Mercurial > mm7
diff mm7_4.cpp @ 554:9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
author | Nomad |
---|---|
date | Mon, 04 Mar 2013 22:44:41 +0200 |
parents | 214d9d47cf1f |
children | fcbb3c281217 |
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--- a/mm7_4.cpp Mon Mar 04 20:29:31 2013 +0200 +++ b/mm7_4.cpp Mon Mar 04 22:44:41 2013 +0200 @@ -3210,7 +3210,7 @@ if ( v7 == 0 ) v7 = 1; if (pPlayer->expression == CHARACTER_EXPRESSION_21) - pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->field_1AA8, &pPlayer->field_1AA4, pMiscTimer->uTimeElapsed); + pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed); else pFrame = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed); if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || v22 ) @@ -4335,25 +4335,25 @@ } //----- (00494B5E) -------------------------------------------------------- -PlayerFrame *PlayerFrameTable::GetFrameBy_y(int *a2, int *a3, int a4) +PlayerFrame *PlayerFrameTable::GetFrameBy_y(int *pFramesetID, int *pAnimTime, int a4) { PlayerFrameTable *v4; // edi@1 int v5; // esi@1 int v6; // eax@2 v4 = this; - v5 = a4 + *a3; - if ( v5 < 8 * this->pFrames[*a2].uAnimTime ) - { - *a3 = v5; + v5 = a4 + *pAnimTime; + if ( v5 < 8 * this->pFrames[*pFramesetID].uAnimTime ) + { + *pAnimTime = v5; } else { v6 = rand() % 4 + 21; - *a2 = v6; - *a3 = 8 * v5 % v4->pFrames[v6].uAnimTime; - } - return &v4->pFrames[*a2]; + *pFramesetID = v6; + *pAnimTime = 8 * v5 % v4->pFrames[v6].uAnimTime; + } + return &v4->pFrames[*pFramesetID]; } //----- (00494BC3) --------------------------------------------------------