Mercurial > mm7
diff mm7_data.h @ 1493:9e9a12506d51
player detection partly working
author | zipi |
---|---|
date | Fri, 30 Aug 2013 22:23:54 +0100 |
parents | 7ef4b64f6329 |
children | 4ce525fe9ea9 a109bb203e28 |
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--- a/mm7_data.h Fri Aug 30 21:59:09 2013 +0200 +++ b/mm7_data.h Fri Aug 30 22:23:54 2013 +0100 @@ -1073,7 +1073,7 @@ void MakeActorAIList_ODM(); int MakeActorAIList_BLV(); void UpdateActorAI(); -bool __fastcall sub_4070EF_prolly_collide_objects(unsigned int uObjID, unsigned int uObj2ID); +bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4); bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5); bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb