [bp-100h]@11 + char *v95; // [sp-8h] [bp-100h]@12 + __int64 *v96; // [sp-4h] [bp-FCh]@11 + unsigned int v97; // [sp-4h] [bp-FCh]@12 + POINT v98; // [sp+Ch] [bp-ECh]@8 + POINT v99; // [sp+14h] [bp-E4h]@16 + POINT v100; // [sp+1Ch] [bp-DCh]@124 + POINT v101; // [sp+24h] [bp-D4h]@17 + POINT v102; // [sp+2Ch] [bp-CCh]@124 + POINT v103; // [sp+34h] [bp-C4h]@9 + POINT v104; // [sp+3Ch] [bp-BCh]@31 + POINT v105; // [sp+44h] [bp-B4h]@16 + POINT v106; // [sp+4Ch] [bp-ACh]@30 + POINT v107; // [sp+54h] [bp-A4h]@16 + POINT v108; // [sp+5Ch] [bp-9Ch]@30 + POINT a2; // [sp+64h] [bp-94h]@8 + POINT v110; // [sp+6Ch] [bp-8Ch]@30 + POINT v111; // [sp+74h] [bp-84h]@8 + GUIWindow dialog_window; // [sp+7Ch] [bp-7Ch]@1 + char *Str; // [sp+D0h] [bp-28h]@54 + int v146; // [sp+D4h] [bp-24h]@23 + unsigned int pYellowColor; // [sp+D8h] [bp-20h]@1 + unsigned int pWhiteColor; // [sp+DCh] [bp-1Ch]@1 + __int32 v117; // [sp+E0h] [bp-18h]@8 + int v118; // [sp+E4h] [bp-14h]@40 + const char **v119; // [sp+E8h] [bp-10h]@24 + int _this; // [sp+ECh] [bp-Ch]@1 + unsigned __int8 uPlayerID; // [sp+F3h] [bp-5h]@14 + int v152; // [sp+F4h] [bp-4h]@23 + int v122; + int v114; + int pSrtingNum; + int pActiveItemNum; + ItemGen *item; + + memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); + dialog_window.uFrameX = 483; + dialog_window.uFrameWidth = 148; + dialog_window.uFrameZ = 334; + pWhiteColor = TargetColor(255, 255, 255); + pYellowColor = TargetColor(225, 205, 35); + if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN) + { + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + return; + pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; //"Buy Standard" + pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; //"Buy Special" + pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; //"Display Inventory" + pShopOptions[3] = pGlobalTXT_LocalizationStrings[160]; + all_text_height = 0; + for ( int i = 0; i < 4; ++i ) + all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); + v146 = (174 - all_text_height) / 4; + v23 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138; + int j = 0; + if ( pDialogueWindow->pNumPresenceButton>=0 ) + { + int th = 2; + for (v152 = pDialogueWindow->pStartingPosActiveItem; v152 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++v152) + { + control_button = pDialogueWindow->GetControl(v152); + control_button->uY = v146 + v23; + pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[j], &dialog_window, 0, 0); + control_button->uHeight = pTextHeight; + v23 = control_button->uY + control_button->uHeight - 1; + control_button->uW = v23; + text_color = pYellowColor; + if ( pDialogueWindow->pCurrentPosActiveItem != th ) + text_color = pWhiteColor; + dialog_window.DrawTitleText(pFontArrus, 0, control_button->uY, text_color, pShopOptions[j], 3); + ++th; + ++j; + } + } + return; + } + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + { + pRenderer->DrawTextureIndexed(8, 8, ShopTexture); + v3 = 0; + v49 = 0; + v122 = 0; + do + { + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v49].uItemID) + { + v50 = ItemsInShopTexture[v49]; + v51 = 152 - v50->uTextureHeight; + if ( (signed int)v51 < 1 ) + v51 = 0; + v52 = 75 * v49 - v50->uTextureWidth / 2 + 40; + if ( v122 ) + { + if ( v122 == 5 ) + { + v53 = ItemsInShopTexture[5]->uTextureWidth; + if ( (signed int)v52 > 457 - v53 ) + v52 = 457 - v53; + } + } + else + { + if ( (signed int)v52 < 18 ) + v52 = 18; + } + pRenderer->DrawTextureTransparent(v52, v51, v50); + sub_40F92A(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v122], v122 + 1); + v49 = v122; + } + ++v49; + v122 = v49; + } + while ( v49 < 6 ); + v122 = 0; + do + { + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v122 + 6].uItemID) + { + v54 = ItemsInShopTexture[v122 + 6]; + v55 = 306 - v54->uTextureHeight; + v56 = 75 * v122 - v54->uTextureWidth / 2 + 40; + if ( v122 ) + { + if ( v122 == 5 ) + { + v57 = ItemsInShopTexture[11]->uTextureWidth; + if ( (signed int)v56 > 457 - v57 ) + v56 = 457 - v57; + } + } + else + { + if ( (signed int)v56 < 18 ) + v56 = 18; + } + pRenderer->DrawTextureTransparent(v56, v55, v54); + sub_40F92A(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v122 + 6], v122 + 7); + } + ++v122; + } + while ( v122 < 6 ); + if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + { + v66 = 0; + v117 = 0; + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + { + do + { + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) //9 * (v66 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] ) + ++v117; + ++v66; + } + while ( v66 < 12 ); + } + else + { + do + { + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) + ++v117; + ++v66; + } + while ( v66 < 12 ); + } + v67 = GetAsyncKeyState(VK_CONTROL); + v68 = pPlayers[uActiveCharacter]->CanSteal(); + Str = (char *)v68; + if ( v67 && v68 ) + { + v69 = pGlobalTXT_LocalizationStrings[185];// "Steal item" + } + else + { + v69 = pGlobalTXT_LocalizationStrings[195];// "Select the Item to Buy" + if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + v69 = pGlobalTXT_LocalizationStrings[196];// "Select the Special Item to Buy" + } + DrawTextAtStatusBar(v69, 0); + if ( !v117 ) + { + dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + return; + } + v70 = pMouse->GetCursorPos(&v102); + result = v70->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v100)->y]; + if ( pRenderer->pActiveZBuffer[result] & 0xFFFF ) + { + v71 = (pRenderer->pActiveZBuffer[result] & 0xFFFF) - 1; + item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71]; + if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71]; + if ( v67 && Str ) + v10 = pGlobalTXT_LocalizationStrings[181];// "Steal %24" + else + { + v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2); + v10 = (char *)pMerchantsBuyPhrases[v75]; + } + v30 = BuilDialogueString(v10, uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138; + dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3); + return; + } + } + return; + } + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL) + { + pRenderer->DrawTextureIndexed(8, 8, ShopTexture); + v3 = 0; + v49 = 0; + v122 = 0; + do + { + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v49].uItemID) + { + v59 = 152 - ItemsInShopTexture[v49]->uTextureHeight; + if ( (signed int)v59 < 1 ) + v59 = 0; + v60 = 75 * v49 - ItemsInShopTexture[v49]->uTextureWidth / 2 + 40; + if ( v122 ) + { + if ( v122 == 5 ) + { + v61 = ItemsInShopTexture[5]->uTextureWidth; + if ( (signed int)v60 > 457 - v61 ) + v60 = 457 - v61; + } + } + else + { + if ( (signed int)v60 < 18 ) + v60 = 18; + } + pRenderer->DrawTextureTransparent(v60, v59, ItemsInShopTexture[v49]); + sub_40F92A(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v122], v122 + 1); + v49 = v122; + } + ++v49; + v122 = v49; + } + while ( v49 < 6 ); + v122 = 0; + do + { + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v122 + 6].uItemID) + { + v63 = 306 - ItemsInShopTexture[v122 + 6]->uTextureHeight; + if ( (signed int)v63 < 1 ) + v63 = 0; + v64 = 75 * v122 - ItemsInShopTexture[v122 + 6]->uTextureWidth / 2 + 40; + if ( v122 ) + { + if ( v122 == 5 ) + { + v65 = ItemsInShopTexture[11]->uTextureWidth; + if ( (signed int)v64 > 457 - v65 ) + v64 = 457 - v65; + } + } + else + { + if ( (signed int)v64 < 18 ) + v64 = 18; + } + pRenderer->DrawTextureTransparent(v64, v63, ItemsInShopTexture[v122 + 6]); + sub_40F92A(&pRenderer->pActiveZBuffer[v64 + 640 * v63], ItemsInShopTexture[v122 + 6], v122 + 7); + } + ++v122; + } + while ( v122 < 6 ); + if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + { + v66 = 0; + v117 = 0; + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + { + do + { + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) //9 * (v66 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] ) + ++v117; + ++v66; + } + while ( v66 < 12 ); + } + else + { + do + { + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) + ++v117; + ++v66; + } + while ( v66 < 12 ); + } + v67 = GetAsyncKeyState(VK_CONTROL); + v68 = pPlayers[uActiveCharacter]->CanSteal(); + Str = (char *)v68; + if ( v67 && v68 ) + { + v69 = pGlobalTXT_LocalizationStrings[185];// "Steal item" + } + else + { + v69 = pGlobalTXT_LocalizationStrings[195];// "Select the Item to Buy" + if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + v69 = pGlobalTXT_LocalizationStrings[196];// "Select the Special Item to Buy" + } + DrawTextAtStatusBar(v69, 0); + if ( !v117 ) + { + dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + return; + } + v70 = pMouse->GetCursorPos(&v102); + result = v70->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v100)->y]; + if ( pRenderer->pActiveZBuffer[result] & 0xFFFF ) + { + v71 = (pRenderer->pActiveZBuffer[result] & 0xFFFF) - 1; + item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71]; + if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71]; + if ( v67 && Str ) + v10 = pGlobalTXT_LocalizationStrings[181];// "Steal %24" + else + { + v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2); + v10 = (char *)pMerchantsBuyPhrases[v75]; + } + v30 = BuilDialogueString(v10, uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138; + dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3); + return; + } + } + return; + } + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT ) + { + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];// "Sell" + pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];// "Identify" + pShopOptions[2] = pGlobalTXT_LocalizationStrings[179];// "Repair" + all_text_height = 0; + for ( uint i = 0; i < 3; ++i ) + all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); + _this = ((174 - all_text_height) / 3); + v81 = (3 * (58 - (signed int)_this) - all_text_height) / 2 - (174 - all_text_height) / 3 / 2 + 138; + v20 = -pDialogueWindow->pNumPresenceButton < 0; + v118 = pDialogueWindow->pStartingPosActiveItem; + if ( v20 ^ (pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) ) + { + v122 = 2; + pSrtingNum = 0; + do + { + control_button = pDialogueWindow->GetControl(v118); + control_button->uY = (unsigned int)((char *)_this + v81); + pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pSrtingNum], &dialog_window, 0, 0); + v85 = control_button->uY; + control_button->uHeight = pTextHeight; + v81 = pTextHeight + v85 - 1; + control_button->uW = v81; + text_color = pYellowColor; + if ( pDialogueWindow->pCurrentPosActiveItem != v122 ) + text_color = pWhiteColor; + dialog_window.DrawTitleText(pFontArrus, 0, v85, text_color, pShopOptions[pSrtingNum], 3); + ++v122; + ++pSrtingNum; + ++v118; + } + while ( v118 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); + } + return; + } + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_SELL) + { + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);// "Select the Item to Sell" + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() + || (v11 = pMouse->GetCursorPos(&v107)->x - 14, + v117 = (v11 >> 5) + 14 * ((pMouse->GetCursorPos(&v99)->y - 17) >> 5), + result = (int)pMouse->GetCursorPos(&v105), + *(int *)result <= 13) + || (result = (int)pMouse->GetCursorPos(&v101), *(int *)result >= 462) + || (result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117), v3 = 0, !result) ) + return; + item = &pPlayers[uActiveCharacter]->pInventoryItems[result - 1]; + v13 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 3); + v30 = BuilDialogueString((char *)pMerchantsSellPhrases[v13], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 3, 0); + v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138; + dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3); + return; + } + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_IDENTIFY) + { + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);// "Select the Item to Identify" + if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + { + v2 = pMouse->GetCursorPos(&a2)->x - 14; + v117 = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v98)->y - 17) >> 5); + result = (int)pMouse->GetCursorPos(&v111); + if ( *(int *)result > 13 ) + { + result = (int)pMouse->GetCursorPos(&v103); + if ( *(int *)result < 462 ) + { + result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117); + if ( result ) + { + item = &pPlayers[uActiveCharacter]->pInventoryItems[result-1]; + if ( item->uAttributes & 1 ) + { + v5 = BuilDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); + v6 = (212 - pFontArrus->CalcTextHeight(v5, &dialog_window, 0, 0)) / 2 + 101; + dialog_window.DrawTitleText(pFontArrus, 0, v6, pWhiteColor, v5, 3); + return; + } + v8 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 4); + v30 = BuilDialogueString((char *)pMerchantsIdentifyPhrases[v8], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); + v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138; + dialog_window.DrawTitleText(pFontArrus, 0, v6, pWhiteColor, v30, 3); + return; + } + } + } + } + return; + } + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_REPAIR) + { + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);// "Select the Item to Repair" + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() + || (pTextHeight = pMouse->GetCursorPos(&v110)->x - 14, + v117 = (pTextHeight >> 5) + 14 * ((pMouse->GetCursorPos(&v108)->y - 17) >> 5), + result = (int)pMouse->GetCursorPos(&v106), + *(int *)result <= 13) + || (result = (int)pMouse->GetCursorPos(&v104), *(int *)result >= 462) + || (result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117), v3 = 0, !result) + // || (result *= 9, !(pPlayers[uActiveCharacter]->field_1F5[4 * result + 15] & 2)) ) + || (!(pPlayers[uActiveCharacter]->pOwnItems[result-1].uAttributes& 2)) ) + return; + item = &pPlayers[uActiveCharacter]->pInventoryItems[result - 1]; + v29 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItems[result - 1], BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 5); + v30 = BuilDialogueString((char *)pMerchantsRepairPhrases[v29], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 5, 0); + v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138; + dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3); + return; + } + if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) + { + if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + { + v3 = 0; + all_text_height = 0; + v33 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); + v119 = (const char **)(v33 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100); + if ( (signed int)v119 < v33 / 3 ) + v119 = (const char **)(v33 / 3); + pActiveItemNum = pDialogueWindow->pStartingPosActiveItem; + v122 = 0; + if ( (signed int)pDialogueWindow->pStartingPosActiveItem >= pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);// + // "Seek knowledge elsewhere %s the %s" + strcat(pTmpBuf.data(), "\n \n"); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." + v6 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; + dialog_window.DrawTitleText(pFontArrus, v3, v6, pYellowColor, pTmpBuf.data(), 3); + return; + } + do + { + v36 = pDialogueWindow->GetControl(pActiveItemNum)->msg_param - 36; + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v36] && !pPlayers[uActiveCharacter]->pActiveSkills[v36] ) + { + all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v36], &dialog_window, 0, 0); + ++v122; + } + ++pActiveItemNum; + } + while ( pActiveItemNum < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); + if ( !v122 ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);// + // "Seek knowledge elsewhere %s the %s" + strcat(pTmpBuf.data(), "\n \n"); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." + v6 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; + dialog_window.DrawTitleText(pFontArrus, v3, v6, pYellowColor, pTmpBuf.data(), 3); + return; + } + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v119);// "Skill Cost: %lu" + dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3u); + v119 = (const char **)((149 - all_text_height) / v122); + if ( (149 - all_text_height) / v122 > 32 ) + v119 = (const char **)32; + v38 = (149 - v122 * (signed int)v119 - all_text_height) / 2 - (signed int)v119 / 2 + 162; + v118 = 2; + if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) + { + v122 = 2; + do + { + control_button = pDialogueWindow->GetControl(v122); + v41 = control_button->msg_param - 36; + if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v41] || pPlayers[uActiveCharacter]->pActiveSkills[v41] ) + { + control_button->uW = 0; + control_button->uHeight = 0; + control_button->uY = 0; + } + else + { + control_button->uY = (unsigned int)((char *)v119 + v38); + pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v41], &dialog_window, 0, 0); + v44 = control_button->uY; + control_button->uHeight = pTextHeight; + v38 = v44 + pTextHeight - 1; + control_button->uW = v38; + text_color = pYellowColor; + if ( pDialogueWindow->pCurrentPosActiveItem != v122 ) + text_color = pWhiteColor; + dialog_window.DrawTitleText(pFontArrus, 0, v44, text_color, pSkillNames[v41], 3); + } + ++v122; + } + while ( v122 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); + } + } + return; + } + return; +} +//----- (004BDB56) -------------------------------------------------------- +void __cdecl UIShop_Buy_Identify_Repair() +{ + int v8; // eax@15 + unsigned int pItemID; // esi@20 + ItemGen *item; // esi@21 + unsigned int v15; // eax@33 + POINT *pCursorPos; // esi@37 + int v18; // ecx@37 + float pPriceMultiplier; // ST1C_4@38 + int taken_item; // eax@40 + ItemGen *bought_item; // esi@51 + int party_reputation; // eax@55 + int v39; // eax@63 + int v42; // esi@74 + signed int v43; // ebx@74 + unsigned __int16 *pSkill; // esi@77 + int v55; // [sp+0h] [bp-B4h]@26 + POINT cursor; // [sp+40h] [bp-74h]@37 + int a6; // [sp+98h] [bp-1Ch]@57 + int a3; // [sp+9Ch] [bp-18h]@53 + unsigned int uNumSeconds; // [sp+A4h] [bp-10h]@53 + unsigned int v79; // [sp+A8h] [bp-Ch]@9 + int uPriceItemService; // [sp+ACh] [bp-8h]@12 + + if ( pCurrentScreen == SCREEN_E ) + { + OnInventoryLeftClick(); + return; + } + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + { + pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + return; + } + + switch(dialog_menu_id) + { + case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: + { + pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; + OnInventoryLeftClick(); + break; + } + case HOUSE_DIALOGUE_GUILD_BUY_BOOKS: + { + pCursorPos = pMouse->GetCursorPos(&cursor); + v18 = pRenderer->pActiveZBuffer[pCursorPos->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&cursor)->y]] & 0xFFFF; + if ( !v18 ) + return; + bought_item = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v18 + 12 * (int)window_SpeakInHouse->ptr_1C)); + pPriceMultiplier = p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; + uPriceItemService = pPlayers[uActiveCharacter]->GetBuyingPrice(bought_item->GetValue(), pPriceMultiplier); + GetAsyncKeyState(VK_CONTROL); + if ( pParty->uNumGold < uPriceItemService ) + { + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); + return; + } + taken_item = pPlayers[uActiveCharacter]->AddItem(-1, bought_item->uItemID); + if ( taken_item ) + { + bought_item->SetIdentified(); + memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[taken_item - 1], bought_item, 0x24u); + dword_F8B1E4 = 1; + Party::TakeGold(uPriceItemService); + viewparams->bRedrawGameUI = 1; + bought_item->Reset(); + pRenderer->ClearZBuffer(0, 479); + pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0); + return; + } + pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[563], 5); // "Pack is Full!" + break; + } + case HOUSE_DIALOGUE_SHOP_SELL: + { + v79 = ((pMouse->GetCursorPos(&cursor)->x - 14) >> 5) + 14 * ((pMouse->GetCursorPos(&cursor)->y - 17) >> 5); + if ( pMouse->GetCursorPos(&cursor)->x <= 13 + || pMouse->GetCursorPos(&cursor)->x >= 462 + || (v15 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79), !v15) ) + return; + if ( MerchandiseTest(&pPlayers[uActiveCharacter]->pInventoryItems[v15 - 1], (int)window_SpeakInHouse->ptr_1C) ) + { + dword_F8B1E4 = 1; + pPlayers[uActiveCharacter]->SalesProcess(v79, v15 - 1, (int)window_SpeakInHouse->ptr_1C); + viewparams->bRedrawGameUI = 1; + pRenderer->ClearZBuffer(0, 479); + pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)77, 0); + return; + } + pPlayers[uActiveCharacter]->PlaySound(SPEECH_79, 0); + pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + break; + } + case HOUSE_DIALOGUE_SHOP_IDENTIFY: + { + pMouse->GetCursorPos(&cursor); + v79 = ((cursor.x - 14) >> 5) + 14 * ((cursor.y - 17) >> 5); + if (cursor.x > 13 && cursor.x < 462) + { + pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79); + if ( pItemID ) + { + uPriceItemService = pPlayers[uActiveCharacter]->GetPriceIdentification(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier); + item = &pPlayers[uActiveCharacter]->pInventoryItems[pItemID - 1]; + if ( !(item->uAttributes & 1) ) + { + if ( MerchandiseTest(item, (int)window_SpeakInHouse->ptr_1C) ) + { + if ( pParty->uNumGold >= uPriceItemService ) + { + dword_F8B1E4 = 1; + Party::TakeGold(uPriceItemService); + item->uAttributes |= 1; + pPlayers[uActiveCharacter]->PlaySound(SPEECH_73, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[569], 2); + return; + } + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2); + return; + } + pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)79, 0); + return; + } + pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)76, 0); + return; + } + } + break; + } + case HOUSE_DIALOGUE_SHOP_REPAIR: + { + v79 = ((pMouse->GetCursorPos(&cursor)->x - 14) >> 5) + 14 * ((pMouse->GetCursorPos(&cursor)->y - 17) >> 5); + if ( pMouse->GetCursorPos(&cursor)->x > 13 ) + { + if ( pMouse->GetCursorPos(&cursor)->x < 462 ) + { + pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79); + if ( pItemID ) + { + item = &pPlayers[uActiveCharacter]->pInventoryItems[pItemID - 1]; + pPriceMultiplier = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; + auto _v = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[pItemID - 1]; + uPriceItemService = pPlayers[uActiveCharacter]->GetPriceRepair(_v->GetValue(), pPriceMultiplier); + if ( item->uAttributes & 2 ) + { + if ( MerchandiseTest(item, (int)window_SpeakInHouse->ptr_1C) ) + { + if ( pParty->uNumGold >= uPriceItemService ) + { + dword_F8B1E4 = 1; + Party::TakeGold(uPriceItemService); + v8 = item->uAttributes; + LOBYTE(v8) = v8 & 0xFD; + item->uAttributes = v8 | 1; + pPlayers[uActiveCharacter]->PlaySound(SPEECH_74, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[570], 2); + return; + } + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2); + return; + } + pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)79, 0); + return; + } + pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)76, 0); + return; + } + } + } + break; + } + case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: + case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: + { + pCursorPos = pMouse->GetCursorPos(&cursor); + v18 = pRenderer->pActiveZBuffer[pCursorPos->x + pSRZBufferLineOffsets[pCursorPos->y]] & 0xFFFF; + if ( !v18 ) + return; + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + bought_item = (ItemGen *)&pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v18 - 1]; + else + bought_item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v18 - 1];//(ItemGen *)&pParty->field_C59C[v31 + 724]; + uPriceItemService = pPlayers[uActiveCharacter]->GetBuyingPrice(bought_item->GetValue(), p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier); + uNumSeconds = 0; + a3 = 0; + if ( pMapStats->GetMapInfo(pCurrentMapName.data()) ) + a3 = pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName.data())]._steal_perm; + party_reputation = GetPartyReputation(); + if (pPlayers[uActiveCharacter]->CanSteal()) + { + if ( GetAsyncKeyState(VK_CONTROL) ) + { + uNumSeconds = pPlayers[uActiveCharacter]->StealFromShop(bought_item, a3, party_reputation, 0, &a6); + if ( !uNumSeconds ) + { + sub_4B1447_party_fine((int)window_SpeakInHouse->ptr_1C, 0, a6); + return; + } + } + } + if ( pParty->uNumGold < uPriceItemService ) + { + if ( uNumSeconds != 2 ) + { + if ( uNumSeconds != 1 ) + { + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" + return; + } + } + } + v39 = pPlayers[uActiveCharacter]->AddItem(-1, bought_item->uItemID); + if ( v39 ) + { + bought_item->SetIdentified(); + memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v39 - 1], bought_item, sizeof(ItemGen)); + if ( pPlayers[uActiveCharacter]->CanSteal() ) + { + if ( GetAsyncKeyState(VK_CONTROL) ) + { + if ( uNumSeconds == 1 || uNumSeconds == 2 ) + { + pPlayers[uActiveCharacter]->pInventoryItems[v39 - 1].SetStolen(); + sub_4B1447_party_fine((int)window_SpeakInHouse->ptr_1C, uNumSeconds, a6); + viewparams->bRedrawGameUI = 1; + bought_item->Reset(); + pRenderer->ClearZBuffer(0, 479); + pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0); + return; + } + } + } + dword_F8B1E4 = 1; + Party::TakeGold(uPriceItemService); + viewparams->bRedrawGameUI = 1; + bought_item->Reset(); + pRenderer->ClearZBuffer(0, 479); + pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0); + return; + } + pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[563], 2); // "Pack is Full!" + break; + } + default:// if click video screen in shop + { + __debugbreak(); // please do record these dialogue ids to the HOUSE_DIALOGUE_MENU enum + if( dialog_menu_id >= 36 && dialog_menu_id <= 72 ) + { + v42 = dialog_menu_id - 36; + //v43 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0); + v43 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); + uPriceItemService = v43 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( uPriceItemService < v43 / 3 ) + uPriceItemService = v43 / 3; + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v42] ) + { + pSkill = &pPlayers[uActiveCharacter]->pActiveSkills[v42]; + if ( !*pSkill ) + { + if ( pParty->uNumGold < uPriceItemService ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" + if ( in_current_building_type == BildingType_Training ) + v55 = 4; + else + v55 = 2; + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v55); + return; + } + Party::TakeGold(uPriceItemService); + dword_F8B1E4 = 1; + *pSkill = 1; + pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)78, 0); + return; + } + } + } + break; + } + } +} +//----- (004B1A2D) -------------------------------------------------------- +void __cdecl ShowPopupShopItem() +{ + POINT *v1; // esi@5 + unsigned int v2; // eax@5 + int v3; // ecx@5 + POINT *v4; // esi@12 + int v5; // eax@12 + unsigned int v6; // eax@13 + ItemGen *v7; // ecx@13 + signed int v8; // esi@17 + unsigned int v9; // eax@19 + POINT v10; // [sp+8h] [bp-44h]@12 + POINT v11; // [sp+10h] [bp-3Ch]@12 + POINT v12; // [sp+18h] [bp-34h]@18 + POINT v13; // [sp+20h] [bp-2Ch]@17 + POINT v14; // [sp+28h] [bp-24h]@17 + POINT v15; // [sp+30h] [bp-1Ch]@17 + POINT v16; // [sp+38h] [bp-14h]@5 + POINT a2; // [sp+40h] [bp-Ch]@5 + + if ( in_current_building_type <= 0 ) + return; + if ( in_current_building_type <= BildingType_AlchemistShop ) + { + if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + { + if ( dialog_menu_id <= HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + return; + if ( dialog_menu_id <= HOUSE_DIALOGUE_SHOP_REPAIR || dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT ) + { + v8 = pMouse->GetCursorPos(&v15)->x - 14; + v5 = (v8 >> 5) + 14 * ((pMouse->GetCursorPos(&v14)->y - 17) >> 5); + if ( pMouse->GetCursorPos(&v13)->x <= 13 + || pMouse->GetCursorPos(&v12)->x >= 462 + || (v9 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&v5)) == 0 ) + return; + GameUI_DrawItemInfo(&pPlayers[uActiveCharacter]->pInventoryItems[v9 - 1]); + return; + } + if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) + return; + } + v4 = pMouse->GetCursorPos(&v11); + v5 = pRenderer->pActiveZBuffer[v4->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v10)->y]] & 0xFFFF; + if ( !v5 ) + return; + v6 = 9 * (v5 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C); + v7 = (ItemGen *)((char *)&pParty->pPickedItem + 4 * v6 + 4); + if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + v7 = &pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v5 - 1]; + GameUI_DrawItemInfo(v7); + return; + } + if ( in_current_building_type <= BildingType_16 && dialog_menu_id == HOUSE_DIALOGUE_GUILD_BUY_BOOKS ) + { + v1 = pMouse->GetCursorPos(&a2); + v2 = v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v16)->y]; + v3 = pRenderer->pActiveZBuffer[v2] & 0xFFFF; + v5 = pRenderer->pActiveZBuffer[v2] & 0xFFFF; + if ( v5 ) + sub_4B1523((int *)&pParty->pPlayers[1].uExpressionTimeLength + 9 * (v3 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)); + } +} +//----- (004B1D27) -------------------------------------------------------- +void __cdecl sub_4B1D27() +{ + int v0; // edx@2 + unsigned int v1; // ecx@7 + signed int v2; // edi@10 + int v3; // esi@10 + __int16 v4; // ax@15 + signed int v5; // edi@20 + int v6; // esi@20 + int v7[4]; // [sp+Ch] [bp-10h]@12 + + if ( in_current_building_type > 0 ) + { + v0 = 3; + if ( in_current_building_type > BildingType_MagicShop ) + { + if ( in_current_building_type == BildingType_Bank ) + { + if ( !dword_F8B1E4 ) + return; + } + else + { + if ( in_current_building_type != BildingType_Temple ) + return; + } + v1 = (unsigned int)window_SpeakInHouse->ptr_1C; + PlayHouseSound(v1, (HouseSoundID)v0); + return; + } + v1 = (unsigned int)window_SpeakInHouse->ptr_1C; + if ( (signed __int64)pParty->field_3C._shop_ban_times[v1 ]<= (signed __int64)pParty->uTimePlayed ) + { + if ( pParty->uNumGold <= 0x2710 ) + { + if ( !dword_F8B1E4 ) + return; + v0 = 4; + PlayHouseSound(v1, (HouseSoundID)v0); + return; + } + PlayHouseSound(v1, (HouseSoundID)(dword_F8B1E4 + 3)); + if ( !dword_F8B1E4 && !qword_A750D8 ) + { + v5 = 0; + v6 = 1; + do + { + if ( pPlayers[v6]->CanAct() ) + v7[v5++] = v6; + ++v6; + } + while ( v6 <= 4 ); + if ( v5 ) + { + qword_A750D8 = 256i64; + word_A750E0 = 80; + v4 = LOWORD(v7[rand() % v5]); + word_A750E2 = v4; + return; + } + } + } + else + { + if ( !qword_A750D8 ) + { + v2 = 0; + v3 = 1; + do + { + if ( pPlayers[v3]->CanAct() ) + v7[v2++] = v3; + ++v3; + } + while ( v3 <= 4 ); + if ( v2 ) + { + qword_A750D8 = 256i64; + word_A750E0 = 80; + v4 = LOWORD(v7[rand() % v2]); + word_A750E2 = v4; + return; + } + } + } + } +} \ No newline at end of file