diff Vis.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children fe0d9a98213f
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Vis.cpp	Sat Jan 12 09:45:18 2013 +0600
@@ -0,0 +1,2108 @@
+#include "Vis.h"
+#include "Outdoor.h"
+#include "Game.h"
+#include "Actor.h"
+#include "IndoorCamera.h"
+#include "Viewport.h"
+#include "stru157.h"
+
+#include "mm7_data.h"
+//#include "MM7.h"
+
+
+static Vis_stru1 Vis_static_sub_4C1944_stru_F8BDE8;
+
+
+
+//----- (004C1026) --------------------------------------------------------
+Vis_stru1_stru0 *Vis::_4C1026(BLVFace *a2, unsigned int a3, float a4)
+{
+  char *v4; // eax@4
+  signed int v5; // ecx@4
+  BLVFace *v6; // ecx@7
+  unsigned int v7; // edi@7
+  Vec3_short_ *v8; // eax@9
+  char *v9; // edx@9
+  signed int v10; // esi@10
+  Vec3_int_ **v11; // edx@13
+  char *v12; // eax@13
+  double v13; // st7@14
+  signed int v14; // ebx@14
+  Vis *v15; // ebx@15
+  Vis_stru1_stru0 *result; // eax@21
+  Vis_stru1_stru0 *v17; // ecx@24
+  RenderVertexSoft pRay[2]; // [sp+20h] [bp-70h]@17
+  int v20; // [sp+84h] [bp-Ch]@10
+  int v21; // [sp+88h] [bp-8h]@16
+  int v22; // [sp+8Ch] [bp-4h]@16
+  signed int v23; // [sp+98h] [bp+8h]@7
+
+  auto ecx0 = this;
+
+  static Vis_stru1 static_sub_4C1026_stru_F8FE00;
+  static_sub_4C1026_stru_F8FE00.uNumPointers = 0;
+
+  static bool _init_flag = false;
+  static RenderVertexSoft static_sub_4C1026_array_F8F200[64];
+  if (!_init_flag)
+  {
+    _init_flag = true;
+    for (uint i = 0; i < 64; ++i)
+      static_sub_4C1026_array_F8F200[i].flt_2C = 0.0f;
+  }
+
+  v6 = a2;
+  v23 = 0;
+  v7 = v6->uNumVertices;
+  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
+  {
+    if ( (signed int)v7 > 0 )
+    {
+      v8 = pIndoor->pVertices;
+      v9 = (char *)&static_sub_4C1026_array_F8F200[0].vWorldPosition.y;
+      do
+      {
+        v10 = v23++;
+        v20 = v8[v6->pVertexIDs[v10]].x;
+        *((float *)v9 - 1) = (double)v20;
+        v20 = v8[v6->pVertexIDs[v10]].y;
+        *(float *)v9 = (double)v20;
+        v9 += 48;
+        v20 = v8[v6->pVertexIDs[v10]].z;
+        *((float *)v9 - 11) = (double)v20;
+      }
+      while ( v23 < (signed int)v7 );
+    }
+  }
+  else
+  {
+    if ( (signed int)v7 > 0 )
+    {
+      v11 = &pOutdoor->pBModels[a3 >> 9].pVertices.pVertices;
+      v12 = (char *)&static_sub_4C1026_array_F8F200[0].vWorldPosition.y;
+      do
+      {
+        *((float *)v12 - 1) = (double)(*v11)[v6->pVertexIDs[v23]].x;
+        v13 = (double)(*v11)[v6->pVertexIDs[v23]].y;
+        v14 = v23++;
+        *(float *)v12 = v13;
+        v12 += 48;
+        *((float *)v12 - 11) = (double)(*v11)[v6->pVertexIDs[v14]].z;
+      }
+      while ( v23 < (signed int)v7 );
+    }
+  }
+  pGame->pIndoorCameraD3D->ViewTransform(static_sub_4C1026_array_F8F200, v7);
+  pGame->pIndoorCameraD3D->Project(static_sub_4C1026_array_F8F200, v7, 1);
+  v15 = this;
+  SortVectors_x(static_sub_4C1026_array_F8F200, 0, v7 - 1);
+  if ( static_sub_4C1026_array_F8F200[0].vWorldViewPosition.x > (double)a4
+    || (_4C1495(static_sub_4C1026_array_F8F200, v7, (float *)&v21, (float *)&v22),
+        _4C12C3_FindSomeBillboard(static_sub_4C1026_array_F8F200, v7, *(float *)&v21, *(float *)&v22))
+    || ((CastPickRay(pRay, *(float *)&v21, *(float *)&v22, a4), uCurrentlyLoadedLevelType != LEVEL_Indoor) ? PickOutdoor(a4, pRay, &static_sub_4C1026_stru_F8FE00, &a5, 1) : PickIndoor(a4, pRay, &static_sub_4C1026_stru_F8FE00, &a5),
+        (static_sub_4C1026_stru_F8FE00.create_object_pointers(0),
+         sort_object_pointers(
+           static_sub_4C1026_stru_F8FE00.array_1804,
+           0,
+           static_sub_4C1026_stru_F8FE00.uNumPointers - 1),
+         !static_sub_4C1026_stru_F8FE00.uNumPointers)
+     || (result = static_sub_4C1026_stru_F8FE00.sub_4C2551(2, a3)) == 0
+     || (signed int)static_sub_4C1026_stru_F8FE00.uNumPointers > 1
+     && ((signed int)static_sub_4C1026_stru_F8FE00.uNumPointers <= 0 ? (v17 = 0) : (v17 = static_sub_4C1026_stru_F8FE00.array_1804[0]),
+         result != v17)) )
+    result = 0;
+  return result;
+}
+// F91E08: using guessed type char static_sub_4C1026_byte_F91E08__init_flags;
+
+//----- (004C12C3) --------------------------------------------------------
+char Vis::_4C12C3_FindSomeBillboard(RenderVertexSoft *a1, int a2, float a3, float a4)
+{
+  signed int v5; // esi@1
+  char *v6; // edi@2
+  double v7; // st7@9
+  int v8; // edx@9
+  char *v9; // ecx@10
+  char result; // al@24
+  Vis *thisa; // [sp+10h] [bp-8h]@1
+  float thisb; // [sp+10h] [bp-8h]@9
+  signed int v13; // [sp+14h] [bp-4h]@1
+  float a3a; // [sp+28h] [bp+10h]@9
+  float a4a; // [sp+2Ch] [bp+14h]@9
+
+  v13 = -1;
+  v5 = 0;
+  thisa = this;
+  if ( (signed int)pRenderer->uNumBillboardsToDraw <= 0 )
+    goto LABEL_28;
+  v6 = (char *)&pRenderer->pBillboardRenderListD3D[0].uParentBillboardID;
+  do
+  {
+    if ( IsPointInsideD3DBillboard((RenderBillboardD3D *)(v6 - 152), a3, a4)
+      && (v13 == -1
+       || (unsigned int)pBillboardRenderList[*(int *)v6].sZValue < pBillboardRenderList[pRenderer->pBillboardRenderListD3D[v13].uParentBillboardID].sZValue) )
+      v13 = v5;
+    ++v5;
+    v6 += 156;
+  }
+  while ( v5 < (signed int)pRenderer->uNumBillboardsToDraw );
+  if ( v13 == -1 )
+    goto LABEL_28;
+  v7 = 3.4028235e38;
+  v8 = a2;
+  a4a = 3.4028235e38;
+  a3a = -3.4028235e38;
+  thisb = -3.4028235e38;
+  if ( a2 > 0 )
+  {
+    v9 = (char *)&a1->vWorldViewProjY;
+    do
+    {
+      if ( *((float *)v9 - 1) < v7 )
+        v7 = *((float *)v9 - 1);
+      if ( *((float *)v9 - 1) > (double)a3a )
+        a3a = *((float *)v9 - 1);
+      if ( *(float *)v9 < (double)a4a )
+        a4a = *(float *)v9;
+      if ( *(float *)v9 > (double)thisb )
+        thisb = *(float *)v9;
+      v9 += 48;
+      --v8;
+    }
+    while ( v8 );
+  }
+  if ( v7 < pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.x
+    || pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.y > (double)a4a
+    || pRenderer->pBillboardRenderListD3D[v13].pQuards[3].pos.x < (double)a3a
+    || pRenderer->pBillboardRenderListD3D[v13].pQuards[1].pos.y < (double)thisb )
+LABEL_28:
+    result = 0;
+  else
+    result = 1;
+  return result;
+}
+
+//----- (004C1417) --------------------------------------------------------
+void Vis::GetPolygonCenter(RenderVertexD3D3 *pVertices, unsigned int uNumVertices, float *pCenterX, float *pCenterY)
+{
+  static RenderVertexD3D3 unk_F8EA00[64];
+
+  memcpy(unk_F8EA00, pVertices, 32 * uNumVertices);
+
+  SortVerticesByX(unk_F8EA00, 0, uNumVertices - 1);
+  *pCenterX = (unk_F8EA00[uNumVertices - 1].pos.x - unk_F8EA00[0].pos.x) * 0.5 + unk_F8EA00[0].pos.x;
+
+  SortVerticesByY(unk_F8EA00, 0, uNumVertices - 1);
+  *pCenterY = (unk_F8EA00[uNumVertices - 1].pos.y - unk_F8EA00[0].pos.y) * 0.5 + unk_F8EA00[0].pos.y;
+}
+
+//----- (004C1495) --------------------------------------------------------
+float *Vis::_4C1495(RenderVertexSoft *Src, int a2, float *a3, float *a4)
+{
+  char *v5; // eax@2
+  signed int v6; // ecx@2
+  float *result; // eax@5
+  Vis *thisa; // [sp+0h] [bp-4h]@1
+
+  thisa = this;
+
+  static bool static_sub_4C1495_byte_F8E9F8__init_flags = false; // weak
+  static RenderVertexSoft static_sub_4C1495_array_F8DDF8[64];
+  if ( !static_sub_4C1495_byte_F8E9F8__init_flags )
+  {
+    static_sub_4C1495_byte_F8E9F8__init_flags = true;
+
+    for (uint i = 0; i < 64; ++i)
+      static_sub_4C1495_array_F8DDF8[i].flt_2C = 0.0f;
+  }
+
+  memcpy(static_sub_4C1495_array_F8DDF8, Src, 48 * a2);
+  sort_objects_2(static_sub_4C1495_array_F8DDF8, 0, a2 - 1);
+  *a3 = (*(float *)&Vis_static_sub_4C1944_stru_F8BDE8.array_1804[12 * a2 + 509]
+       - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX)
+      * 0.5
+      + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX;
+  sort_objects_3(static_sub_4C1495_array_F8DDF8, 0, a2 - 1);
+  result = a4;
+  *a4 = (*(float *)&Vis_static_sub_4C1944_stru_F8BDE8.array_1804[12 * a2 + 510]
+       - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY)
+      * 0.5
+      + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY;
+  return result;
+}
+
+//----- (004C1542) --------------------------------------------------------
+void Vis::PickBillboards(float fPickDepth, float fX, float fY, Vis_stru1 *a4, stru157 *a2)
+{
+  int v6; // ST1C_4@6
+  Vis_stru1_stru0 *v7; // edi@6
+  Vis *thisa; // [sp+20h] [bp-Ch]@1
+  void **v9; // [sp+24h] [bp-8h]@2
+  unsigned int uD3DBillboardIdx; // [sp+28h] [bp-4h]@1
+
+  uD3DBillboardIdx = 0;
+  thisa = this;
+  if ( (signed int)pRenderer->uNumBillboardsToDraw > 0 )
+  {
+    v9 = (void **)&pRenderer->pBillboardRenderListD3D[0].uParentBillboardID;
+    do
+    {
+      if ( is_part_of_selection((BLVFace *)uD3DBillboardIdx, a2)
+        && IsPointInsideD3DBillboard((RenderBillboardD3D *)(v9 - 38), fX, fY) )
+      {
+        if ( DoesRayIntersectBillboard(fPickDepth, uD3DBillboardIdx) )
+        {
+          v6 = pBillboardRenderList[(int)*v9].sZValue;
+          v7 = &a4->array_0004[a4->uNumPointers];
+          v7->pObjectInfo = *v9;
+          v7 = (Vis_stru1_stru0 *)((char *)v7 + 4);
+          v7->pObjectInfo = (void *)v6;
+          v7->sZValue = 1;
+          ++a4->uNumPointers;
+        }
+      }
+      ++uD3DBillboardIdx;
+      v9 += 39;
+    }
+    while ( (signed int)uD3DBillboardIdx < (signed int)pRenderer->uNumBillboardsToDraw );
+  }
+}
+
+//----- (004C1607) --------------------------------------------------------
+bool Vis::IsPointInsideD3DBillboard(RenderBillboardD3D *a1, float x, float y)
+{
+  RenderBillboardD3D *result; // eax@1
+  double v5; // st7@2
+  float v6; // ecx@2
+  float v7; // ST00_4@3
+  __int16 v8; // fps@6
+  double v9; // st6@6
+  char v10; // c0@6
+  char v11; // c2@6
+  char v12; // c3@6
+  __int16 v13; // fps@7
+  double v14; // st6@7
+  unsigned __int8 v15; // c0@7
+  char v16; // c2@7
+  unsigned __int8 v17; // c3@7
+  __int16 v18; // fps@8
+  double v19; // st6@8
+  char v20; // c0@8
+  char v21; // c2@8
+  char v22; // c3@8
+  __int16 v23; // fps@9
+  double v24; // st6@9
+  unsigned __int8 v25; // c0@9
+  char v26; // c2@9
+  unsigned __int8 v27; // c3@9
+  float v28; // [sp+4h] [bp-8h]@2
+  float v29; // [sp+8h] [bp-4h]@2
+  float a1a; // [sp+14h] [bp+8h]@2
+
+  result = a1;
+  if ( a1->uParentBillboardID == -1 )
+    goto LABEL_14;
+  v5 = a1->pQuards[0].pos.x;
+  a1a = a1->pQuards[3].pos.x;
+  v6 = result->pQuards[0].pos.y;
+  result = (RenderBillboardD3D *)LODWORD(result->pQuards[1].pos.y);
+  v29 = v6;
+  LODWORD(v28) = (int)result;
+  if ( v5 > a1a )
+  {
+    v7 = v5;
+    HIWORD(result) = HIWORD(v7);
+    v5 = a1a;
+    a1a = v7;
+  }
+  if ( v6 > (double)v28 )
+  {
+    result = (RenderBillboardD3D *)LODWORD(v28);
+    v28 = v6;
+    LODWORD(v29) = (int)result;
+  }
+  v9 = x + 1.0;
+  //UNDEF(v8);
+  v10 = v9 < v5;
+  v11 = 0;
+  v12 = v9 == v5;
+  BYTE1(result) = HIBYTE(v8);
+  if ( v9 >= v5
+    && (v14 = x - 1.0, /*UNDEF(v13),*/ v15 = v14 < a1a, v16 = 0, v17 = v14 == a1a, BYTE1(result) = HIBYTE(v13), v15 | v17)
+    && (v19 = y + 1.0, /*UNDEF(v18),*/ v20 = v19 < v29, v21 = 0, v22 = v19 == v29, BYTE1(result) = HIBYTE(v18), v19 >= v29)
+    && (v24 = y - 1.0, /*UNDEF(v23),*/ v25 = v24 < v28, v26 = 0, v27 = v24 == v28, BYTE1(result) = HIBYTE(v23), v25 | v27) )
+    LOBYTE(result) = 1;
+  else
+LABEL_14:
+    LOBYTE(result) = 0;
+  return (bool)result;
+}
+
+//----- (004C16B4) --------------------------------------------------------
+void Vis::PickIndoor(float fDepth, RenderVertexSoft *pRay, Vis_stru1 *a4, stru157 *a5)
+{
+  int v5; // eax@1
+  signed int v6; // edi@2
+  signed int v7; // esi@4
+  int v8; // ecx@7
+  int v9; // eax@7
+  unsigned int *pNumPointers; // eax@7
+  unsigned int v11; // ecx@7
+  Vis_stru1_stru0 *v12; // edi@7
+  RenderVertexSoft a1; // [sp+Ch] [bp-44h]@1
+  BLVFace *v14; // [sp+3Ch] [bp-14h]@7
+  void *v15; // [sp+40h] [bp-10h]@7
+  int v16; // [sp+44h] [bp-Ch]@7
+  int v17; // [sp+48h] [bp-8h]@1
+  Vis *thisa; // [sp+4Ch] [bp-4h]@1
+
+  v5 = 0;
+  thisa = this;
+  v17 = 0;
+  for ( a1.flt_2C = 0.0; v17 < (signed int)pBspRenderer->uNumFaceIDs; ++v17 )
+  {
+    v6 = pBspRenderer->pFaceIDs[2 * v5];
+    if ( v6 >= 0 )
+    {
+      if ( v6 < (signed int)pIndoor->uNumFaces )
+      {
+        v7 = v6;
+        if ( is_part_of_selection(&pIndoor->pFaces[v6], a5) )
+        {
+          if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[v7]) )
+          {
+            if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, &pIndoor->pFaces[v7], 0xFFFFFFFFu) )
+            {
+              pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u);
+              v9 = _48B561_mess_with_scaling_along_z(/*v8, */a1.vWorldViewPosition.x);
+              LOWORD(v9) = 0;
+              v15 = (void *)((8 * v6 | 6) + v9);
+              pNumPointers = &a4->uNumPointers;
+              v16 = 2;
+              v11 = a4->uNumPointers;
+              v14 = &pIndoor->pFaces[v7];
+              v12 = &a4->array_0004[v11];
+              v12->pObjectInfo = &pIndoor->pFaces[v7];
+              v12 = (Vis_stru1_stru0 *)((char *)v12 + 4);
+              v12->pObjectInfo = v15;
+              v12->sZValue = v16;
+              ++*pNumPointers;
+            }
+          }
+        }
+      }
+    }
+    v5 = v17 + 1;
+  }
+}
+
+//----- (004C17CF) --------------------------------------------------------
+void Vis::PickOutdoor(float fDepth, RenderVertexSoft *pRay, Vis_stru1 *a4, stru157 *a5, char a6)
+{
+  int v6; // esi@1
+  unsigned int v7; // ecx@1
+  BSPModel *v8; // ebx@3
+  bool v9; // eax@3
+  int v10; // eax@8
+  ODMFace *v11; // esi@10
+  int v12; // ecx@12
+  int v13; // eax@12
+  unsigned int *pNumPointers; // eax@12
+  Vis_stru1_stru0 *v15; // edi@12
+  BLVFace thisa; // [sp+10h] [bp-B8h]@1
+  RenderVertexSoft a1; // [sp+70h] [bp-58h]@1
+  void *v18; // [sp+A0h] [bp-28h]@12
+  void *v19; // [sp+A4h] [bp-24h]@12
+  int v20; // [sp+A8h] [bp-20h]@12
+  int v21; // [sp+ACh] [bp-1Ch]@8
+  Vis *v22; // [sp+B0h] [bp-18h]@1
+  int v23; // [sp+B4h] [bp-14h]@9
+  int v24; // [sp+B8h] [bp-10h]@1
+  unsigned int v25; // [sp+BCh] [bp-Ch]@2
+  unsigned int v26; // [sp+C0h] [bp-8h]@1
+  int v27; // [sp+C4h] [bp-4h]@8
+
+  v22 = this;
+  v6 = 0;
+  v7 = 0;
+  v24 = 0;
+  v26 = 0;
+  a1.flt_2C = 0.0;
+  if (!pOutdoor)
+    return;
+  if ( (signed int)pOutdoor->uNumBModels > 0 )
+  {
+    v25 = 0;
+    do
+    {
+      v8 = &pOutdoor->pBModels[v25 / 0xBC];
+      v9 = IsBModelVisible(v7, &v24);
+      if ( a6 )
+      {
+        if ( v9 && v24 != v6 )
+        {
+LABEL_8:
+          v10 = v8->uNumFaces;
+          v27 = v6;
+          v21 = v10;
+          if ( v10 > v6 )
+          {
+            v23 = v6;
+            do
+            {
+              v11 = (ODMFace *)((char *)v8->pFaces + v23);
+              if ( is_part_of_selection((BLVFace *)((char *)v8->pFaces + v23), a5) )
+              {
+                thisa.FromODM(v11);
+                if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, &thisa, v26) )
+                {
+                  pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u);
+                  v18 = v11;
+                  v13 = _48B561_mess_with_scaling_along_z(/*v12, */a1.vWorldViewPosition.x);
+                  LOWORD(v13) = 0;
+                  v20 = 2;
+                  v19 = (void *)((8 * (v27 | (v26 << 6)) | 6) + v13);
+                  pNumPointers = &a4->uNumPointers;
+                  v15 = &a4->array_0004[a4->uNumPointers];
+                  v15->pObjectInfo = v18;
+                  v15 = (Vis_stru1_stru0 *)((char *)v15 + 4);
+                  v15->pObjectInfo = v19;
+                  v15->sZValue = v20;
+                  ++*pNumPointers;
+                }
+              }
+              ++v27;
+              v23 += 308;
+            }
+            while ( v27 < v21 );
+            v6 = 0;
+          }
+          goto LABEL_15;
+        }
+      }
+      else
+      {
+        if ( v9 )
+          goto LABEL_8;
+      }
+LABEL_15:
+      v25 += 188;
+      v7 = v26++ + 1;
+    }
+    while ( (signed int)v26 < (signed int)pOutdoor->uNumBModels );
+  }
+}
+
+//----- (004C1930) --------------------------------------------------------
+//bool Vis::j_DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx)
+//{return DoesRayIntersectBillboard(fDepth, uD3DBillboardIdx);}
+
+//----- (004C1944) --------------------------------------------------------
+int Vis::_4C1944(int a2, unsigned int a3, int a4, int a5, int a6)
+{
+  float v6; // ST00_4@3
+  int result; // eax@4
+  stru157 v8; // [sp+18h] [bp-20h]@3
+  __int64 v9; // [sp+2Ch] [bp-Ch]@3
+  Vis *v14; // [sp+34h] [bp-4h]@1
+
+  v14 = this;
+
+  static Vis_stru1 Vis_static_sub_4C1944_stru_F8BDE8;
+
+  v8.field_4 = a2;
+  v8.field_8 = a6;
+  v8.field_C = a5;
+  v8.field_10 = a4;
+  v9 = a3;
+  Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers = 0;
+  v6 = (double)a3;
+  v8.field_0 = 1;
+  _4C06F8(v6, &Vis_static_sub_4C1944_stru_F8BDE8, &v8);
+  Vis_static_sub_4C1944_stru_F8BDE8.create_object_pointers(1u);
+  sort_object_pointers(
+    Vis_static_sub_4C1944_stru_F8BDE8.array_1804,
+    0,
+    Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers - 1);
+  if ( (signed int)Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers <= 0 )
+    result = -1;
+  else
+    result = Vis_static_sub_4C1944_stru_F8BDE8.array_1804[0]->sZValue;
+  return result;
+}
+// F8DDF0: using guessed type char Vis_static_sub_4C1944_byte_F8DDF0_init;
+
+//----- (004C1A02) --------------------------------------------------------
+void Vis::_4C1A02()
+{
+  RenderVertexSoft v1; // [sp+8h] [bp-C0h]@1
+  RenderVertexSoft v2; // [sp+38h] [bp-90h]@1
+  RenderVertexSoft v3; // [sp+68h] [bp-60h]@1
+  RenderVertexSoft v4; // [sp+98h] [bp-30h]@1
+
+  v4.flt_2C = 0.0;
+  v4.vWorldPosition.x = 0.0;
+  v4.vWorldPosition.y = 65536.0;
+  v4.vWorldPosition.z = 0.0;
+  v3.flt_2C = 0.0;
+  v3.vWorldPosition.x = 65536.0;
+  v3.vWorldPosition.y = 0.0;
+  v3.vWorldPosition.z = 0.0;
+  memcpy(&v1, &v3, sizeof(v1));
+  v3.flt_2C = 0.0;
+  v3.vWorldPosition.x = 0.0;
+  v3.vWorldPosition.y = 65536.0;
+  v3.vWorldPosition.z = 0.0;
+  memcpy(&v2, &v4, sizeof(v2));
+  v4.flt_2C = 0.0;
+  v4.vWorldPosition.x = 65536.0;
+  v4.vWorldPosition.y = 0.0;
+  v4.vWorldPosition.z = 0.0;
+  memcpy(&this->stru_200C, &v1, 0x60u);
+  memcpy(&v1, &v4, sizeof(v1));
+  memcpy(&v2, &v3, sizeof(v2));
+  memcpy(&this->stru_206C, &v1, 0x60u);
+}
+
+//----- (004C1ABA) --------------------------------------------------------
+bool Vis::SortVectors_x(RenderVertexSoft *a2, int a3, int a4)
+{
+  bool result; // eax@1
+  RenderVertexSoft *v5; // edx@2
+  int v6; // ebx@2
+  int i; // ecx@2
+  int v8; // esi@3
+  int v9; // esi@5
+  RenderVertexSoft *v10; // eax@8
+  RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8
+  RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2
+  int v13; // [sp+64h] [bp-Ch]@7
+  Vis *thisa; // [sp+68h] [bp-8h]@1
+  RenderVertexSoft *v15; // [sp+6Ch] [bp-4h]@2
+
+  result = a4;
+  thisa = this;
+  if ( a4 > a3 )
+  {
+    v5 = a2;
+    v15 = &a2[a4];
+    v6 = a3 - 1;
+    memcpy(&v12, &a2[a4], sizeof(v12));
+    for ( i = a4; ; i = v13 )
+    {
+      v8 = (int)&v5[v6].vWorldViewPosition;
+      do
+      {
+        v8 += 48;
+        ++v6;
+      }
+      while ( *(float *)v8 < (double)v12.vWorldViewPosition.x );
+      v9 = (int)&v5[i].vWorldViewPosition;
+      do
+      {
+        v9 -= 48;
+        --i;
+      }
+      while ( *(float *)v9 > (double)v12.vWorldViewPosition.x );
+      v13 = i;
+      if ( v6 >= i )
+        break;
+      v10 = &v5[i];
+      memcpy(&v11, &a2[v6], sizeof(v11));
+      v5 = a2;
+      memcpy(&a2[v6], v10, sizeof(a2[v6]));
+      memcpy(v10, &v11, 0x30u);
+    }
+    memcpy(&v11, &v5[v6], sizeof(v11));
+    memcpy(&v5[v6], v15, sizeof(v5[v6]));
+    memcpy(v15, &v11, 0x30u);
+    SortVectors_x(v5, a3, v6 - 1);
+    SortVectors_x(a2, v6 + 1, a4);
+  }
+  return true;
+}
+
+//----- (004C1BAA) --------------------------------------------------------
+int Vis::get_object_zbuf_val(Vis_stru1_stru0 *a2)
+{
+  unsigned int v2; // eax@1
+  int result; // eax@3
+  std::string v4; // [sp-18h] [bp-1Ch]@4
+  const char *v5; // [sp-8h] [bp-Ch]@4
+  int v6; // [sp-4h] [bp-8h]@4
+  Vis *v7; // [sp+0h] [bp-4h]@1
+
+  v7 = this;
+  v2 = a2->uObjectType;
+  if ( (signed int)v2 <= 0 || (signed int)v2 > 2 )
+  {
+    MessageBoxW(nullptr, L"Undefined type requested for: CVis::get_object_zbuf_val()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1037", 0);
+    result = -1;
+  }
+  else
+  {
+    result = a2->sZValue;
+  }
+  return result;
+}
+
+//----- (004C1BF1) --------------------------------------------------------
+int Vis::get_picked_object_zbuf_val()
+{
+  int result; // eax@2
+
+  if ( (signed int)this->stru1.uNumPointers <= 0 )
+    result = -1;
+  else
+    result = get_object_zbuf_val(this->stru1.array_1804[0]);
+  return result;
+}
+
+//----- (004C1C0C) --------------------------------------------------------
+bool Vis::Intersect_Ray_Face(RenderVertexSoft *pRayStart, RenderVertexSoft *pRayEnd, float *pDepth, RenderVertexSoft *a4, BLVFace *a5, unsigned int a6)
+{
+  BLVFace *v7; // ebx@1
+  bool result; // eax@1
+  double v9; // st7@3
+  __int16 v10; // fps@3
+  char v11; // c0@3
+  char v12; // c2@3
+  char v13; // c3@3
+  __int16 v14; // fps@5
+  char v15; // c0@5
+  char v16; // c2@5
+  char v17; // c3@5
+  double v18; // st5@6
+  __int16 v19; // fps@6
+  char v20; // c0@6
+  char v21; // c2@6
+  char v22; // c3@6
+  unsigned __int8 v23; // c0@6
+  char v24; // c2@6
+  unsigned __int8 v25; // c3@6
+  char v26; // zf@6
+  double v27; // st6@10
+  __int16 v28; // fps@10
+  unsigned __int8 v29; // c0@10
+  char v30; // c2@10
+  unsigned __int8 v31; // c3@10
+  double v32; // st7@11
+  Vec2_short_ v33; // ST1E_4@11
+  Vec3_short_ v34; // ST04_6@11
+  float a5a; // [sp+30h] [bp+18h]@10
+  float a5b; // [sp+30h] [bp+18h]@13
+
+  v7 = a5;
+  result = a5->uAttributes;
+  if ( result & 1
+    || BYTE1(result) & 0x20
+    || (v9 = pRayEnd->vWorldPosition.z * a5->pFacePlane.vNormal.z
+           + a5->pFacePlane.vNormal.y * pRayEnd->vWorldPosition.y
+           + pRayEnd->vWorldPosition.x * a5->pFacePlane.vNormal.x,
+        //UNDEF(v10),
+        v11 = v9 < 0.0,
+        v12 = 0,
+        v13 = v9 == 0.0,
+        BYTE1(result) = HIBYTE(v10),
+        v9 == 0.0)
+    || (/*UNDEF(v14),*/ v15 = v9 < 0.0, v16 = 0, v17 = v9 == 0.0, BYTE1(result) = HIBYTE(v14), v9 > 0.0) )// ray's away (>) from face surface or parallel (==)
+    goto LABEL_12;
+  v18 = -(a5->pFacePlane.vNormal.y * pRayStart->vWorldPosition.y// ray-plane intersection
+        + pRayStart->vWorldPosition.x * a5->pFacePlane.vNormal.x
+        + pRayStart->vWorldPosition.z * a5->pFacePlane.vNormal.z
+        + a5->pFacePlane.dist);
+  //UNDEF(v19);
+  v20 = v9 < 0.0;
+  v21 = 0;
+  v22 = v9 == 0.0;
+  BYTE1(result) = HIBYTE(v19);
+  v23 = v18 < 0.0;
+  v24 = 0;
+  v25 = v18 == 0.0;
+  v26 = (BYTE1(result) & 0x41) == 0;
+  BYTE1(result) = HIBYTE(v19);
+  if ( v26 )
+  {
+    if ( v18 < 0.0 )
+      goto LABEL_12;
+  }
+  else
+  {
+    if ( !(v23 | v25) )
+    {
+LABEL_12:
+      LOBYTE(result) = 0;
+      return result;
+    }
+  }
+  a5a = v18;
+  v27 = a5a / v9;
+  HIWORD(result) = HIWORD(pDepth);
+  //UNDEF(v28);
+  v29 = v27 < *pDepth;
+  v30 = 0;
+  v31 = v27 == *pDepth;
+  BYTE1(result) = HIBYTE(v28);
+  if ( !(v29 | v31)
+    || (a4->vWorldPosition.x = v27 * pRayEnd->vWorldPosition.x + pRayStart->vWorldPosition.x,
+        a4->vWorldPosition.y = v27 * pRayEnd->vWorldPosition.y + pRayStart->vWorldPosition.y,
+        v32 = v27 * pRayEnd->vWorldPosition.z + pRayStart->vWorldPosition.z,
+        a4->vWorldPosition.z = v32,
+        v33.x = (signed __int64)a4->vWorldPosition.x,
+        v33.y = (signed __int64)a4->vWorldPosition.y,
+        *(int *)&v34.x = v33.x,
+        v34.z = (signed __int64)v32,
+        result = _4C1D2B(v7, v34, a6),
+        *(float *)&result == 0.0) )
+    goto LABEL_12;
+  *(float *)&result = v27;
+  a5b = v27;
+  *(int *)pDepth = LODWORD(a5b);
+  LOBYTE(result) = 1;
+  return result;
+}
+
+//----- (004C1D2B) --------------------------------------------------------
+int Vis::_4C1D2B(BLVFace *pFace, Vec3_short_ a2, unsigned int uModelID)
+{
+  BLVFace *v4; // esi@1
+  int v5; // esi@10
+  bool v6; // edi@10
+  int v7; // ecx@12
+  signed int v8; // edx@12
+  signed int v9; // eax@13
+  signed int v10; // ebx@14
+  int v11; // edi@16
+  signed int v12; // ST28_4@18
+  signed __int64 v13; // qtt@18
+  signed int result; // eax@21
+  int v15; // [sp+10h] [bp-Ch]@10
+  signed int v16; // [sp+18h] [bp-4h]@10
+
+  v4 = pFace;
+  if ( a2.z < pFace->pBounding.z1
+    || a2.z > pFace->pBounding.z2
+    || a2.x < pFace->pBounding.x1
+    || a2.x > pFace->pBounding.x2
+    || a2.y < pFace->pBounding.y1
+    || a2.y > pFace->pBounding.y2
+    || (uModelID != -1 ? _4C2186_BLV_IntersectBModel(
+                           (int *)&pFace,
+                           (int *)&uModelID,
+                           &word_F8BC48_displaced_face_intersect_plane_coords_a,
+                           &word_F8BD18_displaced_face_intersect_plane_coords_b,
+                           &a2,
+                           pFace,
+                           uModelID) : _4C1EE5_BLV_IntersectBModel_2(
+                                         (int *)&pFace,
+                                         (int *)&uModelID,
+                                         &word_F8BC48_displaced_face_intersect_plane_coords_a,
+                                         &word_F8BD18_displaced_face_intersect_plane_coords_b,
+                                         &a2,
+                                         pFace),
+        v5 = 2 * v4->uNumVertices,
+        v16 = 0,
+        *(&word_F8BC48_displaced_face_intersect_plane_coords_a + v5) = word_F8BC48_displaced_face_intersect_plane_coords_a,
+        *(&word_F8BD18_displaced_face_intersect_plane_coords_b + v5) = word_F8BD18_displaced_face_intersect_plane_coords_b,
+        v15 = 0,
+        v6 = word_F8BD18_displaced_face_intersect_plane_coords_b >= (signed int)uModelID,
+        v5 <= 0) )
+    goto LABEL_25;
+  do
+  {
+    if ( v16 >= 2 )
+      break;
+    v7 = 2 * v15;
+    v8 = *(&word_F8BD18_displaced_face_intersect_plane_coords_b + v15 + 1);
+    if ( v6 ^ v8 >= (signed int)uModelID )
+    {
+      v9 = *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7 + 2);
+      if ( v9 >= (signed int)pFace )
+        v10 = 0;
+      else
+        v10 = 2;
+      v11 = v10 | *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7) < (signed int)pFace;
+      if ( v11 != 3 )
+      {
+        if ( !v11
+          || (v12 = v9 - *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7),
+              LODWORD(v13) = v12 << 16,
+              HIDWORD(v13) = v12 >> 16,
+              *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7)
+            + ((signed int)(((unsigned __int64)(v13
+                                              / (v8
+                                               - *(__int16 *)((char *)&word_F8BD18_displaced_face_intersect_plane_coords_b
+                                                            + v7))
+                                              * (signed int)((uModelID
+                                                            - *(__int16 *)((char *)&word_F8BD18_displaced_face_intersect_plane_coords_b
+                                                                         + v7)) << 16)) >> 16)
+                          + 32768) >> 16) >= (signed int)pFace) )
+          ++v16;
+      }
+    }
+    ++v15;
+    v6 = v8 >= (signed int)uModelID;
+  }
+  while ( v15 < v5 );
+  result = 1;
+  if ( v16 != 1 )
+LABEL_25:
+    result = 0;
+  return result;
+}
+
+//----- (004C1EE5) --------------------------------------------------------
+bool Vis::_4C1EE5_BLV_IntersectBModel_2(int *a1, int *a2, __int16 *a3, __int16 *a4, Vec3_short_ *a5, BLVFace *pFace)
+{
+  bool result; // eax@1
+  unsigned int v8; // ecx@1
+  Vec3_short_ *v9; // ecx@2
+  __int16 *v10; // edx@3
+  signed int v11; // ecx@4
+  char v12; // zf@6
+  Vec3_short_ *v13; // ecx@6
+  int v14; // edx@7
+  __int16 *v15; // edx@8
+  signed int v16; // ecx@9
+  int v17; // edx@11
+  __int16 *v18; // edx@12
+  signed int v19; // ecx@13
+  signed int a5a; // [sp+24h] [bp+18h]@2
+  signed int a5b; // [sp+24h] [bp+18h]@7
+  signed int a5c; // [sp+24h] [bp+18h]@11
+
+  result = (bool)pFace;
+  v8 = pFace->uAttributes;
+  if ( BYTE1(v8) & 1 )
+  {
+    v9 = a5;
+    a5a = 0;
+    *a1 = v9->x;
+    *a2 = v9->y;
+    if ( pFace->uNumVertices )
+    {
+      v10 = a4 + 1;
+      do
+      {
+        v11 = a5a;
+        a3[2 * a5a] = pFace->pXInterceptDisplacements[a5a] + pIndoor->pVertices[pFace->pVertexIDs[a5a]].x;
+        *(v10 - 1) = pFace->pYInterceptDisplacements[v11] + pIndoor->pVertices[pFace->pVertexIDs[v11]].y;
+        *(__int16 *)((char *)v10 + (int)a3 - (int)a4) = pFace->pXInterceptDisplacements[v11 + 1]
+                                                            + pIndoor->pVertices[pFace->pVertexIDs[v11 + 1]].x;
+        ++a5a;
+        *v10 = pFace->pYInterceptDisplacements[v11 + 1] + pIndoor->pVertices[pFace->pVertexIDs[v11 + 1]].y;
+        v10 += 2;
+      }
+      while ( a5a < pFace->uNumVertices );
+    }
+  }
+  else
+  {
+    v12 = (BYTE1(v8) & 2) == 0;
+    v13 = a5;
+    if ( v12 )
+    {
+      v17 = a5->y;
+      a5c = 0;
+      *a1 = v17;
+      *a2 = v13->z;
+      if ( pFace->uNumVertices )
+      {
+        v18 = a4 + 1;
+        do
+        {
+          v19 = a5c;
+          a3[2 * a5c] = pFace->pYInterceptDisplacements[a5c] + pIndoor->pVertices[pFace->pVertexIDs[a5c]].y;
+          *(v18 - 1) = pFace->pZInterceptDisplacements[v19] + pIndoor->pVertices[pFace->pVertexIDs[v19]].z;
+          *(__int16 *)((char *)v18 + (int)(char *)a3 - (char *)a4) = pFace->pYInterceptDisplacements[v19 + 1]
+                                                              + pIndoor->pVertices[pFace->pVertexIDs[v19 + 1]].y;
+          ++a5c;
+          *v18 = pFace->pZInterceptDisplacements[v19 + 1] + pIndoor->pVertices[pFace->pVertexIDs[v19 + 1]].z;
+          v18 += 2;
+        }
+        while ( a5c < pFace->uNumVertices );
+      }
+    }
+    else
+    {
+      v14 = a5->x;
+      a5b = 0;
+      *a1 = v14;
+      *a2 = v13->z;
+      if ( pFace->uNumVertices )
+      {
+        v15 = a4 + 1;
+        do
+        {
+          v16 = a5b;
+          a3[2 * a5b] = pFace->pXInterceptDisplacements[a5b] + pIndoor->pVertices[pFace->pVertexIDs[a5b]].x;
+          *(v15 - 1) = pFace->pZInterceptDisplacements[v16] + pIndoor->pVertices[pFace->pVertexIDs[v16]].z;
+          *(__int16 *)((char *)v15 + (int)a3 - (int)a4) = pFace->pXInterceptDisplacements[v16 + 1]
+                                                              + pIndoor->pVertices[pFace->pVertexIDs[v16 + 1]].x;
+          ++a5b;
+          *v15 = pFace->pZInterceptDisplacements[v16 + 1] + pIndoor->pVertices[pFace->pVertexIDs[v16 + 1]].z;
+          v15 += 2;
+        }
+        while ( a5b < pFace->uNumVertices );
+      }
+    }
+  }
+  LOBYTE(result) = 1;
+  return result;
+}
+
+//----- (004C2186) --------------------------------------------------------
+bool Vis::_4C2186_BLV_IntersectBModel(int *a1, int *a2, __int16 *a3, __int16 *a4, Vec3_short_ *a5, BLVFace *a6, unsigned int uModelID)
+{
+  bool result; // eax@1
+  int *v9; // esi@1
+  unsigned int v10; // ecx@1
+  unsigned int v11; // edx@3
+  signed int v12; // ecx@4
+  __int16 v13; // si@4
+  __int16 *v14; // ecx@4
+  unsigned int v15; // edx@8
+  signed int v16; // ecx@9
+  __int16 v17; // si@9
+  __int16 *v18; // ecx@9
+  unsigned int v19; // edx@12
+  signed int v20; // ecx@13
+  __int16 v21; // si@13
+  __int16 *v22; // ecx@13
+  signed int a1a; // [sp+14h] [bp+8h]@1
+  __int16 *a5a; // [sp+24h] [bp+18h]@3
+  __int16 *a5b; // [sp+24h] [bp+18h]@8
+  __int16 *a5c; // [sp+24h] [bp+18h]@12
+
+  result = (bool)a6;
+  v9 = a1;
+  v10 = a6->uAttributes;
+  a1a = 0;
+  if ( BYTE1(v10) & 1 )
+  {
+    *v9 = a5->x;
+    *a2 = a5->y;
+    if ( a6->uNumVertices )
+    {
+      v11 = 188 * uModelID + 72;
+      a5a = a4 + 1;
+      do
+      {
+        v12 = a1a;
+        a3[2 * a1a] = a6->pXInterceptDisplacements[a1a]
+                    + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11] + 12 * a6->pVertexIDs[a1a]);
+        *(a5a - 1) = a6->pYInterceptDisplacements[v12]
+                   + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11] + 12 * a6->pVertexIDs[v12] + 4);
+        *(__int16 *)((char *)a5a + (int)(char *)a3 - (char *)a4) = a6->pXInterceptDisplacements[v12 + 1]
+                                                            + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11]
+                                                                       + 12 * a6->pVertexIDs[v12 + 1]);
+        v13 = a6->pYInterceptDisplacements[v12 + 1]
+            + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11] + 12 * a6->pVertexIDs[v12 + 1] + 4);
+        v14 = a5a;
+        ++a1a;
+        a5a += 2;
+        *v14 = v13;
+      }
+      while ( a1a < a6->uNumVertices );
+    }
+  }
+  else
+  {
+    if ( BYTE1(v10) & 2 )
+    {
+      *v9 = a5->x;
+      *a2 = a5->z;
+      if ( a6->uNumVertices )
+      {
+        v15 = 188 * uModelID + 72;
+        a5b = a4 + 1;
+        do
+        {
+          v16 = a1a;
+          a3[2 * a1a] = a6->pXInterceptDisplacements[a1a]
+                      + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15] + 12 * a6->pVertexIDs[a1a]);
+          *(a5b - 1) = a6->pZInterceptDisplacements[v16]
+                     + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15] + 12 * a6->pVertexIDs[v16] + 8);
+          *(__int16 *)((char *)a5b + (int)a3 - (int)a4) = a6->pXInterceptDisplacements[v16 + 1]
+                                                              + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15]
+                                                                         + 12 * a6->pVertexIDs[v16 + 1]);
+          v17 = a6->pZInterceptDisplacements[v16 + 1]
+              + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15] + 12 * a6->pVertexIDs[v16 + 1] + 8);
+          v18 = a5b;
+          ++a1a;
+          a5b += 2;
+          *v18 = v17;
+        }
+        while ( a1a < a6->uNumVertices );
+      }
+    }
+    else
+    {
+      *v9 = a5->y;
+      *a2 = a5->z;
+      if ( a6->uNumVertices )
+      {
+        v19 = 188 * uModelID + 72;
+        a5c = a4 + 1;
+        do
+        {
+          v20 = a1a;
+          a3[2 * a1a] = a6->pYInterceptDisplacements[a1a]
+                      + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19] + 12 * a6->pVertexIDs[a1a] + 4);
+          *(a5c - 1) = a6->pZInterceptDisplacements[v20]
+                     + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19] + 12 * a6->pVertexIDs[v20] + 8);
+          *(__int16 *)((char *)a5c + (int)(char *)a3 - (char *)a4) = a6->pYInterceptDisplacements[v20 + 1]
+                                                              + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19]
+                                                                         + 12 * a6->pVertexIDs[v20 + 1]
+                                                                         + 4);
+          v21 = a6->pZInterceptDisplacements[v20 + 1]
+              + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19] + 12 * a6->pVertexIDs[v20 + 1] + 8);
+          v22 = a5c;
+          ++a1a;
+          a5c += 2;
+          *v22 = v21;
+        }
+        while ( a1a < a6->uNumVertices );
+      }
+    }
+  }
+  LOBYTE(result) = 1;
+  return result;
+}
+
+//----- (004C248E) --------------------------------------------------------
+void Vis::CastPickRay(RenderVertexSoft *pRay, float fMouseX, float fMouseY, float fPickDepth)
+{
+  int v5; // ebx@1
+  int v6; // edi@1
+  int v7; // esi@1
+  Vec3_int_ v8; // ST08_12@1
+  int v9; // ST04_4@1
+  int v10; // eax@1
+  RenderVertexSoft v11[2]; // [sp+2Ch] [bp-74h]@1
+  int v12; // [sp+8Ch] [bp-14h]@1
+  int v13; // [sp+90h] [bp-10h]@1
+  int outz; // [sp+94h] [bp-Ch]@1
+  int outy; // [sp+98h] [bp-8h]@1
+  int v16; // [sp+9Ch] [bp-4h]@1
+
+  v5 = pIndoorCamera->pos.y;
+  v6 = pIndoorCamera->pos.x;
+  v13 = pIndoorCamera->pos.x;
+  v12 = pIndoorCamera->pos.y;
+  v16 = pIndoorCamera->pos.z;
+  v7 = pIndoorCamera->sRotationY + UnprojectX((signed __int64)fMouseX);
+  v8.z = v16;
+  v8.x = v6;
+  v8.y = v5;
+  v9 = pIndoorCamera->sRotationX + UnprojectY((signed __int64)fMouseY);
+  v10 = _48B561_mess_with_scaling_along_z(/*(int)&fMouseX, */fPickDepth);
+  Vec3_int_::Rotate(v10, v7, v9, v8, (int *)&fMouseX, &outy, &outz);
+  v11[0].flt_2C = 0.0;
+  v11[0].vWorldPosition.x = (double)SLODWORD(fMouseX);
+  v11[0].vWorldPosition.y = (double)outy;
+  v11[0].vWorldPosition.z = (double)outz;
+  v11[1].flt_2C = 0.0;
+  v11[1].vWorldPosition.x = (double)v13;
+  v11[1].vWorldPosition.y = (double)v12;
+  v11[1].vWorldPosition.z = (double)v16;
+  memcpy(pRay, &v11[1], 0x30u);
+  memcpy(&pRay[1], v11, sizeof(pRay[1]));
+}
+
+//----- (004C2551) --------------------------------------------------------
+Vis_stru1_stru0 *Vis_stru1::sub_4C2551(int a2, int a3)
+{
+  unsigned int v3; // esi@1
+  signed int v4; // edx@1
+  char *v5; // eax@2
+  Vis_stru1_stru0 *result; // eax@6
+
+  v3 = this->uNumPointers;
+  v4 = 0;
+  if ( (signed int)v3 <= 0 )
+  {
+LABEL_6:
+    result = 0;
+  }
+  else
+  {
+    v5 = (char *)&this->array_0004[0].sZValue;
+    while ( *((int *)v5 + 1) != a2 || (*(int *)v5 & 0xFFFF) != a3 )
+    {
+      ++v4;
+      v5 += 12;
+      if ( v4 >= (signed int)v3 )
+        goto LABEL_6;
+    }
+    result = &this->array_0004[v4];
+  }
+  return result;
+}
+
+//----- (004C2591) --------------------------------------------------------
+Vis_stru1_stru0 **Vis_stru1::create_object_pointers(unsigned int flag)
+{
+  Vis_stru1_stru0 **result; // eax@1
+  signed int v3; // esi@2
+  Vis_stru1_stru0 *v4; // edx@3
+  unsigned __int8 v5; // zf@7
+  unsigned __int8 v6; // sf@7
+  Vis_stru1_stru0 **v7; // ebx@8
+  Vis_stru1_stru0 *v8; // esi@8
+  signed int v9; // edi@9
+  Vis_stru1_stru0 **v10; // edx@10
+  std::string v11; // [sp-18h] [bp-28h]@19
+  const char *v12; // [sp-8h] [bp-18h]@19
+  int v13; // [sp-4h] [bp-14h]@19
+  char v14; // [sp+Ch] [bp-4h]@19
+
+  result = 0;
+  if ( flag )
+  {
+    if ( flag == 1 )
+    {
+      v5 = this->uNumPointers == 0;
+      v6 = (this->uNumPointers & 0x80000000u) != 0;
+      BYTE3(flag) = 1;
+      if ( !(v6 | v5) )
+      {
+        v7 = this->array_1804;
+        v8 = this->array_0004;
+        do
+        {
+          v9 = 0;
+          if ( (signed int)result > 0 )
+          {
+            v10 = this->array_1804;
+            while ( *v10 != v8 )
+            {
+              ++v9;
+              ++v10;
+              if ( v9 >= (signed int)result )
+                goto LABEL_15;
+            }
+            BYTE3(flag) = 0;
+          }
+LABEL_15:
+          if ( BYTE3(flag) )
+            *v7 = v8;
+          result = (Vis_stru1_stru0 **)((char *)result + 1);
+          ++v7;
+          ++v8;
+        }
+        while ( (signed int)result < (signed int)this->uNumPointers );
+      }
+    }
+    else
+    {
+      MessageBoxW(nullptr, L"Unknown pointer creation flag passed to ::create_object_pointers()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1358", 0);
+    }
+  }
+  else
+  {
+    v3 = 0;
+    if ( (signed int)this->uNumPointers > 0 )
+    {
+      result = this->array_1804;
+      v4 = this->array_0004;
+      do
+      {
+        *result = v4;
+        ++v3;
+        ++result;
+        ++v4;
+      }
+      while ( v3 < (signed int)this->uNumPointers );
+    }
+  }
+  return result;
+}
+
+//----- (004C264A) --------------------------------------------------------
+void Vis::sort_object_pointers(Vis_stru1_stru0 **pPointers, int left, int right)
+{
+  int v4; // edx@1
+  int v5; // ebx@1
+  int v6; // esi@2
+  signed int i; // ecx@2
+  int v8; // eax@3
+  int v9; // ebx@4
+  int v10; // ebx@6
+  Vis_stru1_stru0 *v11; // eax@7
+  Vis *thisa; // [sp+4h] [bp-4h]@1
+  Vis_stru1_stru0 *a3a; // [sp+14h] [bp+Ch]@2
+
+  v4 = left;
+  v5 = right;
+  thisa = this;
+  if ( right > left )
+  {
+    do
+    {
+      v6 = v4 - 1;
+      a3a = pPointers[v5];
+      for ( i = v5; ; pPointers[i] = v11 )
+      {
+        v8 = a3a->sZValue;
+        LOWORD(v8) = 0;
+        do
+        {
+          ++v6;
+          v9 = pPointers[v6]->sZValue;
+          LOWORD(v9) = 0;
+        }
+        while ( v9 < (unsigned int)v8 );
+        do
+        {
+          if ( i < 1 )
+            break;
+          --i;
+          v10 = pPointers[i]->sZValue;
+          LOWORD(v10) = 0;
+        }
+        while ( v10 > (unsigned int)v8 );
+        v11 = pPointers[v6];
+        if ( v6 >= i )
+          break;
+        pPointers[v6] = pPointers[i];
+      }
+      v5 = right;
+      pPointers[v6] = pPointers[right];
+      pPointers[right] = v11;
+      sort_object_pointers(pPointers, v4, v6 - 1);
+      v4 = v6 + 1;
+    }
+    while ( right > v6 + 1 );
+  }
+}
+
+//----- (004C26D0) --------------------------------------------------------
+bool Vis::SortVerticesByX(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd)
+{
+  bool result; // eax@1
+  RenderVertexD3D3 *v5; // edx@2
+  RenderVertexD3D3 *v6; // esi@2
+  void *v7; // edi@2
+  unsigned int v8; // ebx@2
+  RenderVertexD3D3 *v9; // ecx@3
+  RenderVertexD3D3 *v10; // ecx@5
+  RenderVertexD3D3 *v11; // eax@8
+  RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8
+  RenderVertexD3D3 v13; // [sp+24h] [bp-2Ch]@2
+  Vis *thisa; // [sp+44h] [bp-Ch]@1
+  RenderVertexD3D3 *v15; // [sp+48h] [bp-8h]@2
+  unsigned int v16; // [sp+4Ch] [bp-4h]@2
+
+  result = uEnd;
+  thisa = this;
+  if ( (signed int)uEnd > (signed int)uStart )
+  {
+    v5 = a2;
+    v6 = &a2[uEnd];
+    v7 = &v13;
+    v15 = &a2[uEnd];
+    v8 = uStart - 1;
+    v16 = uEnd;
+    while ( 1 )
+    {
+      memcpy(v7, v6, 0x20u);
+      v9 = &v5[v8];
+      do
+      {
+        ++v9;
+        ++v8;
+      }
+      while ( v9->pos.x < (double)v13.pos.x );
+      v10 = &v5[v16];
+      do
+      {
+        --v10;
+        --v16;
+      }
+      while ( v10->pos.x > (double)v13.pos.x );
+      if ( (signed int)v8 >= (signed int)v16 )
+        break;
+      v11 = &v5[v16];
+      memcpy(&v12, &a2[v8], sizeof(v12));
+      v5 = a2;
+      memcpy(&a2[v8], v11, sizeof(a2[v8]));
+      v6 = &v12;
+      v7 = v11;
+    }
+    memcpy(&v12, &v5[v8], sizeof(v12));
+    memcpy(&v5[v8], v15, sizeof(v5[v8]));
+    memcpy(v15, &v12, 0x20u);
+    SortVerticesByX(v5, uStart, v8 - 1);
+    SortVerticesByX(a2, v8 + 1, uEnd);
+  }
+  return true;
+}
+
+//----- (004C27AD) --------------------------------------------------------
+bool Vis::SortVerticesByY(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd)
+{
+  bool result; // eax@1
+  RenderVertexD3D3 *v5; // edx@2
+  RenderVertexD3D3 *v6; // esi@2
+  RenderVertexD3D3 v7; // qdi@2
+  unsigned int v8; // ebx@2
+  int v9; // ecx@3
+  int v10; // ecx@5
+  float v11; // eax@8
+  RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8
+  char v13; // [sp+24h] [bp-2Ch]@2
+  float v14; // [sp+28h] [bp-28h]@4
+  Vis *thisa; // [sp+44h] [bp-Ch]@1
+  RenderVertexD3D3 *v16; // [sp+48h] [bp-8h]@2
+  unsigned int v17; // [sp+4Ch] [bp-4h]@2
+
+  result = uEnd;
+  thisa = this;
+  if ( (signed int)uEnd > (signed int)uStart )
+  {
+    v5 = a2;
+    v6 = &a2[uEnd];
+    LODWORD(v7.pos.x) = (int)&v13;
+    v16 = &a2[uEnd];
+    v8 = uStart - 1;
+    v17 = uEnd;
+    while ( 1 )
+    {
+      memcpy(*(void **)&v7.pos.x, v6, 0x20u);
+      v9 = (int)&v5[v8].pos.y;
+      do
+      {
+        v9 += 32;
+        ++v8;
+      }
+      while ( *(float *)v9 < (double)v14 );
+      v10 = (int)&v5[v17].pos.y;
+      do
+      {
+        v10 -= 32;
+        --v17;
+      }
+      while ( *(float *)v10 > (double)v14 );
+      if ( (signed int)v8 >= (signed int)v17 )
+        break;
+      LODWORD(v11) = (int)&v5[v17];
+      memcpy(&v12, &a2[v8], sizeof(v12));
+      v5 = a2;
+      memcpy(&a2[v8], *(void **)&v11, sizeof(a2[v8]));
+      v6 = &v12;
+      v7.pos.x = v11;
+    }
+    memcpy(&v12, &v5[v8], sizeof(v12));
+    memcpy(&v5[v8], v16, sizeof(v5[v8]));
+    memcpy(v16, &v12, 0x20u);
+    SortVerticesByY(v5, uStart, v8 - 1);
+    SortVerticesByY(a2, v8 + 1, uEnd);
+  }
+  return true;
+}
+
+//----- (004C288E) --------------------------------------------------------
+bool Vis::sort_objects_2(RenderVertexSoft *pArray, int sLeft, int sRight)
+{
+  bool result; // eax@1
+  RenderVertexSoft *v5; // edx@2
+  int v6; // ebx@2
+  int i; // ecx@2
+  int v8; // esi@3
+  int v9; // esi@5
+  RenderVertexSoft *v10; // eax@8
+  RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8
+  RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2
+  float v13; // [sp+4Ch] [bp-24h]@4
+  int v14; // [sp+64h] [bp-Ch]@7
+  Vis *thisa; // [sp+68h] [bp-8h]@1
+  RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2
+
+  __debugbreak();
+
+  result = sRight;
+  thisa = this;
+  if ( sRight > sLeft )
+  {
+    v5 = pArray;
+    v16 = &pArray[sRight];
+    v6 = sLeft - 1;
+    memcpy(&v12, &pArray[sRight], sizeof(v12));
+    for ( i = sRight; ; i = v14 )
+    {
+      v8 = (int)&v5[v6].vWorldViewProjX;
+      do
+      {
+        v8 += 48;
+        ++v6;
+      }
+      while ( *(float *)v8 < (double)v13 );
+      v9 = (int)&v5[i].vWorldViewProjX;
+      do
+      {
+        v9 -= 48;
+        --i;
+      }
+      while ( *(float *)v9 > (double)v13 );
+      v14 = i;
+      if ( v6 >= i )
+        break;
+      v10 = &v5[i];
+      memcpy(&v11, &pArray[v6], sizeof(v11));
+      v5 = pArray;
+      memcpy(&pArray[v6], v10, sizeof(pArray[v6]));
+      memcpy(v10, &v11, 0x30u);
+    }
+    memcpy(&v11, &v5[v6], sizeof(v11));
+    memcpy(&v5[v6], v16, sizeof(v5[v6]));
+    memcpy(v16, &v11, 0x30u);
+    sort_objects_2(v5, sLeft, v6 - 1);
+    sort_objects_2(pArray, v6 + 1, sRight);
+  }
+  return true;
+}
+
+//----- (004C297E) --------------------------------------------------------
+bool Vis::sort_objects_3(RenderVertexSoft *pArray, int sLeft, int sRight)
+{
+  bool result; // eax@1
+  RenderVertexSoft *v5; // edx@2
+  int v6; // ebx@2
+  int i; // ecx@2
+  int v8; // esi@3
+  int v9; // esi@5
+  RenderVertexSoft *v10; // eax@8
+  char v11; // [sp+4h] [bp-6Ch]@8
+  RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2
+  float v13; // [sp+50h] [bp-20h]@4
+  int v14; // [sp+64h] [bp-Ch]@7
+  Vis *thisa; // [sp+68h] [bp-8h]@1
+  RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2
+
+  result = sRight;
+  thisa = this;
+  if ( sRight > sLeft )
+  {
+    v5 = pArray;
+    v16 = &pArray[sRight];
+    v6 = sLeft - 1;
+    memcpy(&v12, &pArray[sRight], sizeof(v12));
+    for ( i = sRight; ; i = v14 )
+    {
+      v8 = (int)&v5[v6].vWorldViewProjY;
+      do
+      {
+        v8 += 48;
+        ++v6;
+      }
+      while ( *(float *)v8 < (double)v13 );
+      v9 = (int)&v5[i].vWorldViewProjY;
+      do
+      {
+        v9 -= 48;
+        --i;
+      }
+      while ( *(float *)v9 > (double)v13 );
+      v14 = i;
+      if ( v6 >= i )
+        break;
+      v10 = &v5[i];
+      memcpy(&v11, &pArray[v6], 0x30u);
+      v5 = pArray;
+      memcpy(&pArray[v6], v10, sizeof(pArray[v6]));
+      memcpy(v10, &v11, 0x30u);
+    }
+    memcpy(&v11, &v5[v6], 0x30u);
+    memcpy(&v5[v6], v16, sizeof(v5[v6]));
+    memcpy(v16, &v11, 0x30u);
+    sort_objects_3(v5, sLeft, v6 - 1);
+    sort_objects_3(pArray, v6 + 1, sRight);
+  }
+  return true;
+}
+
+
+//----- (004C04AF) --------------------------------------------------------
+Vis::Vis()
+{
+  Vis *v1; // ebx@1
+  Vis *result; // eax@1
+  RenderVertexSoft v3; // [sp+Ch] [bp-60h]@1
+  RenderVertexSoft v4; // [sp+3Ch] [bp-30h]@1
+
+  v1 = this;
+  v3.flt_2C = 0.0;
+  v3.vWorldPosition.x = 0.0;
+  v3.vWorldPosition.y = 65536.0;
+  v3.vWorldPosition.z = 0.0;
+  v4.flt_2C = 0.0;
+  v4.vWorldPosition.x = 65536.0;
+  v4.vWorldPosition.y = 0.0;
+  v4.vWorldPosition.z = 0.0;
+  memcpy(&v1->stru_200C, &v4, sizeof(v1->stru_200C));
+  v4.flt_2C = 0.0;
+  v4.vWorldPosition.x = 0.0;
+  v4.vWorldPosition.y = 65536.0;
+  v4.vWorldPosition.z = 0.0;
+  memcpy(&v1->stru_203C, &v3, sizeof(v1->stru_203C));
+  v3.flt_2C = 0.0;
+  v3.vWorldPosition.x = 65536.0;
+  v3.vWorldPosition.y = 0.0;
+  v3.vWorldPosition.z = 0.0;
+  memcpy(&v1->stru_206C, &v3, sizeof(v1->stru_206C));
+  result = v1;
+  memcpy(&v1->stru_209C, &v4, sizeof(v1->stru_209C));
+  v1->field_20CC = 512;
+}
+
+//----- (004C055C) --------------------------------------------------------
+Vis_stru1::Vis_stru1()
+{
+  for (uint i = 0; i < 512; ++i)
+  {
+    array_0004[i].pObjectInfo = 0;
+    array_0004[i].sZValue = -1;
+    array_0004[i].uObjectType = 0;
+  }
+  uNumPointers = 0;
+}
+
+
+
+
+//----- (004C05CC) --------------------------------------------------------
+bool Vis::_4C05CC(Vis_stru1 *a2, stru157 *a3, stru157 *a4)
+{
+  Vis_stru1 *v4; // esi@1
+  Vis *v5; // ebx@1
+  char *v6; // edi@3
+  float v7; // ST00_4@3
+  bool result; // eax@6
+  float v9; // [sp+4h] [bp-14h]@3
+
+  v4 = a2;
+  v5 = this;
+  if ( !a2 )
+    v4 = &this->stru1;
+  v4->uNumPointers = 0;
+  v6 = (char *)&this->field_20CC;
+  v7 = (double)this->field_20CC;
+  _4C06F8(v7, v4, a3);
+  v9 = (double)*(signed int *)v6;
+  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
+    _4C0D32_BLV(v9, v4, a4);
+  else
+    _4C0DEA_ODM(v9, v4, a4);
+  v4->create_object_pointers(1u);
+  sort_object_pointers(v4->array_1804, 0, v4->uNumPointers - 1);
+  return true;
+}
+
+//----- (004C0646) --------------------------------------------------------
+bool Vis::PickMouse(float fDepth, float fMouseX, float fMouseY, stru157 *a5, stru157 *a6)
+{
+  RenderVertexSoft pMouseRay[2]; // [sp+1Ch] [bp-60h]@1
+
+  stru1.uNumPointers = 0;
+  CastPickRay(pMouseRay, fMouseX, fMouseY, fDepth);
+  PickBillboards(fDepth, fMouseX, fMouseY, &stru1, a5);
+  if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
+    PickIndoor(fDepth, pMouseRay, &stru1, a6);
+  else
+    PickOutdoor(fDepth, pMouseRay, &stru1, a6, 0);
+  stru1.create_object_pointers(0);
+  sort_object_pointers(stru1.array_1804, 0, stru1.uNumPointers - 1);
+  return true;
+}
+
+//----- (004C06F8) --------------------------------------------------------
+void Vis::_4C06F8(float arg0, Vis_stru1 *a3, stru157 *a2)
+{
+  int v4; // ST18_4@5
+  Vis_stru1_stru0 *v5; // edi@5
+  void **v7; // [sp+24h] [bp-8h]@2
+  unsigned int uD3DBillboardIdx; // [sp+28h] [bp-4h]@1
+
+  uD3DBillboardIdx = 0;
+  auto ecx0 = this;
+  if ( (signed int)pRenderer->uNumBillboardsToDraw > 0 )
+  {
+    v7 = (void **)&pRenderer->pBillboardRenderListD3D[0].uParentBillboardID;
+    do
+    {
+      if ( is_part_of_selection((BLVFace *)uD3DBillboardIdx, a2) )
+      {
+        if ( DoesRayIntersectBillboard(arg0, uD3DBillboardIdx) )
+        {
+          v4 = pBillboardRenderList[(int)*v7].sZValue;
+          v5 = &a3->array_0004[a3->uNumPointers];
+          v5->pObjectInfo = *v7;
+          v5 = (Vis_stru1_stru0 *)((char *)v5 + 4);
+          v5->pObjectInfo = (void *)v4;
+          v5->sZValue = 1;
+          ++a3->uNumPointers;
+        }
+      }
+      ++uD3DBillboardIdx;
+      v7 += 39;
+    }
+    while ( (signed int)uD3DBillboardIdx < (signed int)pRenderer->uNumBillboardsToDraw );
+  }
+}
+
+//----- (004C0791) --------------------------------------------------------
+bool Vis::is_part_of_selection(BLVFace *uD3DBillboardIdx_or_pBLVFace_or_pODMFace, stru157 *a2)
+{
+  stru157 *v3; // esi@1
+  int result; // eax@1
+  int v5; // edx@2
+  int v6; // ecx@2
+  char v7; // zf@3
+  int v8; // esi@5
+  std::string *v9; // ecx@7
+  Actor *v10; // edi@18
+  char v11; // zf@26
+  const char *v12; // [sp-20h] [bp-2Ch]@7
+  int v13; // [sp-1Ch] [bp-28h]@7
+  std::string v14; // [sp-18h] [bp-24h]@7
+  const char *v15; // [sp-8h] [bp-14h]@7
+  int v16; // [sp-4h] [bp-10h]@7
+
+  v3 = a2;
+  result = a2->field_0;
+  if ( a2->field_0 != 1 )
+  {
+    if ( result != 2
+      || (uCurrentlyLoadedLevelType != LEVEL_Indoor ? (v11 = LOWORD(uD3DBillboardIdx_or_pBLVFace_or_pODMFace[3].pFacePlane.vNormal.y) == 0,
+                                            result = uD3DBillboardIdx_or_pBLVFace_or_pODMFace->pFacePlane_old.dist) : (v11 = pIndoor->pFaceExtras[uD3DBillboardIdx_or_pBLVFace_or_pODMFace->uFaceExtraID].uEventID == 0, result = uD3DBillboardIdx_or_pBLVFace_or_pODMFace->uAttributes),
+          a2->field_4 != 1) )
+      goto LABEL_16;
+    if ( v11 || result & a2->field_C )
+      goto LABEL_33;
+    v7 = (result & a2->field_8) == 0;
+    goto LABEL_32;
+  }
+  v5 = a2->field_10;
+  result = (pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].sZValue & 0xFFFF) >> 3;
+  v6 = pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].sZValue & 7;
+  if ( v5 & 2 )
+  {
+    v7 = v6 == a2->field_4;
+    goto LABEL_32;
+  }
+  if ( v5 & 4 )
+  {
+    v8 = a2->field_4;
+    if ( v6 != v8 )
+      goto LABEL_16;
+    if ( v8 != 5 )
+    {
+      v15 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:207";
+      v12 = "Unsupported \"exclusion if no event\" type in CVis::is_part_of_selection";
+LABEL_15:
+          MessageBoxA(nullptr, v12, v15, 0);
+      return true;
+    }
+    result *= 32;
+    if ( *(__int16 *)((char *)&pLevelDecorations[0].uCog + result)
+      || *(__int16 *)((char *)&pLevelDecorations[0].field_16_event_id + result) )
+      goto LABEL_16;
+    result = pLevelDecorations[result / sizeof(LevelDecoration)].IsInteractive();
+    goto LABEL_11;
+  }
+  if ( v6 == a2->field_4 )
+  {
+    if ( v6 != 3 )
+    {
+      v15 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:245";
+      v12 = "Default case reached in VIS";
+      goto LABEL_15;
+    }
+    v10 = &pActors[result];
+    result = 1 << LOBYTE(v10->uAIState);
+    if ( result & a2->field_C
+      || !(result & a2->field_8)
+      || v5 & 8 && (result = MonsterStats::BelongsToSupertype(v10->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) == 0 )
+      goto LABEL_33;
+    if ( !(v3->field_10 & 1) )
+      goto LABEL_16;
+    result = v10->GetActorsRelation(nullptr);
+LABEL_11:
+    v7 = result == 0;
+LABEL_32:
+    if ( v7 )
+      goto LABEL_33;
+LABEL_16:
+    return true;
+  }
+LABEL_33:
+  LOBYTE(result) = 0;
+  return result;
+}
+
+//----- (004C091D) --------------------------------------------------------
+bool Vis::DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx)
+{
+  unsigned int v3; // esi@3
+  bool result; // eax@3
+  int v5; // ecx@4
+  double v6; // st7@4
+  __int16 v7; // fps@4
+  double v8; // st7@4
+  unsigned __int8 v9; // c0@4
+  char v10; // c2@4
+  unsigned __int8 v11; // c3@4
+  Vis_stru1_stru0 *v12; // eax@10
+  __int16 v13; // fps@16
+  double v14; // st7@16
+  char v15; // c0@16
+  char v16; // c2@16
+  char v17; // c3@16
+  double v18; // st7@18
+  double v19; // st6@18
+  double v20; // st4@18
+  float v21; // ST0C_4@22
+  float v22; // ST08_4@22
+  signed int v23; // eax@27
+  double v24; // st7@32
+  double v25; // st6@32
+  float v26; // eax@32
+  double v27; // st7@36
+  double v28; // st6@36
+  __int16 v29; // fps@36
+  char v30; // c0@36
+  char v31; // c2@36
+  char v32; // c3@36
+  double v33; // st6@37
+  __int16 v34; // fps@37
+  char v35; // c0@37
+  char v36; // c2@37
+  char v37; // c3@37
+  __int16 v38; // fps@38
+  double v39; // st6@38
+  unsigned __int8 v40; // c0@38
+  char v41; // c2@38
+  unsigned __int8 v42; // c3@38
+  __int16 v43; // fps@39
+  double v44; // st6@39
+  char v45; // c0@39
+  char v46; // c2@39
+  char v47; // c3@39
+  Vis *v48; // esi@40
+  float v49; // ST08_4@40
+  Vis_stru1_stru0 *v50; // eax@45
+  RenderVertexSoft pRay[2]; // [sp+20h] [bp-DCh]@5
+  RenderVertexSoft a3[2]; // [sp+80h] [bp-7Ch]@22
+  float v53; // [sp+E0h] [bp-1Ch]@33
+  float v54; // [sp+E4h] [bp-18h]@32
+  float fBillboardCenterX; // [sp+E8h] [bp-14h]@5
+  float fBillboardCenterY; // [sp+ECh] [bp-10h]@5
+  unsigned int v57; // [sp+F0h] [bp-Ch]@5
+  float v58; // [sp+F4h] [bp-8h]@17
+  Vis *thisa; // [sp+F8h] [bp-4h]@1
+  signed int a3a; // [sp+108h] [bp+Ch]@17
+  float a3b; // [sp+108h] [bp+Ch]@32
+
+  thisa = this;
+
+  static Vis_stru1 Vis_static_stru_F91E10;
+
+  Vis_static_stru_F91E10.uNumPointers = 0;
+  v3 = uD3DBillboardIdx;
+  result = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].uParentBillboardID;
+  if ( result != -1
+    && (v5 = pBillboardRenderList[result].sZValue,
+        v6 = (double)(unsigned __int16)pBillboardRenderList[result].sZValue,
+        result = v5 >> 16,
+        v8 = v6 * 0.000015259022 + (double)(v5 >> 16),
+        //UNDEF(v7),
+        v9 = v8 < fDepth,
+        v10 = 0,
+        v11 = v8 == fDepth,
+        BYTE1(result) = HIBYTE(v7),
+        v9 | v11) )
+  {
+    LOWORD(v5) = 0;
+    v57 = v5;
+    GetPolygonCenter(
+      pRenderer->pBillboardRenderListD3D[v3].pQuards,
+      4u,
+      &fBillboardCenterX,
+      &fBillboardCenterY);
+    CastPickRay(pRay, fBillboardCenterX, fBillboardCenterY, fDepth);
+    if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
+      PickIndoor(fDepth, pRay, &Vis_static_stru_F91E10, &a5);
+    else
+      PickOutdoor(fDepth, pRay, &Vis_static_stru_F91E10, &a5, 0);
+    Vis_static_stru_F91E10.create_object_pointers(0);
+    sort_object_pointers(Vis_static_stru_F91E10.array_1804, 0, Vis_static_stru_F91E10.uNumPointers - 1);
+    HIWORD(result) = HIWORD(Vis_static_stru_F91E10.uNumPointers);
+    if ( Vis_static_stru_F91E10.uNumPointers
+      && ((signed int)Vis_static_stru_F91E10.uNumPointers <= 0 ? (v12 = 0) : (v12 = Vis_static_stru_F91E10.array_1804[0]),
+          result = v12->sZValue,
+          LOWORD(result) = 0,
+          result <= v57)
+      || (double)(signed int)pViewport->uScreenX > fBillboardCenterX
+      || (double)(signed int)pViewport->uScreenZ < fBillboardCenterX
+      || (double)(signed int)pViewport->uScreenY > fBillboardCenterY
+      || (v14 = (double)(signed int)pViewport->uScreenW,
+          //UNDEF(v13),
+          v15 = v14 < fBillboardCenterY,
+          v16 = 0,
+          v17 = v14 == fBillboardCenterY,
+          BYTE1(result) = HIBYTE(v13),
+          v14 < fBillboardCenterY) )
+    {
+      a3a = 0;
+      result = (bool)&pRenderer->pBillboardRenderListD3D[v3].pQuards[0].pos.y;
+
+      __debugbreak();
+      {
+      LODWORD(v58) = (int)((char *)&pRenderer + v3 * 156 + 1062620);// pBillboardRenderListD3D+0x0C
+      }
+
+      while ( 1 )
+      {
+        v18 = *(float *)(result - 4);
+        v19 = *(float *)result;
+        v20 = *(float *)(result - 4);
+        Vis_static_stru_F91E10.uNumPointers = 0;
+        if ( v20 >= (double)(signed int)pViewport->uScreenX )
+        {
+          if ( v18 <= (double)(signed int)pViewport->uScreenZ
+            && v19 >= (double)(signed int)pViewport->uScreenY
+            && v19 <= (double)(signed int)pViewport->uScreenW )
+          {
+            v21 = v19;
+            v22 = v18;
+            CastPickRay(a3, v22, v21, fDepth);
+            if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
+              PickIndoor(fDepth, a3, &Vis_static_stru_F91E10, &a5);
+            else
+              PickOutdoor(fDepth, a3, &Vis_static_stru_F91E10, &a5, 0);
+            Vis_static_stru_F91E10.create_object_pointers(0);
+            sort_object_pointers(
+              Vis_static_stru_F91E10.array_1804,
+              0,
+              Vis_static_stru_F91E10.uNumPointers - 1);
+            result = Vis_static_stru_F91E10.uNumPointers;
+            if ( !Vis_static_stru_F91E10.uNumPointers )
+              break;
+            v23 = (signed int)(Vis_static_stru_F91E10.uNumPointers <= 0 ? 0 : Vis_static_stru_F91E10.array_1804[0]);
+            result = *(int *)(v23 + 4);
+            LOWORD(result) = 0;
+            if ( result > v57 )
+              break;
+          }
+        }
+        ++a3a;
+        result = LODWORD(v58) + 32;
+        LODWORD(v58) += 32;
+        if ( a3a >= 4 )
+        {
+          if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
+            goto LABEL_49;
+          v24 = pRenderer->pBillboardRenderListD3D[v3].pQuards[0].pos.x;
+          v25 = pRenderer->pBillboardRenderListD3D[v3].pQuards[3].pos.x;
+          v26 = pRenderer->pBillboardRenderListD3D[v3].pQuards[0].pos.y;
+          v54 = pRenderer->pBillboardRenderListD3D[v3].pQuards[3].pos.x;
+          v58 = v26;
+          result = LODWORD(pRenderer->pBillboardRenderListD3D[v3].pQuards[1].pos.y);
+          a3b = pRenderer->pBillboardRenderListD3D[v3].pQuards[1].pos.y;
+          if ( v24 > v25 )
+          {
+            v53 = v24;
+            v24 = v54;
+            v25 = v53;
+          }
+          if ( v58 > (double)a3b )
+            a3b = v58;
+          if ( (Vis_static_stru_F91E10.uNumPointers = 0,
+                v27 = (v25 - v24) * 0.5,
+                v28 = (double)(signed int)pViewport->uScreenX,
+                //UNDEF(v29),
+                v30 = v27 < v28,
+                v31 = 0,
+                v32 = v27 == v28,
+                BYTE1(result) = HIBYTE(v29),
+                v27 < v28)
+            || (v33 = (double)(signed int)pViewport->uScreenZ,
+                //UNDEF(v34),
+                v35 = v27 < v33,
+                v36 = 0,
+                v37 = v27 == v33,
+                BYTE1(result) = HIBYTE(v34),
+                v27 > v33)
+            || (v39 = (double)(signed int)pViewport->uScreenY,
+                //UNDEF(v38),
+                v40 = v39 < a3b,
+                v41 = 0,
+                v42 = v39 == a3b,
+                BYTE1(result) = HIBYTE(v38),
+                !(v40 | v42))
+            || (v44 = (double)(signed int)pViewport->uScreenW,
+                //UNDEF(v43),
+                v45 = v44 < a3b,
+                v46 = 0,
+                v47 = v44 == a3b,
+                BYTE1(result) = HIBYTE(v43),
+                v44 < a3b)
+            || ((v48 = thisa, v49 = v27, CastPickRay(a3, v49, a3b, fDepth), uCurrentlyLoadedLevelType != LEVEL_Indoor) ? PickOutdoor(fDepth, a3, &Vis_static_stru_F91E10, &a5, 0) : PickIndoor(fDepth, a3, &Vis_static_stru_F91E10, &a5),
+                (Vis_static_stru_F91E10.create_object_pointers(0),
+                 sort_object_pointers(
+                   Vis_static_stru_F91E10.array_1804,
+                   0,
+                   Vis_static_stru_F91E10.uNumPointers - 1),
+                 (result = Vis_static_stru_F91E10.uNumPointers) != 0)
+             && ((signed int)Vis_static_stru_F91E10.uNumPointers <= 0 ? (v50 = 0) : (v50 = Vis_static_stru_F91E10.array_1804[0]),
+                 result = v50->sZValue,
+                 LOWORD(result) = 0,
+                 result <= v57)) )
+            goto LABEL_49;
+          break;
+        }
+      }
+    }
+    LOBYTE(result) = 1;
+  }
+  else
+  {
+LABEL_49:
+    return false;
+  }
+  return result;
+}
+// F93E18: using guessed type char static_byte_F93E18_init;
+
+//----- (004C0D32) --------------------------------------------------------
+int Vis::_4C0D32_BLV(float a1, Vis_stru1 *arg4, stru157 *a2)
+{
+  int result; // eax@1
+  signed int v5; // esi@2
+  BLVFace *v6; // edi@4
+  unsigned int v7; // eax@6
+  Vis_stru1_stru0 *v8; // eax@6
+  int v9; // ST18_4@7
+  unsigned int v10; // ST1C_4@7
+  unsigned int v11; // ecx@7
+  signed int i; // [sp+18h] [bp-8h]@1
+  Vis *thisa; // [sp+1Ch] [bp-4h]@1
+
+  result = 0;
+  thisa = this;
+  for ( i = 0; i < (signed int)pBspRenderer->uNumFaceIDs; ++i )
+  {
+    v5 = pBspRenderer->pFaceIDs[2 * result];
+    if ( v5 >= 0 )
+    {
+      if ( v5 < (signed int)pIndoor->uNumFaces )
+      {
+        v6 = &pIndoor->pFaces[v5];
+        if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[v5]) )
+        {
+          if ( is_part_of_selection(v6, a2) )
+          {
+            v7 = 8 * v5;
+            LOBYTE(v7) = 8 * v5 | 6;
+            v8 = _4C1026(v6, v7, a1);
+            if ( v8 )
+            {
+              v9 = v8->sZValue;
+              v10 = v8->uObjectType;
+              v11 = 3 * arg4->uNumPointers;
+              arg4->array_0004[arg4->uNumPointers].pObjectInfo = v8->pObjectInfo;
+              arg4->array_0004[4 * v11 / 0xC].sZValue = v9;
+              arg4->array_0004[4 * v11 / 0xC].uObjectType = v10;
+              ++arg4->uNumPointers;
+            }
+          }
+        }
+      }
+    }
+    result = i + 1;
+  }
+  return result;
+}
+
+//----- (004C0DEA) --------------------------------------------------------
+void Vis::_4C0DEA_ODM(float arg0, Vis_stru1 *a3, stru157 *a2)
+{
+  int v4; // esi@1
+  BSPModel *v5; // ebx@3
+  unsigned __int8 v6; // zf@5
+  char v7; // sf@5
+  unsigned __int8 v8; // of@5
+  ODMFace *v9; // esi@7
+  unsigned int v10; // eax@8
+  Vis_stru1_stru0 *v11; // eax@8
+  unsigned int v12; // ecx@9
+  BLVFace f; // [sp+10h] [bp-84h]@1
+  void *v14; // [sp+70h] [bp-24h]@9
+  int v15; // [sp+74h] [bp-20h]@9
+  unsigned int v16; // [sp+78h] [bp-1Ch]@9
+  int v17; // [sp+7Ch] [bp-18h]@1
+  Vis *v18; // [sp+80h] [bp-14h]@1
+  int v19; // [sp+84h] [bp-10h]@6
+  unsigned int v20; // [sp+88h] [bp-Ch]@2
+  int v21; // [sp+8Ch] [bp-8h]@5
+  int a1; // [sp+90h] [bp-4h]@1
+
+  auto ecx0 = this;
+  v18 = ecx0;
+  v4 = 0;
+  v17 = 0;
+  a1 = 0;
+  if ( (signed int)pOutdoor->uNumBModels > 0 )
+  {
+    v20 = 0;
+    do
+    {
+      v5 = &pOutdoor->pBModels[v20 / 0xBC];
+      if ( IsBModelVisible(a1, &v17) )
+      {
+        if ( v17 != v4 )
+        {
+          v8 = __OFSUB__(v5->uNumFaces, v4);
+          v6 = v5->uNumFaces == v4;
+          v7 = ((v5->uNumFaces - v4) & 0x80000000u) != 0;
+          v21 = v4;
+          if ( !((unsigned __int8)(v7 ^ v8) | v6) )
+          {
+            v19 = v4;
+            do
+            {
+              v9 = (ODMFace *)((char *)v5->pFaces + v19);
+              if ( is_part_of_selection((BLVFace *)((char *)v5->pFaces + v19), a2) )
+              {
+                f.FromODM(v9);
+                v10 = 8 * (v21 | (a1 << 6));
+                LOBYTE(v10) = v10 | 6;
+                v11 = _4C1026(&f, v10, arg0);
+                if ( v11 )
+                {
+                  v14 = v11->pObjectInfo;
+                  v15 = v11->sZValue;
+                  v12 = a3->uNumPointers;
+                  v16 = v11->uObjectType;
+                  v12 *= 3;
+                  *((int *)&a3->array_0004[0].pObjectInfo + v12) = (int)v14;
+                  *(&a3->array_0004[0].sZValue + v12) = v15;
+                  *(&a3->array_0004[0].uObjectType + v12) = v16;
+                  ++a3->uNumPointers;
+                }
+              }
+              ++v21;
+              v19 += 308;
+            }
+            while ( v21 < (signed int)v5->uNumFaces );
+            v4 = 0;
+          }
+        }
+      }
+      ++a1;
+      v20 += 188;
+    }
+    while ( a1 < (signed int)pOutdoor->uNumBModels );
+  }
+}
\ No newline at end of file