diff mm7_6.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children 66319a734368
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mm7_6.cpp	Sat Jan 12 09:45:18 2013 +0600
@@ -0,0 +1,9308 @@
+#include "MM7.h"
+
+#include "MapInfo.h"
+#include "Game.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "GUIButton.h"
+#include "GUIProgressBar.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "Outdoor.h"
+#include "IndoorCamera.h"
+#include "Overlays.h"
+#include "Monsters.h"
+#include "Arcomage.h"
+#include "LOD.h"
+#include "Actor.h"
+#include "Allocator.h"
+#include "Events.h"
+#include "Viewport.h"
+#include "FrameTableInc.h"
+#include "Math.h"
+#include "LayingItem.h"
+#include "ObjectList.h"
+#include "Chest.h"
+#include "PaletteManager.h"
+#include "DecorationList.h"
+#include "SaveLoad.h"
+#include "stru123.h"
+#include "Time.h"
+#include "IconFrameTable.h"
+#include "stru179.h"
+#include "Awards.h"
+#include "Autonotes.h"
+#include "stru160.h"
+#include "stru279.h"
+#include "TurnEngine.h"
+#include "stru277.h"
+#include "Weather.h"
+#include "stru272.h"
+#include "stru298.h"
+#include "StorylineTextTable.h"
+#include "Events2D.h"
+
+#include "mm7_data.h"
+
+
+
+//----- (00424EE0) --------------------------------------------------------
+signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID)
+{
+  unsigned int v1; // edx@1
+  double v2; // st7@1
+  signed int v3; // edi@1
+  char *v4; // esi@4
+  char *v5; // ecx@4
+  unsigned int v6; // eax@4
+  char *v7; // edx@4
+  double v8; // st6@10
+  double v9; // st5@10
+  double v10; // st6@11
+  unsigned __int8 v11; // c2@15
+  unsigned __int8 v12; // c3@15
+  void *v13; // edi@22
+  char *v14; // eax@22
+  double v15; // st6@22
+  char *v16; // ecx@22
+  signed int result; // eax@24
+  unsigned int v18; // [sp+8h] [bp-2Ch]@4
+  bool v19; // [sp+Ch] [bp-28h]@6
+  char *v20; // [sp+10h] [bp-24h]@4
+  char *v21; // [sp+14h] [bp-20h]@4
+  signed int v22; // [sp+18h] [bp-1Ch]@1
+  char *v23; // [sp+1Ch] [bp-18h]@4
+  RenderVertexSoft *v24; // [sp+20h] [bp-14h]@4
+  char *v25; // [sp+24h] [bp-10h]@4
+  char *v26; // [sp+28h] [bp-Ch]@4
+  char *v27; // [sp+2Ch] [bp-8h]@4
+  char *v28; // [sp+30h] [bp-4h]@4
+
+  v1 = uVertexID;
+  v2 = (double)pOutdoorCamera->shading_dist_mist;
+  memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
+  v3 = 0;
+  v22 = 0;
+  if ( array_50AC10[0].vWorldViewPosition.x <= v2 )
+    v3 = 1;
+  if ( (signed int)(uVertexID + 1) <= 1 )
+    return 0;
+  v4 = (char *)&array_507D30[0].vWorldViewPosition.z;
+  v5 = (char *)&array_507D30[0].vWorldViewPosition.y;
+  v6 = v1;
+  v23 = (char *)&array_507D30[0].flt_2C;
+  v26 = (char *)&array_507D30[0].flt_20;
+  v24 = array_507D30;
+  v20 = (char *)&array_507D30[0].vWorldViewPosition.z;
+  v21 = (char *)&array_507D30[0].vWorldViewPosition.y;
+  v25 = (char *)&array_507D30[0].vWorldViewPosition;
+  v27 = (char *)&array_507D30[0].v;
+  v28 = (char *)&array_507D30[0].u;
+  v7 = (char *)&array_50AC10[0].v;
+  v18 = v6;
+  do
+  {
+    v19 = v2 >= *((float *)v7 + 5);
+    if ( v3 != v19 )
+    {
+      if ( v19 )
+      {
+        v8 = (v2 - *((float *)v7 - 7)) / (*((float *)v7 + 5) - *((float *)v7 - 7));
+        *(float *)v5 = (*((float *)v7 + 6) - *((float *)v7 - 6)) * v8 + *((float *)v7 - 6);
+        *(float *)v4 = (*((float *)v7 + 7) - *((float *)v7 - 5)) * v8 + *((float *)v7 - 5);
+        *(float *)v28 = (*((float *)v7 + 11) - *((float *)v7 - 1)) * v8 + *((float *)v7 - 1);
+        v9 = (*((float *)v7 + 12) - *(float *)v7) * v8 + *(float *)v7;
+      }
+      else
+      {
+        v10 = (v2 - *((float *)v7 + 5)) / (*((float *)v7 - 7) - *((float *)v7 + 5));
+        *(float *)v5 = (*((float *)v7 - 6) - *((float *)v7 + 6)) * v10 + *((float *)v7 + 6);
+        *(float *)v4 = (*((float *)v7 - 5) - *((float *)v7 + 7)) * v10 + *((float *)v7 + 7);
+        *(float *)v28 = (*((float *)v7 - 1) - *((float *)v7 + 11)) * v10 + *((float *)v7 + 11);
+        v9 = (*(float *)v7 - *((float *)v7 + 12)) * v10 + *((float *)v7 + 12);
+      }
+      *(float *)v27 = v9;
+      *(float *)v25 = v2;
+      *(float *)v26 = 1.0 / v2;
+      if ( v3 )
+      {
+        if ( v2 == *((float *)v7 - 7) && *(float *)v5 == *((float *)v7 - 6) )
+        {
+          v11 = 0;
+          v12 = *(float *)v4 == *((float *)v7 - 5);
+          goto LABEL_19;
+        }
+      }
+      else
+      {
+        if ( v2 == *((float *)v7 + 5) && *(float *)v5 == *((float *)v7 + 6) )
+        {
+          v11 = 0;
+          v12 = *(float *)v4 == *((float *)v7 + 7);
+LABEL_19:
+          if ( v12 | v11 )
+            goto LABEL_21;
+          goto LABEL_20;
+        }
+      }
+LABEL_20:
+      v26 += 48;
+      ++v24;
+      v25 += 48;
+      v27 += 48;
+      v28 += 48;
+      v5 += 48;
+      v4 += 48;
+      ++v22;
+      v23 += 48;
+      v21 = v5;
+      v20 = v4;
+    }
+LABEL_21:
+    if ( v19 )
+    {
+      v13 = v24;
+      v14 = v26;
+      v21 += 48;
+      v15 = 1.0 / (*((float *)v7 + 5) + 0.0000001);
+      v20 += 48;
+      ++v22;
+      v28 += 48;
+      v27 += 48;
+      v25 += 48;
+      ++v24;
+      v26 += 48;
+      memcpy(v13, v7 + 8, 0x30u);
+      v16 = v23;
+      v23 += 48;
+      v4 = v20;
+      *(float *)v14 = v15;
+      *(int *)v16 = *((int *)v7 + 13);
+      v5 = v21;
+    }
+    v3 = v19;
+    v7 += 48;
+    --v18;
+  }
+  while ( v18 );
+  result = v22;
+  if ( v22 < 3 )
+    return 0;
+  return result;
+}
+
+//----- (004250FE) --------------------------------------------------------
+signed int __fastcall sr_4250FE(unsigned int uVertexID)
+{
+  unsigned int v1; // edx@1
+  char *v2; // edi@5
+  char *v3; // esi@5
+  char *v4; // ecx@5
+  int v5; // ebx@6
+  double v6; // st6@11
+  double v7; // st5@11
+  double v8; // st6@12
+  unsigned __int8 v9; // c2@16
+  unsigned __int8 v10; // c3@16
+  void *v11; // edi@23
+  double v12; // st6@23
+  char *v13; // ecx@23
+  char v14; // zf@24
+  signed int result; // eax@25
+  unsigned int v16; // [sp+8h] [bp-28h]@5
+  bool v17; // [sp+Ch] [bp-24h]@2
+  bool v18; // [sp+10h] [bp-20h]@7
+  char *v19; // [sp+14h] [bp-1Ch]@5
+  char *v20; // [sp+18h] [bp-18h]@5
+  signed int v21; // [sp+1Ch] [bp-14h]@1
+  RenderVertexSoft *v22; // [sp+20h] [bp-10h]@5
+  char *v23; // [sp+24h] [bp-Ch]@5
+  char *v24; // [sp+28h] [bp-8h]@5
+  char *v25; // [sp+2Ch] [bp-4h]@5
+
+  v1 = uVertexID;
+  memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
+  v21 = 0;
+  v17 = array_50AC10[0].vWorldViewPosition.x >= 8.0;
+  if ( (signed int)(uVertexID + 1) <= 1 )
+    return 0;
+  v2 = (char *)&array_507D30[0].vWorldViewPosition.z;
+  v3 = (char *)&array_507D30[0].vWorldViewPosition.y;
+  v24 = (char *)&array_507D30[0].flt_20;
+  v22 = array_507D30;
+  v19 = (char *)&array_507D30[0].vWorldViewPosition.z;
+  v20 = (char *)&array_507D30[0].vWorldViewPosition.y;
+  v23 = (char *)&array_507D30[0].vWorldViewPosition;
+  v25 = (char *)&array_507D30[0].flt_2C;
+  v4 = (char *)&array_50AC10[0].vWorldViewPosition;
+  v16 = v1;
+  do
+  {
+    v5 = (int)(v4 + 48);
+    v18 = *((float *)v4 + 12) >= 8.0;
+    if ( v17 != v18 )
+    {
+      if ( v18 )
+      {
+        v6 = (8.0 - *(float *)v4) / (*(float *)v5 - *(float *)v4);
+        *(float *)v3 = (*((float *)v4 + 13) - *((float *)v4 + 1)) * v6 + *((float *)v4 + 1);
+        *(float *)v2 = (*((float *)v4 + 14) - *((float *)v4 + 2)) * v6 + *((float *)v4 + 2);
+        v7 = (*((float *)v4 + 20) - *((float *)v4 + 8)) * v6 + *((float *)v4 + 8);
+      }
+      else
+      {
+        v8 = (8.0 - *(float *)v5) / (*(float *)v4 - *(float *)v5);
+        *(float *)v3 = (*((float *)v4 + 1) - *((float *)v4 + 13)) * v8 + *((float *)v4 + 13);
+        *(float *)v2 = (*((float *)v4 + 2) - *((float *)v4 + 14)) * v8 + *((float *)v4 + 14);
+        v7 = (*((float *)v4 + 8) - *((float *)v4 + 20)) * v8 + *((float *)v4 + 20);
+      }
+      *(float *)v25 = v7;
+      *(float *)v23 = 8.0;
+      *(int *)v24 = 0x3E000000u;
+      if ( v17 )
+      {
+        if ( 8.0 == *(float *)v4 && *(float *)v3 == *((float *)v4 + 1) )
+        {
+          v9 = 0;
+          v10 = *(float *)v2 == *((float *)v4 + 2);
+          goto LABEL_20;
+        }
+      }
+      else
+      {
+        if ( 8.0 == *(float *)v5 && *(float *)v3 == *((float *)v4 + 13) )
+        {
+          v9 = 0;
+          v10 = *(float *)v2 == *((float *)v4 + 14);
+LABEL_20:
+          if ( v10 | v9 )
+            goto LABEL_22;
+          goto LABEL_21;
+        }
+      }
+LABEL_21:
+      ++v22;
+      v23 += 48;
+      v25 += 48;
+      v3 += 48;
+      v2 += 48;
+      ++v21;
+      v24 += 48;
+      v20 = v3;
+      v19 = v2;
+    }
+LABEL_22:
+    if ( v18 )
+    {
+      v11 = v22;
+      v20 += 48;
+      v19 += 48;
+      v12 = 1.0 / (*(float *)v5 + 0.0000001);
+      ++v21;
+      v25 += 48;
+      v23 += 48;
+      ++v22;
+      memcpy(v11, v4 + 36, 0x30u);
+      v13 = v24;
+      v24 += 48;
+      v3 = v20;
+      v2 = v19;
+      *(float *)v13 = v12;
+    }
+    v14 = v16-- == 1;
+    v17 = v18;
+    v4 = (char *)v5;
+  }
+  while ( !v14 );
+  result = v21;
+  if ( v21 < 3 )
+    return 0;
+  return result;
+}
+
+//----- (004252E8) --------------------------------------------------------
+signed int __fastcall sr_4252E8(unsigned int uVertexID)
+{
+  unsigned int v1; // edx@1
+  double v2; // st7@1
+  char *v3; // edi@5
+  char *v4; // esi@5
+  char *v5; // ecx@5
+  int v6; // ebx@6
+  double v7; // st6@11
+  double v8; // st5@11
+  double v9; // st6@12
+  unsigned __int8 v10; // c2@16
+  unsigned __int8 v11; // c3@16
+  void *v12; // edi@23
+  double v13; // st6@23
+  char *v14; // ecx@23
+  char v15; // zf@24
+  signed int result; // eax@25
+  unsigned int v17; // [sp+8h] [bp-28h]@5
+  bool v18; // [sp+Ch] [bp-24h]@2
+  bool v19; // [sp+10h] [bp-20h]@7
+  char *v20; // [sp+14h] [bp-1Ch]@5
+  char *v21; // [sp+18h] [bp-18h]@5
+  signed int v22; // [sp+1Ch] [bp-14h]@1
+  RenderVertexSoft *v23; // [sp+20h] [bp-10h]@5
+  char *v24; // [sp+24h] [bp-Ch]@5
+  char *v25; // [sp+28h] [bp-8h]@5
+  char *v26; // [sp+2Ch] [bp-4h]@5
+
+  v1 = uVertexID;
+  v2 = (double)pOutdoorCamera->shading_dist_mist;
+  memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
+  v22 = 0;
+  v18 = array_50AC10[0].vWorldViewPosition.x <= v2;
+  if ( (signed int)(uVertexID + 1) <= 1 )
+    return 0;
+  v3 = (char *)&array_507D30[0].vWorldViewPosition.z;
+  v4 = (char *)&array_507D30[0].vWorldViewPosition.y;
+  v25 = (char *)&array_507D30[0].flt_20;
+  v23 = array_507D30;
+  v20 = (char *)&array_507D30[0].vWorldViewPosition.z;
+  v21 = (char *)&array_507D30[0].vWorldViewPosition.y;
+  v24 = (char *)&array_507D30[0].vWorldViewPosition;
+  v26 = (char *)&array_507D30[0].flt_2C;
+  v5 = (char *)&array_50AC10[0].vWorldViewPosition;
+  v17 = v1;
+  do
+  {
+    v6 = (int)(v5 + 48);
+    v19 = v2 >= *((float *)v5 + 12);
+    if ( v18 != v19 )
+    {
+      if ( v19 )
+      {
+        v7 = (v2 - *(float *)v5) / (*(float *)v6 - *(float *)v5);
+        *(float *)v4 = (*((float *)v5 + 13) - *((float *)v5 + 1)) * v7 + *((float *)v5 + 1);
+        *(float *)v3 = (*((float *)v5 + 14) - *((float *)v5 + 2)) * v7 + *((float *)v5 + 2);
+        v8 = (*((float *)v5 + 20) - *((float *)v5 + 8)) * v7 + *((float *)v5 + 8);
+      }
+      else
+      {
+        v9 = (v2 - *(float *)v6) / (*(float *)v5 - *(float *)v6);
+        *(float *)v4 = (*((float *)v5 + 1) - *((float *)v5 + 13)) * v9 + *((float *)v5 + 13);
+        *(float *)v3 = (*((float *)v5 + 2) - *((float *)v5 + 14)) * v9 + *((float *)v5 + 14);
+        v8 = (*((float *)v5 + 8) - *((float *)v5 + 20)) * v9 + *((float *)v5 + 20);
+      }
+      *(float *)v26 = v8;
+      *(float *)v24 = v2;
+      *(float *)v25 = 1.0 / v2;
+      if ( v18 )
+      {
+        if ( v2 == *(float *)v5 && *(float *)v4 == *((float *)v5 + 1) )
+        {
+          v10 = 0;
+          v11 = *(float *)v3 == *((float *)v5 + 2);
+          goto LABEL_20;
+        }
+      }
+      else
+      {
+        if ( v2 == *(float *)v6 && *(float *)v4 == *((float *)v5 + 13) )
+        {
+          v10 = 0;
+          v11 = *(float *)v3 == *((float *)v5 + 14);
+LABEL_20:
+          if ( v11 | v10 )
+            goto LABEL_22;
+          goto LABEL_21;
+        }
+      }
+LABEL_21:
+      ++v23;
+      v24 += 48;
+      v26 += 48;
+      v4 += 48;
+      v3 += 48;
+      ++v22;
+      v25 += 48;
+      v21 = v4;
+      v20 = v3;
+    }
+LABEL_22:
+    if ( v19 )
+    {
+      v12 = v23;
+      v21 += 48;
+      v20 += 48;
+      v13 = 1.0 / (*(float *)v6 + 0.0000001);
+      ++v22;
+      v26 += 48;
+      v24 += 48;
+      ++v23;
+      memcpy(v12, v5 + 36, 0x30u);
+      v14 = v25;
+      v25 += 48;
+      v4 = v21;
+      v3 = v20;
+      *(float *)v14 = v13;
+    }
+    v15 = v17-- == 1;
+    v18 = v19;
+    v5 = (char *)v6;
+  }
+  while ( !v15 );
+  result = v22;
+  if ( v22 < 3 )
+    return 0;
+  return result;
+}
+
+
+
+//----- (004361EF) --------------------------------------------------------
+IndoorCameraD3D::IndoorCameraD3D()
+{
+  IndoorCameraD3D *v1; // esi@1
+  double v2; // st7@1
+  double v3; // st6@1
+  double v4; // st5@1
+  double v5; // st7@1
+  double v6; // st6@1
+  double v7; // st5@1
+
+  v1 = this;
+  //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&this->field_4);
+  //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v1->field_14);
+  //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v1->field_24);
+  /*_eh_vector_constructor_iterator_(v1->std__vector_000034_prolly_frustrum,
+    24,
+    6,
+    (void (__thiscall *)(void *))IndoorCameraD3D_Vec4::IndoorCameraD3D_Vec4,
+    (void (__thiscall *)(void *))IndoorCameraD3D_Vec4::dtor);*/
+  v2 = 0;//(double)pBLVRenderParams->vPartyPos.z;
+  v3 = 0;//(double)pBLVRenderParams->vPartyPos.y;
+  v4 = 0;//(double)pBLVRenderParams->vPartyPos.x;
+  v1->field_108 = 0.0;
+  v1->field_DC = v4;
+  v1->field_E0 = v3;
+  v1->field_E4 = v2;
+  v5 = 0;//(double)pBLVRenderParams->vPartyPos.z;
+  v6 = 0;//(double)pBLVRenderParams->vPartyPos.y;
+  v7 = 300;//(double)(pBLVRenderParams->vPartyPos.x + 300);
+  v1->field_138 = 0.0;
+  v1->field_10C = v7;
+  v1->field_110 = v6;
+  v1->field_114 = v5;
+  v1->field_168 = 0.0;
+  v1->field_198 = 0.0;
+  v1->field_1C8 = 0.0;
+  v1->field_1F8 = 0.0;
+  v1->field_228 = 0.0;
+  v1->field_258 = 0.0;
+  v1->field_288 = 0.0;
+  v1->field_2B8 = 0.0;
+  v1->field_2E8 = 0.0;
+  v1->field_2BC = 0.0;
+  v1->field_2C0 = 0.0;
+  v1->field_2C4 = 0.0;
+  v1->field_318 = 0.0;
+  v1->field_2EC = 0.0;
+  v1->field_2F0 = 0.0;
+  v1->field_2F4 = 0.0;
+  v1->field_348 = 0.0;
+  v1->field_31C = 0.0;
+  v1->field_320 = 0.0;
+  v1->field_324 = 0.0;
+  v1->field_378 = 0.0;
+  v1->field_34C = 0.0;
+  v1->field_350 = 0.0;
+  v1->field_354 = 0.0;
+  for (uint i = 0; i < 16384; ++i)
+  {
+    list_0037C[i].field_0 = 0;
+    list_0037C[i].flt_30 = 0.0f;
+  }
+
+  list_0037C_size = 0;
+  for (uint i = 0; i < 256; ++i)
+    list_E0380[i].mm7__vector_000004_size = 0;
+  /*v10 = v1->list_E0380;
+  v12 = 256;
+  do
+  {
+    v10->mm7__vector_000004_size = 0;
+    //mm7__vector_constructor(
+    //  v10->mm7__vector_000004,
+    //  48,
+    //  64,
+    //  (int (__thiscall *)(int))IndoorCameraD3D_stru1::IndoorCameraD3D_stru1);
+    //++v10;
+    --v12;
+  }
+  while ( v12 );*/
+  list_E0380_size = 0;
+  //v1->vdestructor_ptr = &stru8_pvdtor;
+}
+
+
+//----- (004254D2) --------------------------------------------------------
+int __fastcall sr_4254D2(signed int a1)
+{
+  signed int v1; // ebx@2
+  int v2; // ecx@2
+  int result; // eax@11
+  double v4; // ST74_8@12
+  bool v5; // edi@12
+  char *v6; // esi@13
+  char *v7; // ebx@13
+  double v8; // st7@15
+  double v9; // st7@16
+  double v10; // st6@16
+  double v11; // st7@17
+  float v12; // eax@18
+  double v13; // ST4C_8@19
+  double v14; // ST10_8@19
+  double v15; // ST28_8@20
+  double v16; // ST34_8@20
+  char v17; // zf@20
+  double v18; // ST18_8@21
+  double v19; // ST3C_8@21
+  double v20; // ST44_8@22
+  double v21; // ST54_8@22
+  void *v22; // edi@26
+  double v23; // ST54_8@29
+  bool v24; // esi@29
+  char *v25; // edi@30
+  char *v26; // ebx@30
+  bool v27; // ecx@32
+  double v28; // st7@33
+  double v29; // st7@34
+  double v30; // st6@34
+  double v31; // st7@35
+  double v32; // ST44_8@37
+  double v33; // ST3C_8@37
+  double v34; // ST18_8@38
+  double v35; // ST34_8@38
+  char v36; // zf@38
+  double v37; // ST28_8@39
+  double v38; // ST10_8@39
+  double v39; // ST20_8@40
+  double v40; // ST5C_8@40
+  void *v41; // edi@44
+  double v42; // ST5C_8@47
+  bool v43; // edi@47
+  char *v44; // esi@48
+  char *v45; // ebx@48
+  bool v46; // ecx@49
+  double v47; // st6@50
+  double v48; // st6@51
+  double v49; // st5@51
+  double v50; // st6@52
+  double v51; // ST20_8@54
+  double v52; // ST54_8@54
+  double v53; // ST44_8@55
+  double v54; // ST3C_8@55
+  char v55; // zf@55
+  double v56; // ST18_8@56
+  double v57; // ST34_8@56
+  double v58; // ST28_8@57
+  double v59; // ST10_8@57
+  void *v60; // edi@61
+  double v61; // ST5C_8@64
+  bool v62; // edi@64
+  char *v63; // esi@65
+  char *v64; // ebx@65
+  bool v65; // ecx@66
+  double v66; // st6@67
+  double v67; // st6@68
+  double v68; // st5@68
+  double v69; // st6@69
+  double v70; // ST20_8@71
+  double v71; // ST54_8@71
+  double v72; // ST44_8@72
+  double v73; // ST3C_8@72
+  char v74; // zf@72
+  double v75; // ST18_8@73
+  double v76; // ST34_8@73
+  double v77; // ST28_8@74
+  double v78; // ST10_8@74
+  void *v79; // edi@78
+  int v80; // ebx@81
+  char *v81; // ecx@82
+  signed int v82; // esi@82
+  float v83; // ST78_4@83
+  double v84; // ST5C_8@83
+  float v85; // eax@84
+  double v86; // ST20_8@85
+  double v87; // ST54_8@88
+  float v88; // eax@89
+  double v89; // ST44_8@90
+  unsigned __int8 v90; // sf@94
+  unsigned __int8 v91; // of@94
+  int v92; // edx@97
+  int v93; // esi@97
+  int v94; // edi@97
+  int v95; // eax@97
+  int v96; // eax@104
+  double v97; // [sp+4Ch] [bp-8Ch]@32
+  double v98; // [sp+54h] [bp-84h]@49
+  double v99; // [sp+54h] [bp-84h]@66
+  float v100; // [sp+5Ch] [bp-7Ch]@1
+  float v101; // [sp+60h] [bp-78h]@1
+  float v102; // [sp+64h] [bp-74h]@1
+  double v103; // [sp+6Ch] [bp-6Ch]@14
+  float v104; // [sp+A8h] [bp-30h]@1
+  signed int v105; // [sp+A8h] [bp-30h]@96
+  bool v106; // [sp+ACh] [bp-2Ch]@14
+  bool v107; // [sp+ACh] [bp-2Ch]@32
+  bool v108; // [sp+ACh] [bp-2Ch]@49
+  bool v109; // [sp+ACh] [bp-2Ch]@66
+  signed int v110; // [sp+B0h] [bp-28h]@12
+  char *v111; // [sp+B8h] [bp-20h]@30
+  signed int v112; // [sp+B8h] [bp-20h]@48
+  signed int v113; // [sp+B8h] [bp-20h]@65
+  char *v114; // [sp+BCh] [bp-1Ch]@13
+  signed int v115; // [sp+BCh] [bp-1Ch]@29
+  signed int v116; // [sp+BCh] [bp-1Ch]@64
+  signed int v117; // [sp+C0h] [bp-18h]@1
+  char *v118; // [sp+C0h] [bp-18h]@30
+  char *v119; // [sp+C0h] [bp-18h]@48
+  char *v120; // [sp+C0h] [bp-18h]@65
+  char *v121; // [sp+C4h] [bp-14h]@13
+  char *v122; // [sp+C4h] [bp-14h]@30
+  signed int v123; // [sp+C4h] [bp-14h]@47
+  char *v124; // [sp+C8h] [bp-10h]@30
+  char *v125; // [sp+C8h] [bp-10h]@48
+  char *v126; // [sp+C8h] [bp-10h]@65
+  signed int v127; // [sp+CCh] [bp-Ch]@2
+  char *v128; // [sp+CCh] [bp-Ch]@13
+  char *v129; // [sp+CCh] [bp-Ch]@30
+  RenderVertexSoft *v130; // [sp+CCh] [bp-Ch]@48
+  RenderVertexSoft *v131; // [sp+CCh] [bp-Ch]@65
+  RenderVertexSoft *v132; // [sp+D0h] [bp-8h]@13
+  char *v133; // [sp+D0h] [bp-8h]@30
+  char *v134; // [sp+D0h] [bp-8h]@48
+  char *v135; // [sp+D0h] [bp-8h]@65
+  signed int v136; // [sp+D4h] [bp-4h]@1
+  char *v137; // [sp+D4h] [bp-4h]@13
+  RenderVertexSoft *v138; // [sp+D4h] [bp-4h]@30
+  char *v139; // [sp+D4h] [bp-4h]@48
+  char *v140; // [sp+D4h] [bp-4h]@65
+
+  v101 = (double)(signed int)pViewport->uViewportX;
+  v100 = (double)(signed int)pViewport->uViewportZ;
+  v117 = a1;
+  v136 = 1;
+  v104 = (double)(signed int)pViewport->uViewportY;
+  v102 = (double)(pViewport->uViewportW + 1);
+  if ( a1 <= 0 )
+    return v117;
+  v127 = a1;
+  v1 = a1;
+  memcpy(array_508690, array_50AC10, 4 * ((unsigned int)(48 * a1) >> 2));
+  v2 = 0;
+  do
+  {
+    if ( array_50AC10[v2].vWorldViewProjX < (double)v101 || array_50AC10[v2].vWorldViewProjX > (double)v100 )
+      v136 = 0;
+    if ( *(float *)(v2 * 48 + 5286956) < (double)v104 || *(float *)(v2 * 48 + 5286956) > (double)v102 )
+      v136 = 0;
+    ++v2;
+    --v127;
+  }
+  while ( v127 );
+  if ( v136 )
+    return v117;
+  v110 = 0;
+  memcpy(&array_50AC10[v1], array_50AC10, sizeof(array_50AC10[v1]));
+  v4 = array_50AC10[0].vWorldViewProjX + 6.7553994e15;
+  v5 = SLODWORD(v4) >= (signed int)pViewport->uViewportX;
+  if ( v117 < 1 )
+    goto LABEL_112;
+  v6 = (char *)&array_50A2B0[0].vWorldViewProjY;
+  v132 = array_50A2B0;
+  v137 = (char *)&array_50A2B0[0].vWorldViewProjX;
+  v128 = (char *)&array_50A2B0[0].vWorldViewProjY;
+  v121 = (char *)&array_50A2B0[0].flt_2C;
+  v114 = (char *)&array_50A2B0[0].flt_20;
+  v7 = (char *)&array_50AC10[0].flt_2C;
+  do
+  {
+    v103 = *((float *)v7 + 7) + 6.7553994e15;
+    v106 = SLODWORD(v103) >= (signed int)pViewport->uViewportX;
+    if ( !(v5 ^ v106) )
+      goto LABEL_25;
+    v8 = v101;
+    if ( SLODWORD(v103) >= (signed int)pViewport->uViewportX )
+    {
+      v9 = (v8 - *((float *)v7 - 5)) / (*((float *)v7 + 7) - *((float *)v7 - 5));
+      *(float *)v6 = (*((float *)v7 + 8) - *((float *)v7 - 4)) * v9 + *((float *)v7 - 4);
+      *(float *)v114 = (*((float *)v7 + 9) - *((float *)v7 - 3)) * v9 + *((float *)v7 - 3);
+      v10 = (*((float *)v7 + 12) - *(float *)v7) * v9 + *(float *)v7;
+    }
+    else
+    {
+      v11 = (v8 - *((float *)v7 + 7)) / (*((float *)v7 - 5) - *((float *)v7 + 7));
+      *(float *)v6 = (*((float *)v7 - 4) - *((float *)v7 + 8)) * v11 + *((float *)v7 + 8);
+      *(float *)v114 = (*((float *)v7 - 3) - *((float *)v7 + 9)) * v11 + *((float *)v7 + 9);
+      v10 = (*(float *)v7 - *((float *)v7 + 12)) * v11 + *((float *)v7 + 12);
+    }
+    *(float *)v121 = v10;
+    *(int *)v137 = LODWORD(v101);
+    LODWORD(v12) = *(int *)v6;
+    if ( v5 )
+    {
+      v13 = v12 + 6.7553994e15;
+      v14 = *((float *)v7 - 4) + 6.7553994e15;
+      if ( LODWORD(v13) == LODWORD(v14) )
+      {
+        v15 = *(float *)v137 + 6.7553994e15;
+        v16 = *((float *)v7 - 5) + 6.7553994e15;
+        v17 = LODWORD(v15) == LODWORD(v16);
+        goto LABEL_23;
+      }
+    }
+    else
+    {
+      v18 = v12 + 6.7553994e15;
+      v19 = *((float *)v7 + 8) + 6.7553994e15;
+      if ( LODWORD(v18) == LODWORD(v19) )
+      {
+        v20 = *(float *)v137 + 6.7553994e15;
+        v21 = *((float *)v7 + 7) + 6.7553994e15;
+        v17 = LODWORD(v20) == LODWORD(v21);
+LABEL_23:
+        if ( v17 )
+          goto LABEL_25;
+        goto LABEL_24;
+      }
+    }
+LABEL_24:
+    v121 += 48;
+    v114 += 48;
+    v6 += 48;
+    ++v110;
+    ++v132;
+    v128 = v6;
+    v137 += 48;
+LABEL_25:
+    if ( v106 )
+    {
+      v22 = v132;
+      v128 += 48;
+      ++v110;
+      v114 += 48;
+      v121 += 48;
+      v137 += 48;
+      ++v132;
+      memcpy(v22, v7 + 4, 0x30u);
+      v6 = v128;
+    }
+    v5 = v106;
+    v7 += 48;
+    --v117;
+  }
+  while ( v117 );
+  if ( v110 < 3
+    || (v115 = 0,
+        memcpy(&array_50A2B0[v110], array_50A2B0, sizeof(array_50A2B0[v110])),
+        v23 = array_50A2B0[0].vWorldViewProjX + 6.7553994e15,
+        v24 = SLODWORD(v23) <= (signed int)pViewport->uViewportZ,
+        v110 < 1) )
+    goto LABEL_112;
+  v25 = (char *)&array_509950[0].flt_20;
+  v138 = array_509950;
+  v129 = (char *)&array_50A2B0[0].vWorldViewProjX;
+  v118 = (char *)&array_50A2B0[0].vWorldViewProjY;
+  v133 = (char *)&array_509950[0].vWorldViewProjX;
+  v122 = (char *)&array_509950[0].vWorldViewProjY;
+  v124 = (char *)&array_509950[0].flt_2C;
+  v111 = (char *)&array_509950[0].flt_20;
+  v26 = (char *)&array_50A2B0[0].flt_2C;
+  while ( 2 )
+  {
+    v97 = *((float *)v26 + 7) + 6.7553994e15;
+    v27 = SLODWORD(v97) <= (signed int)pViewport->uViewportZ;
+    v107 = SLODWORD(v97) <= (signed int)pViewport->uViewportZ;
+    if ( v24 != v27 )
+    {
+      v28 = v100;
+      if ( SLODWORD(v97) <= (signed int)pViewport->uViewportZ )
+      {
+        v29 = (v28 - *((float *)v26 - 5)) / (*((float *)v26 + 7) - *((float *)v26 - 5));
+        *(float *)v122 = (*((float *)v26 + 8) - *((float *)v26 - 4)) * v29 + *((float *)v26 - 4);
+        *(float *)v25 = (*((float *)v26 + 9) - *((float *)v26 - 3)) * v29 + *((float *)v26 - 3);
+        v30 = (*((float *)v26 + 12) - *(float *)v26) * v29 + *(float *)v26;
+      }
+      else
+      {
+        v31 = (v28 - *((float *)v26 + 7)) / (*((float *)v26 - 5) - *((float *)v26 + 7));
+        *(float *)v122 = (*((float *)v26 - 4) - *((float *)v26 + 8)) * v31 + *((float *)v26 + 8);
+        *(float *)v25 = (*((float *)v26 - 3) - *((float *)v26 + 9)) * v31 + *((float *)v26 + 9);
+        v30 = (*(float *)v26 - *((float *)v26 + 12)) * v31 + *((float *)v26 + 12);
+      }
+      *(float *)v124 = v30;
+      *(int *)v133 = LODWORD(v100);
+      if ( v24 )
+      {
+        v32 = *(float *)v122 + 6.7553994e15;
+        v33 = *((float *)v26 - 4) + 6.7553994e15;
+        if ( LODWORD(v32) == LODWORD(v33) )
+        {
+          v34 = *(float *)v133 + 6.7553994e15;
+          v35 = *((float *)v26 - 5) + 6.7553994e15;
+          v36 = LODWORD(v34) == LODWORD(v35);
+          goto LABEL_41;
+        }
+        goto LABEL_42;
+      }
+      v37 = *(float *)v118 + 6.7553994e15;
+      v38 = *((float *)v26 + 8) + 6.7553994e15;
+      if ( LODWORD(v37) != LODWORD(v38) )
+        goto LABEL_42;
+      v39 = *(float *)v129 + 6.7553994e15;
+      v40 = *((float *)v26 + 7) + 6.7553994e15;
+      v36 = LODWORD(v39) == LODWORD(v40);
+LABEL_41:
+      if ( !v36 )
+      {
+LABEL_42:
+        v129 += 48;
+        v118 += 48;
+        v133 += 48;
+        v122 += 48;
+        v124 += 48;
+        v111 += 48;
+        ++v115;
+        ++v138;
+      }
+    }
+    if ( v27 )
+    {
+      v41 = v138;
+      ++v115;
+      v111 += 48;
+      v124 += 48;
+      v122 += 48;
+      v133 += 48;
+      v118 += 48;
+      v129 += 48;
+      ++v138;
+      memcpy(v41, v26 + 4, 0x30u);
+    }
+    v24 = v107;
+    v26 += 48;
+    --v110;
+    if ( v110 )
+    {
+      v25 = v111;
+      continue;
+    }
+    break;
+  }
+  if ( v115 < 3
+    || (v123 = 0,
+        memcpy(&array_509950[v115], array_509950, sizeof(array_509950[v115])),
+        v42 = array_509950[0].vWorldViewProjY + 6.7553994e15,
+        v43 = SLODWORD(v42) >= (signed int)pViewport->uViewportY,
+        v115 < 1) )
+    goto LABEL_112;
+  v44 = (char *)&array_508FF0[0].vWorldViewProjX;
+  v130 = array_508FF0;
+  v119 = (char *)&array_508FF0[0].vWorldViewProjX;
+  v139 = (char *)&array_508FF0[0].vWorldViewProjY;
+  v125 = (char *)&array_508FF0[0].flt_2C;
+  v134 = (char *)&array_508FF0[0].flt_20;
+  v45 = (char *)&array_509950[0].flt_2C;
+  v112 = v115;
+  while ( 2 )
+  {
+    v98 = *((float *)v45 + 8) + 6.7553994e15;
+    v46 = SLODWORD(v98) >= (signed int)pViewport->uViewportY;
+    v108 = SLODWORD(v98) >= (signed int)pViewport->uViewportY;
+    if ( v43 != v46 )
+    {
+      v47 = v104;
+      if ( SLODWORD(v98) >= (signed int)pViewport->uViewportY )
+      {
+        v48 = (v47 - *((float *)v45 - 4)) / (*((float *)v45 + 8) - *((float *)v45 - 4));
+        *(float *)v44 = (*((float *)v45 + 7) - *((float *)v45 - 5)) * v48 + *((float *)v45 - 5);
+        *(float *)v134 = (*((float *)v45 + 9) - *((float *)v45 - 3)) * v48 + *((float *)v45 - 3);
+        v49 = (*((float *)v45 + 12) - *(float *)v45) * v48 + *(float *)v45;
+      }
+      else
+      {
+        v50 = (v47 - *((float *)v45 + 8)) / (*((float *)v45 - 4) - *((float *)v45 + 8));
+        *(float *)v44 = (*((float *)v45 - 5) - *((float *)v45 + 7)) * v50 + *((float *)v45 + 7);
+        *(float *)v134 = (*((float *)v45 - 3) - *((float *)v45 + 9)) * v50 + *((float *)v45 + 9);
+        v49 = (*(float *)v45 - *((float *)v45 + 12)) * v50 + *((float *)v45 + 12);
+      }
+      *(float *)v125 = v49;
+      *(float *)v139 = v104;
+      if ( v43 )
+      {
+        v51 = v104 + 6.7553994e15;
+        v52 = *((float *)v45 - 4) + 6.7553994e15;
+        if ( LODWORD(v51) == LODWORD(v52) )
+        {
+          v53 = *(float *)v44 + 6.7553994e15;
+          v54 = *((float *)v45 - 5) + 6.7553994e15;
+          v55 = LODWORD(v53) == LODWORD(v54);
+          goto LABEL_58;
+        }
+        goto LABEL_59;
+      }
+      v56 = v104 + 6.7553994e15;
+      v57 = *((float *)v45 + 8) + 6.7553994e15;
+      if ( LODWORD(v56) != LODWORD(v57) )
+        goto LABEL_59;
+      v58 = *(float *)v44 + 6.7553994e15;
+      v59 = *((float *)v45 + 7) + 6.7553994e15;
+      v55 = LODWORD(v58) == LODWORD(v59);
+LABEL_58:
+      if ( !v55 )
+      {
+LABEL_59:
+        v139 += 48;
+        v125 += 48;
+        v134 += 48;
+        v44 += 48;
+        ++v123;
+        ++v130;
+        v119 = v44;
+      }
+    }
+    if ( v46 )
+    {
+      v60 = v130;
+      v119 += 48;
+      ++v123;
+      v134 += 48;
+      v125 += 48;
+      v139 += 48;
+      ++v130;
+      memcpy(v60, v45 + 4, 0x30u);
+      v44 = v119;
+    }
+    v43 = v108;
+    v45 += 48;
+    --v112;
+    if ( v112 )
+      continue;
+    break;
+  }
+  if ( v123 < 3
+    || (v116 = 0,
+        memcpy(&array_508FF0[v123], array_508FF0, sizeof(array_508FF0[v123])),
+        v61 = array_508FF0[0].vWorldViewProjY + 6.7553994e15,
+        v62 = SLODWORD(v61) <= (signed int)pViewport->uViewportW,
+        v123 < 1) )
+    goto LABEL_112;
+  v63 = (char *)&array_508690[0].vWorldViewProjX;
+  v131 = array_508690;
+  v120 = (char *)&array_508690[0].vWorldViewProjX;
+  v140 = (char *)&array_508690[0].vWorldViewProjY;
+  v126 = (char *)&array_508690[0].flt_2C;
+  v135 = (char *)&array_508690[0].flt_20;
+  v64 = (char *)&array_508FF0[0].flt_2C;
+  v113 = v123;
+  while ( 2 )
+  {
+    v99 = *((float *)v64 + 8) + 6.7553994e15;
+    v65 = SLODWORD(v99) <= (signed int)pViewport->uViewportW;
+    v109 = SLODWORD(v99) <= (signed int)pViewport->uViewportW;
+    if ( v62 != v65 )
+    {
+      v66 = v102;
+      if ( SLODWORD(v99) <= (signed int)pViewport->uViewportW )
+      {
+        v67 = (v66 - *((float *)v64 - 4)) / (*((float *)v64 + 8) - *((float *)v64 - 4));
+        *(float *)v63 = (*((float *)v64 + 7) - *((float *)v64 - 5)) * v67 + *((float *)v64 - 5);
+        *(float *)v135 = (*((float *)v64 + 9) - *((float *)v64 - 3)) * v67 + *((float *)v64 - 3);
+        v68 = (*((float *)v64 + 12) - *(float *)v64) * v67 + *(float *)v64;
+      }
+      else
+      {
+        v69 = (v66 - *((float *)v64 + 8)) / (*((float *)v64 - 4) - *((float *)v64 + 8));
+        *(float *)v63 = (*((float *)v64 - 5) - *((float *)v64 + 7)) * v69 + *((float *)v64 + 7);
+        *(float *)v135 = (*((float *)v64 - 3) - *((float *)v64 + 9)) * v69 + *((float *)v64 + 9);
+        v68 = (*(float *)v64 - *((float *)v64 + 12)) * v69 + *((float *)v64 + 12);
+      }
+      *(float *)v126 = v68;
+      *(float *)v140 = v102;
+      if ( v62 )
+      {
+        v70 = v102 + 6.7553994e15;
+        v71 = *((float *)v64 - 4) + 6.7553994e15;
+        if ( LODWORD(v70) == LODWORD(v71) )
+        {
+          v72 = *(float *)v63 + 6.7553994e15;
+          v73 = *((float *)v64 - 5) + 6.7553994e15;
+          v74 = LODWORD(v72) == LODWORD(v73);
+          goto LABEL_75;
+        }
+        goto LABEL_76;
+      }
+      v75 = v102 + 6.7553994e15;
+      v76 = *((float *)v64 + 8) + 6.7553994e15;
+      if ( LODWORD(v75) != LODWORD(v76) )
+        goto LABEL_76;
+      v77 = *(float *)v63 + 6.7553994e15;
+      v78 = *((float *)v64 + 7) + 6.7553994e15;
+      v74 = LODWORD(v77) == LODWORD(v78);
+LABEL_75:
+      if ( !v74 )
+      {
+LABEL_76:
+        v140 += 48;
+        v126 += 48;
+        v135 += 48;
+        v63 += 48;
+        ++v116;
+        ++v131;
+        v120 = v63;
+      }
+    }
+    if ( v65 )
+    {
+      v79 = v131;
+      v120 += 48;
+      ++v116;
+      v135 += 48;
+      v126 += 48;
+      v140 += 48;
+      ++v131;
+      memcpy(v79, v64 + 4, 0x30u);
+      v63 = v120;
+    }
+    v62 = v109;
+    v64 += 48;
+    --v113;
+    if ( v113 )
+      continue;
+    break;
+  }
+  if ( v116 < 3 )
+    goto LABEL_112;
+  v80 = v116;
+  memcpy(&array_508690[v116], array_508690, sizeof(array_508690[v116]));
+  if ( v116 > 0 )
+  {
+    v81 = (char *)&array_508690[0].vWorldViewProjX;
+    v82 = v116;
+    do
+    {
+      LODWORD(v83) = *(int *)v81;
+      *((float *)v81 - 3) = 1.0 / *((float *)v81 + 2);
+      v84 = v83 + 6.7553994e15;
+      if ( SLODWORD(v84) <= (signed int)pViewport->uViewportZ )
+      {
+        v86 = *(float *)v81 + 6.7553994e15;
+        if ( SLODWORD(v86) >= (signed int)pViewport->uViewportX )
+          goto LABEL_88;
+        v85 = v101;
+      }
+      else
+      {
+        v85 = v100;
+      }
+      *(int *)v81 = LODWORD(v85);
+LABEL_88:
+      v87 = *((float *)v81 + 1) + 6.7553994e15;
+      if ( SLODWORD(v87) > (signed int)pViewport->uViewportW )
+      {
+        v88 = v102;
+LABEL_92:
+        *((int *)v81 + 1) = LODWORD(v88);
+        goto LABEL_93;
+      }
+      v89 = *((float *)v81 + 1) + 6.7553994e15;
+      if ( SLODWORD(v89) < (signed int)pViewport->uViewportY )
+      {
+        v88 = v104;
+        goto LABEL_92;
+      }
+LABEL_93:
+      v81 += 48;
+      --v82;
+    }
+    while ( v82 );
+  }
+  v91 = __OFSUB__(v116, 3);
+  v90 = v116 - 3 < 0;
+  if ( v116 > 3 )
+  {
+    memcpy(&array_508690[v116 + 1], &array_508690[1], sizeof(array_508690[v116 + 1]));
+    if ( v116 > 0 )
+    {
+      v105 = 1;
+      do
+      {
+        v92 = v105;
+        v93 = v105 - 1;
+        v94 = v105 + 1;
+        v95 = v105 + 1;
+        if ( v105 - 1 >= v80 )
+          v93 -= v80;
+        if ( v105 >= v80 )
+          v92 = v105 - v80;
+        if ( v94 >= v80 )
+          v95 = v94 - v80;
+        if ( (array_508690[v92].vWorldViewProjX - array_508690[v93].vWorldViewProjX)
+           * (array_508690[v95].vWorldViewProjY - array_508690[v93].vWorldViewProjY)
+           - (array_508690[v95].vWorldViewProjX - array_508690[v93].vWorldViewProjX)
+           * (array_508690[v92].vWorldViewProjY - array_508690[v93].vWorldViewProjY) < 0.0 )
+        {
+          ++v105;
+        }
+        else
+        {
+          v96 = v105;
+          if ( v105 < v80 || (v96 = v105 - v80, v105 - v80 < v80) )
+            memcpy(&array_508690[v96], &array_508690[v96 + 1], 4 * ((unsigned int)(48 * v80 - 48 * v96) >> 2));
+          --v80;
+        }
+      }
+      while ( v105 - 1 < v80 );
+    }
+    v91 = __OFSUB__(v80, 3);
+    v90 = v80 - 3 < 0;
+  }
+  if ( v90 ^ v91 )
+LABEL_112:
+    result = 0;
+  else
+    result = v80;
+  return result;
+}
+
+//----- (0042620A) --------------------------------------------------------
+bool __thiscall sr_42620A(RenderVertexSoft *p)
+{
+  __int16 v1; // fps@1
+  unsigned __int8 v2; // c0@2
+  char v3; // c2@2
+  unsigned __int8 v4; // c3@2
+  bool result; // eax@2
+  unsigned __int8 v6; // c0@4
+  char v7; // c2@4
+  unsigned __int8 v8; // c3@4
+  unsigned __int8 v9; // c0@6
+  char v10; // c2@6
+  unsigned __int8 v11; // c3@6
+  double v12; // st6@7
+  float v13; // ST04_4@7
+  float v14; // ST00_4@7
+  double v15; // st7@7
+  double v16; // st6@8
+  float v17; // ST04_4@8
+  float v18; // ST00_4@8
+  double v19; // st7@8
+
+  //UNDEF(v1);
+  if ( p->vWorldViewPosition.x < 300.0
+    || (v2 = 300.0 < p[1].vWorldViewPosition.x,
+        v3 = 0,
+        v4 = 300.0 == p[1].vWorldViewPosition.x,
+        BYTE1(result) = HIBYTE(v1),
+        !(v2 | v4)) )
+  {
+    if ( p->vWorldViewPosition.x < 300.0 )
+    {
+      v6 = 300.0 < p[1].vWorldViewPosition.x;
+      v7 = 0;
+      v8 = 300.0 == p[1].vWorldViewPosition.x;
+      BYTE1(result) = HIBYTE(v1);
+      if ( !(v6 | v8) )
+      {
+        LOBYTE(result) = 0;
+        return result;
+      }
+    }
+    v9 = 300.0 < p->vWorldViewPosition.x;
+    v10 = 0;
+    v11 = 300.0 == p->vWorldViewPosition.x;
+    BYTE1(result) = HIBYTE(v1);
+    if ( v9 | v11 )
+    {
+      v16 = 1.0 / (p->vWorldViewPosition.x - p[1].vWorldViewPosition.x);
+      v17 = (p->vWorldViewPosition.y - p[1].vWorldViewPosition.y) * v16;
+      v18 = (p->vWorldViewPosition.z - p[1].vWorldViewPosition.z) * v16;
+      v19 = 300.0 - p[1].vWorldViewPosition.x;
+      p[1].vWorldViewPosition.x = v19 + p[1].vWorldViewPosition.x;
+      p[1].vWorldViewPosition.y = v17 * v19 + p[1].vWorldViewPosition.y;
+      p[1].vWorldViewPosition.z = v19 * v18 + p[1].vWorldViewPosition.z;
+    }
+    else
+    {
+      v12 = 1.0 / (p[1].vWorldViewPosition.x - p->vWorldViewPosition.x);
+      v13 = (p[1].vWorldViewPosition.y - p->vWorldViewPosition.y) * v12;
+      v14 = (p[1].vWorldViewPosition.z - p->vWorldViewPosition.z) * v12;
+      v15 = 300.0 - p->vWorldViewPosition.x;
+      p->vWorldViewPosition.x = v15 + p->vWorldViewPosition.x;
+      p->vWorldViewPosition.y = v13 * v15 + p->vWorldViewPosition.y;
+      p->vWorldViewPosition.z = v15 * v14 + p->vWorldViewPosition.z;
+    }
+  }
+  LOBYTE(result) = 1;
+  return result;
+}
+
+
+
+
+//----- (004268E3) --------------------------------------------------------
+int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor)
+{
+  unsigned int v1; // eax@1
+  unsigned int v2; // edx@1
+  int v3; // eax@1
+  int v4; // edx@1
+  unsigned int v5; // ecx@1
+
+  v1 = uColor >> 9;
+  v2 = uColor >> 6;
+  LOWORD(v1) = (uColor >> 9) & 0x7C00;
+  LOWORD(v2) = (uColor >> 6) & 0x3E0;
+  v3 = v2 | v1;
+  v4 = (unsigned __int8)uColor >> 3;
+  v5 = uColor >> 16;
+  LOWORD(v5) = v5 & 0x8000;
+  return v5 | v4 | v3;
+}
+
+//----- (0042690D) --------------------------------------------------------
+int __fastcall _42690D_colors_cvt(unsigned int a1)
+{
+  unsigned int v1; // eax@1
+  unsigned int v2; // edx@1
+
+  v1 = a1 >> 8;
+  v2 = a1 >> 5;
+  LOWORD(v1) = (a1 >> 8) & 0xF800;
+  LOWORD(v2) = (a1 >> 5) & 0x7E0;
+  return ((unsigned __int8)a1 >> 3) | v2 | v1;
+}
+
+//----- (00426947) --------------------------------------------------------
+void __cdecl sub_426947()
+{
+  dword_50C968 = 0;
+  dword_50C994 = 0;
+  dword_50C998_turnbased_icon_1A = 0;
+}
+// 50C968: using guessed type int dword_50C968;
+// 50C994: using guessed type int dword_50C994;
+// 50C998: using guessed type int dword_50C998_turnbased_icon_1A;
+
+
+
+//----- (004269A2) --------------------------------------------------------
+int __fastcall sub_4269A2_GivePartyExp(unsigned int a1)
+{
+  unsigned __int64 v1; // qax@1
+  signed int v2; // ecx@1
+  char *v3; // esi@1
+  bool v4; // edi@6
+  char *v5; // edi@10
+  char *v6; // esi@10
+  int v7; // eax@13
+  unsigned __int8 v8; // cf@13
+  char v10; // [sp+Ch] [bp-14h]@1
+  int v11; // [sp+1Ch] [bp-4h]@10
+
+  v1 = __PAIR__((int)((char *)&pParty + 2620), a1);
+  v2 = 0;
+  v3 = &v10;
+  do
+  {
+    v4 = !(*(int *)(HIDWORD(v1) - 4) | *(int *)(HIDWORD(v1) - 8))
+      && !*(int *)HIDWORD(v1)
+      && !*(_QWORD *)(HIDWORD(v1) + 8)
+      && !*(_QWORD *)(HIDWORD(v1) + 16);
+    *(int *)v3 = v4;
+    HIDWORD(v1) += 6972;
+    v2 += v4;
+    v3 += 4;
+  }
+  while ( SHIDWORD(v1) < (signed int)&pParty->pHirelings[1].field_24 );
+  if ( v2 )
+  {
+    LODWORD(v1) = (signed int)v1 / v2;
+    v5 = &v10;
+    v6 = (char *)&pParty->pPlayers[0].uExperience;
+    v11 = v1;
+    do
+    {
+      if ( *(int *)v5 )
+      {
+        if ( v11 )
+        {
+          LOBYTE(v7) = ((Player *)(v6 - 160))->GetLearningPercent();
+          v1 = v11 + v11 * v7 / 100;
+          v8 = __CFADD__((int)v1, *(int *)v6);
+          *(int *)v6 += v1;
+          *((int *)v6 + 1) += HIDWORD(v1) + v8;
+          if ( *(_QWORD *)v6 > 4000000000i64 )
+          {
+            *((int *)v6 + 1) = 0;
+            *(int *)v6 = -294967296;
+          }
+        }
+      }
+      v6 += 6972;
+      v5 += 4;
+    }
+    while ( (signed int)v6 < (signed int)&pParty->pPickedItem._bonus_strength );
+  }
+  return v1;
+}
+
+//----- (00426A5A) --------------------------------------------------------
+void stru319::LootActor(Actor *pActor)
+{
+  signed int v2; // edi@1
+  char v3; // zf@1
+  unsigned int v4; // eax@13
+  unsigned int v5; // esi@13
+  int v6; // eax@14
+  unsigned __int8 v7; // al@30
+  Party *v8; // esi@34
+  char *v9; // [sp-4h] [bp-3Ch]@10
+  char *v10; // [sp-4h] [bp-3Ch]@31
+  char *v11; // [sp-4h] [bp-3Ch]@38
+  ItemGen Dst; // [sp+Ch] [bp-2Ch]@1
+  int v13; // [sp+30h] [bp-8h]@1
+  int v14; // [sp+34h] [bp-4h]@1
+
+  sub_421B2C_PlaceInInventory_or_DropPickedItem();
+  Dst.Reset();
+  v2 = 0;
+  v3 = ((unsigned int)&array_77EC08[1975].pEdgeList1[1] & pActor->uAttributes) == 0;
+  v13 = 0;
+  v14 = 0;
+  if ( v3 )
+  {
+    if ( !pActor->pMonsterInfo.uTreasureDiceRolls )
+      goto LABEL_9;
+    do
+    {
+      ++v2;
+      v14 += rand() % pActor->pMonsterInfo.uTreasureDiceSides + 1;
+    }
+    while ( v2 < pActor->pMonsterInfo.uTreasureDiceRolls );
+  }
+  else
+  {
+    if ( pItemsTable->pItems[pActor->array_000234[3].uItemID].uEquipType != 18 )
+      goto LABEL_9;
+    v14 = pActor->array_000234[3].uAdditionalValue;
+    pActor->array_000234[3].Reset();
+  }
+  if ( v14 )
+  {
+    party_finds_gold(v14, 0);
+    viewparams->bRedrawGameUI = 1;
+  }
+LABEL_9:
+  if ( pActor->uCarriedItemID )
+  {
+    Dst.Reset();
+    Dst.uItemID = pActor->uCarriedItemID;
+    v9 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName;
+    if ( v14 )
+      sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[490], v14, v9);
+    else
+      sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], v9);
+    ShowStatusBarString(pTmpBuf2, 2u);
+    v4 = Dst.uItemID;
+    v5 = Dst.uItemID;
+    if ( pItemsTable->pItems[Dst.uItemID].uEquipType == 12 )
+    {
+      v5 = Dst.uItemID;
+      v6 = rand() % 6 + pItemsTable->pItems[Dst.uItemID].uDamageMod + 1;
+      Dst.uNumCharges = v6;
+      Dst.uMaxCharges = v6;
+      v4 = Dst.uItemID;
+    }
+    if ( pItemsTable->pItems[v5].uEquipType == 14 && v4 != 220 )
+      Dst._bonus_type = 2 * rand() % 4 + 2;
+    pItemsTable->SetSpecialBonus(&Dst);
+    if ( !pParty->AddItem(&Dst) )
+      pParty->SetHoldingItem(&Dst);
+    pActor->uCarriedItemID = 0;
+    if ( pActor->array_000234[0].uItemID )
+    {
+      if ( !pParty->AddItem(pActor->array_000234) )
+      {
+        sub_421B2C_PlaceInInventory_or_DropPickedItem();
+        pParty->SetHoldingItem(pActor->array_000234);
+      }
+      pActor->array_000234[0].Reset();
+    }
+    if ( pActor->array_000234[1].uItemID )
+    {
+      if ( !pParty->AddItem(&pActor->array_000234[1]) )
+      {
+        sub_421B2C_PlaceInInventory_or_DropPickedItem();
+        pParty->SetHoldingItem(&pActor->array_000234[1]);
+      }
+      pActor->array_000234[1].Reset();
+    }
+LABEL_55:
+    pActor->Remove();
+    return;
+  }
+  if ( (unsigned int)&array_77EC08[1975].pEdgeList1[1] & pActor->uAttributes )
+  {
+    if ( pActor->array_000234[3].uItemID )
+    {
+      memcpy(&Dst, &pActor->array_000234[3], sizeof(Dst));
+      pActor->array_000234[3].Reset();
+      v11 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName;
+      if ( v14 )
+        sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[490], v14, v11);
+      else
+        sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], v11);
+      ShowStatusBarString(pTmpBuf2, 2u);
+      if ( !pParty->AddItem(&Dst) )
+        pParty->SetHoldingItem(&Dst);
+      v13 = 1;
+    }
+    goto LABEL_44;
+  }
+  if ( rand() % 100 >= pActor->pMonsterInfo.uTreasureDropChance || (v7 = pActor->pMonsterInfo.uTreasureLevel) == 0 )
+  {
+LABEL_44:
+    v8 = pParty;
+    goto LABEL_45;
+  }
+  pItemsTable->GenerateItem(v7, pActor->pMonsterInfo.uTreasureType, &Dst);
+  v10 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName;
+  if ( v14 )
+    sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[490], v14, v10);
+  else
+    sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], v10);
+  ShowStatusBarString(pTmpBuf2, 2u);
+  v8 = pParty;
+  if ( !pParty->AddItem(&Dst) )
+    pParty->SetHoldingItem(&Dst);
+  v13 = 1;
+LABEL_45:
+  if ( pActor->array_000234[0].uItemID )
+  {
+    if ( !v8->AddItem(pActor->array_000234) )
+    {
+      sub_421B2C_PlaceInInventory_or_DropPickedItem();
+      v8->SetHoldingItem(pActor->array_000234);
+      v13 = 1;
+    }
+    pActor->array_000234[0].Reset();
+  }
+  if ( pActor->array_000234[1].uItemID )
+  {
+    if ( !v8->AddItem(&pActor->array_000234[1]) )
+    {
+      sub_421B2C_PlaceInInventory_or_DropPickedItem();
+      v8->SetHoldingItem(&pActor->array_000234[1]);
+      v13 = 1;
+    }
+    pActor->array_000234[1].Reset();
+  }
+  if ( !v13 || rand() % 100 < 90 )
+    goto LABEL_55;
+}
+
+//----- (00426E10) --------------------------------------------------------
+int stru319::which_player_would_attack(Actor *pActor)
+{
+  signed int v2; // ebx@1
+  int v3; // ecx@2
+  signed int v4; // edx@3
+  char v5; // zf@3
+  unsigned int v6; // eax@3
+  int v7; // eax@6
+  int v8; // eax@7
+  int v9; // eax@8
+  int v10; // eax@9
+  int v11; // eax@10
+  int v12; // eax@11
+  int v13; // esi@35
+  signed int v14; // edi@37
+  enum CHARACTER_RACE v15; // eax@44
+  Player *v16; // ecx@47
+  unsigned __int8 v17; // sf@50
+  unsigned __int8 v18; // of@50
+  int v19; // esi@52
+  Player *v20; // ecx@53
+  int result; // eax@57
+  int v22[16]; // [sp+8h] [bp-140h]@3
+  int v23[60]; // [sp+48h] [bp-100h]@48
+  int v24; // [sp+138h] [bp-10h]@2
+  int v25; // [sp+13Ch] [bp-Ch]@1
+  int v26; // [sp+140h] [bp-8h]@1
+  int v27; // [sp+144h] [bp-4h]@1
+
+  v27 = -1;
+  v26 = -1;
+  v25 = -1;
+  v2 = 0;
+  if ( pActor->pMonsterInfo.uAttackPreference )
+  {
+    v3 = 0;
+    v24 = 0;
+    do
+    {
+      v4 = 1;
+      v6 = pActor->pMonsterInfo.uAttackPreference & (1 << v3);
+      v5 = (pActor->pMonsterInfo.uAttackPreference & (1 << v3)) == 0;
+      v22[v3] = v6;
+      if ( !v5 )
+      {
+        if ( (signed int)v6 > 128 )
+        {
+          switch ( v6 )
+          {
+            case 0x100u:
+              v27 = 8;
+              break;
+            case 0x200u:
+              v25 = 0;
+              break;
+            case 0x400u:
+              v25 = 1;
+              break;
+            case 0x800u:
+              v26 = 0;
+              break;
+            case 0x1000u:
+              v26 = 1;
+              break;
+            case 0x2000u:
+              v26 = 3;
+              break;
+            case 0x4000u:
+              v26 = 2;
+              break;
+          }
+        }
+        else
+        {
+          if ( v6 == 128 )
+          {
+            v27 = 4;
+          }
+          else
+          {
+            v7 = v6 - 1;
+            if ( v7 )
+            {
+              v8 = v7 - 1;
+              if ( v8 )
+              {
+                v9 = v8 - 2;
+                if ( v9 )
+                {
+                  v10 = v9 - 4;
+                  if ( v10 )
+                  {
+                    v11 = v10 - 8;
+                    if ( v11 )
+                    {
+                      v12 = v11 - 16;
+                      if ( v12 )
+                      {
+                        if ( v12 == 32 )
+                          v27 = 20;
+                      }
+                      else
+                      {
+                        v27 = 32;
+                      }
+                    }
+                    else
+                    {
+                      v27 = 24;
+                    }
+                  }
+                  else
+                  {
+                    v27 = 28;
+                  }
+                }
+                else
+                {
+                  v27 = 16;
+                }
+              }
+              else
+              {
+                v27 = 12;
+              }
+            }
+            else
+            {
+              v27 = 0;
+            }
+          }
+        }
+        v2 = 0;
+        v13 = 0;
+        while ( 1 )
+        {
+          v14 = 0;
+          if ( v27 != -1 && v27 == pPlayers[v13 + 1]->uClass )
+            v14 = v4;
+          if ( v25 != -1 && v25 == pPlayers[v13 + 1]->uSex )
+            v14 = v4;
+          if ( v26 != -1 )
+          {
+            v15 = pPlayers[v13 + 1]->GetRace();
+            if ( v26 == v15 )
+              v14 = 1;
+          }
+          if ( v14 == 1 )
+          {
+            v16 = pPlayers[v13 + 1];
+            if ( !(v16->pConditions[12] | v16->pConditions[13] | v16->pConditions[14] | v16->pConditions[15] | v16->pConditions[16]) )
+              v23[v2++] = v13;
+          }
+          ++v13;
+          if ( v13 >= 4 )
+            break;
+          v4 = 1;
+        }
+      }
+      v3 = v24 + 1;
+      v18 = __OFSUB__(v24 + 1, 15);
+      v17 = v24++ - 14 < 0;
+    }
+    while ( v17 ^ v18 );
+    if ( v2 )
+      goto LABEL_61;
+  }
+  v19 = 0;
+  do
+  {
+    v20 = pPlayers[v19 + 1];
+    if ( !(v20->pConditions[12] | v20->pConditions[13] | v20->pConditions[14] | v20->pConditions[15] | v20->pConditions[16]) )
+      v23[v2++] = v19;
+    ++v19;
+  }
+  while ( v19 < 4 );
+  if ( v2 )
+LABEL_61:
+    result = v23[rand() % v2];
+  else
+    result = 0;
+  return result;
+}
+
+
+//----- (0042704B) --------------------------------------------------------
+bool stru319::special_ability_use_check(Actor *pActor, int a2)
+{
+  stru319 *v3; // edi@1
+  signed int v4; // ebx@5
+  signed int v5; // edi@5
+
+  v3 = this;
+  if ( pActor->pMonsterInfo.uSpecialAbilityType == 2
+    && pActor->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3u
+    && rand() % 100 < 5 )
+    pActor->_44FD29(a2);
+  v4 = v3->_427102(pActor, pActor->pMonsterInfo.uSpell1ID);
+  v5 = v3->_427102(pActor, pActor->pMonsterInfo.uSpell2ID);
+  if ( v4 && pActor->pMonsterInfo.uSpell1UseChance && rand() % 100 < pActor->pMonsterInfo.uSpell1UseChance )
+    return 2;
+  if ( v5 && pActor->pMonsterInfo.uSpell2UseChance && rand() % 100 < pActor->pMonsterInfo.uSpell2UseChance )
+    return 3;
+  return pActor->pMonsterInfo.uAttack2Chance && rand() % 100 < pActor->pMonsterInfo.uAttack2Chance;
+}
+
+//----- (00427102) --------------------------------------------------------
+int stru319::_427102(Actor *pActor, signed int a2)
+{
+  unsigned __int8 v3; // cf@11
+  unsigned __int8 v4; // zf@11
+  SpellBuff *v6; // ecx@46
+  char *v7; // esi@49
+  signed int v8; // edx@50
+  char *v9; // ecx@50
+
+  if ( a2 > 73 )
+  {
+    if ( a2 == 77 )
+    {
+      if ( pActor->sCurrentHP >= (signed int)pActor->pMonsterInfo.uHP )
+        return 0;
+      return 1;
+    }
+    if ( a2 == 80 )
+    {
+      v6 = pParty->pPartyBuffs;
+      while ( (signed __int64)v6->uExpireTime <= 0 )
+      {
+        ++v6;
+        if ( (signed int)v6 >= (signed int)pParty->pPlayers )
+        {
+          v7 = (char *)pParty->pPlayers[0].pPlayerBuffs;
+LABEL_50:
+          v8 = 0;
+          v9 = v7;
+          while ( *(_QWORD *)v9 <= 0i64 )
+          {
+            ++v8;
+            v9 += 16;
+            if ( v8 >= 24 )
+            {
+              v7 += 6972;
+              if ( (signed int)v7 < (signed int)&pParty->field_871C[464] )
+                goto LABEL_50;
+              return 0;
+            }
+          }
+          return 1;
+        }
+      }
+      return 1;
+    }
+    if ( a2 == 85 )
+    {
+      if ( SHIDWORD(pActor->pActorBuffs[13].uExpireTime) < 0 )
+        return 1;
+      if ( SHIDWORD(pActor->pActorBuffs[13].uExpireTime) > 0 )
+        return 0;
+      v3 = 0;
+      v4 = LODWORD(pActor->pActorBuffs[13].uExpireTime) == 0;
+    }
+    else
+    {
+      if ( a2 == 86 )
+      {
+        if ( SHIDWORD(pActor->pActorBuffs[14].uExpireTime) < 0 )
+          return 1;
+        if ( SHIDWORD(pActor->pActorBuffs[14].uExpireTime) > 0 )
+          return 0;
+        v3 = 0;
+        v4 = LODWORD(pActor->pActorBuffs[14].uExpireTime) == 0;
+      }
+      else
+      {
+        if ( a2 != 95 || SHIDWORD(pActor->pActorBuffs[20].uExpireTime) < 0 )
+          return 1;
+        if ( SHIDWORD(pActor->pActorBuffs[20].uExpireTime) > 0 )
+          return 0;
+        v3 = 0;
+        v4 = LODWORD(pActor->pActorBuffs[20].uExpireTime) == 0;
+      }
+    }
+  }
+  else
+  {
+    if ( a2 == 73 )
+    {
+      if ( SHIDWORD(pActor->pActorBuffs[21].uExpireTime) < 0 )
+        return 1;
+      if ( SHIDWORD(pActor->pActorBuffs[21].uExpireTime) > 0 )
+        return 0;
+      v3 = 0;
+      v4 = LODWORD(pActor->pActorBuffs[21].uExpireTime) == 0;
+      goto LABEL_15;
+    }
+    if ( a2 == 5 )
+    {
+      if ( SHIDWORD(pActor->pActorBuffs[19].uExpireTime) < 0 )
+        return 1;
+      if ( SHIDWORD(pActor->pActorBuffs[19].uExpireTime) > 0 )
+        return 0;
+      v3 = 0;
+      v4 = LODWORD(pActor->pActorBuffs[19].uExpireTime) == 0;
+      goto LABEL_15;
+    }
+    if ( a2 == 17 )
+    {
+      if ( SHIDWORD(pActor->pActorBuffs[15].uExpireTime) < 0 )
+        return 1;
+      if ( SHIDWORD(pActor->pActorBuffs[15].uExpireTime) > 0 )
+        return 0;
+      v3 = 0;
+      v4 = LODWORD(pActor->pActorBuffs[15].uExpireTime) == 0;
+      goto LABEL_15;
+    }
+    if ( a2 == 38 )
+    {
+      if ( SHIDWORD(pActor->pActorBuffs[16].uExpireTime) < 0 )
+        return 1;
+      if ( SHIDWORD(pActor->pActorBuffs[16].uExpireTime) > 0 )
+        return 0;
+      v3 = 0;
+      v4 = LODWORD(pActor->pActorBuffs[16].uExpireTime) == 0;
+      goto LABEL_15;
+    }
+    if ( a2 == 46 )
+    {
+      if ( SHIDWORD(pActor->pActorBuffs[17].uExpireTime) < 0 )
+        return 1;
+      if ( SHIDWORD(pActor->pActorBuffs[17].uExpireTime) > 0 )
+        return 0;
+      v3 = 0;
+      v4 = LODWORD(pActor->pActorBuffs[17].uExpireTime) == 0;
+      goto LABEL_15;
+    }
+    if ( a2 != 47 )
+    {
+      if ( a2 != 51 || SHIDWORD(pActor->pActorBuffs[18].uExpireTime) < 0 )
+        return 1;
+      if ( SHIDWORD(pActor->pActorBuffs[18].uExpireTime) <= 0 )
+      {
+        v3 = 0;
+        v4 = LODWORD(pActor->pActorBuffs[18].uExpireTime) == 0;
+        goto LABEL_15;
+      }
+      return 0;
+    }
+    if ( SHIDWORD(pActor->pActorBuffs[11].uExpireTime) < 0 )
+      return 1;
+    if ( SHIDWORD(pActor->pActorBuffs[11].uExpireTime) > 0 )
+      return 0;
+    v3 = 0;
+    v4 = LODWORD(pActor->pActorBuffs[11].uExpireTime) == 0;
+  }
+LABEL_15:
+  if ( !(v3 | v4) )
+    return 0;
+  return 1;
+}
+
+//----- (004272F5) --------------------------------------------------------
+int stru319::PlayerHitOrMiss(Player *pPlayer, Actor *pActor, int a3, int a4)
+{
+  signed int v5; // esi@1
+  signed int v6; // edi@1
+  int v7; // esi@8
+  int v8; // eax@9
+  int v9; // edx@11
+  int v10; // edx@13
+  int v11; // esi@13
+  unsigned __int8 v12; // sf@13
+  unsigned __int8 v13; // of@13
+  int v14; // edx@14
+  int v15; // eax@14
+  signed int result; // eax@17
+
+  v5 = pActor->pMonsterInfo.uAC;
+  v6 = 0;
+  if ( (signed __int64)pActor->pActorBuffs[8].uExpireTime > 0 )
+    v5 /= 2;
+  if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 )
+    v6 = pActor->pActorBuffs[15].uPower;
+  if ( (signed __int64)pActor->pActorBuffs[16].uExpireTime > 0 && pActor->pActorBuffs[16].uPower > v6 )
+    v6 = pActor->pActorBuffs[16].uPower;
+  v7 = v6 + v5;
+  if ( a3 )
+    v8 = pPlayer->GetRangedAttack();
+  else
+    v8 = pPlayer->GetActualAttack(0);
+  v9 = rand() % (v7 + 2 * v8 + 30);
+  if ( a3 == 2 )
+  {
+    v14 = a4 + v9;
+    v15 = ((v7 + 15) >> 1) + v7 + 15;
+  }
+  else
+  {
+    if ( a3 != 3 )
+    {
+      v10 = a4 + v9;
+      v11 = v7 + 15;
+      v13 = __OFSUB__(v10, v11);
+      v12 = v10 - v11 < 0;
+      goto LABEL_16;
+    }
+    v14 = a4 + v9;
+    v15 = 2 * v7 + 30;
+  }
+  v13 = __OFSUB__(v14, v15);
+  v12 = v14 - v15 < 0;
+LABEL_16:
+  if ( v12 ^ v13 )
+    result = 0;
+  else
+    result = 1;
+  return result;
+}
+
+//----- (004273BB) --------------------------------------------------------
+bool stru319::_4273BB(Actor *pActor, Actor *a2, int a3, int a4)
+{
+  Actor *v5; // ecx@1
+  signed int v6; // ebx@1
+  signed int v7; // esi@1
+  unsigned __int8 v8; // zf@1
+  unsigned __int8 v9; // sf@1
+  int v10; // ebx@10
+  signed int a2a; // [sp+18h] [bp+Ch]@1
+
+  v5 = a2;
+  v6 = a2->pMonsterInfo.uAC;
+  v7 = 0;
+  v8 = HIDWORD(a2->pActorBuffs[8].uExpireTime) == 0;
+  v9 = SHIDWORD(a2->pActorBuffs[8].uExpireTime) < 0;
+  a2a = 0;
+  if ( !v9 && (!(v9 | v8) || LODWORD(v5->pActorBuffs[8].uExpireTime) > 0) )
+    v6 /= 2;
+  if ( (signed __int64)v5->pActorBuffs[14].uExpireTime > 0 )
+    v7 = v5->pActorBuffs[14].uPower;
+  if ( (signed __int64)v5->pActorBuffs[16].uExpireTime > 0 && v5->pActorBuffs[16].uPower > v7 )
+    v7 = v5->pActorBuffs[16].uPower;
+  v10 = v7 + v6;
+  if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 )
+    a2a = pActor->pActorBuffs[14].uPower;
+  if ( (signed __int64)pActor->pActorBuffs[17].uExpireTime > 0 && pActor->pActorBuffs[17].uPower > a2a )
+    a2a = pActor->pActorBuffs[17].uPower;
+  if ( (signed __int64)pActor->pActorBuffs[11].uExpireTime > 0 )
+  {
+    a2a += pActor->pActorBuffs[11].uPower;
+    pActor->pActorBuffs[11].Reset();
+  }
+  return rand() % (v10 + 2 * pActor->pMonsterInfo.uLevel + 10) + a2a + 1 > v10 + 5;
+}
+
+//----- (004274AD) --------------------------------------------------------
+bool stru319::ActorHitOrMiss(Actor *pActor, Player *pPlayer)
+{
+  signed int v3; // edi@1
+  signed int v4; // esi@8
+  int v5; // esi@8
+
+  v3 = 0;
+  if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 )
+    v3 = pActor->pActorBuffs[14].uPower;
+  if ( (signed __int64)pActor->pActorBuffs[17].uExpireTime > 0 && pActor->pActorBuffs[17].uPower > v3 )
+    v3 = pActor->pActorBuffs[17].uPower;
+  if ( (signed __int64)pActor->pActorBuffs[11].uExpireTime > 0 )
+  {
+    v3 += pActor->pActorBuffs[11].uPower;
+    pActor->pActorBuffs[11].Reset();
+  }
+  v4 = pPlayer->GetActualAC() + 2 * pActor->pMonsterInfo.uLevel + 10;
+  v5 = rand() % v4 + 1;
+  return v3 + v5 > pPlayer->GetActualAC() + 5;
+}
+
+//----- (00427546) --------------------------------------------------------
+int stru319::_427546(int a2)
+{
+  int result; // eax@2
+
+  if ( a2 >= 0 )
+  {
+    if ( a2 >= 1 )
+      result = (a2 >= 2) + 2;
+    else
+      result = 1;
+  }
+  else
+  {
+    result = 0;
+  }
+  return result;
+}
+
+//----- (0042756B) --------------------------------------------------------
+int stru319::CalcMagicalDamageToActor(Actor *pActor, int a2, signed int a3)
+{
+  int v4; // edx@1
+  int v5; // ecx@1
+  signed int v6; // eax@4
+  signed int result; // eax@17
+  signed int v8; // esi@18
+
+  v4 = 0;
+  v5 = 0;
+  if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 )
+    v5 = pActor->pActorBuffs[14].uPower;
+  switch ( a2 )
+  {
+    case 4:
+      v6 = pActor->pMonsterInfo.uResPhysical;
+      break;
+    case 0:
+      v6 = pActor->pMonsterInfo.uResFire;
+      goto LABEL_12;
+    case 1:
+      v6 = pActor->pMonsterInfo.uResAir;
+      goto LABEL_12;
+    case 2:
+      v6 = pActor->pMonsterInfo.uResWater;
+      goto LABEL_12;
+    case 3:
+      v6 = pActor->pMonsterInfo.uResEarth;
+      goto LABEL_12;
+    case 6:
+      v6 = pActor->pMonsterInfo.uResSpirit;
+      break;
+    case 7:
+      v6 = pActor->pMonsterInfo.uResMind;
+      goto LABEL_12;
+    case 8:
+      v6 = pActor->pMonsterInfo.uResBody;
+LABEL_12:
+      v4 = v5;
+      break;
+    case 9:
+      v6 = pActor->pMonsterInfo.uResLight;
+      break;
+    case 10:
+      v6 = pActor->pMonsterInfo.uResDark;
+      break;
+    default:
+      v6 = 0;
+      break;
+  }
+  if ( v6 < 200 )
+  {
+    v8 = v4 + v6 + 30;
+    if ( rand() % v8 >= 30 )
+    {
+      a3 >>= 1;
+      if ( rand() % v8 >= 30 )
+      {
+        a3 >>= 1;
+        if ( rand() % v8 >= 30 )
+        {
+          a3 >>= 1;
+          if ( rand() % v8 >= 30 )
+            a3 >>= 1;
+        }
+      }
+    }
+    result = a3;
+  }
+  else
+  {
+    result = 0;
+  }
+  return result;
+}
+
+//----- (00427662) --------------------------------------------------------
+bool stru319::GetMagicalResistance(Actor *pActor, unsigned int uType)
+{
+  Actor *v3; // edi@2
+  signed int v4; // esi@2
+  bool result; // eax@13
+
+  switch ( uType )
+  {
+    case 0u:
+      v3 = pActor;
+      v4 = pActor->pMonsterInfo.uResFire;
+      goto LABEL_12;
+    case 1u:
+      v3 = pActor;
+      v4 = pActor->pMonsterInfo.uResAir;
+      goto LABEL_12;
+    case 2u:
+      v3 = pActor;
+      v4 = pActor->pMonsterInfo.uResWater;
+      goto LABEL_12;
+    case 3u:
+      v3 = pActor;
+      v4 = pActor->pMonsterInfo.uResEarth;
+      goto LABEL_12;
+    case 7u:
+      v3 = pActor;
+      v4 = pActor->pMonsterInfo.uResMind;
+      goto LABEL_12;
+    case 6u:
+      v3 = pActor;
+      v4 = pActor->pMonsterInfo.uResSpirit;
+      goto LABEL_12;
+    case 8u:
+      v3 = pActor;
+      v4 = pActor->pMonsterInfo.uResBody;
+      goto LABEL_12;
+    case 9u:
+      v3 = pActor;
+      v4 = pActor->pMonsterInfo.uResLight;
+      goto LABEL_12;
+    case 0xAu:
+      v3 = pActor;
+      v4 = pActor->pMonsterInfo.uResDark;
+      goto LABEL_12;
+    case 4u:
+      v3 = pActor;
+      v4 = pActor->pMonsterInfo.uResPhysical;
+LABEL_12:
+      if ( v4 < 200 )
+        result = rand() % (signed int)(((unsigned int)v3->pMonsterInfo.uLevel >> 2) + v4 + 30) < 30;
+      else
+        result = 0;
+      break;
+    default:
+      result = 1;
+      break;
+  }
+  return result;
+}
+
+
+//----- (00427769) --------------------------------------------------------
+bool __fastcall sub_427769_spell(unsigned int uSpellID)
+{
+  bool result; // eax@2
+
+  if ( *(&pSpellDatas[0].field_12 + 20 * uSpellID) & 0xC )
+    result = 1;
+  else
+    result = 0;
+  return result;
+}
+
+//----- (0042777D) --------------------------------------------------------
+bool __fastcall _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6)
+{
+  bool result; // eax@2
+  __int16 v6; // bx@4
+  Player *v7; // eax@4
+  char v8; // zf@12
+  unsigned __int16 v9; // cx@16
+  unsigned int v10; // eax@18
+  unsigned __int8 v11; // sf@18
+  unsigned __int8 v12; // of@18
+  unsigned __int16 v13; // cx@21
+  unsigned int v14; // eax@23
+  stru277 *v15; // esi@27
+  stru277 *v16; // eax@28
+  GUIWindow *v17; // eax@43
+  GUIWindow *v18; // [sp-30h] [bp-48h]@44
+  unsigned int v19; // [sp-2Ch] [bp-44h]@44
+  unsigned int v20; // [sp-28h] [bp-40h]@44
+  unsigned int v21; // [sp-24h] [bp-3Ch]@44
+  unsigned int v22; // [sp-20h] [bp-38h]@44
+  int v23; // [sp-1Ch] [bp-34h]@44
+  int v24; // [sp-18h] [bp-30h]@44
+  unsigned int v25; // [sp-14h] [bp-2Ch]@43
+  unsigned int v26; // [sp-10h] [bp-28h]@43
+  unsigned __int8 v27; // [sp-Ch] [bp-24h]@43
+  char *v28; // [sp-8h] [bp-20h]@43
+  Texture *v29; // [sp-4h] [bp-1Ch]@43
+  __int16 a3a; // [sp+10h] [bp-8h]@1
+  __int16 a2a; // [sp+14h] [bp-4h]@1
+
+  a3a = uPlayerID;
+  a2a = a1;
+  if ( pParty->bTurnBasedModeOn != 1
+    || (result = pTurnEngine->field_4, pTurnEngine->field_4 != 1) && pTurnEngine->field_4 != 3 )
+  {
+    v6 = a5;
+    v7 = &pParty->pPlayers[uPlayerID];
+    if ( !(a5 & 0x10) )
+    {
+      switch ( a1 )
+      {
+        case 47:
+        case 68:
+        case 89:
+          HIBYTE(v6) = HIBYTE(a5) | 1;
+          break;
+        case 4:
+        case 28:
+        case 30:
+        case 91:
+          LOBYTE(v6) = a5 | 0x80;
+          break;
+        case 2:
+        case 6:
+        case 11:
+        case 18:
+        case 20:
+        case 24:
+        case 26:
+        case 29:
+        case 32:
+        case 34:
+        case 35:
+        case 37:
+        case 39:
+        case 44:
+        case 52:
+        case 57:
+        case 60:
+        case 65:
+        case 70:
+        case 76:
+        case 78:
+        case 79:
+        case 87:
+        case 90:
+        case 92:
+        case 93:
+        case 97:
+          if ( !a6 )
+            goto LABEL_9;
+          break;
+        case 59:
+        case 62:
+        case 66:
+        case 81:
+        case 94:
+LABEL_9:
+          v6 = a5 | 8;
+          break;
+        case 42:
+          v6 = a5 | 0x40;
+          break;
+        case 46:
+          if ( a4 )
+            v8 = (a4 & 0x1C0) == 0;
+          else
+            v8 = (v7->pActiveSkills[16] & 0x1C0) == 0;
+          if ( v8 )
+            goto LABEL_25;
+          break;
+        case 50:
+          v9 = a4;
+          if ( !a4 )
+            v9 = v7->pActiveSkills[16];
+          goto LABEL_18;
+        case 95:
+          v9 = a4;
+          if ( !a4 )
+            v9 = v7->pActiveSkills[20];
+LABEL_18:
+          v10 = SkillToMastery(v9);
+          v12 = __OFSUB__(v10, 3);
+          v11 = ((v10 - 3) & 0x80000000u) != 0;
+          goto LABEL_24;
+        case 73:
+          v13 = a4;
+          if ( !a4 )
+            v13 = v7->pActiveSkills[18];
+          v14 = SkillToMastery(v13);
+          v12 = __OFSUB__(v14, 4);
+          v11 = ((v14 - 4) & 0x80000000u) != 0;
+LABEL_24:
+          if ( v11 ^ v12 )
+            goto LABEL_25;
+          break;
+        case 40:
+        case 49:
+        case 53:
+        case 55:
+        case 56:
+        case 61:
+        case 64:
+        case 67:
+        case 71:
+        case 72:
+        case 74:
+LABEL_25:
+          v6 = a5 | 2;
+          break;
+        case 96:
+          HIBYTE(v6) = HIBYTE(a5) | 2;
+          break;
+        default:
+          break;
+      }
+    }
+    v15 = pStru277;
+    if ( v6 & 0x3CA )
+    {
+      v16 = pStru277;
+      while ( !(v16->field_8 & 0x3CA) )
+      {
+        ++v16;
+        if ( (signed int)v16 >= (signed int)&unk_50C190 )
+          goto LABEL_33;
+      }
+      v16->spellnum = 0;
+    }
+    do
+    {
+LABEL_33:
+      if ( v15->spellnum )
+      {
+        v8 = (v15->field_8 & 0x3CA) == 0;
+        v15->spellnum = 0;
+        if ( !v8 )
+        {
+          pGUIWindow_Settings->Release();
+          pGUIWindow_Settings = 0;
+          pMouse->SetCursorBitmap("MICON1");
+          GameUI_StatusBar_TimedStringTimeLeft = 0;
+          unk_50C9A0 = 0;
+          back_to_game();
+        }
+      }
+      ++v15;
+    }
+    while ( (signed int)v15 < (signed int)&unk_50C190 );
+    result = pStru277->PushStru277(a2a, a3a, a4, v6, a6);
+    if ( result != -1 )
+    {
+      if ( v6 & 2 )
+      {
+        if ( pGUIWindow_Settings )
+          return result;
+        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0);
+        pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 0, 0x31u, "", 0);
+        pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 1u, 0x32u, "", 0);
+        pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 2u, 0x33u, "", 0);
+        pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 3u, 0x34u, "", 0);
+        return sub_421B2C_PlaceInInventory_or_DropPickedItem();
+      }
+      if ( v6 & 8 )
+      {
+        if ( pGUIWindow_Settings )
+          return result;
+        v17 = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0);
+        v29 = 0;
+        v28 = "";
+        v27 = 0;
+        v26 = 0;
+        v25 = 70;
+LABEL_44:
+        v24 = 0;
+        v23 = 1;
+        v22 = 344;
+        v21 = 460;
+        v20 = 8;
+        v19 = 8;
+        pGUIWindow_Settings = v17;
+        v18 = v17;
+LABEL_56:
+        v18->CreateButton(v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29);
+        return sub_421B2C_PlaceInInventory_or_DropPickedItem();
+      }
+      if ( v6 & 0x40 )
+      {
+        if ( pGUIWindow_Settings )
+          return result;
+        v17 = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0);
+        v29 = 0;
+        v28 = "";
+        v27 = 0;
+        v26 = 0;
+        v25 = 190;
+        goto LABEL_44;
+      }
+      if ( (char)v6 < 0 )
+      {
+        if ( pGUIWindow_Settings )
+          return result;
+        ++pIcons_LOD->uTexturePacksCount;
+        if ( !pIcons_LOD->uNumPrevLoadedFiles )
+          pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+        pGUIWindow_Settings = pStru277[result].sub_4219BE();
+        unk_50C9A0 = 1;
+        some_active_character = uActiveCharacter;
+        return sub_421B2C_PlaceInInventory_or_DropPickedItem();
+      }
+      if ( HIBYTE(v6) & 1 )
+      {
+        if ( pGUIWindow_Settings )
+          return result;
+        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), 20 * result + 5292232, 0);
+        pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 0, 0x31u, "", 0);
+        pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 1u, 0x32u, "", 0);
+        pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 2u, 0x33u, "", 0);
+        pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 3u, 0x34u, "", 0);
+        v29 = 0;
+        v28 = "";
+        v27 = 0;
+        v26 = 0;
+        v25 = 140;
+        v24 = 0;
+        v23 = 1;
+        v22 = 344;
+        v21 = 460;
+        v20 = 8;
+        v19 = 8;
+        v18 = pGUIWindow_Settings;
+        goto LABEL_56;
+      }
+      if ( HIBYTE(v6) & 2 && !pGUIWindow_Settings )
+      {
+        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), 20 * result + 5292232, 0);
+        pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(
+                       0x1D5u,
+                       0xB2u,
+                       (uTextureID_507990 != -1 ? pIcons_LOD->pTextures[uTextureID_507990].uTextureWidth : 24),
+                       (uTextureID_507990 != -1 ? pIcons_LOD->pTextures[uTextureID_507990].uTextureHeight : 26),
+                       1,
+                       0,
+                       0xBCu,
+                       0,
+                       0,
+                       "",
+                       (Texture *)(uTextureID_507990 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507990] : 0),
+                       0);
+        pBtn_NPCRight = pGUIWindow_Settings->CreateButton(
+                       0x272u,
+                       0xB2u,
+                       (uTextureID_50798C != -1 ? pIcons_LOD->pTextures[uTextureID_50798C].uTextureWidth : 24),
+                       (uTextureID_50798C != -1 ? pIcons_LOD->pTextures[uTextureID_50798C].uTextureHeight : 26),
+                       1,
+                       0,
+                       0xBCu,
+                       1u,
+                       0,
+                       "",
+                       (Texture *)(uTextureID_50798C != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_50798C] : 0),
+                       0);
+        pGUIWindow_Settings->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, 0x8Fu, 4u, 0x35u, "", 0);
+        result = (bool)pGUIWindow_Settings->CreateButton(
+                         0x231u,
+                         0x95u,
+                         0x40u,
+                         0x4Au,
+                         1,
+                         0,
+                         0x8Fu,
+                         5u,
+                         0x36u,
+                         "",
+                         0);
+      }
+    }
+  }
+  return result;
+}
+
+
+
+//----- (00427D48) --------------------------------------------------------
+void stru277::_427D48(unsigned int uPlayerID)
+{
+  stru277 *v2; // esi@1
+  signed int v3; // ebx@1
+
+  v2 = this;
+  v3 = 10;
+  do
+  {
+    if ( v2->spellnum )
+    {
+      if ( v2->field_8 & 0x3CA )
+      {
+        v2->spellnum = 0;
+        pGUIWindow_Settings->Release();
+        pGUIWindow_Settings = 0;
+        pMouse->SetCursorBitmap("MICON1");
+        GameUI_StatusBar_TimedStringTimeLeft = 0;
+        unk_50C9A0 = 0;
+        back_to_game();
+      }
+    }
+    ++v2;
+    --v3;
+  }
+  while ( v3 );
+}
+
+//----- (00427DA0) --------------------------------------------------------
+unsigned int stru277::PushStru277(__int16 a2, __int16 uPlayerID, __int16 a4, __int16 a5, int a6)
+{
+  unsigned int result; // eax@1
+  stru277 *v7; // edx@1
+  stru277 *v8; // ecx@5
+
+  result = 0;
+  v7 = this;
+  while ( v7->spellnum )
+  {
+    ++result;
+    ++v7;
+    if ( (signed int)result >= 10 )
+      goto LABEL_8;
+  }
+  v8 = &this[result];
+  v8->spellnum = a2;
+  v8->uPlayerID = uPlayerID;
+  if ( a5 & 0x10 )
+    v8->uPlayerID_2 = uPlayerID;
+  v8->field_6 = 0;
+  *(int *)&v8->field_C = 0;
+  v8->field_8 = a5;
+  v8->field_A = a4;
+  v8->field_10 = a6;
+LABEL_8:
+  if ( result == 10 )
+    result = -1;
+  return result;
+}
+
+//----- (00427E01) --------------------------------------------------------
+void stru277::_427E01_cast_spell()
+{
+  int v1; // esi@1
+  int v2; // edi@1
+  stru277 *v3; // ebx@2
+  signed int v4; // eax@8
+  __int16 v5; // ax@9
+  signed int v6; // eax@14
+  __int16 v7; // ax@23
+  __int16 v8; // ax@24
+  char v9; // al@44
+  int v10; // eax@45
+  unsigned __int16 v11; // cx@45
+  signed int v12; // ecx@48
+  int v13; // eax@53
+  unsigned __int8 v14; // zf@53
+  unsigned int v15; // edx@53
+  signed int v16; // eax@53
+  Player *v17; // esi@70
+  int v18; // eax@72
+  int v19; // eax@74
+  char *v20; // eax@74
+  signed int i; // esi@76
+  int v22; // eax@88
+  __int16 v23; // ax@88
+  int v24; // ecx@93
+  int v25; // ecx@94
+  signed __int64 v26; // qax@100
+  char *v27; // ecx@100
+  unsigned __int64 v28; // qax@102
+  int v29; // ecx@105
+  int v30; // ecx@106
+  int v31; // eax@112
+  int v32; // eax@112
+  char *v33; // edx@113
+  int v34; // eax@121
+  int v35; // eax@123
+  int v36; // edx@125
+  int v37; // eax@129
+  signed int v38; // edi@129
+  signed int v39; // eax@129
+  int v40; // ecx@129
+  int v41; // eax@129
+  signed int v42; // eax@129
+  int *v43; // ecx@129
+  int v44; // eax@132
+  int v45; // ecx@132
+  int v46; // eax@132
+  unsigned int v47; // edx@133
+  int v48; // eax@137
+  int v49; // eax@137
+  int v50; // eax@141
+  int v51; // eax@146
+  __int16 v52; // ax@153
+  int v53; // eax@153
+  signed __int64 v54; // qax@164
+  int v55; // edi@164
+  stru6 *v56; // eax@165
+  int v57; // eax@169
+  signed __int64 v58; // qax@177
+  int v59; // edi@177
+  unsigned __int16 v60; // ax@184
+  int v61; // ecx@184
+  int v62; // eax@186
+  int v63; // ecx@187
+  int v64; // ecx@188
+  int v65; // ecx@189
+  const char *v66; // ecx@200
+  unsigned int v67; // edx@201
+  char v68; // al@207
+  int v69; // esi@211
+  int v70; // ecx@214
+  int v71; // ecx@215
+  int v72; // ecx@216
+  __int16 v73; // ST1C_2@222
+  __int16 v74; // ST18_2@222
+  stru6 *v75; // eax@222
+  int v76; // ecx@223
+  int v77; // ecx@224
+  int v78; // ecx@225
+  int v79; // eax@227
+  int v80; // eax@232
+  __int16 v81; // ST18_2@245
+  stru6 *v82; // eax@245
+  signed int v83; // edi@245
+  __int16 v84; // ST18_2@245
+  stru6 *v85; // eax@245
+  __int16 v86; // ST18_2@245
+  stru6 *v87; // eax@245
+  __int16 v88; // ST18_2@245
+  stru6 *v89; // eax@245
+  double v90; // st7@245
+  int v91; // eax@250
+  char *v92; // eax@255
+  __int16 v93; // ST18_2@260
+  stru6 *v94; // eax@260
+  __int16 v95; // ST18_2@260
+  stru6 *v96; // eax@260
+  __int16 v97; // ST18_2@260
+  stru6 *v98; // eax@260
+  __int16 v99; // ST18_2@260
+  stru6 *v100; // eax@260
+  int v101; // ecx@261
+  int v102; // ecx@262
+  int v103; // ecx@263
+  int v104; // eax@265
+  int v105; // edi@271
+  __int16 v106; // ST18_2@272
+  stru6 *v107; // eax@272
+  __int16 v108; // ST1C_2@274
+  __int16 v109; // ST18_2@274
+  stru6 *v110; // eax@274
+  int v111; // eax@274
+  Actor *v112; // esi@278
+  int v113; // eax@278
+  int v114; // ebx@278
+  unsigned int v115; // ecx@278
+  int v116; // edx@279
+  int v117; // edx@281
+  int v118; // edx@283
+  int v119; // edi@286
+  int v120; // eax@286
+  int v121; // eax@286
+  signed int v122; // eax@286
+  int v123; // ecx@288
+  int v124; // ecx@289
+  int v125; // ecx@290
+  int v126; // eax@292
+  int v127; // eax@296
+  __int16 v128; // ST18_2@303
+  stru6 *v129; // eax@303
+  __int16 v130; // ST18_2@303
+  stru6 *v131; // eax@303
+  __int16 v132; // ST18_2@303
+  stru6 *v133; // eax@303
+  __int16 v134; // ST18_2@303
+  stru6 *v135; // eax@303
+  unsigned __int64 v136; // qax@304
+  char *v137; // ecx@304
+  int v138; // ecx@305
+  int v139; // ecx@306
+  int v140; // eax@308
+  __int16 v141; // ST18_2@311
+  stru6 *v142; // eax@311
+  __int16 v143; // ST18_2@311
+  stru6 *v144; // eax@311
+  __int16 v145; // ST18_2@311
+  stru6 *v146; // eax@311
+  __int16 v147; // ST18_2@311
+  stru6 *v148; // eax@311
+  int v149; // ecx@312
+  int v150; // ecx@313
+  int v151; // ecx@314
+  signed int v152; // eax@322
+  int v153; // ecx@322
+  int v154; // eax@322
+  int v155; // eax@323
+  int v156; // eax@323
+  int v157; // eax@326
+  double v158; // st7@326
+  double v159; // st6@326
+  signed __int64 v160; // qtt@334
+  int v161; // eax@339
+  int v162; // edi@340
+  int v163; // eax@340
+  signed int v164; // eax@340
+  signed int v165; // edi@340
+  stru6 *v166; // eax@340
+  stru6 *v167; // eax@340
+  signed int v168; // edi@343
+  int v169; // eax@344
+  int v170; // ecx@346
+  int v171; // ecx@347
+  int v172; // ecx@348
+  int v173; // edi@350
+  signed int v174; // edi@355
+  __int16 v175; // ST18_2@357
+  stru6 *v176; // eax@357
+  __int16 v177; // ST18_2@357
+  stru6 *v178; // eax@357
+  __int16 v179; // ST18_2@357
+  stru6 *v180; // eax@357
+  __int16 v181; // ST18_2@357
+  stru6 *v182; // eax@357
+  signed __int64 v183; // qax@357
+  int v184; // ecx@358
+  int v185; // ecx@359
+  int v186; // ecx@360
+  int v187; // eax@367
+  int v188; // esi@369
+  int v189; // edi@369
+  const char *v190; // ecx@377
+  signed int v191; // edi@379
+  int v192; // ecx@382
+  int v193; // ecx@383
+  int v194; // ecx@384
+  int v195; // eax@386
+  int v196; // eax@387
+  __int16 v197; // ST18_2@395
+  stru6 *v198; // eax@395
+  __int16 v199; // ST18_2@395
+  stru6 *v200; // eax@395
+  __int16 v201; // ST18_2@395
+  stru6 *v202; // eax@395
+  __int16 v203; // ST18_2@395
+  stru6 *v204; // eax@395
+  signed int v205; // edi@405
+  int v206; // eax@407
+  __int16 v207; // cx@407
+  int v208; // eax@411
+  signed int v209; // ecx@412
+  int v210; // edx@412
+  signed int v211; // ecx@412
+  int v212; // eax@413
+  int v213; // eax@413
+  int v214; // eax@413
+  int v215; // eax@415
+  double v216; // st7@415
+  double v217; // st6@415
+  signed __int64 v218; // qtt@423
+  int v219; // ecx@425
+  int v220; // ecx@426
+  int v221; // edi@428
+  char *v222; // edi@434
+  char v223; // al@438
+  int v224; // ecx@442
+  int v225; // ecx@443
+  int v226; // eax@451
+  int v227; // esi@453
+  unsigned int v228; // edi@454
+  int v229; // edi@466
+  __int16 v230; // ST18_2@469
+  stru6 *v231; // eax@469
+  signed int v232; // esi@469
+  __int16 v233; // ST18_2@469
+  stru6 *v234; // eax@469
+  __int16 v235; // ST18_2@469
+  stru6 *v236; // eax@469
+  __int16 v237; // ST18_2@469
+  stru6 *v238; // eax@469
+  __int16 v239; // ST1C_2@469
+  char *v240; // ecx@472
+  double v241; // st7@478
+  signed __int64 v242; // qax@484
+  char *v243; // ecx@484
+  char *v244; // eax@488
+  int v245; // edi@492
+  int v246; // eax@492
+  char *v247; // eax@497
+  char v248; // al@497
+  char v249; // cf@500
+  float v250; // esi@507
+  char v251; // al@507
+  int v252; // edx@510
+  int m; // esi@510
+  int v254; // eax@513
+  int v255; // esi@513
+  int v256; // ecx@513
+  int v257; // edx@514
+  int v258; // ecx@514
+  char v259; // al@516
+  int v260; // eax@518
+  int v261; // esi@519
+  int v262; // edx@521
+  int v263; // ecx@521
+  int v264; // esi@521
+  int v265; // edx@521
+  int *ii; // eax@522
+  int v267; // eax@524
+  int v268; // eax@524
+  int v269; // eax@526
+  char *v270; // eax@531
+  char v271; // al@531
+  char v272; // cf@534
+  float v273; // esi@541
+  char v274; // al@541
+  int v275; // edx@544
+  int k; // esi@544
+  int v277; // edx@548
+  int v278; // ecx@548
+  char v279; // al@550
+  int v280; // eax@552
+  int v281; // esi@553
+  int v282; // edx@555
+  int v283; // ecx@555
+  int v284; // esi@555
+  int v285; // edx@555
+  int *l; // eax@556
+  int v287; // eax@558
+  int v288; // eax@558
+  ItemGen *v289; // eax@560
+  signed int v290; // eax@560
+  unsigned __int8 v291; // al@564
+  char v292; // al@573
+  int v293; // eax@575
+  ItemGen *v294; // esi@575
+  int v295; // edx@575
+  int kk; // edi@575
+  int v297; // edx@579
+  int v298; // ecx@579
+  char v299; // al@581
+  int v300; // eax@583
+  int v301; // edi@584
+  int v302; // edx@586
+  int v303; // ecx@586
+  int v304; // edi@586
+  int v305; // edx@586
+  int *jj; // eax@587
+  int v307; // eax@589
+  int v308; // eax@589
+  char *v309; // ecx@593
+  char v310; // sf@593
+  unsigned __int8 v311; // of@593
+  char v312; // cl@597
+  char v313; // al@606
+  int v314; // edx@607
+  int j; // esi@607
+  unsigned int v316; // eax@613
+  const char *v317; // ecx@617
+  Player *v318; // ecx@619
+  unsigned int v319; // edi@627
+  int v320; // ecx@629
+  int v321; // ecx@630
+  int v322; // edi@632
+  int v323; // edi@635
+  char *v324; // eax@635
+  Player *v325; // ecx@640
+  int v326; // eax@643
+  int v327; // eax@648
+  int v328; // ecx@651
+  int v329; // ecx@652
+  int v330; // edi@654
+  __int16 v331; // ST18_2@658
+  stru6 *v332; // eax@658
+  __int16 v333; // ST18_2@658
+  stru6 *v334; // eax@658
+  __int16 v335; // ST18_2@658
+  stru6 *v336; // eax@658
+  __int16 v337; // ST18_2@658
+  stru6 *v338; // eax@658
+  int v339; // ecx@659
+  int v340; // ecx@660
+  int v341; // eax@663
+  signed int v342; // edi@668
+  signed int v343; // edi@670
+  unsigned __int64 v344; // ST08_8@670
+  __int16 v345; // ST1C_2@671
+  __int16 v346; // ST18_2@671
+  stru6 *v347; // eax@671
+  int v348; // ecx@672
+  int v349; // ecx@673
+  int v350; // edi@676
+  Player *v351; // edi@680
+  __int16 v352; // ST18_2@685
+  stru6 *v353; // eax@685
+  int v354; // ecx@686
+  int v355; // ecx@687
+  int v356; // eax@689
+  SpellBuff *v357; // edi@694
+  unsigned __int16 v358; // ST1C_2@695
+  __int16 v359; // ST18_2@695
+  stru6 *v360; // eax@695
+  __int16 v361; // ST1C_2@697
+  __int16 v362; // ST18_2@697
+  stru6 *v363; // eax@697
+  int v364; // ecx@698
+  int v365; // ecx@699
+  int v366; // eax@701
+  stru6 *v367; // eax@704
+  int v368; // eax@704
+  Actor *v369; // edi@705
+  int v370; // eax@706
+  int v371; // ecx@709
+  int v372; // ecx@710
+  int v373; // eax@715
+  int v374; // eax@717
+  char *v375; // edi@717
+  int v376; // eax@717
+  Player *v377; // ecx@719
+  int v378; // ecx@721
+  int v379; // ecx@722
+  int v380; // eax@724
+  int v381; // edi@727
+  int v382; // ecx@727
+  Player *v383; // eax@728
+  int v384; // eax@733
+  int v385; // edi@736
+  signed int v386; // eax@736
+  Player *v387; // edi@738
+  int v388; // edi@740
+  unsigned __int16 v389; // ST1C_2@740
+  __int16 v390; // ST18_2@740
+  stru6 *v391; // eax@740
+  int v392; // ecx@742
+  int v393; // ecx@743
+  int v394; // ecx@744
+  int v395; // edi@747
+  int v396; // eax@752
+  int v397; // eax@757
+  int v398; // eax@757
+  int v399; // eax@757
+  char *v400; // esi@757
+  Game *v401; // ecx@759
+  __int16 v402; // ST1C_2@759
+  __int16 v403; // ST18_2@759
+  stru6 *v404; // eax@759
+  int v405; // ecx@761
+  int v406; // ecx@762
+  int v407; // edi@765
+  __int16 v408; // ST1C_2@769
+  __int16 v409; // ST18_2@769
+  stru6 *v410; // eax@769
+  int v411; // ecx@772
+  int v412; // ecx@773
+  int v413; // edi@775
+  __int16 v414; // ST1C_2@781
+  __int16 v415; // ST18_2@781
+  stru6 *v416; // eax@781
+  int v417; // eax@787
+  int v418; // ecx@789
+  __int16 v419; // ax@791
+  signed int v420; // eax@793
+  int v421; // edx@793
+  const char *v422; // eax@801
+  int v423; // ecx@808
+  int v424; // ecx@809
+  int v425; // eax@811
+  signed int v426; // eax@815
+  signed int v427; // eax@820
+  int v428; // ecx@825
+  int v429; // ecx@826
+  int v430; // eax@828
+  stru6 *v431; // eax@831
+  int v432; // eax@831
+  Actor *v433; // edi@832
+  int v434; // eax@833
+  int v435; // ecx@837
+  int v436; // ecx@838
+  __int16 v437; // ST1C_2@843
+  __int16 v438; // ST18_2@843
+  stru6 *v439; // eax@843
+  int v440; // eax@843
+  int v441; // eax@847
+  int v442; // ecx@850
+  int v443; // ecx@851
+  int v444; // eax@853
+  signed int v445; // edi@857
+  int v446; // ecx@862
+  LevelDecoration *v447; // edi@864
+  __int16 v448; // ax@864
+  char *v449; // esi@870
+  int v450; // eax@870
+  int v451; // ecx@875
+  int v452; // ecx@876
+  int v453; // edi@878
+  __int16 v454; // ST1C_2@884
+  __int16 v455; // ST18_2@884
+  stru6 *v456; // eax@884
+  int v457; // ecx@887
+  int v458; // ecx@888
+  int v459; // eax@890
+  signed int v460; // eax@895
+  Actor *v461; // eax@897
+  unsigned __int16 v462; // cx@897
+  signed int v463; // edx@897
+  int v464; // ecx@905
+  int v465; // ecx@906
+  int v466; // edi@909
+  __int16 v467; // ST1C_2@913
+  __int16 v468; // ST18_2@913
+  stru6 *v469; // eax@913
+  int v470; // edi@913
+  int v471; // eax@917
+  int v472; // eax@917
+  char *v473; // esi@918
+  __int16 v474; // ST18_2@920
+  stru6 *v475; // eax@920
+  __int16 v476; // ST18_2@920
+  stru6 *v477; // eax@920
+  __int16 v478; // ST18_2@920
+  stru6 *v479; // eax@920
+  __int16 v480; // ST18_2@920
+  stru6 *v481; // eax@920
+  __int16 v482; // ST18_2@923
+  stru6 *v483; // eax@923
+  __int16 v484; // ST18_2@923
+  stru6 *v485; // eax@923
+  __int16 v486; // ST18_2@923
+  stru6 *v487; // eax@923
+  __int16 v488; // ST18_2@923
+  stru6 *v489; // eax@923
+  __int16 v490; // ST1C_2@924
+  __int16 v491; // ST18_2@924
+  stru6 *v492; // eax@924
+  int v493; // ecx@925
+  int v494; // ecx@926
+  __int16 v495; // ST1C_2@931
+  __int16 v496; // ST18_2@931
+  stru6 *v497; // eax@931
+  int v498; // edi@931
+  int v499; // eax@935
+  int v500; // eax@935
+  Player *v501; // edi@939
+  __int16 v502; // ST18_2@940
+  stru6 *v503; // eax@940
+  stru6 *v504; // eax@943
+  int v505; // eax@943
+  int v506; // eax@943
+  int v507; // edi@944
+  int v508; // eax@944
+  signed int v509; // eax@944
+  signed int v510; // edi@944
+  Actor *v511; // edi@946
+  int v512; // eax@946
+  SpellBuff *v513; // edi@946
+  int v514; // ecx@950
+  int v515; // ecx@951
+  int v516; // eax@953
+  int v517; // eax@956
+  char *v518; // edx@957
+  __int16 v519; // cx@958
+  int v520; // ecx@968
+  int v521; // ecx@969
+  int v522; // eax@971
+  __int16 v523; // ST18_2@975
+  stru6 *v524; // eax@975
+  __int16 v525; // ST18_2@975
+  stru6 *v526; // eax@975
+  __int16 v527; // ST18_2@975
+  stru6 *v528; // eax@975
+  __int16 v529; // ST18_2@975
+  stru6 *v530; // eax@975
+  int v531; // eax@982
+  int v532; // eax@982
+  int v533; // edi@983
+  int v534; // eax@983
+  signed int v535; // eax@983
+  signed int v536; // edi@983
+  stru6 *v537; // eax@984
+  int v538; // ecx@985
+  int v539; // ecx@986
+  int v540; // eax@988
+  __int16 v541; // ST18_2@991
+  stru6 *v542; // eax@991
+  __int16 v543; // ST18_2@991
+  stru6 *v544; // eax@991
+  __int16 v545; // ST18_2@991
+  stru6 *v546; // eax@991
+  __int16 v547; // ST18_2@991
+  stru6 *v548; // eax@991
+  double v549; // st7@991
+  unsigned __int16 v550; // di@991
+  int v551; // ecx@993
+  int v552; // ecx@994
+  char *v553; // edi@1001
+  __int16 v554; // ST18_2@1002
+  stru6 *v555; // eax@1002
+  __int16 v556; // ST18_2@1002
+  stru6 *v557; // eax@1002
+  __int16 v558; // ST18_2@1002
+  stru6 *v559; // eax@1002
+  __int16 v560; // ST18_2@1002
+  stru6 *v561; // eax@1002
+  unsigned __int16 v562; // di@1005
+  signed int v563; // eax@1010
+  unsigned int v564; // ecx@1011
+  signed int v565; // eax@1012
+  Player **v566; // ecx@1012
+  int v567; // eax@1012
+  unsigned __int16 v568; // ST1C_2@1012
+  __int16 v569; // ST18_2@1012
+  stru6 *v570; // eax@1012
+  Player *v571; // eax@1013
+  char *v572; // ecx@1013
+  int v573; // ecx@1017
+  int v574; // ecx@1018
+  int v575; // eax@1020
+  signed int v576; // eax@1025
+  Player *v577; // eax@1026
+  int v578; // eax@1028
+  __int16 v579; // ax@1029
+  int v580; // eax@1031
+  int v581; // edi@1031
+  int v582; // eax@1031
+  __int16 v583; // ST1C_2@1034
+  __int16 v584; // ST18_2@1034
+  char *v585; // esi@1034
+  stru6 *v586; // eax@1034
+  signed int v587; // eax@1035
+  int v588; // ecx@1036
+  int v589; // ecx@1037
+  int v590; // ecx@1038
+  char v591; // al@1048
+  int v592; // esi@1052
+  int v593; // ecx@1057
+  int v594; // ecx@1058
+  int v595; // eax@1064
+  int v596; // esi@1066
+  unsigned int v597; // edi@1067
+  int v598; // eax@1079
+  signed int v599; // eax@1082
+  int v600; // edi@1086
+  int v601; // edx@1086
+  int v602; // eax@1086
+  int v603; // ecx@1086
+  int v604; // eax@1087
+  char *v605; // eax@1089
+  int v606; // edx@1091
+  int v607; // ecx@1100
+  __int16 v608; // ax@1102
+  signed int v609; // eax@1104
+  int v610; // edi@1106
+  unsigned int v611; // eax@1106
+  char *v612; // edi@1106
+  char *v613; // eax@1108
+  int v614; // eax@1116
+  int v615; // edi@1119
+  __int16 v616; // ST1C_2@1122
+  __int16 v617; // ST18_2@1122
+  stru6 *v618; // eax@1122
+  SpellBuff *v619; // edi@1123
+  unsigned __int16 v620; // ST1C_2@1124
+  __int16 v621; // ST18_2@1124
+  stru6 *v622; // eax@1124
+  signed __int64 v623; // qax@1127
+  int v624; // eax@1127
+  int v625; // edi@1129
+  int v626; // eax@1129
+  signed int v627; // eax@1129
+  signed int v628; // edi@1129
+  int v629; // ecx@1130
+  Player *v630; // eax@1131
+  int v631; // eax@1137
+  int v632; // edi@1140
+  Player *v633; // eax@1140
+  signed int v634; // eax@1140
+  int v635; // edi@1142
+  unsigned __int16 v636; // ST1C_2@1142
+  __int16 v637; // ST18_2@1142
+  stru6 *v638; // eax@1142
+  stru6 *v639; // eax@1143
+  int v640; // ecx@1146
+  int v641; // ecx@1147
+  int v642; // edi@1156
+  int v643; // eax@1156
+  int v644; // eax@1156
+  signed int v645; // eax@1158
+  Player *v646; // ebx@1169
+  int v647; // edi@1169
+  signed int v648; // ST1C_4@1170
+  Player *v649; // ecx@1170
+  unsigned __int64 v650; // [sp-10h] [bp-E94h]@103
+  unsigned __int16 v651; // [sp-8h] [bp-E8Ch]@100
+  unsigned __int16 v652; // [sp-8h] [bp-E8Ch]@304
+  unsigned __int16 v653; // [sp-4h] [bp-E88h]@100
+  int v654; // [sp-4h] [bp-E88h]@124
+  unsigned __int16 v655; // [sp-4h] [bp-E88h]@304
+  unsigned int v656; // [sp-4h] [bp-E88h]@639
+  int v657; // [sp-4h] [bp-E88h]@807
+  int v658; // [sp+0h] [bp-E84h]@100
+  int v659; // [sp+0h] [bp-E84h]@123
+  int v660; // [sp+0h] [bp-E84h]@146
+  Actor *v661; // [sp+0h] [bp-E84h]@164
+  int v662; // [sp+0h] [bp-E84h]@304
+  unsigned __int64 v663; // [sp+0h] [bp-E84h]@639
+  const char *v664; // [sp+0h] [bp-E84h]@802
+  int v665; // [sp+0h] [bp-E84h]@807
+  int v666; // [sp+4h] [bp-E80h]@12
+  enum PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25
+  unsigned __int8 v668; // [sp+4h] [bp-E80h]@100
+  int v669; // [sp+4h] [bp-E80h]@123
+  Vec3_int_ *v670; // [sp+4h] [bp-E80h]@133
+  int v671; // [sp+4h] [bp-E80h]@146
+  unsigned int v672; // [sp+4h] [bp-E80h]@164
+  unsigned __int8 v673; // [sp+4h] [bp-E80h]@304
+  __int16 v674; // [sp+4h] [bp-E80h]@684
+  const char *v675; // [sp+4h] [bp-E80h]@800
+  int v676; // [sp+4h] [bp-E80h]@807
+  int v677; // [sp+4h] [bp-E80h]@861
+  int v678; // [sp+4h] [bp-E80h]@997
+  int v679; // [sp+14h] [bp-E70h]@515
+  AIDirection a3; // [sp+C94h] [bp-1F0h]@21
+  int v681[4]; // [sp+CB0h] [bp-1D4h]@1137
+  int v682[4]; // [sp+CC0h] [bp-1C4h]@731
+  ItemGen v683; // [sp+CD0h] [bp-1B4h]@791
+  int v684; // [sp+D04h] [bp-180h]@416
+  unsigned __int64 v685; // [sp+D08h] [bp-17Ch]@416
+  int x; // [sp+D20h] [bp-164h]@327
+  unsigned __int64 v687; // [sp+D24h] [bp-160h]@327
+  int v688; // [sp+D2Ch] [bp-158h]@943
+  int v689; // [sp+D30h] [bp-154h]@943
+  int v690; // [sp+D34h] [bp-150h]@943
+  int v691; // [sp+D38h] [bp-14Ch]@137
+  int v692; // [sp+D3Ch] [bp-148h]@137
+  int v693; // [sp+D40h] [bp-144h]@137
+  int v694; // [sp+D44h] [bp-140h]@982
+  int v695; // [sp+D48h] [bp-13Ch]@982
+  int v696; // [sp+D4Ch] [bp-138h]@982
+  int v697; // [sp+D50h] [bp-134h]@129
+  int v698; // [sp+D54h] [bp-130h]@129
+  int v699; // [sp+D58h] [bp-12Ch]@129
+  Vec3_int_ v700; // [sp+D5Ch] [bp-128h]@339
+  int v701; // [sp+D68h] [bp-11Ch]@286
+  int v702; // [sp+D6Ch] [bp-118h]@286
+  int v703; // [sp+D70h] [bp-114h]@286
+  int v704; // [sp+D74h] [bp-110h]@132
+  int v705; // [sp+D78h] [bp-10Ch]@132
+  int v706; // [sp+D7Ch] [bp-108h]@132
+  int v707; // [sp+D80h] [bp-104h]@1127
+  int v708; // [sp+D84h] [bp-100h]@1127
+  int v709; // [sp+D88h] [bp-FCh]@1127
+  char v710; // [sp+D8Ch] [bp-F8h]@1156
+  stru277 *v711; // [sp+D90h] [bp-F4h]@1
+  __int64 v712; // [sp+D94h] [bp-F0h]@991
+  int v713; // [sp+D9Ch] [bp-E8h]@324
+  int n; // [sp+DA0h] [bp-E4h]@1
+  AIDirection v715; // [sp+DA4h] [bp-E0h]@21
+  int v716; // [sp+DC0h] [bp-C4h]@272
+  __int64 v717; // [sp+DC4h] [bp-C0h]@271
+  float v718; // [sp+DCCh] [bp-B8h]@176
+  signed int sRecoveryTime; // [sp+DD0h] [bp-B4h]@53
+  char *y; // [sp+DD4h] [bp-B0h]@325
+  int v721; // [sp+DD8h] [bp-ACh]@163
+  //LayingItem a1; // [sp+DDCh] [bp-A8h]@1
+  int v723; // [sp+E4Ch] [bp-38h]@1
+  ItemGen *_this; // [sp+E50h] [bp-34h]@23
+  float v725; // [sp+E54h] [bp-30h]@23
+  Player *v726; // [sp+E58h] [bp-2Ch]@131
+  float v727; // [sp+E5Ch] [bp-28h]@1
+  unsigned int uRequiredMana; // [sp+E60h] [bp-24h]@53
+  Player *pPlayer; // [sp+E64h] [bp-20h]@8
+  int v730; // [sp+E68h] [bp-1Ch]@53
+  int v731; // [sp+E6Ch] [bp-18h]@48
+  signed int v732; // [sp+E70h] [bp-14h]@325
+  unsigned __int64 v733; // [sp+E74h] [bp-10h]@1
+  signed int a2; // [sp+E7Ch] [bp-8h]@14
+  int amount; // [sp+E80h] [bp-4h]@1
+
+  auto ecx0 = this;
+
+  v711 = ecx0;
+
+  LayingItem a1; // [sp+DDCh] [bp-A8h]@1
+  //LayingItem::LayingItem(&a1);
+
+  v1 = 0;
+  v2 = 0;
+  amount = 0;
+  LODWORD(v733) = 0;
+  v723 = 0;
+  v727 = 0.0;
+  n = 0;
+  while ( 1 )
+  {
+    v3 = &v711[n];
+    HIDWORD(v733) = (int)v3;
+    if ( v3->spellnum == (short)v1 )
+      goto LABEL_1166;
+    if ( pParty->pPartyBuffs[11].NotExpired() )
+      pParty->pPartyBuffs[11].Reset();
+    if ( v3->field_8 & 0x3CA )
+    {
+      if ( !pParty->pPlayers[v3->uPlayerID].CanAct() )
+        v711->_427D48(1u);
+      goto LABEL_1166;
+    }
+    pPlayer = &pParty->pPlayers[v3->uPlayerID];
+    v4 = *(int *)&v3->field_C;
+    if ( v4 != v1 )
+      goto LABEL_18;
+    v5 = v3->spellnum;
+    if ( v3->spellnum == 79 || v5 == 48 || v5 == 94 )
+      v666 = 1;
+    else
+      v666 = v1;
+    a2 = stru_50C198.FindClosesActor(5120, 1, v666);
+    v6 = pMouse->uPointingObjectID;
+    if ( pMouse->uPointingObjectID != v1 && (v6 & 7) == 3 && pActors[v6 >> 3].CanAct() )
+    {
+      v4 = pMouse->uPointingObjectID;
+LABEL_18:
+      a2 = v4;
+    }
+    a1.uItemType = stru_4E3ACC[v3->spellnum].uItemType;
+    if ( (short)a1.uItemType != (short)v1 )
+    {
+      if ( (a2 & 7) == 3 )
+      {
+        memcpy(&v715, Actor::GetDirectionInfo((8 * v3->uPlayerID + 8) | 4, a2, &a3, 0), sizeof(v715));
+        v2 = v723;
+        v1 = 0;
+      }
+      else
+      {
+        v715.uYawAngle = pParty->sRotationY;
+        v715.uPitchAngle = pParty->sRotationX;
+      }
+    }
+    v7 = v3->field_A;
+    LODWORD(v725) = v1;
+    _this = (ItemGen *)v1;
+    if ( v7 == (short)v1 )
+    {
+      v8 = v3->spellnum;
+      if ( v3->spellnum >= 12 )
+      {
+        if ( v8 >= 23 )
+        {
+          if ( v8 >= 34 )
+          {
+            if ( v8 >= 45 )
+            {
+              if ( v8 >= 56 )
+              {
+                if ( v8 >= 67 )
+                {
+                  if ( v8 >= 78 )
+                  {
+                    if ( v8 >= 89 )
+                    {
+                      if ( v8 >= 100 )
+                      {
+                        if ( v8 != 100 )
+                        {
+LABEL_45:
+                          HIWORD(v10) = HIWORD(pPlayer);
+                          v11 = pPlayer->pActiveSkills[LODWORD(v725)];
+                          goto LABEL_47;
+                        }
+                        v667 = (PLAYER_SKILL_TYPE)5;
+                      }
+                      else
+                      {
+                        v667 = (PLAYER_SKILL_TYPE)20;
+                      }
+                    }
+                    else
+                    {
+                      v667 = (PLAYER_SKILL_TYPE)19;
+                    }
+                  }
+                  else
+                  {
+                    v667 = (PLAYER_SKILL_TYPE)18;
+                  }
+                }
+                else
+                {
+                  v667 = (PLAYER_SKILL_TYPE)17;
+                }
+              }
+              else
+              {
+                v667 = (PLAYER_SKILL_TYPE)16;
+              }
+            }
+            else
+            {
+              v667 = (PLAYER_SKILL_TYPE)15;
+            }
+          }
+          else
+          {
+            v667 = (PLAYER_SKILL_TYPE)14;
+          }
+        }
+        else
+        {
+          v667 = (PLAYER_SKILL_TYPE)13;
+        }
+      }
+      else
+      {
+        v667 = (PLAYER_SKILL_TYPE)12;
+      }
+      LODWORD(v725) = v667;
+      v9 = pPlayer->GetActualSkillLevel(v667);
+      v723 = v9 & 0x3F;
+      v2 = v9 & 0x3F;
+      goto LABEL_45;
+    }
+    v11 = v7;
+    v10 = v7 & 0x3F;
+    v723 = v10;
+    v2 = v10;
+LABEL_47:
+    if ( HIBYTE(v11) & 1 )
+    {
+      v12 = 4;
+      v731 = 4;
+    }
+    else
+    {
+      if ( (v11 & 0x80u) == 0 )
+      {
+        v10 = ((v11 & 0x40) != 0) + 1;
+        v731 = ((v11 & 0x40) != 0) + 1;
+      }
+      else
+      {
+        v731 = 3;
+      }
+      v12 = v731;
+    }
+    LOWORD(v10) = v3->spellnum;
+    v730 = v10;
+    v13 = v12 + 10 * (signed __int16)v10;
+    v14 = v3->field_A == (short)v1;
+    v15 = (unsigned __int16)word_4E3C66[v13];   // pSpellDatas [negoffset] indexing
+    v16 = *(unsigned __int16 *)((char *)&pSpellDatas[0].uMagisterLevelMana + v13 * 2);
+    uRequiredMana = v15;
+    sRecoveryTime = v16;
+    if ( !v14 )
+      uRequiredMana = v1;
+    if ( pParty->uCurrentHour == v1 )
+    {
+      if ( pParty->uCurrentMinute != v1 )
+        goto LABEL_62;
+      if ( LODWORD(v725) == 20 )
+        goto LABEL_61;
+    }
+    if ( pParty->uCurrentHour == 12 && pParty->uCurrentMinute == v1 && LODWORD(v725) == 19 )
+LABEL_61:
+      uRequiredMana = v1;
+LABEL_62:
+    if ( (signed __int16)v730 >= 100 || ((pPlayer->sMana - uRequiredMana) & 0x80000000u) == 0 )
+      break;
+    ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u);
+LABEL_203:
+    v3->spellnum = v1;
+LABEL_1166:
+    ++n;
+    if ( n >= 10 )
+      return;
+  }
+  if ( !pPlayer->pConditions[0] || (signed __int16)v730 >= 100 )
+    goto LABEL_69;
+  if ( rand() % 100 >= 50 )
+  {
+    v12 = v731;
+LABEL_69:
+    switch ( v3->spellnum )
+    {
+      case 100:
+      case 101:
+        v17 = pPlayer;
+        _this = (ItemGen *)1;
+        if ( (signed int)SkillToMastery(pPlayer->pActiveSkills[5]) >= 3 )
+          _this = (ItemGen *)2;
+        sRecoveryTime = v17->GetAttackRecoveryTime(1);
+        a1.stru_24.Reset();
+        v18 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_48 = v18;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        if ( v17->WearsItem(510, 2) )
+          a1.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u);
+        a1.vPosition.x = pParty->vPosition.x;
+        a1.vPosition.y = pParty->vPosition.y;
+        a1.uAttributes = 0;
+        a1.uSpriteFrameID = 0;
+        a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+        v19 = 8 * v3->uPlayerID;
+        LOBYTE(v19) = v19 | 4;
+        a1.field_58 = v19;
+        a1.field_5C = a2;
+        a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+        a1.uFacing = LOWORD(v715.uYawAngle);
+        a1.uSoundID = LOWORD(v3->field_10);
+        v20 = (char *)&pParty->pPlayers[v3->uPlayerID];
+        memcpy(&a1.stru_24, &v20[36 * *((int *)v20 + 1620) + 496], sizeof(a1.stru_24));
+        a1.uAttributes = 256;
+        if ( pParty->bTurnBasedModeOn == 1 )
+          a1.uAttributes = 260;
+        for ( i = 0; i < (signed int)this; ++i )
+        {
+          if ( i )
+            a1.vPosition.z += 32;
+          a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
+          if ( a1.Create(
+                 v715.uYawAngle,
+                 v715.uPitchAngle,
+                 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
+                 v3->uPlayerID + 1) != -1
+            && pParty->bTurnBasedModeOn == 1 )
+            ++pTurnEngine->field_1C;
+        }
+        goto LABEL_83;
+      case 102:
+        sRecoveryTime = pPlayer->GetAttackRecoveryTime(0);
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v723;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.vPosition.x = pParty->vPosition.x;
+        a1.vPosition.y = pParty->vPosition.y;
+        a1.uAttributes = 0;
+        a1.uSpriteFrameID = 0;
+        a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
+        v22 = 8 * v3->uPlayerID;
+        LOBYTE(v22) = v22 | 4;
+        a1.field_58 = v22;
+        a1.field_5C = a2;
+        a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+        a1.uFacing = LOWORD(v715.uYawAngle);
+        a1.uSoundID = LOWORD(v3->field_10);
+        memcpy(
+          &a1.stru_24,
+          &pParty->pPlayers[v3->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36
+                                                                         * pParty->pPlayers[v3->uPlayerID].pEquipment.uMainHand
+                                                                         + 5],
+          sizeof(a1.stru_24));
+        v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, a1.vPosition.z);
+        HIBYTE(a1.uAttributes) |= 1u;
+        a1.uSectorID = v23;
+        if ( pParty->bTurnBasedModeOn == 1 )
+          LOBYTE(a1.uAttributes) |= 4u;
+        if ( a1.Create(
+               v715.uYawAngle,
+               v715.uPitchAngle,
+               pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
+               v3->uPlayerID + 1) != -1
+          && pParty->bTurnBasedModeOn == 1 )
+          ++pTurnEngine->field_1C;
+        goto LABEL_83;
+      case 1:
+        LODWORD(v733) = 3600 * v2;
+        v24 = v12 - 2;
+        if ( v24 )
+        {
+          v25 = v24 - 1;
+          if ( v25 && v25 != 1 )
+            amount = 2;
+          else
+            amount = 4;
+        }
+        else
+        {
+          amount = 3;
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v668 = v1;
+        v658 = v1;
+        v653 = amount;
+        v651 = v731;
+        v26 = (signed __int64)((double)(signed int)v733 * 4.2666669);
+        v27 = (char *)&pParty->pPartyBuffs[16];
+        goto LABEL_101;
+      case 7:
+        v29 = v12 - 2;
+        if ( v29 )
+        {
+          v30 = v29 - 1;
+          if ( v30 )
+          {
+            if ( v30 == 1 )
+              amount = 9;
+            else
+              amount = 3;
+          }
+          else
+          {
+            amount = 7;
+          }
+        }
+        else
+        {
+          amount = 5;
+        }
+        v31 = v3->uPlayerID;
+        HIDWORD(v733) = v1;
+        v32 = 8 * v31;
+        LOBYTE(v32) = v32 | 4;
+        if ( (signed int)uNumLayingItems > v1 )
+        {
+          v33 = (char *)&pLayingItems[0].field_48;
+          v730 = uNumLayingItems;
+          do
+          {
+            if ( *((short *)v33 - 36) != (short)v1 && *(int *)v33 == 7 && *((int *)v33 + 4) == v32 )
+              ++HIDWORD(v733);
+            v33 += 112;
+            --v730;
+          }
+          while ( v730 );
+        }
+        if ( SHIDWORD(v733) > amount )
+          goto LABEL_200;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.vPosition.y = pParty->vPosition.y;
+        a1.vPosition.x = pParty->vPosition.x;
+        a1.uAttributes = v1;
+        a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+        a1.uSectorID = pIndoor->GetSector(
+                         pParty->vPosition.x,
+                         pParty->vPosition.y,
+                         pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
+        a1.uSpriteFrameID = v1;
+        v34 = 8 * v3->uPlayerID;
+        LOBYTE(v34) = v34 | 4;
+        a1.field_58 = v34;
+        a1.field_5C = a2;
+        a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+        a1.uFacing = LOWORD(v715.uYawAngle);
+        a1.uSoundID = LOWORD(v3->field_10);
+        if ( pParty->bTurnBasedModeOn == 1 )
+          LOBYTE(a1.uAttributes) |= 4u;
+        v669 = v3->uPlayerID + 1;
+        v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+        v35 = pParty->sRotationX + 10;
+        goto LABEL_124;
+      case 20:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        if ( a2 == v1 )
+          goto LABEL_200;
+        if ( (a2 & 7) != 3 )
+          goto LABEL_1056;
+        v699 = v1;
+        v698 = v1;
+        v697 = v1;
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.uAttributes = v1;
+        a1.uSectorID = v1;
+        a1.uSpriteFrameID = v1;
+        v37 = v3->uPlayerID;
+        a1.field_60_distance_related_prolly_lod = 0;
+        v37 *= 8;
+        LOBYTE(v37) = v37 | 4;
+        a1.uFacing = v1;
+        a1.field_58 = v37;
+        v38 = a2 >> 3;
+        a1.uSoundID = LOWORD(v3->field_10);
+        v39 = a2 >> 3;
+        a1.vPosition.x = pActors[v39].vPosition.x;
+        v40 = pActors[v39].vPosition.y;
+        a1.vPosition.z = pActors[v39].vPosition.z;
+        v41 = 8 * (a2 >> 3);
+        a1.vPosition.y = v40;
+        LOBYTE(v41) = v41 | 3;
+        a1.field_5C = v41;
+        v42 = a1.Create(0, v1, v1, v1);
+        v43 = &v697;
+        goto LABEL_133;
+      case 44:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v726 = (Player *)(a2 >> 3);
+        HIDWORD(v733) = 836 * (a2 >> 3);
+        if ( !stru_50C198.GetMagicalResistance((Actor *)((char *)pActors + HIDWORD(v733)), 3u) )
+          goto LABEL_1056;
+        ((SpellBuff *)((char *)&pActors[0].pActorBuffs[10] + HIDWORD(v733)))->Apply(
+          pMiscTimer->uTotalGameTimeElapsed + 128,
+          v1,
+          v1,
+          v1,
+          v1);
+        v706 = v1;
+        v705 = v1;
+        v704 = v1;
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.uAttributes = v1;
+        a1.uSectorID = v1;
+        a1.uSpriteFrameID = v1;
+        v44 = v3->uPlayerID;
+        a1.field_60_distance_related_prolly_lod = 0;
+        a1.uFacing = v1;
+        v44 *= 8;
+        LOBYTE(v44) = v44 | 4;
+        v38 = (signed int)v726;
+        a1.field_58 = v44;
+        a1.uSoundID = LOWORD(v3->field_10);
+        a1.vPosition.x = *(__int16 *)((char *)&pActors[0].vPosition.x + HIDWORD(v733));
+        v45 = *(__int16 *)((char *)&pActors[0].vPosition.y + HIDWORD(v733));
+        a1.vPosition.z = *(__int16 *)((char *)&pActors[0].vPosition.z + HIDWORD(v733));
+        v46 = 8 * (int)v726;
+        a1.vPosition.y = v45;
+        LOBYTE(v46) = 8 * (char)v726 | 3;
+        a1.field_5C = v46;
+        v42 = a1.Create(0, v1, v1, v1);
+        v43 = &v704;
+LABEL_133:
+        v670 = (Vec3_int_ *)v43;
+        v47 = v38;
+        goto LABEL_139;
+      case 79:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) || a2 == v1 || (a2 & 7) != 3 )
+          goto LABEL_83;
+        v730 = a2 >> 3;
+        v693 = v1;
+        HIDWORD(v733) = (int)&pActors[a2 >> 3];
+        v692 = v1;
+        v691 = v1;
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.vPosition.x = *(short *)(HIDWORD(v733) + 142);
+        a1.vPosition.y = *(short *)(HIDWORD(v733) + 144);
+        v48 = *(short *)(HIDWORD(v733) + 138);
+        a1.vPosition.z = *(short *)(HIDWORD(v733) + 138);
+        a1.uAttributes = v1;
+        a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, v48);
+        a1.uSpriteFrameID = v1;
+        v49 = 8 * v3->uPlayerID;
+        LOBYTE(v49) = v49 | 4;
+        a1.field_58 = v49;
+        a1.field_5C = a2;
+        a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+        a1.uFacing = LOWORD(v715.uYawAngle);
+        LOWORD(v49) = LOWORD(v3->field_10);
+        LOBYTE(a1.uAttributes) |= 0x80u;
+        a1.uSoundID = v49;
+        v726 = (Player *)a1.Create(0, v1, v1, v1);
+        if ( !MonsterStats::BelongsToSupertype(*(short *)(HIDWORD(v733) + 96), MONSTER_SUPERTYPE_UNDEAD) )
+          goto LABEL_200;
+        v47 = v730;
+        v670 = (Vec3_int_ *)&v691;
+        v42 = (signed int)v726;
+LABEL_139:
+        DamageMonsterFromParty(8 * v42 | 2, v47, v670);
+        goto LABEL_1056;
+      case 2:
+      case 6:
+      case 11:
+      case 18:
+      case 26:
+      case 32:
+      case 34:
+      case 37:
+      case 57:
+      case 65:
+      case 70:
+      case 78:
+      case 97:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.vPosition.y = pParty->vPosition.y;
+        a1.vPosition.x = pParty->vPosition.x;
+        a1.uAttributes = v1;
+        a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+        a1.uSectorID = pIndoor->GetSector(
+                         pParty->vPosition.x,
+                         pParty->vPosition.y,
+                         pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
+        a1.uSpriteFrameID = v1;
+        v50 = 8 * v3->uPlayerID;
+        LOBYTE(v50) = v50 | 4;
+        a1.field_58 = v50;
+        a1.field_5C = a2;
+        a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+        a1.uFacing = LOWORD(v715.uYawAngle);
+        a1.uSoundID = LOWORD(v3->field_10);
+        if ( pParty->bTurnBasedModeOn == 1 )
+          LOBYTE(a1.uAttributes) |= 4u;
+        if ( v3->spellnum == 18 )
+          LOBYTE(a1.uAttributes) |= 0x40u;
+        goto LABEL_156;
+      case 29:
+      case 39:
+      case 76:
+      case 90:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
+        a1.vPosition.y = pParty->vPosition.y;
+        v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
+        v660 = pParty->vPosition.y;
+        goto LABEL_153;
+      case 87:
+        if ( uCurrentlyLoadedLevelType == LEVEL_Indoor
+          || uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 0x15) )
+          goto LABEL_200;
+        if ( pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_152;
+        goto LABEL_83;
+      case 81:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        if ( a2 == v1
+          || (a2 & 7) != 3
+          || (v730 = a2 >> 3,
+              v721 = (int)&pActors[a2 >> 3],
+              !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 9u)) )
+          goto LABEL_1056;
+        Actor::_403EB6(v730, 4u, 0x80u, (AIDirection *)v1);
+        v726 = (Player *)(23040 * v2);
+        v54 = (signed __int64)((double)(23040 * v2) * 0.033333335);
+        v55 = v721;
+        ((SpellBuff *)(v721 + 308))->Apply(pParty->uTimePlayed + (signed int)v54, v731, v1, v1, v1);
+        *(char *)(v55 + 38) |= 8u;
+        *(short *)(v55 + 148) = v1;
+        v672 = v1;
+        *(short *)(v55 + 150) = v1;
+        v661 = (Actor *)v55;
+        goto LABEL_165;
+      case 35:
+        if ( v12 == 2 )
+        {
+          v57 = 300 * v2;
+        }
+        else
+        {
+          if ( v12 == 3 )
+          {
+            amount = 4;
+            v57 = 300 * v2;
+            goto LABEL_174;
+          }
+          if ( v12 == 4 )
+          {
+            v57 = 300 * v2;
+            amount = 8;
+            goto LABEL_174;
+          }
+          v57 = 180 * v2;
+        }
+        amount = 2;
+LABEL_174:
+        LODWORD(v733) = v57;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        if ( (a2 & 7) != 3
+          || (v721 = 836 * (a2 >> 3),
+              LODWORD(v718) = (int)(char *)pActors + v721,
+              !stru_50C198.GetMagicalResistance((Actor *)((char *)pActors + v721), 3u)) )
+          goto LABEL_1056;
+        v726 = (Player *)(23040 * v2);
+        v58 = (signed __int64)((double)(23040 * v2) * 0.033333335);
+        v59 = v721;
+        ((SpellBuff *)((char *)&pActors[0].pActorBuffs[7] + v721))->Apply(
+          pParty->uTimePlayed + (signed int)v58,
+          v731,
+          amount,
+          v1,
+          v1);
+        *((char *)&pActors[0].uAttributes + v59 + 2) |= 8u;
+        v672 = v1;
+        v661 = (Actor *)LODWORD(v718);
+        goto LABEL_165;
+      case 60:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v730 = 836 * (a2 >> 3);
+        if ( !stru_50C198.GetMagicalResistance((Actor *)((char *)pActors + v730), 7u) )
+          goto LABEL_1056;
+        LODWORD(v733) = 300 * v2;
+        if ( v731 == 2 )
+        {
+          LODWORD(v733) = 600 * v2;
+        }
+        else
+        {
+          if ( v731 == 3 )
+            LODWORD(v733) = 29030400;
+        }
+        ((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset();
+        ((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Reset();
+        v726 = (Player *)((int)v733 << 7);
+        ((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply(
+          pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
+          v731,
+          v1,
+          v1,
+          v1);
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        v60 = pObjectList->ObjectIDByItemID(a1.uItemType);
+        v61 = v730;
+        goto LABEL_1086;
+      case 92:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        a1.stru_24.Reset();
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.vPosition.x = pParty->vPosition.x;
+        a1.vPosition.y = pParty->vPosition.y;
+        a1.uAttributes = v1;
+        a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+        a1.uSectorID = pIndoor->GetSector(
+                         pParty->vPosition.x,
+                         pParty->vPosition.y,
+                         pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
+        a1.uSpriteFrameID = v1;
+        v62 = 8 * v3->uPlayerID;
+        LOBYTE(v62) = v62 | 4;
+        a1.field_58 = v62;
+        a1.field_5C = a2;
+        a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+        a1.uFacing = LOWORD(v715.uYawAngle);
+        a1.uSoundID = LOWORD(v3->field_10);
+        a1.field_50 = v731;
+        a1.field_48 = 3;
+        a1.field_4C = 300 * v2;
+        goto LABEL_154;
+      case 4:
+        v63 = v12 - 1;
+        if ( !v63 )
+        {
+          amount = 10;
+          goto LABEL_195;
+        }
+        v64 = v63 - 1;
+        if ( !v64 )
+        {
+          amount = 11;
+          goto LABEL_195;
+        }
+        v65 = v64 - 1;
+        if ( !v65 )
+        {
+          amount = 12;
+LABEL_195:
+          LODWORD(v733) = 3600 * v2;
+          goto LABEL_196;
+        }
+        if ( v65 == 1 )
+        {
+          LODWORD(v733) = v1;
+          amount = 12;
+        }
+LABEL_196:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v730 = (int)&pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2];
+        v726 = (Player *)&pItemsTable->pItems[*(int *)v730].pIconName;
+        ((ItemGen *)v730)->UpdateTempBonus(pParty->uTimePlayed);
+        if ( *(int *)v730 < 64 || *(int *)v730 > 65 )
+        {
+          if ( !(*(char *)(v730 + 20) & 2) )
+          {
+            if ( *(int *)(v730 + 12) == v1 )
+            {
+              if ( *(int *)(v730 + 4) == v1 )
+              {
+                v68 = BYTE4(v726->pConditions[3]);
+                if ( !v68 || v68 == 1 || v68 == 2 )
+                {
+                  if ( !pItemsTable->_456D5E_is_some_material((ItemGen *)v730) )
+                  {
+                    v69 = v730;
+                    v14 = v731 == 4;
+                    *(int *)(v730 + 12) = amount;
+                    if ( !v14 )
+                    {
+                      v726 = (Player *)((int)v733 << 7);
+                      *(_QWORD *)(v69 + 28) = pParty->uTimePlayed
+                                            + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7)
+                                                                         * 0.033333335);
+                      *(int *)(v69 + 20) |= 8u;
+                    }
+                    *(int *)(v69 + 20) |= 0x10u;
+LABEL_1055:
+                    dword_50C9A8 = 256;
+LABEL_1056:
+                    LODWORD(v727) = 1;
+LABEL_83:
+                    if ( v3->field_8 & 0x20 )
+                    {
+LABEL_1162:
+                      if ( v727 != 0.0 )
+                        pAudioPlayer->PlaySound(
+                          (SoundID)word_4EE088_sound_ids[v3->spellnum],
+                          0,
+                          0,
+                          -1,
+                          0,
+                          v3->field_10,
+                          0,
+                          0);
+                    }
+                    else
+                    {
+                      if ( sRecoveryTime < 0 )
+                        sRecoveryTime = 0;
+                      if ( pParty->bTurnBasedModeOn )
+                      {
+                        v645 = sRecoveryTime;
+                        pParty->pTurnBasedPlayerRecoveryTimes[v3->uPlayerID] = sRecoveryTime;
+                        pPlayer->SetRecoveryTime(v645);
+                        if ( !some_active_character )
+                          pTurnEngine->_40471C();
+                      }
+                      else
+                      {
+                        pPlayer->SetRecoveryTime(
+                          (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333));
+                      }
+                      if ( v727 != 0.0 )
+                      {
+                        pPlayer->PlaySound(49, 0);
+                        goto LABEL_1162;
+                      }
+                    }
+                    v3->spellnum = 0;
+                    v1 = 0;
+LABEL_1165:
+                    v2 = v723;
+                    goto LABEL_1166;
+                  }
+                }
+              }
+            }
+          }
+        }
+LABEL_199:
+        dword_50C9D0 = 113;
+        dword_50C9D4 = v1;
+        dword_50C9D8 = 1;
+LABEL_200:
+        v66 = pGlobalTXT_LocalizationStrings[428];
+LABEL_201:
+        v67 = 2;
+LABEL_202:
+        ShowStatusBarString(v66, v67);
+        pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, v1, v1, -1, v1, v1, v1, v1);
+        goto LABEL_203;
+      case 71:
+        v70 = v12 - 1;
+        LODWORD(v733) = 3600 * v2;
+        if ( v70 && (v71 = v70 - 1) != 0 )
+        {
+          v72 = v71 - 1;
+          if ( v72 )
+          {
+            if ( v72 == 1 )
+              amount = 10;
+          }
+          else
+          {
+            amount = 3;
+          }
+        }
+        else
+        {
+          amount = 1;
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v73 = v3->uPlayerID_2;
+        v74 = v3->spellnum;
+        v75 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v74, v73);
+        v668 = v1;
+        v658 = v1;
+        v653 = amount;
+        v651 = v731;
+        v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669);
+        v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[12];
+        goto LABEL_103;
+      case 3:
+      case 14:
+      case 25:
+      case 36:
+      case 58:
+      case 69:
+        v76 = v12 - 1;
+        LODWORD(v733) = 3600 * v2;
+        if ( v76 )
+        {
+          v77 = v76 - 1;
+          if ( v77 )
+          {
+            v78 = v77 - 1;
+            if ( v78 )
+            {
+              if ( v78 != 1 )
+                goto LABEL_232;
+              v79 = 4 * v2;
+            }
+            else
+            {
+              v79 = 3 * v2;
+            }
+          }
+          else
+          {
+            v79 = 2 * v2;
+          }
+          amount = v79;
+        }
+        else
+        {
+          amount = v2;
+        }
+LABEL_232:
+        v80 = v3->spellnum;
+        switch ( v80 )
+        {
+          case 3:
+            LODWORD(v725) = 6;
+            break;
+          case 14:
+            LODWORD(v725) = v1;
+            break;
+          case 25:
+            LODWORD(v725) = 17;
+            break;
+          case 36:
+            LODWORD(v725) = 4;
+            break;
+          case 58:
+            LODWORD(v725) = 12;
+            break;
+          default:
+            if ( v80 != 69 )
+              goto LABEL_1166;
+            LODWORD(v725) = 1;
+            break;
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v81 = v3->spellnum;
+        v82 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v81, v1);
+        v83 = 1;
+        v84 = v3->spellnum;
+        v85 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v84, 1u);
+        v86 = v3->spellnum;
+        v87 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v86, 2u);
+        v88 = v3->spellnum;
+        v89 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v88, 3u);
+        v90 = (double)(signed int)v733 * 4.2666669;
+        goto LABEL_304;
+      case 5:
+        if ( v12 <= v1 )
+          goto LABEL_254;
+        if ( v12 <= 2 )
+        {
+          v91 = 60 * (v2 + 60);
+        }
+        else
+        {
+          if ( v12 == 3 )
+          {
+            v91 = 180 * (v2 + 20);
+          }
+          else
+          {
+            if ( v12 != 4 )
+              goto LABEL_254;
+            v91 = 240 * (v2 + 15);
+          }
+        }
+        LODWORD(v733) = v91;
+LABEL_254:
+        if ( pPlayer->CanCastSpell(uRequiredMana) )
+        {
+          v92 = (char *)&pParty->pPlayers[0].pConditions[1];
+          LODWORD(v727) = 1;
+          do
+          {
+            if ( *(_QWORD *)v92 )
+              LODWORD(v727) = v1;
+            v92 += 6972;
+          }
+          while ( (signed int)v92 < (signed int)&pParty->pHirelings[0].uFlags );
+          if ( LODWORD(v727) != v1 )
+          {
+            v726 = (Player *)((int)v733 << 7);
+            pParty->pPartyBuffs[8].Apply(
+              pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
+              v731,
+              v1,
+              v1,
+              v1);
+            v93 = v3->spellnum;
+            v94 = pGame->GetStru6();
+            pGame->GetStru6()->SetPlayerBuffAnim(v93, v1);
+            v95 = v3->spellnum;
+            v96 = pGame->GetStru6();
+            pGame->GetStru6()->SetPlayerBuffAnim(v95, 1u);
+            v97 = v3->spellnum;
+            v98 = pGame->GetStru6();
+            pGame->GetStru6()->SetPlayerBuffAnim(v97, 2u);
+            v99 = v3->spellnum;
+            v100 = pGame->GetStru6();
+            pGame->GetStru6()->SetPlayerBuffAnim(v99, 3u);
+          }
+        }
+        goto LABEL_83;
+      case 46:
+        v101 = v12 - 1;
+        if ( v101 && (v102 = v101 - 1) != 0 )
+        {
+          v103 = v102 - 1;
+          if ( v103 )
+          {
+            if ( v103 != 1 )
+              goto LABEL_269;
+            v104 = 3600 * (v2 + 1);
+          }
+          else
+          {
+            v104 = 900 * (v2 + 4);
+          }
+        }
+        else
+        {
+          v104 = 300 * (v2 + 12);
+        }
+        LODWORD(v733) = v104;
+LABEL_269:
+        amount = v2 + 5;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        if ( v731 == 1 )
+        {
+          v108 = v3->uPlayerID_2;
+          v109 = v3->spellnum;
+          v110 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v109, v108);
+          v111 = pOtherOverlayList->_4418B1(10000, v3->uPlayerID_2 + 310, v1, 65536);
+          v668 = v1;
+          v716 = v111;
+          v658 = v111;
+          v653 = amount;
+          v726 = (Player *)((int)v733 << 7);
+          v651 = 1;
+          v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+          v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[1];
+          goto LABEL_103;
+        }
+        v105 = 0;
+        v726 = (Player *)((int)v733 << 7);
+        v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+        v730 = (int)&pParty->pPlayers[0].pPlayerBuffs[1];
+        do
+        {
+          v106 = v3->spellnum;
+          v107 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v106, v105);
+          v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, v1, 65536);
+          ((SpellBuff *)v730)->Apply(pParty->uTimePlayed + v717, v731, amount, v716, v1);
+          v730 += 6972;
+          ++v105;
+        }
+        while ( v730 < (signed int)&pParty->field_871C[468] );
+        goto LABEL_1056;
+      case 52:
+        if ( pPlayer->CanCastSpell(uRequiredMana) && a2 != v1 && (a2 & 7) == 3 )
+        {
+          v730 = a2 >> 3;
+          v112 = &pActors[a2 >> 3];
+          v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z);
+          v721 = abs(v112->vPosition.y - pParty->vPosition.y);
+          v113 = abs(v112->vPosition.x - pParty->vPosition.x);
+          _this = (ItemGen *)v113;
+          v114 = v721;
+          v115 = (unsigned int)v726;
+          if ( v113 < v721 )
+          {
+            v116 = v113;
+            v113 = v721;
+            v114 = v116;
+          }
+          if ( v113 < (signed int)v726 )
+          {
+            v117 = v113;
+            v113 = (int)v726;
+            v115 = v117;
+          }
+          if ( v114 < (signed int)v115 )
+          {
+            v118 = v115;
+            v115 = v114;
+            v114 = v118;
+          }
+          _this = (ItemGen *)(((unsigned int)(11 * v114) >> 5) + (v115 >> 2) + v113);
+          if ( (double)(signed int)this <= 307.2 )
+          {
+            v703 = 0;
+            v702 = 0;
+            v701 = 0;
+            a1.stru_24.Reset();
+            v119 = HIDWORD(v733);
+            a1.field_48 = *(int *)HIDWORD(v733);
+            a1.field_4C = v723;
+            a1.field_50 = v731;
+            a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+            a1.uAttributes = 0;
+            a1.uSectorID = 0;
+            a1.uSpriteFrameID = 0;
+            v120 = 8 * *(short *)(v119 + 2);
+            LOBYTE(v120) = v120 | 4;
+            a1.field_60_distance_related_prolly_lod = 0;
+            a1.field_58 = v120;
+            a1.uFacing = 0;
+            a1.uSoundID = *(short *)(v119 + 16);
+            a1.vPosition.x = v112->vPosition.x;
+            a1.vPosition.y = v112->vPosition.y;
+            v726 = (Player *)v112->uActorHeight;
+            v121 = 8 * a2;
+            a1.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v726 * unk_4D8548);
+            LOBYTE(v121) = 8 * a2 | 3;
+            a1.field_5C = v121;
+            v122 = a1.Create(0, 0, 0, 0);
+            DamageMonsterFromParty(8 * v122 | 2, v730, (Vec3_int_ *)&v701);
+            LODWORD(v727) = 1;
+          }
+          else
+          {
+            ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
+            pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+            *(int *)HIDWORD(v733) = 0;
+          }
+          v3 = (stru277 *)HIDWORD(v733);
+        }
+        goto LABEL_83;
+      case 17:
+      case 38:
+      case 51:
+        v123 = v12 - 1;
+        if ( v123 && (v124 = v123 - 1) != 0 )
+        {
+          v125 = v124 - 1;
+          if ( v125 )
+          {
+            if ( v125 != 1 )
+              goto LABEL_296;
+            v126 = 3600 * (v2 + 1);
+          }
+          else
+          {
+            v126 = 900 * (v2 + 4);
+          }
+        }
+        else
+        {
+          v126 = 300 * (v2 + 12);
+        }
+        LODWORD(v733) = v126;
+LABEL_296:
+        v127 = v3->spellnum;
+        if ( v127 == 17 )
+        {
+          amount = v1;
+          LODWORD(v725) = 14;
+        }
+        else
+        {
+          if ( v127 == 38 )
+          {
+            LODWORD(v725) = 15;
+            amount = v2 + 5;
+          }
+          else
+          {
+            if ( v127 != 51 )
+              goto LABEL_1166;
+            LODWORD(v725) = 9;
+            amount = v2 + 5;
+          }
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v128 = v3->spellnum;
+        v129 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v128, v1);
+        v83 = 1;
+        v130 = v3->spellnum;
+        v131 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v130, 1u);
+        v132 = v3->spellnum;
+        v133 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v132, 2u);
+        v134 = v3->spellnum;
+        v135 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v134, 3u);
+        v726 = (Player *)((int)v733 << 7);
+        v90 = (double)(signed int)((int)v733 << 7) * 0.033333335;
+LABEL_304:
+        v673 = v1;
+        v662 = v1;
+        v655 = amount;
+        v652 = v731;
+        v136 = pParty->uTimePlayed + (signed int)(signed __int64)v90;
+        v137 = (char *)&pParty->pPartyBuffs[LODWORD(v725)];
+        goto LABEL_977;
+      case 8:
+        v138 = v12 - 2;
+        if ( v138 && (v139 = v138 - 1) != 0 && v139 == 1 )
+          v140 = 600 * v2;
+        else
+          v140 = 60 * v2;
+        LODWORD(v733) = v140;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v141 = v3->spellnum;
+        v142 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v141, v1);
+        v143 = v3->spellnum;
+        v144 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v143, 1u);
+        v145 = v3->spellnum;
+        v146 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v145, 2u);
+        v147 = v3->spellnum;
+        v148 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v147, 3u);
+        v668 = v1;
+        v726 = (Player *)((int)v733 << 7);
+        v658 = v1;
+        v653 = v2;
+        v651 = v731;
+        v26 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+        v27 = (char *)&pParty->pPartyBuffs[10];
+        goto LABEL_102;
+      case 9:
+        v149 = v12 - 1;
+        if ( v149 && (v150 = v149 - 1) != 0 && (v151 = v150 - 1) != 0 )
+        {
+          if ( v151 == 1 )
+            _this = (ItemGen *)20;
+        }
+        else
+        {
+          _this = (ItemGen *)16;
+        }
+        if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+        {
+          v66 = pGlobalTXT_LocalizationStrings[491];
+          goto LABEL_201;
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        LODWORD(v725) = a2 & 7;
+        if ( (a2 & 7) == 3 )
+        {
+          v152 = a2 >> 3;
+          uRequiredMana = pActors[v152].vPosition.x;
+          v153 = pActors[v152].vPosition.y;
+          v154 = pActors[v152].vPosition.z;
+          LODWORD(v727) = v153;
+        }
+        else
+        {
+          v155 = stru_5C6E00->SinCos(pParty->sRotationY);
+          uRequiredMana = pParty->vPosition.x + sub_42EBBE(2048, v155);
+          v156 = stru_5C6E00->_42EBDB(pParty->sRotationY);
+          LODWORD(v727) = pParty->vPosition.y + sub_42EBBE(2048, v156);
+          v154 = pParty->vPosition.z;
+        }
+        HIDWORD(v733) = v154;
+        v713 = v154 + 2500;
+        v721 = v1;
+        LODWORD(v718) = v1;
+        if ( (signed int)this > v1 )
+        {
+          *(float *)&y = (double)SHIDWORD(v733);
+          *(float *)&v732 = (double)v713;
+          v730 = LODWORD(v725) == 3 ? a2 : 0;
+          v726 = (Player *)this;
+          do
+          {
+            v157 = rand();
+            v158 = (double)SLODWORD(v718);
+            v718 = v158;
+            v159 = (double)v721;
+            *(float *)&v721 = v159;
+            a2 = v157 % 1000;
+            *((float *)&v733 + 1) = (double)(v157 % 1000) + *(float *)&y - *(float *)&v732;
+            v725 = v159 * v159;
+            *(float *)&_this = v158 * v158;
+            if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&_this + v725) <= 1.0 )
+            {
+              LODWORD(v687) = v1;
+              HIDWORD(v687) = v1;
+            }
+            else
+            {
+              x = (signed __int64)sqrt(*(float *)&_this + v725);
+              v687 = __PAIR__(
+                       stru_5C6E00->Atan2(x, (signed __int64)*((float *)&v733 + 1)),
+                       stru_5C6E00->Atan2((signed __int64)v718, (signed __int64)*(float *)&v721));
+            }
+            a1.stru_24.Reset();
+            a1.field_48 = v3->spellnum;
+            a1.field_4C = v2;
+            a1.field_50 = v731;
+            a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+            a1.uAttributes = v1;
+            a1.vPosition.x = uRequiredMana;
+            a1.vPosition.y = LODWORD(v727);
+            a1.uSectorID = v1;
+            a1.vPosition.z = a2 + v713;
+            a1.uSpriteFrameID = v1;
+            a1.field_58 = 8 * v3->uPlayerID | 4;
+            a1.field_5C = v730;
+            a1.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500);
+            a1.uFacing = v687;
+            a1.uSoundID = LOWORD(v3->field_10);
+            if ( pParty->bTurnBasedModeOn == 1 )
+              a1.uAttributes = 4;
+            if ( a1.Create(
+                   v687,
+                   SHIDWORD(v687),
+                   pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
+                   v1) != -1
+              && pParty->bTurnBasedModeOn == 1 )
+              ++pTurnEngine->field_1C;
+            LODWORD(v718) = rand() % 1024 - 512;
+            v160 = rand();
+            v14 = v726 == (Player *)1;
+            v726 = (Player *)((char *)v726 - 1);
+            v721 = (unsigned __int64)(v160 % 1024) - 512;
+          }
+          while ( !v14 );
+        }
+        goto LABEL_1056;
+      case 10:
+        v67 = 2;
+        if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+        {
+          v66 = pGlobalTXT_LocalizationStrings[492];
+          goto LABEL_202;
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096);
+        v700.z = v1;
+        v700.y = v1;
+        v700.x = v1;
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.uAttributes = v1;
+        a1.uSectorID = v1;
+        a1.uSpriteFrameID = v1;
+        v161 = v3->uPlayerID;
+        a1.field_60_distance_related_prolly_lod = 0;
+        a1.uFacing = v1;
+        v161 *= 8;
+        LOBYTE(v161) = v161 | 4;
+        a1.field_58 = v161;
+        a1.uSoundID = LOWORD(v3->field_10);
+        a2 = v1;
+        if ( (signed int)v726 > v1 )
+        {
+          do
+          {
+            v162 = dword_50BF30[a2];
+            a1.vPosition.x = pActors[v162].vPosition.x;
+            a1.vPosition.y = pActors[v162].vPosition.y;
+            v732 = pActors[v162].uActorHeight;
+            a1.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
+            v163 = 8 * dword_50BF30[a2];
+            LOBYTE(v163) = v163 | 3;
+            a1.field_5C = v163;
+            v164 = a1.Create(0, v1, v1, v1);
+            v165 = a2;
+            DamageMonsterFromParty(8 * v164 | AI_OBJECT_LAYING_ITEM, dword_50BF30[a2], &v700);
+            v166 = pGame->GetStru6();
+            v166->_4A81CA(&a1);
+            v167 = pGame->GetStru6();
+            v167->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u);
+            a2 = v165 + 1;
+          }
+          while ( v165 + 1 < (signed int)v726 );
+        }
+        goto LABEL_1056;
+      case 12:
+        LODWORD(v733) = 3600 * v2;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v168 = 0;
+        do
+        {
+          v169 = pOtherOverlayList->_4418B1(2000, v168++ + 100, v1, 65536);
+          v716 = v169;
+        }
+        while ( v168 < 4 );
+        v668 = v1;
+        v732 = (int)v733 << 7;
+        v658 = v1;
+        v653 = v1;
+        v651 = v731;
+        v28 = pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+        goto LABEL_992;
+      case 13:
+        v170 = v12 - 1;
+        if ( !v170 )
+        {
+          v173 = 300 * v2;
+          goto LABEL_353;
+        }
+        v171 = v170 - 1;
+        if ( !v171 )
+        {
+          v173 = 600 * v2;
+          goto LABEL_353;
+        }
+        v172 = v171 - 1;
+        if ( !v172 || v172 == 1 )
+        {
+          v173 = 3600 * v2;
+LABEL_353:
+          LODWORD(v733) = v173;
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v174 = 0;
+        do
+          pOtherOverlayList->_4418B1(2010, v174++ + 100, v1, 65536);
+        while ( v174 < 4 );
+        v175 = v3->spellnum;
+        v176 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v175, v1);
+        v83 = 1;
+        v177 = v3->spellnum;
+        v178 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v177, 1u);
+        v179 = v3->spellnum;
+        v180 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v179, 2u);
+        v181 = v3->spellnum;
+        v182 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v181, 3u);
+        v673 = v1;
+        v732 = (int)v733 << 7;
+        v662 = v1;
+        v655 = v1;
+        v652 = v731;
+        v183 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+        v137 = (char *)&pParty->pPartyBuffs[5];
+        goto LABEL_976;
+      case 15:
+        v184 = v12 - 1;
+        if ( v184 )
+        {
+          v185 = v184 - 1;
+          if ( v185 )
+          {
+            v186 = v185 - 1;
+            if ( v186 )
+            {
+              if ( v186 == 1 )
+                amount = 9;
+            }
+            else
+            {
+              amount = 7;
+            }
+          }
+          else
+          {
+            amount = 5;
+          }
+        }
+        else
+        {
+          amount = 3;
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360);
+        v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1);
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.vPosition.y = pParty->vPosition.y;
+        a1.vPosition.x = pParty->vPosition.x;
+        a1.uAttributes = v1;
+        a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+        a1.uSectorID = pIndoor->GetSector(
+                         pParty->vPosition.x,
+                         pParty->vPosition.y,
+                         pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
+        a1.uSpriteFrameID = v1;
+        v187 = 8 * v3->uPlayerID;
+        LOBYTE(v187) = v187 | 4;
+        a1.field_58 = v187;
+        a1.field_5C = a2;
+        a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+        a1.uSoundID = LOWORD(v3->field_10);
+        if ( pParty->bTurnBasedModeOn == 1 )
+          LOBYTE(a1.uAttributes) |= 4u;
+        v188 = (signed int)v726 / -2;
+        v189 = (signed int)v726 / 2;
+        while ( v188 <= v189 )
+        {
+          a1.uFacing = v188 + LOWORD(v715.uYawAngle);
+          if ( a1.Create(
+                 (signed __int16)(v188 + LOWORD(v715.uYawAngle)),
+                 v715.uPitchAngle,
+                 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
+                 v3->uPlayerID + 1) != -1
+            && pParty->bTurnBasedModeOn == 1 )
+            ++pTurnEngine->field_1C;
+          v188 += v732;
+        }
+        goto LABEL_1056;
+      case 16:
+        if ( pParty->uFlags & 8 )
+        {
+          v190 = pGlobalTXT_LocalizationStrings[493];
+          goto LABEL_462;
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v191 = 0;
+        do
+          pOtherOverlayList->_4418B1(2040, v191++ + 100, v1, 65536);
+        while ( v191 < 4 );
+        BYTE1(pParty->uFlags) |= 1u;
+        pParty->uFallSpeed = 1000;
+        goto LABEL_1056;
+      case 19:
+        v192 = v12 - 1;
+        if ( !v192 )
+        {
+          amount = v2;
+          goto LABEL_391;
+        }
+        v193 = v192 - 1;
+        if ( !v193 )
+        {
+          v196 = 2 * v2;
+LABEL_389:
+          amount = v196;
+LABEL_391:
+          v195 = 600 * v2;
+          goto LABEL_392;
+        }
+        v194 = v193 - 1;
+        if ( !v194 )
+        {
+          v196 = 3 * v2;
+          goto LABEL_389;
+        }
+        if ( v194 != 1 )
+          goto LABEL_393;
+        amount = 4 * v2;
+        v195 = 3600 * v2;
+LABEL_392:
+        LODWORD(v733) = v195;
+LABEL_393:
+        if ( pParty->uFlags & 0x30 )
+        {
+          v66 = pGlobalTXT_LocalizationStrings[638];
+          goto LABEL_201;
+        }
+        if ( pPlayer->CanCastSpell(uRequiredMana) )
+        {
+          v197 = v3->spellnum;
+          v198 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v197, v1);
+          v83 = 1;
+          v199 = v3->spellnum;
+          v200 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v199, 1u);
+          v201 = v3->spellnum;
+          v202 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v201, 2u);
+          v203 = v3->spellnum;
+          v204 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v203, 3u);
+          v673 = v1;
+          v732 = (int)v733 << 7;
+          v662 = v1;
+          v655 = amount;
+          v652 = v731;
+          v183 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+          v137 = (char *)&pParty->pPartyBuffs[11];
+LABEL_976:
+          v136 = pParty->uTimePlayed + v183;
+LABEL_977:
+          ((SpellBuff *)v137)->Apply(v136, v652, v655, v662, v673);
+LABEL_978:
+          LODWORD(v727) = v83;
+        }
+        goto LABEL_83;
+      case 21:
+        if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+        {
+          v190 = pGlobalTXT_LocalizationStrings[494];
+LABEL_462:
+          ShowStatusBarString(v190, 2u);
+          pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, v1, v1, -1, v1, v1, v1, v1);
+          goto LABEL_83;
+        }
+        if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() )
+        {
+LABEL_461:
+          v190 = pGlobalTXT_LocalizationStrings[428];
+          goto LABEL_462;
+        }
+        LODWORD(v733) = 3600 * v2;
+        if ( v731 == 2 || v731 == 3 || (amount = v1, v731 != 4) )
+          amount = 1;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v205 = 0;
+        do
+          pOtherOverlayList->_4418B1(2090, v205++ + 100, v1, 65536);
+        while ( v205 < 4 );
+        v206 = pOtherOverlayList->_4418B1(10008, 203, v1, 65536);
+        v207 = v3->uPlayerID + 1;
+        v716 = v206;
+        v668 = v207;
+        v658 = v206;
+        v653 = amount;
+        v732 = (int)v733 << 7;
+        v651 = v731;
+        v26 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+        v27 = (char *)&pParty->pPartyBuffs[7];
+LABEL_101:
+        v26 = (signed int)v26;
+LABEL_102:
+        v28 = pParty->uTimePlayed + v26;
+LABEL_103:
+        HIDWORD(v650) = HIDWORD(v28);
+LABEL_104:
+        LODWORD(v650) = v28;
+        ((SpellBuff *)v27)->Apply(v650, v651, v653, v658, v668);
+        goto LABEL_1056;
+      case 22:
+        v67 = 2;
+        if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+        {
+          v66 = pGlobalTXT_LocalizationStrings[495];
+          goto LABEL_202;
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v208 = a2 & 7;
+        LODWORD(v725) = a2 & 7;
+        if ( v208 == 3 )
+        {
+          v209 = a2 >> 3;
+          LODWORD(v718) = pActors[v209].vPosition.x;
+          v210 = pActors[v209].vPosition.y;
+          v211 = pActors[v209].vPosition.z;
+          v713 = v210;
+        }
+        else
+        {
+          v212 = stru_5C6E00->SinCos(pParty->sRotationY);
+          LODWORD(v718) = pParty->vPosition.x + sub_42EBBE(2048, v212);
+          v213 = stru_5C6E00->_42EBDB(pParty->sRotationY);
+          v214 = sub_42EBBE(2048, v213);
+          v211 = pParty->vPosition.z;
+          v713 = pParty->vPosition.y + v214;
+          v208 = LODWORD(v725);
+        }
+        v726 = (Player *)v211;
+        HIDWORD(v733) = v1;
+        *(float *)&v732 = (double)v211;
+        LODWORD(v725) = v211 + 2500;
+        v721 = v1;
+        *(float *)&y = (double)(v211 + 2500);
+        v730 = v208 == 3 ? a2 : 0;
+        a2 = 20;
+        do
+        {
+          v215 = rand();
+          v216 = (double)v721;
+          v727 = v216;
+          v217 = (double)SHIDWORD(v733);
+          *(float *)&uRequiredMana = v217;
+          _this = (ItemGen *)(v215 % 1000);
+          *((float *)&v733 + 1) = (double)(v215 % 1000) + *(float *)&v732 - *(float *)&y;
+          *(float *)&v721 = v217 * v217;
+          *(float *)&v726 = v216 * v216;
+          if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&v726 + *(float *)&v721) <= 1.0 )
+          {
+            LODWORD(v685) = v1;
+            HIDWORD(v685) = v1;
+          }
+          else
+          {
+            v684 = (signed __int64)sqrt(*(float *)&v726 + *(float *)&v721);
+            v685 = __PAIR__(
+                     stru_5C6E00->Atan2(v684, (signed __int64)*((float *)&v733 + 1)),
+                     stru_5C6E00->Atan2((signed __int64)v727, (signed __int64)*(float *)&uRequiredMana));
+          }
+          a1.stru_24.Reset();
+          a1.field_48 = v3->spellnum;
+          a1.field_4C = v2;
+          a1.field_50 = v731;
+          a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+          a1.uAttributes = v1;
+          a1.vPosition.x = LODWORD(v718);
+          a1.vPosition.y = v713;
+          a1.uSectorID = v1;
+          a1.vPosition.z = (int)((char *)_this + LODWORD(v725));
+          a1.uSpriteFrameID = v1;
+          a1.field_58 = 8 * v3->uPlayerID | 4;
+          a1.field_5C = v730;
+          a1.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges);
+          a1.uFacing = v685;
+          a1.uSoundID = LOWORD(v3->field_10);
+          if ( pParty->bTurnBasedModeOn == 1 )
+            a1.uAttributes = 4;
+          if ( a1.Create(
+                 v685,
+                 SHIDWORD(v685),
+                 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
+                 v1) != -1
+            && pParty->bTurnBasedModeOn == 1 )
+            ++pTurnEngine->field_1C;
+          v721 = rand() % 1024 - 512;
+          v218 = rand();
+          v14 = a2-- == 1;
+          HIDWORD(v733) = (unsigned __int64)(v218 % 1024) - 512;
+        }
+        while ( !v14 );
+        goto LABEL_1056;
+      case 23:
+        v219 = v12 - 2;
+        if ( v219 )
+        {
+          v220 = v219 - 1;
+          if ( v220 )
+          {
+            if ( v220 == 1 )
+            {
+              amount = v1;
+              goto LABEL_433;
+            }
+            v221 = 180 * v2;
+          }
+          else
+          {
+            v221 = 86400 * v2;
+          }
+        }
+        else
+        {
+          v221 = 3600 * v2;
+        }
+        amount = v221;
+LABEL_433:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v222 = (char *)pParty->pPlayers;
+        HIDWORD(v733) = (int)(char *)&pParty + 2508;
+        break;
+      case 24:
+        v224 = v12 - 2;
+        if ( v224 )
+        {
+          v225 = v224 - 1;
+          if ( v225 )
+          {
+            if ( v225 == 1 )
+              amount = 7;
+            else
+              amount = 1;
+          }
+          else
+          {
+            amount = 5;
+          }
+        }
+        else
+        {
+          amount = 3;
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        HIDWORD(v733) = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
+        if ( amount == 1 )
+        {
+LABEL_152:
+          a1.stru_24.Reset();
+          a1.field_48 = v3->spellnum;
+          a1.field_50 = v731;
+          a1.field_4C = v2;
+          a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+          a1.vPosition.y = pParty->vPosition.y;
+          v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+          v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+          v660 = pParty->vPosition.y;
+LABEL_153:
+          a1.uAttributes = v1;
+          a1.vPosition.x = pParty->vPosition.x;
+          a1.vPosition.z = v51;
+          v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671);
+          a1.uSpriteFrameID = v1;
+          a1.uSectorID = v52;
+          v53 = 8 * v3->uPlayerID;
+          LOBYTE(v53) = v53 | 4;
+          a1.field_58 = v53;
+          a1.field_5C = a2;
+          a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+          a1.uFacing = LOWORD(v715.uYawAngle);
+          a1.uSoundID = LOWORD(v3->field_10);
+LABEL_154:
+          if ( pParty->bTurnBasedModeOn == 1 )
+            LOBYTE(a1.uAttributes) |= 4u;
+LABEL_156:
+          v669 = v3->uPlayerID + 1;
+          v36 = v715.uYawAngle;
+          v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+          v654 = v715.uPitchAngle;
+LABEL_157:
+          if ( a1.Create(v36, v654, v659, v669) != -1 && pParty->bTurnBasedModeOn == 1 )
+            ++pTurnEngine->field_1C;
+        }
+        else
+        {
+          v732 = SHIDWORD(v733) / (amount - 1);
+          a1.stru_24.Reset();
+          a1.field_48 = v3->spellnum;
+          a1.field_4C = v2;
+          a1.field_50 = v731;
+          a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+          a1.vPosition.y = pParty->vPosition.y;
+          a1.vPosition.x = pParty->vPosition.x;
+          a1.uAttributes = v1;
+          a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+          a1.uSectorID = pIndoor->GetSector(
+                           pParty->vPosition.x,
+                           pParty->vPosition.y,
+                           pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
+          a1.uSpriteFrameID = v1;
+          v226 = 8 * v3->uPlayerID;
+          LOBYTE(v226) = v226 | 4;
+          a1.field_58 = v226;
+          a1.field_5C = a2;
+          a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+          a1.uSoundID = LOWORD(v3->field_10);
+          if ( pParty->bTurnBasedModeOn == 1 )
+            LOBYTE(a1.uAttributes) |= 4u;
+          v227 = SHIDWORD(v733) / -2;
+          y = (char *)(SHIDWORD(v733) / 2);
+          if ( SHIDWORD(v733) / -2 <= SHIDWORD(v733) / 2 )
+          {
+            v228 = v715.uYawAngle;
+            do
+            {
+              a1.uFacing = v227 + v228;
+              if ( a1.Create(
+                     v227 + v228,
+                     v715.uPitchAngle,
+                     pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
+                     v3->uPlayerID + 1) != -1
+                && pParty->bTurnBasedModeOn == 1 )
+                ++pTurnEngine->field_1C;
+              v227 += v732;
+            }
+            while ( v227 <= (signed int)y );
+          }
+        }
+        goto LABEL_1056;
+      case 27:
+        if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() )
+          goto LABEL_461;
+        if ( v731 == 2 || v731 != 3 && v731 != 4 )
+          v229 = 600 * v2;
+        else
+          v229 = 3600 * v2;
+        LODWORD(v733) = v229;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v716 = pOtherOverlayList->_4418B1(10005, 201, v1, 65536);
+        v230 = v3->spellnum;
+        v231 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v230, v1);
+        v232 = 1;
+        v233 = v3->spellnum;
+        v234 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v233, 1u);
+        v235 = v3->spellnum;
+        v236 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v235, 2u);
+        v237 = v3->spellnum;
+        v238 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v237, 3u);
+        v239 = v3->uPlayerID + 1;
+        v732 = v229 << 7;
+        pParty->pPartyBuffs[18].Apply(
+          pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335),
+          v731,
+          amount,
+          v716,
+          v239);
+        if ( v731 == 4 )
+          pParty->pPartyBuffs[18].uFlags = 1;
+        goto LABEL_1112;
+      case 28:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v240 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2];
+        y = v240;
+        if ( pItemsTable->pItems[*(int *)v240].uEquipType != 12 || v240[20] & 2 )
+          goto LABEL_199;
+        if ( v731 == 1 || v731 == 2 )
+        {
+          v241 = (double)v723 * 0.0099999998 + 0.5;
+        }
+        else
+        {
+          if ( v731 == 3 )
+          {
+            v241 = (double)v723 * 0.0099999998 + 0.69999999;
+          }
+          else
+          {
+            if ( v731 != 4 )
+            {
+              v241 = 0.0;
+              goto LABEL_484;
+            }
+            v241 = (double)v723 * 0.0099999998 + 0.80000001;
+          }
+        }
+        if ( v241 > 1.0 )
+          v241 = 1.0;
+LABEL_484:
+        v732 = (unsigned __int8)v240[25];
+        v242 = (signed __int64)((double)v732 * v241);
+        v243 = y;
+        y[25] = v242;
+        *((int *)v243 + 4) = (unsigned __int8)v242;
+        if ( (unsigned __int8)v242 <= v1 )
+        {
+          *(int *)v243 = v1;
+          dword_50C9D0 = 113;
+          dword_50C9D4 = v1;
+          dword_50C9D8 = 1;
+          ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
+          pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, v1, v1, -1, v1, v1, v1, v1);
+          v3->spellnum = v1;
+          goto LABEL_1165;
+        }
+        *((int *)v243 + 5) |= 0x40u;
+        goto LABEL_1055;
+      case 30:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        uRequiredMana = v1;
+        HIDWORD(v733) = 10 * v2;
+        v730 = 1;
+        v244 = (char *)&pParty->pPlayers[v3->uPlayerID_2];
+        v726 = &pParty->pPlayers[v3->uPlayerID_2];
+        if ( v731 == 1 )
+        {
+          v245 = (int)&v244[36 * a2 + 532];
+          v309 = (char *)&pItemsTable->pItems[*(int *)v245].pIconName;
+          v311 = __OFSUB__(*(int *)v245, 134);
+          v14 = *(int *)v245 == 134;
+          v310 = *(int *)v245 - 134 < 0;
+          LODWORD(v725) = (int)(char *)&pItemsTable + 48 * *(int *)v245 + 4;
+          if ( (unsigned __int8)(v310 ^ v311) | v14 )
+          {
+            if ( *(int *)&v244[36 * a2 + 544] == v1 )
+            {
+              if ( *(int *)&v244[36 * a2 + 536] == v1 )
+              {
+                if ( *(int *)&v244[36 * a2 + 540] == v1 )
+                {
+                  v312 = v309[28];
+                  if ( v312 )
+                  {
+                    if ( v312 != 1 )
+                    {
+                      if ( v312 != 2 )
+                      {
+                        _this = (ItemGen *)&v244[36 * a2 + 552];
+                        if ( !(v244[36 * a2 + 552] & 2) )
+                        {
+                          if ( ((ItemGen *)v245)->GetValue() < 0x1C2 )
+                          {
+                            uRequiredMana = 1;
+                            v730 = v1;
+                          }
+                          if ( rand() % 100 >= SHIDWORD(v733) )
+                            uRequiredMana = 1;
+                          if ( uRequiredMana == v1 )
+                          {
+                            v313 = *(char *)(LODWORD(v725) + 28);
+                            if ( v313 == 3 | v313 == 4 | v313 == 5 | v313 == 6 | v313 == 7 | v313 == 8 | v313 == 9 | v313 == 10 | v313 == 11 )
+                            {
+                              v314 = rand() % pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType];
+                              *(int *)(v245 + 4) = 0;
+                              for ( j = pItemsTable->pEnchantments[0].field_8[pItemsTable->pItems[*(int *)v245].uEquipType
+                                                                           + 1];
+                                    ;
+                                    j += pItemsTable->pEnchantments[*(int *)(v245 + 4)].field_8[pItemsTable->pItems[*(int *)v245].uEquipType
+                                                                                                + 1] )
+                              {
+                                ++*(int *)(v245 + 4);
+                                if ( j >= v314 )
+                                  break;
+                              }
+                              v254 = rand();
+                              v255 = pItemsTable->field_116D8[17];
+                              v256 = pItemsTable->field_116D8[16];
+LABEL_611:
+                              *(int *)(v245 + 8) = v256 + v254 % (v255 - v256 + 1);
+LABEL_612:
+                              _this->uItemID |= 0x20u;
+                              goto LABEL_1055;
+                            }
+                            goto LABEL_615;
+                          }
+LABEL_613:
+                          v316 = _this->uItemID;
+                          if ( !(BYTE1(v316) & 2) )
+                          {
+                            LOBYTE(v316) = v316 | 2;
+                            _this->uItemID = v316;
+                          }
+                        }
+                      }
+                    }
+                  }
+                }
+              }
+            }
+          }
+LABEL_616:
+          if ( LODWORD(v727) == v1 )
+          {
+            v317 = pGlobalTXT_LocalizationStrings[428];
+            if ( v730 == v1 )
+              v317 = pGlobalTXT_LocalizationStrings[585];
+            ShowStatusBarString(v317, 2u);
+            pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, v1, v1, -1, v1, v1, v1, v1);
+            v318 = v726;
+            v3->spellnum = v1;
+            v318->PlaySound(43, v1);
+          }
+          goto LABEL_83;
+        }
+        if ( v731 != 2 )
+        {
+          if ( v731 == 3 )
+          {
+            v245 = (int)&v244[36 * a2 + 532];
+            v269 = *(int *)v245;
+            if ( *(int *)v245 > 134
+              || *(int *)(v245 + 12) != v1
+              || *(int *)(v245 + 4) != v1
+              || *(int *)(v245 + 8) != v1
+              || (_this = (ItemGen *)(v245 + 20), *(char *)(v245 + 20) & 2) )
+              goto LABEL_616;
+            v270 = (char *)&pItemsTable->pItems[v269].pIconName;
+            LODWORD(v725) = (int)v270;
+            v271 = v270[28];
+            if ( v271 && v271 != 1 && v271 != 2 )
+              v272 = ((ItemGen *)v245)->GetValue() < 0x1C2;
+            else
+              v272 = ((ItemGen *)v245)->GetValue() < 0xFA;
+            if ( v272 )
+            {
+              uRequiredMana = 1;
+              v730 = v1;
+            }
+            if ( rand() % 100 >= SHIDWORD(v733) )
+              uRequiredMana = 1;
+            if ( uRequiredMana != v1 )
+              goto LABEL_613;
+            v273 = v725;
+            v274 = *(char *)(LODWORD(v725) + 28);
+            if ( v274 == 0 | v274 == 1 | v274 == 2 | v274 == 3 | v274 == 4 | v274 == 5 | v274 == 6 | v274 == 7 | v274 == 8 | v274 == 9 | v274 == 10 | v274 == 11 )
+            {
+              if ( rand() % 100 < 80
+                && !(*(char *)(LODWORD(v273) + 28) == 0 | *(char *)(LODWORD(v273) + 28) == 1 | *(char *)(LODWORD(v273) + 28) == 2) )
+              {
+                v275 = rand() % pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType];
+                *(int *)(v245 + 4) = 0;
+                for ( k = pItemsTable->pEnchantments[0].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + 1];
+                      ;
+                      k += pItemsTable->pEnchantments[*(int *)(v245 + 4)].field_8[pItemsTable->pItems[*(int *)v245].uEquipType
+                                                                                  + 1] )
+                {
+                  ++*(int *)(v245 + 4);
+                  if ( k >= v275 )
+                    break;
+                }
+                v254 = rand();
+                v255 = pItemsTable->field_116D8[19];
+                v256 = pItemsTable->field_116D8[18];
+                goto LABEL_611;
+              }
+              v277 = pItemsTable->field_11798;
+              v278 = 0;
+              v725 = 0.0;
+              HIDWORD(v733) = 0;
+              if ( pItemsTable->field_11798 > 0 )
+              {
+                v730 = (int)&v679;
+                do
+                {
+                  v279 = LOBYTE(pItemsTable->pSpecialEnchantments[v278 + 1].pName);
+                  if ( !v279 || v279 == 1 )
+                  {
+                    v280 = *(&pItemsTable->pSpecialEnchantments[0].field_8[pItemsTable->pItems[*(int *)v245].uEquipType
+                                                                        + 4]
+                           + v278 * 28);
+                    LODWORD(v725) += v280;
+                    if ( v280 )
+                    {
+                      v281 = v730;
+                      v730 += 4;
+                      *(int *)v281 = HIDWORD(v733);
+                    }
+                  }
+                  ++HIDWORD(v733);
+                  ++v278;
+                }
+                while ( SHIDWORD(v733) < v277 );
+              }
+              v282 = rand() % SLODWORD(v725);
+              v283 = v679;
+              *(int *)(v245 + 12) = v679;
+              v284 = pItemsTable->pSpecialEnchantments[v283].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + 4];
+              v285 = v282 + 1;
+              if ( v284 < v285 )
+              {
+                for ( l = &v679; ; l = (int *)v732 )
+                {
+                  v287 = (int)(l + 1);
+                  v732 = v287;
+                  v288 = *(int *)v287;
+                  *(int *)(v245 + 12) = v288;
+                  v284 += pItemsTable->pSpecialEnchantments[v288].field_8[pItemsTable->pItems[*(int *)v245].uEquipType
+                                                                       + 4];
+                  if ( v284 >= v285 )
+                    break;
+                }
+              }
+              goto LABEL_525;
+            }
+          }
+          else
+          {
+            if ( v731 != 4
+              || (v245 = (int)&v726->pInventoryItems[a2], v246 = *(int *)v245, *(int *)v245 > 134)
+              || v726->pInventoryItems[a2].uAdditionalValue != v1
+              || v726->pInventoryItems[a2]._bonus_type != v1
+              || v726->pInventoryItems[a2]._bonus_strength != v1
+              || (_this = (ItemGen *)((char *)&v726->pInventoryItems[a2] + 20), v726->pInventoryItems[a2].uAttributes & 2) )
+              goto LABEL_616;
+            v247 = (char *)&pItemsTable->pItems[v246].pIconName;
+            LODWORD(v725) = (int)v247;
+            v248 = v247[28];
+            if ( v248 && v248 != 1 && v248 != 2 )
+              v249 = v726->pInventoryItems[a2].GetValue() < 0x1C2;
+            else
+              v249 = v726->pInventoryItems[a2].GetValue() < 0xFA;
+            if ( v249 )
+            {
+              uRequiredMana = 1;
+              v730 = v1;
+            }
+            if ( rand() % 100 >= SHIDWORD(v733) )
+              uRequiredMana = 1;
+            if ( uRequiredMana != v1 )
+              goto LABEL_613;
+            v250 = v725;
+            v251 = *(char *)(LODWORD(v725) + 28);
+            if ( v251 == 0 | v251 == 1 | v251 == 2 | v251 == 3 | v251 == 4 | v251 == 5 | v251 == 6 | v251 == 7 | v251 == 8 | v251 == 9 | v251 == 10 | v251 == 11 )
+            {
+              if ( rand() % 100 < 80
+                && !(*(char *)(LODWORD(v250) + 28) == 0 | *(char *)(LODWORD(v250) + 28) == 1 | *(char *)(LODWORD(v250) + 28) == 2) )
+              {
+                v252 = rand() % pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType];
+                *(int *)(v245 + 4) = 0;
+                for ( m = pItemsTable->pEnchantments[0].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + 1];
+                      ;
+                      m += pItemsTable->pEnchantments[*(int *)(v245 + 4)].field_8[pItemsTable->pItems[*(int *)v245].uEquipType
+                                                                                  + 1] )
+                {
+                  ++*(int *)(v245 + 4);
+                  if ( m >= v252 )
+                    break;
+                }
+                v254 = rand();
+                v255 = pItemsTable->field_116D8[21];
+                v256 = pItemsTable->field_116D8[20];
+                goto LABEL_611;
+              }
+              v257 = pItemsTable->field_11798;
+              v258 = 0;
+              v725 = 0.0;
+              HIDWORD(v733) = 0;
+              if ( pItemsTable->field_11798 > 0 )
+              {
+                v730 = (int)&v679;
+                do
+                {
+                  v259 = LOBYTE(pItemsTable->pSpecialEnchantments[v258 + 1].pName);
+                  if ( !v259 || v259 == 1 )
+                  {
+                    v260 = *(&pItemsTable->pSpecialEnchantments[0].field_8[pItemsTable->pItems[*(int *)v245].uEquipType
+                                                                        + 4]
+                           + v258 * 28);
+                    LODWORD(v725) += v260;
+                    if ( v260 )
+                    {
+                      v261 = v730;
+                      v730 += 4;
+                      *(int *)v261 = HIDWORD(v733);
+                    }
+                  }
+                  ++HIDWORD(v733);
+                  ++v258;
+                }
+                while ( SHIDWORD(v733) < v257 );
+              }
+              v262 = rand() % SLODWORD(v725);
+              v263 = v679;
+              *(int *)(v245 + 12) = v679;
+              v264 = pItemsTable->pSpecialEnchantments[v263].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + 4];
+              v265 = v262 + 1;
+              if ( v264 < v265 )
+              {
+                for ( ii = &v679; ; ii = (int *)v732 )
+                {
+                  v267 = (int)(ii + 1);
+                  v732 = v267;
+                  v268 = *(int *)v267;
+                  *(int *)(v245 + 12) = v268;
+                  v264 += pItemsTable->pSpecialEnchantments[v268].field_8[pItemsTable->pItems[*(int *)v245].uEquipType
+                                                                       + 4];
+                  if ( v264 >= v265 )
+                    break;
+                }
+              }
+LABEL_525:
+              ++*(int *)(v245 + 12);
+              goto LABEL_612;
+            }
+          }
+LABEL_615:
+          v1 = 0;
+          goto LABEL_616;
+        }
+        v289 = (ItemGen *)&v244[36 * a2 + 532];
+        _this = v289;
+        v290 = v289->uItemID;
+        LODWORD(v725) = (int)(char *)&pItemsTable + 48 * v290 + 4;
+        if ( v290 > 134
+          || _this->uAdditionalValue != v1
+          || _this->_bonus_type != v1
+          || _this->_bonus_strength != v1
+          || (v291 = pItemsTable->pItems[v290].uEquipType) == 0
+          || v291 == 1
+          || v291 == 2
+          || _this->uAttributes & 2 )
+          goto LABEL_616;
+        if ( _this->GetValue() < 0x1C2 )
+          uRequiredMana = 1;
+        if ( rand() % 100 >= SHIDWORD(v733) )
+          uRequiredMana = 1;
+        if ( uRequiredMana != v1 )
+          goto LABEL_199;
+        v292 = *(char *)(LODWORD(v725) + 28);
+        if ( !(v292 == 3 | v292 == 4 | v292 == 5 | v292 == 6 | v292 == 7 | v292 == 8 | v292 == 9 | v292 == 10 | v292 == 11) )
+        {
+          v2 = v723;
+          v1 = 0;
+          goto LABEL_199;
+        }
+        if ( rand() % 100 >= 80 )
+        {
+          v297 = pItemsTable->field_11798;
+          v294 = _this;
+          v298 = 0;
+          v725 = 0.0;
+          HIDWORD(v733) = 0;
+          if ( pItemsTable->field_11798 > 0 )
+          {
+            v730 = (int)&v679;
+            do
+            {
+              v299 = LOBYTE(pItemsTable->pSpecialEnchantments[v298 + 1].pName);
+              if ( !v299 || v299 == 1 )
+              {
+                v300 = *(&pItemsTable->pSpecialEnchantments[0].field_8[pItemsTable->pItems[v294->uItemID].uEquipType + 4]
+                       + v298 * 28);
+                LODWORD(v725) += v300;
+                if ( v300 )
+                {
+                  v301 = v730;
+                  v730 += 4;
+                  *(int *)v301 = HIDWORD(v733);
+                }
+              }
+              ++HIDWORD(v733);
+              ++v298;
+            }
+            while ( SHIDWORD(v733) < v297 );
+          }
+          v302 = rand() % SLODWORD(v725);
+          v303 = v679;
+          v294->uAdditionalValue = v679;
+          v304 = pItemsTable->pSpecialEnchantments[v303].field_8[pItemsTable->pItems[v294->uItemID].uEquipType + 4];
+          v305 = v302 + 1;
+          if ( v304 < v305 )
+          {
+            for ( jj = &v679; ; jj = (int *)v732 )
+            {
+              v307 = (int)(jj + 1);
+              v732 = v307;
+              v308 = *(int *)v307;
+              v294->uAdditionalValue = v308;
+              v304 += pItemsTable->pSpecialEnchantments[v308].field_8[pItemsTable->pItems[v294->uItemID].uEquipType + 4];
+              if ( v304 >= v305 )
+                break;
+            }
+          }
+          ++v294->uAdditionalValue;
+        }
+        else
+        {
+          v293 = rand();
+          v294 = _this;
+          v295 = v293 % pItemsTable->field_116D8[pItemsTable->pItems[_this->uItemID].uEquipType];
+          _this->_bonus_type = 0;
+          for ( kk = pItemsTable->pEnchantments[0].field_8[pItemsTable->pItems[v294->uItemID].uEquipType + 1];
+                ;
+                kk += pItemsTable->pEnchantments[v294->_bonus_type].field_8[pItemsTable->pItems[v294->uItemID].uEquipType
+                                                                         + 1] )
+          {
+            ++v294->_bonus_type;
+            if ( kk >= v295 )
+              break;
+          }
+          v294->_bonus_strength = pItemsTable->field_116D8[18]
+                                + rand() % (pItemsTable->field_116D8[19] - pItemsTable->field_116D8[18] + 1);
+        }
+        v294->uAttributes |= 0x20u;
+        goto LABEL_1055;
+      case 31:
+        amount = 10 * v2;
+        if ( pPlayer->sMana < (signed int)uRequiredMana )
+          goto LABEL_83;
+        if ( pParty->uFlags & 0x30 && v12 != 4 || rand() % 100 >= amount && v731 != 4 )
+          goto LABEL_200;
+        byte_50C0C0 = LOBYTE(v3->uPlayerID);
+        pMessageQueue_50CBD0->SendMessage((UIMessageType)195, v1, v1);
+        goto LABEL_1056;
+      case 33:
+        LODWORD(v733) = 604800 * v2;
+        if ( !_strcmpi(pCurrentMapName, "d05.blv") )
+          goto LABEL_200;
+        v319 = uRequiredMana;
+        if ( pPlayer->sMana >= (signed int)uRequiredMana )
+        {
+          pEventTimer->Pause();
+          pMessageQueue_50CBD0->SendMessage((UIMessageType)177, v1, v1);
+          qword_506350 = (signed int)v733;
+          _506348_current_lloyd_playerid = v3->uPlayerID;
+          ::uRequiredMana = v319;
+          ::sRecoveryTime = sRecoveryTime;
+          dword_50633C = v3->field_10;
+          dword_506338 = v3->spellnum;
+          LOBYTE(v3->field_8) |= 0x20u;
+        }
+        goto LABEL_83;
+      case 40:
+        v320 = v12 - 2;
+        if ( !v320 )
+          goto LABEL_632;
+        v321 = v320 - 1;
+        if ( v321 )
+        {
+          if ( v321 == 1 )
+            goto LABEL_634;
+LABEL_632:
+          v322 = 3600 * v2;
+        }
+        else
+        {
+          v322 = 86400 * v2;
+        }
+        amount = v322;
+LABEL_634:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v323 = v3->uPlayerID_2;
+        v324 = (char *)&pParty->pPlayers[v323].pConditions[15];
+        if ( !pParty->pPlayers[v323].pConditions[15] )
+          goto LABEL_1056;
+        if ( v731 == 4 )
+          goto LABEL_637;
+        v732 = amount << 7;
+        v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
+        v656 = 15;
+        goto LABEL_640;
+      case 41:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.vPosition.y = pParty->vPosition.y;
+        a1.vPosition.x = pParty->vPosition.x;
+        a1.uAttributes = v1;
+        a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+        a1.uSectorID = pIndoor->GetSector(
+                         pParty->vPosition.x,
+                         pParty->vPosition.y,
+                         pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
+        a1.uSpriteFrameID = v1;
+        v326 = 8 * v3->uPlayerID;
+        LOBYTE(v326) = v326 | 4;
+        a1.field_58 = v326;
+        a1.field_5C = a2;
+        a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+        a1.uFacing = LOWORD(pParty->sRotationY);
+        a1.uSoundID = LOWORD(v3->field_10);
+        if ( pParty->bTurnBasedModeOn == 1 )
+          LOBYTE(a1.uAttributes) |= 4u;
+        v669 = v3->uPlayerID + 1;
+        v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+        v654 = pParty->sRotationX;
+        goto LABEL_125;
+      case 43:
+        if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+          goto LABEL_200;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        a1.uItemType = 4090;
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.vPosition.x = pParty->vPosition.x;
+        a1.vPosition.y = pParty->vPosition.y;
+        a1.uAttributes = v1;
+        a1.uSectorID = v1;
+        a1.uSpriteFrameID = v1;
+        a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+        v327 = 8 * v3->uPlayerID;
+        LOBYTE(v327) = v327 | 4;
+        a1.field_60_distance_related_prolly_lod = 0;
+        a1.field_58 = v327;
+        a1.field_5C = a2;
+        a1.uFacing = LOWORD(pParty->sRotationY);
+        a1.uSoundID = LOWORD(v3->field_10);
+        if ( pParty->bTurnBasedModeOn == 1 )
+          a1.uAttributes = 4;
+        v669 = v1;
+        v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+        v35 = (signed int)stru_5C6E00->uIntegerHalfPi / 2;
+LABEL_124:
+        v654 = v35;
+LABEL_125:
+        v36 = pParty->sRotationY;
+        goto LABEL_157;
+      case 45:
+        v328 = v12 - 2;
+        if ( v328 )
+        {
+          v329 = v328 - 1;
+          if ( v329 && v329 != 1 )
+            v330 = 600 * v2;
+          else
+            v330 = 3600 * v2;
+        }
+        else
+        {
+          v330 = 1800 * v2;
+        }
+        LODWORD(v733) = v330;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v331 = v3->spellnum;
+        v332 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v331, v1);
+        v83 = 1;
+        v333 = v3->spellnum;
+        v334 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v333, 1u);
+        v335 = v3->spellnum;
+        v336 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v335, 2u);
+        v337 = v3->spellnum;
+        v338 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v337, 3u);
+        v673 = v1;
+        v732 = (int)v733 << 7;
+        v662 = v1;
+        v655 = v1;
+        v652 = v731;
+        v183 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+        v137 = (char *)&pParty->pPartyBuffs[3];
+        goto LABEL_976;
+      case 47:
+        LODWORD(v733) = 300;
+        v339 = v12 - 2;
+        if ( v339 )
+        {
+          v340 = v339 - 1;
+          if ( v340 )
+          {
+            if ( v340 != 1 )
+            {
+              amount = v2;
+              goto LABEL_667;
+            }
+            v341 = 6 * v2;
+          }
+          else
+          {
+            v341 = 4 * v2;
+          }
+        }
+        else
+        {
+          v341 = 2 * v2;
+        }
+        amount = v341;
+LABEL_667:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v342 = *(int *)&v3->field_C;
+        if ( v342 == v1 )
+        {
+          v345 = v3->uPlayerID_2;
+          v346 = v3->spellnum;
+          v347 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v346, v345);
+          v668 = v1;
+          v658 = v1;
+          v653 = amount;
+          LODWORD(v28) = LODWORD(pParty->uTimePlayed) + 1280;
+          v651 = v731;
+          HIDWORD(v650) = v1 + ((pParty->uTimePlayed + 1280) >> 32);
+          v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[4];
+          goto LABEL_104;
+        }
+        if ( (v342 & 7) == 3 )
+        {
+          v343 = v342 >> 3;
+          HIDWORD(v344) = v1 + ((pParty->uTimePlayed + 1280) >> 32);
+          LODWORD(v344) = LODWORD(pParty->uTimePlayed) + 1280;
+          pActors[v343].pActorBuffs[11].Apply(v344, v731, amount, v1, v1);
+          BYTE2(pActors[v343].uAttributes) |= 8u;
+          v672 = v1;
+          v661 = &pActors[v343];
+LABEL_165:
+          v56 = pGame->GetStru6();
+          pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, v672);
+        }
+        goto LABEL_1056;
+      case 49:
+        v348 = v12 - 2;
+        if ( !v348 )
+          goto LABEL_677;
+        v349 = v348 - 1;
+        if ( v349 )
+        {
+          if ( v349 == 1 )
+          {
+            amount = v1;
+            goto LABEL_679;
+          }
+LABEL_677:
+          v350 = 3600 * v2;
+        }
+        else
+        {
+          v350 = 86400 * v2;
+        }
+        amount = v350;
+LABEL_679:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v351 = &pParty->pPlayers[v3->uPlayerID_2];
+        if ( !v351->pConditions[0] )
+          goto LABEL_1056;
+        if ( v731 == 4 )
+        {
+          LODWORD(v351->pConditions[0]) = v1;
+          HIDWORD(v351->pConditions[0]) = v1;
+          goto LABEL_904;
+        }
+        v732 = amount << 7;
+        v351->DiscardConditionIfLastsLongerThan(
+          v1,
+          (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
+        if ( HIDWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) )
+          goto LABEL_1056;
+        v674 = v3->uPlayerID_2;
+        goto LABEL_685;
+      case 50:
+        v354 = v12 - 2;
+        if ( v354 && (v355 = v354 - 1) != 0 && v355 == 1 )
+          v356 = 900 * (v2 + 4);
+        else
+          v356 = 300 * (v2 + 12);
+        LODWORD(v733) = v356;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        if ( v731 == 1 || v731 == 2 )
+        {
+          v361 = v3->uPlayerID_2;
+          v362 = v3->spellnum;
+          v363 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v362, v361);
+          v668 = v1;
+          v732 = (int)v733 << 7;
+          v658 = v1;
+          v653 = v1;
+          v651 = v731;
+          v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+          v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[11];
+          goto LABEL_103;
+        }
+        a2 = v1;
+        v732 = (int)v733 << 7;
+        v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+        v357 = &pParty->pPlayers[0].pPlayerBuffs[11];
+        do
+        {
+          v358 = a2;
+          v359 = v3->spellnum;
+          v360 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v359, v358);
+          v357->Apply(pParty->uTimePlayed + v717, v731, v1, v1, v1);
+          ++a2;
+          v357 = (SpellBuff *)((char *)v357 + 6972);
+        }
+        while ( (signed int)v357 < (signed int)&pParty->field_871C[508] );
+        goto LABEL_1056;
+      case 48:
+        v364 = v12 - 2;
+        if ( !v364 || (v365 = v364 - 1) != 0 && v365 != 1 )
+          v366 = 60 * (v2 + 3);
+        else
+          v366 = 300 * v2 + 180;
+        LODWORD(v733) = v366;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096);
+        v367 = pGame->GetStru6();
+        pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u);
+        ++a1.uItemType;
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.uAttributes = v1;
+        a1.uSectorID = v1;
+        a1.uSpriteFrameID = v1;
+        v368 = v3->uPlayerID;
+        a1.field_60_distance_related_prolly_lod = 0;
+        a1.uFacing = v1;
+        v368 *= 8;
+        LOBYTE(v368) = v368 | 4;
+        a1.field_58 = v368;
+        a1.uSoundID = LOWORD(v3->field_10);
+        for ( a2 = v1; a2 < (signed int)v726; ++a2 )
+        {
+          v369 = &pActors[dword_50BF30[a2]];
+          if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
+          {
+            a1.vPosition.x = v369->vPosition.x;
+            a1.vPosition.y = v369->vPosition.y;
+            v732 = v369->uActorHeight;
+            a1.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
+            v370 = 8 * dword_50BF30[a2];
+            LOBYTE(v370) = v370 | 3;
+            a1.field_5C = v370;
+            a1.Create(0, v1, v1, v1);
+            v732 = (int)v733 << 7;
+            v369->pActorBuffs[4].Apply(
+              pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
+              v731,
+              v1,
+              v1,
+              v1);
+          }
+        }
+        goto LABEL_1056;
+      case 53:
+        v371 = v12 - 2;
+        if ( v371 && (v372 = v371 - 1) != 0 && v372 == 1 )
+          amount = v1;
+        else
+          amount = 86400 * v2;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        pOtherOverlayList->_4418B1(5080, v3->uPlayerID_2 + 100, v1, 65536);
+        v373 = v3->uPlayerID_2;
+        if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) )
+          goto LABEL_1056;
+        v14 = v731 == 4;
+        pParty->pPlayers[v373].sHealth = 1;
+        if ( v14 )
+        {
+          v374 = v3->uPlayerID_2;
+          v375 = (char *)pParty->pPlayers;
+          LODWORD(pParty->pPlayers[v374].pConditions[14]) = v1;
+          HIDWORD(pParty->pPlayers[v374].pConditions[14]) = v1;
+          v376 = v3->uPlayerID_2;
+          LODWORD(pParty->pPlayers[v376].pConditions[13]) = v1;
+          HIDWORD(pParty->pPlayers[v376].pConditions[13]) = v1;
+        }
+        else
+        {
+          v732 = amount << 7;
+          *(float *)&a2 = (double)(amount << 7) * 0.033333335;
+          v375 = (char *)pParty->pPlayers;
+          pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+            0xEu,
+            (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+          pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+            0xDu,
+            (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+        }
+        v377 = (Player *)&v375[6972 * v3->uPlayerID_2];
+        goto LABEL_720;
+      case 54:
+        v378 = v12 - 2;
+        if ( v378 && (v379 = v378 - 1) != 0 && v379 == 1 )
+          v380 = 4 * v2;
+        else
+          v380 = 3 * v2;
+        amount = v380;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v381 = 0;
+        HIDWORD(v733) = amount;
+        v730 = 0;
+        v382 = 1;
+        do
+        {
+          v383 = pPlayers[v382];
+          if ( !v383->pConditions[14] && !v383->pConditions[15] && !v383->pConditions[16] )
+            v682[v381++] = v382;
+          ++v382;
+        }
+        while ( v382 <= 4 );
+        v384 = 0;
+        v730 = v381;
+        if ( v381 > v1 )
+        {
+          do
+            HIDWORD(v733) += pPlayers[v682[v384++]]->sHealth;
+          while ( v384 < v381 );
+        }
+        v732 = (signed __int64)((double)SHIDWORD(v733) / (double)v730);
+        HIDWORD(v733) = v1;
+        if ( v381 > v1 )
+        {
+          do
+          {
+            v385 = 4 * v682[HIDWORD(v733)] + 10965188;
+            pPlayers[v682[HIDWORD(v733)]]->sHealth = v732;
+            v726 = *(Player **)v385;
+            v386 = v726->GetMaxHealth();
+            if ( v726->sHealth > v386 )
+              *(int *)(*(int *)v385 + 6460) = v726->GetMaxHealth();
+            v387 = *(Player **)v385;
+            if ( v387->sHealth > v1 )
+            {
+              LODWORD(v387->pConditions[13]) = v1;
+              HIDWORD(v387->pConditions[13]) = v1;
+            }
+            v388 = HIDWORD(v733);
+            v389 = LOWORD(v682[HIDWORD(v733)]) - 1;
+            v390 = v3->spellnum;
+            v391 = pGame->GetStru6();
+            pGame->GetStru6()->SetPlayerBuffAnim(v390, v389);
+            HIDWORD(v733) = v388 + 1;
+          }
+          while ( v388 + 1 < v730 );
+        }
+        goto LABEL_1056;
+      case 55:
+        v392 = v12 - 1;
+        if ( !v392 )
+        {
+          v395 = 180 * v2;
+          goto LABEL_750;
+        }
+        v393 = v392 - 1;
+        if ( !v393 )
+        {
+          v395 = 10800 * v2;
+          goto LABEL_750;
+        }
+        v394 = v393 - 1;
+        if ( !v394 )
+        {
+          v395 = 259200 * v2;
+LABEL_750:
+          amount = v395;
+          goto LABEL_751;
+        }
+        if ( v394 == 1 )
+          amount = v1;
+LABEL_751:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v396 = v3->uPlayerID_2;
+        if ( HIDWORD(pParty->pPlayers[v396].pConditions[16]) | LODWORD(pParty->pPlayers[v396].pConditions[16])
+          || HIDWORD(pParty->pPlayers[v396].pConditions[14]) | LODWORD(pParty->pPlayers[v396].pConditions[14]) )
+        {
+          if ( !(HIDWORD(pParty->pPlayers[v396].pConditions[1]) | LODWORD(pParty->pPlayers[v396].pConditions[1])) )
+            pParty->pPlayers[v396].PlaySound(25, v1);
+          if ( v731 == 4 )
+          {
+            v397 = v3->uPlayerID_2;
+            LODWORD(pParty->pPlayers[v397].pConditions[16]) = v1;
+            HIDWORD(pParty->pPlayers[v397].pConditions[16]) = v1;
+            v398 = v3->uPlayerID_2;
+            LODWORD(pParty->pPlayers[v398].pConditions[14]) = v1;
+            HIDWORD(pParty->pPlayers[v398].pConditions[14]) = v1;
+            v399 = v3->uPlayerID_2;
+            LODWORD(pParty->pPlayers[v399].pConditions[13]) = v1;
+            HIDWORD(pParty->pPlayers[v399].pConditions[13]) = v1;
+            v400 = (char *)pParty->pPlayers;
+          }
+          else
+          {
+            v732 = amount << 7;
+            *(float *)&a2 = (double)(amount << 7) * 0.033333335;
+            v400 = (char *)pParty->pPlayers;
+            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+              0x10u,
+              (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+              0xEu,
+              (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+              0xDu,
+              (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+          }
+          v83 = 1;
+          ((Player *)&v400[6972 * v3->uPlayerID_2])->SetCondition(1u, 1);
+          v401 = pGame;
+          pParty->pPlayers[v3->uPlayerID_2].sHealth = 1;
+          v402 = v3->uPlayerID_2;
+          v403 = v3->spellnum;
+          v404 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v403, v402);
+        }
+        else
+        {
+          v83 = 1;
+        }
+        goto LABEL_978;
+      case 61:
+        v405 = v12 - 2;
+        if ( !v405 )
+          goto LABEL_766;
+        v406 = v405 - 1;
+        if ( v406 )
+        {
+          if ( v406 == 1 )
+          {
+            amount = v1;
+            goto LABEL_768;
+          }
+LABEL_766:
+          v407 = 3600 * v2;
+        }
+        else
+        {
+          v407 = 86400 * v2;
+        }
+        amount = v407;
+LABEL_768:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v408 = v3->uPlayerID_2;
+        v409 = v3->spellnum;
+        v410 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v409, v408);
+        v323 = v3->uPlayerID_2;
+        v324 = (char *)&pParty->pPlayers[v323].pConditions[12];
+        if ( !pParty->pPlayers[v323].pConditions[12] )
+          goto LABEL_1056;
+        if ( v731 == 4 )
+          goto LABEL_637;
+        v732 = amount << 7;
+        v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
+        v656 = 12;
+        goto LABEL_640;
+      case 56:
+        v411 = v12 - 2;
+        if ( v411 )
+        {
+          v412 = v411 - 1;
+          if ( v412 )
+          {
+            if ( v412 == 1 )
+            {
+              amount = v1;
+              goto LABEL_780;
+            }
+            v413 = 180 * v2;
+          }
+          else
+          {
+            v413 = 86400 * v2;
+          }
+        }
+        else
+        {
+          v413 = 3600 * v2;
+        }
+        amount = v413;
+LABEL_780:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v414 = v3->uPlayerID_2;
+        v415 = v3->spellnum;
+        v416 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v415, v414);
+        v323 = v3->uPlayerID_2;
+        v324 = (char *)&pParty->pPlayers[v323].pConditions[3];
+        if ( !pParty->pPlayers[v323].pConditions[3] )
+          goto LABEL_1056;
+        if ( v731 == 4 )
+          goto LABEL_637;
+        v732 = amount << 7;
+        v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
+        v656 = 3;
+        goto LABEL_640;
+      case 59:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        if ( a2 == v1 || (a2 & 7) != 3 )
+          goto LABEL_1056;
+        v417 = (int)&pActors[a2 >> 3];
+        v730 = v417;
+        if ( !(*(char *)(v417 + 38) & 0x80) )
+        {
+          ((Actor *)v417)->SetRandomGoldIfTheresNoItem();
+          v417 = v730;
+        }
+        v418 = *(int *)(v417 + 672);
+        HIDWORD(v733) = v1;
+        if ( pItemsTable->pItems[v418].uEquipType == 18 )
+          HIDWORD(v733) = *(int *)(v417 + 684);
+
+        //ItemGen::ItemGen(&v683);
+        v683.Reset();
+
+        v419 = *(short *)(v730 + 180);
+        if ( v419 != (short)v1 )
+        {
+          v683.uItemID = v419;
+          goto LABEL_799;
+        }
+        v420 = 0;
+        v421 = v730 + 564;
+        while ( *(int *)v421 == v1 || pItemsTable->pItems[*(int *)v421].uEquipType == 18 )
+        {
+          ++v420;
+          v421 += 36;
+          if ( v420 >= 4 )
+            goto LABEL_799;
+        }
+        memcpy(&v683, (const void *)(v730 + 36 * v420 + 564), sizeof(v683));
+        v2 = v723;
+        v1 = 0;
+LABEL_799:
+        if ( HIDWORD(v733) != v1 )
+        {
+          v675 = (const char *)HIDWORD(v733);
+          if ( v683.uItemID != v1 )
+          {
+            v422 = v683.GetDisplayName();
+            sprintf(pTmpBuf2, "(%s), and %d gold", v422, v675);
+            goto LABEL_807;
+          }
+          v664 = "%d gold";
+          goto LABEL_803;
+        }
+        if ( v683.uItemID != v1 )
+        {
+          v675 = v683.GetDisplayName();
+          v664 = "(%s)";
+LABEL_803:
+          sprintf(pTmpBuf2, v664, v675);
+          goto LABEL_807;
+        }
+        strcpy(pTmpBuf2, "nothing");
+LABEL_807:
+        ShowStatusBarString(pTmpBuf2, 2u);
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.vPosition.x = *(short *)(v730 + 142);
+        a1.vPosition.y = *(short *)(v730 + 144);
+        v676 = *(short *)(v730 + 138);
+        v665 = a1.vPosition.y;
+        a1.vPosition.z = *(short *)(v730 + 138);
+        v657 = a1.vPosition.x;
+        goto LABEL_1087;
+      case 62:
+        v423 = v12 - 2;
+        if ( !v423 )
+          goto LABEL_813;
+        v424 = v423 - 1;
+        if ( v424 )
+        {
+          if ( v424 == 1 )
+            v425 = 3600 * v2;
+          else
+LABEL_813:
+            v425 = 300 * v2;
+        }
+        else
+        {
+          v425 = 600 * v2;
+        }
+        amount = v425;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v426 = a2 >> 3;
+        if ( (a2 & 7) != 3 )
+          goto LABEL_1056;
+        v730 = 836 * v426;
+        if ( stru_50C198.GetMagicalResistance(&pActors[v426], 7u) )
+        {
+          ((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Reset();
+          ((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Reset();
+          v732 = amount << 7;
+          ((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Apply(
+            pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
+            v731,
+            v1,
+            v1,
+            v1);
+          *(&pActors[0].pMonsterInfo.uHostilityType + v730) = MonsterInfo::Hostility_Long;
+        }
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        v60 = pObjectList->ObjectIDByItemID(a1.uItemType);
+        v61 = v730;
+        goto LABEL_1086;
+      case 66:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        amount = 600 * v2;
+        v427 = a2 >> 3;
+        if ( (a2 & 7) != 3 )
+          goto LABEL_1056;
+        v730 = 836 * v427;
+        if ( MonsterStats::BelongsToSupertype(pActors[v427].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
+          goto LABEL_83;
+        if ( stru_50C198.GetMagicalResistance((Actor *)((char *)pActors + v730), 7u) )
+        {
+          ((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset();
+          ((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Reset();
+          v732 = amount << 7;
+          ((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Apply(
+            pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
+            v731,
+            v1,
+            v1,
+            v1);
+        }
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        v60 = pObjectList->ObjectIDByItemID(a1.uItemType);
+        v61 = v730;
+        goto LABEL_1086;
+      case 63:
+        v428 = v12 - 2;
+        if ( v428 && (v429 = v428 - 1) != 0 && v429 == 1 )
+          v430 = 300 * v2;
+        else
+          v430 = 180 * v2;
+        amount = v430;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096);
+        v431 = pGame->GetStru6();
+        pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u);
+        ++a1.uItemType;
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.uAttributes = v1;
+        a1.uSectorID = v1;
+        a1.uSpriteFrameID = v1;
+        v432 = v3->uPlayerID;
+        a1.field_60_distance_related_prolly_lod = 0;
+        a1.uFacing = v1;
+        v432 *= 8;
+        LOBYTE(v432) = v432 | 4;
+        a1.field_58 = v432;
+        a1.uSoundID = LOWORD(v3->field_10);
+        for ( a2 = v1; a2 < (signed int)v726; ++a2 )
+        {
+          v433 = &pActors[dword_50BF30[a2]];
+          if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
+            break;
+          a1.vPosition.x = v433->vPosition.x;
+          a1.vPosition.y = v433->vPosition.y;
+          v732 = v433->uActorHeight;
+          a1.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
+          v434 = 8 * dword_50BF30[a2];
+          LOBYTE(v434) = v434 | 3;
+          a1.field_5C = v434;
+          a1.Create(0, v1, v1, v1);
+          if ( stru_50C198.GetMagicalResistance(v433, 7u) )
+          {
+            v732 = amount << 7;
+            v433->pActorBuffs[4].Apply(
+              pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
+              v731,
+              v1,
+              v1,
+              v1);
+          }
+        }
+        goto LABEL_1056;
+      case 64:
+        v435 = v12 - 2;
+        if ( v435 && (v436 = v435 - 1) != 0 && v436 == 1 )
+          amount = v1;
+        else
+          amount = 86400 * v2;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v437 = v3->uPlayerID_2;
+        v438 = v3->spellnum;
+        v439 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v438, v437);
+        v440 = v3->uPlayerID_2;
+        if ( HIDWORD(pParty->pPlayers[v440].pConditions[5]) | LODWORD(pParty->pPlayers[v440].pConditions[5]) )
+        {
+          if ( !(HIDWORD(pParty->pPlayers[v440].pConditions[1]) | LODWORD(pParty->pPlayers[v440].pConditions[1])) )
+            pParty->pPlayers[v440].PlaySound(25, v1);
+          if ( v731 == 4 )
+          {
+            v441 = v3->uPlayerID_2;
+            LODWORD(pParty->pPlayers[v441].pConditions[5]) = v1;
+            HIDWORD(pParty->pPlayers[v441].pConditions[5]) = v1;
+          }
+          else
+          {
+            v732 = amount << 7;
+            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+              5u,
+              (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
+          }
+          v377 = &pParty->pPlayers[v3->uPlayerID_2];
+LABEL_720:
+          v377->SetCondition(1u, v1);
+        }
+        goto LABEL_1056;
+      case 42:
+        v442 = v12 - 2;
+        if ( !v442 )
+          goto LABEL_855;
+        v443 = v442 - 1;
+        if ( v443 )
+        {
+          if ( v443 == 1 )
+            v444 = 4 * v2;
+          else
+LABEL_855:
+            v444 = 2 * v2;
+        }
+        else
+        {
+          v444 = 3 * v2;
+        }
+        amount = v444;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v445 = a2 >> 3;
+        if ( (a2 & 7) == 2 )
+        {
+          v449 = (char *)&pLayingItems[v445].stru_24;
+          v450 = *(int *)v449;
+          if ( pItemsTable->pItems[v450].uEquipType == 18 )
+          {
+            party_finds_gold(*((int *)v449 + 3), 0);
+            viewparams->bRedrawGameUI = 1;
+          }
+          else
+          {
+            sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName);
+            ShowStatusBarString(pTmpBuf2, 2u);
+            if ( !pParty->AddItem(&pLayingItems[v445].stru_24) )
+              pParty->SetHoldingItem(&pLayingItems[v445].stru_24);
+          }
+          LayingItem::_42F933(v445);
+        }
+        else
+        {
+          if ( (a2 & 7) == 3 )
+          {
+            stru_50C198.LootActor(&pActors[v445]);
+          }
+          else
+          {
+            if ( (a2 & 7) != 5 )
+            {
+              if ( (a2 & 7) != 6 )
+                goto LABEL_1056;
+              dword_507CD8 = 1;
+              v677 = 1;
+              if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+                v446 = pIndoor->pFaceExtras[pIndoor->pFaces[v445].uFaceExtraID].uEventID;
+              else
+                v446 = pOutdoor->pBModels[a2 >> 9].pFaces[v445 & 0x3F].sCogTriggeredID;
+              goto LABEL_866;
+            }
+            v447 = &pLevelDecorations[v445];
+            dword_507CD8 = 1;
+            v448 = v447->field_16_event_id;
+            if ( v448 != (short)v1 )
+            {
+              v677 = 1;
+              v446 = v448;
+LABEL_866:
+              EventProcessor(v446, a2, v677);
+              goto LABEL_1056;
+            }
+            if ( v447->IsInteractive() )
+            {
+              _5C3420_pDecoration = v447;
+              EventProcessor(stru_5E4C90._decor_events[v447->_idx_in_stru123 - 75] + 380, 0, 1);
+              _5C3420_pDecoration = (LevelDecoration *)v1;
+            }
+          }
+        }
+        goto LABEL_1056;
+      case 67:
+        v451 = v12 - 2;
+        if ( v451 )
+        {
+          v452 = v451 - 1;
+          if ( v452 )
+          {
+            if ( v452 == 1 )
+            {
+              amount = v1;
+              goto LABEL_883;
+            }
+            v453 = 180 * v2;
+          }
+          else
+          {
+            v453 = 86400 * v2;
+          }
+        }
+        else
+        {
+          v453 = 3600 * v2;
+        }
+        amount = v453;
+LABEL_883:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v454 = v3->uPlayerID_2;
+        v455 = v3->spellnum;
+        v456 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v455, v454);
+        v323 = v3->uPlayerID_2;
+        v324 = (char *)&pParty->pPlayers[v323].pConditions[1];
+        if ( !pParty->pPlayers[v323].pConditions[1] )
+          goto LABEL_1056;
+        if ( v731 == 4 )
+        {
+LABEL_637:
+          *(int *)v324 = v1;
+          *((int *)v324 + 1) = v1;
+          goto LABEL_1056;
+        }
+        v732 = amount << 7;
+        v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
+        v656 = 1;
+LABEL_640:
+        v325 = &pParty->pPlayers[v323];
+        goto LABEL_641;
+      case 68:
+        v457 = v12 - 2;
+        if ( v457 )
+        {
+          v458 = v457 - 1;
+          if ( v458 )
+          {
+            if ( v458 == 1 )
+              v459 = 5 * v2 + 5;
+            else
+              v459 = 2 * v2 + 5;
+          }
+          else
+          {
+            v459 = 4 * v2 + 5;
+          }
+        }
+        else
+        {
+          v459 = 3 * v2 + 5;
+        }
+        amount = v459;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v460 = *(int *)&v3->field_C;
+        if ( v460 == v1 )
+        {
+          pParty->pPlayers[v3->uPlayerID_2].Heal(amount);
+LABEL_904:
+          v674 = v3->uPlayerID_2;
+LABEL_685:
+          v352 = v3->spellnum;
+          v353 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v352, v674);
+        }
+        else
+        {
+          if ( (v460 & 7) == 3 )
+          {
+            v461 = &pActors[v460 >> 3];
+            v462 = v461->uAIState;
+            v463 = v461->pMonsterInfo.uHP;
+            if ( v462 != 5 )
+            {
+              if ( v462 != 4 )
+              {
+                if ( v462 != 19 )
+                {
+                  if ( v462 != 11 )
+                  {
+                    v461->sCurrentHP += amount;
+                    if ( v461->sCurrentHP > v463 )
+                      v461->sCurrentHP = v463;
+                  }
+                }
+              }
+            }
+          }
+        }
+        goto LABEL_1056;
+      case 72:
+        v464 = v12 - 2;
+        if ( !v464 )
+          goto LABEL_910;
+        v465 = v464 - 1;
+        if ( v465 )
+        {
+          if ( v465 == 1 )
+          {
+            amount = v1;
+            goto LABEL_912;
+          }
+LABEL_910:
+          v466 = 3600 * v2;
+        }
+        else
+        {
+          v466 = 86400 * v2;
+        }
+        amount = v466;
+LABEL_912:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v467 = v3->uPlayerID_2;
+        v468 = v3->spellnum;
+        v469 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v468, v467);
+        v470 = v3->uPlayerID_2;
+        if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6]))
+          && !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8]))
+          && !(HIDWORD(pParty->pPlayers[v470].pConditions[10]) | LODWORD(pParty->pPlayers[v470].pConditions[10])) )
+          goto LABEL_1056;
+        if ( v731 == 4 )
+        {
+          LODWORD(pParty->pPlayers[v470].pConditions[6]) = v1;
+          HIDWORD(pParty->pPlayers[v470].pConditions[6]) = v1;
+          v471 = v3->uPlayerID_2;
+          LODWORD(pParty->pPlayers[v471].pConditions[8]) = v1;
+          HIDWORD(pParty->pPlayers[v471].pConditions[8]) = v1;
+          v472 = v3->uPlayerID_2;
+          LODWORD(pParty->pPlayers[v472].pConditions[10]) = v1;
+          HIDWORD(pParty->pPlayers[v472].pConditions[10]) = v1;
+          goto LABEL_1056;
+        }
+        v732 = amount << 7;
+        *(float *)&a2 = (double)(amount << 7) * 0.033333335;
+        pParty->pPlayers[v470].DiscardConditionIfLastsLongerThan(
+          6u,
+          (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+        v473 = (char *)pParty->pPlayers;
+        pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+          8u,
+          (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+        v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2);
+        v656 = 10;
+        goto LABEL_937;
+      case 75:
+        amount = v2;
+        LODWORD(v733) = 3600 * v2;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v474 = v3->spellnum;
+        v475 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v474, v1);
+        v476 = v3->spellnum;
+        v477 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v476, 1u);
+        v478 = v3->spellnum;
+        v479 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v478, 2u);
+        v480 = v3->spellnum;
+        v481 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v480, 3u);
+        v668 = v1;
+        v732 = (int)v733 << 7;
+        v658 = v1;
+        v653 = v2;
+        v651 = v731;
+        v26 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+        v27 = (char *)&pParty->pPartyBuffs[13];
+        goto LABEL_101;
+      case 73:
+        LODWORD(v733) = 3600 * v2;
+        amount = v2;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        if ( v731 == 4 )
+        {
+          v482 = v3->spellnum;
+          v483 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v482, v1);
+          v484 = v3->spellnum;
+          v485 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v484, 1u);
+          v486 = v3->spellnum;
+          v487 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v486, 2u);
+          v488 = v3->spellnum;
+          v489 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v488, 3u);
+          v732 = (int)v733 << 7;
+          v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+          pParty->pPlayers[0].pPlayerBuffs[6].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, v1);
+          pParty->pPlayers[1].pPlayerBuffs[6].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, v1);
+          pParty->pPlayers[2].pPlayerBuffs[6].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, v1);
+          v668 = v1;
+          v658 = v2;
+          v653 = v2;
+          LODWORD(v28) = LODWORD(pParty->uTimePlayed) + v717;
+          v651 = 4;
+          HIDWORD(v650) = (pParty->uTimePlayed + v717) >> 32;
+          v27 = (char *)&pParty->pPlayers[3].pPlayerBuffs[6];
+          goto LABEL_104;
+        }
+        v490 = v3->uPlayerID_2;
+        v491 = v3->spellnum;
+        v492 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v491, v490);
+        v668 = v1;
+        v732 = (int)v733 << 7;
+        v658 = v2;
+        v653 = v2;
+        v651 = v731;
+        v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+        v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[6];
+        goto LABEL_103;
+      case 74:
+        v493 = v12 - 2;
+        if ( v493 && (v494 = v493 - 1) != 0 && v494 == 1 )
+          amount = v1;
+        else
+          amount = 86400 * v2;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v495 = v3->uPlayerID_2;
+        v496 = v3->spellnum;
+        v497 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v496, v495);
+        v498 = v3->uPlayerID_2;
+        if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7]))
+          && !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9]))
+          && !(HIDWORD(pParty->pPlayers[v498].pConditions[11]) | LODWORD(pParty->pPlayers[v498].pConditions[11])) )
+          goto LABEL_1056;
+        if ( v731 == 4 )
+        {
+          LODWORD(pParty->pPlayers[v498].pConditions[7]) = v1;
+          HIDWORD(pParty->pPlayers[v498].pConditions[7]) = v1;
+          v499 = v3->uPlayerID_2;
+          LODWORD(pParty->pPlayers[v499].pConditions[9]) = v1;
+          HIDWORD(pParty->pPlayers[v499].pConditions[9]) = v1;
+          v500 = v3->uPlayerID_2;
+          LODWORD(pParty->pPlayers[v500].pConditions[11]) = v1;
+          HIDWORD(pParty->pPlayers[v500].pConditions[11]) = v1;
+        }
+        else
+        {
+          v732 = amount << 7;
+          *(float *)&a2 = (double)(amount << 7) * 0.033333335;
+          pParty->pPlayers[v498].DiscardConditionIfLastsLongerThan(
+            7u,
+            (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+          v473 = (char *)pParty->pPlayers;
+          pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+            9u,
+            (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+          v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2);
+          v656 = 11;
+LABEL_937:
+          v325 = (Player *)&v473[6972 * v3->uPlayerID_2];
+LABEL_641:
+          v325->DiscardConditionIfLastsLongerThan(v656, v663);
+        }
+        goto LABEL_1056;
+      case 77:
+        amount = 5 * v2 + 10;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v501 = pParty->pPlayers;
+        do
+        {
+          v502 = v3->spellnum;
+          v503 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v502, v1);
+          v501->Heal(amount);
+          ++v501;
+          ++v1;
+        }
+        while ( (signed int)v501 < (signed int)pParty->pHirelings );
+        goto LABEL_1056;
+      case 80:
+        sRecoveryTime -= v2;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v504 = pGame->GetStru6();
+        pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u);
+        v505 = sub_46A6AC((int)dword_50BF30, 100, 4096);
+        ++a1.uItemType;
+        HIDWORD(v733) = v505;
+        v690 = v1;
+        v689 = v1;
+        v688 = v1;
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.uAttributes = v1;
+        a1.uSectorID = v1;
+        a1.uSpriteFrameID = v1;
+        v506 = v3->uPlayerID;
+        a1.field_60_distance_related_prolly_lod = 0;
+        a1.uFacing = v1;
+        v506 *= 8;
+        LOBYTE(v506) = v506 | 4;
+        a1.field_58 = v506;
+        a1.uSoundID = LOWORD(v3->field_10);
+        a2 = v1;
+        if ( SHIDWORD(v733) > v1 )
+        {
+          do
+          {
+            v507 = dword_50BF30[a2];
+            a1.vPosition.x = pActors[v507].vPosition.x;
+            a1.vPosition.y = pActors[v507].vPosition.y;
+            v732 = pActors[v507].uActorHeight;
+            a1.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
+            v508 = 8 * dword_50BF30[a2];
+            LOBYTE(v508) = v508 | 3;
+            a1.field_5C = v508;
+            v509 = a1.Create(0, v1, v1, v1);
+            v510 = a2;
+            DamageMonsterFromParty(8 * v509 | 2, dword_50BF30[a2], (Vec3_int_ *)&v688);
+            a2 = v510 + 1;
+          }
+          while ( v510 + 1 < SHIDWORD(v733) );
+        }
+        for ( a2 = v1; a2 < SHIDWORD(v733); ++a2 )
+        {
+          v511 = &pActors[dword_50BF30[a2]];
+          a1.vPosition.x = v511->vPosition.x;
+          a1.vPosition.y = v511->vPosition.y;
+          v732 = v511->uActorHeight;
+          a1.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
+          v512 = 8 * dword_50BF30[a2];
+          LOBYTE(v512) = v512 | 3;
+          a1.field_5C = v512;
+          a1.Create(0, v1, v1, v1);
+          v513 = v511->pActorBuffs;
+          v726 = (Player *)22;
+          do
+          {
+            v513->Reset();
+            ++v513;
+            v726 = (Player *)((char *)v726 - 1);
+          }
+          while ( *(float *)&v726 != 0.0 );
+        }
+        goto LABEL_1056;
+      case 82:
+        v514 = v12 - 2;
+        if ( !v514 )
+          goto LABEL_955;
+        v515 = v514 - 1;
+        if ( v515 )
+        {
+          if ( v515 == 1 )
+          {
+            v516 = 900 * v2;
+            amount = 5;
+          }
+          else
+          {
+LABEL_955:
+            v516 = 300 * v2;
+            amount = 1;
+          }
+        }
+        else
+        {
+          v516 = 900 * v2;
+          amount = 3;
+        }
+        v733 = __PAIR__(v1, v516);
+        v517 = 8 * v3->uPlayerID;
+        LOBYTE(v517) = v517 | 4;
+        if ( (signed int)uNumActors > v1 )
+        {
+          v518 = (char *)&pActors[0].uAIState;
+          v726 = (Player *)uNumActors;
+          do
+          {
+            v519 = *(short *)v518;
+            if ( *(short *)v518 != 5 && v519 != 11 && v519 != 19 && v517 == *((int *)v518 + 159) )
+              ++HIDWORD(v733);
+            v518 += 836;
+            v726 = (Player *)((char *)v726 - 1);
+          }
+          while ( *(float *)&v726 != 0.0 );
+        }
+        if ( SHIDWORD(v733) >= amount )
+        {
+          v66 = pGlobalTXT_LocalizationStrings[648];
+          goto LABEL_201;
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        sub_44FA4C_spawn_light_elemental(v3->uPlayerID, v731, v733);
+        goto LABEL_1056;
+      case 83:
+        v520 = v12 - 2;
+        if ( !v520 )
+          goto LABEL_973;
+        v521 = v520 - 1;
+        if ( v521 )
+        {
+          if ( v521 == 1 )
+          {
+            LODWORD(v733) = 18000 * v2;
+            v522 = 5 * v2 + 10;
+          }
+          else
+          {
+LABEL_973:
+            LODWORD(v733) = 10800 * v2;
+            v522 = 3 * v2 + 10;
+          }
+        }
+        else
+        {
+          LODWORD(v733) = 14400 * v2;
+          v522 = 4 * v2 + 10;
+        }
+        amount = v522;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v523 = v3->spellnum;
+        v524 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v523, v1);
+        v83 = 1;
+        v525 = v3->spellnum;
+        v526 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v525, 1u);
+        v527 = v3->spellnum;
+        v528 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v527, 2u);
+        v529 = v3->spellnum;
+        v530 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v529, 3u);
+        v673 = v1;
+        v732 = (int)v733 << 7;
+        v662 = v1;
+        v655 = amount;
+        v652 = v731;
+        v183 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+        v137 = (char *)&pParty->pPartyBuffs[2];
+        goto LABEL_976;
+      case 84:
+        v67 = 2;
+        if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+        {
+          v66 = pGlobalTXT_LocalizationStrings[497];
+          goto LABEL_202;
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v531 = sub_46A6AC((int)dword_50BF30, 100, 4096);
+        ++a1.uItemType;
+        v726 = (Player *)v531;
+        v696 = v1;
+        v695 = v1;
+        v694 = v1;
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.uAttributes = v1;
+        a1.uSectorID = v1;
+        a1.uSpriteFrameID = v1;
+        v532 = v3->uPlayerID;
+        a1.field_60_distance_related_prolly_lod = 0;
+        a1.uFacing = v1;
+        v532 *= 8;
+        LOBYTE(v532) = v532 | 4;
+        a1.field_58 = v532;
+        a1.uSoundID = LOWORD(v3->field_10);
+        a2 = v1;
+        if ( (signed int)v726 > v1 )
+        {
+          do
+          {
+            v533 = dword_50BF30[a2];
+            a1.vPosition.x = pActors[v533].vPosition.x;
+            a1.vPosition.y = pActors[v533].vPosition.y;
+            v732 = pActors[v533].uActorHeight;
+            a1.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
+            v534 = 8 * dword_50BF30[a2];
+            LOBYTE(v534) = v534 | 3;
+            a1.field_5C = v534;
+            v535 = a1.Create(0, v1, v1, v1);
+            v536 = a2;
+            DamageMonsterFromParty(8 * v535 | 2, dword_50BF30[a2], (Vec3_int_ *)&v694);
+            a2 = v536 + 1;
+          }
+          while ( v536 + 1 < (signed int)v726 );
+        }
+        v537 = pGame->GetStru6();
+        pGame->GetStru6()->_4A8BFC();
+        goto LABEL_1056;
+      case 85:
+        v538 = v12 - 2;
+        if ( v538 && (v539 = v538 - 1) != 0 && v539 == 1 )
+        {
+          amount = 5 * v2;
+          v540 = 18000 * v2;
+        }
+        else
+        {
+          amount = 4 * v2;
+          v540 = 14400 * v2;
+        }
+        v730 = v540;
+        LODWORD(v733) = v540;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v541 = v3->spellnum;
+        v542 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v541, v1);
+        v543 = v3->spellnum;
+        v544 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v543, 1u);
+        v545 = v3->spellnum;
+        v546 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v545, 2u);
+        v547 = v3->spellnum;
+        v548 = pGame->GetStru6();
+        pGame->GetStru6()->SetPlayerBuffAnim(v547, 3u);
+        v732 = v730 << 7;
+        v549 = (double)(v730 << 7) * 0.033333335;
+        *((float *)&v733 + 1) = v549;
+        v712 = (signed __int64)v549;
+        pParty->pPartyBuffs[ 1].Apply(pParty->uTimePlayed + (signed __int64)v549, v731, amount, v1, v1);
+        pParty->pPartyBuffs[12].Apply(pParty->uTimePlayed + v712, v731, amount, v1, v1);
+        pParty->pPartyBuffs[ 6].Apply(pParty->uTimePlayed + v712, v731, amount, v1, v1);
+        pParty->pPartyBuffs[17].Apply(pParty->uTimePlayed + v712, v731, amount, v1, v1);
+        pParty->pPartyBuffs[ 0].Apply(pParty->uTimePlayed + v712, v731, amount, v1, v1);
+        pParty->pPartyBuffs[ 4].Apply(pParty->uTimePlayed + v712, v731, amount, v1, v1);
+        v550 = v2 + 5;
+        pParty->pPartyBuffs[ 5].Apply(
+          (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)),
+          v731,
+          v550,
+          v1,
+          v1);
+        v668 = v1;
+        v658 = v1;
+        v653 = v550;
+        v651 = v731;
+        v28 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1));
+LABEL_992:
+        v27 = (char *)&pParty->pPartyBuffs[19];
+        goto LABEL_103;
+      case 86:
+        v551 = v12 - 2;
+        if ( !v551 )
+          goto LABEL_998;
+        v552 = v551 - 1;
+        if ( v552 )
+        {
+          if ( v552 == 1 )
+          {
+            amount = 15;
+            HIDWORD(v733) = 20;
+            goto LABEL_1000;
+          }
+LABEL_998:
+          v678 = 4;
+        }
+        else
+        {
+          v678 = 12;
+        }
+        amount = v678;
+        HIDWORD(v733) = v678;
+LABEL_1000:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        y = (char *)(60 * (v2 * HIDWORD(v733) + 60));
+        v732 = (300 * amount * v2 + 60) << 7;
+        v730 = v2 + 5;
+        v726 = (Player *)v1;
+        v553 = (char *)&pParty->pPlayers[0].pConditions[1];
+        *((float *)&v733 + 1) = (double)v732 * 0.033333335;
+        do
+        {
+          v554 = v3->spellnum;
+          v555 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v554, v1);
+          v556 = v3->spellnum;
+          v557 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v556, 1u);
+          v558 = v3->spellnum;
+          v559 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v558, 2u);
+          v560 = v3->spellnum;
+          v561 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v560, 3u);
+          ((SpellBuff *)(v553 + 6056))->Apply(
+            (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)),
+            v731,
+            v730,
+            v1,
+            v1);
+          if ( *(_QWORD *)v553 )
+            v726 = (Player *)1;
+          v553 += 6972;
+        }
+        while ( (signed int)v553 < (signed int)&pParty->pHirelings[0].uFlags );
+        v562 = v731;
+        pParty->pPartyBuffs[9].Apply(
+          (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)),
+          v731,
+          v730,
+          v1,
+          v1);
+        pParty->pPartyBuffs[14].Apply(
+          (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)),
+          v562,
+          v1,
+          v1,
+          v1);
+        pParty->pPartyBuffs[15].Apply(
+          (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)),
+          v562,
+          v730,
+          v1,
+          v1);
+        if ( v726 != (Player *)v1 )
+          goto LABEL_1056;
+        v668 = v1;
+        v732 = (int)y << 7;
+        v658 = v1;
+        v653 = v730;
+        v651 = v562;
+        v28 = (signed __int64)((double)(signed int)((int)y << 7) * 0.033333335
+                             + (double)(signed __int64)pParty->uTimePlayed);
+        v27 = (char *)&pParty->pPartyBuffs[8];
+        goto LABEL_103;
+      case 88:
+        amount = 3;
+        if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u )
+          goto LABEL_200;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        a2 = v1;
+        _this = (ItemGen *)&pPlayers[1];
+        do
+        {
+          v563 = 0;
+          do
+          {
+            v564 = _this->uItemID;
+            *(int *)(v563 + _this->uItemID) = v1;
+            v563 += 8;
+            *(int *)(v563 + v564 - 4) = v1;
+          }
+          while ( v563 <= 128 );
+          v565 = ((Player *)_this->uItemID)->GetMaxHealth();
+          v566 = (Player **)_this;
+          *(int *)(_this->uItemID + 6460) = v565;
+          v567 = (*v566)->GetMaxMana();
+          v568 = a2;
+          *(int *)(_this->uItemID + 6464) = v567;
+          v569 = v3->spellnum;
+          v570 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v569, v568);
+          ++a2;
+          _this = (ItemGen *)((char *)_this + 4);
+        }
+        while ( (signed int)this < (signed int)&qword_A750D8 );
+        v571 = pPlayer;
+        v572 = (char *)&pPlayer->sAgeModifier;
+        if ( pPlayer->sAgeModifier + 10 >= 120 )
+          *(short *)v572 = 120;
+        else
+          *(short *)v572 = pPlayer->sAgeModifier + 10;
+        sRecoveryTime += -5 * v2;
+        ++v571->uNumDivineInterventionCastsThisDay;
+        goto LABEL_1056;
+      case 89:
+        v573 = v12 - 2;
+        if ( v573 )
+        {
+          v574 = v573 - 1;
+          if ( v574 )
+          {
+            if ( v574 == 1 )
+              v575 = 5 * v2;
+            else
+              v575 = 2 * v2;
+          }
+          else
+          {
+            v575 = 4 * v2;
+          }
+        }
+        else
+        {
+          v575 = 3 * v2;
+        }
+        amount = v575;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v576 = *(int *)&v3->field_C;
+        if ( v576 == v1 )
+        {
+          v583 = v3->uPlayerID_2;
+          v584 = v3->spellnum;
+          v585 = (char *)&pParty->pPlayers[v3->uPlayerID_2];
+          v586 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v584, v583);
+          if ( *((_QWORD *)v585 + 14) )
+          {
+            ((Player *)v585)->SetCondition(0x11u, 1);
+            v587 = ((Player *)v585)->GetSexByVoice();
+            ReloadPlayerPortraits(v3->uPlayerID_2, (v587 != 0) + 23);
+            *((_QWORD *)v585 + 17) = pParty->uTimePlayed;
+          }
+          goto LABEL_83;
+        }
+        v577 = (Player *)(v576 >> 3);
+        v726 = v577;
+        if ( v577 == (Player *)-1 )
+        {
+          v66 = pGlobalTXT_LocalizationStrings[496];
+          goto LABEL_201;
+        }
+        v578 = (int)&pActors[(int)v577];
+        v721 = v578;
+        if ( *(short *)(v578 + 40) > (signed __int16)v1 || (v579 = *(short *)(v578 + 176), v579 != 5) && v579 != 4 )
+          goto LABEL_200;
+        ++a1.uItemType;
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.uAttributes = v1;
+        a1.uSectorID = v1;
+        a1.uSpriteFrameID = v1;
+        v580 = v3->uPlayerID;
+        a1.field_60_distance_related_prolly_lod = 0;
+        v581 = v721;
+        v580 *= 8;
+        LOBYTE(v580) = v580 | 4;
+        a1.uFacing = v1;
+        a1.field_58 = v580;
+        a1.uSoundID = LOWORD(v3->field_10);
+        a1.vPosition.x = *(short *)(v721 + 142);
+        a1.vPosition.y = *(short *)(v721 + 144);
+        v732 = *(short *)(v721 + 138);
+        v582 = 8 * (int)v726;
+        a1.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
+        LOBYTE(v582) = 8 * (char)v726 | 3;
+        a1.field_5C = v582;
+        a1.Create(0, v1, v1, v1);
+        if ( *(char *)(v581 + 52) > amount )
+          goto LABEL_83;
+        Actor::Resurrect((unsigned int)v726);
+        *(char *)(v581 + 61) = 0;
+        *(char *)(v581 + 53) = 0;
+        *(char *)(v581 + 54) = 0;
+        *(char *)(v581 + 55) = 0;
+        *(char *)(v581 + 56) = 0;
+        *(char *)(v581 + 57) = 0;
+        *(int *)(v581 + 712) = 9999;
+        *(char *)(v581 + 38) &= 0xF7u;
+        *(int *)(v581 + 708) = v1;
+        ((SpellBuff *)(v581 + 356))->Reset();
+        ((SpellBuff *)(v581 + 228))->Reset();
+        ((SpellBuff *)(v581 + 404))->Reset();
+        if ( *(short *)(v581 + 40) > 10 * amount )
+          *(short *)(v581 + 40) = 10 * amount;
+        goto LABEL_1056;
+      case 91:
+        v588 = v12 - 1;
+        amount = 16;
+        if ( v588 && (v589 = v588 - 1) != 0 && (v590 = v589 - 1) != 0 )
+        {
+          if ( v590 == 1 )
+            LODWORD(v733) = v1;
+        }
+        else
+        {
+          LODWORD(v733) = 3600 * v2;
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        HIDWORD(v733) = (int)(char *)&pParty + 6972 * v3->uPlayerID_2 + 36 * a2 + 3040;
+        v732 = (signed int)&pItemsTable->pItems[*(int *)HIDWORD(v733)].pIconName;
+        ((ItemGen *)HIDWORD(v733))->UpdateTempBonus(pParty->uTimePlayed);
+        if ( *(int *)HIDWORD(v733) >= 64 && *(int *)HIDWORD(v733) <= 65
+          || *(char *)(HIDWORD(v733) + 20) & 2
+          || *(int *)(HIDWORD(v733) + 12) != v1
+          || *(int *)(HIDWORD(v733) + 4) != v1
+          || (v591 = *(char *)(v732 + 28)) != 0 && v591 != 1 && v591 != 2
+          || pItemsTable->_456D5E_is_some_material((ItemGen *)HIDWORD(v733)) )
+          goto LABEL_199;
+        v592 = HIDWORD(v733);
+        v14 = v731 == 4;
+        *(int *)(HIDWORD(v733) + 12) = 16;
+        if ( !v14 )
+        {
+          v732 = (int)v733 << 7;
+          *(_QWORD *)(v592 + 28) = pParty->uTimePlayed
+                                 + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+          *(int *)(v592 + 20) |= 8u;
+        }
+        *(char *)(v592 + 20) |= 0x80u;
+        goto LABEL_1055;
+      case 93:
+        v593 = v12 - 2;
+        if ( !v593 )
+          goto LABEL_1062;
+        v594 = v593 - 1;
+        if ( v594 )
+        {
+          if ( v594 == 1 )
+            amount = 9;
+          else
+LABEL_1062:
+            amount = 5;
+        }
+        else
+        {
+          amount = 7;
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360);
+        v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1);
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.vPosition.x = pParty->vPosition.x;
+        a1.vPosition.y = pParty->vPosition.y;
+        a1.uAttributes = v1;
+        a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
+        a1.uSectorID = pIndoor->GetSector(
+                         pParty->vPosition.x,
+                         pParty->vPosition.y,
+                         pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2);
+        a1.uSpriteFrameID = v1;
+        v595 = 8 * v3->uPlayerID;
+        LOBYTE(v595) = v595 | 4;
+        a1.field_58 = v595;
+        a1.field_5C = a2;
+        a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+        a1.uSoundID = LOWORD(v3->field_10);
+        if ( pParty->bTurnBasedModeOn == 1 )
+          LOBYTE(a1.uAttributes) |= 4u;
+        v596 = (signed int)v726 / -2;
+        y = (char *)((signed int)v726 / 2);
+        if ( (signed int)v726 / -2 <= (signed int)v726 / 2 )
+        {
+          v597 = v715.uYawAngle;
+          do
+          {
+            a1.uFacing = v596 + v597;
+            if ( a1.Create(
+                   v596 + v597,
+                   v715.uPitchAngle,
+                   pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
+                   v3->uPlayerID + 1) != -1
+              && pParty->bTurnBasedModeOn == 1 )
+              ++pTurnEngine->field_1C;
+            v596 += v732;
+          }
+          while ( v596 <= (signed int)y );
+        }
+        goto LABEL_1056;
+      case 94:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        if ( v731 == 1 || v731 == 2 )
+        {
+          v598 = 180 * v2;
+          goto LABEL_1081;
+        }
+        if ( v731 == 3 )
+        {
+          v598 = 300 * v2;
+LABEL_1081:
+          LODWORD(v733) = v598;
+          goto LABEL_1082;
+        }
+        if ( v731 == 4 )
+          LODWORD(v733) = 29030400;
+LABEL_1082:
+        v599 = a2 >> 3;
+        if ( (a2 & 7) != 3 )
+          goto LABEL_1056;
+        v730 = 836 * v599;
+        if ( !MonsterStats::BelongsToSupertype(pActors[v599].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
+          goto LABEL_83;
+        if ( !stru_50C198.GetMagicalResistance((Actor *)((char *)pActors + v730), 0xAu) )
+          goto LABEL_200;
+        ((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset();
+        ((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Reset();
+        v732 = (int)v733 << 7;
+        ((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Apply(
+          pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
+          v731,
+          v1,
+          v1,
+          v1);
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        v60 = pObjectList->ObjectIDByItemID(a1.uItemType);
+        v61 = v730;
+LABEL_1086:
+        v600 = *(__int16 *)((char *)&pActors[0].vPosition.y + v61);
+        v601 = *(__int16 *)((char *)&pActors[0].vPosition.x + v61);
+        a1.uObjectDescID = v60;
+        a1.vPosition.x = v601;
+        v602 = *(unsigned __int16 *)((char *)&pActors[0].uActorHeight + v61);
+        v603 = *(__int16 *)((char *)&pActors[0].vPosition.z + v61);
+        a1.vPosition.y = v600;
+        v676 = v603 + v602;
+        v665 = v600;
+        a1.vPosition.z = v603 + v602;
+        v657 = v601;
+LABEL_1087:
+        a1.uAttributes = v1;
+        a1.uSectorID = pIndoor->GetSector(v657, v665, v676);
+        a1.uSpriteFrameID = v1;
+        v604 = 8 * v3->uPlayerID;
+        LOBYTE(v604) = v604 | 4;
+        a1.field_58 = v604;
+        a1.field_5C = a2;
+        a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+        a1.uFacing = LOWORD(v715.uYawAngle);
+        LOWORD(v604) = LOWORD(v3->field_10);
+        LOBYTE(a1.uAttributes) |= 0x80u;
+        a1.uSoundID = v604;
+        a1.Create(0, v1, v1, v3->uPlayerID + 1);
+        goto LABEL_1056;
+      case 96:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        HIDWORD(v733) = v1;
+        memset(&pStru179, v1, 0xFA0u);
+        _this = (ItemGen *)v1;
+        v605 = (char *)pParty->pHirelings;
+        do
+        {
+          if ( *(int *)v605 != v1 )
+          {
+            v606 = HIDWORD(v733)++;
+            pStru179->field_0[v606] = (int)((char *)&_this->uItemID + 1);
+          }
+          _this = (ItemGen *)((char *)_this + 1);
+          v605 += 76;
+        }
+        while ( (signed int)v605 < (signed int)&pParty->pPickedItem );
+        _this = (ItemGen *)v1;
+        if ( (signed int)pNPCStats->uNumNewNPCs > v1 )
+        {
+          v730 = (int)pNPCStats->pNewNPCData;
+          HIDWORD(v733) = 4 * HIDWORD(v733) + 6043152;
+          do
+          {
+            if ( *(char *)(v730 + 8) & 0x80
+              && (pParty->pHirelings[0].pName == (char *)v1 || strcmp(*(const char **)v730, pParty->pHirelings[0].pName))
+              && (pParty->pHirelings[1].pName == (char *)v1 || strcmp(*(const char **)v730, pParty->pHirelings[1].pName)) )
+            {
+              v607 = HIDWORD(v733);
+              HIDWORD(v733) += 4;
+              *(int *)v607 = (int)_this + 3;
+            }
+            _this = (ItemGen *)((char *)_this + 1);
+            v730 += 76;
+          }
+          while ( (signed int)this < (signed int)pNPCStats->uNumNewNPCs );
+        }
+        v608 = v3->uPlayerID_2;
+        if ( v608 != 4 && v608 != 5
+          || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= v1)
+          || v609 >= 3 )
+          goto LABEL_200;
+        v610 = 76 * v609;
+        *((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = v1;
+        v611 = pIconsFrameTable->FindIcon("spell96");
+        *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(
+                                                                                                 v611);
+        v232 = 1;
+        *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1;
+        v612 = (char *)pParty->pPlayers;
+        do
+        {
+          *((int *)v612 + 1615) = ((Player *)v612)->GetMaxHealth();
+          *((int *)v612 + 1616) = ((Player *)v612)->GetMaxMana();
+          v612 += 6972;
+        }
+        while ( (signed int)v612 < (signed int)pParty->pHirelings );
+        v613 = (char *)&pOutdoor->ddm;
+        if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
+          v613 = (char *)&pIndoor->dlv;
+        *((int *)v613 + 2) += 15;
+        if ( *((int *)v613 + 2) > 10000 )
+          *((int *)v613 + 2) = 10000;
+LABEL_1112:
+        LODWORD(v727) = v232;
+        goto LABEL_83;
+      case 95:
+        if ( v12 <= v1 )
+          goto LABEL_1119;
+        if ( v12 <= 3 )
+        {
+          v614 = 300 * (v2 + 12);
+        }
+        else
+        {
+          if ( v12 != 4 )
+            goto LABEL_1119;
+          v614 = 900 * (v2 + 4);
+        }
+        LODWORD(v733) = v614;
+LABEL_1119:
+        v615 = v2 + 5;
+        amount = v615;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        if ( v731 != 3 && v731 != 4 )
+        {
+          v616 = v3->uPlayerID_2;
+          v617 = v3->spellnum;
+          v618 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v617, v616);
+          v668 = v1;
+          v658 = v716;
+          v732 = (int)v733 << 7;
+          v653 = v615;
+          v651 = v731;
+          v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+          v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[10];
+          goto LABEL_103;
+        }
+        a2 = v1;
+        v732 = (int)v733 << 7;
+        v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+        v619 = &pParty->pPlayers[0].pPlayerBuffs[10];
+        do
+        {
+          v620 = a2;
+          v621 = v3->spellnum;
+          v622 = pGame->GetStru6();
+          pGame->GetStru6()->SetPlayerBuffAnim(v621, v620);
+          v619->Apply(pParty->uTimePlayed + v717, v731, amount, v716, v1);
+          ++a2;
+          v619 = (SpellBuff *)((char *)v619 + 6972);
+        }
+        while ( (signed int)v619 < (signed int)&pParty->field_871C[504] );
+        goto LABEL_1056;
+      case 99:
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        v726 = (Player *)v1;
+        pGame->GetIndoorCamera();
+        v623 = (signed __int64)GetPickDepth();
+        HIDWORD(v733) = sub_46A6AC((int)dword_50BF30, 100, v623);
+        v709 = v1;
+        v708 = v1;
+        v707 = v1;
+        a1.stru_24.Reset();
+        a1.field_48 = v3->spellnum;
+        a1.field_4C = v2;
+        a1.field_50 = v731;
+        a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType);
+        a1.uAttributes = v1;
+        a1.uSectorID = v1;
+        a1.uSpriteFrameID = v1;
+        v624 = v3->uPlayerID;
+        a1.field_60_distance_related_prolly_lod = 0;
+        a1.uFacing = v1;
+        v624 *= 8;
+        LOBYTE(v624) = v624 | 4;
+        a1.field_58 = v624;
+        a1.uSoundID = LOWORD(v3->field_10);
+        a2 = v1;
+        if ( SHIDWORD(v733) > v1 )
+        {
+          v726 = (Player *)(HIDWORD(v733) * (7 * v2 + 25));
+          do
+          {
+            v625 = dword_50BF30[a2];
+            a1.vPosition.x = pActors[v625].vPosition.x;
+            a1.vPosition.y = pActors[v625].vPosition.y;
+            v732 = pActors[v625].uActorHeight;
+            a1.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
+            v626 = 8 * dword_50BF30[a2];
+            LOBYTE(v626) = v626 | 3;
+            a1.field_5C = v626;
+            v627 = a1.Create(0, v1, v1, v1);
+            v628 = a2;
+            DamageMonsterFromParty(8 * v627 | 2, dword_50BF30[a2], (Vec3_int_ *)&v707);
+            a2 = v628 + 1;
+          }
+          while ( v628 + 1 < SHIDWORD(v733) );
+        }
+        v730 = v1;
+        v629 = 1;
+        do
+        {
+          v630 = pPlayers[v629];
+          if ( !v630->pConditions[2]
+            && !v630->pConditions[12]
+            && !v630->pConditions[13]
+            && !v630->pConditions[14]
+            && !v630->pConditions[15]
+            && !v630->pConditions[16] )
+          {
+            v631 = v730++;
+            v681[v631] = v629;
+          }
+          ++v629;
+        }
+        while ( v629 <= 4 );
+        v732 = (signed __int64)((double)(signed int)v726 / (double)v730);
+        HIDWORD(v733) = v1;
+        if ( v730 > v1 )
+        {
+          do
+          {
+            v632 = 4 * v681[HIDWORD(v733)] + 10965188;
+            v633 = pPlayers[v681[HIDWORD(v733)]];
+            v633->sHealth += v732;
+            v726 = *(Player **)v632;
+            v634 = v726->GetMaxHealth();
+            if ( v726->sHealth > v634 )
+              *(int *)(*(int *)v632 + 6460) = v726->GetMaxHealth();
+            v635 = HIDWORD(v733);
+            v636 = WORD2(v733);
+            v637 = v3->spellnum;
+            v638 = pGame->GetStru6();
+            pGame->GetStru6()->SetPlayerBuffAnim(v637, v636);
+            HIDWORD(v733) = v635 + 1;
+          }
+          while ( v635 + 1 < v730 );
+        }
+        v639 = pGame->GetStru6();
+        pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(v1, 0x40u);
+        goto LABEL_1056;
+      case 98:
+        if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+        {
+          v66 = pGlobalTXT_LocalizationStrings[499];
+          goto LABEL_201;
+        }
+        v640 = v12 - 2;
+        if ( !v640 || (v641 = v640 - 1) == 0 || (amount = 4, v641 != 1) )
+          amount = 3;
+        if ( pPlayer->uNumArmageddonCasts >= amount || pParty->field_1613C > v1 )
+          goto LABEL_200;
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          goto LABEL_83;
+        pParty->field_1613C = 256;
+        pParty->field_16140 = v2;
+        ++pPlayer->uNumArmageddonCasts;
+        if ( pParty->bTurnBasedModeOn == 1 )
+          ++pTurnEngine->field_1C;
+        v726 = (Player *)50;
+        do
+        {
+          v642 = rand() % 4096 - 2048;
+          v643 = rand();
+          v721 = v642 + pParty->vPosition.x;
+          y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048);
+          v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, (int *)&v710, v1);
+          v644 = rand();
+          sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, v1, v1, (ItemGen *)v1);
+          v726 = (Player *)((char *)v726 - 1);
+        }
+        while ( *(float *)&v726 != 0.0 );
+        goto LABEL_1056;
+      default:
+        goto LABEL_83;
+    }
+    while ( 2 )
+    {
+      if ( v731 == 4 )
+      {
+        if ( *((_QWORD *)v222 + 2) )
+        {
+          *((int *)v222 + 4) = v1;
+          *((int *)v222 + 5) = v1;
+          goto LABEL_439;
+        }
+      }
+      else
+      {
+        v732 = amount << 7;
+        v223 = ((Player *)v222)->DiscardConditionIfLastsLongerThan(
+                 2u,
+                 pParty->uTimePlayed - (signed int)(signed __int64)((double)(amount << 7) * 0.033333335));
+        v222 = (char *)HIDWORD(v733);
+        if ( v223 )
+LABEL_439:
+          ((Player *)v222)->PlaySound(103, v1);
+      }
+      v222 += 6972;
+      HIDWORD(v733) = (int)v222;
+      if ( (signed int)v222 >= (signed int)pParty->pHirelings )
+        goto LABEL_1056;
+      continue;
+    }
+  }
+  if ( pParty->bTurnBasedModeOn == v1 )
+  {
+    v646 = pPlayer;
+    pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
+    v647 = n;
+  }
+  else
+  {
+    v647 = n;
+    v646 = pPlayer;
+    v648 = sRecoveryTime;
+    v649 = pPlayer;
+    pParty->pTurnBasedPlayerRecoveryTimes[v711[n].uPlayerID] = 100;
+    v649->SetRecoveryTime(v648);
+    pTurnEngine->_40471C();
+  }
+  ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
+  pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, v1, v1, -1, v1, v1, v1, v1);
+  v711[v647].spellnum = v1;
+  v646->sMana -= uRequiredMana;
+}
+//----- (0042EB42) --------------------------------------------------------
+__int16 ObjectList::ObjectIDByItemID(unsigned __int16 uItemID)
+{
+  unsigned int v2; // edx@1
+  signed int v3; // eax@1
+  char *v4; // ecx@2
+
+  v2 = this->uNumObjects;
+  v3 = 0;
+  if ( (signed int)this->uNumObjects <= 0 )
+  {
+LABEL_5:
+    LOWORD(v3) = 0;
+  }
+  else
+  {
+    v4 = (char *)&this->pObjects->uObjectID;
+    while ( uItemID != *(short *)v4 )
+    {
+      ++v3;
+      v4 += 56;
+      if ( v3 >= (signed int)v2 )
+        goto LABEL_5;
+    }
+  }
+  return v3;
+}
+
+
+
+//----- (0042EB78) --------------------------------------------------------
+int IconFrameTable::GetIconAnimLength(unsigned int uIconID)
+{
+  return 8 * this->pIcons[uIconID].uAnimLength;
+}
+
+//----- (0042EB8D) --------------------------------------------------------
+void GUIMessageQueue::SendMessage(UIMessageType msg, int param, unsigned int a4)
+{
+  if (uNumMessages < 40)
+  {
+    pMessages[uNumMessages].eType = msg;
+    pMessages[uNumMessages].param = param;
+    pMessages[uNumMessages++].field_8 = a4;
+  }
+}
+
+//----- (0042EBBE) --------------------------------------------------------
+int __fastcall sub_42EBBE(int a1, int a2)
+{
+  return (unsigned __int64)(a2 * (signed __int64)a1) >> 16;
+}
+// 42EBBE: using guessed type int __fastcall sub_42EBBE(int, int);
+
+//----- (0042EBDB) --------------------------------------------------------
+int stru193_math::_42EBDB(int angle)
+{
+  return SinCos(angle - this->uIntegerHalfPi);
+}
+
+//----- (0042ECB5) --------------------------------------------------------
+bool __cdecl _42ECB5_PlayerAttacksActor()
+{
+  unsigned int v0; // ebx@1
+  Player *v1; // esi@1
+  bool result; // eax@1
+  int v3; // edi@2
+  unsigned int v4; // eax@7
+  char *v5; // eax@8
+  int v6; // ecx@9
+  signed int v7; // eax@16
+  Actor *v8; // edi@20
+  unsigned int v9; // ecx@21
+  char *v10; // eax@26
+  char *v11; // eax@26
+  unsigned int v12; // eax@47
+  char *v13; // eax@47
+  char *v14; // eax@47
+  unsigned int v15; // ebx@54
+  int v16; // [sp-10h] [bp-4Ch]@24
+  int v17; // [sp-10h] [bp-4Ch]@44
+  unsigned int v18; // [sp-Ch] [bp-48h]@24
+  unsigned int v19; // [sp-Ch] [bp-48h]@44
+  __int16 v20; // [sp-8h] [bp-44h]@24
+  __int16 v21; // [sp-8h] [bp-44h]@44
+  int v22; // [sp-4h] [bp-40h]@24
+  int v23; // [sp-4h] [bp-40h]@44
+  SoundID v24; // [sp-4h] [bp-40h]@58
+  Vec3_int_ a3; // [sp+Ch] [bp-30h]@19
+  unsigned int a2; // [sp+18h] [bp-24h]@20
+  unsigned int v27; // [sp+1Ch] [bp-20h]@1
+  char *v28; // [sp+20h] [bp-1Ch]@9
+  int v29; // [sp+24h] [bp-18h]@16
+  int v30; // [sp+28h] [bp-14h]@16
+  int v31; // [sp+2Ch] [bp-10h]@4
+  int v32; // [sp+30h] [bp-Ch]@7
+  int v33; // [sp+34h] [bp-8h]@7
+  int v34; // [sp+38h] [bp-4h]@17
+
+  v0 = uActiveCharacter;
+  v27 = 6972 * uActiveCharacter;
+  v1 = (Player *)&stru_AA1058[3].pSounds[6972 * uActiveCharacter + 40552];
+  result = ((Player *)&stru_AA1058[3].pSounds[6972 * uActiveCharacter + 40552])->CanAct();
+  if ( result )
+  {
+    pStru277->_427D48(v0);
+    v3 = 0;
+    if ( (signed __int64)pParty->pPartyBuffs[11].uExpireTime > 0 )
+      pParty->pPartyBuffs[11].Reset();
+    v31 = v1->pEquipment.uBow;
+    if ( v31 && v1->field_1F5[36 * v31 + 15] & 2 )
+      v31 = 0;
+    v4 = v1->pEquipment.uMainHand;
+    v32 = 0;
+    v33 = 0;
+    if ( v4 )
+    {
+      v5 = (char *)v1 + 36 * v4;
+      if ( !(v5[516] & 2) )
+      {
+        v28 = v5 + 496;
+        v6 = *((int *)v5 + 124);
+        if ( pItemsTable->pItems[v6].uEquipType == 12 )
+        {
+          if ( *((int *)v5 + 128) <= 0 )
+          {
+            *(int *)v28 = 0;
+            v1->pEquipment.uMainHand = 0;
+          }
+          else
+          {
+            v32 = *((int *)v5 + 124);
+          }
+        }
+        else
+        {
+          if ( v6 == 64 || v6 == 65 )
+            v33 = *((int *)v5 + 124);
+        }
+      }
+    }
+    v30 = 0;
+    v29 = 0;
+    v28 = 0;
+    v7 = pMouse->uPointingObjectID;
+    if ( (pMouse->uPointingObjectID & 7) != 3 || (v34 = pMouse->uPointingObjectID, !pActors[v7 >> 3].CanAct()) )
+      v34 = stru_50C198.FindClosesActor(5120, 0, 0);
+    a3.z = 0;
+    a3.y = 0;
+    a3.x = 0;
+    if ( (v34 & 7) == 3 )
+    {
+      a2 = v34 >> 3;
+      v8 = &pActors[v34 >> 3];
+      v34 = sub_452A9E((v8->vPosition.x - pParty->vPosition.x) * (v8->vPosition.x - pParty->vPosition.x) + (v8->vPosition.y - pParty->vPosition.y) * (v8->vPosition.y - pParty->vPosition.y) + (v8->vPosition.z - pParty->vPosition.z) * (v8->vPosition.z - pParty->vPosition.z))
+          - v8->uActorRadius;
+      if ( v34 >= 0 )
+      {
+        v9 = 0;
+      }
+      else
+      {
+        v9 = 0;
+        v34 = 0;
+      }
+      if ( v33 != v9 )
+      {
+        v28 = (char *)1;
+        v22 = v0 + 8;
+        v20 = v9;
+        v18 = v9;
+        v16 = 102;
+LABEL_34:
+        _42777D_CastSpell_UseWand_ShootArrow(v16, v0 - 1, v18, v20, v22);
+LABEL_28:
+        v3 = 0;
+        goto LABEL_29;
+      }
+      if ( v32 != v9 )
+      {
+        v29 = 1;
+        _42777D_CastSpell_UseWand_ShootArrow(
+          *((int *)&pSpellDatas[66].field_8
+          + *(int *)(&stru_AA1058[3].pSounds[36 * *(int *)&pParty->pArtifactsFound[v27 + 22] + 41048] + v27)),
+          v0 - 1,
+          8u,
+          v9,
+          v0 + 8);
+        v10 = &v1->field_1F5[36 * v1->pEquipment.uMainHand + 11];
+        --*(int *)v10;
+        v11 = (char *)v1 + 36 * v1->pEquipment.uMainHand;
+        if ( *((int *)v11 + 128) <= 0 )
+        {
+          *((int *)v11 + 124) = 0;
+          v1->pEquipment.uMainHand = 0;
+        }
+        goto LABEL_28;
+      }
+      if ( (double)v34 <= 407.2 )
+      {
+        a3.x = v8->vPosition.x - pParty->vPosition.x;
+        a3.y = v8->vPosition.y - pParty->vPosition.y;
+        a3.z = v8->vPosition.z - pParty->vPosition.z;
+        Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z);
+        DamageMonsterFromParty((8 * v0 - 8) | 4, a2, &a3);
+        if ( v1->WearsItem(506, 1) || v1->WearsItem(506, 0) )
+          _42FA66_do_explosive_impact(
+            v8->vPosition.x,
+            v8->vPosition.y,
+            v8->vPosition.z + v8->uActorHeight / 2,
+            0,
+            512,
+            v0);
+      }
+      else
+      {
+        if ( v31 != v9 )
+        {
+          v30 = 1;
+          v22 = 0;
+          v20 = 0;
+          v18 = 0;
+          v16 = 100;
+          goto LABEL_34;
+        }
+      }
+      v3 = 0;
+      goto LABEL_39;
+    }
+    if ( v33 )
+    {
+      v28 = (char *)1;
+      v23 = v0 + 8;
+      v21 = 0;
+      v19 = 0;
+      v17 = 102;
+    }
+    else
+    {
+      if ( v32 )
+      {
+        v12 = v1->pEquipment.uMainHand;
+        v29 = 1;
+        _42777D_CastSpell_UseWand_ShootArrow(
+          *((int *)&pSpellDatas[66].field_8 + *(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v12 + 5]),
+          v0 - 1,
+          8u,
+          0,
+          v0 + 8);
+        v13 = &v1->field_1F5[36 * v1->pEquipment.uMainHand + 11];
+        --*(int *)v13;
+        v14 = (char *)v1 + 36 * v1->pEquipment.uMainHand;
+        if ( *((int *)v14 + 128) <= 0 )
+        {
+          *((int *)v14 + 124) = 0;
+          v1->pEquipment.uMainHand = 0;
+        }
+LABEL_29:
+        v34 = v3;
+        if ( v30 == v3 )
+        {
+          if ( v29 != v3 )
+            return 1;
+          if ( v28 == (char *)v3 )
+          {
+            v15 = v1->pEquipment.uMainHand;
+            if ( v1->HasItemEquipped(EQUIP_TWO_HANDED) )
+              v34 = pItemsTable->pItems[*(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v15 + 5]].uSkillType;
+            pTurnEngine->_40471C();
+          }
+          else
+          {
+            v34 = 7;
+          }
+        }
+        else
+        {
+          v34 = 5;
+          v1->PlaySound(50, v3);
+        }
+        switch ( v34 )
+        {
+          case 0:
+            v24 = (SoundID)81;
+            goto LABEL_66;
+          case 1:
+            v24 = (SoundID)84;
+            goto LABEL_66;
+          case 2:
+            v24 = (SoundID)85;
+            goto LABEL_66;
+          case 3:
+            v24 = (SoundID)78;
+            goto LABEL_66;
+          case 4:
+            v24 = (SoundID)80;
+            goto LABEL_66;
+          case 5:
+            v24 = (SoundID)71;
+            goto LABEL_66;
+          case 6:
+            v24 = (SoundID)83;
+            goto LABEL_66;
+          case 7:
+            v24 = (SoundID)67;
+LABEL_66:
+            pAudioPlayer->PlaySound(v24, v3, v3, -1, v3, v3, v3, v3);
+            break;
+          default:
+            return 1;
+        }
+        return 1;
+      }
+      if ( !v31 )
+      {
+LABEL_39:
+        v31 = v1->GetAttackRecoveryTime(v3);
+        if ( v31 < 30 )
+          v31 = 30;
+        if ( pParty->bTurnBasedModeOn == v3 )
+          v1->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v31 * 2.133333333333333));
+        goto LABEL_29;
+      }
+      v23 = 0;
+      v21 = 0;
+      v19 = 0;
+      v30 = 1;
+      v17 = 100;
+    }
+    _42777D_CastSpell_UseWand_ShootArrow(v17, v0 - 1, v19, v21, v23);
+    goto LABEL_29;
+  }
+  return result;
+}
+
+//----- (0042F184) --------------------------------------------------------
+int stru319::FindClosesActor(int a2, int a3, int a4)
+{
+  int v4; // edi@1
+  stru319 *v5; // esi@1
+  int v6; // eax@2
+  int v7; // eax@4
+  int result; // eax@5
+  int *v9; // edx@8
+  signed int v10; // ebx@10
+  int v11; // edi@11
+  Actor *v12; // esi@12
+  unsigned __int16 v13; // ax@12
+  int v14; // eax@22
+  char v15; // zf@30
+  int v16; // esi@32
+  int v17; // ecx@34
+  stru319 *v18; // eax@39
+  int v19; // edx@39
+  int v20; // ecx@41
+  unsigned __int16 v21; // ax@42
+  unsigned int v22; // [sp+8h] [bp-24h]@11
+  unsigned int v23; // [sp+Ch] [bp-20h]@7
+  stru319 *v24; // [sp+10h] [bp-1Ch]@1
+  unsigned int v25; // [sp+14h] [bp-18h]@8
+  int *v26; // [sp+18h] [bp-14h]@8
+  int v27; // [sp+1Ch] [bp-10h]@10
+  int *v28; // [sp+20h] [bp-Ch]@10
+  unsigned int v29; // [sp+24h] [bp-8h]@7
+  int v30; // [sp+28h] [bp-4h]@6
+  int i; // [sp+38h] [bp+Ch]@33
+  signed int v32; // [sp+3Ch] [bp+10h]@32
+
+  v4 = 0;
+  v5 = this;
+  v24 = this;
+  if ( pRenderer->pRenderD3D )
+  {
+    v6 = a3 != 0;
+    if ( a4 )
+      LOBYTE(v6) = v6 | 8;
+    v7 = pGame->pVisInstance->_4C1944(3, a2, v6, 657456, -1);
+    if ( v7 != -1 )
+      return (unsigned __int16)v7;
+  }
+  else
+  {
+    v30 = 0;
+    if ( pRenderer->pActiveZBuffer )
+    {
+      v29 = viewparams->uScreenX;
+      v23 = viewparams->uScreenZ;
+      if ( (signed int)viewparams->uScreenY < (signed int)viewparams->uScreenW )
+      {
+        v25 = viewparams->uScreenW - viewparams->uScreenY;
+        v9 = &pRenderer->pActiveZBuffer[viewparams->uScreenX + 640 * viewparams->uScreenY];
+        v26 = &pRenderer->pActiveZBuffer[viewparams->uScreenX + 640 * viewparams->uScreenY];
+        do
+        {
+          if ( (signed int)v29 < (signed int)v23 )
+          {
+            v28 = v9;
+            v10 = v4;
+            v27 = v23 - v29;
+            do
+            {
+              v22 = *v28;
+              v11 = *v28 & 0xFFFF;
+              if ( (*(char *)v28 & 7) == 3 )
+              {
+                v12 = &pActors[(unsigned int)v11 >> 3];
+                v13 = v12->uAIState;
+                if ( v13 != 5 )
+                {
+                  if ( v13 != 4
+                    && v13 != 11
+                    && v13 != 19
+                    && v13 != 17
+                    && (!a3 || pActors[(unsigned int)v11 >> 3].GetActorsRelation(0)) )
+                  {
+                    if ( (!a4 || MonsterStats::BelongsToSupertype(v12->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD))
+                      && v22 <= a2 << 16 )
+                    {
+                      v14 = 0;
+                      if ( v10 > 0 )
+                      {
+                        do
+                        {
+                          if ( dword_50BDA0[v14] == v11 )
+                            break;
+                          ++v14;
+                        }
+                        while ( v14 < v30 );
+                      }
+                      if ( v14 == v30 && v10 < 100 )
+                      {
+                        ++v30;
+                        dword_50BC10[v10] = v22;
+                        dword_50BDA0[v10] = v11;
+                        ++v10;
+                      }
+                    }
+                  }
+                }
+              }
+              ++v28;
+              --v27;
+            }
+            while ( v27 );
+            v4 = v30;
+            v5 = v24;
+          }
+          v9 = v26 + 640;
+          v15 = v25-- == 1;
+          v26 += 640;
+        }
+        while ( !v15 );
+      }
+      if ( v4 > 0 )
+      {
+        v32 = 1;
+        v16 = (int)dword_50BC10;
+        do
+        {
+          for ( i = v32; i < v4; ++i )
+          {
+            v17 = dword_50BC10[i];
+            if ( v17 < *(int *)v16 )
+            {
+              dword_50BC10[i] = *(int *)v16;
+              *(int *)v16 = v17;
+            }
+          }
+          ++v32;
+          v16 += 4;
+        }
+        while ( v32 - 1 < v4 );
+        v5 = v24;
+        if ( v4 > 0 )
+        {
+          v18 = v24;
+          v19 = v4;
+          do
+          {
+            *(int *)&v18->field_0 = (*(int *)&v18[(char *)dword_50BC10 - (char *)v24].field_0 >> 3) & 0x1FFF;
+            v18 += 4;
+            --v19;
+          }
+          while ( v19 );
+        }
+      }
+      v20 = 0;
+      for ( *(int *)&v5[2000].field_0 = v4; v20 < v4; ++v20 )
+      {
+        v21 = pActors[*(int *)&v5[4 * v20].field_0].uAIState;
+        if ( v21 != 4 && v21 != 5 )
+          break;
+      }
+      if ( v20 != v4 )
+      {
+        result = 8 * *(int *)&v5[4 * v20].field_0;
+        LOBYTE(result) = result | 3;
+        return result;
+      }
+    }
+  }
+  return 0;
+}
+
+
+//----- (0042F3D6) --------------------------------------------------------
+void InitializeTurnBasedAnimations(void *_this)
+{
+  unsigned int *v1; // edi@1
+
+  pIconIDs_Turn[0] = pIconsFrameTable->FindIcon("turn0");
+  pIconIDs_Turn[1] = pIconsFrameTable->FindIcon("turn1");
+  pIconIDs_Turn[2] = pIconsFrameTable->FindIcon("turn2");
+  pIconIDs_Turn[3] = pIconsFrameTable->FindIcon("turn3");
+  pIconIDs_Turn[4] = pIconsFrameTable->FindIcon("turn4");
+  uIconID_TurnStop = pIconsFrameTable->FindIcon("turnstop");
+  uIconID_TurnHour = pIconsFrameTable->FindIcon("turnhour");
+  uIconID_TurnStart = pIconsFrameTable->FindIcon("turnstart");
+  uIconID_CharacterFrame = pIconsFrameTable->FindIcon("aframe1");
+  uSpriteID_Spell11 = pSpriteFrameTable->FastFindSprite("spell11");
+  v1 = pIconIDs_Turn;
+  do
+  {
+    pIconsFrameTable->InitializeAnimation(*v1);
+    ++v1;
+  }
+  while ( (signed int)v1 < (signed int)&uIconID_TurnStop );
+  pIconsFrameTable->InitializeAnimation(uIconID_TurnHour);
+  pIconsFrameTable->InitializeAnimation(uIconID_TurnStop);
+  pIconsFrameTable->InitializeAnimation(uIconID_TurnStart);
+  pIconsFrameTable->InitializeAnimation(uIconID_CharacterFrame);
+}
+
+//----- (0042F4DA) --------------------------------------------------------
+signed int __cdecl sub_42F4DA()
+{
+  signed int v0; // edi@1
+  char *v1; // esi@4
+  int v2; // ebx@5
+  int v3; // eax@5
+  int v4; // ebx@5
+  unsigned int v5; // ecx@5
+  int v6; // edx@6
+  unsigned int v7; // edx@8
+  unsigned int v8; // edx@10
+  __int16 v9; // ax@12
+  signed int result; // eax@20
+  int v11; // [sp+Ch] [bp-10h]@5
+  int v12; // [sp+10h] [bp-Ch]@5
+  signed int v13; // [sp+14h] [bp-8h]@3
+
+  v0 = 5120;
+  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+    v0 = 2560;
+  v13 = 0;
+  if ( (signed int)uNumActors <= 0 )
+  {
+LABEL_20:
+    result = 0;
+  }
+  else
+  {
+    v1 = (char *)&pActors[0].uAIState;
+    while ( 1 )
+    {
+      v2 = abs(*((short *)v1 - 17) - pParty->vPosition.x);
+      v11 = abs(*((short *)v1 - 16) - pParty->vPosition.y);
+      v12 = abs(*((short *)v1 - 15) - pParty->vPosition.z);
+      v3 = v2;
+      v4 = v11;
+      v5 = v12;
+      if ( v3 < v11 )
+      {
+        v6 = v3;
+        v3 = v11;
+        v4 = v6;
+      }
+      if ( v3 < v12 )
+      {
+        v7 = v3;
+        v3 = v12;
+        v5 = v7;
+      }
+      if ( v4 < (signed int)v5 )
+      {
+        v8 = v5;
+        v5 = v4;
+        v4 = v8;
+      }
+      if ( (signed int)(((unsigned int)(11 * v4) >> 5) + (v5 >> 2) + v3) < v0 )
+      {
+        v9 = *(short *)v1;
+        if ( *(short *)v1 != 5 )
+        {
+          if ( v9 != 4
+            && v9 != 11
+            && v9 != 19
+            && v9 != 17
+            && (*(v1 - 138) & 8 || ((Actor *)nullptr)->GetActorsRelation( (Actor *)(v1 - 176))) )
+            break;
+        }
+      }
+      ++v13;
+      v1 += 836;
+      if ( v13 >= (signed int)uNumActors )
+        goto LABEL_20;
+    }
+    result = 1;
+  }
+  return result;
+}
+
+//----- (0042F5ED) --------------------------------------------------------
+int LayingItem::Create(int yaw, int pitch, int a4, int a5)
+{
+  LayingItem *v5; // eax@1
+  signed int v6; // ebx@2
+  char *v7; // ecx@2
+  signed int result; // eax@6
+  LayingItem *v9; // ebx@7
+  int v10; // edx@11
+  int v11; // edi@18
+  __int16 v12; // ax@18
+  int v13; // ST2C_4@20
+  int v14; // eax@20
+  int v15; // [sp-28h] [bp-38h]@14
+  int v16; // [sp-24h] [bp-34h]@11
+  Vec3_int_ v17; // [sp-20h] [bp-30h]@11
+  int *v18; // [sp-14h] [bp-24h]@11
+  int *v19; // [sp-10h] [bp-20h]@11
+  int *v20; // [sp-Ch] [bp-1Ch]@11
+  signed int v21; // [sp+8h] [bp-8h]@2
+  int angle; // [sp+Ch] [bp-4h]@1
+  int a4a; // [sp+1Ch] [bp+Ch]@20
+  int a4b; // [sp+1Ch] [bp+Ch]@20
+  int a5a; // [sp+20h] [bp+10h]@20
+
+  auto a1 = this;
+  angle = yaw;
+  v5 = a1;
+  if ( !a1->uObjectDescID )
+    return -1;
+  v6 = 0;
+  v7 = (char *)&pLayingItems[0].uObjectDescID;
+  v21 = 0;
+  do
+  {
+    if ( !*(short *)v7 )
+      break;
+    v7 += 112;
+    ++v6;
+    v21 = v6;
+  }
+  while ( (signed int)v7 < (signed int)((char *)&pObjectList->uNumObjects + 2) );
+  if ( v6 >= 1000 )
+    return -1;
+  *(int *)&v5->field_62[2] = v5->vPosition.x;
+  *(int *)&v5->field_62[6] = v5->vPosition.y;
+  v9 = &pLayingItems[v6];
+  *(int *)&v5->field_62[10] = v5->vPosition.z;
+  memcpy(v9, v5, 0x70u);
+  if ( a5 == 1 )
+  {
+    v20 = &v9->vPosition.z;
+    v19 = &v9->vPosition.y;
+    v18 = (int *)&v9->vPosition;
+    v17.z = v5->vPosition.z;
+    *(_QWORD *)&v17.x = *(_QWORD *)&v5->vPosition.x;
+    v16 = 0;
+    v10 = stru_5C6E00->uIntegerHalfPi + v9->uFacing;
+    goto LABEL_16;
+  }
+  if ( a5 == 2 )
+  {
+    v20 = &v9->vPosition.z;
+    v19 = &v9->vPosition.y;
+    v18 = (int *)&v9->vPosition;
+    v17.z = v5->vPosition.z;
+    *(_QWORD *)&v17.x = *(_QWORD *)&v5->vPosition.x;
+    v16 = 0;
+    v10 = stru_5C6E00->uIntegerHalfPi + v9->uFacing;
+    goto LABEL_14;
+  }
+  if ( a5 == 3 )
+  {
+    v20 = &v9->vPosition.z;
+    v19 = &v9->vPosition.y;
+    v18 = (int *)&v9->vPosition;
+    v17.z = v5->vPosition.z;
+    *(_QWORD *)&v17.x = *(_QWORD *)&v5->vPosition.x;
+    v16 = 0;
+    v10 = v9->uFacing - stru_5C6E00->uIntegerHalfPi;
+LABEL_14:
+    v15 = 8;
+LABEL_17:
+    Vec3_int_::Rotate(v15, v10, v16, v17, v18, v19, v20);
+    goto LABEL_18;
+  }
+  if ( a5 == 4 )
+  {
+    v20 = &v9->vPosition.z;
+    v19 = &v9->vPosition.y;
+    v18 = (int *)&v9->vPosition;
+    v17.z = v5->vPosition.z;
+    *(_QWORD *)&v17.x = *(_QWORD *)&v5->vPosition.x;
+    v16 = 0;
+    v10 = v9->uFacing - stru_5C6E00->uIntegerHalfPi;
+LABEL_16:
+    v15 = 24;
+    goto LABEL_17;
+  }
+LABEL_18:
+  v11 = a4;
+  v12 = 0;
+  if ( a4 )
+  {
+    a4a = stru_5C6E00->SinCos(angle);
+    v13 = (unsigned __int64)(a4a * (signed __int64)stru_5C6E00->SinCos(pitch)) >> 16;
+    a4b = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
+    a5a = (unsigned __int64)(a4b * (signed __int64)stru_5C6E00->SinCos(pitch)) >> 16;
+    v14 = stru_5C6E00->SinCos(pitch - stru_5C6E00->uIntegerHalfPi);
+    v9->vVelocity.x = (unsigned int)(v13 * v11) >> 16;
+    v9->vVelocity.y = (unsigned int)(a5a * v11) >> 16;
+    v12 = (unsigned int)(v14 * v11) >> 16;
+  }
+  else
+  {
+    v9->vVelocity.y = 0;
+    v9->vVelocity.x = 0;
+  }
+  v9->vVelocity.z = v12;
+  result = v21;
+  if ( v21 >= (signed int)uNumLayingItems )
+    uNumLayingItems = v21 + 1;
+  return result;
+}
+
+//----- (0042F7EB) --------------------------------------------------------
+bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9)
+{
+  unsigned int v9; // edi@1
+  signed int v10; // edx@3
+  char *v11; // ecx@4
+  unsigned __int16 v12; // ax@7
+  unsigned int v13; // edx@9
+  char *v14; // ecx@10
+  int v15; // esi@17
+  int v16; // eax@18
+  int v17; // edi@20
+  int v18; // esi@20
+  //LayingItem a1a; // [sp+Ch] [bp-78h]@1
+  int v21; // [sp+7Ch] [bp-8h]@1
+  unsigned int v22; // [sp+80h] [bp-4h]@1
+
+  v9 = uSpriteID;
+  v21 = x;
+  v22 = uSpriteID;
+
+  LayingItem a1a; // [sp+Ch] [bp-78h]@1
+  //LayingItem::LayingItem(&a1a);
+  a1a.stru_24.Reset();
+
+  if ( a9 )
+  {
+    memcpy(&a1a.stru_24, a9, sizeof(a1a.stru_24));
+    v9 = v22;
+  }
+  v10 = 0;
+  a1a.field_50 = 0;
+  a1a.field_4C = 0;
+  a1a.field_48 = 0;
+  a1a.field_54 = 0;
+  a1a.uItemType = v9;
+  if ( (signed int)pObjectList->uNumObjects <= 0 )
+  {
+LABEL_7:
+    v12 = 0;
+  }
+  else
+  {
+    v11 = (char *)&pObjectList->pObjects->uObjectID;
+    while ( (short)v9 != *(short *)v11 )
+    {
+      ++v10;
+      v11 += 56;
+      if ( v10 >= (signed int)pObjectList->uNumObjects )
+        goto LABEL_7;
+    }
+    v12 = v10;
+  }
+  a1a.uObjectDescID = v12;
+  a1a.vPosition.z = z;
+  a1a.vPosition.x = v21;
+  a1a.vPosition.y = y;
+  a1a.uSoundID = 0;
+  a1a.uAttributes = attributes;
+  a1a.uSectorID = pIndoor->GetSector(v21, y, z);
+  a1a.uSpriteFrameID = 0;
+  a1a.field_58 = 0;
+  a1a.field_5C = 0;
+  if ( !(a1a.uAttributes & 0x10) )
+  {
+    v13 = 0;
+    if ( (signed int)pItemsTable->pItems[0].uItemID > 0 )
+    {
+      v14 = (char *)&pItemsTable->pItems[0].uSpriteID;
+      while ( *(short *)v14 != v9 )
+      {
+        ++v13;
+        v14 += 48;
+        if ( (signed int)v13 >= (signed int)pItemsTable->pItems[0].uItemID )
+          goto LABEL_16;
+      }
+      a1a.stru_24.uItemID = v13;
+    }
+  }
+LABEL_16:
+  if ( a7 )
+  {
+    v15 = count;
+    if ( count > 0 )
+    {
+      do
+      {
+        a1a.uFacing = rand() % (signed int)stru_5C6E00->uIntegerDoublePi;
+        v16 = rand();
+        a1a.Create(
+          (signed __int16)a1a.uFacing,
+          ((signed int)stru_5C6E00->uIntegerHalfPi >> 1) + (v16 % (signed int)stru_5C6E00->uIntegerHalfPi >> 1),
+          a4,
+          0);
+        --v15;
+      }
+      while ( v15 );
+    }
+  }
+  else
+  {
+    v17 = count;
+    v18 = stru_5C6E00->uIntegerHalfPi;
+    a1a.uFacing = 0;
+    if ( count > 0 )
+    {
+      do
+      {
+        a1a.Create((signed __int16)a1a.uFacing, v18, a4, 0);
+        --v17;
+      }
+      while ( v17 );
+    }
+  }
+  return 1;
+}
+
+//----- (0042F960) --------------------------------------------------------
+void __fastcall sub_42F960_create_object(int x, int y, int z)
+{
+  int v3; // ebx@1
+  int v4; // edi@1
+  signed int v5; // edx@1
+  char *v6; // ecx@2
+  unsigned __int16 v7; // ax@5
+  signed int v8; // eax@6
+  signed int v9; // eax@7
+  //LayingItem a1; // [sp+Ch] [bp-70h]@1
+
+  v3 = x;
+  v4 = y;
+  
+  LayingItem a1; // [sp+Ch] [bp-70h]@1
+  //LayingItem::LayingItem(&a1);
+  a1.stru_24.Reset();
+
+  v5 = 0;
+  a1.field_50 = 0;
+  a1.field_4C = 0;
+  a1.field_48 = 0;
+  a1.field_54 = 0;
+  a1.uItemType = 800;
+  if ( (signed int)pObjectList->uNumObjects <= 0 )
+  {
+LABEL_5:
+    v7 = 0;
+  }
+  else
+  {
+    v6 = (char *)&pObjectList->pObjects->uObjectID;
+    while ( *(short *)v6 != 800 )
+    {
+      ++v5;
+      v6 += 56;
+      if ( v5 >= (signed int)pObjectList->uNumObjects )
+        goto LABEL_5;
+    }
+    v7 = v5;
+  }
+  a1.uObjectDescID = v7;
+  a1.vPosition.x = v3;
+  a1.vPosition.y = v4;
+  a1.vPosition.z = z;
+  a1.uSoundID = 0;
+  a1.uAttributes = 0;
+  a1.uSectorID = pIndoor->GetSector(v3, v4, z);
+  a1.uSpriteFrameID = 0;
+  a1.field_58 = 0;
+  a1.field_5C = 0;
+  v8 = a1.Create(0, 0, 0, 0);
+  if ( v8 != -1 )
+  {
+    v9 = 8 * v8;
+    LOBYTE(v9) = v9 | 2;
+    pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x14), v9, 0, -1, 0, 0, 0, 0);
+  }
+}
+
+//----- (0042FA22) --------------------------------------------------------
+char *__cdecl sub_42FA22_mess_with_laying_item_list()
+{
+  size_t v0; // edx@1
+  int v1; // ebp@1
+  char *result; // eax@1
+  void *v3; // ebx@1
+
+  v0 = 0;
+  v1 = 0;
+  result = (char *)&pLayingItems[0].uObjectDescID;
+  v3 = pLayingItems;
+  do
+  {
+    if ( *(short *)result )
+    {
+      if ( v1 != v0 )
+      {
+        memcpy(v3, result - 2, 0x70u);
+        *(short *)result = 0;
+      }
+      ++v0;
+      v3 = (char *)v3 + 112;
+    }
+    result += 112;
+    ++v1;
+  }
+  while ( (signed int)result < (signed int)((char *)&pObjectList->uNumObjects + 2) );
+  uNumLayingItems = v0;
+  return result;
+}
+
+//----- (0042FA66) --------------------------------------------------------
+int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6)
+{
+  int v6; // edi@1
+  int v7; // esi@1
+  char *v8; // ecx@2
+  unsigned __int16 v9; // ax@5
+  int v10; // eax@10
+  signed int result; // eax@11
+  __int16 v12; // ax@12
+  //LayingItem a1a; // [sp+Ch] [bp-74h]@1
+  int v14; // [sp+7Ch] [bp-4h]@1
+
+  v6 = a1;
+  v7 = a2;
+  LayingItem a1a; // [sp+Ch] [bp-74h]@1
+  //LayingItem::LayingItem(&a1a);
+  a1a.uItemType = 600;
+  a1a.stru_24.Reset();
+
+  a1a.field_48 = 6;
+  a1a.field_4C = 8;
+  a1a.field_50 = 3;
+  v14 = 0;
+  if ( (signed int)pObjectList->uNumObjects <= 0 )
+  {
+LABEL_5:
+    v9 = 0;
+  }
+  else
+  {
+    v8 = (char *)&pObjectList->pObjects->uObjectID;
+    while ( (short)a1a.uItemType != *(short *)v8 )
+    {
+      ++v14;
+      v8 += 56;
+      if ( v14 >= (signed int)pObjectList->uNumObjects )
+        goto LABEL_5;
+    }
+    v9 = v14;
+  }
+  a1a.uObjectDescID = v9;
+  a1a.vPosition.x = v6;
+  a1a.vPosition.y = v7;
+  a1a.vPosition.z = a3;
+  a1a.uAttributes = 0;
+  a1a.uSectorID = pIndoor->GetSector(v6, v7, a3);
+  a1a.uSpriteFrameID = 0;
+  a1a.field_5C = 0;
+  a1a.field_60_distance_related_prolly_lod = 0;
+  a1a.uFacing = 0;
+  a1a.uSoundID = 0;
+  if ( a6 >= 1 || a6 <= 4 )
+  {
+    v10 = 8 * a6 - 8;
+    LOBYTE(v10) = v10 | 4;
+    a1a.field_58 = v10;
+  }
+  else
+  {
+    a1a.field_58 = 0;
+  }
+  result = a1a.Create(0, 0, 0, 0);
+  if ( result != -1 )
+  {
+    v12 = 8 * result;
+    LOBYTE(v12) = v12 | 2;
+    result = stru_50FE08.Add(
+               v12,
+               a5,
+               SLOWORD(a1a.vPosition.x),
+               SLOWORD(a1a.vPosition.y),
+               SLOWORD(a1a.vPosition.z),
+               0,
+               0);
+  }
+  return result;
+}
+
+
+
+//----- (0042FB5C) --------------------------------------------------------
+bool __fastcall sub_42FB5C(signed int a1)
+{
+  int v1; // ecx@3
+  int v2; // ecx@4
+  int v3; // ecx@5
+  int v4; // ecx@6
+  int v5; // ecx@7
+  int v6; // ecx@8
+  char v7; // zf@9
+
+  if ( a1 > 39 )
+  {
+    if ( a1 > 77 )
+    {
+      if ( a1 == 80 )
+        return 0;
+      if ( a1 > 84 )
+      {
+        if ( a1 <= 86 )
+          return 0;
+        v7 = a1 == 95;
+        goto LABEL_20;
+      }
+    }
+    else
+    {
+      if ( a1 == 77 )
+        return 0;
+      if ( a1 >= 46 )
+      {
+        if ( a1 <= 47 || a1 == 51 )
+          return 0;
+        v7 = a1 == 73;
+        goto LABEL_20;
+      }
+    }
+    return 1;
+  }
+  if ( a1 == 39 || (v1 = a1 - 2) == 0 )
+    return 1;
+  v2 = v1 - 3;
+  if ( !v2 )
+    return 0;
+  v3 = v2 - 1;
+  if ( !v3 || (v4 = v3 - 3) == 0 )
+    return 1;
+  v5 = v4 - 8;
+  if ( !v5 )
+    return 0;
+  v6 = v5 - 1;
+  if ( !v6 )
+    return 1;
+  v7 = v6 == 20;
+LABEL_20:
+  if ( !v7 )
+    return 1;
+  return 0;
+}
+
+//----- (0042FBDD) --------------------------------------------------------
+void __cdecl sub_42FBDD()
+{
+  pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+  pRenderer->DrawTextureTransparent(pBtn_YES->uX, pBtn_YES->uY, pBtn_YES->pTextures[0]);
+  pRenderer->Present();
+}
+
+//----- (0042FC15) --------------------------------------------------------
+void __cdecl sub_42FC15()
+{
+  pAudioPlayer->PlaySound((SoundID)75, -2, 0, -1, 0, 0, 0, 0);
+  pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pBtn_ExitCancel->pTextures[0]);
+  pRenderer->Present();
+}
+
+//----- (0042FC4E) --------------------------------------------------------
+void __cdecl ProcessInputActions()
+{
+  ActionQueue *pActionQueue; // esi@7
+  Keyboard *v3; // ecx@8
+  char v4; // al@9
+  ActionQueue *v5; // ecx@19
+  Player *v6; // ecx@86
+  Player *v7; // esi@100
+  char v8; // bl@100
+  unsigned __int16 v9; // ax@102
+  int v10; // eax@103
+  unsigned int v11; // eax@127
+  signed int v12; // esi@157
+  Keyboard *v13; // ecx@158
+  char v14; // al@159
+  unsigned int v15; // eax@168
+  void *v16; // esi@177
+  int v17; // [sp-14h] [bp-1Ch]@8
+  PartyAction partyAction; // [sp-14h] [bp-1Ch]@20
+  PartyAction partyAction_; // [sp-14h] [bp-1Ch]@54
+  __int16 v20; // [sp-14h] [bp-1Ch]@60
+  int v21; // [sp-14h] [bp-1Ch]@68
+  int v22; // [sp-Ch] [bp-14h]@158
+  InputAction inputAction; // [sp+0h] [bp-8h]@7
+  int v24; // [sp+4h] [bp-4h]@87
+
+  pGame->pKeyboardInstance->EnterCriticalSection();
+  auto pKeyboard = pGame->pKeyboardInstance;
+  if (!bAlwaysRun)
+  {
+    if (pKeyboard->IsShiftHeld())
+      pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING;
+    else
+      pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING;
+   }
+  else
+  {
+    if (pKeyboard->IsShiftHeld())
+      pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING;
+    else
+      pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING;
+  }
+
+  pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING;
+LABEL_6:
+  if ( !pEventTimer->bPaused )
+  {
+    inputAction = (InputAction)0;
+    pActionQueue = pPartyActionQueue;
+    while ( 1 )
+    {
+      v3 = pGame->pKeyboardInstance;
+      v17 = pKeyActionMap->pVirtualKeyCodesMapping[inputAction];
+      if ( pKeyActionMap->pToggleTypes[inputAction] )
+        v4 = v3->WasKeyPressed(v17);
+      else
+        v4 = v3->IsKeyBeingHeld(v17);
+      if ( v4 )
+      {
+        switch ( inputAction )
+        {
+          case INPUT_MoveForward:
+            if ( pCurrentScreen )
+              break;
+            if (!pParty->bTurnBasedModeOn)
+              goto _do_move_forward;
+            if (pTurnEngine->field_4 != 1 && pTurnEngine->field_4 != 2 && pTurnEngine->uActionPointsLeft > 0 )
+            {
+              pTurnEngine->uActionPointsLeft -= 26;
+_do_move_forward:
+              v5 = pActionQueue;
+              if ( pParty->uFlags2 & 2 )
+                partyAction = PARTY_RunForward;
+              else
+                partyAction = PARTY_WalkForward;
+              goto _add_action_and_continue;
+            }
+            break;
+          case INPUT_MoveBackwards:
+            __debugbreak();
+            if ( pCurrentScreen )
+              break;
+            if (!pParty->bTurnBasedModeOn)
+              goto _do_move_backwards;
+            if ( pTurnEngine->field_4 != 1 && pTurnEngine->field_4 != 2 && pTurnEngine->uActionPointsLeft > 0 )
+            {
+              pTurnEngine->uActionPointsLeft -= 26;
+_do_move_backwards:
+              v5 = pActionQueue;
+              if ( pParty->uFlags2 & 2 )
+                partyAction = PARTY_RunBackward;
+              else
+                partyAction = PARTY_WalkBackward;
+              goto _add_action_and_continue;
+            }
+            break;
+          case INPUT_StrafeLeft:
+            __debugbreak();
+            if ( pCurrentScreen )
+              break;
+            if (!pParty->bTurnBasedModeOn)
+              goto _do_strafe_left;
+            if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 )
+              break;
+            pTurnEngine->uActionPointsLeft -= 26;
+_do_strafe_left:
+            partyAction = PARTY_StrafeLeft;
+            goto _add_action_and_continue_;
+          case INPUT_StrafeRight:
+            __debugbreak();
+            if ( pCurrentScreen )
+              break;
+            if (!pParty->bTurnBasedModeOn)
+              goto _do_strafe_right;
+            if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 )
+              break;
+            pTurnEngine->uActionPointsLeft -= 26;
+_do_strafe_right:
+            partyAction = PARTY_StrafeRight;
+            goto _add_action_and_continue_;
+          case INPUT_TurnLeft:
+            if ( pCurrentScreen )
+              break;
+            if ( GetAsyncKeyState(VK_CONTROL) ) // strafing
+            {
+              if (pParty->bTurnBasedModeOn)
+              {
+                if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 )
+                  break;
+                pTurnEngine->uActionPointsLeft -= 26;
+              }
+              partyAction_ = PARTY_StrafeLeft;
+            }
+            else
+            {
+              if ( pParty->uFlags2 & 2 )
+                partyAction_ = PARTY_FastTurnLeft;
+              else
+                partyAction_ = PARTY_TurnLeft;
+            }
+            pActionQueue->Add(partyAction_);
+            if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow)
+            {
+              v20 = 10;
+              goto LABEL_75;
+            }
+            break;
+          case INPUT_TurnRight:
+            if ( pCurrentScreen )
+              break;
+            if ( GetAsyncKeyState(17) )         // strafing
+            {
+              if (pParty->bTurnBasedModeOn)
+              {
+                if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 )
+                  break;
+                pTurnEngine->uActionPointsLeft -= 26;
+              }
+              v21 = 4;
+            }
+            else
+            {
+              if ( pParty->uFlags2 & 2 )
+                v21 = 19;
+              else
+                v21 = 2;
+            }
+            pActionQueue->Add((PartyAction)v21);
+            if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow)
+            {
+              v20 = -10;
+LABEL_75:
+              pWeather->_4C2F0B(v20);
+            }
+            break;
+          case INPUT_Jump:
+            __debugbreak();
+            if ( pCurrentScreen
+              || pParty->bTurnBasedModeOn)
+              break;
+            partyAction = (PartyAction)12;
+            goto _add_action_and_continue_;
+          case INPUT_Yell:
+            __debugbreak();
+            if ( !pCurrentScreen
+              && uActiveCharacter )
+            {
+              pParty->Yell();
+              pPlayers[uActiveCharacter]->PlaySound(65, 0);
+            }
+            break;
+          case INPUT_Pass:
+            __debugbreak();
+            if ( pCurrentScreen )
+              break;
+            if (pParty->bTurnBasedModeOn && pTurnEngine->field_4 == 3)
+              goto LABEL_118;
+            if ( uActiveCharacter )
+            {
+              v6 = pPlayers[uActiveCharacter];
+              if ( !v6->uTimeToRecovery )
+              {
+                v24 = v6->GetAttackRecoveryTime(0);
+                if ( !pParty->bTurnBasedModeOn )
+                  pPlayers[uActiveCharacter]->SetRecoveryTime(
+                    (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333));
+                pStru277->_427D48(uActiveCharacter);
+                pTurnEngine->_40471C();
+              }
+            }
+            break;
+          case INPUT_Combat:
+            __debugbreak();
+            if ( !pCurrentScreen )
+            {
+              if (pParty->bTurnBasedModeOn)
+              {
+                if ( pTurnEngine->field_4 == 3 || (pTurnEngine->pQueue[0].uPackedID & 7) == 4 )
+                {
+                  pParty->bTurnBasedModeOn = 0;
+                  pTurnEngine->End(true);
+                }
+              }
+              else
+              {
+                pTurnEngine->Start();
+                pParty->bTurnBasedModeOn = true;
+              }
+            }
+            break;
+          case INPUT_CastReady:
+            __debugbreak();
+            if ( pCurrentScreen )
+              break;
+            if (pParty->bTurnBasedModeOn && pTurnEngine->field_4 == 3)
+              goto LABEL_118;
+            if ( !uActiveCharacter )
+              break;
+            v7 = pPlayers[uActiveCharacter];
+            v8 = v7->uQuickSpell;
+            if ( !v8
+              || bUnderwater
+              || ((v9 = v7->pActiveSkills[(unsigned __int8)v8 / 11 + 12], !(HIBYTE(v9) & 1)) ? ((v9 & 0x80u) == 0 ? (!(v9 & 0x40) ? (v10 = *(&pSpellDatas[0].uNormalLevelMana + 10 * (unsigned __int8)v8)) : (v10 = *(&pSpellDatas[0].uExpertLevelMana + 10 * (unsigned __int8)v8))) : (v10 = *(&pSpellDatas[0].uMasterLevelMana + 10 * (unsigned __int8)v8))) : (v10 = *(&pSpellDatas[0].uMagisterLevelMana + 10 * (unsigned __int8)v8)),
+                  v10 > v7->sMana) )
+            {
+              pActionQueue = pPartyActionQueue;
+LABEL_120:
+              if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+              {
+                pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)23;
+                goto _send_message;
+              }
+            }
+            else
+            {
+              pActionQueue = pPartyActionQueue;
+              if ( dword_50C9E8 < 40 )
+              {
+                dword_50C9EC[3 * dword_50C9E8] = 25;
+                dword_50C9F0[3 * dword_50C9E8] = 0;
+                *(&dword_50C9E8 + 3 * dword_50C9E8 + 3) = 0;
+                ++dword_50C9E8;
+              }
+            }
+            break;
+          default:
+            __debugbreak();
+            break;
+          case INPUT_Attack:
+            __debugbreak();
+            if ( pCurrentScreen )
+              break;
+            if (!pParty->bTurnBasedModeOn || pTurnEngine->field_4 != 3)
+              goto LABEL_120;
+LABEL_118:
+            pTurnEngine->field_18 |= 8u;
+            break;
+          case INPUT_EventTrigger:
+            if ( !pCurrentScreen )
+            {
+              if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
+                break;
+              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)404;
+              goto _send_message;
+            }
+            if ( pCurrentScreen == 4 )
+            {
+              v11 = pMessageQueue_50CBD0->uNumMessages;
+              if ( pMessageQueue_50CBD0->uNumMessages )
+              {
+                if ( pMessageQueue_50CBD0->pMessages[0].field_8 )
+                {
+                  v11 = 1;
+                  pMessageQueue_50CBD0->uNumMessages = 1;
+LABEL_132:
+                  pMessageQueue_50CBD0->pMessages[v11].eType = (UIMessageType)113;
+_send_message:
+                  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+                  *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+                  ++pMessageQueue_50CBD0->uNumMessages;
+                  break;
+                }
+                v11 = 0;
+                pMessageQueue_50CBD0->uNumMessages = 0;
+              }
+              if ( (signed int)v11 < 40 )
+                goto LABEL_132;
+            }
+            break;
+          case INPUT_CharCycle:
+            __debugbreak();
+            if ( pCurrentScreen == 8
+              || dword_50C9E8 >= 40 )
+              break;
+            dword_50C9EC[3 * dword_50C9E8] = 176;
+            goto LABEL_155;
+          case INPUT_LookUp:
+            __debugbreak();
+            if ( pEventTimer->bPaused )
+              break;
+            partyAction = (PartyAction)7;
+            goto _add_action_and_continue_;
+          case INPUT_CenterView:
+            __debugbreak();
+            if ( pEventTimer->bPaused )
+              break;
+            partyAction = (PartyAction)9;
+            goto _add_action_and_continue_;
+          case INPUT_LookDown:
+            __debugbreak();
+            if ( pEventTimer->bPaused )
+              break;
+            partyAction = (PartyAction)8;
+            goto _add_action_and_continue_;
+          case INPUT_FlyUp:
+            __debugbreak();
+            if ( pCurrentScreen
+              || pEventTimer->bPaused )
+              break;
+            partyAction = (PartyAction)13;
+            goto _add_action_and_continue_;
+          case INPUT_Land:
+            __debugbreak();
+            if ( pCurrentScreen
+              || pEventTimer->bPaused )
+              break;
+            partyAction = (PartyAction)15;
+            goto _add_action_and_continue_;
+          case INPUT_FlyDown:
+            __debugbreak();
+            if ( !pCurrentScreen
+              && !pEventTimer->bPaused )
+            {
+              partyAction = (PartyAction)14;
+_add_action_and_continue_:
+              v5 = pActionQueue;
+_add_action_and_continue:
+              v5->Add(partyAction);
+            }
+            break;
+          case INPUT_ZoomIn:
+            __debugbreak();
+            if ( dword_50C9E8 >= 40 )
+              break;
+            dword_50C9EC[3 * dword_50C9E8] = 367;
+            goto LABEL_155;
+          case INPUT_ZoomOut:
+            __debugbreak();
+            if ( dword_50C9E8 < 40 )
+            {
+              dword_50C9EC[3 * dword_50C9E8] = 368;
+LABEL_155:
+              dword_50C9F0[3 * dword_50C9E8] = 0;
+              *(&dword_50C9E8 + 3 * dword_50C9E8 + 3) = 0;
+              ++dword_50C9E8;
+            }
+            break;
+          case INPUT_AlwaysRun:
+            bAlwaysRun = bAlwaysRun == 0;
+            break;
+        }
+      }
+      inputAction = (InputAction)((int)inputAction + 1);
+      if ( (signed int)inputAction >= 30 )
+        goto LABEL_176;
+    }
+  }
+  v12 = 0;
+  do
+  {
+    v22 = pKeyActionMap->pVirtualKeyCodesMapping[v12];
+    v13 = pGame->pKeyboardInstance;
+    if ( pKeyActionMap->pToggleTypes[v12] )
+      v14 = v13->WasKeyPressed(v22);
+    else
+      v14 = v13->IsKeyBeingHeld(v22);
+    if ( v14 && v12 == 9 )
+    {
+      if ( !pCurrentScreen )
+      {
+        if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
+          goto LABEL_175;
+        pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)404;
+        goto LABEL_174;
+      }
+      if ( pCurrentScreen == 4
+        || pCurrentScreen == 19 )
+      {
+        v15 = pMessageQueue_50CBD0->uNumMessages;
+        if ( pMessageQueue_50CBD0->uNumMessages )
+        {
+          v15 = 0;
+          if ( pMessageQueue_50CBD0->pMessages[0].field_8 )
+          {
+            v15 = 1;
+            pMessageQueue_50CBD0->uNumMessages = 1;
+            goto LABEL_173;
+          }
+          pMessageQueue_50CBD0->uNumMessages = 0;
+        }
+        if ( (signed int)v15 >= 40 )
+          goto LABEL_175;
+LABEL_173:
+        pMessageQueue_50CBD0->pMessages[v15].eType = (UIMessageType)113;
+LABEL_174:
+        pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+        *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+        ++pMessageQueue_50CBD0->uNumMessages;
+        goto LABEL_175;
+      }
+    }
+LABEL_175:
+    ++v12;
+  }
+  while ( v12 < 30 );
+LABEL_176:
+  if (pGame->pKeyboardInstance->bUsingAsynKeyboard)
+  {
+    AsyncKeyboard::LeaveCriticalSection();
+    v16 = pAsyncKeyboard;
+    AsyncKeyboard::EnterCriticalSection();
+    memset((char *)v16 + 521, 0, 0x100u);
+    AsyncKeyboard::LeaveCriticalSection();
+  }
+}
+