diff SpriteObject.h @ 1560:a0cd6465ae0d

Player::CalculateIncommingDamage, liches shouldn't be immune to damage if above 200 resistance to it
author Grumpy7
date Sun, 08 Sep 2013 01:03:04 +0200
parents c4ab816fcc5e
children 9551756f46c4
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