diff Conditions.cpp @ 1361:b3ac17fd12de

Moved condition checking to a separate class, extracted it from player::SetCondition
author Grumpy7
date Sun, 14 Jul 2013 23:22:43 +0200
parents
children 0311debb684c
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Conditions.cpp	Sun Jul 14 23:22:43 2013 +0200
@@ -0,0 +1,63 @@
+#pragma once
+#include "Conditions.h"
+#include "Party.h"
+std::array<ConditionProcessor, 18> conditionArray =
+{
+  // hint: condname, protfrommagic, gmprot, enchantment, ...
+  ConditionProcessor(Condition_Cursed,    false, false,  0),
+  ConditionProcessor(Condition_Weak,       true, false,  0),
+  ConditionProcessor(Condition_Sleep,     false, false, 22, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR),
+  ConditionProcessor(Condition_Fear,      false, false,  0),
+  ConditionProcessor(Condition_Drunk,     false, false,  0),
+  ConditionProcessor(Condition_Insane,    false, false, 19, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
+  ConditionProcessor(Condition_Poison1,    true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
+  ConditionProcessor(Condition_Disease1,   true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
+  ConditionProcessor(Condition_Poison2,    true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
+  ConditionProcessor(Condition_Disease2,   true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
+  ConditionProcessor(Condition_Poison3,    true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
+  ConditionProcessor(Condition_Disease3,   true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
+  ConditionProcessor(Condition_Paralyzed, false, false, 20, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_ARTIFACT_GHOULSBANE, EQIUP_ANY),
+  ConditionProcessor(Condition_Unconcious,false, false,  0),
+  ConditionProcessor(Condition_Dead,       true,  true,  0),
+  ConditionProcessor(Condition_Pertified,  true, false, 23, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_RELIC_KELEBRIM, EQIUP_ANY),
+  ConditionProcessor(Condition_Eradicated, true,  true,  0),
+  ConditionProcessor(Condition_Zombie,    false, false,  0)
+};
+
+bool ConditionProcessor::IsPlayerAffected( Player* inPlayer, int condToCheck, int blockable)
+{
+  if ( !blockable )
+  {
+    return true;
+  }
+  ConditionProcessor* thisProc = &conditionArray[condToCheck];
+  if (thisProc->m_IsBlockedByProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0)
+  {
+    if (!(thisProc->m_DoesNeedGmProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uSkill < 4))
+    {
+      --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower;
+      if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u )
+        pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset();
+      return false;
+    }
+  }
+  if (thisProc->m_WorkingEnchantment != 0)
+  {
+    if (inPlayer->HasEnchantedItemEquipped(thisProc->m_WorkingEnchantment))
+      return false;
+  }
+  for (unsigned int i = 0; i < thisProc->m_equipmentPairs.size() / 2; i++)
+  {
+    if (thisProc->m_equipmentPairs[i * 2].m_ItemId == (ITEM_TYPE)0)
+    {
+      return true;
+    }
+    ITEM_TYPE itemId = thisProc->m_equipmentPairs[i * 2].m_ItemId;
+    ITEM_EQUIP_TYPE slot = thisProc->m_equipmentPairs[i * 2 + 1].m_EquipSlot;
+    if (inPlayer->WearsItem(itemId, slot))
+    {
+      return false;
+    }
+  }
+  return true;
+}