Mercurial > mm7
diff Items.cpp @ 1826:bdac32c645c5
Changing arrays in class Player to std::array
author | Grumpy7 |
---|---|
date | Wed, 09 Oct 2013 09:08:15 +0200 |
parents | 8251e59fd7c1 |
children | 211dfe2d8db1 |
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--- a/Items.cpp Wed Oct 09 08:39:49 2013 +0200 +++ b/Items.cpp Wed Oct 09 09:08:15 2013 +0200 @@ -2215,11 +2215,11 @@ itemId = ITEM_ARTIFACT_LEAGUE_BOOTS; NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, 40); - NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_WATER, 0, &Player::skillWater); + NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_WATER, 0, &Player::skillWater); itemId = ITEM_ARTIFACT_RULERS_RING; - NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_MIND, 0, &Player::skillMind); - NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_DARK, 0, &Player::skillDark); + NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_MIND, 0, &Player::skillMind); + NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_DARK, 0, &Player::skillDark); itemId = ITEM_RELIC_MASH; NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 150); @@ -2228,7 +2228,7 @@ NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, -40); itemId = ITEM_RELIC_ETHRICS_STAFF; - NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_DARK, 0, &Player::skillDark); + NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_DARK, 0, &Player::skillDark); NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_MEDITATION, 15); itemId = ITEM_RELIC_HARECS_LEATHER; @@ -2251,7 +2251,7 @@ NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_AC_BONUS, -15); itemId = ITEM_RELIC_GLORY_SHIELD; - NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_SPIRIT, 0, &Player::skillSpirit); + NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_SPIRIT, 0, &Player::skillSpirit); NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_SHIELD, 5); NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_MIND, -10); NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_BODY, -10); @@ -2261,7 +2261,7 @@ NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_EARTH, -30); itemId = ITEM_RELIC_TALEDONS_HELM; - NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_LIGHT, 0, &Player::skillLight); + NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_LIGHT, 0, &Player::skillLight); NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 15); NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 15); NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_LUCK, -40); @@ -2271,7 +2271,7 @@ NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ENDURANCE, -50); itemId = ITEM_RELIC_PHYNAXIAN_CROWN; - NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_FIRE, 0, &Player::skillFire); + NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_FIRE, 0, &Player::skillFire); NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_WATER, +50); NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 30); NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_AC_BONUS, -20); @@ -2296,12 +2296,12 @@ NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_AC_BONUS, -25); itemId = ITEM_RELIC_JUSTICE; - NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_MIND, 0, &Player::skillMind); - NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_BODY, 0, &Player::skillBody); + NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_MIND, 0, &Player::skillMind); + NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_BODY, 0, &Player::skillBody); NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, -40); itemId = ITEM_RELIC_MEKORIGS_HAMMER; - NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_SPIRIT, 0, &Player::skillSpirit); + NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_SPIRIT, 0, &Player::skillSpirit); NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 75); NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_AIR, -50);