Mercurial > mm7
diff mm7_2.cpp @ 2061:b2a434d65344
GAME_SETTINGS_* defines introduced
DEBUG_SETTINGS_* defines introduced
author | Nomad |
---|---|
date | Mon, 02 Dec 2013 15:13:49 +0200 |
parents | f9698295c0bd |
children | 259df09dfb50 |
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--- a/mm7_2.cpp Mon Dec 02 17:00:58 2013 +0600 +++ b/mm7_2.cpp Mon Dec 02 15:13:49 2013 +0200 @@ -695,7 +695,7 @@ } //----- (004BF91E) -------------------------------------------------------- -unsigned int GameOverMenu(void *ecx0) +unsigned int GameOverMenu(void *ecx0) { const char *v1; // eax@2 unsigned int result; // eax@3 @@ -725,7 +725,7 @@ RGBTexture _this; // [sp+Ch] [bp-C4h]@1 //RGBTexture::RGBTexture(&this); - BYTE1(dword_6BE364_game_settings_1) &= 0xBFu; + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_4000; bGameoverLoop = 1; pVideoPlayer->bStopBeforeSchedule = 0; pAudioPlayer->StopChannels(-1, -1); @@ -810,7 +810,7 @@ pWindow.DrawTitleText(pFont, 1u, pWindow.uFrameHeight - 2 * LOBYTE(pFont->uFontHeight) - 5, 1u, pTmpBuf.data(), 3u); sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[94], v23); pWindow.DrawTitleText(pFont, 1u, pWindow.uFrameHeight, 1u, pTmpBuf.data(), 3u); - BYTE1(dword_6BE364_game_settings_1) |= 0x40u; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; pRenderer->EndScene(); pRenderer->Present(); if ( pRenderer->pRenderD3D ) @@ -2982,9 +2982,9 @@ pGameLoadingUI_ProgressBar->Progress(); - if ( dword_6BE368_debug_settings_2 & 4 ) + if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_ACTORS) uNumActors = 0; - if ( dword_6BE368_debug_settings_2 & 8 ) + if ( dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DECORATIONS) uNumLevelDecorations = 0; init_event_triggers(); @@ -3068,19 +3068,20 @@ pWindow = pGUIWindow_CurrentMenu; } - for (MSG msg; PeekMessage(&msg, 0, 0, 0, PM_REMOVE);) + for (MSG msg; PeekMessageW(&msg, 0, 0, 0, PM_REMOVE);) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); - DispatchMessage(&msg); + DispatchMessageW(&msg); } - if (dword_6BE364_game_settings_1 & 0x0100) + + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { WaitMessage(); + continue; } - else - { + pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); @@ -3136,7 +3137,6 @@ } pRenderer->EndScene(); pRenderer->Present(); - } } GUI_MainMenuMessageProc(); pRenderer->BeginScene(); @@ -3987,7 +3987,7 @@ - if (dword_6BE364_game_settings_1 & 2 || !(dword_6BE368_debug_settings_2 & 1))// + if (dword_6BE364_game_settings_1 & 2 || !(dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_RUN_IN_WIDOW))// // color depth != 16 // or // not in window @@ -4034,7 +4034,7 @@ pVideoPlayer = new VideoPlayer(); pVideoPlayer->Initialize(window); - dword_6BE364_game_settings_1 |= 0x4000; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; switch ( uTurnSpeed ) { @@ -4324,10 +4324,10 @@ bool bNoMargareth = false; if (pCmdLine && *pCmdLine) { - if (wcsstr(pCmdLine, L"-usedefs")) - bDebugResouces = 1; + //if (wcsstr(pCmdLine, L"-usedefs")) + // bDebugResouces = 1; if (wcsstr(pCmdLine, L"-window")) - dword_6BE368_debug_settings_2 |= 1u; + dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW; if (wcsstr(pCmdLine, L"-nointro")) bNoIntro = true;//dword_6BE364_game_settings_1 |= 4; @@ -4341,7 +4341,7 @@ bWalkSound = false;//dword_6BE364_game_settings_1 |= 0x20; if (wcsstr(pCmdLine, L"-novideo")) { - dword_6BE364_game_settings_1 |= 0x40; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_NO_HOUSE_ANIM; bNoVideo = true; } if (wcsstr(pCmdLine, L"-nocd")) @@ -4375,7 +4375,7 @@ SetUserInterface(PartyAlignment_Neutral, false); ShowIntroVideo_and_LoadingScreen(); WriteWindowsRegistryInt("Ran once", 1); - dword_6BE364_game_settings_1 |= 0x4000; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; pGame->InitializeGammaController(); SecondaryInitialization(); pRenderer->SetRasterClipRect(0, 0, 639, 479); @@ -4543,19 +4543,19 @@ if (GetPrivateProfileIntW(L"debug", L"nomonster", 0, pIniFilename)) - dword_6BE368_debug_settings_2 |= 4; + dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_ACTORS; if (bUseRegistry) v1 = ReadWindowsRegistryInt("startinwindow", 0); else v1 = GetPrivateProfileIntW(L"debug", L"startinwindow", 0, pIniFilename); if (v1) - dword_6BE368_debug_settings_2 |= 1; + dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW; if (GetPrivateProfileIntW(L"debug", L"showFR", 0, pIniFilename)) - dword_6BE368_debug_settings_2 |= 2; + dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_0002_SHOW_FR; if (GetPrivateProfileIntW(L"debug", L"nodamage", 0, pIniFilename)) - dword_6BE368_debug_settings_2 |= 0x10; + dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DAMAGE; if (GetPrivateProfileIntW(L"debug", L"nodecoration", 0, pIniFilename)) - dword_6BE368_debug_settings_2 |= 8; + dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DECORATIONS; wchar_t pStartingMapNameW[1024]; GetPrivateProfileStringW(L"file", L"startmap", L"out01.odm", pStartingMapNameW, 0x20u, pIniFilename); @@ -4990,19 +4990,18 @@ //----- (0046BDC0) -------------------------------------------------------- void UpdateUserInput_and_MapSpecificStuff() { - if ( dword_6BE364_game_settings_1 & 0x80 ) + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME) { - LOBYTE(dword_6BE364_game_settings_1) = dword_6BE364_game_settings_1 & 0x7F; + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME; + return; } - else - { + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) BLV_UpdateUserInputAndOther(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) ODM_UpdateUserInputAndOther(); area_of_effect__damage_evaluate(); - } } //----- (0046BFFA) --------------------------------------------------------