Mercurial > mm7
diff mm7_4.cpp @ 1384:b51332ab228f
changed a few member variables in Player to slightly less confusing names
author | Grumpy7 |
---|---|
date | Tue, 16 Jul 2013 20:51:29 +0200 |
parents | 5572e7b02f45 |
children | 613c77e51e38 |
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--- a/mm7_4.cpp Tue Jul 16 00:40:01 2013 +0200 +++ b/mm7_4.cpp Tue Jul 16 20:51:29 2013 +0200 @@ -1302,7 +1302,7 @@ { //v23 = v21->pEquipment.pIndices; auto _idx = v21->pEquipment.pIndices[v22]; - v24 = v21->pInventoryItems[_idx].uItemID; + v24 = v21->pInventoryItemList[_idx].uItemID; if ( v24 > 134 ) { if ( v24 == 529 ) @@ -1321,7 +1321,7 @@ } else { - v25 = v21->pInventoryItems[_idx].uSpecEnchantmentType; + v25 = v21->pInventoryItemList[_idx].uSpecEnchantmentType; if ( v25 <= 50 ) { if ( v25 != 50 ) @@ -1369,7 +1369,7 @@ if ( v48 ) { v31 = 0; - v32 = (char *)v21->pInventoryItems; + v32 = (char *)v21->pInventoryItemList; while ( *(int *)v32 != 601 || (unsigned __int8)v32[26] != v49 + 1 ) { ++v31; @@ -5234,7 +5234,7 @@ v6 = pParty->pPlayers;//[0].pInventoryItems[0].field_1A; do { - v7 = v6->pInventoryItems; + v7 = v6->pInventoryItemList; v8 = 138; do {