Mercurial > mm7
diff UI/UiGame.cpp @ 2017:a5a3ad2713b2
WritePointedObjectStatusString(continue)2
author | Ritor1 |
---|---|
date | Mon, 11 Nov 2013 17:37:38 +0600 |
parents | f39f27b08908 |
children | 4c3e8ec07d12 |
line wrap: on
line diff
--- a/UI/UiGame.cpp Mon Nov 11 09:36:52 2013 +0600 +++ b/UI/UiGame.cpp Mon Nov 11 17:37:38 2013 +0600 @@ -1166,163 +1166,22 @@ pMouse->uPointingObjectID = 0; pMouse->GetClickPos(&pX, &pY); - if ( pX < 0 || pX > 639 || pY < 0 || pY > 479 ) + if ( pX < 0 || pX > 639 || pY < 0 || pY > 479 )//границы окна игры return; - if (pCurrentScreen == SCREEN_GAME) + if ( pX <= 467 && pY <= 351 )//пределы основной области { - if ( pX > 467 || pY > 351 ) - goto _click_on_game_ui; - if ( pRenderer->pRenderD3D ) // inlined mm8::4C1E01 - { - v18 = pGame->pVisInstance->get_picked_object_zbuf_val(); - if ( pX < (unsigned int)pViewport->uScreen_TL_X || pX > (unsigned int)pViewport->uScreen_BR_X - || pY < (unsigned int)pViewport->uScreen_TL_Y || pY > (unsigned int)pViewport->uScreen_BR_Y ) - v18 = -1; - if ( v18 == -1 ) - { - pMouse->uPointingObjectID = 0; - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } - } - else - v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; - pMouse->uPointingObjectID = (unsigned __int16)v18; - v19 = (signed)PID_ID(v18); - //For Items------------------------------------ - if (PID_TYPE(v18) == OBJECT_Item) + //окно(область) игры---------------------------------- + if ( pCurrentScreen == SCREEN_GAME ) { - if ( pObjectList->pObjects[pSpriteObjects[v19].uObjectDescID].uFlags & 0x10 ) - { - pMouse->uPointingObjectID = 0; - pFooterString[0] = 0; - bForceDrawFooter = 1; - uLastPointedObjectID = 0; - return; - } - if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID ) - { - GameUI_SetFooterString(pSpriteObjects[v19].stru_24.GetDisplayName()); - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } - sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[470], pSpriteObjects[v19].stru_24.GetDisplayName());// "Get %s" - GameUI_SetFooterString(pTmpBuf.data()); - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } -//For Decorations---------------------------------- - if (PID_TYPE(v18) == OBJECT_Decoration) - { - if ( !pLevelDecorations[v19].uEventID ) + if ( pRenderer->pRenderD3D ) // inlined mm8::4C1E01 { - if ( pLevelDecorations[v19].IsInteractive() ) - pText = pNPCTopics[stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 379].pTopic;//неверно для костра - else - pText = pDecorationList->pDecorations[pLevelDecorations[v19].uDecorationDescID].field_20; - GameUI_SetFooterString(pText); - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } - if ( !GetEventHintString(pLevelDecorations[v19].uEventID) ) - { - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } - GameUI_SetFooterString(GetEventHintString(pLevelDecorations[v19].uEventID)); - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) + v18 = pGame->pVisInstance->get_picked_object_zbuf_val(); + if ( pX < (unsigned int)pViewport->uScreen_TL_X || pX > (unsigned int)pViewport->uScreen_BR_X + || pY < (unsigned int)pViewport->uScreen_TL_Y || pY > (unsigned int)pViewport->uScreen_BR_Y ) + v18 = -1; + if ( v18 == -1 ) { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } - //For 3D Model------------------------------------- - if (PID_TYPE(v18) == OBJECT_BModel) - { - if ( HIWORD(v18) < interaction_distance_limit ) - { - if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) - { - v18b = (signed int)(unsigned __int16)v18 >> 9; - if ( !pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID - || !GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID) ) - { - pMouse->uPointingObjectID = 0; - pFooterString[0] = 0; - bForceDrawFooter = 1; - uLastPointedObjectID = 0; - return; - } - GameUI_SetFooterString(GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID)); - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } - pFace = &pIndoor->pFaces[v19]; - if ( BYTE3(pFace->uAttributes) & 6 ) - { - if ( !pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID - || !GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID) ) - { - pMouse->uPointingObjectID = 0; - pFooterString[0] = 0; - bForceDrawFooter = 1; - uLastPointedObjectID = 0; - return; - } - GameUI_SetFooterString(GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID)); + pMouse->uPointingObjectID = 0; if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) @@ -1335,28 +1194,83 @@ return; } } - pMouse->uPointingObjectID = 0; - pFooterString[0] = 0; - bForceDrawFooter = 1; - uLastPointedObjectID = 0; - return; - } - else - { - if (PID_TYPE(v18) != OBJECT_Actor) + else + v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; + pMouse->uPointingObjectID = (unsigned __int16)v18; + v19 = (signed)PID_ID(v18); + //For Items------------------------------------ + if (PID_TYPE(v18) == OBJECT_Item) { - pMouse->uPointingObjectID = 0; - if ( uLastPointedObjectID != 0 ) + if ( pObjectList->pObjects[pSpriteObjects[v19].uObjectDescID].uFlags & 0x10 ) { + pMouse->uPointingObjectID = 0; pFooterString[0] = 0; bForceDrawFooter = 1; + uLastPointedObjectID = 0; + return; + } + if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID ) + { + GameUI_SetFooterString(pSpriteObjects[v19].stru_24.GetDisplayName()); + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pFooterString[0] = 0; + bForceDrawFooter = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[470], pSpriteObjects[v19].stru_24.GetDisplayName());// "Get %s" + GameUI_SetFooterString(pTmpBuf.data()); + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pFooterString[0] = 0; + bForceDrawFooter = 1; + } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } - if ( v18 >= 335544320 ) + //For Decorations---------------------------------- + if (PID_TYPE(v18) == OBJECT_Decoration) { - pMouse->uPointingObjectID = 0; + if ( !pLevelDecorations[v19].uEventID ) + { + if ( pLevelDecorations[v19].IsInteractive() ) + pText = pNPCTopics[stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 379].pTopic;//неверно для костра + else + pText = pDecorationList->pDecorations[pLevelDecorations[v19].uDecorationDescID].field_20; + GameUI_SetFooterString(pText); + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pFooterString[0] = 0; + bForceDrawFooter = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + if ( !GetEventHintString(pLevelDecorations[v19].uEventID) ) + { + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pFooterString[0] = 0; + bForceDrawFooter = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + GameUI_SetFooterString(GetEventHintString(pLevelDecorations[v19].uEventID)); if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) @@ -1368,29 +1282,223 @@ uLastPointedObjectID = pMouse->uPointingObjectID; return; } - v28 = pTmpBuf.data(); - if ( pActors[v19].dword_000334_unique_name ) - pText = pMonsterStats->pPlaceStrings[pActors[v19].dword_000334_unique_name]; - else - pText = pMonsterStats->pInfos[pActors[v19].pMonsterInfo.uID].pName; - strncpy(pTmpBuf.data(), pText, 0x7D0u); - } - GameUI_SetFooterString(v28); - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) + //For 3D Model------------------------------------- + if (PID_TYPE(v18) == OBJECT_BModel) { + if ( HIWORD(v18) < interaction_distance_limit ) + { + if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) + { + v18b = (signed int)(unsigned __int16)v18 >> 9; + if ( !pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID + || !GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID) ) + { + pMouse->uPointingObjectID = 0; + pFooterString[0] = 0; + bForceDrawFooter = 1; + uLastPointedObjectID = 0; + return; + } + GameUI_SetFooterString(GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID)); + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pFooterString[0] = 0; + bForceDrawFooter = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + pFace = &pIndoor->pFaces[v19]; + if ( BYTE3(pFace->uAttributes) & 6 ) + { + if ( !pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID + || !GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID) ) + { + pMouse->uPointingObjectID = 0; + pFooterString[0] = 0; + bForceDrawFooter = 1; + uLastPointedObjectID = 0; + return; + } + GameUI_SetFooterString(GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID)); + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pFooterString[0] = 0; + bForceDrawFooter = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + } + pMouse->uPointingObjectID = 0; pFooterString[0] = 0; bForceDrawFooter = 1; + uLastPointedObjectID = 0; + return; + } + else + { + if (PID_TYPE(v18) != OBJECT_Actor) + { + pMouse->uPointingObjectID = 0; + if ( uLastPointedObjectID != 0 ) + { + pFooterString[0] = 0; + bForceDrawFooter = 1; + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + if ( v18 >= 335544320 ) + { + pMouse->uPointingObjectID = 0; + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pFooterString[0] = 0; + bForceDrawFooter = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + v28 = pTmpBuf.data(); + if ( pActors[v19].dword_000334_unique_name ) + pText = pMonsterStats->pPlaceStrings[pActors[v19].dword_000334_unique_name]; + else + pText = pMonsterStats->pInfos[pActors[v19].pMonsterInfo.uID].pName; + strncpy(pTmpBuf.data(), pText, 0x7D0u); + } + GameUI_SetFooterString(v28); + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pFooterString[0] = 0; + bForceDrawFooter = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + //окно(область) ящика------------------------------------------- + if ( pCurrentScreen == SCREEN_CHEST ) + { + //ChestUI_WritePointedObjectStatusString(); нужно исправить + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pFooterString[0] = 0; + bForceDrawFooter = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + //окно(область) магазина----------------------------------------- + if ( pCurrentScreen == SCREEN_HOUSE ) + { + v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; + if ( v16 != 0 && v16 != -65536 ) + { + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD ) + { + pItemGen = &pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v16-1]; + GameUI_SetFooterString(pItemGen->GetDisplayName()); + uLastPointedObjectID = 1; + } + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) + { + pItemGen = &pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v16-1]; + GameUI_SetFooterString(pItemGen->GetDisplayName()); + uLastPointedObjectID = 1; + } + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_SELL ) + { + pItemGen = &pPlayers[uActiveCharacter]->pInventoryItemList[v16-1]; + GameUI_SetFooterString(pItemGen->GetDisplayName()); + uLastPointedObjectID = 1; + } + } + if ( pMouse->uPointingObjectID == 0 ) + { + if ( uLastPointedObjectID != 0 ) + { + pFooterString[0] = 0; + bForceDrawFooter = 1; + } + } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; + } + //----------------------------------------- + for ( v1 = uNumVisibleWindows; v1 >= 0; --v1 ) // some other fullscreen ui + { + pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; + if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ + && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) + { + for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) + { + if ( !pButton ) + break; + switch ( pButton->uButtonType ) + { + case 1://for dialogue window + if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ + && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) + { + pMessageType1 = (UIMessageType)pButton->field_1C; + if ( pMessageType1 ) + pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); + GameUI_SetFooterString(pButton->pButtonName); + uLastPointedObjectID = 1; + return; + } + break; + case 2: + if ( pX >= pButton->uX && pX <= pButton->uZ + && pY >= pButton->uY && pY <= pButton->uW ) + { + pMessageType1 = (UIMessageType)pButton->field_1C; + if ( pMessageType1 ) + pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); + GameUI_SetFooterString(pButton->pButtonName); + uLastPointedObjectID = 1; + return; + } + break; + case 3:// click on skill + if ( pX >= pButton->uX && pX <= pButton->uZ + && pY >= pButton->uY && pY <= pButton->uW ) + { + v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; + if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) + sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" + else + sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" + GameUI_SetFooterString(Str1); + uLastPointedObjectID = 1; + return; + } + break; + } + } } } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; + //конец пределов основного экрана------------------------ } - - for ( v1 = uNumVisibleWindows; v1 > 0; --v1 ) // some other fullscreen ui + for ( v1 = uNumVisibleWindows; v1 >= 0; --v1 ) // some other fullscreen ui { - pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; + pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) { @@ -1442,151 +1550,17 @@ } } } - - if ( uNumVisibleWindows <= 0 || (uNumVisibleWindows > 0 && pWindow->uFrameHeight != 480 && v1 <= 0)) + pMouse->uPointingObjectID = sub_46A99B(); + if ( pMouse->uPointingObjectID == 0 ) { - if ( pCurrentScreen == SCREEN_CHEST ) - { - ChestUI_WritePointedObjectStatusString(); - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } - if ( pCurrentScreen == SCREEN_HOUSE ) - { - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD - || (v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]], v16 == 0) - || v16 == -65536 ) - { - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } - pItemGen = (ItemGen *)((char *)&pParty->pPickedItem + 36 * (v16 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 4); - GameUI_SetFooterString(pItemGen->GetDisplayName()); - uLastPointedObjectID = 1; - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } - if ( (signed int)pY < 350 ) + if ( uLastPointedObjectID != 0 ) { - v14 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; - if ( v14 == 0 || v14 == -65536 || (unsigned int)v14 >= 0x1388 ) - { - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; - } - pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v14-1]; - GameUI_SetFooterString(pItemGen->GetDisplayName()); - uLastPointedObjectID = 1; - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; + pFooterString[0] = 0; + bForceDrawFooter = 1; } -_click_on_game_ui: - if ( (signed int)pX >= (signed int)pWindowList[0].uFrameX && (signed int)pX <= (signed int)pWindowList[0].uFrameZ - && (signed int)pY >= (signed int)pWindowList[0].uFrameY && (signed int)pY <= (signed int)pWindowList[0].uFrameW ) - { - for ( pButton = pWindowList[0].pControlsHead; ; pButton = pButton->pNext ) - { - if ( !pButton ) - break; - switch ( pButton->uButtonType ) - { - case 1: - if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ - && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) - { - pMessageType3 = (UIMessageType)pButton->field_1C; - if ( pMessageType3 == 0 ) // For books - { - GameUI_SetFooterString(pButton->pButtonName); - uLastPointedObjectID = 1; - return; - } - pMessageQueue_50CBD0->AddMessage(pMessageType3, pButton->msg_param, 0); - uLastPointedObjectID = 1; - return; - } - break; - case 2: - if (pX >= pButton->uX && pX <= pButton->uZ && - pY >= pButton->uY && pY <= pButton->uW) - { - pMessageType2 = (UIMessageType)pButton->field_1C; - if ( pMessageType2 != 0 ) - pMessageQueue_50CBD0->AddMessage(pMessageType2, pButton->msg_param, 0); - GameUI_SetFooterString(pButton->pButtonName); // for character name - uLastPointedObjectID = 1; - return; - } - break; - case 3: - if ( pX >= pButton->uX && pX <= pButton->uZ - && pY >= pButton->uY && pY <= pButton->uW ) - { - v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; - if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) - sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" - else - sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" - GameUI_SetFooterString(Str1); - uLastPointedObjectID = 1; - return; - } - break; - } - } - } - pMouse->uPointingObjectID = sub_46A99B(); - if ( pMouse->uPointingObjectID == 0 ) - { - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } - } - uLastPointedObjectID = pMouse->uPointingObjectID; - return; } + uLastPointedObjectID = pMouse->uPointingObjectID; + return; } //----- (0044158F) --------------------------------------------------------