Mercurial > mm7
diff mm7_3.cpp @ 419:ad1e9c0bf6da
Multi-npc house icons fixed
author | Nomad |
---|---|
date | Sat, 23 Feb 2013 21:04:08 +0200 |
parents | 55684f4eda73 |
children | afad358dc684 |
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--- a/mm7_3.cpp Sat Feb 23 19:34:05 2013 +0200 +++ b/mm7_3.cpp Sat Feb 23 21:04:08 2013 +0200 @@ -14623,8 +14623,8 @@ v10 = pMapStats->GetMapInfo(pCurrentMapName); v9 = IndoorLocation::GetLocationIndex(dword_591164_teleport_map_name); pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); - pRenderer->DrawTextureIndexed(pNPCPortraits_x - 4, pNPCPortraits_y - 4, (Texture *)(uTextureID_50795C != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_50795C] : 0)); - pRenderer->DrawTextureIndexed(pNPCPortraits_x, pNPCPortraits_y, pTexture_outside); + pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); + pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside); uTextureID_507B04 = uTextureID_right_panel; pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_right_panel] : 0)); pRenderer->DrawTextureIndexed(556, 451, (Texture *)(uTextureID_x_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_x_u] : 0)); @@ -14750,11 +14750,9 @@ pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pDestinationMapName, 20); v0 = pMapStats->GetMapInfo(pDestinationMapName); pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); - pRenderer->DrawTextureTransparent(0x1D4u, 0, - (Texture *)(uTextureID_507B04 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507B04] : 0)); - pRenderer->DrawTextureIndexed(pNPCPortraits_x, pNPCPortraits_y, pTexture_outside); - pRenderer->DrawTextureIndexed(0x22Cu, 0x1C3u, - (Texture *)(uTextureID_x_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_x_u] : 0)); + pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_507B04]); + pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside); + pRenderer->DrawTextureIndexed(0x22Cu, 0x1C3u, &pIcons_LOD->pTextures[uTextureID_x_x_u]); pRenderer->DrawTextureIndexed(0x1DCu, 0x1C3u, (Texture *)(uTextureID_x_ok_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_ok_u] : 0)); if ( v0 ) @@ -14978,8 +14976,8 @@ v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x15u, 0x99u, 0xE9u); pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background); pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_507B04 != -1 ? &pIcons_LOD->pTextures[uTextureID_507B04] : 0)); - pRenderer->DrawTextureIndexed(pNPCPortraits_x - 4, pNPCPortraits_y - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0)); - pRenderer->DrawTextureIndexed(pNPCPortraits_x, pNPCPortraits_y, pDialogueNPCPortraits[0]); + pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0)); + pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[0]); if (pNPC->uProfession) {