diff lib/legacy_dx/d3dcaps.h @ 0:9c0607679772

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author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/lib/legacy_dx/d3dcaps.h	Sat Jan 12 09:45:18 2013 +0600
@@ -0,0 +1,601 @@
+/*==========================================================================;
+ *
+ *  Copyright (C) Microsoft Corporation.  All Rights Reserved. 
+ *
+ *  File:       d3dcaps.h
+ *  Content:    Direct3D capabilities include file
+ *
+ ***************************************************************************/
+
+#ifndef _D3DCAPS_H
+#define _D3DCAPS_H
+
+/*
+ *  Pull in DirectDraw include file automatically:
+ */
+#include "ddraw.h"
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION         0x0700
+#endif
+
+#if defined(_X86_) || defined(_IA64_)
+#pragma pack(4)
+#endif
+
+/* Description of capabilities of transform */
+
+typedef struct _D3DTRANSFORMCAPS {
+    DWORD dwSize;
+    DWORD dwCaps;
+} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
+
+#define D3DTRANSFORMCAPS_CLIP           0x00000001L /* Will clip whilst transforming */
+
+/* Description of capabilities of lighting */
+
+typedef struct _D3DLIGHTINGCAPS {
+    DWORD dwSize;
+    DWORD dwCaps;                   /* Lighting caps */
+    DWORD dwLightingModel;          /* Lighting model - RGB or mono */
+    DWORD dwNumLights;              /* Number of lights that can be handled */
+} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
+
+#define D3DLIGHTINGMODEL_RGB            0x00000001L
+#define D3DLIGHTINGMODEL_MONO           0x00000002L
+
+#define D3DLIGHTCAPS_POINT              0x00000001L /* Point lights supported */
+#define D3DLIGHTCAPS_SPOT               0x00000002L /* Spot lights supported */
+#define D3DLIGHTCAPS_DIRECTIONAL        0x00000004L /* Directional lights supported */
+#if(DIRECT3D_VERSION < 0x700)
+#define D3DLIGHTCAPS_PARALLELPOINT      0x00000008L /* Parallel point lights supported */
+#endif
+#if(DIRECT3D_VERSION < 0x500)
+#define D3DLIGHTCAPS_GLSPOT             0x00000010L /* GL syle spot lights supported */
+#endif
+
+/* Description of capabilities for each primitive type */
+
+typedef struct _D3DPrimCaps {
+    DWORD dwSize;
+    DWORD dwMiscCaps;                 /* Capability flags */
+    DWORD dwRasterCaps;
+    DWORD dwZCmpCaps;
+    DWORD dwSrcBlendCaps;
+    DWORD dwDestBlendCaps;
+    DWORD dwAlphaCmpCaps;
+    DWORD dwShadeCaps;
+    DWORD dwTextureCaps;
+    DWORD dwTextureFilterCaps;
+    DWORD dwTextureBlendCaps;
+    DWORD dwTextureAddressCaps;
+    DWORD dwStippleWidth;             /* maximum width and height of */
+    DWORD dwStippleHeight;            /* of supported stipple (up to 32x32) */
+} D3DPRIMCAPS, *LPD3DPRIMCAPS;
+
+/* D3DPRIMCAPS dwMiscCaps */
+
+#define D3DPMISCCAPS_MASKPLANES         0x00000001L
+#define D3DPMISCCAPS_MASKZ              0x00000002L
+#define D3DPMISCCAPS_LINEPATTERNREP     0x00000004L
+#define D3DPMISCCAPS_CONFORMANT         0x00000008L
+#define D3DPMISCCAPS_CULLNONE           0x00000010L
+#define D3DPMISCCAPS_CULLCW             0x00000020L
+#define D3DPMISCCAPS_CULLCCW            0x00000040L
+
+/* D3DPRIMCAPS dwRasterCaps */
+
+#define D3DPRASTERCAPS_DITHER                   0x00000001L
+#define D3DPRASTERCAPS_ROP2                     0x00000002L
+#define D3DPRASTERCAPS_XOR                      0x00000004L
+#define D3DPRASTERCAPS_PAT                      0x00000008L
+#define D3DPRASTERCAPS_ZTEST                    0x00000010L
+#define D3DPRASTERCAPS_SUBPIXEL                 0x00000020L
+#define D3DPRASTERCAPS_SUBPIXELX                0x00000040L
+#define D3DPRASTERCAPS_FOGVERTEX                0x00000080L
+#define D3DPRASTERCAPS_FOGTABLE                 0x00000100L
+#define D3DPRASTERCAPS_STIPPLE                  0x00000200L
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT   0x00000400L
+#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
+#define D3DPRASTERCAPS_ANTIALIASEDGES           0x00001000L
+#define D3DPRASTERCAPS_MIPMAPLODBIAS            0x00002000L
+#define D3DPRASTERCAPS_ZBIAS                    0x00004000L
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR           0x00008000L
+#define D3DPRASTERCAPS_FOGRANGE                 0x00010000L
+#define D3DPRASTERCAPS_ANISOTROPY               0x00020000L
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+#if(DIRECT3D_VERSION >= 0x0600)
+#define D3DPRASTERCAPS_WBUFFER                      0x00040000L
+#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT   0x00080000L
+#define D3DPRASTERCAPS_WFOG                         0x00100000L
+#define D3DPRASTERCAPS_ZFOG                         0x00200000L
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+/* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */
+
+#define D3DPCMPCAPS_NEVER               0x00000001L
+#define D3DPCMPCAPS_LESS                0x00000002L
+#define D3DPCMPCAPS_EQUAL               0x00000004L
+#define D3DPCMPCAPS_LESSEQUAL           0x00000008L
+#define D3DPCMPCAPS_GREATER             0x00000010L
+#define D3DPCMPCAPS_NOTEQUAL            0x00000020L
+#define D3DPCMPCAPS_GREATEREQUAL        0x00000040L
+#define D3DPCMPCAPS_ALWAYS              0x00000080L
+
+/* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */
+
+#define D3DPBLENDCAPS_ZERO              0x00000001L
+#define D3DPBLENDCAPS_ONE               0x00000002L
+#define D3DPBLENDCAPS_SRCCOLOR          0x00000004L
+#define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008L
+#define D3DPBLENDCAPS_SRCALPHA          0x00000010L
+#define D3DPBLENDCAPS_INVSRCALPHA       0x00000020L
+#define D3DPBLENDCAPS_DESTALPHA         0x00000040L
+#define D3DPBLENDCAPS_INVDESTALPHA      0x00000080L
+#define D3DPBLENDCAPS_DESTCOLOR         0x00000100L
+#define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200L
+#define D3DPBLENDCAPS_SRCALPHASAT       0x00000400L
+#define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800L
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L
+
+/* D3DPRIMCAPS dwShadeCaps */
+
+#define D3DPSHADECAPS_COLORFLATMONO             0x00000001L
+#define D3DPSHADECAPS_COLORFLATRGB              0x00000002L
+#define D3DPSHADECAPS_COLORGOURAUDMONO          0x00000004L
+#define D3DPSHADECAPS_COLORGOURAUDRGB           0x00000008L
+#define D3DPSHADECAPS_COLORPHONGMONO            0x00000010L
+#define D3DPSHADECAPS_COLORPHONGRGB             0x00000020L
+
+#define D3DPSHADECAPS_SPECULARFLATMONO          0x00000040L
+#define D3DPSHADECAPS_SPECULARFLATRGB           0x00000080L
+#define D3DPSHADECAPS_SPECULARGOURAUDMONO       0x00000100L
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB        0x00000200L
+#define D3DPSHADECAPS_SPECULARPHONGMONO         0x00000400L
+#define D3DPSHADECAPS_SPECULARPHONGRGB          0x00000800L
+
+#define D3DPSHADECAPS_ALPHAFLATBLEND            0x00001000L
+#define D3DPSHADECAPS_ALPHAFLATSTIPPLED         0x00002000L
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND         0x00004000L
+#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED      0x00008000L
+#define D3DPSHADECAPS_ALPHAPHONGBLEND           0x00010000L
+#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED        0x00020000L
+
+#define D3DPSHADECAPS_FOGFLAT                   0x00040000L
+#define D3DPSHADECAPS_FOGGOURAUD                0x00080000L
+#define D3DPSHADECAPS_FOGPHONG                  0x00100000L
+
+/* D3DPRIMCAPS dwTextureCaps */
+
+/*
+ * Perspective-correct texturing is supported
+ */
+#define D3DPTEXTURECAPS_PERSPECTIVE     0x00000001L
+
+/*
+ * Power-of-2 texture dimensions are required
+ */
+#define D3DPTEXTURECAPS_POW2            0x00000002L
+
+/*
+ * Alpha in texture pixels is supported
+ */
+#define D3DPTEXTURECAPS_ALPHA           0x00000004L
+
+/*
+ * Color-keyed textures are supported
+ */
+#define D3DPTEXTURECAPS_TRANSPARENCY    0x00000008L
+
+/*
+ * obsolete, see D3DPTADDRESSCAPS_BORDER
+ */
+#define D3DPTEXTURECAPS_BORDER          0x00000010L
+
+/*
+ * Only square textures are supported
+ */
+#define D3DPTEXTURECAPS_SQUAREONLY      0x00000020L
+
+#if(DIRECT3D_VERSION >= 0x0600)
+/*
+ * Texture indices are not scaled by the texture size prior
+ * to interpolation.
+ */
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
+
+/*
+ * Device can draw alpha from texture palettes
+ */
+#define D3DPTEXTURECAPS_ALPHAPALETTE    0x00000080L
+
+/*
+ * Device can use non-POW2 textures if:
+ *  1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
+ *  2) D3DRS_WRAP(N) is zero for this texture's coordinates
+ *  3) mip mapping is not enabled (use magnification filter only)
+ */
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL  0x00000100L
+
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#if(DIRECT3D_VERSION >= 0x0700)
+
+// 0x00000200L unused
+
+/*
+ * Device can divide transformed texture coordinates by the
+ * COUNTth texture coordinate (can do D3DTTFF_PROJECTED)
+ */
+#define D3DPTEXTURECAPS_PROJECTED  0x00000400L
+
+/*
+ * Device can do cubemap textures
+ */
+#define D3DPTEXTURECAPS_CUBEMAP           0x00000800L
+
+#define D3DPTEXTURECAPS_COLORKEYBLEND     0x00001000L
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+/* D3DPRIMCAPS dwTextureFilterCaps */
+
+#define D3DPTFILTERCAPS_NEAREST         0x00000001L
+#define D3DPTFILTERCAPS_LINEAR          0x00000002L
+#define D3DPTFILTERCAPS_MIPNEAREST      0x00000004L
+#define D3DPTFILTERCAPS_MIPLINEAR       0x00000008L
+#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
+#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
+
+#if(DIRECT3D_VERSION >= 0x0600)
+/* Device3 Min Filter */
+#define D3DPTFILTERCAPS_MINFPOINT       0x00000100L
+#define D3DPTFILTERCAPS_MINFLINEAR      0x00000200L
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
+
+/* Device3 Mip Filter */
+#define D3DPTFILTERCAPS_MIPFPOINT       0x00010000L
+#define D3DPTFILTERCAPS_MIPFLINEAR      0x00020000L
+
+/* Device3 Mag Filter */
+#define D3DPTFILTERCAPS_MAGFPOINT         0x01000000L
+#define D3DPTFILTERCAPS_MAGFLINEAR        0x02000000L
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC   0x04000000L
+#define D3DPTFILTERCAPS_MAGFAFLATCUBIC    0x08000000L
+#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+/* D3DPRIMCAPS dwTextureBlendCaps */
+
+#define D3DPTBLENDCAPS_DECAL            0x00000001L
+#define D3DPTBLENDCAPS_MODULATE         0x00000002L
+#define D3DPTBLENDCAPS_DECALALPHA       0x00000004L
+#define D3DPTBLENDCAPS_MODULATEALPHA    0x00000008L
+#define D3DPTBLENDCAPS_DECALMASK        0x00000010L
+#define D3DPTBLENDCAPS_MODULATEMASK     0x00000020L
+#define D3DPTBLENDCAPS_COPY             0x00000040L
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DPTBLENDCAPS_ADD              0x00000080L
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+/* D3DPRIMCAPS dwTextureAddressCaps */
+#define D3DPTADDRESSCAPS_WRAP           0x00000001L
+#define D3DPTADDRESSCAPS_MIRROR         0x00000002L
+#define D3DPTADDRESSCAPS_CLAMP          0x00000004L
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DPTADDRESSCAPS_BORDER         0x00000008L
+#define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010L
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+
+/* D3DDEVICEDESC dwStencilCaps */
+
+#define D3DSTENCILCAPS_KEEP     0x00000001L
+#define D3DSTENCILCAPS_ZERO     0x00000002L
+#define D3DSTENCILCAPS_REPLACE  0x00000004L
+#define D3DSTENCILCAPS_INCRSAT  0x00000008L
+#define D3DSTENCILCAPS_DECRSAT  0x00000010L
+#define D3DSTENCILCAPS_INVERT   0x00000020L
+#define D3DSTENCILCAPS_INCR     0x00000040L
+#define D3DSTENCILCAPS_DECR     0x00000080L
+
+/* D3DDEVICEDESC dwTextureOpCaps */
+
+#define D3DTEXOPCAPS_DISABLE                    0x00000001L
+#define D3DTEXOPCAPS_SELECTARG1                 0x00000002L
+#define D3DTEXOPCAPS_SELECTARG2                 0x00000004L
+#define D3DTEXOPCAPS_MODULATE                   0x00000008L
+#define D3DTEXOPCAPS_MODULATE2X                 0x00000010L
+#define D3DTEXOPCAPS_MODULATE4X                 0x00000020L
+#define D3DTEXOPCAPS_ADD                        0x00000040L
+#define D3DTEXOPCAPS_ADDSIGNED                  0x00000080L
+#define D3DTEXOPCAPS_ADDSIGNED2X                0x00000100L
+#define D3DTEXOPCAPS_SUBTRACT                   0x00000200L
+#define D3DTEXOPCAPS_ADDSMOOTH                  0x00000400L
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA          0x00000800L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA          0x00001000L
+#define D3DTEXOPCAPS_BLENDFACTORALPHA           0x00002000L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x00004000L
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA          0x00008000L
+#define D3DTEXOPCAPS_PREMODULATE                0x00010000L
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x00020000L
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x00040000L
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x00080000L
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x00100000L
+#define D3DTEXOPCAPS_BUMPENVMAP                 0x00200000L
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x00400000L
+#define D3DTEXOPCAPS_DOTPRODUCT3                0x00800000L
+
+/* D3DDEVICEDESC dwFVFCaps flags */
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK    0x0000ffffL /* mask for texture coordinate count field */
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */
+
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+/*
+ * Description for a device.
+ * This is used to describe a device that is to be created or to query
+ * the current device.
+ */
+typedef struct _D3DDeviceDesc {
+    DWORD            dwSize;                 /* Size of D3DDEVICEDESC structure */
+    DWORD            dwFlags;                /* Indicates which fields have valid data */
+    D3DCOLORMODEL    dcmColorModel;          /* Color model of device */
+    DWORD            dwDevCaps;              /* Capabilities of device */
+    D3DTRANSFORMCAPS dtcTransformCaps;       /* Capabilities of transform */
+    BOOL             bClipping;              /* Device can do 3D clipping */
+    D3DLIGHTINGCAPS  dlcLightingCaps;        /* Capabilities of lighting */
+    D3DPRIMCAPS      dpcLineCaps;
+    D3DPRIMCAPS      dpcTriCaps;
+    DWORD            dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
+    DWORD            dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
+    DWORD            dwMaxBufferSize;        /* Maximum execute buffer size */
+    DWORD            dwMaxVertexCount;       /* Maximum vertex count */
+#if(DIRECT3D_VERSION >= 0x0500)
+    // *** New fields for DX5 *** //
+
+    // Width and height caps are 0 for legacy HALs.
+    DWORD        dwMinTextureWidth, dwMinTextureHeight;
+    DWORD        dwMaxTextureWidth, dwMaxTextureHeight;
+    DWORD        dwMinStippleWidth, dwMaxStippleWidth;
+    DWORD        dwMinStippleHeight, dwMaxStippleHeight;
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+    // New fields for DX6
+    DWORD       dwMaxTextureRepeat;
+    DWORD       dwMaxTextureAspectRatio;
+    DWORD       dwMaxAnisotropy;
+
+    // Guard band that the rasterizer can accommodate
+    // Screen-space vertices inside this space but outside the OldViewport
+    // will get clipped properly.
+    D3DVALUE    dvGuardBandLeft;
+    D3DVALUE    dvGuardBandTop;
+    D3DVALUE    dvGuardBandRight;
+    D3DVALUE    dvGuardBandBottom;
+
+    D3DVALUE    dvExtentsAdjust;
+    DWORD       dwStencilCaps;
+
+    DWORD       dwFVFCaps;
+    DWORD       dwTextureOpCaps;
+    WORD        wMaxTextureBlendStages;
+    WORD        wMaxSimultaneousTextures;
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+} D3DDEVICEDESC, *LPD3DDEVICEDESC;
+
+#if(DIRECT3D_VERSION >= 0x0700)
+typedef struct _D3DDeviceDesc7 {
+    DWORD            dwDevCaps;              /* Capabilities of device */
+    D3DPRIMCAPS      dpcLineCaps;
+    D3DPRIMCAPS      dpcTriCaps;
+    DWORD            dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
+    DWORD            dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
+
+    DWORD       dwMinTextureWidth, dwMinTextureHeight;
+    DWORD       dwMaxTextureWidth, dwMaxTextureHeight;
+
+    DWORD       dwMaxTextureRepeat;
+    DWORD       dwMaxTextureAspectRatio;
+    DWORD       dwMaxAnisotropy;
+
+    D3DVALUE    dvGuardBandLeft;
+    D3DVALUE    dvGuardBandTop;
+    D3DVALUE    dvGuardBandRight;
+    D3DVALUE    dvGuardBandBottom;
+
+    D3DVALUE    dvExtentsAdjust;
+    DWORD       dwStencilCaps;
+
+    DWORD       dwFVFCaps;
+    DWORD       dwTextureOpCaps;
+    WORD        wMaxTextureBlendStages;
+    WORD        wMaxSimultaneousTextures;
+
+    DWORD       dwMaxActiveLights;
+    D3DVALUE    dvMaxVertexW;
+    GUID        deviceGUID;
+
+    WORD        wMaxUserClipPlanes;
+    WORD        wMaxVertexBlendMatrices;
+
+    DWORD       dwVertexProcessingCaps;
+
+    DWORD       dwReserved1;
+    DWORD       dwReserved2;
+    DWORD       dwReserved3;
+    DWORD       dwReserved4;
+} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
+#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
+
+typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
+
+#if(DIRECT3D_VERSION >= 0x0700)
+typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID);
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+/* D3DDEVICEDESC dwFlags indicating valid fields */
+
+#define D3DDD_COLORMODEL            0x00000001L /* dcmColorModel is valid */
+#define D3DDD_DEVCAPS               0x00000002L /* dwDevCaps is valid */
+#define D3DDD_TRANSFORMCAPS         0x00000004L /* dtcTransformCaps is valid */
+#define D3DDD_LIGHTINGCAPS          0x00000008L /* dlcLightingCaps is valid */
+#define D3DDD_BCLIPPING             0x00000010L /* bClipping is valid */
+#define D3DDD_LINECAPS              0x00000020L /* dpcLineCaps is valid */
+#define D3DDD_TRICAPS               0x00000040L /* dpcTriCaps is valid */
+#define D3DDD_DEVICERENDERBITDEPTH  0x00000080L /* dwDeviceRenderBitDepth is valid */
+#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
+#define D3DDD_MAXBUFFERSIZE         0x00000200L /* dwMaxBufferSize is valid */
+#define D3DDD_MAXVERTEXCOUNT        0x00000400L /* dwMaxVertexCount is valid */
+
+/* D3DDEVICEDESC dwDevCaps flags */
+
+#define D3DDEVCAPS_FLOATTLVERTEX        0x00000001L /* Device accepts floating point */
+                                                    /* for post-transform vertex data */
+#define D3DDEVCAPS_SORTINCREASINGZ      0x00000002L /* Device needs data sorted for increasing Z */
+#define D3DDEVCAPS_SORTDECREASINGZ      0X00000004L /* Device needs data sorted for decreasing Z */
+#define D3DDEVCAPS_SORTEXACT            0x00000008L /* Device needs data sorted exactly */
+
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400L /* Device can draw TLVERTEX primitives */
+#define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+#if(DIRECT3D_VERSION >= 0x0600)
+#define D3DDEVCAPS_DRAWPRIMITIVES2         0x00002000L /* Device can support DrawPrimitives2 */
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#if(DIRECT3D_VERSION >= 0x0700)
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
+#define D3DDEVCAPS_HWRASTERIZATION         0x00080000L /* Device has HW acceleration for rasterization */
+
+/*
+ * These are the flags in the D3DDEVICEDESC7.dwVertexProcessingCaps field
+ */
+
+/* device can do texgen */
+#define D3DVTXPCAPS_TEXGEN              0x00000001L
+/* device can do IDirect3DDevice7 colormaterialsource ops */
+#define D3DVTXPCAPS_MATERIALSOURCE7     0x00000002L
+/* device can do vertex fog */
+#define D3DVTXPCAPS_VERTEXFOG           0x00000004L
+/* device can do directional lights */
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L
+/* device can do positional lights (includes point and spot) */
+#define D3DVTXPCAPS_POSITIONALLIGHTS    0x00000010L
+/* device can do local viewer */
+#define D3DVTXPCAPS_LOCALVIEWER         0x00000020L
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#define D3DFDS_COLORMODEL        0x00000001L /* Match color model */
+#define D3DFDS_GUID              0x00000002L /* Match guid */
+#define D3DFDS_HARDWARE          0x00000004L /* Match hardware/software */
+#define D3DFDS_TRIANGLES         0x00000008L /* Match in triCaps */
+#define D3DFDS_LINES             0x00000010L /* Match in lineCaps  */
+#define D3DFDS_MISCCAPS          0x00000020L /* Match primCaps.dwMiscCaps */
+#define D3DFDS_RASTERCAPS        0x00000040L /* Match primCaps.dwRasterCaps */
+#define D3DFDS_ZCMPCAPS          0x00000080L /* Match primCaps.dwZCmpCaps */
+#define D3DFDS_ALPHACMPCAPS      0x00000100L /* Match primCaps.dwAlphaCmpCaps */
+#define D3DFDS_SRCBLENDCAPS      0x00000200L /* Match primCaps.dwSourceBlendCaps */
+#define D3DFDS_DSTBLENDCAPS      0x00000400L /* Match primCaps.dwDestBlendCaps */
+#define D3DFDS_SHADECAPS         0x00000800L /* Match primCaps.dwShadeCaps */
+#define D3DFDS_TEXTURECAPS       0x00001000L /* Match primCaps.dwTextureCaps */
+#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
+#define D3DFDS_TEXTUREBLENDCAPS  0x00004000L /* Match primCaps.dwTextureBlendCaps */
+#define D3DFDS_TEXTUREADDRESSCAPS  0x00008000L /* Match primCaps.dwTextureBlendCaps */
+
+/*
+ * FindDevice arguments
+ */
+typedef struct _D3DFINDDEVICESEARCH {
+    DWORD               dwSize;
+    DWORD               dwFlags;
+    BOOL                bHardware;
+    D3DCOLORMODEL       dcmColorModel;
+    GUID                guid;
+    DWORD               dwCaps;
+    D3DPRIMCAPS         dpcPrimCaps;
+} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;
+
+typedef struct _D3DFINDDEVICERESULT {
+    DWORD               dwSize;
+    GUID                guid;           /* guid which matched */
+    D3DDEVICEDESC       ddHwDesc;       /* hardware D3DDEVICEDESC */
+    D3DDEVICEDESC       ddSwDesc;       /* software D3DDEVICEDESC */
+} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;
+
+/*
+ * Description of execute buffer.
+ */
+typedef struct _D3DExecuteBufferDesc {
+    DWORD               dwSize;         /* size of this structure */
+    DWORD               dwFlags;        /* flags indicating which fields are valid */
+    DWORD               dwCaps;         /* capabilities of execute buffer */
+    DWORD               dwBufferSize;   /* size of execute buffer data */
+    LPVOID              lpData;         /* pointer to actual data */
+} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
+
+/* D3DEXECUTEBUFFER dwFlags indicating valid fields */
+
+#define D3DDEB_BUFSIZE          0x00000001l     /* buffer size valid */
+#define D3DDEB_CAPS             0x00000002l     /* caps valid */
+#define D3DDEB_LPDATA           0x00000004l     /* lpData valid */
+
+/* D3DEXECUTEBUFFER dwCaps */
+
+#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l     /* buffer in system memory */
+#define D3DDEBCAPS_VIDEOMEMORY  0x00000002l     /* buffer in device memory */
+#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+#if(DIRECT3D_VERSION >= 0x0700)
+typedef struct _D3DDEVINFO_TEXTUREMANAGER {
+    BOOL    bThrashing;                 /* indicates if thrashing */
+    DWORD   dwApproxBytesDownloaded;    /* Approximate number of bytes downloaded by texture manager */
+    DWORD   dwNumEvicts;                /* number of textures evicted */
+    DWORD   dwNumVidCreates;            /* number of textures created in video memory */
+    DWORD   dwNumTexturesUsed;          /* number of textures used */
+    DWORD   dwNumUsedTexInVid;          /* number of used textures present in video memory */
+    DWORD   dwWorkingSet;               /* number of textures in video memory */
+    DWORD   dwWorkingSetBytes;          /* number of bytes in video memory */
+    DWORD   dwTotalManaged;             /* total number of managed textures */
+    DWORD   dwTotalBytes;               /* total number of bytes of managed textures */
+    DWORD   dwLastPri;                  /* priority of last texture evicted */
+} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
+
+typedef struct _D3DDEVINFO_TEXTURING {
+    DWORD   dwNumLoads;                 /* counts Load() API calls */
+    DWORD   dwApproxBytesLoaded;        /* Approximate number bytes loaded via Load() */
+    DWORD   dwNumPreLoads;              /* counts PreLoad() API calls */
+    DWORD   dwNumSet;                   /* counts SetTexture() API calls */
+    DWORD   dwNumCreates;               /* counts texture creates */
+    DWORD   dwNumDestroys;              /* counts texture destroys */
+    DWORD   dwNumSetPriorities;         /* counts SetPriority() API calls */
+    DWORD   dwNumSetLODs;               /* counts SetLOD() API calls */
+    DWORD   dwNumLocks;                 /* counts number of texture locks */
+    DWORD   dwNumGetDCs;                /* counts number of GetDCs to textures */
+} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+#pragma pack()
+
+
+#endif /* _D3DCAPS_H_ */
+