Mercurial > mm7
diff Vis.cpp @ 0:9c0607679772
init
author | Ritor1 |
---|---|
date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | fe0d9a98213f |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Vis.cpp Sat Jan 12 09:45:18 2013 +0600 @@ -0,0 +1,2108 @@ +#include "Vis.h" +#include "Outdoor.h" +#include "Game.h" +#include "Actor.h" +#include "IndoorCamera.h" +#include "Viewport.h" +#include "stru157.h" + +#include "mm7_data.h" +//#include "MM7.h" + + +static Vis_stru1 Vis_static_sub_4C1944_stru_F8BDE8; + + + +//----- (004C1026) -------------------------------------------------------- +Vis_stru1_stru0 *Vis::_4C1026(BLVFace *a2, unsigned int a3, float a4) +{ + char *v4; // eax@4 + signed int v5; // ecx@4 + BLVFace *v6; // ecx@7 + unsigned int v7; // edi@7 + Vec3_short_ *v8; // eax@9 + char *v9; // edx@9 + signed int v10; // esi@10 + Vec3_int_ **v11; // edx@13 + char *v12; // eax@13 + double v13; // st7@14 + signed int v14; // ebx@14 + Vis *v15; // ebx@15 + Vis_stru1_stru0 *result; // eax@21 + Vis_stru1_stru0 *v17; // ecx@24 + RenderVertexSoft pRay[2]; // [sp+20h] [bp-70h]@17 + int v20; // [sp+84h] [bp-Ch]@10 + int v21; // [sp+88h] [bp-8h]@16 + int v22; // [sp+8Ch] [bp-4h]@16 + signed int v23; // [sp+98h] [bp+8h]@7 + + auto ecx0 = this; + + static Vis_stru1 static_sub_4C1026_stru_F8FE00; + static_sub_4C1026_stru_F8FE00.uNumPointers = 0; + + static bool _init_flag = false; + static RenderVertexSoft static_sub_4C1026_array_F8F200[64]; + if (!_init_flag) + { + _init_flag = true; + for (uint i = 0; i < 64; ++i) + static_sub_4C1026_array_F8F200[i].flt_2C = 0.0f; + } + + v6 = a2; + v23 = 0; + v7 = v6->uNumVertices; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + { + if ( (signed int)v7 > 0 ) + { + v8 = pIndoor->pVertices; + v9 = (char *)&static_sub_4C1026_array_F8F200[0].vWorldPosition.y; + do + { + v10 = v23++; + v20 = v8[v6->pVertexIDs[v10]].x; + *((float *)v9 - 1) = (double)v20; + v20 = v8[v6->pVertexIDs[v10]].y; + *(float *)v9 = (double)v20; + v9 += 48; + v20 = v8[v6->pVertexIDs[v10]].z; + *((float *)v9 - 11) = (double)v20; + } + while ( v23 < (signed int)v7 ); + } + } + else + { + if ( (signed int)v7 > 0 ) + { + v11 = &pOutdoor->pBModels[a3 >> 9].pVertices.pVertices; + v12 = (char *)&static_sub_4C1026_array_F8F200[0].vWorldPosition.y; + do + { + *((float *)v12 - 1) = (double)(*v11)[v6->pVertexIDs[v23]].x; + v13 = (double)(*v11)[v6->pVertexIDs[v23]].y; + v14 = v23++; + *(float *)v12 = v13; + v12 += 48; + *((float *)v12 - 11) = (double)(*v11)[v6->pVertexIDs[v14]].z; + } + while ( v23 < (signed int)v7 ); + } + } + pGame->pIndoorCameraD3D->ViewTransform(static_sub_4C1026_array_F8F200, v7); + pGame->pIndoorCameraD3D->Project(static_sub_4C1026_array_F8F200, v7, 1); + v15 = this; + SortVectors_x(static_sub_4C1026_array_F8F200, 0, v7 - 1); + if ( static_sub_4C1026_array_F8F200[0].vWorldViewPosition.x > (double)a4 + || (_4C1495(static_sub_4C1026_array_F8F200, v7, (float *)&v21, (float *)&v22), + _4C12C3_FindSomeBillboard(static_sub_4C1026_array_F8F200, v7, *(float *)&v21, *(float *)&v22)) + || ((CastPickRay(pRay, *(float *)&v21, *(float *)&v22, a4), uCurrentlyLoadedLevelType != LEVEL_Indoor) ? PickOutdoor(a4, pRay, &static_sub_4C1026_stru_F8FE00, &a5, 1) : PickIndoor(a4, pRay, &static_sub_4C1026_stru_F8FE00, &a5), + (static_sub_4C1026_stru_F8FE00.create_object_pointers(0), + sort_object_pointers( + static_sub_4C1026_stru_F8FE00.array_1804, + 0, + static_sub_4C1026_stru_F8FE00.uNumPointers - 1), + !static_sub_4C1026_stru_F8FE00.uNumPointers) + || (result = static_sub_4C1026_stru_F8FE00.sub_4C2551(2, a3)) == 0 + || (signed int)static_sub_4C1026_stru_F8FE00.uNumPointers > 1 + && ((signed int)static_sub_4C1026_stru_F8FE00.uNumPointers <= 0 ? (v17 = 0) : (v17 = static_sub_4C1026_stru_F8FE00.array_1804[0]), + result != v17)) ) + result = 0; + return result; +} +// F91E08: using guessed type char static_sub_4C1026_byte_F91E08__init_flags; + +//----- (004C12C3) -------------------------------------------------------- +char Vis::_4C12C3_FindSomeBillboard(RenderVertexSoft *a1, int a2, float a3, float a4) +{ + signed int v5; // esi@1 + char *v6; // edi@2 + double v7; // st7@9 + int v8; // edx@9 + char *v9; // ecx@10 + char result; // al@24 + Vis *thisa; // [sp+10h] [bp-8h]@1 + float thisb; // [sp+10h] [bp-8h]@9 + signed int v13; // [sp+14h] [bp-4h]@1 + float a3a; // [sp+28h] [bp+10h]@9 + float a4a; // [sp+2Ch] [bp+14h]@9 + + v13 = -1; + v5 = 0; + thisa = this; + if ( (signed int)pRenderer->uNumBillboardsToDraw <= 0 ) + goto LABEL_28; + v6 = (char *)&pRenderer->pBillboardRenderListD3D[0].uParentBillboardID; + do + { + if ( IsPointInsideD3DBillboard((RenderBillboardD3D *)(v6 - 152), a3, a4) + && (v13 == -1 + || (unsigned int)pBillboardRenderList[*(int *)v6].sZValue < pBillboardRenderList[pRenderer->pBillboardRenderListD3D[v13].uParentBillboardID].sZValue) ) + v13 = v5; + ++v5; + v6 += 156; + } + while ( v5 < (signed int)pRenderer->uNumBillboardsToDraw ); + if ( v13 == -1 ) + goto LABEL_28; + v7 = 3.4028235e38; + v8 = a2; + a4a = 3.4028235e38; + a3a = -3.4028235e38; + thisb = -3.4028235e38; + if ( a2 > 0 ) + { + v9 = (char *)&a1->vWorldViewProjY; + do + { + if ( *((float *)v9 - 1) < v7 ) + v7 = *((float *)v9 - 1); + if ( *((float *)v9 - 1) > (double)a3a ) + a3a = *((float *)v9 - 1); + if ( *(float *)v9 < (double)a4a ) + a4a = *(float *)v9; + if ( *(float *)v9 > (double)thisb ) + thisb = *(float *)v9; + v9 += 48; + --v8; + } + while ( v8 ); + } + if ( v7 < pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.x + || pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.y > (double)a4a + || pRenderer->pBillboardRenderListD3D[v13].pQuards[3].pos.x < (double)a3a + || pRenderer->pBillboardRenderListD3D[v13].pQuards[1].pos.y < (double)thisb ) +LABEL_28: + result = 0; + else + result = 1; + return result; +} + +//----- (004C1417) -------------------------------------------------------- +void Vis::GetPolygonCenter(RenderVertexD3D3 *pVertices, unsigned int uNumVertices, float *pCenterX, float *pCenterY) +{ + static RenderVertexD3D3 unk_F8EA00[64]; + + memcpy(unk_F8EA00, pVertices, 32 * uNumVertices); + + SortVerticesByX(unk_F8EA00, 0, uNumVertices - 1); + *pCenterX = (unk_F8EA00[uNumVertices - 1].pos.x - unk_F8EA00[0].pos.x) * 0.5 + unk_F8EA00[0].pos.x; + + SortVerticesByY(unk_F8EA00, 0, uNumVertices - 1); + *pCenterY = (unk_F8EA00[uNumVertices - 1].pos.y - unk_F8EA00[0].pos.y) * 0.5 + unk_F8EA00[0].pos.y; +} + +//----- (004C1495) -------------------------------------------------------- +float *Vis::_4C1495(RenderVertexSoft *Src, int a2, float *a3, float *a4) +{ + char *v5; // eax@2 + signed int v6; // ecx@2 + float *result; // eax@5 + Vis *thisa; // [sp+0h] [bp-4h]@1 + + thisa = this; + + static bool static_sub_4C1495_byte_F8E9F8__init_flags = false; // weak + static RenderVertexSoft static_sub_4C1495_array_F8DDF8[64]; + if ( !static_sub_4C1495_byte_F8E9F8__init_flags ) + { + static_sub_4C1495_byte_F8E9F8__init_flags = true; + + for (uint i = 0; i < 64; ++i) + static_sub_4C1495_array_F8DDF8[i].flt_2C = 0.0f; + } + + memcpy(static_sub_4C1495_array_F8DDF8, Src, 48 * a2); + sort_objects_2(static_sub_4C1495_array_F8DDF8, 0, a2 - 1); + *a3 = (*(float *)&Vis_static_sub_4C1944_stru_F8BDE8.array_1804[12 * a2 + 509] + - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX) + * 0.5 + + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX; + sort_objects_3(static_sub_4C1495_array_F8DDF8, 0, a2 - 1); + result = a4; + *a4 = (*(float *)&Vis_static_sub_4C1944_stru_F8BDE8.array_1804[12 * a2 + 510] + - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY) + * 0.5 + + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY; + return result; +} + +//----- (004C1542) -------------------------------------------------------- +void Vis::PickBillboards(float fPickDepth, float fX, float fY, Vis_stru1 *a4, stru157 *a2) +{ + int v6; // ST1C_4@6 + Vis_stru1_stru0 *v7; // edi@6 + Vis *thisa; // [sp+20h] [bp-Ch]@1 + void **v9; // [sp+24h] [bp-8h]@2 + unsigned int uD3DBillboardIdx; // [sp+28h] [bp-4h]@1 + + uD3DBillboardIdx = 0; + thisa = this; + if ( (signed int)pRenderer->uNumBillboardsToDraw > 0 ) + { + v9 = (void **)&pRenderer->pBillboardRenderListD3D[0].uParentBillboardID; + do + { + if ( is_part_of_selection((BLVFace *)uD3DBillboardIdx, a2) + && IsPointInsideD3DBillboard((RenderBillboardD3D *)(v9 - 38), fX, fY) ) + { + if ( DoesRayIntersectBillboard(fPickDepth, uD3DBillboardIdx) ) + { + v6 = pBillboardRenderList[(int)*v9].sZValue; + v7 = &a4->array_0004[a4->uNumPointers]; + v7->pObjectInfo = *v9; + v7 = (Vis_stru1_stru0 *)((char *)v7 + 4); + v7->pObjectInfo = (void *)v6; + v7->sZValue = 1; + ++a4->uNumPointers; + } + } + ++uD3DBillboardIdx; + v9 += 39; + } + while ( (signed int)uD3DBillboardIdx < (signed int)pRenderer->uNumBillboardsToDraw ); + } +} + +//----- (004C1607) -------------------------------------------------------- +bool Vis::IsPointInsideD3DBillboard(RenderBillboardD3D *a1, float x, float y) +{ + RenderBillboardD3D *result; // eax@1 + double v5; // st7@2 + float v6; // ecx@2 + float v7; // ST00_4@3 + __int16 v8; // fps@6 + double v9; // st6@6 + char v10; // c0@6 + char v11; // c2@6 + char v12; // c3@6 + __int16 v13; // fps@7 + double v14; // st6@7 + unsigned __int8 v15; // c0@7 + char v16; // c2@7 + unsigned __int8 v17; // c3@7 + __int16 v18; // fps@8 + double v19; // st6@8 + char v20; // c0@8 + char v21; // c2@8 + char v22; // c3@8 + __int16 v23; // fps@9 + double v24; // st6@9 + unsigned __int8 v25; // c0@9 + char v26; // c2@9 + unsigned __int8 v27; // c3@9 + float v28; // [sp+4h] [bp-8h]@2 + float v29; // [sp+8h] [bp-4h]@2 + float a1a; // [sp+14h] [bp+8h]@2 + + result = a1; + if ( a1->uParentBillboardID == -1 ) + goto LABEL_14; + v5 = a1->pQuards[0].pos.x; + a1a = a1->pQuards[3].pos.x; + v6 = result->pQuards[0].pos.y; + result = (RenderBillboardD3D *)LODWORD(result->pQuards[1].pos.y); + v29 = v6; + LODWORD(v28) = (int)result; + if ( v5 > a1a ) + { + v7 = v5; + HIWORD(result) = HIWORD(v7); + v5 = a1a; + a1a = v7; + } + if ( v6 > (double)v28 ) + { + result = (RenderBillboardD3D *)LODWORD(v28); + v28 = v6; + LODWORD(v29) = (int)result; + } + v9 = x + 1.0; + //UNDEF(v8); + v10 = v9 < v5; + v11 = 0; + v12 = v9 == v5; + BYTE1(result) = HIBYTE(v8); + if ( v9 >= v5 + && (v14 = x - 1.0, /*UNDEF(v13),*/ v15 = v14 < a1a, v16 = 0, v17 = v14 == a1a, BYTE1(result) = HIBYTE(v13), v15 | v17) + && (v19 = y + 1.0, /*UNDEF(v18),*/ v20 = v19 < v29, v21 = 0, v22 = v19 == v29, BYTE1(result) = HIBYTE(v18), v19 >= v29) + && (v24 = y - 1.0, /*UNDEF(v23),*/ v25 = v24 < v28, v26 = 0, v27 = v24 == v28, BYTE1(result) = HIBYTE(v23), v25 | v27) ) + LOBYTE(result) = 1; + else +LABEL_14: + LOBYTE(result) = 0; + return (bool)result; +} + +//----- (004C16B4) -------------------------------------------------------- +void Vis::PickIndoor(float fDepth, RenderVertexSoft *pRay, Vis_stru1 *a4, stru157 *a5) +{ + int v5; // eax@1 + signed int v6; // edi@2 + signed int v7; // esi@4 + int v8; // ecx@7 + int v9; // eax@7 + unsigned int *pNumPointers; // eax@7 + unsigned int v11; // ecx@7 + Vis_stru1_stru0 *v12; // edi@7 + RenderVertexSoft a1; // [sp+Ch] [bp-44h]@1 + BLVFace *v14; // [sp+3Ch] [bp-14h]@7 + void *v15; // [sp+40h] [bp-10h]@7 + int v16; // [sp+44h] [bp-Ch]@7 + int v17; // [sp+48h] [bp-8h]@1 + Vis *thisa; // [sp+4Ch] [bp-4h]@1 + + v5 = 0; + thisa = this; + v17 = 0; + for ( a1.flt_2C = 0.0; v17 < (signed int)pBspRenderer->uNumFaceIDs; ++v17 ) + { + v6 = pBspRenderer->pFaceIDs[2 * v5]; + if ( v6 >= 0 ) + { + if ( v6 < (signed int)pIndoor->uNumFaces ) + { + v7 = v6; + if ( is_part_of_selection(&pIndoor->pFaces[v6], a5) ) + { + if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[v7]) ) + { + if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, &pIndoor->pFaces[v7], 0xFFFFFFFFu) ) + { + pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u); + v9 = _48B561_mess_with_scaling_along_z(/*v8, */a1.vWorldViewPosition.x); + LOWORD(v9) = 0; + v15 = (void *)((8 * v6 | 6) + v9); + pNumPointers = &a4->uNumPointers; + v16 = 2; + v11 = a4->uNumPointers; + v14 = &pIndoor->pFaces[v7]; + v12 = &a4->array_0004[v11]; + v12->pObjectInfo = &pIndoor->pFaces[v7]; + v12 = (Vis_stru1_stru0 *)((char *)v12 + 4); + v12->pObjectInfo = v15; + v12->sZValue = v16; + ++*pNumPointers; + } + } + } + } + } + v5 = v17 + 1; + } +} + +//----- (004C17CF) -------------------------------------------------------- +void Vis::PickOutdoor(float fDepth, RenderVertexSoft *pRay, Vis_stru1 *a4, stru157 *a5, char a6) +{ + int v6; // esi@1 + unsigned int v7; // ecx@1 + BSPModel *v8; // ebx@3 + bool v9; // eax@3 + int v10; // eax@8 + ODMFace *v11; // esi@10 + int v12; // ecx@12 + int v13; // eax@12 + unsigned int *pNumPointers; // eax@12 + Vis_stru1_stru0 *v15; // edi@12 + BLVFace thisa; // [sp+10h] [bp-B8h]@1 + RenderVertexSoft a1; // [sp+70h] [bp-58h]@1 + void *v18; // [sp+A0h] [bp-28h]@12 + void *v19; // [sp+A4h] [bp-24h]@12 + int v20; // [sp+A8h] [bp-20h]@12 + int v21; // [sp+ACh] [bp-1Ch]@8 + Vis *v22; // [sp+B0h] [bp-18h]@1 + int v23; // [sp+B4h] [bp-14h]@9 + int v24; // [sp+B8h] [bp-10h]@1 + unsigned int v25; // [sp+BCh] [bp-Ch]@2 + unsigned int v26; // [sp+C0h] [bp-8h]@1 + int v27; // [sp+C4h] [bp-4h]@8 + + v22 = this; + v6 = 0; + v7 = 0; + v24 = 0; + v26 = 0; + a1.flt_2C = 0.0; + if (!pOutdoor) + return; + if ( (signed int)pOutdoor->uNumBModels > 0 ) + { + v25 = 0; + do + { + v8 = &pOutdoor->pBModels[v25 / 0xBC]; + v9 = IsBModelVisible(v7, &v24); + if ( a6 ) + { + if ( v9 && v24 != v6 ) + { +LABEL_8: + v10 = v8->uNumFaces; + v27 = v6; + v21 = v10; + if ( v10 > v6 ) + { + v23 = v6; + do + { + v11 = (ODMFace *)((char *)v8->pFaces + v23); + if ( is_part_of_selection((BLVFace *)((char *)v8->pFaces + v23), a5) ) + { + thisa.FromODM(v11); + if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, &thisa, v26) ) + { + pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u); + v18 = v11; + v13 = _48B561_mess_with_scaling_along_z(/*v12, */a1.vWorldViewPosition.x); + LOWORD(v13) = 0; + v20 = 2; + v19 = (void *)((8 * (v27 | (v26 << 6)) | 6) + v13); + pNumPointers = &a4->uNumPointers; + v15 = &a4->array_0004[a4->uNumPointers]; + v15->pObjectInfo = v18; + v15 = (Vis_stru1_stru0 *)((char *)v15 + 4); + v15->pObjectInfo = v19; + v15->sZValue = v20; + ++*pNumPointers; + } + } + ++v27; + v23 += 308; + } + while ( v27 < v21 ); + v6 = 0; + } + goto LABEL_15; + } + } + else + { + if ( v9 ) + goto LABEL_8; + } +LABEL_15: + v25 += 188; + v7 = v26++ + 1; + } + while ( (signed int)v26 < (signed int)pOutdoor->uNumBModels ); + } +} + +//----- (004C1930) -------------------------------------------------------- +//bool Vis::j_DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx) +//{return DoesRayIntersectBillboard(fDepth, uD3DBillboardIdx);} + +//----- (004C1944) -------------------------------------------------------- +int Vis::_4C1944(int a2, unsigned int a3, int a4, int a5, int a6) +{ + float v6; // ST00_4@3 + int result; // eax@4 + stru157 v8; // [sp+18h] [bp-20h]@3 + __int64 v9; // [sp+2Ch] [bp-Ch]@3 + Vis *v14; // [sp+34h] [bp-4h]@1 + + v14 = this; + + static Vis_stru1 Vis_static_sub_4C1944_stru_F8BDE8; + + v8.field_4 = a2; + v8.field_8 = a6; + v8.field_C = a5; + v8.field_10 = a4; + v9 = a3; + Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers = 0; + v6 = (double)a3; + v8.field_0 = 1; + _4C06F8(v6, &Vis_static_sub_4C1944_stru_F8BDE8, &v8); + Vis_static_sub_4C1944_stru_F8BDE8.create_object_pointers(1u); + sort_object_pointers( + Vis_static_sub_4C1944_stru_F8BDE8.array_1804, + 0, + Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers - 1); + if ( (signed int)Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers <= 0 ) + result = -1; + else + result = Vis_static_sub_4C1944_stru_F8BDE8.array_1804[0]->sZValue; + return result; +} +// F8DDF0: using guessed type char Vis_static_sub_4C1944_byte_F8DDF0_init; + +//----- (004C1A02) -------------------------------------------------------- +void Vis::_4C1A02() +{ + RenderVertexSoft v1; // [sp+8h] [bp-C0h]@1 + RenderVertexSoft v2; // [sp+38h] [bp-90h]@1 + RenderVertexSoft v3; // [sp+68h] [bp-60h]@1 + RenderVertexSoft v4; // [sp+98h] [bp-30h]@1 + + v4.flt_2C = 0.0; + v4.vWorldPosition.x = 0.0; + v4.vWorldPosition.y = 65536.0; + v4.vWorldPosition.z = 0.0; + v3.flt_2C = 0.0; + v3.vWorldPosition.x = 65536.0; + v3.vWorldPosition.y = 0.0; + v3.vWorldPosition.z = 0.0; + memcpy(&v1, &v3, sizeof(v1)); + v3.flt_2C = 0.0; + v3.vWorldPosition.x = 0.0; + v3.vWorldPosition.y = 65536.0; + v3.vWorldPosition.z = 0.0; + memcpy(&v2, &v4, sizeof(v2)); + v4.flt_2C = 0.0; + v4.vWorldPosition.x = 65536.0; + v4.vWorldPosition.y = 0.0; + v4.vWorldPosition.z = 0.0; + memcpy(&this->stru_200C, &v1, 0x60u); + memcpy(&v1, &v4, sizeof(v1)); + memcpy(&v2, &v3, sizeof(v2)); + memcpy(&this->stru_206C, &v1, 0x60u); +} + +//----- (004C1ABA) -------------------------------------------------------- +bool Vis::SortVectors_x(RenderVertexSoft *a2, int a3, int a4) +{ + bool result; // eax@1 + RenderVertexSoft *v5; // edx@2 + int v6; // ebx@2 + int i; // ecx@2 + int v8; // esi@3 + int v9; // esi@5 + RenderVertexSoft *v10; // eax@8 + RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8 + RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 + int v13; // [sp+64h] [bp-Ch]@7 + Vis *thisa; // [sp+68h] [bp-8h]@1 + RenderVertexSoft *v15; // [sp+6Ch] [bp-4h]@2 + + result = a4; + thisa = this; + if ( a4 > a3 ) + { + v5 = a2; + v15 = &a2[a4]; + v6 = a3 - 1; + memcpy(&v12, &a2[a4], sizeof(v12)); + for ( i = a4; ; i = v13 ) + { + v8 = (int)&v5[v6].vWorldViewPosition; + do + { + v8 += 48; + ++v6; + } + while ( *(float *)v8 < (double)v12.vWorldViewPosition.x ); + v9 = (int)&v5[i].vWorldViewPosition; + do + { + v9 -= 48; + --i; + } + while ( *(float *)v9 > (double)v12.vWorldViewPosition.x ); + v13 = i; + if ( v6 >= i ) + break; + v10 = &v5[i]; + memcpy(&v11, &a2[v6], sizeof(v11)); + v5 = a2; + memcpy(&a2[v6], v10, sizeof(a2[v6])); + memcpy(v10, &v11, 0x30u); + } + memcpy(&v11, &v5[v6], sizeof(v11)); + memcpy(&v5[v6], v15, sizeof(v5[v6])); + memcpy(v15, &v11, 0x30u); + SortVectors_x(v5, a3, v6 - 1); + SortVectors_x(a2, v6 + 1, a4); + } + return true; +} + +//----- (004C1BAA) -------------------------------------------------------- +int Vis::get_object_zbuf_val(Vis_stru1_stru0 *a2) +{ + unsigned int v2; // eax@1 + int result; // eax@3 + std::string v4; // [sp-18h] [bp-1Ch]@4 + const char *v5; // [sp-8h] [bp-Ch]@4 + int v6; // [sp-4h] [bp-8h]@4 + Vis *v7; // [sp+0h] [bp-4h]@1 + + v7 = this; + v2 = a2->uObjectType; + if ( (signed int)v2 <= 0 || (signed int)v2 > 2 ) + { + MessageBoxW(nullptr, L"Undefined type requested for: CVis::get_object_zbuf_val()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1037", 0); + result = -1; + } + else + { + result = a2->sZValue; + } + return result; +} + +//----- (004C1BF1) -------------------------------------------------------- +int Vis::get_picked_object_zbuf_val() +{ + int result; // eax@2 + + if ( (signed int)this->stru1.uNumPointers <= 0 ) + result = -1; + else + result = get_object_zbuf_val(this->stru1.array_1804[0]); + return result; +} + +//----- (004C1C0C) -------------------------------------------------------- +bool Vis::Intersect_Ray_Face(RenderVertexSoft *pRayStart, RenderVertexSoft *pRayEnd, float *pDepth, RenderVertexSoft *a4, BLVFace *a5, unsigned int a6) +{ + BLVFace *v7; // ebx@1 + bool result; // eax@1 + double v9; // st7@3 + __int16 v10; // fps@3 + char v11; // c0@3 + char v12; // c2@3 + char v13; // c3@3 + __int16 v14; // fps@5 + char v15; // c0@5 + char v16; // c2@5 + char v17; // c3@5 + double v18; // st5@6 + __int16 v19; // fps@6 + char v20; // c0@6 + char v21; // c2@6 + char v22; // c3@6 + unsigned __int8 v23; // c0@6 + char v24; // c2@6 + unsigned __int8 v25; // c3@6 + char v26; // zf@6 + double v27; // st6@10 + __int16 v28; // fps@10 + unsigned __int8 v29; // c0@10 + char v30; // c2@10 + unsigned __int8 v31; // c3@10 + double v32; // st7@11 + Vec2_short_ v33; // ST1E_4@11 + Vec3_short_ v34; // ST04_6@11 + float a5a; // [sp+30h] [bp+18h]@10 + float a5b; // [sp+30h] [bp+18h]@13 + + v7 = a5; + result = a5->uAttributes; + if ( result & 1 + || BYTE1(result) & 0x20 + || (v9 = pRayEnd->vWorldPosition.z * a5->pFacePlane.vNormal.z + + a5->pFacePlane.vNormal.y * pRayEnd->vWorldPosition.y + + pRayEnd->vWorldPosition.x * a5->pFacePlane.vNormal.x, + //UNDEF(v10), + v11 = v9 < 0.0, + v12 = 0, + v13 = v9 == 0.0, + BYTE1(result) = HIBYTE(v10), + v9 == 0.0) + || (/*UNDEF(v14),*/ v15 = v9 < 0.0, v16 = 0, v17 = v9 == 0.0, BYTE1(result) = HIBYTE(v14), v9 > 0.0) )// ray's away (>) from face surface or parallel (==) + goto LABEL_12; + v18 = -(a5->pFacePlane.vNormal.y * pRayStart->vWorldPosition.y// ray-plane intersection + + pRayStart->vWorldPosition.x * a5->pFacePlane.vNormal.x + + pRayStart->vWorldPosition.z * a5->pFacePlane.vNormal.z + + a5->pFacePlane.dist); + //UNDEF(v19); + v20 = v9 < 0.0; + v21 = 0; + v22 = v9 == 0.0; + BYTE1(result) = HIBYTE(v19); + v23 = v18 < 0.0; + v24 = 0; + v25 = v18 == 0.0; + v26 = (BYTE1(result) & 0x41) == 0; + BYTE1(result) = HIBYTE(v19); + if ( v26 ) + { + if ( v18 < 0.0 ) + goto LABEL_12; + } + else + { + if ( !(v23 | v25) ) + { +LABEL_12: + LOBYTE(result) = 0; + return result; + } + } + a5a = v18; + v27 = a5a / v9; + HIWORD(result) = HIWORD(pDepth); + //UNDEF(v28); + v29 = v27 < *pDepth; + v30 = 0; + v31 = v27 == *pDepth; + BYTE1(result) = HIBYTE(v28); + if ( !(v29 | v31) + || (a4->vWorldPosition.x = v27 * pRayEnd->vWorldPosition.x + pRayStart->vWorldPosition.x, + a4->vWorldPosition.y = v27 * pRayEnd->vWorldPosition.y + pRayStart->vWorldPosition.y, + v32 = v27 * pRayEnd->vWorldPosition.z + pRayStart->vWorldPosition.z, + a4->vWorldPosition.z = v32, + v33.x = (signed __int64)a4->vWorldPosition.x, + v33.y = (signed __int64)a4->vWorldPosition.y, + *(int *)&v34.x = v33.x, + v34.z = (signed __int64)v32, + result = _4C1D2B(v7, v34, a6), + *(float *)&result == 0.0) ) + goto LABEL_12; + *(float *)&result = v27; + a5b = v27; + *(int *)pDepth = LODWORD(a5b); + LOBYTE(result) = 1; + return result; +} + +//----- (004C1D2B) -------------------------------------------------------- +int Vis::_4C1D2B(BLVFace *pFace, Vec3_short_ a2, unsigned int uModelID) +{ + BLVFace *v4; // esi@1 + int v5; // esi@10 + bool v6; // edi@10 + int v7; // ecx@12 + signed int v8; // edx@12 + signed int v9; // eax@13 + signed int v10; // ebx@14 + int v11; // edi@16 + signed int v12; // ST28_4@18 + signed __int64 v13; // qtt@18 + signed int result; // eax@21 + int v15; // [sp+10h] [bp-Ch]@10 + signed int v16; // [sp+18h] [bp-4h]@10 + + v4 = pFace; + if ( a2.z < pFace->pBounding.z1 + || a2.z > pFace->pBounding.z2 + || a2.x < pFace->pBounding.x1 + || a2.x > pFace->pBounding.x2 + || a2.y < pFace->pBounding.y1 + || a2.y > pFace->pBounding.y2 + || (uModelID != -1 ? _4C2186_BLV_IntersectBModel( + (int *)&pFace, + (int *)&uModelID, + &word_F8BC48_displaced_face_intersect_plane_coords_a, + &word_F8BD18_displaced_face_intersect_plane_coords_b, + &a2, + pFace, + uModelID) : _4C1EE5_BLV_IntersectBModel_2( + (int *)&pFace, + (int *)&uModelID, + &word_F8BC48_displaced_face_intersect_plane_coords_a, + &word_F8BD18_displaced_face_intersect_plane_coords_b, + &a2, + pFace), + v5 = 2 * v4->uNumVertices, + v16 = 0, + *(&word_F8BC48_displaced_face_intersect_plane_coords_a + v5) = word_F8BC48_displaced_face_intersect_plane_coords_a, + *(&word_F8BD18_displaced_face_intersect_plane_coords_b + v5) = word_F8BD18_displaced_face_intersect_plane_coords_b, + v15 = 0, + v6 = word_F8BD18_displaced_face_intersect_plane_coords_b >= (signed int)uModelID, + v5 <= 0) ) + goto LABEL_25; + do + { + if ( v16 >= 2 ) + break; + v7 = 2 * v15; + v8 = *(&word_F8BD18_displaced_face_intersect_plane_coords_b + v15 + 1); + if ( v6 ^ v8 >= (signed int)uModelID ) + { + v9 = *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7 + 2); + if ( v9 >= (signed int)pFace ) + v10 = 0; + else + v10 = 2; + v11 = v10 | *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7) < (signed int)pFace; + if ( v11 != 3 ) + { + if ( !v11 + || (v12 = v9 - *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7), + LODWORD(v13) = v12 << 16, + HIDWORD(v13) = v12 >> 16, + *(__int16 *)((char *)&word_F8BC48_displaced_face_intersect_plane_coords_a + v7) + + ((signed int)(((unsigned __int64)(v13 + / (v8 + - *(__int16 *)((char *)&word_F8BD18_displaced_face_intersect_plane_coords_b + + v7)) + * (signed int)((uModelID + - *(__int16 *)((char *)&word_F8BD18_displaced_face_intersect_plane_coords_b + + v7)) << 16)) >> 16) + + 32768) >> 16) >= (signed int)pFace) ) + ++v16; + } + } + ++v15; + v6 = v8 >= (signed int)uModelID; + } + while ( v15 < v5 ); + result = 1; + if ( v16 != 1 ) +LABEL_25: + result = 0; + return result; +} + +//----- (004C1EE5) -------------------------------------------------------- +bool Vis::_4C1EE5_BLV_IntersectBModel_2(int *a1, int *a2, __int16 *a3, __int16 *a4, Vec3_short_ *a5, BLVFace *pFace) +{ + bool result; // eax@1 + unsigned int v8; // ecx@1 + Vec3_short_ *v9; // ecx@2 + __int16 *v10; // edx@3 + signed int v11; // ecx@4 + char v12; // zf@6 + Vec3_short_ *v13; // ecx@6 + int v14; // edx@7 + __int16 *v15; // edx@8 + signed int v16; // ecx@9 + int v17; // edx@11 + __int16 *v18; // edx@12 + signed int v19; // ecx@13 + signed int a5a; // [sp+24h] [bp+18h]@2 + signed int a5b; // [sp+24h] [bp+18h]@7 + signed int a5c; // [sp+24h] [bp+18h]@11 + + result = (bool)pFace; + v8 = pFace->uAttributes; + if ( BYTE1(v8) & 1 ) + { + v9 = a5; + a5a = 0; + *a1 = v9->x; + *a2 = v9->y; + if ( pFace->uNumVertices ) + { + v10 = a4 + 1; + do + { + v11 = a5a; + a3[2 * a5a] = pFace->pXInterceptDisplacements[a5a] + pIndoor->pVertices[pFace->pVertexIDs[a5a]].x; + *(v10 - 1) = pFace->pYInterceptDisplacements[v11] + pIndoor->pVertices[pFace->pVertexIDs[v11]].y; + *(__int16 *)((char *)v10 + (int)a3 - (int)a4) = pFace->pXInterceptDisplacements[v11 + 1] + + pIndoor->pVertices[pFace->pVertexIDs[v11 + 1]].x; + ++a5a; + *v10 = pFace->pYInterceptDisplacements[v11 + 1] + pIndoor->pVertices[pFace->pVertexIDs[v11 + 1]].y; + v10 += 2; + } + while ( a5a < pFace->uNumVertices ); + } + } + else + { + v12 = (BYTE1(v8) & 2) == 0; + v13 = a5; + if ( v12 ) + { + v17 = a5->y; + a5c = 0; + *a1 = v17; + *a2 = v13->z; + if ( pFace->uNumVertices ) + { + v18 = a4 + 1; + do + { + v19 = a5c; + a3[2 * a5c] = pFace->pYInterceptDisplacements[a5c] + pIndoor->pVertices[pFace->pVertexIDs[a5c]].y; + *(v18 - 1) = pFace->pZInterceptDisplacements[v19] + pIndoor->pVertices[pFace->pVertexIDs[v19]].z; + *(__int16 *)((char *)v18 + (int)(char *)a3 - (char *)a4) = pFace->pYInterceptDisplacements[v19 + 1] + + pIndoor->pVertices[pFace->pVertexIDs[v19 + 1]].y; + ++a5c; + *v18 = pFace->pZInterceptDisplacements[v19 + 1] + pIndoor->pVertices[pFace->pVertexIDs[v19 + 1]].z; + v18 += 2; + } + while ( a5c < pFace->uNumVertices ); + } + } + else + { + v14 = a5->x; + a5b = 0; + *a1 = v14; + *a2 = v13->z; + if ( pFace->uNumVertices ) + { + v15 = a4 + 1; + do + { + v16 = a5b; + a3[2 * a5b] = pFace->pXInterceptDisplacements[a5b] + pIndoor->pVertices[pFace->pVertexIDs[a5b]].x; + *(v15 - 1) = pFace->pZInterceptDisplacements[v16] + pIndoor->pVertices[pFace->pVertexIDs[v16]].z; + *(__int16 *)((char *)v15 + (int)a3 - (int)a4) = pFace->pXInterceptDisplacements[v16 + 1] + + pIndoor->pVertices[pFace->pVertexIDs[v16 + 1]].x; + ++a5b; + *v15 = pFace->pZInterceptDisplacements[v16 + 1] + pIndoor->pVertices[pFace->pVertexIDs[v16 + 1]].z; + v15 += 2; + } + while ( a5b < pFace->uNumVertices ); + } + } + } + LOBYTE(result) = 1; + return result; +} + +//----- (004C2186) -------------------------------------------------------- +bool Vis::_4C2186_BLV_IntersectBModel(int *a1, int *a2, __int16 *a3, __int16 *a4, Vec3_short_ *a5, BLVFace *a6, unsigned int uModelID) +{ + bool result; // eax@1 + int *v9; // esi@1 + unsigned int v10; // ecx@1 + unsigned int v11; // edx@3 + signed int v12; // ecx@4 + __int16 v13; // si@4 + __int16 *v14; // ecx@4 + unsigned int v15; // edx@8 + signed int v16; // ecx@9 + __int16 v17; // si@9 + __int16 *v18; // ecx@9 + unsigned int v19; // edx@12 + signed int v20; // ecx@13 + __int16 v21; // si@13 + __int16 *v22; // ecx@13 + signed int a1a; // [sp+14h] [bp+8h]@1 + __int16 *a5a; // [sp+24h] [bp+18h]@3 + __int16 *a5b; // [sp+24h] [bp+18h]@8 + __int16 *a5c; // [sp+24h] [bp+18h]@12 + + result = (bool)a6; + v9 = a1; + v10 = a6->uAttributes; + a1a = 0; + if ( BYTE1(v10) & 1 ) + { + *v9 = a5->x; + *a2 = a5->y; + if ( a6->uNumVertices ) + { + v11 = 188 * uModelID + 72; + a5a = a4 + 1; + do + { + v12 = a1a; + a3[2 * a1a] = a6->pXInterceptDisplacements[a1a] + + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11] + 12 * a6->pVertexIDs[a1a]); + *(a5a - 1) = a6->pYInterceptDisplacements[v12] + + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11] + 12 * a6->pVertexIDs[v12] + 4); + *(__int16 *)((char *)a5a + (int)(char *)a3 - (char *)a4) = a6->pXInterceptDisplacements[v12 + 1] + + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11] + + 12 * a6->pVertexIDs[v12 + 1]); + v13 = a6->pYInterceptDisplacements[v12 + 1] + + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v11] + 12 * a6->pVertexIDs[v12 + 1] + 4); + v14 = a5a; + ++a1a; + a5a += 2; + *v14 = v13; + } + while ( a1a < a6->uNumVertices ); + } + } + else + { + if ( BYTE1(v10) & 2 ) + { + *v9 = a5->x; + *a2 = a5->z; + if ( a6->uNumVertices ) + { + v15 = 188 * uModelID + 72; + a5b = a4 + 1; + do + { + v16 = a1a; + a3[2 * a1a] = a6->pXInterceptDisplacements[a1a] + + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15] + 12 * a6->pVertexIDs[a1a]); + *(a5b - 1) = a6->pZInterceptDisplacements[v16] + + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15] + 12 * a6->pVertexIDs[v16] + 8); + *(__int16 *)((char *)a5b + (int)a3 - (int)a4) = a6->pXInterceptDisplacements[v16 + 1] + + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15] + + 12 * a6->pVertexIDs[v16 + 1]); + v17 = a6->pZInterceptDisplacements[v16 + 1] + + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v15] + 12 * a6->pVertexIDs[v16 + 1] + 8); + v18 = a5b; + ++a1a; + a5b += 2; + *v18 = v17; + } + while ( a1a < a6->uNumVertices ); + } + } + else + { + *v9 = a5->y; + *a2 = a5->z; + if ( a6->uNumVertices ) + { + v19 = 188 * uModelID + 72; + a5c = a4 + 1; + do + { + v20 = a1a; + a3[2 * a1a] = a6->pYInterceptDisplacements[a1a] + + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19] + 12 * a6->pVertexIDs[a1a] + 4); + *(a5c - 1) = a6->pZInterceptDisplacements[v20] + + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19] + 12 * a6->pVertexIDs[v20] + 8); + *(__int16 *)((char *)a5c + (int)(char *)a3 - (char *)a4) = a6->pYInterceptDisplacements[v20 + 1] + + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19] + + 12 * a6->pVertexIDs[v20 + 1] + + 4); + v21 = a6->pZInterceptDisplacements[v20 + 1] + + *(short *)(*(int *)&pOutdoor->pBModels->pModelName[v19] + 12 * a6->pVertexIDs[v20 + 1] + 8); + v22 = a5c; + ++a1a; + a5c += 2; + *v22 = v21; + } + while ( a1a < a6->uNumVertices ); + } + } + } + LOBYTE(result) = 1; + return result; +} + +//----- (004C248E) -------------------------------------------------------- +void Vis::CastPickRay(RenderVertexSoft *pRay, float fMouseX, float fMouseY, float fPickDepth) +{ + int v5; // ebx@1 + int v6; // edi@1 + int v7; // esi@1 + Vec3_int_ v8; // ST08_12@1 + int v9; // ST04_4@1 + int v10; // eax@1 + RenderVertexSoft v11[2]; // [sp+2Ch] [bp-74h]@1 + int v12; // [sp+8Ch] [bp-14h]@1 + int v13; // [sp+90h] [bp-10h]@1 + int outz; // [sp+94h] [bp-Ch]@1 + int outy; // [sp+98h] [bp-8h]@1 + int v16; // [sp+9Ch] [bp-4h]@1 + + v5 = pIndoorCamera->pos.y; + v6 = pIndoorCamera->pos.x; + v13 = pIndoorCamera->pos.x; + v12 = pIndoorCamera->pos.y; + v16 = pIndoorCamera->pos.z; + v7 = pIndoorCamera->sRotationY + UnprojectX((signed __int64)fMouseX); + v8.z = v16; + v8.x = v6; + v8.y = v5; + v9 = pIndoorCamera->sRotationX + UnprojectY((signed __int64)fMouseY); + v10 = _48B561_mess_with_scaling_along_z(/*(int)&fMouseX, */fPickDepth); + Vec3_int_::Rotate(v10, v7, v9, v8, (int *)&fMouseX, &outy, &outz); + v11[0].flt_2C = 0.0; + v11[0].vWorldPosition.x = (double)SLODWORD(fMouseX); + v11[0].vWorldPosition.y = (double)outy; + v11[0].vWorldPosition.z = (double)outz; + v11[1].flt_2C = 0.0; + v11[1].vWorldPosition.x = (double)v13; + v11[1].vWorldPosition.y = (double)v12; + v11[1].vWorldPosition.z = (double)v16; + memcpy(pRay, &v11[1], 0x30u); + memcpy(&pRay[1], v11, sizeof(pRay[1])); +} + +//----- (004C2551) -------------------------------------------------------- +Vis_stru1_stru0 *Vis_stru1::sub_4C2551(int a2, int a3) +{ + unsigned int v3; // esi@1 + signed int v4; // edx@1 + char *v5; // eax@2 + Vis_stru1_stru0 *result; // eax@6 + + v3 = this->uNumPointers; + v4 = 0; + if ( (signed int)v3 <= 0 ) + { +LABEL_6: + result = 0; + } + else + { + v5 = (char *)&this->array_0004[0].sZValue; + while ( *((int *)v5 + 1) != a2 || (*(int *)v5 & 0xFFFF) != a3 ) + { + ++v4; + v5 += 12; + if ( v4 >= (signed int)v3 ) + goto LABEL_6; + } + result = &this->array_0004[v4]; + } + return result; +} + +//----- (004C2591) -------------------------------------------------------- +Vis_stru1_stru0 **Vis_stru1::create_object_pointers(unsigned int flag) +{ + Vis_stru1_stru0 **result; // eax@1 + signed int v3; // esi@2 + Vis_stru1_stru0 *v4; // edx@3 + unsigned __int8 v5; // zf@7 + unsigned __int8 v6; // sf@7 + Vis_stru1_stru0 **v7; // ebx@8 + Vis_stru1_stru0 *v8; // esi@8 + signed int v9; // edi@9 + Vis_stru1_stru0 **v10; // edx@10 + std::string v11; // [sp-18h] [bp-28h]@19 + const char *v12; // [sp-8h] [bp-18h]@19 + int v13; // [sp-4h] [bp-14h]@19 + char v14; // [sp+Ch] [bp-4h]@19 + + result = 0; + if ( flag ) + { + if ( flag == 1 ) + { + v5 = this->uNumPointers == 0; + v6 = (this->uNumPointers & 0x80000000u) != 0; + BYTE3(flag) = 1; + if ( !(v6 | v5) ) + { + v7 = this->array_1804; + v8 = this->array_0004; + do + { + v9 = 0; + if ( (signed int)result > 0 ) + { + v10 = this->array_1804; + while ( *v10 != v8 ) + { + ++v9; + ++v10; + if ( v9 >= (signed int)result ) + goto LABEL_15; + } + BYTE3(flag) = 0; + } +LABEL_15: + if ( BYTE3(flag) ) + *v7 = v8; + result = (Vis_stru1_stru0 **)((char *)result + 1); + ++v7; + ++v8; + } + while ( (signed int)result < (signed int)this->uNumPointers ); + } + } + else + { + MessageBoxW(nullptr, L"Unknown pointer creation flag passed to ::create_object_pointers()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1358", 0); + } + } + else + { + v3 = 0; + if ( (signed int)this->uNumPointers > 0 ) + { + result = this->array_1804; + v4 = this->array_0004; + do + { + *result = v4; + ++v3; + ++result; + ++v4; + } + while ( v3 < (signed int)this->uNumPointers ); + } + } + return result; +} + +//----- (004C264A) -------------------------------------------------------- +void Vis::sort_object_pointers(Vis_stru1_stru0 **pPointers, int left, int right) +{ + int v4; // edx@1 + int v5; // ebx@1 + int v6; // esi@2 + signed int i; // ecx@2 + int v8; // eax@3 + int v9; // ebx@4 + int v10; // ebx@6 + Vis_stru1_stru0 *v11; // eax@7 + Vis *thisa; // [sp+4h] [bp-4h]@1 + Vis_stru1_stru0 *a3a; // [sp+14h] [bp+Ch]@2 + + v4 = left; + v5 = right; + thisa = this; + if ( right > left ) + { + do + { + v6 = v4 - 1; + a3a = pPointers[v5]; + for ( i = v5; ; pPointers[i] = v11 ) + { + v8 = a3a->sZValue; + LOWORD(v8) = 0; + do + { + ++v6; + v9 = pPointers[v6]->sZValue; + LOWORD(v9) = 0; + } + while ( v9 < (unsigned int)v8 ); + do + { + if ( i < 1 ) + break; + --i; + v10 = pPointers[i]->sZValue; + LOWORD(v10) = 0; + } + while ( v10 > (unsigned int)v8 ); + v11 = pPointers[v6]; + if ( v6 >= i ) + break; + pPointers[v6] = pPointers[i]; + } + v5 = right; + pPointers[v6] = pPointers[right]; + pPointers[right] = v11; + sort_object_pointers(pPointers, v4, v6 - 1); + v4 = v6 + 1; + } + while ( right > v6 + 1 ); + } +} + +//----- (004C26D0) -------------------------------------------------------- +bool Vis::SortVerticesByX(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd) +{ + bool result; // eax@1 + RenderVertexD3D3 *v5; // edx@2 + RenderVertexD3D3 *v6; // esi@2 + void *v7; // edi@2 + unsigned int v8; // ebx@2 + RenderVertexD3D3 *v9; // ecx@3 + RenderVertexD3D3 *v10; // ecx@5 + RenderVertexD3D3 *v11; // eax@8 + RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8 + RenderVertexD3D3 v13; // [sp+24h] [bp-2Ch]@2 + Vis *thisa; // [sp+44h] [bp-Ch]@1 + RenderVertexD3D3 *v15; // [sp+48h] [bp-8h]@2 + unsigned int v16; // [sp+4Ch] [bp-4h]@2 + + result = uEnd; + thisa = this; + if ( (signed int)uEnd > (signed int)uStart ) + { + v5 = a2; + v6 = &a2[uEnd]; + v7 = &v13; + v15 = &a2[uEnd]; + v8 = uStart - 1; + v16 = uEnd; + while ( 1 ) + { + memcpy(v7, v6, 0x20u); + v9 = &v5[v8]; + do + { + ++v9; + ++v8; + } + while ( v9->pos.x < (double)v13.pos.x ); + v10 = &v5[v16]; + do + { + --v10; + --v16; + } + while ( v10->pos.x > (double)v13.pos.x ); + if ( (signed int)v8 >= (signed int)v16 ) + break; + v11 = &v5[v16]; + memcpy(&v12, &a2[v8], sizeof(v12)); + v5 = a2; + memcpy(&a2[v8], v11, sizeof(a2[v8])); + v6 = &v12; + v7 = v11; + } + memcpy(&v12, &v5[v8], sizeof(v12)); + memcpy(&v5[v8], v15, sizeof(v5[v8])); + memcpy(v15, &v12, 0x20u); + SortVerticesByX(v5, uStart, v8 - 1); + SortVerticesByX(a2, v8 + 1, uEnd); + } + return true; +} + +//----- (004C27AD) -------------------------------------------------------- +bool Vis::SortVerticesByY(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd) +{ + bool result; // eax@1 + RenderVertexD3D3 *v5; // edx@2 + RenderVertexD3D3 *v6; // esi@2 + RenderVertexD3D3 v7; // qdi@2 + unsigned int v8; // ebx@2 + int v9; // ecx@3 + int v10; // ecx@5 + float v11; // eax@8 + RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8 + char v13; // [sp+24h] [bp-2Ch]@2 + float v14; // [sp+28h] [bp-28h]@4 + Vis *thisa; // [sp+44h] [bp-Ch]@1 + RenderVertexD3D3 *v16; // [sp+48h] [bp-8h]@2 + unsigned int v17; // [sp+4Ch] [bp-4h]@2 + + result = uEnd; + thisa = this; + if ( (signed int)uEnd > (signed int)uStart ) + { + v5 = a2; + v6 = &a2[uEnd]; + LODWORD(v7.pos.x) = (int)&v13; + v16 = &a2[uEnd]; + v8 = uStart - 1; + v17 = uEnd; + while ( 1 ) + { + memcpy(*(void **)&v7.pos.x, v6, 0x20u); + v9 = (int)&v5[v8].pos.y; + do + { + v9 += 32; + ++v8; + } + while ( *(float *)v9 < (double)v14 ); + v10 = (int)&v5[v17].pos.y; + do + { + v10 -= 32; + --v17; + } + while ( *(float *)v10 > (double)v14 ); + if ( (signed int)v8 >= (signed int)v17 ) + break; + LODWORD(v11) = (int)&v5[v17]; + memcpy(&v12, &a2[v8], sizeof(v12)); + v5 = a2; + memcpy(&a2[v8], *(void **)&v11, sizeof(a2[v8])); + v6 = &v12; + v7.pos.x = v11; + } + memcpy(&v12, &v5[v8], sizeof(v12)); + memcpy(&v5[v8], v16, sizeof(v5[v8])); + memcpy(v16, &v12, 0x20u); + SortVerticesByY(v5, uStart, v8 - 1); + SortVerticesByY(a2, v8 + 1, uEnd); + } + return true; +} + +//----- (004C288E) -------------------------------------------------------- +bool Vis::sort_objects_2(RenderVertexSoft *pArray, int sLeft, int sRight) +{ + bool result; // eax@1 + RenderVertexSoft *v5; // edx@2 + int v6; // ebx@2 + int i; // ecx@2 + int v8; // esi@3 + int v9; // esi@5 + RenderVertexSoft *v10; // eax@8 + RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8 + RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 + float v13; // [sp+4Ch] [bp-24h]@4 + int v14; // [sp+64h] [bp-Ch]@7 + Vis *thisa; // [sp+68h] [bp-8h]@1 + RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2 + + __debugbreak(); + + result = sRight; + thisa = this; + if ( sRight > sLeft ) + { + v5 = pArray; + v16 = &pArray[sRight]; + v6 = sLeft - 1; + memcpy(&v12, &pArray[sRight], sizeof(v12)); + for ( i = sRight; ; i = v14 ) + { + v8 = (int)&v5[v6].vWorldViewProjX; + do + { + v8 += 48; + ++v6; + } + while ( *(float *)v8 < (double)v13 ); + v9 = (int)&v5[i].vWorldViewProjX; + do + { + v9 -= 48; + --i; + } + while ( *(float *)v9 > (double)v13 ); + v14 = i; + if ( v6 >= i ) + break; + v10 = &v5[i]; + memcpy(&v11, &pArray[v6], sizeof(v11)); + v5 = pArray; + memcpy(&pArray[v6], v10, sizeof(pArray[v6])); + memcpy(v10, &v11, 0x30u); + } + memcpy(&v11, &v5[v6], sizeof(v11)); + memcpy(&v5[v6], v16, sizeof(v5[v6])); + memcpy(v16, &v11, 0x30u); + sort_objects_2(v5, sLeft, v6 - 1); + sort_objects_2(pArray, v6 + 1, sRight); + } + return true; +} + +//----- (004C297E) -------------------------------------------------------- +bool Vis::sort_objects_3(RenderVertexSoft *pArray, int sLeft, int sRight) +{ + bool result; // eax@1 + RenderVertexSoft *v5; // edx@2 + int v6; // ebx@2 + int i; // ecx@2 + int v8; // esi@3 + int v9; // esi@5 + RenderVertexSoft *v10; // eax@8 + char v11; // [sp+4h] [bp-6Ch]@8 + RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 + float v13; // [sp+50h] [bp-20h]@4 + int v14; // [sp+64h] [bp-Ch]@7 + Vis *thisa; // [sp+68h] [bp-8h]@1 + RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2 + + result = sRight; + thisa = this; + if ( sRight > sLeft ) + { + v5 = pArray; + v16 = &pArray[sRight]; + v6 = sLeft - 1; + memcpy(&v12, &pArray[sRight], sizeof(v12)); + for ( i = sRight; ; i = v14 ) + { + v8 = (int)&v5[v6].vWorldViewProjY; + do + { + v8 += 48; + ++v6; + } + while ( *(float *)v8 < (double)v13 ); + v9 = (int)&v5[i].vWorldViewProjY; + do + { + v9 -= 48; + --i; + } + while ( *(float *)v9 > (double)v13 ); + v14 = i; + if ( v6 >= i ) + break; + v10 = &v5[i]; + memcpy(&v11, &pArray[v6], 0x30u); + v5 = pArray; + memcpy(&pArray[v6], v10, sizeof(pArray[v6])); + memcpy(v10, &v11, 0x30u); + } + memcpy(&v11, &v5[v6], 0x30u); + memcpy(&v5[v6], v16, sizeof(v5[v6])); + memcpy(v16, &v11, 0x30u); + sort_objects_3(v5, sLeft, v6 - 1); + sort_objects_3(pArray, v6 + 1, sRight); + } + return true; +} + + +//----- (004C04AF) -------------------------------------------------------- +Vis::Vis() +{ + Vis *v1; // ebx@1 + Vis *result; // eax@1 + RenderVertexSoft v3; // [sp+Ch] [bp-60h]@1 + RenderVertexSoft v4; // [sp+3Ch] [bp-30h]@1 + + v1 = this; + v3.flt_2C = 0.0; + v3.vWorldPosition.x = 0.0; + v3.vWorldPosition.y = 65536.0; + v3.vWorldPosition.z = 0.0; + v4.flt_2C = 0.0; + v4.vWorldPosition.x = 65536.0; + v4.vWorldPosition.y = 0.0; + v4.vWorldPosition.z = 0.0; + memcpy(&v1->stru_200C, &v4, sizeof(v1->stru_200C)); + v4.flt_2C = 0.0; + v4.vWorldPosition.x = 0.0; + v4.vWorldPosition.y = 65536.0; + v4.vWorldPosition.z = 0.0; + memcpy(&v1->stru_203C, &v3, sizeof(v1->stru_203C)); + v3.flt_2C = 0.0; + v3.vWorldPosition.x = 65536.0; + v3.vWorldPosition.y = 0.0; + v3.vWorldPosition.z = 0.0; + memcpy(&v1->stru_206C, &v3, sizeof(v1->stru_206C)); + result = v1; + memcpy(&v1->stru_209C, &v4, sizeof(v1->stru_209C)); + v1->field_20CC = 512; +} + +//----- (004C055C) -------------------------------------------------------- +Vis_stru1::Vis_stru1() +{ + for (uint i = 0; i < 512; ++i) + { + array_0004[i].pObjectInfo = 0; + array_0004[i].sZValue = -1; + array_0004[i].uObjectType = 0; + } + uNumPointers = 0; +} + + + + +//----- (004C05CC) -------------------------------------------------------- +bool Vis::_4C05CC(Vis_stru1 *a2, stru157 *a3, stru157 *a4) +{ + Vis_stru1 *v4; // esi@1 + Vis *v5; // ebx@1 + char *v6; // edi@3 + float v7; // ST00_4@3 + bool result; // eax@6 + float v9; // [sp+4h] [bp-14h]@3 + + v4 = a2; + v5 = this; + if ( !a2 ) + v4 = &this->stru1; + v4->uNumPointers = 0; + v6 = (char *)&this->field_20CC; + v7 = (double)this->field_20CC; + _4C06F8(v7, v4, a3); + v9 = (double)*(signed int *)v6; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + _4C0D32_BLV(v9, v4, a4); + else + _4C0DEA_ODM(v9, v4, a4); + v4->create_object_pointers(1u); + sort_object_pointers(v4->array_1804, 0, v4->uNumPointers - 1); + return true; +} + +//----- (004C0646) -------------------------------------------------------- +bool Vis::PickMouse(float fDepth, float fMouseX, float fMouseY, stru157 *a5, stru157 *a6) +{ + RenderVertexSoft pMouseRay[2]; // [sp+1Ch] [bp-60h]@1 + + stru1.uNumPointers = 0; + CastPickRay(pMouseRay, fMouseX, fMouseY, fDepth); + PickBillboards(fDepth, fMouseX, fMouseY, &stru1, a5); + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) + PickIndoor(fDepth, pMouseRay, &stru1, a6); + else + PickOutdoor(fDepth, pMouseRay, &stru1, a6, 0); + stru1.create_object_pointers(0); + sort_object_pointers(stru1.array_1804, 0, stru1.uNumPointers - 1); + return true; +} + +//----- (004C06F8) -------------------------------------------------------- +void Vis::_4C06F8(float arg0, Vis_stru1 *a3, stru157 *a2) +{ + int v4; // ST18_4@5 + Vis_stru1_stru0 *v5; // edi@5 + void **v7; // [sp+24h] [bp-8h]@2 + unsigned int uD3DBillboardIdx; // [sp+28h] [bp-4h]@1 + + uD3DBillboardIdx = 0; + auto ecx0 = this; + if ( (signed int)pRenderer->uNumBillboardsToDraw > 0 ) + { + v7 = (void **)&pRenderer->pBillboardRenderListD3D[0].uParentBillboardID; + do + { + if ( is_part_of_selection((BLVFace *)uD3DBillboardIdx, a2) ) + { + if ( DoesRayIntersectBillboard(arg0, uD3DBillboardIdx) ) + { + v4 = pBillboardRenderList[(int)*v7].sZValue; + v5 = &a3->array_0004[a3->uNumPointers]; + v5->pObjectInfo = *v7; + v5 = (Vis_stru1_stru0 *)((char *)v5 + 4); + v5->pObjectInfo = (void *)v4; + v5->sZValue = 1; + ++a3->uNumPointers; + } + } + ++uD3DBillboardIdx; + v7 += 39; + } + while ( (signed int)uD3DBillboardIdx < (signed int)pRenderer->uNumBillboardsToDraw ); + } +} + +//----- (004C0791) -------------------------------------------------------- +bool Vis::is_part_of_selection(BLVFace *uD3DBillboardIdx_or_pBLVFace_or_pODMFace, stru157 *a2) +{ + stru157 *v3; // esi@1 + int result; // eax@1 + int v5; // edx@2 + int v6; // ecx@2 + char v7; // zf@3 + int v8; // esi@5 + std::string *v9; // ecx@7 + Actor *v10; // edi@18 + char v11; // zf@26 + const char *v12; // [sp-20h] [bp-2Ch]@7 + int v13; // [sp-1Ch] [bp-28h]@7 + std::string v14; // [sp-18h] [bp-24h]@7 + const char *v15; // [sp-8h] [bp-14h]@7 + int v16; // [sp-4h] [bp-10h]@7 + + v3 = a2; + result = a2->field_0; + if ( a2->field_0 != 1 ) + { + if ( result != 2 + || (uCurrentlyLoadedLevelType != LEVEL_Indoor ? (v11 = LOWORD(uD3DBillboardIdx_or_pBLVFace_or_pODMFace[3].pFacePlane.vNormal.y) == 0, + result = uD3DBillboardIdx_or_pBLVFace_or_pODMFace->pFacePlane_old.dist) : (v11 = pIndoor->pFaceExtras[uD3DBillboardIdx_or_pBLVFace_or_pODMFace->uFaceExtraID].uEventID == 0, result = uD3DBillboardIdx_or_pBLVFace_or_pODMFace->uAttributes), + a2->field_4 != 1) ) + goto LABEL_16; + if ( v11 || result & a2->field_C ) + goto LABEL_33; + v7 = (result & a2->field_8) == 0; + goto LABEL_32; + } + v5 = a2->field_10; + result = (pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].sZValue & 0xFFFF) >> 3; + v6 = pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].sZValue & 7; + if ( v5 & 2 ) + { + v7 = v6 == a2->field_4; + goto LABEL_32; + } + if ( v5 & 4 ) + { + v8 = a2->field_4; + if ( v6 != v8 ) + goto LABEL_16; + if ( v8 != 5 ) + { + v15 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:207"; + v12 = "Unsupported \"exclusion if no event\" type in CVis::is_part_of_selection"; +LABEL_15: + MessageBoxA(nullptr, v12, v15, 0); + return true; + } + result *= 32; + if ( *(__int16 *)((char *)&pLevelDecorations[0].uCog + result) + || *(__int16 *)((char *)&pLevelDecorations[0].field_16_event_id + result) ) + goto LABEL_16; + result = pLevelDecorations[result / sizeof(LevelDecoration)].IsInteractive(); + goto LABEL_11; + } + if ( v6 == a2->field_4 ) + { + if ( v6 != 3 ) + { + v15 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:245"; + v12 = "Default case reached in VIS"; + goto LABEL_15; + } + v10 = &pActors[result]; + result = 1 << LOBYTE(v10->uAIState); + if ( result & a2->field_C + || !(result & a2->field_8) + || v5 & 8 && (result = MonsterStats::BelongsToSupertype(v10->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) == 0 ) + goto LABEL_33; + if ( !(v3->field_10 & 1) ) + goto LABEL_16; + result = v10->GetActorsRelation(nullptr); +LABEL_11: + v7 = result == 0; +LABEL_32: + if ( v7 ) + goto LABEL_33; +LABEL_16: + return true; + } +LABEL_33: + LOBYTE(result) = 0; + return result; +} + +//----- (004C091D) -------------------------------------------------------- +bool Vis::DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx) +{ + unsigned int v3; // esi@3 + bool result; // eax@3 + int v5; // ecx@4 + double v6; // st7@4 + __int16 v7; // fps@4 + double v8; // st7@4 + unsigned __int8 v9; // c0@4 + char v10; // c2@4 + unsigned __int8 v11; // c3@4 + Vis_stru1_stru0 *v12; // eax@10 + __int16 v13; // fps@16 + double v14; // st7@16 + char v15; // c0@16 + char v16; // c2@16 + char v17; // c3@16 + double v18; // st7@18 + double v19; // st6@18 + double v20; // st4@18 + float v21; // ST0C_4@22 + float v22; // ST08_4@22 + signed int v23; // eax@27 + double v24; // st7@32 + double v25; // st6@32 + float v26; // eax@32 + double v27; // st7@36 + double v28; // st6@36 + __int16 v29; // fps@36 + char v30; // c0@36 + char v31; // c2@36 + char v32; // c3@36 + double v33; // st6@37 + __int16 v34; // fps@37 + char v35; // c0@37 + char v36; // c2@37 + char v37; // c3@37 + __int16 v38; // fps@38 + double v39; // st6@38 + unsigned __int8 v40; // c0@38 + char v41; // c2@38 + unsigned __int8 v42; // c3@38 + __int16 v43; // fps@39 + double v44; // st6@39 + char v45; // c0@39 + char v46; // c2@39 + char v47; // c3@39 + Vis *v48; // esi@40 + float v49; // ST08_4@40 + Vis_stru1_stru0 *v50; // eax@45 + RenderVertexSoft pRay[2]; // [sp+20h] [bp-DCh]@5 + RenderVertexSoft a3[2]; // [sp+80h] [bp-7Ch]@22 + float v53; // [sp+E0h] [bp-1Ch]@33 + float v54; // [sp+E4h] [bp-18h]@32 + float fBillboardCenterX; // [sp+E8h] [bp-14h]@5 + float fBillboardCenterY; // [sp+ECh] [bp-10h]@5 + unsigned int v57; // [sp+F0h] [bp-Ch]@5 + float v58; // [sp+F4h] [bp-8h]@17 + Vis *thisa; // [sp+F8h] [bp-4h]@1 + signed int a3a; // [sp+108h] [bp+Ch]@17 + float a3b; // [sp+108h] [bp+Ch]@32 + + thisa = this; + + static Vis_stru1 Vis_static_stru_F91E10; + + Vis_static_stru_F91E10.uNumPointers = 0; + v3 = uD3DBillboardIdx; + result = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].uParentBillboardID; + if ( result != -1 + && (v5 = pBillboardRenderList[result].sZValue, + v6 = (double)(unsigned __int16)pBillboardRenderList[result].sZValue, + result = v5 >> 16, + v8 = v6 * 0.000015259022 + (double)(v5 >> 16), + //UNDEF(v7), + v9 = v8 < fDepth, + v10 = 0, + v11 = v8 == fDepth, + BYTE1(result) = HIBYTE(v7), + v9 | v11) ) + { + LOWORD(v5) = 0; + v57 = v5; + GetPolygonCenter( + pRenderer->pBillboardRenderListD3D[v3].pQuards, + 4u, + &fBillboardCenterX, + &fBillboardCenterY); + CastPickRay(pRay, fBillboardCenterX, fBillboardCenterY, fDepth); + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + PickIndoor(fDepth, pRay, &Vis_static_stru_F91E10, &a5); + else + PickOutdoor(fDepth, pRay, &Vis_static_stru_F91E10, &a5, 0); + Vis_static_stru_F91E10.create_object_pointers(0); + sort_object_pointers(Vis_static_stru_F91E10.array_1804, 0, Vis_static_stru_F91E10.uNumPointers - 1); + HIWORD(result) = HIWORD(Vis_static_stru_F91E10.uNumPointers); + if ( Vis_static_stru_F91E10.uNumPointers + && ((signed int)Vis_static_stru_F91E10.uNumPointers <= 0 ? (v12 = 0) : (v12 = Vis_static_stru_F91E10.array_1804[0]), + result = v12->sZValue, + LOWORD(result) = 0, + result <= v57) + || (double)(signed int)pViewport->uScreenX > fBillboardCenterX + || (double)(signed int)pViewport->uScreenZ < fBillboardCenterX + || (double)(signed int)pViewport->uScreenY > fBillboardCenterY + || (v14 = (double)(signed int)pViewport->uScreenW, + //UNDEF(v13), + v15 = v14 < fBillboardCenterY, + v16 = 0, + v17 = v14 == fBillboardCenterY, + BYTE1(result) = HIBYTE(v13), + v14 < fBillboardCenterY) ) + { + a3a = 0; + result = (bool)&pRenderer->pBillboardRenderListD3D[v3].pQuards[0].pos.y; + + __debugbreak(); + { + LODWORD(v58) = (int)((char *)&pRenderer + v3 * 156 + 1062620);// pBillboardRenderListD3D+0x0C + } + + while ( 1 ) + { + v18 = *(float *)(result - 4); + v19 = *(float *)result; + v20 = *(float *)(result - 4); + Vis_static_stru_F91E10.uNumPointers = 0; + if ( v20 >= (double)(signed int)pViewport->uScreenX ) + { + if ( v18 <= (double)(signed int)pViewport->uScreenZ + && v19 >= (double)(signed int)pViewport->uScreenY + && v19 <= (double)(signed int)pViewport->uScreenW ) + { + v21 = v19; + v22 = v18; + CastPickRay(a3, v22, v21, fDepth); + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + PickIndoor(fDepth, a3, &Vis_static_stru_F91E10, &a5); + else + PickOutdoor(fDepth, a3, &Vis_static_stru_F91E10, &a5, 0); + Vis_static_stru_F91E10.create_object_pointers(0); + sort_object_pointers( + Vis_static_stru_F91E10.array_1804, + 0, + Vis_static_stru_F91E10.uNumPointers - 1); + result = Vis_static_stru_F91E10.uNumPointers; + if ( !Vis_static_stru_F91E10.uNumPointers ) + break; + v23 = (signed int)(Vis_static_stru_F91E10.uNumPointers <= 0 ? 0 : Vis_static_stru_F91E10.array_1804[0]); + result = *(int *)(v23 + 4); + LOWORD(result) = 0; + if ( result > v57 ) + break; + } + } + ++a3a; + result = LODWORD(v58) + 32; + LODWORD(v58) += 32; + if ( a3a >= 4 ) + { + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) + goto LABEL_49; + v24 = pRenderer->pBillboardRenderListD3D[v3].pQuards[0].pos.x; + v25 = pRenderer->pBillboardRenderListD3D[v3].pQuards[3].pos.x; + v26 = pRenderer->pBillboardRenderListD3D[v3].pQuards[0].pos.y; + v54 = pRenderer->pBillboardRenderListD3D[v3].pQuards[3].pos.x; + v58 = v26; + result = LODWORD(pRenderer->pBillboardRenderListD3D[v3].pQuards[1].pos.y); + a3b = pRenderer->pBillboardRenderListD3D[v3].pQuards[1].pos.y; + if ( v24 > v25 ) + { + v53 = v24; + v24 = v54; + v25 = v53; + } + if ( v58 > (double)a3b ) + a3b = v58; + if ( (Vis_static_stru_F91E10.uNumPointers = 0, + v27 = (v25 - v24) * 0.5, + v28 = (double)(signed int)pViewport->uScreenX, + //UNDEF(v29), + v30 = v27 < v28, + v31 = 0, + v32 = v27 == v28, + BYTE1(result) = HIBYTE(v29), + v27 < v28) + || (v33 = (double)(signed int)pViewport->uScreenZ, + //UNDEF(v34), + v35 = v27 < v33, + v36 = 0, + v37 = v27 == v33, + BYTE1(result) = HIBYTE(v34), + v27 > v33) + || (v39 = (double)(signed int)pViewport->uScreenY, + //UNDEF(v38), + v40 = v39 < a3b, + v41 = 0, + v42 = v39 == a3b, + BYTE1(result) = HIBYTE(v38), + !(v40 | v42)) + || (v44 = (double)(signed int)pViewport->uScreenW, + //UNDEF(v43), + v45 = v44 < a3b, + v46 = 0, + v47 = v44 == a3b, + BYTE1(result) = HIBYTE(v43), + v44 < a3b) + || ((v48 = thisa, v49 = v27, CastPickRay(a3, v49, a3b, fDepth), uCurrentlyLoadedLevelType != LEVEL_Indoor) ? PickOutdoor(fDepth, a3, &Vis_static_stru_F91E10, &a5, 0) : PickIndoor(fDepth, a3, &Vis_static_stru_F91E10, &a5), + (Vis_static_stru_F91E10.create_object_pointers(0), + sort_object_pointers( + Vis_static_stru_F91E10.array_1804, + 0, + Vis_static_stru_F91E10.uNumPointers - 1), + (result = Vis_static_stru_F91E10.uNumPointers) != 0) + && ((signed int)Vis_static_stru_F91E10.uNumPointers <= 0 ? (v50 = 0) : (v50 = Vis_static_stru_F91E10.array_1804[0]), + result = v50->sZValue, + LOWORD(result) = 0, + result <= v57)) ) + goto LABEL_49; + break; + } + } + } + LOBYTE(result) = 1; + } + else + { +LABEL_49: + return false; + } + return result; +} +// F93E18: using guessed type char static_byte_F93E18_init; + +//----- (004C0D32) -------------------------------------------------------- +int Vis::_4C0D32_BLV(float a1, Vis_stru1 *arg4, stru157 *a2) +{ + int result; // eax@1 + signed int v5; // esi@2 + BLVFace *v6; // edi@4 + unsigned int v7; // eax@6 + Vis_stru1_stru0 *v8; // eax@6 + int v9; // ST18_4@7 + unsigned int v10; // ST1C_4@7 + unsigned int v11; // ecx@7 + signed int i; // [sp+18h] [bp-8h]@1 + Vis *thisa; // [sp+1Ch] [bp-4h]@1 + + result = 0; + thisa = this; + for ( i = 0; i < (signed int)pBspRenderer->uNumFaceIDs; ++i ) + { + v5 = pBspRenderer->pFaceIDs[2 * result]; + if ( v5 >= 0 ) + { + if ( v5 < (signed int)pIndoor->uNumFaces ) + { + v6 = &pIndoor->pFaces[v5]; + if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[v5]) ) + { + if ( is_part_of_selection(v6, a2) ) + { + v7 = 8 * v5; + LOBYTE(v7) = 8 * v5 | 6; + v8 = _4C1026(v6, v7, a1); + if ( v8 ) + { + v9 = v8->sZValue; + v10 = v8->uObjectType; + v11 = 3 * arg4->uNumPointers; + arg4->array_0004[arg4->uNumPointers].pObjectInfo = v8->pObjectInfo; + arg4->array_0004[4 * v11 / 0xC].sZValue = v9; + arg4->array_0004[4 * v11 / 0xC].uObjectType = v10; + ++arg4->uNumPointers; + } + } + } + } + } + result = i + 1; + } + return result; +} + +//----- (004C0DEA) -------------------------------------------------------- +void Vis::_4C0DEA_ODM(float arg0, Vis_stru1 *a3, stru157 *a2) +{ + int v4; // esi@1 + BSPModel *v5; // ebx@3 + unsigned __int8 v6; // zf@5 + char v7; // sf@5 + unsigned __int8 v8; // of@5 + ODMFace *v9; // esi@7 + unsigned int v10; // eax@8 + Vis_stru1_stru0 *v11; // eax@8 + unsigned int v12; // ecx@9 + BLVFace f; // [sp+10h] [bp-84h]@1 + void *v14; // [sp+70h] [bp-24h]@9 + int v15; // [sp+74h] [bp-20h]@9 + unsigned int v16; // [sp+78h] [bp-1Ch]@9 + int v17; // [sp+7Ch] [bp-18h]@1 + Vis *v18; // [sp+80h] [bp-14h]@1 + int v19; // [sp+84h] [bp-10h]@6 + unsigned int v20; // [sp+88h] [bp-Ch]@2 + int v21; // [sp+8Ch] [bp-8h]@5 + int a1; // [sp+90h] [bp-4h]@1 + + auto ecx0 = this; + v18 = ecx0; + v4 = 0; + v17 = 0; + a1 = 0; + if ( (signed int)pOutdoor->uNumBModels > 0 ) + { + v20 = 0; + do + { + v5 = &pOutdoor->pBModels[v20 / 0xBC]; + if ( IsBModelVisible(a1, &v17) ) + { + if ( v17 != v4 ) + { + v8 = __OFSUB__(v5->uNumFaces, v4); + v6 = v5->uNumFaces == v4; + v7 = ((v5->uNumFaces - v4) & 0x80000000u) != 0; + v21 = v4; + if ( !((unsigned __int8)(v7 ^ v8) | v6) ) + { + v19 = v4; + do + { + v9 = (ODMFace *)((char *)v5->pFaces + v19); + if ( is_part_of_selection((BLVFace *)((char *)v5->pFaces + v19), a2) ) + { + f.FromODM(v9); + v10 = 8 * (v21 | (a1 << 6)); + LOBYTE(v10) = v10 | 6; + v11 = _4C1026(&f, v10, arg0); + if ( v11 ) + { + v14 = v11->pObjectInfo; + v15 = v11->sZValue; + v12 = a3->uNumPointers; + v16 = v11->uObjectType; + v12 *= 3; + *((int *)&a3->array_0004[0].pObjectInfo + v12) = (int)v14; + *(&a3->array_0004[0].sZValue + v12) = v15; + *(&a3->array_0004[0].uObjectType + v12) = v16; + ++a3->uNumPointers; + } + } + ++v21; + v19 += 308; + } + while ( v21 < (signed int)v5->uNumFaces ); + v4 = 0; + } + } + } + ++a1; + v20 += 188; + } + while ( a1 < (signed int)pOutdoor->uNumBModels ); + } +} \ No newline at end of file