Mercurial > mm7
diff Engine/mm7_data.cpp @ 2575:a76d408c5132 tip
DrawTranslucent -> DrawTextureGrayShade
Removed old texture drawing stuff
author | a.parshin |
---|---|
date | Wed, 09 Mar 2016 01:39:52 +0200 |
parents | dd36326a9994 |
children |
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--- a/Engine/mm7_data.cpp Mon Mar 07 03:48:40 2016 +0200 +++ b/Engine/mm7_data.cpp Wed Mar 09 01:39:52 2016 +0200 @@ -235,27 +235,6 @@ #include "Engine/Tables/IconFrameTable.h" struct IconFrameTable *pIconsFrameTable; -struct -{ - struct UIAnimation _pUIAnim_Food; - struct UIAnimation _pUIAnim_Gold; - struct UIAnimation _pUIAnum_Torchlight; - struct UIAnimation _pUIAnim_WizardEye; -} _uianim; - -struct UIAnimation *pUIAnim_Food = &_uianim._pUIAnim_Food; -struct UIAnimation *pUIAnim_Gold = &_uianim._pUIAnim_Gold; -struct UIAnimation *pUIAnum_Torchlight = &_uianim._pUIAnum_Torchlight; -struct UIAnimation *pUIAnim_WizardEye = &_uianim._pUIAnim_WizardEye; - -std::array<struct UIAnimation *, 4> pUIAnims = -{ - &_uianim._pUIAnim_Food, - &_uianim._pUIAnim_Gold, - &_uianim._pUIAnum_Torchlight, - &_uianim._pUIAnim_WizardEye -}; - #include "Engine/Tables/PlayerFrameTable.h" @@ -767,10 +746,6 @@ char bFlashHistoryBook; // weak char bFlashAutonotesBook; // weak char bFlashQuestBook; // weak -int uTextureID_PlayerBuff_PainReflection; // weak -int uTextureID_PlayerBuff_Hammerhands; // weak -int uTextureID_PlayerBuff_Preservation; // weak -int uTextureID_PlayerBuff_Bless; // weak struct GUIButton *pBtn_ZoomOut; // idb struct GUIButton *pBtn_ZoomIn; // idb unsigned int uGameUIFontShadow; @@ -1023,9 +998,6 @@ int uPlayerCreationUI_ArrowAnim; unsigned int uPlayerCreationUI_SelectedCharacter; int dword_A74CDC; // weak -struct Texture_MM7 *pTexture_PlayerFaceEradicated; -struct Texture_MM7 *pTexture_PlayerFaceDead; -std::array< std::array<struct Texture_MM7 *, 56>, 4> pTextures_PlayerFaces; __int64 _A750D8_player_speech_timer; // qword_A750D8 enum PlayerSpeech PlayerSpeechID; int uSpeakingCharacter; // weak @@ -1037,7 +1009,6 @@ //int dword_F8B144; // nexindex [-1] to the following std::array<int, 4> player_levels = {{1, 1, 1, 1}}; std::array<__int16, 6> weapons_Ypos; // word_F8B158 -std::array<struct Texture_MM7 *, 12> ItemsInShopTexture; __int16 bountyHunting_monster_id_for_hunting; // word_F8B1A0 const char *bountyHunting_text; // word_F8B1A4 int contract_approved; // weak