Mercurial > mm7
diff Engine/Spells/CastSpellInfo.cpp @ 2541:a902abdfc7f2
1. Renamed class Game to class Engine.
2. Separated game logic as state of FSM from game logic as engine.
3. Found out that many UI screen initializers were optimized away, intially
they all returned newly created window as separate object like it is done
in CharacterUI_Initialize.
author | a.parshin |
---|---|
date | Sun, 10 May 2015 01:29:11 +0200 |
parents | 1bcadc6dd203 |
children | b6140dfeac27 |
line wrap: on
line diff
--- a/Engine/Spells/CastSpellInfo.cpp Sat May 09 12:55:58 2015 +0200 +++ b/Engine/Spells/CastSpellInfo.cpp Sun May 10 01:29:11 2015 +0200 @@ -3,13 +3,14 @@ #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS + +#include "Engine/Engine.h" + #include "CastSpellInfo.h" #include "../Objects/Actor.h" #include "../Party.h" -#include "../MM7.h" #include "IO/Mouse.h" #include "../../stru6.h" -#include "../Game.h" #include "GUI/GUIWindow.h" #include "Media/Audio/AudioPlayer.h" #include "../Graphics/Outdoor.h" @@ -27,7 +28,6 @@ #include "../texts.h" #include "../LOD.h" #include "../Graphics/Level/Decoration.h" - #include "..\..\GUI\UI\UIPartyCreation.h" const size_t CastSpellInfoCount = 10; @@ -632,7 +632,7 @@ pActors[mon_id].uAttributes |= ACTOR_AGGRESSOR; pActors[mon_id].vVelocity.x = 0; pActors[mon_id].vVelocity.y = 0; - pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(&pActors[mon_id], 0); + pEngine->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(&pActors[mon_id], 0); } spell_sound_flag = true; break; @@ -656,7 +656,7 @@ { pActors[mon_id].pActorBuffs[ACTOR_BUFF_SLOWED].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)23040 * spell_level * 0.033333335), skill_level, amount, 0, 0); pActors[mon_id].uAttributes |= ACTOR_AGGRESSOR; - pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(&pActors[mon_id], 0); + pEngine->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(&pActors[mon_id], 0); } spell_sound_flag = true; break; @@ -782,7 +782,7 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(3600 * spell_level) * 4.2666669), skill_level, amount, 0, 0); spell_sound_flag = true; break; @@ -829,10 +829,10 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); //v90 = (double)(signed int)(3600 * spell_level) * 4.2666669; pParty->pPartyBuffs[buff_resist].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(3600 * spell_level) * 4.2666669), skill_level, amount, 0, 0); spell_sound_flag = true; @@ -860,10 +860,10 @@ if ( spell_sound_flag ) { pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); } } break; @@ -884,7 +884,7 @@ break; if ( skill_level == 1 ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); v111 = pOtherOverlayList->_4418B1(10000, pCastSpell->uPlayerID_2 + 310, 0, 65536); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), 1, amount, v111, 0); @@ -893,7 +893,7 @@ } for ( uint pl_id = 0; pl_id < 4; pl_id++ ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); v111 = pOtherOverlayList->_4418B1(10000, pl_id + 310, 0, 65536); pParty->pPlayers[pl_id].pPlayerBuffs[1].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, v111, 0); @@ -976,10 +976,10 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[buff_resist].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, 0, 0); spell_sound_flag = true; @@ -993,10 +993,10 @@ duration = 60 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, spell_level, 0, 0); spell_sound_flag = true; @@ -1113,8 +1113,8 @@ pSpellSprite.vPosition.z = pActors[_50BF30_actors_in_viewport_ids[i]].vPosition.z - (unsigned int)(signed __int64)((double)pActors[_50BF30_actors_in_viewport_ids[i]].uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[i]); Actor::DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), _50BF30_actors_in_viewport_ids[i], &v700); - pGame->GetStru6()->_4A81CA(&pSpellSprite); - pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1E, 0x40); + pEngine->GetStru6()->_4A81CA(&pSpellSprite); + pEngine->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1E, 0x40); } spell_sound_flag = true; break; @@ -1145,10 +1145,10 @@ break; for ( uint pl_id = 0; pl_id < 4; pl_id++ ) pOtherOverlayList->_4418B1(2010, pl_id + 100, 0, 65536); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); @@ -1238,10 +1238,10 @@ } if ( pPlayer->CanCastSpell(uRequiredMana) ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, 0, 0); spell_sound_flag = true; @@ -1473,10 +1473,10 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v169 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(duration << 7) * 0.033333335), skill_level, amount, v169, pCastSpell->uPlayerID + 1); if ( skill_level == 4 ) @@ -1836,10 +1836,10 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)amount << 7) * 0.033333335), skill_level, 0, 0, 0); spell_sound_flag = true; @@ -1861,7 +1861,7 @@ break; if ( pCastSpell->spell_target_pid == 0 ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, skill_level, amount, 0, 0); spell_sound_flag = true; break; @@ -1871,7 +1871,7 @@ mon_id = PID_ID(pCastSpell->spell_target_pid); pActors[mon_id].pActorBuffs[ACTOR_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, skill_level, amount, 0, 0); pActors[mon_id].uAttributes |= ACTOR_AGGRESSOR; - pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(&pActors[mon_id], 0); + pEngine->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(&pActors[mon_id], 0); } spell_sound_flag = true; break; @@ -1906,7 +1906,7 @@ break; } } - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); spell_sound_flag = true; break; } @@ -1920,7 +1920,7 @@ break; if ( skill_level == 1 || skill_level == 2 ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); spell_sound_flag = true; @@ -1928,7 +1928,7 @@ } for ( uint pl_id = 0; pl_id < 4; pl_id++ ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); pParty->pPlayers[pl_id].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, 0, 0, 0); } @@ -1944,7 +1944,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; int mon_num = pRenderer->_46À6ÀÑ_GetActorsInViewport(4096); - pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFF, 192); + pEngine->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFF, 192); ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; @@ -2033,7 +2033,7 @@ pPlayers[pl_array[i]]->sHealth = pPlayers[pl_array[i]]->GetMaxHealth(); if ( pPlayers[pl_array[i]]->sHealth > 0 ) pPlayers[pl_array[i]]->SetUnconcious(0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_array[i] - 1); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_array[i] - 1); } spell_sound_flag = true; break; @@ -2073,7 +2073,7 @@ } pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(Condition_Weak, 1); pParty->pPlayers[pCastSpell->uPlayerID_2].sHealth = 1; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); } spell_sound_flag = true; break; @@ -2091,7 +2091,7 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); if ( !pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Paralyzed] ) { spell_sound_flag = true; @@ -2121,7 +2121,7 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); if ( !pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Fear] ) { spell_sound_flag = true; @@ -2300,7 +2300,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; int mon_num = pRenderer->_46À6ÀÑ_GetActorsInViewport(4096); - pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0A, 192); + pEngine->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0A, 192); ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; @@ -2340,7 +2340,7 @@ amount = 86400 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Insane] ) { if ( !(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Weak]) ) @@ -2424,7 +2424,7 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Weak] ) { if ( skill_level == 4 ) @@ -2455,7 +2455,7 @@ if ( !pCastSpell->spell_target_pid ) { pParty->pPlayers[pCastSpell->uPlayerID_2].Heal(amount); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); } if (PID_TYPE(pCastSpell->spell_target_pid) == OBJECT_Actor) { @@ -2484,7 +2484,7 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Poison_Weak] || pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Poison_Medium] || pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Poison_Severe] ) @@ -2508,10 +2508,10 @@ { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)(3600 * spell_level) << 7) * 0.033333335), skill_level, spell_level, 0, 0); spell_sound_flag = true; @@ -2523,17 +2523,17 @@ break; if ( skill_level == 4 ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); for ( uint pl_id = 0; pl_id < 4; pl_id++) pParty->pPlayers[pl_id].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)(3600 * spell_level) << 7) * 0.033333335), 4, spell_level, spell_level, 0); spell_sound_flag = true; break; } - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)(3600 * spell_level) << 7) * 0.033333335), skill_level, spell_level, spell_level, 0); spell_sound_flag = true; @@ -2547,7 +2547,7 @@ amount = 86400 * spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Disease_Weak] || pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Disease_Medium] || pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Disease_Severe] ) @@ -2574,7 +2574,7 @@ break; for ( uint pl_id = 0; pl_id < 4; ++pl_id ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); pParty->pPlayers[pl_id].Heal(5 * spell_level + 10); } spell_sound_flag = true; @@ -2585,7 +2585,7 @@ sRecoveryTime -= spell_level; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0A, 192); + pEngine->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0A, 192); int mon_num = pRenderer->_46À6ÀÑ_GetActorsInViewport(4096); ++pSpellSprite.uType; v688.x = 0; @@ -2670,10 +2670,10 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, 0, 0); spell_sound_flag = true; @@ -2716,8 +2716,8 @@ pSpellSprite.spell_target_pid = PID(OBJECT_Actor, _50BF30_actors_in_viewport_ids[mon_id]); Actor::DamageMonsterFromParty(PID(OBJECT_Item, pSpellSprite.Create(0, 0, 0, 0)), _50BF30_actors_in_viewport_ids[mon_id], &v694); } - //v537 = pGame->GetStru6(); - pGame->GetStru6()->_4A8BFC(); + //v537 = pEngine->GetStru6(); + pEngine->GetStru6()->_4A8BFC(); spell_sound_flag = true; break; } @@ -2734,10 +2734,10 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + (signed __int64)((double)(duration << 7) * 0.033333335), skill_level, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + @@ -2773,10 +2773,10 @@ bool player_weak = false; for ( uint pl_id = 0; pl_id < 4; pl_id++ ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 0); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 1); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, 3); pParty->pPlayers[pl_id].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed __int64)((double)((300 * amount * spell_level + 60) << 7) * 0.033333335), skill_level, spell_level + 5, 0, 0); if ( pParty->pPlayers[pl_id].pConditions[Condition_Weak] ) @@ -2812,7 +2812,7 @@ pParty->pPlayers[pl_id].pConditions[buff_id] = 0; pParty->pPlayers[pl_id].sHealth = pParty->pPlayers[pl_id].GetMaxHealth(); pParty->pPlayers[pl_id].sMana = pParty->pPlayers[pl_id].GetMaxMana(); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); } if ( pPlayer->sAgeModifier + 10 >= 120 ) pPlayer->sAgeModifier = 120; @@ -2838,7 +2838,7 @@ break; if (!pCastSpell->spell_target_pid) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); if ( pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[Condition_Dead] ) { pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(Condition_Zombie, 1); @@ -3111,7 +3111,7 @@ break; if ( skill_level != 3 && skill_level != 4 ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, 0, 0); spell_sound_flag = true; @@ -3119,7 +3119,7 @@ } for ( uint pl_id = 0; pl_id < 4; pl_id++ ) { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_id); pParty->pPlayers[pl_id].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)duration << 7) * 0.033333335), skill_level, amount, 0, 0); } @@ -3130,8 +3130,8 @@ { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetIndoorCamera(); - int mon_num = pRenderer->_46À6ÀÑ_GetActorsInViewport((signed __int64)pGame->pIndoorCameraD3D->GetPickDepth()); + pEngine->GetIndoorCamera(); + int mon_num = pRenderer->_46À6ÀÑ_GetActorsInViewport((signed __int64)pEngine->pIndoorCameraD3D->GetPickDepth()); v707.x = 0; v707.y = 0; v707.z = 0; @@ -3177,9 +3177,9 @@ pPlayers[pl_array[j]]->sHealth += (signed __int64)((double)(signed int)amount / (double)pl_num); if ( pPlayers[pl_array[j]]->sHealth > pPlayers[pl_array[j]]->GetMaxHealth()) pPlayers[pl_array[j]]->sHealth = pPlayers[pl_array[j]]->GetMaxHealth(); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_array[j]); + pEngine->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pl_array[j]); } - pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 64); + pEngine->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 64); spell_sound_flag = true; break; }