Mercurial > mm7
diff GUI/GUIWindow.cpp @ 2502:a77c34acdbc9
Media folder
author | Ritor1 |
---|---|
date | Fri, 19 Sep 2014 05:13:32 +0600 |
parents | |
children | 9b96a51011fb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GUI/GUIWindow.cpp Fri Sep 19 05:13:32 2014 +0600 @@ -0,0 +1,4027 @@ +#define _CRTDBG_MAP_ALLOC +#include <stdlib.h> +#include <crtdbg.h> + +#define _CRT_SECURE_NO_WARNINGS +#include "Engine/ErrorHandling.h" + +#include "GUIWindow.h" +#include "GUIFont.h" +#include "Engine/Party.h" +#include "Engine/LOD.h" +#include "IO/Keyboard.h" +#include "Engine/OurMath.h" +#include "Engine/Timer.h" +#include "Media/Audio/AudioPlayer.h" +#include "IO/Mouse.h" +#include "Engine/Graphics/Viewport.h" +#include "Engine/Tables/StorylineTextTable.h" +#include "GUI\UI\UIHouses.h" +#include "GUI\UI\UIBooks.h" +#include "Engine/texts.h" +#include "Engine/Autonotes.h" +#include "Engine/Awards.h" +#include "Engine/Objects/Chest.h" +#include "Engine/Graphics/Outdoor.h" +#include "Engine/Game.h" +#include "Engine/Tables/IconFrameTable.h" +#include "Engine/Objects/Actor.h" + +#include "GUI\UI\UIArena.h" +#include "Engine/Events.h" +#include "Engine/Graphics/Level\Decoration.h" + +typedef struct _RGBColor + { + unsigned char R; + unsigned char B; + unsigned char G; + }RGBColor; + + +std::array<RGBColor, 20> spell_tooltip_colors={{ + {0x96, 0xD4, 0xFF}, + {0xFF, 0x80, 0x00}, + {0xFF, 0xFF, 0x9B}, + {0xE1, 0xE1, 0xE1}, + {0x80, 0x80, 0x80}, + {0x96, 0xD4, 0xFF}, + {0xFF, 0x55, 0x00}, + {0x96, 0xD4, 0xFF}, + {0xFF, 0x55, 0x00}, + {0xE1, 0xE1, 0xE1}, + {0xFF, 0x55, 0x00}, + {0x96, 0xD4, 0xFF}, + {0xEB, 0x0F, 0xFF}, + {0xFF, 0x80, 0x00}, + {0x96, 0xD4, 0xFF}, + {0x80, 0x80, 0x80}, + {0xFF, 0x55, 0x00}, + {0x00, 0x80, 0xFF}, + {0x00, 0x80, 0xFF}, + {0x96, 0xD4, 0xFF}}}; + + +int pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[1]; // idb +struct GUIWindow *pWindow_MMT_MainMenu; +struct GUIWindow *pWindow_MainMenu; +std::array<struct GUIWindow, 20> pWindowList; + +struct GUIMessageQueue *pMessageQueue_50CBD0 = new GUIMessageQueue; +struct GUIMessageQueue *pMessageQueue_50C9E8 = new GUIMessageQueue; + + + + + + +// inlined +//----- (mm6c::00420520) -------------------------------------------------- +void GUIMessageQueue::Flush() +{ + if (uNumMessages) + uNumMessages = pMessages[0].field_8 != 0; +} + +//----- (004356B9) -------------------------------------------------------- +void GUIMessageQueue::PopMessage(enum UIMessageType *pType, int *pParam, int *a4) +{ + if ( this->uNumMessages ) + { + *pType = this->pMessages[0].eType; + *pParam = this->pMessages[0].param; + *a4 = this->pMessages[0].field_8; + if ( (signed int)(this->uNumMessages - 1) > 0 ) + { + for ( uint i = 0; i < (signed int)(this->uNumMessages - 1); ++i ) + { + this->pMessages[i].eType = this->pMessages[i + 1].eType; + this->pMessages[i].param = this->pMessages[i + 1].param; + this->pMessages[i].field_8 = this->pMessages[i + 1].field_8; + } + } + --this->uNumMessages; + } +} + +//----- (0041B4E1) -------------------------------------------------------- +int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall) +{ + int result; // eax@1 + int i; // edx@2 + GUIButton *j; // ecx@3 + int k; // edx@7 + GUIButton *l; // ecx@8 + unsigned __int8 v9; // [sp+4h] [bp-8h]@1 + char old_hot_key; // [sp+8h] [bp-4h]@1 + + //v3 = uNewHotkey; + old_hot_key = toupper(uOldHotkey); + result = toupper(uNewHotkey); + v9 = result; + if ( bFirstCall ) + { + for ( i = uNumVisibleWindows; i >= 0; --i ) + { + result = 84 * pVisibleWindowsIdxs[i]; + for ( j = pWindowList[pVisibleWindowsIdxs[i] - 1].pControlsHead; j; j = j->pNext ) + j->field_28 = 0; + } + } + for ( k = uNumVisibleWindows; k >= 0; --k ) + { + result = 84 * pVisibleWindowsIdxs[k]; + for ( l = pWindowList[pVisibleWindowsIdxs[k] - 1].pControlsHead; l; l = l->pNext ) + { + LOBYTE(result) = old_hot_key; + if ( l->uHotkey == old_hot_key ) + { + if ( !l->field_28 ) + { + LOBYTE(result) = v9; + l->field_28 = 1; + l->uHotkey = v9; + } + } + } + } + return result; +} + +//----- (0041B438) -------------------------------------------------------- +GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey) +{ + char Hot_key_num; // al@1 + GUIWindow *current_window; // ecx@2 + GUIButton *result; // eax@2 + + Hot_key_num = toupper(uHotkey); + for( int i = uNumVisibleWindows; i >= 0 && pVisibleWindowsIdxs[i] > 0; i-- ) + { + current_window = &pWindowList[pVisibleWindowsIdxs[i] - 1]; + for ( result = current_window->pControlsHead; result; result = result->pNext ) + { + if ( result->uHotkey == Hot_key_num ) + { + pMessageQueue_50CBD0->AddGUIMessage(result->msg, result->msg_param, 0); + return result; + } + } + if ( !current_window->uFrameX && !current_window->uFrameY + && (current_window->uFrameWidth == window->GetWidth() && current_window->uFrameHeight == window->GetWidth()) ) + break; + } + return 0; +} +// 5075E0: using guessed type int pVisibleWindowsIdxs[20]; + +//----- (0041D73D) -------------------------------------------------------- +void GUIWindow::_41D73D_draw_buff_tooltip() +{ + __int64 remaing_time; // ST28_8@11 + unsigned short text_color; + int Y_pos; // esi@11 + int string_count; // [sp+20h] [bp-4h]@7 + + string_count = 0; + for (int i=0; i<20; ++i) + if ( pParty->pPartyBuffs[i].uExpireTime > 0i64 ) + ++string_count; + + uFrameHeight = pFontArrus->uFontHeight + 72; + uFrameHeight += (string_count - 1) * pFontArrus->uFontHeight; + uFrameZ = uFrameWidth + uFrameX - 1; + uFrameW = uFrameY + uFrameHeight - 1; + DrawMessageBox(0); + DrawTitleText(pFontArrus, 0, 12, 0, pGlobalTXT_LocalizationStrings[451], 3); + if ( !string_count ) + DrawTitleText(pFontComic, 0, 40, 0, pGlobalTXT_LocalizationStrings[153], 3); + + GetTickCount(); + string_count = 0; + for (int i=0; i<20; ++i) + { + if ( pParty->pPartyBuffs[i].uExpireTime>0i64 )//!!! + { + remaing_time = pParty->pPartyBuffs[i].uExpireTime- pParty->uTimePlayed;//!!! + Y_pos = string_count * pFontComic->uFontHeight + 40; + text_color = Color16(spell_tooltip_colors[i].R, spell_tooltip_colors[i].G, spell_tooltip_colors[i].B); + DrawText(pFontComic, 52, Y_pos, text_color, aSpellNames[i], 0, 0, 0); + DrawBuff_remaining_time_string(Y_pos, this, remaing_time, pFontComic); + ++string_count; + } + } +} + + +//----- (0041D08F) -------------------------------------------------------- +void GUIWindow::_41D08F_set_keyboard_control_group(int num_buttons, int a3, int a4, int a5) +{ + if (num_buttons) + { + this->pNumPresenceButton = num_buttons; + this->field_30 = a3; + this->field_34 = a4; + this->pCurrentPosActiveItem = a5; + this->pStartingPosActiveItem = a5; + this->receives_keyboard_input = true; + } + else + { + this->pNumPresenceButton = 0; + this->field_30 = a3; + this->field_34 = a4; + this->pCurrentPosActiveItem = 0; + this->pStartingPosActiveItem = 0; + this->receives_keyboard_input = false; + } +} + + +//----- (0041C26A) -------------------------------------------------------- +void GUIWindow::Release() +{ + //GUIWindow *v1; // esi@1 + int i; // edi@20 + //GUIButton *v8; // eax@26 + GUIButton *pNextBtn; // edi@27 + //int v10; // esi@28 + //int v11; // ecx@28 + int v12; // edx@29 + + //v1 = this; + if ( !this ) + return; + + switch( this->eWindowType ) + { + case WINDOW_GreetingNPC: + { + pIcons_LOD->SyncLoadedFilesCount(); + pCurrentScreen = pMainScreenNum; + pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED); + break; + } + case WINDOW_HouseInterior: + { + for ( i = 0; i < uNumDialogueNPCPortraits; ++i ) + pDialogueNPCPortraits[i]->Release(); + uNumDialogueNPCPortraits = 0; + pTexture_Dialogue_Background->Release(); + + pIcons_LOD->SyncLoadedFilesCount(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); + dword_5C35D4 = 0; + if ( bFlipOnExit ) + { + pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (stru_5C6E00->uIntegerPi + pParty->sRotationY); + pGame->pIndoorCameraD3D->sRotationY = pParty->sRotationY; + } + pParty->uFlags |= 2u; + break; + } + case WINDOW_Transition: + { + //pVideoPlayer->Unload(); + pTexture_outside->Release(); + pTexture_Dialogue_Background->Release(); + pIcons_LOD->SyncLoadedFilesCount(); + pCurrentScreen = pMainScreenNum; + break; + } + case WINDOW_SpellBook: + { + OnCloseSpellBookPage(); + OnCloseSpellBook(); + break; + } + case WINDOW_Book: + { + OnCloseBook(); + break; + } + case WINDOW_ChangeLocation: + { + pTexture_outside->Release(); + pTexture_Dialogue_Background->Release(); + pIcons_LOD->SyncLoadedFilesCount(); + pCurrentScreen = pMainScreenNum; + break; + } + case WINDOW_Dialogue: + { + if ( !dword_591084 ) + pDialogueNPCPortraits[0]->Release(); + uNumDialogueNPCPortraits = 0; + pTexture_Dialogue_Background->Release(); + + pIcons_LOD->SyncLoadedFilesCount(); + pCurrentScreen = pMainScreenNum; + break; + } + case WINDOW_null: + return; + default: + break; + } + //v8 = this->pControlsHead; + if ( this->pControlsHead ) + { + do + { + pNextBtn = this->pControlsHead->pNext; + free(this->pControlsHead); + this->pControlsHead = pNextBtn; + } + while ( pNextBtn ); + } + this->pControlsHead = 0; + this->pControlsTail = 0; + this->uNumControls = 0; + this->eWindowType = WINDOW_null; + while ( this->numVisibleWindows < uNumVisibleWindows ) + { + v12 = pVisibleWindowsIdxs[this->numVisibleWindows + 1]; + pVisibleWindowsIdxs[this->numVisibleWindows] = v12; + --pWindowList[v12 - 1].numVisibleWindows; + ++this->numVisibleWindows; + } + pVisibleWindowsIdxs[uNumVisibleWindows] = 0; + uNumVisibleWindows = uNumVisibleWindows - 1; +} + +//----- (0041CD3B) -------------------------------------------------------- +GUIButton *GUIWindow::GetControl(unsigned int uID) +{ + GUIButton *result; // eax@1 + + result = this->pControlsHead; + for ( uID; uID; --uID ) + result = result->pNext; + return result; +} + +//----- (00411BFC) -------------------------------------------------------- +void GUIWindow::InitializeBookView() +{ + char *pString; // eax@12 + int pTextHeight; // eax@12 + //__int64 page_count; // qax@12 + unsigned int page_count; // esi@12 + unsigned __int16 v18; // ax@38 + signed int max_beacons; // [sp+10h] [bp-5Ch]@38 + GUIWindow journal_window; // [sp+18h] [bp-54h]@8 + + pAudioPlayer->StopChannels(-1, -1); + InitializeBookFonts(); + this->CreateButton(475, 445, 158, 34, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], 0); // Close + pCurrentScreen = SCREEN_BOOKS; + full_num_items_in_book = 0; + books_primary_item_per_page = 0; + books_page_number = 0; + num_achieved_awards = 0; + switch (this->par1C) + { + case WINDOW_LloydsBeacon: + { + byte_506360 = 0; + pTexture_CurrentBook = pIcons_LOD->LoadTexturePtr("lb_bordr", TEXTURE_16BIT_PALETTE); + pTexture_LloydBeacons[0] = pIcons_LOD->LoadTexturePtr("sbmap", TEXTURE_16BIT_PALETTE); + pTexture_LloydBeacons[1] = pIcons_LOD->LoadTexturePtr("sbmap", TEXTURE_16BIT_PALETTE); + pTex_book_button1_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE); + pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE); + + pBtn_Book_1 = this->CreateButton(415, 13, 39, 36, 1, 0, UIMSG_LloydsBeacon_FlippingBtn, 0, 0, pGlobalTXT_LocalizationStrings[375], 0); // Set Beacon + pBtn_Book_2 = this->CreateButton(415, 48, 39, 36, 1, 0, UIMSG_LloydsBeacon_FlippingBtn, 1, 0, pGlobalTXT_LocalizationStrings[523], 0); // Recall Beacon + + max_beacons = 1; + v18 = pParty->pPlayers[_506348_current_lloyd_playerid].pActiveSkills[PLAYER_SKILL_WATER]; + if ( v18 & 0x100 || (v18 & 0x80) ) + max_beacons = 5; + else if ( v18 & 0x40 ) + max_beacons = 3; + + for ( int i = 0; i < max_beacons; ++i ) + CreateButton(pLloydsBeaconsPreviewXs[i], pLloydsBeaconsPreviewYs[i], + 92, 68, 1, 180, UIMSG_InstallBeacon, i, 0, "", 0); + + for ( int i = 0; i < 5; ++i ) + { + if (pParty->pPlayers[_506348_current_lloyd_playerid].pInstalledBeacons[i].uBeaconTime >= (signed __int64)pParty->uTimePlayed) + LoadThumbnailLloydTexture(i, _506348_current_lloyd_playerid + 1); + else + memset(&pParty->pPlayers[_506348_current_lloyd_playerid].pInstalledBeacons[i], 0, sizeof(LloydBeacon)); + } + } + break; + + case WINDOW_TownPortal: + { + pTexture_CurrentBook = pIcons_LOD->LoadTexturePtr("townport", TEXTURE_16BIT_PALETTE); + pTexture_TownPortalIcons[0] = pIcons_LOD->LoadTexturePtr("tpharmndy", TEXTURE_16BIT_PALETTE); + pTexture_TownPortalIcons[1] = pIcons_LOD->LoadTexturePtr("tpelf", TEXTURE_16BIT_PALETTE); + pTexture_TownPortalIcons[2] = pIcons_LOD->LoadTexturePtr("tpwarlock", TEXTURE_16BIT_PALETTE); + pTexture_TownPortalIcons[3] = pIcons_LOD->LoadTexturePtr("tpisland", TEXTURE_16BIT_PALETTE); + pTexture_TownPortalIcons[4] = pIcons_LOD->LoadTexturePtr("tpheaven", TEXTURE_16BIT_PALETTE); + pTexture_TownPortalIcons[5] = pIcons_LOD->LoadTexturePtr("tphell", TEXTURE_16BIT_PALETTE); + + static int pTownPortalBook_ws[6] = { 80, 66, 68, 72, 67, 74}; + static int pTownPortalBook_hs[6] = { 55, 56, 65, 67, 67, 59}; + for ( uint i = 0; i < 6; ++i ) + this->CreateButton(pTownPortalBook_xs[i], pTownPortalBook_ys[i], pTownPortalBook_ws[i], pTownPortalBook_hs[i], 1, 182, UIMSG_ClickTownInTP, i, 0, "", nullptr); + + } + break; + + case WINDOW_QuestBook: + { + pTexture_CurrentBook = pIcons_LOD->LoadTexturePtr("sbquiknot", TEXTURE_16BIT_PALETTE); + pSpellBookPagesTextr_10 = pIcons_LOD->LoadTexturePtr( "divbar", TEXTURE_16BIT_PALETTE); + pTex_book_button1_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE); + pTex_book_button2_on = pIcons_LOD->LoadTexturePtr("tab-an-7b", TEXTURE_16BIT_PALETTE); + pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE); + pTex_book_button2_off = pIcons_LOD->LoadTexturePtr("tab-an-7a", TEXTURE_16BIT_PALETTE); + pBtn_Book_1 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, + pTex_book_button1_on->uTextureWidth, pTex_book_button1_on->uTextureHeight, + 1, 0, UIMSG_ClickBooksBtn, 0xBu, 0, pGlobalTXT_LocalizationStrings[192],// "Scroll Up" + pTex_book_button1_on, 0); + pBtn_Book_2 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, + pTex_book_button2_on->uTextureHeight, pTex_book_button2_on->uTextureHeight, + 1, 0, UIMSG_ClickBooksBtn, 0xAu, 0, pGlobalTXT_LocalizationStrings[193],// "Scroll Down" + pTex_book_button2_on, 0); + num_achieved_awards = 0; + memset(achieved_awards.data(), 0, 4000); + for ( uint i = books_primary_item_per_page; i < 512; ++i ) + { + if ( _449B57_test_bit(pParty->_quest_bits, i) && pQuestTable[i] ) + { + achieved_awards[num_achieved_awards] = (AwardType)i; + ++num_achieved_awards; + } + } + full_num_items_in_book = num_achieved_awards; + num_achieved_awards = 0; + } + break; + + case WINDOW_AutonotesBook: + { + pTexture_AutonotesBook = pIcons_LOD->LoadTexturePtr("sbautnot", TEXTURE_16BIT_PALETTE); + pSpellBookPagesTextr_10 = pIcons_LOD->LoadTexturePtr("divbar", TEXTURE_16BIT_PALETTE); + pTex_book_button1_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE); + pTex_book_button2_on = pIcons_LOD->LoadTexturePtr("tab-an-7b", TEXTURE_16BIT_PALETTE); + pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE); + pTex_book_button2_off = pIcons_LOD->LoadTexturePtr("tab-an-7a", TEXTURE_16BIT_PALETTE); + pTex_book_button3_on = pIcons_LOD->LoadTexturePtr("tab-an-1b", TEXTURE_16BIT_PALETTE); + pTex_book_button3_off = pIcons_LOD->LoadTexturePtr("tab-an-1a", TEXTURE_16BIT_PALETTE); + pTex_book_button4_on = pIcons_LOD->LoadTexturePtr("tab-an-2b", TEXTURE_16BIT_PALETTE); + pTex_book_button4_off = pIcons_LOD->LoadTexturePtr("tab-an-2a", TEXTURE_16BIT_PALETTE); + pTex_book_button5_on = pIcons_LOD->LoadTexturePtr("tab-an-3b", TEXTURE_16BIT_PALETTE); + pTex_book_button5_off = pIcons_LOD->LoadTexturePtr("tab-an-3a", TEXTURE_16BIT_PALETTE); + pTex_book_button6_on = pIcons_LOD->LoadTexturePtr("tab-an-5b", TEXTURE_16BIT_PALETTE); + pTex_book_button6_off = pIcons_LOD->LoadTexturePtr("tab-an-5a", TEXTURE_16BIT_PALETTE); + pTex_book_button7_on = pIcons_LOD->LoadTexturePtr("tab-an-4b", TEXTURE_16BIT_PALETTE); + pTex_book_button7_off = pIcons_LOD->LoadTexturePtr("tab-an-4a", TEXTURE_16BIT_PALETTE); + pTex_book_button8_on = pIcons_LOD->LoadTexturePtr("tab-an-8b", TEXTURE_16BIT_PALETTE); + pTex_book_button8_off = pIcons_LOD->LoadTexturePtr("tab-an-8a", TEXTURE_16BIT_PALETTE); + + pBtn_Book_1 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, 50, 34, 1, 0, + UIMSG_ClickBooksBtn, 11, 0, pGlobalTXT_LocalizationStrings[193], pTex_book_button1_on, 0); + pBtn_Book_2 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, 50, 34, 1, 0, + UIMSG_ClickBooksBtn, 10, 0, pGlobalTXT_LocalizationStrings[192], pTex_book_button2_on, 0); + pBtn_Book_3 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, 50, 34, 1, 0, + UIMSG_ClickBooksBtn, 2, 0, pGlobalTXT_LocalizationStrings[85], pTex_book_button3_on, 0); // "Potion Notes" + pBtn_Book_4 = this->CreateButton(pViewport->uViewportTL_X + 399, pViewport->uViewportTL_Y + 150, 50, 34, 1, 0, + UIMSG_ClickBooksBtn, 3, 0, pGlobalTXT_LocalizationStrings[137], pTex_book_button4_on, 0); // "Fountain Notes" + pBtn_Book_5 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, 50, 34, 1, 0, + UIMSG_ClickBooksBtn, 4, 0, pGlobalTXT_LocalizationStrings[8], pTex_book_button5_on, 0); // "Obelisk Notes" + pBtn_Book_6 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, 50, 34, 1, 0, + UIMSG_ClickBooksBtn, 5, 0, pGlobalTXT_LocalizationStrings[141], pTex_book_button6_on, 0); // "Seer Notes" + pBtn_Autonotes_Misc = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 264, 50, 34, 1, 0, + UIMSG_ClickBooksBtn, 6, 0, pGlobalTXT_LocalizationStrings[123], pTex_book_button7_on, 0); // "Miscellaneous Notes" + pBtn_Autonotes_Instructors = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 302, 50, 34, 1, 0, + UIMSG_ClickBooksBtn, 7, 0, pGlobalTXT_LocalizationStrings[662], pTex_book_button8_on, 0); // "Instructors" + + num_achieved_awards = 0; + for ( uint i = books_primary_item_per_page; i < 196; ++i ) + { + if ( _506568_autonote_type == pAutonoteTxt[i].eType)//dword_72371C[2 * v10] ) + { + if ( i ) + { + if ( _449B57_test_bit(pParty->_autonote_bits, i) && pAutonoteTxt[i].pText ) + { + achieved_awards[num_achieved_awards] = (AwardType)i; + ++num_achieved_awards; + } + } + } + } + full_num_items_in_book = num_achieved_awards; + num_achieved_awards = 0; + } + break; + + case WINDOW_MapsBook: + { + dword_506364 = 1; + pSpellBookPagesTextr_12 = pIcons_LOD->LoadTexturePtr("sbmap", TEXTURE_16BIT_PALETTE); + pTex_book_button1_on = pIcons_LOD->LoadTexturePtr("zoom-on", TEXTURE_16BIT_PALETTE); + pTex_book_button2_on = pIcons_LOD->LoadTexturePtr("zoot-on", TEXTURE_16BIT_PALETTE); + pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("zoom-off", TEXTURE_16BIT_PALETTE); + pTex_book_button2_off = pIcons_LOD->LoadTexturePtr("zoot-off", TEXTURE_16BIT_PALETTE); + pTex_book_button3_on = pIcons_LOD->LoadTexturePtr("tabNon", TEXTURE_16BIT_PALETTE); + pTex_book_button3_off = pIcons_LOD->LoadTexturePtr("tabNoff", TEXTURE_16BIT_PALETTE); + pTex_book_button4_on = pIcons_LOD->LoadTexturePtr("tabSon", TEXTURE_16BIT_PALETTE); + pTex_book_button4_off = pIcons_LOD->LoadTexturePtr("tabSoff", TEXTURE_16BIT_PALETTE); + pTex_book_button5_on = pIcons_LOD->LoadTexturePtr("tabEon", TEXTURE_16BIT_PALETTE); + pTex_book_button5_off = pIcons_LOD->LoadTexturePtr("tabEoff", TEXTURE_16BIT_PALETTE); + pTex_book_button6_on = pIcons_LOD->LoadTexturePtr("tabWon", TEXTURE_16BIT_PALETTE); + pTex_book_button6_off = pIcons_LOD->LoadTexturePtr("tabWoff", TEXTURE_16BIT_PALETTE); + + pBtn_Book_1 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, 50, 34, 1, 0, + UIMSG_ClickBooksBtn, 0, 0, pGlobalTXT_LocalizationStrings[251], pTex_book_button1_on, 0);// "Zoom In" + pBtn_Book_2 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, 50, 34, 1, 0, + UIMSG_ClickBooksBtn, 1, 0, pGlobalTXT_LocalizationStrings[252], pTex_book_button2_on, 0);// "Zoom Out" + pBtn_Book_3 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 113, 50, 34, 1, 0, + UIMSG_ClickBooksBtn, 2, 0, pGlobalTXT_LocalizationStrings[192], (Texture *)"", 0);// Scroll Up + pBtn_Book_4 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 150, 50, 34, 1, 0, + UIMSG_ClickBooksBtn, 3, 0, pGlobalTXT_LocalizationStrings[193], (Texture *)"", 0);// Scroll Down + pBtn_Book_5 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, 50, 34, 1, 0, + UIMSG_ClickBooksBtn, 4, 0, pGlobalTXT_LocalizationStrings[573], (Texture *)"", 0);// "Scroll Right" + pBtn_Book_6 = this->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, 50, 34, 1, 0, + UIMSG_ClickBooksBtn, 5, 0, pGlobalTXT_LocalizationStrings[572], (Texture *)"", 0);// "Scroll Left" + } + break; + + case WINDOW_CalendarBook: + { + pSpellBookPagesTextr_13 = pIcons_LOD->LoadTexturePtr("sbdate-time", TEXTURE_16BIT_PALETTE); + pTex_moon_new = pIcons_LOD->LoadTexturePtr("moon_new", TEXTURE_16BIT_PALETTE); + pTex_moon_4 = pIcons_LOD->LoadTexturePtr("moon_4", TEXTURE_16BIT_PALETTE); + pTex_moon_2 = pIcons_LOD->LoadTexturePtr("moon_2", TEXTURE_16BIT_PALETTE); + pTex_moon_2_2 = pIcons_LOD->LoadTexturePtr("moon_2", TEXTURE_16BIT_PALETTE); + pTex_moon_ful = pIcons_LOD->LoadTexturePtr("moon_ful", TEXTURE_16BIT_PALETTE); + } + break; + + case WINDOW_JournalBook: + { + pSpellBookPagesTextr_11 = pIcons_LOD->LoadTexturePtr("sbplayrnot", TEXTURE_16BIT_PALETTE); + pTex_book_button1_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE); + pTex_book_button2_on = pIcons_LOD->LoadTexturePtr("tab-an-7b", TEXTURE_16BIT_PALETTE); + pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE); + pTex_book_button2_off = pIcons_LOD->LoadTexturePtr("tab-an-7a", TEXTURE_16BIT_PALETTE); + + pBtn_Book_1 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, + pTex_book_button1_on->uTextureWidth, pTex_book_button1_on->uTextureHeight, 1, 0, + UIMSG_ClickBooksBtn, 11, 0, pGlobalTXT_LocalizationStrings[192], pTex_book_button1_on, 0); + pBtn_Book_2 = this->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on->uTextureHeight, + pTex_book_button2_on->uTextureHeight, 1, 0, UIMSG_ClickBooksBtn, 10, 0, + pGlobalTXT_LocalizationStrings[193], pTex_book_button2_on, 0); + + num_achieved_awards = 0; + journal_window.uFrameX = 48; + journal_window.uFrameY = 70; + journal_window.uFrameWidth = 360; + journal_window.uFrameHeight = 264; + journal_window.uFrameZ = 407; + journal_window.uFrameHeight = (LOBYTE(pAutonoteFont->uFontHeight) - 3) * 264 / LOBYTE(pAutonoteFont->uFontHeight) - 3; + journal_window.uFrameW = journal_window.uFrameHeight + 69; + memset(&achieved_awards, 0, 4000); + memset(Journal_limitation_factor.data(), 0, 100); + if ( books_primary_item_per_page < 29 ) + { + for ( int i = books_primary_item_per_page; i < books_primary_item_per_page + 29; i++ ) + { + if ( pParty->PartyTimes.HistoryEventTimes[i] > 0 ) + { + if ( pStorylineText->StoreLine[i + 1].pText ) + { + pString = BuildDialogueString(pStorylineText->StoreLine[i + 1].pText, uActiveCharacter - 1, 0, 0, 0, &pParty->PartyTimes.HistoryEventTimes[i]); + pTextHeight = pAutonoteFont->CalcTextHeight(pString, &journal_window, 1, 0); + page_count = ((pTextHeight - (pAutonoteFont->uFontHeight - 3)) / (signed int)journal_window.uFrameHeight) + 1; + memset32((char *)&achieved_awards[num_achieved_awards] , i + 1, page_count); + for ( uint j = 0; j <= page_count - 1; ++j ) + Journal_limitation_factor[num_achieved_awards++] = j; + } + } + } + } + full_num_items_in_book = num_achieved_awards; + num_achieved_awards = 0; + } + break; + } +} + +//----- (00415551) -------------------------------------------------------- +void GUIWindow::DrawMessageBox(int arg0) +{ + unsigned int v2; // edi@1 + signed int v4; // esi@2 + unsigned int v5; // eax@2 + unsigned int v16; // esi@19 + GUIWindow current_window; // [sp+Ch] [bp-60h]@18 + POINT cursor; // [sp+60h] [bp-Ch]@8 + unsigned int v22; // [sp+74h] [bp+8h]@2 + + v2 = 0; + if ( arg0 ) + { + v4 = pViewport->uViewportTL_X; + v5 = pViewport->uViewportBR_X; + v2 = pViewport->uViewportTL_Y; + v22 = pViewport->uViewportBR_Y; + } + else + { + v4 = 0; + v5 = window->GetWidth(); + v22 = window->GetHeight(); + } + pMouse->GetCursorPos(&cursor); + if ( (signed int)this->uFrameX >= v4 ) + { + if ( (signed int)(this->uFrameWidth + this->uFrameX) > (signed int)v5 ) + { + this->uFrameX = v5 - this->uFrameWidth; + this->uFrameY = cursor.y + 30; + } + } + else + { + this->uFrameX = v4; + this->uFrameY = cursor.y + 30; + } + + if ( (signed int)this->uFrameY >= (signed int)v2 ) + { + if ( (signed int)(this->uFrameY + this->uFrameHeight) > (signed int)v22 ) + this->uFrameY = cursor.y - this->uFrameHeight - 30; + } + else + this->uFrameY = cursor.y + 30; + if ( (signed int)this->uFrameY < (signed int)v2 ) + this->uFrameY = v2; + if ( (signed int)this->uFrameX < v4 ) + this->uFrameX = v4; + this->uFrameZ = this->uFrameWidth + this->uFrameX - 1; + this->uFrameW = this->uFrameHeight + this->uFrameY - 1; + memcpy(¤t_window, this, sizeof(current_window)); + current_window.uFrameX += 12; + current_window.uFrameWidth -= 24; + current_window.uFrameY += 12; + current_window.uFrameHeight -= 12; + current_window.uFrameZ = current_window.uFrameWidth + current_window.uFrameX - 1; + current_window.uFrameW = current_window.uFrameHeight + current_window.uFrameY - 1; + if ( this->Hint ) + v16 = pFontLucida->CalcTextHeight(this->Hint, ¤t_window, 0, 0) + 24; + else + v16 = this->uFrameHeight; + if ( (signed int)v16 < 64 ) + v16 = 64; + if ( (signed int)(v16 + this->uFrameY) > 479 ) + v16 = 479 - this->uFrameY; + DrawPopupWindow(this->uFrameX, this->uFrameY, this->uFrameWidth, v16); + if ( this->Hint ) + current_window.DrawTitleText(pFontLucida, 0, (signed int)(v16 - pFontLucida->CalcTextHeight(this->Hint, ¤t_window, 0, 0)) / 2 - 14, 0, this->Hint, 3); +} + +//----- (00411B59) -------------------------------------------------------- +void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer) +{ + //unsigned int v2; // esi@1 + //unsigned int v3; // edi@1 + FILE *v4; // ebx@1 + FILE *v5; // eax@2 + char pContainerName[64]; // [sp+Ch] [bp-44h]@1 + //unsigned int v7; // [sp+4Ch] [bp-4h]@1 + + //v2 = uSlot; + //v7 = uPlayer; + //v3 = uSlot + 1; + sprintf(pContainerName, "data\\lloyd%d%d.pcx", uPlayer, uSlot + 1); + v4 = fopen(pContainerName, "rb"); + if ( v4 ) + { + pSavegameThumbnails[uSlot].LoadFromFILE(v4, 0, 1); + fclose(v4); + } + else + { + sprintf(pContainerName, "lloyd%d%d.pcx", uPlayer, uSlot + 1); + v5 = pNew_LOD->FindContainer(pContainerName, 1); + if ( v5 ) + pSavegameThumbnails[uSlot].LoadFromFILE(v5, 0, 0); + else + *((int *)&pSavegameThumbnails.data()->pPixels + 10 * uSlot) = 0; + } +} + + +//----- (00411621) -------------------------------------------------------- +void GUIWindow::OpenSpellBook() +{ + Player *pPlayer; // edi@1 + //GUIWindow *pWindow; // esi@1 + //unsigned int v3; // ebp@1 + int v4; // eax@3 + ///GUIButton *result; // eax@25 + int a2; // [sp+10h] [bp-8h]@1 + //int v7; // [sp+14h] [bp-4h]@1 + + pPlayer = pPlayers[uActiveCharacter]; + //pWindow = this; + LoadSpellbook(pPlayer->lastOpenedSpellbookPage); + //v3 = 0; + a2 = 0; + + PlayerSpellbookChapter* chapter = &pPlayer->spellbook.pChapters[pPlayer->lastOpenedSpellbookPage]; + for (uint i = 0; i < 11; ++i) + { + if (!chapter->bIsSpellAvailable[i]) + continue; + v4= pPlayer->lastOpenedSpellbookPage; + //v4 = (12 * pPlayer->lastOpenedSpellbookPage + pSpellbookSpellIndices[pPlayer->lastOpenedSpellbookPage][i + 1]); + CreateButton(pViewport->uViewportTL_X + pIconPos[v4][pSpellbookSpellIndices[v4][i+1]].Xpos, + pViewport->uViewportTL_Y + pIconPos[v4][pSpellbookSpellIndices[v4][i+1]].Ypos, //dword_4E20D0 + SBPageSSpellsTextureList[i + 1]->uTextureWidth, + SBPageSSpellsTextureList[i + 1]->uTextureHeight, + 1, 79, UIMSG_SelectSpell, i, 0, "", 0); + ++a2; + //++v3; + } + //while ( (signed int)v3 < 11 ); + + CreateButton(0, 0, 0, 0, 1, 0, UIMSG_SpellBook_PressTab, 0, '\t', "", 0); + if ( a2 ) + _41D08F_set_keyboard_control_group(a2, 0, 0, 0); + + if (pPlayer->pActiveSkills[PLAYER_SKILL_FIRE]) CreateButton(399, 10, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 0, 0, aSpellSchoolNames[0], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_AIR]) CreateButton(399, 46, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 1, 0, aSpellSchoolNames[1], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_WATER]) CreateButton(399, 83, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 2, 0, aSpellSchoolNames[2], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_EARTH]) CreateButton(399, 121, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 3, 0, aSpellSchoolNames[3], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_SPIRIT]) CreateButton(399, 158, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 4, 0, aSpellSchoolNames[4], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_MIND]) CreateButton(400, 196, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 5, 0, aSpellSchoolNames[5], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_BODY]) CreateButton(400, 234, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 6, 0, aSpellSchoolNames[6], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_LIGHT]) CreateButton(400, 271, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 7, 0, aSpellSchoolNames[7], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_DARK]) CreateButton(400, 307, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 8, 0, aSpellSchoolNames[8], 0); + + CreateButton(476, 450, pSBClickQuickSpellBtnTextr->uTextureWidth, pSBClickQuickSpellBtnTextr->uTextureHeight, 1, 78, UIMSG_ClickInstallRemoveQuickSpellBtn, 0, 0, "", 0); + pBtn_InstallRemoveSpell = CreateButton(476, 450, 48, 32, 1, 78, UIMSG_ClickInstallRemoveQuickSpellBtn, 0, 0, "", pSBClickQuickSpellBtnTextr, 0); + CreateButton(561, 450, pSpellBookClickCloseBtnTextr->uTextureWidth, pSpellBookClickCloseBtnTextr->uTextureHeight, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], 0); + pBtn_CloseBook = CreateButton(561, 450, 48, 32, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pSpellBookClickCloseBtnTextr, 0); +} +// 50640C: using guessed type int dword_50640C[]; + +//----- (004B3157) -------------------------------------------------------- +void GUIWindow::HouseDialogManager() +{ + unsigned __int16 pWhiteColor; // di@2 + const char *pHouseName; // edx@4 + signed int v3; // edx@5 + char *v4; // edi@9 + int pTextHeight; // eax@45 + int v6; // edi@45 + char *v7; // eax@45 + int v8; // edi@46 + int v9; // eax@50 + unsigned int v10; // [sp-10h] [bp-C8h]@53 + char *pTitleText; // [sp-8h] [bp-C0h]@50 + GUIWindow pDialogWindow; // [sp+Ch] [bp-ACh]@4 + GUIWindow pWindow; // [sp+60h] [bp-58h]@2 + int pColor2; // [sp+B4h] [bp-4h]@2 + + if ( !window_SpeakInHouse ) + return; + memcpy(&pWindow, this, sizeof(pWindow)); + pWindow.uFrameWidth -= 18; + pWindow.uFrameZ -= 18; + pWhiteColor = Color16(0xFFu, 0xFFu, 0xFFu); + pColor2 = Color16(0x15u, 0x99u, 0xE9u); + pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); + pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); + if ( pDialogueNPCCount != uNumDialogueNPCPortraits || !uHouse_ExitPic ) + { + pDialogWindow.uFrameWidth = 130; + pDialogWindow.uFrameHeight = 2 * LOBYTE(pFontCreate->uFontHeight); + pHouseName = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName; + if ( pHouseName ) + { + v3 = 2 * LOBYTE(pFontCreate->uFontHeight) - 6 - pFontCreate->CalcTextHeight(pHouseName, &pDialogWindow, 0, 0); + if ( v3 < 0 ) + v3 = 0; + pWindow.DrawTitleText(pFontCreate, 0x1EAu, v3 / 2 + 4, pWhiteColor, + //(const char *)p2DEvents_minus1_::04[13 * (unsigned int)ptr_507BC0->ptr_1C], + p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pName, 3); + } + } + pWindow.uFrameWidth += 8; + pWindow.uFrameZ += 8; + if ( !pDialogueNPCCount ) + { + if ( in_current_building_type == BuildingType_Jail ) + { + JailDialog(); + if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) + { + pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); + pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); + } + else + pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); + return; + } + if ( current_npc_text ) + { + pDialogWindow.uFrameWidth = 458; + pDialogWindow.uFrameZ = 457; + pTextHeight = pFontArrus->CalcTextHeight(current_npc_text, &pDialogWindow, 13, 0); + v6 = pTextHeight + 7; + pRenderer->GetLeather(8, 352 - (pTextHeight + 7), &pIcons_LOD->pTextures[uTextureID_Leather], + pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - (pTextHeight + 7)); + pRenderer->DrawTextureIndexed(8, 347 - v6, pTexture_591428); + v7 = FitTextInAWindow(current_npc_text, pFontArrus, &pDialogWindow, 0xDu, 0); + window_SpeakInHouse->DrawText(pFontArrus, 13, 354 - v6, 0, v7, 0, 0, 0); + } + if ( uNumDialogueNPCPortraits <= 0 ) + { + if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) + { + pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); + pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); + } + else + pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); + return; + } + for ( v8 = 0; v8 < uNumDialogueNPCPortraits; ++v8 ) + { + pRenderer->DrawTextureIndexed(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8] - 4, + pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); + pRenderer->DrawTextureIndexed(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8], + pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8], pDialogueNPCPortraits[v8]); + if ( uNumDialogueNPCPortraits < 4 ) + { + if ( v8 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic ) + { + pTitleText = pMapStats->pInfos[uHouse_ExitPic].pName; + v9 = 94 * v8 + 113; + } + else + { + if ( !v8 && dword_591080 ) + { + pTitleText = (char *)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterTitle; + pWindow.DrawTitleText(pFontCreate, 0x1E3u, 113, pColor2, pTitleText, 3); + continue; + } + pTitleText = HouseNPCData[v8 +1 - (dword_591080 != 0)]->pName; + v9 = pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] + pDialogueNPCPortraits[v8]->uTextureHeight + 2; + } + v10 = v9; + pWindow.DrawTitleText(pFontCreate, 483, v10, pColor2, pTitleText, 3); + } + } + if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) + { + pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); + pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); + } + else + pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); + return; + } + v4 = (char *)pDialogueNPCCount - 1; + pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); + pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[(signed int)v4]); + if ( pCurrentScreen == SCREEN_E ) + { + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) + { + pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); + pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); + } + else + pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); + return; + } + if ( v4 || !dword_591080 )//на изумрудном острове заходит на корабле пока не выполнены квесты + SimpleHouseDialog(); + else + { + sprintfex( pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], + p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterName, + p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].pProprieterTitle); + pWindow.DrawTitleText(pFontCreate, 0x1E3u, 0x71u, pColor2, pTmpBuf.data(), 3); + switch ( in_current_building_type ) + { + case BuildingType_WeaponShop: + WeaponShopDialog(); + break; + case BuildingType_ArmorShop: + ArmorShopDialog(); + break; + case BuildingType_MagicShop: + MagicShopDialog(); + break; + case BuildingType_AlchemistShop: + AlchemistDialog(); + break; + case BuildingType_FireGuild: + case BuildingType_AirGuild: + case BuildingType_WaterGuild: + case BuildingType_EarthGuild: + case BuildingType_SpiritGuild: + case BuildingType_MindGuild: + case BuildingType_BodyGuild: + case BuildingType_LightGuild: + case BuildingType_DarkGuild: + GuildDialog(); + break; + case BuildingType_18: + __debugbreak(); //What over the dialog? + sub_4B6478(); + break; + case BuildingType_TownHall: + TownHallDialog(); + break; + case BuildingType_Tavern: + TavernDialog(); + break; + case BuildingType_Bank: + BankDialog(); + break; + case BuildingType_Temple: + TempleDialog(); + break; + case BuildingType_Stables: + case BuildingType_Boats: + TravelByTransport(); + break; + case BuildingType_Training: + TrainingDialog(); + break; + case BuildingType_Jail: + JailDialog(); + break; + default: + //__debugbreak();//New BuildingType (if enter Boat) + break; + } + } + if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) + { + pRenderer->DrawTextureIndexed(556, 451, &pIcons_LOD->pTextures[uTextureID_x_x_u]); + pRenderer->DrawTextureIndexed(476, 451, &pIcons_LOD->pTextures[uTextureID_x_ok_u]); + } + else + pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]); +} + +//----- (004B1854) -------------------------------------------------------- +void GUIWindow::DrawShops_next_generation_time_string( __int64 next_generation_time ) +{ + unsigned int full_time; // esi@1 + signed __int64 hours; // kr00_8@1 + const char *text; // eax@2 + signed __int64 minutes; // [sp+Ch] [bp-10h]@1 + signed __int64 seconds; // [sp+14h] [bp-8h]@1 + unsigned int days; // [sp+20h] [bp+4h]@1 + + full_time = (signed __int64)((double)next_generation_time * 0.234375); + seconds = (signed __int64)full_time % 60; + minutes = (signed __int64)(full_time / 60) % 60; + hours = ((full_time / 60) / 60) % 24; + days = (unsigned int)((full_time / 60) / 60) / 24; + strcpy(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[532]); + if ( days ) + { + text = pGlobalTXT_LocalizationStrings[57];//Days + if ( days <= 1 ) + text = pGlobalTXT_LocalizationStrings[56];//Day + sprintfex(pTmpBuf2.data(), "%d %s ", days, text); + strcat(pTmpBuf.data(), pTmpBuf2.data()); + } + if ( hours ) + { + if ( hours <= 1 ) + text = pGlobalTXT_LocalizationStrings[109];//Hour + else + text = pGlobalTXT_LocalizationStrings[110];//Hours + sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text); + strcat(pTmpBuf.data(), pTmpBuf2.data()); + } + if ( minutes && !days ) + { + if ( minutes <= 1 ) + text = pGlobalTXT_LocalizationStrings[437];//"Minute" + else + text = pGlobalTXT_LocalizationStrings[436]; //"Minutes" + sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text); + strcat(pTmpBuf.data(), pTmpBuf2.data()); + } + if ( seconds && !hours ) + { + if ( seconds <= 1 ) + text = pGlobalTXT_LocalizationStrings[439]; //"Second" + else + text = pGlobalTXT_LocalizationStrings[438]; //"Seconds" + sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); + strcat(pTmpBuf.data(), pTmpBuf2.data()); + } + this->DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), this, 0, 0)) / 2 + 101, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); +} + +//----- (0044D406) -------------------------------------------------------- +void GUIWindow::DrawTitleText( GUIFont *a2, signed int uHorizontalMargin, unsigned int uVerticalMargin, unsigned __int16 uDefaultColor, + const char *pInString, unsigned int uLineSpacing ) +{ + //GUIWindow *pWindow; // esi@1 + unsigned int v8; // ebx@1 + char *v9; // eax@1 + unsigned int v11; // edi@1 + signed int v12; // esi@1 + int v13; // eax@2 + GUIFont *pFont; // [sp+Ch] [bp-4h]@1 + const char *Stra; // [sp+24h] [bp+14h]@5 + + //pWindow = this; + pFont = a2; + v8 = this->uFrameWidth - uHorizontalMargin; + ui_current_text_color = uDefaultColor; + v9 = FitTextInAWindow(pInString, a2, this, uHorizontalMargin, 0); + Stra = strtok(v9, "\n"); + v11 = uHorizontalMargin + this->uFrameX; + v12 = uVerticalMargin + this->uFrameY; + while ( 1 ) + { + if ( !Stra ) + break; + v13 = (signed int)(v8 - pFont->GetLineWidth(Stra)) >> 1; + if ( v13 < 0 ) + v13 = 0; + pFont->DrawTextLine(uDefaultColor, v11 + v13, v12, Stra, window->GetWidth()); + v12 += pFont->uFontHeight - uLineSpacing; + Stra = strtok(0, "\n"); + } +} +// 5C6DB4: using guessed type int ui_current_text_color; + +//----- (0044CE08) -------------------------------------------------------- +void GUIWindow::DrawText( GUIFont *a2, signed int uX, int uY, unsigned int uFontColor, const char *Str, int a7, int a8, signed int uFontShadowColor ) + { + GUIWindow *v9; // edi@1 + GUIFont *v10; // ebx@1 + int v11; // eax@2 + signed int v12; // esi@9 + signed int v13; // edi@9 + int v14; // edx@9 + int v15; // eax@25 + unsigned int v16; // ecx@25 + int v17; // eax@27 + int v18; // edi@32 + int v19; // esi@38 + std::string v21; // [sp-18h] [bp-50h]@2 +// const char *v22; // [sp-8h] [bp-40h]@2 +// int v23; // [sp-4h] [bp-3Ch]@2 + char Dest[6]; // [sp+Ch] [bp-2Ch]@32 + //char v25; // [sp+Fh] [bp-29h]@32 + //char v26; // [sp+11h] [bp-27h]@34 + const char *v27; // [sp+20h] [bp-18h]@25 + int v28; // [sp+24h] [bp-14h]@25 + int v29; // [sp+28h] [bp-10h]@1 + size_t v30; // [sp+2Ch] [bp-Ch]@4 + GUIWindow *v31; // [sp+30h] [bp-8h]@1 + const char *v32; // [sp+34h] [bp-4h]@7 + size_t pInString; // [sp+4Ch] [bp+14h]@11 + + GUIWindow* a1 = this; + v29 = 0; + v9 = a1; + v10 = a2; + v31 = a1; + if ( !Str ) + { + MessageBoxW(nullptr, L"Invalid string passed!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Font.cpp:859", 0); + return; + } + v11 = strcmp(Str, "null"); + if ( v11 ) + { + v30 = strlen(Str); + LOBYTE(v11) = 0; + if ( !uX ) + uX = 12; + if ( a8 ) + v32 = Str; + else + { + v11 = (int)FitTextInAWindow(Str, v10, v9, uX, 0); + v32 = (const char *)v11; + } + v12 = uX + v9->uFrameX; + v13 = uY + v9->uFrameY; + v14 = 0; + if ( !a8 || (v11 = v13 + LOBYTE(v10->uFontHeight), v11 <= a8) ) + { + pInString = 0; + if ( (signed int)v30 > 0 ) + { + do + { + LOBYTE(v11) = v32[v14]; + if ( (unsigned __int8)v11 >= v10->cFirstChar && (unsigned __int8)v11 <= v10->cLastChar + || (char)v11 == 12 + || (char)v11 == 13 + || (char)v11 == 9 + || (char)v11 == 10 ) + { + switch ( (unsigned __int8)v11 ) + { + case 9u: + strncpy(Dest, &v32[v14 + 1], 3); + Dest[3] = 0; + pInString += 3; + v29 = atoi(Dest); + v19 = atoi(Dest); + LOBYTE(v11) = (char)v31; + v12 = uX + v31->uFrameX + v19; + break; + case 0xAu: + v11 = LOBYTE(v10->uFontHeight); + uY = uY + v11 - 3; + v13 = uY + v31->uFrameY; + v12 = uX + v29 + v31->uFrameX; + if ( a8 ) + { + v11 = v11 + v13 - 3; + if ( v11 > a8 ) + return; + } + break; + case 0xCu: + strncpy(Dest, &v32[v14 + 1], 5); + Dest[5] = 0; + v11 = atoi(Dest); + pInString += 5; + uFontColor = v11; + break; + case 0xDu: + strncpy(Dest, &v32[v14 + 1], 3); + Dest[3] = 0; + pInString += 3; + v18 = atoi(Dest); + v11 = v10->GetLineWidth(&v32[pInString]); + v12 = v31->uFrameZ - v11 - v18; + v13 = uY + v31->uFrameY; + if ( a8 ) + { + v11 = LOBYTE(v10->uFontHeight); + v11 = v11 + v13 - 3; + if ( v11 > a8 ) + return; + break; + } + break; + default: + if ( (char)v11 == 34 && v32[v14 + 1] == 34 ) + { + ++v14; + pInString = v14; + } + v27 = &v32[v14]; + v15 = (unsigned __int8)v32[v14]; + v16 = *((int *)&v10->cFirstChar + 3 * v15 + 9); + v28 = *((int *)&v10->cFirstChar + 3 * v15 + 9); + if ( v14 > 0 ) + v12 += v10->pMetrics[v15].uLeftSpacing; + v17 = (int)((char *)&v10[1] + v10->font_pixels_offset[v15]); + if ( (short)uFontColor ) + pRenderer->DrawText(v12, v13, (unsigned __int8 *)v17, v16, LOBYTE(v10->uFontHeight), + v10->pFontPalettes[0], uFontColor, uFontShadowColor); + else + pRenderer->DrawTextPalette(v12, v13, (unsigned char*)v17, v16, LOBYTE(v10->uFontHeight), + v10->pFontPalettes[0], a7); + LOBYTE(v11) = v30; + v12 += v28; + if ( (signed int)pInString < (signed int)v30 ) + { + LOBYTE(v11) = 3 * *v27; + v12 += v10->pMetrics[(unsigned __int8)*v27].uRightSpacing; + } + break; + } + } + v14 = pInString++ + 1; + } + while ( (signed int)pInString < (signed int)v30 ); + } + } + } + return; +} + + +//----- (0044CB4F) -------------------------------------------------------- +int GUIWindow::DrawTextInRect( GUIFont *pFont, unsigned int uX, unsigned int uY, unsigned int uColor, const char *text, int rect_width, int reverse_text ) +{ + int pLineWidth; // ebx@1 + int text_width; // esi@3 + unsigned __int8 v12; // cl@7 + signed int v13; // esi@19 + signed int v14; // ebx@19 + unsigned __int8 v15; // cl@21 +// int v16; // eax@22 +// int v17; // ecx@22 +// int v18; // ecx@23 +// int v19; // ecx@24 + unsigned int v20; // ecx@26 + unsigned char* v21; // eax@28 +// int v22; // ebx@34 + int v23; // eax@34 + int v24; // ebx@36 + char Str[6]; // [sp+Ch] [bp-20h]@34 +// char v26; // [sp+Fh] [bp-1Dh]@34 +// char v27; // [sp+11h] [bp-1Bh]@35 + int v28; // [sp+20h] [bp-Ch]@17 + GUIWindow *pWindow; // [sp+24h] [bp-8h]@1 + size_t pNumLen; // [sp+28h] [bp-4h]@1 + size_t Str1a; // [sp+40h] [bp+14h]@5 +// size_t Str1b; // [sp+40h] [bp+14h]@19 +// const char *Sourcea; // [sp+44h] [bp+18h]@20 +// int v34; // [sp+48h] [bp+1Ch]@26 + int i; + + + pWindow = this; + pNumLen = strlen(text); + pLineWidth = pFont->GetLineWidth(text); + if ( pLineWidth < rect_width ) + { + pWindow->DrawText(pFont, uX, uY, uColor, text, 0, 0, 0); + return pLineWidth; + } + strcpy(pTmpBuf2.data(), text); + text_width = 0; + if ( reverse_text ) + _strrev(pTmpBuf2.data()); + Str1a = 0; + for ( i = 0; i < pNumLen; ++i ) + { + if ( text_width >= rect_width ) + break; + v12 = pTmpBuf2[i]; + if ( pFont->IsCharValid(v12) ) + { + switch (v12) + { + case '\t':// Horizontal tab 09 + case '\n': //Line Feed 0A 10 + case '\r': //Form Feed, page eject 0C 12 + break; + case '\f': //Carriage Return 0D 13 + i += 5; + break; + default: + if ( i > 0 ) + text_width += pFont->pMetrics[v12].uLeftSpacing; + text_width += pFont->pMetrics[v12].uWidth; + if ( i < pNumLen ) + text_width += pFont->pMetrics[v12].uRightSpacing; + } + } + } + pTmpBuf2[i - 1] = 0; + + + pNumLen = strlen(pTmpBuf2.data()); + v28 = pFont->GetLineWidth(pTmpBuf2.data()); + if ( reverse_text ) + _strrev(pTmpBuf2.data()); + + v13 = uX + pWindow->uFrameX; + v14 = uY + pWindow->uFrameY; + for (i=0; i<pNumLen; ++i) + { + v15 = pTmpBuf2[i]; + if ( pFont->IsCharValid(v15) ) + { + switch (v12) + { + case '\t':// Horizontal tab 09 + { + strncpy(Str, &pTmpBuf2[i+1], 3); + Str[3] = 0; + // atoi(Str); + i += 3; + break; + } + case '\n': //Line Feed 0A 10 + { + v24 = pFont->uFontHeight; + v13 = uX; + uY = uY + pFont->uFontHeight - 3; + v14 = uY+pFont->uFontHeight - 3; + break; + } + case '\r': //Form Feed, page eject 0C 12 + { + strncpy(Str, &pTmpBuf2[i+1], 5); + Str[5] = 0; + i += 5; + uColor = atoi(Str); + break; + } + case '\f': //Carriage Return 0D 13 + { + strncpy(Str, &pTmpBuf2[i+1], 3); + Str[3] = 0; + i += 3; + v23 = pFont->GetLineWidth(&pTmpBuf2[i]); + v13 = pWindow->uFrameZ - v23 - atoi(Str); + v14 = uY; + break; + } + default: + v20 = pFont->pMetrics[v15].uWidth; + if ( i > 0 ) + v13 += pFont->pMetrics[v15].uLeftSpacing; + v21 = &pFont->pFontData[pFont->font_pixels_offset[v15]]; + if ( uColor ) + pRenderer->DrawText(v13, v14, v21, v20, pFont->uFontHeight, pFont->pFontPalettes[0], uColor, 0); + else + pRenderer->DrawTextPalette(v13, v14, v21, v20, pFont->uFontHeight, pFont->pFontPalettes[0], 0); + v13 += v20; + if ( i < (signed int)pNumLen ) + v13 += pFont->pMetrics[v15].uRightSpacing; + } + } + } + return v28; +} + +//----- (0041D12F) -------------------------------------------------------- +GUIButton *GUIWindow::CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, + int a6, int a7, UIMessageType msg, unsigned int msg_param, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...) +{ + GUIButton *pButton; // esi@1 +// unsigned int v13; // eax@1 +// unsigned int v14; // ebx@4 +// unsigned int v15; // eax@4 + unsigned int TextureNum=0; // ebx@4 +// unsigned int v17; // eax@4 +// Texture *v18; // eax@4 +// Texture **v19; // ecx@5 +// Texture **v20; // edx@5 +// GUIButton *v21; // eax@7 + va_list texturs_ptr; + + pButton = (GUIButton *)malloc(0xBC); + pButton->pParent = this; + pButton->uWidth = uWidth; + pButton->uHeight = uHeight; + + if ( a6 == 2 && !uHeight ) + pButton->uHeight = uWidth; + + pButton->uButtonType = a6; + pButton->uX = uX + this->uFrameX; + pButton->uY = uY + this->uFrameY; + pButton->uZ = pButton->uX + uWidth - 1; + pButton->uW = pButton->uY + uHeight - 1; + pButton->field_2C_is_pushed = 0; + pButton->field_1C = a7; + pButton->msg = msg; + pButton->msg_param = msg_param; + pButton->uHotkey = uHotkey; + //strlen(pName); + strcpy(pButton->pButtonName, pName); + va_start(texturs_ptr, pName); + while (NULL!=(pTextures=va_arg(texturs_ptr, Texture *))) + { + pButton->pTextures[TextureNum]=pTextures; + ++TextureNum; + } + va_end(texturs_ptr); + pButton->uNumTextures = TextureNum; + if ( this->pControlsTail ) + this->pControlsTail->pNext = pButton; + else + this->pControlsHead = pButton; + pButton->pPrev = this->pControlsTail; + this->pControlsTail = pButton; + pButton->pNext = 0; + ++this->uNumControls; + return pButton; +} + +//----- (00459C2B) -------------------------------------------------------- +void GUIWindow::DrawFlashingInputCursor( signed int uX, int uY, struct GUIFont *a2 ) +{ + if ( GetTickCount() % 1000 > 500 ) + DrawText(a2, uX, uY, 0, "_", 0, 0, 0); +} + +//----- (0041C432) -------------------------------------------------------- +GUIWindow * GUIWindow::Create( unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, enum WindowType eWindowType, int pButton, const char* hint ) +{ + unsigned int uNextFreeWindowID; // ebp@1 + //int *v8; // eax@1 + //GUIWindow *pWindow; // esi@4 + //int v10; // eax@4 + unsigned int v11; // ebx@15 + NPCData *speakingNPC; // ebp@15 + int v14; // eax@20 + int v16; // eax@25 + int v18; // eax@30 + int v20; // eax@35 + int v22; // eax@40 + int v24; // eax@45 +// int v25; // eax@65 + unsigned int v26; // ebx@65 + char *v27; // eax@71 + const char *v29; // [sp-8h] [bp-18h]@68 + char *v30; // [sp-4h] [bp-14h]@68 +// int uWidtha; // [sp+14h] [bp+4h]@66 + int num_menu_buttons; // [sp+20h] [bp+10h]@15 + + for (uNextFreeWindowID = 0; uNextFreeWindowID < 20; ++uNextFreeWindowID) + { + if (pWindowList[uNextFreeWindowID].eWindowType == WINDOW_null) + break; + } + + GUIWindow* pWindow = &pWindowList[uNextFreeWindowID]; + pWindow->uFrameWidth = uWidth; + pWindow->uFrameHeight = uHeight; + + pWindow->uFrameX = uX; + pWindow->uFrameY = uY; + pWindow->uFrameZ = uX + uWidth - 1; + pWindow->uFrameW = uY + uHeight - 1; + + pWindow->ptr_1C = (void *)pButton; + pWindow->Hint = hint; + + pWindow->eWindowType = eWindowType; + pWindow->receives_keyboard_input = false; + ++uNumVisibleWindows; + pWindow->numVisibleWindows = uNumVisibleWindows; + pVisibleWindowsIdxs[uNumVisibleWindows] = uNextFreeWindowID + 1; + if ( (signed int)eWindowType <= 20 ) + { + if (eWindowType != WINDOW_Chest) + { + switch (eWindowType) + { + case WINDOW_Book: { + pWindow->InitializeBookView(); + break; + } + case WINDOW_Dialogue: { + pMainScreenNum = pCurrentScreen; + pCurrentScreen = SCREEN_NPC_DIALOGUE; + pBtn_ExitCancel = pWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], //"Exit" + pIcons_LOD->GetTexture(uExitCancelTextureId), 0); + if ( pWindow->par1C != 1 ) + { + num_menu_buttons = 0; + v11 = LOBYTE(pFontArrus->uFontHeight) - 3; + speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); + if ( GetGreetType(sDialogue_SpeakingActorNPC_ID) == 1 )//QuestsNPC_greet + { + if ( speakingNPC->joins ) + { + pWindow->CreateButton(480, 130, 140, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0xDu, 0, "", 0); + num_menu_buttons = 1; + } + if ( speakingNPC->evt_A ) + { + if ( num_menu_buttons < 4 ) + { + v14 = NPC_EventProcessor(speakingNPC->evt_A); + if ( v14 == 1 || v14 == 2 ) + pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x13u, 0, "", 0); + } + } + if ( speakingNPC->evt_B ) + { + if ( num_menu_buttons < 4 ) + { + v16 = NPC_EventProcessor(speakingNPC->evt_B); + if ( v16 == 1 || v16 == 2 ) + pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x14u, 0, "", 0); + } + } + if ( speakingNPC->evt_C ) + { + if ( num_menu_buttons < 4 ) + { + v18 = NPC_EventProcessor(speakingNPC->evt_C); + if ( v18 == 1 || v18 == 2 ) + pWindow->CreateButton( 0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x15u, 0, "", 0); + } + } + if ( speakingNPC->evt_D ) + { + if ( num_menu_buttons < 4 ) + { + v20 = NPC_EventProcessor(speakingNPC->evt_D); + if ( v20 == 1 || v20 == 2 ) + pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x16u, 0, "", 0); + } + } + if ( speakingNPC->evt_E ) + { + if ( num_menu_buttons < 4 ) + { + v22 = NPC_EventProcessor(speakingNPC->evt_E); + if ( v22 == 1 || v22 == 2 ) + pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x17u, 0, "", 0); + } + } + if (speakingNPC->evt_F ) + { + if ( num_menu_buttons < 4 ) + { + v24 = NPC_EventProcessor(speakingNPC->evt_F); + if ( v24 == 1 || v24 == 2 ) + pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x18u, 0, "", 0); + } + } + } + else + { + if ( speakingNPC->joins ) + { + pWindow->CreateButton(0x1E0u, 0x82u, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Du, 0, pGlobalTXT_LocalizationStrings[407], 0);//Подробнее + if (speakingNPC->Hired()) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[408], speakingNPC->pName); //Отпустить + pWindow->CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Cu, 0, pTmpBuf.data(), 0); + } + else + pWindow->CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Cu, 0, pGlobalTXT_LocalizationStrings[406], 0);//Нанять + num_menu_buttons = 2; + } + } + pWindow->_41D08F_set_keyboard_control_group(num_menu_buttons, 1, 0, 1); + } + break; + } + case WINDOW_ChangeLocation: + { + pMainScreenNum = pCurrentScreen; + pCurrentScreen = SCREEN_CHANGE_LOCATION; + pBtn_ExitCancel = pWindow->CreateButton( 566, 445, 75, 33, 1, 0, UIMSG_CHANGE_LOCATION_ClickCencelBtn, 0, 'N', pGlobalTXT_LocalizationStrings[156], pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);//Остаться в этой области + pBtn_YES = pWindow->CreateButton( 486, 445, 75, 33, 1, 0, UIMSG_OnTravelByFoot, 0, 'Y', pWindow->Hint, pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0); + pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 63, 73, 1, 0, UIMSG_OnTravelByFoot, 1, ' ', pWindow->Hint, 0, 0, 0); + pWindow->CreateButton( 8, 8, 460, 344, 1, 0, UIMSG_OnTravelByFoot, 1, 0, pWindow->Hint, 0); + break; + } + case WINDOW_SpellBook: {// окно книги заклов + InitializeBookTextures(); + pWindow->OpenSpellBook(); + break; + } + case WINDOW_GreetingNPC: {// окно приветствия НПС + pMainScreenNum = pCurrentScreen; + pKeyActionMap->EnterText(0, 15, pWindow); + pCurrentScreen = SCREEN_BRANCHLESS_NPC_DIALOG; + break; + } + + } + return pWindow; + } +//LABEL_62: + pWindow->CreateButton(61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); + pWindow->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); + pWindow->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); + pWindow->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); + pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9, "", 0); + return pWindow; + } + if (eWindowType == WINDOW_HouseInterior) + { + pCurrentScreen = SCREEN_HOUSE; + pBtn_ExitCancel = pWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[80],//Выйти из здания + pIcons_LOD->GetTexture(uExitCancelTextureId), 0); + for ( v26 = 0; v26 < uNumDialogueNPCPortraits; ++v26 ) + { + if ( v26 + 1 == uNumDialogueNPCPortraits && uHouse_ExitPic ) + { + v30 = pMapStats->pInfos[uHouse_ExitPic].pName; + v29 = (char*)pGlobalTXT_LocalizationStrings[LOCSTR_ENTER_S]; + } + else + { + if ( v26 || !dword_591080 ) + v27 = HouseNPCData[v26 +1 - ((dword_591080 != 0)? 1:0)]->pName; + else + v27 = (char*)p2DEvents[pButton - 1].pProprieterName; + v30 = v27; + v29 = (char*)pGlobalTXT_LocalizationStrings[435]; + } + sprintfex(byte_591180[v26].data(), v29, v30); + HouseNPCPortraitsButtonsList[v26] = pWindow->CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v26], + pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v26], + 63, 73, 1, 0, UIMSG_ClickHouseNPCPortrait, v26, 0, byte_591180[v26].data(), 0, 0, 0); + } + if ( uNumDialogueNPCPortraits == 1 ) + { + window_SpeakInHouse = &pWindowList[uNextFreeWindowID]; + _4B4224_UpdateNPCTopics(0); + } + } + else + { + if (eWindowType == WINDOW_Transition) + { + pMainScreenNum = pCurrentScreen; + pCurrentScreen = SCREEN_INPUT_BLV; + pBtn_ExitCancel = pWindow->CreateButton(0x236u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_TransitionWindowCloseBtn, 0, 'N', pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);//Отмена + pBtn_YES = pWindow->CreateButton(0x1E6u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_TransitionUI_Confirm, 0, 'Y', pWindow->Hint, pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0); + pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 0x3Fu, 0x49u, 1, 0, UIMSG_TransitionUI_Confirm, 1, 0x20u, pWindow->Hint, 0); + pWindow->CreateButton(8, 8, 0x1CCu, 0x158u, 1, 0, UIMSG_TransitionUI_Confirm, 1u, 0, pWindow->Hint, 0); + return pWindow; + } + if (eWindowType == WINDOW_CastSpell) + { + pEventTimer->Pause(); + pAudioPlayer->StopChannels(-1, -1); + pMouse->SetCursorBitmap("MICON2"); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2u);//Выберите цель + return pWindow; + } + if (eWindowType == WINDOW_Scroll) + { + pWindow->CreateButton(61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); + pWindow->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); + pWindow->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); + pWindow->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); + pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); + return pWindow; + } + if (eWindowType == WINDOW_CastSpell_InInventory) + { + pMouse->SetCursorBitmap("MICON2"); + pBtn_ExitCancel = pWindow->CreateButton(392, 318, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],//Отмена + pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2);//Выбрать цель + ++pIcons_LOD->uTexturePacksCount; + pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; + pCurrentScreen = SCREEN_CASTING; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + } + } + return pWindow; +} +//----- (004B3EF0) -------------------------------------------------------- +void DrawJoinGuildWindow( int pEventCode ) +{ + uDialogueType = 81;//enum JoinGuildDialog + current_npc_text = (char *)pNPCTopics[pEventCode + 99].pText; + ContractSelectText(pEventCode); + pDialogueWindow->Release(); + pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 350, WINDOW_MainMenu, pEventCode, 0); + pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); // Cancel + pDialogueWindow->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); + pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_ClickNPCTopic, 0x52u, 0, pGlobalTXT_LocalizationStrings[122], 0); + pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); + dialog_menu_id = HOUSE_DIALOGUE_OTHER; +} +//----- (0044603D) -------------------------------------------------------- +void DialogueEnding() +{ + sDialogue_SpeakingActorNPC_ID = 0; + pDialogueWindow->Release(); + pDialogueWindow = 0; + pMiscTimer->Resume(); + pEventTimer->Resume(); +} +//----- (004156F0) -------------------------------------------------------- +void GUI_UpdateWindows() +{ + GUIWindow *pWindow; // esi@4 + //unsigned int pWindowType; // eax@4 + const char *pHint; // edx@66 +// GUIButton *pButtonPtr_1C; // ebp@79 +// char *pHint1; // edx@80 + int v26; // eax@98 + unsigned int v27; // ebp@106 + GUIWindow *pGUIWindow2; // ecx@109 +// GUIFont *pGUIFont; // ST1C_4@115 + int v31; // eax@115 + GUIButton *pButton; // ebp@118 + int v39; // eax@129 + unsigned int pNumMessages; // eax@142 + GUIButton *pGUIButton; // ebp@146 + //unsigned int pX; // [sp-1Ch] [bp-124h]@17 + //unsigned int pY; // [sp-18h] [bp-120h]@17 + //Texture *pTexture; // [sp-14h] [bp-11Ch]@17 + //Texture *pTexture2; // [sp-14h] [bp-11Ch]@86 + int i; // [sp+0h] [bp-108h]@3 +// ItemGen pItemGen; // [sp+4h] [bp-104h]@98 + GUIButton GUIButton2; // [sp+28h] [bp-E0h]@133 + ItemGen ItemGen2; // [sp+E4h] [bp-24h]@129 + + if (GetCurrentMenuID() != MENU_CREATEPARTY) + Mouse::UI_OnKeyDown(VK_NEXT); + + for ( i = 1; i <= uNumVisibleWindows; ++i ) + { + pWindow = &pWindowList[pVisibleWindowsIdxs[i] - 1]; + switch (pWindow->eWindowType) + { + case WINDOW_OptionsButtons: + { + pRenderer->DrawTextureIndexed(pViewport->uViewportTL_Y, + pViewport->uViewportTL_X, pIcons_LOD->GetTexture(uTextureID_Options)); + viewparams->bRedrawGameUI = 1; + continue; + } + case WINDOW_CharacterRecord: + { + CharacterUI_CharacterScreen_Draw(pPlayers[uActiveCharacter]); + continue; + } + case WINDOW_Options: + { + GameMenuUI_Options_Draw(); + continue; + } + case WINDOW_Book: + { + BookUI_Draw((WindowType)(int)pWindow->ptr_1C); + continue; + } + case WINDOW_Dialogue: + { + GameUI_DrawDialogue(); + continue; + } + case WINDOW_QuickReference: + { + GameUI_QuickRef_Draw(); + continue; + } + case WINDOW_Rest: + { + RestUI_Draw(); + continue; + } + case WINDOW_ChangeLocation: + { + TravelUI_Draw(); + continue; + } + case WINDOW_SpellBook: + { + DrawSpellBookContent(pPlayers[uActiveCharacter]); + continue; + } + case WINDOW_GreetingNPC: + { + GameUI_DrawBranchlessDialogue(); + continue; + } + case WINDOW_Chest: + { + if ( pCurrentScreen == SCREEN_CHEST ) + { + Chest::DrawChestUI(pWindow->par1C); + } + else if ( pCurrentScreen == SCREEN_CHEST_INVENTORY ) + { + pRenderer->ClearZBuffer(0, 479); + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId)); + } + continue; + } + case WINDOW_SaveLoadButtons: + { + SaveUI_Draw(); + continue; + } + case WINDOW_MainMenu_Load: + { + LoadUI_Draw(); + continue; + } + case WINDOW_HouseInterior: + { + pWindowList[pVisibleWindowsIdxs[i] - 1].HouseDialogManager(); + if ( !window_SpeakInHouse ) + continue; + if ( window_SpeakInHouse->par1C >= 53 ) + continue; + if ( pParty->PartyTimes._shop_ban_times[window_SpeakInHouse->par1C] <=pParty->uTimePlayed ) + { + if ( window_SpeakInHouse->par1C < 53 ) + pParty->PartyTimes._shop_ban_times[window_SpeakInHouse->par1C] = 0; + continue; + } + pNumMessages = pMessageQueue_50CBD0->uNumMessages; + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); + continue; + } + case WINDOW_Transition: + { + TransitionUI_Draw(); + continue; + } + case WINDOW_Scroll: + { + CreateScrollWindow(); + continue; + } + case WINDOW_CastSpell_InInventory: + { + pRenderer->ClearZBuffer(0, 479); + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + CharacterUI_DrawPaperdoll(pPlayers[uActiveCharacter]); + pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uTextureID_x_x_u)); + continue; + } + case WINDOW_ModalWindow: + { + ModalWindow_ShowHint(); + continue; + } + case WINDOW_50: + { + v27 = Color16(255, 255, 255); + if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) + { + ptr_507BD0->DrawMessageBox(0); + ptr_507BD0->DrawText(pFontCreate, 30, 40, v27, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); + v31 = pFontCreate->GetLineWidth(pKeyActionMap->pPressedKeysBuffer); + ptr_507BD0->DrawFlashingInputCursor(v31 + 30, 40, pFontCreate); + continue; + } + if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) + { + pWindow->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)(int)ptr_507BD0->ptr_1C, 0, 0); + pEventTimer->Resume(); + ptr_507BD0->Release(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = true; + continue; + } + if ( ptr_507BD0->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) + { + pWindow->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + pEventTimer->Resume(); + ptr_507BD0->Release(); + continue; + } + } + case WINDOW_59: + { + pWindow->DrawMessageBox(0); + pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); + pWindow->DrawText(pFontLucida, 10, 40, 0, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); + if ( !pKeyActionMap->field_204 ) + { + ItemGen2.Reset(); + pWindow->Release(); + pEventTimer->Resume(); + pCurrentScreen = 0; + viewparams->bRedrawGameUI = true; + v26 = atoi(pKeyActionMap->pPressedKeysBuffer); + if ( v26 > 0 ) + { + if ( v26 < 800 ) + { + ItemGen2.uAttributes |= 1; + ItemGen2.uItemID = v26; + if ( pItemsTable->pItems[v26].uEquipType == 12 ) + { + ItemGen2.uNumCharges = rand() % 6 + ItemGen2.GetDamageMod() + 1; + ItemGen2.uMaxCharges = LOBYTE(ItemGen2.uNumCharges); + } + else + { + if ( v26 >= 221 && v26 < 271 ) + ItemGen2.uEnchantmentType = rand() % 10 + 1; + } + pItemsTable->SetSpecialBonus(&ItemGen2); + pParty->SetHoldingItem(&ItemGen2); + } + } + } + continue; + } + case WINDOW_PressedButton2: + { + if ( pWindow->Hint != (char *)1 ) + pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); + pButton = (GUIButton *)pWindow->ptr_1C; + if ( pButton->uX >= 0 && pButton->uX <= window->GetWidth() ) + { + if ( pButton->uY >= 0 && pButton->uY <= window->GetHeight() ) + { + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); + viewparams->bRedrawGameUI = 1; + if ( pWindow->Hint ) + { + if ( pWindow->Hint != (char *)1 ) + pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0); + } + pWindow->Release(); + continue; + } + } + viewparams->bRedrawGameUI = 1; + if ( pWindow->Hint ) + { + if ( pWindow->Hint != (char *)1 ) + pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0); + } + pWindow->Release(); + continue; + } + case WINDOW_CharactersPressedButton: + { + if ( pWindow->Hint != (char *)1 ) + pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); + pButton = (GUIButton *)pWindow->ptr_1C; + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]); + viewparams->bRedrawGameUI = 1; + if ( pWindow->Hint ) + { + if ( pWindow->Hint != (char *)1 ) + pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0); + } + pWindow->Release(); + continue; + } + case WINDOW_PressedButton: + { + if ( pWindow->Hint != (char *)1 ) + pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); + pButton = (GUIButton *)pWindow->ptr_1C; + pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); + viewparams->bRedrawGameUI = 1; + if ( pWindow->Hint ) + { + if ( pWindow->Hint != (char *)1 ) + pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0); + } + pWindow->Release(); + continue; + } + case WINDOW_5D: + { + if ( pWindow->Hint != (char *)1 ) + pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); + pButton = (GUIButton *)pWindow->ptr_1C; + pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]); + viewparams->bRedrawGameUI = 1; + pWindow->Release(); + continue; + } + case WINDOW_SaveLoadBtn: + { + if (pWindow->Hint != (char *)1) + pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); + pButton = (GUIButton *)pWindow->ptr_1C; + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); + pHint = pWindow->Hint; + viewparams->bRedrawGameUI = 1; + if ( pHint && pHint != (char *)1 ) + pButton->DrawLabel(pHint, pFontCreate, 0, 0); + pWindow->Release(); + if (pCurrentScreen == SCREEN_SAVEGAME) + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveGame, 0, 0); + else + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0); + continue; + } + case WINDOW_LoadGame_CancelBtn: + { + if ( pWindow->Hint != (char *)1 ) + pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); + pButton = (GUIButton *)pWindow->ptr_1C; + pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]); + viewparams->bRedrawGameUI = 1; + if ( pWindow->Hint && pWindow->Hint != (char *)1 ) + pButton->DrawLabel(pWindow->Hint, pFontCreate, 0, 0); + pWindow->Release(); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); + continue; + } + case WINDOW_CloseRestWindowBtn: + { + if ( pWindow->Hint != (char *)1 ) + pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); + pGUIButton = (GUIButton *)pWindow->ptr_1C; + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pGUIButton->pTextures[0]); + pHint = pWindow->Hint; + viewparams->bRedrawGameUI = 1; + if ( pHint && pHint != (char *)1 ) + pGUIButton->DrawLabel(pHint, pFontCreate, 0, 0); + pWindow->Release(); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); + continue; + } + case WINDOW_ExitCharacterWindow: + { + if ( pWindow->Hint != (char *)1 ) + pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); + pButton = (GUIButton *)pWindow->ptr_1C; + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]); + pHint = pWindow->Hint; + viewparams->bRedrawGameUI = 1; + if ( pHint && pHint != (char *)1 ) + pButton->DrawLabel(pHint, pFontCreate, 0, 0); + pWindow->Release(); + pNumMessages = pMessageQueue_50CBD0->uNumMessages; + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); + continue; + } + case WINDOW_RestWindow: + { + memset(&GUIButton2, 0, 0xBCu); + GUIButton2.uZ = 197; + GUIButton2.uW = 197; + GUIButton2.uX = 27; + GUIButton2.uY = 161; + GUIButton2.uWidth = 171; + GUIButton2.uHeight = 37; + GUIButton2.pParent = pButton_RestUI_WaitUntilDawn->pParent; + pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)pWindow->ptr_1C + 15)); + viewparams->bRedrawGameUI = 1; + GUIButton2.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, 0, 0);//Отдых и лечение 8 часов + GUIButton2.pParent = 0; + pGUIWindow2 = pWindow; + pGUIWindow2->Release(); + continue; + } + case WINDOW_BooksWindow: + { + pButton = (GUIButton *)pWindow->ptr_1C; + pRenderer->DrawTextureIndexed(pWindow->uFrameY, + pWindow->uFrameX, pButton->pTextures[0]); + viewparams->bRedrawGameUI = true; + continue; + } + case WINDOW_CharacterWindow_Inventory: + { + pWindow->DrawMessageBox(0); + pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); + pWindow->DrawText(pFontLucida, 10, 40, 0, pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); + if ( !pKeyActionMap->field_204 ) + { + ItemGen2.Reset(); + pWindow->Release(); + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + v39 = atoi(pKeyActionMap->pPressedKeysBuffer); + if ( v39 > 0 ) + { + if ( v39 < 800 ) + SpawnActor(v39); + } + } + continue; + } + case WINDOW_KeyMappingOptions: + { + GameMenuUI_DrawKeyBindings(); + continue; + } + case WINDOW_VideoOptions: + { + GameMenuUI_DrawVideoOptions(); + continue; + } + default: + continue; + } + } + if ( GetCurrentMenuID() == -1 ) + GameUI_DrawFoodAndGold(); + if ( sub_4637E0_is_there_popup_onscreen() ) + UI_OnMouseRightClick(0); +} +//void LoadFonts_and_DrawCopyrightWindow() +//{ + //MainMenuUI_LoadFontsAndSomeStuff(); + // DrawCopyrightWindow(); +//} +//----- (00415485) -------------------------------------------------------- +void DrawMM7CopyrightWindow() +{ + GUIWindow Dst; // [sp+8h] [bp-54h]@1 + + memset(&Dst, 0, sizeof(Dst)); + Dst.uFrameWidth = 624; + Dst.uFrameHeight = 256; + Dst.uFrameX = 8; + Dst.uFrameY = 30; // c 1999 The 3DO Company. + Dst.uFrameHeight = pFontSmallnum->CalcTextHeight(pGlobalTXT_LocalizationStrings[157], &Dst, 24, 0) + + 2 * LOBYTE(pFontSmallnum->uFontHeight) + + 24; + Dst.uFrameY = 470 - Dst.uFrameHeight; + Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1; + Dst.uFrameW = 469; + //Dst.Hint = "abcagfdsgsg ljsrengvlkjesnfkjwnef"; + Dst.DrawMessageBox(0); + + Dst.uFrameWidth -= 24; + Dst.uFrameX += 12; + Dst.uFrameY += 12; + Dst.uFrameHeight -= 12; + Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1; + Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1; + Dst.DrawTitleText(pFontSmallnum, 0, 0xCu, ui_mainmenu_copyright_color, pGlobalTXT_LocalizationStrings[157], 3); +} + +int modal_window_prev_screen; + +//----- (004141CA) -------------------------------------------------------- +void ModalWindow(const char *pStrHint, UIMessageType OnRelease_message) +{ + pEventTimer->Pause(); + modal_window_prev_screen = pCurrentScreen; + pModalWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_ModalWindow, OnRelease_message, pStrHint); + pCurrentScreen = SCREEN_MODAL_WINDOW; +} + +//----- (0041420D) -------------------------------------------------------- +void ModalWindow_ShowHint() +{ + GUIWindow pWindow; // [sp+4h] [bp-54h]@1 + + sprintf(pTmpBuf2.data(), "%s\n \n%s", pModalWindow->Hint, pGlobalTXT_LocalizationStrings[61]);// Press Escape + pWindow.Hint = pTmpBuf2.data(); + pWindow.uFrameWidth = 400; + pWindow.uFrameHeight = 100; + pWindow.uFrameX = 120; + pWindow.uFrameY = 140; + pWindow.uFrameZ = 519; + pWindow.uFrameW = 239; + pWindow.DrawMessageBox(0); +} + +//----- (0041426F) -------------------------------------------------------- +void ModalWindow_Release() +{ + pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)pModalWindow->par1C, 0, 0); + + pModalWindow->Release(); + pModalWindow = nullptr; + + pCurrentScreen = modal_window_prev_screen; + pEventTimer->Resume(); +} + +//----- (00467FB6) -------------------------------------------------------- +void CreateScrollWindow() +{ + unsigned int v0; // eax@1 + char *v1; // ST18_4@3 + GUIWindow a1; // [sp+Ch] [bp-54h]@1 + + memcpy(&a1, pGUIWindow_ScrollWindow, sizeof(a1)); + a1.Hint = 0; + a1.uFrameX = 1; + a1.uFrameY = 1; + a1.uFrameWidth = 468; + v0 = pFontSmallnum->CalcTextHeight(pScrolls[pGUIWindow_ScrollWindow->par1C], &a1, 0, 0) + + 2 * LOBYTE(pFontCreate->uFontHeight) + 24; + a1.uFrameHeight = v0; + if ( (signed int)(v0 + a1.uFrameY) > 479 ) + { + v0 = 479 - a1.uFrameY; + a1.uFrameHeight = 479 - a1.uFrameY; + } + a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; + a1.uFrameW = v0 + a1.uFrameY - 1; + a1.DrawMessageBox(0); + a1.uFrameX += 12; + a1.uFrameWidth -= 24; + a1.uFrameY += 12; + a1.uFrameHeight -= 12; + a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; + a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1; + v1 = pItemsTable->pItems[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C + 700].pName; + sprintf(pTmpBuf.data(), format_4E2D80, Color16(0xFFu, 0xFFu, 0x9Bu), v1); + a1.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf.data(), 3); + a1.DrawText(pFontSmallnum, 1, LOBYTE(pFontCreate->uFontHeight) - 3, 0, + pScrolls[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C], 0, 0, 0); +} +//----- (00467F48) -------------------------------------------------------- +void CreateMsgScrollWindow( signed int mscroll_id ) +{ + if ( !pGUIWindow_ScrollWindow && mscroll_id >= 700 ) + { + if ( mscroll_id <= 782 ) + { + uTextureID_720980 = pIcons_LOD->LoadTexture("leather", TEXTURE_16BIT_PALETTE); + pGUIWindow_ScrollWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Scroll, mscroll_id - 700, 0); + } + } +} +//----- (00467F9F) -------------------------------------------------------- +void free_book_subwindow() +{ + if ( pGUIWindow_ScrollWindow ) + { + pGUIWindow_ScrollWindow->Release(); + pGUIWindow_ScrollWindow = 0; + } +} +//----- (004226EF) -------------------------------------------------------- +void SetUserInterface(PartyAlignment align, bool bReplace) +{ + extern void set_default_ui_skin(); + set_default_ui_skin(); + + if (align == PartyAlignment_Evil) + { + if ( bReplace ) + { + pTexture_RightFrame->Reload("ib-r-C.pcx"); + pTexture_BottomFrame->Reload("ib-b-C.pcx"); + pTexture_TopFrame->Reload("ib-t-C.pcx"); + pTexture_LeftFrame->Reload("ib-l-C.pcx"); + pTexture_StatusBar->Reload("IB-Foot-c.pcx"); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2); + + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2); + + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); + pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); + pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); + + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2); + pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2); + } + else + { + pTexture_RightFrame->Load("ib-r-C.pcx", 0); + pTexture_BottomFrame->Load("ib-b-c.pcx", 0); + pTexture_TopFrame->Load("ib-t-C.pcx", 0); + pTexture_LeftFrame->Load("ib-l-C.pcx", 0); + pTexture_StatusBar->Load("IB-Foot-c.pcx", 0); + uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE); + uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE); + uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE); + dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE); + dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE); + dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE); + uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE); + uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); + uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); + uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + } + uGameUIFontMain = Color16(0xC8u, 0, 0); + uGameUIFontShadow = Color16(10, 0, 0); + } + else if (align == PartyAlignment_Neutral) + { + if ( bReplace ) + { + pTexture_RightFrame->Reload("ib-r-a.pcx"); + pTexture_BottomFrame->Reload("ib-b-a.pcx"); + pTexture_TopFrame->Reload("ib-t-a.pcx"); + pTexture_LeftFrame->Reload("ib-l-a.pcx"); + pTexture_StatusBar->Reload("IB-Foot-a.pcx"); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2); + pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2); + } + else + { + pTexture_RightFrame->Load("ib-r-A.pcx", 0); + pTexture_BottomFrame->Load("ib-b-A.pcx", 0); + pTexture_TopFrame->Load("ib-t-A.pcx", 0); + pTexture_LeftFrame->Load("ib-l-A.pcx", 0); + pTexture_StatusBar->Load("IB-Foot-a.pcx", 0); + uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE); + uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE); + uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE); + dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE); + dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE); + dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE); + uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); + uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); + uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); + uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE); + uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE); + uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE); + uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE); + uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE); + uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE); + uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE); + uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE); + uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE); + pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE); + } + uGameUIFontMain = Color16(0xAu, 0, 0); + uGameUIFontShadow = Color16(230, 214, 193); + } + else if (align == PartyAlignment_Good) + { + if ( bReplace ) + { + pTexture_RightFrame->Reload("ib-r-B.pcx"); + pTexture_BottomFrame->Reload("ib-b-B.pcx"); + pTexture_TopFrame->Reload("ib-t-B.pcx"); + pTexture_LeftFrame->Reload("ib-l-B.pcx"); + pTexture_StatusBar->Reload("IB-Foot-b.pcx"); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-B", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-B", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-B", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-B", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-B", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-B", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-B", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-b", 2); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2); + pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2); + } + uGameUIFontMain = Color16(0, 0, 0xC8u); + uGameUIFontShadow = Color16(255, 255, 255); + } + else Error("Invalid alignment type: %u", align); +} +//----- (0041D20D) -------------------------------------------------------- +void DrawBuff_remaining_time_string( int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font ) +{ + unsigned int full_time; // esi@1 + signed __int64 hours; // kr00_8@1 + const char *text; // eax@2 + signed __int64 minutes; // [sp+10h] [bp-10h]@1 + signed __int64 seconds; // [sp+18h] [bp-8h]@1 + unsigned int day; // [sp+24h] [bp+4h]@1 + + full_time = (signed __int64)((double)remaining_time * 0.234375); + day = (unsigned int)((full_time / 60) / 60) / 24; + hours = ((full_time / 60) / 60) % 24; + minutes = (signed __int64)(full_time / 60) % 60; + seconds = (signed __int64)full_time % 60; + strcpy(pTmpBuf.data(), "\r020"); + if ( day ) + { + text = pGlobalTXT_LocalizationStrings[57]; // Days + if ( day <= 1 ) + text = pGlobalTXT_LocalizationStrings[56]; // Day + sprintfex(pTmpBuf2.data(), "%d %s ", (int)day, text); + strcat(pTmpBuf.data(), pTmpBuf2.data()); + } + if ( hours ) + { + if ( hours <= 1 ) + text = pGlobalTXT_LocalizationStrings[109];// Hour + else + text = pGlobalTXT_LocalizationStrings[110];// Hours + sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text); + strcat(pTmpBuf.data(), pTmpBuf2.data()); + } + if ( minutes && !day ) + { + if ( minutes <= 1 ) + text = pGlobalTXT_LocalizationStrings[437];// Minute + else + text = pGlobalTXT_LocalizationStrings[436];// Minutes + sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text); + strcat(pTmpBuf.data(), pTmpBuf2.data()); + } + if ( seconds && !hours ) + { + if ( seconds <= 1 ) + text = pGlobalTXT_LocalizationStrings[439];// Second + else + text = pGlobalTXT_LocalizationStrings[438];// Seconds + sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); + strcat(pTmpBuf.data(), pTmpBuf2.data()); + } + window->DrawText(Font, 32, uY, 0, pTmpBuf.data(), 0, 0, 0); +} + + +//----- (0042EB8D) -------------------------------------------------------- +void GUIMessageQueue::AddMessageImpl(UIMessageType msg, int param, unsigned int a4, const char *file, int line) +{ + //Log::Warning(L"%s @ (%S %u)", UIMessage2String(msg), file, line); + if (uNumMessages < 40) + { + files[uNumMessages] = file; + lines[uNumMessages] = line; + + pMessages[uNumMessages].eType = msg; + pMessages[uNumMessages].param = param; + pMessages[uNumMessages++].field_8 = a4; + } +} + +//----- (004637E0) -------------------------------------------------------- +char sub_4637E0_is_there_popup_onscreen() +{ + return dword_507BF0_is_there_popup_onscreen == 1; +} +// 507BF0: using guessed type int dword_507BF0_is_there_popup_onscreen; + +//----- (00417AD4) -------------------------------------------------------- +unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) +{ + switch (uPlayerClass % 4) + { + case 0: + { + if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) + return ui_character_skillinfo_can_learn; + if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level && + byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) + { + if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level) + return ui_character_skillinfo_cant_learn; + } + return ui_character_skillinfo_can_learn_gm; + } + break; + + case 1: + { + if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) + return ui_character_skillinfo_can_learn; + if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level) + { + if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) + return ui_character_skillinfo_cant_learn; + } + return ui_character_skillinfo_can_learn_gm; + } + break; + + case 2: + case 3: + { + if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level) + return ui_character_skillinfo_cant_learn; + return ui_character_skillinfo_can_learn; + } + break; + } + Error("Invalid player class: %u", uPlayerClass); +} + +//----- (0040F92A) -------------------------------------------------------- +void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture *a2, int a3) +{//срабатывает в покупке в магазине + void *v4; // eax@3 + //int *v5; // edi@5 + // int v6; // ecx@6 + // int v9; // [sp+18h] [bp-4h]@1 + + if (pIcons_LOD->dword_011BA4 && a2->uDecompressedSize) + v4 = a2->UnzipPalette(); + else + v4 = a2->pLevelOfDetail0_prolly_alpha_mask; + //v5 = pZBuffer; + for (uint i = 0; i < a2->uTextureHeight; i++) + { + for (uint j = 0; j < a2->uTextureWidth; j++) + { + *pZBuffer = a3; + ++pZBuffer; + } + pZBuffer += window->GetWidth() - a2->uTextureWidth; + } + if (pIcons_LOD->dword_011BA4) + { + if (a2->uDecompressedSize) + free(v4); + } +} + + +// 4E28F8: using guessed type int pCurrentScreen; + +//----- (0040F82D) -------------------------------------------------------- +void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue) +{ + assert(uTextureId != -1); + ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); +} + +//----- (0040F89C) -------------------------------------------------------- +void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue) +{//срабатывает при продаже в магазине + void *v3; // eax@3 + //void *v4; // esi@5 + //int *v5; // edi@5 + //int v6; // eax@5 + // int v7; // ecx@6 + // int v11; // [sp+18h] [bp-8h]@1 + //void *v12; // [sp+1Ch] [bp-4h]@5 + + if (pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize) + v3 = pTex->UnzipPalette(); + else + v3 = pTex->pLevelOfDetail0_prolly_alpha_mask; + //v12 = v3; + //v4 = v3; + //v5 = pZBuffer; + //v6 = 0; + for (uint i = 0; i < pTex->uTextureHeight; i++) + { + for (uint j = 0; j < pTex->uTextureWidth; j++) + { + //LOBYTE(v6) = *(char *)v4; + //v4 = (char *)v4 + 1; + //if ( v6 ) + *pZBuffer = uZValue; + ++pZBuffer; + } + pZBuffer += window->GetWidth() - pTex->uTextureWidth; + } + if (pIcons_LOD->dword_011BA4) + { + if (pTex->uDecompressedSize) + free(v3); + } +} + +//----- (004BC49B) -------------------------------------------------------- +void OnSelectNPCDialogueOption(DIALOGUE_TYPE newDialogueType) +{ + NPCData *speakingNPC; // ebp@1 + int npc_event_id; // ecx@10 + char *v13; // [sp-8h] [bp-18h]@60 + + speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); + uDialogueType = newDialogueType; + if (!speakingNPC->uFlags) + speakingNPC->uFlags = 1; + if (newDialogueType == DIALOGUE_PROFESSION_DETAILS) + dialogue_show_profession_details = ~dialogue_show_profession_details; + else if (newDialogueType == DIALOGUE_76) + { + if (speakingNPC->Hired()) + { + if ((signed int)pNPCStats->uNumNewNPCs > 0) + { + for (uint i = 0; i < (unsigned int)pNPCStats->uNumNewNPCs; ++i) + { + if (pNPCStats->pNewNPCData[i].uFlags & 0x80 && !strcmp(speakingNPC->pName, pNPCStats->pNewNPCData[i].pName)) + pNPCStats->pNewNPCData[i].uFlags &= 0x7Fu; + } + } + if (pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName)) + memset(&pParty->pHirelings[0], 0, sizeof(NPCData)); + else if (pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName)) + memset(&pParty->pHirelings[1], 0, sizeof(NPCData)); + pParty->hirelingScrollPosition = 0; + pParty->CountHirelings(); + dword_591084 = 0; + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + dword_7241C8 = 0; + return; + } + if (pParty->pHirelings[0].pName && pParty->pHirelings[1].pName) + ShowStatusBarString(pGlobalTXT_LocalizationStrings[533], 2);// ""I cannot join you, you're party is full"" + else + { + if (speakingNPC->uProfession != 51) //burglars have no hiring price + { + if (pParty->uNumGold < pNPCStats->pProfessions[speakingNPC->uProfession].uHirePrice) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" + dialogue_show_profession_details = false; + uDialogueType = 13; + if (uActiveCharacter) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); + if (!dword_7241C8) + pGame->Draw(); + dword_7241C8 = 0; + return; + } + Party::TakeGold(pNPCStats->pProfessions[speakingNPC->uProfession].uHirePrice); + } + LOBYTE(speakingNPC->uFlags) |= 0x80u; + if (pParty->pHirelings[0].pName) + { + memcpy(&pParty->pHirelings[1], speakingNPC, sizeof(pParty->pHirelings[1])); + v13 = pParty->pHireling2Name; + } + else + { + memcpy(&pParty->pHirelings[0], speakingNPC, sizeof(pParty->pHirelings[0])); + v13 = pParty->pHireling1Name; + } + strcpy(v13, speakingNPC->pName); + pParty->hirelingScrollPosition = 0; + pParty->CountHirelings(); + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + if (sDialogue_SpeakingActorNPC_ID >= 0) + pDialogue_SpeakingActor->uAIState = Removed; + if (uActiveCharacter) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_61, 0); + } + } + else if ((signed int)newDialogueType > DIALOGUE_84 && (signed int)newDialogueType <= DIALOGUE_ARENA_SELECT_CHAMPION) //выбор уровня сложности боя + { + ArenaFight(); + return; + } + else if (newDialogueType == DIALOGUE_USE_NPC_ABILITY) + { + if (UseNPCSkill((NPCProf)speakingNPC->uProfession) == 0) + { + if (speakingNPC->uProfession != GateMaster) + speakingNPC->bHasUsedTheAbility = 1; + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + } + else + ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2); //"Your packs are already full!" + } + else if (newDialogueType == DIALOGUE_13) + { + if (!speakingNPC->Hired()) + { + sub_4B3E1E(); + dialogue_show_profession_details = false; + } + else + { + for (uint i = 0; i < (signed int)pNPCStats->uNumNewNPCs; ++i) + { + if (pNPCStats->pNewNPCData[i].uFlags & 0x80 && !strcmp(speakingNPC->pName, pNPCStats->pNewNPCData[i].pName)) + pNPCStats->pNewNPCData[i].uFlags &= 0x7Fu; + } + if (pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName)) + memset(&pParty->pHirelings[0], 0, sizeof(NPCData)); + else if (pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName)) + memset(&pParty->pHirelings[1], 0, sizeof(NPCData)); + pParty->hirelingScrollPosition = 0; + pParty->CountHirelings(); + dword_591084 = 0; + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + dword_7241C8 = 0; + return; + } + } + else if (newDialogueType >= DIALOGUE_EVT_A && newDialogueType <= DIALOGUE_EVT_F) + { + switch (newDialogueType) + { + case DIALOGUE_EVT_A: npc_event_id = speakingNPC->evt_A; break; + case DIALOGUE_EVT_B: npc_event_id = speakingNPC->evt_B; break; + case DIALOGUE_EVT_C: npc_event_id = speakingNPC->evt_C; break; + case DIALOGUE_EVT_D: npc_event_id = speakingNPC->evt_D; break; + case DIALOGUE_EVT_E: npc_event_id = speakingNPC->evt_E; break; + case DIALOGUE_EVT_F: npc_event_id = speakingNPC->evt_F; break; + } + if ((npc_event_id >= 200) && (npc_event_id <= 310)) + _4B3FE5_training_dialogue(npc_event_id); //200-310 + else if ((npc_event_id >= 400) && (npc_event_id <= 410)) + { //400-410 + dword_F8B1D8 = newDialogueType; + DrawJoinGuildWindow(npc_event_id - 400); + } + else + { + switch (npc_event_id) + { + case 139: + OracleDialogue(); + break; + case 311: + CheckBountyRespawnAndAward(); + break; + case 399: + Arena_SelectionFightLevel(); + break; + default: + activeLevelDecoration = (LevelDecoration*)1; + current_npc_text = 0; + EventProcessor(npc_event_id, 0, 1); + activeLevelDecoration = nullptr; + break; + } + } + } + if (!dword_7241C8) + pGame->Draw(); + dword_7241C8 = 0; +} + +//----- (004B3E1E) -------------------------------------------------------- +void sub_4B3E1E() +{ + NPCData *v0; // ST40_4@1 + signed int v1; // edi@1 + //GUIWindow *v2; // ecx@1 + + __debugbreak(); + v0 = GetNPCData(sDialogue_SpeakingActorNPC_ID); + v1 = 0; + pDialogueWindow->eWindowType = WINDOW_MainMenu; + pDialogueWindow->Release(); + pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Dialogue, 1, 0); + if (pNPCStats->pProfessions[v0->uProfession].pBenefits)//*(&pNPCStats->field_13A5C + 5 * v0->uProfession) ) + { + pDialogueWindow->CreateButton(480, 160, 140, 28, 1, 0, UIMSG_SelectNPCDialogueOption, 77, 0, pGlobalTXT_LocalizationStrings[407], 0);//Подробнее + v1 = 1; + } + pDialogueWindow->CreateButton(480, 30 * v1 + 160, 140, 30, 1, 0, UIMSG_SelectNPCDialogueOption, 76, 0, pGlobalTXT_LocalizationStrings[406], 0);//Нанять + pDialogueWindow->_41D08F_set_keyboard_control_group(v1 + 1, 1, 0, 1); +} + +//----- (004B2001) -------------------------------------------------------- +void __fastcall ClickNPCTopic(signed int uMessageParam) +{ + //signed int v1; // eax@1 + NPCData *pCurrentNPCInfo; // ebp@1 + int pEventNumber; // ecx@8 + Player *v4; // esi@20 + //int v5; // eax@28 + //int v6; // eax@31 + //int v7; // eax@34 + //int v8; // eax@37 + //int v9; // eax@40 + //unsigned int v10; // eax@43 + char *v12; // eax@53 + char *v13; // eax@56 + char *v14; // eax@57 + char *v15; // eax@58 + //unsigned int v16; // ebp@62 + char *v17; // ecx@63 + char *v18; // eax@65 + // const char *v19; // ecx@68 + //unsigned int v20; // eax@69 + signed int pPrice; // ecx@70 + char *v22; // [sp-Ch] [bp-18h]@73 + //int v23; // [sp-8h] [bp-14h]@49 + char *v24; // [sp-8h] [bp-14h]@73 + //int v25; // [sp-4h] [bp-10h]@49 + + uDialogueType = uMessageParam + 1; + pCurrentNPCInfo = HouseNPCData[pDialogueNPCCount - ((dword_591080 != 0) ? 1 : 0)];//- 1 + if (uMessageParam <= 24) + { + switch (uMessageParam) + { + case 13: + current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText;//(char *)*(&pNPCStats->field_13A64 + 5 * v2->uProfession); + current_npc_text = BuildDialogueString(current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); + NPCHireableDialogPrepare(); + dialogue_show_profession_details = false; + BackToHouseMenu(); + return; + case 19: + pEventNumber = pCurrentNPCInfo->evt_A; + break; + case 20: + pEventNumber = pCurrentNPCInfo->evt_B; + break; + case 21: + pEventNumber = pCurrentNPCInfo->evt_C; + break; + case 22: + pEventNumber = pCurrentNPCInfo->evt_D; + break; + case 23: + pEventNumber = pCurrentNPCInfo->evt_E; + break; + case 24: + pEventNumber = pCurrentNPCInfo->evt_F; + break; + default: + BackToHouseMenu(); + return; + } + /*switch ( pEventNumber ) + { + case 139: + OracleDialogue(); + goto _return; + case 311: + CheckBountyRespawnAndAward(); + goto _return; + }*/ + if (pEventNumber < 200 || pEventNumber > 310) + { + if (pEventNumber < 400 || pEventNumber > 410) + { + if (pEventNumber == 139) + { + OracleDialogue(); + } + else + { + if (pEventNumber == 311) + { + CheckBountyRespawnAndAward(); + } + else + { + current_npc_text = 0; + activeLevelDecoration = (LevelDecoration*)1; + EventProcessor(pEventNumber, 0, 1); + activeLevelDecoration = nullptr; + } + } + } + else + { + dword_F8B1D8 = uMessageParam; + DrawJoinGuildWindow(pEventNumber - 400); + } + } + else + { + _4B3FE5_training_dialogue(pEventNumber); + } + BackToHouseMenu(); + return; + } + if (uMessageParam != 76) + { + if (uMessageParam == 77) + { + //v16 = pCurrentNPCInfo->uProfession; + __debugbreak(); // probably hirelings found in buildings, not present in MM7, changed "pCurrentNPCInfo->uProfession - 1" to "pCurrentNPCInfo->uProfession", have to check in other versions whether it's ok + if (dialogue_show_profession_details) + v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText; + else + v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pBenefits; + current_npc_text = v17; + v18 = BuildDialogueString(v17, uActiveCharacter - 1, 0, 0, 0, 0); + dialogue_show_profession_details = ~dialogue_show_profession_details; + current_npc_text = v18; + } + else + { + if (uMessageParam == 79) + { + if (contract_approved) + { + Party::TakeGold(gold_transaction_amount); + if (uActiveCharacter) + { + v12 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; + *(short *)v12 &= 0x3Fu; + switch (dword_F8B1B0_MasteryBeingTaught) + { + case 2: + v15 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; + *v15 |= 0x40u; + break; + case 3: + v14 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; + *v14 |= 0x80u; + break; + case 4: + v13 = (char *)&pPlayers[uActiveCharacter]->pActiveSkills[dword_F8B1AC_award_bit_number]; + v13[1] |= 1u; + break; + } + pPlayers[uActiveCharacter]->PlaySound(SPEECH_85, 0); + } + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + }*/ + } + } + else + { + if (uMessageParam == 82 && contract_approved) //join guild + { + Party::TakeGold(gold_transaction_amount); + v4 = pParty->pPlayers.data(); + do + { + v4->SetVariable(VAR_Award, dword_F8B1AC_award_bit_number); + ++v4; + } while ((signed int)v4 < (signed int)pParty->pHirelings.data()); + switch (dword_F8B1D8) + { + case 19: + pEventNumber = pCurrentNPCInfo->evt_A; + if (pEventNumber >= 400 && pEventNumber <= 416) + pCurrentNPCInfo->evt_A = 0; + break; + case 20: + pEventNumber = pCurrentNPCInfo->evt_B; + if (pEventNumber >= 400 && pEventNumber <= 416) + pCurrentNPCInfo->evt_B = 0; + break; + case 21: + pEventNumber = pCurrentNPCInfo->evt_C; + if (pEventNumber >= 400 && pEventNumber <= 416) + pCurrentNPCInfo->evt_C = 0; + break; + case 22: + pEventNumber = pCurrentNPCInfo->evt_D; + if (pEventNumber >= 400 && pEventNumber <= 416) + pCurrentNPCInfo->evt_D = 0; + break; + case 23: + pEventNumber = pCurrentNPCInfo->evt_E; + if (pEventNumber >= 400 && pEventNumber <= 416) + pCurrentNPCInfo->evt_E = 0; + break; + case 24: + pEventNumber = pCurrentNPCInfo->evt_F; + if (pEventNumber >= 400 && pEventNumber <= 416) + pCurrentNPCInfo->evt_F = 0; + break; + } + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + }*/ + //v11 = uActiveCharacter; + if (uActiveCharacter) + { + pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_86, 0); + BackToHouseMenu(); + return; + } + } + } + } + BackToHouseMenu(); + return; + } + if (pParty->pHirelings[0].pName && pParty->pHirelings[1].pName) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[533], 2);// ""I cannot join you, you're party is full"" + BackToHouseMenu(); + return; + } + + + if (pCurrentNPCInfo->uProfession != 51) //burglars have no hiring price + { + __debugbreak(); // probably hirelings found in buildings, not present in MM7, changed "pCurrentNPCInfo->uProfession - 1" to "pCurrentNPCInfo->uProfession", have to check in other versions whether it's ok + pPrice = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].uHirePrice; + if (pParty->uNumGold < (unsigned int)pPrice) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); + dialogue_show_profession_details = false; + uDialogueType = 13; + current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText; + current_npc_text = BuildDialogueString(current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); + if (uActiveCharacter) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); + BackToHouseMenu(); + return; + } + else + Party::TakeGold(pPrice); + } + //LOBYTE(v2->uFlags) |= 0x80u; + pCurrentNPCInfo->uFlags |= 128; + pParty->hirelingScrollPosition = 0; + pParty->CountHirelings(); + if (pParty->pHirelings[0].pName) + { + memcpy(&pParty->pHirelings[1], pCurrentNPCInfo, sizeof(pParty->pHirelings[1])); + v24 = pCurrentNPCInfo->pName; + v22 = pParty->pHireling2Name; + } + else + { + memcpy(pParty->pHirelings.data(), pCurrentNPCInfo, 0x4Cu); + v24 = pCurrentNPCInfo->pName; + v22 = pParty->pHireling1Name; + } + strcpy(v22, v24); + pParty->hirelingScrollPosition = 0; + pParty->CountHirelings(); + PrepareHouse((HOUSE_ID)(int)window_SpeakInHouse->ptr_1C); + dialog_menu_id = HOUSE_DIALOGUE_MAIN; + + pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); + /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + }*/ + if (uActiveCharacter) + pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)61, 0); + +_return: + BackToHouseMenu(); +} + +//----- (004B3FE5) -------------------------------------------------------- +//Originally called _4B254D_SkillMasteryTeacher to have contract_approved assigned, to be able to set some button name. +//But it the name gets immediately overwritten +void _4B3FE5_training_dialogue(int a4) +{ + const char *v2; // edi@1 + + //__debugbreak(); + uDialogueType = DIALOGUE_SKILL_TRAINER; + current_npc_text = (char *)pNPCTopics[a4 + 168].pText; + _4B254D_SkillMasteryTeacher(a4); //might be needed because of contract_approved ? + pDialogueWindow->Release(); + pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 350, WINDOW_MainMenu, a4, 0); + pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, + pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); + pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); + v2 = ""; + if (contract_approved) + v2 = pGlobalTXT_LocalizationStrings[535]; + pDialogueWindow->CreateButton(480, 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Fu, 0, v2, 0); + pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); + dialog_menu_id = HOUSE_DIALOGUE_OTHER; +} +// F8B19C: using guessed type int dword_F8B19C; +// F8B1A8: using guessed type int dword_F8B1A8; +//----- (004B1ECE) -------------------------------------------------------- +void OracleDialogue() +{ + __int16 *v0; // edi@1 + signed int v4; // eax@9 + int v5; // ebx@11 + signed int v8; // edi@14 + ItemGen *v9; // [sp+Ch] [bp-Ch]@11 + signed int v10; // [sp+10h] [bp-8h]@13 + int v11; // [sp+14h] [bp-4h]@1 + + contract_approved = 0; + v11 = 0; + uDialogueType = 84; + current_npc_text = (char *)pNPCTopics[667].pText; + v0 = _4F0882_evt_VAR_PlayerItemInHands_vals.data(); + //while ( 1 ) + for (uint i = 0; i <= 53; i++) + { + if ((unsigned __int16)_449B57_test_bit(pParty->_quest_bits, *v0)) + { + //v1 = 0; + //v2 = pParty->pPlayers.data(); + for (uint pl = 0; pl < 4; pl++) + { + //LOBYTE(v3) = pParty->pPlayers[pl].CompareVariable(VAR_PlayerItemInHands, *(v0+1)); + if (pParty->pPlayers[pl].CompareVariable(VAR_PlayerItemInHands, *(v0 + 1))) + break; + //++v2; + //++v1; + } + //while ( (signed int)v2 < (signed int)pParty->pHirelings.data() ); + //if ( v1 == 4 ) + //break; + } + ++v11; + //v0 += 2; + //if ( v0 > &_4F0882_evt_VAR_PlayerItemInHands_vals[53] ) + //break; + } + if (v0 <= &_4F0882_evt_VAR_PlayerItemInHands_vals[53]) + { + current_npc_text = (char *)pNPCTopics[666].pText; // Here's %s that you lost. Be careful + v4 = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; + contract_approved = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; + pParty->pPlayers[0].AddVariable(VAR_PlayerItemInHands, v4); + } + if (contract_approved == 601) + { + v5 = 0; + //v12 = pParty->pPlayers.data();//[0].uClass; + v9 = 0; + //while ( 1 ) + for (uint i = 0; i < 4; i++) + { + if (pParty->pPlayers[i].classType == PLAYER_CLASS_LICH) + { + v10 = 0; + //v6 = pParty->pPlayers.data();//[0].pInventoryItems[0].field_1A; + for (uint pl = 0; pl < 4; pl++) + { + for (v8 = 0; v8 < 126; v8++)//138 + { + if (pParty->pPlayers[pl].pInventoryItemList[v8].uItemID == ITEM_LICH_JAR_FULL) + { + if (!pParty->pPlayers[pl].pInventoryItemList[v8].uHolderPlayer) + v9 = &pParty->pPlayers[pl].pInventoryItemList[v8]; + if (pParty->pPlayers[pl].pInventoryItemList[v8].uHolderPlayer == v5) + v10 = 1; + } + } + } + if (!v10) + break; + } + // ++v12; + ++v5; + // if ( v12 > &pParty->pPlayers[3] ) + // return; + } + if (v9) + v9->uHolderPlayer = v5; + } +} + +//----- (004B46A5) -------------------------------------------------------- +void __fastcall DrawTextAtStatusBar(const char *Str, int a5) +{ + pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); + pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, Str) + 11, 357, a5, Str, 0, 0, 0); +} + +//----- (004BBA85) -------------------------------------------------------- +void CheckBountyRespawnAndAward() +{ + int i; // eax@2 + int rand_monster_id; // edx@3 + + uDialogueType = 83; + pDialogueWindow->Release(); + pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 350, WINDOW_MainMenu, 0, 0); + pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" + pIcons_LOD->GetTexture(uExitCancelTextureId), 0); + pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); + pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_0, 83, 0, "", 0); + pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); + dialog_menu_id = HOUSE_DIALOGUE_OTHER; + //get new monster for hunting + if (pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed) + { + pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; + pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = (signed __int64)((double)(0x12750000 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); + for (i = rand();; i = rand()) + { + rand_monster_id = i % 258 + 1; + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand_monster_id; + if ((unsigned __int16)rand_monster_id < 0x73u || (unsigned __int16)rand_monster_id > 0x84u) + { + if (((unsigned __int16)rand_monster_id < 0xEBu || (unsigned __int16)rand_monster_id > 0xFCu) + && ((unsigned __int16)rand_monster_id < 0x85u || (unsigned __int16)rand_monster_id > 0x96u) + && ((unsigned __int16)rand_monster_id < 0x97u || (unsigned __int16)rand_monster_id > 0xBAu) + && ((unsigned __int16)rand_monster_id < 0xC4u || (unsigned __int16)rand_monster_id > 0xC6u)) + break; + } + } + } + bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; + if (!pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]) + { + bountyHunting_text = pNPCTopics[351].pText; + if (!pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]) + bountyHunting_text = pNPCTopics[353].pText; + } + else//get prize + { + if (pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]) + { + pParty->PartyFindsGold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0); + for (uint i = 0; i < 4; ++i) + pParty->pPlayers[i].SetVariable(VAR_Award, 86); + pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel; + pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = 0; + pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; + } + bountyHunting_text = pNPCTopics[352].pText; + } +} + +//----- (004B254D) -------------------------------------------------------- +const char * _4B254D_SkillMasteryTeacher(int trainerInfo) +{ + int teacherLevel; // edx@1 + int skillBeingTaught; // ecx@1 + int pClassType; // eax@7 + int currClassMaxMastery; // eax@7 + int pointsInSkillWOutMastery; // ebx@7 + int classBaseId; // eax@8 + unsigned int skillMastery; // eax@29 + unsigned __int16 pointsInSkill; // [sp+1Ch] [bp-10h]@7 + int masteryLevelBeingTaught; // [sp+24h] [bp-8h]@7 + + contract_approved = 0; + teacherLevel = (trainerInfo - 200) % 3; + skillBeingTaught = (trainerInfo - 200) / 3; + Player* activePlayer = pPlayers[uActiveCharacter]; + pClassType = activePlayer->classType; + currClassMaxMastery = byte_4ED970_skill_learn_ability_by_class_table[pClassType][skillBeingTaught]; + masteryLevelBeingTaught = teacherLevel + 2; + dword_F8B1B0_MasteryBeingTaught = masteryLevelBeingTaught; + if (currClassMaxMastery < masteryLevelBeingTaught) + { + classBaseId = pClassType - pClassType % 4; + if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 1][skillBeingTaught] >= masteryLevelBeingTaught) + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 1]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. + else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 2][skillBeingTaught] >= masteryLevelBeingTaught + && byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 3][skillBeingTaught] >= masteryLevelBeingTaught) + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[634], pClassNames[classBaseId + 2], pClassNames[classBaseId + 3]);//Вы должны достичь звания %s или %s для обучения этому уровню навыка. You have to be promoted to %s or %s to learn this skill level. + else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 2][skillBeingTaught] >= masteryLevelBeingTaught) + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 2]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. + else if (byte_4ED970_skill_learn_ability_by_class_table[classBaseId + 3][skillBeingTaught] >= masteryLevelBeingTaught) + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[633], pClassNames[classBaseId + 3]);//Вы должны достичь звания %s для обучения этому уровню навыка. You have to be promoted to %s to learn this skill level. + else + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[632], pClassNames[pClassType]);//Этот уровень навыка не может быть постигнут классом %s. This skill level can not be learned by the %s class. + return pTmpBuf.data(); + } + if (!activePlayer->CanAct()) + return pNPCTopics[122].pText; //Not in your condition! + pointsInSkill = activePlayer->pActiveSkills[skillBeingTaught]; + pointsInSkillWOutMastery = pointsInSkill & 0x3F; + if (!pointsInSkillWOutMastery) + return pNPCTopics[131].pText; //You must know the skill before you can become an expert in it! + skillMastery = SkillToMastery(pointsInSkill); + if ((signed int)skillMastery > teacherLevel + 1) + return pNPCTopics[teacherLevel + 128].pText; // You are already an SKILLLEVEL in this skill. + dword_F8B1AC_award_bit_number = skillBeingTaught; + if (masteryLevelBeingTaught == 2 && pointsInSkillWOutMastery < 4 + || masteryLevelBeingTaught == 3 && pointsInSkillWOutMastery < 7 + || masteryLevelBeingTaught == 4 && pointsInSkillWOutMastery < 10 + ) + return pNPCTopics[127].pText; //"You don't meet the requirements, and cannot be taught until you do." + switch (dword_F8B1AC_award_bit_number) + { + case PLAYER_SKILL_STAFF: + case PLAYER_SKILL_SWORD: + case PLAYER_SKILL_DAGGER: + case PLAYER_SKILL_AXE: + case PLAYER_SKILL_SPEAR: + case PLAYER_SKILL_BOW: + case PLAYER_SKILL_MACE: + case PLAYER_SKILL_ARMSMASTER: + switch (masteryLevelBeingTaught) + { + case 2: + gold_transaction_amount = 2000; + break; + case 3: + gold_transaction_amount = 5000; + break; + case 4: + gold_transaction_amount = 8000; + break; + } + break; + case PLAYER_SKILL_BLASTER: + switch (masteryLevelBeingTaught) + { + case 2: + gold_transaction_amount = 0; + break; + case 3: + gold_transaction_amount = 0; + break; + case 4: + gold_transaction_amount = 0; + break; + } + break; + case PLAYER_SKILL_SHIELD: + case PLAYER_SKILL_LEATHER: + case PLAYER_SKILL_CHAIN: + case PLAYER_SKILL_PLATE: + switch (masteryLevelBeingTaught) + { + case 2: + gold_transaction_amount = 1000; + break; + case 3: + gold_transaction_amount = 3000; + break; + case 4: + gold_transaction_amount = 7000; + break; + } + break; + case PLAYER_SKILL_FIRE: + case PLAYER_SKILL_AIR: + case PLAYER_SKILL_WATER: + case PLAYER_SKILL_EARTH: + case PLAYER_SKILL_SPIRIT: + case PLAYER_SKILL_MIND: + case PLAYER_SKILL_BODY: + switch (masteryLevelBeingTaught) + { + case 2: + gold_transaction_amount = 1000; + break; + case 3: + gold_transaction_amount = 4000; + break; + case 4: + gold_transaction_amount = 8000; + break; + } + break; + case PLAYER_SKILL_LIGHT: + switch (masteryLevelBeingTaught) + { + case 2: + gold_transaction_amount = 2000; + break; + case 3: + if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 114)) + return pNPCTopics[127].pText; + gold_transaction_amount = 5000; + break; + case 4: + if (!activePlayer->ProfessionOrGuildFlagsCorrect(0x22u, 1) || + !activePlayer->ProfessionOrGuildFlagsCorrect(0x1Au, 1)) + return pNPCTopics[127].pText; + gold_transaction_amount = 8000; + break; + } + break; + case PLAYER_SKILL_DARK: + switch (masteryLevelBeingTaught) + { + case 2: + gold_transaction_amount = 2000; + break; + case 3: + if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 110)) + return pNPCTopics[127].pText; + gold_transaction_amount = 5000; + break; + case 4: + if (!activePlayer->ProfessionOrGuildFlagsCorrect(0x23u, 1) + || !activePlayer->ProfessionOrGuildFlagsCorrect(0x1Bu, 1)) + return pNPCTopics[127].pText; + gold_transaction_amount = 8000; + break; + } + break; + case PLAYER_SKILL_ITEM_ID: + case PLAYER_SKILL_REPAIR: + case PLAYER_SKILL_MEDITATION: + case PLAYER_SKILL_PERCEPTION: + case PLAYER_SKILL_TRAP_DISARM: + case PLAYER_SKILL_MONSTER_ID: + case PLAYER_SKILL_STEALING: + case PLAYER_SKILL_ALCHEMY: + switch (masteryLevelBeingTaught) + { + case 2: + gold_transaction_amount = 500; + break; + case 3: + gold_transaction_amount = 2500; + break; + case 4: + gold_transaction_amount = 6000; + break; + } + break; + case PLAYER_SKILL_MERCHANT: + switch (masteryLevelBeingTaught) + { + case 2: + gold_transaction_amount = 2000; + break; + case 3: + if (activePlayer->GetBaseWillpower() < 50) + return pNPCTopics[127].pText; + gold_transaction_amount = 5000; + break; + case 4: + gold_transaction_amount = 8000; + break; + } + break; + case PLAYER_SKILL_BODYBUILDING: + switch (masteryLevelBeingTaught) + { + case 2: + gold_transaction_amount = 500; + break; + case 3: + if (activePlayer->GetBaseEndurance() < 50) + return pNPCTopics[127].pText; + gold_transaction_amount = 2500; + break; + case 4: + gold_transaction_amount = 6000; + break; + } + break; + case PLAYER_SKILL_DIPLOMACY: + Error("Diplomacy not used"); + break; + case PLAYER_SKILL_TIEVERY: + Error("Thievery not used"); + break; + case PLAYER_SKILL_DODGE: + switch (masteryLevelBeingTaught) + { + case 2: + gold_transaction_amount = 2000; + break; + case 3: + gold_transaction_amount = 5000; + break; + case 4: + if ((activePlayer->pActiveSkills[PLAYER_SKILL_UNARMED] & 63) < 0xA) + return pNPCTopics[127].pText; + gold_transaction_amount = 8000; + break; + } + break; + case PLAYER_SKILL_UNARMED: + switch (masteryLevelBeingTaught) + { + case 2: + gold_transaction_amount = 2000; + break; + case 3: + gold_transaction_amount = 5000; + break; + case 4: + if ((activePlayer->pActiveSkills[PLAYER_SKILL_DODGE] & 63) < 0xA) + return pNPCTopics[127].pText; + gold_transaction_amount = 8000; + break; + } + break; + case PLAYER_SKILL_LEARNING: + switch (masteryLevelBeingTaught) + { + case 2: + gold_transaction_amount = 2000; + break; + case 3: + if (activePlayer->GetBaseIntelligence() < 50) + return pNPCTopics[127].pText; + gold_transaction_amount = 5000; + break; + case 4: + gold_transaction_amount = 8000; + break; + } + break; + default: + Error("Unknown skill"); + } + if (gold_transaction_amount > pParty->uNumGold) + return pNPCTopics[124].pText; //You don't have enough gold! + contract_approved = 1; + if (masteryLevelBeingTaught == 2) + { + sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534],//Получить степень ^Pr[%s] в навыке ^Pr[%s] за ^I[%lu] золот^L[ой;ых;ых] + pGlobalTXT_LocalizationStrings[433], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Эксперт + } + else if (masteryLevelBeingTaught == 3) + { + sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534], + pGlobalTXT_LocalizationStrings[432], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Мастер + } + else if (masteryLevelBeingTaught == 4) + sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[534], + pGlobalTXT_LocalizationStrings[225], pSkillNames[dword_F8B1AC_award_bit_number], gold_transaction_amount);//Великий Магистр + return pTmpBuf2.data(); +} + +//----- (00495461) -------------------------------------------------------- +char *BuildDialogueString(const char *lpsz, unsigned __int8 uPlayerID, ItemGen *a3, char *a4, int a5, __int64 *a6) +{ + Player *pPlayer; // ebx@3 + const char *pText; // esi@7 + int v17; // eax@10 + signed __int64 v18; // qax@18 + unsigned __int8 *v20; // ebx@32 + int v21; // ecx@34 + int pReputation; // eax@45 + int v29; // eax@68 + __int16 v55[56]; // [sp+10h] [bp-128h]@34 + stru351_summoned_item v56; // [sp+80h] [bp-B8h]@107 + char a1[100]; // [sp+B8h] [bp-80h]@3 + int v63; // [sp+12Ch] [bp-Ch]@32 + + if (IsBadStringPtrA(lpsz, 1)) + return "Invalid String Passed"; + + a1[0] = 0; + pPlayer = &pParty->pPlayers[uPlayerID]; + memset(pTmpBuf2.data(), 0, sizeof(pTmpBuf2)); + + NPCData *npc = nullptr; + if (dword_5C35D4) + npc = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0))]; //- 1 + else + npc = GetNPCData(sDialogue_SpeakingActorNPC_ID); + + //pText = a4; + uint len = strlen(lpsz); + for (int i = 0, dst = 0; i < len; ++i) + { + char c = lpsz[i]; + if (c != '%') + pTmpBuf2[dst++] = c; + else + { + v17 = 10 * (int)(lpsz[i + 1] - '0') + lpsz[i + 2] - '0'; + + switch (v17) + { + case 1://Подробнее + strcat(pTmpBuf2.data(), npc->pName); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 2: + strcat(pTmpBuf2.data(), pPlayer->pName); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 3: + case 4: + strcat(pTmpBuf2.data(), a1); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 5: + v18 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24; + pText = pGlobalTXT_LocalizationStrings[397];// "evening" + if (SHIDWORD(v18) <= 0 && SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 5 && SHIDWORD(v18) <= 0) + { + if (SHIDWORD(v18) >= 0 && (unsigned int)v18 >= 11) + { + if (v18 < 20) + pText = pGlobalTXT_LocalizationStrings[396];// "day" + } + else + { + pText = pGlobalTXT_LocalizationStrings[395];// "morning" + } + } + strcat(pTmpBuf2.data(), pText); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 6: + if (pPlayer->uSex) + pText = pGlobalTXT_LocalizationStrings[387];// "lady" + else + pText = pGlobalTXT_LocalizationStrings[385];// "sir" + strcat(pTmpBuf2.data(), pText); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 7: + if (pPlayer->uSex) + pText = pGlobalTXT_LocalizationStrings[389];// "Lady" + else + pText = pGlobalTXT_LocalizationStrings[386];// "Sir" + strcat(pTmpBuf2.data(), pText); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 8: + v63 = 0; + v20 = (unsigned __int8 *)pPlayer->_achieved_awards_bits; + for (uint _i = 0; _i < 28; ++_i) + { + if ((unsigned __int16)_449B57_test_bit(v20, word_4EE150[i])) + { + v21 = v63; + ++v63; + v55[v63] = word_4EE150[i]; + } + } + if (v63) + { + if (dword_A74CDC == -1) + dword_A74CDC = rand() % v63; + pText = (char *)pAwards[v55[dword_A74CDC]].pText;//(char *)dword_723E80_award_related[2 * v55[v24]]; + } + else + pText = (char *)pNPCTopics[55].pText; + strcat(pTmpBuf2.data(), pText); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 9: + if (npc->uSex) + pText = pGlobalTXT_LocalizationStrings[384];// "her" + else + pText = pGlobalTXT_LocalizationStrings[383];// "his" + strcat(pTmpBuf2.data(), pText); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 10: + if (pPlayer->uSex) + pText = pGlobalTXT_LocalizationStrings[389];// "Lady" + else + pText = pGlobalTXT_LocalizationStrings[388];// "Lord" + strcat(pTmpBuf2.data(), pText); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 11: + pReputation = pParty->GetPartyReputation(); + if (pReputation >= 25) + pText = pGlobalTXT_LocalizationStrings[379]; + else//v25 < 25 + { + if (pReputation < 6) + { + if (pReputation >= -5)//6 >= v25 >= -5 + pText = pGlobalTXT_LocalizationStrings[399]; + else// v25 < -5 + { + if (pReputation < -24)//-24 > v25 + pText = pGlobalTXT_LocalizationStrings[434]; + else// -5 > v25 > -24 + pText = pGlobalTXT_LocalizationStrings[402]; + } + } + else//25 > v25 > 6 + pText = pGlobalTXT_LocalizationStrings[392]; + } + strcat(pTmpBuf2.data(), pText); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 12: + pReputation = npc->rep; + if (pReputation >= 25) + pText = pGlobalTXT_LocalizationStrings[379];//Ненавистный + else + { + if (pReputation < 6) + { + if (pReputation >= -5) + pText = pGlobalTXT_LocalizationStrings[399];//Нейтральная + else + { + if (pReputation < -24) + pText = pGlobalTXT_LocalizationStrings[434];//Почтенная + else + pText = pGlobalTXT_LocalizationStrings[402];//Дружелюбный + } + } + else + pText = pGlobalTXT_LocalizationStrings[392];//Недружелюбный + } + strcat(pTmpBuf2.data(), pText); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 13: + strcat(pTmpBuf2.data(), pNPCStats->sub_495366_MispronounceName(pPlayer->pName[0], pPlayer->uSex)); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 14: + if (npc->uSex) + pText = pGlobalTXT_LocalizationStrings[391];// "sister" + else + pText = pGlobalTXT_LocalizationStrings[390];// "brother" + strcat(pTmpBuf2.data(), pText); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 15: + strcat(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[393]);// "daughter" + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 16: + if (npc->uSex) + pText = pGlobalTXT_LocalizationStrings[391];// "sister" + else + pText = pGlobalTXT_LocalizationStrings[390];// "brother" + strcat(pTmpBuf2.data(), pText); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 17://текст наёмного НПС + { + uint pay_percentage = pNPCStats->pProfessions[npc->uProfession].uHirePrice / 100; + if (!pay_percentage) + pay_percentage = 1; + sprintf(a1, "%lu", pay_percentage); + strcat(pTmpBuf2.data(), a1); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + } + case 18: + case 19: + case 20: + case 21: + case 22: + case 26: + strncpy(a1, lpsz + i + 1, 2); + sprintf(a1, "%lu", atoi(a1)); + strcat(pTmpBuf2.data(), a1); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 23: + if (pMapStats->GetMapInfo(pCurrentMapName)) + pText = pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName; + else + pText = pGlobalTXT_LocalizationStrings[394];// "Unknown" + strcat(pTmpBuf2.data(), pText); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 24://название товара в продаже + sprintfex(a1, format_4E2D80, Color16(255, 255, 155), a3->GetDisplayName()); + strcat(pTmpBuf2.data(), a1); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 25: + v29 = pPlayer->GetBaseBuyingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); + switch (a5) + { + case 3: + v29 = pPlayer->GetBaseSellingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); + break; + case 4: + v29 = pPlayer->GetBaseIdentifyPrice(p2DEvents[(signed int)a4 - 1].fPriceMultiplier); + break; + case 5: + v29 = pPlayer->GetBaseRepairPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); + break; + case 6: + v29 = pPlayer->GetBaseSellingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2; + break; + } + sprintfex(a1, "%lu", v29); + strcat(pTmpBuf2.data(), a1); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 27://текст продажи + v29 = pPlayer->GetBuyingPrice(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); + if (a5 == 3) + { + v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); + if (a3->IsBroken()) + v29 = 1; + sprintfex(a1, "%lu", v29); + strcat(pTmpBuf2.data(), a1); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + } + if (a5 != 4) + { + if (a5 == 5) + v29 = pPlayer->GetPriceRepair(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); + else + { + if (a5 == 6) + { + v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2; + if (a3->IsBroken()) + v29 = 1; + if (!v29) + v29 = 1; + sprintfex(a1, "%lu", v29); + strcat(pTmpBuf2.data(), a1); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + } + } + sprintfex(a1, "%lu", v29); + strcat(pTmpBuf2.data(), a1); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + } + sprintfex(a1, "%lu", pPlayer->GetPriceIdentification(p2DEvents[(signed int)a4 - 1].fPriceMultiplier)); + strcat(pTmpBuf2.data(), a1); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 28://профессия + strcat(pTmpBuf2.data(), (char *)p2DEvents[(signed int)a4 - 1].pProprieterTitle); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 29: + sprintfex(a1, "%lu", pPlayer->GetPriceIdentification(p2DEvents[(signed int)a4 - 1].fPriceMultiplier)); + strcat(pTmpBuf2.data(), a1); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 30: + if (!a6) + { + strcat(pTmpBuf2.data(), a4); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + } + init_summoned_item(&v56, *a6); + sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v56.field_14_exprie_month], v56.field_C_expire_day + 1, v56.field_18_expire_year); + strcat(pTmpBuf2.data(), a1); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + case 31: + case 32: + case 33: + case 34: + strcat(pTmpBuf2.data(), pParty->pPlayers[v17 - 31].pName); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + default: + if (v17 <= 50 || v17 > 70) + { + strncpy(a1, lpsz + i + 1, 2); + sprintf(a1, "%lu", atoi(a1)); + strcat(pTmpBuf2.data(), a1); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + } + if (v17 - 51 >= 20) + { + strcat(pTmpBuf2.data(), a4); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + } + init_summoned_item(&v56, pParty->PartyTimes._s_times[v17 - 51]); + sprintfex(a1, pGlobalTXT_LocalizationStrings[378], aMonthNames[v56.field_14_exprie_month], v56.field_C_expire_day + 1, v56.field_18_expire_year); + strcat(pTmpBuf2.data(), a1); + dst = strlen(pTmpBuf2.data()); + i += 2; + break; + } + } + } + return pTmpBuf2.data(); +} + +//----- (0044C175) -------------------------------------------------------- +void ShowStatusBarString(const char *pString, unsigned int uNumSeconds) +{ + strcpy(GameUI_Footer_TimedString.data(), pString); + GameUI_Footer_TimeLeft = 1000 * uNumSeconds + GetTickCount(); + + for (int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; + i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data())) + GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; +} + +//----- (0044C1D0) -------------------------------------------------------- +void ShowNothingHereStatus() +{ + if (!GameUI_Footer_TimeLeft) + ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2);// Nothing here +} + +//----- (0044C28B) -------------------------------------------------------- +int const_2() +{ + return 2; +}