Mercurial > mm7
diff GUI/GUIWindow.h @ 2542:bacf9809126a
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author | a.parshin |
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date | Sun, 10 May 2015 02:04:52 +0200 |
parents | a902abdfc7f2 |
children | b6140dfeac27 |
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--- a/GUI/GUIWindow.h Sun May 10 01:29:11 2015 +0200 +++ b/GUI/GUIWindow.h Sun May 10 02:04:52 2015 +0200 @@ -267,7 +267,7 @@ { WINDOW_null = 0, WINDOW_MainMenu = 1, - WINDOW_OptionsButtons = 3, + WINDOW_GameMenu = 3, WINDOW_CharacterRecord = 4, WINDOW_Options = 6, WINDOW_8 = 8, @@ -390,32 +390,36 @@ enum CURRENT_SCREEN { - SCREEN_GAME = 0x0, - SCREEN_MENU = 0x1, - SCREEN_OPTIONS = 0x2, - SCREEN_BOOKS = 0x3, - SCREEN_NPC_DIALOGUE = 0x4, - SCREEN_REST = 0x5, + SCREEN_GAME = 0, + SCREEN_MENU = 1, + SCREEN_OPTIONS = 2, + SCREEN_BOOKS = 3, + SCREEN_NPC_DIALOGUE = 4, + SCREEN_REST = 5, + SCREEN_6 = 6, SCREEN_CHARACTERS = 7, - SCREEN_SPELL_BOOK = 0x8, - SCREEN_CREATORS = 0x9, + SCREEN_SPELL_BOOK = 8, + SCREEN_CREATORS = 9, SCREEN_CHEST = 10, SCREEN_SAVEGAME = 11, SCREEN_LOADGAME = 12, SCREEN_HOUSE = 13, SCREEN_E = 14, SCREEN_CHEST_INVENTORY = 15, - SCREEN_VIDEO = 0x10, - SCREEN_CHANGE_LOCATION = 0x11, - SCREEN_INPUT_BLV = 0x12, - SCREEN_BRANCHLESS_NPC_DIALOG = 0x13, - SCREEN_PARTY_CREATION = 0x15, - SCREEN_MODAL_WINDOW = 0x16, - SCREEN_CASTING = 0x17, - SCREEN_19 = 0x19, - SCREEN_KEYBOARD_OPTIONS = 0x1A, - SCREEN_1B = 0x1B, - SCREEN_VIDEO_OPTIONS = 0x1C, + SCREEN_VIDEO = 16, + SCREEN_CHANGE_LOCATION = 17, + SCREEN_INPUT_BLV = 18, + SCREEN_BRANCHLESS_NPC_DIALOG = 19, + SCREEN_20 = 20, + SCREEN_PARTY_CREATION = 21, + SCREEN_MODAL_WINDOW = 22, + SCREEN_CASTING = 23, + SCREEN_24 = 24, + SCREEN_19 = 25, + SCREEN_KEYBOARD_OPTIONS = 26, + SCREEN_1B = 27, + SCREEN_VIDEO_OPTIONS = 28, + SCREEN_63 = 0x63, SCREEN_64 = 0x64, SCREEN_67 = 0x67, @@ -524,12 +528,16 @@ // game menu ui -void GameMenuUI_DrawKeyBindings(); -void GameMenuUI_DrawVideoOptions(); +GUIWindow *GameMenuUI_Load(); + GUIWindow *GameMenuUI_Options_Load(); +void GameMenuUI_Options_Draw(); + GUIWindow *GameMenuUI_OptionsKeymapping_Load(); +void GameMenuUI_DrawKeyBindings(); + GUIWindow *GameMenuUI_OptionsVideo_Load(); -void GameMenuUI_Options_Draw(); +void GameMenuUI_DrawVideoOptions();