Mercurial > mm7
diff mm7_data.cpp @ 138:a8ec7e1e18b6
Sliding downhill & relative subs.
how it's done: each time you get a little bit pushed in the air along terrain normal,
and then falling to the gravity, gradually sliding downwards. nice trick
author | Nomad |
---|---|
date | Tue, 12 Feb 2013 00:22:30 +0200 |
parents | b5c3f448cd74 |
children | 8b8fd4d83fdc |
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--- a/mm7_data.cpp Mon Feb 11 20:27:00 2013 +0200 +++ b/mm7_data.cpp Tue Feb 12 00:22:30 2013 +0200 @@ -1763,18 +1763,18 @@ int dword_76D53C_terrain_cell_world_pos_around_party_x; // weak int dword_76D540_terrain_cell_world_pos_around_party_x; // weak int dword_76D544_terrain_cell_world_pos_around_party_x; // weak -int dword_76D548_terrain_cell_world_pos_around_party_y; // weak -int dword_76D54C_terrain_cell_world_pos_around_party_y; // weak -int dword_76D550_terrain_cell_world_pos_around_party_y; // weak -int dword_76D554_terrain_cell_world_pos_around_party_y; // weak -int dword_76D558_terrain_cell_world_pos_around_party_z; // weak -int dword_76D55C_terrain_cell_world_pos_around_party_z; // weak -int dword_76D560_terrain_cell_world_pos_around_party_z; // weak -int dword_76D564_terrain_cell_world_pos_around_party_z; // weak -int dword_76D568_terrain_cell_world_pos_around_party_x; // weak -int dword_76D56C_terrain_cell_world_pos_around_party_x; // weak -int dword_76D570_terrain_cell_world_pos_around_party_x; // weak -int dword_76D574_terrain_cell_world_pos_around_party_x; // weak +//int dword_76D548_terrain_cell_world_pos_around_party_y; // weak +//int dword_76D54C_terrain_cell_world_pos_around_party_y; // weak +//int dword_76D550_terrain_cell_world_pos_around_party_y; // weak +//int dword_76D554_terrain_cell_world_pos_around_party_y; // weak +//int dword_76D558_terrain_cell_world_pos_around_party_z; // weak +//int dword_76D55C_terrain_cell_world_pos_around_party_z; // weak +//int dword_76D560_terrain_cell_world_pos_around_party_z; // weak +//int dword_76D564_terrain_cell_world_pos_around_party_z; // weak +//int dword_76D568_terrain_cell_world_pos_around_party_x; // weak +//int dword_76D56C_terrain_cell_world_pos_around_party_x; // weak +//int dword_76D570_terrain_cell_world_pos_around_party_x; // weak +//int dword_76D574_terrain_cell_world_pos_around_party_x; // weak struct unk_F7B60C stru_76D578; // struct @ MM7.exe::0076D578 struct unk_F7B60C stru_76D590; // struct @ MM7.exe::0076D590 struct unk_F7B60C stru_76D5A8; // struct @ MM7.exe::0076D5A8