Mercurial > mm7
diff mm7_5.cpp @ 1108:a1fd8045ffb1
probably erroneous semicolons removed, mace and staff stun chance work as they should
author | Grumpy7 |
---|---|
date | Mon, 27 May 2013 22:25:27 +0200 |
parents | 5d5c78088274 |
children | cf6cd674c398 |
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--- a/mm7_5.cpp Mon May 27 22:07:53 2013 +0200 +++ b/mm7_5.cpp Mon May 27 22:25:27 2013 +0200 @@ -4445,7 +4445,7 @@ case PLAYER_SKILL_STAFF: if (main_hand_mastery >= 3) { - if (rand() % 100 < player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F) // stun chance when mastery >= 3 + if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 hit_will_stun = true; } break; @@ -4453,12 +4453,12 @@ case PLAYER_SKILL_MACE: if (main_hand_mastery >= 3) { - if (rand() % 100 < player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F) + if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) hit_will_stun = true; } if (main_hand_mastery >= 4) { - if (rand() % 100 < player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F) + if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) hit_will_paralyze = true; } break;