diff SaveLoad.cpp @ 1384:b51332ab228f

changed a few member variables in Player to slightly less confusing names
author Grumpy7
date Tue, 16 Jul 2013 20:51:29 +0200
parents 13b7be8b06a0
children 7cc3b01a92ac
line wrap: on
line diff
--- a/SaveLoad.cpp	Tue Jul 16 00:40:01 2013 +0200
+++ b/SaveLoad.cpp	Tue Jul 16 20:51:29 2013 +0200
@@ -185,7 +185,7 @@
       uint uEquipIdx = pParty->pPlayers[i].pEquipment.pIndices[j];
       if (uEquipIdx)
       {
-        auto uItemID = pParty->pPlayers[i].pInventoryItems[uEquipIdx - 1].uItemID;
+        auto uItemID = pParty->pPlayers[i].pInventoryItemList[uEquipIdx - 1].uItemID;
         if (pItemsTable->pItems[uItemID].uEquipType == 12)
         {
                 __debugbreak();  // looks like offset in player's inventory and wand_lut much like case in 0042ECB5