Mercurial > mm7
diff Player.h @ 1553:b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
author | Grumpy7 |
---|---|
date | Sat, 07 Sep 2013 21:00:02 +0200 |
parents | d253172de469 |
children | 0311debb684c |
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--- a/Player.h Sat Sep 07 10:49:42 2013 +0200 +++ b/Player.h Sat Sep 07 21:00:02 2013 +0200 @@ -537,8 +537,8 @@ int SelectPhrasesTransaction(ItemGen *pItem, int building_type, int BuildID_2Events, int a5); int GetBodybuilding(); int GetMeditation(); - int CanIdentify(ItemGen *pItem); - int CanRepair(ItemGen *); + bool CanIdentify(ItemGen *pItem); + bool CanRepair(ItemGen *pItem); int GetMerchant(); int GetPerception(); int GetDisarmTrap(); @@ -581,7 +581,7 @@ void DrawPlayerBuffAnimBasedOnCondition(int currPlayerId); void EquipBody(ITEM_EQUIP_TYPE uEquipType); - unsigned int GetMultiplierForMastery(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); + unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); bool IsWeak();