Mercurial > mm7
diff Render.cpp @ 1443:a8b1bbac95d4
Слияние
author | Ritor1 |
---|---|
date | Fri, 02 Aug 2013 23:59:25 +0600 |
parents | b67a3e0d6fc3 3881d2f94eb1 |
children | 6de9c1316852 |
line wrap: on
line diff
--- a/Render.cpp Fri Aug 02 23:58:57 2013 +0600 +++ b/Render.cpp Fri Aug 02 23:59:25 2013 +0600 @@ -50,22 +50,11 @@ int uNumSpritesDrawnThisFrame; // weak RenderVertexSoft array_507D30[50]; -RenderVertexSoft array_508690[50]; -RenderVertexSoft array_508FF0[50]; -RenderVertexSoft array_509950[50]; -RenderVertexSoft array_50A2B0[50]; RenderVertexSoft array_50AC10[50]; - RenderVertexSoft array_73D150[20]; RenderVertexD3D3 d3d_vertex_buffer[50]; -RenderVertexSoft *ptr_801A04; -RenderVertexSoft *ptr_801A08; - -RenderVertexSoft pVerticesSR_801A10[384]; -RenderVertexSoft pVerticesSR_806210[384]; - void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); /* 384 */ @@ -383,588 +372,6 @@ } } -//----- (0048034E) -------------------------------------------------------- -void Render::DrawTerrainD3D(int a1, int a2, int a3, int unk4) -{ - //int v3; // esi@1 - int v4; // edi@1 - int v5; // ebx@2 - int v6; // eax@2 - int v7; // eax@3 - RenderVertexSoft *v8; // edi@3 - RenderVertexSoft *v9; // ebx@4 - RenderVertexSoft *v10; // ecx@4 - float v11; // eax@6 - double v12; // ST5C_8@6 - double v13; // ST2C_8@6 - int v14; // eax@6 - double v15; // st7@6 - struct Polygon *pTile; // ebx@12 - unsigned __int16 v17; // ax@12 - int v18; // eax@13 - signed int v22; // eax@13 - Vec3_float_ *norm; // eax@15 - //double v24; // st6@17 - double v25; // ST54_8@17 - unsigned __int8 v26; // sf@17 - unsigned __int8 v27; // of@17 - double v28; // st5@19 - double v29; // st5@19 - double v30; // st5@19 - double v31; // st5@19 - struct struct8 *v32; // esi@21 - double v3a; // st7@32 - int v33; // edi@38 - unsigned int v34; // ecx@47 - char v35; // zf@47 - unsigned int v36; // eax@50 - int v37; // eax@54 - //Polygon *v38; // ecx@55 - unsigned int v39; // eax@59 - struct Polygon *v40; // ebx@62 - unsigned __int16 pTileBitmapsID; // ax@62 - int v42; // eax@63 - LightmapBuilder *v43; // ecx@63 - int v44; // eax@63 - int v45; // eax@63 - int v46; // eax@63 - signed int v47; // eax@63 - Vec3_float_ *v48; // eax@65 - double v49; // st6@67 - double v50; // ST4C_8@67 - double v51; // st5@71 - double v52; // st5@71 - double v53; // st5@71 - double v54; // st7@84 - unsigned int v55; // ecx@98 - unsigned int v56; // eax@101 - int v57; // eax@105 - unsigned int v58; // eax@109 - struct Polygon *v59; // esi@112 - unsigned __int16 v60; // ax@112 - int v61; // eax@113 - signed int v62; // eax@113 - Vec3_float_ *v63; // eax@114 - double v64; // st6@116 - double v65; // ST3C_8@116 - double v66; // st5@120 - double v67; // st5@120 - double v68; // st5@120 - double v69; // st7@133 - int v70; // edi@138 - struct Polygon *v71; // esi@147 - unsigned int v72; // ecx@147 - unsigned int v73; // eax@150 - int v74; // eax@154 - unsigned int v75; // eax@158 - //unsigned int v76; // [sp-10h] [bp-E0h]@61 - int v77; // [sp-Ch] [bp-DCh]@61 - IDirect3DTexture2 *v78; // [sp-8h] [bp-D8h]@61 - //int v79; // [sp-4h] [bp-D4h]@61 - bool v80; // [sp+0h] [bp-D0h]@59 - bool v81; // [sp+0h] [bp-D0h]@109 - int v82; // [sp+54h] [bp-7Ch]@1 - int v83; // [sp+60h] [bp-70h]@1 - int v84; // [sp+6Ch] [bp-64h]@1 - int v85; // [sp+70h] [bp-60h]@63 - float a4; // [sp+74h] [bp-5Ch]@73 - float v87; // [sp+78h] [bp-58h]@122 - int v88; // [sp+7Ch] [bp-54h]@1 - int v89; // [sp+80h] [bp-50h]@6 - int v93; // [sp+90h] [bp-40h]@2 - int X; // [sp+94h] [bp-3Ch]@1 - float v95; // [sp+98h] [bp-38h]@21 - LightmapBuilder *v96; // [sp+9Ch] [bp-34h]@73 - int v97; // [sp+A0h] [bp-30h]@6 - int sX; // [sp+A4h] [bp-2Ch]@6 - unsigned int uNumVertices; // [sp+A8h] [bp-28h]@73 - int v100; // [sp+ACh] [bp-24h]@122 - int sY; // [sp+B0h] [bp-20h]@6 - RenderVertexSoft *v102; // [sp+B4h] [bp-1Ch]@3 - unsigned int a5; // [sp+B8h] [bp-18h]@21 - RenderVertexSoft *v101; // [sp+BCh] [bp-14h]@6 - Vec3_float_ *v99; // [sp+C0h] [bp-10h]@17 - RenderVertexSoft *pVertices; // [sp+C4h] [bp-Ch]@6 - RenderVertexSoft *pVertices2; // [sp+C8h] [bp-8h]@6 - char v108; // [sp+CFh] [bp-1h]@36 - float thisd; // [sp+D8h] [bp+8h]@6 - float thise; // [sp+D8h] [bp+8h]@6 - float thisf; // [sp+D8h] [bp+8h]@17 - IndoorCameraD3D *thisa; // [sp+D8h] [bp+8h]@23 - float thisg; // [sp+D8h] [bp+8h]@67 - IndoorCameraD3D *thisb; // [sp+D8h] [bp+8h]@75 - float thish; // [sp+D8h] [bp+8h]@116 - IndoorCameraD3D *thisc; // [sp+D8h] [bp+8h]@124 - char this_3; // [sp+DBh] [bp+Bh]@30 - char this_3a; // [sp+DBh] [bp+Bh]@82 - char this_3b; // [sp+DBh] [bp+Bh]@131 - - static stru154 static_sub_0048034E_stru_154; - static stru154 stru_76D5A8; - //v3 = a1; - v82 = a2; - v83 = a3; - X = abs(unk4); - v4 = 0; - v88 = 0; - v84 = a1 - 1; -/* if ( a1 - 1 > 0 ) - { - while ( 1 ) - { - v5 = abs(X);//v5 = 13108 - v6 = abs(v83);//v6 = 13108 - --X; - //__debugbreak(); // uncoment & refactor following large if - v93 = (int)&terrain_76E5C8[(v5 << 7) + v6]; - /*if ( !v93->field_0 || ((v7 = 48 * v4, v8 = &pVerticesSR_806210[v4], a2 = v8, !v82) ? (v9 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7), - v10 = &pVerticesSR_806210[1] + v7) : (v9 = &pVerticesSR_806210[1] + v7, v10 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7)), - ((a8 = v9, - pVertices = &pVerticesSR_801A10[1] + v7, - v11 = v8->vWorldPosition.x, - v101 = v10, - v12 = v11 + 6.755399441055744e15, - sX = LODWORD(v12), - v13 = v8->vWorldPosition.y + 6.755399441055744e15, - sY = LODWORD(v13), - thisd = (v10->vWorldPosition.x + v8->vWorldPosition.x) * 0.5, - v14 = WorldPosToGridCellX(floorf(thisd + 0.5f)),//maybe current camera position X - v15 = v9->vWorldPosition.y + v8->vWorldPosition.y, - v89 = v14, - thise = v15 * 0.5, - _this = (LightmapBuilder *)WorldPosToGridCellZ(floorf(thisd + 0.5f)),//maybe current camera position Z - WorldPosToGridCellX(sX), - WorldPosToGridCellZ(sY), - !byte_4D864C) - || !(pGame->uFlags & 0x80)) - && !_481EFA_clip_terrain_poly(v8, v9, v101, pVertices, 1)) )*/ - /*if ( !&terrain_76E5C8[(v5 << 7) + v6] ) - goto LABEL_162*/ - v8 = &pVerticesSR_806210[v4]; - //pVertices2 = &pVerticesSR_801A10[v4 + 1]; - //v102 = v8; - if (!v82) - { - pVertices = &pVerticesSR_801A10[v4]; - v101 = &pVerticesSR_806210[v4 + 1]; - } - else - { - pVertices = &pVerticesSR_801A10[v4 + 1]; - v101 = &pVerticesSR_806210[v4]; - } - sX = floorf(v8->vWorldPosition.x + 0.5f); - sY = floorf(v8->vWorldPosition.z + 0.5f); - v89 = WorldPosToGridCellX(floorf((v101->vWorldPosition.x + v8->vWorldPosition.x) / 2 + 0.5f)); - v97 = WorldPosToGridCellZ(floorf((pVertices->vWorldPosition.z + v8->vWorldPosition.z) / 2 + 0.5f)); - /*WorldPosToGridCellX(sX); - WorldPosToGridCellZ(sY); - if ((!byte_4D864C || !(pGame->uFlags & 0x80)) && !_481EFA_clip_terrain_poly(v8, pVertices, v101, pVertices2, 1)) - if ( v8->vWorldPosition.y != pVertices->vWorldPosition.y || pVertices->vWorldPosition.y != pVertices2->vWorldPosition.y - || pVertices2->vWorldPosition.y != v101->vWorldPosition.y ) - break;*/ - pTile = &array_77EC08[pOutdoorCamera->uNumPolygons]; - pTile->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); - if ( pTile->uTileBitmapID != -1 ) - { - pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(sX, sY); - pTile->field_32 = 0; - pTile->field_59 = 1; - pTile->terrain_grid_x = (char)v97; - __debugbreak(); // warning C4700: uninitialized local variable 'v93' used - pTile->field_34 = *(_WORD *)(v93 + 2); - pTile->terrain_grid_z = v89; - v22 = pTerrainNormalIndices[2 * (v97 + 128 * v89) + 1]; - if ( v22 < 0 || v22 > uNumTerrainNormals - 1 ) - norm = 0; - else - norm = &pTerrainNormals[v22]; - thisf = 20.0 - ( -(((float)pOutdoor->vSunlight.x / 65536.0) * norm->x) - - (((float)pOutdoor->vSunlight.y / 65536.0) * norm->y) - - (((float)pOutdoor->vSunlight.z / 65536.0) * norm->z)) * 20.0; - //v25 = thisf + 6.7553994e15; - //v27 = pOutdoorCamera->uNumPolygons > 1999; - //v26 = pOutdoorCamera->uNumPolygons - 1999 < 0; - pTile->dimming_level = floorf(thisf + 0.5f); - if ( pOutdoorCamera->uNumPolygons >= 1999 ) - return; - ++pOutdoorCamera->uNumPolygons; - //if ( !_481FC9_terrain(v8, pVertices, v101, v16) )//Ritor1: It's temporary - //goto LABEL_126; - //{ - //--pOutdoorCamera->uNumPolygons; - //goto LABEL_162; - //} - __debugbreak(); // warning C4700: uninitialized local variable 'v102' used - memcpy(&array_50AC10[0], v102, 0x30u); - array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); - array_50AC10[0].u = 0.0; - array_50AC10[0].v = 0.0; - memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1])); - array_50AC10[1]._rhw = 1.0 / (pVertices->vWorldViewPosition.x + 0.0000001000000011686097); - array_50AC10[1].u = 0.0; - array_50AC10[1].v = 1.0; - __debugbreak(); // warning C4700: uninitialized local variable 'pVertices2' used - memcpy(&array_50AC10[2], pVertices2, sizeof(array_50AC10[2])); - array_50AC10[2]._rhw = 1.0 / (pVertices2->vWorldViewPosition.x + 0.0000001000000011686097); - array_50AC10[2].u = 1.0; - array_50AC10[2].v = 1.0; - memcpy(&array_50AC10[3], v101, sizeof(array_50AC10[3])); - array_50AC10[3]._rhw = 1.0 / (v101->vWorldViewPosition.x + 0.0000001000000011686097); - array_50AC10[3].u = 1.0; - array_50AC10[3].v = 0.0; - /*if ( !(byte_76D5C0 & 1) ) - { - byte_76D5C0 |= 1u; - stru154(stru_76D5A8); - atexit(loc_481199); - }*/ - v32 = (struct8 *)array_50AC10; - v97 = (int)pGame->pLightmapBuilder; - pGame->pLightmapBuilder->StackLights_TerrainFace(norm, &v95, array_50AC10, 4, 1); - pDecalBuilder->_49BE8A(pTile, norm, &v95, array_50AC10, 4, 1); - a5 = 4; - if ( byte_4D864C && pGame->uFlags & 0x80 ) - { - thisa = pGame->pIndoorCameraD3D; - if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &a5, 0) == 1 && !a5 ) - goto LABEL_162; - thisa->ViewTransform(array_50AC10, a5); - thisa->Project(array_50AC10, a5, 0); - } - this_3 = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0 - || v101->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0; - v3a = (double)pOutdoorCamera->shading_dist_mist; - v108 = v3a < v102->vWorldViewPosition.x || v3a < pVertices->vWorldViewPosition.x - || v3a < v101->vWorldViewPosition.x || v3a < pVertices2->vWorldViewPosition.x; - v33 = 0; - pGame->pLightmapBuilder->std__vector_000004_size = 0; - if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) - { - if ( this_3 ) - v33 = 3; - else - v33 = v108 != 0 ? 5 : 0; - static_sub_0048034E_stru_154.ClassifyPolygon(norm, v95); - if ( pDecalBuilder->uNumDecals > 0 ) - pDecalBuilder->ApplyDecals(31 - pTile->dimming_level, 4, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, *(float *)&v33, -1); - } - if ( stru_F8AD28.uNumLightsApplied > 0 ) - pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33); - v34 = a5; - //v35 = byte_4D864C == 0; - pTile->uNumVertices = a5; - if ( !byte_4D864C || ~pGame->uFlags & 0x80 ) - { - if ( this_3 ) - { - v36 = sr_424CD7(v34); - pTile->uNumVertices = v36; - OutdoorCamera::Project(v36); - } - if ( v108 ) - { - v36 = sr_424EE0_MakeFanFromTriangle(v34); - pTile->uNumVertices = v36; - OutdoorCamera::Project(v36); - } - } - //v37 = *(int *)&v16->flags; - if ( ~pTile->flags & 1 ) - { - if ( pTile->flags & 2 && pTile->uTileBitmapID == pRenderer->hd_water_tile_id ) - { - v80 = false; - v39 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; - } - else - { - v39 = pTile->uTileBitmapID; - v80 = true; - } - //v79 = 0; - //v78 = pBitmaps_LOD->pHardwareTextures[v39]; - pTile->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v39];// Ritor1: It's temporary - v77 = (int)pTile; - //v76 = v16->uNumVertices; -//LABEL_161: - pRenderer->DrawTerrainPolygon(pTile->uNumVertices, pTile, pBitmaps_LOD->pHardwareTextures[v39], false, v80); - goto LABEL_162; - } -LABEL_56: - pTile->DrawBorderTiles(); - } -LABEL_162: - v4 = v88 + 1; - if ( ++v88 >= v84 ) - return; - } - /* v40 = &array_77EC08[pOutdoorCamera->uNumPolygons]; - v40->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); - if ( v40->uTileBitmapID == -1 ) - goto LABEL_162; - v42 = pOutdoor->GetSomeOtherTileInfo(sX, sY); - BYTE1(v42) |= 0x80u; - v43 = pGame->pLightmapBuilder; - *(int *)&v40->flags = v42; - v44 = v93; - v40->field_59 = 1; - v40->terrain_grid_x = (char)v43; - v40->field_34 = *(_WORD *)(v44 + 2); - v45 = v89; - v40->terrain_grid_z = v89; - v46 = 4 * ((char)v43 + (v45 << 7)); - v85 = v46; - v47 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v46 + 2);// v47 = pTerrainNormalIndices[v46 + 1]; - if ( v47 < 0 || v47 > (signed int)(uNumTerrainNormals - 1) ) - v48 = 0; - else - v48 = &pTerrainNormals[v47]; - v49 = v92 * v48->y; - //v99 = v48; - thisg = 20.0 - (-v49 - v91 * v48->z - v90 * v48->x) * 20.0; - v50 = thisg + 6.755399441055744e15; - v40->dimming_level = LOBYTE(v50); - if ( LOBYTE(v50) < 0 ) - v40->dimming_level = 0; - if ( pOutdoorCamera->uNumPolygons >= 1999 ) - return; - ++pOutdoorCamera->uNumPolygons; - /*if ( !_481FC9_terrain(pVertices, pVertices2, v8, v40) ) // Ritor1: It's temporary - //goto LABEL_77; - { - --pOutdoorCamera->uNumPolygons; - goto LABEL_112; - }*/ - /*memcpy(&array_50AC10[0], v102, 0x30u); - array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); - array_50AC10[0].u = 0.0; - array_50AC10[0].v = 0.0; - memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1])); - array_50AC10[1]._rhw = 1.0 / pVertices->vWorldViewPosition.x + 0.0000001000000011686097; - array_50AC10[1].u = 0.0; - array_50AC10[1].v = 1.0; - memcpy(&array_50AC10[2], pVertices2, sizeof(array_50AC10[2])); - array_50AC10[2]._rhw = 1.0 / pVertices2->vWorldViewPosition.x + 0.0000001000000011686097; - array_50AC10[2].u = 1.0; - array_50AC10[2].v = 1.0; - static stru154 static_sub_0048034E_stru_76D590; - /*static bool __init_flag2 = false; - if (!__init_flag2) - { - __init_flag2 = true; - stru154::stru154(&static_sub_0048034E_stru_76D590); - }*/ - /*if ( !(byte_76D5C0 & 2) ) - { - byte_76D5C0 |= 2; - Polygon(stru_76D590); - atexit(loc_48118F); - }*/ - /*v96 = pGame->pLightmapBuilder; - pGame->pLightmapBuilder->StackLights_TerrainFace(v48, (float *)&a4, array_50AC10, 3, 0); - pDecalBuilder->_49BE8A(v40, v48, &a4, array_50AC10, 3, 0); - uNumVertices = 3; - if ( byte_4D864C && pGame->uFlags & 0x80 ) - { - thisb = pGame->pIndoorCameraD3D; - if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices ) - { -//LABEL_77: - --pOutdoorCamera->uNumPolygons; - goto LABEL_112; - } - thisb->ViewTransform(array_50AC10, uNumVertices); - thisb->Project(array_50AC10, uNumVertices, 0); - } - this_3a = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0; - v54 = (double)pOutdoorCamera->shading_dist_mist; - v108 = v54 < v102->vWorldViewPosition.x || v54 < pVertices->vWorldViewPosition.x || v54 < pVertices2->vWorldViewPosition.x; - pVertices = 0; - v96->std__vector_000004_size = 0; - if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) - { - if ( this_3a ) - pVertices = (RenderVertexSoft *)3; - else - pVertices = (RenderVertexSoft *)(v108 != 0 ? 5 : 0); - //a8 = (RenderVertexSoft *)(this_3a ? 3 : v108 != 0 ? 5 : 0); - static_sub_0048034E_stru_76D590.ClassifyPolygon(v48, *(float *)&a4); - if ( pDecalBuilder->uNumDecals > 0 ) - pDecalBuilder->ApplyDecals(31 - v40->dimming_level, 4, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices, -1); - } - if ( stru_F8AD28.uNumLightsApplied > 0 ) - v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices); - v55 = uNumVertices; - //v35 = byte_4D864C == 0; - v40->uNumVertices = uNumVertices; - if ( !byte_76D5C0 || !(pGame->uFlags & 0x80) ) - { - if ( this_3a ) - { - v56 = sr_424CD7(v55); - } - else - { - if ( !v108 ) - goto LABEL_105; - v56 = sr_424EE0_MakeFanFromTriangle(v55); - } - v40->uNumVertices = v56; - OutdoorCamera::Project(v56); - } -LABEL_105: - v57 = *(int *)&v40->flags; - if ( BYTE1(v57) & 1 ) - { - v40->DrawBorderTiles(); - } - else - { - if ( v57 & 2 && v40->uTileBitmapID == pRenderer->hd_water_tile_id ) - { - v81 = false; - v58 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; - } - else - { - v58 = v40->uTileBitmapID; - v81 = true; - } - pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81); - } -LABEL_112: - v59 = &array_77EC08[pOutdoorCamera->uNumPolygons]; - //a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->uNumPolygons]; - v59->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); - if ( v59->uTileBitmapID == -1 ) - goto LABEL_162; - *(int *)&v59->flags = pOutdoor->GetSomeOtherTileInfo(sX, sY); - v61 = v93; - v59->field_59 = 1; - v59->field_34 = *(_WORD *)(v61 + 2); - v59->terrain_grid_z = v89; - v59->terrain_grid_x = v97; - v62 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v85); - if ( v62 > (signed int)(uNumTerrainNormals - 1) ) - v63 = 0; - else - v63 = &pTerrainNormals[v62]; - v64 = v92 * v63->y; - //v99 = v63; - thish = 20.0 - (-v64 - v91 * v63->y - v90 * v63->x) * 20.0; - v59->dimming_level = floorf(thish + 0.5f); - if ( v59->dimming_level < 0 ) - v59->dimming_level = 0; - if ( pOutdoorCamera->uNumPolygons >= 1999 ) - return; - ++pOutdoorCamera->uNumPolygons; - if ( !_481FC9_terrain(v101, v102, pVertices2, v59) ) - { -//LABEL_126: - --pOutdoorCamera->uNumPolygons; - goto LABEL_162; - } - memcpy(&array_50AC10[0], v102, 0x30u); - array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); - array_50AC10[0].u = 0.0; - array_50AC10[0].v = 0.0; - memcpy(&array_50AC10[1], pVertices2, sizeof(array_50AC10[1])); - array_50AC10[1]._rhw = 1.0 / pVertices2->vWorldViewPosition.x + 0.0000001000000011686097; - array_50AC10[1].u = 1.0; - array_50AC10[1].v = 1.0; - memcpy(&array_50AC10[2], v101, sizeof(array_50AC10[2])); - array_50AC10[2]._rhw = 1.0 / v101->vWorldViewPosition.x + 0.0000001000000011686097; - array_50AC10[2].u = 1.0; - array_50AC10[2].v = 0.0; - static stru154 static_sub_0048034E_stru_76D578; - /*static bool __init_flag1 = false; - if (!__init_flag1) - { - __init_flag1 = true; - stru154::stru154(&static_sub_0048034E_stru_76D578); - }*/ - /* v96 = pGame->pLightmapBuilder; - pGame->pLightmapBuilder->StackLights_TerrainFace(v63, &v87, array_50AC10, 3, 1); - pDecalBuilder->_49BE8A(v40, v63, &v87, array_50AC10, 3, 1); - v100 = 3; - if ( byte_4D864C && pGame->uFlags & 0x80 ) - { - thisc = pGame->pIndoorCameraD3D; - if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 ) - //goto LABEL_126; - { - --pOutdoorCamera->uNumPolygons; - goto LABEL_162; - } - thisc->ViewTransform(array_50AC10, v100); - thisc->Project(array_50AC10, v100, 0); - } - this_3b = v102->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0 - || v101->vWorldViewPosition.x < 8.0; - v69 = (double)pOutdoorCamera->shading_dist_mist; - v108 = v69 < v102->vWorldViewPosition.x || v69 < pVertices2->vWorldViewPosition.x || v69 < v101->vWorldViewPosition.x; - v70 = 0; - v96->std__vector_000004_size = 0; - if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) - { - if ( this_3b ) - v70 = 3; - else - v70 = v108 != 0 ? 5 : 0; - static_sub_0048034E_stru_76D578.ClassifyPolygon(v63, v87); - if ( pDecalBuilder->uNumDecals > 0 ) - pDecalBuilder->ApplyDecals(31 - v40->dimming_level, 4, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70, -1); - } - if ( stru_F8AD28.uNumLightsApplied > 0 ) - v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70); - v71 = v59; - v72 = v100; - //v35 = byte_4D864C == 0; - v59->uNumVertices = v100;//??? - if ( !byte_4D864C && pGame->uFlags & 0x80 ) - goto LABEL_154; - if ( this_3b ) - { - v73 = sr_424CD7(v72); - } - else - { - if ( !v108 ) - { -LABEL_154: - v74 = v71->flags; - if ( !(BYTE1(v74) & 1) ) - { - if ( v74 & 2 && v71->uTileBitmapID == pRenderer->hd_water_tile_id ) - { - v80 = false; - v75 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; - } - else - { - v75 = v71->uTileBitmapID; - v80 = true; - } - //v79 = 0; - v78 = pBitmaps_LOD->pHardwareTextures[v75]; - v71->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v75];// Ritor1: It's temporary - //v77 = (int)v71; - //v76 = v71->uNumVertices; - //goto LABEL_161; - pRenderer->DrawTerrainPolygon(v71->uNumVertices, (Polygon *)v71, v78, 0, v80); - goto LABEL_162; - } - v38 = (Polygon *)v71; - goto LABEL_56; - } - v73 = sr_424EE0_MakeFanFromTriangle(v72); - } - v71->uNumVertices = v73; - OutdoorCamera::Project(v73); - goto LABEL_154; - } - }*/ //----- (0047BACF) --------------------------------------------------------