diff UI/UICharacter.cpp @ 2376:bcd7fadbf7d2

Слияние
author Ritor1
date Mon, 12 May 2014 12:28:06 +0600
parents bddcaf5d5db2
children 48dbf99c0f7f
line wrap: on
line diff
--- a/UI/UICharacter.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/UI/UICharacter.cpp	Mon May 12 12:28:06 2014 +0600
@@ -818,7 +818,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4_ItemToEnchant = 0;
+          ptr_50C9A4_ItemToEnchant = nullptr;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE)),
                            pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -862,7 +862,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4_ItemToEnchant = 0;
+          ptr_50C9A4_ItemToEnchant = nullptr;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE)),
                   pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
@@ -923,7 +923,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4_ItemToEnchant = 0;
+            ptr_50C9A4_ItemToEnchant = nullptr;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index]),
                            pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -988,7 +988,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4_ItemToEnchant = 0;
+            ptr_50C9A4_ItemToEnchant = nullptr;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][0]),
                           pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1050,7 +1050,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4_ItemToEnchant = 0;
+            ptr_50C9A4_ItemToEnchant = nullptr;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v59), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                   GetTickCount() * 0.1, 0, 255);
@@ -1119,7 +1119,7 @@
             {
               _50C9A8_item_enchantment_timer = 0;
               item->uAttributes &= 0xFFFFFF0Fu;
-              ptr_50C9A4_ItemToEnchant = 0;
+              ptr_50C9A4_ItemToEnchant = nullptr;
             }
             pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v75), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                         GetTickCount() * 0.1, 0, 255);
@@ -1209,7 +1209,7 @@
                     {
                       _50C9A8_item_enchantment_timer = 0;
                       item->uAttributes &= 0xFFFFFF0Fu;
-                      ptr_50C9A4_ItemToEnchant = 0;
+                      ptr_50C9A4_ItemToEnchant = nullptr;
                     }
                     pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v94), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                       GetTickCount() * 0.1, 0, 255);
@@ -1252,7 +1252,7 @@
                 {
                   _50C9A8_item_enchantment_timer = 0;
                   item->uAttributes &= 0xFFFFFF0Fu;
-                  ptr_50C9A4_ItemToEnchant = 0;
+                  ptr_50C9A4_ItemToEnchant = nullptr;
                 }
                 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1]),
                   pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1316,7 +1316,7 @@
               {
                 _50C9A8_item_enchantment_timer = 0;
                 item->uAttributes &= 0xFFFFFF0Fu;
-                ptr_50C9A4_ItemToEnchant = 0;
+                ptr_50C9A4_ItemToEnchant = nullptr;
               }
               pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index]),
                             pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1379,7 +1379,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4_ItemToEnchant = 0;
+            ptr_50C9A4_ItemToEnchant = nullptr;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v127), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                         GetTickCount() * 0.1, 0, 255);
@@ -1437,7 +1437,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4_ItemToEnchant = 0;
+          ptr_50C9A4_ItemToEnchant = nullptr;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE)),
                    pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1509,7 +1509,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4_ItemToEnchant = 0;
+          ptr_50C9A4_ItemToEnchant = nullptr;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v153), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                      GetTickCount() * 0.1, 0, 255);
@@ -1588,7 +1588,7 @@
       {
         _50C9A8_item_enchantment_timer = 0;
         LOBYTE(player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes) &= 0xF;
-        ptr_50C9A4_ItemToEnchant = 0;
+        ptr_50C9A4_ItemToEnchant = nullptr;
       }
 
       pRenderer->DrawAura(uCellX, uCellY, pTexture, loadedTextureptr, GetTickCount() * 0.1, 0, 255);
@@ -1631,7 +1631,7 @@
     {
       _50C9A8_item_enchantment_timer = 0;
       item->uAttributes &= 0xFFFFFF0F;
-      ptr_50C9A4_ItemToEnchant = 0;
+      ptr_50C9A4_ItemToEnchant = nullptr;
     }
     pRenderer->DrawAura(x, y, item_texture, enchantment_texture, GetTickCount() * 0.1, 0, 255);
   }