Mercurial > mm7
diff mm7_6.cpp @ 0:9c0607679772
init
author | Ritor1 |
---|---|
date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | 66319a734368 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mm7_6.cpp Sat Jan 12 09:45:18 2013 +0600 @@ -0,0 +1,9308 @@ +#include "MM7.h" + +#include "MapInfo.h" +#include "Game.h" +#include "GUIWindow.h" +#include "GUIFont.h" +#include "GUIButton.h" +#include "GUIProgressBar.h" +#include "Party.h" +#include "AudioPlayer.h" +#include "Outdoor.h" +#include "IndoorCamera.h" +#include "Overlays.h" +#include "Monsters.h" +#include "Arcomage.h" +#include "LOD.h" +#include "Actor.h" +#include "Allocator.h" +#include "Events.h" +#include "Viewport.h" +#include "FrameTableInc.h" +#include "Math.h" +#include "LayingItem.h" +#include "ObjectList.h" +#include "Chest.h" +#include "PaletteManager.h" +#include "DecorationList.h" +#include "SaveLoad.h" +#include "stru123.h" +#include "Time.h" +#include "IconFrameTable.h" +#include "stru179.h" +#include "Awards.h" +#include "Autonotes.h" +#include "stru160.h" +#include "stru279.h" +#include "TurnEngine.h" +#include "stru277.h" +#include "Weather.h" +#include "stru272.h" +#include "stru298.h" +#include "StorylineTextTable.h" +#include "Events2D.h" + +#include "mm7_data.h" + + + +//----- (00424EE0) -------------------------------------------------------- +signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID) +{ + unsigned int v1; // edx@1 + double v2; // st7@1 + signed int v3; // edi@1 + char *v4; // esi@4 + char *v5; // ecx@4 + unsigned int v6; // eax@4 + char *v7; // edx@4 + double v8; // st6@10 + double v9; // st5@10 + double v10; // st6@11 + unsigned __int8 v11; // c2@15 + unsigned __int8 v12; // c3@15 + void *v13; // edi@22 + char *v14; // eax@22 + double v15; // st6@22 + char *v16; // ecx@22 + signed int result; // eax@24 + unsigned int v18; // [sp+8h] [bp-2Ch]@4 + bool v19; // [sp+Ch] [bp-28h]@6 + char *v20; // [sp+10h] [bp-24h]@4 + char *v21; // [sp+14h] [bp-20h]@4 + signed int v22; // [sp+18h] [bp-1Ch]@1 + char *v23; // [sp+1Ch] [bp-18h]@4 + RenderVertexSoft *v24; // [sp+20h] [bp-14h]@4 + char *v25; // [sp+24h] [bp-10h]@4 + char *v26; // [sp+28h] [bp-Ch]@4 + char *v27; // [sp+2Ch] [bp-8h]@4 + char *v28; // [sp+30h] [bp-4h]@4 + + v1 = uVertexID; + v2 = (double)pOutdoorCamera->shading_dist_mist; + memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); + v3 = 0; + v22 = 0; + if ( array_50AC10[0].vWorldViewPosition.x <= v2 ) + v3 = 1; + if ( (signed int)(uVertexID + 1) <= 1 ) + return 0; + v4 = (char *)&array_507D30[0].vWorldViewPosition.z; + v5 = (char *)&array_507D30[0].vWorldViewPosition.y; + v6 = v1; + v23 = (char *)&array_507D30[0].flt_2C; + v26 = (char *)&array_507D30[0].flt_20; + v24 = array_507D30; + v20 = (char *)&array_507D30[0].vWorldViewPosition.z; + v21 = (char *)&array_507D30[0].vWorldViewPosition.y; + v25 = (char *)&array_507D30[0].vWorldViewPosition; + v27 = (char *)&array_507D30[0].v; + v28 = (char *)&array_507D30[0].u; + v7 = (char *)&array_50AC10[0].v; + v18 = v6; + do + { + v19 = v2 >= *((float *)v7 + 5); + if ( v3 != v19 ) + { + if ( v19 ) + { + v8 = (v2 - *((float *)v7 - 7)) / (*((float *)v7 + 5) - *((float *)v7 - 7)); + *(float *)v5 = (*((float *)v7 + 6) - *((float *)v7 - 6)) * v8 + *((float *)v7 - 6); + *(float *)v4 = (*((float *)v7 + 7) - *((float *)v7 - 5)) * v8 + *((float *)v7 - 5); + *(float *)v28 = (*((float *)v7 + 11) - *((float *)v7 - 1)) * v8 + *((float *)v7 - 1); + v9 = (*((float *)v7 + 12) - *(float *)v7) * v8 + *(float *)v7; + } + else + { + v10 = (v2 - *((float *)v7 + 5)) / (*((float *)v7 - 7) - *((float *)v7 + 5)); + *(float *)v5 = (*((float *)v7 - 6) - *((float *)v7 + 6)) * v10 + *((float *)v7 + 6); + *(float *)v4 = (*((float *)v7 - 5) - *((float *)v7 + 7)) * v10 + *((float *)v7 + 7); + *(float *)v28 = (*((float *)v7 - 1) - *((float *)v7 + 11)) * v10 + *((float *)v7 + 11); + v9 = (*(float *)v7 - *((float *)v7 + 12)) * v10 + *((float *)v7 + 12); + } + *(float *)v27 = v9; + *(float *)v25 = v2; + *(float *)v26 = 1.0 / v2; + if ( v3 ) + { + if ( v2 == *((float *)v7 - 7) && *(float *)v5 == *((float *)v7 - 6) ) + { + v11 = 0; + v12 = *(float *)v4 == *((float *)v7 - 5); + goto LABEL_19; + } + } + else + { + if ( v2 == *((float *)v7 + 5) && *(float *)v5 == *((float *)v7 + 6) ) + { + v11 = 0; + v12 = *(float *)v4 == *((float *)v7 + 7); +LABEL_19: + if ( v12 | v11 ) + goto LABEL_21; + goto LABEL_20; + } + } +LABEL_20: + v26 += 48; + ++v24; + v25 += 48; + v27 += 48; + v28 += 48; + v5 += 48; + v4 += 48; + ++v22; + v23 += 48; + v21 = v5; + v20 = v4; + } +LABEL_21: + if ( v19 ) + { + v13 = v24; + v14 = v26; + v21 += 48; + v15 = 1.0 / (*((float *)v7 + 5) + 0.0000001); + v20 += 48; + ++v22; + v28 += 48; + v27 += 48; + v25 += 48; + ++v24; + v26 += 48; + memcpy(v13, v7 + 8, 0x30u); + v16 = v23; + v23 += 48; + v4 = v20; + *(float *)v14 = v15; + *(int *)v16 = *((int *)v7 + 13); + v5 = v21; + } + v3 = v19; + v7 += 48; + --v18; + } + while ( v18 ); + result = v22; + if ( v22 < 3 ) + return 0; + return result; +} + +//----- (004250FE) -------------------------------------------------------- +signed int __fastcall sr_4250FE(unsigned int uVertexID) +{ + unsigned int v1; // edx@1 + char *v2; // edi@5 + char *v3; // esi@5 + char *v4; // ecx@5 + int v5; // ebx@6 + double v6; // st6@11 + double v7; // st5@11 + double v8; // st6@12 + unsigned __int8 v9; // c2@16 + unsigned __int8 v10; // c3@16 + void *v11; // edi@23 + double v12; // st6@23 + char *v13; // ecx@23 + char v14; // zf@24 + signed int result; // eax@25 + unsigned int v16; // [sp+8h] [bp-28h]@5 + bool v17; // [sp+Ch] [bp-24h]@2 + bool v18; // [sp+10h] [bp-20h]@7 + char *v19; // [sp+14h] [bp-1Ch]@5 + char *v20; // [sp+18h] [bp-18h]@5 + signed int v21; // [sp+1Ch] [bp-14h]@1 + RenderVertexSoft *v22; // [sp+20h] [bp-10h]@5 + char *v23; // [sp+24h] [bp-Ch]@5 + char *v24; // [sp+28h] [bp-8h]@5 + char *v25; // [sp+2Ch] [bp-4h]@5 + + v1 = uVertexID; + memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); + v21 = 0; + v17 = array_50AC10[0].vWorldViewPosition.x >= 8.0; + if ( (signed int)(uVertexID + 1) <= 1 ) + return 0; + v2 = (char *)&array_507D30[0].vWorldViewPosition.z; + v3 = (char *)&array_507D30[0].vWorldViewPosition.y; + v24 = (char *)&array_507D30[0].flt_20; + v22 = array_507D30; + v19 = (char *)&array_507D30[0].vWorldViewPosition.z; + v20 = (char *)&array_507D30[0].vWorldViewPosition.y; + v23 = (char *)&array_507D30[0].vWorldViewPosition; + v25 = (char *)&array_507D30[0].flt_2C; + v4 = (char *)&array_50AC10[0].vWorldViewPosition; + v16 = v1; + do + { + v5 = (int)(v4 + 48); + v18 = *((float *)v4 + 12) >= 8.0; + if ( v17 != v18 ) + { + if ( v18 ) + { + v6 = (8.0 - *(float *)v4) / (*(float *)v5 - *(float *)v4); + *(float *)v3 = (*((float *)v4 + 13) - *((float *)v4 + 1)) * v6 + *((float *)v4 + 1); + *(float *)v2 = (*((float *)v4 + 14) - *((float *)v4 + 2)) * v6 + *((float *)v4 + 2); + v7 = (*((float *)v4 + 20) - *((float *)v4 + 8)) * v6 + *((float *)v4 + 8); + } + else + { + v8 = (8.0 - *(float *)v5) / (*(float *)v4 - *(float *)v5); + *(float *)v3 = (*((float *)v4 + 1) - *((float *)v4 + 13)) * v8 + *((float *)v4 + 13); + *(float *)v2 = (*((float *)v4 + 2) - *((float *)v4 + 14)) * v8 + *((float *)v4 + 14); + v7 = (*((float *)v4 + 8) - *((float *)v4 + 20)) * v8 + *((float *)v4 + 20); + } + *(float *)v25 = v7; + *(float *)v23 = 8.0; + *(int *)v24 = 0x3E000000u; + if ( v17 ) + { + if ( 8.0 == *(float *)v4 && *(float *)v3 == *((float *)v4 + 1) ) + { + v9 = 0; + v10 = *(float *)v2 == *((float *)v4 + 2); + goto LABEL_20; + } + } + else + { + if ( 8.0 == *(float *)v5 && *(float *)v3 == *((float *)v4 + 13) ) + { + v9 = 0; + v10 = *(float *)v2 == *((float *)v4 + 14); +LABEL_20: + if ( v10 | v9 ) + goto LABEL_22; + goto LABEL_21; + } + } +LABEL_21: + ++v22; + v23 += 48; + v25 += 48; + v3 += 48; + v2 += 48; + ++v21; + v24 += 48; + v20 = v3; + v19 = v2; + } +LABEL_22: + if ( v18 ) + { + v11 = v22; + v20 += 48; + v19 += 48; + v12 = 1.0 / (*(float *)v5 + 0.0000001); + ++v21; + v25 += 48; + v23 += 48; + ++v22; + memcpy(v11, v4 + 36, 0x30u); + v13 = v24; + v24 += 48; + v3 = v20; + v2 = v19; + *(float *)v13 = v12; + } + v14 = v16-- == 1; + v17 = v18; + v4 = (char *)v5; + } + while ( !v14 ); + result = v21; + if ( v21 < 3 ) + return 0; + return result; +} + +//----- (004252E8) -------------------------------------------------------- +signed int __fastcall sr_4252E8(unsigned int uVertexID) +{ + unsigned int v1; // edx@1 + double v2; // st7@1 + char *v3; // edi@5 + char *v4; // esi@5 + char *v5; // ecx@5 + int v6; // ebx@6 + double v7; // st6@11 + double v8; // st5@11 + double v9; // st6@12 + unsigned __int8 v10; // c2@16 + unsigned __int8 v11; // c3@16 + void *v12; // edi@23 + double v13; // st6@23 + char *v14; // ecx@23 + char v15; // zf@24 + signed int result; // eax@25 + unsigned int v17; // [sp+8h] [bp-28h]@5 + bool v18; // [sp+Ch] [bp-24h]@2 + bool v19; // [sp+10h] [bp-20h]@7 + char *v20; // [sp+14h] [bp-1Ch]@5 + char *v21; // [sp+18h] [bp-18h]@5 + signed int v22; // [sp+1Ch] [bp-14h]@1 + RenderVertexSoft *v23; // [sp+20h] [bp-10h]@5 + char *v24; // [sp+24h] [bp-Ch]@5 + char *v25; // [sp+28h] [bp-8h]@5 + char *v26; // [sp+2Ch] [bp-4h]@5 + + v1 = uVertexID; + v2 = (double)pOutdoorCamera->shading_dist_mist; + memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); + v22 = 0; + v18 = array_50AC10[0].vWorldViewPosition.x <= v2; + if ( (signed int)(uVertexID + 1) <= 1 ) + return 0; + v3 = (char *)&array_507D30[0].vWorldViewPosition.z; + v4 = (char *)&array_507D30[0].vWorldViewPosition.y; + v25 = (char *)&array_507D30[0].flt_20; + v23 = array_507D30; + v20 = (char *)&array_507D30[0].vWorldViewPosition.z; + v21 = (char *)&array_507D30[0].vWorldViewPosition.y; + v24 = (char *)&array_507D30[0].vWorldViewPosition; + v26 = (char *)&array_507D30[0].flt_2C; + v5 = (char *)&array_50AC10[0].vWorldViewPosition; + v17 = v1; + do + { + v6 = (int)(v5 + 48); + v19 = v2 >= *((float *)v5 + 12); + if ( v18 != v19 ) + { + if ( v19 ) + { + v7 = (v2 - *(float *)v5) / (*(float *)v6 - *(float *)v5); + *(float *)v4 = (*((float *)v5 + 13) - *((float *)v5 + 1)) * v7 + *((float *)v5 + 1); + *(float *)v3 = (*((float *)v5 + 14) - *((float *)v5 + 2)) * v7 + *((float *)v5 + 2); + v8 = (*((float *)v5 + 20) - *((float *)v5 + 8)) * v7 + *((float *)v5 + 8); + } + else + { + v9 = (v2 - *(float *)v6) / (*(float *)v5 - *(float *)v6); + *(float *)v4 = (*((float *)v5 + 1) - *((float *)v5 + 13)) * v9 + *((float *)v5 + 13); + *(float *)v3 = (*((float *)v5 + 2) - *((float *)v5 + 14)) * v9 + *((float *)v5 + 14); + v8 = (*((float *)v5 + 8) - *((float *)v5 + 20)) * v9 + *((float *)v5 + 20); + } + *(float *)v26 = v8; + *(float *)v24 = v2; + *(float *)v25 = 1.0 / v2; + if ( v18 ) + { + if ( v2 == *(float *)v5 && *(float *)v4 == *((float *)v5 + 1) ) + { + v10 = 0; + v11 = *(float *)v3 == *((float *)v5 + 2); + goto LABEL_20; + } + } + else + { + if ( v2 == *(float *)v6 && *(float *)v4 == *((float *)v5 + 13) ) + { + v10 = 0; + v11 = *(float *)v3 == *((float *)v5 + 14); +LABEL_20: + if ( v11 | v10 ) + goto LABEL_22; + goto LABEL_21; + } + } +LABEL_21: + ++v23; + v24 += 48; + v26 += 48; + v4 += 48; + v3 += 48; + ++v22; + v25 += 48; + v21 = v4; + v20 = v3; + } +LABEL_22: + if ( v19 ) + { + v12 = v23; + v21 += 48; + v20 += 48; + v13 = 1.0 / (*(float *)v6 + 0.0000001); + ++v22; + v26 += 48; + v24 += 48; + ++v23; + memcpy(v12, v5 + 36, 0x30u); + v14 = v25; + v25 += 48; + v4 = v21; + v3 = v20; + *(float *)v14 = v13; + } + v15 = v17-- == 1; + v18 = v19; + v5 = (char *)v6; + } + while ( !v15 ); + result = v22; + if ( v22 < 3 ) + return 0; + return result; +} + + + +//----- (004361EF) -------------------------------------------------------- +IndoorCameraD3D::IndoorCameraD3D() +{ + IndoorCameraD3D *v1; // esi@1 + double v2; // st7@1 + double v3; // st6@1 + double v4; // st5@1 + double v5; // st7@1 + double v6; // st6@1 + double v7; // st5@1 + + v1 = this; + //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&this->field_4); + //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v1->field_14); + //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v1->field_24); + /*_eh_vector_constructor_iterator_(v1->std__vector_000034_prolly_frustrum, + 24, + 6, + (void (__thiscall *)(void *))IndoorCameraD3D_Vec4::IndoorCameraD3D_Vec4, + (void (__thiscall *)(void *))IndoorCameraD3D_Vec4::dtor);*/ + v2 = 0;//(double)pBLVRenderParams->vPartyPos.z; + v3 = 0;//(double)pBLVRenderParams->vPartyPos.y; + v4 = 0;//(double)pBLVRenderParams->vPartyPos.x; + v1->field_108 = 0.0; + v1->field_DC = v4; + v1->field_E0 = v3; + v1->field_E4 = v2; + v5 = 0;//(double)pBLVRenderParams->vPartyPos.z; + v6 = 0;//(double)pBLVRenderParams->vPartyPos.y; + v7 = 300;//(double)(pBLVRenderParams->vPartyPos.x + 300); + v1->field_138 = 0.0; + v1->field_10C = v7; + v1->field_110 = v6; + v1->field_114 = v5; + v1->field_168 = 0.0; + v1->field_198 = 0.0; + v1->field_1C8 = 0.0; + v1->field_1F8 = 0.0; + v1->field_228 = 0.0; + v1->field_258 = 0.0; + v1->field_288 = 0.0; + v1->field_2B8 = 0.0; + v1->field_2E8 = 0.0; + v1->field_2BC = 0.0; + v1->field_2C0 = 0.0; + v1->field_2C4 = 0.0; + v1->field_318 = 0.0; + v1->field_2EC = 0.0; + v1->field_2F0 = 0.0; + v1->field_2F4 = 0.0; + v1->field_348 = 0.0; + v1->field_31C = 0.0; + v1->field_320 = 0.0; + v1->field_324 = 0.0; + v1->field_378 = 0.0; + v1->field_34C = 0.0; + v1->field_350 = 0.0; + v1->field_354 = 0.0; + for (uint i = 0; i < 16384; ++i) + { + list_0037C[i].field_0 = 0; + list_0037C[i].flt_30 = 0.0f; + } + + list_0037C_size = 0; + for (uint i = 0; i < 256; ++i) + list_E0380[i].mm7__vector_000004_size = 0; + /*v10 = v1->list_E0380; + v12 = 256; + do + { + v10->mm7__vector_000004_size = 0; + //mm7__vector_constructor( + // v10->mm7__vector_000004, + // 48, + // 64, + // (int (__thiscall *)(int))IndoorCameraD3D_stru1::IndoorCameraD3D_stru1); + //++v10; + --v12; + } + while ( v12 );*/ + list_E0380_size = 0; + //v1->vdestructor_ptr = &stru8_pvdtor; +} + + +//----- (004254D2) -------------------------------------------------------- +int __fastcall sr_4254D2(signed int a1) +{ + signed int v1; // ebx@2 + int v2; // ecx@2 + int result; // eax@11 + double v4; // ST74_8@12 + bool v5; // edi@12 + char *v6; // esi@13 + char *v7; // ebx@13 + double v8; // st7@15 + double v9; // st7@16 + double v10; // st6@16 + double v11; // st7@17 + float v12; // eax@18 + double v13; // ST4C_8@19 + double v14; // ST10_8@19 + double v15; // ST28_8@20 + double v16; // ST34_8@20 + char v17; // zf@20 + double v18; // ST18_8@21 + double v19; // ST3C_8@21 + double v20; // ST44_8@22 + double v21; // ST54_8@22 + void *v22; // edi@26 + double v23; // ST54_8@29 + bool v24; // esi@29 + char *v25; // edi@30 + char *v26; // ebx@30 + bool v27; // ecx@32 + double v28; // st7@33 + double v29; // st7@34 + double v30; // st6@34 + double v31; // st7@35 + double v32; // ST44_8@37 + double v33; // ST3C_8@37 + double v34; // ST18_8@38 + double v35; // ST34_8@38 + char v36; // zf@38 + double v37; // ST28_8@39 + double v38; // ST10_8@39 + double v39; // ST20_8@40 + double v40; // ST5C_8@40 + void *v41; // edi@44 + double v42; // ST5C_8@47 + bool v43; // edi@47 + char *v44; // esi@48 + char *v45; // ebx@48 + bool v46; // ecx@49 + double v47; // st6@50 + double v48; // st6@51 + double v49; // st5@51 + double v50; // st6@52 + double v51; // ST20_8@54 + double v52; // ST54_8@54 + double v53; // ST44_8@55 + double v54; // ST3C_8@55 + char v55; // zf@55 + double v56; // ST18_8@56 + double v57; // ST34_8@56 + double v58; // ST28_8@57 + double v59; // ST10_8@57 + void *v60; // edi@61 + double v61; // ST5C_8@64 + bool v62; // edi@64 + char *v63; // esi@65 + char *v64; // ebx@65 + bool v65; // ecx@66 + double v66; // st6@67 + double v67; // st6@68 + double v68; // st5@68 + double v69; // st6@69 + double v70; // ST20_8@71 + double v71; // ST54_8@71 + double v72; // ST44_8@72 + double v73; // ST3C_8@72 + char v74; // zf@72 + double v75; // ST18_8@73 + double v76; // ST34_8@73 + double v77; // ST28_8@74 + double v78; // ST10_8@74 + void *v79; // edi@78 + int v80; // ebx@81 + char *v81; // ecx@82 + signed int v82; // esi@82 + float v83; // ST78_4@83 + double v84; // ST5C_8@83 + float v85; // eax@84 + double v86; // ST20_8@85 + double v87; // ST54_8@88 + float v88; // eax@89 + double v89; // ST44_8@90 + unsigned __int8 v90; // sf@94 + unsigned __int8 v91; // of@94 + int v92; // edx@97 + int v93; // esi@97 + int v94; // edi@97 + int v95; // eax@97 + int v96; // eax@104 + double v97; // [sp+4Ch] [bp-8Ch]@32 + double v98; // [sp+54h] [bp-84h]@49 + double v99; // [sp+54h] [bp-84h]@66 + float v100; // [sp+5Ch] [bp-7Ch]@1 + float v101; // [sp+60h] [bp-78h]@1 + float v102; // [sp+64h] [bp-74h]@1 + double v103; // [sp+6Ch] [bp-6Ch]@14 + float v104; // [sp+A8h] [bp-30h]@1 + signed int v105; // [sp+A8h] [bp-30h]@96 + bool v106; // [sp+ACh] [bp-2Ch]@14 + bool v107; // [sp+ACh] [bp-2Ch]@32 + bool v108; // [sp+ACh] [bp-2Ch]@49 + bool v109; // [sp+ACh] [bp-2Ch]@66 + signed int v110; // [sp+B0h] [bp-28h]@12 + char *v111; // [sp+B8h] [bp-20h]@30 + signed int v112; // [sp+B8h] [bp-20h]@48 + signed int v113; // [sp+B8h] [bp-20h]@65 + char *v114; // [sp+BCh] [bp-1Ch]@13 + signed int v115; // [sp+BCh] [bp-1Ch]@29 + signed int v116; // [sp+BCh] [bp-1Ch]@64 + signed int v117; // [sp+C0h] [bp-18h]@1 + char *v118; // [sp+C0h] [bp-18h]@30 + char *v119; // [sp+C0h] [bp-18h]@48 + char *v120; // [sp+C0h] [bp-18h]@65 + char *v121; // [sp+C4h] [bp-14h]@13 + char *v122; // [sp+C4h] [bp-14h]@30 + signed int v123; // [sp+C4h] [bp-14h]@47 + char *v124; // [sp+C8h] [bp-10h]@30 + char *v125; // [sp+C8h] [bp-10h]@48 + char *v126; // [sp+C8h] [bp-10h]@65 + signed int v127; // [sp+CCh] [bp-Ch]@2 + char *v128; // [sp+CCh] [bp-Ch]@13 + char *v129; // [sp+CCh] [bp-Ch]@30 + RenderVertexSoft *v130; // [sp+CCh] [bp-Ch]@48 + RenderVertexSoft *v131; // [sp+CCh] [bp-Ch]@65 + RenderVertexSoft *v132; // [sp+D0h] [bp-8h]@13 + char *v133; // [sp+D0h] [bp-8h]@30 + char *v134; // [sp+D0h] [bp-8h]@48 + char *v135; // [sp+D0h] [bp-8h]@65 + signed int v136; // [sp+D4h] [bp-4h]@1 + char *v137; // [sp+D4h] [bp-4h]@13 + RenderVertexSoft *v138; // [sp+D4h] [bp-4h]@30 + char *v139; // [sp+D4h] [bp-4h]@48 + char *v140; // [sp+D4h] [bp-4h]@65 + + v101 = (double)(signed int)pViewport->uViewportX; + v100 = (double)(signed int)pViewport->uViewportZ; + v117 = a1; + v136 = 1; + v104 = (double)(signed int)pViewport->uViewportY; + v102 = (double)(pViewport->uViewportW + 1); + if ( a1 <= 0 ) + return v117; + v127 = a1; + v1 = a1; + memcpy(array_508690, array_50AC10, 4 * ((unsigned int)(48 * a1) >> 2)); + v2 = 0; + do + { + if ( array_50AC10[v2].vWorldViewProjX < (double)v101 || array_50AC10[v2].vWorldViewProjX > (double)v100 ) + v136 = 0; + if ( *(float *)(v2 * 48 + 5286956) < (double)v104 || *(float *)(v2 * 48 + 5286956) > (double)v102 ) + v136 = 0; + ++v2; + --v127; + } + while ( v127 ); + if ( v136 ) + return v117; + v110 = 0; + memcpy(&array_50AC10[v1], array_50AC10, sizeof(array_50AC10[v1])); + v4 = array_50AC10[0].vWorldViewProjX + 6.7553994e15; + v5 = SLODWORD(v4) >= (signed int)pViewport->uViewportX; + if ( v117 < 1 ) + goto LABEL_112; + v6 = (char *)&array_50A2B0[0].vWorldViewProjY; + v132 = array_50A2B0; + v137 = (char *)&array_50A2B0[0].vWorldViewProjX; + v128 = (char *)&array_50A2B0[0].vWorldViewProjY; + v121 = (char *)&array_50A2B0[0].flt_2C; + v114 = (char *)&array_50A2B0[0].flt_20; + v7 = (char *)&array_50AC10[0].flt_2C; + do + { + v103 = *((float *)v7 + 7) + 6.7553994e15; + v106 = SLODWORD(v103) >= (signed int)pViewport->uViewportX; + if ( !(v5 ^ v106) ) + goto LABEL_25; + v8 = v101; + if ( SLODWORD(v103) >= (signed int)pViewport->uViewportX ) + { + v9 = (v8 - *((float *)v7 - 5)) / (*((float *)v7 + 7) - *((float *)v7 - 5)); + *(float *)v6 = (*((float *)v7 + 8) - *((float *)v7 - 4)) * v9 + *((float *)v7 - 4); + *(float *)v114 = (*((float *)v7 + 9) - *((float *)v7 - 3)) * v9 + *((float *)v7 - 3); + v10 = (*((float *)v7 + 12) - *(float *)v7) * v9 + *(float *)v7; + } + else + { + v11 = (v8 - *((float *)v7 + 7)) / (*((float *)v7 - 5) - *((float *)v7 + 7)); + *(float *)v6 = (*((float *)v7 - 4) - *((float *)v7 + 8)) * v11 + *((float *)v7 + 8); + *(float *)v114 = (*((float *)v7 - 3) - *((float *)v7 + 9)) * v11 + *((float *)v7 + 9); + v10 = (*(float *)v7 - *((float *)v7 + 12)) * v11 + *((float *)v7 + 12); + } + *(float *)v121 = v10; + *(int *)v137 = LODWORD(v101); + LODWORD(v12) = *(int *)v6; + if ( v5 ) + { + v13 = v12 + 6.7553994e15; + v14 = *((float *)v7 - 4) + 6.7553994e15; + if ( LODWORD(v13) == LODWORD(v14) ) + { + v15 = *(float *)v137 + 6.7553994e15; + v16 = *((float *)v7 - 5) + 6.7553994e15; + v17 = LODWORD(v15) == LODWORD(v16); + goto LABEL_23; + } + } + else + { + v18 = v12 + 6.7553994e15; + v19 = *((float *)v7 + 8) + 6.7553994e15; + if ( LODWORD(v18) == LODWORD(v19) ) + { + v20 = *(float *)v137 + 6.7553994e15; + v21 = *((float *)v7 + 7) + 6.7553994e15; + v17 = LODWORD(v20) == LODWORD(v21); +LABEL_23: + if ( v17 ) + goto LABEL_25; + goto LABEL_24; + } + } +LABEL_24: + v121 += 48; + v114 += 48; + v6 += 48; + ++v110; + ++v132; + v128 = v6; + v137 += 48; +LABEL_25: + if ( v106 ) + { + v22 = v132; + v128 += 48; + ++v110; + v114 += 48; + v121 += 48; + v137 += 48; + ++v132; + memcpy(v22, v7 + 4, 0x30u); + v6 = v128; + } + v5 = v106; + v7 += 48; + --v117; + } + while ( v117 ); + if ( v110 < 3 + || (v115 = 0, + memcpy(&array_50A2B0[v110], array_50A2B0, sizeof(array_50A2B0[v110])), + v23 = array_50A2B0[0].vWorldViewProjX + 6.7553994e15, + v24 = SLODWORD(v23) <= (signed int)pViewport->uViewportZ, + v110 < 1) ) + goto LABEL_112; + v25 = (char *)&array_509950[0].flt_20; + v138 = array_509950; + v129 = (char *)&array_50A2B0[0].vWorldViewProjX; + v118 = (char *)&array_50A2B0[0].vWorldViewProjY; + v133 = (char *)&array_509950[0].vWorldViewProjX; + v122 = (char *)&array_509950[0].vWorldViewProjY; + v124 = (char *)&array_509950[0].flt_2C; + v111 = (char *)&array_509950[0].flt_20; + v26 = (char *)&array_50A2B0[0].flt_2C; + while ( 2 ) + { + v97 = *((float *)v26 + 7) + 6.7553994e15; + v27 = SLODWORD(v97) <= (signed int)pViewport->uViewportZ; + v107 = SLODWORD(v97) <= (signed int)pViewport->uViewportZ; + if ( v24 != v27 ) + { + v28 = v100; + if ( SLODWORD(v97) <= (signed int)pViewport->uViewportZ ) + { + v29 = (v28 - *((float *)v26 - 5)) / (*((float *)v26 + 7) - *((float *)v26 - 5)); + *(float *)v122 = (*((float *)v26 + 8) - *((float *)v26 - 4)) * v29 + *((float *)v26 - 4); + *(float *)v25 = (*((float *)v26 + 9) - *((float *)v26 - 3)) * v29 + *((float *)v26 - 3); + v30 = (*((float *)v26 + 12) - *(float *)v26) * v29 + *(float *)v26; + } + else + { + v31 = (v28 - *((float *)v26 + 7)) / (*((float *)v26 - 5) - *((float *)v26 + 7)); + *(float *)v122 = (*((float *)v26 - 4) - *((float *)v26 + 8)) * v31 + *((float *)v26 + 8); + *(float *)v25 = (*((float *)v26 - 3) - *((float *)v26 + 9)) * v31 + *((float *)v26 + 9); + v30 = (*(float *)v26 - *((float *)v26 + 12)) * v31 + *((float *)v26 + 12); + } + *(float *)v124 = v30; + *(int *)v133 = LODWORD(v100); + if ( v24 ) + { + v32 = *(float *)v122 + 6.7553994e15; + v33 = *((float *)v26 - 4) + 6.7553994e15; + if ( LODWORD(v32) == LODWORD(v33) ) + { + v34 = *(float *)v133 + 6.7553994e15; + v35 = *((float *)v26 - 5) + 6.7553994e15; + v36 = LODWORD(v34) == LODWORD(v35); + goto LABEL_41; + } + goto LABEL_42; + } + v37 = *(float *)v118 + 6.7553994e15; + v38 = *((float *)v26 + 8) + 6.7553994e15; + if ( LODWORD(v37) != LODWORD(v38) ) + goto LABEL_42; + v39 = *(float *)v129 + 6.7553994e15; + v40 = *((float *)v26 + 7) + 6.7553994e15; + v36 = LODWORD(v39) == LODWORD(v40); +LABEL_41: + if ( !v36 ) + { +LABEL_42: + v129 += 48; + v118 += 48; + v133 += 48; + v122 += 48; + v124 += 48; + v111 += 48; + ++v115; + ++v138; + } + } + if ( v27 ) + { + v41 = v138; + ++v115; + v111 += 48; + v124 += 48; + v122 += 48; + v133 += 48; + v118 += 48; + v129 += 48; + ++v138; + memcpy(v41, v26 + 4, 0x30u); + } + v24 = v107; + v26 += 48; + --v110; + if ( v110 ) + { + v25 = v111; + continue; + } + break; + } + if ( v115 < 3 + || (v123 = 0, + memcpy(&array_509950[v115], array_509950, sizeof(array_509950[v115])), + v42 = array_509950[0].vWorldViewProjY + 6.7553994e15, + v43 = SLODWORD(v42) >= (signed int)pViewport->uViewportY, + v115 < 1) ) + goto LABEL_112; + v44 = (char *)&array_508FF0[0].vWorldViewProjX; + v130 = array_508FF0; + v119 = (char *)&array_508FF0[0].vWorldViewProjX; + v139 = (char *)&array_508FF0[0].vWorldViewProjY; + v125 = (char *)&array_508FF0[0].flt_2C; + v134 = (char *)&array_508FF0[0].flt_20; + v45 = (char *)&array_509950[0].flt_2C; + v112 = v115; + while ( 2 ) + { + v98 = *((float *)v45 + 8) + 6.7553994e15; + v46 = SLODWORD(v98) >= (signed int)pViewport->uViewportY; + v108 = SLODWORD(v98) >= (signed int)pViewport->uViewportY; + if ( v43 != v46 ) + { + v47 = v104; + if ( SLODWORD(v98) >= (signed int)pViewport->uViewportY ) + { + v48 = (v47 - *((float *)v45 - 4)) / (*((float *)v45 + 8) - *((float *)v45 - 4)); + *(float *)v44 = (*((float *)v45 + 7) - *((float *)v45 - 5)) * v48 + *((float *)v45 - 5); + *(float *)v134 = (*((float *)v45 + 9) - *((float *)v45 - 3)) * v48 + *((float *)v45 - 3); + v49 = (*((float *)v45 + 12) - *(float *)v45) * v48 + *(float *)v45; + } + else + { + v50 = (v47 - *((float *)v45 + 8)) / (*((float *)v45 - 4) - *((float *)v45 + 8)); + *(float *)v44 = (*((float *)v45 - 5) - *((float *)v45 + 7)) * v50 + *((float *)v45 + 7); + *(float *)v134 = (*((float *)v45 - 3) - *((float *)v45 + 9)) * v50 + *((float *)v45 + 9); + v49 = (*(float *)v45 - *((float *)v45 + 12)) * v50 + *((float *)v45 + 12); + } + *(float *)v125 = v49; + *(float *)v139 = v104; + if ( v43 ) + { + v51 = v104 + 6.7553994e15; + v52 = *((float *)v45 - 4) + 6.7553994e15; + if ( LODWORD(v51) == LODWORD(v52) ) + { + v53 = *(float *)v44 + 6.7553994e15; + v54 = *((float *)v45 - 5) + 6.7553994e15; + v55 = LODWORD(v53) == LODWORD(v54); + goto LABEL_58; + } + goto LABEL_59; + } + v56 = v104 + 6.7553994e15; + v57 = *((float *)v45 + 8) + 6.7553994e15; + if ( LODWORD(v56) != LODWORD(v57) ) + goto LABEL_59; + v58 = *(float *)v44 + 6.7553994e15; + v59 = *((float *)v45 + 7) + 6.7553994e15; + v55 = LODWORD(v58) == LODWORD(v59); +LABEL_58: + if ( !v55 ) + { +LABEL_59: + v139 += 48; + v125 += 48; + v134 += 48; + v44 += 48; + ++v123; + ++v130; + v119 = v44; + } + } + if ( v46 ) + { + v60 = v130; + v119 += 48; + ++v123; + v134 += 48; + v125 += 48; + v139 += 48; + ++v130; + memcpy(v60, v45 + 4, 0x30u); + v44 = v119; + } + v43 = v108; + v45 += 48; + --v112; + if ( v112 ) + continue; + break; + } + if ( v123 < 3 + || (v116 = 0, + memcpy(&array_508FF0[v123], array_508FF0, sizeof(array_508FF0[v123])), + v61 = array_508FF0[0].vWorldViewProjY + 6.7553994e15, + v62 = SLODWORD(v61) <= (signed int)pViewport->uViewportW, + v123 < 1) ) + goto LABEL_112; + v63 = (char *)&array_508690[0].vWorldViewProjX; + v131 = array_508690; + v120 = (char *)&array_508690[0].vWorldViewProjX; + v140 = (char *)&array_508690[0].vWorldViewProjY; + v126 = (char *)&array_508690[0].flt_2C; + v135 = (char *)&array_508690[0].flt_20; + v64 = (char *)&array_508FF0[0].flt_2C; + v113 = v123; + while ( 2 ) + { + v99 = *((float *)v64 + 8) + 6.7553994e15; + v65 = SLODWORD(v99) <= (signed int)pViewport->uViewportW; + v109 = SLODWORD(v99) <= (signed int)pViewport->uViewportW; + if ( v62 != v65 ) + { + v66 = v102; + if ( SLODWORD(v99) <= (signed int)pViewport->uViewportW ) + { + v67 = (v66 - *((float *)v64 - 4)) / (*((float *)v64 + 8) - *((float *)v64 - 4)); + *(float *)v63 = (*((float *)v64 + 7) - *((float *)v64 - 5)) * v67 + *((float *)v64 - 5); + *(float *)v135 = (*((float *)v64 + 9) - *((float *)v64 - 3)) * v67 + *((float *)v64 - 3); + v68 = (*((float *)v64 + 12) - *(float *)v64) * v67 + *(float *)v64; + } + else + { + v69 = (v66 - *((float *)v64 + 8)) / (*((float *)v64 - 4) - *((float *)v64 + 8)); + *(float *)v63 = (*((float *)v64 - 5) - *((float *)v64 + 7)) * v69 + *((float *)v64 + 7); + *(float *)v135 = (*((float *)v64 - 3) - *((float *)v64 + 9)) * v69 + *((float *)v64 + 9); + v68 = (*(float *)v64 - *((float *)v64 + 12)) * v69 + *((float *)v64 + 12); + } + *(float *)v126 = v68; + *(float *)v140 = v102; + if ( v62 ) + { + v70 = v102 + 6.7553994e15; + v71 = *((float *)v64 - 4) + 6.7553994e15; + if ( LODWORD(v70) == LODWORD(v71) ) + { + v72 = *(float *)v63 + 6.7553994e15; + v73 = *((float *)v64 - 5) + 6.7553994e15; + v74 = LODWORD(v72) == LODWORD(v73); + goto LABEL_75; + } + goto LABEL_76; + } + v75 = v102 + 6.7553994e15; + v76 = *((float *)v64 + 8) + 6.7553994e15; + if ( LODWORD(v75) != LODWORD(v76) ) + goto LABEL_76; + v77 = *(float *)v63 + 6.7553994e15; + v78 = *((float *)v64 + 7) + 6.7553994e15; + v74 = LODWORD(v77) == LODWORD(v78); +LABEL_75: + if ( !v74 ) + { +LABEL_76: + v140 += 48; + v126 += 48; + v135 += 48; + v63 += 48; + ++v116; + ++v131; + v120 = v63; + } + } + if ( v65 ) + { + v79 = v131; + v120 += 48; + ++v116; + v135 += 48; + v126 += 48; + v140 += 48; + ++v131; + memcpy(v79, v64 + 4, 0x30u); + v63 = v120; + } + v62 = v109; + v64 += 48; + --v113; + if ( v113 ) + continue; + break; + } + if ( v116 < 3 ) + goto LABEL_112; + v80 = v116; + memcpy(&array_508690[v116], array_508690, sizeof(array_508690[v116])); + if ( v116 > 0 ) + { + v81 = (char *)&array_508690[0].vWorldViewProjX; + v82 = v116; + do + { + LODWORD(v83) = *(int *)v81; + *((float *)v81 - 3) = 1.0 / *((float *)v81 + 2); + v84 = v83 + 6.7553994e15; + if ( SLODWORD(v84) <= (signed int)pViewport->uViewportZ ) + { + v86 = *(float *)v81 + 6.7553994e15; + if ( SLODWORD(v86) >= (signed int)pViewport->uViewportX ) + goto LABEL_88; + v85 = v101; + } + else + { + v85 = v100; + } + *(int *)v81 = LODWORD(v85); +LABEL_88: + v87 = *((float *)v81 + 1) + 6.7553994e15; + if ( SLODWORD(v87) > (signed int)pViewport->uViewportW ) + { + v88 = v102; +LABEL_92: + *((int *)v81 + 1) = LODWORD(v88); + goto LABEL_93; + } + v89 = *((float *)v81 + 1) + 6.7553994e15; + if ( SLODWORD(v89) < (signed int)pViewport->uViewportY ) + { + v88 = v104; + goto LABEL_92; + } +LABEL_93: + v81 += 48; + --v82; + } + while ( v82 ); + } + v91 = __OFSUB__(v116, 3); + v90 = v116 - 3 < 0; + if ( v116 > 3 ) + { + memcpy(&array_508690[v116 + 1], &array_508690[1], sizeof(array_508690[v116 + 1])); + if ( v116 > 0 ) + { + v105 = 1; + do + { + v92 = v105; + v93 = v105 - 1; + v94 = v105 + 1; + v95 = v105 + 1; + if ( v105 - 1 >= v80 ) + v93 -= v80; + if ( v105 >= v80 ) + v92 = v105 - v80; + if ( v94 >= v80 ) + v95 = v94 - v80; + if ( (array_508690[v92].vWorldViewProjX - array_508690[v93].vWorldViewProjX) + * (array_508690[v95].vWorldViewProjY - array_508690[v93].vWorldViewProjY) + - (array_508690[v95].vWorldViewProjX - array_508690[v93].vWorldViewProjX) + * (array_508690[v92].vWorldViewProjY - array_508690[v93].vWorldViewProjY) < 0.0 ) + { + ++v105; + } + else + { + v96 = v105; + if ( v105 < v80 || (v96 = v105 - v80, v105 - v80 < v80) ) + memcpy(&array_508690[v96], &array_508690[v96 + 1], 4 * ((unsigned int)(48 * v80 - 48 * v96) >> 2)); + --v80; + } + } + while ( v105 - 1 < v80 ); + } + v91 = __OFSUB__(v80, 3); + v90 = v80 - 3 < 0; + } + if ( v90 ^ v91 ) +LABEL_112: + result = 0; + else + result = v80; + return result; +} + +//----- (0042620A) -------------------------------------------------------- +bool __thiscall sr_42620A(RenderVertexSoft *p) +{ + __int16 v1; // fps@1 + unsigned __int8 v2; // c0@2 + char v3; // c2@2 + unsigned __int8 v4; // c3@2 + bool result; // eax@2 + unsigned __int8 v6; // c0@4 + char v7; // c2@4 + unsigned __int8 v8; // c3@4 + unsigned __int8 v9; // c0@6 + char v10; // c2@6 + unsigned __int8 v11; // c3@6 + double v12; // st6@7 + float v13; // ST04_4@7 + float v14; // ST00_4@7 + double v15; // st7@7 + double v16; // st6@8 + float v17; // ST04_4@8 + float v18; // ST00_4@8 + double v19; // st7@8 + + //UNDEF(v1); + if ( p->vWorldViewPosition.x < 300.0 + || (v2 = 300.0 < p[1].vWorldViewPosition.x, + v3 = 0, + v4 = 300.0 == p[1].vWorldViewPosition.x, + BYTE1(result) = HIBYTE(v1), + !(v2 | v4)) ) + { + if ( p->vWorldViewPosition.x < 300.0 ) + { + v6 = 300.0 < p[1].vWorldViewPosition.x; + v7 = 0; + v8 = 300.0 == p[1].vWorldViewPosition.x; + BYTE1(result) = HIBYTE(v1); + if ( !(v6 | v8) ) + { + LOBYTE(result) = 0; + return result; + } + } + v9 = 300.0 < p->vWorldViewPosition.x; + v10 = 0; + v11 = 300.0 == p->vWorldViewPosition.x; + BYTE1(result) = HIBYTE(v1); + if ( v9 | v11 ) + { + v16 = 1.0 / (p->vWorldViewPosition.x - p[1].vWorldViewPosition.x); + v17 = (p->vWorldViewPosition.y - p[1].vWorldViewPosition.y) * v16; + v18 = (p->vWorldViewPosition.z - p[1].vWorldViewPosition.z) * v16; + v19 = 300.0 - p[1].vWorldViewPosition.x; + p[1].vWorldViewPosition.x = v19 + p[1].vWorldViewPosition.x; + p[1].vWorldViewPosition.y = v17 * v19 + p[1].vWorldViewPosition.y; + p[1].vWorldViewPosition.z = v19 * v18 + p[1].vWorldViewPosition.z; + } + else + { + v12 = 1.0 / (p[1].vWorldViewPosition.x - p->vWorldViewPosition.x); + v13 = (p[1].vWorldViewPosition.y - p->vWorldViewPosition.y) * v12; + v14 = (p[1].vWorldViewPosition.z - p->vWorldViewPosition.z) * v12; + v15 = 300.0 - p->vWorldViewPosition.x; + p->vWorldViewPosition.x = v15 + p->vWorldViewPosition.x; + p->vWorldViewPosition.y = v13 * v15 + p->vWorldViewPosition.y; + p->vWorldViewPosition.z = v15 * v14 + p->vWorldViewPosition.z; + } + } + LOBYTE(result) = 1; + return result; +} + + + + +//----- (004268E3) -------------------------------------------------------- +int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor) +{ + unsigned int v1; // eax@1 + unsigned int v2; // edx@1 + int v3; // eax@1 + int v4; // edx@1 + unsigned int v5; // ecx@1 + + v1 = uColor >> 9; + v2 = uColor >> 6; + LOWORD(v1) = (uColor >> 9) & 0x7C00; + LOWORD(v2) = (uColor >> 6) & 0x3E0; + v3 = v2 | v1; + v4 = (unsigned __int8)uColor >> 3; + v5 = uColor >> 16; + LOWORD(v5) = v5 & 0x8000; + return v5 | v4 | v3; +} + +//----- (0042690D) -------------------------------------------------------- +int __fastcall _42690D_colors_cvt(unsigned int a1) +{ + unsigned int v1; // eax@1 + unsigned int v2; // edx@1 + + v1 = a1 >> 8; + v2 = a1 >> 5; + LOWORD(v1) = (a1 >> 8) & 0xF800; + LOWORD(v2) = (a1 >> 5) & 0x7E0; + return ((unsigned __int8)a1 >> 3) | v2 | v1; +} + +//----- (00426947) -------------------------------------------------------- +void __cdecl sub_426947() +{ + dword_50C968 = 0; + dword_50C994 = 0; + dword_50C998_turnbased_icon_1A = 0; +} +// 50C968: using guessed type int dword_50C968; +// 50C994: using guessed type int dword_50C994; +// 50C998: using guessed type int dword_50C998_turnbased_icon_1A; + + + +//----- (004269A2) -------------------------------------------------------- +int __fastcall sub_4269A2_GivePartyExp(unsigned int a1) +{ + unsigned __int64 v1; // qax@1 + signed int v2; // ecx@1 + char *v3; // esi@1 + bool v4; // edi@6 + char *v5; // edi@10 + char *v6; // esi@10 + int v7; // eax@13 + unsigned __int8 v8; // cf@13 + char v10; // [sp+Ch] [bp-14h]@1 + int v11; // [sp+1Ch] [bp-4h]@10 + + v1 = __PAIR__((int)((char *)&pParty + 2620), a1); + v2 = 0; + v3 = &v10; + do + { + v4 = !(*(int *)(HIDWORD(v1) - 4) | *(int *)(HIDWORD(v1) - 8)) + && !*(int *)HIDWORD(v1) + && !*(_QWORD *)(HIDWORD(v1) + 8) + && !*(_QWORD *)(HIDWORD(v1) + 16); + *(int *)v3 = v4; + HIDWORD(v1) += 6972; + v2 += v4; + v3 += 4; + } + while ( SHIDWORD(v1) < (signed int)&pParty->pHirelings[1].field_24 ); + if ( v2 ) + { + LODWORD(v1) = (signed int)v1 / v2; + v5 = &v10; + v6 = (char *)&pParty->pPlayers[0].uExperience; + v11 = v1; + do + { + if ( *(int *)v5 ) + { + if ( v11 ) + { + LOBYTE(v7) = ((Player *)(v6 - 160))->GetLearningPercent(); + v1 = v11 + v11 * v7 / 100; + v8 = __CFADD__((int)v1, *(int *)v6); + *(int *)v6 += v1; + *((int *)v6 + 1) += HIDWORD(v1) + v8; + if ( *(_QWORD *)v6 > 4000000000i64 ) + { + *((int *)v6 + 1) = 0; + *(int *)v6 = -294967296; + } + } + } + v6 += 6972; + v5 += 4; + } + while ( (signed int)v6 < (signed int)&pParty->pPickedItem._bonus_strength ); + } + return v1; +} + +//----- (00426A5A) -------------------------------------------------------- +void stru319::LootActor(Actor *pActor) +{ + signed int v2; // edi@1 + char v3; // zf@1 + unsigned int v4; // eax@13 + unsigned int v5; // esi@13 + int v6; // eax@14 + unsigned __int8 v7; // al@30 + Party *v8; // esi@34 + char *v9; // [sp-4h] [bp-3Ch]@10 + char *v10; // [sp-4h] [bp-3Ch]@31 + char *v11; // [sp-4h] [bp-3Ch]@38 + ItemGen Dst; // [sp+Ch] [bp-2Ch]@1 + int v13; // [sp+30h] [bp-8h]@1 + int v14; // [sp+34h] [bp-4h]@1 + + sub_421B2C_PlaceInInventory_or_DropPickedItem(); + Dst.Reset(); + v2 = 0; + v3 = ((unsigned int)&array_77EC08[1975].pEdgeList1[1] & pActor->uAttributes) == 0; + v13 = 0; + v14 = 0; + if ( v3 ) + { + if ( !pActor->pMonsterInfo.uTreasureDiceRolls ) + goto LABEL_9; + do + { + ++v2; + v14 += rand() % pActor->pMonsterInfo.uTreasureDiceSides + 1; + } + while ( v2 < pActor->pMonsterInfo.uTreasureDiceRolls ); + } + else + { + if ( pItemsTable->pItems[pActor->array_000234[3].uItemID].uEquipType != 18 ) + goto LABEL_9; + v14 = pActor->array_000234[3].uAdditionalValue; + pActor->array_000234[3].Reset(); + } + if ( v14 ) + { + party_finds_gold(v14, 0); + viewparams->bRedrawGameUI = 1; + } +LABEL_9: + if ( pActor->uCarriedItemID ) + { + Dst.Reset(); + Dst.uItemID = pActor->uCarriedItemID; + v9 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; + if ( v14 ) + sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[490], v14, v9); + else + sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], v9); + ShowStatusBarString(pTmpBuf2, 2u); + v4 = Dst.uItemID; + v5 = Dst.uItemID; + if ( pItemsTable->pItems[Dst.uItemID].uEquipType == 12 ) + { + v5 = Dst.uItemID; + v6 = rand() % 6 + pItemsTable->pItems[Dst.uItemID].uDamageMod + 1; + Dst.uNumCharges = v6; + Dst.uMaxCharges = v6; + v4 = Dst.uItemID; + } + if ( pItemsTable->pItems[v5].uEquipType == 14 && v4 != 220 ) + Dst._bonus_type = 2 * rand() % 4 + 2; + pItemsTable->SetSpecialBonus(&Dst); + if ( !pParty->AddItem(&Dst) ) + pParty->SetHoldingItem(&Dst); + pActor->uCarriedItemID = 0; + if ( pActor->array_000234[0].uItemID ) + { + if ( !pParty->AddItem(pActor->array_000234) ) + { + sub_421B2C_PlaceInInventory_or_DropPickedItem(); + pParty->SetHoldingItem(pActor->array_000234); + } + pActor->array_000234[0].Reset(); + } + if ( pActor->array_000234[1].uItemID ) + { + if ( !pParty->AddItem(&pActor->array_000234[1]) ) + { + sub_421B2C_PlaceInInventory_or_DropPickedItem(); + pParty->SetHoldingItem(&pActor->array_000234[1]); + } + pActor->array_000234[1].Reset(); + } +LABEL_55: + pActor->Remove(); + return; + } + if ( (unsigned int)&array_77EC08[1975].pEdgeList1[1] & pActor->uAttributes ) + { + if ( pActor->array_000234[3].uItemID ) + { + memcpy(&Dst, &pActor->array_000234[3], sizeof(Dst)); + pActor->array_000234[3].Reset(); + v11 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; + if ( v14 ) + sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[490], v14, v11); + else + sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], v11); + ShowStatusBarString(pTmpBuf2, 2u); + if ( !pParty->AddItem(&Dst) ) + pParty->SetHoldingItem(&Dst); + v13 = 1; + } + goto LABEL_44; + } + if ( rand() % 100 >= pActor->pMonsterInfo.uTreasureDropChance || (v7 = pActor->pMonsterInfo.uTreasureLevel) == 0 ) + { +LABEL_44: + v8 = pParty; + goto LABEL_45; + } + pItemsTable->GenerateItem(v7, pActor->pMonsterInfo.uTreasureType, &Dst); + v10 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; + if ( v14 ) + sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[490], v14, v10); + else + sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], v10); + ShowStatusBarString(pTmpBuf2, 2u); + v8 = pParty; + if ( !pParty->AddItem(&Dst) ) + pParty->SetHoldingItem(&Dst); + v13 = 1; +LABEL_45: + if ( pActor->array_000234[0].uItemID ) + { + if ( !v8->AddItem(pActor->array_000234) ) + { + sub_421B2C_PlaceInInventory_or_DropPickedItem(); + v8->SetHoldingItem(pActor->array_000234); + v13 = 1; + } + pActor->array_000234[0].Reset(); + } + if ( pActor->array_000234[1].uItemID ) + { + if ( !v8->AddItem(&pActor->array_000234[1]) ) + { + sub_421B2C_PlaceInInventory_or_DropPickedItem(); + v8->SetHoldingItem(&pActor->array_000234[1]); + v13 = 1; + } + pActor->array_000234[1].Reset(); + } + if ( !v13 || rand() % 100 < 90 ) + goto LABEL_55; +} + +//----- (00426E10) -------------------------------------------------------- +int stru319::which_player_would_attack(Actor *pActor) +{ + signed int v2; // ebx@1 + int v3; // ecx@2 + signed int v4; // edx@3 + char v5; // zf@3 + unsigned int v6; // eax@3 + int v7; // eax@6 + int v8; // eax@7 + int v9; // eax@8 + int v10; // eax@9 + int v11; // eax@10 + int v12; // eax@11 + int v13; // esi@35 + signed int v14; // edi@37 + enum CHARACTER_RACE v15; // eax@44 + Player *v16; // ecx@47 + unsigned __int8 v17; // sf@50 + unsigned __int8 v18; // of@50 + int v19; // esi@52 + Player *v20; // ecx@53 + int result; // eax@57 + int v22[16]; // [sp+8h] [bp-140h]@3 + int v23[60]; // [sp+48h] [bp-100h]@48 + int v24; // [sp+138h] [bp-10h]@2 + int v25; // [sp+13Ch] [bp-Ch]@1 + int v26; // [sp+140h] [bp-8h]@1 + int v27; // [sp+144h] [bp-4h]@1 + + v27 = -1; + v26 = -1; + v25 = -1; + v2 = 0; + if ( pActor->pMonsterInfo.uAttackPreference ) + { + v3 = 0; + v24 = 0; + do + { + v4 = 1; + v6 = pActor->pMonsterInfo.uAttackPreference & (1 << v3); + v5 = (pActor->pMonsterInfo.uAttackPreference & (1 << v3)) == 0; + v22[v3] = v6; + if ( !v5 ) + { + if ( (signed int)v6 > 128 ) + { + switch ( v6 ) + { + case 0x100u: + v27 = 8; + break; + case 0x200u: + v25 = 0; + break; + case 0x400u: + v25 = 1; + break; + case 0x800u: + v26 = 0; + break; + case 0x1000u: + v26 = 1; + break; + case 0x2000u: + v26 = 3; + break; + case 0x4000u: + v26 = 2; + break; + } + } + else + { + if ( v6 == 128 ) + { + v27 = 4; + } + else + { + v7 = v6 - 1; + if ( v7 ) + { + v8 = v7 - 1; + if ( v8 ) + { + v9 = v8 - 2; + if ( v9 ) + { + v10 = v9 - 4; + if ( v10 ) + { + v11 = v10 - 8; + if ( v11 ) + { + v12 = v11 - 16; + if ( v12 ) + { + if ( v12 == 32 ) + v27 = 20; + } + else + { + v27 = 32; + } + } + else + { + v27 = 24; + } + } + else + { + v27 = 28; + } + } + else + { + v27 = 16; + } + } + else + { + v27 = 12; + } + } + else + { + v27 = 0; + } + } + } + v2 = 0; + v13 = 0; + while ( 1 ) + { + v14 = 0; + if ( v27 != -1 && v27 == pPlayers[v13 + 1]->uClass ) + v14 = v4; + if ( v25 != -1 && v25 == pPlayers[v13 + 1]->uSex ) + v14 = v4; + if ( v26 != -1 ) + { + v15 = pPlayers[v13 + 1]->GetRace(); + if ( v26 == v15 ) + v14 = 1; + } + if ( v14 == 1 ) + { + v16 = pPlayers[v13 + 1]; + if ( !(v16->pConditions[12] | v16->pConditions[13] | v16->pConditions[14] | v16->pConditions[15] | v16->pConditions[16]) ) + v23[v2++] = v13; + } + ++v13; + if ( v13 >= 4 ) + break; + v4 = 1; + } + } + v3 = v24 + 1; + v18 = __OFSUB__(v24 + 1, 15); + v17 = v24++ - 14 < 0; + } + while ( v17 ^ v18 ); + if ( v2 ) + goto LABEL_61; + } + v19 = 0; + do + { + v20 = pPlayers[v19 + 1]; + if ( !(v20->pConditions[12] | v20->pConditions[13] | v20->pConditions[14] | v20->pConditions[15] | v20->pConditions[16]) ) + v23[v2++] = v19; + ++v19; + } + while ( v19 < 4 ); + if ( v2 ) +LABEL_61: + result = v23[rand() % v2]; + else + result = 0; + return result; +} + + +//----- (0042704B) -------------------------------------------------------- +bool stru319::special_ability_use_check(Actor *pActor, int a2) +{ + stru319 *v3; // edi@1 + signed int v4; // ebx@5 + signed int v5; // edi@5 + + v3 = this; + if ( pActor->pMonsterInfo.uSpecialAbilityType == 2 + && pActor->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3u + && rand() % 100 < 5 ) + pActor->_44FD29(a2); + v4 = v3->_427102(pActor, pActor->pMonsterInfo.uSpell1ID); + v5 = v3->_427102(pActor, pActor->pMonsterInfo.uSpell2ID); + if ( v4 && pActor->pMonsterInfo.uSpell1UseChance && rand() % 100 < pActor->pMonsterInfo.uSpell1UseChance ) + return 2; + if ( v5 && pActor->pMonsterInfo.uSpell2UseChance && rand() % 100 < pActor->pMonsterInfo.uSpell2UseChance ) + return 3; + return pActor->pMonsterInfo.uAttack2Chance && rand() % 100 < pActor->pMonsterInfo.uAttack2Chance; +} + +//----- (00427102) -------------------------------------------------------- +int stru319::_427102(Actor *pActor, signed int a2) +{ + unsigned __int8 v3; // cf@11 + unsigned __int8 v4; // zf@11 + SpellBuff *v6; // ecx@46 + char *v7; // esi@49 + signed int v8; // edx@50 + char *v9; // ecx@50 + + if ( a2 > 73 ) + { + if ( a2 == 77 ) + { + if ( pActor->sCurrentHP >= (signed int)pActor->pMonsterInfo.uHP ) + return 0; + return 1; + } + if ( a2 == 80 ) + { + v6 = pParty->pPartyBuffs; + while ( (signed __int64)v6->uExpireTime <= 0 ) + { + ++v6; + if ( (signed int)v6 >= (signed int)pParty->pPlayers ) + { + v7 = (char *)pParty->pPlayers[0].pPlayerBuffs; +LABEL_50: + v8 = 0; + v9 = v7; + while ( *(_QWORD *)v9 <= 0i64 ) + { + ++v8; + v9 += 16; + if ( v8 >= 24 ) + { + v7 += 6972; + if ( (signed int)v7 < (signed int)&pParty->field_871C[464] ) + goto LABEL_50; + return 0; + } + } + return 1; + } + } + return 1; + } + if ( a2 == 85 ) + { + if ( SHIDWORD(pActor->pActorBuffs[13].uExpireTime) < 0 ) + return 1; + if ( SHIDWORD(pActor->pActorBuffs[13].uExpireTime) > 0 ) + return 0; + v3 = 0; + v4 = LODWORD(pActor->pActorBuffs[13].uExpireTime) == 0; + } + else + { + if ( a2 == 86 ) + { + if ( SHIDWORD(pActor->pActorBuffs[14].uExpireTime) < 0 ) + return 1; + if ( SHIDWORD(pActor->pActorBuffs[14].uExpireTime) > 0 ) + return 0; + v3 = 0; + v4 = LODWORD(pActor->pActorBuffs[14].uExpireTime) == 0; + } + else + { + if ( a2 != 95 || SHIDWORD(pActor->pActorBuffs[20].uExpireTime) < 0 ) + return 1; + if ( SHIDWORD(pActor->pActorBuffs[20].uExpireTime) > 0 ) + return 0; + v3 = 0; + v4 = LODWORD(pActor->pActorBuffs[20].uExpireTime) == 0; + } + } + } + else + { + if ( a2 == 73 ) + { + if ( SHIDWORD(pActor->pActorBuffs[21].uExpireTime) < 0 ) + return 1; + if ( SHIDWORD(pActor->pActorBuffs[21].uExpireTime) > 0 ) + return 0; + v3 = 0; + v4 = LODWORD(pActor->pActorBuffs[21].uExpireTime) == 0; + goto LABEL_15; + } + if ( a2 == 5 ) + { + if ( SHIDWORD(pActor->pActorBuffs[19].uExpireTime) < 0 ) + return 1; + if ( SHIDWORD(pActor->pActorBuffs[19].uExpireTime) > 0 ) + return 0; + v3 = 0; + v4 = LODWORD(pActor->pActorBuffs[19].uExpireTime) == 0; + goto LABEL_15; + } + if ( a2 == 17 ) + { + if ( SHIDWORD(pActor->pActorBuffs[15].uExpireTime) < 0 ) + return 1; + if ( SHIDWORD(pActor->pActorBuffs[15].uExpireTime) > 0 ) + return 0; + v3 = 0; + v4 = LODWORD(pActor->pActorBuffs[15].uExpireTime) == 0; + goto LABEL_15; + } + if ( a2 == 38 ) + { + if ( SHIDWORD(pActor->pActorBuffs[16].uExpireTime) < 0 ) + return 1; + if ( SHIDWORD(pActor->pActorBuffs[16].uExpireTime) > 0 ) + return 0; + v3 = 0; + v4 = LODWORD(pActor->pActorBuffs[16].uExpireTime) == 0; + goto LABEL_15; + } + if ( a2 == 46 ) + { + if ( SHIDWORD(pActor->pActorBuffs[17].uExpireTime) < 0 ) + return 1; + if ( SHIDWORD(pActor->pActorBuffs[17].uExpireTime) > 0 ) + return 0; + v3 = 0; + v4 = LODWORD(pActor->pActorBuffs[17].uExpireTime) == 0; + goto LABEL_15; + } + if ( a2 != 47 ) + { + if ( a2 != 51 || SHIDWORD(pActor->pActorBuffs[18].uExpireTime) < 0 ) + return 1; + if ( SHIDWORD(pActor->pActorBuffs[18].uExpireTime) <= 0 ) + { + v3 = 0; + v4 = LODWORD(pActor->pActorBuffs[18].uExpireTime) == 0; + goto LABEL_15; + } + return 0; + } + if ( SHIDWORD(pActor->pActorBuffs[11].uExpireTime) < 0 ) + return 1; + if ( SHIDWORD(pActor->pActorBuffs[11].uExpireTime) > 0 ) + return 0; + v3 = 0; + v4 = LODWORD(pActor->pActorBuffs[11].uExpireTime) == 0; + } +LABEL_15: + if ( !(v3 | v4) ) + return 0; + return 1; +} + +//----- (004272F5) -------------------------------------------------------- +int stru319::PlayerHitOrMiss(Player *pPlayer, Actor *pActor, int a3, int a4) +{ + signed int v5; // esi@1 + signed int v6; // edi@1 + int v7; // esi@8 + int v8; // eax@9 + int v9; // edx@11 + int v10; // edx@13 + int v11; // esi@13 + unsigned __int8 v12; // sf@13 + unsigned __int8 v13; // of@13 + int v14; // edx@14 + int v15; // eax@14 + signed int result; // eax@17 + + v5 = pActor->pMonsterInfo.uAC; + v6 = 0; + if ( (signed __int64)pActor->pActorBuffs[8].uExpireTime > 0 ) + v5 /= 2; + if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) + v6 = pActor->pActorBuffs[15].uPower; + if ( (signed __int64)pActor->pActorBuffs[16].uExpireTime > 0 && pActor->pActorBuffs[16].uPower > v6 ) + v6 = pActor->pActorBuffs[16].uPower; + v7 = v6 + v5; + if ( a3 ) + v8 = pPlayer->GetRangedAttack(); + else + v8 = pPlayer->GetActualAttack(0); + v9 = rand() % (v7 + 2 * v8 + 30); + if ( a3 == 2 ) + { + v14 = a4 + v9; + v15 = ((v7 + 15) >> 1) + v7 + 15; + } + else + { + if ( a3 != 3 ) + { + v10 = a4 + v9; + v11 = v7 + 15; + v13 = __OFSUB__(v10, v11); + v12 = v10 - v11 < 0; + goto LABEL_16; + } + v14 = a4 + v9; + v15 = 2 * v7 + 30; + } + v13 = __OFSUB__(v14, v15); + v12 = v14 - v15 < 0; +LABEL_16: + if ( v12 ^ v13 ) + result = 0; + else + result = 1; + return result; +} + +//----- (004273BB) -------------------------------------------------------- +bool stru319::_4273BB(Actor *pActor, Actor *a2, int a3, int a4) +{ + Actor *v5; // ecx@1 + signed int v6; // ebx@1 + signed int v7; // esi@1 + unsigned __int8 v8; // zf@1 + unsigned __int8 v9; // sf@1 + int v10; // ebx@10 + signed int a2a; // [sp+18h] [bp+Ch]@1 + + v5 = a2; + v6 = a2->pMonsterInfo.uAC; + v7 = 0; + v8 = HIDWORD(a2->pActorBuffs[8].uExpireTime) == 0; + v9 = SHIDWORD(a2->pActorBuffs[8].uExpireTime) < 0; + a2a = 0; + if ( !v9 && (!(v9 | v8) || LODWORD(v5->pActorBuffs[8].uExpireTime) > 0) ) + v6 /= 2; + if ( (signed __int64)v5->pActorBuffs[14].uExpireTime > 0 ) + v7 = v5->pActorBuffs[14].uPower; + if ( (signed __int64)v5->pActorBuffs[16].uExpireTime > 0 && v5->pActorBuffs[16].uPower > v7 ) + v7 = v5->pActorBuffs[16].uPower; + v10 = v7 + v6; + if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) + a2a = pActor->pActorBuffs[14].uPower; + if ( (signed __int64)pActor->pActorBuffs[17].uExpireTime > 0 && pActor->pActorBuffs[17].uPower > a2a ) + a2a = pActor->pActorBuffs[17].uPower; + if ( (signed __int64)pActor->pActorBuffs[11].uExpireTime > 0 ) + { + a2a += pActor->pActorBuffs[11].uPower; + pActor->pActorBuffs[11].Reset(); + } + return rand() % (v10 + 2 * pActor->pMonsterInfo.uLevel + 10) + a2a + 1 > v10 + 5; +} + +//----- (004274AD) -------------------------------------------------------- +bool stru319::ActorHitOrMiss(Actor *pActor, Player *pPlayer) +{ + signed int v3; // edi@1 + signed int v4; // esi@8 + int v5; // esi@8 + + v3 = 0; + if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) + v3 = pActor->pActorBuffs[14].uPower; + if ( (signed __int64)pActor->pActorBuffs[17].uExpireTime > 0 && pActor->pActorBuffs[17].uPower > v3 ) + v3 = pActor->pActorBuffs[17].uPower; + if ( (signed __int64)pActor->pActorBuffs[11].uExpireTime > 0 ) + { + v3 += pActor->pActorBuffs[11].uPower; + pActor->pActorBuffs[11].Reset(); + } + v4 = pPlayer->GetActualAC() + 2 * pActor->pMonsterInfo.uLevel + 10; + v5 = rand() % v4 + 1; + return v3 + v5 > pPlayer->GetActualAC() + 5; +} + +//----- (00427546) -------------------------------------------------------- +int stru319::_427546(int a2) +{ + int result; // eax@2 + + if ( a2 >= 0 ) + { + if ( a2 >= 1 ) + result = (a2 >= 2) + 2; + else + result = 1; + } + else + { + result = 0; + } + return result; +} + +//----- (0042756B) -------------------------------------------------------- +int stru319::CalcMagicalDamageToActor(Actor *pActor, int a2, signed int a3) +{ + int v4; // edx@1 + int v5; // ecx@1 + signed int v6; // eax@4 + signed int result; // eax@17 + signed int v8; // esi@18 + + v4 = 0; + v5 = 0; + if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) + v5 = pActor->pActorBuffs[14].uPower; + switch ( a2 ) + { + case 4: + v6 = pActor->pMonsterInfo.uResPhysical; + break; + case 0: + v6 = pActor->pMonsterInfo.uResFire; + goto LABEL_12; + case 1: + v6 = pActor->pMonsterInfo.uResAir; + goto LABEL_12; + case 2: + v6 = pActor->pMonsterInfo.uResWater; + goto LABEL_12; + case 3: + v6 = pActor->pMonsterInfo.uResEarth; + goto LABEL_12; + case 6: + v6 = pActor->pMonsterInfo.uResSpirit; + break; + case 7: + v6 = pActor->pMonsterInfo.uResMind; + goto LABEL_12; + case 8: + v6 = pActor->pMonsterInfo.uResBody; +LABEL_12: + v4 = v5; + break; + case 9: + v6 = pActor->pMonsterInfo.uResLight; + break; + case 10: + v6 = pActor->pMonsterInfo.uResDark; + break; + default: + v6 = 0; + break; + } + if ( v6 < 200 ) + { + v8 = v4 + v6 + 30; + if ( rand() % v8 >= 30 ) + { + a3 >>= 1; + if ( rand() % v8 >= 30 ) + { + a3 >>= 1; + if ( rand() % v8 >= 30 ) + { + a3 >>= 1; + if ( rand() % v8 >= 30 ) + a3 >>= 1; + } + } + } + result = a3; + } + else + { + result = 0; + } + return result; +} + +//----- (00427662) -------------------------------------------------------- +bool stru319::GetMagicalResistance(Actor *pActor, unsigned int uType) +{ + Actor *v3; // edi@2 + signed int v4; // esi@2 + bool result; // eax@13 + + switch ( uType ) + { + case 0u: + v3 = pActor; + v4 = pActor->pMonsterInfo.uResFire; + goto LABEL_12; + case 1u: + v3 = pActor; + v4 = pActor->pMonsterInfo.uResAir; + goto LABEL_12; + case 2u: + v3 = pActor; + v4 = pActor->pMonsterInfo.uResWater; + goto LABEL_12; + case 3u: + v3 = pActor; + v4 = pActor->pMonsterInfo.uResEarth; + goto LABEL_12; + case 7u: + v3 = pActor; + v4 = pActor->pMonsterInfo.uResMind; + goto LABEL_12; + case 6u: + v3 = pActor; + v4 = pActor->pMonsterInfo.uResSpirit; + goto LABEL_12; + case 8u: + v3 = pActor; + v4 = pActor->pMonsterInfo.uResBody; + goto LABEL_12; + case 9u: + v3 = pActor; + v4 = pActor->pMonsterInfo.uResLight; + goto LABEL_12; + case 0xAu: + v3 = pActor; + v4 = pActor->pMonsterInfo.uResDark; + goto LABEL_12; + case 4u: + v3 = pActor; + v4 = pActor->pMonsterInfo.uResPhysical; +LABEL_12: + if ( v4 < 200 ) + result = rand() % (signed int)(((unsigned int)v3->pMonsterInfo.uLevel >> 2) + v4 + 30) < 30; + else + result = 0; + break; + default: + result = 1; + break; + } + return result; +} + + +//----- (00427769) -------------------------------------------------------- +bool __fastcall sub_427769_spell(unsigned int uSpellID) +{ + bool result; // eax@2 + + if ( *(&pSpellDatas[0].field_12 + 20 * uSpellID) & 0xC ) + result = 1; + else + result = 0; + return result; +} + +//----- (0042777D) -------------------------------------------------------- +bool __fastcall _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6) +{ + bool result; // eax@2 + __int16 v6; // bx@4 + Player *v7; // eax@4 + char v8; // zf@12 + unsigned __int16 v9; // cx@16 + unsigned int v10; // eax@18 + unsigned __int8 v11; // sf@18 + unsigned __int8 v12; // of@18 + unsigned __int16 v13; // cx@21 + unsigned int v14; // eax@23 + stru277 *v15; // esi@27 + stru277 *v16; // eax@28 + GUIWindow *v17; // eax@43 + GUIWindow *v18; // [sp-30h] [bp-48h]@44 + unsigned int v19; // [sp-2Ch] [bp-44h]@44 + unsigned int v20; // [sp-28h] [bp-40h]@44 + unsigned int v21; // [sp-24h] [bp-3Ch]@44 + unsigned int v22; // [sp-20h] [bp-38h]@44 + int v23; // [sp-1Ch] [bp-34h]@44 + int v24; // [sp-18h] [bp-30h]@44 + unsigned int v25; // [sp-14h] [bp-2Ch]@43 + unsigned int v26; // [sp-10h] [bp-28h]@43 + unsigned __int8 v27; // [sp-Ch] [bp-24h]@43 + char *v28; // [sp-8h] [bp-20h]@43 + Texture *v29; // [sp-4h] [bp-1Ch]@43 + __int16 a3a; // [sp+10h] [bp-8h]@1 + __int16 a2a; // [sp+14h] [bp-4h]@1 + + a3a = uPlayerID; + a2a = a1; + if ( pParty->bTurnBasedModeOn != 1 + || (result = pTurnEngine->field_4, pTurnEngine->field_4 != 1) && pTurnEngine->field_4 != 3 ) + { + v6 = a5; + v7 = &pParty->pPlayers[uPlayerID]; + if ( !(a5 & 0x10) ) + { + switch ( a1 ) + { + case 47: + case 68: + case 89: + HIBYTE(v6) = HIBYTE(a5) | 1; + break; + case 4: + case 28: + case 30: + case 91: + LOBYTE(v6) = a5 | 0x80; + break; + case 2: + case 6: + case 11: + case 18: + case 20: + case 24: + case 26: + case 29: + case 32: + case 34: + case 35: + case 37: + case 39: + case 44: + case 52: + case 57: + case 60: + case 65: + case 70: + case 76: + case 78: + case 79: + case 87: + case 90: + case 92: + case 93: + case 97: + if ( !a6 ) + goto LABEL_9; + break; + case 59: + case 62: + case 66: + case 81: + case 94: +LABEL_9: + v6 = a5 | 8; + break; + case 42: + v6 = a5 | 0x40; + break; + case 46: + if ( a4 ) + v8 = (a4 & 0x1C0) == 0; + else + v8 = (v7->pActiveSkills[16] & 0x1C0) == 0; + if ( v8 ) + goto LABEL_25; + break; + case 50: + v9 = a4; + if ( !a4 ) + v9 = v7->pActiveSkills[16]; + goto LABEL_18; + case 95: + v9 = a4; + if ( !a4 ) + v9 = v7->pActiveSkills[20]; +LABEL_18: + v10 = SkillToMastery(v9); + v12 = __OFSUB__(v10, 3); + v11 = ((v10 - 3) & 0x80000000u) != 0; + goto LABEL_24; + case 73: + v13 = a4; + if ( !a4 ) + v13 = v7->pActiveSkills[18]; + v14 = SkillToMastery(v13); + v12 = __OFSUB__(v14, 4); + v11 = ((v14 - 4) & 0x80000000u) != 0; +LABEL_24: + if ( v11 ^ v12 ) + goto LABEL_25; + break; + case 40: + case 49: + case 53: + case 55: + case 56: + case 61: + case 64: + case 67: + case 71: + case 72: + case 74: +LABEL_25: + v6 = a5 | 2; + break; + case 96: + HIBYTE(v6) = HIBYTE(a5) | 2; + break; + default: + break; + } + } + v15 = pStru277; + if ( v6 & 0x3CA ) + { + v16 = pStru277; + while ( !(v16->field_8 & 0x3CA) ) + { + ++v16; + if ( (signed int)v16 >= (signed int)&unk_50C190 ) + goto LABEL_33; + } + v16->spellnum = 0; + } + do + { +LABEL_33: + if ( v15->spellnum ) + { + v8 = (v15->field_8 & 0x3CA) == 0; + v15->spellnum = 0; + if ( !v8 ) + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_StatusBar_TimedStringTimeLeft = 0; + unk_50C9A0 = 0; + back_to_game(); + } + } + ++v15; + } + while ( (signed int)v15 < (signed int)&unk_50C190 ); + result = pStru277->PushStru277(a2a, a3a, a4, v6, a6); + if ( result != -1 ) + { + if ( v6 & 2 ) + { + if ( pGUIWindow_Settings ) + return result; + pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); + pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 0, 0x31u, "", 0); + pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 1u, 0x32u, "", 0); + pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 2u, 0x33u, "", 0); + pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 3u, 0x34u, "", 0); + return sub_421B2C_PlaceInInventory_or_DropPickedItem(); + } + if ( v6 & 8 ) + { + if ( pGUIWindow_Settings ) + return result; + v17 = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); + v29 = 0; + v28 = ""; + v27 = 0; + v26 = 0; + v25 = 70; +LABEL_44: + v24 = 0; + v23 = 1; + v22 = 344; + v21 = 460; + v20 = 8; + v19 = 8; + pGUIWindow_Settings = v17; + v18 = v17; +LABEL_56: + v18->CreateButton(v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29); + return sub_421B2C_PlaceInInventory_or_DropPickedItem(); + } + if ( v6 & 0x40 ) + { + if ( pGUIWindow_Settings ) + return result; + v17 = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); + v29 = 0; + v28 = ""; + v27 = 0; + v26 = 0; + v25 = 190; + goto LABEL_44; + } + if ( (char)v6 < 0 ) + { + if ( pGUIWindow_Settings ) + return result; + ++pIcons_LOD->uTexturePacksCount; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + pGUIWindow_Settings = pStru277[result].sub_4219BE(); + unk_50C9A0 = 1; + some_active_character = uActiveCharacter; + return sub_421B2C_PlaceInInventory_or_DropPickedItem(); + } + if ( HIBYTE(v6) & 1 ) + { + if ( pGUIWindow_Settings ) + return result; + pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), 20 * result + 5292232, 0); + pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 0, 0x31u, "", 0); + pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 1u, 0x32u, "", 0); + pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 2u, 0x33u, "", 0); + pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 3u, 0x34u, "", 0); + v29 = 0; + v28 = ""; + v27 = 0; + v26 = 0; + v25 = 140; + v24 = 0; + v23 = 1; + v22 = 344; + v21 = 460; + v20 = 8; + v19 = 8; + v18 = pGUIWindow_Settings; + goto LABEL_56; + } + if ( HIBYTE(v6) & 2 && !pGUIWindow_Settings ) + { + pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), 20 * result + 5292232, 0); + pBtn_NPCLeft = pGUIWindow_Settings->CreateButton( + 0x1D5u, + 0xB2u, + (uTextureID_507990 != -1 ? pIcons_LOD->pTextures[uTextureID_507990].uTextureWidth : 24), + (uTextureID_507990 != -1 ? pIcons_LOD->pTextures[uTextureID_507990].uTextureHeight : 26), + 1, + 0, + 0xBCu, + 0, + 0, + "", + (Texture *)(uTextureID_507990 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507990] : 0), + 0); + pBtn_NPCRight = pGUIWindow_Settings->CreateButton( + 0x272u, + 0xB2u, + (uTextureID_50798C != -1 ? pIcons_LOD->pTextures[uTextureID_50798C].uTextureWidth : 24), + (uTextureID_50798C != -1 ? pIcons_LOD->pTextures[uTextureID_50798C].uTextureHeight : 26), + 1, + 0, + 0xBCu, + 1u, + 0, + "", + (Texture *)(uTextureID_50798C != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_50798C] : 0), + 0); + pGUIWindow_Settings->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, 0x8Fu, 4u, 0x35u, "", 0); + result = (bool)pGUIWindow_Settings->CreateButton( + 0x231u, + 0x95u, + 0x40u, + 0x4Au, + 1, + 0, + 0x8Fu, + 5u, + 0x36u, + "", + 0); + } + } + } + return result; +} + + + +//----- (00427D48) -------------------------------------------------------- +void stru277::_427D48(unsigned int uPlayerID) +{ + stru277 *v2; // esi@1 + signed int v3; // ebx@1 + + v2 = this; + v3 = 10; + do + { + if ( v2->spellnum ) + { + if ( v2->field_8 & 0x3CA ) + { + v2->spellnum = 0; + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_StatusBar_TimedStringTimeLeft = 0; + unk_50C9A0 = 0; + back_to_game(); + } + } + ++v2; + --v3; + } + while ( v3 ); +} + +//----- (00427DA0) -------------------------------------------------------- +unsigned int stru277::PushStru277(__int16 a2, __int16 uPlayerID, __int16 a4, __int16 a5, int a6) +{ + unsigned int result; // eax@1 + stru277 *v7; // edx@1 + stru277 *v8; // ecx@5 + + result = 0; + v7 = this; + while ( v7->spellnum ) + { + ++result; + ++v7; + if ( (signed int)result >= 10 ) + goto LABEL_8; + } + v8 = &this[result]; + v8->spellnum = a2; + v8->uPlayerID = uPlayerID; + if ( a5 & 0x10 ) + v8->uPlayerID_2 = uPlayerID; + v8->field_6 = 0; + *(int *)&v8->field_C = 0; + v8->field_8 = a5; + v8->field_A = a4; + v8->field_10 = a6; +LABEL_8: + if ( result == 10 ) + result = -1; + return result; +} + +//----- (00427E01) -------------------------------------------------------- +void stru277::_427E01_cast_spell() +{ + int v1; // esi@1 + int v2; // edi@1 + stru277 *v3; // ebx@2 + signed int v4; // eax@8 + __int16 v5; // ax@9 + signed int v6; // eax@14 + __int16 v7; // ax@23 + __int16 v8; // ax@24 + char v9; // al@44 + int v10; // eax@45 + unsigned __int16 v11; // cx@45 + signed int v12; // ecx@48 + int v13; // eax@53 + unsigned __int8 v14; // zf@53 + unsigned int v15; // edx@53 + signed int v16; // eax@53 + Player *v17; // esi@70 + int v18; // eax@72 + int v19; // eax@74 + char *v20; // eax@74 + signed int i; // esi@76 + int v22; // eax@88 + __int16 v23; // ax@88 + int v24; // ecx@93 + int v25; // ecx@94 + signed __int64 v26; // qax@100 + char *v27; // ecx@100 + unsigned __int64 v28; // qax@102 + int v29; // ecx@105 + int v30; // ecx@106 + int v31; // eax@112 + int v32; // eax@112 + char *v33; // edx@113 + int v34; // eax@121 + int v35; // eax@123 + int v36; // edx@125 + int v37; // eax@129 + signed int v38; // edi@129 + signed int v39; // eax@129 + int v40; // ecx@129 + int v41; // eax@129 + signed int v42; // eax@129 + int *v43; // ecx@129 + int v44; // eax@132 + int v45; // ecx@132 + int v46; // eax@132 + unsigned int v47; // edx@133 + int v48; // eax@137 + int v49; // eax@137 + int v50; // eax@141 + int v51; // eax@146 + __int16 v52; // ax@153 + int v53; // eax@153 + signed __int64 v54; // qax@164 + int v55; // edi@164 + stru6 *v56; // eax@165 + int v57; // eax@169 + signed __int64 v58; // qax@177 + int v59; // edi@177 + unsigned __int16 v60; // ax@184 + int v61; // ecx@184 + int v62; // eax@186 + int v63; // ecx@187 + int v64; // ecx@188 + int v65; // ecx@189 + const char *v66; // ecx@200 + unsigned int v67; // edx@201 + char v68; // al@207 + int v69; // esi@211 + int v70; // ecx@214 + int v71; // ecx@215 + int v72; // ecx@216 + __int16 v73; // ST1C_2@222 + __int16 v74; // ST18_2@222 + stru6 *v75; // eax@222 + int v76; // ecx@223 + int v77; // ecx@224 + int v78; // ecx@225 + int v79; // eax@227 + int v80; // eax@232 + __int16 v81; // ST18_2@245 + stru6 *v82; // eax@245 + signed int v83; // edi@245 + __int16 v84; // ST18_2@245 + stru6 *v85; // eax@245 + __int16 v86; // ST18_2@245 + stru6 *v87; // eax@245 + __int16 v88; // ST18_2@245 + stru6 *v89; // eax@245 + double v90; // st7@245 + int v91; // eax@250 + char *v92; // eax@255 + __int16 v93; // ST18_2@260 + stru6 *v94; // eax@260 + __int16 v95; // ST18_2@260 + stru6 *v96; // eax@260 + __int16 v97; // ST18_2@260 + stru6 *v98; // eax@260 + __int16 v99; // ST18_2@260 + stru6 *v100; // eax@260 + int v101; // ecx@261 + int v102; // ecx@262 + int v103; // ecx@263 + int v104; // eax@265 + int v105; // edi@271 + __int16 v106; // ST18_2@272 + stru6 *v107; // eax@272 + __int16 v108; // ST1C_2@274 + __int16 v109; // ST18_2@274 + stru6 *v110; // eax@274 + int v111; // eax@274 + Actor *v112; // esi@278 + int v113; // eax@278 + int v114; // ebx@278 + unsigned int v115; // ecx@278 + int v116; // edx@279 + int v117; // edx@281 + int v118; // edx@283 + int v119; // edi@286 + int v120; // eax@286 + int v121; // eax@286 + signed int v122; // eax@286 + int v123; // ecx@288 + int v124; // ecx@289 + int v125; // ecx@290 + int v126; // eax@292 + int v127; // eax@296 + __int16 v128; // ST18_2@303 + stru6 *v129; // eax@303 + __int16 v130; // ST18_2@303 + stru6 *v131; // eax@303 + __int16 v132; // ST18_2@303 + stru6 *v133; // eax@303 + __int16 v134; // ST18_2@303 + stru6 *v135; // eax@303 + unsigned __int64 v136; // qax@304 + char *v137; // ecx@304 + int v138; // ecx@305 + int v139; // ecx@306 + int v140; // eax@308 + __int16 v141; // ST18_2@311 + stru6 *v142; // eax@311 + __int16 v143; // ST18_2@311 + stru6 *v144; // eax@311 + __int16 v145; // ST18_2@311 + stru6 *v146; // eax@311 + __int16 v147; // ST18_2@311 + stru6 *v148; // eax@311 + int v149; // ecx@312 + int v150; // ecx@313 + int v151; // ecx@314 + signed int v152; // eax@322 + int v153; // ecx@322 + int v154; // eax@322 + int v155; // eax@323 + int v156; // eax@323 + int v157; // eax@326 + double v158; // st7@326 + double v159; // st6@326 + signed __int64 v160; // qtt@334 + int v161; // eax@339 + int v162; // edi@340 + int v163; // eax@340 + signed int v164; // eax@340 + signed int v165; // edi@340 + stru6 *v166; // eax@340 + stru6 *v167; // eax@340 + signed int v168; // edi@343 + int v169; // eax@344 + int v170; // ecx@346 + int v171; // ecx@347 + int v172; // ecx@348 + int v173; // edi@350 + signed int v174; // edi@355 + __int16 v175; // ST18_2@357 + stru6 *v176; // eax@357 + __int16 v177; // ST18_2@357 + stru6 *v178; // eax@357 + __int16 v179; // ST18_2@357 + stru6 *v180; // eax@357 + __int16 v181; // ST18_2@357 + stru6 *v182; // eax@357 + signed __int64 v183; // qax@357 + int v184; // ecx@358 + int v185; // ecx@359 + int v186; // ecx@360 + int v187; // eax@367 + int v188; // esi@369 + int v189; // edi@369 + const char *v190; // ecx@377 + signed int v191; // edi@379 + int v192; // ecx@382 + int v193; // ecx@383 + int v194; // ecx@384 + int v195; // eax@386 + int v196; // eax@387 + __int16 v197; // ST18_2@395 + stru6 *v198; // eax@395 + __int16 v199; // ST18_2@395 + stru6 *v200; // eax@395 + __int16 v201; // ST18_2@395 + stru6 *v202; // eax@395 + __int16 v203; // ST18_2@395 + stru6 *v204; // eax@395 + signed int v205; // edi@405 + int v206; // eax@407 + __int16 v207; // cx@407 + int v208; // eax@411 + signed int v209; // ecx@412 + int v210; // edx@412 + signed int v211; // ecx@412 + int v212; // eax@413 + int v213; // eax@413 + int v214; // eax@413 + int v215; // eax@415 + double v216; // st7@415 + double v217; // st6@415 + signed __int64 v218; // qtt@423 + int v219; // ecx@425 + int v220; // ecx@426 + int v221; // edi@428 + char *v222; // edi@434 + char v223; // al@438 + int v224; // ecx@442 + int v225; // ecx@443 + int v226; // eax@451 + int v227; // esi@453 + unsigned int v228; // edi@454 + int v229; // edi@466 + __int16 v230; // ST18_2@469 + stru6 *v231; // eax@469 + signed int v232; // esi@469 + __int16 v233; // ST18_2@469 + stru6 *v234; // eax@469 + __int16 v235; // ST18_2@469 + stru6 *v236; // eax@469 + __int16 v237; // ST18_2@469 + stru6 *v238; // eax@469 + __int16 v239; // ST1C_2@469 + char *v240; // ecx@472 + double v241; // st7@478 + signed __int64 v242; // qax@484 + char *v243; // ecx@484 + char *v244; // eax@488 + int v245; // edi@492 + int v246; // eax@492 + char *v247; // eax@497 + char v248; // al@497 + char v249; // cf@500 + float v250; // esi@507 + char v251; // al@507 + int v252; // edx@510 + int m; // esi@510 + int v254; // eax@513 + int v255; // esi@513 + int v256; // ecx@513 + int v257; // edx@514 + int v258; // ecx@514 + char v259; // al@516 + int v260; // eax@518 + int v261; // esi@519 + int v262; // edx@521 + int v263; // ecx@521 + int v264; // esi@521 + int v265; // edx@521 + int *ii; // eax@522 + int v267; // eax@524 + int v268; // eax@524 + int v269; // eax@526 + char *v270; // eax@531 + char v271; // al@531 + char v272; // cf@534 + float v273; // esi@541 + char v274; // al@541 + int v275; // edx@544 + int k; // esi@544 + int v277; // edx@548 + int v278; // ecx@548 + char v279; // al@550 + int v280; // eax@552 + int v281; // esi@553 + int v282; // edx@555 + int v283; // ecx@555 + int v284; // esi@555 + int v285; // edx@555 + int *l; // eax@556 + int v287; // eax@558 + int v288; // eax@558 + ItemGen *v289; // eax@560 + signed int v290; // eax@560 + unsigned __int8 v291; // al@564 + char v292; // al@573 + int v293; // eax@575 + ItemGen *v294; // esi@575 + int v295; // edx@575 + int kk; // edi@575 + int v297; // edx@579 + int v298; // ecx@579 + char v299; // al@581 + int v300; // eax@583 + int v301; // edi@584 + int v302; // edx@586 + int v303; // ecx@586 + int v304; // edi@586 + int v305; // edx@586 + int *jj; // eax@587 + int v307; // eax@589 + int v308; // eax@589 + char *v309; // ecx@593 + char v310; // sf@593 + unsigned __int8 v311; // of@593 + char v312; // cl@597 + char v313; // al@606 + int v314; // edx@607 + int j; // esi@607 + unsigned int v316; // eax@613 + const char *v317; // ecx@617 + Player *v318; // ecx@619 + unsigned int v319; // edi@627 + int v320; // ecx@629 + int v321; // ecx@630 + int v322; // edi@632 + int v323; // edi@635 + char *v324; // eax@635 + Player *v325; // ecx@640 + int v326; // eax@643 + int v327; // eax@648 + int v328; // ecx@651 + int v329; // ecx@652 + int v330; // edi@654 + __int16 v331; // ST18_2@658 + stru6 *v332; // eax@658 + __int16 v333; // ST18_2@658 + stru6 *v334; // eax@658 + __int16 v335; // ST18_2@658 + stru6 *v336; // eax@658 + __int16 v337; // ST18_2@658 + stru6 *v338; // eax@658 + int v339; // ecx@659 + int v340; // ecx@660 + int v341; // eax@663 + signed int v342; // edi@668 + signed int v343; // edi@670 + unsigned __int64 v344; // ST08_8@670 + __int16 v345; // ST1C_2@671 + __int16 v346; // ST18_2@671 + stru6 *v347; // eax@671 + int v348; // ecx@672 + int v349; // ecx@673 + int v350; // edi@676 + Player *v351; // edi@680 + __int16 v352; // ST18_2@685 + stru6 *v353; // eax@685 + int v354; // ecx@686 + int v355; // ecx@687 + int v356; // eax@689 + SpellBuff *v357; // edi@694 + unsigned __int16 v358; // ST1C_2@695 + __int16 v359; // ST18_2@695 + stru6 *v360; // eax@695 + __int16 v361; // ST1C_2@697 + __int16 v362; // ST18_2@697 + stru6 *v363; // eax@697 + int v364; // ecx@698 + int v365; // ecx@699 + int v366; // eax@701 + stru6 *v367; // eax@704 + int v368; // eax@704 + Actor *v369; // edi@705 + int v370; // eax@706 + int v371; // ecx@709 + int v372; // ecx@710 + int v373; // eax@715 + int v374; // eax@717 + char *v375; // edi@717 + int v376; // eax@717 + Player *v377; // ecx@719 + int v378; // ecx@721 + int v379; // ecx@722 + int v380; // eax@724 + int v381; // edi@727 + int v382; // ecx@727 + Player *v383; // eax@728 + int v384; // eax@733 + int v385; // edi@736 + signed int v386; // eax@736 + Player *v387; // edi@738 + int v388; // edi@740 + unsigned __int16 v389; // ST1C_2@740 + __int16 v390; // ST18_2@740 + stru6 *v391; // eax@740 + int v392; // ecx@742 + int v393; // ecx@743 + int v394; // ecx@744 + int v395; // edi@747 + int v396; // eax@752 + int v397; // eax@757 + int v398; // eax@757 + int v399; // eax@757 + char *v400; // esi@757 + Game *v401; // ecx@759 + __int16 v402; // ST1C_2@759 + __int16 v403; // ST18_2@759 + stru6 *v404; // eax@759 + int v405; // ecx@761 + int v406; // ecx@762 + int v407; // edi@765 + __int16 v408; // ST1C_2@769 + __int16 v409; // ST18_2@769 + stru6 *v410; // eax@769 + int v411; // ecx@772 + int v412; // ecx@773 + int v413; // edi@775 + __int16 v414; // ST1C_2@781 + __int16 v415; // ST18_2@781 + stru6 *v416; // eax@781 + int v417; // eax@787 + int v418; // ecx@789 + __int16 v419; // ax@791 + signed int v420; // eax@793 + int v421; // edx@793 + const char *v422; // eax@801 + int v423; // ecx@808 + int v424; // ecx@809 + int v425; // eax@811 + signed int v426; // eax@815 + signed int v427; // eax@820 + int v428; // ecx@825 + int v429; // ecx@826 + int v430; // eax@828 + stru6 *v431; // eax@831 + int v432; // eax@831 + Actor *v433; // edi@832 + int v434; // eax@833 + int v435; // ecx@837 + int v436; // ecx@838 + __int16 v437; // ST1C_2@843 + __int16 v438; // ST18_2@843 + stru6 *v439; // eax@843 + int v440; // eax@843 + int v441; // eax@847 + int v442; // ecx@850 + int v443; // ecx@851 + int v444; // eax@853 + signed int v445; // edi@857 + int v446; // ecx@862 + LevelDecoration *v447; // edi@864 + __int16 v448; // ax@864 + char *v449; // esi@870 + int v450; // eax@870 + int v451; // ecx@875 + int v452; // ecx@876 + int v453; // edi@878 + __int16 v454; // ST1C_2@884 + __int16 v455; // ST18_2@884 + stru6 *v456; // eax@884 + int v457; // ecx@887 + int v458; // ecx@888 + int v459; // eax@890 + signed int v460; // eax@895 + Actor *v461; // eax@897 + unsigned __int16 v462; // cx@897 + signed int v463; // edx@897 + int v464; // ecx@905 + int v465; // ecx@906 + int v466; // edi@909 + __int16 v467; // ST1C_2@913 + __int16 v468; // ST18_2@913 + stru6 *v469; // eax@913 + int v470; // edi@913 + int v471; // eax@917 + int v472; // eax@917 + char *v473; // esi@918 + __int16 v474; // ST18_2@920 + stru6 *v475; // eax@920 + __int16 v476; // ST18_2@920 + stru6 *v477; // eax@920 + __int16 v478; // ST18_2@920 + stru6 *v479; // eax@920 + __int16 v480; // ST18_2@920 + stru6 *v481; // eax@920 + __int16 v482; // ST18_2@923 + stru6 *v483; // eax@923 + __int16 v484; // ST18_2@923 + stru6 *v485; // eax@923 + __int16 v486; // ST18_2@923 + stru6 *v487; // eax@923 + __int16 v488; // ST18_2@923 + stru6 *v489; // eax@923 + __int16 v490; // ST1C_2@924 + __int16 v491; // ST18_2@924 + stru6 *v492; // eax@924 + int v493; // ecx@925 + int v494; // ecx@926 + __int16 v495; // ST1C_2@931 + __int16 v496; // ST18_2@931 + stru6 *v497; // eax@931 + int v498; // edi@931 + int v499; // eax@935 + int v500; // eax@935 + Player *v501; // edi@939 + __int16 v502; // ST18_2@940 + stru6 *v503; // eax@940 + stru6 *v504; // eax@943 + int v505; // eax@943 + int v506; // eax@943 + int v507; // edi@944 + int v508; // eax@944 + signed int v509; // eax@944 + signed int v510; // edi@944 + Actor *v511; // edi@946 + int v512; // eax@946 + SpellBuff *v513; // edi@946 + int v514; // ecx@950 + int v515; // ecx@951 + int v516; // eax@953 + int v517; // eax@956 + char *v518; // edx@957 + __int16 v519; // cx@958 + int v520; // ecx@968 + int v521; // ecx@969 + int v522; // eax@971 + __int16 v523; // ST18_2@975 + stru6 *v524; // eax@975 + __int16 v525; // ST18_2@975 + stru6 *v526; // eax@975 + __int16 v527; // ST18_2@975 + stru6 *v528; // eax@975 + __int16 v529; // ST18_2@975 + stru6 *v530; // eax@975 + int v531; // eax@982 + int v532; // eax@982 + int v533; // edi@983 + int v534; // eax@983 + signed int v535; // eax@983 + signed int v536; // edi@983 + stru6 *v537; // eax@984 + int v538; // ecx@985 + int v539; // ecx@986 + int v540; // eax@988 + __int16 v541; // ST18_2@991 + stru6 *v542; // eax@991 + __int16 v543; // ST18_2@991 + stru6 *v544; // eax@991 + __int16 v545; // ST18_2@991 + stru6 *v546; // eax@991 + __int16 v547; // ST18_2@991 + stru6 *v548; // eax@991 + double v549; // st7@991 + unsigned __int16 v550; // di@991 + int v551; // ecx@993 + int v552; // ecx@994 + char *v553; // edi@1001 + __int16 v554; // ST18_2@1002 + stru6 *v555; // eax@1002 + __int16 v556; // ST18_2@1002 + stru6 *v557; // eax@1002 + __int16 v558; // ST18_2@1002 + stru6 *v559; // eax@1002 + __int16 v560; // ST18_2@1002 + stru6 *v561; // eax@1002 + unsigned __int16 v562; // di@1005 + signed int v563; // eax@1010 + unsigned int v564; // ecx@1011 + signed int v565; // eax@1012 + Player **v566; // ecx@1012 + int v567; // eax@1012 + unsigned __int16 v568; // ST1C_2@1012 + __int16 v569; // ST18_2@1012 + stru6 *v570; // eax@1012 + Player *v571; // eax@1013 + char *v572; // ecx@1013 + int v573; // ecx@1017 + int v574; // ecx@1018 + int v575; // eax@1020 + signed int v576; // eax@1025 + Player *v577; // eax@1026 + int v578; // eax@1028 + __int16 v579; // ax@1029 + int v580; // eax@1031 + int v581; // edi@1031 + int v582; // eax@1031 + __int16 v583; // ST1C_2@1034 + __int16 v584; // ST18_2@1034 + char *v585; // esi@1034 + stru6 *v586; // eax@1034 + signed int v587; // eax@1035 + int v588; // ecx@1036 + int v589; // ecx@1037 + int v590; // ecx@1038 + char v591; // al@1048 + int v592; // esi@1052 + int v593; // ecx@1057 + int v594; // ecx@1058 + int v595; // eax@1064 + int v596; // esi@1066 + unsigned int v597; // edi@1067 + int v598; // eax@1079 + signed int v599; // eax@1082 + int v600; // edi@1086 + int v601; // edx@1086 + int v602; // eax@1086 + int v603; // ecx@1086 + int v604; // eax@1087 + char *v605; // eax@1089 + int v606; // edx@1091 + int v607; // ecx@1100 + __int16 v608; // ax@1102 + signed int v609; // eax@1104 + int v610; // edi@1106 + unsigned int v611; // eax@1106 + char *v612; // edi@1106 + char *v613; // eax@1108 + int v614; // eax@1116 + int v615; // edi@1119 + __int16 v616; // ST1C_2@1122 + __int16 v617; // ST18_2@1122 + stru6 *v618; // eax@1122 + SpellBuff *v619; // edi@1123 + unsigned __int16 v620; // ST1C_2@1124 + __int16 v621; // ST18_2@1124 + stru6 *v622; // eax@1124 + signed __int64 v623; // qax@1127 + int v624; // eax@1127 + int v625; // edi@1129 + int v626; // eax@1129 + signed int v627; // eax@1129 + signed int v628; // edi@1129 + int v629; // ecx@1130 + Player *v630; // eax@1131 + int v631; // eax@1137 + int v632; // edi@1140 + Player *v633; // eax@1140 + signed int v634; // eax@1140 + int v635; // edi@1142 + unsigned __int16 v636; // ST1C_2@1142 + __int16 v637; // ST18_2@1142 + stru6 *v638; // eax@1142 + stru6 *v639; // eax@1143 + int v640; // ecx@1146 + int v641; // ecx@1147 + int v642; // edi@1156 + int v643; // eax@1156 + int v644; // eax@1156 + signed int v645; // eax@1158 + Player *v646; // ebx@1169 + int v647; // edi@1169 + signed int v648; // ST1C_4@1170 + Player *v649; // ecx@1170 + unsigned __int64 v650; // [sp-10h] [bp-E94h]@103 + unsigned __int16 v651; // [sp-8h] [bp-E8Ch]@100 + unsigned __int16 v652; // [sp-8h] [bp-E8Ch]@304 + unsigned __int16 v653; // [sp-4h] [bp-E88h]@100 + int v654; // [sp-4h] [bp-E88h]@124 + unsigned __int16 v655; // [sp-4h] [bp-E88h]@304 + unsigned int v656; // [sp-4h] [bp-E88h]@639 + int v657; // [sp-4h] [bp-E88h]@807 + int v658; // [sp+0h] [bp-E84h]@100 + int v659; // [sp+0h] [bp-E84h]@123 + int v660; // [sp+0h] [bp-E84h]@146 + Actor *v661; // [sp+0h] [bp-E84h]@164 + int v662; // [sp+0h] [bp-E84h]@304 + unsigned __int64 v663; // [sp+0h] [bp-E84h]@639 + const char *v664; // [sp+0h] [bp-E84h]@802 + int v665; // [sp+0h] [bp-E84h]@807 + int v666; // [sp+4h] [bp-E80h]@12 + enum PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25 + unsigned __int8 v668; // [sp+4h] [bp-E80h]@100 + int v669; // [sp+4h] [bp-E80h]@123 + Vec3_int_ *v670; // [sp+4h] [bp-E80h]@133 + int v671; // [sp+4h] [bp-E80h]@146 + unsigned int v672; // [sp+4h] [bp-E80h]@164 + unsigned __int8 v673; // [sp+4h] [bp-E80h]@304 + __int16 v674; // [sp+4h] [bp-E80h]@684 + const char *v675; // [sp+4h] [bp-E80h]@800 + int v676; // [sp+4h] [bp-E80h]@807 + int v677; // [sp+4h] [bp-E80h]@861 + int v678; // [sp+4h] [bp-E80h]@997 + int v679; // [sp+14h] [bp-E70h]@515 + AIDirection a3; // [sp+C94h] [bp-1F0h]@21 + int v681[4]; // [sp+CB0h] [bp-1D4h]@1137 + int v682[4]; // [sp+CC0h] [bp-1C4h]@731 + ItemGen v683; // [sp+CD0h] [bp-1B4h]@791 + int v684; // [sp+D04h] [bp-180h]@416 + unsigned __int64 v685; // [sp+D08h] [bp-17Ch]@416 + int x; // [sp+D20h] [bp-164h]@327 + unsigned __int64 v687; // [sp+D24h] [bp-160h]@327 + int v688; // [sp+D2Ch] [bp-158h]@943 + int v689; // [sp+D30h] [bp-154h]@943 + int v690; // [sp+D34h] [bp-150h]@943 + int v691; // [sp+D38h] [bp-14Ch]@137 + int v692; // [sp+D3Ch] [bp-148h]@137 + int v693; // [sp+D40h] [bp-144h]@137 + int v694; // [sp+D44h] [bp-140h]@982 + int v695; // [sp+D48h] [bp-13Ch]@982 + int v696; // [sp+D4Ch] [bp-138h]@982 + int v697; // [sp+D50h] [bp-134h]@129 + int v698; // [sp+D54h] [bp-130h]@129 + int v699; // [sp+D58h] [bp-12Ch]@129 + Vec3_int_ v700; // [sp+D5Ch] [bp-128h]@339 + int v701; // [sp+D68h] [bp-11Ch]@286 + int v702; // [sp+D6Ch] [bp-118h]@286 + int v703; // [sp+D70h] [bp-114h]@286 + int v704; // [sp+D74h] [bp-110h]@132 + int v705; // [sp+D78h] [bp-10Ch]@132 + int v706; // [sp+D7Ch] [bp-108h]@132 + int v707; // [sp+D80h] [bp-104h]@1127 + int v708; // [sp+D84h] [bp-100h]@1127 + int v709; // [sp+D88h] [bp-FCh]@1127 + char v710; // [sp+D8Ch] [bp-F8h]@1156 + stru277 *v711; // [sp+D90h] [bp-F4h]@1 + __int64 v712; // [sp+D94h] [bp-F0h]@991 + int v713; // [sp+D9Ch] [bp-E8h]@324 + int n; // [sp+DA0h] [bp-E4h]@1 + AIDirection v715; // [sp+DA4h] [bp-E0h]@21 + int v716; // [sp+DC0h] [bp-C4h]@272 + __int64 v717; // [sp+DC4h] [bp-C0h]@271 + float v718; // [sp+DCCh] [bp-B8h]@176 + signed int sRecoveryTime; // [sp+DD0h] [bp-B4h]@53 + char *y; // [sp+DD4h] [bp-B0h]@325 + int v721; // [sp+DD8h] [bp-ACh]@163 + //LayingItem a1; // [sp+DDCh] [bp-A8h]@1 + int v723; // [sp+E4Ch] [bp-38h]@1 + ItemGen *_this; // [sp+E50h] [bp-34h]@23 + float v725; // [sp+E54h] [bp-30h]@23 + Player *v726; // [sp+E58h] [bp-2Ch]@131 + float v727; // [sp+E5Ch] [bp-28h]@1 + unsigned int uRequiredMana; // [sp+E60h] [bp-24h]@53 + Player *pPlayer; // [sp+E64h] [bp-20h]@8 + int v730; // [sp+E68h] [bp-1Ch]@53 + int v731; // [sp+E6Ch] [bp-18h]@48 + signed int v732; // [sp+E70h] [bp-14h]@325 + unsigned __int64 v733; // [sp+E74h] [bp-10h]@1 + signed int a2; // [sp+E7Ch] [bp-8h]@14 + int amount; // [sp+E80h] [bp-4h]@1 + + auto ecx0 = this; + + v711 = ecx0; + + LayingItem a1; // [sp+DDCh] [bp-A8h]@1 + //LayingItem::LayingItem(&a1); + + v1 = 0; + v2 = 0; + amount = 0; + LODWORD(v733) = 0; + v723 = 0; + v727 = 0.0; + n = 0; + while ( 1 ) + { + v3 = &v711[n]; + HIDWORD(v733) = (int)v3; + if ( v3->spellnum == (short)v1 ) + goto LABEL_1166; + if ( pParty->pPartyBuffs[11].NotExpired() ) + pParty->pPartyBuffs[11].Reset(); + if ( v3->field_8 & 0x3CA ) + { + if ( !pParty->pPlayers[v3->uPlayerID].CanAct() ) + v711->_427D48(1u); + goto LABEL_1166; + } + pPlayer = &pParty->pPlayers[v3->uPlayerID]; + v4 = *(int *)&v3->field_C; + if ( v4 != v1 ) + goto LABEL_18; + v5 = v3->spellnum; + if ( v3->spellnum == 79 || v5 == 48 || v5 == 94 ) + v666 = 1; + else + v666 = v1; + a2 = stru_50C198.FindClosesActor(5120, 1, v666); + v6 = pMouse->uPointingObjectID; + if ( pMouse->uPointingObjectID != v1 && (v6 & 7) == 3 && pActors[v6 >> 3].CanAct() ) + { + v4 = pMouse->uPointingObjectID; +LABEL_18: + a2 = v4; + } + a1.uItemType = stru_4E3ACC[v3->spellnum].uItemType; + if ( (short)a1.uItemType != (short)v1 ) + { + if ( (a2 & 7) == 3 ) + { + memcpy(&v715, Actor::GetDirectionInfo((8 * v3->uPlayerID + 8) | 4, a2, &a3, 0), sizeof(v715)); + v2 = v723; + v1 = 0; + } + else + { + v715.uYawAngle = pParty->sRotationY; + v715.uPitchAngle = pParty->sRotationX; + } + } + v7 = v3->field_A; + LODWORD(v725) = v1; + _this = (ItemGen *)v1; + if ( v7 == (short)v1 ) + { + v8 = v3->spellnum; + if ( v3->spellnum >= 12 ) + { + if ( v8 >= 23 ) + { + if ( v8 >= 34 ) + { + if ( v8 >= 45 ) + { + if ( v8 >= 56 ) + { + if ( v8 >= 67 ) + { + if ( v8 >= 78 ) + { + if ( v8 >= 89 ) + { + if ( v8 >= 100 ) + { + if ( v8 != 100 ) + { +LABEL_45: + HIWORD(v10) = HIWORD(pPlayer); + v11 = pPlayer->pActiveSkills[LODWORD(v725)]; + goto LABEL_47; + } + v667 = (PLAYER_SKILL_TYPE)5; + } + else + { + v667 = (PLAYER_SKILL_TYPE)20; + } + } + else + { + v667 = (PLAYER_SKILL_TYPE)19; + } + } + else + { + v667 = (PLAYER_SKILL_TYPE)18; + } + } + else + { + v667 = (PLAYER_SKILL_TYPE)17; + } + } + else + { + v667 = (PLAYER_SKILL_TYPE)16; + } + } + else + { + v667 = (PLAYER_SKILL_TYPE)15; + } + } + else + { + v667 = (PLAYER_SKILL_TYPE)14; + } + } + else + { + v667 = (PLAYER_SKILL_TYPE)13; + } + } + else + { + v667 = (PLAYER_SKILL_TYPE)12; + } + LODWORD(v725) = v667; + v9 = pPlayer->GetActualSkillLevel(v667); + v723 = v9 & 0x3F; + v2 = v9 & 0x3F; + goto LABEL_45; + } + v11 = v7; + v10 = v7 & 0x3F; + v723 = v10; + v2 = v10; +LABEL_47: + if ( HIBYTE(v11) & 1 ) + { + v12 = 4; + v731 = 4; + } + else + { + if ( (v11 & 0x80u) == 0 ) + { + v10 = ((v11 & 0x40) != 0) + 1; + v731 = ((v11 & 0x40) != 0) + 1; + } + else + { + v731 = 3; + } + v12 = v731; + } + LOWORD(v10) = v3->spellnum; + v730 = v10; + v13 = v12 + 10 * (signed __int16)v10; + v14 = v3->field_A == (short)v1; + v15 = (unsigned __int16)word_4E3C66[v13]; // pSpellDatas [negoffset] indexing + v16 = *(unsigned __int16 *)((char *)&pSpellDatas[0].uMagisterLevelMana + v13 * 2); + uRequiredMana = v15; + sRecoveryTime = v16; + if ( !v14 ) + uRequiredMana = v1; + if ( pParty->uCurrentHour == v1 ) + { + if ( pParty->uCurrentMinute != v1 ) + goto LABEL_62; + if ( LODWORD(v725) == 20 ) + goto LABEL_61; + } + if ( pParty->uCurrentHour == 12 && pParty->uCurrentMinute == v1 && LODWORD(v725) == 19 ) +LABEL_61: + uRequiredMana = v1; +LABEL_62: + if ( (signed __int16)v730 >= 100 || ((pPlayer->sMana - uRequiredMana) & 0x80000000u) == 0 ) + break; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); +LABEL_203: + v3->spellnum = v1; +LABEL_1166: + ++n; + if ( n >= 10 ) + return; + } + if ( !pPlayer->pConditions[0] || (signed __int16)v730 >= 100 ) + goto LABEL_69; + if ( rand() % 100 >= 50 ) + { + v12 = v731; +LABEL_69: + switch ( v3->spellnum ) + { + case 100: + case 101: + v17 = pPlayer; + _this = (ItemGen *)1; + if ( (signed int)SkillToMastery(pPlayer->pActiveSkills[5]) >= 3 ) + _this = (ItemGen *)2; + sRecoveryTime = v17->GetAttackRecoveryTime(1); + a1.stru_24.Reset(); + v18 = v3->spellnum; + a1.field_4C = v2; + a1.field_48 = v18; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + if ( v17->WearsItem(510, 2) ) + a1.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); + a1.vPosition.x = pParty->vPosition.x; + a1.vPosition.y = pParty->vPosition.y; + a1.uAttributes = 0; + a1.uSpriteFrameID = 0; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + v19 = 8 * v3->uPlayerID; + LOBYTE(v19) = v19 | 4; + a1.field_58 = v19; + a1.field_5C = a2; + a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + a1.uFacing = LOWORD(v715.uYawAngle); + a1.uSoundID = LOWORD(v3->field_10); + v20 = (char *)&pParty->pPlayers[v3->uPlayerID]; + memcpy(&a1.stru_24, &v20[36 * *((int *)v20 + 1620) + 496], sizeof(a1.stru_24)); + a1.uAttributes = 256; + if ( pParty->bTurnBasedModeOn == 1 ) + a1.uAttributes = 260; + for ( i = 0; i < (signed int)this; ++i ) + { + if ( i ) + a1.vPosition.z += 32; + a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); + if ( a1.Create( + v715.uYawAngle, + v715.uPitchAngle, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + v3->uPlayerID + 1) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + } + goto LABEL_83; + case 102: + sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v723; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.vPosition.x = pParty->vPosition.x; + a1.vPosition.y = pParty->vPosition.y; + a1.uAttributes = 0; + a1.uSpriteFrameID = 0; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + v22 = 8 * v3->uPlayerID; + LOBYTE(v22) = v22 | 4; + a1.field_58 = v22; + a1.field_5C = a2; + a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + a1.uFacing = LOWORD(v715.uYawAngle); + a1.uSoundID = LOWORD(v3->field_10); + memcpy( + &a1.stru_24, + &pParty->pPlayers[v3->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36 + * pParty->pPlayers[v3->uPlayerID].pEquipment.uMainHand + + 5], + sizeof(a1.stru_24)); + v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, a1.vPosition.z); + HIBYTE(a1.uAttributes) |= 1u; + a1.uSectorID = v23; + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(a1.uAttributes) |= 4u; + if ( a1.Create( + v715.uYawAngle, + v715.uPitchAngle, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + v3->uPlayerID + 1) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + goto LABEL_83; + case 1: + LODWORD(v733) = 3600 * v2; + v24 = v12 - 2; + if ( v24 ) + { + v25 = v24 - 1; + if ( v25 && v25 != 1 ) + amount = 2; + else + amount = 4; + } + else + { + amount = 3; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v668 = v1; + v658 = v1; + v653 = amount; + v651 = v731; + v26 = (signed __int64)((double)(signed int)v733 * 4.2666669); + v27 = (char *)&pParty->pPartyBuffs[16]; + goto LABEL_101; + case 7: + v29 = v12 - 2; + if ( v29 ) + { + v30 = v29 - 1; + if ( v30 ) + { + if ( v30 == 1 ) + amount = 9; + else + amount = 3; + } + else + { + amount = 7; + } + } + else + { + amount = 5; + } + v31 = v3->uPlayerID; + HIDWORD(v733) = v1; + v32 = 8 * v31; + LOBYTE(v32) = v32 | 4; + if ( (signed int)uNumLayingItems > v1 ) + { + v33 = (char *)&pLayingItems[0].field_48; + v730 = uNumLayingItems; + do + { + if ( *((short *)v33 - 36) != (short)v1 && *(int *)v33 == 7 && *((int *)v33 + 4) == v32 ) + ++HIDWORD(v733); + v33 += 112; + --v730; + } + while ( v730 ); + } + if ( SHIDWORD(v733) > amount ) + goto LABEL_200; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.vPosition.y = pParty->vPosition.y; + a1.vPosition.x = pParty->vPosition.x; + a1.uAttributes = v1; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + a1.uSectorID = pIndoor->GetSector( + pParty->vPosition.x, + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + a1.uSpriteFrameID = v1; + v34 = 8 * v3->uPlayerID; + LOBYTE(v34) = v34 | 4; + a1.field_58 = v34; + a1.field_5C = a2; + a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + a1.uFacing = LOWORD(v715.uYawAngle); + a1.uSoundID = LOWORD(v3->field_10); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(a1.uAttributes) |= 4u; + v669 = v3->uPlayerID + 1; + v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + v35 = pParty->sRotationX + 10; + goto LABEL_124; + case 20: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + if ( a2 == v1 ) + goto LABEL_200; + if ( (a2 & 7) != 3 ) + goto LABEL_1056; + v699 = v1; + v698 = v1; + v697 = v1; + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.uAttributes = v1; + a1.uSectorID = v1; + a1.uSpriteFrameID = v1; + v37 = v3->uPlayerID; + a1.field_60_distance_related_prolly_lod = 0; + v37 *= 8; + LOBYTE(v37) = v37 | 4; + a1.uFacing = v1; + a1.field_58 = v37; + v38 = a2 >> 3; + a1.uSoundID = LOWORD(v3->field_10); + v39 = a2 >> 3; + a1.vPosition.x = pActors[v39].vPosition.x; + v40 = pActors[v39].vPosition.y; + a1.vPosition.z = pActors[v39].vPosition.z; + v41 = 8 * (a2 >> 3); + a1.vPosition.y = v40; + LOBYTE(v41) = v41 | 3; + a1.field_5C = v41; + v42 = a1.Create(0, v1, v1, v1); + v43 = &v697; + goto LABEL_133; + case 44: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v726 = (Player *)(a2 >> 3); + HIDWORD(v733) = 836 * (a2 >> 3); + if ( !stru_50C198.GetMagicalResistance((Actor *)((char *)pActors + HIDWORD(v733)), 3u) ) + goto LABEL_1056; + ((SpellBuff *)((char *)&pActors[0].pActorBuffs[10] + HIDWORD(v733)))->Apply( + pMiscTimer->uTotalGameTimeElapsed + 128, + v1, + v1, + v1, + v1); + v706 = v1; + v705 = v1; + v704 = v1; + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.uAttributes = v1; + a1.uSectorID = v1; + a1.uSpriteFrameID = v1; + v44 = v3->uPlayerID; + a1.field_60_distance_related_prolly_lod = 0; + a1.uFacing = v1; + v44 *= 8; + LOBYTE(v44) = v44 | 4; + v38 = (signed int)v726; + a1.field_58 = v44; + a1.uSoundID = LOWORD(v3->field_10); + a1.vPosition.x = *(__int16 *)((char *)&pActors[0].vPosition.x + HIDWORD(v733)); + v45 = *(__int16 *)((char *)&pActors[0].vPosition.y + HIDWORD(v733)); + a1.vPosition.z = *(__int16 *)((char *)&pActors[0].vPosition.z + HIDWORD(v733)); + v46 = 8 * (int)v726; + a1.vPosition.y = v45; + LOBYTE(v46) = 8 * (char)v726 | 3; + a1.field_5C = v46; + v42 = a1.Create(0, v1, v1, v1); + v43 = &v704; +LABEL_133: + v670 = (Vec3_int_ *)v43; + v47 = v38; + goto LABEL_139; + case 79: + if ( !pPlayer->CanCastSpell(uRequiredMana) || a2 == v1 || (a2 & 7) != 3 ) + goto LABEL_83; + v730 = a2 >> 3; + v693 = v1; + HIDWORD(v733) = (int)&pActors[a2 >> 3]; + v692 = v1; + v691 = v1; + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.vPosition.x = *(short *)(HIDWORD(v733) + 142); + a1.vPosition.y = *(short *)(HIDWORD(v733) + 144); + v48 = *(short *)(HIDWORD(v733) + 138); + a1.vPosition.z = *(short *)(HIDWORD(v733) + 138); + a1.uAttributes = v1; + a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, v48); + a1.uSpriteFrameID = v1; + v49 = 8 * v3->uPlayerID; + LOBYTE(v49) = v49 | 4; + a1.field_58 = v49; + a1.field_5C = a2; + a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + a1.uFacing = LOWORD(v715.uYawAngle); + LOWORD(v49) = LOWORD(v3->field_10); + LOBYTE(a1.uAttributes) |= 0x80u; + a1.uSoundID = v49; + v726 = (Player *)a1.Create(0, v1, v1, v1); + if ( !MonsterStats::BelongsToSupertype(*(short *)(HIDWORD(v733) + 96), MONSTER_SUPERTYPE_UNDEAD) ) + goto LABEL_200; + v47 = v730; + v670 = (Vec3_int_ *)&v691; + v42 = (signed int)v726; +LABEL_139: + DamageMonsterFromParty(8 * v42 | 2, v47, v670); + goto LABEL_1056; + case 2: + case 6: + case 11: + case 18: + case 26: + case 32: + case 34: + case 37: + case 57: + case 65: + case 70: + case 78: + case 97: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.vPosition.y = pParty->vPosition.y; + a1.vPosition.x = pParty->vPosition.x; + a1.uAttributes = v1; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + a1.uSectorID = pIndoor->GetSector( + pParty->vPosition.x, + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + a1.uSpriteFrameID = v1; + v50 = 8 * v3->uPlayerID; + LOBYTE(v50) = v50 | 4; + a1.field_58 = v50; + a1.field_5C = a2; + a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + a1.uFacing = LOWORD(v715.uYawAngle); + a1.uSoundID = LOWORD(v3->field_10); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(a1.uAttributes) |= 4u; + if ( v3->spellnum == 18 ) + LOBYTE(a1.uAttributes) |= 0x40u; + goto LABEL_156; + case 29: + case 39: + case 76: + case 90: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + a1.vPosition.y = pParty->vPosition.y; + v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + v660 = pParty->vPosition.y; + goto LABEL_153; + case 87: + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor + || uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 0x15) ) + goto LABEL_200; + if ( pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_152; + goto LABEL_83; + case 81: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + if ( a2 == v1 + || (a2 & 7) != 3 + || (v730 = a2 >> 3, + v721 = (int)&pActors[a2 >> 3], + !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 9u)) ) + goto LABEL_1056; + Actor::_403EB6(v730, 4u, 0x80u, (AIDirection *)v1); + v726 = (Player *)(23040 * v2); + v54 = (signed __int64)((double)(23040 * v2) * 0.033333335); + v55 = v721; + ((SpellBuff *)(v721 + 308))->Apply(pParty->uTimePlayed + (signed int)v54, v731, v1, v1, v1); + *(char *)(v55 + 38) |= 8u; + *(short *)(v55 + 148) = v1; + v672 = v1; + *(short *)(v55 + 150) = v1; + v661 = (Actor *)v55; + goto LABEL_165; + case 35: + if ( v12 == 2 ) + { + v57 = 300 * v2; + } + else + { + if ( v12 == 3 ) + { + amount = 4; + v57 = 300 * v2; + goto LABEL_174; + } + if ( v12 == 4 ) + { + v57 = 300 * v2; + amount = 8; + goto LABEL_174; + } + v57 = 180 * v2; + } + amount = 2; +LABEL_174: + LODWORD(v733) = v57; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + if ( (a2 & 7) != 3 + || (v721 = 836 * (a2 >> 3), + LODWORD(v718) = (int)(char *)pActors + v721, + !stru_50C198.GetMagicalResistance((Actor *)((char *)pActors + v721), 3u)) ) + goto LABEL_1056; + v726 = (Player *)(23040 * v2); + v58 = (signed __int64)((double)(23040 * v2) * 0.033333335); + v59 = v721; + ((SpellBuff *)((char *)&pActors[0].pActorBuffs[7] + v721))->Apply( + pParty->uTimePlayed + (signed int)v58, + v731, + amount, + v1, + v1); + *((char *)&pActors[0].uAttributes + v59 + 2) |= 8u; + v672 = v1; + v661 = (Actor *)LODWORD(v718); + goto LABEL_165; + case 60: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v730 = 836 * (a2 >> 3); + if ( !stru_50C198.GetMagicalResistance((Actor *)((char *)pActors + v730), 7u) ) + goto LABEL_1056; + LODWORD(v733) = 300 * v2; + if ( v731 == 2 ) + { + LODWORD(v733) = 600 * v2; + } + else + { + if ( v731 == 3 ) + LODWORD(v733) = 29030400; + } + ((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset(); + ((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Reset(); + v726 = (Player *)((int)v733 << 7); + ((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), + v731, + v1, + v1, + v1); + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + v60 = pObjectList->ObjectIDByItemID(a1.uItemType); + v61 = v730; + goto LABEL_1086; + case 92: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + a1.stru_24.Reset(); + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.vPosition.x = pParty->vPosition.x; + a1.vPosition.y = pParty->vPosition.y; + a1.uAttributes = v1; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + a1.uSectorID = pIndoor->GetSector( + pParty->vPosition.x, + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + a1.uSpriteFrameID = v1; + v62 = 8 * v3->uPlayerID; + LOBYTE(v62) = v62 | 4; + a1.field_58 = v62; + a1.field_5C = a2; + a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + a1.uFacing = LOWORD(v715.uYawAngle); + a1.uSoundID = LOWORD(v3->field_10); + a1.field_50 = v731; + a1.field_48 = 3; + a1.field_4C = 300 * v2; + goto LABEL_154; + case 4: + v63 = v12 - 1; + if ( !v63 ) + { + amount = 10; + goto LABEL_195; + } + v64 = v63 - 1; + if ( !v64 ) + { + amount = 11; + goto LABEL_195; + } + v65 = v64 - 1; + if ( !v65 ) + { + amount = 12; +LABEL_195: + LODWORD(v733) = 3600 * v2; + goto LABEL_196; + } + if ( v65 == 1 ) + { + LODWORD(v733) = v1; + amount = 12; + } +LABEL_196: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v730 = (int)&pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2]; + v726 = (Player *)&pItemsTable->pItems[*(int *)v730].pIconName; + ((ItemGen *)v730)->UpdateTempBonus(pParty->uTimePlayed); + if ( *(int *)v730 < 64 || *(int *)v730 > 65 ) + { + if ( !(*(char *)(v730 + 20) & 2) ) + { + if ( *(int *)(v730 + 12) == v1 ) + { + if ( *(int *)(v730 + 4) == v1 ) + { + v68 = BYTE4(v726->pConditions[3]); + if ( !v68 || v68 == 1 || v68 == 2 ) + { + if ( !pItemsTable->_456D5E_is_some_material((ItemGen *)v730) ) + { + v69 = v730; + v14 = v731 == 4; + *(int *)(v730 + 12) = amount; + if ( !v14 ) + { + v726 = (Player *)((int)v733 << 7); + *(_QWORD *)(v69 + 28) = pParty->uTimePlayed + + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) + * 0.033333335); + *(int *)(v69 + 20) |= 8u; + } + *(int *)(v69 + 20) |= 0x10u; +LABEL_1055: + dword_50C9A8 = 256; +LABEL_1056: + LODWORD(v727) = 1; +LABEL_83: + if ( v3->field_8 & 0x20 ) + { +LABEL_1162: + if ( v727 != 0.0 ) + pAudioPlayer->PlaySound( + (SoundID)word_4EE088_sound_ids[v3->spellnum], + 0, + 0, + -1, + 0, + v3->field_10, + 0, + 0); + } + else + { + if ( sRecoveryTime < 0 ) + sRecoveryTime = 0; + if ( pParty->bTurnBasedModeOn ) + { + v645 = sRecoveryTime; + pParty->pTurnBasedPlayerRecoveryTimes[v3->uPlayerID] = sRecoveryTime; + pPlayer->SetRecoveryTime(v645); + if ( !some_active_character ) + pTurnEngine->_40471C(); + } + else + { + pPlayer->SetRecoveryTime( + (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); + } + if ( v727 != 0.0 ) + { + pPlayer->PlaySound(49, 0); + goto LABEL_1162; + } + } + v3->spellnum = 0; + v1 = 0; +LABEL_1165: + v2 = v723; + goto LABEL_1166; + } + } + } + } + } + } +LABEL_199: + dword_50C9D0 = 113; + dword_50C9D4 = v1; + dword_50C9D8 = 1; +LABEL_200: + v66 = pGlobalTXT_LocalizationStrings[428]; +LABEL_201: + v67 = 2; +LABEL_202: + ShowStatusBarString(v66, v67); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, v1, v1, -1, v1, v1, v1, v1); + goto LABEL_203; + case 71: + v70 = v12 - 1; + LODWORD(v733) = 3600 * v2; + if ( v70 && (v71 = v70 - 1) != 0 ) + { + v72 = v71 - 1; + if ( v72 ) + { + if ( v72 == 1 ) + amount = 10; + } + else + { + amount = 3; + } + } + else + { + amount = 1; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v73 = v3->uPlayerID_2; + v74 = v3->spellnum; + v75 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v74, v73); + v668 = v1; + v658 = v1; + v653 = amount; + v651 = v731; + v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669); + v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[12]; + goto LABEL_103; + case 3: + case 14: + case 25: + case 36: + case 58: + case 69: + v76 = v12 - 1; + LODWORD(v733) = 3600 * v2; + if ( v76 ) + { + v77 = v76 - 1; + if ( v77 ) + { + v78 = v77 - 1; + if ( v78 ) + { + if ( v78 != 1 ) + goto LABEL_232; + v79 = 4 * v2; + } + else + { + v79 = 3 * v2; + } + } + else + { + v79 = 2 * v2; + } + amount = v79; + } + else + { + amount = v2; + } +LABEL_232: + v80 = v3->spellnum; + switch ( v80 ) + { + case 3: + LODWORD(v725) = 6; + break; + case 14: + LODWORD(v725) = v1; + break; + case 25: + LODWORD(v725) = 17; + break; + case 36: + LODWORD(v725) = 4; + break; + case 58: + LODWORD(v725) = 12; + break; + default: + if ( v80 != 69 ) + goto LABEL_1166; + LODWORD(v725) = 1; + break; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v81 = v3->spellnum; + v82 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v81, v1); + v83 = 1; + v84 = v3->spellnum; + v85 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v84, 1u); + v86 = v3->spellnum; + v87 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v86, 2u); + v88 = v3->spellnum; + v89 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v88, 3u); + v90 = (double)(signed int)v733 * 4.2666669; + goto LABEL_304; + case 5: + if ( v12 <= v1 ) + goto LABEL_254; + if ( v12 <= 2 ) + { + v91 = 60 * (v2 + 60); + } + else + { + if ( v12 == 3 ) + { + v91 = 180 * (v2 + 20); + } + else + { + if ( v12 != 4 ) + goto LABEL_254; + v91 = 240 * (v2 + 15); + } + } + LODWORD(v733) = v91; +LABEL_254: + if ( pPlayer->CanCastSpell(uRequiredMana) ) + { + v92 = (char *)&pParty->pPlayers[0].pConditions[1]; + LODWORD(v727) = 1; + do + { + if ( *(_QWORD *)v92 ) + LODWORD(v727) = v1; + v92 += 6972; + } + while ( (signed int)v92 < (signed int)&pParty->pHirelings[0].uFlags ); + if ( LODWORD(v727) != v1 ) + { + v726 = (Player *)((int)v733 << 7); + pParty->pPartyBuffs[8].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), + v731, + v1, + v1, + v1); + v93 = v3->spellnum; + v94 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v93, v1); + v95 = v3->spellnum; + v96 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v95, 1u); + v97 = v3->spellnum; + v98 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v97, 2u); + v99 = v3->spellnum; + v100 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v99, 3u); + } + } + goto LABEL_83; + case 46: + v101 = v12 - 1; + if ( v101 && (v102 = v101 - 1) != 0 ) + { + v103 = v102 - 1; + if ( v103 ) + { + if ( v103 != 1 ) + goto LABEL_269; + v104 = 3600 * (v2 + 1); + } + else + { + v104 = 900 * (v2 + 4); + } + } + else + { + v104 = 300 * (v2 + 12); + } + LODWORD(v733) = v104; +LABEL_269: + amount = v2 + 5; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + if ( v731 == 1 ) + { + v108 = v3->uPlayerID_2; + v109 = v3->spellnum; + v110 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v109, v108); + v111 = pOtherOverlayList->_4418B1(10000, v3->uPlayerID_2 + 310, v1, 65536); + v668 = v1; + v716 = v111; + v658 = v111; + v653 = amount; + v726 = (Player *)((int)v733 << 7); + v651 = 1; + v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[1]; + goto LABEL_103; + } + v105 = 0; + v726 = (Player *)((int)v733 << 7); + v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v730 = (int)&pParty->pPlayers[0].pPlayerBuffs[1]; + do + { + v106 = v3->spellnum; + v107 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v106, v105); + v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, v1, 65536); + ((SpellBuff *)v730)->Apply(pParty->uTimePlayed + v717, v731, amount, v716, v1); + v730 += 6972; + ++v105; + } + while ( v730 < (signed int)&pParty->field_871C[468] ); + goto LABEL_1056; + case 52: + if ( pPlayer->CanCastSpell(uRequiredMana) && a2 != v1 && (a2 & 7) == 3 ) + { + v730 = a2 >> 3; + v112 = &pActors[a2 >> 3]; + v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z); + v721 = abs(v112->vPosition.y - pParty->vPosition.y); + v113 = abs(v112->vPosition.x - pParty->vPosition.x); + _this = (ItemGen *)v113; + v114 = v721; + v115 = (unsigned int)v726; + if ( v113 < v721 ) + { + v116 = v113; + v113 = v721; + v114 = v116; + } + if ( v113 < (signed int)v726 ) + { + v117 = v113; + v113 = (int)v726; + v115 = v117; + } + if ( v114 < (signed int)v115 ) + { + v118 = v115; + v115 = v114; + v114 = v118; + } + _this = (ItemGen *)(((unsigned int)(11 * v114) >> 5) + (v115 >> 2) + v113); + if ( (double)(signed int)this <= 307.2 ) + { + v703 = 0; + v702 = 0; + v701 = 0; + a1.stru_24.Reset(); + v119 = HIDWORD(v733); + a1.field_48 = *(int *)HIDWORD(v733); + a1.field_4C = v723; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.uAttributes = 0; + a1.uSectorID = 0; + a1.uSpriteFrameID = 0; + v120 = 8 * *(short *)(v119 + 2); + LOBYTE(v120) = v120 | 4; + a1.field_60_distance_related_prolly_lod = 0; + a1.field_58 = v120; + a1.uFacing = 0; + a1.uSoundID = *(short *)(v119 + 16); + a1.vPosition.x = v112->vPosition.x; + a1.vPosition.y = v112->vPosition.y; + v726 = (Player *)v112->uActorHeight; + v121 = 8 * a2; + a1.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v726 * unk_4D8548); + LOBYTE(v121) = 8 * a2 | 3; + a1.field_5C = v121; + v122 = a1.Create(0, 0, 0, 0); + DamageMonsterFromParty(8 * v122 | 2, v730, (Vec3_int_ *)&v701); + LODWORD(v727) = 1; + } + else + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + *(int *)HIDWORD(v733) = 0; + } + v3 = (stru277 *)HIDWORD(v733); + } + goto LABEL_83; + case 17: + case 38: + case 51: + v123 = v12 - 1; + if ( v123 && (v124 = v123 - 1) != 0 ) + { + v125 = v124 - 1; + if ( v125 ) + { + if ( v125 != 1 ) + goto LABEL_296; + v126 = 3600 * (v2 + 1); + } + else + { + v126 = 900 * (v2 + 4); + } + } + else + { + v126 = 300 * (v2 + 12); + } + LODWORD(v733) = v126; +LABEL_296: + v127 = v3->spellnum; + if ( v127 == 17 ) + { + amount = v1; + LODWORD(v725) = 14; + } + else + { + if ( v127 == 38 ) + { + LODWORD(v725) = 15; + amount = v2 + 5; + } + else + { + if ( v127 != 51 ) + goto LABEL_1166; + LODWORD(v725) = 9; + amount = v2 + 5; + } + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v128 = v3->spellnum; + v129 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v128, v1); + v83 = 1; + v130 = v3->spellnum; + v131 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v130, 1u); + v132 = v3->spellnum; + v133 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v132, 2u); + v134 = v3->spellnum; + v135 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v134, 3u); + v726 = (Player *)((int)v733 << 7); + v90 = (double)(signed int)((int)v733 << 7) * 0.033333335; +LABEL_304: + v673 = v1; + v662 = v1; + v655 = amount; + v652 = v731; + v136 = pParty->uTimePlayed + (signed int)(signed __int64)v90; + v137 = (char *)&pParty->pPartyBuffs[LODWORD(v725)]; + goto LABEL_977; + case 8: + v138 = v12 - 2; + if ( v138 && (v139 = v138 - 1) != 0 && v139 == 1 ) + v140 = 600 * v2; + else + v140 = 60 * v2; + LODWORD(v733) = v140; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v141 = v3->spellnum; + v142 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v141, v1); + v143 = v3->spellnum; + v144 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v143, 1u); + v145 = v3->spellnum; + v146 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v145, 2u); + v147 = v3->spellnum; + v148 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v147, 3u); + v668 = v1; + v726 = (Player *)((int)v733 << 7); + v658 = v1; + v653 = v2; + v651 = v731; + v26 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v27 = (char *)&pParty->pPartyBuffs[10]; + goto LABEL_102; + case 9: + v149 = v12 - 1; + if ( v149 && (v150 = v149 - 1) != 0 && (v151 = v150 - 1) != 0 ) + { + if ( v151 == 1 ) + _this = (ItemGen *)20; + } + else + { + _this = (ItemGen *)16; + } + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + v66 = pGlobalTXT_LocalizationStrings[491]; + goto LABEL_201; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + LODWORD(v725) = a2 & 7; + if ( (a2 & 7) == 3 ) + { + v152 = a2 >> 3; + uRequiredMana = pActors[v152].vPosition.x; + v153 = pActors[v152].vPosition.y; + v154 = pActors[v152].vPosition.z; + LODWORD(v727) = v153; + } + else + { + v155 = stru_5C6E00->SinCos(pParty->sRotationY); + uRequiredMana = pParty->vPosition.x + sub_42EBBE(2048, v155); + v156 = stru_5C6E00->_42EBDB(pParty->sRotationY); + LODWORD(v727) = pParty->vPosition.y + sub_42EBBE(2048, v156); + v154 = pParty->vPosition.z; + } + HIDWORD(v733) = v154; + v713 = v154 + 2500; + v721 = v1; + LODWORD(v718) = v1; + if ( (signed int)this > v1 ) + { + *(float *)&y = (double)SHIDWORD(v733); + *(float *)&v732 = (double)v713; + v730 = LODWORD(v725) == 3 ? a2 : 0; + v726 = (Player *)this; + do + { + v157 = rand(); + v158 = (double)SLODWORD(v718); + v718 = v158; + v159 = (double)v721; + *(float *)&v721 = v159; + a2 = v157 % 1000; + *((float *)&v733 + 1) = (double)(v157 % 1000) + *(float *)&y - *(float *)&v732; + v725 = v159 * v159; + *(float *)&_this = v158 * v158; + if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&_this + v725) <= 1.0 ) + { + LODWORD(v687) = v1; + HIDWORD(v687) = v1; + } + else + { + x = (signed __int64)sqrt(*(float *)&_this + v725); + v687 = __PAIR__( + stru_5C6E00->Atan2(x, (signed __int64)*((float *)&v733 + 1)), + stru_5C6E00->Atan2((signed __int64)v718, (signed __int64)*(float *)&v721)); + } + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.uAttributes = v1; + a1.vPosition.x = uRequiredMana; + a1.vPosition.y = LODWORD(v727); + a1.uSectorID = v1; + a1.vPosition.z = a2 + v713; + a1.uSpriteFrameID = v1; + a1.field_58 = 8 * v3->uPlayerID | 4; + a1.field_5C = v730; + a1.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500); + a1.uFacing = v687; + a1.uSoundID = LOWORD(v3->field_10); + if ( pParty->bTurnBasedModeOn == 1 ) + a1.uAttributes = 4; + if ( a1.Create( + v687, + SHIDWORD(v687), + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + v1) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + LODWORD(v718) = rand() % 1024 - 512; + v160 = rand(); + v14 = v726 == (Player *)1; + v726 = (Player *)((char *)v726 - 1); + v721 = (unsigned __int64)(v160 % 1024) - 512; + } + while ( !v14 ); + } + goto LABEL_1056; + case 10: + v67 = 2; + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + { + v66 = pGlobalTXT_LocalizationStrings[492]; + goto LABEL_202; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096); + v700.z = v1; + v700.y = v1; + v700.x = v1; + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.uAttributes = v1; + a1.uSectorID = v1; + a1.uSpriteFrameID = v1; + v161 = v3->uPlayerID; + a1.field_60_distance_related_prolly_lod = 0; + a1.uFacing = v1; + v161 *= 8; + LOBYTE(v161) = v161 | 4; + a1.field_58 = v161; + a1.uSoundID = LOWORD(v3->field_10); + a2 = v1; + if ( (signed int)v726 > v1 ) + { + do + { + v162 = dword_50BF30[a2]; + a1.vPosition.x = pActors[v162].vPosition.x; + a1.vPosition.y = pActors[v162].vPosition.y; + v732 = pActors[v162].uActorHeight; + a1.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); + v163 = 8 * dword_50BF30[a2]; + LOBYTE(v163) = v163 | 3; + a1.field_5C = v163; + v164 = a1.Create(0, v1, v1, v1); + v165 = a2; + DamageMonsterFromParty(8 * v164 | AI_OBJECT_LAYING_ITEM, dword_50BF30[a2], &v700); + v166 = pGame->GetStru6(); + v166->_4A81CA(&a1); + v167 = pGame->GetStru6(); + v167->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u); + a2 = v165 + 1; + } + while ( v165 + 1 < (signed int)v726 ); + } + goto LABEL_1056; + case 12: + LODWORD(v733) = 3600 * v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v168 = 0; + do + { + v169 = pOtherOverlayList->_4418B1(2000, v168++ + 100, v1, 65536); + v716 = v169; + } + while ( v168 < 4 ); + v668 = v1; + v732 = (int)v733 << 7; + v658 = v1; + v653 = v1; + v651 = v731; + v28 = pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + goto LABEL_992; + case 13: + v170 = v12 - 1; + if ( !v170 ) + { + v173 = 300 * v2; + goto LABEL_353; + } + v171 = v170 - 1; + if ( !v171 ) + { + v173 = 600 * v2; + goto LABEL_353; + } + v172 = v171 - 1; + if ( !v172 || v172 == 1 ) + { + v173 = 3600 * v2; +LABEL_353: + LODWORD(v733) = v173; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v174 = 0; + do + pOtherOverlayList->_4418B1(2010, v174++ + 100, v1, 65536); + while ( v174 < 4 ); + v175 = v3->spellnum; + v176 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v175, v1); + v83 = 1; + v177 = v3->spellnum; + v178 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v177, 1u); + v179 = v3->spellnum; + v180 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v179, 2u); + v181 = v3->spellnum; + v182 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v181, 3u); + v673 = v1; + v732 = (int)v733 << 7; + v662 = v1; + v655 = v1; + v652 = v731; + v183 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v137 = (char *)&pParty->pPartyBuffs[5]; + goto LABEL_976; + case 15: + v184 = v12 - 1; + if ( v184 ) + { + v185 = v184 - 1; + if ( v185 ) + { + v186 = v185 - 1; + if ( v186 ) + { + if ( v186 == 1 ) + amount = 9; + } + else + { + amount = 7; + } + } + else + { + amount = 5; + } + } + else + { + amount = 3; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); + v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1); + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.vPosition.y = pParty->vPosition.y; + a1.vPosition.x = pParty->vPosition.x; + a1.uAttributes = v1; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + a1.uSectorID = pIndoor->GetSector( + pParty->vPosition.x, + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + a1.uSpriteFrameID = v1; + v187 = 8 * v3->uPlayerID; + LOBYTE(v187) = v187 | 4; + a1.field_58 = v187; + a1.field_5C = a2; + a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + a1.uSoundID = LOWORD(v3->field_10); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(a1.uAttributes) |= 4u; + v188 = (signed int)v726 / -2; + v189 = (signed int)v726 / 2; + while ( v188 <= v189 ) + { + a1.uFacing = v188 + LOWORD(v715.uYawAngle); + if ( a1.Create( + (signed __int16)(v188 + LOWORD(v715.uYawAngle)), + v715.uPitchAngle, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + v3->uPlayerID + 1) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + v188 += v732; + } + goto LABEL_1056; + case 16: + if ( pParty->uFlags & 8 ) + { + v190 = pGlobalTXT_LocalizationStrings[493]; + goto LABEL_462; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v191 = 0; + do + pOtherOverlayList->_4418B1(2040, v191++ + 100, v1, 65536); + while ( v191 < 4 ); + BYTE1(pParty->uFlags) |= 1u; + pParty->uFallSpeed = 1000; + goto LABEL_1056; + case 19: + v192 = v12 - 1; + if ( !v192 ) + { + amount = v2; + goto LABEL_391; + } + v193 = v192 - 1; + if ( !v193 ) + { + v196 = 2 * v2; +LABEL_389: + amount = v196; +LABEL_391: + v195 = 600 * v2; + goto LABEL_392; + } + v194 = v193 - 1; + if ( !v194 ) + { + v196 = 3 * v2; + goto LABEL_389; + } + if ( v194 != 1 ) + goto LABEL_393; + amount = 4 * v2; + v195 = 3600 * v2; +LABEL_392: + LODWORD(v733) = v195; +LABEL_393: + if ( pParty->uFlags & 0x30 ) + { + v66 = pGlobalTXT_LocalizationStrings[638]; + goto LABEL_201; + } + if ( pPlayer->CanCastSpell(uRequiredMana) ) + { + v197 = v3->spellnum; + v198 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v197, v1); + v83 = 1; + v199 = v3->spellnum; + v200 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v199, 1u); + v201 = v3->spellnum; + v202 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v201, 2u); + v203 = v3->spellnum; + v204 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v203, 3u); + v673 = v1; + v732 = (int)v733 << 7; + v662 = v1; + v655 = amount; + v652 = v731; + v183 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v137 = (char *)&pParty->pPartyBuffs[11]; +LABEL_976: + v136 = pParty->uTimePlayed + v183; +LABEL_977: + ((SpellBuff *)v137)->Apply(v136, v652, v655, v662, v673); +LABEL_978: + LODWORD(v727) = v83; + } + goto LABEL_83; + case 21: + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + v190 = pGlobalTXT_LocalizationStrings[494]; +LABEL_462: + ShowStatusBarString(v190, 2u); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, v1, v1, -1, v1, v1, v1, v1); + goto LABEL_83; + } + if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() ) + { +LABEL_461: + v190 = pGlobalTXT_LocalizationStrings[428]; + goto LABEL_462; + } + LODWORD(v733) = 3600 * v2; + if ( v731 == 2 || v731 == 3 || (amount = v1, v731 != 4) ) + amount = 1; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v205 = 0; + do + pOtherOverlayList->_4418B1(2090, v205++ + 100, v1, 65536); + while ( v205 < 4 ); + v206 = pOtherOverlayList->_4418B1(10008, 203, v1, 65536); + v207 = v3->uPlayerID + 1; + v716 = v206; + v668 = v207; + v658 = v206; + v653 = amount; + v732 = (int)v733 << 7; + v651 = v731; + v26 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v27 = (char *)&pParty->pPartyBuffs[7]; +LABEL_101: + v26 = (signed int)v26; +LABEL_102: + v28 = pParty->uTimePlayed + v26; +LABEL_103: + HIDWORD(v650) = HIDWORD(v28); +LABEL_104: + LODWORD(v650) = v28; + ((SpellBuff *)v27)->Apply(v650, v651, v653, v658, v668); + goto LABEL_1056; + case 22: + v67 = 2; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + v66 = pGlobalTXT_LocalizationStrings[495]; + goto LABEL_202; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v208 = a2 & 7; + LODWORD(v725) = a2 & 7; + if ( v208 == 3 ) + { + v209 = a2 >> 3; + LODWORD(v718) = pActors[v209].vPosition.x; + v210 = pActors[v209].vPosition.y; + v211 = pActors[v209].vPosition.z; + v713 = v210; + } + else + { + v212 = stru_5C6E00->SinCos(pParty->sRotationY); + LODWORD(v718) = pParty->vPosition.x + sub_42EBBE(2048, v212); + v213 = stru_5C6E00->_42EBDB(pParty->sRotationY); + v214 = sub_42EBBE(2048, v213); + v211 = pParty->vPosition.z; + v713 = pParty->vPosition.y + v214; + v208 = LODWORD(v725); + } + v726 = (Player *)v211; + HIDWORD(v733) = v1; + *(float *)&v732 = (double)v211; + LODWORD(v725) = v211 + 2500; + v721 = v1; + *(float *)&y = (double)(v211 + 2500); + v730 = v208 == 3 ? a2 : 0; + a2 = 20; + do + { + v215 = rand(); + v216 = (double)v721; + v727 = v216; + v217 = (double)SHIDWORD(v733); + *(float *)&uRequiredMana = v217; + _this = (ItemGen *)(v215 % 1000); + *((float *)&v733 + 1) = (double)(v215 % 1000) + *(float *)&v732 - *(float *)&y; + *(float *)&v721 = v217 * v217; + *(float *)&v726 = v216 * v216; + if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&v726 + *(float *)&v721) <= 1.0 ) + { + LODWORD(v685) = v1; + HIDWORD(v685) = v1; + } + else + { + v684 = (signed __int64)sqrt(*(float *)&v726 + *(float *)&v721); + v685 = __PAIR__( + stru_5C6E00->Atan2(v684, (signed __int64)*((float *)&v733 + 1)), + stru_5C6E00->Atan2((signed __int64)v727, (signed __int64)*(float *)&uRequiredMana)); + } + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.uAttributes = v1; + a1.vPosition.x = LODWORD(v718); + a1.vPosition.y = v713; + a1.uSectorID = v1; + a1.vPosition.z = (int)((char *)_this + LODWORD(v725)); + a1.uSpriteFrameID = v1; + a1.field_58 = 8 * v3->uPlayerID | 4; + a1.field_5C = v730; + a1.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges); + a1.uFacing = v685; + a1.uSoundID = LOWORD(v3->field_10); + if ( pParty->bTurnBasedModeOn == 1 ) + a1.uAttributes = 4; + if ( a1.Create( + v685, + SHIDWORD(v685), + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + v1) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + v721 = rand() % 1024 - 512; + v218 = rand(); + v14 = a2-- == 1; + HIDWORD(v733) = (unsigned __int64)(v218 % 1024) - 512; + } + while ( !v14 ); + goto LABEL_1056; + case 23: + v219 = v12 - 2; + if ( v219 ) + { + v220 = v219 - 1; + if ( v220 ) + { + if ( v220 == 1 ) + { + amount = v1; + goto LABEL_433; + } + v221 = 180 * v2; + } + else + { + v221 = 86400 * v2; + } + } + else + { + v221 = 3600 * v2; + } + amount = v221; +LABEL_433: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v222 = (char *)pParty->pPlayers; + HIDWORD(v733) = (int)(char *)&pParty + 2508; + break; + case 24: + v224 = v12 - 2; + if ( v224 ) + { + v225 = v224 - 1; + if ( v225 ) + { + if ( v225 == 1 ) + amount = 7; + else + amount = 1; + } + else + { + amount = 5; + } + } + else + { + amount = 3; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + HIDWORD(v733) = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; + if ( amount == 1 ) + { +LABEL_152: + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_50 = v731; + a1.field_4C = v2; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.vPosition.y = pParty->vPosition.y; + v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + v660 = pParty->vPosition.y; +LABEL_153: + a1.uAttributes = v1; + a1.vPosition.x = pParty->vPosition.x; + a1.vPosition.z = v51; + v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); + a1.uSpriteFrameID = v1; + a1.uSectorID = v52; + v53 = 8 * v3->uPlayerID; + LOBYTE(v53) = v53 | 4; + a1.field_58 = v53; + a1.field_5C = a2; + a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + a1.uFacing = LOWORD(v715.uYawAngle); + a1.uSoundID = LOWORD(v3->field_10); +LABEL_154: + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(a1.uAttributes) |= 4u; +LABEL_156: + v669 = v3->uPlayerID + 1; + v36 = v715.uYawAngle; + v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + v654 = v715.uPitchAngle; +LABEL_157: + if ( a1.Create(v36, v654, v659, v669) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + } + else + { + v732 = SHIDWORD(v733) / (amount - 1); + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.vPosition.y = pParty->vPosition.y; + a1.vPosition.x = pParty->vPosition.x; + a1.uAttributes = v1; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + a1.uSectorID = pIndoor->GetSector( + pParty->vPosition.x, + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + a1.uSpriteFrameID = v1; + v226 = 8 * v3->uPlayerID; + LOBYTE(v226) = v226 | 4; + a1.field_58 = v226; + a1.field_5C = a2; + a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + a1.uSoundID = LOWORD(v3->field_10); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(a1.uAttributes) |= 4u; + v227 = SHIDWORD(v733) / -2; + y = (char *)(SHIDWORD(v733) / 2); + if ( SHIDWORD(v733) / -2 <= SHIDWORD(v733) / 2 ) + { + v228 = v715.uYawAngle; + do + { + a1.uFacing = v227 + v228; + if ( a1.Create( + v227 + v228, + v715.uPitchAngle, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + v3->uPlayerID + 1) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + v227 += v732; + } + while ( v227 <= (signed int)y ); + } + } + goto LABEL_1056; + case 27: + if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() ) + goto LABEL_461; + if ( v731 == 2 || v731 != 3 && v731 != 4 ) + v229 = 600 * v2; + else + v229 = 3600 * v2; + LODWORD(v733) = v229; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v716 = pOtherOverlayList->_4418B1(10005, 201, v1, 65536); + v230 = v3->spellnum; + v231 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v230, v1); + v232 = 1; + v233 = v3->spellnum; + v234 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v233, 1u); + v235 = v3->spellnum; + v236 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v235, 2u); + v237 = v3->spellnum; + v238 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v237, 3u); + v239 = v3->uPlayerID + 1; + v732 = v229 << 7; + pParty->pPartyBuffs[18].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335), + v731, + amount, + v716, + v239); + if ( v731 == 4 ) + pParty->pPartyBuffs[18].uFlags = 1; + goto LABEL_1112; + case 28: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v240 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2]; + y = v240; + if ( pItemsTable->pItems[*(int *)v240].uEquipType != 12 || v240[20] & 2 ) + goto LABEL_199; + if ( v731 == 1 || v731 == 2 ) + { + v241 = (double)v723 * 0.0099999998 + 0.5; + } + else + { + if ( v731 == 3 ) + { + v241 = (double)v723 * 0.0099999998 + 0.69999999; + } + else + { + if ( v731 != 4 ) + { + v241 = 0.0; + goto LABEL_484; + } + v241 = (double)v723 * 0.0099999998 + 0.80000001; + } + } + if ( v241 > 1.0 ) + v241 = 1.0; +LABEL_484: + v732 = (unsigned __int8)v240[25]; + v242 = (signed __int64)((double)v732 * v241); + v243 = y; + y[25] = v242; + *((int *)v243 + 4) = (unsigned __int8)v242; + if ( (unsigned __int8)v242 <= v1 ) + { + *(int *)v243 = v1; + dword_50C9D0 = 113; + dword_50C9D4 = v1; + dword_50C9D8 = 1; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, v1, v1, -1, v1, v1, v1, v1); + v3->spellnum = v1; + goto LABEL_1165; + } + *((int *)v243 + 5) |= 0x40u; + goto LABEL_1055; + case 30: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + uRequiredMana = v1; + HIDWORD(v733) = 10 * v2; + v730 = 1; + v244 = (char *)&pParty->pPlayers[v3->uPlayerID_2]; + v726 = &pParty->pPlayers[v3->uPlayerID_2]; + if ( v731 == 1 ) + { + v245 = (int)&v244[36 * a2 + 532]; + v309 = (char *)&pItemsTable->pItems[*(int *)v245].pIconName; + v311 = __OFSUB__(*(int *)v245, 134); + v14 = *(int *)v245 == 134; + v310 = *(int *)v245 - 134 < 0; + LODWORD(v725) = (int)(char *)&pItemsTable + 48 * *(int *)v245 + 4; + if ( (unsigned __int8)(v310 ^ v311) | v14 ) + { + if ( *(int *)&v244[36 * a2 + 544] == v1 ) + { + if ( *(int *)&v244[36 * a2 + 536] == v1 ) + { + if ( *(int *)&v244[36 * a2 + 540] == v1 ) + { + v312 = v309[28]; + if ( v312 ) + { + if ( v312 != 1 ) + { + if ( v312 != 2 ) + { + _this = (ItemGen *)&v244[36 * a2 + 552]; + if ( !(v244[36 * a2 + 552] & 2) ) + { + if ( ((ItemGen *)v245)->GetValue() < 0x1C2 ) + { + uRequiredMana = 1; + v730 = v1; + } + if ( rand() % 100 >= SHIDWORD(v733) ) + uRequiredMana = 1; + if ( uRequiredMana == v1 ) + { + v313 = *(char *)(LODWORD(v725) + 28); + if ( v313 == 3 | v313 == 4 | v313 == 5 | v313 == 6 | v313 == 7 | v313 == 8 | v313 == 9 | v313 == 10 | v313 == 11 ) + { + v314 = rand() % pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType]; + *(int *)(v245 + 4) = 0; + for ( j = pItemsTable->pEnchantments[0].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + + 1]; + ; + j += pItemsTable->pEnchantments[*(int *)(v245 + 4)].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + + 1] ) + { + ++*(int *)(v245 + 4); + if ( j >= v314 ) + break; + } + v254 = rand(); + v255 = pItemsTable->field_116D8[17]; + v256 = pItemsTable->field_116D8[16]; +LABEL_611: + *(int *)(v245 + 8) = v256 + v254 % (v255 - v256 + 1); +LABEL_612: + _this->uItemID |= 0x20u; + goto LABEL_1055; + } + goto LABEL_615; + } +LABEL_613: + v316 = _this->uItemID; + if ( !(BYTE1(v316) & 2) ) + { + LOBYTE(v316) = v316 | 2; + _this->uItemID = v316; + } + } + } + } + } + } + } + } + } +LABEL_616: + if ( LODWORD(v727) == v1 ) + { + v317 = pGlobalTXT_LocalizationStrings[428]; + if ( v730 == v1 ) + v317 = pGlobalTXT_LocalizationStrings[585]; + ShowStatusBarString(v317, 2u); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, v1, v1, -1, v1, v1, v1, v1); + v318 = v726; + v3->spellnum = v1; + v318->PlaySound(43, v1); + } + goto LABEL_83; + } + if ( v731 != 2 ) + { + if ( v731 == 3 ) + { + v245 = (int)&v244[36 * a2 + 532]; + v269 = *(int *)v245; + if ( *(int *)v245 > 134 + || *(int *)(v245 + 12) != v1 + || *(int *)(v245 + 4) != v1 + || *(int *)(v245 + 8) != v1 + || (_this = (ItemGen *)(v245 + 20), *(char *)(v245 + 20) & 2) ) + goto LABEL_616; + v270 = (char *)&pItemsTable->pItems[v269].pIconName; + LODWORD(v725) = (int)v270; + v271 = v270[28]; + if ( v271 && v271 != 1 && v271 != 2 ) + v272 = ((ItemGen *)v245)->GetValue() < 0x1C2; + else + v272 = ((ItemGen *)v245)->GetValue() < 0xFA; + if ( v272 ) + { + uRequiredMana = 1; + v730 = v1; + } + if ( rand() % 100 >= SHIDWORD(v733) ) + uRequiredMana = 1; + if ( uRequiredMana != v1 ) + goto LABEL_613; + v273 = v725; + v274 = *(char *)(LODWORD(v725) + 28); + if ( v274 == 0 | v274 == 1 | v274 == 2 | v274 == 3 | v274 == 4 | v274 == 5 | v274 == 6 | v274 == 7 | v274 == 8 | v274 == 9 | v274 == 10 | v274 == 11 ) + { + if ( rand() % 100 < 80 + && !(*(char *)(LODWORD(v273) + 28) == 0 | *(char *)(LODWORD(v273) + 28) == 1 | *(char *)(LODWORD(v273) + 28) == 2) ) + { + v275 = rand() % pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType]; + *(int *)(v245 + 4) = 0; + for ( k = pItemsTable->pEnchantments[0].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + 1]; + ; + k += pItemsTable->pEnchantments[*(int *)(v245 + 4)].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + + 1] ) + { + ++*(int *)(v245 + 4); + if ( k >= v275 ) + break; + } + v254 = rand(); + v255 = pItemsTable->field_116D8[19]; + v256 = pItemsTable->field_116D8[18]; + goto LABEL_611; + } + v277 = pItemsTable->field_11798; + v278 = 0; + v725 = 0.0; + HIDWORD(v733) = 0; + if ( pItemsTable->field_11798 > 0 ) + { + v730 = (int)&v679; + do + { + v279 = LOBYTE(pItemsTable->pSpecialEnchantments[v278 + 1].pName); + if ( !v279 || v279 == 1 ) + { + v280 = *(&pItemsTable->pSpecialEnchantments[0].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + + 4] + + v278 * 28); + LODWORD(v725) += v280; + if ( v280 ) + { + v281 = v730; + v730 += 4; + *(int *)v281 = HIDWORD(v733); + } + } + ++HIDWORD(v733); + ++v278; + } + while ( SHIDWORD(v733) < v277 ); + } + v282 = rand() % SLODWORD(v725); + v283 = v679; + *(int *)(v245 + 12) = v679; + v284 = pItemsTable->pSpecialEnchantments[v283].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; + v285 = v282 + 1; + if ( v284 < v285 ) + { + for ( l = &v679; ; l = (int *)v732 ) + { + v287 = (int)(l + 1); + v732 = v287; + v288 = *(int *)v287; + *(int *)(v245 + 12) = v288; + v284 += pItemsTable->pSpecialEnchantments[v288].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + + 4]; + if ( v284 >= v285 ) + break; + } + } + goto LABEL_525; + } + } + else + { + if ( v731 != 4 + || (v245 = (int)&v726->pInventoryItems[a2], v246 = *(int *)v245, *(int *)v245 > 134) + || v726->pInventoryItems[a2].uAdditionalValue != v1 + || v726->pInventoryItems[a2]._bonus_type != v1 + || v726->pInventoryItems[a2]._bonus_strength != v1 + || (_this = (ItemGen *)((char *)&v726->pInventoryItems[a2] + 20), v726->pInventoryItems[a2].uAttributes & 2) ) + goto LABEL_616; + v247 = (char *)&pItemsTable->pItems[v246].pIconName; + LODWORD(v725) = (int)v247; + v248 = v247[28]; + if ( v248 && v248 != 1 && v248 != 2 ) + v249 = v726->pInventoryItems[a2].GetValue() < 0x1C2; + else + v249 = v726->pInventoryItems[a2].GetValue() < 0xFA; + if ( v249 ) + { + uRequiredMana = 1; + v730 = v1; + } + if ( rand() % 100 >= SHIDWORD(v733) ) + uRequiredMana = 1; + if ( uRequiredMana != v1 ) + goto LABEL_613; + v250 = v725; + v251 = *(char *)(LODWORD(v725) + 28); + if ( v251 == 0 | v251 == 1 | v251 == 2 | v251 == 3 | v251 == 4 | v251 == 5 | v251 == 6 | v251 == 7 | v251 == 8 | v251 == 9 | v251 == 10 | v251 == 11 ) + { + if ( rand() % 100 < 80 + && !(*(char *)(LODWORD(v250) + 28) == 0 | *(char *)(LODWORD(v250) + 28) == 1 | *(char *)(LODWORD(v250) + 28) == 2) ) + { + v252 = rand() % pItemsTable->field_116D8[pItemsTable->pItems[*(int *)v245].uEquipType]; + *(int *)(v245 + 4) = 0; + for ( m = pItemsTable->pEnchantments[0].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + 1]; + ; + m += pItemsTable->pEnchantments[*(int *)(v245 + 4)].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + + 1] ) + { + ++*(int *)(v245 + 4); + if ( m >= v252 ) + break; + } + v254 = rand(); + v255 = pItemsTable->field_116D8[21]; + v256 = pItemsTable->field_116D8[20]; + goto LABEL_611; + } + v257 = pItemsTable->field_11798; + v258 = 0; + v725 = 0.0; + HIDWORD(v733) = 0; + if ( pItemsTable->field_11798 > 0 ) + { + v730 = (int)&v679; + do + { + v259 = LOBYTE(pItemsTable->pSpecialEnchantments[v258 + 1].pName); + if ( !v259 || v259 == 1 ) + { + v260 = *(&pItemsTable->pSpecialEnchantments[0].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + + 4] + + v258 * 28); + LODWORD(v725) += v260; + if ( v260 ) + { + v261 = v730; + v730 += 4; + *(int *)v261 = HIDWORD(v733); + } + } + ++HIDWORD(v733); + ++v258; + } + while ( SHIDWORD(v733) < v257 ); + } + v262 = rand() % SLODWORD(v725); + v263 = v679; + *(int *)(v245 + 12) = v679; + v264 = pItemsTable->pSpecialEnchantments[v263].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; + v265 = v262 + 1; + if ( v264 < v265 ) + { + for ( ii = &v679; ; ii = (int *)v732 ) + { + v267 = (int)(ii + 1); + v732 = v267; + v268 = *(int *)v267; + *(int *)(v245 + 12) = v268; + v264 += pItemsTable->pSpecialEnchantments[v268].field_8[pItemsTable->pItems[*(int *)v245].uEquipType + + 4]; + if ( v264 >= v265 ) + break; + } + } +LABEL_525: + ++*(int *)(v245 + 12); + goto LABEL_612; + } + } +LABEL_615: + v1 = 0; + goto LABEL_616; + } + v289 = (ItemGen *)&v244[36 * a2 + 532]; + _this = v289; + v290 = v289->uItemID; + LODWORD(v725) = (int)(char *)&pItemsTable + 48 * v290 + 4; + if ( v290 > 134 + || _this->uAdditionalValue != v1 + || _this->_bonus_type != v1 + || _this->_bonus_strength != v1 + || (v291 = pItemsTable->pItems[v290].uEquipType) == 0 + || v291 == 1 + || v291 == 2 + || _this->uAttributes & 2 ) + goto LABEL_616; + if ( _this->GetValue() < 0x1C2 ) + uRequiredMana = 1; + if ( rand() % 100 >= SHIDWORD(v733) ) + uRequiredMana = 1; + if ( uRequiredMana != v1 ) + goto LABEL_199; + v292 = *(char *)(LODWORD(v725) + 28); + if ( !(v292 == 3 | v292 == 4 | v292 == 5 | v292 == 6 | v292 == 7 | v292 == 8 | v292 == 9 | v292 == 10 | v292 == 11) ) + { + v2 = v723; + v1 = 0; + goto LABEL_199; + } + if ( rand() % 100 >= 80 ) + { + v297 = pItemsTable->field_11798; + v294 = _this; + v298 = 0; + v725 = 0.0; + HIDWORD(v733) = 0; + if ( pItemsTable->field_11798 > 0 ) + { + v730 = (int)&v679; + do + { + v299 = LOBYTE(pItemsTable->pSpecialEnchantments[v298 + 1].pName); + if ( !v299 || v299 == 1 ) + { + v300 = *(&pItemsTable->pSpecialEnchantments[0].field_8[pItemsTable->pItems[v294->uItemID].uEquipType + 4] + + v298 * 28); + LODWORD(v725) += v300; + if ( v300 ) + { + v301 = v730; + v730 += 4; + *(int *)v301 = HIDWORD(v733); + } + } + ++HIDWORD(v733); + ++v298; + } + while ( SHIDWORD(v733) < v297 ); + } + v302 = rand() % SLODWORD(v725); + v303 = v679; + v294->uAdditionalValue = v679; + v304 = pItemsTable->pSpecialEnchantments[v303].field_8[pItemsTable->pItems[v294->uItemID].uEquipType + 4]; + v305 = v302 + 1; + if ( v304 < v305 ) + { + for ( jj = &v679; ; jj = (int *)v732 ) + { + v307 = (int)(jj + 1); + v732 = v307; + v308 = *(int *)v307; + v294->uAdditionalValue = v308; + v304 += pItemsTable->pSpecialEnchantments[v308].field_8[pItemsTable->pItems[v294->uItemID].uEquipType + 4]; + if ( v304 >= v305 ) + break; + } + } + ++v294->uAdditionalValue; + } + else + { + v293 = rand(); + v294 = _this; + v295 = v293 % pItemsTable->field_116D8[pItemsTable->pItems[_this->uItemID].uEquipType]; + _this->_bonus_type = 0; + for ( kk = pItemsTable->pEnchantments[0].field_8[pItemsTable->pItems[v294->uItemID].uEquipType + 1]; + ; + kk += pItemsTable->pEnchantments[v294->_bonus_type].field_8[pItemsTable->pItems[v294->uItemID].uEquipType + + 1] ) + { + ++v294->_bonus_type; + if ( kk >= v295 ) + break; + } + v294->_bonus_strength = pItemsTable->field_116D8[18] + + rand() % (pItemsTable->field_116D8[19] - pItemsTable->field_116D8[18] + 1); + } + v294->uAttributes |= 0x20u; + goto LABEL_1055; + case 31: + amount = 10 * v2; + if ( pPlayer->sMana < (signed int)uRequiredMana ) + goto LABEL_83; + if ( pParty->uFlags & 0x30 && v12 != 4 || rand() % 100 >= amount && v731 != 4 ) + goto LABEL_200; + byte_50C0C0 = LOBYTE(v3->uPlayerID); + pMessageQueue_50CBD0->SendMessage((UIMessageType)195, v1, v1); + goto LABEL_1056; + case 33: + LODWORD(v733) = 604800 * v2; + if ( !_strcmpi(pCurrentMapName, "d05.blv") ) + goto LABEL_200; + v319 = uRequiredMana; + if ( pPlayer->sMana >= (signed int)uRequiredMana ) + { + pEventTimer->Pause(); + pMessageQueue_50CBD0->SendMessage((UIMessageType)177, v1, v1); + qword_506350 = (signed int)v733; + _506348_current_lloyd_playerid = v3->uPlayerID; + ::uRequiredMana = v319; + ::sRecoveryTime = sRecoveryTime; + dword_50633C = v3->field_10; + dword_506338 = v3->spellnum; + LOBYTE(v3->field_8) |= 0x20u; + } + goto LABEL_83; + case 40: + v320 = v12 - 2; + if ( !v320 ) + goto LABEL_632; + v321 = v320 - 1; + if ( v321 ) + { + if ( v321 == 1 ) + goto LABEL_634; +LABEL_632: + v322 = 3600 * v2; + } + else + { + v322 = 86400 * v2; + } + amount = v322; +LABEL_634: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v323 = v3->uPlayerID_2; + v324 = (char *)&pParty->pPlayers[v323].pConditions[15]; + if ( !pParty->pPlayers[v323].pConditions[15] ) + goto LABEL_1056; + if ( v731 == 4 ) + goto LABEL_637; + v732 = amount << 7; + v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); + v656 = 15; + goto LABEL_640; + case 41: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.vPosition.y = pParty->vPosition.y; + a1.vPosition.x = pParty->vPosition.x; + a1.uAttributes = v1; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + a1.uSectorID = pIndoor->GetSector( + pParty->vPosition.x, + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + a1.uSpriteFrameID = v1; + v326 = 8 * v3->uPlayerID; + LOBYTE(v326) = v326 | 4; + a1.field_58 = v326; + a1.field_5C = a2; + a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + a1.uFacing = LOWORD(pParty->sRotationY); + a1.uSoundID = LOWORD(v3->field_10); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(a1.uAttributes) |= 4u; + v669 = v3->uPlayerID + 1; + v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + v654 = pParty->sRotationX; + goto LABEL_125; + case 43: + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + goto LABEL_200; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + a1.uItemType = 4090; + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.vPosition.x = pParty->vPosition.x; + a1.vPosition.y = pParty->vPosition.y; + a1.uAttributes = v1; + a1.uSectorID = v1; + a1.uSpriteFrameID = v1; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + v327 = 8 * v3->uPlayerID; + LOBYTE(v327) = v327 | 4; + a1.field_60_distance_related_prolly_lod = 0; + a1.field_58 = v327; + a1.field_5C = a2; + a1.uFacing = LOWORD(pParty->sRotationY); + a1.uSoundID = LOWORD(v3->field_10); + if ( pParty->bTurnBasedModeOn == 1 ) + a1.uAttributes = 4; + v669 = v1; + v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + v35 = (signed int)stru_5C6E00->uIntegerHalfPi / 2; +LABEL_124: + v654 = v35; +LABEL_125: + v36 = pParty->sRotationY; + goto LABEL_157; + case 45: + v328 = v12 - 2; + if ( v328 ) + { + v329 = v328 - 1; + if ( v329 && v329 != 1 ) + v330 = 600 * v2; + else + v330 = 3600 * v2; + } + else + { + v330 = 1800 * v2; + } + LODWORD(v733) = v330; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v331 = v3->spellnum; + v332 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v331, v1); + v83 = 1; + v333 = v3->spellnum; + v334 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v333, 1u); + v335 = v3->spellnum; + v336 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v335, 2u); + v337 = v3->spellnum; + v338 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v337, 3u); + v673 = v1; + v732 = (int)v733 << 7; + v662 = v1; + v655 = v1; + v652 = v731; + v183 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v137 = (char *)&pParty->pPartyBuffs[3]; + goto LABEL_976; + case 47: + LODWORD(v733) = 300; + v339 = v12 - 2; + if ( v339 ) + { + v340 = v339 - 1; + if ( v340 ) + { + if ( v340 != 1 ) + { + amount = v2; + goto LABEL_667; + } + v341 = 6 * v2; + } + else + { + v341 = 4 * v2; + } + } + else + { + v341 = 2 * v2; + } + amount = v341; +LABEL_667: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v342 = *(int *)&v3->field_C; + if ( v342 == v1 ) + { + v345 = v3->uPlayerID_2; + v346 = v3->spellnum; + v347 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v346, v345); + v668 = v1; + v658 = v1; + v653 = amount; + LODWORD(v28) = LODWORD(pParty->uTimePlayed) + 1280; + v651 = v731; + HIDWORD(v650) = v1 + ((pParty->uTimePlayed + 1280) >> 32); + v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[4]; + goto LABEL_104; + } + if ( (v342 & 7) == 3 ) + { + v343 = v342 >> 3; + HIDWORD(v344) = v1 + ((pParty->uTimePlayed + 1280) >> 32); + LODWORD(v344) = LODWORD(pParty->uTimePlayed) + 1280; + pActors[v343].pActorBuffs[11].Apply(v344, v731, amount, v1, v1); + BYTE2(pActors[v343].uAttributes) |= 8u; + v672 = v1; + v661 = &pActors[v343]; +LABEL_165: + v56 = pGame->GetStru6(); + pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, v672); + } + goto LABEL_1056; + case 49: + v348 = v12 - 2; + if ( !v348 ) + goto LABEL_677; + v349 = v348 - 1; + if ( v349 ) + { + if ( v349 == 1 ) + { + amount = v1; + goto LABEL_679; + } +LABEL_677: + v350 = 3600 * v2; + } + else + { + v350 = 86400 * v2; + } + amount = v350; +LABEL_679: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v351 = &pParty->pPlayers[v3->uPlayerID_2]; + if ( !v351->pConditions[0] ) + goto LABEL_1056; + if ( v731 == 4 ) + { + LODWORD(v351->pConditions[0]) = v1; + HIDWORD(v351->pConditions[0]) = v1; + goto LABEL_904; + } + v732 = amount << 7; + v351->DiscardConditionIfLastsLongerThan( + v1, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + if ( HIDWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) ) + goto LABEL_1056; + v674 = v3->uPlayerID_2; + goto LABEL_685; + case 50: + v354 = v12 - 2; + if ( v354 && (v355 = v354 - 1) != 0 && v355 == 1 ) + v356 = 900 * (v2 + 4); + else + v356 = 300 * (v2 + 12); + LODWORD(v733) = v356; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + if ( v731 == 1 || v731 == 2 ) + { + v361 = v3->uPlayerID_2; + v362 = v3->spellnum; + v363 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v362, v361); + v668 = v1; + v732 = (int)v733 << 7; + v658 = v1; + v653 = v1; + v651 = v731; + v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[11]; + goto LABEL_103; + } + a2 = v1; + v732 = (int)v733 << 7; + v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v357 = &pParty->pPlayers[0].pPlayerBuffs[11]; + do + { + v358 = a2; + v359 = v3->spellnum; + v360 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v359, v358); + v357->Apply(pParty->uTimePlayed + v717, v731, v1, v1, v1); + ++a2; + v357 = (SpellBuff *)((char *)v357 + 6972); + } + while ( (signed int)v357 < (signed int)&pParty->field_871C[508] ); + goto LABEL_1056; + case 48: + v364 = v12 - 2; + if ( !v364 || (v365 = v364 - 1) != 0 && v365 != 1 ) + v366 = 60 * (v2 + 3); + else + v366 = 300 * v2 + 180; + LODWORD(v733) = v366; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096); + v367 = pGame->GetStru6(); + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u); + ++a1.uItemType; + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.uAttributes = v1; + a1.uSectorID = v1; + a1.uSpriteFrameID = v1; + v368 = v3->uPlayerID; + a1.field_60_distance_related_prolly_lod = 0; + a1.uFacing = v1; + v368 *= 8; + LOBYTE(v368) = v368 | 4; + a1.field_58 = v368; + a1.uSoundID = LOWORD(v3->field_10); + for ( a2 = v1; a2 < (signed int)v726; ++a2 ) + { + v369 = &pActors[dword_50BF30[a2]]; + if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + { + a1.vPosition.x = v369->vPosition.x; + a1.vPosition.y = v369->vPosition.y; + v732 = v369->uActorHeight; + a1.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); + v370 = 8 * dword_50BF30[a2]; + LOBYTE(v370) = v370 | 3; + a1.field_5C = v370; + a1.Create(0, v1, v1, v1); + v732 = (int)v733 << 7; + v369->pActorBuffs[4].Apply( + pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), + v731, + v1, + v1, + v1); + } + } + goto LABEL_1056; + case 53: + v371 = v12 - 2; + if ( v371 && (v372 = v371 - 1) != 0 && v372 == 1 ) + amount = v1; + else + amount = 86400 * v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + pOtherOverlayList->_4418B1(5080, v3->uPlayerID_2 + 100, v1, 65536); + v373 = v3->uPlayerID_2; + if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) ) + goto LABEL_1056; + v14 = v731 == 4; + pParty->pPlayers[v373].sHealth = 1; + if ( v14 ) + { + v374 = v3->uPlayerID_2; + v375 = (char *)pParty->pPlayers; + LODWORD(pParty->pPlayers[v374].pConditions[14]) = v1; + HIDWORD(pParty->pPlayers[v374].pConditions[14]) = v1; + v376 = v3->uPlayerID_2; + LODWORD(pParty->pPlayers[v376].pConditions[13]) = v1; + HIDWORD(pParty->pPlayers[v376].pConditions[13]) = v1; + } + else + { + v732 = amount << 7; + *(float *)&a2 = (double)(amount << 7) * 0.033333335; + v375 = (char *)pParty->pPlayers; + pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( + 0xEu, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( + 0xDu, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + } + v377 = (Player *)&v375[6972 * v3->uPlayerID_2]; + goto LABEL_720; + case 54: + v378 = v12 - 2; + if ( v378 && (v379 = v378 - 1) != 0 && v379 == 1 ) + v380 = 4 * v2; + else + v380 = 3 * v2; + amount = v380; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v381 = 0; + HIDWORD(v733) = amount; + v730 = 0; + v382 = 1; + do + { + v383 = pPlayers[v382]; + if ( !v383->pConditions[14] && !v383->pConditions[15] && !v383->pConditions[16] ) + v682[v381++] = v382; + ++v382; + } + while ( v382 <= 4 ); + v384 = 0; + v730 = v381; + if ( v381 > v1 ) + { + do + HIDWORD(v733) += pPlayers[v682[v384++]]->sHealth; + while ( v384 < v381 ); + } + v732 = (signed __int64)((double)SHIDWORD(v733) / (double)v730); + HIDWORD(v733) = v1; + if ( v381 > v1 ) + { + do + { + v385 = 4 * v682[HIDWORD(v733)] + 10965188; + pPlayers[v682[HIDWORD(v733)]]->sHealth = v732; + v726 = *(Player **)v385; + v386 = v726->GetMaxHealth(); + if ( v726->sHealth > v386 ) + *(int *)(*(int *)v385 + 6460) = v726->GetMaxHealth(); + v387 = *(Player **)v385; + if ( v387->sHealth > v1 ) + { + LODWORD(v387->pConditions[13]) = v1; + HIDWORD(v387->pConditions[13]) = v1; + } + v388 = HIDWORD(v733); + v389 = LOWORD(v682[HIDWORD(v733)]) - 1; + v390 = v3->spellnum; + v391 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v390, v389); + HIDWORD(v733) = v388 + 1; + } + while ( v388 + 1 < v730 ); + } + goto LABEL_1056; + case 55: + v392 = v12 - 1; + if ( !v392 ) + { + v395 = 180 * v2; + goto LABEL_750; + } + v393 = v392 - 1; + if ( !v393 ) + { + v395 = 10800 * v2; + goto LABEL_750; + } + v394 = v393 - 1; + if ( !v394 ) + { + v395 = 259200 * v2; +LABEL_750: + amount = v395; + goto LABEL_751; + } + if ( v394 == 1 ) + amount = v1; +LABEL_751: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v396 = v3->uPlayerID_2; + if ( HIDWORD(pParty->pPlayers[v396].pConditions[16]) | LODWORD(pParty->pPlayers[v396].pConditions[16]) + || HIDWORD(pParty->pPlayers[v396].pConditions[14]) | LODWORD(pParty->pPlayers[v396].pConditions[14]) ) + { + if ( !(HIDWORD(pParty->pPlayers[v396].pConditions[1]) | LODWORD(pParty->pPlayers[v396].pConditions[1])) ) + pParty->pPlayers[v396].PlaySound(25, v1); + if ( v731 == 4 ) + { + v397 = v3->uPlayerID_2; + LODWORD(pParty->pPlayers[v397].pConditions[16]) = v1; + HIDWORD(pParty->pPlayers[v397].pConditions[16]) = v1; + v398 = v3->uPlayerID_2; + LODWORD(pParty->pPlayers[v398].pConditions[14]) = v1; + HIDWORD(pParty->pPlayers[v398].pConditions[14]) = v1; + v399 = v3->uPlayerID_2; + LODWORD(pParty->pPlayers[v399].pConditions[13]) = v1; + HIDWORD(pParty->pPlayers[v399].pConditions[13]) = v1; + v400 = (char *)pParty->pPlayers; + } + else + { + v732 = amount << 7; + *(float *)&a2 = (double)(amount << 7) * 0.033333335; + v400 = (char *)pParty->pPlayers; + pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( + 0x10u, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( + 0xEu, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( + 0xDu, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + } + v83 = 1; + ((Player *)&v400[6972 * v3->uPlayerID_2])->SetCondition(1u, 1); + v401 = pGame; + pParty->pPlayers[v3->uPlayerID_2].sHealth = 1; + v402 = v3->uPlayerID_2; + v403 = v3->spellnum; + v404 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v403, v402); + } + else + { + v83 = 1; + } + goto LABEL_978; + case 61: + v405 = v12 - 2; + if ( !v405 ) + goto LABEL_766; + v406 = v405 - 1; + if ( v406 ) + { + if ( v406 == 1 ) + { + amount = v1; + goto LABEL_768; + } +LABEL_766: + v407 = 3600 * v2; + } + else + { + v407 = 86400 * v2; + } + amount = v407; +LABEL_768: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v408 = v3->uPlayerID_2; + v409 = v3->spellnum; + v410 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v409, v408); + v323 = v3->uPlayerID_2; + v324 = (char *)&pParty->pPlayers[v323].pConditions[12]; + if ( !pParty->pPlayers[v323].pConditions[12] ) + goto LABEL_1056; + if ( v731 == 4 ) + goto LABEL_637; + v732 = amount << 7; + v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); + v656 = 12; + goto LABEL_640; + case 56: + v411 = v12 - 2; + if ( v411 ) + { + v412 = v411 - 1; + if ( v412 ) + { + if ( v412 == 1 ) + { + amount = v1; + goto LABEL_780; + } + v413 = 180 * v2; + } + else + { + v413 = 86400 * v2; + } + } + else + { + v413 = 3600 * v2; + } + amount = v413; +LABEL_780: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v414 = v3->uPlayerID_2; + v415 = v3->spellnum; + v416 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v415, v414); + v323 = v3->uPlayerID_2; + v324 = (char *)&pParty->pPlayers[v323].pConditions[3]; + if ( !pParty->pPlayers[v323].pConditions[3] ) + goto LABEL_1056; + if ( v731 == 4 ) + goto LABEL_637; + v732 = amount << 7; + v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); + v656 = 3; + goto LABEL_640; + case 59: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + if ( a2 == v1 || (a2 & 7) != 3 ) + goto LABEL_1056; + v417 = (int)&pActors[a2 >> 3]; + v730 = v417; + if ( !(*(char *)(v417 + 38) & 0x80) ) + { + ((Actor *)v417)->SetRandomGoldIfTheresNoItem(); + v417 = v730; + } + v418 = *(int *)(v417 + 672); + HIDWORD(v733) = v1; + if ( pItemsTable->pItems[v418].uEquipType == 18 ) + HIDWORD(v733) = *(int *)(v417 + 684); + + //ItemGen::ItemGen(&v683); + v683.Reset(); + + v419 = *(short *)(v730 + 180); + if ( v419 != (short)v1 ) + { + v683.uItemID = v419; + goto LABEL_799; + } + v420 = 0; + v421 = v730 + 564; + while ( *(int *)v421 == v1 || pItemsTable->pItems[*(int *)v421].uEquipType == 18 ) + { + ++v420; + v421 += 36; + if ( v420 >= 4 ) + goto LABEL_799; + } + memcpy(&v683, (const void *)(v730 + 36 * v420 + 564), sizeof(v683)); + v2 = v723; + v1 = 0; +LABEL_799: + if ( HIDWORD(v733) != v1 ) + { + v675 = (const char *)HIDWORD(v733); + if ( v683.uItemID != v1 ) + { + v422 = v683.GetDisplayName(); + sprintf(pTmpBuf2, "(%s), and %d gold", v422, v675); + goto LABEL_807; + } + v664 = "%d gold"; + goto LABEL_803; + } + if ( v683.uItemID != v1 ) + { + v675 = v683.GetDisplayName(); + v664 = "(%s)"; +LABEL_803: + sprintf(pTmpBuf2, v664, v675); + goto LABEL_807; + } + strcpy(pTmpBuf2, "nothing"); +LABEL_807: + ShowStatusBarString(pTmpBuf2, 2u); + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.vPosition.x = *(short *)(v730 + 142); + a1.vPosition.y = *(short *)(v730 + 144); + v676 = *(short *)(v730 + 138); + v665 = a1.vPosition.y; + a1.vPosition.z = *(short *)(v730 + 138); + v657 = a1.vPosition.x; + goto LABEL_1087; + case 62: + v423 = v12 - 2; + if ( !v423 ) + goto LABEL_813; + v424 = v423 - 1; + if ( v424 ) + { + if ( v424 == 1 ) + v425 = 3600 * v2; + else +LABEL_813: + v425 = 300 * v2; + } + else + { + v425 = 600 * v2; + } + amount = v425; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v426 = a2 >> 3; + if ( (a2 & 7) != 3 ) + goto LABEL_1056; + v730 = 836 * v426; + if ( stru_50C198.GetMagicalResistance(&pActors[v426], 7u) ) + { + ((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Reset(); + ((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Reset(); + v732 = amount << 7; + ((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Apply( + pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), + v731, + v1, + v1, + v1); + *(&pActors[0].pMonsterInfo.uHostilityType + v730) = MonsterInfo::Hostility_Long; + } + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + v60 = pObjectList->ObjectIDByItemID(a1.uItemType); + v61 = v730; + goto LABEL_1086; + case 66: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + amount = 600 * v2; + v427 = a2 >> 3; + if ( (a2 & 7) != 3 ) + goto LABEL_1056; + v730 = 836 * v427; + if ( MonsterStats::BelongsToSupertype(pActors[v427].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + goto LABEL_83; + if ( stru_50C198.GetMagicalResistance((Actor *)((char *)pActors + v730), 7u) ) + { + ((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset(); + ((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Reset(); + v732 = amount << 7; + ((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Apply( + pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), + v731, + v1, + v1, + v1); + } + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + v60 = pObjectList->ObjectIDByItemID(a1.uItemType); + v61 = v730; + goto LABEL_1086; + case 63: + v428 = v12 - 2; + if ( v428 && (v429 = v428 - 1) != 0 && v429 == 1 ) + v430 = 300 * v2; + else + v430 = 180 * v2; + amount = v430; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096); + v431 = pGame->GetStru6(); + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u); + ++a1.uItemType; + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.uAttributes = v1; + a1.uSectorID = v1; + a1.uSpriteFrameID = v1; + v432 = v3->uPlayerID; + a1.field_60_distance_related_prolly_lod = 0; + a1.uFacing = v1; + v432 *= 8; + LOBYTE(v432) = v432 | 4; + a1.field_58 = v432; + a1.uSoundID = LOWORD(v3->field_10); + for ( a2 = v1; a2 < (signed int)v726; ++a2 ) + { + v433 = &pActors[dword_50BF30[a2]]; + if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + break; + a1.vPosition.x = v433->vPosition.x; + a1.vPosition.y = v433->vPosition.y; + v732 = v433->uActorHeight; + a1.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); + v434 = 8 * dword_50BF30[a2]; + LOBYTE(v434) = v434 | 3; + a1.field_5C = v434; + a1.Create(0, v1, v1, v1); + if ( stru_50C198.GetMagicalResistance(v433, 7u) ) + { + v732 = amount << 7; + v433->pActorBuffs[4].Apply( + pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), + v731, + v1, + v1, + v1); + } + } + goto LABEL_1056; + case 64: + v435 = v12 - 2; + if ( v435 && (v436 = v435 - 1) != 0 && v436 == 1 ) + amount = v1; + else + amount = 86400 * v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v437 = v3->uPlayerID_2; + v438 = v3->spellnum; + v439 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v438, v437); + v440 = v3->uPlayerID_2; + if ( HIDWORD(pParty->pPlayers[v440].pConditions[5]) | LODWORD(pParty->pPlayers[v440].pConditions[5]) ) + { + if ( !(HIDWORD(pParty->pPlayers[v440].pConditions[1]) | LODWORD(pParty->pPlayers[v440].pConditions[1])) ) + pParty->pPlayers[v440].PlaySound(25, v1); + if ( v731 == 4 ) + { + v441 = v3->uPlayerID_2; + LODWORD(pParty->pPlayers[v441].pConditions[5]) = v1; + HIDWORD(pParty->pPlayers[v441].pConditions[5]) = v1; + } + else + { + v732 = amount << 7; + pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( + 5u, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + } + v377 = &pParty->pPlayers[v3->uPlayerID_2]; +LABEL_720: + v377->SetCondition(1u, v1); + } + goto LABEL_1056; + case 42: + v442 = v12 - 2; + if ( !v442 ) + goto LABEL_855; + v443 = v442 - 1; + if ( v443 ) + { + if ( v443 == 1 ) + v444 = 4 * v2; + else +LABEL_855: + v444 = 2 * v2; + } + else + { + v444 = 3 * v2; + } + amount = v444; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v445 = a2 >> 3; + if ( (a2 & 7) == 2 ) + { + v449 = (char *)&pLayingItems[v445].stru_24; + v450 = *(int *)v449; + if ( pItemsTable->pItems[v450].uEquipType == 18 ) + { + party_finds_gold(*((int *)v449 + 3), 0); + viewparams->bRedrawGameUI = 1; + } + else + { + sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName); + ShowStatusBarString(pTmpBuf2, 2u); + if ( !pParty->AddItem(&pLayingItems[v445].stru_24) ) + pParty->SetHoldingItem(&pLayingItems[v445].stru_24); + } + LayingItem::_42F933(v445); + } + else + { + if ( (a2 & 7) == 3 ) + { + stru_50C198.LootActor(&pActors[v445]); + } + else + { + if ( (a2 & 7) != 5 ) + { + if ( (a2 & 7) != 6 ) + goto LABEL_1056; + dword_507CD8 = 1; + v677 = 1; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + v446 = pIndoor->pFaceExtras[pIndoor->pFaces[v445].uFaceExtraID].uEventID; + else + v446 = pOutdoor->pBModels[a2 >> 9].pFaces[v445 & 0x3F].sCogTriggeredID; + goto LABEL_866; + } + v447 = &pLevelDecorations[v445]; + dword_507CD8 = 1; + v448 = v447->field_16_event_id; + if ( v448 != (short)v1 ) + { + v677 = 1; + v446 = v448; +LABEL_866: + EventProcessor(v446, a2, v677); + goto LABEL_1056; + } + if ( v447->IsInteractive() ) + { + _5C3420_pDecoration = v447; + EventProcessor(stru_5E4C90._decor_events[v447->_idx_in_stru123 - 75] + 380, 0, 1); + _5C3420_pDecoration = (LevelDecoration *)v1; + } + } + } + goto LABEL_1056; + case 67: + v451 = v12 - 2; + if ( v451 ) + { + v452 = v451 - 1; + if ( v452 ) + { + if ( v452 == 1 ) + { + amount = v1; + goto LABEL_883; + } + v453 = 180 * v2; + } + else + { + v453 = 86400 * v2; + } + } + else + { + v453 = 3600 * v2; + } + amount = v453; +LABEL_883: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v454 = v3->uPlayerID_2; + v455 = v3->spellnum; + v456 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v455, v454); + v323 = v3->uPlayerID_2; + v324 = (char *)&pParty->pPlayers[v323].pConditions[1]; + if ( !pParty->pPlayers[v323].pConditions[1] ) + goto LABEL_1056; + if ( v731 == 4 ) + { +LABEL_637: + *(int *)v324 = v1; + *((int *)v324 + 1) = v1; + goto LABEL_1056; + } + v732 = amount << 7; + v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); + v656 = 1; +LABEL_640: + v325 = &pParty->pPlayers[v323]; + goto LABEL_641; + case 68: + v457 = v12 - 2; + if ( v457 ) + { + v458 = v457 - 1; + if ( v458 ) + { + if ( v458 == 1 ) + v459 = 5 * v2 + 5; + else + v459 = 2 * v2 + 5; + } + else + { + v459 = 4 * v2 + 5; + } + } + else + { + v459 = 3 * v2 + 5; + } + amount = v459; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v460 = *(int *)&v3->field_C; + if ( v460 == v1 ) + { + pParty->pPlayers[v3->uPlayerID_2].Heal(amount); +LABEL_904: + v674 = v3->uPlayerID_2; +LABEL_685: + v352 = v3->spellnum; + v353 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v352, v674); + } + else + { + if ( (v460 & 7) == 3 ) + { + v461 = &pActors[v460 >> 3]; + v462 = v461->uAIState; + v463 = v461->pMonsterInfo.uHP; + if ( v462 != 5 ) + { + if ( v462 != 4 ) + { + if ( v462 != 19 ) + { + if ( v462 != 11 ) + { + v461->sCurrentHP += amount; + if ( v461->sCurrentHP > v463 ) + v461->sCurrentHP = v463; + } + } + } + } + } + } + goto LABEL_1056; + case 72: + v464 = v12 - 2; + if ( !v464 ) + goto LABEL_910; + v465 = v464 - 1; + if ( v465 ) + { + if ( v465 == 1 ) + { + amount = v1; + goto LABEL_912; + } +LABEL_910: + v466 = 3600 * v2; + } + else + { + v466 = 86400 * v2; + } + amount = v466; +LABEL_912: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v467 = v3->uPlayerID_2; + v468 = v3->spellnum; + v469 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v468, v467); + v470 = v3->uPlayerID_2; + if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6])) + && !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8])) + && !(HIDWORD(pParty->pPlayers[v470].pConditions[10]) | LODWORD(pParty->pPlayers[v470].pConditions[10])) ) + goto LABEL_1056; + if ( v731 == 4 ) + { + LODWORD(pParty->pPlayers[v470].pConditions[6]) = v1; + HIDWORD(pParty->pPlayers[v470].pConditions[6]) = v1; + v471 = v3->uPlayerID_2; + LODWORD(pParty->pPlayers[v471].pConditions[8]) = v1; + HIDWORD(pParty->pPlayers[v471].pConditions[8]) = v1; + v472 = v3->uPlayerID_2; + LODWORD(pParty->pPlayers[v472].pConditions[10]) = v1; + HIDWORD(pParty->pPlayers[v472].pConditions[10]) = v1; + goto LABEL_1056; + } + v732 = amount << 7; + *(float *)&a2 = (double)(amount << 7) * 0.033333335; + pParty->pPlayers[v470].DiscardConditionIfLastsLongerThan( + 6u, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + v473 = (char *)pParty->pPlayers; + pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( + 8u, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); + v656 = 10; + goto LABEL_937; + case 75: + amount = v2; + LODWORD(v733) = 3600 * v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v474 = v3->spellnum; + v475 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v474, v1); + v476 = v3->spellnum; + v477 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v476, 1u); + v478 = v3->spellnum; + v479 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v478, 2u); + v480 = v3->spellnum; + v481 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v480, 3u); + v668 = v1; + v732 = (int)v733 << 7; + v658 = v1; + v653 = v2; + v651 = v731; + v26 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v27 = (char *)&pParty->pPartyBuffs[13]; + goto LABEL_101; + case 73: + LODWORD(v733) = 3600 * v2; + amount = v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + if ( v731 == 4 ) + { + v482 = v3->spellnum; + v483 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v482, v1); + v484 = v3->spellnum; + v485 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v484, 1u); + v486 = v3->spellnum; + v487 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v486, 2u); + v488 = v3->spellnum; + v489 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v488, 3u); + v732 = (int)v733 << 7; + v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + pParty->pPlayers[0].pPlayerBuffs[6].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, v1); + pParty->pPlayers[1].pPlayerBuffs[6].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, v1); + pParty->pPlayers[2].pPlayerBuffs[6].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, v1); + v668 = v1; + v658 = v2; + v653 = v2; + LODWORD(v28) = LODWORD(pParty->uTimePlayed) + v717; + v651 = 4; + HIDWORD(v650) = (pParty->uTimePlayed + v717) >> 32; + v27 = (char *)&pParty->pPlayers[3].pPlayerBuffs[6]; + goto LABEL_104; + } + v490 = v3->uPlayerID_2; + v491 = v3->spellnum; + v492 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v491, v490); + v668 = v1; + v732 = (int)v733 << 7; + v658 = v2; + v653 = v2; + v651 = v731; + v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[6]; + goto LABEL_103; + case 74: + v493 = v12 - 2; + if ( v493 && (v494 = v493 - 1) != 0 && v494 == 1 ) + amount = v1; + else + amount = 86400 * v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v495 = v3->uPlayerID_2; + v496 = v3->spellnum; + v497 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v496, v495); + v498 = v3->uPlayerID_2; + if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7])) + && !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9])) + && !(HIDWORD(pParty->pPlayers[v498].pConditions[11]) | LODWORD(pParty->pPlayers[v498].pConditions[11])) ) + goto LABEL_1056; + if ( v731 == 4 ) + { + LODWORD(pParty->pPlayers[v498].pConditions[7]) = v1; + HIDWORD(pParty->pPlayers[v498].pConditions[7]) = v1; + v499 = v3->uPlayerID_2; + LODWORD(pParty->pPlayers[v499].pConditions[9]) = v1; + HIDWORD(pParty->pPlayers[v499].pConditions[9]) = v1; + v500 = v3->uPlayerID_2; + LODWORD(pParty->pPlayers[v500].pConditions[11]) = v1; + HIDWORD(pParty->pPlayers[v500].pConditions[11]) = v1; + } + else + { + v732 = amount << 7; + *(float *)&a2 = (double)(amount << 7) * 0.033333335; + pParty->pPlayers[v498].DiscardConditionIfLastsLongerThan( + 7u, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + v473 = (char *)pParty->pPlayers; + pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( + 9u, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); + v656 = 11; +LABEL_937: + v325 = (Player *)&v473[6972 * v3->uPlayerID_2]; +LABEL_641: + v325->DiscardConditionIfLastsLongerThan(v656, v663); + } + goto LABEL_1056; + case 77: + amount = 5 * v2 + 10; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v501 = pParty->pPlayers; + do + { + v502 = v3->spellnum; + v503 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v502, v1); + v501->Heal(amount); + ++v501; + ++v1; + } + while ( (signed int)v501 < (signed int)pParty->pHirelings ); + goto LABEL_1056; + case 80: + sRecoveryTime -= v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v504 = pGame->GetStru6(); + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u); + v505 = sub_46A6AC((int)dword_50BF30, 100, 4096); + ++a1.uItemType; + HIDWORD(v733) = v505; + v690 = v1; + v689 = v1; + v688 = v1; + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.uAttributes = v1; + a1.uSectorID = v1; + a1.uSpriteFrameID = v1; + v506 = v3->uPlayerID; + a1.field_60_distance_related_prolly_lod = 0; + a1.uFacing = v1; + v506 *= 8; + LOBYTE(v506) = v506 | 4; + a1.field_58 = v506; + a1.uSoundID = LOWORD(v3->field_10); + a2 = v1; + if ( SHIDWORD(v733) > v1 ) + { + do + { + v507 = dword_50BF30[a2]; + a1.vPosition.x = pActors[v507].vPosition.x; + a1.vPosition.y = pActors[v507].vPosition.y; + v732 = pActors[v507].uActorHeight; + a1.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); + v508 = 8 * dword_50BF30[a2]; + LOBYTE(v508) = v508 | 3; + a1.field_5C = v508; + v509 = a1.Create(0, v1, v1, v1); + v510 = a2; + DamageMonsterFromParty(8 * v509 | 2, dword_50BF30[a2], (Vec3_int_ *)&v688); + a2 = v510 + 1; + } + while ( v510 + 1 < SHIDWORD(v733) ); + } + for ( a2 = v1; a2 < SHIDWORD(v733); ++a2 ) + { + v511 = &pActors[dword_50BF30[a2]]; + a1.vPosition.x = v511->vPosition.x; + a1.vPosition.y = v511->vPosition.y; + v732 = v511->uActorHeight; + a1.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); + v512 = 8 * dword_50BF30[a2]; + LOBYTE(v512) = v512 | 3; + a1.field_5C = v512; + a1.Create(0, v1, v1, v1); + v513 = v511->pActorBuffs; + v726 = (Player *)22; + do + { + v513->Reset(); + ++v513; + v726 = (Player *)((char *)v726 - 1); + } + while ( *(float *)&v726 != 0.0 ); + } + goto LABEL_1056; + case 82: + v514 = v12 - 2; + if ( !v514 ) + goto LABEL_955; + v515 = v514 - 1; + if ( v515 ) + { + if ( v515 == 1 ) + { + v516 = 900 * v2; + amount = 5; + } + else + { +LABEL_955: + v516 = 300 * v2; + amount = 1; + } + } + else + { + v516 = 900 * v2; + amount = 3; + } + v733 = __PAIR__(v1, v516); + v517 = 8 * v3->uPlayerID; + LOBYTE(v517) = v517 | 4; + if ( (signed int)uNumActors > v1 ) + { + v518 = (char *)&pActors[0].uAIState; + v726 = (Player *)uNumActors; + do + { + v519 = *(short *)v518; + if ( *(short *)v518 != 5 && v519 != 11 && v519 != 19 && v517 == *((int *)v518 + 159) ) + ++HIDWORD(v733); + v518 += 836; + v726 = (Player *)((char *)v726 - 1); + } + while ( *(float *)&v726 != 0.0 ); + } + if ( SHIDWORD(v733) >= amount ) + { + v66 = pGlobalTXT_LocalizationStrings[648]; + goto LABEL_201; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + sub_44FA4C_spawn_light_elemental(v3->uPlayerID, v731, v733); + goto LABEL_1056; + case 83: + v520 = v12 - 2; + if ( !v520 ) + goto LABEL_973; + v521 = v520 - 1; + if ( v521 ) + { + if ( v521 == 1 ) + { + LODWORD(v733) = 18000 * v2; + v522 = 5 * v2 + 10; + } + else + { +LABEL_973: + LODWORD(v733) = 10800 * v2; + v522 = 3 * v2 + 10; + } + } + else + { + LODWORD(v733) = 14400 * v2; + v522 = 4 * v2 + 10; + } + amount = v522; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v523 = v3->spellnum; + v524 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v523, v1); + v83 = 1; + v525 = v3->spellnum; + v526 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v525, 1u); + v527 = v3->spellnum; + v528 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v527, 2u); + v529 = v3->spellnum; + v530 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v529, 3u); + v673 = v1; + v732 = (int)v733 << 7; + v662 = v1; + v655 = amount; + v652 = v731; + v183 = (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v137 = (char *)&pParty->pPartyBuffs[2]; + goto LABEL_976; + case 84: + v67 = 2; + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + { + v66 = pGlobalTXT_LocalizationStrings[497]; + goto LABEL_202; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v531 = sub_46A6AC((int)dword_50BF30, 100, 4096); + ++a1.uItemType; + v726 = (Player *)v531; + v696 = v1; + v695 = v1; + v694 = v1; + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.uAttributes = v1; + a1.uSectorID = v1; + a1.uSpriteFrameID = v1; + v532 = v3->uPlayerID; + a1.field_60_distance_related_prolly_lod = 0; + a1.uFacing = v1; + v532 *= 8; + LOBYTE(v532) = v532 | 4; + a1.field_58 = v532; + a1.uSoundID = LOWORD(v3->field_10); + a2 = v1; + if ( (signed int)v726 > v1 ) + { + do + { + v533 = dword_50BF30[a2]; + a1.vPosition.x = pActors[v533].vPosition.x; + a1.vPosition.y = pActors[v533].vPosition.y; + v732 = pActors[v533].uActorHeight; + a1.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); + v534 = 8 * dword_50BF30[a2]; + LOBYTE(v534) = v534 | 3; + a1.field_5C = v534; + v535 = a1.Create(0, v1, v1, v1); + v536 = a2; + DamageMonsterFromParty(8 * v535 | 2, dword_50BF30[a2], (Vec3_int_ *)&v694); + a2 = v536 + 1; + } + while ( v536 + 1 < (signed int)v726 ); + } + v537 = pGame->GetStru6(); + pGame->GetStru6()->_4A8BFC(); + goto LABEL_1056; + case 85: + v538 = v12 - 2; + if ( v538 && (v539 = v538 - 1) != 0 && v539 == 1 ) + { + amount = 5 * v2; + v540 = 18000 * v2; + } + else + { + amount = 4 * v2; + v540 = 14400 * v2; + } + v730 = v540; + LODWORD(v733) = v540; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v541 = v3->spellnum; + v542 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v541, v1); + v543 = v3->spellnum; + v544 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v543, 1u); + v545 = v3->spellnum; + v546 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v545, 2u); + v547 = v3->spellnum; + v548 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v547, 3u); + v732 = v730 << 7; + v549 = (double)(v730 << 7) * 0.033333335; + *((float *)&v733 + 1) = v549; + v712 = (signed __int64)v549; + pParty->pPartyBuffs[ 1].Apply(pParty->uTimePlayed + (signed __int64)v549, v731, amount, v1, v1); + pParty->pPartyBuffs[12].Apply(pParty->uTimePlayed + v712, v731, amount, v1, v1); + pParty->pPartyBuffs[ 6].Apply(pParty->uTimePlayed + v712, v731, amount, v1, v1); + pParty->pPartyBuffs[17].Apply(pParty->uTimePlayed + v712, v731, amount, v1, v1); + pParty->pPartyBuffs[ 0].Apply(pParty->uTimePlayed + v712, v731, amount, v1, v1); + pParty->pPartyBuffs[ 4].Apply(pParty->uTimePlayed + v712, v731, amount, v1, v1); + v550 = v2 + 5; + pParty->pPartyBuffs[ 5].Apply( + (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), + v731, + v550, + v1, + v1); + v668 = v1; + v658 = v1; + v653 = v550; + v651 = v731; + v28 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)); +LABEL_992: + v27 = (char *)&pParty->pPartyBuffs[19]; + goto LABEL_103; + case 86: + v551 = v12 - 2; + if ( !v551 ) + goto LABEL_998; + v552 = v551 - 1; + if ( v552 ) + { + if ( v552 == 1 ) + { + amount = 15; + HIDWORD(v733) = 20; + goto LABEL_1000; + } +LABEL_998: + v678 = 4; + } + else + { + v678 = 12; + } + amount = v678; + HIDWORD(v733) = v678; +LABEL_1000: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + y = (char *)(60 * (v2 * HIDWORD(v733) + 60)); + v732 = (300 * amount * v2 + 60) << 7; + v730 = v2 + 5; + v726 = (Player *)v1; + v553 = (char *)&pParty->pPlayers[0].pConditions[1]; + *((float *)&v733 + 1) = (double)v732 * 0.033333335; + do + { + v554 = v3->spellnum; + v555 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v554, v1); + v556 = v3->spellnum; + v557 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v556, 1u); + v558 = v3->spellnum; + v559 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v558, 2u); + v560 = v3->spellnum; + v561 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v560, 3u); + ((SpellBuff *)(v553 + 6056))->Apply( + (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), + v731, + v730, + v1, + v1); + if ( *(_QWORD *)v553 ) + v726 = (Player *)1; + v553 += 6972; + } + while ( (signed int)v553 < (signed int)&pParty->pHirelings[0].uFlags ); + v562 = v731; + pParty->pPartyBuffs[9].Apply( + (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), + v731, + v730, + v1, + v1); + pParty->pPartyBuffs[14].Apply( + (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), + v562, + v1, + v1, + v1); + pParty->pPartyBuffs[15].Apply( + (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), + v562, + v730, + v1, + v1); + if ( v726 != (Player *)v1 ) + goto LABEL_1056; + v668 = v1; + v732 = (int)y << 7; + v658 = v1; + v653 = v730; + v651 = v562; + v28 = (signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + + (double)(signed __int64)pParty->uTimePlayed); + v27 = (char *)&pParty->pPartyBuffs[8]; + goto LABEL_103; + case 88: + amount = 3; + if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u ) + goto LABEL_200; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + a2 = v1; + _this = (ItemGen *)&pPlayers[1]; + do + { + v563 = 0; + do + { + v564 = _this->uItemID; + *(int *)(v563 + _this->uItemID) = v1; + v563 += 8; + *(int *)(v563 + v564 - 4) = v1; + } + while ( v563 <= 128 ); + v565 = ((Player *)_this->uItemID)->GetMaxHealth(); + v566 = (Player **)_this; + *(int *)(_this->uItemID + 6460) = v565; + v567 = (*v566)->GetMaxMana(); + v568 = a2; + *(int *)(_this->uItemID + 6464) = v567; + v569 = v3->spellnum; + v570 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v569, v568); + ++a2; + _this = (ItemGen *)((char *)_this + 4); + } + while ( (signed int)this < (signed int)&qword_A750D8 ); + v571 = pPlayer; + v572 = (char *)&pPlayer->sAgeModifier; + if ( pPlayer->sAgeModifier + 10 >= 120 ) + *(short *)v572 = 120; + else + *(short *)v572 = pPlayer->sAgeModifier + 10; + sRecoveryTime += -5 * v2; + ++v571->uNumDivineInterventionCastsThisDay; + goto LABEL_1056; + case 89: + v573 = v12 - 2; + if ( v573 ) + { + v574 = v573 - 1; + if ( v574 ) + { + if ( v574 == 1 ) + v575 = 5 * v2; + else + v575 = 2 * v2; + } + else + { + v575 = 4 * v2; + } + } + else + { + v575 = 3 * v2; + } + amount = v575; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v576 = *(int *)&v3->field_C; + if ( v576 == v1 ) + { + v583 = v3->uPlayerID_2; + v584 = v3->spellnum; + v585 = (char *)&pParty->pPlayers[v3->uPlayerID_2]; + v586 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v584, v583); + if ( *((_QWORD *)v585 + 14) ) + { + ((Player *)v585)->SetCondition(0x11u, 1); + v587 = ((Player *)v585)->GetSexByVoice(); + ReloadPlayerPortraits(v3->uPlayerID_2, (v587 != 0) + 23); + *((_QWORD *)v585 + 17) = pParty->uTimePlayed; + } + goto LABEL_83; + } + v577 = (Player *)(v576 >> 3); + v726 = v577; + if ( v577 == (Player *)-1 ) + { + v66 = pGlobalTXT_LocalizationStrings[496]; + goto LABEL_201; + } + v578 = (int)&pActors[(int)v577]; + v721 = v578; + if ( *(short *)(v578 + 40) > (signed __int16)v1 || (v579 = *(short *)(v578 + 176), v579 != 5) && v579 != 4 ) + goto LABEL_200; + ++a1.uItemType; + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.uAttributes = v1; + a1.uSectorID = v1; + a1.uSpriteFrameID = v1; + v580 = v3->uPlayerID; + a1.field_60_distance_related_prolly_lod = 0; + v581 = v721; + v580 *= 8; + LOBYTE(v580) = v580 | 4; + a1.uFacing = v1; + a1.field_58 = v580; + a1.uSoundID = LOWORD(v3->field_10); + a1.vPosition.x = *(short *)(v721 + 142); + a1.vPosition.y = *(short *)(v721 + 144); + v732 = *(short *)(v721 + 138); + v582 = 8 * (int)v726; + a1.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); + LOBYTE(v582) = 8 * (char)v726 | 3; + a1.field_5C = v582; + a1.Create(0, v1, v1, v1); + if ( *(char *)(v581 + 52) > amount ) + goto LABEL_83; + Actor::Resurrect((unsigned int)v726); + *(char *)(v581 + 61) = 0; + *(char *)(v581 + 53) = 0; + *(char *)(v581 + 54) = 0; + *(char *)(v581 + 55) = 0; + *(char *)(v581 + 56) = 0; + *(char *)(v581 + 57) = 0; + *(int *)(v581 + 712) = 9999; + *(char *)(v581 + 38) &= 0xF7u; + *(int *)(v581 + 708) = v1; + ((SpellBuff *)(v581 + 356))->Reset(); + ((SpellBuff *)(v581 + 228))->Reset(); + ((SpellBuff *)(v581 + 404))->Reset(); + if ( *(short *)(v581 + 40) > 10 * amount ) + *(short *)(v581 + 40) = 10 * amount; + goto LABEL_1056; + case 91: + v588 = v12 - 1; + amount = 16; + if ( v588 && (v589 = v588 - 1) != 0 && (v590 = v589 - 1) != 0 ) + { + if ( v590 == 1 ) + LODWORD(v733) = v1; + } + else + { + LODWORD(v733) = 3600 * v2; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + HIDWORD(v733) = (int)(char *)&pParty + 6972 * v3->uPlayerID_2 + 36 * a2 + 3040; + v732 = (signed int)&pItemsTable->pItems[*(int *)HIDWORD(v733)].pIconName; + ((ItemGen *)HIDWORD(v733))->UpdateTempBonus(pParty->uTimePlayed); + if ( *(int *)HIDWORD(v733) >= 64 && *(int *)HIDWORD(v733) <= 65 + || *(char *)(HIDWORD(v733) + 20) & 2 + || *(int *)(HIDWORD(v733) + 12) != v1 + || *(int *)(HIDWORD(v733) + 4) != v1 + || (v591 = *(char *)(v732 + 28)) != 0 && v591 != 1 && v591 != 2 + || pItemsTable->_456D5E_is_some_material((ItemGen *)HIDWORD(v733)) ) + goto LABEL_199; + v592 = HIDWORD(v733); + v14 = v731 == 4; + *(int *)(HIDWORD(v733) + 12) = 16; + if ( !v14 ) + { + v732 = (int)v733 << 7; + *(_QWORD *)(v592 + 28) = pParty->uTimePlayed + + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + *(int *)(v592 + 20) |= 8u; + } + *(char *)(v592 + 20) |= 0x80u; + goto LABEL_1055; + case 93: + v593 = v12 - 2; + if ( !v593 ) + goto LABEL_1062; + v594 = v593 - 1; + if ( v594 ) + { + if ( v594 == 1 ) + amount = 9; + else +LABEL_1062: + amount = 5; + } + else + { + amount = 7; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); + v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1); + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.vPosition.x = pParty->vPosition.x; + a1.vPosition.y = pParty->vPosition.y; + a1.uAttributes = v1; + a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + a1.uSectorID = pIndoor->GetSector( + pParty->vPosition.x, + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2); + a1.uSpriteFrameID = v1; + v595 = 8 * v3->uPlayerID; + LOBYTE(v595) = v595 | 4; + a1.field_58 = v595; + a1.field_5C = a2; + a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + a1.uSoundID = LOWORD(v3->field_10); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(a1.uAttributes) |= 4u; + v596 = (signed int)v726 / -2; + y = (char *)((signed int)v726 / 2); + if ( (signed int)v726 / -2 <= (signed int)v726 / 2 ) + { + v597 = v715.uYawAngle; + do + { + a1.uFacing = v596 + v597; + if ( a1.Create( + v596 + v597, + v715.uPitchAngle, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + v3->uPlayerID + 1) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + v596 += v732; + } + while ( v596 <= (signed int)y ); + } + goto LABEL_1056; + case 94: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + if ( v731 == 1 || v731 == 2 ) + { + v598 = 180 * v2; + goto LABEL_1081; + } + if ( v731 == 3 ) + { + v598 = 300 * v2; +LABEL_1081: + LODWORD(v733) = v598; + goto LABEL_1082; + } + if ( v731 == 4 ) + LODWORD(v733) = 29030400; +LABEL_1082: + v599 = a2 >> 3; + if ( (a2 & 7) != 3 ) + goto LABEL_1056; + v730 = 836 * v599; + if ( !MonsterStats::BelongsToSupertype(pActors[v599].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + goto LABEL_83; + if ( !stru_50C198.GetMagicalResistance((Actor *)((char *)pActors + v730), 0xAu) ) + goto LABEL_200; + ((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset(); + ((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Reset(); + v732 = (int)v733 << 7; + ((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Apply( + pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), + v731, + v1, + v1, + v1); + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + v60 = pObjectList->ObjectIDByItemID(a1.uItemType); + v61 = v730; +LABEL_1086: + v600 = *(__int16 *)((char *)&pActors[0].vPosition.y + v61); + v601 = *(__int16 *)((char *)&pActors[0].vPosition.x + v61); + a1.uObjectDescID = v60; + a1.vPosition.x = v601; + v602 = *(unsigned __int16 *)((char *)&pActors[0].uActorHeight + v61); + v603 = *(__int16 *)((char *)&pActors[0].vPosition.z + v61); + a1.vPosition.y = v600; + v676 = v603 + v602; + v665 = v600; + a1.vPosition.z = v603 + v602; + v657 = v601; +LABEL_1087: + a1.uAttributes = v1; + a1.uSectorID = pIndoor->GetSector(v657, v665, v676); + a1.uSpriteFrameID = v1; + v604 = 8 * v3->uPlayerID; + LOBYTE(v604) = v604 | 4; + a1.field_58 = v604; + a1.field_5C = a2; + a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + a1.uFacing = LOWORD(v715.uYawAngle); + LOWORD(v604) = LOWORD(v3->field_10); + LOBYTE(a1.uAttributes) |= 0x80u; + a1.uSoundID = v604; + a1.Create(0, v1, v1, v3->uPlayerID + 1); + goto LABEL_1056; + case 96: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + HIDWORD(v733) = v1; + memset(&pStru179, v1, 0xFA0u); + _this = (ItemGen *)v1; + v605 = (char *)pParty->pHirelings; + do + { + if ( *(int *)v605 != v1 ) + { + v606 = HIDWORD(v733)++; + pStru179->field_0[v606] = (int)((char *)&_this->uItemID + 1); + } + _this = (ItemGen *)((char *)_this + 1); + v605 += 76; + } + while ( (signed int)v605 < (signed int)&pParty->pPickedItem ); + _this = (ItemGen *)v1; + if ( (signed int)pNPCStats->uNumNewNPCs > v1 ) + { + v730 = (int)pNPCStats->pNewNPCData; + HIDWORD(v733) = 4 * HIDWORD(v733) + 6043152; + do + { + if ( *(char *)(v730 + 8) & 0x80 + && (pParty->pHirelings[0].pName == (char *)v1 || strcmp(*(const char **)v730, pParty->pHirelings[0].pName)) + && (pParty->pHirelings[1].pName == (char *)v1 || strcmp(*(const char **)v730, pParty->pHirelings[1].pName)) ) + { + v607 = HIDWORD(v733); + HIDWORD(v733) += 4; + *(int *)v607 = (int)_this + 3; + } + _this = (ItemGen *)((char *)_this + 1); + v730 += 76; + } + while ( (signed int)this < (signed int)pNPCStats->uNumNewNPCs ); + } + v608 = v3->uPlayerID_2; + if ( v608 != 4 && v608 != 5 + || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= v1) + || v609 >= 3 ) + goto LABEL_200; + v610 = 76 * v609; + *((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = v1; + v611 = pIconsFrameTable->FindIcon("spell96"); + *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength( + v611); + v232 = 1; + *(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1; + v612 = (char *)pParty->pPlayers; + do + { + *((int *)v612 + 1615) = ((Player *)v612)->GetMaxHealth(); + *((int *)v612 + 1616) = ((Player *)v612)->GetMaxMana(); + v612 += 6972; + } + while ( (signed int)v612 < (signed int)pParty->pHirelings ); + v613 = (char *)&pOutdoor->ddm; + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) + v613 = (char *)&pIndoor->dlv; + *((int *)v613 + 2) += 15; + if ( *((int *)v613 + 2) > 10000 ) + *((int *)v613 + 2) = 10000; +LABEL_1112: + LODWORD(v727) = v232; + goto LABEL_83; + case 95: + if ( v12 <= v1 ) + goto LABEL_1119; + if ( v12 <= 3 ) + { + v614 = 300 * (v2 + 12); + } + else + { + if ( v12 != 4 ) + goto LABEL_1119; + v614 = 900 * (v2 + 4); + } + LODWORD(v733) = v614; +LABEL_1119: + v615 = v2 + 5; + amount = v615; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + if ( v731 != 3 && v731 != 4 ) + { + v616 = v3->uPlayerID_2; + v617 = v3->spellnum; + v618 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v617, v616); + v668 = v1; + v658 = v716; + v732 = (int)v733 << 7; + v653 = v615; + v651 = v731; + v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[10]; + goto LABEL_103; + } + a2 = v1; + v732 = (int)v733 << 7; + v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v619 = &pParty->pPlayers[0].pPlayerBuffs[10]; + do + { + v620 = a2; + v621 = v3->spellnum; + v622 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v621, v620); + v619->Apply(pParty->uTimePlayed + v717, v731, amount, v716, v1); + ++a2; + v619 = (SpellBuff *)((char *)v619 + 6972); + } + while ( (signed int)v619 < (signed int)&pParty->field_871C[504] ); + goto LABEL_1056; + case 99: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + v726 = (Player *)v1; + pGame->GetIndoorCamera(); + v623 = (signed __int64)GetPickDepth(); + HIDWORD(v733) = sub_46A6AC((int)dword_50BF30, 100, v623); + v709 = v1; + v708 = v1; + v707 = v1; + a1.stru_24.Reset(); + a1.field_48 = v3->spellnum; + a1.field_4C = v2; + a1.field_50 = v731; + a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uItemType); + a1.uAttributes = v1; + a1.uSectorID = v1; + a1.uSpriteFrameID = v1; + v624 = v3->uPlayerID; + a1.field_60_distance_related_prolly_lod = 0; + a1.uFacing = v1; + v624 *= 8; + LOBYTE(v624) = v624 | 4; + a1.field_58 = v624; + a1.uSoundID = LOWORD(v3->field_10); + a2 = v1; + if ( SHIDWORD(v733) > v1 ) + { + v726 = (Player *)(HIDWORD(v733) * (7 * v2 + 25)); + do + { + v625 = dword_50BF30[a2]; + a1.vPosition.x = pActors[v625].vPosition.x; + a1.vPosition.y = pActors[v625].vPosition.y; + v732 = pActors[v625].uActorHeight; + a1.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); + v626 = 8 * dword_50BF30[a2]; + LOBYTE(v626) = v626 | 3; + a1.field_5C = v626; + v627 = a1.Create(0, v1, v1, v1); + v628 = a2; + DamageMonsterFromParty(8 * v627 | 2, dword_50BF30[a2], (Vec3_int_ *)&v707); + a2 = v628 + 1; + } + while ( v628 + 1 < SHIDWORD(v733) ); + } + v730 = v1; + v629 = 1; + do + { + v630 = pPlayers[v629]; + if ( !v630->pConditions[2] + && !v630->pConditions[12] + && !v630->pConditions[13] + && !v630->pConditions[14] + && !v630->pConditions[15] + && !v630->pConditions[16] ) + { + v631 = v730++; + v681[v631] = v629; + } + ++v629; + } + while ( v629 <= 4 ); + v732 = (signed __int64)((double)(signed int)v726 / (double)v730); + HIDWORD(v733) = v1; + if ( v730 > v1 ) + { + do + { + v632 = 4 * v681[HIDWORD(v733)] + 10965188; + v633 = pPlayers[v681[HIDWORD(v733)]]; + v633->sHealth += v732; + v726 = *(Player **)v632; + v634 = v726->GetMaxHealth(); + if ( v726->sHealth > v634 ) + *(int *)(*(int *)v632 + 6460) = v726->GetMaxHealth(); + v635 = HIDWORD(v733); + v636 = WORD2(v733); + v637 = v3->spellnum; + v638 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v637, v636); + HIDWORD(v733) = v635 + 1; + } + while ( v635 + 1 < v730 ); + } + v639 = pGame->GetStru6(); + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(v1, 0x40u); + goto LABEL_1056; + case 98: + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + v66 = pGlobalTXT_LocalizationStrings[499]; + goto LABEL_201; + } + v640 = v12 - 2; + if ( !v640 || (v641 = v640 - 1) == 0 || (amount = 4, v641 != 1) ) + amount = 3; + if ( pPlayer->uNumArmageddonCasts >= amount || pParty->field_1613C > v1 ) + goto LABEL_200; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + goto LABEL_83; + pParty->field_1613C = 256; + pParty->field_16140 = v2; + ++pPlayer->uNumArmageddonCasts; + if ( pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + v726 = (Player *)50; + do + { + v642 = rand() % 4096 - 2048; + v643 = rand(); + v721 = v642 + pParty->vPosition.x; + y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048); + v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, (int *)&v710, v1); + v644 = rand(); + sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, v1, v1, (ItemGen *)v1); + v726 = (Player *)((char *)v726 - 1); + } + while ( *(float *)&v726 != 0.0 ); + goto LABEL_1056; + default: + goto LABEL_83; + } + while ( 2 ) + { + if ( v731 == 4 ) + { + if ( *((_QWORD *)v222 + 2) ) + { + *((int *)v222 + 4) = v1; + *((int *)v222 + 5) = v1; + goto LABEL_439; + } + } + else + { + v732 = amount << 7; + v223 = ((Player *)v222)->DiscardConditionIfLastsLongerThan( + 2u, + pParty->uTimePlayed - (signed int)(signed __int64)((double)(amount << 7) * 0.033333335)); + v222 = (char *)HIDWORD(v733); + if ( v223 ) +LABEL_439: + ((Player *)v222)->PlaySound(103, v1); + } + v222 += 6972; + HIDWORD(v733) = (int)v222; + if ( (signed int)v222 >= (signed int)pParty->pHirelings ) + goto LABEL_1056; + continue; + } + } + if ( pParty->bTurnBasedModeOn == v1 ) + { + v646 = pPlayer; + pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); + v647 = n; + } + else + { + v647 = n; + v646 = pPlayer; + v648 = sRecoveryTime; + v649 = pPlayer; + pParty->pTurnBasedPlayerRecoveryTimes[v711[n].uPlayerID] = 100; + v649->SetRecoveryTime(v648); + pTurnEngine->_40471C(); + } + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, v1, v1, -1, v1, v1, v1, v1); + v711[v647].spellnum = v1; + v646->sMana -= uRequiredMana; +} +//----- (0042EB42) -------------------------------------------------------- +__int16 ObjectList::ObjectIDByItemID(unsigned __int16 uItemID) +{ + unsigned int v2; // edx@1 + signed int v3; // eax@1 + char *v4; // ecx@2 + + v2 = this->uNumObjects; + v3 = 0; + if ( (signed int)this->uNumObjects <= 0 ) + { +LABEL_5: + LOWORD(v3) = 0; + } + else + { + v4 = (char *)&this->pObjects->uObjectID; + while ( uItemID != *(short *)v4 ) + { + ++v3; + v4 += 56; + if ( v3 >= (signed int)v2 ) + goto LABEL_5; + } + } + return v3; +} + + + +//----- (0042EB78) -------------------------------------------------------- +int IconFrameTable::GetIconAnimLength(unsigned int uIconID) +{ + return 8 * this->pIcons[uIconID].uAnimLength; +} + +//----- (0042EB8D) -------------------------------------------------------- +void GUIMessageQueue::SendMessage(UIMessageType msg, int param, unsigned int a4) +{ + if (uNumMessages < 40) + { + pMessages[uNumMessages].eType = msg; + pMessages[uNumMessages].param = param; + pMessages[uNumMessages++].field_8 = a4; + } +} + +//----- (0042EBBE) -------------------------------------------------------- +int __fastcall sub_42EBBE(int a1, int a2) +{ + return (unsigned __int64)(a2 * (signed __int64)a1) >> 16; +} +// 42EBBE: using guessed type int __fastcall sub_42EBBE(int, int); + +//----- (0042EBDB) -------------------------------------------------------- +int stru193_math::_42EBDB(int angle) +{ + return SinCos(angle - this->uIntegerHalfPi); +} + +//----- (0042ECB5) -------------------------------------------------------- +bool __cdecl _42ECB5_PlayerAttacksActor() +{ + unsigned int v0; // ebx@1 + Player *v1; // esi@1 + bool result; // eax@1 + int v3; // edi@2 + unsigned int v4; // eax@7 + char *v5; // eax@8 + int v6; // ecx@9 + signed int v7; // eax@16 + Actor *v8; // edi@20 + unsigned int v9; // ecx@21 + char *v10; // eax@26 + char *v11; // eax@26 + unsigned int v12; // eax@47 + char *v13; // eax@47 + char *v14; // eax@47 + unsigned int v15; // ebx@54 + int v16; // [sp-10h] [bp-4Ch]@24 + int v17; // [sp-10h] [bp-4Ch]@44 + unsigned int v18; // [sp-Ch] [bp-48h]@24 + unsigned int v19; // [sp-Ch] [bp-48h]@44 + __int16 v20; // [sp-8h] [bp-44h]@24 + __int16 v21; // [sp-8h] [bp-44h]@44 + int v22; // [sp-4h] [bp-40h]@24 + int v23; // [sp-4h] [bp-40h]@44 + SoundID v24; // [sp-4h] [bp-40h]@58 + Vec3_int_ a3; // [sp+Ch] [bp-30h]@19 + unsigned int a2; // [sp+18h] [bp-24h]@20 + unsigned int v27; // [sp+1Ch] [bp-20h]@1 + char *v28; // [sp+20h] [bp-1Ch]@9 + int v29; // [sp+24h] [bp-18h]@16 + int v30; // [sp+28h] [bp-14h]@16 + int v31; // [sp+2Ch] [bp-10h]@4 + int v32; // [sp+30h] [bp-Ch]@7 + int v33; // [sp+34h] [bp-8h]@7 + int v34; // [sp+38h] [bp-4h]@17 + + v0 = uActiveCharacter; + v27 = 6972 * uActiveCharacter; + v1 = (Player *)&stru_AA1058[3].pSounds[6972 * uActiveCharacter + 40552]; + result = ((Player *)&stru_AA1058[3].pSounds[6972 * uActiveCharacter + 40552])->CanAct(); + if ( result ) + { + pStru277->_427D48(v0); + v3 = 0; + if ( (signed __int64)pParty->pPartyBuffs[11].uExpireTime > 0 ) + pParty->pPartyBuffs[11].Reset(); + v31 = v1->pEquipment.uBow; + if ( v31 && v1->field_1F5[36 * v31 + 15] & 2 ) + v31 = 0; + v4 = v1->pEquipment.uMainHand; + v32 = 0; + v33 = 0; + if ( v4 ) + { + v5 = (char *)v1 + 36 * v4; + if ( !(v5[516] & 2) ) + { + v28 = v5 + 496; + v6 = *((int *)v5 + 124); + if ( pItemsTable->pItems[v6].uEquipType == 12 ) + { + if ( *((int *)v5 + 128) <= 0 ) + { + *(int *)v28 = 0; + v1->pEquipment.uMainHand = 0; + } + else + { + v32 = *((int *)v5 + 124); + } + } + else + { + if ( v6 == 64 || v6 == 65 ) + v33 = *((int *)v5 + 124); + } + } + } + v30 = 0; + v29 = 0; + v28 = 0; + v7 = pMouse->uPointingObjectID; + if ( (pMouse->uPointingObjectID & 7) != 3 || (v34 = pMouse->uPointingObjectID, !pActors[v7 >> 3].CanAct()) ) + v34 = stru_50C198.FindClosesActor(5120, 0, 0); + a3.z = 0; + a3.y = 0; + a3.x = 0; + if ( (v34 & 7) == 3 ) + { + a2 = v34 >> 3; + v8 = &pActors[v34 >> 3]; + v34 = sub_452A9E((v8->vPosition.x - pParty->vPosition.x) * (v8->vPosition.x - pParty->vPosition.x) + (v8->vPosition.y - pParty->vPosition.y) * (v8->vPosition.y - pParty->vPosition.y) + (v8->vPosition.z - pParty->vPosition.z) * (v8->vPosition.z - pParty->vPosition.z)) + - v8->uActorRadius; + if ( v34 >= 0 ) + { + v9 = 0; + } + else + { + v9 = 0; + v34 = 0; + } + if ( v33 != v9 ) + { + v28 = (char *)1; + v22 = v0 + 8; + v20 = v9; + v18 = v9; + v16 = 102; +LABEL_34: + _42777D_CastSpell_UseWand_ShootArrow(v16, v0 - 1, v18, v20, v22); +LABEL_28: + v3 = 0; + goto LABEL_29; + } + if ( v32 != v9 ) + { + v29 = 1; + _42777D_CastSpell_UseWand_ShootArrow( + *((int *)&pSpellDatas[66].field_8 + + *(int *)(&stru_AA1058[3].pSounds[36 * *(int *)&pParty->pArtifactsFound[v27 + 22] + 41048] + v27)), + v0 - 1, + 8u, + v9, + v0 + 8); + v10 = &v1->field_1F5[36 * v1->pEquipment.uMainHand + 11]; + --*(int *)v10; + v11 = (char *)v1 + 36 * v1->pEquipment.uMainHand; + if ( *((int *)v11 + 128) <= 0 ) + { + *((int *)v11 + 124) = 0; + v1->pEquipment.uMainHand = 0; + } + goto LABEL_28; + } + if ( (double)v34 <= 407.2 ) + { + a3.x = v8->vPosition.x - pParty->vPosition.x; + a3.y = v8->vPosition.y - pParty->vPosition.y; + a3.z = v8->vPosition.z - pParty->vPosition.z; + Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z); + DamageMonsterFromParty((8 * v0 - 8) | 4, a2, &a3); + if ( v1->WearsItem(506, 1) || v1->WearsItem(506, 0) ) + _42FA66_do_explosive_impact( + v8->vPosition.x, + v8->vPosition.y, + v8->vPosition.z + v8->uActorHeight / 2, + 0, + 512, + v0); + } + else + { + if ( v31 != v9 ) + { + v30 = 1; + v22 = 0; + v20 = 0; + v18 = 0; + v16 = 100; + goto LABEL_34; + } + } + v3 = 0; + goto LABEL_39; + } + if ( v33 ) + { + v28 = (char *)1; + v23 = v0 + 8; + v21 = 0; + v19 = 0; + v17 = 102; + } + else + { + if ( v32 ) + { + v12 = v1->pEquipment.uMainHand; + v29 = 1; + _42777D_CastSpell_UseWand_ShootArrow( + *((int *)&pSpellDatas[66].field_8 + *(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v12 + 5]), + v0 - 1, + 8u, + 0, + v0 + 8); + v13 = &v1->field_1F5[36 * v1->pEquipment.uMainHand + 11]; + --*(int *)v13; + v14 = (char *)v1 + 36 * v1->pEquipment.uMainHand; + if ( *((int *)v14 + 128) <= 0 ) + { + *((int *)v14 + 124) = 0; + v1->pEquipment.uMainHand = 0; + } +LABEL_29: + v34 = v3; + if ( v30 == v3 ) + { + if ( v29 != v3 ) + return 1; + if ( v28 == (char *)v3 ) + { + v15 = v1->pEquipment.uMainHand; + if ( v1->HasItemEquipped(EQUIP_TWO_HANDED) ) + v34 = pItemsTable->pItems[*(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v15 + 5]].uSkillType; + pTurnEngine->_40471C(); + } + else + { + v34 = 7; + } + } + else + { + v34 = 5; + v1->PlaySound(50, v3); + } + switch ( v34 ) + { + case 0: + v24 = (SoundID)81; + goto LABEL_66; + case 1: + v24 = (SoundID)84; + goto LABEL_66; + case 2: + v24 = (SoundID)85; + goto LABEL_66; + case 3: + v24 = (SoundID)78; + goto LABEL_66; + case 4: + v24 = (SoundID)80; + goto LABEL_66; + case 5: + v24 = (SoundID)71; + goto LABEL_66; + case 6: + v24 = (SoundID)83; + goto LABEL_66; + case 7: + v24 = (SoundID)67; +LABEL_66: + pAudioPlayer->PlaySound(v24, v3, v3, -1, v3, v3, v3, v3); + break; + default: + return 1; + } + return 1; + } + if ( !v31 ) + { +LABEL_39: + v31 = v1->GetAttackRecoveryTime(v3); + if ( v31 < 30 ) + v31 = 30; + if ( pParty->bTurnBasedModeOn == v3 ) + v1->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v31 * 2.133333333333333)); + goto LABEL_29; + } + v23 = 0; + v21 = 0; + v19 = 0; + v30 = 1; + v17 = 100; + } + _42777D_CastSpell_UseWand_ShootArrow(v17, v0 - 1, v19, v21, v23); + goto LABEL_29; + } + return result; +} + +//----- (0042F184) -------------------------------------------------------- +int stru319::FindClosesActor(int a2, int a3, int a4) +{ + int v4; // edi@1 + stru319 *v5; // esi@1 + int v6; // eax@2 + int v7; // eax@4 + int result; // eax@5 + int *v9; // edx@8 + signed int v10; // ebx@10 + int v11; // edi@11 + Actor *v12; // esi@12 + unsigned __int16 v13; // ax@12 + int v14; // eax@22 + char v15; // zf@30 + int v16; // esi@32 + int v17; // ecx@34 + stru319 *v18; // eax@39 + int v19; // edx@39 + int v20; // ecx@41 + unsigned __int16 v21; // ax@42 + unsigned int v22; // [sp+8h] [bp-24h]@11 + unsigned int v23; // [sp+Ch] [bp-20h]@7 + stru319 *v24; // [sp+10h] [bp-1Ch]@1 + unsigned int v25; // [sp+14h] [bp-18h]@8 + int *v26; // [sp+18h] [bp-14h]@8 + int v27; // [sp+1Ch] [bp-10h]@10 + int *v28; // [sp+20h] [bp-Ch]@10 + unsigned int v29; // [sp+24h] [bp-8h]@7 + int v30; // [sp+28h] [bp-4h]@6 + int i; // [sp+38h] [bp+Ch]@33 + signed int v32; // [sp+3Ch] [bp+10h]@32 + + v4 = 0; + v5 = this; + v24 = this; + if ( pRenderer->pRenderD3D ) + { + v6 = a3 != 0; + if ( a4 ) + LOBYTE(v6) = v6 | 8; + v7 = pGame->pVisInstance->_4C1944(3, a2, v6, 657456, -1); + if ( v7 != -1 ) + return (unsigned __int16)v7; + } + else + { + v30 = 0; + if ( pRenderer->pActiveZBuffer ) + { + v29 = viewparams->uScreenX; + v23 = viewparams->uScreenZ; + if ( (signed int)viewparams->uScreenY < (signed int)viewparams->uScreenW ) + { + v25 = viewparams->uScreenW - viewparams->uScreenY; + v9 = &pRenderer->pActiveZBuffer[viewparams->uScreenX + 640 * viewparams->uScreenY]; + v26 = &pRenderer->pActiveZBuffer[viewparams->uScreenX + 640 * viewparams->uScreenY]; + do + { + if ( (signed int)v29 < (signed int)v23 ) + { + v28 = v9; + v10 = v4; + v27 = v23 - v29; + do + { + v22 = *v28; + v11 = *v28 & 0xFFFF; + if ( (*(char *)v28 & 7) == 3 ) + { + v12 = &pActors[(unsigned int)v11 >> 3]; + v13 = v12->uAIState; + if ( v13 != 5 ) + { + if ( v13 != 4 + && v13 != 11 + && v13 != 19 + && v13 != 17 + && (!a3 || pActors[(unsigned int)v11 >> 3].GetActorsRelation(0)) ) + { + if ( (!a4 || MonsterStats::BelongsToSupertype(v12->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) + && v22 <= a2 << 16 ) + { + v14 = 0; + if ( v10 > 0 ) + { + do + { + if ( dword_50BDA0[v14] == v11 ) + break; + ++v14; + } + while ( v14 < v30 ); + } + if ( v14 == v30 && v10 < 100 ) + { + ++v30; + dword_50BC10[v10] = v22; + dword_50BDA0[v10] = v11; + ++v10; + } + } + } + } + } + ++v28; + --v27; + } + while ( v27 ); + v4 = v30; + v5 = v24; + } + v9 = v26 + 640; + v15 = v25-- == 1; + v26 += 640; + } + while ( !v15 ); + } + if ( v4 > 0 ) + { + v32 = 1; + v16 = (int)dword_50BC10; + do + { + for ( i = v32; i < v4; ++i ) + { + v17 = dword_50BC10[i]; + if ( v17 < *(int *)v16 ) + { + dword_50BC10[i] = *(int *)v16; + *(int *)v16 = v17; + } + } + ++v32; + v16 += 4; + } + while ( v32 - 1 < v4 ); + v5 = v24; + if ( v4 > 0 ) + { + v18 = v24; + v19 = v4; + do + { + *(int *)&v18->field_0 = (*(int *)&v18[(char *)dword_50BC10 - (char *)v24].field_0 >> 3) & 0x1FFF; + v18 += 4; + --v19; + } + while ( v19 ); + } + } + v20 = 0; + for ( *(int *)&v5[2000].field_0 = v4; v20 < v4; ++v20 ) + { + v21 = pActors[*(int *)&v5[4 * v20].field_0].uAIState; + if ( v21 != 4 && v21 != 5 ) + break; + } + if ( v20 != v4 ) + { + result = 8 * *(int *)&v5[4 * v20].field_0; + LOBYTE(result) = result | 3; + return result; + } + } + } + return 0; +} + + +//----- (0042F3D6) -------------------------------------------------------- +void InitializeTurnBasedAnimations(void *_this) +{ + unsigned int *v1; // edi@1 + + pIconIDs_Turn[0] = pIconsFrameTable->FindIcon("turn0"); + pIconIDs_Turn[1] = pIconsFrameTable->FindIcon("turn1"); + pIconIDs_Turn[2] = pIconsFrameTable->FindIcon("turn2"); + pIconIDs_Turn[3] = pIconsFrameTable->FindIcon("turn3"); + pIconIDs_Turn[4] = pIconsFrameTable->FindIcon("turn4"); + uIconID_TurnStop = pIconsFrameTable->FindIcon("turnstop"); + uIconID_TurnHour = pIconsFrameTable->FindIcon("turnhour"); + uIconID_TurnStart = pIconsFrameTable->FindIcon("turnstart"); + uIconID_CharacterFrame = pIconsFrameTable->FindIcon("aframe1"); + uSpriteID_Spell11 = pSpriteFrameTable->FastFindSprite("spell11"); + v1 = pIconIDs_Turn; + do + { + pIconsFrameTable->InitializeAnimation(*v1); + ++v1; + } + while ( (signed int)v1 < (signed int)&uIconID_TurnStop ); + pIconsFrameTable->InitializeAnimation(uIconID_TurnHour); + pIconsFrameTable->InitializeAnimation(uIconID_TurnStop); + pIconsFrameTable->InitializeAnimation(uIconID_TurnStart); + pIconsFrameTable->InitializeAnimation(uIconID_CharacterFrame); +} + +//----- (0042F4DA) -------------------------------------------------------- +signed int __cdecl sub_42F4DA() +{ + signed int v0; // edi@1 + char *v1; // esi@4 + int v2; // ebx@5 + int v3; // eax@5 + int v4; // ebx@5 + unsigned int v5; // ecx@5 + int v6; // edx@6 + unsigned int v7; // edx@8 + unsigned int v8; // edx@10 + __int16 v9; // ax@12 + signed int result; // eax@20 + int v11; // [sp+Ch] [bp-10h]@5 + int v12; // [sp+10h] [bp-Ch]@5 + signed int v13; // [sp+14h] [bp-8h]@3 + + v0 = 5120; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + v0 = 2560; + v13 = 0; + if ( (signed int)uNumActors <= 0 ) + { +LABEL_20: + result = 0; + } + else + { + v1 = (char *)&pActors[0].uAIState; + while ( 1 ) + { + v2 = abs(*((short *)v1 - 17) - pParty->vPosition.x); + v11 = abs(*((short *)v1 - 16) - pParty->vPosition.y); + v12 = abs(*((short *)v1 - 15) - pParty->vPosition.z); + v3 = v2; + v4 = v11; + v5 = v12; + if ( v3 < v11 ) + { + v6 = v3; + v3 = v11; + v4 = v6; + } + if ( v3 < v12 ) + { + v7 = v3; + v3 = v12; + v5 = v7; + } + if ( v4 < (signed int)v5 ) + { + v8 = v5; + v5 = v4; + v4 = v8; + } + if ( (signed int)(((unsigned int)(11 * v4) >> 5) + (v5 >> 2) + v3) < v0 ) + { + v9 = *(short *)v1; + if ( *(short *)v1 != 5 ) + { + if ( v9 != 4 + && v9 != 11 + && v9 != 19 + && v9 != 17 + && (*(v1 - 138) & 8 || ((Actor *)nullptr)->GetActorsRelation( (Actor *)(v1 - 176))) ) + break; + } + } + ++v13; + v1 += 836; + if ( v13 >= (signed int)uNumActors ) + goto LABEL_20; + } + result = 1; + } + return result; +} + +//----- (0042F5ED) -------------------------------------------------------- +int LayingItem::Create(int yaw, int pitch, int a4, int a5) +{ + LayingItem *v5; // eax@1 + signed int v6; // ebx@2 + char *v7; // ecx@2 + signed int result; // eax@6 + LayingItem *v9; // ebx@7 + int v10; // edx@11 + int v11; // edi@18 + __int16 v12; // ax@18 + int v13; // ST2C_4@20 + int v14; // eax@20 + int v15; // [sp-28h] [bp-38h]@14 + int v16; // [sp-24h] [bp-34h]@11 + Vec3_int_ v17; // [sp-20h] [bp-30h]@11 + int *v18; // [sp-14h] [bp-24h]@11 + int *v19; // [sp-10h] [bp-20h]@11 + int *v20; // [sp-Ch] [bp-1Ch]@11 + signed int v21; // [sp+8h] [bp-8h]@2 + int angle; // [sp+Ch] [bp-4h]@1 + int a4a; // [sp+1Ch] [bp+Ch]@20 + int a4b; // [sp+1Ch] [bp+Ch]@20 + int a5a; // [sp+20h] [bp+10h]@20 + + auto a1 = this; + angle = yaw; + v5 = a1; + if ( !a1->uObjectDescID ) + return -1; + v6 = 0; + v7 = (char *)&pLayingItems[0].uObjectDescID; + v21 = 0; + do + { + if ( !*(short *)v7 ) + break; + v7 += 112; + ++v6; + v21 = v6; + } + while ( (signed int)v7 < (signed int)((char *)&pObjectList->uNumObjects + 2) ); + if ( v6 >= 1000 ) + return -1; + *(int *)&v5->field_62[2] = v5->vPosition.x; + *(int *)&v5->field_62[6] = v5->vPosition.y; + v9 = &pLayingItems[v6]; + *(int *)&v5->field_62[10] = v5->vPosition.z; + memcpy(v9, v5, 0x70u); + if ( a5 == 1 ) + { + v20 = &v9->vPosition.z; + v19 = &v9->vPosition.y; + v18 = (int *)&v9->vPosition; + v17.z = v5->vPosition.z; + *(_QWORD *)&v17.x = *(_QWORD *)&v5->vPosition.x; + v16 = 0; + v10 = stru_5C6E00->uIntegerHalfPi + v9->uFacing; + goto LABEL_16; + } + if ( a5 == 2 ) + { + v20 = &v9->vPosition.z; + v19 = &v9->vPosition.y; + v18 = (int *)&v9->vPosition; + v17.z = v5->vPosition.z; + *(_QWORD *)&v17.x = *(_QWORD *)&v5->vPosition.x; + v16 = 0; + v10 = stru_5C6E00->uIntegerHalfPi + v9->uFacing; + goto LABEL_14; + } + if ( a5 == 3 ) + { + v20 = &v9->vPosition.z; + v19 = &v9->vPosition.y; + v18 = (int *)&v9->vPosition; + v17.z = v5->vPosition.z; + *(_QWORD *)&v17.x = *(_QWORD *)&v5->vPosition.x; + v16 = 0; + v10 = v9->uFacing - stru_5C6E00->uIntegerHalfPi; +LABEL_14: + v15 = 8; +LABEL_17: + Vec3_int_::Rotate(v15, v10, v16, v17, v18, v19, v20); + goto LABEL_18; + } + if ( a5 == 4 ) + { + v20 = &v9->vPosition.z; + v19 = &v9->vPosition.y; + v18 = (int *)&v9->vPosition; + v17.z = v5->vPosition.z; + *(_QWORD *)&v17.x = *(_QWORD *)&v5->vPosition.x; + v16 = 0; + v10 = v9->uFacing - stru_5C6E00->uIntegerHalfPi; +LABEL_16: + v15 = 24; + goto LABEL_17; + } +LABEL_18: + v11 = a4; + v12 = 0; + if ( a4 ) + { + a4a = stru_5C6E00->SinCos(angle); + v13 = (unsigned __int64)(a4a * (signed __int64)stru_5C6E00->SinCos(pitch)) >> 16; + a4b = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi); + a5a = (unsigned __int64)(a4b * (signed __int64)stru_5C6E00->SinCos(pitch)) >> 16; + v14 = stru_5C6E00->SinCos(pitch - stru_5C6E00->uIntegerHalfPi); + v9->vVelocity.x = (unsigned int)(v13 * v11) >> 16; + v9->vVelocity.y = (unsigned int)(a5a * v11) >> 16; + v12 = (unsigned int)(v14 * v11) >> 16; + } + else + { + v9->vVelocity.y = 0; + v9->vVelocity.x = 0; + } + v9->vVelocity.z = v12; + result = v21; + if ( v21 >= (signed int)uNumLayingItems ) + uNumLayingItems = v21 + 1; + return result; +} + +//----- (0042F7EB) -------------------------------------------------------- +bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9) +{ + unsigned int v9; // edi@1 + signed int v10; // edx@3 + char *v11; // ecx@4 + unsigned __int16 v12; // ax@7 + unsigned int v13; // edx@9 + char *v14; // ecx@10 + int v15; // esi@17 + int v16; // eax@18 + int v17; // edi@20 + int v18; // esi@20 + //LayingItem a1a; // [sp+Ch] [bp-78h]@1 + int v21; // [sp+7Ch] [bp-8h]@1 + unsigned int v22; // [sp+80h] [bp-4h]@1 + + v9 = uSpriteID; + v21 = x; + v22 = uSpriteID; + + LayingItem a1a; // [sp+Ch] [bp-78h]@1 + //LayingItem::LayingItem(&a1a); + a1a.stru_24.Reset(); + + if ( a9 ) + { + memcpy(&a1a.stru_24, a9, sizeof(a1a.stru_24)); + v9 = v22; + } + v10 = 0; + a1a.field_50 = 0; + a1a.field_4C = 0; + a1a.field_48 = 0; + a1a.field_54 = 0; + a1a.uItemType = v9; + if ( (signed int)pObjectList->uNumObjects <= 0 ) + { +LABEL_7: + v12 = 0; + } + else + { + v11 = (char *)&pObjectList->pObjects->uObjectID; + while ( (short)v9 != *(short *)v11 ) + { + ++v10; + v11 += 56; + if ( v10 >= (signed int)pObjectList->uNumObjects ) + goto LABEL_7; + } + v12 = v10; + } + a1a.uObjectDescID = v12; + a1a.vPosition.z = z; + a1a.vPosition.x = v21; + a1a.vPosition.y = y; + a1a.uSoundID = 0; + a1a.uAttributes = attributes; + a1a.uSectorID = pIndoor->GetSector(v21, y, z); + a1a.uSpriteFrameID = 0; + a1a.field_58 = 0; + a1a.field_5C = 0; + if ( !(a1a.uAttributes & 0x10) ) + { + v13 = 0; + if ( (signed int)pItemsTable->pItems[0].uItemID > 0 ) + { + v14 = (char *)&pItemsTable->pItems[0].uSpriteID; + while ( *(short *)v14 != v9 ) + { + ++v13; + v14 += 48; + if ( (signed int)v13 >= (signed int)pItemsTable->pItems[0].uItemID ) + goto LABEL_16; + } + a1a.stru_24.uItemID = v13; + } + } +LABEL_16: + if ( a7 ) + { + v15 = count; + if ( count > 0 ) + { + do + { + a1a.uFacing = rand() % (signed int)stru_5C6E00->uIntegerDoublePi; + v16 = rand(); + a1a.Create( + (signed __int16)a1a.uFacing, + ((signed int)stru_5C6E00->uIntegerHalfPi >> 1) + (v16 % (signed int)stru_5C6E00->uIntegerHalfPi >> 1), + a4, + 0); + --v15; + } + while ( v15 ); + } + } + else + { + v17 = count; + v18 = stru_5C6E00->uIntegerHalfPi; + a1a.uFacing = 0; + if ( count > 0 ) + { + do + { + a1a.Create((signed __int16)a1a.uFacing, v18, a4, 0); + --v17; + } + while ( v17 ); + } + } + return 1; +} + +//----- (0042F960) -------------------------------------------------------- +void __fastcall sub_42F960_create_object(int x, int y, int z) +{ + int v3; // ebx@1 + int v4; // edi@1 + signed int v5; // edx@1 + char *v6; // ecx@2 + unsigned __int16 v7; // ax@5 + signed int v8; // eax@6 + signed int v9; // eax@7 + //LayingItem a1; // [sp+Ch] [bp-70h]@1 + + v3 = x; + v4 = y; + + LayingItem a1; // [sp+Ch] [bp-70h]@1 + //LayingItem::LayingItem(&a1); + a1.stru_24.Reset(); + + v5 = 0; + a1.field_50 = 0; + a1.field_4C = 0; + a1.field_48 = 0; + a1.field_54 = 0; + a1.uItemType = 800; + if ( (signed int)pObjectList->uNumObjects <= 0 ) + { +LABEL_5: + v7 = 0; + } + else + { + v6 = (char *)&pObjectList->pObjects->uObjectID; + while ( *(short *)v6 != 800 ) + { + ++v5; + v6 += 56; + if ( v5 >= (signed int)pObjectList->uNumObjects ) + goto LABEL_5; + } + v7 = v5; + } + a1.uObjectDescID = v7; + a1.vPosition.x = v3; + a1.vPosition.y = v4; + a1.vPosition.z = z; + a1.uSoundID = 0; + a1.uAttributes = 0; + a1.uSectorID = pIndoor->GetSector(v3, v4, z); + a1.uSpriteFrameID = 0; + a1.field_58 = 0; + a1.field_5C = 0; + v8 = a1.Create(0, 0, 0, 0); + if ( v8 != -1 ) + { + v9 = 8 * v8; + LOBYTE(v9) = v9 | 2; + pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x14), v9, 0, -1, 0, 0, 0, 0); + } +} + +//----- (0042FA22) -------------------------------------------------------- +char *__cdecl sub_42FA22_mess_with_laying_item_list() +{ + size_t v0; // edx@1 + int v1; // ebp@1 + char *result; // eax@1 + void *v3; // ebx@1 + + v0 = 0; + v1 = 0; + result = (char *)&pLayingItems[0].uObjectDescID; + v3 = pLayingItems; + do + { + if ( *(short *)result ) + { + if ( v1 != v0 ) + { + memcpy(v3, result - 2, 0x70u); + *(short *)result = 0; + } + ++v0; + v3 = (char *)v3 + 112; + } + result += 112; + ++v1; + } + while ( (signed int)result < (signed int)((char *)&pObjectList->uNumObjects + 2) ); + uNumLayingItems = v0; + return result; +} + +//----- (0042FA66) -------------------------------------------------------- +int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6) +{ + int v6; // edi@1 + int v7; // esi@1 + char *v8; // ecx@2 + unsigned __int16 v9; // ax@5 + int v10; // eax@10 + signed int result; // eax@11 + __int16 v12; // ax@12 + //LayingItem a1a; // [sp+Ch] [bp-74h]@1 + int v14; // [sp+7Ch] [bp-4h]@1 + + v6 = a1; + v7 = a2; + LayingItem a1a; // [sp+Ch] [bp-74h]@1 + //LayingItem::LayingItem(&a1a); + a1a.uItemType = 600; + a1a.stru_24.Reset(); + + a1a.field_48 = 6; + a1a.field_4C = 8; + a1a.field_50 = 3; + v14 = 0; + if ( (signed int)pObjectList->uNumObjects <= 0 ) + { +LABEL_5: + v9 = 0; + } + else + { + v8 = (char *)&pObjectList->pObjects->uObjectID; + while ( (short)a1a.uItemType != *(short *)v8 ) + { + ++v14; + v8 += 56; + if ( v14 >= (signed int)pObjectList->uNumObjects ) + goto LABEL_5; + } + v9 = v14; + } + a1a.uObjectDescID = v9; + a1a.vPosition.x = v6; + a1a.vPosition.y = v7; + a1a.vPosition.z = a3; + a1a.uAttributes = 0; + a1a.uSectorID = pIndoor->GetSector(v6, v7, a3); + a1a.uSpriteFrameID = 0; + a1a.field_5C = 0; + a1a.field_60_distance_related_prolly_lod = 0; + a1a.uFacing = 0; + a1a.uSoundID = 0; + if ( a6 >= 1 || a6 <= 4 ) + { + v10 = 8 * a6 - 8; + LOBYTE(v10) = v10 | 4; + a1a.field_58 = v10; + } + else + { + a1a.field_58 = 0; + } + result = a1a.Create(0, 0, 0, 0); + if ( result != -1 ) + { + v12 = 8 * result; + LOBYTE(v12) = v12 | 2; + result = stru_50FE08.Add( + v12, + a5, + SLOWORD(a1a.vPosition.x), + SLOWORD(a1a.vPosition.y), + SLOWORD(a1a.vPosition.z), + 0, + 0); + } + return result; +} + + + +//----- (0042FB5C) -------------------------------------------------------- +bool __fastcall sub_42FB5C(signed int a1) +{ + int v1; // ecx@3 + int v2; // ecx@4 + int v3; // ecx@5 + int v4; // ecx@6 + int v5; // ecx@7 + int v6; // ecx@8 + char v7; // zf@9 + + if ( a1 > 39 ) + { + if ( a1 > 77 ) + { + if ( a1 == 80 ) + return 0; + if ( a1 > 84 ) + { + if ( a1 <= 86 ) + return 0; + v7 = a1 == 95; + goto LABEL_20; + } + } + else + { + if ( a1 == 77 ) + return 0; + if ( a1 >= 46 ) + { + if ( a1 <= 47 || a1 == 51 ) + return 0; + v7 = a1 == 73; + goto LABEL_20; + } + } + return 1; + } + if ( a1 == 39 || (v1 = a1 - 2) == 0 ) + return 1; + v2 = v1 - 3; + if ( !v2 ) + return 0; + v3 = v2 - 1; + if ( !v3 || (v4 = v3 - 3) == 0 ) + return 1; + v5 = v4 - 8; + if ( !v5 ) + return 0; + v6 = v5 - 1; + if ( !v6 ) + return 1; + v7 = v6 == 20; +LABEL_20: + if ( !v7 ) + return 1; + return 0; +} + +//----- (0042FBDD) -------------------------------------------------------- +void __cdecl sub_42FBDD() +{ + pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); + pRenderer->DrawTextureTransparent(pBtn_YES->uX, pBtn_YES->uY, pBtn_YES->pTextures[0]); + pRenderer->Present(); +} + +//----- (0042FC15) -------------------------------------------------------- +void __cdecl sub_42FC15() +{ + pAudioPlayer->PlaySound((SoundID)75, -2, 0, -1, 0, 0, 0, 0); + pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pBtn_ExitCancel->pTextures[0]); + pRenderer->Present(); +} + +//----- (0042FC4E) -------------------------------------------------------- +void __cdecl ProcessInputActions() +{ + ActionQueue *pActionQueue; // esi@7 + Keyboard *v3; // ecx@8 + char v4; // al@9 + ActionQueue *v5; // ecx@19 + Player *v6; // ecx@86 + Player *v7; // esi@100 + char v8; // bl@100 + unsigned __int16 v9; // ax@102 + int v10; // eax@103 + unsigned int v11; // eax@127 + signed int v12; // esi@157 + Keyboard *v13; // ecx@158 + char v14; // al@159 + unsigned int v15; // eax@168 + void *v16; // esi@177 + int v17; // [sp-14h] [bp-1Ch]@8 + PartyAction partyAction; // [sp-14h] [bp-1Ch]@20 + PartyAction partyAction_; // [sp-14h] [bp-1Ch]@54 + __int16 v20; // [sp-14h] [bp-1Ch]@60 + int v21; // [sp-14h] [bp-1Ch]@68 + int v22; // [sp-Ch] [bp-14h]@158 + InputAction inputAction; // [sp+0h] [bp-8h]@7 + int v24; // [sp+4h] [bp-4h]@87 + + pGame->pKeyboardInstance->EnterCriticalSection(); + auto pKeyboard = pGame->pKeyboardInstance; + if (!bAlwaysRun) + { + if (pKeyboard->IsShiftHeld()) + pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING; + else + pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING; + } + else + { + if (pKeyboard->IsShiftHeld()) + pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING; + else + pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING; + } + + pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING; +LABEL_6: + if ( !pEventTimer->bPaused ) + { + inputAction = (InputAction)0; + pActionQueue = pPartyActionQueue; + while ( 1 ) + { + v3 = pGame->pKeyboardInstance; + v17 = pKeyActionMap->pVirtualKeyCodesMapping[inputAction]; + if ( pKeyActionMap->pToggleTypes[inputAction] ) + v4 = v3->WasKeyPressed(v17); + else + v4 = v3->IsKeyBeingHeld(v17); + if ( v4 ) + { + switch ( inputAction ) + { + case INPUT_MoveForward: + if ( pCurrentScreen ) + break; + if (!pParty->bTurnBasedModeOn) + goto _do_move_forward; + if (pTurnEngine->field_4 != 1 && pTurnEngine->field_4 != 2 && pTurnEngine->uActionPointsLeft > 0 ) + { + pTurnEngine->uActionPointsLeft -= 26; +_do_move_forward: + v5 = pActionQueue; + if ( pParty->uFlags2 & 2 ) + partyAction = PARTY_RunForward; + else + partyAction = PARTY_WalkForward; + goto _add_action_and_continue; + } + break; + case INPUT_MoveBackwards: + __debugbreak(); + if ( pCurrentScreen ) + break; + if (!pParty->bTurnBasedModeOn) + goto _do_move_backwards; + if ( pTurnEngine->field_4 != 1 && pTurnEngine->field_4 != 2 && pTurnEngine->uActionPointsLeft > 0 ) + { + pTurnEngine->uActionPointsLeft -= 26; +_do_move_backwards: + v5 = pActionQueue; + if ( pParty->uFlags2 & 2 ) + partyAction = PARTY_RunBackward; + else + partyAction = PARTY_WalkBackward; + goto _add_action_and_continue; + } + break; + case INPUT_StrafeLeft: + __debugbreak(); + if ( pCurrentScreen ) + break; + if (!pParty->bTurnBasedModeOn) + goto _do_strafe_left; + if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 ) + break; + pTurnEngine->uActionPointsLeft -= 26; +_do_strafe_left: + partyAction = PARTY_StrafeLeft; + goto _add_action_and_continue_; + case INPUT_StrafeRight: + __debugbreak(); + if ( pCurrentScreen ) + break; + if (!pParty->bTurnBasedModeOn) + goto _do_strafe_right; + if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 ) + break; + pTurnEngine->uActionPointsLeft -= 26; +_do_strafe_right: + partyAction = PARTY_StrafeRight; + goto _add_action_and_continue_; + case INPUT_TurnLeft: + if ( pCurrentScreen ) + break; + if ( GetAsyncKeyState(VK_CONTROL) ) // strafing + { + if (pParty->bTurnBasedModeOn) + { + if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 ) + break; + pTurnEngine->uActionPointsLeft -= 26; + } + partyAction_ = PARTY_StrafeLeft; + } + else + { + if ( pParty->uFlags2 & 2 ) + partyAction_ = PARTY_FastTurnLeft; + else + partyAction_ = PARTY_TurnLeft; + } + pActionQueue->Add(partyAction_); + if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow) + { + v20 = 10; + goto LABEL_75; + } + break; + case INPUT_TurnRight: + if ( pCurrentScreen ) + break; + if ( GetAsyncKeyState(17) ) // strafing + { + if (pParty->bTurnBasedModeOn) + { + if ( pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 2 || pTurnEngine->uActionPointsLeft <= 0 ) + break; + pTurnEngine->uActionPointsLeft -= 26; + } + v21 = 4; + } + else + { + if ( pParty->uFlags2 & 2 ) + v21 = 19; + else + v21 = 2; + } + pActionQueue->Add((PartyAction)v21); + if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow) + { + v20 = -10; +LABEL_75: + pWeather->_4C2F0B(v20); + } + break; + case INPUT_Jump: + __debugbreak(); + if ( pCurrentScreen + || pParty->bTurnBasedModeOn) + break; + partyAction = (PartyAction)12; + goto _add_action_and_continue_; + case INPUT_Yell: + __debugbreak(); + if ( !pCurrentScreen + && uActiveCharacter ) + { + pParty->Yell(); + pPlayers[uActiveCharacter]->PlaySound(65, 0); + } + break; + case INPUT_Pass: + __debugbreak(); + if ( pCurrentScreen ) + break; + if (pParty->bTurnBasedModeOn && pTurnEngine->field_4 == 3) + goto LABEL_118; + if ( uActiveCharacter ) + { + v6 = pPlayers[uActiveCharacter]; + if ( !v6->uTimeToRecovery ) + { + v24 = v6->GetAttackRecoveryTime(0); + if ( !pParty->bTurnBasedModeOn ) + pPlayers[uActiveCharacter]->SetRecoveryTime( + (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333)); + pStru277->_427D48(uActiveCharacter); + pTurnEngine->_40471C(); + } + } + break; + case INPUT_Combat: + __debugbreak(); + if ( !pCurrentScreen ) + { + if (pParty->bTurnBasedModeOn) + { + if ( pTurnEngine->field_4 == 3 || (pTurnEngine->pQueue[0].uPackedID & 7) == 4 ) + { + pParty->bTurnBasedModeOn = 0; + pTurnEngine->End(true); + } + } + else + { + pTurnEngine->Start(); + pParty->bTurnBasedModeOn = true; + } + } + break; + case INPUT_CastReady: + __debugbreak(); + if ( pCurrentScreen ) + break; + if (pParty->bTurnBasedModeOn && pTurnEngine->field_4 == 3) + goto LABEL_118; + if ( !uActiveCharacter ) + break; + v7 = pPlayers[uActiveCharacter]; + v8 = v7->uQuickSpell; + if ( !v8 + || bUnderwater + || ((v9 = v7->pActiveSkills[(unsigned __int8)v8 / 11 + 12], !(HIBYTE(v9) & 1)) ? ((v9 & 0x80u) == 0 ? (!(v9 & 0x40) ? (v10 = *(&pSpellDatas[0].uNormalLevelMana + 10 * (unsigned __int8)v8)) : (v10 = *(&pSpellDatas[0].uExpertLevelMana + 10 * (unsigned __int8)v8))) : (v10 = *(&pSpellDatas[0].uMasterLevelMana + 10 * (unsigned __int8)v8))) : (v10 = *(&pSpellDatas[0].uMagisterLevelMana + 10 * (unsigned __int8)v8)), + v10 > v7->sMana) ) + { + pActionQueue = pPartyActionQueue; +LABEL_120: + if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)23; + goto _send_message; + } + } + else + { + pActionQueue = pPartyActionQueue; + if ( dword_50C9E8 < 40 ) + { + dword_50C9EC[3 * dword_50C9E8] = 25; + dword_50C9F0[3 * dword_50C9E8] = 0; + *(&dword_50C9E8 + 3 * dword_50C9E8 + 3) = 0; + ++dword_50C9E8; + } + } + break; + default: + __debugbreak(); + break; + case INPUT_Attack: + __debugbreak(); + if ( pCurrentScreen ) + break; + if (!pParty->bTurnBasedModeOn || pTurnEngine->field_4 != 3) + goto LABEL_120; +LABEL_118: + pTurnEngine->field_18 |= 8u; + break; + case INPUT_EventTrigger: + if ( !pCurrentScreen ) + { + if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) + break; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)404; + goto _send_message; + } + if ( pCurrentScreen == 4 ) + { + v11 = pMessageQueue_50CBD0->uNumMessages; + if ( pMessageQueue_50CBD0->uNumMessages ) + { + if ( pMessageQueue_50CBD0->pMessages[0].field_8 ) + { + v11 = 1; + pMessageQueue_50CBD0->uNumMessages = 1; +LABEL_132: + pMessageQueue_50CBD0->pMessages[v11].eType = (UIMessageType)113; +_send_message: + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + break; + } + v11 = 0; + pMessageQueue_50CBD0->uNumMessages = 0; + } + if ( (signed int)v11 < 40 ) + goto LABEL_132; + } + break; + case INPUT_CharCycle: + __debugbreak(); + if ( pCurrentScreen == 8 + || dword_50C9E8 >= 40 ) + break; + dword_50C9EC[3 * dword_50C9E8] = 176; + goto LABEL_155; + case INPUT_LookUp: + __debugbreak(); + if ( pEventTimer->bPaused ) + break; + partyAction = (PartyAction)7; + goto _add_action_and_continue_; + case INPUT_CenterView: + __debugbreak(); + if ( pEventTimer->bPaused ) + break; + partyAction = (PartyAction)9; + goto _add_action_and_continue_; + case INPUT_LookDown: + __debugbreak(); + if ( pEventTimer->bPaused ) + break; + partyAction = (PartyAction)8; + goto _add_action_and_continue_; + case INPUT_FlyUp: + __debugbreak(); + if ( pCurrentScreen + || pEventTimer->bPaused ) + break; + partyAction = (PartyAction)13; + goto _add_action_and_continue_; + case INPUT_Land: + __debugbreak(); + if ( pCurrentScreen + || pEventTimer->bPaused ) + break; + partyAction = (PartyAction)15; + goto _add_action_and_continue_; + case INPUT_FlyDown: + __debugbreak(); + if ( !pCurrentScreen + && !pEventTimer->bPaused ) + { + partyAction = (PartyAction)14; +_add_action_and_continue_: + v5 = pActionQueue; +_add_action_and_continue: + v5->Add(partyAction); + } + break; + case INPUT_ZoomIn: + __debugbreak(); + if ( dword_50C9E8 >= 40 ) + break; + dword_50C9EC[3 * dword_50C9E8] = 367; + goto LABEL_155; + case INPUT_ZoomOut: + __debugbreak(); + if ( dword_50C9E8 < 40 ) + { + dword_50C9EC[3 * dword_50C9E8] = 368; +LABEL_155: + dword_50C9F0[3 * dword_50C9E8] = 0; + *(&dword_50C9E8 + 3 * dword_50C9E8 + 3) = 0; + ++dword_50C9E8; + } + break; + case INPUT_AlwaysRun: + bAlwaysRun = bAlwaysRun == 0; + break; + } + } + inputAction = (InputAction)((int)inputAction + 1); + if ( (signed int)inputAction >= 30 ) + goto LABEL_176; + } + } + v12 = 0; + do + { + v22 = pKeyActionMap->pVirtualKeyCodesMapping[v12]; + v13 = pGame->pKeyboardInstance; + if ( pKeyActionMap->pToggleTypes[v12] ) + v14 = v13->WasKeyPressed(v22); + else + v14 = v13->IsKeyBeingHeld(v22); + if ( v14 && v12 == 9 ) + { + if ( !pCurrentScreen ) + { + if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) + goto LABEL_175; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)404; + goto LABEL_174; + } + if ( pCurrentScreen == 4 + || pCurrentScreen == 19 ) + { + v15 = pMessageQueue_50CBD0->uNumMessages; + if ( pMessageQueue_50CBD0->uNumMessages ) + { + v15 = 0; + if ( pMessageQueue_50CBD0->pMessages[0].field_8 ) + { + v15 = 1; + pMessageQueue_50CBD0->uNumMessages = 1; + goto LABEL_173; + } + pMessageQueue_50CBD0->uNumMessages = 0; + } + if ( (signed int)v15 >= 40 ) + goto LABEL_175; +LABEL_173: + pMessageQueue_50CBD0->pMessages[v15].eType = (UIMessageType)113; +LABEL_174: + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + goto LABEL_175; + } + } +LABEL_175: + ++v12; + } + while ( v12 < 30 ); +LABEL_176: + if (pGame->pKeyboardInstance->bUsingAsynKeyboard) + { + AsyncKeyboard::LeaveCriticalSection(); + v16 = pAsyncKeyboard; + AsyncKeyboard::EnterCriticalSection(); + memset((char *)v16 + 521, 0, 0x100u); + AsyncKeyboard::LeaveCriticalSection(); + } +} +