Mercurial > mm7
diff UI/UiGame.cpp @ 1384:b51332ab228f
changed a few member variables in Player to slightly less confusing names
author | Grumpy7 |
---|---|
date | Tue, 16 Jul 2013 20:51:29 +0200 |
parents | d6cf8ead9242 |
children | 28f87f5234a1 |
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--- a/UI/UiGame.cpp Tue Jul 16 00:40:01 2013 +0200 +++ b/UI/UiGame.cpp Tue Jul 16 20:51:29 2013 +0200 @@ -60,7 +60,7 @@ //v3 = player; if (auto slot = player->AddItem(-1, pParty->pPickedItem.uItemID)) { - memcpy(&player->pInventoryItems[slot-1], &pParty->pPickedItem, 0x24u); + memcpy(&player->pInventoryItemList[slot-1], &pParty->pPickedItem, 0x24u); viewparams->bRedrawGameUI = true; pMouse->RemoveHoldingItem(); return; @@ -1969,7 +1969,7 @@ uLastPointedObjectID = pMouse->uPointingObjectID; return; } - pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v14-1]; + pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v14-1]; //goto LABEL_49; v17 = pItemGen->GetDisplayName(); GameUI_SetFooterString(v17);