Mercurial > mm7
diff Actor.cpp @ 1940:a50511e4f3c6
Слияние
author | Ritor1 |
---|---|
date | Thu, 24 Oct 2013 15:31:22 +0600 |
parents | 68f2d9d3a1d9 1cbfb6e50e48 |
children | 431d3da6e945 |
line wrap: on
line diff
--- a/Actor.cpp Thu Oct 24 15:28:33 2013 +0600 +++ b/Actor.cpp Thu Oct 24 15:31:22 2013 +0600 @@ -848,7 +848,21 @@ default: return; } - a1.uObjectDescID = GetObjDescId(a1.uType); + bool found = false; + for ( uint i = 0; i < pObjectList->uNumObjects; i++) + { + if (pObjectList->pObjects[i].uObjectID == a1.uType) + { + a1.uObjectDescID = i; + found = true; + break; + } + } + if (!found) + { + Error("Item not found"); + return; + } a1.stru_24.Reset(); a1.vPosition.x = actPtr->vPosition.x; a1.spell_id = 0; @@ -3559,91 +3573,42 @@ //----- (00439474) -------------------------------------------------------- void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) { - //signed int v3; // eax@1 - SpriteObject *v4; // ebx@1 - //int v5; // edx@3 - //bool uPlayerID; // eax@3 - //Player *pPlayer; // edi@4 + SpriteObject *projectileSprite; // ebx@1 Actor *pMonster; // esi@7 - //SpriteObject *v9; // ebx@12 - int v10; // eax@12 - int v11; // ebx@12 - unsigned int v12; // ecx@12 - int v13; // edx@15 - int v14; // edx@17 - int v15; // eax@24 unsigned __int16 v16; // cx@25 - int v17; // eax@29 - int v18; // eax@38 - unsigned __int8 v19; // zf@38 - unsigned __int8 v20; // sf@38 - int v21; // edx@44 - int v22; // eax@44 - unsigned __int8 v23; // zf@44 - unsigned __int8 v24; // sf@44 - int v25; // edx@51 - int v26; // ecx@51 - //signed int v27; // eax@51 - //int v28; // eax@53 - signed int v29; // eax@76 - signed int v30; // eax@84 - signed int v31; // eax@92 - int v32; // eax@94 int v33; // eax@100 - int v34; // eax@104 - signed int v35; // eax@104 - double v36; // st7@104 - float v37; // ST08_4@104 - float v38; // ST04_4@104 - float v39; // ST00_4@104 int v40; // ebx@107 - unsigned int v41; // ebx@109 - signed __int64 v42; // qax@125 + int extraRecoveryTime; // qax@125 unsigned __int16 v43; // ax@132 - char v44; // bl@132 unsigned __int16 v45; // ax@132 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 - const char *v47; // [sp+14h] [bp-58h]@104 char *pPlayerName; // [sp+18h] [bp-54h]@12 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 - int v50; // [sp+20h] [bp-4Ch]@6 - //unsigned __int64 *v51; // [sp+30h] [bp-3Ch]@6 - int v52; // [sp+34h] [bp-38h]@12 - //int v53; // [sp+38h] [bp-34h]@10 - //int v54; // [sp+3Ch] [bp-30h]@1 - //int v55; // [sp+40h] [bp-2Ch]@12 signed int a4; // [sp+44h] [bp-28h]@1 - PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 - //int v58; // [sp+4Ch] [bp-20h]@10 - int v59; // [sp+50h] [bp-1Ch]@1 - unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 + bool IsAdditionalDamagePossible; // [sp+50h] [bp-1Ch]@1 int v61; // [sp+58h] [bp-14h]@1 - bool v62; // [sp+5Ch] [bp-10h]@1 + bool isLifeStealing; // [sp+5Ch] [bp-10h]@1 int uDamageAmount; // [sp+60h] [bp-Ch]@1 - int a2; // [sp+64h] [bp-8h]@27 - int a3; // [sp+6Bh] [bp-1h]@6 + DAMAGE_TYPE attackElement; // [sp+64h] [bp-8h]@27 - //v3 = a1; - v4 = 0; - uActorID_Monster_ = uActorID_Monster; - //v54 = a1; + projectileSprite = 0; uDamageAmount = 0; a4 = 0; v61 = 0; - v59 = 0; - v62 = 0; + IsAdditionalDamagePossible = false; + isLifeStealing = 0; if ( PID_TYPE(a1) == OBJECT_Item) { - v4 = &pSpriteObjects[PID_ID(a1)]; - v61 = v4->field_60_distance_related_prolly_lod; - a1 = v4->spell_caster_pid; + projectileSprite = &pSpriteObjects[PID_ID(a1)]; + v61 = projectileSprite->field_60_distance_related_prolly_lod; + a1 = projectileSprite->spell_caster_pid; } if (PID_TYPE(a1) != OBJECT_Player) return; assert(PID_ID(abs(a1)) < 4); - auto player = &pParty->pPlayers[PID_ID(a1)]; - pMonster = &pActors[uActorID_Monster_]; + Player* player = &pParty->pPlayers[PID_ID(a1)]; + pMonster = &pActors[uActorID_Monster]; if (pMonster->IsNotAlive()) return; @@ -3652,14 +3617,14 @@ pMonster->uAttributes |= 0x20000u; bool hit_will_stun = false, hit_will_paralyze = false; - if ( !v4 ) + if ( !projectileSprite ) { int main_hand_idx = player->pEquipment.uMainHand; - v59 = 1; + IsAdditionalDamagePossible = true; if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) { - auto main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); - auto main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); + uint main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); + uint main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); switch (main_hand_skill) { case PLAYER_SKILL_STAFF: @@ -3684,9 +3649,8 @@ break; } } - v50 = pMonster->pMonsterInfo.uID; - a2 = 4; - uDamageAmount = player->CalculateMeleeDamageTo(false, false, v50); + attackElement = DMGT_PHISYCAL; + uDamageAmount = player->CalculateMeleeDamageTo(false, false, pMonster->pMonsterInfo.uID); if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) { player->PlaySound(SPEECH_52, 0); @@ -3695,40 +3659,22 @@ } else { - v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; - v61 = v4->field_60_distance_related_prolly_lod; - if ( !v19 ) + v61 = projectileSprite->field_60_distance_related_prolly_lod; + if ( projectileSprite->spell_id != SPELL_DARK_SOULDRINKER ) { - v50 = pParty->vPosition.x - v4->vPosition.x; - pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); - pPlayerName = (char *)(pParty->vPosition.z - v4->vPosition.z); - v52 = abs((int)pPlayerName); - v61 = abs(v50); - v10 = abs(v50); - v11 = (int)abs((int)pMonsterName); - v12 = v52; - if ( v10 < v11) + std::array<int, 3> distances; + distances[0] = abs(pParty->vPosition.x - projectileSprite->vPosition.x); + distances[1] = abs(pParty->vPosition.y - projectileSprite->vPosition.y); + distances[2] = abs(pParty->vPosition.z - projectileSprite->vPosition.z); + std::sort(distances.begin(), distances.end()); + v61 = ((unsigned int)(11 * distances[1]) >> 5) + (distances[0] >> 2) + distances[2]; + + if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) { - v10 = (int)v11; - v11 = v10; + return; } - if ( v10 < v52 ) - { - v13 = v10; - v10 = v52; - v12 = v13; - } - if ( v11 < (signed int)v12 ) + else if ( v61 >= 2560 ) { - v14 = v12; - v12 = v11; - v11 = v14; - } - v61 = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; - if ( v61 >= 2560 ) - { - if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) - return; v61 = 2; } else @@ -3737,14 +3683,14 @@ } } - switch (v4->spell_id) + switch (projectileSprite->spell_id) { case SPELL_LASER_PROJECTILE: - v16 = player->pActiveSkills[7]; + v16 = player->pActiveSkills[PLAYER_SKILL_BLASTER]; v61 = 1; if ( (signed int)SkillToMastery(v16) >= 3 ) - a4 = player->pActiveSkills[7] & 0x3F; - a2 = 4; + a4 = player->pActiveSkills[PLAYER_SKILL_BLASTER] & 0x3F; + attackElement = DMGT_PHISYCAL; uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) { @@ -3753,14 +3699,11 @@ } break; case SPELL_101: - a2 = 0; - v18 = player->CalculateRangedDamageTo(0); - v19 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; - v20 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; - uDamageAmount = v18; - if ( !v20 && (!(v20 | v19) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) + attackElement = DMGT_FIRE; + uDamageAmount = player->CalculateRangedDamageTo(0); + if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) uDamageAmount >>= 1; - v59 = 1; + IsAdditionalDamagePossible = true; if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) { player->PlaySound(SPEECH_52, 0); @@ -3768,18 +3711,12 @@ } break; case SPELL_EARTH_BLADES: - a4 = 5 * v4->spell_level; - a2 = player->GetSpellSchool(0x27u); - v21 = v4->spell_level; - v50 = pMonster->sCurrentHP; - pMonsterName = (char *)v4->spell_skill; - v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); - v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; - v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; - uDamageAmount = v22; - if ( !v24 && (!(v24 | v23) || LODWORD(pMonster->pActorBuffs[15].uExpireTime)) ) + a4 = 5 * projectileSprite->spell_level; + attackElement = (DAMAGE_TYPE)player->GetSpellSchool(SPELL_EARTH_BLADES); + uDamageAmount = _43AFE3_calc_spell_damage(39, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); + if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) uDamageAmount >>= 1; - v59 = 0; + IsAdditionalDamagePossible = false; if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) { player->PlaySound(SPEECH_52, 0); @@ -3788,7 +3725,7 @@ break; case SPELL_EARTH_STUN: uDamageAmount = 0; - a2 = 4; + attackElement = DMGT_PHISYCAL; hit_will_stun = 1; if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) { @@ -3797,15 +3734,14 @@ } break; case SPELL_BOW_ARROW: - v50 = pMonster->word_000086_some_monster_id; - a2 = 4; - uDamageAmount = player->CalculateRangedDamageTo(v50); + attackElement = DMGT_PHISYCAL; + uDamageAmount = player->CalculateRangedDamageTo(pMonster->word_000086_some_monster_id); if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) uDamageAmount /= 2; - v59 = 1; - if ( v4->stru_24.uItemID != 0 && v4->stru_24.uSpecEnchantmentType == 3 ) //of carnage + IsAdditionalDamagePossible = true; + if ( projectileSprite->stru_24.uItemID != 0 && projectileSprite->stru_24.uSpecEnchantmentType == 3 ) //of carnage { - a2 = 0; + attackElement = DMGT_FIRE; } else if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) { @@ -3815,13 +3751,9 @@ break; default: - a2 = player->GetSpellSchool(v4->spell_id); - v25 = v4->spell_level; - v26 = v4->spell_id; - v50 = pMonster->sCurrentHP; - pMonsterName = (char *)v4->spell_skill; - v59 = 0; - uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); + attackElement = (DAMAGE_TYPE)player->GetSpellSchool(projectileSprite->spell_id); + IsAdditionalDamagePossible = false; + uDamageAmount = _43AFE3_calc_spell_damage(projectileSprite->spell_id, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); break; } } @@ -3830,232 +3762,169 @@ uDamageAmount /= 2; if ( pMonster->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) uDamageAmount = 0; - v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, uDamageAmount); - if ( !v4 && player->IsUnarmed() && player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime > 0 ) + v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, attackElement, uDamageAmount); + if ( !projectileSprite && player->IsUnarmed() && player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime > 0 ) { - v50 = player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uPower; - v29 = stru_50C198.CalcMagicalDamageToActor(pMonster, 8, v50); - v61 += v29; + v61 += stru_50C198.CalcMagicalDamageToActor(pMonster, 8, player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uPower); } uDamageAmount = v61; - if ( v59 ) + if ( IsAdditionalDamagePossible ) { - if ( v4 ) + if ( projectileSprite ) { - a4 = v4->stru_24._439DF3_get_additional_damage(&a2, &v62); - if ( v62 && pMonster->sCurrentHP > 0 ) + a4 = projectileSprite->stru_24._439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); + if ( isLifeStealing && pMonster->sCurrentHP > 0 ) { player->sHealth += v61 / 5; if ( player->sHealth > player->GetMaxHealth() ) player->sHealth = player->GetMaxHealth(); - v62 = 0; } - v30 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); - uDamageAmount = v61 + v30; + uDamageAmount += stru_50C198.CalcMagicalDamageToActor(pMonster, attackElement, a4); } else { - v59 = 0; - v57 = &player->pEquipment; - do + for (int i = 0; i < 2; i++) { - if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) + if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) { - auto _s = (ItemGen *)&player->pInventoryItemList[v57->uShield - 1]; - a4 = _s->_439DF3_get_additional_damage(&a2, &v62); - if ( v62 && pMonster->sCurrentHP > 0 ) + ItemGen* item; + if (i == 0) + item = player->GetMainHandItem(); + else + item = player->GetOffHandItem(); + a4 = item->_439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); + if ( isLifeStealing && pMonster->sCurrentHP > 0 ) { player->sHealth += v61 / 5; if ( player->sHealth > player->GetMaxHealth() ) player->sHealth = player->GetMaxHealth(); - v62 = 0; } - v31 = stru_50C198.CalcMagicalDamageToActor(pMonster, a2, a4); - uDamageAmount += v31; + uDamageAmount += stru_50C198.CalcMagicalDamageToActor(pMonster, attackElement, a4); } - ++v59; - v57 = (PlayerEquipment *)((char *)v57 + 4); } - while ( v59 <= 1 ); } } - v32 = uDamageAmount; pMonster->sCurrentHP -= uDamageAmount; - if ( !v32 && !hit_will_stun ) + if ( uDamageAmount == 0 && !hit_will_stun ) { player->PlaySound(SPEECH_52, 0); return; } if ( pMonster->sCurrentHP > 0 ) { - Actor::AI_Stun(uActorID_Monster_, a1, 0); - Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); + Actor::AI_Stun(uActorID_Monster, a1, 0); + Actor::AggroSurroundingPeasants(uActorID_Monster, 1); if ( bShowDamage ) { - v50 = uDamageAmount; - pMonsterName = (char *)pMonster; - pPlayerName = player->pName; - if ( v4 ) - v47 = pGlobalTXT_LocalizationStrings[189];// "%s shoots %s for %lu points" + if ( projectileSprite ) + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[189], player->pName, pMonster->pActorName, uDamageAmount);// "%s shoots %s for %lu points" else - v47 = pGlobalTXT_LocalizationStrings[164];// "%s hits %s for %lu damage" - sprintfex(pTmpBuf.data(), v47, pPlayerName, pMonsterName, v50); + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[164], player->pName, pMonster->pActorName, uDamageAmount);// "%s hits %s for %lu damage" ShowStatusBarString(pTmpBuf.data(), 2u); } - v41 = 0; } else { if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) { - v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; - //v55 = v33; - if ( pRenderer->pRenderD3D ) + if ( pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) { - if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) - { - v50 = 0; - pMonsterName = 0; - v34 = pMonster->vPosition.z; - *(float *)&pPlayerName = (double)v33; - //v51 = (unsigned __int64 *)v34; - *(float *)&v47 = 0.0; - v35 = pMonster->vPosition.y; - *((float *)&v46 + 1) = 0.0; - *(float *)&v46 = 1.0; - v36 = (double)(signed int)pMonster->vPosition.z; - //v51 = (unsigned __int64 *)v35; - v37 = v36; - //v51 = (unsigned __int64 *)pMonster->vPosition.x; - v38 = (double)v35; - v39 = (double)(signed int)pMonster->vPosition.x; - pDecalBuilder->AddBloodsplat(v39, v38, v37, 1.0, 0.0, 0.0, *(float *)&pPlayerName, 0, 0); - } + v33 = byte_4D864C && pGame->uFlags & 80000 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; + pDecalBuilder->AddBloodsplat((float)pMonster->vPosition.x, (float)pMonster->vPosition.y, (float)pMonster->vPosition.z, 1.0, 0.0, 0.0, (float)v33, 0, 0); } } - Actor::Die(uActorID_Monster_); - Actor::ApplyFineForKillingPeasant(uActorID_Monster_); - Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); + Actor::Die(uActorID_Monster); + Actor::ApplyFineForKillingPeasant(uActorID_Monster); + Actor::AggroSurroundingPeasants(uActorID_Monster, 1); if ( pMonster->pMonsterInfo.uExp ) pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); v40 = SPEECH_51; if ( rand() % 100 < 20 ) v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; player->PlaySound((PlayerSpeech)v40, 0); - v41 = 0; if ( bShowDamage ) { - v50 = (int)pMonster; pMonsterName = (char *)uDamageAmount; pPlayerName = player->pName; // "%s inflicts %lu points killing %s" sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); ShowStatusBarString(pTmpBuf.data(), 2u); } } - if ( SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) >= (signed int)v41 - && (SHIDWORD(pMonster->pActorBuffs[20].uExpireTime) > (signed int)v41 - || LODWORD(pMonster->pActorBuffs[20].uExpireTime) > v41) - && uDamageAmount != v41 ) - player->ReceiveDamage(uDamageAmount, (DAMAGE_TYPE)a2); - v50 = 24; - v59 = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; - if ( (player->GetSpecialItemBonus(24) || hit_will_stun != v41) - && stru_50C198.GetMagicalResistance(pMonster, 3u) ) + if ( pMonster->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime > 0 + && uDamageAmount != 0 ) + player->ReceiveDamage(uDamageAmount, attackElement); + int knockbackValue = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; + if ( (player->GetSpecialItemBonus(24) || hit_will_stun) && stru_50C198.GetMagicalResistance(pMonster, DMGT_EARTH) ) { - LODWORD(v42) = 20; - v59 = 10; - if ( pParty->bTurnBasedModeOn == v41 ) - v42 = (signed __int64)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); - pMonster->pMonsterInfo.uRecoveryTime += v42; - if ( bShowDamage != v41 ) + extraRecoveryTime = 20; + knockbackValue = 10; + if ( !pParty->bTurnBasedModeOn ) + extraRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); + pMonster->pMonsterInfo.uRecoveryTime += extraRecoveryTime; + if ( bShowDamage ) { - v50 = (int)pMonster; pMonsterName = player->pName; // "%s stuns %s" sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); ShowStatusBarString(pTmpBuf.data(), 2u); } } - if ( hit_will_paralyze != v41 ) + if ( hit_will_paralyze && pMonster->CanAct() && stru_50C198.GetMagicalResistance(pMonster, DMGT_EARTH)) { - if ( pMonster->CanAct() ) + v43 = player->GetActualSkillLevel(PLAYER_SKILL_MACE); + v45 = SkillToMastery(v43); + v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v43 & 0x3F)) * 0.033333335); + pMonster->pActorBuffs[ACTOR_BUFF_PARALYZED].Apply(v46, v45, 0, 0, 0); + if ( bShowDamage ) { - if ( stru_50C198.GetMagicalResistance(pMonster, 3) ) - { - LOBYTE(v43) = player->GetActualSkillLevel(PLAYER_SKILL_MACE); - v44 = v43; - v45 = SkillToMastery(v43); - //v51 = (unsigned __int64 *)(7680 * (v44 & 0x3F)); - v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v44 & 0x3F)) * 0.033333335); - pMonster->pActorBuffs[6].Apply(v46, v45, 0, 0, 0); - if ( bShowDamage ) - { - v50 = (int)pMonster; - pMonsterName = player->pName; // "%s paralyzes %s" - sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); - ShowStatusBarString(pTmpBuf.data(), 2u); - } - } + pMonsterName = player->pName; // "%s paralyzes %s" + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); + ShowStatusBarString(pTmpBuf.data(), 2u); } } - if ( v59 > 10 ) - v59 = 10; + if ( knockbackValue > 10 ) + knockbackValue = 10; if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) { - pVelocity->x = (unsigned __int64)(v59 * (signed __int64)pVelocity->x) >> 16; - pVelocity->y = (unsigned __int64)(v59 * (signed __int64)pVelocity->y) >> 16; - pVelocity->z = (unsigned __int64)(v59 * (signed __int64)pVelocity->z) >> 16; + pVelocity->x = (unsigned __int64)(knockbackValue * (signed __int64)pVelocity->x) >> 16; + pVelocity->y = (unsigned __int64)(knockbackValue * (signed __int64)pVelocity->y) >> 16; + pVelocity->z = (unsigned __int64)(knockbackValue * (signed __int64)pVelocity->z) >> 16; pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); } - Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); + Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster, 1, v61); } //----- (004BBF61) -------------------------------------------------------- -void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) +void Actor::_4BBF61_summon_actor( int a1, __int16 x, int y, int z ) { - size_t v4; // esi@1 - int monster_id; // edi@1 - __int16 v6; // ax@4 Actor *v7; // esi@5 - int v8; // eax@5 MonsterInfo *v9; // edi@5 MonsterDesc *v10; // ebx@5 - unsigned __int16 *v11; // ebx@5 int v12; // ebx@7 int v13; // eax@8 - __int16 x_; // [sp+8h] [bp-Ch]@1 - __int16 v15; // [sp+Ch] [bp-8h]@1 __int16 v16; // [sp+10h] [bp-4h]@3 - signed int ya; // [sp+1Ch] [bp+8h]@5 - v4 = uNumActors; - monster_id = a1; - x_ = x; - v15 = a1; if (uNumActors < 500) { v16 = 0; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { - v6 = pIndoor->GetSector(x, y, z); - v4 = uNumActors; - v16 = v6; + v16 = pIndoor->GetSector(x, y, z); } - v7 = &pActors[v4]; + v7 = &pActors[uNumActors]; v7->Reset(); - v8 = monster_id; - v9 = &pMonsterStats->pInfos[monster_id]; - v10 = &pMonsterList->pMonsters[v8 - 1]; + v9 = &pMonsterStats->pInfos[a1]; + v10 = &pMonsterList->pMonsters[a1 - 1]; strcpy(v7->pActorName, v9->pName); v7->sCurrentHP = LOWORD(v9->uHP); memcpy(&v7->pMonsterInfo, v9, 0x58u); - v7->word_000086_some_monster_id = v15; + v7->word_000086_some_monster_id = a1; v7->uActorRadius = v10->uMonsterRadius; v7->uActorHeight = v10->uMonsterHeight; v7->uMovementSpeed = v10->uMovementSpeed; - v7->vInitialPosition.x = x_; - v7->vPosition.x = x_; - BYTE2(v7->uAttributes) |= 8u; + v7->vInitialPosition.x = x; + v7->vPosition.x = x; + v7->uAttributes |= 80000; v7->pMonsterInfo.uTreasureType = 0; v7->pMonsterInfo.uTreasureLevel = 0; v7->pMonsterInfo.uTreasureDiceSides = 0; @@ -4070,18 +3939,16 @@ v7->uGroup = 1; v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; v7->PrepareSprites(0); - v11 = v10->pSoundSampleIDs; - ya = 4; + for ( int i = 0; i < 4; i++) + { + pSoundList->LoadSound(v10->pSoundSampleIDs[i], 0); + } + v12 = 0; do { - pSoundList->LoadSound((signed __int16)*v11, 0); - ++v11; - --ya; + LOWORD(v13) = pSoundList->LoadSound(v12 + word_4EE088_sound_ids[v9->uSpell1ID], 1u); + v12++; } - while ( ya ); - v12 = 0; - do - LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); while ( v13 ); ++uNumActors; }