diff Engine/mm7_data.cpp @ 2575:a76d408c5132 tip

DrawTranslucent -> DrawTextureGrayShade Removed old texture drawing stuff
author a.parshin
date Wed, 09 Mar 2016 01:39:52 +0200
parents dd36326a9994
children
line wrap: on
line diff
--- a/Engine/mm7_data.cpp	Mon Mar 07 03:48:40 2016 +0200
+++ b/Engine/mm7_data.cpp	Wed Mar 09 01:39:52 2016 +0200
@@ -235,27 +235,6 @@
 #include "Engine/Tables/IconFrameTable.h"
 struct IconFrameTable *pIconsFrameTable;
 
-struct
-{
-  struct UIAnimation _pUIAnim_Food;
-  struct UIAnimation _pUIAnim_Gold;
-  struct UIAnimation _pUIAnum_Torchlight;
-  struct UIAnimation _pUIAnim_WizardEye;
-} _uianim;
-
-struct UIAnimation *pUIAnim_Food = &_uianim._pUIAnim_Food;
-struct UIAnimation *pUIAnim_Gold = &_uianim._pUIAnim_Gold;
-struct UIAnimation *pUIAnum_Torchlight = &_uianim._pUIAnum_Torchlight;
-struct UIAnimation *pUIAnim_WizardEye = &_uianim._pUIAnim_WizardEye;
-
-std::array<struct UIAnimation *, 4> pUIAnims =
-{
-  &_uianim._pUIAnim_Food,
-  &_uianim._pUIAnim_Gold,
-  &_uianim._pUIAnum_Torchlight,
-  &_uianim._pUIAnim_WizardEye
-};
-
 
 
 #include "Engine/Tables/PlayerFrameTable.h"
@@ -767,10 +746,6 @@
 char bFlashHistoryBook; // weak
 char bFlashAutonotesBook; // weak
 char bFlashQuestBook; // weak
-int uTextureID_PlayerBuff_PainReflection; // weak
-int uTextureID_PlayerBuff_Hammerhands; // weak
-int uTextureID_PlayerBuff_Preservation; // weak
-int uTextureID_PlayerBuff_Bless; // weak
 struct GUIButton *pBtn_ZoomOut; // idb
 struct GUIButton *pBtn_ZoomIn; // idb
 unsigned int uGameUIFontShadow;
@@ -1023,9 +998,6 @@
 int uPlayerCreationUI_ArrowAnim;
 unsigned int uPlayerCreationUI_SelectedCharacter;
 int dword_A74CDC; // weak
-struct Texture_MM7 *pTexture_PlayerFaceEradicated;
-struct Texture_MM7 *pTexture_PlayerFaceDead;
-std::array< std::array<struct Texture_MM7 *, 56>, 4> pTextures_PlayerFaces;
 __int64 _A750D8_player_speech_timer; // qword_A750D8
 enum PlayerSpeech PlayerSpeechID;
 int uSpeakingCharacter; // weak
@@ -1037,7 +1009,6 @@
 //int dword_F8B144; // nexindex [-1] to the following
 std::array<int, 4> player_levels = {{1, 1, 1, 1}};
 std::array<__int16, 6> weapons_Ypos; // word_F8B158
-std::array<struct Texture_MM7 *, 12> ItemsInShopTexture;
 __int16 bountyHunting_monster_id_for_hunting; // word_F8B1A0
 const char *bountyHunting_text; // word_F8B1A4
 int contract_approved; // weak