diff GUI/GUIWindow.cpp @ 2502:a77c34acdbc9

Media folder
author Ritor1
date Fri, 19 Sep 2014 05:13:32 +0600
parents
children 9b96a51011fb
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/GUI/GUIWindow.cpp	Fri Sep 19 05:13:32 2014 +0600
@@ -0,0 +1,4027 @@
+#define _CRTDBG_MAP_ALLOC
+#include <stdlib.h>
+#include <crtdbg.h>
+
+#define _CRT_SECURE_NO_WARNINGS
+#include "Engine/ErrorHandling.h"
+
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "Engine/Party.h"
+#include "Engine/LOD.h"
+#include "IO/Keyboard.h"
+#include "Engine/OurMath.h"
+#include "Engine/Timer.h"
+#include "Media/Audio/AudioPlayer.h"
+#include "IO/Mouse.h"
+#include "Engine/Graphics/Viewport.h"
+#include "Engine/Tables/StorylineTextTable.h"
+#include "GUI\UI\UIHouses.h"
+#include "GUI\UI\UIBooks.h"
+#include "Engine/texts.h"
+#include "Engine/Autonotes.h"
+#include "Engine/Awards.h"
+#include "Engine/Objects/Chest.h"
+#include "Engine/Graphics/Outdoor.h"
+#include "Engine/Game.h"
+#include "Engine/Tables/IconFrameTable.h"
+#include "Engine/Objects/Actor.h"
+
+#include "GUI\UI\UIArena.h"
+#include "Engine/Events.h"
+#include "Engine/Graphics/Level\Decoration.h"
+
+typedef struct _RGBColor
+    {
+    unsigned char R;
+    unsigned char B;
+    unsigned char G;
+    }RGBColor;
+
+
+std::array<RGBColor, 20> spell_tooltip_colors={{ 
+    {0x96, 0xD4, 0xFF},
+    {0xFF, 0x80, 0x00},
+    {0xFF, 0xFF, 0x9B},
+    {0xE1, 0xE1, 0xE1},
+    {0x80, 0x80, 0x80},
+    {0x96, 0xD4, 0xFF},
+    {0xFF, 0x55, 0x00},
+    {0x96, 0xD4, 0xFF},
+    {0xFF, 0x55, 0x00},
+    {0xE1, 0xE1, 0xE1},
+    {0xFF, 0x55, 0x00},
+    {0x96, 0xD4, 0xFF},
+    {0xEB, 0x0F, 0xFF},
+    {0xFF, 0x80, 0x00},
+    {0x96, 0xD4, 0xFF},
+    {0x80, 0x80, 0x80},
+    {0xFF, 0x55, 0x00},
+    {0x00, 0x80, 0xFF},
+    {0x00, 0x80, 0xFF},
+    {0x96, 0xD4, 0xFF}}};
+
+
+int pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[1]; // idb
+struct GUIWindow *pWindow_MMT_MainMenu;
+struct GUIWindow *pWindow_MainMenu;
+std::array<struct GUIWindow, 20> pWindowList;
+
+struct GUIMessageQueue *pMessageQueue_50CBD0 = new GUIMessageQueue;
+struct GUIMessageQueue *pMessageQueue_50C9E8 = new GUIMessageQueue;
+
+
+
+
+
+
+// inlined
+//----- (mm6c::00420520) --------------------------------------------------
+void GUIMessageQueue::Flush()
+{
+  if (uNumMessages)
+    uNumMessages = pMessages[0].field_8 != 0;
+}
+
+//----- (004356B9) --------------------------------------------------------
+void GUIMessageQueue::PopMessage(enum UIMessageType *pType, int *pParam, int *a4)
+{
+  if ( this->uNumMessages )
+  {
+    *pType = this->pMessages[0].eType;
+    *pParam = this->pMessages[0].param;
+    *a4 = this->pMessages[0].field_8;
+    if ( (signed int)(this->uNumMessages - 1) > 0 )
+    {
+      for ( uint i = 0; i < (signed int)(this->uNumMessages - 1); ++i )
+      {
+        this->pMessages[i].eType = this->pMessages[i + 1].eType;
+        this->pMessages[i].param = this->pMessages[i + 1].param;
+        this->pMessages[i].field_8 = this->pMessages[i + 1].field_8;
+      }
+    }
+    --this->uNumMessages;
+  }
+}
+
+//----- (0041B4E1) --------------------------------------------------------
+int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall)
+{
+  int result; // eax@1
+  int i; // edx@2
+  GUIButton *j; // ecx@3
+  int k; // edx@7
+  GUIButton *l; // ecx@8
+  unsigned __int8 v9; // [sp+4h] [bp-8h]@1
+  char old_hot_key; // [sp+8h] [bp-4h]@1
+
+  //v3 = uNewHotkey;
+  old_hot_key = toupper(uOldHotkey);
+  result = toupper(uNewHotkey);
+  v9 = result;
+  if ( bFirstCall )
+  {
+    for ( i = uNumVisibleWindows; i >= 0; --i )
+    {
+      result = 84 * pVisibleWindowsIdxs[i];
+      for ( j = pWindowList[pVisibleWindowsIdxs[i] - 1].pControlsHead; j; j = j->pNext )
+        j->field_28 = 0;
+    }
+  }
+  for ( k = uNumVisibleWindows; k >= 0; --k )
+  {
+    result = 84 * pVisibleWindowsIdxs[k];
+    for ( l = pWindowList[pVisibleWindowsIdxs[k] - 1].pControlsHead; l; l = l->pNext )
+    {
+      LOBYTE(result) = old_hot_key;
+      if ( l->uHotkey == old_hot_key )
+      {
+        if ( !l->field_28 )
+        {
+          LOBYTE(result) = v9;
+          l->field_28 = 1;
+          l->uHotkey = v9;
+        }
+      }
+    }
+  }
+  return result;
+}
+
+//----- (0041B438) --------------------------------------------------------
+GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey)
+{
+  char Hot_key_num; // al@1
+  GUIWindow *current_window; // ecx@2
+  GUIButton *result; // eax@2
+
+  Hot_key_num = toupper(uHotkey);
+  for( int i = uNumVisibleWindows; i >= 0 && pVisibleWindowsIdxs[i] > 0; i-- )
+  {
+	current_window = &pWindowList[pVisibleWindowsIdxs[i] - 1];
+	for ( result = current_window->pControlsHead; result; result = result->pNext )
+	{
+	  if ( result->uHotkey == Hot_key_num )
+	  {
+		pMessageQueue_50CBD0->AddGUIMessage(result->msg, result->msg_param, 0);
+		return result;
+	  }
+	}
+	if ( !current_window->uFrameX && !current_window->uFrameY
+		&& (current_window->uFrameWidth == window->GetWidth() && current_window->uFrameHeight == window->GetWidth()) )
+	  break;
+  }
+  return 0;
+}
+// 5075E0: using guessed type int pVisibleWindowsIdxs[20];
+
+//----- (0041D73D) --------------------------------------------------------
+void GUIWindow::_41D73D_draw_buff_tooltip()
+{
+  __int64 remaing_time; // ST28_8@11
+  unsigned short text_color;
+  int Y_pos; // esi@11
+  int string_count; // [sp+20h] [bp-4h]@7
+
+  string_count = 0;
+  for (int i=0; i<20; ++i)
+    if ( pParty->pPartyBuffs[i].uExpireTime > 0i64 )
+      ++string_count;
+
+  uFrameHeight = pFontArrus->uFontHeight + 72;
+  uFrameHeight += (string_count - 1) * pFontArrus->uFontHeight;
+  uFrameZ = uFrameWidth + uFrameX - 1;
+  uFrameW = uFrameY + uFrameHeight - 1;
+  DrawMessageBox(0);
+  DrawTitleText(pFontArrus, 0, 12, 0, pGlobalTXT_LocalizationStrings[451], 3);
+  if ( !string_count )
+     DrawTitleText(pFontComic, 0, 40, 0, pGlobalTXT_LocalizationStrings[153], 3);
+
+  GetTickCount();
+  string_count = 0;
+  for (int i=0; i<20; ++i)
+  {
+    if ( pParty->pPartyBuffs[i].uExpireTime>0i64 )//!!!
+    {
+      remaing_time = pParty->pPartyBuffs[i].uExpireTime- pParty->uTimePlayed;//!!!
+      Y_pos = string_count * pFontComic->uFontHeight + 40; 
+      text_color = Color16(spell_tooltip_colors[i].R, spell_tooltip_colors[i].G, spell_tooltip_colors[i].B);
+      DrawText(pFontComic, 52, Y_pos, text_color, aSpellNames[i], 0, 0, 0);
+      DrawBuff_remaining_time_string(Y_pos, this, remaing_time, pFontComic); 
+      ++string_count;
+    }
+  }
+}
+
+
+//----- (0041D08F) --------------------------------------------------------
+void GUIWindow::_41D08F_set_keyboard_control_group(int num_buttons, int a3, int a4, int a5)
+{
+  if (num_buttons)
+  {
+    this->pNumPresenceButton = num_buttons;
+    this->field_30 = a3;
+    this->field_34 = a4;
+    this->pCurrentPosActiveItem = a5;
+    this->pStartingPosActiveItem = a5;
+    this->receives_keyboard_input = true;
+  }
+  else
+  {
+    this->pNumPresenceButton = 0;
+    this->field_30 = a3;
+    this->field_34 = a4;
+    this->pCurrentPosActiveItem = 0;
+    this->pStartingPosActiveItem = 0;
+    this->receives_keyboard_input = false;
+  }
+}
+
+
+//----- (0041C26A) --------------------------------------------------------
+void GUIWindow::Release()
+{
+  //GUIWindow *v1; // esi@1
+  int i; // edi@20
+  //GUIButton *v8; // eax@26
+  GUIButton *pNextBtn; // edi@27
+  //int v10; // esi@28
+  //int v11; // ecx@28
+  int v12; // edx@29
+
+  //v1 = this;
+  if ( !this )
+    return;
+  
+  switch( this->eWindowType )
+  {
+	case WINDOW_GreetingNPC:
+		{
+		pIcons_LOD->SyncLoadedFilesCount();
+		pCurrentScreen = pMainScreenNum;
+		pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED);
+		break;
+		}
+	case WINDOW_HouseInterior:
+		{
+		for ( i = 0; i < uNumDialogueNPCPortraits; ++i )
+			pDialogueNPCPortraits[i]->Release();
+		uNumDialogueNPCPortraits = 0;
+		pTexture_Dialogue_Background->Release();
+
+		pIcons_LOD->SyncLoadedFilesCount();
+		pIcons_LOD->RemoveTexturesPackFromTextureList();
+		dword_5C35D4 = 0;
+		if ( bFlipOnExit )
+		{
+          pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (stru_5C6E00->uIntegerPi + pParty->sRotationY);
+          pGame->pIndoorCameraD3D->sRotationY = pParty->sRotationY;
+		}
+		pParty->uFlags |= 2u;
+		break;
+		}
+	case WINDOW_Transition:
+		{
+		//pVideoPlayer->Unload();
+		pTexture_outside->Release();
+		pTexture_Dialogue_Background->Release();
+		pIcons_LOD->SyncLoadedFilesCount();
+		pCurrentScreen = pMainScreenNum;
+		break;
+		}
+	case WINDOW_SpellBook:
+		{
+		OnCloseSpellBookPage();
+		OnCloseSpellBook();
+		break;
+		}
+	case WINDOW_Book:
+		{
+		OnCloseBook();
+		break;
+		}
+      case WINDOW_ChangeLocation:
+      {
+        pTexture_outside->Release();
+        pTexture_Dialogue_Background->Release();
+        pIcons_LOD->SyncLoadedFilesCount();
+        pCurrentScreen = pMainScreenNum;
+        break;
+		}
+	case WINDOW_Dialogue:
+		{
+        if ( !dword_591084 )
+	        pDialogueNPCPortraits[0]->Release();
+        uNumDialogueNPCPortraits = 0;
+        pTexture_Dialogue_Background->Release();
+
+        pIcons_LOD->SyncLoadedFilesCount();
+        pCurrentScreen = pMainScreenNum;
+        break;
+		}
+  case WINDOW_null:
+    return;
+	default:
+		break;
+  }
+  //v8 = this->pControlsHead;
+  if ( this->pControlsHead )
+  {
+    do
+    {
+      pNextBtn = this->pControlsHead->pNext;
+      free(this->pControlsHead);
+      this->pControlsHead = pNextBtn;
+    }
+    while ( pNextBtn );
+  }
+  this->pControlsHead = 0;
+  this->pControlsTail = 0;
+  this->uNumControls = 0;
+  this->eWindowType = WINDOW_null;
+  while ( this->numVisibleWindows < uNumVisibleWindows )
+  {
+    v12 = pVisibleWindowsIdxs[this->numVisibleWindows + 1];
+    pVisibleWindowsIdxs[this->numVisibleWindows] = v12;
+    --pWindowList[v12 - 1].numVisibleWindows;
+    ++this->numVisibleWindows;
+  }
+  pVisibleWindowsIdxs[uNumVisibleWindows] = 0;
+  uNumVisibleWindows = uNumVisibleWindows - 1;
+}
+
+//----- (0041CD3B) --------------------------------------------------------
+GUIButton *GUIWindow::GetControl(unsigned int uID)
+{
+  GUIButton *result; // eax@1
+
+  result = this->pControlsHead;
+  for ( uID; uID; --uID )
+    result = result->pNext;
+  return result;
+}
+
+//----- (00411BFC) --------------------------------------------------------
+void GUIWindow::InitializeBookView()
+{
+  char *pString; // eax@12
+  int pTextHeight; // eax@12
+  //__int64 page_count; // qax@12
+  unsigned int page_count; // esi@12
+  unsigned __int16 v18; // ax@38
+  signed int max_beacons; // [sp+10h] [bp-5Ch]@38
+  GUIWindow journal_window; // [sp+18h] [bp-54h]@8
+
+  pAudioPlayer->StopChannels(-1, -1);
+  InitializeBookFonts();
+  this->CreateButton(475, 445, 158, 34, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], 0); // Close
+  pCurrentScreen = SCREEN_BOOKS;
+  full_num_items_in_book = 0;
+  books_primary_item_per_page = 0;
+  books_page_number = 0;
+  num_achieved_awards = 0; 
+  switch (this->par1C)
+  {
+    case WINDOW_LloydsBeacon:
+    {
+      byte_506360 = 0;
+      pTexture_CurrentBook = pIcons_LOD->LoadTexturePtr("lb_bordr", TEXTURE_16BIT_PALETTE);
+      pTexture_LloydBeacons[0] = pIcons_LOD->LoadTexturePtr("sbmap", TEXTURE_16BIT_PALETTE);
+      pTexture_LloydBeacons[1] = pIcons_LOD->LoadTexturePtr("sbmap", TEXTURE_16BIT_PALETTE);
+      pTex_book_button1_on  = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE);
+      pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE);
+
+      pBtn_Book_1 = this->CreateButton(415, 13, 39, 36, 1, 0, UIMSG_LloydsBeacon_FlippingBtn, 0, 0, pGlobalTXT_LocalizationStrings[375], 0); // Set Beacon
+      pBtn_Book_2 = this->CreateButton(415, 48, 39, 36, 1, 0, UIMSG_LloydsBeacon_FlippingBtn, 1, 0, pGlobalTXT_LocalizationStrings[523], 0); // Recall Beacon
+
+      max_beacons = 1;
+      v18 = pParty->pPlayers[_506348_current_lloyd_playerid].pActiveSkills[PLAYER_SKILL_WATER];
+      if ( v18 & 0x100 || (v18 & 0x80) )
+          max_beacons = 5;
+      else if ( v18 & 0x40 )
+          max_beacons = 3;
+
+      for ( int i = 0; i < max_beacons; ++i )
+            CreateButton(pLloydsBeaconsPreviewXs[i], pLloydsBeaconsPreviewYs[i],
+                           92, 68, 1, 180, UIMSG_InstallBeacon, i, 0, "", 0);
+
+      for ( int i = 0; i < 5; ++i )
+      {
+        if (pParty->pPlayers[_506348_current_lloyd_playerid].pInstalledBeacons[i].uBeaconTime  >= (signed __int64)pParty->uTimePlayed)
+            LoadThumbnailLloydTexture(i, _506348_current_lloyd_playerid + 1);
+        else 
+          memset(&pParty->pPlayers[_506348_current_lloyd_playerid].pInstalledBeacons[i], 0, sizeof(LloydBeacon));
+      }
+    }
+    break;
+
+    case WINDOW_TownPortal:
+    {
+      pTexture_CurrentBook        = pIcons_LOD->LoadTexturePtr("townport", TEXTURE_16BIT_PALETTE);
+      pTexture_TownPortalIcons[0] = pIcons_LOD->LoadTexturePtr("tpharmndy", TEXTURE_16BIT_PALETTE);
+      pTexture_TownPortalIcons[1] = pIcons_LOD->LoadTexturePtr("tpelf", TEXTURE_16BIT_PALETTE);
+      pTexture_TownPortalIcons[2] = pIcons_LOD->LoadTexturePtr("tpwarlock", TEXTURE_16BIT_PALETTE);
+      pTexture_TownPortalIcons[3] = pIcons_LOD->LoadTexturePtr("tpisland", TEXTURE_16BIT_PALETTE);
+      pTexture_TownPortalIcons[4] = pIcons_LOD->LoadTexturePtr("tpheaven", TEXTURE_16BIT_PALETTE);
+      pTexture_TownPortalIcons[5] = pIcons_LOD->LoadTexturePtr("tphell", TEXTURE_16BIT_PALETTE);
+      
+      static int pTownPortalBook_ws[6] = { 80,  66,  68,  72,  67,  74};
+      static int pTownPortalBook_hs[6] = { 55,  56,  65,  67,  67,  59};
+      for ( uint i = 0; i < 6; ++i )
+        this->CreateButton(pTownPortalBook_xs[i], pTownPortalBook_ys[i], pTownPortalBook_ws[i], pTownPortalBook_hs[i], 1, 182, UIMSG_ClickTownInTP, i, 0, "", nullptr);
+      
+    }
+    break;
+
+  case WINDOW_QuestBook:
+  {
+      pTexture_CurrentBook    = pIcons_LOD->LoadTexturePtr("sbquiknot", TEXTURE_16BIT_PALETTE);
+      pSpellBookPagesTextr_10 = pIcons_LOD->LoadTexturePtr( "divbar", TEXTURE_16BIT_PALETTE);
+      pTex_book_button1_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE);
+      pTex_book_button2_on = pIcons_LOD->LoadTexturePtr("tab-an-7b", TEXTURE_16BIT_PALETTE);
+      pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE);
+      pTex_book_button2_off = pIcons_LOD->LoadTexturePtr("tab-an-7a", TEXTURE_16BIT_PALETTE);
+      pBtn_Book_1 = this->CreateButton(pViewport->uViewportTL_X + 398,         pViewport->uViewportTL_Y + 1,
+                                     pTex_book_button1_on->uTextureWidth, pTex_book_button1_on->uTextureHeight,
+                                     1, 0, UIMSG_ClickBooksBtn, 0xBu, 0, pGlobalTXT_LocalizationStrings[192],// "Scroll Up"
+                                     pTex_book_button1_on, 0);
+      pBtn_Book_2 = this->CreateButton(pViewport->uViewportTL_X + 398,          pViewport->uViewportTL_Y + 38,
+                                     pTex_book_button2_on->uTextureHeight, pTex_book_button2_on->uTextureHeight,
+                                     1, 0, UIMSG_ClickBooksBtn, 0xAu, 0, pGlobalTXT_LocalizationStrings[193],// "Scroll Down"
+                                     pTex_book_button2_on, 0);
+      num_achieved_awards = 0;
+      memset(achieved_awards.data(), 0, 4000);
+      for ( uint i = books_primary_item_per_page; i < 512; ++i )
+      {
+        if ( _449B57_test_bit(pParty->_quest_bits, i) && pQuestTable[i] )
+        {
+          achieved_awards[num_achieved_awards] = (AwardType)i;
+          ++num_achieved_awards;
+        }
+      }
+      full_num_items_in_book = num_achieved_awards;
+      num_achieved_awards = 0;
+    }
+    break;
+
+    case WINDOW_AutonotesBook:
+    {
+      pTexture_AutonotesBook   = pIcons_LOD->LoadTexturePtr("sbautnot", TEXTURE_16BIT_PALETTE);
+      pSpellBookPagesTextr_10  = pIcons_LOD->LoadTexturePtr("divbar", TEXTURE_16BIT_PALETTE);
+      pTex_book_button1_on  = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE);
+      pTex_book_button2_on  = pIcons_LOD->LoadTexturePtr("tab-an-7b", TEXTURE_16BIT_PALETTE);
+      pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE);
+      pTex_book_button2_off = pIcons_LOD->LoadTexturePtr("tab-an-7a", TEXTURE_16BIT_PALETTE);
+      pTex_book_button3_on = pIcons_LOD->LoadTexturePtr("tab-an-1b", TEXTURE_16BIT_PALETTE);
+      pTex_book_button3_off = pIcons_LOD->LoadTexturePtr("tab-an-1a", TEXTURE_16BIT_PALETTE);
+      pTex_book_button4_on = pIcons_LOD->LoadTexturePtr("tab-an-2b", TEXTURE_16BIT_PALETTE);
+      pTex_book_button4_off = pIcons_LOD->LoadTexturePtr("tab-an-2a", TEXTURE_16BIT_PALETTE);
+      pTex_book_button5_on = pIcons_LOD->LoadTexturePtr("tab-an-3b", TEXTURE_16BIT_PALETTE);
+      pTex_book_button5_off = pIcons_LOD->LoadTexturePtr("tab-an-3a", TEXTURE_16BIT_PALETTE);
+      pTex_book_button6_on = pIcons_LOD->LoadTexturePtr("tab-an-5b", TEXTURE_16BIT_PALETTE);
+      pTex_book_button6_off = pIcons_LOD->LoadTexturePtr("tab-an-5a", TEXTURE_16BIT_PALETTE);
+      pTex_book_button7_on = pIcons_LOD->LoadTexturePtr("tab-an-4b", TEXTURE_16BIT_PALETTE);
+      pTex_book_button7_off = pIcons_LOD->LoadTexturePtr("tab-an-4a", TEXTURE_16BIT_PALETTE);
+      pTex_book_button8_on = pIcons_LOD->LoadTexturePtr("tab-an-8b", TEXTURE_16BIT_PALETTE);
+      pTex_book_button8_off = pIcons_LOD->LoadTexturePtr("tab-an-8a", TEXTURE_16BIT_PALETTE);
+
+      pBtn_Book_1                = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1,   50, 34, 1, 0, 
+                                                    UIMSG_ClickBooksBtn, 11, 0, pGlobalTXT_LocalizationStrings[193], pTex_book_button1_on, 0);
+      pBtn_Book_2                = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38,  50, 34, 1, 0, 
+                                                    UIMSG_ClickBooksBtn, 10, 0, pGlobalTXT_LocalizationStrings[192], pTex_book_button2_on, 0);
+      pBtn_Book_3                = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, 50, 34, 1, 0, 
+                                                    UIMSG_ClickBooksBtn,  2, 0, pGlobalTXT_LocalizationStrings[85], pTex_book_button3_on, 0); // "Potion Notes"
+      pBtn_Book_4                = this->CreateButton(pViewport->uViewportTL_X + 399, pViewport->uViewportTL_Y + 150, 50, 34, 1, 0, 
+                                                    UIMSG_ClickBooksBtn,  3, 0, pGlobalTXT_LocalizationStrings[137], pTex_book_button4_on, 0); // "Fountain Notes"
+      pBtn_Book_5                = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, 50, 34, 1, 0, 
+                                                    UIMSG_ClickBooksBtn,  4, 0, pGlobalTXT_LocalizationStrings[8], pTex_book_button5_on, 0); // "Obelisk Notes"
+      pBtn_Book_6                = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, 50, 34, 1, 0, 
+                                                    UIMSG_ClickBooksBtn,  5, 0, pGlobalTXT_LocalizationStrings[141], pTex_book_button6_on, 0); // "Seer Notes"
+      pBtn_Autonotes_Misc        = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 264, 50, 34, 1, 0, 
+                                                    UIMSG_ClickBooksBtn,  6, 0, pGlobalTXT_LocalizationStrings[123], pTex_book_button7_on, 0); // "Miscellaneous Notes"
+      pBtn_Autonotes_Instructors = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 302, 50, 34, 1, 0, 
+                                                    UIMSG_ClickBooksBtn,  7, 0, pGlobalTXT_LocalizationStrings[662], pTex_book_button8_on, 0); // "Instructors"
+
+      num_achieved_awards = 0;
+      for ( uint i = books_primary_item_per_page; i < 196; ++i )
+      {
+        if ( _506568_autonote_type == pAutonoteTxt[i].eType)//dword_72371C[2 * v10] )
+        {
+          if ( i )
+          {
+            if ( _449B57_test_bit(pParty->_autonote_bits, i) && pAutonoteTxt[i].pText )
+            {
+              achieved_awards[num_achieved_awards] = (AwardType)i;
+              ++num_achieved_awards;
+            }
+          }
+        }
+      }
+      full_num_items_in_book = num_achieved_awards;
+      num_achieved_awards = 0;
+    }
+    break;
+
+    case WINDOW_MapsBook:
+    {
+      dword_506364 = 1;
+      pSpellBookPagesTextr_12  = pIcons_LOD->LoadTexturePtr("sbmap", TEXTURE_16BIT_PALETTE);
+      pTex_book_button1_on  = pIcons_LOD->LoadTexturePtr("zoom-on", TEXTURE_16BIT_PALETTE);
+      pTex_book_button2_on  = pIcons_LOD->LoadTexturePtr("zoot-on", TEXTURE_16BIT_PALETTE);
+      pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("zoom-off", TEXTURE_16BIT_PALETTE);
+      pTex_book_button2_off = pIcons_LOD->LoadTexturePtr("zoot-off", TEXTURE_16BIT_PALETTE);
+      pTex_book_button3_on = pIcons_LOD->LoadTexturePtr("tabNon", TEXTURE_16BIT_PALETTE);
+      pTex_book_button3_off = pIcons_LOD->LoadTexturePtr("tabNoff", TEXTURE_16BIT_PALETTE);
+      pTex_book_button4_on = pIcons_LOD->LoadTexturePtr("tabSon", TEXTURE_16BIT_PALETTE);
+      pTex_book_button4_off = pIcons_LOD->LoadTexturePtr("tabSoff", TEXTURE_16BIT_PALETTE);
+      pTex_book_button5_on = pIcons_LOD->LoadTexturePtr("tabEon", TEXTURE_16BIT_PALETTE);
+      pTex_book_button5_off = pIcons_LOD->LoadTexturePtr("tabEoff", TEXTURE_16BIT_PALETTE);
+      pTex_book_button6_on = pIcons_LOD->LoadTexturePtr("tabWon", TEXTURE_16BIT_PALETTE);
+      pTex_book_button6_off = pIcons_LOD->LoadTexturePtr("tabWoff", TEXTURE_16BIT_PALETTE);
+
+      pBtn_Book_1 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1,   50, 34, 1, 0, 
+                                     UIMSG_ClickBooksBtn, 0, 0, pGlobalTXT_LocalizationStrings[251], pTex_book_button1_on, 0);// "Zoom In"
+      pBtn_Book_2 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38,  50, 34, 1, 0, 
+                                     UIMSG_ClickBooksBtn, 1, 0, pGlobalTXT_LocalizationStrings[252], pTex_book_button2_on, 0);// "Zoom Out"
+      pBtn_Book_3 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 113, 50, 34, 1, 0, 
+                                     UIMSG_ClickBooksBtn, 2, 0, pGlobalTXT_LocalizationStrings[192], (Texture *)"", 0);// Scroll Up
+      pBtn_Book_4 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 150, 50, 34, 1, 0, 
+                                     UIMSG_ClickBooksBtn, 3, 0, pGlobalTXT_LocalizationStrings[193], (Texture *)"", 0);// Scroll Down
+      pBtn_Book_5 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, 50, 34, 1, 0, 
+                                     UIMSG_ClickBooksBtn, 4, 0, pGlobalTXT_LocalizationStrings[573], (Texture *)"", 0);// "Scroll Right"
+      pBtn_Book_6 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, 50, 34, 1, 0, 
+                                      UIMSG_ClickBooksBtn, 5, 0, pGlobalTXT_LocalizationStrings[572], (Texture *)"", 0);// "Scroll Left"
+    }
+    break;
+
+    case WINDOW_CalendarBook:
+    {
+      pSpellBookPagesTextr_13 = pIcons_LOD->LoadTexturePtr("sbdate-time", TEXTURE_16BIT_PALETTE);
+      pTex_moon_new = pIcons_LOD->LoadTexturePtr("moon_new", TEXTURE_16BIT_PALETTE);
+      pTex_moon_4   = pIcons_LOD->LoadTexturePtr("moon_4", TEXTURE_16BIT_PALETTE);
+      pTex_moon_2   = pIcons_LOD->LoadTexturePtr("moon_2", TEXTURE_16BIT_PALETTE);
+      pTex_moon_2_2 = pIcons_LOD->LoadTexturePtr("moon_2", TEXTURE_16BIT_PALETTE);
+      pTex_moon_ful = pIcons_LOD->LoadTexturePtr("moon_ful", TEXTURE_16BIT_PALETTE);
+    }
+    break;
+
+    case WINDOW_JournalBook:
+    {
+      pSpellBookPagesTextr_11  = pIcons_LOD->LoadTexturePtr("sbplayrnot", TEXTURE_16BIT_PALETTE);
+      pTex_book_button1_on  = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE);
+      pTex_book_button2_on  = pIcons_LOD->LoadTexturePtr("tab-an-7b", TEXTURE_16BIT_PALETTE);
+      pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE);
+      pTex_book_button2_off = pIcons_LOD->LoadTexturePtr("tab-an-7a", TEXTURE_16BIT_PALETTE);
+
+      pBtn_Book_1 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1,  
+                      pTex_book_button1_on->uTextureWidth,  pTex_book_button1_on->uTextureHeight, 1, 0, 
+                      UIMSG_ClickBooksBtn, 11, 0, pGlobalTXT_LocalizationStrings[192], pTex_book_button1_on, 0);
+      pBtn_Book_2 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on->uTextureHeight,
+                                      pTex_book_button2_on->uTextureHeight, 1, 0, UIMSG_ClickBooksBtn, 10, 0, 
+                                      pGlobalTXT_LocalizationStrings[193], pTex_book_button2_on, 0);
+
+      num_achieved_awards = 0;
+      journal_window.uFrameX = 48;
+      journal_window.uFrameY = 70;
+      journal_window.uFrameWidth = 360;
+      journal_window.uFrameHeight = 264;
+      journal_window.uFrameZ = 407;
+      journal_window.uFrameHeight = (LOBYTE(pAutonoteFont->uFontHeight) - 3) * 264 / LOBYTE(pAutonoteFont->uFontHeight) - 3;
+      journal_window.uFrameW = journal_window.uFrameHeight + 69;
+      memset(&achieved_awards, 0, 4000);
+      memset(Journal_limitation_factor.data(), 0, 100);
+      if ( books_primary_item_per_page < 29 )
+      {
+        for ( int i = books_primary_item_per_page; i < books_primary_item_per_page + 29; i++ )
+        {
+          if ( pParty->PartyTimes.HistoryEventTimes[i] > 0 )
+          {
+            if ( pStorylineText->StoreLine[i + 1].pText )
+            {
+              pString = BuildDialogueString(pStorylineText->StoreLine[i + 1].pText, uActiveCharacter - 1, 0, 0, 0, &pParty->PartyTimes.HistoryEventTimes[i]);
+              pTextHeight = pAutonoteFont->CalcTextHeight(pString, &journal_window, 1, 0);
+              page_count = ((pTextHeight - (pAutonoteFont->uFontHeight - 3)) / (signed int)journal_window.uFrameHeight) + 1;
+              memset32((char *)&achieved_awards[num_achieved_awards] , i + 1, page_count);
+              for ( uint j = 0; j <= page_count - 1; ++j )
+                Journal_limitation_factor[num_achieved_awards++] = j;
+            }
+          }
+        }
+      }
+      full_num_items_in_book = num_achieved_awards;
+      num_achieved_awards = 0;
+    }
+    break;
+  }
+}
+
+//----- (00415551) --------------------------------------------------------
+void GUIWindow::DrawMessageBox(int arg0)
+{
+  unsigned int v2; // edi@1
+  signed int v4; // esi@2
+  unsigned int v5; // eax@2
+  unsigned int v16; // esi@19
+  GUIWindow current_window; // [sp+Ch] [bp-60h]@18
+  POINT cursor; // [sp+60h] [bp-Ch]@8
+  unsigned int v22; // [sp+74h] [bp+8h]@2
+
+  v2 = 0;
+  if ( arg0 )
+  {
+    v4 = pViewport->uViewportTL_X;
+    v5 = pViewport->uViewportBR_X;
+    v2 = pViewport->uViewportTL_Y;
+    v22 = pViewport->uViewportBR_Y;
+  }
+  else
+  {
+    v4 = 0;
+    v5 = window->GetWidth();
+    v22 = window->GetHeight();
+  }
+  pMouse->GetCursorPos(&cursor);
+  if ( (signed int)this->uFrameX >= v4 )
+  {
+    if ( (signed int)(this->uFrameWidth + this->uFrameX) > (signed int)v5 )
+    {
+      this->uFrameX = v5 - this->uFrameWidth;
+      this->uFrameY = cursor.y + 30;
+    }
+  }
+  else
+  {
+    this->uFrameX = v4;
+    this->uFrameY = cursor.y + 30;
+  }
+
+  if ( (signed int)this->uFrameY >= (signed int)v2 )
+  {
+    if ( (signed int)(this->uFrameY + this->uFrameHeight) > (signed int)v22 )
+      this->uFrameY = cursor.y - this->uFrameHeight - 30;
+  }
+  else
+    this->uFrameY = cursor.y + 30;
+  if ( (signed int)this->uFrameY < (signed int)v2 )
+    this->uFrameY = v2;
+  if ( (signed int)this->uFrameX < v4 )
+    this->uFrameX = v4;
+  this->uFrameZ = this->uFrameWidth + this->uFrameX - 1;
+  this->uFrameW = this->uFrameHeight + this->uFrameY - 1;
+  memcpy(&current_window, this, sizeof(current_window));
+  current_window.uFrameX += 12;
+  current_window.uFrameWidth -= 24;
+  current_window.uFrameY += 12;
+  current_window.uFrameHeight -= 12;
+  current_window.uFrameZ = current_window.uFrameWidth + current_window.uFrameX - 1;
+  current_window.uFrameW = current_window.uFrameHeight + current_window.uFrameY - 1;
+  if ( this->Hint )
+    v16 = pFontLucida->CalcTextHeight(this->Hint, &current_window, 0, 0) + 24;
+  else
+    v16 = this->uFrameHeight;
+  if ( (signed int)v16 < 64 )
+    v16 = 64;
+  if ( (signed int)(v16 + this->uFrameY) > 479 )
+    v16 = 479 - this->uFrameY;
+  DrawPopupWindow(this->uFrameX, this->uFrameY, this->uFrameWidth, v16);
+  if ( this->Hint )
+    current_window.DrawTitleText(pFontLucida, 0, (signed int)(v16 - pFontLucida->CalcTextHeight(this->Hint, &current_window, 0, 0)) / 2 - 14, 0, this->Hint, 3);
+}
+
+//----- (00411B59) --------------------------------------------------------
+void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer)
+{
+  //unsigned int v2; // esi@1
+  //unsigned int v3; // edi@1
+  FILE *v4; // ebx@1
+  FILE *v5; // eax@2
+  char pContainerName[64]; // [sp+Ch] [bp-44h]@1
+  //unsigned int v7; // [sp+4Ch] [bp-4h]@1
+
+  //v2 = uSlot;
+  //v7 = uPlayer;
+  //v3 = uSlot + 1;
+  sprintf(pContainerName, "data\\lloyd%d%d.pcx", uPlayer, uSlot + 1);
+  v4 = fopen(pContainerName, "rb");
+  if ( v4 )
+  {
+    pSavegameThumbnails[uSlot].LoadFromFILE(v4, 0, 1);
+    fclose(v4);
+  }
+  else
+  {
+    sprintf(pContainerName, "lloyd%d%d.pcx", uPlayer, uSlot + 1);
+    v5 = pNew_LOD->FindContainer(pContainerName, 1);
+    if ( v5 )
+      pSavegameThumbnails[uSlot].LoadFromFILE(v5, 0, 0);
+    else
+      *((int *)&pSavegameThumbnails.data()->pPixels + 10 * uSlot) = 0;
+  }
+}
+
+
+//----- (00411621) --------------------------------------------------------
+void GUIWindow::OpenSpellBook()
+{
+  Player *pPlayer; // edi@1
+  //GUIWindow *pWindow; // esi@1
+  //unsigned int v3; // ebp@1
+  int v4; // eax@3
+  ///GUIButton *result; // eax@25
+  int a2; // [sp+10h] [bp-8h]@1
+  //int v7; // [sp+14h] [bp-4h]@1
+
+  pPlayer = pPlayers[uActiveCharacter];
+  //pWindow = this;
+  LoadSpellbook(pPlayer->lastOpenedSpellbookPage);
+  //v3 = 0;
+  a2 = 0;
+
+  PlayerSpellbookChapter* chapter = &pPlayer->spellbook.pChapters[pPlayer->lastOpenedSpellbookPage];
+  for (uint i = 0; i < 11; ++i)
+  {
+    if (!chapter->bIsSpellAvailable[i])
+      continue;
+		v4= pPlayer->lastOpenedSpellbookPage;
+      //v4 = (12 * pPlayer->lastOpenedSpellbookPage + pSpellbookSpellIndices[pPlayer->lastOpenedSpellbookPage][i + 1]);
+      CreateButton(pViewport->uViewportTL_X +  pIconPos[v4][pSpellbookSpellIndices[v4][i+1]].Xpos,
+                   pViewport->uViewportTL_Y +  pIconPos[v4][pSpellbookSpellIndices[v4][i+1]].Ypos,  //dword_4E20D0
+                   SBPageSSpellsTextureList[i + 1]->uTextureWidth,
+                   SBPageSSpellsTextureList[i + 1]->uTextureHeight,
+                   1, 79, UIMSG_SelectSpell, i, 0, "", 0);
+      ++a2;
+    //++v3;
+  }
+  //while ( (signed int)v3 < 11 );
+
+  CreateButton(0, 0, 0, 0, 1, 0, UIMSG_SpellBook_PressTab, 0, '\t', "", 0);
+  if ( a2 )
+    _41D08F_set_keyboard_control_group(a2, 0, 0, 0);
+
+  if (pPlayer->pActiveSkills[PLAYER_SKILL_FIRE])   CreateButton(399,  10, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 0, 0, aSpellSchoolNames[0], 0);
+  if (pPlayer->pActiveSkills[PLAYER_SKILL_AIR])    CreateButton(399,  46, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 1, 0, aSpellSchoolNames[1], 0);
+  if (pPlayer->pActiveSkills[PLAYER_SKILL_WATER])  CreateButton(399,  83, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 2, 0, aSpellSchoolNames[2], 0);
+  if (pPlayer->pActiveSkills[PLAYER_SKILL_EARTH])  CreateButton(399, 121, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 3, 0, aSpellSchoolNames[3], 0);
+  if (pPlayer->pActiveSkills[PLAYER_SKILL_SPIRIT]) CreateButton(399, 158, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 4, 0, aSpellSchoolNames[4], 0);
+  if (pPlayer->pActiveSkills[PLAYER_SKILL_MIND])   CreateButton(400, 196, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 5, 0, aSpellSchoolNames[5], 0);
+  if (pPlayer->pActiveSkills[PLAYER_SKILL_BODY])   CreateButton(400, 234, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 6, 0, aSpellSchoolNames[6], 0);
+  if (pPlayer->pActiveSkills[PLAYER_SKILL_LIGHT])  CreateButton(400, 271, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 7, 0, aSpellSchoolNames[7], 0);
+  if (pPlayer->pActiveSkills[PLAYER_SKILL_DARK])   CreateButton(400, 307, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 8, 0, aSpellSchoolNames[8], 0);
+
+                            CreateButton(476, 450, pSBClickQuickSpellBtnTextr->uTextureWidth, pSBClickQuickSpellBtnTextr->uTextureHeight, 1, 78, UIMSG_ClickInstallRemoveQuickSpellBtn, 0, 0, "", 0);
+  pBtn_InstallRemoveSpell = CreateButton(476, 450, 48, 32, 1, 78, UIMSG_ClickInstallRemoveQuickSpellBtn, 0, 0, "", pSBClickQuickSpellBtnTextr, 0);
+                            CreateButton(561, 450, pSpellBookClickCloseBtnTextr->uTextureWidth, pSpellBookClickCloseBtnTextr->uTextureHeight, 1,  0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], 0);
+  pBtn_CloseBook          = CreateButton(561, 450, 48, 32, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pSpellBookClickCloseBtnTextr, 0);
+}
+// 50640C: using guessed type int dword_50640C[];
+
+//----- (004B3157) --------------------------------------------------------
+void GUIWindow::HouseDialogManager()
+{
+  unsigned __int16 pWhiteColor; // di@2
+  const char *pHouseName; // edx@4
+  signed int v3; // edx@5
+  char *v4; // edi@9
+  int pTextHeight; // eax@45
+  int v6; // edi@45
+  char *v7; // eax@45
+  int v8; // edi@46
+  int v9; // eax@50
+  unsigned int v10; // [sp-10h] [bp-C8h]@53
+  char *pTitleText; // [sp-8h] [bp-C0h]@50
+  GUIWindow pDialogWindow; // [sp+Ch] [bp-ACh]@4
+  GUIWindow pWindow; // [sp+60h] [bp-58h]@2
+  int pColor2; // [sp+B4h] [bp-4h]@2
+
+  if ( !window_SpeakInHouse )
+    return;
+  memcpy(&pWindow, this, sizeof(pWindow));
+  pWindow.uFrameWidth -= 18;
+  pWindow.uFrameZ -= 18;
+  pWhiteColor = Color16(0xFFu, 0xFFu, 0xFFu);
+  pColor2 = Color16(0x15u, 0x99u, 0xE9u);
+  pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background);
+  pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]);
+  if ( pDialogueNPCCount != uNumDialogueNPCPortraits || !uHouse_ExitPic )
+  {
+    pDialogWindow.uFrameWidth = 130;
+    pDialogWindow.uFrameHeight = 2 * LOBYTE(pFontCreate->uFontHeight);
+    pHouseName = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName;
+    if ( pHouseName )
+    {
+      v3 = 2 * LOBYTE(pFontCreate->uFontHeight) - 6 - pFontCreate->CalcTextHeight(pHouseName, &pDialogWindow, 0, 0);
+      if ( v3 < 0 )
+        v3 = 0;
+      pWindow.DrawTitleText(pFontCreate, 0x1EAu, v3 / 2 + 4, pWhiteColor,
+        //(const char *)p2DEvents_minus1_::04[13 * (unsigned int)ptr_507BC0->ptr_1C],
+        p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName, 3);
+    }
+  }
+  pWindow.uFrameWidth += 8;
+  pWindow.uFrameZ += 8;
+  if ( !pDialogueNPCCount )
+  {
+    if ( in_current_building_type == BuildingType_Jail )
+    {
+      JailDialog();
+      if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic )
+      {
+        pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]);
+        pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]);
+      }
+      else
+        pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]);
+      return;
+    }
+    if ( current_npc_text )
+    {
+      pDialogWindow.uFrameWidth = 458;
+      pDialogWindow.uFrameZ = 457;
+      pTextHeight = pFontArrus->CalcTextHeight(current_npc_text, &pDialogWindow, 13, 0);
+      v6 = pTextHeight + 7;
+      pRenderer->GetLeather(8, 352 - (pTextHeight + 7), &pIcons_LOD->pTextures[uTextureID_Leather], 
+          pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - (pTextHeight + 7));
+      pRenderer->DrawTextureIndexed(8, 347 - v6, pTexture_591428);
+      v7 = FitTextInAWindow(current_npc_text, pFontArrus, &pDialogWindow, 0xDu, 0);
+      window_SpeakInHouse->DrawText(pFontArrus, 13, 354 - v6, 0, v7, 0, 0, 0);
+    }
+    if ( uNumDialogueNPCPortraits <= 0 )
+    {
+      if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic )
+      {
+        pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]);
+        pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]);
+      }
+      else
+        pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]);
+      return;
+    }
+    for ( v8 = 0; v8 < uNumDialogueNPCPortraits; ++v8 )
+    {
+      pRenderer->DrawTextureIndexed(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8] - 4,
+                                    pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]);
+      pRenderer->DrawTextureIndexed(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8],
+                                    pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8], pDialogueNPCPortraits[v8]);
+      if ( uNumDialogueNPCPortraits < 4 )
+      {
+        if ( v8 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic )
+        {
+          pTitleText = pMapStats->pInfos[uHouse_ExitPic].pName;
+          v9 = 94 * v8 + 113;
+        }
+        else
+        {
+          if ( !v8 && dword_591080 )
+          {
+            pTitleText = (char *)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterTitle;
+            pWindow.DrawTitleText(pFontCreate, 0x1E3u, 113, pColor2, pTitleText, 3);
+            continue;
+          }
+          pTitleText = HouseNPCData[v8 +1 - (dword_591080 != 0)]->pName;
+          v9 = pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] + pDialogueNPCPortraits[v8]->uTextureHeight + 2;
+        }
+        v10 = v9;
+        pWindow.DrawTitleText(pFontCreate, 483, v10, pColor2, pTitleText, 3);
+      }
+    }
+      if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic )
+      {
+        pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]);
+        pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]);
+      }
+      else
+        pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]);
+      return;
+  }
+  v4 = (char *)pDialogueNPCCount - 1;
+  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]);
+  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[(signed int)v4]);
+  if ( pCurrentScreen == SCREEN_E )
+  {
+    CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
+    if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic )
+    {
+      pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]);
+      pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]);
+    }
+    else
+      pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]);
+    return;
+  }
+  if ( v4 || !dword_591080 )//на изумрудном острове заходит на корабле пока не выполнены квесты
+    SimpleHouseDialog();
+  else
+  {
+    sprintfex( pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429],
+      p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterName,
+      p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterTitle);
+    pWindow.DrawTitleText(pFontCreate, 0x1E3u, 0x71u, pColor2, pTmpBuf.data(), 3);
+      switch ( in_current_building_type )
+      {
+        case BuildingType_WeaponShop:
+          WeaponShopDialog();
+          break;
+        case BuildingType_ArmorShop:
+          ArmorShopDialog();
+          break;
+        case BuildingType_MagicShop:
+          MagicShopDialog();
+          break;
+        case BuildingType_AlchemistShop:
+          AlchemistDialog();
+          break;
+        case BuildingType_FireGuild:
+        case BuildingType_AirGuild:
+        case BuildingType_WaterGuild:
+        case BuildingType_EarthGuild:
+        case BuildingType_SpiritGuild:
+        case BuildingType_MindGuild:
+        case BuildingType_BodyGuild:
+        case BuildingType_LightGuild:
+        case BuildingType_DarkGuild:
+          GuildDialog();
+          break;
+        case BuildingType_18:
+          __debugbreak(); //What over the dialog?
+          sub_4B6478();
+          break;
+        case BuildingType_TownHall:
+          TownHallDialog();
+          break;
+        case BuildingType_Tavern:
+          TavernDialog();
+          break;
+        case BuildingType_Bank:
+          BankDialog();
+          break;
+        case BuildingType_Temple:
+          TempleDialog();
+          break;
+        case BuildingType_Stables:
+        case BuildingType_Boats:
+          TravelByTransport();
+          break;
+        case BuildingType_Training:
+          TrainingDialog();
+          break;
+        case BuildingType_Jail:
+          JailDialog();
+          break;
+        default:
+          //__debugbreak();//New BuildingType (if enter Boat)
+          break;
+      }
+  }
+  if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic )
+  {
+    pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]);
+    pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]);
+  }
+  else
+    pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]);
+}
+
+//----- (004B1854) --------------------------------------------------------
+void GUIWindow::DrawShops_next_generation_time_string( __int64 next_generation_time )
+{
+  unsigned int full_time; // esi@1
+  signed __int64 hours; // kr00_8@1
+  const char *text; // eax@2
+  signed __int64 minutes; // [sp+Ch] [bp-10h]@1
+  signed __int64 seconds; // [sp+14h] [bp-8h]@1
+  unsigned int days; // [sp+20h] [bp+4h]@1
+
+  full_time = (signed __int64)((double)next_generation_time * 0.234375);
+  seconds = (signed __int64)full_time % 60;
+  minutes = (signed __int64)(full_time / 60) % 60;
+  hours = ((full_time / 60) / 60) % 24;
+  days = (unsigned int)((full_time / 60) / 60) / 24;
+  strcpy(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[532]);
+  if ( days )
+  {
+    text = pGlobalTXT_LocalizationStrings[57];//Days
+    if ( days <= 1 )
+      text = pGlobalTXT_LocalizationStrings[56];//Day
+    sprintfex(pTmpBuf2.data(), "%d %s ", days, text);
+    strcat(pTmpBuf.data(), pTmpBuf2.data());
+  }
+  if ( hours )
+  {
+    if ( hours <= 1 )
+      text = pGlobalTXT_LocalizationStrings[109];//Hour
+    else
+      text = pGlobalTXT_LocalizationStrings[110];//Hours
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text);
+    strcat(pTmpBuf.data(), pTmpBuf2.data());
+  }
+  if ( minutes && !days )
+  {
+    if ( minutes <= 1 )
+      text = pGlobalTXT_LocalizationStrings[437];//"Minute"
+    else
+      text = pGlobalTXT_LocalizationStrings[436]; //"Minutes"
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text);
+    strcat(pTmpBuf.data(), pTmpBuf2.data());
+  }
+  if ( seconds && !hours )
+  {
+    if ( seconds <= 1 )
+      text = pGlobalTXT_LocalizationStrings[439]; //"Second"	
+    else
+      text = pGlobalTXT_LocalizationStrings[438]; //"Seconds"
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text);
+    strcat(pTmpBuf.data(), pTmpBuf2.data());
+  }
+  this->DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), this, 0, 0)) / 2 + 101, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
+}
+
+//----- (0044D406) --------------------------------------------------------
+void GUIWindow::DrawTitleText( GUIFont *a2, signed int uHorizontalMargin, unsigned int uVerticalMargin, unsigned __int16 uDefaultColor, 
+                               const char *pInString, unsigned int uLineSpacing )
+{
+  //GUIWindow *pWindow; // esi@1
+  unsigned int v8; // ebx@1
+  char *v9; // eax@1
+  unsigned int v11; // edi@1
+  signed int v12; // esi@1
+  int v13; // eax@2
+  GUIFont *pFont; // [sp+Ch] [bp-4h]@1
+  const char *Stra; // [sp+24h] [bp+14h]@5
+
+  //pWindow = this;
+  pFont = a2;
+  v8 = this->uFrameWidth - uHorizontalMargin;
+  ui_current_text_color = uDefaultColor;
+  v9 = FitTextInAWindow(pInString, a2, this, uHorizontalMargin, 0);
+  Stra = strtok(v9, "\n");
+  v11 = uHorizontalMargin + this->uFrameX;
+  v12 = uVerticalMargin + this->uFrameY;
+  while ( 1 )
+  {
+    if ( !Stra )
+      break;
+    v13 = (signed int)(v8 - pFont->GetLineWidth(Stra)) >> 1;
+    if ( v13 < 0 )
+      v13 = 0;
+    pFont->DrawTextLine(uDefaultColor, v11 + v13, v12, Stra, window->GetWidth());
+    v12 += pFont->uFontHeight - uLineSpacing;
+    Stra = strtok(0, "\n");
+  }
+}
+// 5C6DB4: using guessed type int ui_current_text_color;
+
+//----- (0044CE08) --------------------------------------------------------
+void GUIWindow::DrawText( GUIFont *a2, signed int uX, int uY, unsigned int uFontColor, const char *Str, int a7, int a8, signed int uFontShadowColor )
+    {
+  GUIWindow *v9; // edi@1
+  GUIFont *v10; // ebx@1
+  int v11; // eax@2
+  signed int v12; // esi@9
+  signed int v13; // edi@9
+  int v14; // edx@9
+  int v15; // eax@25
+  unsigned int v16; // ecx@25
+  int v17; // eax@27
+  int v18; // edi@32
+  int v19; // esi@38
+  std::string v21; // [sp-18h] [bp-50h]@2
+//  const char *v22; // [sp-8h] [bp-40h]@2
+//  int v23; // [sp-4h] [bp-3Ch]@2
+  char Dest[6]; // [sp+Ch] [bp-2Ch]@32
+  //char v25; // [sp+Fh] [bp-29h]@32
+  //char v26; // [sp+11h] [bp-27h]@34
+  const char *v27; // [sp+20h] [bp-18h]@25
+  int v28; // [sp+24h] [bp-14h]@25
+  int v29; // [sp+28h] [bp-10h]@1
+  size_t v30; // [sp+2Ch] [bp-Ch]@4
+  GUIWindow *v31; // [sp+30h] [bp-8h]@1
+  const char *v32; // [sp+34h] [bp-4h]@7
+  size_t pInString; // [sp+4Ch] [bp+14h]@11
+  
+  GUIWindow* a1 = this;
+  v29 = 0;
+  v9 = a1;
+  v10 = a2;
+  v31 = a1;
+  if ( !Str )
+  {
+    MessageBoxW(nullptr, L"Invalid string passed!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Font.cpp:859", 0);
+    return;
+  }
+  v11 = strcmp(Str, "null");
+  if ( v11 )
+  {
+    v30 = strlen(Str);
+    LOBYTE(v11) = 0;
+    if ( !uX )
+      uX = 12;
+    if ( a8 )
+      v32 = Str;
+    else
+    {
+      v11 = (int)FitTextInAWindow(Str, v10, v9, uX, 0);
+      v32 = (const char *)v11;
+    }
+    v12 = uX + v9->uFrameX;
+    v13 = uY + v9->uFrameY;
+    v14 = 0;
+    if ( !a8 || (v11 = v13 + LOBYTE(v10->uFontHeight), v11 <= a8) )
+    {
+      pInString = 0;
+      if ( (signed int)v30 > 0 )
+      {
+        do
+        {
+          LOBYTE(v11) = v32[v14];
+          if ( (unsigned __int8)v11 >= v10->cFirstChar && (unsigned __int8)v11 <= v10->cLastChar
+            || (char)v11 == 12
+            || (char)v11 == 13
+            || (char)v11 == 9
+            || (char)v11 == 10 )
+          {
+            switch ( (unsigned __int8)v11 )
+            {
+              case 9u:
+                strncpy(Dest, &v32[v14 + 1], 3);
+                Dest[3] = 0;
+                pInString += 3;
+                v29 = atoi(Dest);
+                v19 = atoi(Dest);
+                LOBYTE(v11) = (char)v31;
+                v12 = uX + v31->uFrameX + v19;
+                break;
+              case 0xAu:
+                v11 = LOBYTE(v10->uFontHeight);
+                uY = uY + v11 - 3;
+                v13 = uY + v31->uFrameY;
+                v12 = uX + v29 + v31->uFrameX;
+                if ( a8 )
+                {
+                  v11 = v11 + v13 - 3;
+                  if ( v11 > a8 )
+                    return;
+                }
+                break;
+              case 0xCu:
+                strncpy(Dest, &v32[v14 + 1], 5);
+                Dest[5] = 0;
+                v11 = atoi(Dest);
+                pInString += 5;
+                uFontColor = v11;
+                break;
+              case 0xDu:
+                strncpy(Dest, &v32[v14 + 1], 3);
+                Dest[3] = 0;
+                pInString += 3;
+                v18 = atoi(Dest);
+                v11 = v10->GetLineWidth(&v32[pInString]);
+                v12 = v31->uFrameZ - v11 - v18;
+                v13 = uY + v31->uFrameY;
+                if ( a8 )
+                {
+                  v11 = LOBYTE(v10->uFontHeight);
+                  v11 = v11 + v13 - 3;
+                  if ( v11 > a8 )
+                    return;
+                  break;
+                }
+                break;
+              default:
+                if ( (char)v11 == 34 && v32[v14 + 1] == 34 )
+                {
+                  ++v14;
+                  pInString = v14;
+                }
+                v27 = &v32[v14];
+                v15 = (unsigned __int8)v32[v14];
+                v16 = *((int *)&v10->cFirstChar + 3 * v15 + 9);
+                v28 = *((int *)&v10->cFirstChar + 3 * v15 + 9);
+                if ( v14 > 0 )
+                  v12 += v10->pMetrics[v15].uLeftSpacing;
+                v17 = (int)((char *)&v10[1] + v10->font_pixels_offset[v15]);
+                if ( (short)uFontColor )
+                  pRenderer->DrawText(v12, v13, (unsigned __int8 *)v17, v16, LOBYTE(v10->uFontHeight),
+                    v10->pFontPalettes[0], uFontColor, uFontShadowColor);
+                else
+                  pRenderer->DrawTextPalette(v12, v13, (unsigned char*)v17, v16, LOBYTE(v10->uFontHeight),
+                    v10->pFontPalettes[0], a7);
+                LOBYTE(v11) = v30;
+                v12 += v28;
+                if ( (signed int)pInString < (signed int)v30 )
+                {
+                  LOBYTE(v11) = 3 * *v27;
+                  v12 += v10->pMetrics[(unsigned __int8)*v27].uRightSpacing;
+                }
+                break;
+            }
+          }
+          v14 = pInString++ + 1;
+        }
+        while ( (signed int)pInString < (signed int)v30 );
+      }
+    }
+  }
+  return;
+}
+
+
+//----- (0044CB4F) --------------------------------------------------------
+int GUIWindow::DrawTextInRect( GUIFont *pFont, unsigned int uX, unsigned int uY, unsigned int uColor, const char *text, int rect_width, int reverse_text )
+{
+  int pLineWidth; // ebx@1
+  int text_width; // esi@3
+  unsigned __int8 v12; // cl@7
+  signed int v13; // esi@19
+  signed int v14; // ebx@19
+  unsigned __int8 v15; // cl@21
+//  int v16; // eax@22
+//  int v17; // ecx@22
+//  int v18; // ecx@23
+//  int v19; // ecx@24
+  unsigned int v20; // ecx@26
+  unsigned char* v21; // eax@28
+//  int v22; // ebx@34
+  int v23; // eax@34
+  int v24; // ebx@36
+  char Str[6]; // [sp+Ch] [bp-20h]@34
+//  char v26; // [sp+Fh] [bp-1Dh]@34
+//  char v27; // [sp+11h] [bp-1Bh]@35
+  int v28; // [sp+20h] [bp-Ch]@17
+  GUIWindow *pWindow; // [sp+24h] [bp-8h]@1
+  size_t pNumLen; // [sp+28h] [bp-4h]@1
+  size_t Str1a; // [sp+40h] [bp+14h]@5
+//  size_t Str1b; // [sp+40h] [bp+14h]@19
+//  const char *Sourcea; // [sp+44h] [bp+18h]@20
+//  int v34; // [sp+48h] [bp+1Ch]@26
+  int i;
+
+
+  pWindow = this;
+  pNumLen = strlen(text);
+  pLineWidth = pFont->GetLineWidth(text);
+  if ( pLineWidth < rect_width )
+  {
+    pWindow->DrawText(pFont, uX, uY, uColor, text, 0, 0, 0);
+    return pLineWidth;
+  }
+  strcpy(pTmpBuf2.data(), text);
+  text_width = 0;
+  if ( reverse_text )
+    _strrev(pTmpBuf2.data());
+  Str1a = 0;
+  for ( i = 0; i < pNumLen; ++i )
+    {
+      if ( text_width >= rect_width )
+        break;
+      v12 = pTmpBuf2[i];
+      if ( pFont->IsCharValid(v12) )
+      {
+      switch (v12)
+          {
+      case '\t':// Horizontal tab 09
+      case '\n': //Line Feed 0A 10
+      case '\r': //Form Feed, page eject  0C 12
+          break;
+      case '\f': //Carriage Return 0D 13
+          i += 5;	  
+          break;
+      default:
+          if ( i > 0 )
+            text_width += pFont->pMetrics[v12].uLeftSpacing;
+          text_width += pFont->pMetrics[v12].uWidth;
+          if ( i < pNumLen )
+              text_width += pFont->pMetrics[v12].uRightSpacing;
+          }
+      }
+    }
+  pTmpBuf2[i - 1] = 0;
+
+
+  pNumLen = strlen(pTmpBuf2.data());
+  v28 = pFont->GetLineWidth(pTmpBuf2.data());
+  if ( reverse_text )
+    _strrev(pTmpBuf2.data());
+
+  v13 = uX + pWindow->uFrameX;
+  v14 = uY + pWindow->uFrameY;
+  for (i=0; i<pNumLen; ++i)
+  {
+      v15 = pTmpBuf2[i];
+      if ( pFont->IsCharValid(v15) )
+      {
+      switch (v12)
+          {
+      case '\t':// Horizontal tab 09
+          {
+          strncpy(Str,  &pTmpBuf2[i+1], 3);
+          Str[3] = 0;
+       //   atoi(Str);
+          i += 3;
+          break;
+          }
+      case '\n': //Line Feed 0A 10
+          {
+          v24 = pFont->uFontHeight;
+          v13 = uX;
+          uY = uY + pFont->uFontHeight - 3;
+          v14 = uY+pFont->uFontHeight - 3;
+          break;
+          }
+      case '\r': //Form Feed, page eject  0C 12
+          {
+          strncpy(Str, &pTmpBuf2[i+1], 5);
+          Str[5] = 0;
+          i += 5;
+          uColor = atoi(Str);
+          break;
+          }
+      case '\f': //Carriage Return 0D 13
+          {
+          strncpy(Str, &pTmpBuf2[i+1], 3);
+          Str[3] = 0;
+          i += 3;
+          v23 = pFont->GetLineWidth(&pTmpBuf2[i]);
+          v13 = pWindow->uFrameZ - v23 - atoi(Str);
+          v14 = uY;
+          break;
+          }
+      default:
+          v20 = pFont->pMetrics[v15].uWidth;
+          if ( i > 0 )
+              v13 += pFont->pMetrics[v15].uLeftSpacing;
+          v21 = &pFont->pFontData[pFont->font_pixels_offset[v15]];
+          if ( uColor )
+              pRenderer->DrawText(v13, v14,  v21, v20, pFont->uFontHeight, pFont->pFontPalettes[0], uColor, 0);
+          else
+              pRenderer->DrawTextPalette(v13, v14, v21, v20, pFont->uFontHeight, pFont->pFontPalettes[0], 0);
+          v13 += v20;
+          if ( i < (signed int)pNumLen )
+              v13 += pFont->pMetrics[v15].uRightSpacing;
+          }
+      }
+  }
+  return v28;
+}
+
+//----- (0041D12F) --------------------------------------------------------
+GUIButton *GUIWindow::CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, 
+	int a6, int a7, UIMessageType msg, unsigned int msg_param, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...)
+{
+  GUIButton *pButton; // esi@1
+//  unsigned int v13; // eax@1
+//  unsigned int v14; // ebx@4
+//  unsigned int v15; // eax@4
+  unsigned int TextureNum=0; // ebx@4
+//  unsigned int v17; // eax@4
+//  Texture *v18; // eax@4
+//  Texture **v19; // ecx@5
+//  Texture **v20; // edx@5
+//  GUIButton *v21; // eax@7
+  va_list texturs_ptr;
+
+  pButton = (GUIButton *)malloc(0xBC);
+  pButton->pParent = this;
+  pButton->uWidth = uWidth;
+  pButton->uHeight = uHeight;
+  
+  if ( a6 == 2 && !uHeight )
+    pButton->uHeight = uWidth;
+
+  pButton->uButtonType = a6;
+  pButton->uX = uX + this->uFrameX;
+  pButton->uY = uY + this->uFrameY;
+  pButton->uZ = pButton->uX + uWidth - 1;
+  pButton->uW = pButton->uY + uHeight - 1;
+  pButton->field_2C_is_pushed = 0;
+  pButton->field_1C = a7;
+  pButton->msg = msg;
+  pButton->msg_param = msg_param;
+  pButton->uHotkey = uHotkey;
+  //strlen(pName);
+  strcpy(pButton->pButtonName, pName);
+  va_start(texturs_ptr, pName);
+  while  (NULL!=(pTextures=va_arg(texturs_ptr, Texture *)))
+  {
+	pButton->pTextures[TextureNum]=pTextures;
+	++TextureNum;	
+  }
+  va_end(texturs_ptr);
+  pButton->uNumTextures = TextureNum;
+  if ( this->pControlsTail )
+    this->pControlsTail->pNext = pButton;
+  else
+    this->pControlsHead = pButton;
+  pButton->pPrev = this->pControlsTail;
+  this->pControlsTail = pButton;
+  pButton->pNext = 0;
+  ++this->uNumControls;
+  return pButton;
+}
+
+//----- (00459C2B) --------------------------------------------------------
+void GUIWindow::DrawFlashingInputCursor( signed int uX, int uY, struct GUIFont *a2 )
+{
+  if ( GetTickCount() % 1000 > 500 )
+    DrawText(a2, uX, uY, 0, "_", 0, 0, 0);
+}
+
+//----- (0041C432) --------------------------------------------------------
+GUIWindow * GUIWindow::Create( unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, enum WindowType eWindowType, int pButton, const char* hint )
+{
+  unsigned int uNextFreeWindowID; // ebp@1
+  //int *v8; // eax@1
+  //GUIWindow *pWindow; // esi@4
+  //int v10; // eax@4
+  unsigned int v11; // ebx@15
+  NPCData *speakingNPC; // ebp@15
+  int v14; // eax@20
+  int v16; // eax@25
+  int v18; // eax@30
+  int v20; // eax@35
+  int v22; // eax@40
+  int v24; // eax@45
+//  int v25; // eax@65
+  unsigned int v26; // ebx@65
+  char *v27; // eax@71
+  const char *v29; // [sp-8h] [bp-18h]@68
+  char *v30; // [sp-4h] [bp-14h]@68
+//  int uWidtha; // [sp+14h] [bp+4h]@66
+  int num_menu_buttons; // [sp+20h] [bp+10h]@15
+
+  for (uNextFreeWindowID = 0; uNextFreeWindowID < 20; ++uNextFreeWindowID)
+  {
+    if (pWindowList[uNextFreeWindowID].eWindowType == WINDOW_null)
+      break;
+  }
+
+  GUIWindow* pWindow = &pWindowList[uNextFreeWindowID];
+  pWindow->uFrameWidth = uWidth;
+  pWindow->uFrameHeight = uHeight;
+
+  pWindow->uFrameX = uX;
+  pWindow->uFrameY = uY;
+  pWindow->uFrameZ = uX + uWidth - 1;
+  pWindow->uFrameW = uY + uHeight - 1;
+
+  pWindow->ptr_1C = (void *)pButton;
+  pWindow->Hint = hint;
+  
+  pWindow->eWindowType = eWindowType;
+  pWindow->receives_keyboard_input = false;
+  ++uNumVisibleWindows;
+  pWindow->numVisibleWindows = uNumVisibleWindows;
+  pVisibleWindowsIdxs[uNumVisibleWindows] = uNextFreeWindowID + 1;
+  if ( (signed int)eWindowType <= 20 )
+  {
+    if (eWindowType != WINDOW_Chest)
+    {
+      switch (eWindowType)
+      {
+        case WINDOW_Book: {
+          pWindow->InitializeBookView();
+          break;
+          }
+        case WINDOW_Dialogue: {
+          pMainScreenNum = pCurrentScreen;
+          pCurrentScreen = SCREEN_NPC_DIALOGUE;
+          pBtn_ExitCancel = pWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], //"Exit"
+                         pIcons_LOD->GetTexture(uExitCancelTextureId), 0);
+          if ( pWindow->par1C != 1 )
+          {
+            num_menu_buttons = 0;
+            v11 = LOBYTE(pFontArrus->uFontHeight) - 3;
+            speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID);
+            if ( GetGreetType(sDialogue_SpeakingActorNPC_ID) == 1 )//QuestsNPC_greet
+            {
+              if ( speakingNPC->joins )
+              {
+                pWindow->CreateButton(480, 130, 140, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0xDu, 0, "", 0);
+                num_menu_buttons = 1;
+              }
+              if ( speakingNPC->evt_A )
+              {
+                if ( num_menu_buttons < 4 )
+                {
+                  v14 = NPC_EventProcessor(speakingNPC->evt_A);
+                  if ( v14 == 1 || v14 == 2 )
+                    pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x13u, 0, "", 0);
+                }
+              }
+              if ( speakingNPC->evt_B )
+              {
+                if ( num_menu_buttons < 4 )
+                {
+                  v16 = NPC_EventProcessor(speakingNPC->evt_B);
+                  if ( v16 == 1 || v16 == 2 )
+                    pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x14u, 0, "", 0);
+                }
+              }
+              if ( speakingNPC->evt_C )
+              {
+                if ( num_menu_buttons < 4 )
+                {
+                  v18 = NPC_EventProcessor(speakingNPC->evt_C);
+                  if ( v18 == 1 || v18 == 2 )
+                    pWindow->CreateButton( 0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x15u, 0, "", 0);
+                }
+              }
+              if ( speakingNPC->evt_D )
+              {
+                if ( num_menu_buttons < 4 )
+                {
+                  v20 = NPC_EventProcessor(speakingNPC->evt_D);
+                  if ( v20 == 1 || v20 == 2 )
+                    pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x16u, 0, "", 0);
+                }
+              }
+              if ( speakingNPC->evt_E )
+              {
+                if ( num_menu_buttons < 4 )
+                {
+                  v22 = NPC_EventProcessor(speakingNPC->evt_E);
+                  if ( v22 == 1 || v22 == 2 )
+                    pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x17u, 0, "", 0);
+                }
+              }
+              if (speakingNPC->evt_F )
+              {
+                if ( num_menu_buttons < 4 )
+                {
+                  v24 = NPC_EventProcessor(speakingNPC->evt_F);
+                  if ( v24 == 1 || v24 == 2 )
+                    pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x18u, 0, "", 0);
+                }
+              }
+            }
+            else
+            {
+              if ( speakingNPC->joins )
+              {
+                pWindow->CreateButton(0x1E0u, 0x82u, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Du, 0, pGlobalTXT_LocalizationStrings[407], 0);//Подробнее
+                if (speakingNPC->Hired())
+                {
+                  sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[408], speakingNPC->pName); //Отпустить
+                  pWindow->CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Cu, 0, pTmpBuf.data(), 0);
+                }
+                else
+                  pWindow->CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Cu, 0, pGlobalTXT_LocalizationStrings[406], 0);//Нанять
+                num_menu_buttons = 2;
+              }
+            }
+            pWindow->_41D08F_set_keyboard_control_group(num_menu_buttons, 1, 0, 1);
+          }
+          break;
+            }
+        case WINDOW_ChangeLocation:
+        {
+          pMainScreenNum = pCurrentScreen;
+          pCurrentScreen = SCREEN_CHANGE_LOCATION;
+          pBtn_ExitCancel = pWindow->CreateButton(                  566,                   445,  75,  33, 1, 0, UIMSG_CHANGE_LOCATION_ClickCencelBtn, 0, 'N', pGlobalTXT_LocalizationStrings[156], pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);//Остаться в этой области
+          pBtn_YES        = pWindow->CreateButton(                  486,                   445,  75,  33, 1, 0, UIMSG_OnTravelByFoot, 0, 'Y', pWindow->Hint, pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0);
+                            pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0],  63,  73, 1, 0, UIMSG_OnTravelByFoot, 1, ' ', pWindow->Hint, 0, 0, 0);
+                            pWindow->CreateButton(                    8,                     8, 460, 344, 1, 0, UIMSG_OnTravelByFoot, 1,   0, pWindow->Hint, 0);
+          break;
+        }
+        case WINDOW_SpellBook: {// окно книги заклов
+          InitializeBookTextures();
+          pWindow->OpenSpellBook();
+          break;
+            }
+        case WINDOW_GreetingNPC: {// окно приветствия НПС
+          pMainScreenNum = pCurrentScreen;
+          pKeyActionMap->EnterText(0, 15, pWindow);
+          pCurrentScreen = SCREEN_BRANCHLESS_NPC_DIALOG;
+          break;
+            }
+
+      }
+      return pWindow;
+    }
+//LABEL_62:
+    pWindow->CreateButton(61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
+    pWindow->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
+    pWindow->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
+    pWindow->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
+    pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9, "", 0);
+    return pWindow;
+  }
+  if (eWindowType == WINDOW_HouseInterior)
+  {
+    pCurrentScreen = SCREEN_HOUSE;
+    pBtn_ExitCancel = pWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[80],//Выйти из здания
+                   pIcons_LOD->GetTexture(uExitCancelTextureId), 0);
+    for ( v26 = 0; v26 < uNumDialogueNPCPortraits; ++v26 )
+    {
+      if ( v26 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic )
+      {
+        v30 = pMapStats->pInfos[uHouse_ExitPic].pName;
+        v29 = (char*)pGlobalTXT_LocalizationStrings[LOCSTR_ENTER_S];
+      }
+      else
+      {
+        if ( v26 || !dword_591080 )
+          v27 = HouseNPCData[v26 +1 - ((dword_591080 != 0)? 1:0)]->pName;
+        else
+          v27 = (char*)p2DEvents[pButton - 1].pProprieterName;
+        v30 = v27;
+        v29 = (char*)pGlobalTXT_LocalizationStrings[435];
+      }
+      sprintfex(byte_591180[v26].data(), v29, v30);
+      HouseNPCPortraitsButtonsList[v26] = pWindow->CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v26],
+                                                                pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v26],
+                                           63, 73, 1, 0, UIMSG_ClickHouseNPCPortrait, v26, 0, byte_591180[v26].data(), 0, 0, 0);
+    }
+    if ( uNumDialogueNPCPortraits == 1 )
+    {
+      window_SpeakInHouse = &pWindowList[uNextFreeWindowID];
+      _4B4224_UpdateNPCTopics(0);
+    }
+  }
+  else
+  {
+    if (eWindowType == WINDOW_Transition)
+    {
+      pMainScreenNum = pCurrentScreen;
+      pCurrentScreen = SCREEN_INPUT_BLV;
+      pBtn_ExitCancel = pWindow->CreateButton(0x236u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_TransitionWindowCloseBtn, 0, 'N', pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);//Отмена
+      pBtn_YES        = pWindow->CreateButton(0x1E6u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_TransitionUI_Confirm, 0, 'Y', pWindow->Hint, pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0);
+                        pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 0x3Fu, 0x49u, 1, 0, UIMSG_TransitionUI_Confirm, 1, 0x20u, pWindow->Hint, 0);
+                        pWindow->CreateButton(8, 8, 0x1CCu, 0x158u, 1, 0, UIMSG_TransitionUI_Confirm, 1u, 0, pWindow->Hint, 0);
+      return pWindow;
+    }
+    if (eWindowType == WINDOW_CastSpell)
+    {
+      pEventTimer->Pause();
+      pAudioPlayer->StopChannels(-1, -1);
+      pMouse->SetCursorBitmap("MICON2");
+      ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2u);//Выберите цель
+      return pWindow;
+    }
+    if (eWindowType == WINDOW_Scroll)
+    {
+      pWindow->CreateButton(61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
+      pWindow->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
+      pWindow->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
+      pWindow->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
+      pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0);
+      return pWindow;
+    }
+    if (eWindowType == WINDOW_CastSpell_InInventory)
+    {
+      pMouse->SetCursorBitmap("MICON2");
+      pBtn_ExitCancel = pWindow->CreateButton(392, 318, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],//Отмена
+                     pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);
+      ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2);//Выбрать цель
+      ++pIcons_LOD->uTexturePacksCount;
+      pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
+      pCurrentScreen = SCREEN_CASTING;
+      if ( !pIcons_LOD->uNumPrevLoadedFiles )
+        pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+    }
+  }
+  return pWindow;
+}
+//----- (004B3EF0) --------------------------------------------------------
+void DrawJoinGuildWindow( int pEventCode )
+{
+  uDialogueType = 81;//enum JoinGuildDialog
+  current_npc_text = (char *)pNPCTopics[pEventCode + 99].pText;
+  ContractSelectText(pEventCode);
+  pDialogueWindow->Release();
+  pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 350, WINDOW_MainMenu, pEventCode, 0);
+  pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape,                    0, 0, pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); // Cancel
+                    pDialogueWindow->CreateButton(  0,   0,   0,  0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0);
+                    pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_ClickNPCTopic,             0x52u, 0, pGlobalTXT_LocalizationStrings[122], 0);
+  pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2);
+  dialog_menu_id = HOUSE_DIALOGUE_OTHER;
+}
+//----- (0044603D) --------------------------------------------------------
+void  DialogueEnding()
+{
+  sDialogue_SpeakingActorNPC_ID = 0;
+  pDialogueWindow->Release();
+  pDialogueWindow = 0;
+  pMiscTimer->Resume();
+  pEventTimer->Resume();
+}
+//----- (004156F0) --------------------------------------------------------
+void GUI_UpdateWindows() 
+{
+  GUIWindow *pWindow; // esi@4
+  //unsigned int pWindowType; // eax@4
+  const char *pHint; // edx@66
+//  GUIButton *pButtonPtr_1C; // ebp@79
+//  char *pHint1; // edx@80
+  int v26; // eax@98
+  unsigned int v27; // ebp@106
+  GUIWindow *pGUIWindow2; // ecx@109
+//  GUIFont *pGUIFont; // ST1C_4@115
+  int v31; // eax@115
+  GUIButton *pButton; // ebp@118
+  int v39; // eax@129
+  unsigned int pNumMessages; // eax@142
+  GUIButton *pGUIButton; // ebp@146
+  //unsigned int pX; // [sp-1Ch] [bp-124h]@17
+  //unsigned int pY; // [sp-18h] [bp-120h]@17
+  //Texture *pTexture; // [sp-14h] [bp-11Ch]@17
+  //Texture *pTexture2; // [sp-14h] [bp-11Ch]@86
+  int i; // [sp+0h] [bp-108h]@3
+//  ItemGen pItemGen; // [sp+4h] [bp-104h]@98
+  GUIButton GUIButton2; // [sp+28h] [bp-E0h]@133
+  ItemGen ItemGen2; // [sp+E4h] [bp-24h]@129
+
+  if (GetCurrentMenuID() != MENU_CREATEPARTY)
+    Mouse::UI_OnKeyDown(VK_NEXT);
+
+  for ( i = 1; i <= uNumVisibleWindows; ++i )
+  {
+    pWindow = &pWindowList[pVisibleWindowsIdxs[i] - 1];
+    switch (pWindow->eWindowType)
+    {
+      case WINDOW_OptionsButtons:
+      {
+        pRenderer->DrawTextureIndexed(pViewport->uViewportTL_Y,
+                                      pViewport->uViewportTL_X, pIcons_LOD->GetTexture(uTextureID_Options));
+        viewparams->bRedrawGameUI = 1;
+        continue;
+      }
+      case WINDOW_CharacterRecord:
+      {
+        CharacterUI_CharacterScreen_Draw(pPlayers[uActiveCharacter]);
+        continue;
+      }
+      case WINDOW_Options:
+      {
+        GameMenuUI_Options_Draw();
+        continue;
+      }
+      case WINDOW_Book:
+      {
+        BookUI_Draw((WindowType)(int)pWindow->ptr_1C);
+        continue;
+      }
+      case WINDOW_Dialogue:
+      {
+        GameUI_DrawDialogue();
+        continue;
+      }
+      case WINDOW_QuickReference:
+      {
+        GameUI_QuickRef_Draw();
+        continue;
+      }
+      case WINDOW_Rest:
+      {
+        RestUI_Draw();
+        continue;
+      }
+      case WINDOW_ChangeLocation:
+      {
+        TravelUI_Draw();
+        continue;
+      }
+      case WINDOW_SpellBook:
+      {
+        DrawSpellBookContent(pPlayers[uActiveCharacter]);
+        continue;
+      }
+      case WINDOW_GreetingNPC:
+      {
+        GameUI_DrawBranchlessDialogue();
+        continue;
+      }
+      case WINDOW_Chest:
+      {
+        if ( pCurrentScreen == SCREEN_CHEST )
+        {
+          Chest::DrawChestUI(pWindow->par1C);
+        }
+        else if ( pCurrentScreen == SCREEN_CHEST_INVENTORY )
+        {
+          pRenderer->ClearZBuffer(0, 479);
+          draw_leather();
+          CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
+          pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId));
+        }
+        continue;
+      }
+      case WINDOW_SaveLoadButtons:
+      {
+        SaveUI_Draw();
+        continue;
+      }
+      case WINDOW_MainMenu_Load:
+      {
+        LoadUI_Draw();
+        continue;
+      }
+      case WINDOW_HouseInterior:
+      {
+        pWindowList[pVisibleWindowsIdxs[i] - 1].HouseDialogManager();
+        if ( !window_SpeakInHouse )
+          continue;
+        if ( window_SpeakInHouse->par1C >= 53 )
+          continue;
+        if ( pParty->PartyTimes._shop_ban_times[window_SpeakInHouse->par1C] <=pParty->uTimePlayed )
+        {
+          if ( window_SpeakInHouse->par1C < 53 )
+            pParty->PartyTimes._shop_ban_times[window_SpeakInHouse->par1C] = 0;
+          continue;
+        }
+        pNumMessages = pMessageQueue_50CBD0->uNumMessages;
+        pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
+        continue;
+      }
+      case WINDOW_Transition:
+      {
+        TransitionUI_Draw();
+        continue;
+      }
+      case WINDOW_Scroll:
+      {
+        CreateScrollWindow();
+        continue;
+      }
+      case WINDOW_CastSpell_InInventory:
+      {
+        pRenderer->ClearZBuffer(0, 479);
+        draw_leather();
+        CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
+        CharacterUI_DrawPaperdoll(pPlayers[uActiveCharacter]);
+        pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uTextureID_x_x_u));
+        continue;
+      }
+      case WINDOW_ModalWindow:
+      {
+        ModalWindow_ShowHint();
+        continue;
+      }
+      case WINDOW_50:
+      {
+        v27 = Color16(255, 255, 255);
+        if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
+        {
+          ptr_507BD0->DrawMessageBox(0);
+          ptr_507BD0->DrawText(pFontCreate, 30, 40, v27, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0);
+          v31 = pFontCreate->GetLineWidth(pKeyActionMap->pPressedKeysBuffer);
+          ptr_507BD0->DrawFlashingInputCursor(v31 + 30, 40, pFontCreate);
+          continue;
+        }
+        if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
+        {
+          pWindow->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
+          pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)(int)ptr_507BD0->ptr_1C, 0, 0);
+          pEventTimer->Resume();
+          ptr_507BD0->Release();
+          pCurrentScreen = SCREEN_GAME;
+          viewparams->bRedrawGameUI = true;
+          continue;
+        }
+        if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED)
+        {
+          pWindow->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
+          pEventTimer->Resume();
+          ptr_507BD0->Release();
+          continue;
+        }
+      }
+      case WINDOW_59:
+      {
+        pWindow->DrawMessageBox(0);
+        pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0);
+        pWindow->DrawText(pFontLucida, 10, 40, 0, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0);
+        if ( !pKeyActionMap->field_204 )
+        {
+          ItemGen2.Reset();
+          pWindow->Release();
+          pEventTimer->Resume();
+          pCurrentScreen = 0;
+          viewparams->bRedrawGameUI = true;
+          v26 = atoi(pKeyActionMap->pPressedKeysBuffer);
+          if ( v26 > 0 )
+          {
+            if ( v26 < 800 )
+            {
+              ItemGen2.uAttributes |= 1;
+              ItemGen2.uItemID = v26;
+              if ( pItemsTable->pItems[v26].uEquipType == 12 )
+              {
+                ItemGen2.uNumCharges = rand() % 6 + ItemGen2.GetDamageMod() + 1;
+                ItemGen2.uMaxCharges = LOBYTE(ItemGen2.uNumCharges);
+              }
+              else
+              {
+                if ( v26 >= 221 && v26 < 271 )
+                  ItemGen2.uEnchantmentType = rand() % 10 + 1;
+              }
+              pItemsTable->SetSpecialBonus(&ItemGen2);
+              pParty->SetHoldingItem(&ItemGen2);
+            }
+          }
+        }
+        continue;
+      }
+      case WINDOW_PressedButton2:
+      {
+        if ( pWindow->Hint != (char *)1 )
+          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+        pButton = (GUIButton *)pWindow->ptr_1C;
+        if ( pButton->uX >= 0 && pButton->uX <= window->GetWidth() )
+        {
+          if ( pButton->uY >= 0 && pButton->uY <= window->GetHeight() )
+          {
+            pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]);
+            viewparams->bRedrawGameUI = 1;
+            if ( pWindow->Hint )
+            {
+              if ( pWindow->Hint != (char *)1 )
+                pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0);
+            }
+            pWindow->Release();
+            continue;
+          }
+        }
+        viewparams->bRedrawGameUI = 1;
+        if ( pWindow->Hint )
+        {
+          if ( pWindow->Hint != (char *)1 )
+            pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0);
+        }
+        pWindow->Release();
+        continue;
+      }
+      case WINDOW_CharactersPressedButton:
+      {
+        if ( pWindow->Hint != (char *)1 )
+          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+        pButton = (GUIButton *)pWindow->ptr_1C;
+        pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]);
+        viewparams->bRedrawGameUI = 1;
+        if ( pWindow->Hint )
+        {
+          if ( pWindow->Hint != (char *)1 )
+            pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0);
+        }
+        pWindow->Release();
+        continue;
+      }
+      case WINDOW_PressedButton:
+      {
+        if ( pWindow->Hint != (char *)1 )
+          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+        pButton = (GUIButton *)pWindow->ptr_1C;
+        pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]);
+        viewparams->bRedrawGameUI = 1;
+        if ( pWindow->Hint )
+        {
+          if ( pWindow->Hint != (char *)1 )
+            pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0);
+        }
+        pWindow->Release();
+        continue;
+      }
+      case WINDOW_5D:
+      {
+        if ( pWindow->Hint != (char *)1 )
+          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+        pButton = (GUIButton *)pWindow->ptr_1C;
+        pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]);
+        viewparams->bRedrawGameUI = 1;
+        pWindow->Release();
+        continue;
+      }
+      case WINDOW_SaveLoadBtn:
+      {
+        if (pWindow->Hint != (char *)1)
+          pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+        pButton = (GUIButton *)pWindow->ptr_1C;
+        pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]);
+        pHint = pWindow->Hint;
+        viewparams->bRedrawGameUI = 1;
+        if ( pHint && pHint != (char *)1 )
+          pButton->DrawLabel(pHint, pFontCreate, 0, 0);
+        pWindow->Release();
+        if (pCurrentScreen == SCREEN_SAVEGAME)
+          pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveGame, 0, 0);
+        else
+          pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0);
+        continue;
+      }
+      case WINDOW_LoadGame_CancelBtn:
+      {
+        if ( pWindow->Hint != (char *)1 )
+          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+        pButton = (GUIButton *)pWindow->ptr_1C;
+        pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]);
+        viewparams->bRedrawGameUI = 1;
+        if ( pWindow->Hint && pWindow->Hint != (char *)1 )
+          pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0);
+        pWindow->Release();
+        pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
+        continue;
+      }
+      case WINDOW_CloseRestWindowBtn:
+      {
+        if ( pWindow->Hint != (char *)1 )
+          pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+        pGUIButton = (GUIButton *)pWindow->ptr_1C;
+        pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pGUIButton->pTextures[0]);
+        pHint = pWindow->Hint;
+        viewparams->bRedrawGameUI = 1;
+        if ( pHint && pHint != (char *)1 )
+          pGUIButton->DrawLabel(pHint, pFontCreate, 0, 0);
+        pWindow->Release();
+        pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
+        continue;
+      }
+      case WINDOW_ExitCharacterWindow:
+      {
+        if ( pWindow->Hint != (char *)1 )
+          pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+        pButton = (GUIButton *)pWindow->ptr_1C;
+        pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]);
+        pHint = pWindow->Hint;
+        viewparams->bRedrawGameUI = 1;
+        if ( pHint && pHint != (char *)1 )
+          pButton->DrawLabel(pHint, pFontCreate, 0, 0);
+        pWindow->Release();
+        pNumMessages = pMessageQueue_50CBD0->uNumMessages;
+        pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
+        continue;
+      }
+      case WINDOW_RestWindow:
+      {
+        memset(&GUIButton2, 0, 0xBCu);
+        GUIButton2.uZ = 197;
+        GUIButton2.uW = 197;
+        GUIButton2.uX = 27;
+        GUIButton2.uY = 161;
+        GUIButton2.uWidth = 171;
+        GUIButton2.uHeight = 37;
+        GUIButton2.pParent = pButton_RestUI_WaitUntilDawn->pParent;
+        pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+        pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)pWindow->ptr_1C + 15));
+        viewparams->bRedrawGameUI = 1;
+        GUIButton2.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, 0, 0);//Отдых и лечение 8 часов
+        GUIButton2.pParent = 0;
+        pGUIWindow2 = pWindow;
+        pGUIWindow2->Release();
+        continue;
+      }
+      case WINDOW_BooksWindow:
+      {
+        pButton = (GUIButton *)pWindow->ptr_1C;
+        pRenderer->DrawTextureIndexed(pWindow->uFrameY,
+                                      pWindow->uFrameX, pButton->pTextures[0]);
+        viewparams->bRedrawGameUI = true;
+        continue;
+      }
+      case WINDOW_CharacterWindow_Inventory:
+      {
+        pWindow->DrawMessageBox(0);
+        pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0);
+        pWindow->DrawText(pFontLucida, 10, 40, 0, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0);
+        if ( !pKeyActionMap->field_204 )
+        {
+          ItemGen2.Reset();
+          pWindow->Release();
+          pEventTimer->Resume();
+          pCurrentScreen = SCREEN_GAME;
+          viewparams->bRedrawGameUI = 1;
+          v39 = atoi(pKeyActionMap->pPressedKeysBuffer);
+          if ( v39 > 0 )
+          {
+            if ( v39 < 800 )
+              SpawnActor(v39);
+          }
+        }
+        continue;
+      }
+      case WINDOW_KeyMappingOptions:
+      {
+        GameMenuUI_DrawKeyBindings();
+        continue;
+      }
+      case WINDOW_VideoOptions:
+      {
+        GameMenuUI_DrawVideoOptions();
+        continue;
+      }
+      default:
+        continue;
+    }
+  }
+  if ( GetCurrentMenuID() == -1 )
+    GameUI_DrawFoodAndGold();
+  if ( sub_4637E0_is_there_popup_onscreen() )
+    UI_OnMouseRightClick(0);
+}
+//void LoadFonts_and_DrawCopyrightWindow()
+//{
+  //MainMenuUI_LoadFontsAndSomeStuff();
+ // DrawCopyrightWindow();
+//}
+//----- (00415485) --------------------------------------------------------
+void DrawMM7CopyrightWindow()
+{
+  GUIWindow Dst; // [sp+8h] [bp-54h]@1
+
+  memset(&Dst, 0, sizeof(Dst));
+  Dst.uFrameWidth = 624;
+  Dst.uFrameHeight = 256;
+  Dst.uFrameX = 8;
+  Dst.uFrameY = 30;                             // c 1999 The 3DO Company.
+  Dst.uFrameHeight = pFontSmallnum->CalcTextHeight(pGlobalTXT_LocalizationStrings[157], &Dst, 24, 0)
+                   + 2 * LOBYTE(pFontSmallnum->uFontHeight)
+                   + 24;
+  Dst.uFrameY = 470 - Dst.uFrameHeight;
+  Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1;
+  Dst.uFrameW = 469;
+  //Dst.Hint = "abcagfdsgsg ljsrengvlkjesnfkjwnef";
+  Dst.DrawMessageBox(0);
+
+  Dst.uFrameWidth -= 24;
+  Dst.uFrameX += 12;
+  Dst.uFrameY += 12;
+  Dst.uFrameHeight -= 12;
+  Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1;
+  Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1;
+  Dst.DrawTitleText(pFontSmallnum, 0, 0xCu, ui_mainmenu_copyright_color, pGlobalTXT_LocalizationStrings[157], 3);
+}
+
+int modal_window_prev_screen;
+
+//----- (004141CA) --------------------------------------------------------
+void ModalWindow(const char *pStrHint, UIMessageType OnRelease_message)
+{
+  pEventTimer->Pause();
+  modal_window_prev_screen = pCurrentScreen;
+  pModalWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_ModalWindow, OnRelease_message, pStrHint);
+  pCurrentScreen = SCREEN_MODAL_WINDOW;
+}
+
+//----- (0041420D) --------------------------------------------------------
+void  ModalWindow_ShowHint()
+{
+  GUIWindow pWindow; // [sp+4h] [bp-54h]@1
+
+  sprintf(pTmpBuf2.data(), "%s\n \n%s", pModalWindow->Hint, pGlobalTXT_LocalizationStrings[61]);// Press Escape
+  pWindow.Hint = pTmpBuf2.data();
+  pWindow.uFrameWidth = 400;
+  pWindow.uFrameHeight = 100;
+  pWindow.uFrameX = 120;
+  pWindow.uFrameY = 140;
+  pWindow.uFrameZ = 519;
+  pWindow.uFrameW = 239;
+  pWindow.DrawMessageBox(0);
+}
+
+//----- (0041426F) --------------------------------------------------------
+void ModalWindow_Release()
+{
+  pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)pModalWindow->par1C, 0, 0);
+
+  pModalWindow->Release();
+  pModalWindow = nullptr;
+
+  pCurrentScreen = modal_window_prev_screen;
+  pEventTimer->Resume();
+}
+
+//----- (00467FB6) --------------------------------------------------------
+void CreateScrollWindow()
+{
+  unsigned int v0; // eax@1
+  char *v1; // ST18_4@3
+  GUIWindow a1; // [sp+Ch] [bp-54h]@1
+
+  memcpy(&a1, pGUIWindow_ScrollWindow, sizeof(a1));
+  a1.Hint = 0;
+  a1.uFrameX = 1;
+  a1.uFrameY = 1;
+  a1.uFrameWidth = 468;
+  v0 = pFontSmallnum->CalcTextHeight(pScrolls[pGUIWindow_ScrollWindow->par1C], &a1, 0, 0)
+     + 2 * LOBYTE(pFontCreate->uFontHeight) + 24;
+  a1.uFrameHeight = v0;
+  if ( (signed int)(v0 + a1.uFrameY) > 479 )
+  {
+    v0 = 479 - a1.uFrameY;
+    a1.uFrameHeight = 479 - a1.uFrameY;
+  }
+  a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1;
+  a1.uFrameW = v0 + a1.uFrameY - 1;
+  a1.DrawMessageBox(0);
+  a1.uFrameX += 12;
+  a1.uFrameWidth -= 24;
+  a1.uFrameY += 12;
+  a1.uFrameHeight -= 12;
+  a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1;
+  a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1;
+  v1 = pItemsTable->pItems[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C + 700].pName;
+  sprintf(pTmpBuf.data(), format_4E2D80, Color16(0xFFu, 0xFFu, 0x9Bu), v1);
+  a1.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3);
+  a1.DrawText(pFontSmallnum, 1, LOBYTE(pFontCreate->uFontHeight) - 3, 0,
+              pScrolls[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C], 0, 0, 0);
+}
+//----- (00467F48) --------------------------------------------------------
+void CreateMsgScrollWindow( signed int mscroll_id )
+{
+  if ( !pGUIWindow_ScrollWindow && mscroll_id >= 700 )
+  {
+    if ( mscroll_id <= 782 )
+    {
+      uTextureID_720980 = pIcons_LOD->LoadTexture("leather", TEXTURE_16BIT_PALETTE);
+      pGUIWindow_ScrollWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Scroll, mscroll_id - 700, 0);
+    }
+  }
+}
+//----- (00467F9F) --------------------------------------------------------
+void  free_book_subwindow()
+{
+  if ( pGUIWindow_ScrollWindow )
+  {
+    pGUIWindow_ScrollWindow->Release();
+    pGUIWindow_ScrollWindow = 0;
+  }
+}
+//----- (004226EF) --------------------------------------------------------
+void SetUserInterface(PartyAlignment align, bool bReplace)
+{
+  extern void set_default_ui_skin();
+  set_default_ui_skin();
+
+  if (align == PartyAlignment_Evil)
+  {
+    if ( bReplace )
+    {
+      pTexture_RightFrame->Reload("ib-r-C.pcx");
+      pTexture_BottomFrame->Reload("ib-b-C.pcx");
+      pTexture_TopFrame->Reload("ib-t-C.pcx");
+      pTexture_LeftFrame->Reload("ib-l-C.pcx");
+      pTexture_StatusBar->Reload("IB-Foot-c.pcx");
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2);
+
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2);
+
+      pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
+      pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID);
+      pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
+      pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID);
+
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2);
+      pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2);
+    }
+    else
+    {
+      pTexture_RightFrame->Load("ib-r-C.pcx", 0);
+      pTexture_BottomFrame->Load("ib-b-c.pcx", 0);
+      pTexture_TopFrame->Load("ib-t-C.pcx", 0);
+      pTexture_LeftFrame->Load("ib-l-C.pcx", 0);
+      pTexture_StatusBar->Load("IB-Foot-c.pcx", 0);
+      uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE);
+      dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE);
+      dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE);
+      dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE);
+      uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE);
+      uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
+      pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
+      pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
+    }
+    uGameUIFontMain = Color16(0xC8u, 0, 0);
+    uGameUIFontShadow = Color16(10, 0, 0);
+  }
+  else if (align == PartyAlignment_Neutral)
+  {
+    if ( bReplace )
+    {
+      pTexture_RightFrame->Reload("ib-r-a.pcx");
+      pTexture_BottomFrame->Reload("ib-b-a.pcx");
+      pTexture_TopFrame->Reload("ib-t-a.pcx");
+      pTexture_LeftFrame->Reload("ib-l-a.pcx");
+      pTexture_StatusBar->Reload("IB-Foot-a.pcx");
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2);
+      pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
+      pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2);
+      pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2);
+    }
+    else
+    {
+      pTexture_RightFrame->Load("ib-r-A.pcx", 0);
+      pTexture_BottomFrame->Load("ib-b-A.pcx", 0);
+      pTexture_TopFrame->Load("ib-t-A.pcx", 0);
+      pTexture_LeftFrame->Load("ib-l-A.pcx", 0);
+      pTexture_StatusBar->Load("IB-Foot-a.pcx", 0);
+      uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE);
+      uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE);
+      dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE);
+      dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE);
+      dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE);
+      uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE);
+      uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE);
+      uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE);
+      uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
+      pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
+      pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
+      uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE);
+      uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE);
+      uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE);
+      uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE);
+      pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE);
+    }
+    uGameUIFontMain = Color16(0xAu, 0, 0);
+    uGameUIFontShadow = Color16(230, 214, 193);
+  }
+  else if (align == PartyAlignment_Good)
+  {
+    if ( bReplace )
+    {
+      pTexture_RightFrame->Reload("ib-r-B.pcx");
+      pTexture_BottomFrame->Reload("ib-b-B.pcx");
+      pTexture_TopFrame->Reload("ib-t-B.pcx");
+      pTexture_LeftFrame->Reload("ib-l-B.pcx");
+      pTexture_StatusBar->Reload("IB-Foot-b.pcx");
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-B", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-B", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-B", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-B", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-B", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-B", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-B", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-b", 2);
+      pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
+      pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB");
+      pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2);
+      pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2);
+    }
+    uGameUIFontMain = Color16(0, 0, 0xC8u);
+    uGameUIFontShadow = Color16(255, 255, 255);
+  }
+  else Error("Invalid alignment type: %u", align);
+}
+//----- (0041D20D) --------------------------------------------------------
+void DrawBuff_remaining_time_string( int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font )
+{
+  unsigned int full_time; // esi@1
+  signed __int64 hours; // kr00_8@1
+  const char *text; // eax@2
+  signed __int64 minutes; // [sp+10h] [bp-10h]@1
+  signed __int64 seconds; // [sp+18h] [bp-8h]@1
+  unsigned int day; // [sp+24h] [bp+4h]@1
+
+  full_time = (signed __int64)((double)remaining_time * 0.234375);
+  day = (unsigned int)((full_time / 60) / 60) / 24;
+  hours = ((full_time / 60) / 60) % 24;
+  minutes = (signed __int64)(full_time / 60) % 60;
+  seconds = (signed __int64)full_time % 60;
+  strcpy(pTmpBuf.data(), "\r020");
+  if ( day )
+  {
+    text = pGlobalTXT_LocalizationStrings[57];   // Days
+    if ( day <= 1 )
+      text = pGlobalTXT_LocalizationStrings[56]; // Day
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)day, text);
+    strcat(pTmpBuf.data(), pTmpBuf2.data());
+  }
+  if ( hours )
+  {
+    if ( hours <= 1 )
+      text = pGlobalTXT_LocalizationStrings[109];// Hour
+    else
+      text = pGlobalTXT_LocalizationStrings[110];// Hours
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text);
+    strcat(pTmpBuf.data(), pTmpBuf2.data());
+  }
+  if ( minutes && !day )
+  {
+    if ( minutes <= 1 )
+      text = pGlobalTXT_LocalizationStrings[437];// Minute
+    else
+      text = pGlobalTXT_LocalizationStrings[436];// Minutes
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text);
+    strcat(pTmpBuf.data(), pTmpBuf2.data());
+  }
+  if ( seconds && !hours )
+  {
+    if ( seconds <= 1 )
+      text = pGlobalTXT_LocalizationStrings[439];// Second
+    else
+      text = pGlobalTXT_LocalizationStrings[438];// Seconds
+    sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text);
+    strcat(pTmpBuf.data(), pTmpBuf2.data());
+  }
+  window->DrawText(Font, 32, uY, 0, pTmpBuf.data(), 0, 0, 0);
+}
+
+
+//----- (0042EB8D) --------------------------------------------------------
+void GUIMessageQueue::AddMessageImpl(UIMessageType msg, int param, unsigned int a4, const char *file, int line)
+{
+  //Log::Warning(L"%s @ (%S %u)", UIMessage2String(msg), file, line);
+  if (uNumMessages < 40)
+  {
+    files[uNumMessages] = file;
+    lines[uNumMessages] = line;
+
+    pMessages[uNumMessages].eType = msg;
+    pMessages[uNumMessages].param = param;
+    pMessages[uNumMessages++].field_8 = a4;
+  }
+}
+
+//----- (004637E0) --------------------------------------------------------
+char  sub_4637E0_is_there_popup_onscreen()
+{
+  return dword_507BF0_is_there_popup_onscreen == 1;
+}
+// 507BF0: using guessed type int dword_507BF0_is_there_popup_onscreen;
+
+//----- (00417AD4) --------------------------------------------------------
+unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level)
+{
+	switch (uPlayerClass % 4)
+	{
+	case 0:
+	{
+			  if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level)
+				  return ui_character_skillinfo_can_learn;
+			  if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level &&
+				  byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level)
+			  {
+				  if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level)
+					  return ui_character_skillinfo_cant_learn;
+			  }
+			  return ui_character_skillinfo_can_learn_gm;
+	}
+		break;
+
+	case 1:
+	{
+			  if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level)
+				  return ui_character_skillinfo_can_learn;
+			  if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level)
+			  {
+				  if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level)
+					  return ui_character_skillinfo_cant_learn;
+			  }
+			  return ui_character_skillinfo_can_learn_gm;
+	}
+		break;
+
+	case 2:
+	case 3:
+	{
+			  if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level)
+				  return ui_character_skillinfo_cant_learn;
+			  return ui_character_skillinfo_can_learn;
+	}
+		break;
+	}
+	Error("Invalid player class: %u", uPlayerClass);
+}
+
+//----- (0040F92A) --------------------------------------------------------
+void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture *a2, int a3)
+{//срабатывает в покупке в магазине
+	void *v4; // eax@3
+	//int *v5; // edi@5
+	//  int v6; // ecx@6
+	//  int v9; // [sp+18h] [bp-4h]@1
+
+	if (pIcons_LOD->dword_011BA4 && a2->uDecompressedSize)
+		v4 = a2->UnzipPalette();
+	else
+		v4 = a2->pLevelOfDetail0_prolly_alpha_mask;
+	//v5 = pZBuffer;
+	for (uint i = 0; i < a2->uTextureHeight; i++)
+	{
+		for (uint j = 0; j < a2->uTextureWidth; j++)
+		{
+			*pZBuffer = a3;
+			++pZBuffer;
+		}
+		pZBuffer += window->GetWidth() - a2->uTextureWidth;
+	}
+	if (pIcons_LOD->dword_011BA4)
+	{
+		if (a2->uDecompressedSize)
+			free(v4);
+	}
+}
+
+
+// 4E28F8: using guessed type int pCurrentScreen;
+
+//----- (0040F82D) --------------------------------------------------------
+void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue)
+{
+	assert(uTextureId != -1);
+	ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue);
+}
+
+//----- (0040F89C) --------------------------------------------------------
+void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue)
+{//срабатывает при продаже в магазине
+	void *v3; // eax@3
+	//void *v4; // esi@5
+	//int *v5; // edi@5
+	//int v6; // eax@5
+	//  int v7; // ecx@6
+	//  int v11; // [sp+18h] [bp-8h]@1
+	//void *v12; // [sp+1Ch] [bp-4h]@5
+
+	if (pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize)
+		v3 = pTex->UnzipPalette();
+	else
+		v3 = pTex->pLevelOfDetail0_prolly_alpha_mask;
+	//v12 = v3;
+	//v4 = v3;
+	//v5 = pZBuffer;
+	//v6 = 0;
+	for (uint i = 0; i < pTex->uTextureHeight; i++)
+	{
+		for (uint j = 0; j < pTex->uTextureWidth; j++)
+		{
+			//LOBYTE(v6) = *(char *)v4;
+			//v4 = (char *)v4 + 1;
+			//if ( v6 )
+			*pZBuffer = uZValue;
+			++pZBuffer;
+		}
+		pZBuffer += window->GetWidth() - pTex->uTextureWidth;
+	}
+	if (pIcons_LOD->dword_011BA4)
+	{
+		if (pTex->uDecompressedSize)
+			free(v3);
+	}
+}
+
+//----- (004BC49B) --------------------------------------------------------
+void OnSelectNPCDialogueOption(DIALOGUE_TYPE newDialogueType)
+{
+	NPCData *speakingNPC; // ebp@1
+	int npc_event_id; // ecx@10
+	char *v13; // [sp-8h] [bp-18h]@60
+
+	speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID);
+	uDialogueType = newDialogueType;
+	if (!speakingNPC->uFlags)
+		speakingNPC->uFlags = 1;
+	if (newDialogueType == DIALOGUE_PROFESSION_DETAILS)
+		dialogue_show_profession_details = ~dialogue_show_profession_details;
+	else if (newDialogueType == DIALOGUE_76)
+	{
+		if (speakingNPC->Hired())
+		{
+			if ((signed int)pNPCStats->uNumNewNPCs > 0)
+			{
+				for (uint i = 0; i < (unsigned int)pNPCStats->uNumNewNPCs; ++i)
+				{
+					if (pNPCStats->pNewNPCData[i].uFlags & 0x80 && !strcmp(speakingNPC->pName, pNPCStats->pNewNPCData[i].pName))
+						pNPCStats->pNewNPCData[i].uFlags &= 0x7Fu;
+				}
+			}
+			if (pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName))
+				memset(&pParty->pHirelings[0], 0, sizeof(NPCData));
+			else if (pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName))
+				memset(&pParty->pHirelings[1], 0, sizeof(NPCData));
+			pParty->hirelingScrollPosition = 0;
+			pParty->CountHirelings();
+			dword_591084 = 0;
+			pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
+			dword_7241C8 = 0;
+			return;
+		}
+		if (pParty->pHirelings[0].pName && pParty->pHirelings[1].pName)
+			ShowStatusBarString(pGlobalTXT_LocalizationStrings[533], 2);// ""I cannot join you, you're party is full""
+		else
+		{
+			if (speakingNPC->uProfession != 51) //burglars have no hiring price
+			{
+				if (pParty->uNumGold < pNPCStats->pProfessions[speakingNPC->uProfession].uHirePrice)
+				{
+					ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold"
+					dialogue_show_profession_details = false;
+					uDialogueType = 13;
+					if (uActiveCharacter)
+						pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0);
+					if (!dword_7241C8)
+						pGame->Draw();
+					dword_7241C8 = 0;
+					return;
+				}
+				Party::TakeGold(pNPCStats->pProfessions[speakingNPC->uProfession].uHirePrice);
+			}
+			LOBYTE(speakingNPC->uFlags) |= 0x80u;
+			if (pParty->pHirelings[0].pName)
+			{
+				memcpy(&pParty->pHirelings[1], speakingNPC, sizeof(pParty->pHirelings[1]));
+				v13 = pParty->pHireling2Name;
+			}
+			else
+			{
+				memcpy(&pParty->pHirelings[0], speakingNPC, sizeof(pParty->pHirelings[0]));
+				v13 = pParty->pHireling1Name;
+			}
+			strcpy(v13, speakingNPC->pName);
+			pParty->hirelingScrollPosition = 0;
+			pParty->CountHirelings();
+			pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
+			if (sDialogue_SpeakingActorNPC_ID >= 0)
+				pDialogue_SpeakingActor->uAIState = Removed;
+			if (uActiveCharacter)
+				pPlayers[uActiveCharacter]->PlaySound(SPEECH_61, 0);
+		}
+	}
+	else if ((signed int)newDialogueType > DIALOGUE_84 && (signed int)newDialogueType <= DIALOGUE_ARENA_SELECT_CHAMPION) //выбор уровня сложности боя
+	{
+		ArenaFight();
+		return;
+	}
+	else if (newDialogueType == DIALOGUE_USE_NPC_ABILITY)
+	{
+		if (UseNPCSkill((NPCProf)speakingNPC->uProfession) == 0)
+		{
+			if (speakingNPC->uProfession != GateMaster)
+				speakingNPC->bHasUsedTheAbility = 1;
+			pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
+		}
+		else
+			ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2); //"Your packs are already full!"
+	}
+	else if (newDialogueType == DIALOGUE_13)
+	{
+		if (!speakingNPC->Hired())
+		{
+			sub_4B3E1E();
+			dialogue_show_profession_details = false;
+		}
+		else
+		{
+			for (uint i = 0; i < (signed int)pNPCStats->uNumNewNPCs; ++i)
+			{
+				if (pNPCStats->pNewNPCData[i].uFlags & 0x80 && !strcmp(speakingNPC->pName, pNPCStats->pNewNPCData[i].pName))
+					pNPCStats->pNewNPCData[i].uFlags &= 0x7Fu;
+			}
+			if (pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName))
+				memset(&pParty->pHirelings[0], 0, sizeof(NPCData));
+			else if (pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName))
+				memset(&pParty->pHirelings[1], 0, sizeof(NPCData));
+			pParty->hirelingScrollPosition = 0;
+			pParty->CountHirelings();
+			dword_591084 = 0;
+			pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
+			dword_7241C8 = 0;
+			return;
+		}
+	}
+	else if (newDialogueType >= DIALOGUE_EVT_A && newDialogueType <= DIALOGUE_EVT_F)
+	{
+		switch (newDialogueType)
+		{
+		case DIALOGUE_EVT_A:  npc_event_id = speakingNPC->evt_A; break;
+		case DIALOGUE_EVT_B:  npc_event_id = speakingNPC->evt_B; break;
+		case DIALOGUE_EVT_C:  npc_event_id = speakingNPC->evt_C; break;
+		case DIALOGUE_EVT_D:  npc_event_id = speakingNPC->evt_D; break;
+		case DIALOGUE_EVT_E:  npc_event_id = speakingNPC->evt_E; break;
+		case DIALOGUE_EVT_F:  npc_event_id = speakingNPC->evt_F; break;
+		}
+		if ((npc_event_id >= 200) && (npc_event_id <= 310))
+			_4B3FE5_training_dialogue(npc_event_id); //200-310
+		else if ((npc_event_id >= 400) && (npc_event_id <= 410))
+		{ //400-410
+			dword_F8B1D8 = newDialogueType;
+			DrawJoinGuildWindow(npc_event_id - 400);
+		}
+		else
+		{
+			switch (npc_event_id)
+			{
+			case 139:
+				OracleDialogue();
+				break;
+			case 311:
+				CheckBountyRespawnAndAward();
+				break;
+			case 399:
+				Arena_SelectionFightLevel();
+				break;
+			default:
+				activeLevelDecoration = (LevelDecoration*)1;
+				current_npc_text = 0;
+				EventProcessor(npc_event_id, 0, 1);
+				activeLevelDecoration = nullptr;
+				break;
+			}
+		}
+	}
+	if (!dword_7241C8)
+		pGame->Draw();
+	dword_7241C8 = 0;
+}
+
+//----- (004B3E1E) --------------------------------------------------------
+void  sub_4B3E1E()
+{
+	NPCData *v0; // ST40_4@1
+	signed int v1; // edi@1
+	//GUIWindow *v2; // ecx@1
+
+	__debugbreak();
+	v0 = GetNPCData(sDialogue_SpeakingActorNPC_ID);
+	v1 = 0;
+	pDialogueWindow->eWindowType = WINDOW_MainMenu;
+	pDialogueWindow->Release();
+	pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Dialogue, 1, 0);
+	if (pNPCStats->pProfessions[v0->uProfession].pBenefits)//*(&pNPCStats->field_13A5C + 5 * v0->uProfession) )
+	{
+		pDialogueWindow->CreateButton(480, 160, 140, 28, 1, 0, UIMSG_SelectNPCDialogueOption, 77, 0, pGlobalTXT_LocalizationStrings[407], 0);//Подробнее
+		v1 = 1;
+	}
+	pDialogueWindow->CreateButton(480, 30 * v1 + 160, 140, 30, 1, 0, UIMSG_SelectNPCDialogueOption, 76, 0, pGlobalTXT_LocalizationStrings[406], 0);//Нанять
+	pDialogueWindow->_41D08F_set_keyboard_control_group(v1 + 1, 1, 0, 1);
+}
+
+//----- (004B2001) --------------------------------------------------------
+void __fastcall ClickNPCTopic(signed int uMessageParam)
+{
+	//signed int v1; // eax@1
+	NPCData *pCurrentNPCInfo; // ebp@1
+	int pEventNumber; // ecx@8
+	Player *v4; // esi@20
+	//int v5; // eax@28
+	//int v6; // eax@31
+	//int v7; // eax@34
+	//int v8; // eax@37
+	//int v9; // eax@40
+	//unsigned int v10; // eax@43
+	char *v12; // eax@53
+	char *v13; // eax@56
+	char *v14; // eax@57
+	char *v15; // eax@58
+	//unsigned int v16; // ebp@62
+	char *v17; // ecx@63
+	char *v18; // eax@65
+	//  const char *v19; // ecx@68
+	//unsigned int v20; // eax@69
+	signed int pPrice; // ecx@70
+	char *v22; // [sp-Ch] [bp-18h]@73
+	//int v23; // [sp-8h] [bp-14h]@49
+	char *v24; // [sp-8h] [bp-14h]@73
+	//int v25; // [sp-4h] [bp-10h]@49
+
+	uDialogueType = uMessageParam + 1;
+	pCurrentNPCInfo = HouseNPCData[pDialogueNPCCount - ((dword_591080 != 0) ? 1 : 0)];//- 1
+	if (uMessageParam <= 24)
+	{
+		switch (uMessageParam)
+		{
+		case 13:
+			current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText;//(char *)*(&pNPCStats->field_13A64 + 5 * v2->uProfession);
+			current_npc_text = BuildDialogueString(current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0);
+			NPCHireableDialogPrepare();
+			dialogue_show_profession_details = false;
+			BackToHouseMenu();
+			return;		
+		case 19:
+			pEventNumber = pCurrentNPCInfo->evt_A;
+			break;
+		case 20:
+			pEventNumber = pCurrentNPCInfo->evt_B;
+			break;
+		case 21:
+			pEventNumber = pCurrentNPCInfo->evt_C;
+			break;
+		case 22:
+			pEventNumber = pCurrentNPCInfo->evt_D;
+			break;
+		case 23:
+			pEventNumber = pCurrentNPCInfo->evt_E;
+			break;
+		case 24:
+			pEventNumber = pCurrentNPCInfo->evt_F;
+			break;
+		default:
+			BackToHouseMenu();
+			return;
+		}
+		/*switch ( pEventNumber )
+		{
+		case 139:
+		OracleDialogue();
+		goto _return;
+		case 311:
+		CheckBountyRespawnAndAward();
+		goto _return;
+		}*/
+		if (pEventNumber < 200 || pEventNumber > 310)
+		{
+			if (pEventNumber < 400 || pEventNumber > 410)
+			{
+				if (pEventNumber == 139)
+				{
+					OracleDialogue();
+				}
+				else
+				{
+					if (pEventNumber == 311)
+					{
+						CheckBountyRespawnAndAward();
+					}
+					else
+					{
+						current_npc_text = 0;
+						activeLevelDecoration = (LevelDecoration*)1;
+						EventProcessor(pEventNumber, 0, 1);
+						activeLevelDecoration = nullptr;
+					}
+				}
+			}
+			else
+			{
+				dword_F8B1D8 = uMessageParam;
+				DrawJoinGuildWindow(pEventNumber - 400);
+			}
+		}
+		else
+		{
+			_4B3FE5_training_dialogue(pEventNumber);
+		}
+		BackToHouseMenu();
+		return;
+	}
+	if (uMessageParam != 76)
+	{
+		if (uMessageParam == 77)
+		{
+			//v16 = pCurrentNPCInfo->uProfession;
+			__debugbreak();  // probably hirelings found in buildings, not present in MM7, changed "pCurrentNPCInfo->uProfession - 1" to "pCurrentNPCInfo->uProfession", have to check in other versions whether it's ok
+			if (dialogue_show_profession_details)
+				v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText;
+			else
+				v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pBenefits;
+			current_npc_text = v17;
+			v18 = BuildDialogueString(v17, uActiveCharacter - 1, 0, 0, 0, 0);
+			dialogue_show_profession_details = ~dialogue_show_profession_details;
+			current_npc_text = v18;
+		}
+		else
+		{
+			if (uMessageParam == 79)
+			{
+				if (contract_approved)
+				{
+					Party::TakeGold(gold_transaction_amount);
+					if (uActiveCharacter)
+					{
+						v12 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number];
+						*(short *)v12 &= 0x3Fu;
+						switch (dword_F8B1B0_MasteryBeingTaught)
+						{
+						case 2:
+							v15 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number];
+							*v15 |= 0x40u;
+							break;
+						case 3:
+							v14 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number];
+							*v14 |= 0x80u;
+							break;
+						case 4:
+							v13 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number];
+							v13[1] |= 1u;
+							break;
+						}
+						pPlayers[uActiveCharacter]->PlaySound(SPEECH_85, 0);
+					}
+					pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
+					/*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+					{
+					pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
+					pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1;
+					*(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+					++pMessageQueue_50CBD0->uNumMessages;
+					}*/
+				}
+			}
+			else
+			{
+				if (uMessageParam == 82 && contract_approved) //join guild
+				{
+					Party::TakeGold(gold_transaction_amount);
+					v4 = pParty->pPlayers.data();
+					do
+					{
+						v4->SetVariable(VAR_Award, dword_F8B1AC_award_bit_number);
+						++v4;
+					} while ((signed int)v4 < (signed int)pParty->pHirelings.data());
+					switch (dword_F8B1D8)
+					{
+					case 19:
+						pEventNumber = pCurrentNPCInfo->evt_A;
+						if (pEventNumber >= 400 && pEventNumber <= 416)
+							pCurrentNPCInfo->evt_A = 0;
+						break;
+					case 20:
+						pEventNumber = pCurrentNPCInfo->evt_B;
+						if (pEventNumber >= 400 && pEventNumber <= 416)
+							pCurrentNPCInfo->evt_B = 0;
+						break;
+					case 21:
+						pEventNumber = pCurrentNPCInfo->evt_C;
+						if (pEventNumber >= 400 && pEventNumber <= 416)
+							pCurrentNPCInfo->evt_C = 0;
+						break;
+					case 22:
+						pEventNumber = pCurrentNPCInfo->evt_D;
+						if (pEventNumber >= 400 && pEventNumber <= 416)
+							pCurrentNPCInfo->evt_D = 0;
+						break;
+					case 23:
+						pEventNumber = pCurrentNPCInfo->evt_E;
+						if (pEventNumber >= 400 && pEventNumber <= 416)
+							pCurrentNPCInfo->evt_E = 0;
+						break;
+					case 24:
+						pEventNumber = pCurrentNPCInfo->evt_F;
+						if (pEventNumber >= 400 && pEventNumber <= 416)
+							pCurrentNPCInfo->evt_F = 0;
+						break;
+					}
+					pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
+					/*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+					{
+					pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
+					pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1;
+					*(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+					++pMessageQueue_50CBD0->uNumMessages;
+					}*/
+					//v11 = uActiveCharacter;
+					if (uActiveCharacter)
+					{
+						pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_86, 0);
+						BackToHouseMenu();
+						return;
+					}
+				}
+			}
+		}
+		BackToHouseMenu();
+		return;
+	}
+	if (pParty->pHirelings[0].pName && pParty->pHirelings[1].pName)
+	{
+		ShowStatusBarString(pGlobalTXT_LocalizationStrings[533], 2);// ""I cannot join you, you're party is full""
+		BackToHouseMenu();
+		return;
+	}
+	
+	
+	if (pCurrentNPCInfo->uProfession != 51) //burglars have no hiring price
+	{
+		__debugbreak();  // probably hirelings found in buildings, not present in MM7, changed "pCurrentNPCInfo->uProfession - 1" to "pCurrentNPCInfo->uProfession", have to check in other versions whether it's ok
+		pPrice = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].uHirePrice;
+		if (pParty->uNumGold < (unsigned int)pPrice)
+		{
+			ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);
+			dialogue_show_profession_details = false;
+			uDialogueType = 13;
+			current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText;
+			current_npc_text = BuildDialogueString(current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0);
+			if (uActiveCharacter)
+				pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0);
+			ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);
+			BackToHouseMenu();
+			return;
+		}
+		else
+			Party::TakeGold(pPrice);
+	}
+	//LOBYTE(v2->uFlags) |= 0x80u;
+	pCurrentNPCInfo->uFlags |= 128;
+	pParty->hirelingScrollPosition = 0;
+	pParty->CountHirelings();
+	if (pParty->pHirelings[0].pName)
+	{
+		memcpy(&pParty->pHirelings[1], pCurrentNPCInfo, sizeof(pParty->pHirelings[1]));
+		v24 = pCurrentNPCInfo->pName;
+		v22 = pParty->pHireling2Name;
+	}
+	else
+	{
+		memcpy(pParty->pHirelings.data(), pCurrentNPCInfo, 0x4Cu);
+		v24 = pCurrentNPCInfo->pName;
+		v22 = pParty->pHireling1Name;
+	}
+	strcpy(v22, v24);
+	pParty->hirelingScrollPosition = 0;
+	pParty->CountHirelings();
+	PrepareHouse((HOUSE_ID)(int)window_SpeakInHouse->ptr_1C);
+	dialog_menu_id = HOUSE_DIALOGUE_MAIN;
+
+	pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
+	/*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+	{
+	pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
+	pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1;
+	*(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+	++pMessageQueue_50CBD0->uNumMessages;
+	}*/
+	if (uActiveCharacter)
+		pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)61, 0);
+
+_return:
+	BackToHouseMenu();
+}
+
+//----- (004B3FE5) --------------------------------------------------------
+//Originally called _4B254D_SkillMasteryTeacher to have contract_approved assigned, to be able to set some button name. 
+//But it the name gets immediately overwritten
+void _4B3FE5_training_dialogue(int a4)
+{
+	const char *v2; // edi@1
+
+	//__debugbreak();
+	uDialogueType = DIALOGUE_SKILL_TRAINER;
+	current_npc_text = (char *)pNPCTopics[a4 + 168].pText;
+	_4B254D_SkillMasteryTeacher(a4);  //might be needed because of contract_approved ?
+	pDialogueWindow->Release();
+	pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 350, WINDOW_MainMenu, a4, 0);
+	pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0,
+		pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0);
+	pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0);
+	v2 = "";
+	if (contract_approved)
+		v2 = pGlobalTXT_LocalizationStrings[535];
+	pDialogueWindow->CreateButton(480, 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Fu, 0, v2, 0);
+	pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2);
+	dialog_menu_id = HOUSE_DIALOGUE_OTHER;
+}
+// F8B19C: using guessed type int dword_F8B19C;
+// F8B1A8: using guessed type int dword_F8B1A8;
+//----- (004B1ECE) --------------------------------------------------------
+void OracleDialogue()
+{
+	__int16 *v0; // edi@1
+	signed int v4; // eax@9
+	int v5; // ebx@11
+	signed int v8; // edi@14
+	ItemGen *v9; // [sp+Ch] [bp-Ch]@11
+	signed int v10; // [sp+10h] [bp-8h]@13
+	int v11; // [sp+14h] [bp-4h]@1
+
+	contract_approved = 0;
+	v11 = 0;
+	uDialogueType = 84;
+	current_npc_text = (char *)pNPCTopics[667].pText;
+	v0 = _4F0882_evt_VAR_PlayerItemInHands_vals.data();
+	//while ( 1 )
+	for (uint i = 0; i <= 53; i++)
+	{
+		if ((unsigned __int16)_449B57_test_bit(pParty->_quest_bits, *v0))
+		{
+			//v1 = 0;
+			//v2 = pParty->pPlayers.data();
+			for (uint pl = 0; pl < 4; pl++)
+			{
+				//LOBYTE(v3) = pParty->pPlayers[pl].CompareVariable(VAR_PlayerItemInHands, *(v0+1));
+				if (pParty->pPlayers[pl].CompareVariable(VAR_PlayerItemInHands, *(v0 + 1)))
+					break;
+				//++v2;
+				//++v1;
+			}
+			//while ( (signed int)v2 < (signed int)pParty->pHirelings.data() );
+			//if ( v1 == 4 )
+			//break;
+		}
+		++v11;
+		//v0 += 2;
+		//if ( v0 > &_4F0882_evt_VAR_PlayerItemInHands_vals[53] )
+		//break;
+	}
+	if (v0 <= &_4F0882_evt_VAR_PlayerItemInHands_vals[53])
+	{
+		current_npc_text = (char *)pNPCTopics[666].pText; // Here's %s that you lost. Be careful
+		v4 = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11];
+		contract_approved = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11];
+		pParty->pPlayers[0].AddVariable(VAR_PlayerItemInHands, v4);
+	}
+	if (contract_approved == 601)
+	{
+		v5 = 0;
+		//v12 = pParty->pPlayers.data();//[0].uClass;
+		v9 = 0;
+		//while ( 1 )
+		for (uint i = 0; i < 4; i++)
+		{
+			if (pParty->pPlayers[i].classType == PLAYER_CLASS_LICH)
+			{
+				v10 = 0;
+				//v6 = pParty->pPlayers.data();//[0].pInventoryItems[0].field_1A;
+				for (uint pl = 0; pl < 4; pl++)
+				{
+					for (v8 = 0; v8 < 126; v8++)//138
+					{
+						if (pParty->pPlayers[pl].pInventoryItemList[v8].uItemID == ITEM_LICH_JAR_FULL)
+						{
+							if (!pParty->pPlayers[pl].pInventoryItemList[v8].uHolderPlayer)
+								v9 = &pParty->pPlayers[pl].pInventoryItemList[v8];
+							if (pParty->pPlayers[pl].pInventoryItemList[v8].uHolderPlayer == v5)
+								v10 = 1;
+						}
+					}
+				}
+				if (!v10)
+					break;
+			}
+			//      ++v12;
+			++v5;
+			//  if ( v12 > &pParty->pPlayers[3] )
+			//  return;
+		}
+		if (v9)
+			v9->uHolderPlayer = v5;
+	}
+}
+
+//----- (004B46A5) --------------------------------------------------------
+void __fastcall DrawTextAtStatusBar(const char *Str, int a5)
+{
+	pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar);
+	pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, Str) + 11, 357, a5, Str, 0, 0, 0);
+}
+
+//----- (004BBA85) --------------------------------------------------------
+void CheckBountyRespawnAndAward()
+{
+	int i; // eax@2
+	int rand_monster_id; // edx@3
+
+	uDialogueType = 83;
+	pDialogueWindow->Release();
+	pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 350, WINDOW_MainMenu, 0, 0);
+	pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel"
+		pIcons_LOD->GetTexture(uExitCancelTextureId), 0);
+	pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0);
+	pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_0, 83, 0, "", 0);
+	pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2);
+	dialog_menu_id = HOUSE_DIALOGUE_OTHER;
+	//get new monster for hunting
+	if (pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed)
+	{
+		pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false;
+		pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = (signed __int64)((double)(0x12750000 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335);
+		for (i = rand();; i = rand())
+		{
+			rand_monster_id = i % 258 + 1;
+			pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand_monster_id;
+			if ((unsigned __int16)rand_monster_id < 0x73u || (unsigned __int16)rand_monster_id > 0x84u)
+			{
+				if (((unsigned __int16)rand_monster_id < 0xEBu || (unsigned __int16)rand_monster_id > 0xFCu)
+					&& ((unsigned __int16)rand_monster_id < 0x85u || (unsigned __int16)rand_monster_id > 0x96u)
+					&& ((unsigned __int16)rand_monster_id < 0x97u || (unsigned __int16)rand_monster_id > 0xBAu)
+					&& ((unsigned __int16)rand_monster_id < 0xC4u || (unsigned __int16)rand_monster_id > 0xC6u))
+					break;
+			}
+		}
+	}
+	bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
+	if (!pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)])
+	{
+		bountyHunting_text = pNPCTopics[351].pText;
+		if (!pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)])
+			bountyHunting_text = pNPCTopics[353].pText;
+	}
+	else//get prize
+	{
+		if (pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)])
+		{
+			pParty->PartyFindsGold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0);
+			for (uint i = 0; i < 4; ++i)
+				pParty->pPlayers[i].SetVariable(VAR_Award, 86);
+			pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel;
+			pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = 0;
+			pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false;
+		}
+		bountyHunting_text = pNPCTopics[352].pText;
+	}
+}
+
+//----- (004B254D) --------------------------------------------------------
+const char * _4B254D_SkillMasteryTeacher(int trainerInfo)
+{
+	int teacherLevel; // edx@1
+	int skillBeingTaught; // ecx@1
+	int pClassType; // eax@7
+	int currClassMaxMastery; // eax@7
+	int pointsInSkillWOutMastery; // ebx@7
+	int classBaseId; // eax@8
+	unsigned int skillMastery; // eax@29
+	unsigned __int16 pointsInSkill; // [sp+1Ch] [bp-10h]@7
+	int masteryLevelBeingTaught; // [sp+24h] [bp-8h]@7
+
+	contract_approved = 0;
+	teacherLevel = (trainerInfo - 200) % 3;
+	skillBeingTaught = (trainerInfo - 200) / 3;
+	Player* activePlayer = pPlayers[uActiveCharacter];
+	pClassType = activePlayer->classType;
+	currClassMaxMastery = byte_4ED970_skill_learn_ability_by_class_table[pClassType][skillBeingTaught];
+	masteryLevelBeingTaught = teacherLevel + 2;
+	dword_F8B1B0_MasteryBeingTaught = masteryLevelBeingTaught;
+	if (currClassMaxMastery < masteryLevelBeingTaught)
+	{
+		classBaseId = pClassType - pClassType % 4;
+		if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 1][skillBeingTaught] >= masteryLevelBeingTaught)
+			sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 1]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level.
+		else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 2][skillBeingTaught] >= masteryLevelBeingTaught
+			&& byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 3][skillBeingTaught] >= masteryLevelBeingTaught)
+			sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[634], pClassNames[classBaseId + 2], pClassNames[classBaseId + 3]);//Вы должны достичь звания %s или %s для обучения этому уровню навыка. You have to be promoted to %s or %s to learn this skill level.
+		else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 2][skillBeingTaught] >= masteryLevelBeingTaught)
+			sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 2]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level.
+		else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 3][skillBeingTaught] >= masteryLevelBeingTaught)
+			sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 3]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level.
+		else
+			sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[632], pClassNames[pClassType]);//Этот уровень навыка не может быть постигнут классом %s. This skill level can not be learned by the %s class.
+		return pTmpBuf.data();
+	}
+	if (!activePlayer->CanAct())
+		return pNPCTopics[122].pText; //Not in your condition!
+	pointsInSkill = activePlayer->pActiveSkills[skillBeingTaught];
+	pointsInSkillWOutMastery = pointsInSkill & 0x3F;
+	if (!pointsInSkillWOutMastery)
+		return pNPCTopics[131].pText; //You must know the skill before you can become an expert in it!
+	skillMastery = SkillToMastery(pointsInSkill);
+	if ((signed int)skillMastery > teacherLevel + 1)
+		return pNPCTopics[teacherLevel + 128].pText;    // You are already an SKILLLEVEL in this skill.	
+	dword_F8B1AC_award_bit_number = skillBeingTaught;
+	if (masteryLevelBeingTaught == 2 && pointsInSkillWOutMastery < 4
+		|| masteryLevelBeingTaught == 3 && pointsInSkillWOutMastery < 7
+		|| masteryLevelBeingTaught == 4 && pointsInSkillWOutMastery < 10
+		)
+		return pNPCTopics[127].pText;  //"You don't meet the requirements, and cannot be taught until you do."
+	switch (dword_F8B1AC_award_bit_number)
+	{
+	case PLAYER_SKILL_STAFF:
+	case PLAYER_SKILL_SWORD:
+	case PLAYER_SKILL_DAGGER:
+	case PLAYER_SKILL_AXE:
+	case PLAYER_SKILL_SPEAR:
+	case PLAYER_SKILL_BOW:
+	case PLAYER_SKILL_MACE:
+	case PLAYER_SKILL_ARMSMASTER:
+		switch (masteryLevelBeingTaught)
+		{
+		case 2:
+			gold_transaction_amount = 2000;
+			break;
+		case 3:
+			gold_transaction_amount = 5000;
+			break;
+		case 4:
+			gold_transaction_amount = 8000;
+			break;
+		}
+		break;
+	case PLAYER_SKILL_BLASTER:
+		switch (masteryLevelBeingTaught)
+		{
+		case 2:
+			gold_transaction_amount = 0;
+			break;
+		case 3:
+			gold_transaction_amount = 0;
+			break;
+		case 4:
+			gold_transaction_amount = 0;
+			break;
+		}
+		break;
+	case PLAYER_SKILL_SHIELD:
+	case PLAYER_SKILL_LEATHER:
+	case PLAYER_SKILL_CHAIN:
+	case PLAYER_SKILL_PLATE:
+		switch (masteryLevelBeingTaught)
+		{
+		case 2:
+			gold_transaction_amount = 1000;
+			break;
+		case 3:
+			gold_transaction_amount = 3000;
+			break;
+		case 4:
+			gold_transaction_amount = 7000;
+			break;
+		}
+		break;
+	case PLAYER_SKILL_FIRE:
+	case PLAYER_SKILL_AIR:
+	case PLAYER_SKILL_WATER:
+	case PLAYER_SKILL_EARTH:
+	case PLAYER_SKILL_SPIRIT:
+	case PLAYER_SKILL_MIND:
+	case PLAYER_SKILL_BODY:
+		switch (masteryLevelBeingTaught)
+		{
+		case 2:
+			gold_transaction_amount = 1000;
+			break;
+		case 3:
+			gold_transaction_amount = 4000;
+			break;
+		case 4:
+			gold_transaction_amount = 8000;
+			break;
+		}
+		break;
+	case PLAYER_SKILL_LIGHT:
+		switch (masteryLevelBeingTaught)
+		{
+		case 2:
+			gold_transaction_amount = 2000;
+			break;
+		case 3:
+			if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 114))
+				return pNPCTopics[127].pText;
+			gold_transaction_amount = 5000;
+			break;
+		case 4:
+			if (!activePlayer->ProfessionOrGuildFlagsCorrect(0x22u, 1) ||
+				!activePlayer->ProfessionOrGuildFlagsCorrect(0x1Au, 1))
+				return pNPCTopics[127].pText;
+			gold_transaction_amount = 8000;
+			break;
+		}
+		break;
+	case PLAYER_SKILL_DARK:
+		switch (masteryLevelBeingTaught)
+		{
+		case 2:
+			gold_transaction_amount = 2000;
+			break;
+		case 3:
+			if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 110))
+				return pNPCTopics[127].pText;
+			gold_transaction_amount = 5000;
+			break;
+		case 4:
+			if (!activePlayer->ProfessionOrGuildFlagsCorrect(0x23u, 1)
+				|| !activePlayer->ProfessionOrGuildFlagsCorrect(0x1Bu, 1))
+				return pNPCTopics[127].pText;
+			gold_transaction_amount = 8000;
+			break;
+		}
+		break;
+	case PLAYER_SKILL_ITEM_ID:
+	case PLAYER_SKILL_REPAIR:
+	case PLAYER_SKILL_MEDITATION:
+	case PLAYER_SKILL_PERCEPTION:
+	case PLAYER_SKILL_TRAP_DISARM:
+	case PLAYER_SKILL_MONSTER_ID:
+	case PLAYER_SKILL_STEALING:
+	case PLAYER_SKILL_ALCHEMY:
+		switch (masteryLevelBeingTaught)
+		{
+		case 2:
+			gold_transaction_amount = 500;
+			break;
+		case 3:
+			gold_transaction_amount = 2500;
+			break;
+		case 4:
+			gold_transaction_amount = 6000;
+			break;
+		}
+		break;
+	case PLAYER_SKILL_MERCHANT:
+		switch (masteryLevelBeingTaught)
+		{
+		case 2:
+			gold_transaction_amount = 2000;
+			break;
+		case 3:
+			if (activePlayer->GetBaseWillpower() < 50)
+				return pNPCTopics[127].pText;
+			gold_transaction_amount = 5000;
+			break;
+		case 4:
+			gold_transaction_amount = 8000;
+			break;
+		}
+		break;
+	case PLAYER_SKILL_BODYBUILDING:
+		switch (masteryLevelBeingTaught)
+		{
+		case 2:
+			gold_transaction_amount = 500;
+			break;
+		case 3:
+			if (activePlayer->GetBaseEndurance() < 50)
+				return pNPCTopics[127].pText;
+			gold_transaction_amount = 2500;
+			break;
+		case 4:
+			gold_transaction_amount = 6000;
+			break;
+		}
+		break;
+	case PLAYER_SKILL_DIPLOMACY:
+		Error("Diplomacy not used");
+		break;
+	case PLAYER_SKILL_TIEVERY:
+		Error("Thievery not used");
+		break;
+	case PLAYER_SKILL_DODGE:
+		switch (masteryLevelBeingTaught)
+		{
+		case 2:
+			gold_transaction_amount = 2000;
+			break;
+		case 3:
+			gold_transaction_amount = 5000;
+			break;
+		case 4:
+			if ((activePlayer->pActiveSkills[PLAYER_SKILL_UNARMED] & 63) < 0xA)
+				return pNPCTopics[127].pText;
+			gold_transaction_amount = 8000;
+			break;
+		}
+		break;
+	case PLAYER_SKILL_UNARMED:
+		switch (masteryLevelBeingTaught)
+		{
+		case 2:
+			gold_transaction_amount = 2000;
+			break;
+		case 3:
+			gold_transaction_amount = 5000;
+			break;
+		case 4:
+			if ((activePlayer->pActiveSkills[PLAYER_SKILL_DODGE] & 63) < 0xA)
+				return pNPCTopics[127].pText;
+			gold_transaction_amount = 8000;
+			break;
+		}
+		break;
+	case PLAYER_SKILL_LEARNING:
+		switch (masteryLevelBeingTaught)
+		{
+		case 2:
+			gold_transaction_amount = 2000;
+			break;
+		case 3:
+			if (activePlayer->GetBaseIntelligence() < 50)
+				return pNPCTopics[127].pText;
+			gold_transaction_amount = 5000;
+			break;
+		case 4:
+			gold_transaction_amount = 8000;
+			break;
+		}
+		break;
+	default:
+		Error("Unknown skill");
+	}
+	if (gold_transaction_amount > pParty->uNumGold)
+		return pNPCTopics[124].pText;  //You don't have enough gold!
+	contract_approved = 1;
+	if (masteryLevelBeingTaught == 2)
+	{
+		sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534],//Получить степень ^Pr[%s] в навыке ^Pr[%s] за ^I[%lu] золот^L[ой;ых;ых]
+			pGlobalTXT_LocalizationStrings[433], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Эксперт
+	}
+	else if (masteryLevelBeingTaught == 3)
+	{
+		sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534],
+			pGlobalTXT_LocalizationStrings[432], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Мастер
+	}
+	else if (masteryLevelBeingTaught == 4)
+		sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534],
+		pGlobalTXT_LocalizationStrings[225], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Великий Магистр
+	return pTmpBuf2.data();
+}
+
+//----- (00495461) --------------------------------------------------------
+char *BuildDialogueString(const char *lpsz, unsigned __int8 uPlayerID, ItemGen *a3, char *a4, int a5, __int64 *a6)
+{
+	Player *pPlayer; // ebx@3
+	const char *pText; // esi@7
+	int v17; // eax@10
+	signed __int64 v18; // qax@18
+	unsigned __int8 *v20; // ebx@32
+	int v21; // ecx@34
+	int pReputation; // eax@45
+	int v29; // eax@68
+	__int16 v55[56]; // [sp+10h] [bp-128h]@34
+	stru351_summoned_item v56; // [sp+80h] [bp-B8h]@107
+	char a1[100]; // [sp+B8h] [bp-80h]@3
+	int v63; // [sp+12Ch] [bp-Ch]@32
+
+	if (IsBadStringPtrA(lpsz, 1))
+		return "Invalid String Passed";
+
+	a1[0] = 0;
+	pPlayer = &pParty->pPlayers[uPlayerID];
+	memset(pTmpBuf2.data(), 0, sizeof(pTmpBuf2));
+
+	NPCData *npc = nullptr;
+	if (dword_5C35D4)
+		npc = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0))]; //- 1
+	else
+		npc = GetNPCData(sDialogue_SpeakingActorNPC_ID);
+
+	//pText = a4;
+	uint len = strlen(lpsz);
+	for (int i = 0, dst = 0; i < len; ++i)
+	{
+		char c = lpsz[i];
+		if (c != '%')
+			pTmpBuf2[dst++] = c;
+		else
+		{
+			v17 = 10 * (int)(lpsz[i + 1] - '0') + lpsz[i + 2] - '0';
+
+			switch (v17)
+			{
+			case 1://Подробнее
+				strcat(pTmpBuf2.data(), npc->pName);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 2:
+				strcat(pTmpBuf2.data(), pPlayer->pName);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 3:
+			case 4:
+				strcat(pTmpBuf2.data(), a1);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 5:
+				v18 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24;
+				pText = pGlobalTXT_LocalizationStrings[397];// "evening"
+				if (SHIDWORD(v18) <= 0 && SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 5 && SHIDWORD(v18) <= 0)
+				{
+					if (SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 11)
+					{
+						if (v18 < 20)
+							pText = pGlobalTXT_LocalizationStrings[396];// "day"
+					}
+					else
+					{
+						pText = pGlobalTXT_LocalizationStrings[395];// "morning"
+					}
+				}
+				strcat(pTmpBuf2.data(), pText);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 6:
+				if (pPlayer->uSex)
+					pText = pGlobalTXT_LocalizationStrings[387];// "lady"
+				else
+					pText = pGlobalTXT_LocalizationStrings[385];// "sir"
+				strcat(pTmpBuf2.data(), pText);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 7:
+				if (pPlayer->uSex)
+					pText = pGlobalTXT_LocalizationStrings[389];// "Lady"
+				else
+					pText = pGlobalTXT_LocalizationStrings[386];// "Sir"
+				strcat(pTmpBuf2.data(), pText);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 8:
+				v63 = 0;
+				v20 = (unsigned __int8 *)pPlayer->_achieved_awards_bits;
+				for (uint _i = 0; _i < 28; ++_i)
+				{
+					if ((unsigned __int16)_449B57_test_bit(v20, word_4EE150[i]))
+					{
+						v21 = v63;
+						++v63;
+						v55[v63] = word_4EE150[i];
+					}
+				}
+				if (v63)
+				{
+					if (dword_A74CDC == -1)
+						dword_A74CDC = rand() % v63;
+					pText = (char *)pAwards[v55[dword_A74CDC]].pText;//(char *)dword_723E80_award_related[2 * v55[v24]];
+				}
+				else
+					pText = (char *)pNPCTopics[55].pText;
+				strcat(pTmpBuf2.data(), pText);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 9:
+				if (npc->uSex)
+					pText = pGlobalTXT_LocalizationStrings[384];// "her"
+				else
+					pText = pGlobalTXT_LocalizationStrings[383];// "his"
+				strcat(pTmpBuf2.data(), pText);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 10:
+				if (pPlayer->uSex)
+					pText = pGlobalTXT_LocalizationStrings[389];// "Lady"
+				else
+					pText = pGlobalTXT_LocalizationStrings[388];// "Lord"
+				strcat(pTmpBuf2.data(), pText);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 11:
+				pReputation = pParty->GetPartyReputation();
+				if (pReputation >= 25)
+					pText = pGlobalTXT_LocalizationStrings[379];
+				else//v25 < 25
+				{
+					if (pReputation < 6)
+					{
+						if (pReputation >= -5)//6 >= v25 >= -5
+							pText = pGlobalTXT_LocalizationStrings[399];
+						else// v25 < -5
+						{
+							if (pReputation < -24)//-24 > v25
+								pText = pGlobalTXT_LocalizationStrings[434];
+							else// -5 > v25 > -24
+								pText = pGlobalTXT_LocalizationStrings[402];
+						}
+					}
+					else//25 > v25 > 6
+						pText = pGlobalTXT_LocalizationStrings[392];
+				}
+				strcat(pTmpBuf2.data(), pText);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 12:
+				pReputation = npc->rep;
+				if (pReputation >= 25)
+					pText = pGlobalTXT_LocalizationStrings[379];//Ненавистный
+				else
+				{
+					if (pReputation < 6)
+					{
+						if (pReputation >= -5)
+							pText = pGlobalTXT_LocalizationStrings[399];//Нейтральная
+						else
+						{
+							if (pReputation < -24)
+								pText = pGlobalTXT_LocalizationStrings[434];//Почтенная
+							else
+								pText = pGlobalTXT_LocalizationStrings[402];//Дружелюбный
+						}
+					}
+					else
+						pText = pGlobalTXT_LocalizationStrings[392];//Недружелюбный
+				}
+				strcat(pTmpBuf2.data(), pText);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 13:
+				strcat(pTmpBuf2.data(), pNPCStats->sub_495366_MispronounceName(pPlayer->pName[0], pPlayer->uSex));
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 14:
+				if (npc->uSex)
+					pText = pGlobalTXT_LocalizationStrings[391];// "sister"
+				else
+					pText = pGlobalTXT_LocalizationStrings[390];// "brother"
+				strcat(pTmpBuf2.data(), pText);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 15:
+				strcat(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[393]);// "daughter"
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 16:
+				if (npc->uSex)
+					pText = pGlobalTXT_LocalizationStrings[391];// "sister"
+				else
+					pText = pGlobalTXT_LocalizationStrings[390];// "brother"
+				strcat(pTmpBuf2.data(), pText);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 17://текст наёмного НПС
+			{
+						uint pay_percentage = pNPCStats->pProfessions[npc->uProfession].uHirePrice / 100;
+						if (!pay_percentage)
+							pay_percentage = 1;
+						sprintf(a1, "%lu", pay_percentage);
+						strcat(pTmpBuf2.data(), a1);
+						dst = strlen(pTmpBuf2.data());
+						i += 2;
+						break;
+			}
+			case 18:
+			case 19:
+			case 20:
+			case 21:
+			case 22:
+			case 26:
+				strncpy(a1, lpsz + i + 1, 2);
+				sprintf(a1, "%lu", atoi(a1));
+				strcat(pTmpBuf2.data(), a1);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 23:
+				if (pMapStats->GetMapInfo(pCurrentMapName))
+					pText = pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName;
+				else
+					pText = pGlobalTXT_LocalizationStrings[394];// "Unknown"
+				strcat(pTmpBuf2.data(), pText);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 24://название товара в продаже
+				sprintfex(a1, format_4E2D80, Color16(255, 255, 155), a3->GetDisplayName());
+				strcat(pTmpBuf2.data(), a1);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 25:
+				v29 = pPlayer->GetBaseBuyingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier);
+				switch (a5)
+				{
+				case 3:
+					v29 = pPlayer->GetBaseSellingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier);
+					break;
+				case 4:
+					v29 = pPlayer->GetBaseIdentifyPrice(p2DEvents[(signed int)a4 - 1].fPriceMultiplier);
+					break;
+				case 5:
+					v29 = pPlayer->GetBaseRepairPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier);
+					break;
+				case 6:
+					v29 = pPlayer->GetBaseSellingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2;
+					break;
+				}
+				sprintfex(a1, "%lu", v29);
+				strcat(pTmpBuf2.data(), a1);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 27://текст продажи
+				v29 = pPlayer->GetBuyingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier);
+				if (a5 == 3)
+				{
+					v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier);
+					if (a3->IsBroken())
+						v29 = 1;
+					sprintfex(a1, "%lu", v29);
+					strcat(pTmpBuf2.data(), a1);
+					dst = strlen(pTmpBuf2.data());
+					i += 2;
+					break;
+				}
+				if (a5 != 4)
+				{
+					if (a5 == 5)
+						v29 = pPlayer->GetPriceRepair(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier);
+					else
+					{
+						if (a5 == 6)
+						{
+							v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2;
+							if (a3->IsBroken())
+								v29 = 1;
+							if (!v29)
+								v29 = 1;
+							sprintfex(a1, "%lu", v29);
+							strcat(pTmpBuf2.data(), a1);
+							dst = strlen(pTmpBuf2.data());
+							i += 2;
+							break;
+						}
+					}
+					sprintfex(a1, "%lu", v29);
+					strcat(pTmpBuf2.data(), a1);
+					dst = strlen(pTmpBuf2.data());
+					i += 2;
+					break;
+				}
+				sprintfex(a1, "%lu", pPlayer->GetPriceIdentification(p2DEvents[(signed int)a4 - 1].fPriceMultiplier));
+				strcat(pTmpBuf2.data(), a1);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 28://профессия
+				strcat(pTmpBuf2.data(), (char *)p2DEvents[(signed int)a4 - 1].pProprieterTitle);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 29:
+				sprintfex(a1, "%lu", pPlayer->GetPriceIdentification(p2DEvents[(signed int)a4 - 1].fPriceMultiplier));
+				strcat(pTmpBuf2.data(), a1);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 30:
+				if (!a6)
+				{
+					strcat(pTmpBuf2.data(), a4);
+					dst = strlen(pTmpBuf2.data());
+					i += 2;
+					break;
+				}
+				init_summoned_item(&v56, *a6);
+				sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v56.field_14_exprie_month], v56.field_C_expire_day + 1, v56.field_18_expire_year);
+				strcat(pTmpBuf2.data(), a1);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			case 31:
+			case 32:
+			case 33:
+			case 34:
+				strcat(pTmpBuf2.data(), pParty->pPlayers[v17 - 31].pName);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			default:
+				if (v17 <= 50 || v17 > 70)
+				{
+					strncpy(a1, lpsz + i + 1, 2);
+					sprintf(a1, "%lu", atoi(a1));
+					strcat(pTmpBuf2.data(), a1);
+					dst = strlen(pTmpBuf2.data());
+					i += 2;
+					break;
+				}
+				if (v17 - 51 >= 20)
+				{
+					strcat(pTmpBuf2.data(), a4);
+					dst = strlen(pTmpBuf2.data());
+					i += 2;
+					break;
+				}
+				init_summoned_item(&v56, pParty->PartyTimes._s_times[v17 - 51]);
+				sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v56.field_14_exprie_month], v56.field_C_expire_day + 1, v56.field_18_expire_year);
+				strcat(pTmpBuf2.data(), a1);
+				dst = strlen(pTmpBuf2.data());
+				i += 2;
+				break;
+			}
+		}
+	}
+	return pTmpBuf2.data();
+}
+
+//----- (0044C175) --------------------------------------------------------
+void ShowStatusBarString(const char *pString, unsigned int uNumSeconds)
+{
+	strcpy(GameUI_Footer_TimedString.data(), pString);
+	GameUI_Footer_TimeLeft = 1000 * uNumSeconds + GetTickCount();
+
+	for (int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450;
+		i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()))
+		GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0;
+}
+
+//----- (0044C1D0) --------------------------------------------------------
+void ShowNothingHereStatus()
+{
+	if (!GameUI_Footer_TimeLeft)
+		ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2);// Nothing here
+}
+
+//----- (0044C28B) --------------------------------------------------------
+int const_2()
+{
+	return 2;
+}