Mercurial > mm7
diff UI/UiGame.cpp @ 1613:aaefada3e1d8
Слияние
author | Ritor1 |
---|---|
date | Sun, 15 Sep 2013 00:41:51 +0600 |
parents | fa0e700bcc80 434b796cdfd3 |
children | 07fe868f0b44 |
line wrap: on
line diff
--- a/UI/UiGame.cpp Sun Sep 15 00:41:34 2013 +0600 +++ b/UI/UiGame.cpp Sun Sep 15 00:41:51 2013 +0600 @@ -1742,9 +1742,9 @@ pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); else pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); - if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_7].uExpireTime - | pPlayer->pPlayerBuffs[PLAYER_BUFF_8].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime - | pPlayer->pPlayerBuffs[PLAYER_BUFF_14].uExpireTime ) + if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) sub_441A4E(i); continue; } @@ -1755,9 +1755,9 @@ pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); else pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); - if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_7].uExpireTime - | pPlayer->pPlayerBuffs[PLAYER_BUFF_8].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime - | pPlayer->pPlayerBuffs[PLAYER_BUFF_14].uExpireTime ) + if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) sub_441A4E(i); continue; } @@ -1782,9 +1782,9 @@ pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); else pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); - if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_7].uExpireTime - | pPlayer->pPlayerBuffs[PLAYER_BUFF_8].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime - | pPlayer->pPlayerBuffs[PLAYER_BUFF_14].uExpireTime ) + if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) sub_441A4E(i); continue; }