diff UI/UICharacter.cpp @ 1648:a4390cef284c

DamagePlayerFromMonster starting cleanup
author Grumpy7
date Tue, 17 Sep 2013 07:30:41 +0200
parents 511cd6dd1048
children b0a2b8525483
line wrap: on
line diff
--- a/UI/UICharacter.cpp	Sun Sep 15 03:08:12 2013 +0200
+++ b/UI/UICharacter.cpp	Tue Sep 17 07:30:41 2013 +0200
@@ -943,7 +943,7 @@
       item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uArmor - 1];
       switch ( item->uItemID )
       {
-        case ITEM_ARTICACT_GOVERNONS_ARMOR:
+        case ITEM_ARTIFACT_GOVERNORS_ARMOR:
           index = 15;
           break;
         case ITEM_ARTIFACT_YORUBA:
@@ -1141,7 +1141,7 @@
       item = &pPlayers[uPlayerID]->pInventoryItemList[pPlayers[uPlayerID]->pEquipment.uArmor - 1];
       switch ( item->uItemID )
       {
-        case ITEM_ARTICACT_GOVERNONS_ARMOR:
+        case ITEM_ARTIFACT_GOVERNORS_ARMOR:
           index = 15;
           break;
         case ITEM_ARTIFACT_YORUBA:
@@ -1767,7 +1767,7 @@
   {
     auto player = pParty->pPlayers + i;
 
-    if (player->HasItem(ITEM_ARTICACT_GOVERNONS_ARMOR, 1))    byte_5111F6[0] = 1;
+    if (player->HasItem(ITEM_ARTIFACT_GOVERNORS_ARMOR, 1))    byte_5111F6[0] = 1;
     if (player->HasItem(ITEM_ARTIFACT_YORUBA, 1))             byte_5111F6[1] = 1;
     if (player->HasItem(ITEM_RELIC_HARECS_LEATHER, 1))        byte_5111F6[2] = 1;
     if (player->HasItem(ITEM_ARTIFACT_LEAGUE_BOOTS, 1))       byte_5111F6[3] = 1;