Mercurial > mm7
diff Player.cpp @ 1717:baa4eda7f924
fixing bugs introduced by me :)
author | Grumpy7 |
---|---|
date | Wed, 25 Sep 2013 08:39:03 +0200 |
parents | bafc79e65a4d |
children | 34dd357a489d |
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--- a/Player.cpp Wed Sep 25 08:13:09 2013 +0200 +++ b/Player.cpp Wed Sep 25 08:39:03 2013 +0200 @@ -2593,9 +2593,9 @@ if (HasItemEquipped(EQUIP_OFF_HAND) && GetEquippedItemEquipType(EQUIP_OFF_HAND) != EQUIP_SHIELD) // ADD: shield check because shield recovery is added later and can be accidentally doubled { + if (base_recovery_times_per_weapon_type[GetOffHandItem()->GetPlayerSkillType()] > weapon_recovery) + { weapon = GetOffHandItem(); - if (base_recovery_times_per_weapon_type[weapon->GetPlayerSkillType()] > weapon_recovery) - { weapon_recovery = base_recovery_times_per_weapon_type[weapon->GetPlayerSkillType()]; } }