Mercurial > mm7
diff UI/UIPartyCreation.cpp @ 1298:b97d0cdd6c79
new folder UI
author | Ritor1 |
---|---|
date | Wed, 19 Jun 2013 17:18:35 +0600 |
parents | |
children | 8c2f689b5f0b |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/UI/UIPartyCreation.cpp Wed Jun 19 17:18:35 2013 +0600 @@ -0,0 +1,877 @@ +#ifdef _MSC_VER +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include <assert.h> + + +#include "Mouse.h" +#include "Keyboard.h" + +#include "Game.h" +#include "GUIWindow.h" +#include "GUIFont.h" +#include "Party.h" +#include "AudioPlayer.h" +#include "Render.h" +#include "LOD.h" +#include "Allocator.h" +#include "Time.h" +#include "IconFrameTable.h" +#include "texts.h" + +#include "mm7_data.h" + + + +//----- (004908DE) -------------------------------------------------------- +signed int __cdecl PlayerCreation_Chose4Skills() + { + Player *v0; // esi@1 + signed int v1; // edx@2 + unsigned short *v2; // eax@2 + signed int v3; // ecx@2 + + v0 = pParty->pPlayers;//[0].pActiveSkills; + while ( 1 ) + { + v1 = 0; + v2 = v0->pActiveSkills; + v3 = 37; + do + { + if ( *v2 ) + ++v1; + ++v2; + --v3; + } + while ( v3 ); + if ( v1 < 4 ) + break; + ++v0; + if ( v0 > &pParty->pPlayers[3] ) + return 1; + } + return 0; + } + + + + +//----- (00491CB5) -------------------------------------------------------- +void __cdecl LoadPlayerPortraintsAndVoices() + { + //Texture **v0; // ebx@1 + //int v1; // eax@2 + //int v2; // edi@3 + char *v3; // esi@5 + char *v4; // [sp+10h] [bp-4h]@1 + + pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles; + + for (uint i = 0; i < 4; ++i) + for (uint j = 0; j < 56; ++j) + { + sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1); + pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); + } + + pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE); + pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE); + pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); + + if (SoundSetAction[24][0]) + for (uint i = 0; i < 4; ++i) + { + pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0); + pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0); + } + } + +//----- (00491DE7) -------------------------------------------------------- +int __fastcall ReloadPlayerPortraits(int a1, int a2) + { + int result; // eax@1 + const char **v3; // ebp@1 + Texture **v4; // ebx@1 + int v5; // esi@2 + + result = 0; + v3 = &pPlayerPortraitsNames[a2]; + v4 = pTextures_PlayerFaces[a1].data(); + do + { + v5 = result + 1; + sprintf(pTmpBuf.data(), "%s%02d", *v3, result + 1); + pIcons_LOD->ReloadTexture(*v4, pTmpBuf.data(), 2); + result = v5; + ++v4; + } + while ( v5 < 56 ); + return result; + } +//----- (00495B39) -------------------------------------------------------- +void PlayerCreationUI_Draw() +{ + int pTextCenter; // eax@3 + IconFrame *pFrame; // eax@3 + int pX; // ecx@7 + GUIButton *uPosActiveItem; // edi@12 + int uNumLet; // eax@14 + char v8; // al@17 + int v9; // ecx@17 + char v10; // sf@17 + size_t v16; // eax@28 + int v17; // eax@33 + int uStatLevel; // eax@44 + unsigned int pStatColor; // eax@44 + PLAYER_SKILL_TYPE pSkillsType; // eax@44 + int v51; // eax@49 + char *v52; // edi@52 + char v53; // al@52 + PLAYER_CLASS_TYPE uClassType; // edi@53 + int pColorText; // eax@53 + PLAYER_SKILL_TYPE pSkillId; // edi@72 + size_t pLenText; // eax@72 + signed int v104; // ecx@72 + int pTextY; // ST08_4@81 + signed int pBonusNum; // edi@82 + const char *uRaceName; // [sp+0h] [bp-170h]@39 + char pText[200]; // [sp+10h] [bp-160h]@14 + GUIWindow pWindow; // [sp+D8h] [bp-98h]@83 + size_t v120; // [sp+130h] [bp-40h]@25 + int uColor1; // [sp+144h] [bp-2Ch]@1 + int v126; // [sp+148h] [bp-28h]@25 + int uColorGreen; // [sp+14Ch] [bp-24h]@1 + int pIntervalY; // [sp+150h] [bp-20h]@14 + int pX_Numbers; // [sp+154h] [bp-1Ch]@18 + int uColorTeal; // [sp+158h] [bp-18h]@1 + int uColorWhite; // [sp+15Ch] [bp-14h]@1 + int uX; // [sp+160h] [bp-10h]@18 + unsigned int v133; // [sp+164h] [bp-Ch]@25 + int pOrder; // [sp+168h] [bp-8h]@14 + int pIntervalX; + int pCorrective; + const char *pSkillName; + + uColor1 = TargetColor(0xD1, 0xBB, 0x61); + uColorTeal = TargetColor(0, 0xF7, 0xF7); + uColorGreen = TargetColor(0, 0xFF, 0); + uColorWhite = TargetColor(0xFF, 0xFF, 0xFF); + pRenderer->BeginScene(); + pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); + uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20; + pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY); + pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - 640, 2, pTexture_MAKESKY); + pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP); + + uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7; + switch (uPlayerCreationUI_SelectedCharacter) + { + case 0: pX = 12; break; + case 1: pX = 171; break; + case 2: pX = 329; break; + case 3: pX = 488; break; + default: + assert(false && "Invalid selected character"); + } + + pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]); + pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0); + pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]); + pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]); + pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]); + pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uCurrentFace]); + pFrame = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime); + + + pRenderer->DrawTextureTransparent(pX, 29, &pIcons_LOD->pTextures[pFrame->uTextureID]); + uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem); + uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25; + pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]); + pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]); + + memset(pText, 0, 200); + strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills" + uNumLet = strlen(pText) - 1; + pOrder = uNumLet; + if ( uNumLet >= 0 ) + { + while ( 1 ) + { + v8 = toupper((unsigned __int8)pText[uNumLet]); + v9 = pOrder; + v10 = pOrder-- - 1 < 0; + pText[v9] = v8; + if ( v10 ) + break; + uNumLet = pOrder; + } + } + + pIntervalX = 18; + pIntervalY = pFontCreate->uFontHeight - 2; + //v124 = 0; + uX = 32; + pX_Numbers = 493; + + for (int i = 0; i < 4; ++i) + { + auto player = pParty->pPlayers + i; + + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[player->classType], 0, 0, 0); + pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[player->classType / 4]); + + if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_NONE && pGUIWindow_CurrentMenu->ptr_1C == (void *)i ) + { + switch ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 ) + { + case WINDOW_INPUT_IN_PROGRESS://press name panel + v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)pGUIWindow_CurrentMenu->ptr_1C + 18, 124, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 120, 1); + pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate); + break; + case WINDOW_INPUT_CONFIRMED: // press enter + pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + v120 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); + v126 = 0; + v133 = 0; + if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )//edit name + { + do + { + if ( pKeyActionMap->pPressedKeysBuffer[v133] == ' ' ) + ++v126; + ++v133; + v16 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); + } + while ( v133 < v16 ); + } + if ( v120 && v126 != v120 ) + strcpy(player->pName, (const char *)pKeyActionMap->pPressedKeysBuffer); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0); + *(short *)&player->field_1988[27] = 1; + break; + case WINDOW_INPUT_CANCELLED: // press escape + pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0); + SetCurrentMenuID(MENU_NAMEPANELESC); + break; + } + } + else + { + pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0); + } + + switch (player->GetRace()) + { + case 0: uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human" + case 1: uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf" + case 2: uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin" + case 3: uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf" + }; + strcpy(pTmpBuf.data(), uRaceName); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf.data(), 130, 0);//Race Name + + pTextCenter = pFontCreate->AlignText_Center(150, pText); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, uColor1, pText, 0, 0, 0); // Skills + + uStatLevel = player->GetActualMight(); + sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might" + pStatColor = player->GetStatColor(0); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, pStatColor, pTmpBuf.data(), 0, 0, 0); + + uStatLevel = player->GetActualIntelligence(); + sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], pX_Numbers, uStatLevel);// "Intellect" + pStatColor = player->GetStatColor(1); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); + + uStatLevel = player->GetActualWillpower(); + sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], pX_Numbers, uStatLevel);// "Personality" + pStatColor = player->GetStatColor(2); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); + + uStatLevel = player->GetActualEndurance(); + sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], pX_Numbers, uStatLevel);// "Endurance" + pStatColor = player->GetStatColor(3); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 3 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); + + uStatLevel = player->GetActualAccuracy(); + sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], pX_Numbers, uStatLevel);// "Accuracy" + pStatColor = player->GetStatColor(4); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); + + uStatLevel = player->GetActualSpeed(); + sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], pX_Numbers, uStatLevel);// "Speed" + pStatColor = player->GetStatColor(5); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 5 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); + + uStatLevel = player->GetActualLuck(); + sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], pX_Numbers, uStatLevel);// "Luck" + pStatColor = player->GetStatColor(6); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 6 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); + + + pSkillsType = player->GetSkillIdxByOrder(0); + pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); + sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, uColorWhite, pTmpBuf.data(), 0, 0, 0); + + pSkillsType = player->GetSkillIdxByOrder(1); + pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); + sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, uColorWhite, pTmpBuf.data(), 0, 0, 0); + + pSkillsType = player->GetSkillIdxByOrder(2); + pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); + sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); + pColorText = uColorGreen; + if ( (signed int)pSkillsType >= 37 ) + pColorText = uColorTeal; + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); + + pSkillsType = player->GetSkillIdxByOrder(3); + pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); + sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); + pColorText = uColorGreen; + if ( (signed int)pSkillsType >= 37 ) + pColorText = uColorTeal; + pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); + + //v124 = (char *)v124 + 1; + pIntervalX += 159; + pX_Numbers -= 158; + uX += 158; + } + + strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class" + v51 = strlen(pText) - 1; + pOrder = v51; + if ( v51 >= 0 ) + { + while ( 1 ) + { + v52 = &pText[v51]; + v53 = toupper((unsigned __int8)pText[v51]); + v10 = pOrder-- - 1 < 0; + *v52 = v53; + if ( v10 ) + break; + v51 = pOrder; + } + } + uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType; + pTextCenter = pFontCreate->AlignText_Center(193, pText); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, uColor1, pText, 0, 0, 0);//Classes + + pColorText = uColorTeal; + if ( uClassType ) + pColorText = uColorWhite; + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0); + + pColorText = uColorTeal; + if ( uClassType != PLAYER_CLASS_PALADIN ) + pColorText = uColorWhite; + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0); + + pColorText = uColorTeal; + if ( uClassType != PLAYER_CLASS_DRUID ) + pColorText = uColorWhite; + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0); + + pColorText = uColorTeal; + if ( uClassType != PLAYER_CLASS_CLERIC ) + pColorText = uColorWhite; + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0); + + pColorText = uColorTeal; + if ( uClassType != PLAYER_CLASS_DRUID) + pColorText = uColorWhite; + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0); + + pColorText = uColorTeal; + if ( uClassType != PLAYER_CLASS_SORCERER ) + pColorText = uColorWhite; + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0); + + pColorText = uColorTeal; + if ( uClassType != PLAYER_CLASS_ARCHER ) + pColorText = uColorWhite; + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0); + + pColorText = uColorTeal; + if ( uClassType != PLAYER_CLASS_MONK ) + pColorText = uColorWhite; + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0); + + pColorText = uColorTeal; + if ( uClassType != PLAYER_CLASS_THEIF ) + pColorText = uColorWhite; + pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0); + + pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills" + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, uColor1, pGlobalTXT_LocalizationStrings[20], 0, 0, 0); + for (uint i = 0; i < 9; ++i) + { + pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4); + strcpy(pText, pSkillNames[pSkillId]); + pLenText = strlen(pText); + v104 = 0; + if ( (signed int)pLenText > 0 ) + { + if ( pText[v104] == 32 ) + { + pText[v104] = 0; + } + else + { + while ( pText[v104] != 32 ) + { + ++v104; + if ( v104 >= (signed int)pLenText ) + break; + } + } + } + pCorrective = -10;//-5 + if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 ) + pCorrective = 0; + pColorText = uColorTeal; + if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] ) + pColorText = uColorWhite; + pTextCenter = pFontCreate->AlignText_Center(100, pText); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0); + } + + pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus" + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, uColor1, pGlobalTXT_LocalizationStrings[30], 0, 0, 0); + pBonusNum = PlayerCreation_GetUnspentAttributePointCount(); + sprintf(pTmpBuf.data(), "%d", pBonusNum); + pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf.data()); + pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, uColorWhite, pTmpBuf.data(), 0, 0, 0); + if ( GameUI_Footer_TimeLeft > GetTickCount() ) + { + pWindow.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points." + if ( pBonusNum < 0 ) + pWindow.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points." + pWindow.uFrameWidth = 300; + pWindow.uFrameHeight = 100; + pWindow.uFrameX = 170; + pWindow.uFrameY = 140; + pWindow.uFrameZ = 469; + pWindow.uFrameW = 239; + pWindow.DrawMessageBox(0); + } + pRenderer->EndScene(); +} + +//----- (0049695A) -------------------------------------------------------- +void __cdecl PlayerCreationUI_Initialize() +{ + unsigned int v0; // ebx@5 + unsigned int v1; // eax@6 + int v2; // ecx@6 + //unsigned int v3; // eax@8 + //signed int v4; // ecx@8 + signed int uControlParam; // [sp+10h] [bp-Ch]@7 + unsigned int uControlParama; // [sp+10h] [bp-Ch]@9 + unsigned int uControlParamb; // [sp+10h] [bp-Ch]@11 + unsigned int uControlParamc; // [sp+10h] [bp-Ch]@13 + signed int uControlParamd; // [sp+10h] [bp-Ch]@15 + signed int uX; // [sp+14h] [bp-8h]@5 + unsigned int uXa; // [sp+14h] [bp-8h]@9 + unsigned int uXb; // [sp+14h] [bp-8h]@11 + unsigned int uXc; // [sp+14h] [bp-8h]@13 + signed int uXd; // [sp+14h] [bp-8h]@16 + + pMessageQueue_50CBD0->Flush(); + + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); + ++pIcons_LOD->uTexturePacksCount; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + pCurrentScreen = SCREEN_PARTY_CREATION; + uPlayerCreationUI_ArrowAnim = 0; + uPlayerCreationUI_SkySliderPos = 0; + uPlayerCreationUI_SelectedCharacter = 0; + v0 = LOBYTE(pFontCreate->uFontHeight) - 2; + pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE); + pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE); + pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE); + pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE); + for(uX=0;uX < 22;++uX ) // load PlayerPortraits texture + { + sprintf(pTmpBuf.data(), "%s01", pPlayerPortraitsNames[uX]); + v1 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); + pPlayerPortraits[uX] = &pIcons_LOD->pTextures[v1]; + + } + pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); + pTexture_buttminu = pIcons_LOD->LoadTexturePtr("buttminu", TEXTURE_16BIT_PALETTE); + pTexture_buttplus = pIcons_LOD->LoadTexturePtr("buttplus", TEXTURE_16BIT_PALETTE); + pTexture_pressrigh = pIcons_LOD->LoadTexturePtr("presrigh", TEXTURE_16BIT_PALETTE); + pTexture_presleft = pIcons_LOD->LoadTexturePtr("presleft", TEXTURE_16BIT_PALETTE); + uControlParam = 1; + do + { + sprintf(pTmpBuf.data(), "arrowl%d", uControlParam); + pTextures_arrowl[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); + + sprintf(pTmpBuf.data(), "arrowr%d", uControlParam); + pTextures_arrowr[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); + } + while ( ++uControlParam < 20 ); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); + uControlParama = 0; + uXa = 8; + do + { + pGUIWindow_CurrentMenu->CreateButton(uXa, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParama, 0, "", 0); + uXa += 158; + ++uControlParama; + } + while ( (signed int)uXa < 640 ); + + pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 0, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 1, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 2, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 3, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 0, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 1, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 2, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 3, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 0, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 1, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 2, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 3, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 0, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 1, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0); + + uControlParamb = 0; + uXb = 8; + do + { + pGUIWindow_CurrentMenu->CreateButton(uXb, 308, 150, v0, 1, 0, UIMSG_48, uControlParamb, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308, 150, v0, 1, 0, UIMSG_49, uControlParamb, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill, uControlParamb, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParamb, 0, "", 0); + uXb += 158; + ++uControlParamb; + } + while ( (signed int)uXb < 640 ); + + pGUIWindow_CurrentMenu->CreateButton( 5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, '1', "", 0); + pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, '2', "", 0); + pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, '3', "", 0); + pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, '4', "", 0); + + uXc = 23; + uControlParamc = 2; + do + { + pGUIWindow_CurrentMenu->CreateButton(uXc, 169, 120, 20, 1, 0, UIMSG_0, uControlParamc - 2, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc - 1, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 1, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 2, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 3, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 4, 0, "", 0); + uControlParamc += 7; + uXc += 158; + } + while ( (signed int)uControlParamc < 30 ); + pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(28, 0, 7, 40); + + pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0xC, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x14, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x18, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x1C, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x20, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x10, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4, 0, "", 0); + + uControlParamd = 0; + do + { + uXd = -5; + if ( uControlParamd <= 3 ) + uXd = 0; + pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParamd / 3) + uXd + 17, v0 * (uControlParamd % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill, + uControlParamd, 0, "", 0); + ++uControlParamd; + } + while ( uControlParamd < 9 ); + + pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, '\r', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0); + pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 'C', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0); + pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickMinus, 0, '-', "", pTexture_buttminu, 0); + pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickPlus, 1, '+', "", pTexture_buttplus, 0); + + pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); +} +// 4E28F8: using guessed type int pCurrentScreen; + +//----- (0049750E) -------------------------------------------------------- +void DeleteCCharFont() +{ + pAllocator->FreeChunk(pFontCChar); + pFontCChar = 0; +} +//----- (00497526) -------------------------------------------------------- +bool PlayerCreationUI_Loop() +{ + //RGBTexture *pTexture; // ebx@1 + //UINT v1; // esi@1 + unsigned int v2; // ecx@3 + LONG uMouseX; // edi@6 + LONG uMouseY; // eax@6 + GUIButton *pControlsHead; // edx@6 + //unsigned int pNumMessage; // ecx@7 + int pControlParam; // esi@12 + signed int v8; // edi@30 + int v9; // edx@31 + char *v10; // ebx@37 + Player *v11; // esi@38 + //signed int uSpellBookPageCount; // ecx@40 + int v13; // eax@40 + //signed int uSkillIdx; // eax@45 + int v15; // eax@70 + signed int v16; // ecx@70 + //unsigned int v18; // [sp-4h] [bp-84h]@48 + ItemGen item; // [sp+Ch] [bp-74h]@37 + char v20[32]; // [sp+30h] [bp-50h]@29 + //char v21; // [sp+31h] [bp-4Fh]@29 + //__int16 v22; // [sp+4Dh] [bp-33h]@29 + char v23; // [sp+4Fh] [bp-31h]@29 + MSG Msg; // [sp+50h] [bp-30h]@17 + POINT v25; // [sp+6Ch] [bp-14h]@6 + bool v26; // [sp+74h] [bp-Ch]@1 + //POINT v24; // [sp+78h] [bp-8h]@6 + //Player *pPlayer; + + //pTexture = &pTexture_PCX; + v26 = 0; + pTexture_PCX.Release(); + pTexture_PCX.Load("makeme.pcx", 0); + + v2 = 6; + pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; +//LABEL_27: + SetCurrentMenuID((MENU_STATE)v2); + while ( GetCurrentMenuID() == MENU_CREATEPARTY ) + { + uMouseX = pMouse->GetCursorPos(&v25)->x; + uMouseY = pMouse->GetCursorPos(&v25)->y; + pControlsHead = pGUIWindow_CurrentMenu->pControlsHead; + + //does nothing actually + /*if ( pControlsHead != (GUIButton *)v1 ) + { + pNumMessage = pMessageQueue_50CBD0->uNumMessages; + do + { + if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ + && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement + { + pControlParam = pControlsHead->uControlParam; + pMessageQueue_50CBD0->AddMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0); + v1 = 0; + } + pControlsHead = pControlsHead->pNext; + } + while ( pControlsHead != (GUIButton *)v1 ); + }*/ + + while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) ) + { + if ( Msg.message == WM_QUIT ) + Game_DeinitializeAndTerminate(0); + TranslateMessage(&Msg); + DispatchMessageA(&Msg); + } + if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) + { + WaitMessage(); + } + else + { + PlayerCreationUI_Draw(); + GUI_MainMenuMessageProc(); + pRenderer->BeginScene(); + GUI_UpdateWindows(); + pRenderer->EndScene(); + pRenderer->Present(); + if ( uGameState == GAME_FINISHED )//if click Esc in PlayerCreation Window + { + v26 = 1; + //v2 = 0; + //goto LABEL_27; + SetCurrentMenuID(MENU_MAIN); + continue; + } + if ( uGameState == GAME_STATE_STARTING_NEW_GAME )//if click OK in PlayerCreation Window + { + uGameState = GAME_STATE_PLAYING; + //v2 = 1; + //goto LABEL_27; + SetCurrentMenuID(MENU_NEWGAME); + continue; + } + } + } + pTexture_PCX.Release(); + pGUIWindow_CurrentMenu->Release(); + pIcons_LOD->_4114F2(); + + int v1 = 0; + memset(v20, 0, 32); + do + { + v8 = 0; + do + { + v9 = rand() % 32; + if ( !v20[v9] ) + break; + ++v8; + } + while ( v8 < 10 ); + if ( v8 == 10 ) + { + v9 = 0; + if ( v20[0] ) + { + do + ++v9; + while ( v20[v9] ); + } + } + pParty->field_854[v1++] = v9; + v20[v9] = 1; + } + while ( (signed int)v1 < 32 ); + //v10 = (char *)&pParty->pPlayers[0].sResMagicBase; + + item.Reset(); + //for ( pPlayer = &pParty->pPlayers[0]; pPlayer < &pParty->pPlayers[4]; pPlayer++) + for (uint i = 0; i < 4; ++i) + { + auto player = &pParty->pPlayers[i]; + //v11 = pPlayer; + if (player->classType == PLAYER_CLASS_KNIGHT) + player->sResMagicBase = 10; + //*((short *)v10 + 400) = 0; + player->pPlayerBuffs[22].uExpireTime = 0; + for (uint j = 0; j < 9; j++) + { + if (player->pActiveSkills[PLAYER_SKILL_FIRE + j]) + { + player->lastOpenedSpellbookPage = j; + break; + } + } + pItemsTable->GenerateItem(2, 40, &item); + player->AddItem2(-1, &item); + //uSkillIdx = 0; + //v24.y = 0; + + player->sHealth = player->GetMaxHealth(); + player->sMana = player->GetMaxMana(); + for (uint j = 0; j < 37; ++j) + { + if (!player->pActiveSkills[j]) + continue; + + switch (j) + { + case PLAYER_SKILL_STAFF: player->AddItem(-1, 61); break; + case PLAYER_SKILL_SWORD: player->AddItem(-1, 1); break; + case PLAYER_SKILL_DAGGER: player->AddItem(-1, 15); break; + case PLAYER_SKILL_AXE: player->AddItem(-1, 23); break; + case PLAYER_SKILL_SPEAR: player->AddItem(-1, 31); break; + case PLAYER_SKILL_BOW: player->AddItem(-1, 47); break; + case PLAYER_SKILL_MACE: player->AddItem(-1, 50); break; + case PLAYER_SKILL_BLASTER: assert(false); break; + case PLAYER_SKILL_SHIELD: player->AddItem(-1, 84); break; + case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break; + case PLAYER_SKILL_CHAIN: player->AddItem(-1, 71); break; + case PLAYER_SKILL_PLATE: player->AddItem(-1, 76); break; + case PLAYER_SKILL_FIRE: + player->AddItem(-1, 0x191); + player->spellbook.pFireSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_AIR: + player->AddItem(-1, 0x19C); + player->spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_WATER: + player->AddItem(-1, 0x1A7); + player->spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_EARTH: + player->AddItem(-1, 0x1B2); + player->spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_SPIRIT: + player->AddItem(-1, 0x1BD); + player->spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_MIND: + player->AddItem(-1, 0x1C8); + player->spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_BODY: + player->AddItem(-1, 0x1D3); + player->spellbook.pBodySpellbook.bIsSpellAvailable[0] = true; + break; + case PLAYER_SKILL_LIGHT: + case PLAYER_SKILL_DARK: + case PLAYER_SKILL_DIPLOMACY: + assert(false); + break; + case PLAYER_SKILL_ITEM_ID: + case PLAYER_SKILL_REPAIR: + case PLAYER_SKILL_MEDITATION: + case PLAYER_SKILL_PERCEPTION: + case PLAYER_SKILL_TRAP_DISARM: + case PLAYER_SKILL_LEARNING: + player->AddItem(-1, 0xDC); + player->AddItem(-1, 5 * (rand() % 3 + 40)); + break; + case PLAYER_SKILL_DODGE: player->AddItem(-1, 115); break; + case PLAYER_SKILL_UNARMED: player->AddItem(-1, 110); break; + default: + break; + } + + for (uint k = 0; k < 138; k++) + { + if (player->pOwnItems[k].uItemID) + player->pOwnItems[k].SetIdentified(); + } + } + } + + pAudioPlayer->StopChannels(-1, -1); + return v26; +} \ No newline at end of file