Mercurial > mm7
diff stru6.cpp @ 0:9c0607679772
init
author | Ritor1 |
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date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | 8b8fd4d83fdc |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/stru6.cpp Sat Jan 12 09:45:18 2013 +0600 @@ -0,0 +1,1811 @@ +#include "stru6.h" +#include "LayingItem.h" +#include "IndoorCameraD3D.h" +#include "ParticleEngine.h" +#include "Game.h" +#include "LOD.h" +#include "Sprites.h" +#include "DecalBuilder.h" +#include "ObjectList.h" +#include "Actor.h" +#include "Random.h" +#include "Spells.h" +#include "IconFrameTable.h" +#include "Time.h" +#include "Viewport.h" +#include "PaletteManager.h" +#include "Overlays.h" +#include "stru160.h" + + + + + + +//----- (00478211) -------------------------------------------------------- +void stru6_stru1_indoor_sw_billboard::Initialize(int a2) +{ + uNumVec4sInArray1 = 66; + pArray1 = new stru16x[66]; + + uNumVec3sInArray2 = 128; + pArray2 = new stru160[128]; + + for (uint i = 0; i < uNumVec4sInArray1; ++i) + { + pArray1[i].field_0 = array_4EB8B8[i].field_0; + pArray1[i].field_4 = array_4EB8B8[i].field_4; + pArray1[i].field_8 = array_4EB8B8[i].field_8; + pArray1[i].field_C = a2; + } + memcpy(pArray2, array_4EBBD0_x/*array_4EBBD0*/, uNumVec3sInArray2 * sizeof(stru160)); +} + +//----- (0047829F) -------------------------------------------------------- +void stru6_stru1_indoor_sw_billboard::_47829F_fireball_collision(float arg0, float a3, float a4, float a5, int a2) +{ + stru6_stru1_indoor_sw_billboard *v6; // esi@1 + int v7; // edi@1 + char *v8; // eax@2 + signed int v9; // ecx@2 + int v10; // edx@3 + signed int i; // [sp+8h] [bp-4h]@1 + + auto a1 = this; + + v6 = a1; + v7 = 0; + for ( i = 0; i < (signed int)v6->uNumVec3sInArray2; ++i ) + { + v8 = (char *)&v6->field_14[1]; + v9 = 3; + do + { + *((float *)v8 - 1) = a5 * *(&v6->pArray1->field_0 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + arg0; + *(float *)v8 = a5 * *(&v6->pArray1->field_4 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a3; + v8 += 16; + *((float *)v8 - 3) = a5 * *(&v6->pArray1->field_8 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a4; + v10 = *(int *)((char *)&v6->pArray2->field_0 + v7); + v7 += 4; + --v9; + *((int *)v8 - 2) = *((int *)&v6->pArray1[1].field_0 + 4 * v10); + } + while ( v9 ); + v6->field_10 = 3; + if ( v6->sub_477C61() && v6->sub_477F63() ) + { + if ( v6->sub_47802A() ) + pRenderer->_4A4CC9(v6, a2); + } + } +} + + + + +//----- (004A71FE) -------------------------------------------------------- +void stru6::DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID) +{ + int v8; // eax@1 + + v8 = uNumProjectiles; + if ( v8 != 32 ) + { + pProjectiles[v8].srcX = srcX; + *((float *)&this->array_0[0].uSpellAnimLength + 7 * (uNumProjectiles + 21)) = srcY; + pProjectiles[uNumProjectiles].srcZ = srcZ; + pProjectiles[uNumProjectiles].dstX = dstX; + pProjectiles[uNumProjectiles].dstY = dstY; + pProjectiles[uNumProjectiles].dstZ = dstZ; + pProjectiles[uNumProjectiles++].uTextureID = uTextureID; + } +} + +//----- (004A7298) -------------------------------------------------------- +void stru6::DrawProjectiles() +{ + float v10; // ST1C_4@8 + float v11; // ST0C_4@8 + IDirect3DTexture2 *v12; // [sp+20h] [bp-78h]@6 + RenderVertexSoft v[2]; // [sp+30h] [bp-68h]@1 + + for (uint i = 0; i < uNumProjectiles; ++i) + { + auto p = pProjectiles + i; + + v[0].vWorldPosition.x = p->srcX; + v[0].vWorldPosition.y = p->srcY; + v[0].vWorldPosition.z = p->srcZ; + v[1].vWorldPosition.x = p->dstX; + v[1].vWorldPosition.y = p->dstY; + v[1].vWorldPosition.z = p->dstZ; + pGame->pIndoorCameraD3D->ViewTransform(v, 2); + + sr_42620A(v); + + pGame->pIndoorCameraD3D->Project(v, 2, 0); + + if (p->uTextureID != -1) + v12 = pBitmaps_LOD->pHardwareTextures[p->uTextureID]; + else + v12 = 0; + + v10 = pGame->pIndoorCameraD3D->fov_x / v[1].vWorldViewPosition.x * 20.0; + v11 = pGame->pIndoorCameraD3D->fov_x / v[0].vWorldViewPosition.x * 20.0; + pRenderer->DrawProjectile( + v[0].vWorldViewProjX, + v[0].vWorldViewProjY, + v[0].vWorldViewPosition.x, + v11, + v[1].vWorldViewProjX, + v[1].vWorldViewProjY, + v[1].vWorldViewPosition.x, + v10, + v12); + } +} + +//----- (004A73AA) -------------------------------------------------------- +void stru6::_4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(LayingItem *a2, unsigned int uDiffuse, unsigned int uTextureID) +{ + stru6 *v4; // edi@1 + LayingItem *v5; // esi@1 + int v6; // eax@1 + stru6_stru2 *v7; // eax@2 + double v8; // st7@2 + double v9; // st6@2 + double v10; // st7@3 + Particle_ local_0; // [sp+8h] [bp-68h]@1 + float x; // [sp+78h] [bp+8h]@2 + + v4 = this; + memset(&local_0, 0, 0x68u); + v5 = a2; + v6 = a2->field_54; + if ( v6 ) + { + v7 = &v4->array_0[v6 & 0x1F]; + x = ((double)a2->vPosition.x - v7->flt_4) * 0.5 + v7->flt_4; + v8 = ((double)v5->vPosition.y - v7->flt_8) * 0.5 + v7->flt_8; + v9 = ((double)v5->vPosition.z - v7->flt_C) * 0.5 + v7->flt_C; + local_0.bFree = 1036; + local_0.uDiffuse = uDiffuse; + local_0.x = x + 4.0; + local_0.y = v8; + local_0.z = v9; + local_0.flt_10 = 0.0; + local_0.flt_14 = 0.0; + local_0.flt_18 = 0.0; + local_0.timeToLive = (rand() & 0x40) + 96; + local_0.uTextureID = uTextureID; + local_0.flt_28 = 1.0; + pGame->pParticleEngine->AddParticle(&local_0); + local_0.x = x - 4.0; + pGame->pParticleEngine->AddParticle(&local_0); + local_0.x = (double)v5->vPosition.x + 4.0; + local_0.y = (double)v5->vPosition.y; + local_0.z = (double)v5->vPosition.z; + pGame->pParticleEngine->AddParticle(&local_0); + local_0.x = (double)v5->vPosition.x - 4.0; + pGame->pParticleEngine->AddParticle(&local_0); + v4->array_0[v5->field_54 & 0x1F].flt_4 = (double)v5->vPosition.x; + v4->array_0[v5->field_54 & 0x1F].flt_8 = (double)v5->vPosition.y; + v4->array_0[v5->field_54 & 0x1F].flt_C = (double)v5->vPosition.z; + } + else + { + a2->field_54 = v4->array_0[0].uSpellAnimLength++; + v4->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x; + v4->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y; + v4->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z; + v10 = (double)a2->vPosition.x; + local_0.bFree = 1036; + local_0.uDiffuse = uDiffuse; + local_0.x = v10 + 4.0; + local_0.y = (double)a2->vPosition.y; + local_0.z = (double)a2->vPosition.z; + local_0.flt_10 = 0.0; + local_0.flt_14 = 0.0; + local_0.flt_18 = 0.0; + local_0.flt_28 = 1.0; + local_0.timeToLive = (rand() & 0x7F) + 128; + local_0.uTextureID = uTextureID; + pGame->pParticleEngine->AddParticle(&local_0); + local_0.x = (double)a2->vPosition.x - 4.0; + pGame->pParticleEngine->AddParticle(&local_0); + } +} + +//----- (004A75CC) -------------------------------------------------------- +void stru6::_4A75CC_single_spell_collision_particle(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID) +{ + double v4; // st7@1 + signed int v5; // edi@1 + Particle_ local_0; // [sp+8h] [bp-68h]@1 + + memset(&local_0, 0, 0x68u); + local_0.bFree = 1029; + local_0.x = (double)a1->vPosition.x; + local_0.y = (double)a1->vPosition.y; + v4 = (double)a1->vPosition.z; + local_0.uDiffuse = uDiffuse; + local_0.z = v4; + v5 = 10; + local_0.timeToLive = (rand() & 0x7F) + 128; + local_0.uTextureID = uTextureID; + local_0.flt_28 = 1.0; + do + { + local_0.flt_10 = (double)(rand() & 0x1FF) - 255.0; + local_0.flt_14 = (double)(rand() & 0x1FF) - 255.0; + local_0.flt_18 = (double)(rand() & 0x1FF) - 255.0; + pGame->pParticleEngine->AddParticle(&local_0); + --v5; + } + while ( v5 ); +} + +//----- (004A7688) -------------------------------------------------------- +void stru6::_4A7688_fireball_collision_particle(LayingItem *a2) +{ + LayingItem *v2; // esi@1 + double v3; // st7@1 + double v4; // st7@2 + double v5; // st7@4 + int v6; // eax@6 + float v7; // ST0C_4@6 + float v8; // ST08_4@6 + float v9; // ST04_4@6 + float v10; // ST00_4@6 + Particle_ local_0; // [sp+1Ch] [bp-7Ch]@1 + stru6 *v12; // [sp+84h] [bp-14h]@1 + float v13; // [sp+88h] [bp-10h]@1 + double v14; // [sp+8Ch] [bp-Ch]@5 + float v15; // [sp+94h] [bp-4h]@4 + signed int i; // [sp+A0h] [bp+8h]@4 + signed int a2b; // [sp+A0h] [bp+8h]@6 + + v12 = this; + memset(&local_0, 0, 0x68u); + v2 = a2; + v3 = (double)a2->uSpriteFrameID / (double)pObjectList->pObjects[a2->uObjectDescID].uLifetime; + v13 = 512.0 * v3; + if ( v3 >= 0.75 ) + v4 = (1.0 - v3) * 4.0; + else + v4 = v3 * 1.333333333333333; + v15 = v4; + v5 = (double)a2->vPosition.x; + local_0.bFree = 1029; + local_0.uDiffuse = 0xFF3C1Eu; + local_0.x = v5; + local_0.y = (double)a2->vPosition.y; + local_0.z = (double)a2->vPosition.z; + local_0.timeToLive = (rand() & 0x7F) + 128; + local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); + i = 10; + local_0.flt_28 = 1.0; + do + { + HIDWORD(v14) = rand() & 0x1FF; + local_0.flt_10 = (double)SHIDWORD(v14) - 255.0; + HIDWORD(v14) = rand() & 0x1FF; + local_0.flt_14 = (double)SHIDWORD(v14) - 255.0; + WORD2(v14) = rand() & 0x1FF; + HIDWORD(v14) = WORD2(v14); + local_0.flt_18 = (double)WORD2(v14) - 255.0; + pGame->pParticleEngine->AddParticle(&local_0); + --i; + } + while ( i ); + v14 = v13 + 6.7553994e15; + a2b = LODWORD(v14); + v6 = sub_4A7063(0xFF3C1Eu, v15); + v7 = (double)a2b; + v8 = (double)v2->vPosition.z; + v9 = (double)v2->vPosition.y; + v10 = (double)v2->vPosition.x; + v12->pStru1->_47829F_fireball_collision(v10, v9, v8, v7, v6); +} + +//----- (004A77FD) -------------------------------------------------------- +void stru6::_4A77FD_some_stuff_d3d(LayingItem *a1) +{ + LayingItem *v2; // esi@1 + stru6 *v3; // edi@1 + double v4; // st7@1 + double v5; // st7@2 + double v6; // ST1C_8@4 + int v7; // eax@4 + float v8; // ST0C_4@4 + float v9; // ST08_4@4 + float v10; // ST04_4@4 + float v11; // ST00_4@4 + float v12; // [sp+28h] [bp-4h]@1 + float a1a; // [sp+34h] [bp+8h]@4 + + v2 = a1; + v3 = this; + v4 = (double)a1->uSpriteFrameID / (double)pObjectList->pObjects[a1->uObjectDescID].uLifetime; + v12 = 512.0 - v4 * 512.0; + if ( v4 >= 0.75 ) + v5 = v4 * 4.0; + else + v5 = v4 * 1.333333333333333; + a1a = v5; + v6 = v12 + 6.7553994e15; + v7 = sub_4A7063(0x7E7E7Eu, a1a); + v8 = (double)SLODWORD(v6); + v9 = (double)v2->vPosition.z; + v10 = (double)v2->vPosition.y; + v11 = (double)v2->vPosition.x; + v3->pStru1->_47829F_fireball_collision(v11, v10, v9, v8, v7); +} + +//----- (004A78AE) -------------------------------------------------------- +void stru6::_4A78AE_sparks_spell(LayingItem *a1) +{ + ObjectDesc *v2; // esi@1 + unsigned int v3; // eax@1 + double v4; // st7@1 + Particle_ local_0; // [sp+8h] [bp-68h]@1 + + v2 = &pObjectList->pObjects[a1->uObjectDescID]; + memset(&local_0, 0, 0x68u); + v3 = a1->uSpriteFrameID; + local_0.x = (double)a1->vPosition.x; + v4 = (double)a1->vPosition.y; + local_0.bFree = 2048; + local_0.uDiffuse = 0x7F7F7Fu; + local_0.timeToLive = 1; + local_0.y = v4; + local_0.z = (double)a1->vPosition.z; + local_0.flt_10 = 0.0; + local_0.flt_14 = 0.0; + local_0.flt_18 = 0.0; + local_0.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; + LODWORD(local_0.flt_28) = 0x40000000u; + pGame->pParticleEngine->AddParticle(&local_0); +} + +//----- (004A7948) -------------------------------------------------------- +void stru6::_4A7948_mind_blast_after_effect(LayingItem *a1) +{ + ObjectDesc *v2; // esi@1 + unsigned int v3; // eax@1 + double v4; // st7@1 + char v5; // al@1 + signed int v6; // edi@1 + Particle_ Dst; // [sp+8h] [bp-68h]@1 + + v2 = &pObjectList->pObjects[a1->uObjectDescID]; + memset(&Dst, 0, 0x68u); + v3 = a1->uSpriteFrameID; + Dst.x = (double)a1->vPosition.x; + v4 = (double)a1->vPosition.y; + Dst.bFree = 2053; + Dst.uDiffuse = 0x7F7F7Fu; + Dst.y = v4; + Dst.z = (double)a1->vPosition.z; + Dst.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; + v5 = rand(); + v6 = 10; + Dst.flt_28 = 1.0; + Dst.timeToLive = (v5 & 0x7F) + 128; + do + { + Dst.flt_10 = (double)(rand() & 0x1FF) - 255.0; + Dst.flt_14 = (double)(rand() & 0x1FF) - 255.0; + Dst.flt_18 = (double)(rand() & 0x1FF) - 255.0; + pGame->pParticleEngine->AddParticle(&Dst); + --v6; + } + while ( v6 ); +} + +//----- (004A7A27) -------------------------------------------------------- +bool stru6::AddMobileLight(LayingItem *a1, unsigned int uDiffuse, int uRadius) +{ + return pMobileLightsStack->AddLight( + a1->vPosition.x, + a1->vPosition.y, + a1->vPosition.z, + a1->uSectorID, + uRadius, + (uDiffuse & 0x00FF0000) >> 16, + (uDiffuse & 0x0000FF00) >> 8, + uDiffuse & 0x000000FF, + byte_4E94D3); +} +// 4E94D3: using guessed type char byte_4E94D3; + +//----- (004A7A66) -------------------------------------------------------- +void stru6::_4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4) +{ + int v5; // eax@1 + char v6; // al@1 + double v7; // st6@1 + double v8; // st6@1 + double v9; // st7@1 + double v10; // st6@1 + Particle_ local_0; // [sp+0h] [bp-6Ch]@1 + float v12; // [sp+68h] [bp-4h]@1 + float a1a; // [sp+74h] [bp+8h]@1 + float uDiffusea; // [sp+78h] [bp+Ch]@1 + float uTextureIDa; // [sp+7Ch] [bp+10h]@1 + + memset(&local_0, 0, 0x68u); + local_0.bFree = 1029; + local_0.x = (double)a1->vPosition.x; + v5 = a1->vPosition.z; + local_0.y = (double)a1->vPosition.y; + local_0.uDiffuse = uDiffuse; + local_0.z = (double)(v5 + 32); + v6 = rand(); + local_0.flt_28 = 1.0; + v7 = 0.0 * a4; + local_0.timeToLive = (v6 & 0x7F) + 128; + local_0.uTextureID = uTextureID; + a1a = v7; + local_0.flt_10 = v7; + local_0.flt_14 = a4; + local_0.flt_18 = a4; + pGame->pParticleEngine->AddParticle(&local_0); + v8 = 0.70710677 * a4; + uDiffusea = v8; + local_0.flt_10 = v8; + local_0.flt_14 = v8; + local_0.flt_18 = a4; + pGame->pParticleEngine->AddParticle(&local_0); + local_0.flt_14 = a1a; + local_0.flt_10 = a4; + local_0.flt_18 = a4; + pGame->pParticleEngine->AddParticle(&local_0); + local_0.flt_10 = uDiffusea; + local_0.flt_18 = a4; + v9 = -uDiffusea; + uTextureIDa = v9; + local_0.flt_14 = v9; + pGame->pParticleEngine->AddParticle(&local_0); + v10 = -1.0 * a4; + local_0.flt_10 = a1a; + v12 = v10; + local_0.flt_14 = v10; + local_0.flt_18 = a4; + pGame->pParticleEngine->AddParticle(&local_0); + local_0.flt_18 = a4; + local_0.flt_10 = uTextureIDa; + local_0.flt_14 = uTextureIDa; + pGame->pParticleEngine->AddParticle(&local_0); + local_0.flt_10 = v12; + local_0.flt_14 = a1a; + local_0.flt_18 = a4; + pGame->pParticleEngine->AddParticle(&local_0); + local_0.flt_10 = uTextureIDa; + local_0.flt_14 = uDiffusea; + local_0.flt_18 = a4; + pGame->pParticleEngine->AddParticle(&local_0); +} + +//----- (004A7C07) -------------------------------------------------------- +void stru6::_4A7C07(LayingItem *a2) +{ + stru6 *v2; // edi@1 + LayingItem *v3; // esi@1 + int v4; // eax@1 + ObjectDesc *v5; // ebx@1 + stru6_stru2 *v6; // eax@2 + double v7; // st6@2 + double v8; // st5@2 + double v9; // st4@2 + char v10; // al@2 + double v11; // st7@2 + double v12; // st7@3 + Particle_ local_0; // [sp+Ch] [bp-68h]@1 + float a2a; // [sp+7Ch] [bp+8h]@2 + + v2 = this; + memset(&local_0, 0, 0x68u); + v3 = a2; + v4 = a2->field_54; + v5 = &pObjectList->pObjects[a2->uObjectDescID]; + if ( v4 ) + { + v6 = &v2->array_0[v4 & 0x1F]; + v7 = ((double)a2->vPosition.x - v6->flt_4) * 0.5 + v6->flt_4; + v8 = ((double)a2->vPosition.y - v6->flt_8) * 0.5 + v6->flt_8; + v9 = ((double)a2->vPosition.z - v6->flt_C) * 0.5 + v6->flt_C; + local_0.bFree = 2048; + local_0.uDiffuse = 0xFFFFFFu; + a2a = v9; + local_0.x = v7; + local_0.z = a2a; + local_0.y = v8; + local_0.flt_10 = 0.0; + local_0.flt_14 = 0.0; + local_0.flt_18 = 0.0; + v10 = rand(); + LODWORD(local_0.flt_28) = 0x40400000u; + local_0.timeToLive = (v10 & 0x3F) + 64; + local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, v3->uSpriteFrameID)->pHwSpriteIDs[0]; + pGame->pParticleEngine->AddParticle(&local_0); + v11 = (double)v3->vPosition.x; + LODWORD(local_0.flt_28) = 0x40800000u; + local_0.x = v11; + local_0.y = (double)v3->vPosition.y; + local_0.z = (double)v3->vPosition.z; + local_0.timeToLive = (rand() & 0x3F) + 64; + pGame->pParticleEngine->AddParticle(&local_0); + v2->array_0[v3->field_54 & 0x1F].flt_4 = (double)v3->vPosition.x; + v2->array_0[v3->field_54 & 0x1F].flt_8 = (double)v3->vPosition.y; + v2->array_0[v3->field_54 & 0x1F].flt_C = (double)v3->vPosition.z; + } + else + { + a2->field_54 = v2->array_0[0].uSpellAnimLength++; + v2->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x; + v2->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y; + v2->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z; + v12 = (double)a2->vPosition.x; + local_0.bFree = 2048; + local_0.uDiffuse = 0xFFFFFFu; + LODWORD(local_0.flt_28) = 0x40000000u; + local_0.x = v12; + local_0.y = (double)a2->vPosition.y; + local_0.z = (double)a2->vPosition.z; + local_0.flt_10 = 0.0; + local_0.flt_14 = 0.0; + local_0.flt_18 = 0.0; + local_0.timeToLive = (rand() & 0x3F) + 64; + local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, a2->uSpriteFrameID)->pHwSpriteIDs[0]; + pGame->pParticleEngine->AddParticle(&local_0); + } +} + +//----- (004A7E05) -------------------------------------------------------- +void stru6::AddProjectile(LayingItem *a2, int a3, unsigned int uTextureID) +{ + int v4; // edx@1 + float v5; // ST14_4@2 + float v6; // ST10_4@2 + float v7; // ST0C_4@2 + + v4 = a2->field_54; + if ( v4 ) + { + v5 = (double)a2->vPosition.z; + v6 = (double)a2->vPosition.y; + v7 = (double)a2->vPosition.x; + DoAddProjectile( + this->array_0[v4 & 0x1F].flt_4, + this->array_0[v4 & 0x1F].flt_8, + this->array_0[v4 & 0x1F].flt_C, + v7, + v6, + v5, + uTextureID); + } + else + { + a2->field_54 = this->array_0[0].uSpellAnimLength++; + this->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x; + this->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y; + this->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z; + } +} + +//----- (004A7E89) -------------------------------------------------------- +int stru6::_4A7E89_sparkles_on_actor_after_it_casts_buff(Actor *pActor, unsigned int uDiffuse) +{ + Actor *v3; // edi@1 + int v4; // ebx@3 + int result; // eax@5 + Particle_ Dst; // [sp+Ch] [bp-6Ch]@1 + int v7; // [sp+74h] [bp-4h]@2 + signed int pActora; // [sp+80h] [bp+8h]@1 + + memset(&Dst, 0, 0x68u); + Dst.bFree = 1036; + Dst.timeToLive = (rand() & 0x7F) + 128; + v3 = pActor; + Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); + pActora = 50; + Dst.flt_28 = 1.0; + do + { + v7 = (unsigned __int8)rand() + v3->vPosition.x - 127; + Dst.x = (double)v7; + v7 = (unsigned __int8)rand() + v3->vPosition.y - 127; + Dst.y = (double)v7; + v7 = v3->vPosition.z + (unsigned __int8)rand(); + Dst.z = (double)v7; + if ( uDiffuse ) + { + Dst.uDiffuse = uDiffuse; + } + else + { + v4 = rand() << 16; + Dst.uDiffuse = rand() | v4; + } + pGame->pParticleEngine->AddParticle(&Dst); + --pActora; + } + while ( pActora ); + return result; +} + +//----- (004A7F74) -------------------------------------------------------- +void stru6::_4A7F74(int x, int y, int z) +{ + stru6 *v4; // esi@1 + char v5; // al@1 + signed int v6; // edi@1 + unsigned int v7; // eax@1 + double v8; // st7@2 + double v9; // st7@2 + Particle_ local_0; // [sp+8h] [bp-78h]@1 + double v11; // [sp+70h] [bp-10h]@1 + double v12; // [sp+78h] [bp-8h]@1 + float z1; // [sp+88h] [bp+8h]@2 + + v4 = this; + memset(&local_0, 0, 0x68u); + local_0.bFree = 1029; + local_0.uDiffuse = 0x7E7E7Eu; + v5 = rand(); + local_0.flt_28 = 1.0; + v6 = 8; + local_0.timeToLive = (v5 & 0x7F) + 128; + v7 = v4->uTextureID_effpar1; + v12 = (double)x; + local_0.uTextureID = v7; + v11 = (double)y; + do + { + v8 = pRnd->GetRandom(); + local_0.x = v8 * 40.0 - 20.0 + v12; + v9 = pRnd->GetRandom(); + z1 = (double)z; + local_0.z = z1; + local_0.y = v9 * 40.0 - 20.0 + v11; + local_0.flt_10 = pRnd->GetRandom() * 400.0 - 200.0; + local_0.flt_14 = pRnd->GetRandom() * 400.0 - 200.0; + local_0.flt_18 = pRnd->GetRandom() * 150.0 + 50.0; + pGame->pParticleEngine->AddParticle(&local_0); + --v6; + } + while ( v6 ); +} + +//----- (004A806F) -------------------------------------------------------- +int stru6::_4A806F(Actor *pActor) +{ + int v2; // ecx@1 + unsigned int v3; // eax@1 + double v4; // st7@2 + float v5; // ST00_4@6 + + v2 = (int)pActor; + v3 = LODWORD(pActor->pActorBuffs[10].uExpireTime) - pMiscTimer->uTotalGameTimeElapsed; + if ( (signed int)v3 <= 64 ) + { + if ( (v3 & 0x80000000u) != 0 ) + { + pActor->pActorBuffs[10].uExpireTime = 0i64; + v4 = 1.0; + } + else + { + v2 = v3 * v3; + v4 = 1.0 - (double)(signed int)(v3 * v3) * 0.0001953125; + } + } + else + { + v2 = (v3 - 64) * (v3 - 64); + v4 = (double)v2 * 0.0001953125 + 0.2; + } + v5 = v4; + return _48B561_mess_with_scaling_along_z(/*v2, */v5); +} + +//----- (004A80DC) -------------------------------------------------------- +void stru6::_4A80DC_some_stuff_sw(LayingItem *a2) +{ + stru6 *v2; // esi@1 + signed int v3; // ebx@1 + Particle_ local_0; // [sp+Ch] [bp-68h]@1 + + v2 = this; + memset(&local_0, 0, 0x68u); + local_0.bFree = 1029; + local_0.uDiffuse = 0x7E7E7Eu; + local_0.timeToLive = (rand() & 0x7F) + 128; + local_0.uTextureID = v2->uTextureID_effpar1; + v3 = 8; + local_0.flt_28 = 1.0; + do + { + local_0.x = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.x - 20.0; + local_0.y = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.y - 20.0; + local_0.z = (double)a2->vPosition.z; + local_0.flt_10 = pRnd->GetRandom() * 800.0 - 400.0; + local_0.flt_14 = pRnd->GetRandom() * 800.0 - 400.0; + local_0.flt_18 = pRnd->GetRandom() * 350.0 + 50.0; + pGame->pParticleEngine->AddParticle(&local_0); + --v3; + } + while ( v3 ); +} + +//----- (004A81CA) -------------------------------------------------------- +bool stru6::_4A81CA(LayingItem *a2) +{ + stru6 *v2; // ebx@1 + int result; // eax@1 + int v4; // eax@27 + unsigned int diffuse; // esi@41 + int v6; // ecx@49 + int v7; // eax@54 + int v8; // eax@55 + char v9; // zf@56 + int v10; // eax@59 + int v11; // eax@61 + int v12; // eax@85 + int v13; // eax@86 + int v14; // eax@96 + int v15; // eax@111 + int v16; // eax@118 + int v17; // eax@139 + int v18; // eax@140 + int v19; // eax@141 + int v20; // eax@151 + unsigned int v21; // [sp-8h] [bp-20h]@66 + LayingItem *v22; // [sp-8h] [bp-20h]@81 + unsigned int v23; // [sp-4h] [bp-1Ch]@4 + unsigned int v24; // [sp-4h] [bp-1Ch]@5 + unsigned int v25; // [sp-4h] [bp-1Ch]@30 + unsigned int v26; // [sp-4h] [bp-1Ch]@57 + unsigned int v27; // [sp-4h] [bp-1Ch]@66 + int v28; // [sp-4h] [bp-1Ch]@81 + unsigned int v29; // [sp+0h] [bp-18h]@4 + unsigned int v30; // [sp+0h] [bp-18h]@5 + int v31; // [sp+0h] [bp-18h]@30 + unsigned int v32; // [sp+0h] [bp-18h]@45 + float v33; // [sp+0h] [bp-18h]@57 + float v34; // [sp+0h] [bp-18h]@66 + signed int v35; // [sp+0h] [bp-18h]@81 + char pContainer[7]; // [sp+10h] [bp-8h]@81 + + v2 = this; + result = a2->uItemType; + if ( result <= 545 ) + { + if ( result != 545 ) + { + result -= 500; + switch ( result ) + { + case 0: + case 30: + v29 = this->uTextureID_effpar1; + v23 = 0xAAAFFu; + goto LABEL_8; + case 1: + case 31: + v30 = this->uTextureID_effpar1; + v24 = 0xAAAFFu; + goto LABEL_32; + case 5: + v29 = this->uTextureID_effpar1; + v23 = 0x5C310Eu; + goto LABEL_8; + case 10: + v29 = this->uTextureID_effpar1; + v23 = 0xFF3C1Eu; + goto LABEL_8; + case 15: + v29 = this->uTextureID_effpar1; + v23 = 0x62D0u; + goto LABEL_8; + case 16: + v30 = this->uTextureID_effpar1; + v24 = 0x62D0u; + goto LABEL_32; + case 20: + v29 = this->uTextureID_effpar1; + v23 = 0xAB450u; + goto LABEL_8; + case 21: + v30 = this->uTextureID_effpar1; + v24 = 0xAB450u; + goto LABEL_32; + case 25: + v29 = this->uTextureID_effpar1; + v23 = 0xC8C805u; + goto LABEL_8; + case 26: + v30 = this->uTextureID_effpar1; + v24 = 0xC8C805u; + goto LABEL_32; + case 35: + v29 = this->uTextureID_effpar1; + v23 = 0xFFFFFFu; + goto LABEL_8; + case 36: + v30 = this->uTextureID_effpar1; + goto LABEL_154; + case 40: + goto LABEL_17; + case 11: + goto LABEL_31; + case 6: + goto LABEL_115; + case 41: + goto LABEL_164; + default: + goto LABEL_168; + } + goto LABEL_168; + } + goto LABEL_34; + } + if ( result <= 4051 ) + { + if ( result != 4051 ) + { + if ( result <= 2031 ) + { + if ( result != 2031 ) + { + if ( result <= 1051 ) + { + if ( result == 1051 ) + { + result = AddMobileLight(a2, 0xFF3C1Eu, 256);// fireball hit + if ( pRenderer->pRenderD3D ) + { + result = a2->field_58 & 7; + if ( result != 3 ) + { + if ( result != 2 ) + { + result = (bool)&v2->field_204; + v6 = v2->field_204; + if ( v6 != 4 ) + { + *(int *)result = v6 + 1; + _4A7688_fireball_collision_particle(a2); + } + goto LABEL_168; + } + } + } + goto LABEL_34; + } + if ( result <= 600 ) + { + if ( result == 600 ) + { + result = AddMobileLight(a2, 0xFF3C1Eu, 256); + goto LABEL_34; + } + result -= 550; + if ( !result ) + { +LABEL_34: + LOBYTE(result) = 1; + return result; + } + v4 = result - 1; + if ( v4 ) + { + result = v4 - 4; + if ( !result ) + goto LABEL_34; + --result; + if ( !result ) + { + v31 = 256; + v25 = 0xFF0000u; +LABEL_144: + result = AddMobileLight(a2, v25, v31); + goto LABEL_168; + } + goto LABEL_168; + } + goto LABEL_31; + } + if ( result < 811 ) + goto LABEL_168; + if ( result <= 814 ) + goto LABEL_34; + if ( result == 1010 ) + goto LABEL_41; // fire strike + if ( result != 1011 ) + { + if ( result != 1050 ) + goto LABEL_168; +LABEL_41: + diffuse = 0xFF3C1Eu; +LABEL_42: + _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc( + a2, + diffuse, + this->uTextureID_effpar1); +LABEL_43: + v31 = 256; +LABEL_44: + v25 = diffuse; + goto LABEL_144; + } + v32 = this->uTextureID_effpar1; + diffuse = 0xFF3C1Eu; +LABEL_146: + _4A75CC_single_spell_collision_particle(a2, diffuse, v32); + goto LABEL_43; + } + if ( result <= 1081 ) + { + if ( result == 1081 ) + { + diffuse = 0xFF3C1Eu; + _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning( + a2, + 0xFF3C1Eu, + this->uTextureID_effpar1, + 300.0); + _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning( + a2, + 0xFF3C1Eu, + v2->uTextureID_effpar1, + 250.0); + v33 = 200.0; + v26 = v2->uTextureID_effpar1; + } + else + { + result -= 1060; + if ( !result ) + goto LABEL_34; + v7 = result - 1; + if ( v7 ) + { + v8 = v7 - 9; + if ( !v8 ) + { +LABEL_31: + v30 = this->uTextureID_effpar1; + v24 = 0xFF3C1Eu; + goto LABEL_32; + } + result = v8 - 10; + v9 = result == 0; +LABEL_129: + if ( v9 ) + goto LABEL_34; + goto LABEL_168; + } + diffuse = 0xFF3C1Eu; + v33 = 250.0; + v26 = this->uTextureID_effpar1; + } +LABEL_84: + _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, diffuse, v26, v33); + goto LABEL_43; + } + v10 = result - 1090; + if ( v10 ) + { + result = v10 - 10; + if ( !result ) + goto LABEL_34; + v11 = result - 1; + if ( !v11 ) + { + diffuse = 0xFF3C1Eu; + _4A75CC_single_spell_collision_particle(a2, 0xFF3C1Eu, this->uTextureID_effpar1); + v32 = v2->uTextureID_effpar1; + goto LABEL_146; + } + result = v11 - 929; + if ( result ) + goto LABEL_168; +LABEL_63: + if ( !pRenderer->pRenderD3D ) + goto LABEL_34; + _4A78AE_sparks_spell(a2); + v31 = 128; + v25 = 0x64640Fu; + goto LABEL_144; + } + v34 = 250.0; + v27 = this->uTextureID_effpar1; + v21 = 0xFF3C1Eu; +LABEL_117: + _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, v21, v27, v34); + goto LABEL_168; + } + goto LABEL_67; + } + if ( result <= 3060 ) + { + if ( result == 3060 ) + goto LABEL_171; // acid burst + if ( result <= 2101 ) + { + if ( result == 2101 ) + { + v33 = 200.0; + v26 = this->uTextureID_effpar1; + goto LABEL_83; + } + if ( result != 2060 ) + { + if ( result != 2061 ) + { + if ( result <= 2079 ) + goto LABEL_168; + if ( result <= 2081 ) + { + if ( pRenderer->pRenderD3D ) + _4A77FD_some_stuff_d3d(a2); + else + _4A80DC_some_stuff_sw(a2); + goto LABEL_168; + } + v9 = result == 2100; + goto LABEL_129; + } +LABEL_67: + v33 = 200.0; + v26 = this->uTextureID_effpar2; +LABEL_83: + diffuse = (unsigned int)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldViewPosition.y; + goto LABEL_84; + } + if ( !pRenderer->pRenderD3D ) + goto LABEL_34; + memcpy(pContainer, "sp18h1", 7); + pRnd->SetRange(1, 6); + pContainer[5] = pRnd->GetInRange() + '0'; + v35 = pBitmaps_LOD->LoadTexture(pContainer, TEXTURE_DEFAULT); + v28 = 100; + v22 = a2; +LABEL_157: + AddProjectile(v22, v28, v35); + goto LABEL_168; + } + v12 = result - 3010; + if ( !v12 ) + { +LABEL_171: + diffuse = 0xAB450u; + goto LABEL_42; + } + v13 = v12 - 1; + if ( !v13 ) + { + v32 = this->uTextureID_effpar1; + diffuse = 0xAB450u; + goto LABEL_146; + } + result = v13 - 19; + if ( !result ) + goto LABEL_34; + --result; + if ( result ) + goto LABEL_168; +LABEL_89: + v32 = this->uTextureID_effpar1; + diffuse = 0x9EB9F1u; + goto LABEL_146; + } + if ( result > 4000 ) + { + result -= 4030; + if ( !result || (--result, !result) ) + goto LABEL_34; + result -= 19; + v9 = result == 0; + goto LABEL_129; + } + if ( result == 4000 ) + { + if ( !pRenderer->pRenderD3D ) + goto LABEL_34; + _4A7C07(a2); + goto LABEL_168; + } + result -= 3061; + if ( !result || (result -= 29) == 0 ) + goto LABEL_34; + v14 = result - 1; + if ( !v14 ) + goto LABEL_89; + result = v14 - 1; + if ( result ) + goto LABEL_168; + v29 = this->uTextureID_effpar1; + v23 = 0x9EB9F1u; +LABEL_8: + _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, v23, v29); + goto LABEL_168; + } + goto LABEL_122; + } + if ( result <= 7090 ) + { + if ( result == 7090 ) + goto LABEL_34; + if ( result > 6030 ) + { + if ( result > 6091 ) + { + result -= 6100; + if ( !result ) + goto LABEL_34; + result -= 930; + if ( result ) + { + --result; + if ( result ) + goto LABEL_168; + v30 = this->uTextureID_effpar1; + v24 = 0xF00000u; + goto LABEL_32; + } + goto LABEL_63; + } + if ( result != 6091 ) + { + result -= 6040; + if ( !result || (result -= 20) == 0 || (result -= 10) == 0 ) + goto LABEL_34; + result -= 20; + v9 = result == 0; + goto LABEL_129; + } + } + else + { + if ( result == 6030 ) + goto LABEL_34; + if ( result <= 4091 ) + { + if ( result != 4091 ) + { + result -= 4070; + if ( !result ) + goto LABEL_34; + v15 = result - 1; + if ( v15 ) + { + result = v15 - 9; + if ( !result ) + goto LABEL_34; + result -= 10; + if ( !result ) + { + _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc( + a2, + 0x7E7E7Eu, + this->uTextureID_effpar1); + goto LABEL_34; + } + goto LABEL_168; + } +LABEL_115: + v30 = this->uTextureID_effpar1; + v24 = 0x5C310Eu; +LABEL_32: + _4A75CC_single_spell_collision_particle(a2, v24, v30); + goto LABEL_168; + } + v34 = 200.0; + v27 = this->uTextureID_effpar1; + v21 = 0x7E7E7Eu; + goto LABEL_117; + } + v16 = result - 4092; + if ( !v16 ) + { +LABEL_17: + v29 = this->uTextureID_effpar1; + v23 = 0x7E7E7Eu; + goto LABEL_8; + } + result = v16 - 8; + if ( !result ) + goto LABEL_168; + result -= 1910; + if ( !result ) + goto LABEL_34; + --result; + if ( result ) + goto LABEL_168; + } +LABEL_122: + _4A7948_mind_blast_after_effect(a2); + goto LABEL_168; + } + if ( result <= 9000 ) + { + if ( result == 9000 ) + goto LABEL_34; + if ( result <= 8030 ) + { + if ( result == 8030 ) + goto LABEL_34; + v17 = result - 7091; + if ( v17 ) + { + v18 = v17 - 909; + if ( !v18 ) + { + diffuse = 0xFFFFFFu; + _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc( + a2, + 0xFFFFFFu, + this->uTextureID_effpar3); + v31 = 128; + goto LABEL_44; + } + v19 = v18 - 1; + if ( v19 ) + { + result = v19 - 9; + if ( !result ) + { + v31 = 64; + v25 = 0xFFFFFFu; + goto LABEL_144; + } + goto LABEL_168; + } + v32 = this->uTextureID_effpar2; + diffuse = 0xFFFFFFu; + } + else + { + v32 = this->uTextureID_effpar1; + diffuse = 0xF00000u; + } + goto LABEL_146; + } + result -= 8040; + if ( !result || (result -= 20) == 0 ) + goto LABEL_34; + v20 = result - 30; + if ( v20 ) + { + result = v20 - 1; + if ( result ) + goto LABEL_168; + v30 = this->uTextureID_effpar3; +LABEL_154: + v24 = 16777215; + goto LABEL_32; + } + result = AddMobileLight(a2, 0xFFFFFFu, 128); + if ( !pRenderer->pRenderD3D ) + goto LABEL_34; + v35 = -1; + v28 = 100; + v22 = a2; + goto LABEL_157; + } + if ( result > 9050 ) + { + result -= 9070; + if ( !result || (result -= 10) == 0 || (--result, !result) ) + goto LABEL_34; + goto LABEL_168; + } + if ( result == 9050 || (result -= 9010) == 0 || (result -= 20) == 0 || (result -= 10) == 0 ) + goto LABEL_34; + --result; + if ( !result ) + { +LABEL_164: + v30 = this->uTextureID_effpar1; + v24 = 0x7E7E7Eu; + goto LABEL_32; + } +LABEL_168: + LOBYTE(result) = 0; + return result; +} + +//----- (004A89BD) -------------------------------------------------------- +int stru6::SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID) +{ + stru6 *v3; // edi@1 + PlayerBuffAnim *v4; // esi@1 + int result; // eax@1 + const char *v6; // [sp-4h] [bp-10h]@2 + + v3 = this; + v4 = (PlayerBuffAnim *)((char *)this + 16 * (signed __int16)uPlayerID); + v4[32].uSpellIconID_ = 0; + v4[32].uSpellID = uSpellID; + result = (signed __int16)uSpellID - 3; + switch ( uSpellID ) + { + case (SPELL_WATER_PROTECTION_FROM_WATER|0x80): + v6 = "zapp"; + goto LABEL_24; + case SPELL_AIR_FEATHER_FALL: + case SPELL_SPIRIT_DETECT_LIFE: + case SPELL_SPIRIT_DOOM: + case 0x96u: + v6 = "spboost1"; + goto LABEL_24; + case SPELL_AIR_SHIELD|0x2: + case SPELL_WATER_WATER_WALK: + case SPELL_SPIRIT_PRESERVE: + case 0x97u: + v6 = "spboost2"; + goto LABEL_24; + case SPELL_BODY_CURE_WEAKNESS|0x10: + case SPELL_BODY_FIRST_AID|SPELL_AIR_SHIELD: + case 0x56u: + case SPELL_BODY_CURE_POISON|0x10: + case 0x98u: + v6 = "spboost3"; + goto LABEL_24; + case (SPELL_AIR_SHIELD|0x20): + case SPELL_MIND_REMOVE_FEAR: + case SPELL_BODY_CURE_WEAKNESS: + v6 = "spheal1"; + goto LABEL_24; + case SPELL_SPIRIT_PRESERVE|0x4: + case SPELL_MIND_CURE_PARALYSIS: + case 0x40u: + case SPELL_BODY_FIRST_AID: + case SPELL_BODY_CURE_POISON: + case SPELL_BODY_CURE_DISEASE: + case 0x60u: + v6 = "spheal2"; + goto LABEL_24; + case SPELL_BODY_HAMMERHANDS|0x4: + case SPELL_BODY_CURE_WEAKNESS|0x20: + v6 = "spheal3"; + goto LABEL_24; + case SPELL_FIRE_PROTECTION_FROM_FIRE: + case SPELL_FIRE_FIRE_RING: + v6 = "spell03"; + goto LABEL_24; + case SPELL_FIRE_HASTE: + v6 = "spell05"; + goto LABEL_24; + case SPELL_AIR_PROTECTION_FROM_AIR: + v6 = "spell14"; + goto LABEL_24; + case SPELL_AIR_SHIELD: + v6 = "spell17"; + goto LABEL_24; + case SPELL_WATER_PROTECTION_FROM_WATER: + v6 = "spell25"; + goto LABEL_24; + case SPELL_EARTH_PROTECTION_FROM_EARTH: + v6 = "spell36"; + goto LABEL_24; + case SPELL_EARTH_STONESKIN: + v6 = "spell38"; + goto LABEL_24; + case SPELL_SPIRIT_BLESS: + v6 = "spell46"; + goto LABEL_24; + case SPELL_SPIRIT_HEROISM: + v6 = "spell51"; + goto LABEL_24; + case SPELL_SPIRIT_HEROISM|0x4: + v6 = "spell55"; + goto LABEL_24; + case SPELL_MIND_PROTECTION_FROM_MIND: + v6 = "spell58"; + goto LABEL_24; + case SPELL_BODY_FIRST_AID|0x1: + v6 = "spell69"; + goto LABEL_24; + case SPELL_BODY_FIRST_AID|SPELL_FIRE_PROTECTION_FROM_FIRE: + v6 = "spell71"; + goto LABEL_24; + case SPELL_BODY_HAMMERHANDS: + v6 = "spell73"; + goto LABEL_24; + case SPELL_BODY_PROTECTION_FROM_MAGIC: + v6 = "spell75"; +LABEL_24: + result = pIconsFrameTable->FindIcon(v6); + v4[33].uSpellIconID = result; + break; + default: + v4[32].uSpellID = 0; + break; + } + if ( v4[32].uSpellID ) + { + result = 8 * pIconsFrameTable->pIcons[v4[33].uSpellIconID].uAnimLength; + v3->array_0[(signed __int16)uPlayerID + 33].uSpellAnimLength = result; + } + return result; +} + +//----- (004A8BDF) -------------------------------------------------------- +void stru6::FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime) +{ + this->uFadeTime = uFadeTime; + this->uFadeTime2 = uFadeTime; + this->uFadeColor = uDiffuseColor; +} + +//----- (004A8BFC) -------------------------------------------------------- +int stru6::_4A8BFC() +{ + stru6 *v1; // esi@1 + int result; // eax@1 + + v1 = this; + result = 8 + * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength; + v1->uAnimLength = result; + return result; +} + +//----- (004A8C27) -------------------------------------------------------- +void stru6::RenderSpecialEffects() +{ + double v4; // st7@4 + double v5; // st6@4 + double v6; // st7@4 + float v7; // ST14_4@6 + unsigned int v8; // ST14_4@8 + unsigned int v9; // eax@8 + SpriteFrame *v10; // eax@8 + int v11; // edi@8 + double v12; // st7@9 + double v13; // st7@9 + double v14; // st7@9 + double v15; // st6@9 + HRESULT v16; // eax@9 + HRESULT v17; // eax@9 + signed __int64 v18; // qtt@10 + const char *v19; // [sp+4h] [bp-E8h]@0 + int v20; // [sp+8h] [bp-E4h]@0 + unsigned int v21; // [sp+Ch] [bp-E0h]@0 + RenderBillboardTransform_local0 vsr; // [sp+10h] [bp-DCh]@10 + RenderVertexD3D3 vd3d[4]; // [sp+60h] [bp-8Ch]@9 + int v24; // [sp+E0h] [bp-Ch]@10 + SpriteFrame *v70; // [sp+E4h] [bp-8h]@8 + unsigned int v26; // [sp+E8h] [bp-4h]@3 + + if (uNumProjectiles) + { + DrawProjectiles(); + uNumProjectiles = 0; + } + + field_204 = 0; + v26 = uFadeTime; + if ( v26 > 0 ) + { + v4 = (double)(signed int)v26 / (double)uFadeTime2; + v5 = 1.0 - v4 * v4; + v6 = v5; + if ( v5 > 0.9 ) + v6 = 1.0 - (v5 - 0.9) * 10.0; + v7 = v6; + pRenderer->_4A52F1(uFadeColor, v7); + uFadeTime -= pEventTimer->uTimeElapsed; + } + + if (uAnimLength > 0) + { + v8 = 8 + * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength + - uAnimLength; + v9 = pSpriteFrameTable->FastFindSprite("spell84"); + v10 = pSpriteFrameTable->GetFrame(v9, v8); + v11 = v10->pHwSpriteIDs[0]; + v70 = v10; + uAnimLength -= pEventTimer->uTimeElapsed; + if ( pRenderer->pRenderD3D ) + { + v12 = (double)(signed int)pViewport->uViewportX; + vd3d[0].pos.x = v12; + vd3d[1].pos.x = v12; + v13 = (double)(signed int)pViewport->uViewportZ; + v26 = pViewport->uViewportW + 1; + vd3d[0].diffuse = 0x7F7F7Fu; + vd3d[1].diffuse = 0x7F7F7Fu; + vd3d[2].pos.x = v13; + vd3d[3].pos.x = v13; + v14 = (double)(signed int)pViewport->uViewportY; + vd3d[2].diffuse = 0x7F7F7Fu; + vd3d[3].diffuse = 0x7F7F7Fu; + vd3d[0].specular = 0; + vd3d[1].specular = 0; + vd3d[0].pos.y = v14; + v15 = (double)(pViewport->uViewportW + 1); + vd3d[2].specular = 0; + vd3d[3].specular = 0; + vd3d[1].pos.y = v15; + vd3d[2].pos.y = v15; + vd3d[3].pos.y = v14; + vd3d[0].pos.z = 0.0; + vd3d[1].pos.z = 0.0; + vd3d[2].pos.z = 0.0; + vd3d[3].pos.z = 0.0; + vd3d[0].rhw = 1.0; + vd3d[1].rhw = 1.0; + vd3d[2].rhw = 1.0; + vd3d[3].rhw = 1.0; + vd3d[0].texcoord.x = 0.0; + vd3d[1].texcoord.x = 0.0; + vd3d[2].texcoord.x = 1.0; + vd3d[3].texcoord.x = 1.0; + vd3d[0].texcoord.y = 0.0; + vd3d[1].texcoord.y = 1.0; + vd3d[2].texcoord.y = 1.0; + vd3d[3].texcoord.y = 0.0; + pRenderer->pRenderD3D->pDevice->SetTexture( + 0, + pSprites_LOD->pHardwareSprites[v11].pTexture); + pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); + pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u); + pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0); + pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u); + pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u); + pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0); + pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 8u); + pRenderer->pRenderD3D->pDevice->DrawPrimitive( + D3DPT_TRIANGLEFAN, + D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, + vd3d, + 4, + 28); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2), + "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\seffects.cpp:1348"); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1), + "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\seffects.cpp:1349"); + pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0); + pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true); + pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, true); + pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2); + } + else + { + vsr.pTarget = pRenderer->pTargetSurface; + vsr.uParentBillboardID = -1; + vsr.pTargetZ = pRenderer->pActiveZBuffer; + vsr.uScreenSpaceX = (signed int)(pViewport->uViewportZ - pViewport->uViewportX) / 2; + vsr.uScreenSpaceY = pViewport->uViewportW; + v24 = 16777216; + LODWORD(v18) = 0; + HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportZ) - LOWORD(pViewport->uViewportX)); + vsr.field_10 = v18 / 16777216; + LODWORD(v18) = 0; + HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportW) - LOWORD(pViewport->uViewportY)); + v26 = v18 / 16777216; + vsr.field_14 = v18 / 16777216; + vsr.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v70->uPaletteIndex, 0, 1); + vsr.uTargetPitch = pRenderer->uTargetSurfacePitch; + vsr.uParentBillboardID = -1; + vsr.uViewportX = pViewport->uViewportX; + vsr.uViewportZ = pViewport->uViewportZ; + vsr.uViewportY = pViewport->uViewportY; + vsr.sZValue = 0; + vsr.uViewportW = pViewport->uViewportW; + vsr.uFlags = 0; + if ( v11 >= 0 ) + pSprites_LOD->pSpriteHeaders[v11]._4ACC38(&vsr, 1); + } + } +} + +//----- (004A902A) -------------------------------------------------------- +void stru6::DrawPlayerBuffAnims() +{ + __int16 *v1; // edi@1 + char *v2; // esi@1 + unsigned int v3; // eax@3 + unsigned __int8 v4; // zf@3 + char v5; // sf@3 + unsigned __int8 v6; // of@3 + IconFrame *v7; // eax@4 + + uint _it = 0; + v1 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing; + v2 = (char *)&this->pPlayerBuffs[0].uSpellIconID; + do + { + if ( *((short *)v2 - 2) ) + { + v3 = pEventTimer->uTimeElapsed + *(int *)v2; + v6 = __OFSUB__(v3, *((int *)v2 + 1)); + v4 = v3 == *((int *)v2 + 1); + v5 = ((v3 - *((int *)v2 + 1)) & 0x80000000u) != 0; + *(int *)v2 = v3; + if ( (unsigned __int8)(v5 ^ v6) | v4 ) + { + v7 = pIconsFrameTable->GetFrame(*((int *)v2 + 2), v3); + pRenderer->DrawTextureTransparent(*v1, 0x181u, &pIcons_LOD->pTextures[v7->uTextureID]); + pOtherOverlayList->field_3EC = 1; + } + else + { + *((short *)v2 - 2) = 0; + } + } + v2 += 16; + ++v1; + } + //while ( (signed int)v1 < (signed int)pBaseHealthByClass ); + while (++_it != 4); +} + +//----- (004A90A0) -------------------------------------------------------- +void stru6::LoadAnimations() +{ + stru6 *v1; // esi@1 + unsigned int v2; // eax@1 + unsigned int v3; // eax@1 + unsigned int v4; // eax@1 + unsigned int v5; // eax@1 + unsigned int v6; // eax@1 + unsigned int v7; // eax@1 + unsigned int v8; // eax@1 + unsigned int v9; // eax@1 + unsigned int v10; // eax@1 + unsigned int v11; // eax@1 + unsigned int v12; // eax@1 + unsigned int v13; // eax@1 + unsigned int v14; // eax@1 + unsigned int v15; // eax@1 + unsigned int v16; // eax@1 + unsigned int v17; // eax@1 + unsigned int v18; // eax@1 + unsigned int v19; // eax@1 + unsigned int v20; // eax@1 + unsigned int v21; // eax@1 + unsigned int v22; // eax@1 + unsigned int v23; // eax@1 + unsigned int v24; // eax@1 + unsigned int v25; // eax@1 + unsigned int v26; // eax@1 + unsigned int v27; // eax@1 + unsigned int v28; // eax@1 + unsigned int v29; // eax@1 + unsigned int v30; // eax@1 + unsigned int v31; // eax@1 + unsigned int v32; // eax@1 + unsigned int v33; // eax@1 + unsigned int v34; // eax@1 + unsigned int v35; // eax@1 + unsigned int v36; // eax@1 + unsigned int v37; // eax@1 + unsigned int v38; // eax@1 + unsigned int v39; // eax@1 + unsigned int v40; // eax@1 + unsigned int v41; // eax@1 + unsigned int v42; // eax@1 + unsigned int v43; // eax@1 + unsigned int v44; // eax@1 + unsigned int v45; // eax@1 + unsigned int v46; // eax@1 + unsigned int v47; // eax@1 + unsigned int v48; // eax@1 + unsigned int v49; // eax@1 + unsigned int v50; // eax@1 + unsigned int v51; // eax@1 + + v1 = this; + uTextureID_effpar1 = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); + uTextureID_effpar2 = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); + uTextureID_effpar3 = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); + uSpriteID_sp57c = pSprites_LOD->LoadSprite("sp57c", 6); + v2 = pIconsFrameTable->FindIcon("zapp"); + pIconsFrameTable->InitializeAnimation(v2); + v3 = pIconsFrameTable->FindIcon("spheal1"); + pIconsFrameTable->InitializeAnimation(v3); + v4 = pIconsFrameTable->FindIcon("spheal2"); + pIconsFrameTable->InitializeAnimation(v4); + v5 = pIconsFrameTable->FindIcon("spheal3"); + pIconsFrameTable->InitializeAnimation(v5); + v6 = pIconsFrameTable->FindIcon("spboost1"); + pIconsFrameTable->InitializeAnimation(v6); + v7 = pIconsFrameTable->FindIcon("spboost2"); + pIconsFrameTable->InitializeAnimation(v7); + v8 = pIconsFrameTable->FindIcon("spboost3"); + pIconsFrameTable->InitializeAnimation(v8); + v9 = pIconsFrameTable->FindIcon("spell03"); + pIconsFrameTable->InitializeAnimation(v9); + v10 = pIconsFrameTable->FindIcon("spell05"); + pIconsFrameTable->InitializeAnimation(v10); + v11 = pIconsFrameTable->FindIcon("spell14"); + pIconsFrameTable->InitializeAnimation(v11); + v12 = pIconsFrameTable->FindIcon("spell17"); + pIconsFrameTable->InitializeAnimation(v12); + v13 = pIconsFrameTable->FindIcon("spell21"); + pIconsFrameTable->InitializeAnimation(v13); + v14 = pIconsFrameTable->FindIcon("spell25"); + pIconsFrameTable->InitializeAnimation(v14); + v15 = pIconsFrameTable->FindIcon("spell27"); + pIconsFrameTable->InitializeAnimation(v15); + v16 = pIconsFrameTable->FindIcon("spell36"); + pIconsFrameTable->InitializeAnimation(v16); + v17 = pIconsFrameTable->FindIcon("spell38"); + pIconsFrameTable->InitializeAnimation(v17); + v18 = pIconsFrameTable->FindIcon("spell46"); + pIconsFrameTable->InitializeAnimation(v18); + v19 = pIconsFrameTable->FindIcon("spell51"); + pIconsFrameTable->InitializeAnimation(v19); + v20 = pIconsFrameTable->FindIcon("spell55"); + pIconsFrameTable->InitializeAnimation(v20); + v21 = pIconsFrameTable->FindIcon("spell58"); + pIconsFrameTable->InitializeAnimation(v21); + v22 = pIconsFrameTable->FindIcon("spell69"); + pIconsFrameTable->InitializeAnimation(v22); + v23 = pIconsFrameTable->FindIcon("spell71"); + pIconsFrameTable->InitializeAnimation(v23); + v24 = pIconsFrameTable->FindIcon("spell73"); + pIconsFrameTable->InitializeAnimation(v24); + v25 = pIconsFrameTable->FindIcon("spell75"); + pIconsFrameTable->InitializeAnimation(v25); + v26 = pIconsFrameTable->FindIcon("spell96"); + pIconsFrameTable->InitializeAnimation(v26); + + v27 = pSpriteFrameTable->FastFindSprite("spell01"); + pSpriteFrameTable->InitializeSprite(v27); + v28 = pSpriteFrameTable->FastFindSprite("spell02"); + pSpriteFrameTable->InitializeSprite(v28); + v29 = pSpriteFrameTable->FastFindSprite("spell03"); + pSpriteFrameTable->InitializeSprite(v29); + v30 = pSpriteFrameTable->FastFindSprite("spell09"); + pSpriteFrameTable->InitializeSprite(v30); + v31 = pSpriteFrameTable->FastFindSprite("spell11"); + pSpriteFrameTable->InitializeSprite(v31); + v32 = pSpriteFrameTable->FastFindSprite("spell18"); + pSpriteFrameTable->InitializeSprite(v32); + v33 = pSpriteFrameTable->FastFindSprite("spell22"); + pSpriteFrameTable->InitializeSprite(v33); + v34 = pSpriteFrameTable->FastFindSprite("spell26"); + pSpriteFrameTable->InitializeSprite(v34); + v35 = pSpriteFrameTable->FastFindSprite("spell29"); + pSpriteFrameTable->InitializeSprite(v35); + v36 = pSpriteFrameTable->FastFindSprite("spell39"); + pSpriteFrameTable->InitializeSprite(v36); + v37 = pSpriteFrameTable->FastFindSprite("spell39c"); + pSpriteFrameTable->InitializeSprite(v37); + v38 = pSpriteFrameTable->FastFindSprite("spell41"); + pSpriteFrameTable->InitializeSprite(v38); + v39 = pSpriteFrameTable->FastFindSprite("spell57c"); + pSpriteFrameTable->InitializeSprite(v39); + v40 = pSpriteFrameTable->FastFindSprite("spell62"); + pSpriteFrameTable->InitializeSprite(v40); + v41 = pSpriteFrameTable->FastFindSprite("spell65"); + pSpriteFrameTable->InitializeSprite(v41); + v42 = pSpriteFrameTable->FastFindSprite("spell66"); + pSpriteFrameTable->InitializeSprite(v42); + v43 = pSpriteFrameTable->FastFindSprite("spell70"); + pSpriteFrameTable->InitializeSprite(v43); + v44 = pSpriteFrameTable->FastFindSprite("spell76"); + pSpriteFrameTable->InitializeSprite(v44); + v45 = pSpriteFrameTable->FastFindSprite("spell84"); + pSpriteFrameTable->InitializeSprite(v45); + v46 = pSpriteFrameTable->FastFindSprite("spell90"); + pSpriteFrameTable->InitializeSprite(v46); + v47 = pSpriteFrameTable->FastFindSprite("spell92"); + pSpriteFrameTable->InitializeSprite(v47); + v48 = pSpriteFrameTable->FastFindSprite("spell93"); + pSpriteFrameTable->InitializeSprite(v48); + v49 = pSpriteFrameTable->FastFindSprite("spell97"); + pSpriteFrameTable->InitializeSprite(v49); + v50 = pSpriteFrameTable->FastFindSprite("spell97c"); + pSpriteFrameTable->InitializeSprite(v50); + v51 = pSpriteFrameTable->FastFindSprite("spell97c"); + pSpriteFrameTable->InitializeSprite(v51); +}