Mercurial > mm7
diff Player.cpp @ 1820:af7f08135ffb
Player::SubtractVariable changing return val to void, finishing cleanup
author | Grumpy7 |
---|---|
date | Tue, 08 Oct 2013 07:10:00 +0200 |
parents | 1641ab7f21ec |
children | 49a4db499c0a |
line wrap: on
line diff
--- a/Player.cpp Tue Oct 08 05:46:44 2013 +0200 +++ b/Player.cpp Tue Oct 08 07:10:00 2013 +0200 @@ -4310,7 +4310,7 @@ //----- (004908A8) -------------------------------------------------------- bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime) { - if ( pConditions[uCondition] && (uTime < (signed long long)pConditions[uCondition]) ) + if ( pConditions[uCondition] && (uTime < (unsigned long long)pConditions[uCondition]) ) { pConditions[uCondition] = 0i64; return true; @@ -6586,66 +6586,473 @@ } //----- (0044B9C4) -------------------------------------------------------- -bool Player::SubtractVariable(enum VariableType VarNum, signed int pValue) -{ - unsigned int v3; // ebx@1 - signed int v4; // esi@1 - bool result; // eax@8 - int v6; // esi@11 - int v7; // edi@14 - signed int v8; // eax@17 - char *v9; // eax@20 - char v10; // sf@20 - char *v11; // ecx@26 - char *v12; // ecx@27 - __int64 v13; // qax@27 - unsigned __int8 v14; // cf@27 - int *v15; // edx@29 - char *v16; // eax@90 - char *v17; // ecx@94 - int v18; // esi@97 - signed int v19; // edx@97 - char *v20; // ecx@98 - int v21; // eax@100 - __int16 v22; // dx@112 - int v23; // [sp-8h] [bp-14h]@45 - signed int v24; // [sp-4h] [bp-10h]@4 - int v25; // [sp-4h] [bp-10h]@45 - - v4 = 0; +void Player::SubtractVariable( enum VariableType VarNum, signed int pValue ) +{ + signed int playerId; // esi@1 + DDM_DLV_Header *locationHeader; // eax@90 + int randGold; + int randFood; + int npcIndex; + + playerId = 0; if ( this == pPlayers[2] ) - v4 = 1; + playerId = 1; else if ( this == pPlayers[3] ) - v4 = 2; + playerId = 2; else if ( this == pPlayers[4] ) - v4 = 3; - - - + playerId = 3; if ( VarNum >= VAR_MapPersistentVariable_0 && VarNum <= VAR_MapPersistentVariable_99 ) { byte_5E4C15[VarNum] -= (char)pValue; - return false; + return; } switch (VarNum) { - case VAR_NumDeaths: - pParty->uNumDeaths -= (unsigned int)pValue; - return pValue; + case VAR_CurrentHP: + ReceiveDamage((signed int)pValue, DMGT_PHISYCAL); + PlayAwardSound_Anim98(playerId); + return; + case VAR_CurrentSP: + this->sMana = max(this->sMana - pValue, 0); + PlayAwardSound_Anim98(playerId); + return; + case VAR_ACModifier: + this->sACModifier -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_BaseLevel: + this->uLevel -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_LevelModifier: + this->sLevelModifier -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_Age: + this->sAgeModifier -= (signed __int16)pValue; + return; + case VAR_Award: + _449B7E_toggle_bit(this->_achieved_awards_bits, (signed __int16)pValue, 0); + return; + case VAR_Experience: + this->uExperience -= pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_QBits_QuestsDone: + _449B7E_toggle_bit(pParty->_quest_bits, (__int16)pValue, 0); + this->PlaySound(SPEECH_96, 0); + return; + case VAR_PlayerItemInHands: + for (int i = 0; i < 126; i++) + { + if ( this->pInventoryItemList[pInventoryMatrix[i]].uItemID == pValue ) + { + RemoveItemAtInventoryIndex(i); + return; + } + } + if ( pParty->pPickedItem.uItemID == pValue ) + { + pMouse->RemoveHoldingItem(); + return; + } + return; + case VAR_FixedGold: + if ( (unsigned int)pValue > pParty->uNumGold ) + { + dword_5B65C4 = 1; + return; + } + Party::TakeGold((unsigned int)pValue); + return; + case VAR_RandomGold: + randGold = rand() % (signed int)pValue + 1; + if ( (unsigned int)randGold > pParty->uNumGold ) + randGold = pParty->uNumGold; + Party::TakeGold(randGold); + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[503], randGold); + ShowStatusBarString(pTmpBuf.data(), 2); + GameUI_DrawFoodAndGold(); + return; + case VAR_FixedFood: + Party::TakeFood((unsigned int)pValue); + PlayAwardSound_Anim98(playerId); + return; + case VAR_RandomFood: + randFood = rand() % (signed int)pValue + 1; + if ( (unsigned int)randFood > pParty->uNumFoodRations ) + randFood = pParty->uNumFoodRations; + Party::TakeFood(randFood); + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[504], randFood); + ShowStatusBarString(pTmpBuf.data(), 2u); + GameUI_DrawFoodAndGold(); + PlayAwardSound_Anim98(playerId); + return; + case VAR_MightBonus: + case VAR_ActualMight: + this->uMightBonus -= (unsigned __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + return; + case VAR_IntellectBonus: + case VAR_ActualIntellect: + this->uIntelligenceBonus -= (unsigned __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + return; + case VAR_PersonalityBonus: + case VAR_ActualPersonality: + this->uWillpowerBonus -= (unsigned __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + return; + case VAR_EnduranceBonus: + case VAR_ActualEndurance: + this->uEnduranceBonus -= (unsigned __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + return; + case VAR_SpeedBonus: + case VAR_ActualSpeed: + this->uSpeedBonus -= (unsigned __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + return; + case VAR_AccuracyBonus: + case VAR_ActualAccuracy: + this->uAccuracyBonus -= (unsigned __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + return; + case VAR_LuckBonus: + case VAR_ActualLuck: + this->uLuckBonus -= (unsigned __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + return; + case VAR_BaseMight: + this->uMight -= (unsigned __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_BaseIntellect: + this->uIntelligence -= (unsigned __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_BasePersonality: + this->uWillpower -= (unsigned __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_BaseEndurance: + this->uEndurance -= (unsigned __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_BaseSpeed: + this->uSpeed -= (unsigned __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_BaseAccuracy: + this->uAccuracy -= (unsigned __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_BaseLuck: + this->uLuck -= (unsigned __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_FireResistance: + this->sResFireBase -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_AirResistance: + this->sResAirBase -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_WaterResistance: + this->sResWaterBase -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_EarthResistance: + this->sResEarthBase -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_SpiritResistance: + this->sResSpiritBase -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_MindResistance: + this->sResMindBase -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_BodyResistance: + this->sResBodyBase -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_LightResistance: + this->sResLightBase -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_DarkResistance: + this->sResDarkBase -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_MagicResistance: + this->sResMagicBase -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_FireResistanceBonus: + this->sResFireBonus -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_AirResistanceBonus: + this->sResAirBonus -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_92); + return; + case VAR_WaterResistanceBonus: + this->sResWaterBonus -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + return; + case VAR_EarthResistanceBonus: + this->sResEarthBonus -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + return; + case VAR_SpiritResistanceBonus: + this->sResSpiritBonus -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + return; + case VAR_MindResistanceBonus: + this->sResMindBonus -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + return; + case VAR_BodyResistanceBonus: + this->sResBodyBonus -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + return; + case VAR_LightResistanceBonus: + this->sResLightBonus -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + return; + case VAR_DarkResistanceBonus: + this->sResDarkBonus -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + return; + case VAR_MagicResistanceBonus: + this->sResMagicBonus -= (signed __int16)pValue; + this->PlayAwardSound_Anim98_Face(playerId, SPEECH_91); + return; + case VAR_StaffSkill: + this->skillStaff -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_SwordSkill: + this->skillSword -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_DaggerSkill: + this->skillDagger -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_AxeSkill: + this->skillAxe -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_SpearSkill: + this->skillSpear -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_BowSkill: + this->skillBow -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_MaceSkill: + this->skillMace -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_BlasterSkill: + this->skillBlaster -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_ShieldSkill: + this->skillShield -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_LeatherSkill: + this->skillLearning -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_SkillChain: + this->skillChain -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_PlateSkill: + this->skillPlate -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_FireSkill: + this->skillFire -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_AirSkill: + this->skillAir -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_WaterSkill: + this->skillWater -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_EarthSkill: + this->skillEarth -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_SpiritSkill: + this->skillSpirit -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_MindSkill: + this->skillMind -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_BodySkill: + this->skillBody -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_LightSkill: + this->skillLight -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_DarkSkill: + this->skillDark -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_IdentifyItemSkill: + this->skillItemId -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_MerchantSkill: + this->skillMerchant -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_RepairSkill: + this->skillRepair -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_BodybuildingSkill: + this->skillBodybuilding -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_MeditationSkill: + this->skillMeditation -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_PerceptionSkill: + this->skillPerception -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_DiplomacySkill: + this->skillDiplomacy -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_DisarmTrapSkill: + this->skillDisarmTrap -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_DodgeSkill: + this->skillDodge -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_UnarmedSkill: + this->skillUnarmed -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_IdentifyMonsterSkill: + this->skillMonsterId -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_ArmsmasterSkill: + this->skillArmsmaster -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_StealingSkill: + this->skillStealing -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_AlchemySkill: + this->skillAlchemy -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_LearningSkill: + this->skillLearning -= (unsigned __int8)pValue; + PlayAwardSound_Anim98(playerId); + return; + case VAR_Cursed: + this->pConditions[Condition_Cursed] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_Weak: + this->pConditions[Condition_Weak] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_Asleep: + this->pConditions[Condition_Sleep] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_Afraid: + this->pConditions[Condition_Fear] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_Drunk: + this->pConditions[Condition_Drunk] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_Insane: + this->pConditions[Condition_Insane] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_PoisonedGreen: + this->pConditions[Condition_Poison1] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_DiseasedGreen: + this->pConditions[Condition_Disease1] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_PoisonedYellow: + this->pConditions[Condition_Poison2] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_DiseasedYellow: + this->pConditions[Condition_Disease2] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_PoisonedRed: + this->pConditions[Condition_Poison3] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_DiseasedRed: + this->pConditions[Condition_Disease3] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_Paralyzed: + this->pConditions[Condition_Paralyzed] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_Unconsious: + this->pConditions[Condition_Unconcious] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_Dead: + this->pConditions[Condition_Dead] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_Stoned: + this->pConditions[Condition_Pertified] = 0; + PlayAwardSound_Anim98(playerId); + return; + case VAR_Eradicated: + this->pConditions[Condition_Eradicated] = 0; + PlayAwardSound_Anim98(playerId); + return; case VAR_AutoNotes: - v11 = (char *)pParty->_autonote_bits; - v22 = (short)pValue - 1; - _449B7E_toggle_bit((unsigned char *)v11, v22, 0); - return result; - + _449B7E_toggle_bit(pParty->_autonote_bits, pValue - 1, 0); + return; case VAR_NPCs2: - v18 = 0; - GetNewNPCData(sDialogue_SpeakingActorNPC_ID, &v18); - result = (bool) pValue; - if ( v18 == pValue ) + npcIndex = 0; + GetNewNPCData(sDialogue_SpeakingActorNPC_ID, &npcIndex); + if ( npcIndex == pValue ) { npcIdToDismissAfterDialogue = pValue; } @@ -6657,376 +7064,72 @@ pParty->CountHirelings(); viewparams->bRedrawGameUI = true; } - return result; - break; + return; case VAR_HiredNPCHasSpeciality: - if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) + for (unsigned int i = 0; i < pNPCStats->uNumNewNPCs; i++) { - v20 = (char *)&pNPCStats->pNewNPCData[0].uFlags; - for ( v19 = 0; v19 < (signed int)pNPCStats->uNumNewNPCs; ++v19 ) + if (pNPCStats->pNewNPCData[i].uProfession == pValue) { - if ( *((void **)v20 + 4) == (void *)pValue ) - { - v21 = *(int *)v20; - if ( (char)*(int *)v20 < 0 ) - { - LOBYTE(v21) = v21 & 0x7F; - *(int *)v20 = v21; - } - } - v20 += 76; + LOBYTE(pNPCStats->pNewNPCData[(int)pValue].uFlags) &= 0x7Fu; } } if ( pParty->pHirelings[0].uProfession == pValue ) - memset(pParty->pHirelings, 0, 0x4Cu); + memset(pParty->pHirelings, 0, sizeof(NPCData)); if ( pParty->pHirelings[1].uProfession == pValue ) - memset(&pParty->pHirelings[1], 0, 0x4Cu); + memset(&pParty->pHirelings[1], 0, sizeof(NPCData)); pParty->hirelingScrollPosition = 0; pParty->CountHirelings(); - return result; - break; - + return; case VAR_NumSkillPoints: - v17 = (char *)&this->uSkillPoints; - result = *v17 != NULL; - if ( (unsigned int)pValue <= *(int *)v17 ) + if ((unsigned int)pValue <= this->uSkillPoints) { - *(int *)v17 -= (int)pValue; - result = (v17 != NULL); + this->uSkillPoints -= pValue; } else - *(int *)v17 = 0; - return result; - break; + { + this->uSkillPoints = 0; + } + return; case VAR_ReputationInCurrentLocation: - v16 = (char *)&pOutdoor->ddm; + locationHeader = &pOutdoor->ddm; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) - v16 = (char *)&pIndoor->dlv; - *((int *)v16 + 2) -= (int)pValue; - if ( *((int *)v16 + 2) < -10000 ) - *((int *)v16 + 2) = -10000; - return result; - break; + locationHeader = &pIndoor->dlv; + locationHeader->uReputation -= pValue; + if (locationHeader->uReputation < -10000) + locationHeader->uReputation = -10000; + return; case VAR_GoldInBank: - result = VarNum - 306; if ( (unsigned int)pValue <= pParty->uNumGoldInBank ) { - result = (bool)pValue; pParty->uNumGoldInBank -= (unsigned int)pValue; } else { dword_5B65C4 = 1; } - return result; - break; - - + return; + case VAR_NumDeaths: + pParty->uNumDeaths -= (unsigned int)pValue; + return; case VAR_NumBounties: - result = (bool)pValue; pParty->uNumBountiesCollected -= (unsigned int)pValue; - break; + return; case VAR_PrisonTerms: - result = (bool)pValue; pParty->uNumPrisonTerms -= (int)pValue; - break; + return; case VAR_ArenaWinsPage: - result = (bool)pValue; pParty->uNumArenaPageWins -= (char)pValue; - break; + return; case VAR_ArenaWinsSquire: - result = (bool)pValue; pParty->uNumArenaSquireWins -= (char)pValue; - break; + return; case VAR_ArenaWinsKnight: - result = (bool)pValue; pParty->uNumArenaKnightWins -= (char)pValue; - break; + return; case VAR_ArenaWinsLord: - result = (bool)pValue; pParty->uNumArenaLordWins -= (char)pValue; - break; - - - case VAR_RandomGold: - v6 = rand() % (signed int)pValue + 1; - if ( v6 > pParty->uNumGold ) - v6 = pParty->uNumGold; - Party::TakeGold(v6); - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[503], v6); - ShowStatusBarString(pTmpBuf.data(), 2); - GameUI_DrawFoodAndGold(); - return result; - case VAR_RandomFood: - v7 = rand() % (signed int)pValue + 1; - if ( v7 > pParty->uNumFoodRations ) - v7 = pParty->uNumFoodRations; - Party::TakeFood(v7); - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[504], v7); - ShowStatusBarString(pTmpBuf.data(), 2u); - GameUI_DrawFoodAndGold(); - PlayAwardSound_Anim98(v4); - return result; - case VAR_CurrentHP: - ReceiveDamage((signed int)pValue, DMGT_PHISYCAL); - PlayAwardSound_Anim98(v4); - return result; - case VAR_CurrentSP: - this->sMana = max(this->sMana - pValue, 0); - PlayAwardSound_Anim98(v4); - return result; - case VAR_ACModifier: - this->sACModifier -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(v4); - return result; - case VAR_BaseLevel: - this->uLevel -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(v4); - return result; - case VAR_LevelModifier: - this->sLevelModifier -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(v4); - return result; - case VAR_Age: - this->sAgeModifier -= (signed __int16)pValue; - return result; - case VAR_Award: - _449B7E_toggle_bit(this->_achieved_awards_bits, (signed __int16)pValue, 0); - return result; - case VAR_Experience: - this->uExperience -= pValue; - PlayAwardSound_Anim98(v4); - return result; - case VAR_QBits_QuestsDone: - _449B7E_toggle_bit(pParty->_quest_bits, (__int16)pValue, 0); - this->PlaySound(SPEECH_96, 0); - return true; - case VAR_PlayerItemInHands: - for (v3 = 0; v3 < 126; v3++) - { - if ( this->pInventoryItemList[pInventoryMatrix[v3]].uItemID == pValue ) - { - RemoveItemAtInventoryIndex(v3); - return true; - } - } - if ( pParty->pPickedItem.uItemID == pValue ) - { - pMouse->RemoveHoldingItem(); - return true; - } - return false; - break; - case VAR_FixedGold: - if ( (unsigned int)pValue > pParty->uNumGold ) - { - dword_5B65C4 = 1; - return result; - } - Party::TakeGold((unsigned int)pValue); - return result; - case VAR_MightBonus: - case VAR_ActualMight: - this->uMightBonus -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_91); - return result; - case VAR_IntellectBonus: - case VAR_ActualIntellect: - this->uIntelligenceBonus -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_91); - return result; - case VAR_PersonalityBonus: - case VAR_ActualPersonality: - this->uWillpowerBonus -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_91); - return result; - case VAR_EnduranceBonus: - case VAR_ActualEndurance: - this->uEnduranceBonus -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_91); - return result; - case VAR_SpeedBonus: - case VAR_ActualSpeed: - this->uSpeedBonus -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_91); - return result; - case VAR_AccuracyBonus: - case VAR_ActualAccuracy: - this->uAccuracyBonus -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_91); - return result; - case VAR_LuckBonus: - case VAR_ActualLuck: - this->uLuckBonus -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_91); - return result; - case VAR_BaseMight: - this->uMight -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_BaseIntellect: - this->uIntelligence -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_BasePersonality: - this->uWillpower -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_BaseEndurance: - this->uEndurance -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_BaseSpeed: - this->uSpeed -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_BaseAccuracy: - this->uAccuracy -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_BaseLuck: - this->uLuck -= (unsigned __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_FireResistance: - this->sResFireBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_AirResistance: - this->sResAirBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_WaterResistance: - this->sResWaterBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_EarthResistance: - this->sResEarthBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_SpiritResistance: - this->sResSpiritBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_MindResistance: - this->sResMindBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_BodyResistance: - this->sResBodyBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_LightResistance: - this->sResLightBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_DarkResistance: - this->sResDarkBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_MagicResistance: - this->sResMagicBase -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_FireResistanceBonus: - this->sResFireBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_AirResistanceBonus: - this->sResAirBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_92); - return result; - case VAR_WaterResistanceBonus: - this->sResWaterBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_91); - return result; - case VAR_EarthResistanceBonus: - this->sResEarthBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_91); - return result; - case VAR_SpiritResistanceBonus: - this->sResSpiritBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_91); - return result; - case VAR_MindResistanceBonus: - this->sResMindBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_91); - return result; - case VAR_BodyResistanceBonus: - this->sResBodyBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_91); - return result; - case VAR_LightResistanceBonus: - this->sResLightBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_91); - return result; - case VAR_DarkResistanceBonus: - this->sResDarkBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_91); - return result; - case VAR_MagicResistanceBonus: - this->sResMagicBonus -= (signed __int16)pValue; - this->PlayAwardSound_Anim98_Face(v4, SPEECH_91); - return result; - case VAR_FixedFood: - Party::TakeFood((unsigned int)pValue); - PlayAwardSound_Anim98(v4); - return result; - case VAR_StaffSkill: - case VAR_SwordSkill: - case VAR_DaggerSkill: - case VAR_AxeSkill: - case VAR_SpearSkill: - case VAR_BowSkill: - case VAR_MaceSkill: - case VAR_BlasterSkill: - case VAR_ShieldSkill: - case VAR_LeatherSkill: - case VAR_SkillChain: - case VAR_PlateSkill: - case VAR_FireSkill: - case VAR_AirSkill: - case VAR_WaterSkill: - case VAR_EarthSkill: - case VAR_SpiritSkill: - case VAR_MindSkill: - case VAR_BodySkill: - case VAR_LightSkill: - case VAR_DarkSkill: - case VAR_IdentifyItemSkill: - case VAR_MerchantSkill: - case VAR_RepairSkill: - case VAR_BodybuildingSkill: - case VAR_MeditationSkill: - case VAR_PerceptionSkill: - case VAR_DiplomacySkill: - case VAR_DisarmTrapSkill: - case VAR_LearningSkill: - *((short *)&this->pConditions[16] + VarNum) -= (unsigned __int8)pValue; - PlayAwardSound_Anim98(v4); - return result; - case VAR_Cursed: - case VAR_Weak: - case VAR_Asleep: - case VAR_Afraid: - case VAR_Drunk: - case VAR_Insane: - case VAR_PoisonedGreen: - case VAR_DiseasedGreen: - case VAR_PoisonedYellow: - case VAR_DiseasedYellow: - case VAR_PoisonedRed: - case VAR_DiseasedRed: - case VAR_Paralyzed: - case VAR_Unconsious: - case VAR_Dead: - case VAR_Stoned: - case VAR_Eradicated: - this->pConditions[VarNum] = 0; - PlayAwardSound_Anim98(v4); - return result; - } - return false; + return; + } } // 5B65C4: using guessed type int dword_5B65C4; // 5B65CC: using guessed type int dword_5B65CC;