diff mm7_data.cpp @ 138:a8ec7e1e18b6

Sliding downhill & relative subs. how it's done: each time you get a little bit pushed in the air along terrain normal, and then falling to the gravity, gradually sliding downwards. nice trick
author Nomad
date Tue, 12 Feb 2013 00:22:30 +0200
parents b5c3f448cd74
children 8b8fd4d83fdc
line wrap: on
line diff
--- a/mm7_data.cpp	Mon Feb 11 20:27:00 2013 +0200
+++ b/mm7_data.cpp	Tue Feb 12 00:22:30 2013 +0200
@@ -1763,18 +1763,18 @@
 int dword_76D53C_terrain_cell_world_pos_around_party_x; // weak
 int dword_76D540_terrain_cell_world_pos_around_party_x; // weak
 int dword_76D544_terrain_cell_world_pos_around_party_x; // weak
-int dword_76D548_terrain_cell_world_pos_around_party_y; // weak
-int dword_76D54C_terrain_cell_world_pos_around_party_y; // weak
-int dword_76D550_terrain_cell_world_pos_around_party_y; // weak
-int dword_76D554_terrain_cell_world_pos_around_party_y; // weak
-int dword_76D558_terrain_cell_world_pos_around_party_z; // weak
-int dword_76D55C_terrain_cell_world_pos_around_party_z; // weak
-int dword_76D560_terrain_cell_world_pos_around_party_z; // weak
-int dword_76D564_terrain_cell_world_pos_around_party_z; // weak
-int dword_76D568_terrain_cell_world_pos_around_party_x; // weak
-int dword_76D56C_terrain_cell_world_pos_around_party_x; // weak
-int dword_76D570_terrain_cell_world_pos_around_party_x; // weak
-int dword_76D574_terrain_cell_world_pos_around_party_x; // weak
+//int dword_76D548_terrain_cell_world_pos_around_party_y; // weak
+//int dword_76D54C_terrain_cell_world_pos_around_party_y; // weak
+//int dword_76D550_terrain_cell_world_pos_around_party_y; // weak
+//int dword_76D554_terrain_cell_world_pos_around_party_y; // weak
+//int dword_76D558_terrain_cell_world_pos_around_party_z; // weak
+//int dword_76D55C_terrain_cell_world_pos_around_party_z; // weak
+//int dword_76D560_terrain_cell_world_pos_around_party_z; // weak
+//int dword_76D564_terrain_cell_world_pos_around_party_z; // weak
+//int dword_76D568_terrain_cell_world_pos_around_party_x; // weak
+//int dword_76D56C_terrain_cell_world_pos_around_party_x; // weak
+//int dword_76D570_terrain_cell_world_pos_around_party_x; // weak
+//int dword_76D574_terrain_cell_world_pos_around_party_x; // weak
 struct unk_F7B60C stru_76D578; // struct @ MM7.exe::0076D578
 struct unk_F7B60C stru_76D590; // struct @ MM7.exe::0076D590
 struct unk_F7B60C stru_76D5A8; // struct @ MM7.exe::0076D5A8