Mercurial > mm7
diff _deleted.cpp @ 2020:b123afb8246b
WritePointedObjectStatusString() clear
author | Ritor1 |
---|---|
date | Mon, 11 Nov 2013 22:03:16 +0600 |
parents | 30c2b575d25c |
children | b2a434d65344 |
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--- a/_deleted.cpp Mon Nov 11 21:01:54 2013 +0600 +++ b/_deleted.cpp Mon Nov 11 22:03:16 2013 +0600 @@ -13838,4 +13838,211 @@ }; #undef CASE } + +//----- (0046A99B) -------------------------------------------------------- +int sub_46A99B() +{ + int v0; // ebx@1 + signed int v1; // ecx@1 + signed int v2; // esi@1 + int v3; // edx@1 + signed int v4; // eax@1 + int v5; // ecx@2 + int *v6; // eax@3 + int v7; // ecx@3 + int v8; // edx@5 + int v9; // edi@6 + unsigned __int8 v10; // zf@14 + char v11; // sf@14 + char v12; // of@14 + int *v14; // esi@19 + signed int v15; // ebx@19 + int i; // edi@20 + int v17; // ecx@21 + int v18; // edi@26 + int v19; // esi@27 + unsigned int v20; // ecx@27 + BLVFace *v21; // eax@32 + unsigned int v22; // ecx@33 + const char *v23; // eax@35 + const char *v24; // ecx@36 + LevelDecoration *v25; // ecx@43 + LevelDecoration *v26; // edi@43 + __int16 v27; // ax@43 + int v28; // [sp+Ch] [bp-18h]@1 + int v29; // [sp+14h] [bp-10h]@2 + int v30; // [sp+18h] [bp-Ch]@1 + signed int v31; // [sp+1Ch] [bp-8h]@3 + int v32; // [sp+20h] [bp-4h]@1 + + v0 = 0; + v1 = (signed int)(viewparams->uScreen_BttmR_Y + viewparams->uScreen_topL_Y) >> 1; + v2 = (signed int)(viewparams->uScreen_topL_X + viewparams->uScreen_BttmR_X) >> 1; + v3 = v1 - 50; + v32 = 0; + v4 = 100; + v30 = v1 - 50; + v28 = v1 + 50; + if ( v1 - 50 >= v1 + 50 ) + return 0; + v5 = 640 * v3; + v29 = 640 * v3; + while ( 2 ) + { + v6 = &pRenderer->pActiveZBuffer[v2 + v5 - v4 / 2]-1; + v7 = v0; + //while ( 1 ) + for( int i = 0; i < 100; i++) + { + ++v6; + v8 = *v6; + if ( (unsigned int)*v6 <= 0x2000000 ) + { + v9 = 0; + if ( v7 > 0 ) + { + do + { + if ( dword_7201B0_zvalues[v9] == (unsigned __int16)v8 ) + break; + ++v9; + } + while ( v9 < v0 ); + } + if ( v9 == v0 ) + { + if ( v8 & 7 ) + { + dword_720020_zvalues[v7] = v8; + dword_7201B0_zvalues[v7] = (unsigned __int16)v8; + ++v7; + ++v0; + v32 = v0; + if ( v7 == 99 ) + { + v12 = 0; + v10 = v0 == 0; + v11 = v0 < 0; + goto LABEL_18; + } + } + } + } + } + v4 = -1; + ++v30; + v5 = v29 + 640; + v29 += 640; + if ( v30 >= v28 ) + break; + } + v12 = 0; + v10 = v0 == 0; + v11 = v0 < 0; + if ( !v0 ) + return 0; +LABEL_18: + if ( !((unsigned __int8)(v11 ^ v12) | v10) ) + { + v14 = dword_720020_zvalues.data(); + v15 = 1; + do + { + for ( i = v15; i < v32; ++i ) + { + v17 = dword_720020_zvalues[i]; + if ( v17 < *v14 ) + { + dword_720020_zvalues[i] = *v14; + *v14 = v17; + } + } + ++v15; + ++v14; + } + while ( v15 - 1 < v32 ); + v0 = v32; + } + v18 = 0; + if ( v0 <= 0 ) + return 0; + while ( 1 ) + { + v19 = dword_720020_zvalues[v18] & 0xFFFF; + v20 = PID_ID(dword_720020_zvalues[v18]); + if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_Item) + { + if ( v20 >= 0x3E8 ) + return 0; + if ( !(pSpriteObjects[v20].uAttributes & 0x10) ) + { + v23 = pSpriteObjects[v20].stru_24.GetDisplayName(); + v24 = v23; + GameUI_SetFooterString(v24); + return v19; + } + } + else + { + if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_Actor) + { + if ( v20 >= 0xBB8 ) + return 0; + v24 = (const char *)&pActors[v20]; + GameUI_SetFooterString(v24); + return v19; + } + if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_Decoration) + break; + if ( PID_TYPE(dword_720020_zvalues[v18]) == OBJECT_BModel) + { + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + { + v21 = &pIndoor->pFaces[v20]; + if ( BYTE3(v21->uAttributes) & 2 ) + v22 = pIndoor->pFaceExtras[v21->uFaceExtraID].uEventID; + } + else + { + if ( (dword_720020_zvalues[v18] & 0xFFFFu) >> 9 < pOutdoor->uNumBModels ) + { + v22 = pOutdoor->pBModels[(dword_720020_zvalues[v18] & 0xFFFFu) >> 9].pFaces[v20 & 0x3F].sCogTriggeredID; + if ( v22 ) + { + v23 = GetEventHintString(v22); + if ( v23 ) + { + v24 = v23; + GameUI_SetFooterString(v24); + return v19; + } + } + } + } + } + } + ++v18; + if ( v18 >= v0 ) + return 0; + } + v25 = &pLevelDecorations[v20]; + v26 = v25; + v27 = pLevelDecorations[v20].uEventID; + if ( v27 ) + { + v23 = GetEventHintString(v27); + if ( !v23 ) + return v19; + v24 = v23; + GameUI_SetFooterString(v24); + return v19; + } + if ( v25->IsInteractive() ) + v24 = pNPCTopics[stru_5E4C90_MapPersistVars._decor_events[v26->_idx_in_stru123 - 75] + 379].pTopic; + else + v24 = pDecorationList->pDecorations[v26->uDecorationDescID].field_20; + GameUI_SetFooterString(v24); + return v19; +} + */ \ No newline at end of file