diff Vis.h @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children 4e35bb416dea
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Vis.h	Sat Jan 12 09:45:18 2013 +0600
@@ -0,0 +1,84 @@
+#pragma once
+#include "Render.h"
+
+
+
+
+
+
+#pragma pack(push, 1)
+struct Vis_stru1_stru0
+{
+  void *pObjectInfo;
+  int sZValue;
+  unsigned int uObjectType;
+};
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+struct Vis_stru1
+{
+  Vis_stru1();
+  //----- (004C0585) --------------------------------------------------------
+  ~Vis_stru1() {}
+  Vis_stru1_stru0 *sub_4C2551(int a2, int a3);
+  Vis_stru1_stru0 **create_object_pointers(unsigned int flag);
+
+  void (__thiscall ***vdestructor_ptr)(Vis_stru1 *, bool);
+  Vis_stru1_stru0 array_0004[512];
+  Vis_stru1_stru0 *array_1804[512];
+  unsigned int uNumPointers;
+};
+#pragma pack(pop)
+
+
+
+/*  116 */
+#pragma pack(push, 1)
+struct Vis
+{
+  Vis();
+  //----- (004C05A2) --------------------------------------------------------
+  //virtual ~Vis() {}
+  //----- (004C05BE) --------------------------------------------------------
+  ~Vis() {}
+  bool _4C05CC(Vis_stru1 *a2, struct stru157 *a3, struct stru157 *a4);
+  bool PickMouse(float fDepth, float fMouseX, float fMouseY, struct stru157 *a5, struct stru157 *a6);
+  void _4C06F8(float arg0, Vis_stru1 *a3, struct stru157 *a2);
+  bool is_part_of_selection(struct BLVFace *uD3DBillboardIdx_or_pBLVFace_or_pODMFace, struct stru157 *a2);
+  bool DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx);
+  int _4C0D32_BLV(float a1, Vis_stru1 *arg4, struct stru157 *a2);
+  void _4C0DEA_ODM(float arg0, Vis_stru1 *a3, struct stru157 *a2);
+  Vis_stru1_stru0 *_4C1026(struct BLVFace *a2, unsigned int a3, float a4);
+  char _4C12C3_FindSomeBillboard(struct RenderVertexSoft *a1, int a2, float a3, float a4);
+  void GetPolygonCenter(struct RenderVertexD3D3 *pVertices, unsigned int uNumVertices, float *pCenterX, float *pCenterY);
+  float *_4C1495(struct RenderVertexSoft *Src, int a2, float *a3, float *a4);
+  void PickBillboards(float fPickDepth, float fX, float fY, Vis_stru1 *a4, stru157 *a2);
+  bool IsPointInsideD3DBillboard(struct RenderBillboardD3D *a1, float x, float y);
+  void PickIndoor(float fDepth, struct RenderVertexSoft *pRay, Vis_stru1 *a4, stru157 *a5);
+  void PickOutdoor(float fDepth, struct RenderVertexSoft *pRay, Vis_stru1 *a4, stru157 *a5, char a6);
+  int _4C1944(int a2, unsigned int a3, int a4, int a5, int a6);
+  void _4C1A02();
+  bool SortVectors_x(RenderVertexSoft *a2, int a3, int a4);
+  int get_object_zbuf_val(Vis_stru1_stru0 *a2);
+  int get_picked_object_zbuf_val();
+  bool Intersect_Ray_Face(struct RenderVertexSoft *pRayStart, struct RenderVertexSoft *pRayEnd, float *pDepth, RenderVertexSoft *a4, BLVFace *a5, unsigned int a6);
+  int _4C1D2B(BLVFace *pFace, Vec3_short_ a2, unsigned int uModelID);
+  bool _4C1EE5_BLV_IntersectBModel_2(int *a1, int *a2, __int16 *a3, __int16 *a4, Vec3_short_ *a5, BLVFace *pFace);
+  bool _4C2186_BLV_IntersectBModel(int *a1, int *a2, __int16 *a3, __int16 *a4, Vec3_short_ *a5, BLVFace *a6, unsigned int uModelID);
+  void CastPickRay(RenderVertexSoft *pRay, float fMouseX, float fMouseY, float fPickDepth);
+  void sort_object_pointers(Vis_stru1_stru0 **pPointers, int left, int right);
+  bool SortVerticesByX(struct RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd);
+  bool SortVerticesByY(struct RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd);
+  bool sort_objects_2(struct RenderVertexSoft *pArray, int sLeft, int sRight);
+  bool sort_objects_3(struct RenderVertexSoft *pArray, int sLeft, int sRight);
+
+  void (__thiscall ***vdestructor_ptr)(Vis *, bool);
+  Vis_stru1 stru1;
+  RenderVertexSoft stru_200C;
+  RenderVertexSoft stru_203C;
+  RenderVertexSoft stru_206C;
+  RenderVertexSoft stru_209C;
+  int field_20CC;
+};
+#pragma pack(pop)