diff UI/UIPopup.cpp @ 1298:b97d0cdd6c79

new folder UI
author Ritor1
date Wed, 19 Jun 2013 17:18:35 +0600
parents
children 8c2f689b5f0b
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/UI/UIPopup.cpp	Wed Jun 19 17:18:35 2013 +0600
@@ -0,0 +1,2193 @@
+#ifdef _MSC_VER
+#define _CRT_SECURE_NO_WARNINGS
+#endif
+
+#include <assert.h>
+
+#include "MM7.h"
+
+#include "Mouse.h"
+
+#include "Sprites.h"
+#include "Vis.h"
+#include "Game.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "LOD.h"
+#include "Actor.h"
+#include "Viewport.h"
+#include "SpriteObject.h"
+#include "ObjectList.h"
+#include "Chest.h"
+#include "PaletteManager.h"
+#include "Time.h"
+#include "texts.h"
+
+#include "mm7_data.h"
+
+static char static_sub_417BB5_out_string[1200]; // static to a file, not sub actually
+
+//----- (004151D9) --------------------------------------------------------
+void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight)
+    {
+    unsigned int v4; // ebx@1
+    Texture *v5; // edi@1
+    signed int uTileWidth; // ecx@1
+    int v7; // eax@5
+    int v8; // ecx@10
+    unsigned int v9; // ebx@14
+    int v10; // [sp+10h] [bp-28h]@5
+    signed int uTileHeight; // [sp+18h] [bp-20h]@1
+    int v12; // [sp+1Ch] [bp-1Ch]@7
+    int v13; // [sp+20h] [bp-18h]@1
+    int a5; // [sp+24h] [bp-14h]@5
+    unsigned int a5a; // [sp+24h] [bp-14h]@11
+    unsigned int a4; // [sp+28h] [bp-10h]@1
+    int uNumXTiles; // [sp+2Ch] [bp-Ch]@3
+    unsigned int uNumXTilesa; // [sp+2Ch] [bp-Ch]@6
+    unsigned int uNumXTilesb; // [sp+2Ch] [bp-Ch]@11
+    unsigned int a2a; // [sp+30h] [bp-8h]@1
+    unsigned int v21; // [sp+34h] [bp-4h]@5
+    unsigned int v22; // [sp+34h] [bp-4h]@11
+
+    v4 = uY;
+    a2a = uX;
+    a4 = uX + uWidth;
+    pRenderer->SetTextureClipRect(uX, v4, uX + uWidth, v4 + uHeight);
+    v5 = pIcons_LOD->GetTexture(uTextureID_Parchment);
+    uTileWidth = v5->uTextureWidth;
+    v13 = v5->uTextureWidth;
+    uTileHeight = v5->uTextureHeight;
+    if ( v5->uTextureWidth && v5->uTextureHeight)
+    {
+        uNumXTiles = (signed int)uWidth / uTileWidth;
+        if ( (signed int)uWidth % uTileWidth )
+            ++uNumXTiles;
+        a5 = 0;
+        v21 = v4;
+        v7 = uNumXTiles + 1;
+        v10 = uNumXTiles + 1;
+        do
+            {
+            uNumXTilesa = a2a - v13;
+            if ( v7 > 0 )
+                {
+                v12 = v7;
+                do
+                    {
+                    uNumXTilesa += v13;
+                    pRenderer->DrawTextureIndexed(uNumXTilesa, v21, v5);
+                    --v12;
+                    }
+                    while ( v12 );
+                    v7 = v10;
+                }
+            v21 += uTileHeight;
+            v8 = a5++;
+            }
+            while ( v8 < (signed int)uHeight / uTileHeight );
+            a5a = v4 + uHeight - 32;
+            pRenderer->DrawTextureTransparent(a2a, v4, pIcons_LOD->GetTexture(uTextureID_5076AC));
+            pRenderer->DrawTextureTransparent(a2a, a5a, pIcons_LOD->GetTexture(uTextureID_5076B4));
+            pRenderer->DrawTextureTransparent(a4 - 32, v4, pIcons_LOD->GetTexture(uTextureID_5076A8));
+            pRenderer->DrawTextureTransparent(a4 - 32, a5a, pIcons_LOD->GetTexture(uTextureID_5076B0));
+            uNumXTilesb = a2a + 32;
+            v22 = v4 + uHeight - 10;
+            if ( (signed int)uWidth > 64 )
+                {
+                pRenderer->SetTextureClipRect(a2a + 32, v4, a4 - 32, v4 + uHeight);
+                pRenderer->DrawTextureTransparent(uNumXTilesb, v4, pIcons_LOD->GetTexture(uTextureID_507698));
+                pRenderer->DrawTextureTransparent(uNumXTilesb, v22, pIcons_LOD->GetTexture(uTextureID_5076A4));
+                if ( (signed int)uWidth > 512 )
+                    {
+                    pRenderer->DrawTextureTransparent(a2a + 544, v4, pIcons_LOD->GetTexture(uTextureID_507698));
+                    pRenderer->DrawTextureTransparent(a2a + 544, v22, pIcons_LOD->GetTexture(uTextureID_5076A4));
+                    }
+                }
+            v9 = v4 + 32;
+            if ( (signed int)uHeight > 64 )
+                {
+                pRenderer->SetTextureClipRect(a2a, v9, a4, a5a);
+                pRenderer->DrawTextureTransparent(a2a, v9, pIcons_LOD->GetTexture(uTextureID_5076A0));
+                pRenderer->DrawTextureTransparent(a4 - 10, v9, pIcons_LOD->GetTexture(uTextureID_50769C));
+                }
+            pRenderer->ResetTextureClipRect();
+        }
+    }
+
+
+
+//----- (0041D895) --------------------------------------------------------
+void GameUI_DrawItemInfo( struct ItemGen* inspect_item )
+    {
+    ItemGen *v1; // esi@1
+    unsigned int v2; // eax@3
+    //char *v3; // edi@5
+    //unsigned int v4; // eax@5
+    //unsigned int v5; // esi@5
+    signed int v6; // eax@5
+    int v7; // edx@5
+    //unsigned int v9; // eax@12
+    char v10; // zf@16
+    ItemGen *v11; // eax@16
+    ItemGen *v12; // eax@25
+    //unsigned int v13; // ecx@32
+    //unsigned int v14; // eax@32
+    //Render *v15; // edi@33
+    const char *v16; // eax@34
+    int v17; // eax@36
+    int v18; // esi@37
+    unsigned __int16 v19; // ax@37
+    //char v20; // al@40
+    char v21; // al@44
+    //char v22; // al@48
+    //char v23; // al@51
+    int v24; // eax@52
+    int v25; // eax@57
+    int v26; // eax@60
+    int v27; // eax@67
+    const char *v28; // edi@69
+    int v29; // eax@70
+    char v30; // edi@78
+    const char *v31; // eax@78
+    int v32; // ecx@81
+    unsigned int v33; // eax@81
+    int v34; // esi@81
+    const char *v35; // eax@85
+    const char *v36; // eax@87
+    unsigned int v37; // eax@109
+    unsigned int v38; // eax@109
+    int v39; // eax@113
+    GUIFont *v40; // edx@113
+    signed int v41; // [sp-20h] [bp-298h]@113
+    int v42; // [sp-1Ch] [bp-294h]@113
+    //char *v43; // [sp-18h] [bp-290h]@46
+    unsigned int v44; // [sp-18h] [bp-290h]@113
+    //int v45; // [sp-14h] [bp-28Ch]@46
+    const char *v46; // [sp-14h] [bp-28Ch]@58
+    char *v47; // [sp-14h] [bp-28Ch]@110
+    //char *v48; // [sp-10h] [bp-288h]@46
+    const char *v49; // [sp-10h] [bp-288h]@56
+    char *v50; // [sp-10h] [bp-288h]@58
+    int v51; // [sp-10h] [bp-288h]@110
+    const char *v52; // [sp-Ch] [bp-284h]@36
+    //int v53; // [sp-Ch] [bp-284h]@46
+    char *v54; // [sp-Ch] [bp-284h]@56
+    int v55; // [sp-Ch] [bp-284h]@58
+    int v56; // [sp-Ch] [bp-284h]@110
+    unsigned int v57; // [sp-8h] [bp-280h]@36
+    //int v58; // [sp-8h] [bp-280h]@46
+    int v59; // [sp-8h] [bp-280h]@56
+    int v60; // [sp-8h] [bp-280h]@58
+    unsigned int v61; // [sp-8h] [bp-280h]@110
+    char out_text[300]; // [sp+8h] [bp-270h]@40
+    //char Dest[100]; // [sp+6Ch] [bp-20Ch]@40
+    //char v64[100]; // [sp+D0h] [bp-1A8h]@40
+    char v65[120]; // [sp+134h] [bp-144h]@92
+    char Source[40]; // [sp+1ACh] [bp-CCh]@49
+    stru351_summoned_item v67;
+    //int v67; // [sp+1D4h] [bp-A4h]@91
+    //int v68; // [sp+1D8h] [bp-A0h]@106
+    //int v69; // [sp+1DCh] [bp-9Ch]@101
+    //int v70; // [sp+1E0h] [bp-98h]@97
+    //int v71; // [sp+1E8h] [bp-90h]@93
+    //int v72; // [sp+1ECh] [bp-8Ch]@91
+    int var88; // [sp+1F0h] [bp-88h]@1
+    Texture *v73; // [sp+1F4h] [bp-84h]@5
+    //unsigned int v75; // [sp+1F8h] [bp-80h]@5
+    //char *v76; // [sp+1FCh] [bp-7Ch]@5
+    int v77; // [sp+200h] [bp-78h]@12
+    int v78; // [sp+204h] [bp-74h]@5
+    GUIWindow wHintWindow; // [sp+208h] [bp-70h]@2
+    POINT a2; // [sp+25Ch] [bp-1Ch]@2
+    int v81; // [sp+264h] [bp-14h]@5
+    // GUIFont *pFontComic; // [sp+268h] [bp-10h]@1
+    PlayerSpeech v83; // [sp+26Ch] [bp-Ch]@18
+    char* v84;
+    int v85;
+    char *Str; // [sp+270h] [bp-8h]@65
+
+    v1 = inspect_item;
+    var88 = TargetColor(0xFFu, 0xFFu, 0x9Bu);
+    if (!inspect_item->uItemID)
+        return;
+
+    wHintWindow.Hint = 0;
+    wHintWindow.uFrameWidth = 384;
+    wHintWindow.uFrameHeight = 180;
+    wHintWindow.uFrameY = 40;
+    if ( pMouse->GetCursorPos(&a2)->x <= 320 )
+        v2 = pMouse->GetCursorPos(&a2)->x + 30;
+    else
+        v2 = pMouse->GetCursorPos(&a2)->x - wHintWindow.uFrameWidth - 30;
+    wHintWindow.uFrameX = v2;
+    auto item_desc = &pItemsTable->pItems[inspect_item->uItemID];
+    //v3 = (char *)&pItemsTable->pItems[_this->uItemID].pIconName;
+    //v76 = v3;
+    //v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[_this->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
+    //v5 = v4;
+    //v4 *= 72;
+    //v75 = v4;
+    //v73 = &pIcons_LOD->pTextures[v4];
+    v73 = pIcons_LOD->LoadTexturePtr(item_desc->pIconName, TEXTURE_16BIT_PALETTE);
+    v6 = 100 - v73->uTextureWidth;
+    v7 = v73->uTextureHeight;
+    v78 = v6;
+    v81 = 144 - v7;
+    if ( v6 > 0 )
+        v78 = v6 >> 1;
+    if ( v81 <= 0 )
+        v81 = 0;
+    else
+        v81 >>= 1;
+    if ( !item_desc->uItemID_Rep_St )
+        inspect_item->SetIdentified();
+    //v9 = v8->uAttributes;
+    v77 = 0;
+    //a2.y = v8->uAttributes & 2;
+    if (pItemsTable->pItems[inspect_item->uItemID].uEquipType == EQUIP_GOLD)
+        v77 = inspect_item->uSpecEnchantmentType;
+    if ( uActiveCharacter )
+        {
+        //try to identify
+        if (!inspect_item->Identified())
+            {
+
+            v11 = inspect_item;
+            if ( pPlayers[uActiveCharacter]->CanIdentify(inspect_item) == 1 )
+                inspect_item->SetIdentified();
+            v83 = SPEECH_9;
+            if ( !inspect_item->Identified() )
+                {
+                ShowStatusBarString(pGlobalTXT_LocalizationStrings[446], 2u);//"Identify Failed"
+                }
+            else
+                {
+                v83 = SPEECH_8;
+                if ( inspect_item->GetValue() < 100 * (pPlayers[uActiveCharacter]->uLevel + 5) )
+                    v83 = SPEECH_7;
+                }
+            if ( dword_4E455C )
+                {
+                pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)(int)v83, 0);
+                dword_4E455C = 0;
+                }
+            }
+        inspect_item->UpdateTempBonus(pParty->uTimePlayed);
+        if (inspect_item->Broken())
+            {
+            if ( pPlayers[uActiveCharacter]->CanRepair(inspect_item) == 1 )
+                inspect_item->uAttributes = inspect_item->uAttributes & 0xFFFFFFFD | 1;
+            v83 = SPEECH_11;
+            if ( !inspect_item->Broken() )
+                v83 = SPEECH_10;
+            else
+                ShowStatusBarString(pGlobalTXT_LocalizationStrings[448], 2u);//"Repair Failed"
+            if ( dword_4E455C )
+                {
+                pPlayers[uActiveCharacter]->PlaySound(v83, 0);
+                dword_4E455C = 0;
+                }
+            }
+        }
+    //v13 = _this->uAttributes;
+    //v14 = _this->Identified();
+    //a2.y = inspect_item->Identified();
+    if (inspect_item->Broken())
+        {
+        wHintWindow.DrawMessageBox(0);
+        //v15 = &;
+        pRenderer->SetTextureClipRect(wHintWindow.uFrameX + 12, wHintWindow.uFrameY + 12,
+            wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, 
+            wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12);
+        wHintWindow.uFrameWidth -= 24;
+        wHintWindow.uFrameHeight -= 12;
+        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
+        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
+        pRenderer->DrawTransparentRedShade(wHintWindow.uFrameX + v78, v81 + wHintWindow.uFrameY + 30, v73);
+        if ( inspect_item->Identified())
+            v16 = inspect_item->GetIdentifiedName();
+        else
+            v16 = item_desc->pUnidentifiedName;
+        wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, v16, 3u);
+        v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[32], &wHintWindow, 0, 0); //"Broken Item"
+        v18 = v17 >> 1;
+        v19 = TargetColor(0xFFu, 0x19u, 0x19u);
+        wHintWindow.DrawTitleText(pFontArrus, 0x64u, ((signed int)wHintWindow.uFrameHeight >> 1) - v18, v19, pGlobalTXT_LocalizationStrings[32], 3); //"Broken Item"
+        pRenderer->ResetTextureClipRect();
+        if ( !areWeLoadingTexture )
+            {
+            v73->Release();
+            pIcons_LOD->SyncLoadedFilesCount();
+            }
+        return;
+        }
+    if (!inspect_item->Identified())
+        {
+        wHintWindow.DrawMessageBox(0);
+        pRenderer->SetTextureClipRect(wHintWindow.uFrameX + 12,  wHintWindow.uFrameY + 12,
+            wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, 
+            wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12);
+        wHintWindow.uFrameWidth -= 24;
+        wHintWindow.uFrameHeight -= 12;
+        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
+        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
+        pRenderer->DrawTextureTransparent(wHintWindow.uFrameX + v78, v81 + wHintWindow.uFrameY + 30, v73);
+        wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, item_desc->pUnidentifiedName, 3u);
+        v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[232], &wHintWindow, 0, 0); ///"Not Identified"
+        v18 = v17 >> 1;
+        v19 = TargetColor(0xFFu, 0x19u, 0x19u);
+        wHintWindow.DrawTitleText(pFontArrus, 0x64u, ((signed int)wHintWindow.uFrameHeight >> 1) - v18, v19, pGlobalTXT_LocalizationStrings[232], 3);
+        pRenderer->ResetTextureClipRect();
+        if ( !areWeLoadingTexture )
+            {
+            v73->Release();
+            pIcons_LOD->SyncLoadedFilesCount();
+            }
+        return;
+        }
+
+    sprintfex(out_text, pGlobalTXT_LocalizationStrings[463], item_desc->pUnidentifiedName); //"Type: %s"
+    out_text[100] = 0;
+    out_text[200] = 0;
+    //v20 = item_desc->uEquipType;
+    switch (item_desc->uEquipType)
+        {
+    case EQUIP_OFF_HAND:
+    case EQUIP_MAIN_HAND:
+        sprintfex(out_text + 100, "%s: +%d   %s: %dd%d", pGlobalTXT_LocalizationStrings[LOCSTR_ATTACK],
+            (int)item_desc->uDamageMod, pGlobalTXT_LocalizationStrings[53], (int)item_desc->uDamageDice, (int)item_desc->uDamageRoll); //"Damage"
+        if (item_desc->uDamageMod)
+            {
+            char mod[16];
+            sprintf(mod, "+%d", (int)item_desc->uDamageMod);
+            strcat(out_text + 100, mod);
+            }
+        break;
+
+    case EQUIP_BOW:
+        sprintfex(out_text + 100, "%s: +%d   %s: %dd%d", pGlobalTXT_LocalizationStrings[203], //"Shoot"
+            (int)item_desc->uDamageMod, pGlobalTXT_LocalizationStrings[53], //"Damage"
+            (int)item_desc->uDamageDice, (int)item_desc->uDamageRoll);
+        if (item_desc->uDamageMod)
+            {
+            char mod[16];
+            sprintf(mod, "+%d", (int)item_desc->uDamageMod);
+            strcat(out_text + 100, mod);
+            }
+        break;
+
+    case EQUIP_ARMOUR:
+    case EQUIP_SHIELD:
+    case EQUIP_HELMET:
+    case EQUIP_BELT:
+    case EQUIP_CLOAK:
+    case EQUIP_GAUNTLETS:
+    case EQUIP_BOOTS:
+    case EQUIP_RING:
+    case EQUIP_AMULET:
+        if (item_desc->uDamageDice) //"Armor"	
+            sprintfex(out_text + 100, "%s: +%d", pGlobalTXT_LocalizationStrings[11], item_desc->uDamageDice + item_desc->uDamageMod);
+        break;
+
+        }
+
+    if ( !v77 )
+        {
+        if (item_desc->uEquipType ==EQUIP_POTION)  //this is CORRECT! do not move to switch!
+            {
+            if ( inspect_item->uEnchantmentType )
+                sprintf(out_text + 200,  "%s: %d",pGlobalTXT_LocalizationStrings[449] , inspect_item->uEnchantmentType); //"Power"
+            }
+        else if (item_desc->uEquipType == EQUIP_REAGENT)
+            {
+            sprintf(out_text + 200, "%s: %d", pGlobalTXT_LocalizationStrings[449], pItemsTable->pItems[inspect_item->uItemID].uDamageDice); //"Power"
+            }
+
+        else if ( inspect_item->uEnchantmentType )
+            {
+            sprintf(out_text + 200, "%s: %s +%d", pGlobalTXT_LocalizationStrings[210],
+                pItemsTable->pEnchantments[inspect_item->uEnchantmentType-1].pBonusStat, inspect_item->_bonus_strength); //"Special"
+            }
+        else  if ( inspect_item->uSpecEnchantmentType )
+            {      
+            sprintf(out_text + 200, "%s: %s", pGlobalTXT_LocalizationStrings[210], 
+                pItemsTable->pSpecialEnchantments[inspect_item->uSpecEnchantmentType-1].pBonusStatement, inspect_item->_bonus_strength);
+            }
+
+        else if ( inspect_item->uNumCharges )
+            {
+            sprintf(out_text + 200, "%s: %lu", pGlobalTXT_LocalizationStrings[464], inspect_item->uNumCharges); //"Charges"
+
+            }
+        }
+    wHintWindow.uFrameWidth -= 12;
+    v85 = 3;
+    wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
+    wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
+    Str = (char *)(3 * (LOBYTE(pFontArrus->uFontHeight) + 8));
+    v84 = &out_text[0];
+    do
+        {
+        if ( *v84 )
+            {
+            v27 = pFontComic->CalcTextHeight(v84, &wHintWindow, 100, 0);
+            Str += v27 + 3;
+            }
+        v84 += 100;
+        --v85;
+        }
+        while ( v85 );
+        v28 = item_desc->pDescription;
+        if ( *v28 )
+            {
+            v29 = pFontSmallnum->CalcTextHeight(v28, &wHintWindow, 100, 0);
+            Str += v29;
+            }
+        wHintWindow.uFrameHeight = v73->uTextureHeight + v81 + 54;
+        if ( (signed int)Str > (signed int)wHintWindow.uFrameHeight )
+            wHintWindow.uFrameHeight = (unsigned int)Str;
+        if ( inspect_item->uAttributes & 8 && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
+            wHintWindow.uFrameHeight += LOBYTE(pFontComic->uFontHeight);
+        v85 = 0;
+        if ( pFontArrus->uFontHeight )
+            {
+            wHintWindow.uFrameWidth -= 24;
+            v30 = pFontArrus->uFontHeight;
+            v31 = inspect_item->GetIdentifiedName();
+            if ( pFontArrus->CalcTextHeight(v31, &wHintWindow, 0, 0) / (signed int)v30 )
+                v85 = v30;
+            wHintWindow.uFrameWidth += 24;
+            }
+        wHintWindow.uFrameWidth += 12;
+        wHintWindow.uFrameHeight += (unsigned int)v85;
+        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
+        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
+        wHintWindow.DrawMessageBox(0);
+        //v15 = pRenderer;
+        pRenderer->SetTextureClipRect(wHintWindow.uFrameX + 12, wHintWindow.uFrameY + 12,
+            wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12);
+        wHintWindow.uFrameWidth -= 12;
+        v32 = v73->uTextureHeight;
+        v33 = wHintWindow.uFrameHeight;
+        wHintWindow.uFrameHeight -= 12;
+        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
+        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
+        pRenderer->DrawTextureTransparent(
+            wHintWindow.uFrameX + v78,
+            wHintWindow.uFrameY + (signed int)(v33 - v32) / 2,
+            v73);
+
+        v34 = (int)(v85 + 35);
+        v85 = 3;
+        Str = out_text;
+        do
+            {
+            if ( *Str )
+                {
+                wHintWindow.DrawText(pFontComic, 100, v34, 0, Str, 0, 0, 0);
+                v34 += pFontComic->CalcTextHeight(Str, &wHintWindow, 100, 0) + 3;
+                }
+            Str += 100;
+            --v85;
+            }
+            while (v85 );
+            v35 = item_desc->pDescription;
+            if ( *v35 )
+                wHintWindow.DrawText(pFontSmallnum, 100, v34, 0, v35, 0, 0, 0);
+            wHintWindow.uFrameX += 12;
+            wHintWindow.uFrameWidth -= 24;
+            v36 = inspect_item->GetIdentifiedName();
+            wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, v36, 3u);
+            wHintWindow.uFrameWidth += 24;
+            wHintWindow.uFrameX -= 12;
+            if ( v77 )
+                {
+                sprintf(pTmpBuf.data(), "%s: %lu", pGlobalTXT_LocalizationStrings[465], v77);//"Value"
+                v40 = pFontComic;
+                v61 = 0;
+                v56 = 0;
+                v51 = 0;
+                v47 = pTmpBuf.data();
+                v44 = 0;
+                v42 = wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight);
+                v41 = 100;
+                }
+            else
+                {
+                if ( (inspect_item->uAttributes & 8) && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
+                    {
+                    sub_493F79(&v67, inspect_item->uExpireTime - pParty->uTimePlayed);
+                    strcpy(pTmpBuf.data(), "Duration:");
+                    Str = (char *)(v67.field_18_expire_year - game_starting_year);
+                    if (v67.field_18_expire_year != 1168 )
+                        {
+                        sprintf(v65, " %d:yr", v67.field_18_expire_year - game_starting_year);
+                        strcat(pTmpBuf.data(), v65);
+                        }
+                    if ( (((v67.field_14_exprie_month || Str) && 
+                        ((sprintf(v65, " %d:mo", v67.field_14_exprie_month), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str) 
+                        || v67.field_C_expire_day)
+                        && ((sprintf(v65, " %d:dy", v67.field_C_expire_day), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str || 
+                        v67.field_C_expire_day)
+                        || v67.field_8_expire_hour)
+                        && ((sprintf(v65, " %d:hr", v67.field_8_expire_hour), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str || 
+                        v67.field_C_expire_day || v67.field_8_expire_hour)
+                        || v67.field_4_expire_minute )
+                        {
+                        sprintf(v65, " %d:mn", v67.field_4_expire_minute);
+                        strcat(pTmpBuf.data(), v65);
+                        }
+                    wHintWindow.DrawText(pFontComic, 100, wHintWindow.uFrameHeight - 2 * LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0);
+                    }
+                v37 = inspect_item->GetValue();
+                sprintf(pTmpBuf.data(), "%s: %lu", pGlobalTXT_LocalizationStrings[465], v37);
+                wHintWindow.DrawText(pFontComic, 100, wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0);
+                v38 = inspect_item->uAttributes;
+                if ( BYTE1(v38) & 1 )
+                    {
+                    v61 = 0;
+                    v56 = 0;
+                    v51 = 0;
+                    v47 = pGlobalTXT_LocalizationStrings[187]; //"Stolen"
+                    }
+                else
+                    {
+                    if ( !(BYTE1(v38) & 2) )
+                        {
+                        pRenderer->ResetTextureClipRect();
+                        if ( !areWeLoadingTexture )
+                            {
+                            v73->Release();
+                            pIcons_LOD->SyncLoadedFilesCount();
+                            }
+                        return;
+                        }
+                    v61 = 0;
+                    v56 = 0;
+                    v51 = 0;
+                    v47 = pGlobalTXT_LocalizationStrings[651]; //"Hardened"
+                    }
+                LOWORD(v38) = LOWORD(pRenderer->uTargetRMask);
+                v44 = v38;
+                v42 = wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight);
+                v39 = pFontComic->GetLineWidth(pTmpBuf.data());
+                v40 = pFontComic;
+                v41 = v39 + 132;
+                }
+            wHintWindow.DrawText(v40, v41, v42, v44, v47, v51, v56, v61);
+            pRenderer->ResetTextureClipRect();
+            if ( !areWeLoadingTexture )
+                {
+                v73->Release();
+                pIcons_LOD->SyncLoadedFilesCount();
+                }
+            return;
+    }
+// 4E455C: using guessed type int dword_4E455C;
+// 506128: using guessed type int areWeLoadingTexture;
+
+
+
+//----- (0041E360) --------------------------------------------------------
+void MonsterPopup_Draw(unsigned int uActorID, GUIWindow *edx0)
+{
+  unsigned int v2; // esi@1
+  Actor *v3; // esi@3
+  int v4; // eax@3
+  //unsigned int v5; // ecx@3
+  NPCData *v6; // eax@3
+  unsigned __int16 v7; // cx@3
+  int v8; // eax@4
+  unsigned __int16 v9; // dx@4
+  SpriteFrame *v10; // edi@17
+  LODSprite *v11; // esi@17
+  unsigned int v12; // ecx@17
+  Sprite *v13; // edi@18
+  //int v14; // ecx@18
+  //int v15; // edx@18
+  //int v16; // edx@18
+  //int v17; // eax@18
+  unsigned int v18; // ecx@19
+  unsigned int v19; // eax@21
+  char *v20; // esi@28
+  int v21; // edx@29
+  unsigned __int16 *v22; // ecx@29
+  int v23; // eax@29
+  int v24; // eax@32
+  int v25; // esi@32
+  char *v26; // edx@34
+  unsigned __int8 v27; // sf@36
+  unsigned __int8 v28; // of@36
+  //int v29; // esi@40
+  //unsigned __int16 *v30; // ecx@40
+  //int v31; // eax@40
+  //int v32; // esi@43
+  //unsigned __int16 v33; // ax@45
+  //int v34; // edx@45
+  //int v35; // eax@45
+  int v36; // eax@49
+  //char *v37; // eax@52
+  int v38; // eax@55
+  unsigned __int16 v39; // ax@59
+  SpellBuff *v40; // eax@60
+  int v41; // edi@61
+  unsigned int v42; // eax@61
+  int v43; // eax@62
+  int v44; // eax@63
+  signed int v45; // edi@65
+  unsigned __int16 v46; // ax@73
+  Player *v47; // ecx@77
+  //unsigned int v48; // eax@85
+  GUIFont *v49; // edi@90
+  int v50; // edi@90
+  SpellBuff *v51; // eax@91
+  char *v52; // ecx@98
+  char *v53; // ecx@101
+  char *v54; // ST0C_4@118
+  unsigned int v55; // eax@118
+  GUIFont *v56; // edi@124
+  unsigned __int8 v57; // al@128
+  int v58; // eax@132
+  Actor *v59; // ecx@133
+  unsigned __int8 v60; // dl@138
+  char *v62; // eax@147
+  int v63; // eax@152
+  //char *result; // eax@152
+  int v65; // eax@155
+  const char *v66; // [sp-10h] [bp-1FCh]@121
+  const char *v67; // [sp-10h] [bp-1FCh]@125
+  const char *v68; // [sp-10h] [bp-1FCh]@142
+  int v69; // [sp-Ch] [bp-1F8h]@121
+  char *v70; // [sp-Ch] [bp-1F8h]@125
+  char *v71; // [sp-Ch] [bp-1F8h]@142
+  char *v72; // [sp-8h] [bp-1F4h]@54
+  int v73; // [sp-8h] [bp-1F4h]@79
+  int v74; // [sp-8h] [bp-1F4h]@121
+  int v75; // [sp-8h] [bp-1F4h]@125
+  int v76; // [sp-8h] [bp-1F4h]@142
+  size_t v77; // [sp-4h] [bp-1F0h]@54
+  unsigned int v78; // [sp-4h] [bp-1F0h]@121
+  unsigned int v79; // [sp-4h] [bp-1F0h]@125
+  char *v80; // [sp-4h] [bp-1F0h]@142
+  char *v81; // [sp-4h] [bp-1F0h]@148
+  DDBLTFX Dst; // [sp+Ch] [bp-1E0h]@18
+  DDSURFACEDESC2 pDesc; // [sp+70h] [bp-17Ch]@18
+  RECT v84; // [sp+ECh] [bp-100h]@26
+  char *v85[10]; // [sp+FCh] [bp-F0h]@145
+  char *v95[11]; // [sp+124h] [bp-C8h]@127
+  RenderBillboardTransform_local0 v106; // [sp+150h] [bp-9Ch]@3
+  unsigned int v107; // [sp+1A0h] [bp-4Ch]@18
+  unsigned __int16 *v108; // [sp+1A4h] [bp-48h]@34
+  unsigned int v109; // [sp+1A8h] [bp-44h]@32
+  LPVOID v110; // [sp+1ACh] [bp-40h]@28
+  unsigned int v111; // [sp+1B0h] [bp-3Ch]@29
+  int v112; // [sp+1B4h] [bp-38h]@3
+  int v222; // [sp+1B8h] [bp-34h]@18
+  unsigned __int8 v114; // [sp+1BFh] [bp-2Dh]@133
+  int v115; // [sp+1C0h] [bp-2Ch]@3
+  unsigned int v116; // [sp+1C4h] [bp-28h]@18
+  int i; // [sp+1C8h] [bp-24h]@18
+  int a2; // [sp+1CCh] [bp-20h]@28
+  int v119; // [sp+1D0h] [bp-1Ch]@18
+  SpellBuff *v120; // [sp+1D4h] [bp-18h]@18
+  Actor *v121; // [sp+1D8h] [bp-14h]@3
+  int a5; // [sp+1DCh] [bp-10h]@3
+  GUIWindow *a1; // [sp+1E0h] [bp-Ch]@1
+  int v124; // [sp+1E4h] [bp-8h]@18
+  int a4; // [sp+1E8h] [bp-4h]@18
+
+  a1 = edx0;
+  v2 = uActorID;
+
+  static Actor pMonsterInfoUI_Doll;
+  /*if ( !(bMonsterInfoUI_bDollInitialized & 1) )
+  {
+    bMonsterInfoUI_bDollInitialized |= 1u;
+    Actor::Actor(&pMonsterInfoUI_Doll);
+    atexit(nullsub_3);
+  }*/
+  v106.uParentBillboardID = -1;
+  v3 = &pActors[v2];
+  v121 = v3;
+  v4 = TargetColor(0xE1u, 255, 0x9Bu);
+  //v5 = v3->sNPC_ID;
+  a5 = v4;
+  v6 = GetNPCData(v3->sNPC_ID);
+  v7 = v3->pMonsterInfo.uID;
+  //v112 = (char **)v6;
+  v115 = monster_popup_y_offsets[((signed __int16)v7 - 1) / 3] - 40;
+  if ( v7 == pMonsterInfoUI_Doll.pMonsterInfo.uID )
+  {
+    v9 = pMonsterInfoUI_Doll.uCurrentActionLength;
+  }
+  else
+  {
+    memcpy(&pMonsterInfoUI_Doll, v3, sizeof(pMonsterInfoUI_Doll));
+    pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored;
+    pMonsterInfoUI_Doll.uCurrentActionTime = 0;
+    v8 = rand();
+    v3 = v121;
+    v9 = v8 % 256 + 128;
+    pMonsterInfoUI_Doll.uCurrentActionLength = v8 % 256 + 128;
+  }
+
+  if ( (signed int)pMonsterInfoUI_Doll.uCurrentActionTime > (signed __int16)v9 )
+  {
+    pMonsterInfoUI_Doll.uCurrentActionTime = 0;
+    if ( pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_Bored || pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_AtkMelee)
+    {
+      pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Standing;
+      pMonsterInfoUI_Doll.uCurrentActionLength = rand() % 128 + 128;
+    }
+    else
+    {
+      //rand();
+      pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored;
+      if ( (pMonsterInfoUI_Doll.pMonsterInfo.uID < 115 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 186) &&
+           (pMonsterInfoUI_Doll.pMonsterInfo.uID < 232 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 249) && rand() % 30 < 100 )
+        pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_AtkMelee;
+      pMonsterInfoUI_Doll.uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[(signed __int16)pMonsterInfoUI_Doll.uCurrentActionAnimation]].uAnimLength;
+    }
+  }
+  v10 = pSpriteFrameTable->GetFrame( v3->pSpriteIDs[pMonsterInfoUI_Doll.uCurrentActionAnimation], pMonsterInfoUI_Doll.uCurrentActionTime);
+  v11 = &pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]];//40 * v10->pHwSpriteIDs[0] + 7218180;
+  v106.pTarget = pRenderer->pTargetSurface;
+  v106.pTargetZ = pRenderer->pActiveZBuffer;
+  v106.uTargetPitch = pRenderer->uTargetSurfacePitch;
+  v12 = a1->uFrameY + 52;
+  v106.uViewportX = a1->uFrameX + 13;
+  v106.uViewportY = v12;
+  v106.uViewportW = v12 + 128;
+  v106.uViewportZ = v106.uViewportX + 128;
+  v106.uScreenSpaceX = (signed int)(v106.uViewportX + 128 + v106.uViewportX) / 2;
+  v106._screenspace_x_scaler_packedfloat = 65536;
+  v106._screenspace_y_scaler_packedfloat = 65536;
+  v106.uScreenSpaceY = v115 + v12 + v11->uHeight;
+  v106.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v10->uPaletteIndex, 0, 1);
+  v106.sZValue = 0;
+  v106.uFlags = 0;
+  pRenderer->SetRasterClipRect(0, 0, 0x27Fu, 0x1DFu);
+  pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportY - 1, a5);
+  pRenderer->RasterLine2D( v106.uViewportX + 129,  v106.uViewportY - 1,  v106.uViewportX + 129,    v106.uViewportW + 1,    a5);
+  pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, a5);
+  pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, a5);
+  if ( pRenderer->pRenderD3D )
+  {
+    v13 = &pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]];
+    v106.uScreenSpaceY = v115 + v106.uViewportY + v13->uBufferHeight;
+    //v222 = (IDirectDrawSurface *)v13->pTextureSurface;
+    memset(&Dst, 0, 0x64u);
+    Dst.dwSize = 100;
+    Dst.dwFillColor = 0;
+    memset(&pDesc, 0, 0x7Cu);
+    pDesc.dwSize = 124;
+    v13->pTextureSurface->GetSurfaceDesc(&pDesc);
+    //v14 = v13->uBufferHeight;
+    //v120 = (SpellBuff *)v13->uBufferWidth;
+    v107 = 0;
+    //v15 = v13->uAreaX;
+    //v119 = v13->uBufferWidth / 2;
+    i = 0;
+    //a4 = v106.uScreenSpaceX + v15 - v13->uBufferWidth / 2;
+    int dst_x = v106.uScreenSpaceX + v13->uAreaX - v13->uBufferWidth / 2;
+    //v115 = v13->uAreaY;
+    //v16 = v13->uAreaWidth + v13->uBufferWidth / 2 + v13->uAreaX - v13->uBufferWidth;
+    //v124 = v106.uScreenSpaceY + v115 - v14;
+    int dst_y = v106.uScreenSpaceY + v13->uAreaY - v13->uBufferHeight;
+    //v17 = v13->uAreaHeight + v13->uAreaY - v14;
+    //v116 = v106.uScreenSpaceX + v16;
+    uint dst_z = v106.uScreenSpaceX + v13->uAreaX + v13->uAreaWidth + v13->uBufferWidth / 2 - v13->uBufferWidth;
+    //v119 = v106.uScreenSpaceY + v17;
+    uint dst_w = v106.uScreenSpaceY + v13->uAreaY + v13->uAreaHeight - v13->uBufferHeight;
+    if (dst_x < v106.uViewportX)
+    {
+      v18 = v106.uViewportX - dst_x;
+      dst_x = v106.uViewportX;
+      v107 = v18;
+    }
+    if (dst_y < v106.uViewportY)
+    {
+      v19 = v106.uViewportY - dst_y;
+      dst_y = v106.uViewportY;
+      i = v19;
+    }
+    if (dst_z > v106.uViewportZ)
+      dst_z = v106.uViewportZ;
+    if (dst_w > v106.uViewportW)
+      dst_w = v106.uViewportW;
+    pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, pRenderer->uTargetBMask | pRenderer->uTargetGMask);
+    pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, pRenderer->uTargetBMask | pRenderer->uTargetGMask);
+    v84.left = v106.uViewportX;
+    v84.top = v106.uViewportY;
+    v84.right = v106.uViewportZ;
+    v84.bottom = v106.uViewportW;
+    ErrD3D(pRenderer->pBackBuffer4->Blt(&v84, 0, 0, 16778240u, &Dst));
+    if ( pRenderer->uTargetGBits == 5 )
+    {
+      __debugbreak(); // no monster popup for r5g5b5 yet
+      memset(&pDesc, 0, 0x7Cu);
+      pDesc.dwSize = 124;
+      if ( pRenderer->LockSurface_DDraw4(v13->pTextureSurface, &pDesc, DDLOCK_WAIT))
+	  {
+		  v20 = (char *)dst_y;
+		  v110 = pDesc.lpSurface;
+		  a2 = dst_y;
+		  if (dst_y < dst_w)
+		  {
+			//v111 = 2 * pRenderer->uTargetSurfacePitch;
+			v21 = dst_x;
+			v22 = &pRenderer->pTargetSurface[dst_y * pRenderer->uTargetSurfacePitch + dst_x];
+            auto _v22_2 = v22;
+			v23 = i - dst_y;
+			//v120 = (SpellBuff *)&pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
+			v115 = i - dst_y;
+			while ( 1 )
+			{
+			  dst_y = v21;
+			  if ( v21 < dst_z )
+			  {
+				v24 = (int)&v20[v23];
+				v25 = v107 - v21;
+				v109 = v24;
+				for ( i = v107 - v21; ; v25 = i )
+				{
+				  v108 = (unsigned __int16 *)((pDesc.lPitch >> 1) * pDesc.dwHeight * v109 / v13->uAreaHeight);
+				  v26 = (char *)v108 + pDesc.dwWidth * (v25 + dst_y++) / v13->uAreaWidth;
+				  *v22 = *((short *)v110 + (int)v26);
+				  ++v22;
+				  if ( dst_y >= dst_z )
+					break;
+				}
+				v23 = v115;
+			  }
+			  v22 = (unsigned __int16 *)((char *)_v22_2 + 2 * pRenderer->uTargetSurfacePitch);
+              _v22_2 = v22;
+			  v20 = (char *)(a2 + 1);
+			  v28 = __OFSUB__(a2 + 1, dst_w);
+			  v27 = (signed int)(a2++ + 1 - dst_w) < 0;
+			  //a2 = (Player *)((char *)a2 + 1);
+			  //v120 = (SpellBuff *)((char *)v120 + v111);
+			  if ( !(v27 ^ v28) )
+				break;
+			  v21 = dst_x;
+			}
+		  }
+		  v13->pTextureSurface->Unlock(0);
+	  }
+    }
+	else
+	{
+		memset(&pDesc, 0, 0x7Cu);
+		pDesc.dwSize = 124;
+		if ( pRenderer->LockSurface_DDraw4(v13->pTextureSurface, &pDesc, DDLOCK_WAIT) )
+		{
+          auto src = (unsigned __int16 *)pDesc.lpSurface;
+
+          uint num_top_scanlines_above_frame_y = i - dst_y;
+          for (uint y = dst_y; y < dst_w; ++y)
+		  {
+            auto dst = &pRenderer->pTargetSurface[y * pRenderer->uTargetSurfacePitch + dst_x];
+
+            uint src_y = num_top_scanlines_above_frame_y + y;
+            for (uint x = dst_x; x < dst_z; ++x)
+            {
+              uint src_x  = v107 - dst_x + x; // num scanlines left to frame_x  + current x
+
+              uint idx = pDesc.dwHeight * src_y / v13->uAreaHeight * (pDesc.lPitch / sizeof(short)) +
+                         pDesc.dwWidth  * src_x / v13->uAreaWidth;
+              uint b = src[idx] & 0x1F;
+              *dst++ = b | 2 * (src[idx] & 0xFFE0);
+            }
+		  }
+		  v13->pTextureSurface->Unlock(0);
+		}
+	}
+  }
+  else
+  {
+    pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0);
+    v36 = v10->pHwSpriteIDs[0];
+    if ( v36 >= 0 )
+      pSprites_LOD->pSpriteHeaders[v36].DrawSprite_sw(&v106, 0);
+  }
+
+  if ( v121->sNPC_ID )
+  {
+    //v37 = v6->uProfession;
+    if (v6->uProfession)
+    {
+      sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], v6->pName, aNPCProfessionNames[v6->uProfession]); // "%s the %s"   /   ^Pi[%s] %s
+    }
+	else
+	{
+	  v77 = 2000;
+      v72 = v6->pName;
+	}
+  }
+  else
+  {
+    v38 = v121->dword_000334_unique_name;
+    v77 = 2000;
+    if ( v38 )
+      v72 = pMonsterStats->pPlaceStrings[v38];
+    else
+      v72 = pMonsterStats->pInfos[v121->pMonsterInfo.uID].pName;
+  }
+  if(!v121->sNPC_ID || (v121->sNPC_ID && !v6->uProfession))
+    strncpy(pTmpBuf.data(), v72, v77);
+  v39 = TargetColor(0xFFu, 0xFFu, 0x9Bu);
+  a1->DrawTitleText(pFontComic, 0, 0xCu, v39, pTmpBuf.data(), 3u);
+  Actor::DrawHealthBar(v121, a1);
+  v119 = 0;
+  pMonsterInfoUI_Doll.uCurrentActionTime += pMiscTimer->uTimeElapsed;
+  v115 = 0;
+  v116 = 0;
+  i = 0;
+  v112 = 0;
+  if ( !uActiveCharacter )
+  {
+    v45 = 1;
+  }
+  else
+  {
+	  LOBYTE(v40) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
+	  v120 = v40;
+	  if ( !v40 )
+		v45 = 1;
+	  else
+	  {
+		  v41 = (unsigned __int8)v40 & 0x3F;
+		  v42 = SkillToMastery((unsigned __int16)v40) - 1;
+		  if ( !v42 )
+		  {
+			if ( v41 + 10 >= v121->pMonsterInfo.uLevel )
+			{
+			  v45 = 1;
+			  v119 = 1;
+			}
+			else
+				v45 = 1;
+		  }
+		  else
+		  {
+			  v43 = v42 - 1;
+			  if ( !v43 )
+			  {
+				if ( 2 * v41 + 10 >= v121->pMonsterInfo.uLevel )
+				{
+				  v45 = 1;
+				  v119 = 1;
+				  v116 = 1;
+				}
+				else
+						v45 = 1;
+			  }
+			  else
+			  {
+				  v44 = v43 - 1;
+				  if ( !v44 )
+				  {
+					if ( 3 * v41 + 10 >= v121->pMonsterInfo.uLevel )
+					{
+					  v45 = 1;
+					  v119 = 1;
+					  v116 = 1;
+					  i = 1;
+					}
+					else
+					{
+						v45 = 1;
+					}
+				  }
+				  else
+				  {
+					  if ( v44 != 1 )
+						v45 = 1;
+					  else
+					  {
+						  v45 = 1;
+						  v119 = 1;
+						  v116 = 1;
+						  i = 1;
+						  v112 = 1;
+					  }
+				  }
+			  }
+		  }
+	  }
+	  //	LABEL_73:
+	  v46 = v121->uAIState;
+	  if ( v46 != 5 && v46 != 4 && !dword_507BF0_is_there_popup_onscreen && v120 )
+	  {
+		v47 = pPlayers[uActiveCharacter];
+		if ( v119 | v116 | i | (unsigned int)v112 )
+		{
+		  if ( v121->pMonsterInfo.uLevel >= v47->uLevel - 5 )
+			v73 = SPEECH_105;
+		  else
+			v73 = SPEECH_104;
+		}
+		else
+		{
+		  v73 = SPEECH_106;
+		}
+		v47->PlaySound((PlayerSpeech)v73, 0);
+	  }
+  }
+
+  for (uint _it = 0; _it < 4; ++_it)
+  {
+    auto player = pParty->pPlayers + _it;
+
+    //LOBYTE(v48) = player->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
+    //v111 = v48;
+    v111 = player->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
+    v120 = (SpellBuff *)138;
+    do
+    {
+      if ( (signed int)SkillToMastery(v111) >= 3 )
+        v115 = v45;
+      v120 = (SpellBuff *)((char *)v120 - 1);
+    }
+    while ( v120 );
+    //++a2;
+  }
+  //while ( (signed int)a2 < (signed int)pParty->pHirelings );
+
+  v49 = pFontSmallnum;
+  a2 = (int)pFontSmallnum;
+  a1->DrawText(pFontSmallnum, 12, 196, a5, pGlobalTXT_LocalizationStrings[631], 0, 0, 0);
+  v50 = LOBYTE(v49->uFontHeight) + 193;
+  if ( !v115 )
+  {
+    v78 = 0;
+    v74 = 0;
+    v69 = 0;
+    v66 = pGlobalTXT_LocalizationStrings[630];
+    a1->DrawText((GUIFont *)a2, 28, v50, a5, v66, v69, v74, v78);
+  }
+  else
+  {
+	  a4 = 0;
+	  v51 = &v121->pActorBuffs[1];
+	  v222 = 0;
+	  v120 = &v121->pActorBuffs[1];
+	  do
+	  {
+		if ( (signed __int64)v51->uExpireTime > 0 )
+		{
+		  switch ( (int)v51 )
+		  {
+			case 0u:
+			  v124 = 60;
+			  a4 = (int)pGlobalTXT_LocalizationStrings[591];
+			  break;
+			case 1u:
+			  v124 = 82;
+			  a4 = (int)pGlobalTXT_LocalizationStrings[649];
+			  break;
+			case 2u:
+			  v124 = 92;
+			  a4 = (int)pGlobalTXT_LocalizationStrings[592];
+			  break;
+			case 3u:
+			  v124 = 63;
+			  a4 = (int)pGlobalTXT_LocalizationStrings[4];
+			  break;
+			case 4u:
+			  v52 = pGlobalTXT_LocalizationStrings[220];
+			  a4 = (int)v52;
+			  v124 = 81;
+			  break;
+			case 5u:
+			  v52 = pGlobalTXT_LocalizationStrings[162];
+			  a4 = (int)v52;
+			  v124 = 81;
+			  break;
+			case 6u:
+			  v53 = pGlobalTXT_LocalizationStrings[593];
+			  v124 = 35;
+			  a4 = (int)v53;
+			  break;
+			case 8u:
+			  v53 = pGlobalTXT_LocalizationStrings[608];
+			  v124 = 62;
+			  a4 = (int)v53;
+			  break;
+			case 7u:
+			case 9u:
+			  a4 = 0;
+			  v124 = 0;
+			  ++v51;
+			  v222 = v222 + 1;
+			  v120 = v51;
+			  __debugbreak(); // fix condition
+			  continue;
+			case 0xAu:
+			  v124 = 47;
+			  a4 = (int)pGlobalTXT_LocalizationStrings[221];
+			  break;
+			case 0xBu:
+			  v124 = 66;
+			  a4 = (int)pGlobalTXT_LocalizationStrings[607];
+			  break;
+			case 0xCu:
+			  v124 = 85;
+			  a4 = (int)pGlobalTXT_LocalizationStrings[610];
+			  break;
+			case 0xDu:
+			  v124 = 86;
+			  a4 = (int)pGlobalTXT_LocalizationStrings[609];
+			  break;
+			case 0xEu:
+			  v124 = 17;
+			  a4 = (int)pGlobalTXT_LocalizationStrings[279];
+			  break;
+			case 0xFu:
+			  v124 = 38;
+			  a4 = (int)pGlobalTXT_LocalizationStrings[442];
+			  break;
+			case 0x10u:
+			  v124 = 46;
+			  a4 = (int)pGlobalTXT_LocalizationStrings[443];
+			  break;
+			case 0x11u:
+			  v124 = 51;
+			  a4 = (int)pGlobalTXT_LocalizationStrings[440];
+			  break;
+			case 0x12u:
+			  v124 = 5;
+			  a4 = (int)pGlobalTXT_LocalizationStrings[441];
+			  break;
+			case 0x13u:
+			  v124 = 95;
+			  a4 = (int)pGlobalTXT_LocalizationStrings[229];
+			  break;
+			case 0x14u:
+			  v124 = 73;
+			  a4 = (int)pGlobalTXT_LocalizationStrings[228];
+			  break;
+			default:
+			  a4 = 0;
+			  break;
+		  }
+		  if ( a4 )
+		  {
+			v54 = (char *)a4;
+			v55 = GetSpellColor(v124);
+			a1->DrawText((GUIFont *)a2, 28, v50, v55, v54, 0, 0, 0);
+			v50 = v50 + *(char *)(a2 + 5) - 3;
+			v51 = v120;
+		  }
+		}
+
+		++v51;
+		v222 = v222 + 1;
+		v120 = v51;
+
+		__debugbreak(); // fix condition
+	  }
+	  //while ( (signed int)((char *)&v222->lpVtbl + 1) < 22 );
+	  while (true);
+
+	  if ( !a4 )
+	  {
+		v78 = 0;
+		v74 = 0;
+		v69 = 0;
+		v66 = pGlobalTXT_LocalizationStrings[153];
+		a1->DrawText((GUIFont *)a2, 28, v50, a5, v66, v69, v74, v78);
+	  }
+  }
+  v56 = pFontSmallnum;
+  a4 = v106.uViewportY;
+  if ( v119 )
+  {
+    sprintf(pTmpBuf.data(), "%s\f%05u\t100%d\n", pGlobalTXT_LocalizationStrings[108], 0, v121->pMonsterInfo.uHP);
+    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+    a4 = a4 + LOBYTE(v56->uFontHeight) - 3;
+    v79 = v121->pMonsterInfo.uAC;
+    v75 = 0;
+    v70 = pGlobalTXT_LocalizationStrings[12];
+    v67 = "%s\f%05u\t100%d\n";
+  }
+  else
+  {
+    sprintf(pTmpBuf.data(), "%s\f%05u\t100%s\n", pGlobalTXT_LocalizationStrings[108], 0, pGlobalTXT_LocalizationStrings[630]);
+    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+    v79 = (unsigned int)pGlobalTXT_LocalizationStrings[630];
+    v75 = 0;
+    v70 = pGlobalTXT_LocalizationStrings[12];
+    a4 = a4 + LOBYTE(v56->uFontHeight) - 3;
+    v67 = "%s\f%05u\t100%s\n";
+  }
+  sprintf(pTmpBuf.data(), v67, v70, v75, v79);
+  a1->DrawText(v56, 150, a4, a5, pTmpBuf.data(), 0, 0, 0);
+  a4 = a4 + LOBYTE(v56->uFontHeight) - 6 + LOBYTE(v56->uFontHeight);
+  v95[0] = pGlobalTXT_LocalizationStrings[87];
+  v95[1] = pGlobalTXT_LocalizationStrings[6];
+  v95[2] = pGlobalTXT_LocalizationStrings[240];
+  v95[3] = pGlobalTXT_LocalizationStrings[70];
+  v95[4] = pGlobalTXT_LocalizationStrings[624];
+  v95[5] = pGlobalTXT_LocalizationStrings[138];
+  v95[6] = pGlobalTXT_LocalizationStrings[214];
+  v95[7] = pGlobalTXT_LocalizationStrings[142];
+  v95[8] = pGlobalTXT_LocalizationStrings[29];
+  v95[9] = pGlobalTXT_LocalizationStrings[133];
+  v95[10] = pGlobalTXT_LocalizationStrings[54];
+  if ( v116 )
+  {
+    sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, v95[v121->pMonsterInfo.uAttack1Type]);
+    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+    a4 = a4 + LOBYTE(v56->uFontHeight) - 3;
+    v57 = v121->pMonsterInfo.uAttack1DamageBonus;
+    if ( v57 )
+      sprintf(pTmpBuf.data(), "%s\f%05u\t080%dd%d+%d\n", pGlobalTXT_LocalizationStrings[53],
+        0, v121->pMonsterInfo.uAttack1DamageDiceRolls, v121->pMonsterInfo.uAttack1DamageDiceSides, v57);
+    else
+      sprintf(pTmpBuf.data(), "%s\f%05u\t080%dd%d\n", pGlobalTXT_LocalizationStrings[53],
+        0, v121->pMonsterInfo.uAttack1DamageDiceRolls, v121->pMonsterInfo.uAttack1DamageDiceSides);
+  }
+  else
+  {
+    sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, pGlobalTXT_LocalizationStrings[630]);
+    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+    a4 = a4 + LOBYTE(v56->uFontHeight) - 3;
+    sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[53], 0, pGlobalTXT_LocalizationStrings[630]);
+  }
+  a1->DrawText(v56, 150, a4, a5, pTmpBuf.data(), 0, 0, 0);
+  v58 = LOBYTE(v56->uFontHeight);
+  a4 = a4 + v58 - 6 + v58;
+  if ( !i )
+  {
+    v80 = pGlobalTXT_LocalizationStrings[630];
+    v76 = 0;
+    v71 = pGlobalTXT_LocalizationStrings[628];
+    v68 = "%s\f%05u\t080%s\n";
+    sprintf(pTmpBuf.data(), v68, v71, v76, v80);
+    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+    v58 = LOBYTE(v56->uFontHeight);
+    a4 = a4 + v58 - 3;
+  }
+  else
+  {
+	  v120 = (SpellBuff *)pGlobalTXT_LocalizationStrings[628];
+	  v59 = v121;
+	  v114 = v121->pMonsterInfo.uSpell1ID;
+	  if ( v114 && v121->pMonsterInfo.uSpell2ID )
+		v120 = (SpellBuff *)pGlobalTXT_LocalizationStrings[629];
+	  if ( v114 )
+	  {
+		sprintf(pTmpBuf.data(), "%s\f%05u\t060%s\n", v120, 0, pSpellStats->pInfos[v114].pShortName);
+		a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+		v58 = LOBYTE(v56->uFontHeight);
+		a4 = a4 + v58 - 3;
+		v59 = v121;
+	  }
+	  v60 = v59->pMonsterInfo.uSpell2ID;
+	  if ( v60 )
+	  {
+		sprintf(pTmpBuf.data(), "\f%05u\t060%s\n", 0, pSpellStats->pInfos[v60].pShortName);
+		a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+		v58 = LOBYTE(v56->uFontHeight);
+		a4 = a4 + v58 - 3;
+		v59 = v121;
+	  }
+	  if ( !v59->pMonsterInfo.uSpell1ID && !v59->pMonsterInfo.uSpell2ID )
+	  {
+		v80 = pGlobalTXT_LocalizationStrings[153];
+		v76 = 0;
+		v71 = pGlobalTXT_LocalizationStrings[628];
+		v68 = "%s\f%05u\t060%s\n";
+		sprintf(pTmpBuf.data(), v68, v71, v76, v80);
+		a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+		v58 = LOBYTE(v56->uFontHeight);
+		a4 = a4 + v58 - 3;
+	  }
+  }
+  a4 = a4 + v58 - 3;
+  a1->DrawText(v56, 150, a4, a5, pGlobalTXT_LocalizationStrings[626], 0, 0, 0);
+  a4 = a4 + LOBYTE(v56->uFontHeight) - 3;
+  v85[0] = pGlobalTXT_LocalizationStrings[87];
+  v85[1] = pGlobalTXT_LocalizationStrings[6];
+  v85[2] = pGlobalTXT_LocalizationStrings[240];
+  v85[3] = pGlobalTXT_LocalizationStrings[70];
+  v85[4] = pGlobalTXT_LocalizationStrings[142];
+  v85[5] = pGlobalTXT_LocalizationStrings[214];
+  v85[6] = pGlobalTXT_LocalizationStrings[29];
+  v85[7] = pGlobalTXT_LocalizationStrings[133];
+  v85[8] = pGlobalTXT_LocalizationStrings[54];
+  v85[9] = pGlobalTXT_LocalizationStrings[624];
+  v95[1] = (char *)v121->pMonsterInfo.uResFire;
+  v95[2] = (char *)v121->pMonsterInfo.uResAir;
+  v95[3] = (char *)v121->pMonsterInfo.uResWater;
+  v95[4] = (char *)v121->pMonsterInfo.uResEarth;
+  v95[5] = (char *)v121->pMonsterInfo.uResMind;
+  v95[6] = (char *)v121->pMonsterInfo.uResSpirit;
+  v95[7] = (char *)v121->pMonsterInfo.uResBody;
+  v95[8] = (char *)v121->pMonsterInfo.uResLight;
+  v95[9] = (char *)v121->pMonsterInfo.uResPhysical;
+  v95[10] = (char *)v121->pMonsterInfo.uResDark;
+  if ( v112 )
+  {
+    v124 = 0;
+    do
+    {
+      v62 = v95[v124+1];
+      if ( v62 == (char *)200 )
+      {
+        v81 = pGlobalTXT_LocalizationStrings[625];
+      }
+      else
+      {
+        if ( v62 )
+          v81 = pGlobalTXT_LocalizationStrings[627];
+        else
+          v81 = pGlobalTXT_LocalizationStrings[153];
+      }
+      sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", v85[v124], 0, v81);
+      a1->DrawText(v56, 170, a4, a5, pTmpBuf.data(), 0, 0, 0);
+      v63 = LOBYTE(v56->uFontHeight);
+      v124 += 4;
+      a4 = a4 + v63 - 3;
+    }
+    while ( v124 < 40 );
+  }
+  else
+  {
+    i = 0;
+    do
+    {
+      sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", v85[i], 0, pGlobalTXT_LocalizationStrings[630]); // "?"
+      a1->DrawText(v56, 170, a4, a5, pTmpBuf.data(), 0, 0, 0);
+      v65 = LOBYTE(v56->uFontHeight);
+      ++i;
+      a4 = a4 + v65 - 3;
+    }
+    while ( i < 10 );
+  }
+  if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].uExpireTime > 0 )
+  {
+    sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[650], v121->sCurrentHP);
+    pFontSmallnum->GetLineWidth(pTmpBuf.data());
+    a1->DrawTitleText(pFontSmallnum, 0, a1->uFrameHeight - LOBYTE(pFontSmallnum->uFontHeight) - 12, 0, pTmpBuf.data(), 3);
+  }
+}
+
+
+//----- (00417BB5) --------------------------------------------------------
+const char *CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType)
+{
+    //enum PLAYER_SKILL_TYPE v2; // esi@1
+    //unsigned int v3; // ebx@1
+    int v4; // edi@1
+    int v5; // eax@1
+    Player *pPlayer; // ebx@7
+    char v7; // al@7
+    char v8; // cl@7
+    unsigned int v9; // eax@8
+    unsigned int v10; // eax@8
+    unsigned int v11; // eax@8
+    PLAYER_SKILL_TYPE v12; // edi@8
+    unsigned int v13; // eax@8
+    unsigned int v14; // eax@8
+    PLAYER_SKILL_TYPE v15; // esi@8
+    int v16; // edi@8
+    char v17; // al@8
+    int v18; // ST5C_4@8
+    int v19; // ST4C_4@8
+    int v20; // ST3C_4@8
+    int v21; // ST2C_4@8
+    int v22; // ST1C_4@8
+    char *v23; // esi@8
+    unsigned int v24; // eax@9
+    unsigned int v25; // eax@9
+    unsigned int v26; // eax@9
+    unsigned int v27; // ecx@9
+    PLAYER_SKILL_TYPE v28; // ebx@9
+    unsigned int v29; // eax@9
+    char a2[1200]; // [sp+Ch] [bp-538h]@7
+    char Source[120]; // [sp+4BCh] [bp-88h]@7
+    unsigned __int16 *v33; // [sp+534h] [bp-10h]@1
+    int v34; // [sp+538h] [bp-Ch]@1
+    unsigned __int16 *v35; // [sp+53Ch] [bp-8h]@1
+    //enum PLAYER_SKILL_TYPE v36; // [sp+540h] [bp-4h]@1
+
+    //v2 = uPlayerSkillType;
+    //v3 = uPlayerID;
+    //v36 = uPlayerSkillType;
+    v4 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[431]);// Normal
+    v34 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]);// Expert
+    v33 = (unsigned __int16 *)pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]);// Master
+    v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]);// Grand
+    v35 = (unsigned __int16 *)v4;
+    if ( v34 > v4 )
+        v35 = (unsigned __int16 *)v34;
+    if ( (signed int)v33 > (signed int)v35 )
+        v35 = v33;
+    if ( v5 > (signed int)v35 )
+        v35 = (unsigned __int16 *)v5;
+    pPlayer = &pParty->pPlayers[uPlayerID];
+    //v33 = &pPlayer->pActiveSkills[uPlayerSkillType];
+    v7 = pPlayer->GetActualSkillLevel(uPlayerSkillType);
+    v8 = pPlayer->pActiveSkills[uPlayerSkillType];
+    a2[0] = 0;
+    Source[0] = 0;
+    if ( (v8 & 0x3F) == (v7 & 0x3F) )
+        {
+        strcpy(a2, "%s\n\n");
+        v24 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 1);
+        sprintf(Source, "\f%05d", v24);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+        v25 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 2);
+        sprintf(Source, "\f%05d", v25);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+        v26 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 3);
+        sprintf(Source, "\f%05d", v26);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+        v27 = pPlayer->classType;
+        v28 = uPlayerSkillType;
+        v29 = GetSkillColor(v27, uPlayerSkillType, 4);
+        sprintf(Source, "\f%05d", v29);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+
+        v23 = static_sub_417BB5_out_string;
+        sprintf(static_sub_417BB5_out_string, a2, pSkillDesc[v28], pGlobalTXT_LocalizationStrings[431],      // Normal
+            (char *)v35 + 3, v35 + 5, pNormalSkillDesc[v28], pGlobalTXT_LocalizationStrings[433],      // Expert
+            (char *)v35 + 3, v35 + 5, pExpertSkillDesc[v28], pGlobalTXT_LocalizationStrings[432],      // Master
+            (char *)v35 + 3, v35 + 5, pMasterSkillDesc[v28], pGlobalTXT_LocalizationStrings[96],       // Grand
+            (char *)v35 + 3, v35 + 5, pGrandSkillDesc[v28]);
+        }
+    else
+        {
+        strcpy(a2, "%s\n\n");
+        v9 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 1);
+        sprintf(Source, "\f%05d", v9);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+        v10 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 2);
+        sprintf(Source, "\f%05d", v10);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+        v11 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 3);
+        sprintf(Source, "\f%05d", v11);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+        v12 = uPlayerSkillType;
+        v13 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 4);
+        sprintf(Source, "\f%05d", v13);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n\n");
+        v14 = TargetColor(0xFFu, 0xFFu, 0xFFu);
+        sprintf(Source, "\f%05d", v14);
+        strcat(a2, Source);
+        strcat(a2, "%s: +%d");
+        v15 = v12;
+        v16 = (int)(v35 + 5);
+        v15 = (PLAYER_SKILL_TYPE)((int)v15 * 4);
+        v34 = (int)((char *)v35 + 3);
+        v17 = pPlayer->GetActualSkillLevel(uPlayerSkillType);
+        v18 = *(int *)(pGrandSkillDesc[v15]);
+        v19 = *(int *)(pMasterSkillDesc[v15]);
+        v20 = *(int *)(pExpertSkillDesc[v15]);
+        v21 = *(int *)(pNormalSkillDesc[v15]);
+        v22 = *(int *)(pSkillDesc[v15]);
+        v23 = static_sub_417BB5_out_string;
+        sprintf(
+            static_sub_417BB5_out_string,
+            a2,
+            v22,
+            pGlobalTXT_LocalizationStrings[431],
+            v34,
+            v16,
+            v21,
+            pGlobalTXT_LocalizationStrings[433],
+            v34,
+            v16,
+            v20,
+            pGlobalTXT_LocalizationStrings[432],
+            v34,
+            v16,
+            v19,
+            pGlobalTXT_LocalizationStrings[96],
+            v34,
+            v16,
+            v18,
+            pGlobalTXT_LocalizationStrings[623],
+            (v17 & 0x3F) - (*(char *)v33 & 0x3F));
+        }
+    return v23;
+    }
+
+//----- (00417FE5) --------------------------------------------------------
+    void CharacterUI_SkillsTab_ShowHint()
+        {
+    unsigned int v0; // ecx@1
+    unsigned int v1; // eax@1
+    GUIButton *i; // esi@6
+    const char *v3; // eax@12
+    unsigned int pX; // [sp+4h] [bp-8h]@1
+    unsigned int pY; // [sp+8h] [bp-4h]@1
+
+    pMouse->GetClickPos(&pX, &pY);
+    v0 = pX;
+    v1 = pY;
+    if ( (signed int)pX < 24 || (signed int)pX > 455 || (signed int)pY < 18 || (signed int)pY > 36 )
+        {
+        for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext )
+            {
+            if ( i->msg == UIMSG_SkillUp
+                && (signed int)v0 >= (signed int)i->uX
+                && (signed int)v0 <= (signed int)i->uZ
+                && (signed int)v1 >= (signed int)i->uY
+                && (signed int)v1 <= (signed int)i->uW )
+                {
+                v3 = CharacterUI_GetSkillDescText(uActiveCharacter - 1, (PLAYER_SKILL_TYPE)i->msg_param);
+                sub_4179BC_draw_tooltip(pSkillNames[i->msg_param], v3);
+                v1 = pY;
+                v0 = pX;
+                }
+            }
+        }
+    else
+        {
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription);
+        }
+    
+    }
+
+//----- (00418083) --------------------------------------------------------
+void __cdecl CharacterUI_StatsTab_ShowHint()
+  {
+  LONG _x; // esi@1
+  LONG _y; // eax@1
+  int pStringNum; // edi@1
+  signed int pTextColor; // eax@15
+  char *pHourWord; // ecx@17
+  char *pDayWord; // eax@20
+  int v15; // ebx@28
+  int v16; // eax@33
+  POINT a2; // [sp+Ch] [bp-24h]@1
+  int pHour; // [sp+14h] [bp-1Ch]@15
+  unsigned int pDay; // [sp+24h] [bp-Ch]@15
+
+  _x = pMouse->GetCursorPos(&a2)->x;
+  _y = pMouse->GetCursorPos(&a2)->y;
+  for ( pStringNum = 0; pStringNum < (signed int)&off_4E2A12; ++pStringNum )
+  {
+    if ( _x >= stat_string_coord[pStringNum].x  && _x <= stat_string_coord[pStringNum].x + stat_string_coord[pStringNum].width )
+    {
+      if ( _y >= stat_string_coord[pStringNum].y && _y <= stat_string_coord[pStringNum].y + stat_string_coord[pStringNum].height )
+        break;
+    }
+  }
+  switch ( pStringNum )
+  {
+    case 0:// Attributes
+    case 1:
+    case 2:
+    case 3:
+    case 4:
+    case 5:
+    case 6:
+      if ( aAttributeNames[pStringNum] && pAttributeDescriptions[pStringNum] )
+        sub_4179BC_draw_tooltip(aAttributeNames[pStringNum], pAttributeDescriptions[pStringNum]);
+      break;
+    case 7:// Health Points
+      if ( pGlobalTXT_LocalizationStrings[108] && pHealthPointsAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[108], pHealthPointsAttributeDescription);
+      break;
+    case 8:// Spell Points
+      if ( pGlobalTXT_LocalizationStrings[212] && pSpellPointsAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[212], pSpellPointsAttributeDescription);
+      break;
+    case 9:// Armor Class
+      if ( pGlobalTXT_LocalizationStrings[12] && pArmourClassAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[12], pArmourClassAttributeDescription);
+      break;
+    case 10:// Player Condition
+      strcpy(pTmpBuf2.data(), pPlayerConditionAttributeDescription);
+      strcat(pTmpBuf2.data(), "\n");
+      extern std::array<unsigned int, 18> pConditionImportancyTable;
+      for ( uint i = 0; i < 18; ++i )
+      {
+        if ( pPlayers[uActiveCharacter]->pConditions[pConditionImportancyTable[i]] )
+        {
+          strcat(pTmpBuf2.data(), " \n");
+          pHour = pParty->uTimePlayed - pPlayers[uActiveCharacter]->pConditions[pConditionImportancyTable[i]];
+          pHour = (unsigned int)((pHour * 0.234375) / 60 / 60);
+          pDay = (unsigned int)pHour / 24;
+          pHour %= 24i64;
+          pTextColor = GetConditionDrawColor(pConditionImportancyTable[i]);
+          sprintfex(pTmpBuf.data(), format_4E2DE8, pTextColor, aCharacterConditionNames[pConditionImportancyTable[i]]);
+          strcat(pTmpBuf2.data(), pTmpBuf.data());
+          if ( pHour && pHour <= 1 )
+            pHourWord = pGlobalTXT_LocalizationStrings[109];
+          else
+            pHourWord = pGlobalTXT_LocalizationStrings[110];
+          if ( !pDay || (pDayWord = pGlobalTXT_LocalizationStrings[56], pDay > 1) )
+            pDayWord = pGlobalTXT_LocalizationStrings[57];
+          sprintfex(pTmpBuf.data(), "%lu %s, %lu %s", pDay, pDayWord, pHour, pHourWord);
+          strcat(pTmpBuf2.data(), pTmpBuf.data());
+        }
+      }
+      if ( pGlobalTXT_LocalizationStrings[47] && pTmpBuf2.data() )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[47], pTmpBuf2.data());
+      break;
+    case 11:// Fast Spell
+      if ( pGlobalTXT_LocalizationStrings[172] && pFastSpellAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[172], pFastSpellAttributeDescription);
+      break;
+    case 12:// Player Age
+      if ( pGlobalTXT_LocalizationStrings[5] && pPlayerAgeAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[5], pPlayerAgeAttributeDescription);
+      break;
+    case 13:// Player Level
+      if ( pGlobalTXT_LocalizationStrings[131] && pPlayerLevelAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[131], pPlayerLevelAttributeDescription);
+      break;
+    case 14://Experience
+      v15 = pPlayers[uActiveCharacter]->uLevel;
+      do
+      {
+        if ( (signed __int64)pPlayers[uActiveCharacter]->uExperience < (unsigned int)sub_4B46F8(v15) )
+          break;
+        ++v15;
+      }
+      while ( v15 <= 10000 );
+      pTmpBuf[0] = 0;
+      pTmpBuf2[0] = 0;
+      if ( v15 > pPlayers[uActiveCharacter]->uLevel )
+        sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[147], v15);
+      v16 = sub_4B46F8(v15) - LODWORD(pPlayers[uActiveCharacter]->uExperience);
+      sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[538], v16, v15 + 1);
+      strcat(pTmpBuf.data(), "\n");
+      strcat(pTmpBuf.data(), pTmpBuf2.data());
+      sprintf(pTmpBuf2.data(), "%s\n \n%s", pPlayerExperienceAttributeDescription, pTmpBuf.data());
+      if ( pGlobalTXT_LocalizationStrings[83] && pTmpBuf2.data() )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[83], pTmpBuf2.data());
+      break;
+    case 15:// Attack Bonus
+      if ( pGlobalTXT_LocalizationStrings[587] && pAttackBonusAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[587], pAttackBonusAttributeDescription);
+      break;
+    case 16:// Attack Damage
+      if ( pGlobalTXT_LocalizationStrings[588] && pAttackDamageAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[588], pAttackDamageAttributeDescription);
+      break;
+    case 17:// Missle Bonus
+      if ( pGlobalTXT_LocalizationStrings[589] && pMissleBonusAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[589], pMissleBonusAttributeDescription);
+      break;
+    case 18:// Missle Damage
+      if ( pGlobalTXT_LocalizationStrings[590] && pMissleDamageAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[590], pMissleDamageAttributeDescription);
+      break;
+    case 19:// Fire Resistance
+      if ( pGlobalTXT_LocalizationStrings[87] && pFireResistanceAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[87], pFireResistanceAttributeDescription);
+      break;
+    case 20:// Air Resistance
+      if ( pGlobalTXT_LocalizationStrings[6] && pAirResistanceAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[6], pAirResistanceAttributeDescription);
+      break;
+    case 21:// Water Resistance
+      if ( pGlobalTXT_LocalizationStrings[240] && pWaterResistanceAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[240], pWaterResistanceAttributeDescription);
+      break;
+    case 22:// Earth Resistance
+      if ( pGlobalTXT_LocalizationStrings[70] && pEarthResistanceAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[70], pEarthResistanceAttributeDescription);
+      break;
+    case 23:// Mind Resistance
+      if ( pGlobalTXT_LocalizationStrings[142] && pMindResistanceAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[142], pMindResistanceAttributeDescription);
+      break;
+    case 24:// Body Resistance
+      if ( pGlobalTXT_LocalizationStrings[29] && pBodyResistanceAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[29], pBodyResistanceAttributeDescription);
+      break;
+    case 25: // Skill Points
+      if ( pGlobalTXT_LocalizationStrings[207] && pSkillPointsAttributeDescription )
+        sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription);
+      break;
+    case 26:
+      __debugbreak();
+      //_y = (Player *)(4 * pPlayers[uActiveCharacter]->classType);
+      //v24 = *(char **)((char *)_y->pConditions + (int)pClassNames);
+      //v7 = *(char **)((char *)_y->pConditions + (int)pClassDescriptions);
+      //if ( v24 && v7 )
+        //sub_4179BC_draw_tooltip(v24, v7);
+      break;
+    default:
+      break;
+  }
+}
+
+    //----- (00410B28) --------------------------------------------------------
+    void __thiscall DrawSpellDescriptionPopup(int spell_index)
+        {
+        Player *v1; // edi@1
+        SpellInfo *v2; // esi@1
+        unsigned int v3; // eax@2
+        int v4; // eax@4
+        LONG v5; // ecx@4
+        int v6; // eax@10
+        char *v7; // ST44_4@12
+        unsigned __int16 v8; // ax@12
+        GUIWindow a1; // [sp+Ch] [bp-68h]@4
+        int v10; // [sp+60h] [bp-14h]@1
+        POINT a2; // [sp+64h] [bp-10h]@1
+        int v12; // [sp+6Ch] [bp-8h]@4
+        int v13; // [sp+70h] [bp-4h]@4
+
+        v1 = pPlayers[uActiveCharacter];
+        v10 = spell_index;
+        v2 = &pSpellStats->pInfos[spell_index + 11 * v1->lastOpenedSpellbookPage + 1];
+        if ( pMouse->GetCursorPos(&a2)->y <= 250 )
+            v3 = pMouse->GetCursorPos(&a2)->y + 30;
+        else
+            v3 = 30;
+        a1.uFrameY = v3;
+        a1.uFrameWidth = 328;
+        a1.uFrameHeight = 68;
+        a1.uFrameX = 90;
+        a1.uFrameZ = 417;
+        a1.uFrameW = v3 + 67;
+        a1.Hint = 0;
+        a2.y = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL]);
+        v13 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_MASTER]);
+        v12 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT]);
+        v4 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_GRAND]);
+        v5 = a2.y;
+        if ( v13 > a2.y )
+            v5 = v13;
+        if ( v12 > v5 )
+            v5 = v12;
+        if ( v4 > v5 )
+            v5 = v4;
+        sprintf(  pTmpBuf2.data(),
+            "%s\n\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s",
+            v2->pDescription,
+            pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL],
+            v5 + 3, v5 + 10,
+            v2->pBasicSkillDesc,
+            pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT],
+            v5 + 3,  v5 + 10,
+            v2->pExpertSkillDesc,
+            pGlobalTXT_LocalizationStrings[LOCSTR_MASTER],
+            v5 + 3, v5 + 10,
+            v2->pMasterSkillDesc,
+            pGlobalTXT_LocalizationStrings[LOCSTR_GRAND],
+            v5 + 3,  v5 + 10,
+            v2->pGrandmasterSkillDesc);
+        v6 = pFontSmallnum->CalcTextHeight(pTmpBuf2.data(), &a1, 0, 0);
+        a1.uFrameHeight += v6;
+        if ( (signed int)a1.uFrameHeight < 150 )
+            a1.uFrameHeight = 150;
+        a1.uFrameWidth = game_viewport_width;
+        a1.DrawMessageBox(0);
+        a1.uFrameWidth -= 12;
+        a1.uFrameHeight -= 12;
+        v7 = v2->pName;
+        a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1;
+        a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1;
+        v8 = TargetColor(0xFFu, 0xFFu, 0x9Bu);
+        a1.DrawTitleText(pFontArrus, 0x78u, 0xCu, v8, v7, 3u);
+        a1.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2.data(), 0, 0, 0);
+        a1.uFrameWidth = 108;
+        a1.uFrameZ = a1.uFrameX + 107;
+        a1.DrawTitleText(pFontComic, 0xCu, 0x4Bu, 0, pSkillNames[v1->lastOpenedSpellbookPage + 12], 3u);
+        sprintf( pTmpBuf.data(),  "%s\n%d",    pGlobalTXT_LocalizationStrings[LOCSTR_SP_COST],
+            pSpellDatas[spell_index + 11 * v1->lastOpenedSpellbookPage + 1].mana_per_skill[v1->pActiveSkills[v1->lastOpenedSpellbookPage + PLAYER_SKILL_FIRE]]);
+        //  *(&[0].field_12 //temp_fix field_14
+        // + ((unsigned int)LOBYTE(v1->pActiveSkills[v1->lastOpenedSpellbookPage + 12]) >> 6)
+        // + 10 * (int)((char *)v10 + 11 * v1->lastOpenedSpellbookPage)));
+        a1.DrawTitleText(pFontComic, 0xCu, a1.uFrameHeight - LOBYTE(pFontComic->uFontHeight) - 16, 0, pTmpBuf.data(), 3u);
+        dword_507B00_spell_info_to_draw_in_popup = 0;
+        }
+    // 507B00: using guessed type int dword_507B00_spell_info_to_draw_in_popup;
+
+
+
+
+
+//----- (00416D62) --------------------------------------------------------
+void sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(Vec2_int_ *_this)
+{
+        signed int pPlayerNum; // eax@12
+        char *v2; // eax@32
+        void *v3; // ecx@52
+        unsigned int v4; // eax@59
+        int v5; // esi@62
+        signed int v6; // esi@64
+        signed int v7; // esi@69
+        ItemGen *v8; // ecx@70
+        unsigned int v9; // eax@72
+        unsigned int v10; // eax@76
+        //char v11; // zf@83
+        GUIButton *pButton; // esi@84
+        unsigned int v13; // ecx@85
+        char *pStr; // edi@85
+        //signed int pControlID; // eax@92
+        int v16; // eax@95
+        int v17; // eax@96
+        PLAYER_SKILL_TYPE v18; // eax@98
+        char *pStr2; // eax@99
+        unsigned int v20; // eax@108
+        unsigned int pSkillId; // eax@109
+        const char *pSkillInfo; // eax@111
+        //char *v23; // ebx@112
+        char *pHint; // edx@113
+        unsigned int pColor; // eax@113
+        GUIWindow pWindow; // [sp+4h] [bp-74h]@32
+        double v27; // [sp+58h] [bp-20h]@33
+        struct tagPOINT Point; // [sp+60h] [bp-18h]@6
+        char *v29; // [sp+68h] [bp-10h]@33
+        float v30; // [sp+6Ch] [bp-Ch]@33
+        unsigned int pX; // [sp+70h] [bp-8h]@3
+        unsigned int pY; // [sp+74h] [bp-4h]@3
+
+        if ( pCurrentScreen == SCREEN_VIDEO )
+            return;
+        if ( _this )
+            {
+            pX = _this->x;
+            pY = _this->y;
+            }
+        else
+            {
+            pMouse->GetClickPos(&pX, &pY);
+            }
+        if ( pRenderer->bWindowMode )
+            {
+            GetCursorPos(&Point);
+            ScreenToClient(hWnd, &Point);
+            if ( Point.x < 1 || Point.y < 1 || Point.x > 638 || Point.y > 478 )
+                {
+                back_to_game();
+                return;
+                }
+            }
+
+        if ( pParty->pPickedItem.uItemID )//нажатие на портрет перса правой кнопкой мыши с раствором
+            {
+            //v1 = 0;
+            //do
+            for ( pPlayerNum = 0; pPlayerNum < 4; ++pPlayerNum)
+                {
+                if ( (signed int)pX > RightClickPortraitXmin[pPlayerNum] && (signed int)pX < RightClickPortraitXmax[pPlayerNum]
+                && (signed int)pY > 375 && (signed int)pY < 466 )
+                    {
+                    pPlayers[uActiveCharacter]->UseItem_DrinkPotion_etc(pPlayerNum + 1, 1);
+                    return;
+                    }
+                //++v1;
+                }
+            //while ( v1 < 4 );
+            }
+
+        pEventTimer->Pause();
+
+        switch(pCurrentScreen)
+            {
+        case SCREEN_CASTING:
+            {
+            identify_item();
+            break;
+            }
+
+        case SCREEN_CHEST:
+            {
+            if ( !pPlayers[uActiveCharacter]->CanAct() )
+                {
+                sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427],//%s не в состоянии %s
+                    pPlayers[uActiveCharacter]->pName, pGlobalTXT_LocalizationStrings[541]);//Опознать предметы
+                pWindow.Hint = pTmpBuf.data();
+                pWindow.uFrameWidth = 384;
+                pWindow.uFrameHeight = 180;
+                pWindow.uFrameY = 40;
+                if ( (signed int)pX <= 320 )
+                    v10 = pX + 30;
+                else
+                    v10 = pX - 414;
+                pWindow.uFrameX = v10;
+                pWindow.DrawMessageBox(0);
+                }
+            else
+                {
+                v9 = pX + pSRZBufferLineOffsets[pY];
+                if ( pRenderer->pActiveZBuffer[v9] & 0xFFFF )
+                    {
+
+                    //  __debugbreak(); // invalid indexing will result in invalid object ptr
+                    //	v8 = (ItemGen *)(&pOtherOverlayList->pOverlays[49].field_4 + 2662 * (unsigned int)pChestWindow->ptr_1C + 18* *((short *)&pChests[0].igChestItems[139].uExpireTime
+                    //					+ (pRenderer->pActiveZBuffer[v9] & 0xFFFF) + 2662 * (unsigned int)pChestWindow->ptr_1C + 3));
+                    v10=pChests[pChestWindow->par1C].pInventoryIndices[(pRenderer->pActiveZBuffer[v9] & 0xFFFF)-1];
+                    v8 =&pChests[pChestWindow->par1C].igChestItems[v10-1];
+                    GameUI_DrawItemInfo(v8);
+                    }
+                }
+            break;
+            }
+        case SCREEN_GAME:
+            {
+            if (GetCurrentMenuID() > 0)
+                break;
+
+            if ( (signed int)pY > (signed int)pViewport->uViewportBR_Y )
+                {
+                pWindow.ptr_1C = (void *)((signed int)pX / 118);
+                if ( (signed int)pX / 118 < 4 )
+                    {
+                    pWindow.Hint = 0;
+                    pWindow.uFrameWidth = 400;
+                    pWindow.uFrameHeight = 200;
+                    pWindow.uFrameX = 38;
+                    pWindow.uFrameY = 60;
+                    pAudioPlayer->StopChannels(-1, -1);
+                    GameUI_CharacterQuickRecord_Draw(&pWindow, pPlayers[(int)pWindow.ptr_1C + 1]);
+                    }
+                }
+            else if ( (signed int)pX > (signed int)pViewport->uViewportBR_X )
+                {
+                if ( (signed int)pY >= 130 )
+                    {
+                    if ( (signed int)pX >= 476 && (signed int)pX <= 636 && (signed int)pY >= 240 && (signed int)pY <= 300 )
+                        {
+                        pWindow.Hint = 0;
+                        pWindow.uFrameWidth = 400;
+                        pWindow.uFrameHeight = 200;
+                        pWindow.uFrameX = 38;
+                        pWindow.uFrameY = 60;
+                        pAudioPlayer->StopChannels(-1, -1);
+                        pWindow._41D73D_draw_buff_tooltip();
+                        }
+                    else if ( (signed int)pX < 485 || (signed int)pX > 548 || (signed int)pY < 156 || (signed int)pY > 229 )
+                        {
+                        if (!( (signed int)pX < 566 || (signed int)pX > 629 || (signed int)pY < 156 || (signed int)pY > 229 ))
+                            {
+                            pAudioPlayer->StopChannels(-1, -1);
+                            v3 = (void *)1;
+                            GameUI_DrawNPCPopup(v3);
+                            }
+                        }
+                    else
+                        {
+                        pAudioPlayer->StopChannels(-1, -1);
+                        v3 = 0;
+                        GameUI_DrawNPCPopup(v3);
+                        }
+                    }
+                else
+                    {
+                    pWindow.Hint = (char *)GameUI_GetMinimapHintText();
+                    pWindow.uFrameWidth = 256;
+                    pWindow.uFrameX = 130;
+                    pWindow.uFrameY = 140;
+                    pWindow.uFrameHeight = 64;
+                    pAudioPlayer->StopChannels(-1, -1);
+                    pWindow.DrawMessageBox(0);
+                    }
+                }
+            else
+                {
+                pWindow.Hint = 0;
+                pWindow.uFrameWidth = 320;
+                pWindow.uFrameHeight = 320;
+                v4 = pX - 350;
+                if ( (signed int)pX <= 320 )
+                    v4 = pX + 30;
+                pWindow.uFrameX = v4;
+                pWindow.uFrameY = 40;
+                if ( pRenderer->pRenderD3D )
+                    LOWORD(v5) = pGame->pVisInstance->get_picked_object_zbuf_val();
+                else
+                    v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
+                v6 = (unsigned __int16)v5;
+                if (PID_TYPE(v6) != OBJECT_Item)
+                    {
+                    if (PID_TYPE(v6) == OBJECT_Actor)
+                        {
+                        if ( pRenderer->uNumSceneBegins )
+                            {
+                            pWindow.DrawMessageBox(1);
+                            MonsterPopup_Draw(PID_ID(v6), &pWindow);
+                            }
+                        else
+                            {
+                            pRenderer->BeginScene();
+                            pWindow.DrawMessageBox(1);
+                            MonsterPopup_Draw(PID_ID(v6), &pWindow);
+                            pRenderer->EndScene();
+                            }
+                        }
+                    }
+                else
+                    {
+                    v7 = PID_ID(v6);
+                    if ( ! (pObjectList->pObjects[pSpriteObjects[v7].uObjectDescID].uFlags & 0x10 ) )
+                        {
+                        v8 = &pSpriteObjects[v7].stru_24;
+                        GameUI_DrawItemInfo(v8);
+                        }
+                    }
+                }
+            break;
+            }
+        case SCREEN_BOOKS:
+            {
+            if ( !dword_506364
+                || (signed int)pX < (signed int)pViewport->uViewportTL_X
+                || (signed int)pX > (signed int)pViewport->uViewportBR_X
+                || (signed int)pY < (signed int)pViewport->uViewportTL_Y
+                || (signed int)pY > (signed int)pViewport->uViewportBR_Y
+                || (v2 = (char *)sub_444564(), (pWindow.Hint = v2) == 0) )
+                break;
+            v30 = (double)(pFontArrus->GetLineWidth(v2) + 32);
+            v27 = v30 + 6.7553994e15;
+            v29 = (char *)LODWORD(v27);
+            pWindow.uFrameWidth = LODWORD(v27);
+            pWindow.uFrameX = pX + 5;
+            pWindow.uFrameY = pY + 5;
+            pWindow.uFrameHeight = 64;
+            pAudioPlayer->StopChannels(-1, -1);
+            pWindow.DrawMessageBox(0);
+            break;
+            }
+        case SCREEN_CHARACTERS:
+        case SCREEN_E:
+        case SCREEN_CHEST_INVENTORY:
+            {
+            if ( (signed int)pX > 467 && pCurrentScreen != SCREEN_E )
+                {
+                identify_item();
+                }
+            else if ( (signed int)pY >= 345 )
+                break;
+            else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 100 )//2DEvent - CharacerScreenStats
+                {
+                CharacterUI_StatsTab_ShowHint();
+                }
+            else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 101 )//2DEvent - CharacerScreenSkills
+                {
+                CharacterUI_SkillsTab_ShowHint();
+                }
+            else
+              {
+                if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 )//2DEvent - CharacerScreenInventory
+                  identify_item();
+              }
+            break;
+            }
+        case SCREEN_SPELL_BOOK:
+            {
+            if ( dword_507B00_spell_info_to_draw_in_popup )
+                DrawSpellDescriptionPopup(dword_507B00_spell_info_to_draw_in_popup - 1);
+            break;
+            }
+        case SCREEN_HOUSE:
+        {
+          if ( (signed int)pY < 345 && (signed int)pX < 469 )
+            ShowPopupShopItem();
+          break;
+        }
+        case SCREEN_PARTY_CREATION:
+            {
+            pWindow.Hint = 0;
+            pStr = 0;
+            for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext)
+                {
+                if ( pButton->uButtonType == 1 && pButton->uButtonType != 3 && (signed int)pX > (signed int)pButton->uX && (signed int)pX < (signed int)pButton->uZ
+                    && (signed int)pY > (signed int)pButton->uY && (signed int)pY < (signed int)pButton->uW )
+                    {
+                    switch ( pButton->msg )
+                    {
+                    case UIMSG_0: //stats info
+                        pWindow.Hint = pAttributeDescriptions[(signed int)pButton->msg_param % 7];
+                        pStr = aAttributeNames[(signed int)pButton->msg_param % 7];
+                        break;
+                    case UIMSG_PlayerCreationClickPlus: //Plus button info 
+                        pStr = pGlobalTXT_LocalizationStrings[670];//Добавить
+                        pWindow.Hint = pGlobalTXT_LocalizationStrings[671];//"Добавляет очко к выделенному навыку, забирая его из накопителя очков"
+                        break;
+                    case UIMSG_PlayerCreationClickMinus: //Minus button info
+                        pStr = pGlobalTXT_LocalizationStrings[668];//Вычесть
+                        pWindow.Hint = pGlobalTXT_LocalizationStrings[669];//"Вычитает очко из выделенного навыка, возвращая его в накопитель очков"
+                        break;
+                    case UIMSG_PlayerCreationSelectActiveSkill: //Available skill button info
+                        v18 = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pButton->msg_param + 4);
+                        pStr = pSkillNames[v18];
+                        pWindow.Hint = pSkillDesc[v18];
+                        break;
+                    case UIMSG_PlayerCreationSelectClass: //Available Class Info
+                        pWindow.Hint = pClassDescriptions[pButton->msg_param];
+                        pStr = pClassNames[pButton->msg_param];
+                        break;
+                    case UIMSG_PlayerCreationClickOK: //OK Info
+                        pWindow.Hint = pGlobalTXT_LocalizationStrings[664];//Щелкните здесь для утверждения состава отряда и продолжения игры.
+                        pStr = pGlobalTXT_LocalizationStrings[665];//Кнопка ОК
+                        break;
+                    case UIMSG_PlayerCreationClickReset: //Clear info
+                        pWindow.Hint = pGlobalTXT_LocalizationStrings[666];//Сбрасывает все параметры и навыки отряда.
+                        pStr = pGlobalTXT_LocalizationStrings[667];//Кнопка Очистить
+                        break;
+                    case UIMSG_PlayerCreation_SelectAttribute: // Character info
+                        pStr = pParty->pPlayers[pButton->msg_param].pName;
+                        pWindow.Hint = pClassDescriptions[pParty->pPlayers[pButton->msg_param].classType];
+                        break;
+                        }
+                    if ( pButton->msg > UIMSG_44 && pButton->msg <= UIMSG_PlayerCreationRemoveDownSkill ) //Sellected skills info
+                        {
+                        pSkillId = pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48);
+                        pY = 0;
+                        if ( (signed int)pSkillId < 37 )
+                            {
+                            pSkillInfo = CharacterUI_GetSkillDescText(pButton->msg_param, (PLAYER_SKILL_TYPE)pSkillId);
+                            strcpy(pTmpBuf2.data(), pSkillInfo);
+                            pWindow.Hint = pTmpBuf2.data();
+                            pStr = pSkillNames[pSkillId];
+                            }
+                        }
+                    }
+                }
+            if ( pWindow.Hint )
+                {
+                pHint = (char*)pWindow.Hint;
+                pWindow.Hint = 0;
+                pWindow.uFrameWidth = 384;
+                pWindow.uFrameHeight = 256;
+                pWindow.uFrameX = 128;
+                pWindow.uFrameY = 40;
+                pWindow.uFrameHeight = pFontSmallnum->CalcTextHeight(pHint, &pWindow, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
+                pWindow.uFrameZ = pWindow.uFrameX + pWindow.uFrameWidth - 1;
+                pWindow.uFrameW = pWindow.uFrameY + pWindow.uFrameHeight - 1;
+                pWindow.DrawMessageBox(0);
+                pWindow.uFrameX += 12;
+                pWindow.uFrameWidth -= 24;
+                pWindow.uFrameY += 12;
+                pWindow.uFrameHeight -= 12;
+                pWindow.uFrameZ = pWindow.uFrameX + pWindow.uFrameWidth - 1;
+                pWindow.uFrameW = pWindow.uFrameY + pWindow.uFrameHeight - 1;
+                pColor = TargetColor(0xFF, 0xFF, 0x9B);
+                sprintf(pTmpBuf.data(), format_4E2D80, pColor, pStr);//"\f%05d%s\f00000\n"
+                pWindow.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3);
+                pWindow.DrawText(pFontSmallnum, 1, pFontLucida->uFontHeight, 0, pHint, 0, 0, 0);
+                }
+            break;
+            }
+        default:
+            {
+            break;
+            }
+            }
+        dword_507BF0_is_there_popup_onscreen = 1;
+        viewparams->bRedrawGameUI = 1;
+        }
\ No newline at end of file