Mercurial > mm7
diff Player.cpp @ 0:9c0607679772
init
author | Ritor1 |
---|---|
date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | 352b15291822 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Player.cpp Sat Jan 12 09:45:18 2013 +0600 @@ -0,0 +1,9751 @@ +#include "OSAPI.h" + +#include "Player.h" +#include "PlayerFrameTable.h" +#include "Texture.h" +#include "AudioPlayer.h" +#include "Party.h" +#include "GUIButton.h" +#include "LOD.h" +#include "Monsters.h" +#include "GUIWindow.h" +#include "Viewport.h" +#include "Actor.h" +#include "Game.h" +#include "Mouse.h" +#include "TurnEngine.h" +#include "Events.h" +#include "Events2D.h" +#include "Outdoor.h" +#include "StorylineTextTable.h" + +#include "mm7_data.h" + + + + + + +/* 381 */ +#pragma pack(push, 1) +struct PlayerCreation_AttributeProp +{ + unsigned __int8 uBaseValue; + char uMaxValue; + char uDroppedStep; + char uBaseStep; +}; +#pragma pack(pop) + + +#pragma pack(push, 1) +struct PlayerCreation_AttributePropsByRace +{ + PlayerCreation_AttributeProp attr[7]; +}; + +struct PlayerCreation_AttributeProps +{ + union + { + unsigned __int8 _[4][7][4]; + PlayerCreation_AttributePropsByRace race[4]; + }; +}; +#pragma pack(pop) +PlayerCreation_AttributeProps stru_4ED7B0 = +{ + 11, 25, 1, 1, 11, 25, 1, 1, 11, 25, 1, 1, 9, 25, 1, 1, 11, 25, 1, 1, 11, 25, 1, 1, 9, 25, 1, 1, + 7, 15, 2, 1, 14, 30, 1, 2, 11, 25, 1, 1, 7, 15, 2, 1, 14, 30, 1, 2, 11, 25, 1, 1, 9, 20, 1, 1, + 14, 30, 1, 2, 7, 15, 2, 1, 7, 15, 2, 1, 11, 25, 1, 1, 11, 25, 1, 1, 14, 30, 1, 2, 9, 20, 1, 1, + 14, 30, 1, 2, 11, 25, 1, 1, 11, 25, 1, 1, 14, 30, 1, 2, 7, 15, 2, 1, 7, 15, 2, 1, 9, 20, 1, 1 +}; + + + + + + + // available skills per class ( 9 classes X 37 skills ) + // 0 - not available + // 1 - available + // 2 - primary skill +unsigned char pSkillAvailabilityPerClass[9][37] = // byte[] @ MM7.exe::004ED820 +{ + {0, 2, 0, 1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 1, 2, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 2, 1, 0}, + {1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 2, 2, 1, 1, 0, 0, 0}, + {0, 1, 1, 1, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + {0, 1, 0, 1, 1, 2, 0, 0, 0, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1}, + {0, 1, 1, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, + {0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, + {0, 0, 2, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, + {2, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0} // some of these are started at 4ED94C, but needs to be here +}; + + + + +unsigned char pBaseHealthByClass[12] = {40, 35, 35, 30, 30, 30, 25, 20, 20, 0, 0, 0}; +unsigned char pBaseManaByClass[12] = { 0, 0, 0, 5, 5, 0, 10, 10, 15, 0, 0, 0}; +unsigned char pBaseHealthPerLevelByClass[36] = {5, 7, 9, 9, 4, 6, 8, 8, 5, 6, 8, 8, 4, 5, 6, 6, 3, 4, 6, 6, 4, 5, 6, 6, 2, 3, 4, 4, 2, 3, 4, 4, 2, 3, 3, 3}; +unsigned char pBaseManaPerLevelByClass[36] = {0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 2, 3, 3, 1, 2, 3, 3, 0, 2, 3, 3, 3, 4, 5, 5, 3, 4, 5, 5, 3, 4, 6, 6}; + +unsigned char pConditionStrengthMultiplier[19] = {100, 100, 100, 120, 50, 200, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}; +unsigned char pConditionIntelligenceMultiplier[19] = {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}; +unsigned char pConditionWillpowerMultiplier[19] = {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}; +unsigned char pConditionEnduranceMultiplier[19] = {100, 100, 100, 100, 50, 150, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}; +unsigned char pConditionAccuracyMultiplier[19] = {100, 100, 100, 50, 10, 100, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}; +unsigned char pConditionSpeedMultiplier[19] = {100, 100, 100, 120, 20, 120, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}; +unsigned char pConditionLuckMultiplier[19] = {100, 100, 100, 100, 200, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100}; + +unsigned char pAgeingStrengthMultiplier[4] = {100, 75, 40, 10}; +unsigned char pAgeingIntelligenceMultiplier[4] = {100, 150, 100, 10}; +unsigned char pAgeingWillpowerMultiplier[4] = {100, 150, 100, 10}; +unsigned char pAgeingEnduranceMultiplier[4] = {100, 75, 40, 10}; +unsigned char pAgeingAccuracyMultiplier[4] = {100, 100, 40, 10}; +unsigned char pAgeingSpeedMultiplier[4] = {100, 100, 40, 10}; +unsigned char pAgeingLuckMultiplier[4] = {100, 100, 100, 100}; + +unsigned int pAgeingTable[4] = {50, 100, 150, 65535}; + +unsigned int pConditionImportancyTable[18] = {16, 15, 14, 17, 13, 2, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 0}; + +short word_4EDFFC[30] = {500, 500, 400, 350, 300, 275, 250, 225, 200, 175, + 150, 125, 100, 75, 50, 40, 35, 30, 25, 21, + 19, 17, 15, 13, 11, 9, 7, 5, 3, 0}; +unsigned char player_stat_bonuses[30] = {30, 25, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 255, 254, 253, 252, 251, 250, 0}; + + + + +//----- (00490913) -------------------------------------------------------- +signed int __cdecl PlayerCreation_ComputeAttributeBonus() +{ + signed int v0; // edi@1 + signed int v1; // esi@1 + int v2; // ebx@2 + int v3; // ecx@17 + signed int v4; // eax@17 + int v5; // edx@18 + signed int v6; // ecx@18 + signed int v8; // [sp+Ch] [bp-8h]@1 + signed int v9; // [sp+10h] [bp-4h]@2 + + v8 = 50; + v0 = 50; + v1 = 0; + do + { + v9 = 0; + v2 = 7 * pParty->pPlayers[v1].GetRace(); + do + { + if ( v9 ) + { + switch ( v9 ) + { + case 1: + v0 = pParty->pPlayers[v1].uIntelligence; + break; + case 2: + v0 = pParty->pPlayers[v1].uWillpower; + break; + case 3: + v0 = pParty->pPlayers[v1].uEndurance; + break; + case 4: + v0 = pParty->pPlayers[v1].uAccuracy; + break; + case 5: + v0 = pParty->pPlayers[v1].uSpeed; + break; + case 6: + v0 = pParty->pPlayers[v1].uLuck; + break; + } + } + else + { + v0 = pParty->pPlayers[v1].uMight; + } + v3 = v2 + v9; + v4 = stru_4ED7B0.race[0].attr[v3].uBaseValue; + if ( v0 >= v4 ) + { + v5 = stru_4ED7B0.race[0].attr[v3].uDroppedStep; + v6 = stru_4ED7B0.race[0].attr[v3].uBaseStep; + } + else + { + v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep; + v6 = stru_4ED7B0.race[0].attr[v3].uDroppedStep; + } + v8 += v5 * (v4 - v0) / v6; + ++v9; + } + while ( v9 <= 6 ); + ++v1; + } + while ( v1 < 4 ); + return v8; +} + + + +//----- (00427730) -------------------------------------------------------- +bool Player::CanCastSpell(unsigned int uRequiredMana) +{ + int v2; // eax@1 + bool result; // eax@2 + + v2 = this->sMana; + if ( v2 >= (signed int)uRequiredMana ) + { + this->sMana = v2 - uRequiredMana; + result = 1; + } + else + { + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + result = 0; + } + return result; +} + + +//----- (004BE2DD) -------------------------------------------------------- +void Player::_4BE2DD(unsigned int a2, int a3, int _2devent_idx) +{ + Player *v4; // edi@1 + char *v5; // esi@1 + float v6; // ST04_4@1 + signed int v7; // eax@1 + signed int v8; // ebx@1 + + auto a4 = _2devent_idx; + v4 = this; + v5 = (char *)this + 36 * a3; + v6 = p2DEvents[a4 - 1].fPriceMultiplier; + //v6 = p2DEvents_minus1__20[13 * a4]; + v7 = ((ItemGen *)(v5 + 532))->GetValue(); + v8 = _4B8102(v7, v6); + if ( v5[552] & 2 ) + v8 = 1; + if ( v8 < 1 ) + v8 = 1; + RemoveItemAtInventoryIndex(a2); + Party::SetGold(pParty->uNumGold + v8); +} + + + +//----- (0043EEF3) -------------------------------------------------------- +bool Player::_43EEF3() +{ + signed int v1; // esi@1 + PlayerEquipment *v2; // edx@1 + bool result; // eax@2 + + v1 = 0; + v2 = &this->pEquipment; + while ( 1 ) + { + result = v2->uOffHand; + if ( v2->uOffHand ) + { + result = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * result + 5]; + if ( result ) + { + if ( result != 64 && result != 65 ) + break; + } + } + ++v1; + v2 = (PlayerEquipment *)((char *)v2 + 4); + if ( v1 >= 16 ) + { + LOBYTE(result) = 1; + return result; + } + } + LOBYTE(result) = 0; + return result; +} + + + +//----- (004B8040) -------------------------------------------------------- +int Player::_4B8040_condition_time(unsigned int uCondition) +{ + return (unsigned int)((signed __int64)((double)this->pConditions[uCondition] * 0.234375) / 60 / 60) / 0x18 % 7 + 1; +} + +//----- (004B807C) -------------------------------------------------------- +int Player::_4B807C(float a2) +{ + Player *v2; // edi@1 + unsigned int v3; // eax@1 + int v4; // esi@1 + unsigned int v5; // ebx@7 + int v6; // eax@8 + signed __int64 v7; // qax@13 + unsigned int v9; // [sp-4h] [bp-14h]@4 + signed int v10; // [sp+8h] [bp-8h]@4 + int v11; // [sp+Ch] [bp-4h]@6 + + v2 = this; + v3 = GetMajorConditionIdx(); + v4 = 0; + if ( (signed int)v3 >= 14 ) + { + if ( (signed int)v3 <= 15 ) + { + v10 = 5; + v9 = v3; + goto LABEL_6; + } + if ( v3 == 16 ) + { + v10 = 10; + v9 = 16; +LABEL_6: + v11 = _4B8040_condition_time(v9); + goto LABEL_13; + } + } + v10 = 1; + v5 = 0; + do + { + v6 = _4B8040_condition_time(v5); + if ( v6 > v4 ) + v4 = v6; + ++v5; + } + while ( (signed int)v5 <= 13 ); + v11 = v4; + if ( !v4 ) + v11 = 1; +LABEL_13: + v7 = (signed __int64)((double)v11 * (double)v10 * a2); + if ( (signed int)v7 < 1 ) + LODWORD(v7) = 1; + return v7; +} + +//----- (004B8102) -------------------------------------------------------- +int Player::_4B8102(int a2, float a3) +{ + signed int v3; // esi@1 + signed int result; // eax@3 + + v3 = (unsigned __int64)(signed __int64)((double)a2 / (a3 + 2.0)) + a2 * GetMerchant() / 100; + if ( v3 > a2 ) + v3 = a2; + result = 1; + if ( v3 >= 1 ) + result = v3; + return result; +} + +//----- (004B8142) -------------------------------------------------------- +int Player::_4B8142(int a2, float a3) +{ + int result; // eax@1 + + result = (int)((100 - GetMerchant()) * (unsigned __int64)(signed __int64)((double)a2 * a3)) / 100; + if ( result < a2 ) + result = a2; + if ( result < 1 ) + result = 1; + return result; +} + +//----- (004B8179) -------------------------------------------------------- +int Player::_4B8179(float a2) +{ + signed int v2; // esi@1 + int v3; // ecx@1 + signed int result; // eax@3 + + v2 = (signed __int64)(a2 * 50.0); + v3 = v2 * (100 - GetMerchant()) / 100; + if ( v3 < v2 / 3 ) + v3 = v2 / 3; + result = 1; + if ( v3 >= 1 ) + result = v3; + return result; +} + +//----- (004B81C3) -------------------------------------------------------- +int Player::_4B81C3(int a2, float a3) +{ + signed int v3; // esi@1 + int v4; // ecx@1 + signed int result; // eax@3 + + v3 = (signed __int64)((double)a2 / (6.0 - a3)); + v4 = v3 * (100 - GetMerchant()) / 100; + if ( v4 < v3 / 3 ) + v4 = v3 / 3; + result = 1; + if ( v4 >= 1 ) + result = v4; + return result; +} + +//----- (004B8213) -------------------------------------------------------- +int Player::_4B8213(int a2, float a3) +{ + signed __int64 v3; // qax@1 + + v3 = (signed __int64)((double)a2 / (a3 + 2.0)); + if ( (signed int)v3 < 1 ) + LODWORD(v3) = 1; + return v3; +} + +//----- (004B8233) -------------------------------------------------------- +int Player::_4B8233(int a2, float a3) +{ + signed __int64 v3; // qax@1 + + v3 = (signed __int64)((double)a2 * a3); + if ( (signed int)v3 < 1 ) + LODWORD(v3) = 1; + return v3; +} + +//----- (004B824B) -------------------------------------------------------- +int Player::_4B824B(float a2) +{ + signed __int64 v2; // qax@1 + + v2 = (signed __int64)(a2 * 50.0); + if ( (signed int)v2 < 1 ) + LODWORD(v2) = 1; + return v2; +} + +//----- (004B8265) -------------------------------------------------------- +int Player::_4B8265(int a2, float a3) +{ + signed __int64 v3; // qax@1 + + v3 = (signed __int64)((double)a2 / (6.0 - a3)); + if ( (signed int)v3 < 1 ) + LODWORD(v3) = 1; + return v3; +} + + + + + +//----- (004B6FF9) -------------------------------------------------------- +int Player::_4B6FF9() +{ + Player *v1; // esi@1 + signed int v2; // eax@1 + char v3; // zf@4 + + v1 = this; + v2 = (signed int)ptr_507BC0->ptr_1C; + if ( v2 == 78 || v2 > 80 && v2 <= 82 ) + { + if ( GetMajorConditionIdx() == 18 ) + goto LABEL_6; + v3 = GetMajorConditionIdx() == 17; + } + else + { + v3 = GetMajorConditionIdx() == 18; + } + if ( !v3 ) + return 1; +LABEL_6: + if ( v1->sHealth < GetMaxHealth() || v1->sMana < GetMaxMana() ) + return 1; + return 0; +} + + + +//----- (00421E75) -------------------------------------------------------- +unsigned int Player::GetItemIDAtInventoryIndex(int *a2) +{ + int v2; // eax@1 + unsigned int result; // eax@3 + + v2 = *a2; + if ( *a2 >= 126 || v2 < 0 ) + { + result = 0; + } + else + { + result = this->pInventoryIndices[v2]; + if ( (result & 0x80000000u) != 0 ) + { + *a2 = -1 - result; + result = this->pInventoryIndices[-1 - result]; + } + } + return result; +} + + + +//----- (004160CA) -------------------------------------------------------- +char Player::_4160CA(int a2) +{ + Player *v2; // esi@1 + signed int v3; // edx@1 + signed int v4; // ebx@1 + ItemGen *v5; // eax@1 + int v6; // edi@2 + signed int i; // edx@8 + ItemGen **v8; // ecx@9 + __int16 v10[137]; // [sp+Ch] [bp-118h]@1 + __int16 v11; // [sp+11Eh] [bp-6h]@1 + int v12; // [sp+120h] [bp-4h]@1 + + auto a1 = this; + + v12 = a2; + v2 = a1; + v3 = 0; + v10[0] = 0; + v4 = 0; + memset(&v10[1], 0, 0x110u); + v11 = 0; + v5 = a1->pInventoryItems; + do + { + v6 = 0; + if ( (signed int)v5->uItemID > 0 && (signed int)v5->uItemID <= 134 ) + v10[v4++] = v3; + ++v3; + ++v5; + } + while ( v3 < 138 ); + if ( v4 ) + { + if ( v12 ) + { + if ( v12 > 0 ) + { + do + { + LOWORD(v5) = 9 * v10[v6]; + if ( !(BYTE1(v2->pInventoryItems[v10[v6]].uAttributes) & 2) ) + { + v5 = (ItemGen *)((char *)&v2->pInventoryItems[v10[rand() % v4]] + 20); + v5->uItemID |= 2u; + } + ++v6; + } + while ( v6 < v12 ); + } + } + else + { + for ( i = 0; i < v4; ++i ) + { + v8 = (ItemGen **)&v2->pInventoryItems[v10[i]].uAttributes; + v5 = *v8; + if ( !(BYTE1(v5) & 2) ) + { + LOBYTE(v5) = (unsigned __int8)v5 | 2; + *v8 = v5; + } + } + } + } + return (char)v5; +} + +//----- (004948B1) -------------------------------------------------------- +__int16 Player::PlaySound(int a2, int a3) +{ + Player *pPlayer; // edi@1 + int v4; // eax@4 + signed int v5; // esi@4 + short *v6; // ebx@4 + signed int v7; // ecx@5 + unsigned __int8 v8; // al@6 + int v9; // eax@10 + unsigned int pVoiceID; // ecx@10 + int v11; // esi@10 + signed int v12; // eax@11 + signed int v13; // esi@12 + int v14; // eax@12 + int v15; // eax@17 + int pExpression; // ebx@17 + signed int v17; // ecx@19 + char *pSoundID; // edi@20 + int v20[5]; // [sp+Ch] [bp-1Ch]@7 + Player *pPlayer2; // [sp+20h] [bp-8h]@1 + int pPlayerNum; // [sp+24h] [bp-4h]@1 + int pSoundId; // [sp+30h] [bp+8h]@4 + + pPlayer = this; + pPlayer2 = this; + pPlayerNum = 1; + do + { + if ( this == pPlayers[pPlayerNum] ) + break; + ++pPlayerNum; + } + while ( pPlayerNum <= 4 ); + v4 = a2;//102 + v5 = 0; + pSoundId = 0; + v6 = &SoundSetAction[8 * v4];//byte_4ED280 &byte_4ED3D8[4 * v4] + if ( uVoicesVolumeMultiplier ) + { + v7 = 0; + do + { + v8 = v6[v7]; + if ( v8 ) + v20[v5++] = v8; + ++v7; + } + while ( v7 < 2 ); + if ( v5 ) + { + v9 = rand(); + pVoiceID = pPlayer->uVoiceID; + v11 = v20[v9 % v5]; + if ( LOBYTE((&(&dlhu_texnames_by_face[19])[25 * v11 + 3])[pVoiceID]) ) + { + pSoundId = rand() % SLOBYTE((&(&dlhu_texnames_by_face[19])[25 * v11 + 3])[pVoiceID]) + + 2 * (v11 + 50 * pPlayer2->uVoiceID) + + 4998; + v12 = 8 * pPlayerNum + 312; + LOBYTE(v12) = v12 | 4; + pAudioPlayer->PlaySound((SoundID)pSoundId, v12, 0, -1, 0, 0, (signed __int64)(pSoundVolumeLevels[(char)uVoicesVolumeMultiplier] * 128.0), 0); + } + } + } + v13 = 0; + v14 = (int)(v6 + 3); + do + { + if ( *(char *)v14 ) + v20[v13++] = *(char *)v14; + ++v14; + } + while ( -3 - (signed int)v6 + v14 < 5 ); + if ( v13 ) + { + v15 = rand(); + pPlayerNum = 0; + pExpression = v20[v15 % v13]; + if ( pExpression == 21 && pSoundId ) + { + v17 = 0; + if ( (signed int)pSoundList->uNumSounds <= 0 ) + { +LABEL_23: + v17 = 0; + } + else + { + pSoundID = (char *)&pSoundList->pSounds->uSoundID; + while ( *(int *)pSoundID != pSoundId ) + { + ++v17; + pSoundID += 120; + if ( v17 >= (signed int)pSoundList->uNumSounds ) + goto LABEL_23; + } + } + if ( pSoundList->pSounds[v17].pSoundData[0] ) + pPlayerNum = (sLastTrackLengthMS << 7) / 1000; + } + LOWORD(v14) = pPlayer2->PlayEmotion(pExpression, pPlayerNum); + } + return v14; +} +// 4948B1: using guessed type int var_1C[5]; + +//----- (00494A25) -------------------------------------------------------- +__int16 Player::PlayEmotion(int a2, int a3) +{ + signed int v3; // eax@1 + unsigned __int16 v4; // dx@1 + signed int v5; // edi@15 + PlayerFrame *v6; // esi@17 + signed int v7; // eax@20 + + LOWORD(v3) = this->uExpressionID; + v4 = a2; + if ( (short)v3 != 4 && (short)v3 != 12 || a2 != 58 ) + { + v3 = (unsigned __int16)v3; + if ( (signed int)(unsigned __int16)v3 >= 2 ) + { + if ( v3 <= 7 ) + goto LABEL_12; + if ( v3 > 8 ) + { + if ( v3 > 11 ) + { + if ( v3 == 12 || v3 > 97 && v3 <= 99 ) + return v3; + goto LABEL_15; + } +LABEL_12: + if ( a2 != 34 && a2 != 35 && a2 != 36 ) + return v3; + goto LABEL_15; + } + } + } +LABEL_15: + LOWORD(v3) = a3; + v5 = 0; + this->uExpressionTimeLength = a3; + this->uExpressionTimePassed = 0; + if ( !a3 ) + { + if ( (signed int)pPlayerFrameTable->uNumFrames <= 0 ) + { +LABEL_20: + v7 = 0; + } + else + { + v6 = pPlayerFrameTable->pFrames; + while ( v6->uSequenceID != a2 ) + { + ++v5; + ++v6; + if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames ) + goto LABEL_20; + } + v7 = v5; + } + v4 = a2; + LOWORD(v3) = 8 * pPlayerFrameTable->pFrames[v3].uAnimLength; + this->uExpressionTimeLength = v3; + } + this->uExpressionID = v4; + viewparams->bRedrawGameUI = 1; + return v3; +} + +//----- (0049327B) -------------------------------------------------------- +int Player::_49327B(unsigned int uClass, int a3) +{ + Player *v3; // esi@1 + char v4; // zf@4 + __int16 v5; // dx@9 + signed int result; // eax@84 + unsigned int v7; // [sp-8h] [bp-10h]@3 + int v8; // [sp-4h] [bp-Ch]@3 + + v3 = this; + if ( this->uClass == uClass ) + { +LABEL_84: + result = 1; + } + else + { + switch ( uClass ) + { + case 0u: + v8 = a3; + v7 = 1; + goto LABEL_4; + case 1u: + if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 17) + || _49327B(2u, a3) ) + goto LABEL_84; + v8 = a3; + v7 = 3; + goto LABEL_4; + case 2u: + v5 = 19; + goto LABEL_82; + case 3u: + v5 = 21; + goto LABEL_82; + case 4u: + v8 = a3; + v7 = 5; + goto LABEL_4; + case 5u: + if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 11) + || _49327B(6u, a3) ) + goto LABEL_84; + v8 = a3; + v7 = 7; + goto LABEL_4; + case 6u: + if ( !a3 ) + break; + v5 = 13; + goto LABEL_82; + case 7u: + if ( !a3 ) + break; + v5 = 15; + goto LABEL_82; + case 8u: + v8 = a3; + v7 = 9; + goto LABEL_4; + case 9u: + if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 23) + || _49327B(0xAu, a3) ) + goto LABEL_84; + v8 = a3; + v7 = 11; + goto LABEL_4; + case 0xAu: + if ( !a3 ) + break; + v5 = 25; + goto LABEL_82; + case 0xBu: + if ( !a3 ) + break; + v5 = 27; + goto LABEL_82; + case 0xCu: + v8 = a3; + v7 = 13; + goto LABEL_4; + case 0xDu: + if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 41) + || _49327B(0xEu, a3) ) + goto LABEL_84; + v8 = a3; + v7 = 15; + goto LABEL_4; + case 0xEu: + if ( !a3 ) + break; + v5 = 43; + goto LABEL_82; + case 0xFu: + if ( !a3 ) + break; + v5 = 45; + goto LABEL_82; + case 0x10u: + v8 = a3; + v7 = 17; + goto LABEL_4; + case 0x11u: + if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 35) + || _49327B(0x12u, a3) ) + goto LABEL_84; + v8 = a3; + v7 = 19; + goto LABEL_4; + case 0x12u: + if ( !a3 ) + break; + v5 = 37; + goto LABEL_82; + case 0x13u: + v5 = 39; + goto LABEL_82; + case 0x14u: + v8 = a3; + v7 = 21; + goto LABEL_4; + case 0x15u: + if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 29) + || _49327B(0x16u, a3) ) + goto LABEL_84; + v8 = a3; + v7 = 23; + goto LABEL_4; + case 0x16u: + if ( !a3 ) + break; + v5 = 31; + goto LABEL_82; + case 0x17u: + if ( !a3 ) + break; + v5 = 33; + goto LABEL_82; + case 0x18u: + if ( !_49327B(0x19u, a3) ) + goto LABEL_56; + break; + case 0x19u: +LABEL_56: + if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)v3->field_152, 63) + || _49327B(0x1Au, a3) ) + goto LABEL_84; + v8 = a3; + v7 = 27; + goto LABEL_4; + case 0x1Au: + if ( !a3 ) + break; + v5 = 65; + goto LABEL_82; + case 0x1Bu: + if ( !a3 ) + break; + v5 = 67; + goto LABEL_82; + case 0x1Cu: + v8 = a3; + v7 = 29; + goto LABEL_4; + case 0x1Du: + if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 69) + || _49327B(0x1Eu, a3) ) + goto LABEL_84; + v8 = a3; + v7 = 31; + goto LABEL_4; + case 0x1Eu: + if ( !a3 ) + break; + v5 = 71; + goto LABEL_82; + case 0x1Fu: + if ( !a3 ) + break; + v5 = 73; + goto LABEL_82; + case 0x20u: + v8 = a3; + v7 = 33; + goto LABEL_4; + case 0x21u: + if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 73) + || _49327B(0x22u, a3) ) + goto LABEL_84; + v8 = a3; + v7 = 35; +LABEL_4: + v4 = _49327B(v7, v8) == 0; + goto LABEL_83; + case 0x22u: + if ( !a3 ) + break; + v5 = 77; + goto LABEL_82; + case 0x23u: + if ( a3 ) + { + v5 = 79; +LABEL_82: + v4 = (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, v5) == 0; +LABEL_83: + if ( !v4 ) + goto LABEL_84; + } + break; + default: + break; + } + result = 0; + } + return result; +} + + +//----- (00492C0B) -------------------------------------------------------- +bool Player::CanAct() +{ + bool result; // eax@2 + + if ( this->pConditions[2] | this->pConditions[12] | this->pConditions[13] | this->pConditions[14] | this->pConditions[15] | this->pConditions[16] ) + result = 0; + else + result = 1; + return result; +} + +//----- (00492C40) -------------------------------------------------------- +bool Player::CanSteal() +{ + int v1; // eax@1 + + LOBYTE(v1) = GetActualSkillLevel(PLAYER_SKILL_STEALING); + return v1 != 0; +} + +//----- (00492C4E) -------------------------------------------------------- +bool Player::CanEquip_RaceAndAlignmentCheck(unsigned int uItemID) +{ + char v2; // zf@9 + __int16 v4; // dx@13 + char v5; // zf@15 + + if ( (signed int)uItemID > 532 ) // if (uItemID == 514 || // item233 ®á®å âਪ àâ¥ä ªâ, §«® + // uItemID == 516 || // item221 ‘â àë© ¨ª àâ¥ä ªâ, §«® + // uItemID == 524) // item325 ‘ã¬à ª ५¨ª¢¨ï, §«® + { + if ( uItemID == 533 ) + { + v2 = GetRace() == 1; + } + else + { + if ( uItemID != 534 ) + { + if ( uItemID == 535 ) // + // if (uItemID == 530) // item093 ƒ¨¡¥«ì «ìä àâ¥ä ªâ, £®¡«¨ + { + switch ( this->uVoiceID ) + { + default: + return 1; + case 4u: + case 5u: + case 6u: + case 7u: + case 0xAu: + case 0xBu: + case 0xEu: // + // if (uItemID == 535) // item129 ᪮àâ ‹¥¤¨ àâ¥ä ªâ, ¦¥é¨ + case 0xFu: + case 0x12u: + case 0x13u: + case 0x15u: + case 0x18u: + return 0; + } + return 0; + } + if ( uItemID == 536 ) // + // if (uItemID == 531) // item093 Žª® Œë᫨ àâ¥ä ªâ, 祫®¢¥ª + { + switch ( this->uVoiceID ) + { + case 4u: + case 5u: + case 6u: + case 7u: + case 0xAu: + case 0xBu: + case 0xEu: + case 0xFu: + case 0x12u: + case 0x13u: + case 0x15u: + case 0x18u: + return 1; + default: + return 0; + } + return 0; + } + if ( uItemID != 604 ) // + // if (uItemID == 532) // item073 «ìä¨©áª ï Š®«ìç㣠àâ¥ä ªâ, í«ìä + return 1; + v5 = _43EEF3() == 0; + goto LABEL_23; + } + v2 = GetRace() == 3; // + // if (uItemID == 533) // item113 Š®¢ ë¥ ‹ âë¥ ãª ¢¨æë àâ¥ä ªâ, £®¬ + } + } + else + { + if ( uItemID != 532 ) + { + if ( uItemID != 515 && uItemID != 517 ) // + // if (uItemID == 534) // item104 ®ïá ƒ¥à®ï àâ¥ä ªâ, ¬ã¦ç¨ + { + if ( uItemID == 521 ) // if (uItemID == 521 || // item239 ˜«¥¬ ’ «¥¤® àâ¥ä ªâ, ¤®¡à® + // uItemID == 526) // item230 ‘¯à ¢¥¤«¨¢®áâì ५¨ª¢¨ï, ¤®¡à® + { +LABEL_13: + v4 = 99; +LABEL_15: + v5 = (unsigned __int16)_449B57_test_bit(pParty->_award_bits, v4) == 0; +LABEL_23: + if ( !v5 ) + return 1; + return 0; + } + if ( uItemID != 525 ) + { + if ( uItemID != 527 ) + { + if ( uItemID != 531 ) + return 1; + v2 = GetRace() == 2; + goto LABEL_10; + } + goto LABEL_13; + } + } + v4 = 100; + goto LABEL_15; + } + v2 = GetRace() == 0; + } +LABEL_10: + if ( v2 ) + return 1; + return 0; +} + +//----- (00492D65) -------------------------------------------------------- +int Player::SetCondition(unsigned int uConditionIdx, int a3) +{ + Player *v3; // esi@1 + Player **v4; // ebx@2 + Player *v5; // ecx@21 + Player *v6; // ecx@22 + Player *v7; // ecx@29 + Player *v8; // ecx@30 + Player *v9; // ecx@37 + Player *v10; // ecx@38 + Player *v11; // ecx@45 + Player *v12; // ecx@46 + char *v13; // eax@49 + Player *v14; // ecx@58 + Player *v15; // ecx@59 + Player *v16; // ecx@60 + signed int result; // eax@76 + signed int v18; // ecx@77 + int v19; // eax@77 + char v20; // al@80 + signed int v21; // ebx@82 + signed int v22; // esi@82 + int v23; // [sp-8h] [bp-1Ch]@7 + int v24; // [sp-8h] [bp-1Ch]@15 + int v25; // [sp-8h] [bp-1Ch]@53 + int v26; // [sp-4h] [bp-18h]@7 + signed int v27; // [sp-4h] [bp-18h]@15 + int v28; // [sp-4h] [bp-18h]@53 + char *v29; // [sp+Ch] [bp-8h]@1 + int v30; // [sp+10h] [bp-4h]@2 + int v31; // [sp+20h] [bp+Ch]@82 + + v3 = this; + v29 = (char *)this + 8 * uConditionIdx; + if ( *(_QWORD *)v29 ) + { +LABEL_76: + result = 0; + } + else + { + v4 = &pPlayers[1]; + v30 = 0; + do + { + if ( (*v4)->CanAct() ) + ++v30; + ++v4; + } + while ( (signed int)v4 <= (signed int)&pPlayers[4] ); + switch ( uConditionIdx ) + { + case 0u: + v26 = 0; + v23 = 30; + goto LABEL_81; + case 1u: + if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 ) + goto LABEL_10; + v26 = 0; + v23 = 25; + goto LABEL_81; + case 2u: + if ( a3 != 1 ) + goto LABEL_82; + if ( v3->HasEnchantedItemEquipped(22) ) + goto LABEL_76; + v27 = 3; + v24 = 505; + goto LABEL_16; + case 3u: + v26 = 0; + v23 = 26; + goto LABEL_81; + case 4u: + v26 = 0; + v23 = 31; + goto LABEL_81; + case 5u: + if ( a3 == 1 + && (v3->HasEnchantedItemEquipped(19) || v5->WearsItem(505, 3) || v6->WearsItem(530, 6)) ) + goto LABEL_76; + v26 = 0; + v23 = 29; + goto LABEL_81; + case 6u: + case 8u: + case 0xAu: + if ( a3 == 1 ) + { + if ( (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 ) + { + --pParty->pPartyBuffs[13].uPower; + if ( pParty->pPartyBuffs[13].uPower < 1u ) + pParty->pPartyBuffs[13].Reset(); + } + if ( v3->HasEnchantedItemEquipped(21) + || v7->WearsItem(505, 3) + || v8->WearsItem(530, 6) ) + goto LABEL_76; + } + v26 = 0; + v23 = 27; + goto LABEL_81; + case 7u: + case 9u: + case 0xBu: + if ( a3 != 1 ) + goto LABEL_40; + if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0 + && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) ) + goto LABEL_10; + if ( v3->HasEnchantedItemEquipped(18) || v9->WearsItem(505, 3) || v10->WearsItem(530, 6) ) + goto LABEL_76; +LABEL_40: + v26 = 0; + v23 = 28; + goto LABEL_81; + case 0xCu: + if ( a3 != 1 ) + goto LABEL_82; + if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0 + && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) ) + goto LABEL_10; + if ( v3->HasEnchantedItemEquipped(20) + || v11->WearsItem(505, 3) + || v12->WearsItem(507, 16) ) + goto LABEL_76; + v27 = 6; + v24 = 530; +LABEL_16: + if ( v3->WearsItem(v24, v27) ) + goto LABEL_76; + goto LABEL_82; + case 0xDu: + v3->PlaySound(32, 0); + v13 = (char *)&v3->sHealth; + goto LABEL_70; + case 0xEu: + if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u ) + goto LABEL_10; + v28 = 0; + v25 = 33; + goto LABEL_67; + case 0xFu: + if ( a3 == 1 + && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0 + && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) + || v3->HasEnchantedItemEquipped(23) + || v14->WearsItem(520, 16) + || v15->WearsItem(505, 3) + || v16->WearsItem(530, 6)) ) + goto LABEL_76; + v26 = 0; + v23 = 34; + goto LABEL_81; + case 0x10u: + if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u ) + { +LABEL_10: + --pParty->pPartyBuffs[13].uPower; + if ( pParty->pPartyBuffs[13].uPower < 1u ) + pParty->pPartyBuffs[13].Reset(); + goto LABEL_76; + } + v28 = 0; + v25 = 35; +LABEL_67: + v3->PlaySound(v25, v28); + if ( v3->sHealth > 0 ) + v3->sHealth = 0; + v13 = (char *)&v3->sMana; +LABEL_70: + if ( *(int *)v13 > 0 ) + *(int *)v13 = 0; +LABEL_82: + v21 = 0; + *(_QWORD *)v29 = pParty->uTimePlayed; + v31 = 0; + v22 = 1; + do + { + if ( pPlayers[v22]->CanAct() ) + { + ++v31; + v21 = v22; + } + ++v22; + } + while ( v22 <= 4 ); + if ( v30 == 2 ) + { + if ( v31 == 1 ) + pPlayers[v21]->PlaySound(107, 0); + } + result = 1; + break; + case 0x11u: + if ( v3->uClass == 35 || v3->pConditions[16] || v3->pConditions[17] || !v3->pConditions[14] ) + goto LABEL_76; + memset(v3, 0, 0xA0u); + v3->sHealth = v3->GetMaxHealth(); + v18 = 0; + v3->field_1928 = v3->uFace; + v19 = v3->uVoiceID; + v3->sMana = 0; + v3->field_1924 = v19; + switch ( v19 ) + { + case 0: + case 1: + case 2: + case 3: + case 8: + case 9: + case 12: + case 13: + case 16: + case 17: + case 20: + case 23: + v18 = 0; + break; + case 4: + case 5: + case 6: + case 7: + case 10: + case 11: + case 14: + case 15: + case 18: + case 19: + case 21: + case 24: + v18 = 1; + break; + default: + break; + } + v26 = 0; + v20 = (v18 != 0) + 23; + v23 = 99; + v3->uFace = v20; + v3->uVoiceID = v20; +LABEL_81: + v3->PlaySound(v23, v26); + goto LABEL_82; + default: + goto LABEL_82; + } + } + return result; +} + +//----- (00492528) -------------------------------------------------------- +bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID) +{ + unsigned int v3; // eax@1 + Texture *v4; // esi@1 + unsigned int v5; // ebx@1 + signed int v6; // edi@5 + int *v7; // ecx@6 + signed int v8; // edx@7 + int *v9; // eax@8 + Player *v11; // [sp+Ch] [bp-4h]@1 + unsigned int uItemIDa; // [sp+1Ch] [bp+Ch]@1 + + v11 = this; + v3 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v4 = (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0); + v5 = GetSizeInInventorySlots(v3 != -1 ? pIcons_LOD->pTextures[v3].uTextureWidth : 24); + uItemIDa = GetSizeInInventorySlots(v4->uTextureHeight); + if ( !areWeLoadingTexture ) + { + v4->Release(); + pIcons_LOD->_40F9C5(); + } + if ( (signed int)(v5 + (signed int)uSlot % 14) <= 14 && (signed int)(uItemIDa + (signed int)uSlot / 14) <= 9 ) + { + v6 = 0; + if ( (signed int)uItemIDa <= 0 ) + return 1; + v7 = &v11->pInventoryIndices[uSlot]; + while ( 1 ) + { + v8 = 0; + if ( (signed int)v5 > 0 ) + break; +LABEL_11: + ++v6; + v7 += 14; + if ( v6 >= (signed int)uItemIDa ) + return 1; + } + v9 = v7; + while ( !*v9 ) + { + ++v8; + ++v9; + if ( v8 >= (signed int)v5 ) + goto LABEL_11; + } + } + return 0; +} +// 506128: using guessed type int areWeLoadingTexture; + +//----- (004925E6) -------------------------------------------------------- +unsigned int Player::FindFreeInventorySlot() +{ + unsigned int result; // eax@1 + ItemGen *v2; // ecx@1 + + result = 0; + v2 = this->pInventoryItems; + while ( v2->uItemID ) + { + ++result; + ++v2; + if ( (signed int)result >= 126 ) + return -1; + } + return result; +} + +//----- (00492600) -------------------------------------------------------- +int Player::CreateItemInInventory(unsigned int uSlot, unsigned int uItemID) +{ + signed int v3; // edx@1 + ItemGen *v4; // eax@1 + int result; // eax@8 + unsigned int v6; // ebx@10 + unsigned int v7; // eax@10 + Texture *v8; // esi@10 + void *v9; // esi@13 + unsigned int v10; // [sp+0h] [bp-Ch]@10 + Player *v11; // [sp+4h] [bp-8h]@1 + signed int v12; // [sp+8h] [bp-4h]@4 + unsigned int uItemIDa; // [sp+18h] [bp+Ch]@10 + + v11 = this; + v3 = 0; + v4 = this->pInventoryItems; + while ( v4->uItemID ) + { + ++v3; + ++v4; + if ( v3 >= 126 ) + { + v12 = -1; + goto LABEL_5; + } + } + v12 = v3; +LABEL_5: + if ( v12 == -1 ) + { + if ( uActiveCharacter ) + pPlayers[uActiveCharacter]->PlaySound(15, 0); + result = 0; + } + else + { + v6 = uItemID; + v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); + v10 = GetSizeInInventorySlots(v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); + uItemIDa = GetSizeInInventorySlots(v8->uTextureHeight); + if ( !areWeLoadingTexture ) + { + v8->Release(); + pIcons_LOD->_40F9C5(); + } + if ( (signed int)uItemIDa > 0 ) + { + v9 = &v11->pInventoryIndices[uSlot]; + do + { + if ( (signed int)v10 > 0 ) + memset32(v9, -1 - uSlot, v10); + v9 = (char *)v9 + 56; + --uItemIDa; + } + while ( uItemIDa ); + } + result = v12 + 1; + v11->pInventoryIndices[uSlot] = v12 + 1; + v11->pInventoryItems[v12].uItemID = v6; + } + return result; +} +// 506128: using guessed type int areWeLoadingTexture; + +//----- (00492700) -------------------------------------------------------- +int Player::HasSkill(unsigned int uSkillType) +{ + signed int result; // eax@3 + + if ( (signed int)uSkillType >= 37 || this->pActiveSkills[uSkillType] ) + { + result = 1; + } + else + { + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[67], this->pName); + ShowStatusBarString(pTmpBuf, 2u); + result = 0; + } + return result; +} + +//----- (00492745) -------------------------------------------------------- +int Player::WearItem(unsigned int uItemID) +{ + signed int v2; // eax@1 + ItemGen *v3; // edx@1 + int v4; // edi@6 + char *v5; // eax@6 + char *v6; // esi@6 + + v2 = 0; + v3 = this->pInventoryItems; + while ( v3->uItemID ) + { + ++v2; + ++v3; + if ( v2 >= 126 ) + { + v2 = -1; + break; + } + } + if ( v2 != -1 ) + { + v4 = v2 + 1; + v5 = (char *)this + 36 * v2; + v6 = &byte_4E8394[pItemsTable->pItems[uItemID].uEquipType + 4]; + *(&this->pEquipment.uOffHand + (unsigned __int8)*v6) = v4; + *((int *)v5 + 133) = uItemID; + v5[556] = *v6 + 1; + } + return 0; +} + +//----- (004927A8) -------------------------------------------------------- +int Player::AddItem(unsigned int uSlot, unsigned int uItemID) +{ + signed int v3; // ebx@2 + signed int v4; // edi@3 + unsigned int v5; // esi@3 + unsigned int v7; // [sp-8h] [bp-18h]@8 + unsigned int v8; // [sp-4h] [bp-14h]@8 + Player *thisa; // [sp+Ch] [bp-4h]@1 + + thisa = this; + if ( uSlot == -1 ) + { + v3 = 0; + while ( 2 ) + { + v4 = 0; + v5 = v3; + do + { + if ( CanFitItem(v5, uItemID) ) + { + v8 = uItemID; + v7 = v5; + return CreateItemInInventory(v7, v8); + } + ++v4; + v5 += 14; + } + while ( v4 < 9 ); + ++v3; + if ( v3 < 14 ) + continue; + break; + } + return 0; + } + if ( !CanFitItem(uSlot, uItemID) ) + { + pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + return 0; + } + v8 = uItemID; + v7 = uSlot; + return CreateItemInInventory(v7, v8); +} + +//----- (00492826) -------------------------------------------------------- +int Player::AddItem2(unsigned int uSlot, ItemGen *Src) +{ + unsigned int v3; // ebx@1 + unsigned int v4; // esi@3 + signed int v5; // edi@3 + unsigned int v7; // [sp-8h] [bp-18h]@9 + ItemGen *v8; // [sp-4h] [bp-14h]@9 + Player *thisa; // [sp+Ch] [bp-4h]@1 + signed int uSlota; // [sp+18h] [bp+8h]@2 + + thisa = this; + v3 = Src->uItemID; + pItemsTable->SetSpecialBonus(Src); + if ( uSlot == -1 ) + { + uSlota = 0; + while ( 2 ) + { + v4 = uSlota; + v5 = 0; + do + { + if ( CanFitItem(v4, v3) ) + { + v8 = Src; + v7 = v4; + return CreateItemInInventory2(v7, v8); + } + ++v5; + v4 += 14; + } + while ( v5 < 14 ); + ++uSlota; + if ( uSlota < 9 ) + continue; + break; + } + return 0; + } + if ( !CanFitItem(uSlot, v3) ) + return 0; + v8 = Src; + v7 = uSlot; + return CreateItemInInventory2(v7, v8); +} + +//----- (0049289C) -------------------------------------------------------- +int Player::CreateItemInInventory2(unsigned int uSlot, ItemGen *Src) +{ + signed int v3; // ebx@1 + ItemGen *v4; // eax@1 + int result; // eax@6 + unsigned int v6; // eax@7 + Texture *v7; // esi@7 + unsigned int v8; // edx@9 + void *v9; // esi@10 + unsigned int v10; // [sp+4h] [bp-Ch]@7 + unsigned int v11; // [sp+8h] [bp-8h]@7 + Player *v12; // [sp+Ch] [bp-4h]@1 + unsigned int uSlota; // [sp+18h] [bp+8h]@10 + + v12 = this; + v3 = 0; + v4 = this->pInventoryItems; + while ( v4->uItemID ) + { + ++v3; + ++v4; + if ( v3 >= 126 ) + { + v3 = -1; + break; + } + } + if ( v3 == -1 ) + { + result = 0; + } + else + { + v6 = pIcons_LOD->LoadTexture( + pItemsTable->pItems[Src->uItemID].pIconName, + TEXTURE_16BIT_PALETTE); + v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); + v10 = GetSizeInInventorySlots(v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24); + v11 = GetSizeInInventorySlots(v7->uTextureHeight); + if ( !areWeLoadingTexture ) + { + v7->Release(); + pIcons_LOD->_40F9C5(); + } + v8 = uSlot; + if ( (signed int)v11 > 0 ) + { + uSlota = v11; + v9 = &v12->pInventoryIndices[v8]; + do + { + if ( (signed int)v10 > 0 ) + memset32(v9, -1 - v8, v10); + v9 = (char *)v9 + 56; + --uSlota; + } + while ( uSlota ); + } + v12->pInventoryIndices[v8] = v3 + 1; + memcpy(&v12->pInventoryItems[v3], Src, 0x24u); + result = v3 + 1; + } + return result; +} +// 506128: using guessed type int areWeLoadingTexture; + +//----- (0049298B) -------------------------------------------------------- +bool Player::_49298B(ItemGen *a2, int a3, int a4) +{ + Player *v4; // ebx@1 + unsigned int v5; // eax@1 + Texture *v6; // esi@1 + void *v7; // esi@4 + unsigned int v9; // [sp+Ch] [bp-4h]@1 + unsigned int a2a; // [sp+18h] [bp+8h]@1 + + v4 = this; + v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2->uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); + v9 = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24); + a2a = GetSizeInInventorySlots(v6->uTextureHeight); + if ( !areWeLoadingTexture ) + { + v6->Release(); + pIcons_LOD->_40F9C5(); + } + if ( (signed int)a2a > 0 ) + { + v7 = &v4->pInventoryIndices[a4]; + do + { + if ( (signed int)v9 > 0 ) + memset32(v7, -1 - a4, v9); + v7 = (char *)v7 + 56; + --a2a; + } + while ( a2a ); + } + v4->pInventoryIndices[a4] = a3 + 1; + return 1; +} +// 506128: using guessed type int areWeLoadingTexture; + +//----- (00492A36) -------------------------------------------------------- +unsigned int Player::RemoveItemAtInventoryIndex(unsigned int uSlot) +{ + int *pIndices; // edi@1 + ItemGen *v3; // ecx@1 + unsigned int v4; // esi@1 + unsigned int v5; // eax@1 + Texture *v6; // esi@1 + unsigned int result; // eax@1 + unsigned int v8; // ebp@1 + void *v9; // edx@4 + unsigned int uSlota; // [sp+14h] [bp+4h]@1 + + pIndices = &this->pInventoryIndices[uSlot]; + v3 = (ItemGen *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *pIndices + 5]; + v4 = v3->uItemID; + v3->Reset(); + v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4].pIconName, TEXTURE_16BIT_PALETTE); + v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); + uSlota = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24); + result = GetSizeInInventorySlots(v6->uTextureHeight); + v8 = result; + if ( !areWeLoadingTexture ) + { + v6->Release(); + result = pIcons_LOD->_40F9C5(); + } + if ( (signed int)v8 > 0 ) + { + v9 = pIndices; + do + { + if ( (signed int)uSlota > 0 ) + { + result = 0; + memset(v9, 0, 4 * uSlota); + } + v9 = (char *)v9 + 56; + --v8; + } + while ( v8 ); + } + return result; +} +// 506128: using guessed type int areWeLoadingTexture; + + +//----- (00490EEE) -------------------------------------------------------- +int Player::_490EEE(ItemGen *pItem, int a3, int a4, int a5) +{ + int v5; // eax@1 + int result; // eax@1 + unsigned int v7; // edx@1 + unsigned int v8; // ecx@1 + signed int v9; // esi@1 + char v10; // zf@14 + unsigned __int8 v11; // zf@22 + char v12; // sf@22 + unsigned __int8 v13; // of@22 + float *v14; // esi@26 + float v15; // ST04_4@26 + signed int v16; // eax@26 + int v17; // edi@26 + float v18; // ST04_4@30 + signed int v19; // eax@30 + float v20; // ST04_4@34 + signed int v21; // eax@34 + signed int v22; // eax@34 + float v23; // ST04_4@37 + signed int v24; // eax@37 + int v26; // [sp+10h] [bp-8h]@1 + Player *v27; // [sp+14h] [bp-4h]@1 + + v27 = this; + LOBYTE(v5) = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); + v26 = v5; + result = 4; + v7 = pItem->uItemID; + v8 = pItem->uItemID; + v9 = pItemsTable->pItems[v8].uEquipType; + if ( (a3 != 4 || (signed int)v7 < 740 || (signed int)v7 > 771) + && ((signed int)v7 >= 600 || (signed int)v7 >= 529 && (signed int)v7 <= 599) ) + return 5; + if ( a3 == 1 ) + { + v13 = __OFSUB__(v9, 2); + v11 = v9 == 2; + v12 = v9 - 2 < 0; + goto LABEL_24; + } + if ( a3 == 2 ) + { + if ( v9 < 3 ) + return result; + v13 = __OFSUB__(v9, 9); + v11 = v9 == 9; + v12 = v9 - 9 < 0; +LABEL_24: + if ( !((unsigned __int8)(v12 ^ v13) | v11) ) + return result; + goto LABEL_16; + } + if ( a3 == 3 ) + { + if ( pItemsTable->pItems[v8].uSkillType == 38 ) + goto LABEL_16; + v10 = v9 == 16; + goto LABEL_15; + } + if ( a3 != 4 ) + goto LABEL_26; + if ( v9 < 13 ) + return result; + if ( v9 > 14 ) + { + v10 = v9 == 17; +LABEL_15: + if ( !v10 ) + return result; + } +LABEL_16: + if ( BYTE1(pItem->uAttributes) & 1 ) + return 6; +LABEL_26: + //v14 = &p2DEvents_minus1__20[13 * a4]; + v14 = &p2DEvents[a4 - 1].fPriceMultiplier; + v15 = *v14; + v16 = pItem->GetValue(); + v17 = _4B8142(v16, v15); + if ( a5 == 3 ) + { + v23 = *v14; + v24 = pItem->GetValue(); + v17 = v27->_4B8102(v24, v23); + if ( !(pItem->uAttributes & 2) ) + goto LABEL_39; + goto LABEL_38; + } + if ( a5 == 4 ) + { + v22 = v27->_4B8179(*v14); + goto LABEL_35; + } + if ( a5 == 5 ) + { + v20 = *v14; + v21 = pItem->GetValue(); + v22 = v27->_4B81C3(v21, v20); +LABEL_35: + v17 = v22; + goto LABEL_39; + } + if ( a5 != 6 ) + goto LABEL_39; + v18 = *v14; + v19 = pItem->GetValue(); + v17 = v27->_4B8102(v19, v18) / 2; + if ( pItem->uAttributes & 2 ) + v17 = 1; + if ( v17 >= 1 ) + goto LABEL_39; +LABEL_38: + v17 = 1; +LABEL_39: + if ( v26 ) + result = (v17 == pItem->GetValue()) + 2; + else + result = 1; + return result; +} + + +//----- (0049107D) -------------------------------------------------------- +int Player::GetBodybuilding() +{ + char v1; // al@1 + int v2; // ecx@1 + int v4; // eax@3 + signed int v6; // [sp-4h] [bp-4h]@2 + + v1 = GetActualSkillLevel(PLAYER_SKILL_BODYBUILDING); + v2 = v1 & 0x3F; + if ( v1 & 0x100 ) + { + v6 = 5; + } + else + { + if ( v1 >= 0 ) + { + v4 = ((v1 & 0x40) != 0) + 1; + return v2 * v4; + } + v6 = 3; + } + v4 = v6; + return v2 * v4; +} + +//----- (004910A8) -------------------------------------------------------- +int Player::GetMediatation() +{ + char v1; // al@1 + int v2; // ecx@1 + int v4; // eax@3 + signed int v6; // [sp-4h] [bp-4h]@2 + + v1 = GetActualSkillLevel(PLAYER_SKILL_MEDITATION); + v2 = v1 & 0x3F; + if ( v1 & 0x100 ) + { + v6 = 5; + } + else + { + if ( v1 >= 0 ) + { + v4 = ((v1 & 0x40) != 0) + 1; + return v2 * v4; + } + v6 = 3; + } + v4 = v6; + return v2 * v4; +} + +//----- (004910D3) -------------------------------------------------------- +int Player::CanIdentify(ItemGen *pItem) +{ + unsigned __int16 v2; // ax@1 + unsigned __int16 v3; // bx@1 + int uSkillMult; // eax@3 + int v5; // edi@7 + signed int v6; // ebp@7 + char *v7; // esi@7 + signed int uSkillMultiplier; // [sp-4h] [bp-14h]@2 + + LOBYTE(v2) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ITEM_ID); + v3 = v2; + if ( HIBYTE(v2) & 1 ) + { + uSkillMultiplier = 5; + } + else + { + if ( (v2 & 0x80u) == 0 ) + { + uSkillMult = ((v2 & 0x40) != 0) + 1; + goto LABEL_7; + } + uSkillMultiplier = 3; + } + uSkillMult = uSkillMultiplier; +LABEL_7: + v5 = uSkillMult * (v3 & 0x3F); + v6 = 0; + v7 = (char *)&pItemsTable->pItems[pItem->uItemID].pIconName; + if ( CheckHiredNPCSpeciality(4u) ) + goto LABEL_15; + if ( (signed int)SkillToMastery(v3) >= 4 ) + v6 = 1; + if ( v5 >= (unsigned __int8)v7[46] ) +LABEL_15: + v6 = 1; + return v6; +} + +//----- (00491151) -------------------------------------------------------- +int Player::CanRepair(ItemGen *a2) +{ + unsigned __int16 v2; // ax@1 + unsigned __int16 v3; // bx@1 + int v4; // eax@3 + int v5; // edi@7 + signed int v6; // ebp@7 + char v8; // al@10 + signed int v10; // [sp-4h] [bp-14h]@2 + + LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_REPAIR); + v3 = v2; + if ( HIBYTE(v2) & 1 ) + { + v10 = 5; + } + else + { + if ( (v2 & 0x80u) == 0 ) + { + v4 = ((v2 & 0x40) != 0) + 1; + goto LABEL_7; + } + v10 = 3; + } + v4 = v10; +LABEL_7: + v5 = v4 * (v3 & 0x3F); + v6 = 0; + auto v7 = &pItemsTable->pItems[a2->uItemID]; + if (CheckHiredNPCSpeciality(1) && v7->uEquipType <= 2 || + CheckHiredNPCSpeciality(2) && v7->uEquipType >= 3 && v7->uEquipType <= 9 || + CheckHiredNPCSpeciality(3) && v7->uEquipType >= 9 ) + return true; + if ( (signed int)SkillToMastery(v3) >= 4 ) + return true; + if ( v5 >= *((char *)(v7 + 1) + 2) ) + { + __debugbreak(); // really odd + return true; + } + return false; +} + +//----- (004911F3) -------------------------------------------------------- +int Player::GetMerchant() +{ + Player *v1; // edi@1 + unsigned __int16 v2; // ax@1 + unsigned __int16 v3; // bx@1 + int v4; // esi@1 + int v5; // edi@1 + int v7; // eax@3 + int v8; // ecx@7 + signed int v9; // [sp-4h] [bp-10h]@6 + + v1 = this; + LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); + v3 = v1->pActiveSkills[22]; + v4 = v2 & 0x3F; + v5 = v1->pActiveSkills[22] & 0x3F; + if ( (signed int)SkillToMastery(v2) >= 4 ) + return 10000; + v7 = GetPartyReputation(); + if ( !v4 ) + return -v7; + if ( HIBYTE(v3) & 1 ) + { + v9 = 5; + } + else + { + if ( (v3 & 0x80u) == 0 ) + { + v8 = ((v3 & 0x40) != 0) + 1; + return v5 * (v8 - 1) - v7 + v4 + 7; + } + v9 = 3; + } + v8 = v9; + return v5 * (v8 - 1) - v7 + v4 + 7; +} + +//----- (0049125A) -------------------------------------------------------- +int Player::GetPerception() +{ + Player *v1; // edi@1 + unsigned __int16 v2; // ax@1 + unsigned __int16 v3; // bx@1 + int v4; // esi@1 + int v5; // edi@1 + int v7; // eax@5 + signed int v8; // [sp-4h] [bp-10h]@4 + + v1 = this; + LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION); + v3 = v1->pActiveSkills[26]; + v4 = v2 & 0x3F; + v5 = v1->pActiveSkills[26] & 0x3F; + if ( (signed int)SkillToMastery(v2) >= 4 ) + return 10000; + if ( HIBYTE(v3) & 1 ) + { + v8 = 5; + } + else + { + if ( (v3 & 0x80u) == 0 ) + { + v7 = ((v3 & 0x40) != 0) + 1; + return v4 + v5 * (v7 - 1); + } + v8 = 3; + } + v7 = v8; + return v4 + v5 * (v7 - 1); +} + +//----- (004912B0) -------------------------------------------------------- +int Player::GetDisarmTrap() +{ + Player *v1; // ebp@1 + unsigned __int16 v2; // ax@1 + unsigned __int16 v3; // bx@1 + int v4; // esi@1 + int v5; // edi@1 + int v7; // eax@7 + signed int v8; // [sp-4h] [bp-14h]@6 + + v1 = this; + LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_TRAP_DISARM); + v3 = v1->pActiveSkills[29]; + v4 = v2 & 0x3F; + v5 = v1->pActiveSkills[29] & 0x3F; + if ( (signed int)SkillToMastery(v2) >= 4 ) + return 10000; + if ( HasEnchantedItemEquipped(35) ) + v4 *= 2; + if ( HIBYTE(v3) & 1 ) + { + v8 = 5; + } + else + { + if ( (v3 & 0x80u) == 0 ) + { + v7 = ((v3 & 0x40) != 0) + 1; + return v4 + v5 * (v7 - 1); + } + v8 = 3; + } + v7 = v8; + return v4 + v5 * (v7 - 1); +} + +//----- (00491317) -------------------------------------------------------- +char Player::GetLearningPercent() +{ + Player *v1; // esi@1 + int v2; // eax@1 + unsigned __int16 v3; // bx@1 + int v4; // ecx@1 + int v5; // eax@4 + signed int v7; // [sp-4h] [bp-Ch]@3 + + v1 = this; + LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_LEARNING); + v3 = v1->pActiveSkills[36]; + v4 = v2 & 0x3F; + if ( v2 ) + { + if ( HIBYTE(v3) & 1 ) + { + v7 = 5; + } + else + { + if ( (v3 & 0x80u) == 0 ) + { + v5 = ((v3 & 0x40) != 0) + 1; + goto LABEL_8; + } + v7 = 3; + } + v5 = v7; +LABEL_8: + v2 = (v1->pActiveSkills[36] & 0x3F) * (v5 - 1) + v4 + 9; + } + return v2; +} + +//----- (0048C6AF) -------------------------------------------------------- +Player::Player() +{ + memset(&pEquipment, 0, sizeof(PlayerEquipment)); + memset(pInventoryIndices, 0, 126 * sizeof(int)); + for (uint i = 0; i < 126; ++i) + pInventoryItems[i].Reset(); + for (uint i = 0; i < 12; ++i) + pEquippedItems[i].Reset(); + + + for (uint i = 0; i < 24; ++i) + { + pPlayerBuffs[i].uSkill = 0; + pPlayerBuffs[i].uSkill = 0; + pPlayerBuffs[i].uPower = 0; + pPlayerBuffs[i].uExpireTime = 0; + pPlayerBuffs[i].uCaster = 0; + pPlayerBuffs[i].uFlags = 0; + } + + pName[0] = 0; + uFace = 0; + uVoiceID = 0; + memset(pConditions, 0, 20 * sizeof(__int64)); + + field_BB = 0; + + uMight = uMightBonus = 0; + uIntelligence = uIntelligenceBonus = 0; + uWillpower = uWillpowerBonus = 0; + uEndurance = uEnduranceBonus = 0; + uSpeed = uSpeedBonus = 0; + uAccuracy = uAccuracyBonus = 0; + uLuck = uLuckBonus = 0; + uLevel = sLevelModifier = 0; + sAgeModifier = 0; + + memset(field_1F5, 0, 30); + + sResFireBase = sResFireBonus = 0; + sResAirBase = sResAirBonus = 0; + sResWaterBase = sResWaterBonus = 0; + sResEarthBase = sResEarthBonus = 0; + sResMagicBase = sResMagicBonus = 0; + sResSpiritBase = sResSpiritBonus = 0; + sResMindBase = sResMindBonus = 0; + sResBodyBase = sResBodyBonus = 0; + sResLightBase = sResLightBonus = 0; + sResDarkBase = sResDarkBonus = 0; + + uTimeToRecovery = 0; + + uSkillPoints = 0; + + sHealth = 0; + uFullHealthBonus = 0; + _health_related = 0; + + sMana = 0; + uFullManaBonus = 0; + _mana_related = 0; + + uQuickSpell = 0; + memset(pInstalledBeacons, 0, 5 * sizeof(LloydBeacon)); + + _some_attack_bonus = 0; + field_1A91 = 0; + _melee_dmg_bonus = 0; + field_1A93 = 0; + _ranged_atk_bonus = 0; + field_1A95 = 0; + _ranged_dmg_bonus = 0; + field_1A97 = 0; + + uExpressionID = 0; + uExpressionTimePassed = 0; + uExpressionTimeLength = 0; + + uNumDivineInterventionCastsThisDay = 0; + uNumArmageddonCasts = 0; + uNumFireSpikeCasts = 0; + + memset(field_1988, 0, 49 * sizeof(int)); + memset(field_1A50, 0, 64 * sizeof(char)); + + field_E0 = 0; + field_E4 = 0; + field_E8 = 0; + field_EC = 0; + field_F0 = 0; + field_F4 = 0; + field_F8 = 0; + field_FC = 0; + field_100 = 0; + field_104 = 0; +} + +//----- (0048C6F6) -------------------------------------------------------- +bool Party::AddItem(ItemGen *pItem) +{ + unsigned int v2; // eax@1 + unsigned int v3; // ecx@4 + signed int v4; // edx@4 + char *v5; // eax@8 + unsigned int v6; // eax@10 + Texture *v7; // ebx@10 + signed int v8; // esi@10 + Player *v9; // edi@11 + int v10; // eax@11 + bool result; // eax@15 + std::string v12; // [sp-18h] [bp-40h]@9 + const char *v13; // [sp-8h] [bp-30h]@9 + int v14; // [sp-4h] [bp-2Ch]@9 + int v15; // [sp+Ch] [bp-1Ch]@3 + int v16; // [sp+10h] [bp-18h]@3 + int v17; // [sp+14h] [bp-14h]@3 + int v18; // [sp+18h] [bp-10h]@3 + Player *v19; // [sp+1Ch] [bp-Ch]@9 + Party *v20; // [sp+20h] [bp-8h]@1 + int v21; // [sp+24h] [bp-4h]@10 + + auto thos = this; + + v20 = thos; + v2 = pItem->uItemID; + if ( !BYTE2(pItemsTable->pItems[v2 + 1].uItemID) ) + pItem->uAttributes |= 1u; + v15 = 0; + v16 = 1; + v18 = 3; + v17 = 2; + if ( uActiveCharacter ) + { + v3 = uActiveCharacter - 1; + v4 = 0; + do + { + *(&v15 + v4++) = v3++; + if ( (signed int)v3 >= 4 ) + v3 = 0; + } + while ( v4 < 4 ); + } + v5 = pItemsTable->pItems[v2].pIconName; + if ( v5 ) + { + v6 = pIcons_LOD->LoadTexture(v5, TEXTURE_16BIT_PALETTE); + v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); + v21 = areWeLoadingTexture; + v8 = 0; + while ( 1 ) + { + v9 = &v20->pPlayers[*(&v15 + v8)]; + v19 = &v20->pPlayers[*(&v15 + v8)]; + v10 = v19->AddItem(0xFFFFFFFFu, pItem->uItemID); + if ( v10 ) + break; + ++v8; + if ( v8 >= 4 ) + { + if ( !v21 ) + { + v7->Release(); + pIcons_LOD->_40F9C5(); + } + goto LABEL_15; + } + } + memcpy(&v9->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v10 + 5], pItem, 0x24u); + pItem->Reset(); + pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); + v19->PlaySound(60, 0); + if ( !v21 ) + { + v7->Release(); + pIcons_LOD->_40F9C5(); + } + result = 1; + } + else + { + MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0); +LABEL_15: + result = 0; + } + return result; +} +// 506128: using guessed type int areWeLoadingTexture; + +//----- (0048C855) -------------------------------------------------------- +int Player::GetBaseStrength() +{ + return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0); +} + +//----- (0048C86C) -------------------------------------------------------- +int Player::GetBaseIntelligence() +{ + return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0); +} + +//----- (0048C883) -------------------------------------------------------- +int Player::GetBaseWillpower() +{ + return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0); +} + +//----- (0048C89A) -------------------------------------------------------- +int Player::GetBaseEndurance() +{ + return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0); +} + +//----- (0048C8B1) -------------------------------------------------------- +int Player::GetBaseAccuracy() +{ + return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0); +} + +//----- (0048C8C8) -------------------------------------------------------- +int Player::GetBaseSpeed() +{ + return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0); +} + +//----- (0048C8DF) -------------------------------------------------------- +int Player::GetBaseLuck() +{ + return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0); +} + +//----- (0048C8F6) -------------------------------------------------------- +int Player::GetBaseLevel() +{ + return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0); +} + +//----- (0048C90D) -------------------------------------------------------- +int Player::GetActualLevel() +{ + return uLevel + sLevelModifier + + GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) + + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0); +} + +//----- (0048C93C) -------------------------------------------------------- +int Player::GetActualMight() +{ + Player *v1; // esi@1 + unsigned int v2; // eax@1 + signed int v3; // ecx@1 + signed int v4; // ebx@4 + int v5; // edi@5 + int v6; // ST14_4@5 + + v1 = this; + v2 = this->sAgeModifier + GetBaseAge(); + v3 = 0; + while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) + { + ++v3; + if ( v3 >= 4 ) + { + v4 = 100; + goto LABEL_5; + } + } + v4 = pAgeingStrengthMultiplier[v3]; +LABEL_5: + v5 = pConditionStrengthMultiplier[GetMajorConditionIdx()]; + v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0); + return v5 * v4 * v1->uMight / 100 / 100 + GetMagicalBonus((CHARACTER_ATTRIBUTE_TYPE)0) + v6 + v1->uMightBonus; +} + +//----- (0048C9C2) -------------------------------------------------------- +int Player::GetActualIntelligence() +{ + Player *v1; // esi@1 + unsigned int sAge; // eax@1 + signed int uAgeLevel; // ecx@1 + signed int v4; // ebx@4 + int v5; // edi@5 + int v6; // ebp@5 + + v1 = this; + sAge = this->sAgeModifier + GetBaseAge(); + uAgeLevel = 0; + while ( (signed int)sAge >= (signed int)pAgeingTable[uAgeLevel] ) + { + ++uAgeLevel; + if ( uAgeLevel >= 4 ) + { + v4 = 100; + goto LABEL_5; + } + } + v4 = pAgeingIntelligenceMultiplier[uAgeLevel]; +LABEL_5: + v5 = pConditionIntelligenceMultiplier[GetMajorConditionIdx()]; + v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0); + return v5 * v4 * v1->uIntelligence / 100 / 100 + + GetMagicalBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE) + + v6 + + v1->uIntelligenceBonus; +} + +//----- (0048CA3F) -------------------------------------------------------- +int Player::GetActualWillpower() +{ + int v5; // edi@5 + + uint uActualAge = GetBaseAge() + sAgeModifier; + uint uAgeingMultiplier = 100; + for (uint i = 0; i < 4; ++i) + if (uActualAge >= pAgeingTable[i]) + uAgeingMultiplier = pAgeingWillpowerMultiplier[i]; + else break; + + v5 = pConditionWillpowerMultiplier[GetMajorConditionIdx()]; + return v5 * uAgeingMultiplier * uWillpower / 100 / 100 + + GetMagicalBonus(CHARACTER_ATTRIBUTE_WILLPOWER) + + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0) + + uWillpowerBonus; +} + +//----- (0048CABC) -------------------------------------------------------- +int Player::GetActualEndurance() +{ + int v6; // ebp@5 + + uint uActualAge = GetBaseAge() + sAgeModifier; + uint uAgeingMultiplier = 100; + for (uint i = 0; i < 4; ++i) + if (uActualAge >= pAgeingTable[i]) + uAgeingMultiplier = pAgeingEnduranceMultiplier[i]; + else break; + + auto uConditionMult = pConditionEnduranceMultiplier[GetMajorConditionIdx()]; + auto uItemBonus = GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0); + return uConditionMult * uAgeingMultiplier * uEndurance / 100 / 100 + + GetMagicalBonus(CHARACTER_ATTRIBUTE_ENDURANCE) + + uItemBonus + + uEnduranceBonus; +} + +//----- (0048CB39) -------------------------------------------------------- +int Player::GetActualAccuracy() +{ + Player *v1; // esi@1 + unsigned int v2; // eax@1 + signed int v3; // ecx@1 + signed int v4; // ebx@4 + int v5; // edi@5 + int v6; // ebp@5 + + v1 = this; + v2 = this->sAgeModifier + GetBaseAge(); + v3 = 0; + while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) + { + ++v3; + if ( v3 >= 4 ) + { + v4 = 100; + goto LABEL_5; + } + } + v4 = pAgeingAccuracyMultiplier[v3]; +LABEL_5: + v5 = pConditionAccuracyMultiplier[GetMajorConditionIdx()]; + v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0); + return v5 * v4 * v1->uAccuracy / 100 / 100 + + GetMagicalBonus(CHARACTER_ATTRIBUTE_ACCURACY) + + v6 + + v1->uAccuracyBonus; +} + +//----- (0048CBB6) -------------------------------------------------------- +int Player::GetActualSpeed() +{ + Player *v1; // esi@1 + unsigned int v2; // eax@1 + signed int v3; // ecx@1 + signed int v4; // ebx@4 + int v5; // edi@5 + int v6; // ebp@5 + + v1 = this; + v2 = this->sAgeModifier + GetBaseAge(); + v3 = 0; + while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) + { + ++v3; + if ( v3 >= 4 ) + { + v4 = 100; + goto LABEL_5; + } + } + v4 = pAgeingSpeedMultiplier[v3]; +LABEL_5: + v5 = pConditionSpeedMultiplier[GetMajorConditionIdx()]; + v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0); + return v5 * v4 * v1->uSpeed / 100 / 100 + + GetMagicalBonus(CHARACTER_ATTRIBUTE_SPEED) + + v6 + + v1->uSpeedBonus; +} + +//----- (0048CC33) -------------------------------------------------------- +int Player::GetActualLuck() +{ + Player *v1; // esi@1 + unsigned int v2; // eax@7 + signed int v3; // ecx@7 + signed int v4; // ebx@10 + int v5; // edi@11 + int v6; // ebp@11 + signed int v8; // [sp+10h] [bp-4h]@1 + + v8 = 0; + v1 = this; + if ( CheckHiredNPCSpeciality(0x1Bu) ) + v8 = 5; + if ( CheckHiredNPCSpeciality(0x1Cu) ) + v8 += 20; + if ( CheckHiredNPCSpeciality(0x2Fu) ) + v8 += 10; + v2 = v1->sAgeModifier + GetBaseAge(); + v3 = 0; + while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) + { + ++v3; + if ( v3 >= 4 ) + { + v4 = 100; + goto LABEL_11; + } + } + v4 = pAgeingLuckMultiplier[v3]; +LABEL_11: + v5 = pConditionLuckMultiplier[GetMajorConditionIdx()]; + v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0); + return GetMagicalBonus(CHARACTER_ATTRIBUTE_LUCK) + + v6 + + v8 + + v5 * v4 * v1->uLuck / 100 / 100 + + v1->uLuckBonus; +} + +//----- (0048CCF5) -------------------------------------------------------- +int Player::GetActualAttack(int a2) +{ + Player *v2; // esi@1 + int v3; // eax@1 + int v4; // edi@1 + int v5; // ebx@1 + int v6; // ebp@1 + + v2 = this; + v3 = GetActualAccuracy(); + v4 = _48EA1B_get_static_effect(v3); + v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_ATTACK); + v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ATTACK, a2); + return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + v2->_some_attack_bonus; +} + +//----- (0048CD45) -------------------------------------------------------- +int Player::GetMeleeDamageMinimal() +{ + Player *v1; // edi@1 + int v2; // eax@1 + int v3; // esi@1 + int v4; // esi@1 + int v5; // esi@1 + int v6; // esi@1 + signed int result; // eax@1 + + v1 = this; + v2 = GetActualMight(); + v3 = _48EA1B_get_static_effect(v2); + v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0) + v3; + v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; + v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; + result = 1; + if ( v6 >= 1 ) + result = v6; + return result; +} + +//----- (0048CD90) -------------------------------------------------------- +int Player::GetMeleeDamageMaximal() +{ + Player *v1; // edi@1 + int v2; // eax@1 + int v3; // esi@1 + int v4; // esi@1 + int v5; // esi@1 + int v6; // esi@1 + signed int result; // eax@1 + + v1 = this; + v2 = GetActualMight(); + v3 = _48EA1B_get_static_effect(v2); + v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0) + v3; + v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; + v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; + result = 1; + if ( v6 >= 1 ) + result = v6; + return result; +} + +//----- (0048CDDB) -------------------------------------------------------- +int Player::CalculateMeleeDamageTo(int a2, int a3, unsigned int uTargetActorID) +{ + int v4; // esi@1 + Player *v5; // edi@1 + ItemGen *v6; // ebx@4 + unsigned int v7; // ebp@4 + unsigned int v8; // esi@4 + int v9; // eax@4 + int v10; // eax@9 + char v11; // zf@9 + int v12; // esi@10 + int v13; // eax@11 + enum MONSTER_SUPERTYPE v14; // edx@24 + ItemGen *v15; // ebx@35 + unsigned int v16; // ebp@35 + unsigned int v17; // esi@35 + int v18; // edx@38 + int v19; // eax@40 + enum MONSTER_SUPERTYPE v20; // edx@53 + int v21; // esi@62 + int v22; // eax@63 + int v23; // ebx@63 + int v24; // ebx@63 + signed int result; // eax@64 + MONSTER_SUPERTYPE v26; // [sp-4h] [bp-24h]@20 + MONSTER_SUPERTYPE v27; // [sp-4h] [bp-24h]@49 + int v28; // [sp+10h] [bp-10h]@1 + int v29; // [sp+10h] [bp-10h]@33 + signed int v30; // [sp+14h] [bp-Ch]@7 + signed int v31; // [sp+14h] [bp-Ch]@36 + int v32; // [sp+18h] [bp-8h]@1 + int v33; // [sp+18h] [bp-8h]@8 + int v34; // [sp+1Ch] [bp-4h]@1 + int v35; // [sp+28h] [bp+8h]@37 + + v4 = 0; + v5 = this; + v34 = 0; + v32 = 0; + v28 = 0; + if ( IsUnarmed() == 1 ) + { + v32 = rand() % 3 + 1; +LABEL_61: + v34 = v4; + goto LABEL_62; + } + if ( HasItemEquipped(EQUIP_TWO_HANDED) ) + { + v6 = (ItemGen *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uMainHand + 5]; + v7 = v6->uItemID; + v8 = v6->uItemID; + v9 = pItemsTable->pItems[v8].uDamageDice; + if ( pItemsTable->pItems[v8].uSkillType == PLAYER_SKILL_SPEAR && !v5->pEquipment.uOffHand ) + ++v9; + v30 = pItemsTable->pItems[v8].uDamageRoll; + if ( v9 > 0 ) + { + v33 = v9; + do + { + v10 = rand(); + v11 = v33-- == 1; + v28 += v10 % v30 + 1; + } + while ( !v11 ); + } + v12 = pItemsTable->pItems[v8].uDamageMod + v28; + if ( !uTargetActorID ) + goto LABEL_28; + v13 = v6->uAdditionalValue; + if ( v13 == 64 || v7 == 507 || v7 == 508 || v7 == 527 ) + { + v14 = (MONSTER_SUPERTYPE)1; + } + else + { + if ( v13 == 39 ) + { + v26 = MONSTER_SUPERTYPE_KREEGAN; + } + else + { + if ( v13 == 40 ) + { + v26 = MONSTER_SUPERTYPE_DRAGON; + } + else + { + if ( v13 == 63 || v7 == 517 ) + { + v26 = MONSTER_SUPERTYPE_ELF; + } + else + { + if ( v13 != 65 ) + { +LABEL_28: + if ( (signed int)SkillToMastery(v5->pActiveSkills[2]) >= 3 + && pItemsTable->pItems[v6->uItemID].uSkillType == 2 + && rand() % 100 < 10 ) + v12 *= 3; + v32 = v12; + goto LABEL_33; + } + v26 = MONSTER_SUPERTYPE_TITAN; + } + } + } + v14 = v26; + } + if ( MonsterStats::BelongsToSupertype(uTargetActorID, v14) ) + v12 *= 2; + goto LABEL_28; + } +LABEL_33: + v29 = 0; + if ( !a3 ) + { + if ( v5->HasItemEquipped((ITEM_EQUIP_TYPE)0) ) + { + v15 = (ItemGen *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uOffHand + 5]; + v16 = v15->uItemID; + v17 = v15->uItemID; + if ( pItemsTable->pItems[v17].uEquipType != 4 ) + { + v31 = pItemsTable->pItems[v17].uDamageRoll; + if ( (signed int)pItemsTable->pItems[v17].uDamageDice > 0 ) + { + v35 = pItemsTable->pItems[v17].uDamageDice; + do + { + v18 = rand() % v31; + v11 = v35-- == 1; + v29 += v18 + 1; + } + while ( !v11 ); + } + v4 = pItemsTable->pItems[v17].uDamageMod + v29; + if ( !uTargetActorID ) + goto LABEL_57; + v19 = v15->uAdditionalValue; + if ( v19 == 64 || v16 == 507 || v16 == 508 || v16 == 527 ) + { + v20 = (MONSTER_SUPERTYPE)1; + } + else + { + if ( v19 == 39 ) + { + v27 = MONSTER_SUPERTYPE_KREEGAN; + } + else + { + if ( v19 == 40 ) + { + v27 = MONSTER_SUPERTYPE_DRAGON; + } + else + { + if ( v19 == 63 || v16 == 517 ) + { + v27 = MONSTER_SUPERTYPE_ELF; + } + else + { + if ( v19 != 65 ) + { +LABEL_57: + if ( pItemsTable->pItems[v15->uItemID].uSkillType == PLAYER_SKILL_DAGGER + && SkillToMastery(v5->pActiveSkills[2] >= 3u) + && rand() % 100 < 10 ) + v4 *= 3; + goto LABEL_61; + } + v27 = MONSTER_SUPERTYPE_TITAN; + } + } + } + v20 = v27; + } + if ( MonsterStats::BelongsToSupertype(uTargetActorID, v20) ) + v4 *= 2; + goto LABEL_57; + } + } + } +LABEL_62: + v21 = v32 + v34; + if ( !a2 ) + { + v22 = GetActualMight(); + v23 = _48EA1B_get_static_effect(v22); + v24 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v23; + v21 += v5->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v24; + } + result = 1; + if ( v21 >= 1 ) + result = v21; + return result; +} + +//----- (0048D0B9) -------------------------------------------------------- +int Player::GetRangedAttack() +{ + Player *v1; // esi@1 + int v2; // eax@1 + int v3; // edi@3 + int v4; // eax@4 + int v5; // edi@4 + int v6; // edi@4 + int v7; // edi@4 + + v1 = this; + v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5]; + if ( v2 < 64 || v2 > 65 ) + { + v4 = GetActualAccuracy(); + v5 = _48EA1B_get_static_effect(v4); + v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK, 0) + v5; + v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6; + v3 = v1->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7; + } + else + { + v3 = GetActualAttack(1); + } + return v3; +} + +//----- (0048D124) -------------------------------------------------------- +int Player::GetRangedDamageMin() +{ + Player *v1; // esi@1 + int v2; // edi@1 + int v3; // edi@1 + int v4; // edi@1 + unsigned __int16 v5; // ax@1 + int result; // eax@6 + + v1 = this; + v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MIN, 0); + v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2; + v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3; + v5 = v1->pActiveSkills[5]; + if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) ) + v4 += v1->pActiveSkills[5] & 0x3F; + if ( v4 >= 1 ) + result = v4; + else + result = 0; + return result; +} + +//----- (0048D191) -------------------------------------------------------- +int Player::GetRangedDamageMax() +{ + Player *v1; // esi@1 + int v2; // edi@1 + int v3; // edi@1 + int v4; // edi@1 + unsigned __int16 v5; // ax@1 + int result; // eax@6 + + v1 = this; + v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MAX, 0); + v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2; + v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3; + v5 = v1->pActiveSkills[5]; + if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) ) + v4 += v1->pActiveSkills[5] & 0x3F; + if ( v4 >= 1 ) + result = v4; + else + result = 0; + return result; +} + +//----- (0048D1FE) -------------------------------------------------------- +bool Player::CalculateRangedDamageTo(int a2) +{ + Player *v2; // ebx@1 + bool result; // eax@1 + ItemGen *v4; // ebx@2 + unsigned int v5; // edi@2 + unsigned int v6; // esi@2 + int v7; // edx@4 + char v8; // zf@4 + int v9; // esi@5 + int v10; // ebx@6 + enum MONSTER_SUPERTYPE v11; // edx@7 + unsigned __int16 v12; // ax@19 + MONSTER_SUPERTYPE v13; // [sp-Ch] [bp-20h]@13 + Player *v14; // [sp+4h] [bp-10h]@1 + signed int v15; // [sp+8h] [bp-Ch]@2 + int v16; // [sp+Ch] [bp-8h]@3 + int v17; // [sp+10h] [bp-4h]@1 + + v17 = 0; + v2 = this; + v14 = this; + result = HasItemEquipped(EQUIP_BOW); + if ( !result ) + return result; + v4 = (ItemGen *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v2->pEquipment.uBow + 5]; + v5 = v4->uItemID; + v6 = v4->uItemID; + v15 = pItemsTable->pItems[v6].uDamageRoll; + if ( (signed int)pItemsTable->pItems[v6].uDamageDice > 0 ) + { + v16 = pItemsTable->pItems[v6].uDamageDice; + do + { + v7 = rand() % v15; + v8 = v16-- == 1; + v17 += v7 + 1; + } + while ( !v8 ); + } + v9 = pItemsTable->pItems[v6].uDamageMod + v17; + if ( a2 ) + { + v10 = v4->uAdditionalValue; + if ( v10 == 64 ) + { + v11 = (MONSTER_SUPERTYPE)1; + goto LABEL_17; + } + if ( v10 == 39 || v5 == 508 ) + { + v13 = MONSTER_SUPERTYPE_KREEGAN; + goto LABEL_16; + } + if ( v10 == 40 ) + { + v13 = MONSTER_SUPERTYPE_DRAGON; + goto LABEL_16; + } + if ( v10 == 63 || v5 == 517 ) + { + v13 = MONSTER_SUPERTYPE_ELF; +LABEL_16: + v11 = v13; +LABEL_17: + if ( MonsterStats::BelongsToSupertype(a2, v11) ) + v9 *= 2; + goto LABEL_19; + } + } +LABEL_19: + v12 = v14->pActiveSkills[5]; + if ( v12 ) + { + if ( (signed int)SkillToMastery(v12) >= 4 ) + v9 += v14->pActiveSkills[5] & 0x3F; + } + return v9; +} + +//----- (0048D2EA) -------------------------------------------------------- +char *Player::GetMeleeDamageString() +{ + Player *v1; // esi@1 + signed int v2; // eax@1 + signed int v3; // edi@3 + signed int v4; // eax@3 + signed int v5; // ST0C_4@6 + char *v6; // edi@6 + signed int v7; // ST08_4@7 + unsigned int v8; // eax@8 + signed int v9; // esi@9 + + static char player__getmeleedamagestring_static_buff[40]; // idb + + v1 = this; + v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5]; + if ( v2 < 64 || v2 > 65 ) + { + v3 = GetMeleeDamageMinimal(); + v4 = GetMeleeDamageMaximal(); + } + else + { + v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0); + v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0); + } + if ( v3 == v4 ) + { + v5 = v3; + v6 = player__getmeleedamagestring_static_buff; + sprintf(player__getmeleedamagestring_static_buff, "%d", v5); + } + else + { + v7 = v3; + v6 = player__getmeleedamagestring_static_buff; + sprintf(player__getmeleedamagestring_static_buff, "%d - %d", v7, v4); + } + v8 = v1->pEquipment.uMainHand; + if ( v8 ) + { + v9 = *(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5]; + if ( v9 >= 135 ) + { + if ( v9 <= 159 ) + strcpy(v6, pGlobalTXT_LocalizationStrings[595]); + } + } + return v6; +} + +//----- (0048D396) -------------------------------------------------------- +char *Player::GetRangedDamageString() +{ + Player *v1; // esi@1 + signed int v2; // eax@1 + int v3; // edi@3 + int v4; // eax@3 + char *v5; // edi@6 + int v6; // ST0C_4@8 + int v7; // ST08_4@9 + unsigned int v8; // eax@10 + signed int v9; // esi@11 + + static char player__getrangeddamagestring_static_buff[40]; // idb + + v1 = this; + v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5]; + if ( v2 < 64 || v2 > 65 ) + { + v3 = GetRangedDamageMin(); + v4 = GetRangedDamageMax(); + } + else + { + v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1); + v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1); + } + if ( v4 ) + { + if ( v3 == v4 ) + { + v6 = v3; + v5 = player__getrangeddamagestring_static_buff; + sprintf(player__getrangeddamagestring_static_buff, "%d", v6); + } + else + { + v7 = v3; + v5 = player__getrangeddamagestring_static_buff; + sprintf(player__getrangeddamagestring_static_buff, "%d - %d", v7, v4); + } + } + else + { + v5 = player__getrangeddamagestring_static_buff; + strcpy(player__getrangeddamagestring_static_buff, "N/A"); + } + v8 = v1->pEquipment.uMainHand; + if ( v8 ) + { + v9 = *(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5]; + if ( v9 >= 135 ) + { + if ( v9 <= 159 ) + strcpy(v5, pGlobalTXT_LocalizationStrings[595]); + } + } + return v5; +} + +//----- (0048D45A) -------------------------------------------------------- +bool Player::CanTrainToNextLevel() +{ + int v1; // edx@1 + int v2; // eax@1 + int i; // esi@1 + + v1 = this->uLevel; + v2 = 0; + for ( i = 0; i < v1; ++i ) + v2 += i + 1; + return (signed __int64)this->uExperience >= 1000 * v2; +} + +//----- (0048D498) -------------------------------------------------------- +unsigned int Player::GetExperienceDisplayColor() +{ + unsigned int result; // eax@2 + + if ( CanTrainToNextLevel() ) + result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); + else + result = 0; + return result; +} + +//----- (0048D4B3) -------------------------------------------------------- +int Player::CalculateIncommingDamage(int resistance, signed int type) +{ + Player *v3; // esi@1 + int v4; // edi@8 + int v6; // eax@21 + signed int v7; // ebx@21 + int v8; // eax@22 + signed int v9; // ebx@22 + int v10; // eax@23 + signed int v11; // ebx@23 + int v12; // eax@24 + signed int v13; // edi@24 + unsigned int v14; // eax@27 + int v15; // eax@29 + double v16; // st7@32 + enum CHARACTER_ATTRIBUTE_TYPE v17; // [sp-4h] [bp-10h]@9 + signed int v18; // [sp+8h] [bp-4h]@17 + + v3 = this; + if ( !resistance ) + { + v17 = (CHARACTER_ATTRIBUTE_TYPE)10; + goto LABEL_16; + } + if ( resistance == 1 ) + { + v17 = (CHARACTER_ATTRIBUTE_TYPE)11; + goto LABEL_16; + } + if ( resistance == 2 ) + { + v17 = (CHARACTER_ATTRIBUTE_TYPE)12; + goto LABEL_16; + } + if ( resistance == 3 ) + { + v17 = (CHARACTER_ATTRIBUTE_TYPE)13; + goto LABEL_16; + } + if ( resistance == 6 ) + { + v17 = (CHARACTER_ATTRIBUTE_TYPE)33; + goto LABEL_16; + } + if ( resistance == 7 ) + { + v17 = (CHARACTER_ATTRIBUTE_TYPE)14; + goto LABEL_16; + } + if ( resistance == 8 ) + { + v17 = (CHARACTER_ATTRIBUTE_TYPE)15; +LABEL_16: + v4 = GetActualResistance(v17); + goto LABEL_17; + } + v4 = 0; +LABEL_17: + v18 = type; + if ( v3->uClass == 35 && v4 >= 200 ) + return 0; + if ( v4 ) + { + v6 = GetActualLuck(); + v7 = _48EA1B_get_static_effect(v6) + v4 + 30; + if ( rand() % v7 >= 30 ) + { + v18 = type >> 1; + v8 = GetActualLuck(); + v9 = _48EA1B_get_static_effect(v8) + v4 + 30; + if ( rand() % v9 >= 30 ) + { + v18 = type >> 2; + v10 = GetActualLuck(); + v11 = _48EA1B_get_static_effect(v10) + v4 + 30; + if ( rand() % v11 >= 30 ) + { + v18 = type >> 3; + v12 = GetActualLuck(); + v13 = _48EA1B_get_static_effect(v12) + v4 + 30; + if ( rand() % v13 >= 30 ) + v18 = type >> 4; + } + } + } + } + if ( resistance == 4 ) + { + v14 = v3->pEquipment.uBody; + if ( v14 ) + { + if ( !(v3->field_1F5[36 * v14 + 15] & 2) ) + { + v15 = GetEquippedItemSkillType(EQUIP_ARMOUR) - 10; + if ( v15 ) + { + if ( v15 != 1 || (signed int)SkillToMastery(v3->pActiveSkills[11]) < 3 ) + return v18; + v16 = (double)v18 * 0.5; + return (signed __int64)v16; + } + if ( (signed int)SkillToMastery(v3->pActiveSkills[10]) >= 4 ) + { + v16 = (double)v18 * 0.66670001; + return (signed __int64)v16; + } + } + } + } + return v18; +} + +//----- (0048D62C) -------------------------------------------------------- +int Player::GetEquippedItemEquipType(unsigned int uEquipSlot) +{ + return pItemsTable->pItems[*(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 + * *(&this->pEquipment.uOffHand + + uEquipSlot) + + 5]].uEquipType; +} + +//----- (0048D651) -------------------------------------------------------- +int Player::GetEquippedItemSkillType(enum ITEM_EQUIP_TYPE uEquipSlot) +{ + return pItemsTable->pItems[*(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 + * *(&this->pEquipment.uOffHand + + uEquipSlot) + + 5]].uSkillType; +} + +//----- (0048D676) -------------------------------------------------------- +bool Player::IsUnarmed() +{ + return HasItemEquipped(EQUIP_TWO_HANDED) != 1 + && (HasItemEquipped(EQUIP_ONE_OR_TWO_HANDS) != 1 + || GetEquippedItemEquipType(0) == EQUIP_SHIELD); +} + +//----- (0048D6AA) -------------------------------------------------------- +bool Player::HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex) +{ + auto i = pEquipment.pIndices[uEquipIndex]; + if (i) + return ~pInventoryItems[i - 1].uAttributes & 0x02; + else return false; +} + +//----- (0048D6D0) -------------------------------------------------------- +bool Player::HasEnchantedItemEquipped(int uEnchantment) +{ + for (uint i = 0; i < 16; ++i) + { + if (HasItemEquipped((ITEM_EQUIP_TYPE)i) && + pInventoryItems[i].uAdditionalValue == uEnchantment) + // *(int *)&this->field_1F6[36 * pEquipment[i] + 6] != uEnchantment) + return true; + } + return false; +} + +//----- (0048D709) -------------------------------------------------------- +bool Player::WearsItem(int a1, signed int a2) +{ + int v3; // edx@2 + Player *v4; // ecx@2 + int v6; // esi@5 + int v7; // edx@6 + + if ( a2 >= 16 ) + { + v6 = 0; + while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v6) + || *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v7 + 5] != a1 ) + { + ++v6; + if ( (signed int)v6 >= 16 ) + return 0; + } + return 1; + } + if ( HasItemEquipped((ITEM_EQUIP_TYPE)a2) + && *(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(&v4->pEquipment.uOffHand + v3) + 5] == a1 ) + return 1; + return 0; +} + +//----- (0048D76C) -------------------------------------------------------- +bool Player::StealFromShop(ItemGen *a2, int a3, int a4, int a5, int *a6) +{ + unsigned __int16 v6; // cx@8 + int v7; // edi@8 + unsigned int v8; // ebx@8 + unsigned int v9; // esi@8 + int v10; // eax@8 + int v11; // edi@12 + bool result; // eax@13 + + if ( !a2 + || this->pConditions[16] + || this->pConditions[14] + || this->pConditions[15] + || this->pConditions[4] + || this->pConditions[13] + || this->pConditions[2] ) + { + result = 0; + } + else + { + v6 = this->pActiveSkills[34]; + v7 = v6 & 0x3F; + v8 = SkillToMastery(v6); + v9 = a2->GetValue(); + v10 = pItemsTable->pItems[a2->uItemID].uEquipType; + if ( !pItemsTable->pItems[a2->uItemID].uEquipType || v10 == 1 || v10 == 2 ) + v9 *= 3; + v11 = dword_4EDEB4[rand() % 100 / 20] + v7 * dword_4EDEA0[v8]; + *a6 = 100 * (a4 + a3) + v9 + (a5 != 0 ? 0x1F4 : 0); + if ( rand() % 100 >= 5 ) + { + if ( *a6 > v11 ) + result = *a6 - v11 < 500; + else + result = 2; + } + else + { + result = 0; + } + } + return result; +} +// 4EDEA0: using guessed type int dword_4EDEA0[]; +// 4EDEB4: using guessed type int dword_4EDEB4[]; + +//----- (0048D88B) -------------------------------------------------------- +int Player::StealFromActor(unsigned int uActorID, int _steal_perm, int reputation) +{ + Player *v4; // esi@1 + Actor *v5; // edi@1 + unsigned __int16 v6; // cx@10 + int v7; // ebx@10 + unsigned int v8; // esi@10 + int v9; // eax@10 + int v10; // esi@10 + int v11; // eax@13 + signed int v12; // ebx@15 + signed int v13; // edx@15 + int v14; // ecx@15 + unsigned __int16 v15; // si@21 + unsigned int v16; // ebx@24 + int v17; // esi@24 + const void *v18; // eax@29 + unsigned int v19; // esi@31 + int v20; // eax@34 + char v21; // zf@36 + unsigned int v22; // ST0C_4@39 + char *v23; // esi@39 + const char *v25; // [sp-Ch] [bp-48h]@40 + int v26; // [sp-8h] [bp-44h]@40 + ItemGen v27; // [sp+8h] [bp-34h]@15 + unsigned int v28; // [sp+2Ch] [bp-10h]@10 + int v29; // [sp+30h] [bp-Ch]@10 + int v30; // [sp+34h] [bp-8h]@10 + Player *v31; // [sp+38h] [bp-4h]@1 + signed int _steal_perma; // [sp+48h] [bp+Ch]@12 + + v4 = this; + v5 = &pActors[uActorID]; + v31 = this; + if ( &pActors[uActorID] + && !this->pConditions[16] + && !this->pConditions[14] + && !this->pConditions[15] + && !this->pConditions[4] + && !this->pConditions[13] + && !this->pConditions[2] ) + { + if ( !(BYTE2(v5->uAttributes) & 0x80) ) + pActors[uActorID].SetRandomGoldIfTheresNoItem(); + v6 = v4->pActiveSkills[34]; + v7 = v6 & 0x3F; + v8 = SkillToMastery(v6); + v9 = rand(); + v28 = 4 * v8; + v30 = dword_4EDEA0[v8]; + v29 = dword_4EDEB4[v9 % 100 / 20]; + v10 = v5->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation); + if ( rand() % 100 < 5 || v10 > v29 + v7 * v30 || (_steal_perma = 2, BYTE2(v5->uAttributes) & 8) ) + { + Actor::_43AC45(uActorID, 1); + _steal_perma = 0; + v26 = (int)v31->pName; + v25 = pGlobalTXT_LocalizationStrings[376]; + } + else + { + v11 = rand(); + if ( v11 % 100 >= 40 ) + { + if ( v11 % 100 >= 70 ) + { + v19 = 0; + if ( v7 > 0 ) + { + do + { + --v7; + v19 += rand() % dword_4EDEC4[v28 / 4] + 1; + } + while ( v7 ); + } + if ( pItemsTable->pItems[v5->array_000234[3].uItemID].uEquipType != 18 ) + return _steal_perma; + v20 = (int)&v5->array_000234[3].uAdditionalValue; + if ( (signed int)v19 > v5->array_000234[3].uAdditionalValue ) + v19 = v5->array_000234[3].uAdditionalValue; + v21 = *(int *)v20 == v19; + *(int *)v20 -= v19; + if ( v21 ) + v5->array_000234[3].uItemID = 0; + if ( v19 ) + { + party_finds_gold(v19, 2); + v22 = v19; + v23 = pTmpBuf2; + sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[302], v31->pName, v22); +LABEL_43: + ShowStatusBarString(v23, 2u); + return _steal_perma; + } + } + else + { + v27.Reset(); + v12 = 0; + v13 = 0; + v14 = (int)v5->array_000234; + while ( !*(int *)v14 || pItemsTable->pItems[*(int *)v14].uEquipType == 18 ) + { + ++v13; + v14 += 36; + if ( v13 >= 4 ) + goto LABEL_21; + } + v12 = 1; +LABEL_21: + v15 = v5->uCarriedItemID; + if ( v15 || v12 ) + { + v27.Reset(); + if ( v15 ) + { + v16 = (signed __int16)v15; + v5->uCarriedItemID = 0; + v27.uItemID = (signed __int16)v15; + v17 = (signed __int16)v15; + if ( pItemsTable->pItems[v17].uEquipType == 12 ) + v27.uNumCharges = rand() % 6 + pItemsTable->pItems[v17].uDamageMod + 1; + if ( pItemsTable->pItems[v17].uEquipType == 14 ) + { + if ( v16 != 220 ) + v27._bonus_type = 2 * rand() % 4 + 2; + } + } + else + { + v18 = &v5->array_000234[rand() % 4]; + memcpy(&v27, v18, sizeof(v27)); + ((ItemGen *)v18)->Reset(); + v16 = v27.uItemID; + } + sub_421B2C_PlaceInInventory_or_DropPickedItem(); + sprintf( + pTmpBuf2, + pGlobalTXT_LocalizationStrings[304], + v31->pName, + pItemsTable->pItems[v16].pUnidentifiedName); + ShowStatusBarString(pTmpBuf2, 2u); + sub_421B2C_PlaceInInventory_or_DropPickedItem(); + memcpy(&pParty->pPickedItem, &v27, sizeof(pParty->pPickedItem)); + pMouse->SetCursorBitmapFromItemID(v16); + return _steal_perma; + } + } + } + v26 = (int)v31->pName; + v25 = pGlobalTXT_LocalizationStrings[377]; + } + v23 = pTmpBuf2; + sprintf(pTmpBuf2, v25, v26); + goto LABEL_43; + } + return 0; +} +// 4EDEA0: using guessed type int dword_4EDEA0[]; +// 4EDEB4: using guessed type int dword_4EDEB4[]; +// 4EDEC4: using guessed type int dword_4EDEC4[]; + +//----- (0048DBB9) -------------------------------------------------------- +void Player::Heal(int amount) +{ + Player *v2; // esi@1 + signed int v3; // eax@3 + + v2 = this; + if ( !this->pConditions[16] && !this->pConditions[14] ) + { + v3 = GetMaxHealth(); + if ( v2->pConditions[17] ) + v3 /= 2; + v2->sHealth += amount; + if ( v2->sHealth > v3 ) + v2->sHealth = v3; + if ( v2->pConditions[13] ) + { + if ( v2->sHealth > 0 ) + { + LODWORD(v2->pConditions[13]) = 0; + HIDWORD(v2->pConditions[13]) = 0; + } + } + } +} + +//----- (0048DC1E) -------------------------------------------------------- +int Player::ReceiveDamage(signed int type, int resistance) +{ + Player *v3; // esi@1 + signed int v4; // eax@1 + int v5; // eax@1 + bool v6; // ebx@1 + unsigned int v7; // eax@8 + char *v8; // ecx@9 + int v9; // eax@9 + signed int typea; // [sp+14h] [bp+8h]@1 + + v3 = this; + this->pConditions[2] = 0i64; + v4 = CalculateIncommingDamage(resistance, type); + v3->sHealth -= v4; + typea = v4; + v5 = v3->sHealth; + v6 = v5 < -10; + LOBYTE(v6) = v5 <= -10; + if ( v5 < 1 ) + { + if ( v3->sHealth + v3->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) >= 1 + || (signed __int64)v3->pPlayerBuffs[11].uExpireTime > 0 ) + { + SetCondition(0xDu, 0); + } + else + { + SetCondition(0xEu, 0); + v6 = LODWORD(pParty->uTimePlayed); + if ( v3->sHealth > 0 ) + v3->sHealth = 0; + } + if ( v6 ) + { + v7 = v3->pEquipment.uBody; + if ( v7 ) + { + v8 = &v3->field_1F5[36 * v7 + 15]; + v9 = *(int *)v8; + if ( !(BYTE1(v9) & 2) ) + { + LOBYTE(v9) = v9 | 2; + *(int *)v8 = v9; + } + } + } + } + if ( typea && CanAct() ) + PlaySound(24, 0); + return typea; +} + +//----- (0048DCF6) -------------------------------------------------------- +int Player::_48DCF6(int a2, Actor *pActor) +{ + signed int v3; // edi@1 + signed int v4; // ebx@1 + Player *v5; // esi@1 + int v6; // eax@2 + int v7; // eax@5 + int v8; // eax@8 + int v9; // ebx@8 + int v10; // eax@8 + int v11; // ebx@8 + signed int v12; // edx@9 + ItemGen *v13; // eax@9 + int v14; // edx@16 + unsigned int v15; // edx@17 + int v16; // edx@26 + unsigned int v17; // edx@27 + Player *v18; // ecx@32 + signed int v19; // edx@38 + int *v20; // ecx@38 + signed int v21; // eax@40 + int v22; // eax@49 + signed int v23; // ebx@49 + unsigned int v24; // eax@60 + int v25; // ecx@61 + int v26; // ebx@74 + void *v27; // ecx@76 + unsigned int v28; // ebx@78 + signed int result; // eax@86 + SoundID v30; // [sp-20h] [bp-C0h]@56 + signed int v31; // [sp-1Ch] [bp-BCh]@56 + unsigned int v32; // [sp-18h] [bp-B8h]@56 + signed int v33; // [sp-14h] [bp-B4h]@56 + signed int v34; // [sp-10h] [bp-B0h]@56 + int v35; // [sp-Ch] [bp-ACh]@56 + unsigned int v36; // [sp-8h] [bp-A8h]@51 + unsigned int v37; // [sp-8h] [bp-A8h]@56 + unsigned int v38; // [sp-8h] [bp-A8h]@57 + unsigned int v39; // [sp-8h] [bp-A8h]@68 + enum CHARACTER_ATTRIBUTE_TYPE v40; // [sp-4h] [bp-A4h]@4 + int v41; // [sp-4h] [bp-A4h]@51 + int v42; // [sp-4h] [bp-A4h]@56 + int v43; // [sp-4h] [bp-A4h]@57 + signed int v44; // [sp-4h] [bp-A4h]@59 + int v45; // [sp-4h] [bp-A4h]@68 + char v46[140]; // [sp+Ch] [bp-94h]@13 + unsigned int v47; // [sp+98h] [bp-8h]@1 + int v48; // [sp+9Ch] [bp-4h]@1 + + v3 = 0; + v4 = 0; + v5 = this; + v47 = 0; + v48 = 0; + switch ( a2 ) + { + case 1: + v6 = GetActualWillpower(); + goto LABEL_46; + case 2: + case 3: + case 4: + case 9: + case 10: + case 11: + case 13: + case 21: + v6 = GetActualEndurance(); + goto LABEL_46; + case 5: + case 12: + case 23: + v40 = (CHARACTER_ATTRIBUTE_TYPE)14; + goto LABEL_5; + case 15: + v40 = (CHARACTER_ATTRIBUTE_TYPE)13; + goto LABEL_5; + case 6: + case 7: + case 8: + case 14: + case 16: + v40 = (CHARACTER_ATTRIBUTE_TYPE)15; +LABEL_5: + v7 = GetActualResistance(v40); + goto LABEL_47; + case 22: + v8 = GetActualWillpower(); + v9 = _48EA1B_get_static_effect(v8); + v10 = GetActualIntelligence(); + v11 = (_48EA1B_get_static_effect(v10) + v9) >> 1; + break; + case 17: + v12 = 0; + v13 = this->pInventoryItems; + do + { + if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !(v13->uAttributes & 2) ) + v46[v4++] = v12; + ++v12; + ++v13; + } + while ( v12 < 138 ); + goto LABEL_36; + case 18: + v14 = 0; + do + { + if ( HasItemEquipped((ITEM_EQUIP_TYPE)v14) ) + { + if ( v15 == 3 ) + v46[v4++] = LOBYTE(v5->pEquipment.uBody) - 1; + if ( (!v15 || v15 == 1) && GetEquippedItemEquipType(v15) == 4 ) + v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v15) - 1; + } + v14 = v15 + 1; + } + while ( v14 < 16 ); + goto LABEL_36; + case 19: + v16 = 0; + do + { + if ( HasItemEquipped((ITEM_EQUIP_TYPE)v16) ) + { + if ( v17 == 2 ) + v46[v4++] = LOBYTE(v5->pEquipment.uBow) - 1; + if ( (!v17 || v17 == 1) + && (!GetEquippedItemEquipType(v17) || GetEquippedItemEquipType(v17) == 1) ) + v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v17) - 1; + } + v16 = v17 + 1; + } + while ( v16 < 16 ); +LABEL_36: + if ( !v4 ) + goto LABEL_87; + v48 = (int)&v5->pInventoryItems[(unsigned __int8)v46[rand() % v4]]; + v11 = 3 * (pItemsTable->pItems[*(int *)v48].uMaterial + pItemsTable->pItems[*(int *)v48].uDamageMod); + break; + case 20: + v19 = 0; + v20 = this->pInventoryIndices; + do + { + if ( *v20 > 0 ) + { + v21 = *(int *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *v20 + 5]; + if ( v21 > 0 ) + { + if ( v21 <= 134 ) + v46[v4++] = v19; + } + } + ++v19; + ++v20; + } + while ( v19 < 126 ); + if ( !v4 ) + goto LABEL_87; + v47 = (unsigned __int8)v46[rand() % v4]; + v6 = GetActualAccuracy(); +LABEL_46: + v7 = _48EA1B_get_static_effect(v6); +LABEL_47: + v11 = v7; + break; + default: + v11 = 0; + break; + } + v22 = GetActualLuck(); + v23 = _48EA1B_get_static_effect(v22) + v11 + 30; + if ( rand() % v23 >= 30 ) + { +LABEL_87: + result = 0; + } + else + { + switch ( a2 ) + { + case 1: + v41 = 1; + v36 = 0; + goto LABEL_56; + case 2: + v41 = 1; + v36 = 1; + goto LABEL_56; + case 3: + v41 = 1; + v36 = 2; + goto LABEL_56; + case 23: + v41 = 1; + v36 = 3; + goto LABEL_56; + case 4: + v41 = 1; + v36 = 4; +LABEL_56: + SetCondition(v36, v41); + v42 = 0; + v37 = 0; + v35 = 0; + v34 = 0; + v33 = -1; + v32 = 0; + v31 = 0; + v30 = (SoundID)221; + goto LABEL_83; + case 5: + v43 = 1; + v38 = 5; + goto LABEL_70; + case 6: + case 7: + case 8: + if ( a2 == 6 ) + { + v44 = 6; + goto LABEL_60; + } + v25 = 2 * (a2 != 8) + 8; + goto LABEL_65; + case 9: + if ( a2 == 6 ) + { + v44 = 7; +LABEL_60: + v24 = v44; + } + else + { + v25 = 2 * (a2 != 8) + 9; +LABEL_65: + v24 = v25; + } + SetCondition(v24, 1); + v42 = 0; + v37 = 0; + v35 = 0; + v34 = 0; + v33 = -1; + v32 = 0; + v31 = 0; + v30 = (SoundID)222; +LABEL_83: + pAudioPlayer->PlaySound(v30, v31, v32, v33, v34, v35, v37, v42); + do + { +LABEL_84: + if ( v5 == pPlayers[v3 + 1] ) + break; + ++v3; + } + while ( v3 < 4 ); + pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3); + result = 1; + break; + case 12: + v43 = 1; + v38 = 12; + goto LABEL_70; + case 15: + v45 = 1; + v39 = 15; + goto LABEL_73; + case 13: + v43 = 1; + v38 = 13; +LABEL_70: + SetCondition(v38, v43); + v42 = 0; + v37 = 0; + v35 = 0; + v34 = 0; + v33 = -1; + v32 = 0; + v31 = 0; + v30 = (SoundID)224; + goto LABEL_83; + case 14: + v45 = 1; + v39 = 14; + goto LABEL_73; + case 16: + v45 = 1; + v39 = 16; +LABEL_73: + SetCondition(v39, v45); + v42 = 0; + v37 = 0; + v35 = 0; + v34 = 0; + v33 = -1; + v32 = 0; + v31 = 0; + v30 = (SoundID)225; + goto LABEL_83; + case 17: + case 18: + case 19: + v26 = v48; + if ( *(char *)(v48 + 21) & 2 ) + goto LABEL_84; + PlaySound(40, 0); + *(int *)(v26 + 20) |= 2u; + goto LABEL_79; + case 20: + PlaySound(40, 0); + v27 = pActor->array_000234; + if ( pActor->array_000234[0].uItemID ) + { + v27 = &pActor->array_000234[1]; + if ( pActor->array_000234[1].uItemID ) + goto LABEL_84; + } + v28 = v47; + memcpy(v27, &v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pInventoryIndices[v47] + 5], 0x24u); + RemoveItemAtInventoryIndex(v28); +LABEL_79: + v42 = 0; + v37 = 0; + v35 = 0; + v34 = 0; + v33 = -1; + v32 = 0; + v31 = 0; + v30 = (SoundID)47; + goto LABEL_83; + case 21: + PlaySound(42, 0); + ++v5->sAgeModifier; + goto LABEL_82; + case 22: + PlaySound(41, 0); + v5->sMana = 0; +LABEL_82: + v42 = 0; + v37 = 0; + v35 = 0; + v34 = 0; + v33 = -1; + v32 = 0; + v31 = 0; + v30 = (SoundID)226; + goto LABEL_83; + default: + goto LABEL_87; + } + } + return result; +} +// 48DCF6: using guessed type char var_94[140]; + +//----- (0048E1A3) -------------------------------------------------------- +unsigned int Player::GetSpellSchool(unsigned int uSpellID) +{ + return LOBYTE(pSpellStats->pInfos[uSpellID].uSchool); +} + +//----- (0048E1B5) -------------------------------------------------------- +int Player::GetAttackRecoveryTime(int a2) +{ + unsigned int v2; // ebx@1 + char *v3; // edi@1 + Player *v4; // esi@1 + int v5; // eax@3 + int v6; // eax@3 + int v7; // eax@6 + int v8; // eax@9 + int v9; // eax@9 + int v10; // eax@10 + int v11; // edx@13 + int v12; // ecx@14 + int v13; // eax@15 + int v14; // ebx@18 + int v15; // eax@18 + double v16; // st7@21 + double v17; // st7@22 + unsigned __int16 v18; // cx@27 + Player *v19; // ecx@28 + int v20; // eax@30 + int v21; // eax@30 + int v22; // eax@30 + int v23; // ecx@30 + unsigned int v24; // eax@30 + int v25; // eax@31 + int v26; // ebx@32 + int v27; // eax@32 + unsigned __int16 *v28; // ebx@36 + int v29; // eax@42 + int v30; // edi@43 + signed int v31; // eax@49 + int v32; // ecx@50 + int result; // eax@54 + float v34; // [sp+8h] [bp-38h]@27 + float v35; // [sp+Ch] [bp-34h]@18 + float v36; // [sp+10h] [bp-30h]@21 + float v37; // [sp+14h] [bp-2Ch]@21 + float v38; // [sp+18h] [bp-28h]@27 + int v39; // [sp+1Ch] [bp-24h]@31 + int v40; // [sp+20h] [bp-20h]@1 + int v41; // [sp+24h] [bp-1Ch]@1 + unsigned int v42; // [sp+28h] [bp-18h]@14 + int v43; // [sp+2Ch] [bp-14h]@1 + int v44; // [sp+30h] [bp-10h]@1 + int v45; // [sp+34h] [bp-Ch]@1 + int v46; // [sp+38h] [bp-8h]@1 + int v47; // [sp+3Ch] [bp-4h]@1 + + v2 = 0; + v3 = 0; + v4 = this; + v47 = (unsigned __int16)word_4EDED8[0]; + v43 = 0; + v45 = 0; + v40 = 0; + v41 = 0; + v44 = 0; + v46 = 0; + if ( a2 ) + { + if ( !HasItemEquipped(EQUIP_BOW) ) + goto LABEL_17; + v5 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBow + 5]; + v46 = v5; + v3 = (char *)&pItemsTable->pItems[*(int *)v5].pIconName; + v6 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]]; + goto LABEL_4; + } + if ( IsUnarmed() == 1 ) + { + LOBYTE(v7) = GetActualSkillLevel(PLAYER_SKILL_UNARMED); + if ( v7 ) + { + v6 = (unsigned __int16)word_4EDED8[1]; +LABEL_4: + v47 = v6; + goto LABEL_17; + } + } + if ( HasItemEquipped(EQUIP_TWO_HANDED) ) + { + v8 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uMainHand + 5]; + v46 = v8; + v9 = *(int *)v8; + v3 = (char *)&pItemsTable->pItems[v9].pIconName; + if ( v3[28] == 12 ) + v10 = *(&pSpellDatas[0].field_A + 10 * *((int *)&pSpellDatas[66].field_8 + v9)); + else + v10 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]]; + v47 = v10; + } + if ( HasItemEquipped((ITEM_EQUIP_TYPE)0) ) + { + v12 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uOffHand + 5]; + v42 = (unsigned __int16)word_4EDED8[pItemsTable->pItems[*(int *)v12].uSkillType]; + if ( (signed int)v42 > v47 ) + { + v13 = *(int *)v12; + v46 = v12; + v3 = (char *)(v11 + 48 * v13); + v47 = v42; + } + v2 = 0; + } +LABEL_17: + if ( HasItemEquipped(EQUIP_ARMOUR) ) + { + v14 = pItemsTable->pItems[*(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBody + 5]].uSkillType; + SkillToMastery(v4->pActiveSkills[9]); + v15 = (unsigned __int16)word_4EDED8[v14]; + v35 = 1.0; + v43 = v15; + if ( v14 == 9 ) + { + v36 = 0.0; + } + else + { + if ( v14 != 10 ) + { + if ( v14 != 11 ) + { + v36 = 1.0; + v37 = 1.0; + v16 = 1.0; +LABEL_27: + v18 = v4->pActiveSkills[v14]; + v38 = v16; + v43 = (signed __int64)((double)v43 * *(&v34 + SkillToMastery(v18))); + v2 = 0; + goto LABEL_28; + } + v17 = 0.5; + v36 = 0.5; +LABEL_26: + v37 = v17; + v16 = 0.0; + goto LABEL_27; + } + v36 = 0.5; + } + v17 = 0.0; + goto LABEL_26; + } +LABEL_28: + if ( HasItemEquipped((ITEM_EQUIP_TYPE)v2) && v19->GetEquippedItemEquipType(v2) == 4 ) + { + v20 = 9 * v4->pEquipment.uOffHand; + v35 = 1.0; + v21 = 3 * *(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * v20 + 5]; + v36 = 0.0; + v22 = pItemsTable->pItems[16 * v21 / 0x30u].uSkillType; + v37 = 0.0; + v23 = (unsigned __int16)word_4EDED8[v22]; + v38 = 0.0; + v45 = v23; + v24 = SkillToMastery(v4->pActiveSkills[v22]); + v45 = (signed __int64)((double)v45 * *(&v34 + v24)); + } + v25 = GetActualSpeed(); + v39 = _48EA1B_get_static_effect(v25); + v42 = v2; + if ( v3 != (char *)v2 ) + { + v26 = (unsigned __int8)v3[29]; + LOBYTE(v27) = GetActualSkillLevel((enum PLAYER_SKILL_TYPE)(unsigned __int8)v3[29]); + if ( v27 && (v26 == 1 || v26 == 3 || v26 == 5) ) + { + v28 = &v4->pActiveSkills[v26]; + if ( (signed int)SkillToMastery(*v28) >= 2 ) + v40 = *(char *)v28 & 0x3F; + } + v2 = 0; + if ( v3[29] == 7 ) + v42 = 1; + } + if ( a2 == v2 ) + { + if ( v42 == v2 ) + { + LOBYTE(v29) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); + if ( v29 != v2 ) + { + v30 = v29 & 0x3F; + v44 = v29 & 0x3F; + if ( (signed int)SkillToMastery(v29) >= 4 ) + v44 += v30; + } + } + } + if ( SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) >= (signed int)v2 + && (SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) > (signed int)v2 || LODWORD(v4->pPlayerBuffs[7].uExpireTime) > v2) ) + v41 = 25; + v31 = 0; + if ( v46 != v2 ) + { + v32 = *(int *)(v46 + 12); + if ( v32 == 59 || v32 == 41 || *(int *)v46 == 500 ) + v31 = 20; + } + result = v47 + v43 + v45 - v44 - v31 - v41 - v40 - v39; + if ( result < 0 ) + result = 0; + return result; +} + +//----- (0048E4F8) -------------------------------------------------------- +int Player::GetMaxHealth() +{ + int v3; // esi@1 + int v4; // esi@1 + int v6; // esi@1 + + v3 = _48EA1B_get_static_effect(GetActualEndurance()); + v4 = pBaseHealthPerLevelByClass[uClass] * (GetActualLevel() + v3); + v6 = uFullHealthBonus + + pBaseHealthByClass[uClass / 4] + + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH) + + GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH, 0) + v4; + if (v6 <= 0) + return 1; + return v6; +} + +//----- (0048E565) -------------------------------------------------------- +int Player::GetMaxMana() +{ + int v2; // eax@2 + int v3; // esi@4 + int v4; // eax@5 + int v5; // esi@5 + int v6; // eax@5 + int v7; // esi@6 + int v8; // esi@6 + int v9; // esi@6 + int result; // eax@7 + + switch (uClass) + { + case 5u: + case 6u: + case 7u: + case 0x10u: + case 0x11u: + case 0x12u: + case 0x13u: + case 0x20u: + case 0x21u: + case 0x22u: + case 0x23u: + v2 = GetActualIntelligence(); + v3 = _48EA1B_get_static_effect(v2); + goto LABEL_6; + case 9u: + case 0xAu: + case 0xBu: + case 0xCu: + case 0xDu: + case 0xEu: + case 0xFu: + case 0x18u: + case 0x19u: + case 0x1Au: + case 0x1Bu: + v2 = GetActualWillpower(); + v3 = _48EA1B_get_static_effect(v2); + goto LABEL_6; + case 0x15u: + case 0x16u: + case 0x17u: + case 0x1Cu: + case 0x1Du: + case 0x1Eu: + case 0x1Fu: + v4 = GetActualWillpower(); + v5 = _48EA1B_get_static_effect(v4); + v6 = GetActualIntelligence(); + v3 = _48EA1B_get_static_effect(v6) + v5; +LABEL_6: + v7 = pBaseManaPerLevelByClass[uClass] * (GetActualLevel() + v3); + v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA, 0) + v7; + v9 = uFullManaBonus + + pBaseManaByClass[uClass / 4] + + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA) + + v8; + if ( v9 < 1 ) + goto LABEL_7; + result = v9; + break; + default: +LABEL_7: + result = 0; + break; + } + return result; +} + +//----- (0048E656) -------------------------------------------------------- +int Player::GetBaseAC() +{ + Player *v1; // edi@1 + int v2; // eax@1 + int v3; // esi@1 + int v4; // esi@1 + int v5; // esi@1 + int result; // eax@2 + + v1 = this; + v2 = GetActualSpeed(); + v3 = _48EA1B_get_static_effect(v2); + v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3; + v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; + if ( v5 >= 1 ) + result = v5; + else + result = 0; + return result; +} + +//----- (0048E68F) -------------------------------------------------------- +int Player::GetActualAC() +{ + Player *v1; // edi@1 + int v2; // eax@1 + int v3; // esi@1 + int v4; // esi@1 + int v5; // esi@1 + int v6; // esi@1 + int result; // eax@2 + + v1 = this; + v2 = GetActualSpeed(); + v3 = _48EA1B_get_static_effect(v2); + v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3; + v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; + v6 = v1->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5; + if ( v6 >= 1 ) + result = v6; + else + result = 0; + return result; +} + +//----- (0048E6DC) -------------------------------------------------------- +unsigned int Player::GetBaseAge() +{ + return ((__int64)(pParty->uTimePlayed * 0.234375) / 60 / 60 / 24) / 7 / 4 / 12 + - uBirthYear + 1168; +} + +//----- (0048E72C) -------------------------------------------------------- +unsigned int Player::GetActualAge() +{ + return this->sAgeModifier + GetBaseAge(); +} + +//----- (0048E73F) -------------------------------------------------------- +int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) +{ + Player *v2; // ebx@1 + signed int v3; // esi@1 + enum CHARACTER_RACE v4; // eax@1 + signed int v5; // edi@8 + char v6; // zf@9 + int v7; // esi@20 + int result; // eax@21 + signed int v9; // [sp-4h] [bp-10h]@11 + + v2 = this; + v3 = 0; + v4 = GetRace(); + if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE ) + { + v5 = 0; + goto LABEL_16; + } + if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR ) + { + v5 = 1; +LABEL_16: + v6 = v4 == 2; + goto LABEL_17; + } + if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER ) + { + v6 = v4 == 3; + v5 = 2; + goto LABEL_17; + } + if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH ) + { + v5 = 3; + v6 = v4 == 3; + goto LABEL_17; + } + if ( a2 == CHARACTER_ATTRIBUTE_RESIST_MIND ) + { + v5 = 7; + if ( v4 != 1 ) + goto LABEL_20; + v9 = 10; +LABEL_19: + v3 = v9; + goto LABEL_20; + } + if ( a2 == CHARACTER_ATTRIBUTE_RESIST_BODY || a2 == 33 ) + { + v5 = 8; + v6 = v4 == 0; +LABEL_17: + if ( !v6 ) + goto LABEL_20; + v9 = 5; + goto LABEL_19; + } + v5 = 0; +LABEL_20: + v7 = GetItemsBonus(a2, 0) + v3; + if ( v2->uClass != 35 || (result = 200, v7 + *(&v2->sResFireBase + v5) <= 200) ) + result = v7 + *(&v2->sResFireBase + v5); + return result; +} + +//----- (0048E7D0) -------------------------------------------------------- +int Player::GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) +{ + signed int v2; // edi@1 + Player *v3; // esi@1 + enum CHARACTER_RACE v4; // ebx@1 + Player *v5; // ecx@8 + char v6; // zf@18 + int v7; // ebx@28 + int result; // eax@28 + signed int v9; // [sp+10h] [bp-8h]@1 + signed int v10; // [sp+14h] [bp-4h]@1 + + v2 = 0; + v3 = this; + v10 = 0; + v9 = 0; + v4 = GetRace(); + if ( CheckHiredNPCSpeciality(0x25u) ) + v10 = 20; + if ( (a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE + || a2 == CHARACTER_ATTRIBUTE_RESIST_AIR + || a2 == CHARACTER_ATTRIBUTE_RESIST_WATER + || a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH) + && SkillToMastery(v3->pActiveSkills[9]) == 4 + && HasItemEquipped(EQUIP_ARMOUR) + && GetEquippedItemSkillType(EQUIP_ARMOUR) == PLAYER_SKILL_LEATHER ) + v10 += v3->pActiveSkills[9] & 0x3F; + if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE ) + goto LABEL_25; + if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR ) + { + v2 = 1; +LABEL_25: + v6 = v4 == 2; +LABEL_26: + if ( v6 ) + v9 = 5; + goto LABEL_28; + } + if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER ) + { + v6 = v4 == 3; + v2 = 2; + goto LABEL_26; + } + if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH ) + { + v2 = 3; + if ( v4 == 3 ) + v10 += 5; + } + else + { + if ( a2 != CHARACTER_ATTRIBUTE_RESIST_MIND ) + { + if ( a2 != CHARACTER_ATTRIBUTE_RESIST_BODY && a2 != 33 ) + goto LABEL_28; + v2 = 8; + v6 = v4 == 0; + goto LABEL_26; + } + v2 = 7; + if ( v4 == 1 ) + v9 = 10; + } +LABEL_28: + v7 = GetItemsBonus(a2, 0); + result = v10 + GetMagicalBonus(a2) + v7 + v9 + *(&v3->sResFireBonus + v2) + *(&v3->sResFireBase + v2); + if ( v3->uClass == 35 ) + { + if ( result > 200 ) + result = 200; + } + return result; +} + +//----- (0048E8F5) -------------------------------------------------------- +bool Player::Recover(signed int a2) +{ + Player *v2; // esi@1 + signed __int64 v3; // qax@1 + bool result; // eax@4 + + v2 = this; + v3 = (signed __int64)((double)(a2 * _48EA46_calc_special_bonus_by_items(17)) * 0.01 + (double)a2); + if ( v2->uTimeToRecovery - (signed int)v3 > 0 ) + { + v2->uTimeToRecovery -= v3; + result = 1; + } + else + { + v2->uTimeToRecovery = 0; + viewparams->bRedrawGameUI = 1; + if ( !uActiveCharacter ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + result = 0; + } + return result; +} + +//----- (0048E96A) -------------------------------------------------------- +void Player::SetRecoveryTime(signed int sRecoveryTime) +{ + signed int v2; // edx@1 + + v2 = sRecoveryTime; + if ( sRecoveryTime < 0 ) + v2 = 0; + if ( v2 > this->uTimeToRecovery ) + this->uTimeToRecovery = v2; + if ( pPlayers[uActiveCharacter] == this && !some_active_character ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + viewparams->bRedrawGameUI = 1; +} +// 50C0C4: using guessed type int some_active_character; + +//----- (0048E9B7) -------------------------------------------------------- +void Player::RandomizeName() +{ + if (!uExpressionTimePassed) + strcpy(pName, pNPCStats->pNPCNames[rand() % pNPCStats->uNumNPCNames[uSex]][uSex]); +} + +//----- (0048E9F4) -------------------------------------------------------- +unsigned int Player::GetMajorConditionIdx() +{ + for (uint i = 0; i < 18; ++i) + if (pConditions[pConditionImportancyTable[i]] != 0) + return pConditionImportancyTable[i]; + + return 18; +} + +//----- (0048EA1B) -------------------------------------------------------- +int Player::_48EA1B_get_static_effect(int a2) +{ + __int16 v2; // cx@1 + int v3; // eax@1 + + v2 = word_4EDFFC[0]; + v3 = 0; + while ( a2 < v2 && v2 ) + v2 = word_4EDFFC[v3++ + 1]; + return player_stat_bonuses[v3]; +} + +//----- (0048EA46) -------------------------------------------------------- +int Player::_48EA46_calc_special_bonus_by_items(int a2) +{ + int v2; // edi@1 + int v3; // esi@1 + int v4; // edx@2 + int v5; // eax@3 + char *v6; // eax@4 + + v2 = 0; + v3 = 0; + while ( 1 ) + { + if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v3) ) + goto LABEL_11; + v5 = pEquipment.uOffHand - 1; // BUG + // v5 = _this->cEquippedItems.uOffHand - 1; + if ( a2 != 17 ) + break; + v6 = (char *)this + 36 * v5; + if ( *((int *)v6 + 133) == 533 || *((int *)v6 + 136) == 17 ) + return 50; +LABEL_11: + ++v3; + if ( (signed int)v3 >= 16 ) + return v2; + } + if ( a2 != 24 || this->pInventoryItems[v5].uAdditionalValue != 24 ) + goto LABEL_11; + return 5; +} + +//----- (0048EAAE) -------------------------------------------------------- +int Player::GetItemsBonus(CHARACTER_ATTRIBUTE_TYPE attr, int a3) +{ + CHARACTER_ATTRIBUTE_TYPE v3; // esi@1 + signed int v4; // eax@1 + int v5; // edi@1 + Player *v6; // ebx@1 + Player *v8; // ecx@48 + int v9; // eax@49 + int v10; // edx@49 + Player *v11; // ecx@55 + int v12; // eax@56 + int v13; // edx@56 + int v14; // ecx@58 + int v15; // eax@58 + Player *v16; // ecx@61 + int v17; // eax@62 + Player *v18; // ecx@66 + int v19; // eax@67 + int v20; // eax@69 + Player *v21; // ecx@75 + int v22; // eax@76 + int v23; // edx@76 + int v24; // eax@79 + int v25; // ecx@80 + int v26; // edi@80 + Player *v27; // ecx@84 + int v28; // eax@85 + int v29; // edx@85 + Player *v30; // ecx@96 + int v31; // ebp@97 + int v32; // eax@98 + unsigned int v33; // eax@100 + int v34; // eax@103 + char v35; // zf@104 + char v36; // zf@107 + unsigned __int8 v37; // zf@119 + char v38; // sf@119 + unsigned __int8 v39; // of@119 + char v40; // zf@122 + char v41; // zf@145 + char v42; // zf@164 + char v43; // zf@173 + char v44; // zf@189 + char v45; // zf@198 + char v46; // zf@239 + int v47; // eax@268 + int v48; // eax@269 + int v49; // eax@291 + char v50; // zf@295 + int v51; // eax@306 + int v52; // eax@307 + char v53; // zf@312 + char v54; // zf@336 + char v55; // zf@348 + int v56; // eax@365 + int v57; // ebx@368 + signed int v58; // [sp-4h] [bp-20h]@10 + signed int v59; // [sp-4h] [bp-20h]@71 + signed int v60; // [sp-4h] [bp-20h]@347 + int v61; // [sp+10h] [bp-Ch]@1 + int v62; // [sp+14h] [bp-8h]@1 + int v63; // [sp+18h] [bp-4h]@101 + ItemGen *attra; // [sp+20h] [bp+4h]@101 + unsigned int v65; // [sp+24h] [bp+8h]@95 + + v3 = attr; + v4 = 36; + v5 = 0; + v6 = this; + v62 = 0; + v61 = 0; + + switch (attr) + { + case CHARACTER_ATTRIBUTE_LEVEL: + if (HasEnchantedItemEquipped(25)) + return 5; + return 0; + }; + + if ( (signed int)attr > 36 ) + { + switch ( attr ) + { + case 37: + v58 = 15; + goto LABEL_35; + case 38: + v58 = 16; + goto LABEL_35; + case 39: + v58 = 17; + goto LABEL_35; + case 40: + v58 = 18; + goto LABEL_35; + case 41: + v58 = 19; + goto LABEL_35; + case 42: + v58 = 20; + goto LABEL_35; + case 43: + v58 = 25; + goto LABEL_35; + case 44: + v58 = 5; + goto LABEL_35; + case 45: + v58 = 8; + goto LABEL_35; + case 46: + goto LABEL_36; + default: + break; + } + } + else + { + if ( attr == 36 ) + { + v58 = 14; + } + else + { + if ( (signed int)attr > 21 ) + { + switch ( attr ) + { + case 22: + v58 = 30; + break; + case 23: + v58 = 31; + break; + case 34: + v58 = 12; + break; + default: + if ( attr != 35 ) + goto LABEL_38; + v58 = 13; + break; + } + } + else + { + switch ( attr ) + { + case 21: + v58 = 33; + break; + case 16: + v58 = 35; + break; + case 17: + v58 = 34; + break; + case 18: + v58 = 29; + break; + case 19: + v58 = 21; + break; + default: + if ( attr != 20 ) + goto LABEL_38; + v58 = 32; + break; + } + } + } +LABEL_35: + v4 = v58; +LABEL_36: + if ( !this->pActiveSkills[v4] ) + return 0; + } +LABEL_38: + if ( (signed int)attr > 28 ) + { + if ( (signed int)attr < 29 ) + return v5 + v62 + v61; + if ( (signed int)attr <= 30 ) + { + if ( HasItemEquipped(EQUIP_BOW) ) + v5 = pItemsTable->pItems[*(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]].uDamageMod; + return v5 + v62 + v61; + } + if ( attr == 31 ) + { + if ( !HasItemEquipped(EQUIP_BOW) ) + return v5 + v62 + v61; + v57 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]; + v5 = pItemsTable->pItems[v57].uDamageMod; + v56 = pItemsTable->pItems[v57].uDamageDice; + goto LABEL_366; + } + if ( attr == 32 ) + { + if ( !HasItemEquipped(EQUIP_BOW) ) + return v5 + v62 + v61; + v20 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]; + v5 = pItemsTable->pItems[v20].uDamageDice * pItemsTable->pItems[v20].uDamageRoll; +LABEL_365: + v56 = pItemsTable->pItems[v20].uDamageMod; +LABEL_366: + v5 += v56; + return v5 + v62 + v61; + } + if ( (signed int)attr <= 33 || (signed int)attr > 46 ) + return v5 + v62 + v61; +LABEL_95: + v65 = 0; + while ( 1 ) + { + if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v65) ) + goto LABEL_361; + v31 = *(&v6->pEquipment.uOffHand + v65) - 1; + if ( v3 == 9 ) + { + v32 = GetEquippedItemEquipType(v65); + if ( v32 >= 3 ) + { + if ( v32 <= 11 ) + { + v33 = v6->pInventoryItems[v31].uItemID; + v5 += pItemsTable->pItems[v33].uDamageDice + pItemsTable->pItems[v33].uDamageMod; + } + } + } + v63 = (int)((char *)v6 + 36 * v31); + attra = (ItemGen *)(v63 + 532); + if ( pItemsTable->_456D5E_is_some_material((ItemGen *)(v63 + 532)) == 1 + && !pItemsTable->_456D43_is_material_equals_3(attra) ) + { + v34 = attra->uItemID; + switch ( attra->uItemID ) + { + case 0x1F4u: + v35 = v3 == 5; + goto LABEL_105; + case 0x1F5u: + v36 = v3 == 0; + goto LABEL_108; + case 0x1F6u: + if ( v3 == 21 ) + v61 += 10; + v36 = v3 == 2; + goto LABEL_108; + case 0x1F7u: + if ( v3 == 17 ) + v61 += 5; + if ( v3 == 18 ) + v61 += 5; + v36 = v3 == 6; + goto LABEL_108; + case 0x1F8u: + goto LABEL_118; + case 0x1F9u: + v40 = v3 == 3; + goto LABEL_123; + case 0x1FAu: + v35 = v3 == 10; + goto LABEL_105; + case 0x1FEu: + v35 = v3 == 4; + goto LABEL_105; + case 0x1FFu: + if ( v3 == 23 ) + v61 += 10; + if ( v3 == 22 ) + v61 += 10; + goto LABEL_361; + case 0x200u: + if ( v3 == 36 ) + { + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]); + v62 = ((unsigned int)v34 >> 1) & 0x1F; + } + v36 = v3 == 5; +LABEL_108: + if ( v36 ) + v5 += 40; + goto LABEL_361; + case 0x201u: + if ( v3 == 39 ) + { + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); + v34 = ((unsigned int)v34 >> 1) & 0x1F; + v62 = v34; + } + goto LABEL_136; + case 0x202u: + if ( !v3 ) + v5 += 150; + if ( v3 == 1 ) + v5 -= 40; + if ( v3 == 2 ) + v5 -= 40; + goto LABEL_145; + case 0x203u: + if ( v3 == 42 ) + { + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]); + v62 = ((unsigned int)v34 >> 1) & 0x1F; + } + if ( v3 == 43 ) + v61 += 15; + goto LABEL_361; + case 0x204u: + if ( v3 == 17 ) + v61 += 5; + if ( v3 == 18 ) + v61 += 5; + if ( v3 == 6 ) + v5 += 50; + if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 ) + goto LABEL_166; + v42 = v3 == 15; + goto LABEL_165; + case 0x205u: + if ( v3 == 18 ) + v61 += 5; + goto LABEL_361; + case 0x206u: + if ( !v3 ) + v5 += 100; + if ( v3 == 3 ) + v5 += 100; + v43 = v3 == 9; + goto LABEL_174; + case 0x207u: + if ( v3 == 45 ) + v61 += 5; + if ( v3 == 15 ) + v5 -= 10; + v42 = v3 == 14; +LABEL_165: + if ( v42 ) +LABEL_166: + v5 -= 10; + goto LABEL_361; + case 0x208u: + v35 = v3 == 3; + goto LABEL_105; + case 0x209u: + if ( v3 == 2 ) + v5 += 15; + if ( !v3 ) + v5 += 15; + v41 = v3 == 6; + goto LABEL_146; + case 0x20Au: + if ( v3 == 46 ) + v61 += 15; + v44 = v3 == 3; + goto LABEL_190; + case 0x20Bu: + if ( v3 == 34 ) + { + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]); + v62 = ((unsigned int)v34 >> 1) & 0x1F; + } + if ( v3 == 12 ) + v5 += 50; + if ( v3 == 2 ) + v5 += 30; + v45 = v3 == 9; + goto LABEL_199; + case 0x20Cu: + if ( !v3 ) + v5 += 75; + goto LABEL_145; + case 0x20Du: + if ( v3 == 5 ) + v5 += 50; + if ( v3 == 6 ) + v5 += 50; + if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 ) + goto LABEL_374; + v43 = v3 == 15; +LABEL_174: + if ( v43 ) +LABEL_374: + v5 -= 15; + goto LABEL_361; + case 0x20Eu: + if ( v3 == 4 ) + v5 += 150; + if ( v3 == 44 ) + v61 += 5; + if ( v3 == 9 ) + v5 -= 25; + goto LABEL_361; + case 0x20Fu: + if ( v3 == 39 ) + { + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); + v34 = ((unsigned int)v34 >> 1) & 0x1F; + v62 = v34; + } + if ( v3 == 40 ) + { + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]); + v62 = ((unsigned int)v34 >> 1) & 0x1F; + } +LABEL_145: + v41 = v3 == 5; +LABEL_146: + if ( v41 ) + v5 -= 40; + goto LABEL_361; + case 0x210u: + if ( v3 == 38 ) + { + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]); + v62 = ((unsigned int)v34 >> 1) & 0x1F; + } + if ( !v3 ) + v5 += 75; + v44 = v3 == 11; +LABEL_190: + if ( v44 ) + v5 -= 50; + goto LABEL_361; + case 0x211u: + if ( v3 == 5 ) + v5 += 100; + if ( v3 == 4 ) + v5 += 50; + v35 = v3 == 11; +LABEL_105: + if ( v35 ) + v5 += 50; + goto LABEL_361; + case 0x212u: + if ( v3 == 1 ) + v5 -= 20; + v45 = v3 == 2; +LABEL_199: + if ( v45 ) + v5 -= 20; + goto LABEL_361; + case 0x214u: + if ( v3 == 1 ) + v5 += 15; + v46 = v3 == 2; + goto LABEL_240; + case 0x215u: + if ( v3 == 5 ) + v5 += 15; + v46 = v3 == 4; + goto LABEL_240; + case 0x216u: + if ( v3 == 10 ) + v5 += 30; + if ( !v3 ) + v5 += 15; + goto LABEL_315; + case 0x217u: + if ( v3 == 21 ) + v61 += 5; + if ( !v3 ) + v5 += 15; + goto LABEL_253; + case 0x218u: + goto LABEL_253; + default: + goto LABEL_361; + } + goto LABEL_361; + } + if ( *(int *)(v63 + 536) == v3 + 1 ) + { + if ( (signed int)v3 >= 0 ) + { + if ( (signed int)v3 <= 15 ) + { + v5 += *((int *)v6->pConditions + 9 * v31 + 135); + } + else + { + if ( (signed int)v3 <= 23 && v5 < *((int *)v6->pConditions + 9 * v31 + 135) ) + v5 = *((int *)v6->pConditions + 9 * v31 + 135); + } + } + goto LABEL_361; + } + v34 = *(int *)(v63 + 544); + if ( v34 > 48 ) + { + switch ( v34 ) + { + case 54: + goto LABEL_315; + case 49: + if ( v3 == 6 ) + goto LABEL_121; + v50 = v3 == 1; + goto LABEL_296; + case 51: + if ( v3 != 5 && v3 != 1 ) + goto LABEL_309; + goto LABEL_121; + case 52: + if ( v3 == 3 ) + goto LABEL_121; + v50 = v3 == 4; + goto LABEL_296; + case 53: + if ( !v3 ) + goto LABEL_121; + v50 = v3 == 2; + goto LABEL_296; + case 55: + v46 = v3 == 6; + goto LABEL_240; + case 56: + if ( !v3 ) + goto LABEL_351; + v53 = v3 == 3; + goto LABEL_350; + case 57: + if ( v3 == 1 ) + goto LABEL_351; + v53 = v3 == 2; + goto LABEL_350; + case 50: + if ( v3 == 10 ) + v5 += 30; + goto LABEL_361; + case 60: + if ( v3 != 23 ) + goto LABEL_336; + if ( v5 >= 3 ) + goto LABEL_361; + v5 = 3; +LABEL_336: + v54 = v3 == 22; + goto LABEL_345; + case 61: + if ( v3 != 17 ) + goto LABEL_340; + if ( v5 >= 3 ) + goto LABEL_361; + v5 = 3; +LABEL_340: + v54 = v3 == 18; + goto LABEL_345; + case 62: + if ( v3 != 19 ) + goto LABEL_344; + if ( v5 >= 3 ) + goto LABEL_361; + v5 = 3; +LABEL_344: + v54 = v3 == 20; +LABEL_345: + if ( !v54 ) + goto LABEL_361; + if ( v5 >= 3 ) + goto LABEL_361; + v60 = 3; + goto LABEL_360; + case 67: + v55 = v3 == 18; + goto LABEL_357; + case 68: + v53 = v3 == 9; + goto LABEL_350; + case 69: + if ( v3 == 11 ) + v5 += 20; + break; + case 70: + if ( v3 == 12 ) + v5 += 10; + v55 = v3 == 16; +LABEL_357: + if ( v55 && v5 < 2 ) + { + v60 = 2; +LABEL_360: + v5 = v60; + } + break; + default: + goto LABEL_361; + } + goto LABEL_361; + } + if ( v34 == 48 ) + { + if ( v3 == 9 ) + v5 += 5; +LABEL_315: + v46 = v3 == 3; +LABEL_240: + if ( v46 ) + v5 += 15; + goto LABEL_361; + } + if ( v34 > 32 ) + { + if ( v34 > 44 ) + { + v51 = v34 - 45; + if ( !v51 ) + { + if ( v3 == 5 ) + goto LABEL_351; + v53 = v3 == 4; +LABEL_350: + if ( v53 ) +LABEL_351: + v5 += 5; + goto LABEL_361; + } + v52 = v51 - 1; + if ( !v52 ) + { + v40 = v3 == 0; +LABEL_123: + if ( v40 ) + v5 += 25; + goto LABEL_361; + } + if ( v52 == 1 ) + { +LABEL_309: + v50 = v3 == 8; + goto LABEL_296; + } + } + else + { + if ( v34 == 44 ) + { + v50 = v3 == 7; + goto LABEL_296; + } + v34 -= 33; + if ( !v34 ) + { + if ( v3 != 38 ) + goto LABEL_361; + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]); + goto LABEL_138; + } + --v34; + if ( !v34 ) + { + if ( v3 != 36 ) + goto LABEL_361; + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]); + goto LABEL_138; + } + v49 = v34 - 8; + if ( !v49 ) + { + if ( (signed int)v3 >= 0 && (signed int)v3 <= 15 ) + ++v5; + goto LABEL_361; + } + if ( v49 == 1 ) + { + if ( v3 != 3 && v3 != 7 ) + { + v50 = v3 == 9; +LABEL_296: + if ( !v50 ) + goto LABEL_361; + } +LABEL_121: + v5 += 10; + goto LABEL_361; + } + } + } + else + { + if ( v34 == 32 ) + { + if ( v3 != 39 ) + goto LABEL_361; + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); + goto LABEL_138; + } + if ( v34 > 28 ) + { + v34 -= 29; + if ( v34 ) + { + --v34; + if ( v34 ) + { + --v34; + if ( v34 || v3 != 41 ) + goto LABEL_361; + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[19]); + } + else + { + if ( v3 != 34 ) + goto LABEL_361; + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]); + } + } + else + { + if ( v3 != 37 ) + goto LABEL_361; + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[15]); + } + goto LABEL_138; + } + if ( v34 == 28 ) + { +LABEL_136: + if ( v3 == 42 ) + { + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]); +LABEL_138: + v62 = ((unsigned int)v34 >> 1) & 0x1F; + goto LABEL_361; + } + } + else + { + v47 = v34 - 1; + if ( v47 ) + { + v48 = v47 - 1; + if ( v48 ) + { + v34 = v48 - 24; + if ( v34 ) + { + --v34; + if ( v34 || v3 != 40 ) + goto LABEL_361; + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]); + } + else + { + if ( v3 != 35 ) + goto LABEL_361; + LOBYTE(v34) = LOBYTE(v6->pActiveSkills[13]); + } + goto LABEL_138; + } +LABEL_118: + if ( (signed int)v3 < 0 ) + goto LABEL_361; + v39 = __OFSUB__((int)v3, 6); + v37 = v3 == 6; + v38 = v3 - 6 < 0; + } + else + { +LABEL_253: + if ( (signed int)v3 < 10 ) + goto LABEL_361; + v39 = __OFSUB__((int)v3, 15); + v37 = v3 == 15; + v38 = v3 - 15 < 0; + } + if ( (unsigned __int8)(v38 ^ v39) | v37 ) + goto LABEL_121; + } + } +LABEL_361: + ++v65; + if ( (signed int)v65 >= 16 ) + return v5 + v62 + v61; + } + } + if ( attr == 28 ) + { + if ( IsUnarmed() != 1 ) + { + if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) ) + { + v22 = v21->GetEquippedItemEquipType(1u); + if ( v22 >= 0 ) + { + if ( v22 <= 2 ) + { + if ( v6->pEquipment.uOffHand || (v24 = v23, pItemsTable->pItems[v23].uSkillType != 4) ) + { + v24 = v23; + v26 = pItemsTable->pItems[v23].uDamageRoll; + v25 = pItemsTable->pItems[v23].uDamageDice; + } + else + { + v25 = pItemsTable->pItems[v24].uDamageRoll; + v26 = pItemsTable->pItems[v24].uDamageDice + 1; + } + v5 = pItemsTable->pItems[v24].uDamageMod + v25 * v26; + } + } + } + if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v28 = v27->GetEquippedItemEquipType(0), v28 < 0) || v28 > 2 ) + return v5 + v62 + v61; + v15 = pItemsTable->pItems[v29].uDamageMod; + v14 = pItemsTable->pItems[v29].uDamageDice * pItemsTable->pItems[v29].uDamageRoll; + goto LABEL_88; + } + v59 = 3; +LABEL_74: + v5 = v59; + return v5 + v62 + v61; + } + if ( (signed int)attr < 0 ) + return v5 + v62 + v61; + if ( (signed int)attr <= 23 ) + goto LABEL_95; + if ( (signed int)attr <= 24 ) + return v5 + v62 + v61; + if ( (signed int)attr <= 26 ) + { + if ( IsUnarmed() == 1 ) + { + v5 = 0; + return v5 + v62 + v61; + } + if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) ) + { + v17 = v16->GetEquippedItemEquipType(1u); + if ( v17 >= 0 ) + { + if ( v17 <= 2 ) + v5 = pItemsTable->pItems[*(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uMainHand + 5]].uDamageMod; + } + } + if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v19 = v18->GetEquippedItemEquipType(0), v19 < 0) || v19 > 2 ) + return v5 + v62 + v61; + v20 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uOffHand + 5]; + goto LABEL_365; + } + if ( attr == 27 ) + { + if ( IsUnarmed() == 1 ) + { + v5 = 1; + return v5 + v62 + v61; + } + if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) ) + { + v9 = v8->GetEquippedItemEquipType(1u); + if ( v9 >= 0 ) + { + if ( v9 <= 2 ) + { + v5 = pItemsTable->pItems[v10].uDamageDice + pItemsTable->pItems[v10].uDamageMod; + if ( !v6->pEquipment.uOffHand ) + { + if ( pItemsTable->pItems[v10].uSkillType == 4 ) + ++v5; + } + } + } + } + if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v12 = v11->GetEquippedItemEquipType(0), v12 < 0) || v12 > 2 ) + return v5 + v62 + v61; + v14 = pItemsTable->pItems[v13].uDamageMod; + v15 = pItemsTable->pItems[v13].uDamageDice; +LABEL_88: + v5 += v15 + v14; + } + return v5 + v62 + v61; +} + +//----- (0048F73C) -------------------------------------------------------- +int Player::GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) +{ + int result; // eax@1 + int v3; // eax@4 + int v4; // ecx@5 + + switch (a2) + { + case CHARACTER_ATTRIBUTE_LEVEL: return 0; + } + + result = 0; + if ( (signed int)a2 > 10 ) + { + if ( (signed int)a2 <= 15 ) + { + switch ( a2 ) + { + case CHARACTER_ATTRIBUTE_RESIST_BODY: + v3 = this->pPlayerBuffs[2].uPower; + v4 = pParty->pPartyBuffs[1].uPower; + break; + case CHARACTER_ATTRIBUTE_RESIST_AIR: + v3 = this->pPlayerBuffs[0].uPower; + v4 = pParty->pPartyBuffs[0].uPower; + break; + case CHARACTER_ATTRIBUTE_RESIST_WATER: + v3 = this->pPlayerBuffs[22].uPower; + v4 = pParty->pPartyBuffs[17].uPower; + break; + case CHARACTER_ATTRIBUTE_RESIST_EARTH: + v3 = this->pPlayerBuffs[3].uPower; + v4 = pParty->pPartyBuffs[4].uPower; + break; + default: + if ( a2 != 14 ) + return result; + v3 = this->pPlayerBuffs[9].uPower; + v4 = pParty->pPartyBuffs[12].uPower; + break; + } + return v4 + v3; + } + if ( a2 != CHARACTER_ATTRIBUTE_ATTACK ) + { + if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) + { + v3 = this->pPlayerBuffs[8].uPower; + v4 = pParty->pPartyBuffs[9].uPower; + return v4 + v3; + } + if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK ) + return result; + } + return this->pPlayerBuffs[1].uPower; + } + if ( a2 == 10 ) + { + v3 = this->pPlayerBuffs[5].uPower; + v4 = pParty->pPartyBuffs[6].uPower; + return v4 + v3; + } + switch ( a2 ) + { + case CHARACTER_ATTRIBUTE_STRENGTH: + v3 = pPlayerBuffs[19].uPower; + goto LABEL_5; + case CHARACTER_ATTRIBUTE_INTELLIGENCE: + v3 = pPlayerBuffs[17].uPower; + goto LABEL_5; + case CHARACTER_ATTRIBUTE_WILLPOWER: + v3 = pPlayerBuffs[20].uPower; + goto LABEL_5; + case CHARACTER_ATTRIBUTE_ENDURANCE: + v3 = pPlayerBuffs[16].uPower; + goto LABEL_5; + case CHARACTER_ATTRIBUTE_ACCURACY: + v3 = pPlayerBuffs[15].uPower; + goto LABEL_5; + case CHARACTER_ATTRIBUTE_SPEED: + v3 = pPlayerBuffs[21].uPower; + goto LABEL_5; + case CHARACTER_ATTRIBUTE_LUCK: + v3 = pPlayerBuffs[18].uPower; +LABEL_5: + v4 = pParty->pPartyBuffs[2].uPower; + return v4 + v3; + case CHARACTER_ATTRIBUTE_AC_BONUS: + v3 = this->pPlayerBuffs[14].uPower; + v4 = pParty->pPartyBuffs[15].uPower; + return v4 + v3; + default: + return result; + } + return result; +} + +//----- (0048F882) -------------------------------------------------------- +char Player::GetActualSkillLevel(enum PLAYER_SKILL_TYPE uSkillType) +{ + signed int v2; // esi@1 + unsigned __int16 v3; // ax@126 + char result; // al@127 + unsigned int v5; // [sp-4h] [bp-14h]@13 + signed int v6; // [sp-4h] [bp-14h]@27 + unsigned int v7; // [sp-4h] [bp-14h]@35 + CHARACTER_ATTRIBUTE_TYPE v8; // [sp-4h] [bp-14h]@68 + Player *v9; // [sp+Ch] [bp-4h]@1 + + v2 = 0; + v9 = this; + if ( uSkillType > PLAYER_SKILL_DODGE ) + { + if ( uSkillType != PLAYER_SKILL_UNARMED ) + { + if ( uSkillType == PLAYER_SKILL_MONSTER_ID ) + { + if ( CheckHiredNPCSpeciality(0x3Au) ) + v2 = 6; + if ( CheckHiredNPCSpeciality(0x39u) ) + v2 += 6; + goto LABEL_83; + } + if ( uSkillType == PLAYER_SKILL_ARMSMASTER ) + { + if ( CheckHiredNPCSpeciality(0xFu) ) + v2 = 2; + if ( CheckHiredNPCSpeciality(0x10u) ) + v2 += 3; + goto LABEL_64; + } + if ( uSkillType == PLAYER_SKILL_STEALING ) + { + if ( CheckHiredNPCSpeciality(0x33u) ) + v2 = 8; + goto LABEL_64; + } + if ( uSkillType == PLAYER_SKILL_ALCHEMY ) + { + if ( CheckHiredNPCSpeciality(0x17u) ) + v2 = 4; + if ( CheckHiredNPCSpeciality(0x18u) ) + v2 += 8; + goto LABEL_64; + } + if ( uSkillType == 36 ) // learning + { + if ( CheckHiredNPCSpeciality(0xDu) ) + v2 = 10; + if ( CheckHiredNPCSpeciality(0xEu) ) + v2 += 15; + if ( CheckHiredNPCSpeciality(4u) ) + v2 += 5; + goto LABEL_64; + } + goto LABEL_86; + } + if ( !CheckHiredNPCSpeciality(0x38u) ) + goto LABEL_112; +LABEL_85: + v2 = 2; + goto LABEL_86; + } + if ( uSkillType == PLAYER_SKILL_DODGE ) + { + if ( !CheckHiredNPCSpeciality(0x38u) ) + goto LABEL_112; + v6 = 2; + goto LABEL_51; + } + if ( uSkillType <= PLAYER_SKILL_ITEM_ID ) + { + if ( uSkillType != PLAYER_SKILL_ITEM_ID ) + { + if ( (signed int)uSkillType < 0 ) + goto LABEL_86; + if ( uSkillType > PLAYER_SKILL_PLATE ) + { + if ( uSkillType <= PLAYER_SKILL_EARTH ) + { + if ( CheckHiredNPCSpeciality(0x11u) ) + v2 = 2; + if ( CheckHiredNPCSpeciality(0x12u) ) + v2 += 3; + v5 = 19; + } + else + { + if ( uSkillType > PLAYER_SKILL_BODY ) + goto LABEL_86; + if ( CheckHiredNPCSpeciality(0x35u) ) + v2 = 2; + if ( CheckHiredNPCSpeciality(0x36u) ) + v2 += 3; + v5 = 55; + } + if ( CheckHiredNPCSpeciality(v5) ) + v2 += 4; + if ( v9->uClass == 31 && sub_476387() ) + v2 += 3; +LABEL_86: + if ( uSkillType <= PLAYER_SKILL_DARK ) + { + if ( uSkillType == PLAYER_SKILL_DARK ) + { + v8 = (CHARACTER_ATTRIBUTE_TYPE)42; + } + else + { + if ( uSkillType > PLAYER_SKILL_EARTH ) + { + switch ( uSkillType ) + { + case 16: + v8 = (CHARACTER_ATTRIBUTE_TYPE)38; + break; + case 17: + v8 = (CHARACTER_ATTRIBUTE_TYPE)39; + break; + case 18: + v8 = (CHARACTER_ATTRIBUTE_TYPE)40; + break; + default: + if ( uSkillType != 19 ) + goto LABEL_126; + v8 = (CHARACTER_ATTRIBUTE_TYPE)41; + break; + } + } + else + { + switch ( uSkillType ) + { + case PLAYER_SKILL_EARTH: + v8 = (CHARACTER_ATTRIBUTE_TYPE)37; + break; + case PLAYER_SKILL_BOW: + v8 = (CHARACTER_ATTRIBUTE_TYPE)44; + break; + case PLAYER_SKILL_SHIELD: + v8 = (CHARACTER_ATTRIBUTE_TYPE)45; + break; + case PLAYER_SKILL_FIRE: + v8 = (CHARACTER_ATTRIBUTE_TYPE)34; + break; + case PLAYER_SKILL_AIR: + v8 = (CHARACTER_ATTRIBUTE_TYPE)35; + break; + default: + if ( uSkillType != 14 ) + goto LABEL_126; + v8 = (CHARACTER_ATTRIBUTE_TYPE)36; + break; + } + } + } + goto LABEL_125; + } + if ( uSkillType <= PLAYER_SKILL_MONSTER_ID ) + { + if ( uSkillType != PLAYER_SKILL_MONSTER_ID ) + goto LABEL_112; +LABEL_83: + v8 = (CHARACTER_ATTRIBUTE_TYPE)20; + goto LABEL_125; + } +LABEL_64: + switch ( uSkillType ) + { + case PLAYER_SKILL_ARMSMASTER: + v8 = (CHARACTER_ATTRIBUTE_TYPE)21; + break; + case PLAYER_SKILL_STEALING: + v8 = (CHARACTER_ATTRIBUTE_TYPE)17; + break; + case PLAYER_SKILL_ALCHEMY: + v8 = (CHARACTER_ATTRIBUTE_TYPE)16; + break; + default: + if ( uSkillType != 36 ) + goto LABEL_126; + v8 = (CHARACTER_ATTRIBUTE_TYPE)46; + break; + } + goto LABEL_125; + } + if ( !CheckHiredNPCSpeciality(0x2Eu) ) + goto LABEL_86; + goto LABEL_85; + } + if ( !CheckHiredNPCSpeciality(0x39u) ) + goto LABEL_112; + v6 = 6; +LABEL_51: + v2 = v6; + goto LABEL_112; + } + if ( uSkillType == PLAYER_SKILL_MERCHANT ) + { + if ( CheckHiredNPCSpeciality(0x14u) ) + v2 = 4; + if ( CheckHiredNPCSpeciality(0x15u) ) + v2 += 6; + if ( CheckHiredNPCSpeciality(0x30u) ) + v2 += 3; + v7 = 50; +LABEL_47: + if ( CheckHiredNPCSpeciality(v7) ) + v2 += 8; + goto LABEL_112; + } + if ( uSkillType != PLAYER_SKILL_PERCEPTION ) + { + if ( uSkillType != PLAYER_SKILL_TRAP_DISARM ) + goto LABEL_86; + if ( CheckHiredNPCSpeciality(0x19u) ) + v2 = 4; + if ( CheckHiredNPCSpeciality(0x1Au) ) + v2 += 6; + v7 = 51; + goto LABEL_47; + } + if ( CheckHiredNPCSpeciality(0x16u) ) + v2 = 6; + if ( CheckHiredNPCSpeciality(0x2Fu) ) + v2 += 5; +LABEL_112: + switch ( uSkillType ) + { + case PLAYER_SKILL_ITEM_ID: + v8 = (CHARACTER_ATTRIBUTE_TYPE)19; + break; + case PLAYER_SKILL_MEDITATION: + v8 = (CHARACTER_ATTRIBUTE_TYPE)43; + break; + case PLAYER_SKILL_TRAP_DISARM: + v8 = (CHARACTER_ATTRIBUTE_TYPE)18; + break; + case PLAYER_SKILL_DODGE: + v8 = (CHARACTER_ATTRIBUTE_TYPE)22; + break; + default: + if ( uSkillType != 31 ) + goto LABEL_126; + v8 = (CHARACTER_ATTRIBUTE_TYPE)23; + break; + } +LABEL_125: + v2 += v9->GetItemsBonus(v8, 0); +LABEL_126: + v3 = v9->pActiveSkills[uSkillType]; + if ( v2 + (v9->pActiveSkills[uSkillType] & 0x3F) < 60 ) + result = v2 + v3; + else + result = v3 & 0xFC | 0x3C; + return result; +} + +//----- (0048FC00) -------------------------------------------------------- +int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) +{ + Player *v2; // esi@1 + int v3; // eax@1 + char v4; // di@1 + signed int v5; // ebx@1 + unsigned int v6; // eax@2 + unsigned __int8 v7; // sf@5 + unsigned __int8 v8; // of@5 + PlayerEquipment *v9; // ebx@19 + Player *v10; // ecx@20 + enum PLAYER_SKILL_TYPE v11; // edi@21 + int v12; // eax@21 + int v13; // edi@21 + char v14; // di@25 + signed int v15; // esi@25 + char v16; // al@32 + int v18; // eax@36 + unsigned int v19; // eax@37 + ITEM_EQUIP_TYPE v20; // edi@40 + int v21; // edx@41 + int v22; // eax@42 + enum PLAYER_SKILL_TYPE v23; // edi@45 + unsigned __int16 v24; // ax@45 + unsigned __int16 v25; // bx@45 + unsigned int v26; // eax@45 + unsigned __int8 v27; // sf@50 + unsigned __int8 v28; // of@50 + unsigned int v29; // eax@52 + int v30; // eax@55 + int v31; // eax@58 + unsigned int v32; // eax@59 + int v33; // eax@65 + char v34; // si@65 + ITEM_EQUIP_TYPE v35; // edi@69 + int v36; // edx@70 + int v37; // eax@71 + enum PLAYER_SKILL_TYPE v38; // edi@74 + int v39; // eax@74 + int v40; // eax@89 + char v41; // si@89 + int v42; // eax@96 + enum PLAYER_SKILL_TYPE v43; // edx@97 + int v44; // eax@97 + int v45; // eax@98 + int v46; // eax@99 + int v47; // eax@100 + int v48; // eax@101 + int v49; // eax@102 + unsigned __int16 v50; // ax@113 + char v51; // di@113 + unsigned int v52; // eax@113 + int v53; // edi@113 + signed int i; // ecx@113 + unsigned __int16 v55; // ax@118 + char v56; // si@118 + unsigned int v57; // eax@118 + int v58; // esi@121 + signed int j; // ecx@121 + int v60; // edi@126 + int v61; // eax@126 + signed int v62; // [sp-4h] [bp-30h]@26 + signed int v63; // [sp-4h] [bp-30h]@80 + int v64; // [sp+Ch] [bp-20h]@104 + int v65; // [sp+10h] [bp-1Ch]@104 + int v66; // [sp+14h] [bp-18h]@104 + int v67; // [sp+18h] [bp-14h]@104 + int v68; // [sp+1Ch] [bp-10h]@69 + PlayerEquipment *v69; // [sp+20h] [bp-Ch]@1 + int v70; // [sp+24h] [bp-8h]@1 + ITEM_EQUIP_TYPE v71; // [sp+28h] [bp-4h]@1 + int a1; // [sp+34h] [bp+8h]@21 + int a1a; // [sp+34h] [bp+8h]@74 + signed int a1b; // [sp+34h] [bp+8h]@94 + + v2 = this; + v70 = 0; + v69 = 0; + v71 = (ITEM_EQUIP_TYPE)0; + LOBYTE(v3) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); + v4 = v3; + v5 = 1; + if ( v3 ) + { + v6 = SkillToMastery(v3); + if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) + { + if ( (signed int)v6 >= 4 ) + goto LABEL_4; + v8 = __OFSUB__(v6, 3); + v7 = ((v6 - 3) & 0x80000000u) != 0; + } + else + { + if ( a2 != CHARACTER_ATTRIBUTE_ATTACK ) + goto LABEL_11; + if ( (signed int)v6 >= 4 ) + { +LABEL_4: + v71 = (ITEM_EQUIP_TYPE)2; +LABEL_11: + v69 = (PlayerEquipment *)(v71 * (v4 & 0x3F)); + goto LABEL_12; + } + v8 = __OFSUB__(v6, 2); + v7 = ((v6 - 2) & 0x80000000u) != 0; + } + if ( !(v7 ^ v8) ) + v71 = (ITEM_EQUIP_TYPE)1; + goto LABEL_11; + } +LABEL_12: + if ( a2 == CHARACTER_ATTRIBUTE_HEALTH ) + { + v60 = pBaseHealthPerLevelByClass[v2->uClass]; + v61 = v2->GetBodybuilding(); + return v60 * v61; + } + if ( a2 == CHARACTER_ATTRIBUTE_MANA ) + { + v60 = pBaseManaPerLevelByClass[v2->uClass]; + v61 = v2->GetMediatation(); + return v60 * v61; + } + if ( a2 != 9 ) + { + if ( a2 != CHARACTER_ATTRIBUTE_ATTACK ) + { + if ( a2 <= CHARACTER_ATTRIBUTE_ATTACK ) + return v70; + if ( a2 > CHARACTER_ATTRIBUTE_MELEE_DMG_MAX ) + { + if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK ) + return v70; + v71 = (ITEM_EQUIP_TYPE)0; + v9 = &v2->pEquipment; + while ( 1 ) + { + if ( v2->HasItemEquipped(v71) ) + { + v11 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[*(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v9->uOffHand + 5]].uSkillType; + LOBYTE(v12) = v10->GetActualSkillLevel(v11); + a1 = v12; + SkillToMastery(v12); + v13 = v11 - 5; + if ( !v13 ) + return a1 & 0x3F; + if ( v13 == 2 ) + break; + } + v71 = (ITEM_EQUIP_TYPE)((int)v71 + 1); + v9 = (PlayerEquipment *)((char *)v9 + 4); + if ( (signed int)v71 >= 16 ) + return v70; + } + v14 = a1; + v15 = 1; + if ( (signed int)SkillToMastery(a1) >= 4 ) + { + v62 = 5; + goto LABEL_31; + } + if ( (signed int)SkillToMastery(a1) >= 3 ) + { + v62 = 3; + goto LABEL_31; + } + if ( (signed int)SkillToMastery(a1) < 2 ) + goto LABEL_32; + goto LABEL_30; + } + if ( v2->IsUnarmed() ) + { + LOBYTE(v18) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + v14 = v18; + if ( !v18 ) + return v70; + v15 = 0; + v19 = SkillToMastery(v18); + if ( (signed int)v19 < 3 ) + { + if ( (signed int)v19 >= 2 ) + v15 = 1; +LABEL_32: + v16 = v14; + return v15 * (v16 & 0x3F); + } +LABEL_30: + v62 = 2; +LABEL_31: + v15 = v62; + goto LABEL_32; + } + v20 = (ITEM_EQUIP_TYPE)0; + while ( 1 ) + { + if ( v2->HasItemEquipped(v20) ) + { + v22 = *(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v21 + 5]; + if ( pItemsTable->pItems[v22].uEquipType <= 1u ) + break; + } + v20 = (ITEM_EQUIP_TYPE)((int)v20 + 1); + if ( (signed int)v20 >= 16 ) + return v70; + } + v71 = (ITEM_EQUIP_TYPE)0; + v23 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v22].uSkillType; + LOBYTE(v24) = v2->GetActualSkillLevel(v23); + v25 = v24; + v26 = SkillToMastery(v24); + if ( !v23 ) + { + if ( (signed int)SkillToMastery(v25) >= 4 ) + { + LOBYTE(v31) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + LOBYTE(v25) = v31; + if ( v31 ) + { + v15 = 0; + v32 = SkillToMastery(v31); + if ( (signed int)v32 < 3 ) + { + if ( (signed int)v32 >= 2 ) + v15 = 1; + } + else + { + v15 = 2; + } + v16 = v25; + return v15 * (v16 & 0x3F); + } + } + goto LABEL_55; + } + if ( v23 == PLAYER_SKILL_DAGGER ) + { + v29 = SkillToMastery(v25); + v28 = __OFSUB__(v29, 4); + v27 = ((v29 - 4) & 0x80000000u) != 0; + } + else + { + if ( v23 <= PLAYER_SKILL_DAGGER ) + goto LABEL_55; + if ( v23 > PLAYER_SKILL_SPEAR ) + { + if ( v23 == PLAYER_SKILL_MACE ) + { + v28 = __OFSUB__(v26, 2); + v27 = ((v26 - 2) & 0x80000000u) != 0; + goto LABEL_53; + } +LABEL_55: + v30 = v71 * (v25 & 0x3F); + return (int)((char *)v69 + v30); + } + v28 = __OFSUB__(v26, 3); + v27 = ((v26 - 3) & 0x80000000u) != 0; + } +LABEL_53: + if ( !(v27 ^ v28) ) + v71 = (ITEM_EQUIP_TYPE)1; + goto LABEL_55; + } + if ( v2->IsUnarmed() == 1 ) + { + LOBYTE(v33) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + v34 = v33; + if ( !v33 ) + return v70; + if ( (signed int)SkillToMastery(v33) >= 3 ) + v5 = 2; + v30 = v5 * (v34 & 0x3F); + return (int)((char *)v69 + v30); + } + v35 = (ITEM_EQUIP_TYPE)0; + v68 = 0; + while ( 1 ) + { + if ( v2->HasItemEquipped(v35) ) + { + v37 = *(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v36 + 5]; + if ( pItemsTable->pItems[v37].uEquipType <= 1u ) + break; + } + v35 = (ITEM_EQUIP_TYPE)((int)v35 + 1); + if ( (signed int)v35 >= 16 ) + return v70; + } + v38 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v37].uSkillType; + LOBYTE(v39) = v2->GetActualSkillLevel(v38); + a1a = v39; + SkillToMastery(v39); + v71 = (ITEM_EQUIP_TYPE)0; + if ( v38 ) + { + if ( (signed int)v38 > 0 ) + { + if ( (signed int)v38 <= 4 || v38 == 6 ) + { + v71 = (ITEM_EQUIP_TYPE)1; + } + else + { + if ( v38 == 7 ) + { + if ( (signed int)SkillToMastery(a1a) < 4 ) + { + if ( (signed int)SkillToMastery(a1a) < 3 ) + { + if ( (signed int)SkillToMastery(a1a) < 2 ) + return v5 * (a1a & 0x3F); + v63 = 2; + } + else + { + v63 = 3; + } + } + else + { + v63 = 5; + } + v5 = v63; + return v5 * (a1a & 0x3F); + } + } + } + } + else + { + v71 = (ITEM_EQUIP_TYPE)1; + if ( (signed int)SkillToMastery(a1a) >= 4 ) + { + LOBYTE(v40) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + v41 = v40; + if ( v40 ) + { + if ( (signed int)SkillToMastery(v40) >= 3 ) + v5 = 2; + v68 = v5 * (v41 & 0x3F); + } + } + } + v30 = v68 + v71 * (a1a & 0x3F); + return (int)((char *)v69 + v30); + } + a1b = 0; + v71 = (ITEM_EQUIP_TYPE)0; + v68 = 16; + v69 = &v2->pEquipment; + do + { + if ( !v69->uOffHand || (v42 = (int)((char *)v2 + 36 * v69->uOffHand), *(char *)(v42 + 516) & 2) ) + goto LABEL_117; + v43 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType; + v44 = pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType; + if ( !v44 ) + { + v64 = 0; + v65 = 1; +LABEL_111: + v66 = 0; + goto LABEL_112; + } + v45 = v44 - 1; + if ( !v45 || (v46 = v45 - 3) == 0 ) + { + v64 = 0; + v65 = 0; + v66 = 0; + v67 = 1; + goto LABEL_113; + } + v47 = v46 - 4; + if ( v47 ) + { + v48 = v47 - 1; + if ( v48 ) + { + v49 = v48 - 1; + if ( v49 ) + { + if ( v49 != 1 ) + goto LABEL_117; + a1b = 1; + v64 = 1; + v65 = 0; + v66 = 0; + v67 = 0; + goto LABEL_113; + } + a1b = 1; + v64 = 1; + v65 = 0; + goto LABEL_111; + } + v71 = (ITEM_EQUIP_TYPE)1; + } + else + { + a1b = 1; + } + v64 = 1; + v65 = 0; + v66 = 1; +LABEL_112: + v67 = 0; +LABEL_113: + LOBYTE(v50) = v2->GetActualSkillLevel(v43); + v51 = v50; + v52 = SkillToMastery(v50); + v53 = v51 & 0x3F; + for ( i = 0; i < (signed int)v52; ++i ) + { + if ( *(&v64 + i) ) + v70 += v53; + } +LABEL_117: + v69 = (PlayerEquipment *)((char *)v69 + 4); + --v68; + } + while ( v68 ); + v64 = 1; + v65 = 1; + v66 = 1; + v67 = 0; + LOBYTE(v55) = v2->GetActualSkillLevel(PLAYER_SKILL_DODGE); + v56 = v55; + v57 = SkillToMastery(v55); + if ( !a1b && (!v71 || v57 == 4) ) + { + v58 = v56 & 0x3F; + for ( j = 0; j < (signed int)v57; ++j ) + { + if ( *(&v64 + j) ) + v70 += v58; + } + } + return v70; +} + +//----- (00490109) -------------------------------------------------------- +// faces are: 0 1 2 3 human males +// 4 5 6 7 human females +// 8 9 elf males +// 10 11 elf females +// 12 13 dwarf males +// 14 15 dwarf females +// 16 17 goblin males +// 18 19 goblin females +// 20 lich male +// 21 lich female +// 22 underwater suits (unused) +// 23 zombie male +// 24 zombie female +enum CHARACTER_RACE Player::GetRace() +{ + if ( uFace > 15 ) + { + if ( uFace >= 16 && uFace <= 19 ) + return CHARACTER_RACE_GOBLIN; + } + else + { + if ( uFace >= 12 ) + { + return CHARACTER_RACE_DWARF; + } + else + { + if ( uFace >= 0 ) + { + if ( uFace <= 7 ) + { + return CHARACTER_RACE_HUMAN; + } + else + { + if ( uFace <= 11 ) + return CHARACTER_RACE_ELF; + } + } + } + } + return CHARACTER_RACE_HUMAN; +} + +//----- (00490141) -------------------------------------------------------- +int Player::GetSexByVoice() +{ + signed int result; // eax@1 + + result = 0; + switch ( this->uVoiceID ) + { + case 0u: + case 1u: + case 2u: + case 3u: + case 8u: + case 9u: + case 0xCu: + case 0xDu: + case 0x10u: + case 0x11u: + case 0x14u: + case 0x17u: + result = 0; + break; + case 4u: + case 5u: + case 6u: + case 7u: + case 0xAu: + case 0xBu: + case 0xEu: + case 0xFu: + case 0x12u: + case 0x13u: + case 0x15u: + case 0x18u: + result = 1; + break; + default: + return result; + } + return result; +} + +//----- (00490188) -------------------------------------------------------- +void Player::SetInitialStats() +{ + auto v1 = GetRace(); + uMight = stru_4ED7B0.race[v1].attr[0].uBaseValue; + uIntelligence = stru_4ED7B0.race[v1].attr[1].uBaseValue; + uWillpower = stru_4ED7B0.race[v1].attr[2].uBaseValue; + uEndurance = stru_4ED7B0.race[v1].attr[3].uBaseValue; + uAccuracy = stru_4ED7B0.race[v1].attr[4].uBaseValue; + uSpeed = stru_4ED7B0.race[v1].attr[5].uBaseValue; + uLuck = stru_4ED7B0.race[v1].attr[6].uBaseValue; +} + +//----- (004901FC) -------------------------------------------------------- +int Player::SetSexByVoice() +{ + __int64 v1; // qax@1 + + v1 = this->uVoiceID; + switch ( (int)v1 ) + { + case 0: + case 1: + case 2: + case 3: + case 8: + case 9: + case 0xC: + case 0xD: + case 0x10: + case 0x11: + case 0x14: + case 0x17: + BYTE4(v1) = 0; + break; + case 4: + case 5: + case 6: + case 7: + case 0xA: + case 0xB: + case 0xE: + case 0xF: + case 0x12: + case 0x13: + case 0x15: + case 0x18: + BYTE4(v1) = 1; + break; + default: + break; + } + this->uSex = (PLAYER_SEX)BYTE4(v1); + return v1; +} + +//----- (0049024A) -------------------------------------------------------- +void Player::Reset(unsigned __int8 classID) +{ + sLevelModifier = 0; + sAgeModifier = 0; + + uClass = classID; + uLuckBonus = 0; + uSpeedBonus = 0; + uAccuracyBonus = 0; + uEnduranceBonus = 0; + uWillpowerBonus = 0; + uIntelligenceBonus = 0; + uMightBonus = 0; + uLevel = 1; + uExperience = 251 + rand() % 100; + uBirthYear = 1147 - rand() % 6; + memset(pActiveSkills, 0, sizeof(pActiveSkills)); + memset(field_152, 0, 64); + memset(&spellbook, 0, sizeof(PlayerSpells)); + + for (uint i = 0; i < 37; ++i) + { + if (pSkillAvailabilityPerClass[uClass / 4][i] != 2) + continue; + + pActiveSkills[i] = 1; + + switch (i) + { + case PLAYER_SKILL_FIRE: spellbook.pFireSpellbook.bIsSpellbookAvailable = true; break; + case PLAYER_SKILL_AIR: spellbook.pAirSpellbook.bIsSpellbookAvailable = true; break; + case PLAYER_SKILL_WATER: spellbook.pWaterSpellbook.bIsSpellbookAvailable = true; break; + case PLAYER_SKILL_EARTH: spellbook.pEarthSpellbook.bIsSpellbookAvailable = true; break; + case PLAYER_SKILL_SPIRIT: spellbook.pSpiritSpellbook.bIsSpellbookAvailable = true; break; + case PLAYER_SKILL_MIND: spellbook.pMindSpellbook.bIsSpellbookAvailable = 1; break; + case PLAYER_SKILL_BODY: spellbook.pBodySpellbook.bIsSpellbookAvailable = 1; break; + case PLAYER_SKILL_LIGHT: spellbook.pLightSpellbook.bIsSpellbookAvailable = 1; break; + case PLAYER_SKILL_DARK: spellbook.pDarkSpellbook.bIsSpellbookAvailable = 1; break; + } + } + + sHealth = GetMaxHealth(); + sMana = GetMaxMana(); +} + +//----- (004903C9) -------------------------------------------------------- +enum PLAYER_SKILL_TYPE Player::GetSkillIdxByOrder(signed int order) +{ + enum PLAYER_SKILL_TYPE result; // eax@5 + int v3; // edx@5 + char *v4; // ecx@5 + int v5; // esi@11 + unsigned __int16 *v6; // edx@11 + int v7; // esi@18 + unsigned __int16 *pActiveSkill; // edx@18 + + if ( order >= 0 ) + { + if ( order <= 1 ) + { + result = (PLAYER_SKILL_TYPE)0; + v7 = 0; + pActiveSkill = this->pActiveSkills; + do + { + if ( *pActiveSkill && pSkillAvailabilityPerClass[uClass / 4][result] == 2 ) + { + if ( v7 == order ) + return result; + ++v7; + } + result = (PLAYER_SKILL_TYPE)((int)result + 1); + ++pActiveSkill; + } + while ( (signed int)result < 37 ); + } + else + { + if ( order <= 3 ) + { + result = (PLAYER_SKILL_TYPE)0; + v5 = 0; + pActiveSkill = this->pActiveSkills; + do + { + if ( *pActiveSkill && pSkillAvailabilityPerClass[uClass / 4][result] == 1 ) + { + if ( v5 == order - 2 ) + return result; + ++v5; + } + result = (PLAYER_SKILL_TYPE)((int)result + 1); + ++pActiveSkill; + } + while ( (signed int)result < 37 ); + } + else + { + if ( order <= 12 ) + { + result = (PLAYER_SKILL_TYPE)0; + v3 = 0; + v4 = (char *)pSkillAvailabilityPerClass[uClass / 4]; + do + { + if ( *v4 == 1 ) + { + if ( v3 == order - 4 ) + return result; + ++v3; + } + result = (PLAYER_SKILL_TYPE)((int)result + 1); + ++v4; + } + while ( (signed int)result < 37 ); + } + } + } + } + return (PLAYER_SKILL_TYPE)37; +} + + + +//----- (0049048D) -------------------------------------------------------- +//unsigned __int16 PartyCreation_BtnMinusClick(Player *_this, int eAttribute) +void Player::DecreaseAttribute(int eAttribute) +{ + int v2; // eax@1 + int pBaseValue; // ecx@1 + int pDroppedStep; // ebx@1 + int pStep; // esi@1 + unsigned __int16 result; // ax@7 + int uMinValue; // [sp+Ch] [bp-4h]@1 + + v2 = eAttribute + 7 * GetRace(); + pBaseValue = stru_4ED7B0.race[0].attr[v2].uBaseValue; + pDroppedStep = stru_4ED7B0.race[0].attr[v2].uDroppedStep; + uMinValue = pBaseValue - 2; + pStep = stru_4ED7B0.race[0].attr[v2].uBaseStep; + switch ( eAttribute ) + { + case CHARACTER_MIGHT: + if ( this->uMight <= pBaseValue ) + pStep = pDroppedStep; + if ( this->uMight - pStep >= uMinValue ) + this->uMight -= pStep; + break; + case CHARACTER_INTELLIGANCE: + if ( this->uIntelligence <= pBaseValue ) + pStep = pDroppedStep; + if ( this->uIntelligence - pStep >= uMinValue ) + this->uIntelligence -= pStep; + break; + case CHARACTER_WILLPOWER: + if ( this->uWillpower <= pBaseValue ) + pStep = pDroppedStep; + if ( this->uWillpower - pStep >= uMinValue ) + this->uWillpower -= pStep; + break; + case CHARACTER_ENDURANCE: + if ( this->uEndurance <= pBaseValue ) + pStep = pDroppedStep; + if ( this->uEndurance - pStep >= uMinValue ) + this->uEndurance -= pStep; + break; + case CHARACTER_ACCURACY: + if ( this->uAccuracy <= pBaseValue ) + pStep = pDroppedStep; + if ( this->uAccuracy - pStep >= uMinValue ) + this->uAccuracy -= pStep; + break; + case CHARACTER_SPEED: + if ( this->uSpeed <= pBaseValue ) + pStep = pDroppedStep; + if ( this->uSpeed - pStep >= uMinValue ) + this->uSpeed -= pStep; + break; + case CHARACTER_LUCK: + if ( this->uLuck <= pBaseValue ) + pStep = pDroppedStep; + if ( this->uLuck - pStep >= uMinValue ) + this->uLuck -= pStep; + break; + } +} + +//----- (004905F5) -------------------------------------------------------- +//signed int __thiscall PartyCreation_BtnPlusClick(Player *this, int eAttribute) +int Player::IncreaseAttribute(int eAttribute) +{ + Player *v2; // esi@1 + int v3; // eax@1 + int v4; // ebx@1 + signed int v5; // edi@1 + int v6; // eax@8 + signed int v7; // eax@17 + signed int result; // eax@18 + int v9; // [sp+Ch] [bp-8h]@1 + signed int v10; // [sp+10h] [bp-4h]@1 + + v2 = this; + v3 = eAttribute + 7 * GetRace(); + v4 = stru_4ED7B0.race[0].attr[v3].uMaxValue; + v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep; + v9 = stru_4ED7B0.race[0].attr[v3].uBaseValue; + v10 = stru_4ED7B0.race[0].attr[v3].uDroppedStep; + PlayerCreation_ComputeAttributeBonus(); + if ( eAttribute ) + { + switch ( eAttribute ) + { + case 1: + v6 = v2->uIntelligence; + break; + case 2: + v6 = v2->uWillpower; + break; + case 3: + v6 = v2->uEndurance; + break; + case 4: + v6 = v2->uAccuracy; + break; + case 5: + v6 = v2->uSpeed; + break; + case 6: + v6 = v2->uLuck; + break; + default: + v6 = eAttribute; + break; + } + } + else + { + v6 = v2->uMight; + } + if ( v6 < v9 ) + { + v7 = v5; + v5 = v10; + v10 = v7; + } + result = PlayerCreation_ComputeAttributeBonus(); + if ( result >= v10 ) + { + if ( eAttribute ) + { + switch ( eAttribute ) + { + case 1: + result = (signed int)&v2->uIntelligence; + break; + case 2: + result = (signed int)&v2->uWillpower; + break; + case 3: + result = (signed int)&v2->uEndurance; + break; + case 4: + result = (signed int)&v2->uAccuracy; + break; + case 5: + result = (signed int)&v2->uSpeed; + break; + default: + result = eAttribute - 6; + if ( eAttribute != 6 ) + return result; + result = (signed int)&v2->uLuck; + break; + } + } + else + { + result = (signed int)&v2->uMight; + } + if ( v5 + *(short *)result <= v4 ) + *(short *)result += v5; + } + return result; +} + +//----- (0049070F) -------------------------------------------------------- +void Player::Zero() +{ + Player *v1; // esi@1 + void *result; // eax@1 + + v1 = this; + this->sLevelModifier = 0; + this->sACModifier = 0; + this->uLuckBonus = 0; + this->uAccuracyBonus = 0; + this->uSpeedBonus = 0; + this->uEnduranceBonus = 0; + this->uWillpowerBonus = 0; + this->uIntelligenceBonus = 0; + this->uMightBonus = 0; + this->field_100 = 0; + this->field_FC = 0; + this->field_F8 = 0; + this->field_F4 = 0; + this->field_F0 = 0; + this->field_EC = 0; + this->field_E8 = 0; + this->field_E4 = 0; + this->field_E0 = 0; + result = memset(&this->sResFireBonus, 0, 0x16u); + v1->field_1A97 = 0; + v1->_ranged_dmg_bonus = 0; + v1->field_1A95 = 0; + v1->_ranged_atk_bonus = 0; + v1->field_1A93 = 0; + v1->_melee_dmg_bonus = 0; + v1->field_1A91 = 0; + v1->_some_attack_bonus = 0; + v1->_mana_related = 0; + v1->uFullManaBonus = 0; + v1->_health_related = 0; + v1->uFullHealthBonus = 0; +} + +//----- (004907E7) -------------------------------------------------------- +__int16 Player::GetStatColor(unsigned int uStat) +{ + Player *v2; // edi@1 + __int16 uWhite; // si@1 +// int uStartingHP; // eax@1 + int v5; // edx@1 + // unsigned __int8 v6; // zf@1 + // char v7; // sf@1 + unsigned __int8 v8; // of@1 + __int16 result; // ax@2 + __int16 uGreen; // [sp+8h] [bp-8h]@1 + __int16 uRed; // [sp+Ch] [bp-4h]@1 + + v2 = this; + uRed = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x23u, 0); + uGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); + uWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); + v8 = stru_4ED7B0.race[GetRace()].attr[uStat].uBaseValue; + + int attribute_value = 0; + switch (uStat) + { + case 0: attribute_value = uMight; break; + case 1: attribute_value = uIntelligence; break; + case 2: attribute_value = uWillpower; break; + case 3: attribute_value = uEndurance; break; + case 4: attribute_value = uSpeed; break; + case 5: attribute_value = uAccuracy; break; + case 6: attribute_value = uLuck; break; + }; + + v5 = attribute_value; + if ( v5 >= v8 ) + { + result = uGreen; + if ( v5 == v8 ) + result = uWhite; + } + else + { + result = uRed; + } + return result; +} + +//----- (004908A8) -------------------------------------------------------- +bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime) +{ + unsigned __int64 *result; // eax@1 + + result = (unsigned __int64 *)((char *)this + 8 * uCondition); + if ( *result && (signed __int64)uTime < (signed __int64)*result ) + { + *(int *)result = 0; + *((int *)result + 1) = 0; + LOBYTE(result) = 1; + } + else + { + LOBYTE(result) = 0; + } + return (bool)result; +} + +//----- (004680ED) -------------------------------------------------------- +void Player::UseItem_DrinkPotion_etc(signed int a2, int a3) +{ + Player *v3; // esi@1 + unsigned int v4; // ebx@4 + signed int v5; // eax@17 + unsigned int v6; // eax@26 + unsigned __int8 v7; // cf@37 + int v8; // edx@39 + int v9; // edx@40 + int v10; // edx@41 + int v11; // edx@42 + int v12; // edx@43 + char *v13; // eax@45 + AudioPlayer *v14; // ecx@62 + signed int v15; // edi@68 + int v16; // edx@73 + unsigned __int16 *v17; // edi@73 + unsigned int v18; // eax@73 + int v19; // eax@74 + int v20; // eax@75 + signed int v21; // eax@81 + const char *v22; // eax@84 + char *v23; // ecx@90 + int v24; // esi@96 + int v25; // eax@109 + int v26; // eax@113 + char *v27; // edi@114 + signed __int64 v28; // qax@120 + char *v29; // ecx@120 + int v30; // edi@137 + int v31; // ST30_4@137 + int v32; // ST3C_4@137 + int v33; // ST40_4@137 + int v34; // ST34_4@137 + int v35; // ST38_4@137 + unsigned __int8 v36; // al@173 + SoundID v37; // [sp-20h] [bp-4Ch]@18 + SoundID v38; // [sp-20h] [bp-4Ch]@174 + signed int v39; // [sp-1Ch] [bp-48h]@18 + signed int v40; // [sp-1Ch] [bp-48h]@174 + unsigned int v41; // [sp-18h] [bp-44h]@18 + unsigned int v42; // [sp-18h] [bp-44h]@174 + signed int v43; // [sp-14h] [bp-40h]@18 + signed int v44; // [sp-14h] [bp-40h]@174 + signed int v45; // [sp-10h] [bp-3Ch]@18 + unsigned __int16 v46; // [sp-10h] [bp-3Ch]@120 + signed int v47; // [sp-10h] [bp-3Ch]@174 + int v48; // [sp-Ch] [bp-38h]@18 + unsigned int v49; // [sp-Ch] [bp-38h]@33 + unsigned __int16 v50; // [sp-Ch] [bp-38h]@120 + int v51; // [sp-Ch] [bp-38h]@174 + unsigned int v52; // [sp-8h] [bp-34h]@18 + char *v53; // [sp-8h] [bp-34h]@33 + int v54; // [sp-8h] [bp-34h]@34 + unsigned int v55; // [sp-8h] [bp-34h]@60 + int v56; // [sp-8h] [bp-34h]@66 + const char *v57; // [sp-8h] [bp-34h]@69 + const char *v58; // [sp-8h] [bp-34h]@89 + int v59; // [sp-8h] [bp-34h]@120 + unsigned int v60; // [sp-8h] [bp-34h]@174 + int v61; // [sp-4h] [bp-30h]@18 + char *v62; // [sp-4h] [bp-30h]@33 + char *v63; // [sp-4h] [bp-30h]@34 + int v64; // [sp-4h] [bp-30h]@60 + int v65; // [sp-4h] [bp-30h]@66 + const char *v66; // [sp-4h] [bp-30h]@69 + signed int v67; // [sp-4h] [bp-30h]@77 + const char *v68; // [sp-4h] [bp-30h]@89 + int v69; // [sp-4h] [bp-30h]@110 + unsigned __int8 v70; // [sp-4h] [bp-30h]@120 + int v71; // [sp-4h] [bp-30h]@174 + char *v72; // [sp+20h] [bp-Ch]@68 + signed int v73; // [sp+24h] [bp-8h]@1 + char *v74; // [sp+24h] [bp-8h]@23 + int v75; // [sp+24h] [bp-8h]@73 + Player *thisb; // [sp+28h] [bp-4h]@1 + unsigned int thisa; // [sp+28h] [bp-4h]@22 + + thisb = this; + v3 = (Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552]; + v73 = 1; + if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3) ) + return; + v4 = 0; + if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 13 ) + { + if ( pParty->pPickedItem.uItemID != 160 ) + { + if ( pParty->pPickedItem.uItemID == 161 ) + { + v27 = (char *)&v3->sMana; + *(int *)v27 += 2; +LABEL_170: + if ( *(int *)v27 > v3->GetMaxMana() ) + *(int *)v27 = v3->GetMaxMana(); + } + else + { + if ( pParty->pPickedItem.uItemID != 162 ) + { +LABEL_167: + v68 = pParty->pPickedItem.GetDisplayName(); + v58 = pGlobalTXT_LocalizationStrings[36]; + goto LABEL_90; + } + v69 = 2; +LABEL_111: + ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->Heal(v69); + } +LABEL_112: + v3->PlaySound(36, 0); + goto LABEL_173; + } +LABEL_172: + ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->SetCondition(6u, 1); + goto LABEL_173; + } + if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 14 ) + { + switch ( pParty->pPickedItem.uItemID ) + { + case 0xDEu: + v25 = pParty->pPickedItem._bonus_type + 10; + goto LABEL_110; + case 0xDFu: + v26 = pParty->pPickedItem._bonus_type + 10; + goto LABEL_114; + case 0xE0u: + LODWORD(v3->pConditions[1]) = 0; + HIDWORD(v3->pConditions[1]) = 0; + goto LABEL_112; + case 0xE1u: + LODWORD(v3->pConditions[11]) = 0; + HIDWORD(v3->pConditions[11]) = 0; + LODWORD(v3->pConditions[9]) = 0; + HIDWORD(v3->pConditions[9]) = 0; + LODWORD(v3->pConditions[7]) = 0; + HIDWORD(v3->pConditions[7]) = 0; + goto LABEL_112; + case 0xE2u: + LODWORD(v3->pConditions[10]) = 0; + HIDWORD(v3->pConditions[10]) = 0; + LODWORD(v3->pConditions[8]) = 0; + HIDWORD(v3->pConditions[8]) = 0; + LODWORD(v3->pConditions[6]) = 0; + HIDWORD(v3->pConditions[6]) = 0; + goto LABEL_112; + case 0xE3u: + LODWORD(v3->pConditions[2]) = 0; + HIDWORD(v3->pConditions[2]) = 0; + goto LABEL_112; + case 0xE4u: + if ( v3->pConditions[1] ) + goto LABEL_173; + v70 = 0; + v59 = 0; + v50 = 5; + v46 = 3; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[7]; + goto LABEL_147; + case 0xE5u: + v70 = 0; + v59 = 0; + v50 = 5; + v46 = 3; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[8]; + goto LABEL_147; + case 0xE6u: + v70 = 0; + v59 = 0; + v50 = 5; + v46 = 3; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[1]; + goto LABEL_147; + case 0xE7u: + v70 = 0; + v59 = 0; + v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); + v46 = 0; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[11]; + goto LABEL_147; + case 0xE8u: + v70 = 0; + v59 = 0; + v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); + v46 = 0; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[13]; + goto LABEL_147; + case 0xEAu: + v70 = 0; + v59 = 0; + v50 = 5; + v46 = 3; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[14]; + goto LABEL_147; + case 0xEBu: + v3->pPlayerBuffs[23].Apply( + pParty->uTimePlayed + (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335), + 3u, + 5u, + 0, + 0); + goto LABEL_173; + case 0xEDu: + LODWORD(v3->pConditions[3]) = 0; + HIDWORD(v3->pConditions[3]) = 0; + goto LABEL_112; + case 0xEEu: + LODWORD(v3->pConditions[0]) = 0; + HIDWORD(v3->pConditions[0]) = 0; + goto LABEL_112; + case 0xEFu: + LODWORD(v3->pConditions[5]) = 0; + HIDWORD(v3->pConditions[5]) = 0; + goto LABEL_112; + case 0xF0u: + v70 = 0; + v59 = 0; + v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); + v46 = 0; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[19]; + goto LABEL_147; + case 0xF1u: + v70 = 0; + v59 = 0; + v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); + v46 = 0; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[17]; + goto LABEL_147; + case 0xF2u: + v70 = 0; + v59 = 0; + v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); + v46 = 0; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[20]; + goto LABEL_147; + case 0xF3u: + v70 = 0; + v59 = 0; + v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); + v46 = 0; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[16]; + goto LABEL_147; + case 0xF4u: + v70 = 0; + v59 = 0; + v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); + v46 = 0; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[21]; + goto LABEL_147; + case 0xF5u: + v70 = 0; + v59 = 0; + v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); + v46 = 0; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[15]; + goto LABEL_147; + case 0xFBu: + LODWORD(v3->pConditions[12]) = 0; + HIDWORD(v3->pConditions[12]) = 0; + goto LABEL_112; + case 0xFCu: + v30 = LODWORD(v3->pConditions[14]); + v31 = HIDWORD(v3->pConditions[14]); + v32 = LODWORD(v3->pConditions[15]); + v33 = HIDWORD(v3->pConditions[15]); + v34 = LODWORD(v3->pConditions[16]); + v35 = HIDWORD(v3->pConditions[16]); + memset(&stru_AA1058[3].pSounds[6972 * a2 + 40552], 0, 0xA0u); + HIDWORD(v3->pConditions[14]) = v31; + LODWORD(v3->pConditions[15]) = v32; + HIDWORD(v3->pConditions[15]) = v33; + LODWORD(v3->pConditions[16]) = v34; + LODWORD(v3->pConditions[14]) = v30; + HIDWORD(v3->pConditions[16]) = v35; + goto LABEL_112; + case 0xFDu: + v25 = 5 * pParty->pPickedItem._bonus_type; +LABEL_110: + v69 = v25; + goto LABEL_111; + case 0xFEu: + v26 = 5 * pParty->pPickedItem._bonus_type; +LABEL_114: + v27 = (char *)&v3->sMana; + *(int *)v27 += v26; + goto LABEL_170; + case 0xFFu: + v70 = 0; + v59 = 0; + v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); + v46 = 0; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[18]; + goto LABEL_147; + case 0x100u: + v70 = 0; + v59 = 0; + v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); + v46 = 0; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[5]; + goto LABEL_147; + case 0x101u: + v70 = 0; + v59 = 0; + v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); + v46 = 0; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)v3->pPlayerBuffs; + goto LABEL_147; + case 0x102u: + v70 = 0; + v59 = 0; + v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); + v46 = 0; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[22]; + goto LABEL_147; + case 0x103u: + v70 = 0; + v59 = 0; + v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); + v46 = 0; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[3]; + goto LABEL_147; + case 0x104u: + v70 = 0; + v59 = 0; + v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); + v46 = 0; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[9]; + goto LABEL_147; + case 0x105u: + v70 = 0; + v59 = 0; + v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); + v46 = 0; + v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); + v29 = (char *)&v3->pPlayerBuffs[2]; +LABEL_147: + ((SpellBuff *)v29)->Apply(pParty->uTimePlayed + v28, v46, v50, v59, v70); + goto LABEL_112; + case 0x106u: + LODWORD(v3->pConditions[15]) = 0; + HIDWORD(v3->pConditions[15]) = 0; + goto LABEL_112; + case 0x108u: + if ( !*(int *)&v3->field_1F5[3] ) + { + v3->uLuck += 50; + *(int *)&v3->field_1F5[3] = 1; + } + goto LABEL_112; + case 0x109u: + if ( !*(int *)&v3->field_1F5[7] ) + { + v3->uSpeed += 50; + *(int *)&v3->field_1F5[7] = 1; + } + goto LABEL_112; + case 0x10Au: + if ( !*(int *)&v3->field_1F5[11] ) + { + v3->uIntelligence += 50; + *(int *)&v3->field_1F5[11] = 1; + } + goto LABEL_112; + case 0x10Bu: + if ( !*(int *)&v3->field_1F5[15] ) + { + v3->uEndurance += 50; + *(int *)&v3->field_1F5[15] = 1; + } + goto LABEL_112; + case 0x10Cu: + if ( !*(int *)&v3->field_1F5[19] ) + { + v3->uWillpower += 50; + *(int *)&v3->field_1F5[19] = 1; + } + goto LABEL_112; + case 0x10Du: + if ( !*(int *)&v3->field_1F5[23] ) + { + v3->uAccuracy += 50; + *(int *)&v3->field_1F5[23] = 1; + } + goto LABEL_112; + case 0x10Eu: + if ( !*(int *)&v3->field_1F5[27] ) + { + v3->uMight += 50; + *(int *)&v3->field_1F5[27] = 1; + } + goto LABEL_112; + case 0x10Fu: + v3->sAgeModifier = 0; + goto LABEL_112; + default: + goto LABEL_167; + case 0xDDu: + goto LABEL_172; + } + goto LABEL_172; + } + if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 15 ) + { + if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 16 ) + { + if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 17 ) + { + if ( pParty->pPickedItem.uItemID == 616 ) + { + thisa = pParty->uCurrentMonthWeek + 1; + if ( pParty->uCurrentMonth >= 7 ) + v74 = 0; + else + v74 = aAttributeNames[pParty->uCurrentMonth]; + switch ( pParty->uCurrentMonth ) + { + case 0u: + v6 = pParty->uCurrentMonthWeek + 1; + v3->uMight += thisa; + goto LABEL_33; + case 1u: + v6 = pParty->uCurrentMonthWeek + 1; + v3->uIntelligence += thisa; + goto LABEL_33; + case 2u: + v6 = pParty->uCurrentMonthWeek + 1; + v3->uWillpower += thisa; + goto LABEL_33; + case 3u: + v6 = pParty->uCurrentMonthWeek + 1; + v3->uEndurance += thisa; + goto LABEL_33; + case 4u: + v6 = pParty->uCurrentMonthWeek + 1; + v3->uAccuracy += thisa; + goto LABEL_33; + case 5u: + v6 = pParty->uCurrentMonthWeek + 1; + v3->uSpeed += thisa; + goto LABEL_33; + case 6u: + v6 = pParty->uCurrentMonthWeek + 1; + v3->uLuck += thisa; +LABEL_33: + v62 = pGlobalTXT_LocalizationStrings[121]; + v53 = v74; + v49 = v6; + goto LABEL_53; + case 7u: + party_finds_gold(1000 * thisa, 0); + v63 = pGlobalTXT_LocalizationStrings[97]; + v54 = 1000 * thisa; + goto LABEL_38; + case 8u: + Party::GiveFood(5 * thisa); + v63 = pGlobalTXT_LocalizationStrings[653]; + v54 = 5 * thisa; + goto LABEL_38; + case 9u: + v63 = pGlobalTXT_LocalizationStrings[207]; + v3->uSkillPoints += 2 * thisa; + v54 = 2 * thisa; + goto LABEL_38; + case 0xAu: + v63 = pGlobalTXT_LocalizationStrings[83]; + v54 = 2500 * thisa; + v7 = __CFADD__(2500 * thisa, LODWORD(v3->uExperience)); + LODWORD(v3->uExperience) += 2500 * thisa; + HIDWORD(v3->uExperience) += ((unsigned __int64)(signed int)(2500 * thisa) >> 32) + v7; +LABEL_38: + sprintf(pTmpBuf, "+%u %s", v54, v63); + goto LABEL_54; + case 0xBu: + v8 = rand() % 6; + if ( v8 ) + { + v9 = v8 - 1; + if ( v9 ) + { + v10 = v9 - 1; + if ( v10 ) + { + v11 = v10 - 1; + if ( v11 ) + { + v12 = v11 - 1; + if ( v12 ) + { + if ( v12 != 1 ) + goto LABEL_52; + v3->sResBodyBase += thisa; + v13 = pGlobalTXT_LocalizationStrings[29]; + } + else + { + v3->sResMindBase += thisa; + v13 = pGlobalTXT_LocalizationStrings[142]; + } + } + else + { + v3->sResEarthBase += thisa; + v13 = pGlobalTXT_LocalizationStrings[70]; + } + } + else + { + v3->sResWaterBase += thisa; + v13 = pGlobalTXT_LocalizationStrings[240]; + } + } + else + { + v3->sResAirBase += thisa; + v13 = pGlobalTXT_LocalizationStrings[6]; + } + } + else + { + v3->sResFireBase += thisa; + v13 = pGlobalTXT_LocalizationStrings[87]; + } + v74 = v13; +LABEL_52: + v62 = pGlobalTXT_LocalizationStrings[121]; + v53 = v74; + v49 = thisa; +LABEL_53: + sprintf(pTmpBuf, "+%u %s %s", v49, v53, v62); +LABEL_54: + ShowStatusBarString(pTmpBuf, 2u); + pMouse->RemoveHoldingItem(); + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1); + v3->PlaySound(93, 0); + pAudioPlayer->PlaySound((SoundID)(SOUND_Bell|0x2), 0, 0, -1, 0, 0, 0, 0); + if ( pParty->uDaysPlayed == 6 || pParty->uDaysPlayed == 20 ) + { + v64 = 0; + v55 = 16; + } + else + { + if ( pParty->uDaysPlayed == 12 || pParty->uDaysPlayed == 26 ) + { + v64 = 0; + v55 = 14; + } + else + { + if ( pParty->uDaysPlayed != 4 && pParty->uDaysPlayed != 25 ) + return; + v64 = 0; + v55 = 15; + } + } + v3->SetCondition(v55, v64); + v61 = 0; + v52 = 0; + v48 = 0; + v45 = 0; + v43 = -1; + v41 = 0; + v39 = 0; + v37 = (SoundID)215; + v14 = pAudioPlayer; + goto LABEL_63; + default: + goto LABEL_54; + } + } + if ( pParty->pPickedItem.uItemID == 630 ) + { + Party::GiveFood(1u); + pAudioPlayer->PlaySound((SoundID)(SOUND_PlayerCantCastSpell|0x2), 0, 0, -1, 0, 0, 0, 0); + } + else + { + if ( pParty->pPickedItem.uItemID == 632 ) + { + v61 = 0; + v52 = 0; + v48 = 0; + v45 = 0; + v43 = -1; + v41 = 0; + v39 = 0; + v37 = (SoundID)133; + goto LABEL_93; + } + if ( pParty->pPickedItem.uItemID == 633 ) + { + v61 = 0; + v52 = 0; + v48 = 0; + v45 = 0; + v43 = -1; + v41 = 0; + v39 = 0; + v37 = (SoundID)134; + goto LABEL_93; + } + if ( pParty->pPickedItem.uItemID == 634 ) + { + v61 = 0; + v52 = 0; + v48 = 0; + v45 = 0; + v43 = -1; + v41 = 0; + v39 = 0; + v37 = (SoundID)135; + goto LABEL_93; + } + if ( pParty->pPickedItem.uItemID != 646 ) + { + if ( pParty->pPickedItem.uItemID == 650 ) + { + sub_44C28F_open_nwc_dungeon(); + return; + } + goto LABEL_167; + } + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1); + v5 = 8 * a2 + 392; + LOBYTE(v5) = (8 * a2 - 120) | 4; + pAudioPlayer->PlaySound(SOUND_20001, v5, 0, -1, 0, 0, 0, 0); + v3->AddVariable(VAR_NumSkillPoints, 2); + } +LABEL_187: + pMouse->RemoveHoldingItem(); + return; + } + if ( ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() ) + { + sub_467F48(pParty->pPickedItem.uItemID); + v65 = 0; + v56 = 37; +LABEL_67: + v3->PlaySound(v56, v65); + return; + } +LABEL_89: + v68 = aCharacterConditionNames[v3->GetMajorConditionIdx()]; + v58 = pGlobalTXT_LocalizationStrings[382]; +LABEL_90: + sprintf(pTmpBuf, v58, v68); + v23 = pTmpBuf; +LABEL_91: + ShowStatusBarString(v23, 2u); + v4 = 0; + goto LABEL_92; + } + v15 = pParty->pPickedItem.uItemID - 400; + v72 = (char *)&v3->pConditions[0] + pParty->pPickedItem.uItemID + 2; + if ( *v72 ) + { + v66 = pParty->pPickedItem.GetDisplayName(); + v57 = pGlobalTXT_LocalizationStrings[380]; +LABEL_72: + sprintf(pTmpBuf, v57, v66); + ShowStatusBarString(pTmpBuf, 2u); +LABEL_92: + v61 = v4; + v52 = v4; + v48 = v4; + v45 = v4; + v43 = -1; + v41 = v4; + v39 = v4; + v37 = (SoundID)27; +LABEL_93: + v14 = pAudioPlayer; +LABEL_63: + pAudioPlayer->PlaySound(v37, v39, v41, v43, v45, v48, v52, v61); + return; + } + if ( !((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() ) + { + v66 = aCharacterConditionNames[v3->GetMajorConditionIdx()]; + v57 = pGlobalTXT_LocalizationStrings[382]; + goto LABEL_72; + } + v16 = v15 % 11 + 1; + v17 = &v3->pActiveSkills[v15 / 11 + 12]; + v75 = v16; + v18 = SkillToMastery(*v17) - 1; + if ( v18 ) + { + v19 = v18 - 1; + if ( v19 ) + { + v20 = v19 - 1; + if ( v20 ) + { + if ( v20 != 1 ) + { + v21 = a2; +LABEL_83: + if ( v75 > v21 || !*v17 ) + { + v22 = pParty->pPickedItem.GetDisplayName(); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[381], v22); + ShowStatusBarString(pTmpBuf, 2u); + v65 = 0; + v56 = 20; + goto LABEL_67; + } + *v72 = 1; + v3->PlaySound(21, 0); + v73 = 0; +LABEL_173: + v36 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType; + if ( v36 == 14 ) + { + v71 = 0; + v60 = 0; + v51 = 0; + v47 = 0; + v44 = -1; + v42 = 0; + v40 = 0; + v38 = (SoundID)210; + } + else + { + if ( v36 != 13 ) + { +LABEL_178: + if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null) + { + if ( !v73 ) + goto LABEL_187; + if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + } + } + if ( v73 ) + { + if ( pParty->bTurnBasedModeOn ) + { + *(&pParty->field_16140 + a2) = 100; + thisb->SetRecoveryTime(100); + pTurnEngine->_40471C(); + } + else + { + thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); + } + } + goto LABEL_187; + } + v71 = 0; + v60 = 0; + v51 = 0; + v47 = 0; + v44 = -1; + v42 = 0; + v40 = 0; + v38 = (SoundID)211; + } + pAudioPlayer->PlaySound(v38, v40, v42, v44, v47, v51, v60, v71); + goto LABEL_178; + } + v67 = 11; + } + else + { + v67 = 10; + } + } + else + { + v67 = 7; + } + } + else + { + v67 = 4; + } + v21 = v67; + goto LABEL_83; + } + if ( pCurrentScreen == 23 ) + return; + if ( !((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() ) + goto LABEL_89; + if ( bUnderwater == 1 ) + { + v23 = pGlobalTXT_LocalizationStrings[652]; + goto LABEL_91; + } + dword_50C9AC = 1; + v24 = pParty->pPickedItem.uItemID - 299; + if ( pParty->pPickedItem.uItemID == 329 || v24 == 4 || v24 == 91 || v24 == 28 ) + { + pMouse->RemoveHoldingItem(); + pGUIWindow_CurrentMenu->Release(); + pIcons_LOD->_4114F2(); + pCurrentScreen = 0; + viewparams->bRedrawGameUI = 1; + _42777D_CastSpell_UseWand_ShootArrow(v24, a2 - 1, 0x85u, 1, 0); + } + else + { + _720984_unused = pParty->pPickedItem.uItemID; + pMouse->RemoveHoldingItem(); + if ( dword_50C9E8 < 40 ) + { + dword_50C9EC[3 * dword_50C9E8] = 146; + dword_50C9F0[3 * dword_50C9E8] = v24; + *(&dword_50C9E8 + 3 * dword_50C9E8 + 3) = a2 - 1; + ++dword_50C9E8; + } + if ( pCurrentScreen + && pGUIWindow_CurrentMenu + && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null + && (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + } + } +} +// 4E28F8: using guessed type int pCurrentScreen; +// 50C9AC: using guessed type int dword_50C9AC; +// 50C9EC: using guessed type int dword_50C9EC[]; +// 6BE3C4: using guessed type char bUnderwater; +// 720984: using guessed type int 720984_unused; + + + +//----- (00449BB4) -------------------------------------------------------- +char Player::CompareVariable(enum VariableType var, signed int a1) +{ + Player *v3; // esi@1 + signed int v4; // edi@1 + unsigned int v5; // eax@8 + int v6; // eax@9 + enum CHARACTER_RACE v7; // eax@11 + signed int v8; // eax@17 + unsigned __int8 v9; // sf@17 + unsigned __int8 v10; // of@17 + int v11; // eax@19 + unsigned int v12; // eax@20 + unsigned int v13; // eax@25 + unsigned __int8 v14; // cl@25 + signed int v15; // ecx@28 + ItemGen *v16; // eax@28 + char v17; // zf@31 + int v18; // edi@90 + DDM_DLV_Header *v19; // eax@122 + char v20; // cl@124 + DDM_DLV_Header *v21; // eax@126 + unsigned int v22; // edi@129 + ItemGen *v23; // esi@134 + ItemGen *v24; // ecx@135 + signed int v25; // edx@135 + ITEM_EQUIP_TYPE v26; // ebx@155 + char *v27; // edi@155 + int v28; // ebx@161 + int v29; // eax@161 + + v3 = this; + v4 = -1; + if ( var > VAR_AutoNotes ) + { + switch ( var ) + { + case VAR_Invisible: + if ( SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) >= 0 + && (SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > 0) ) + goto _return_true; + goto _cmp_against_arg; + case VAR_NumDeaths: + v4 = pParty->uNumDeaths; + goto _cmp_against_arg; + case VAR_NumBounties: + v4 = pParty->uNumBountiesCollected; + goto _cmp_against_arg; + case VAR_PrisonTerms: + v4 = pParty->uNumPrisonTerms; + goto _cmp_against_arg; + case VAR_ArenaWinsPage: + v4 = (unsigned __int8)pParty->uNumArenaPageWins; + goto _cmp_against_arg; + case VAR_ArenaWinsSquire: + v4 = (unsigned __int8)pParty->uNumArenaSquireWins; + goto _cmp_against_arg; + case VAR_ArenaWinsKnight: + v4 = (unsigned __int8)pParty->uNumArenaKnightWins; + goto _cmp_against_arg; + case VAR_ArenaWinsLord: + v4 = (unsigned __int8)pParty->uNumArenaLordWins; + goto _cmp_against_arg; + case VAR_ReputationInCurrentLocation: + v19 = &pOutdoor->ddm; + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) + v19 = &pIndoor->dlv; + v20 = v19->uReputation >= a1; + goto _return; + case VAR_History_28|VAR_Sex: + v21 = &pOutdoor->ddm; + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) + v21 = &pIndoor->dlv; + v20 = v21->field_C_alert == a1; +_return: + LOBYTE(v6) = v20; + return v6; + case VAR_MonthEquals2|VAR_Sex: + case VAR_MonthEquals2|VAR_Class: + case VAR_Counter1: + case VAR_Counter2: + case VAR_Counter3: + case VAR_Counter4: + case VAR_Counter5: + case VAR_Counter6: + case VAR_Counter7: + case VAR_Counter8: + v22 = *(int *)&stru_AA1058[3].pSounds[8 * var + 44304]; + if ( v22 | *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] + && (signed __int64)(__PAIR__(v22, *(int *)&stru_AA1058[3].pSounds[8 * var + 44300]) + + (signed __int64)((double)(460800 * a1) * 0.033333335)) <= (signed __int64)pParty->uTimePlayed ) + goto _return_true; + goto _return_false; + case VAR_NumSkillPoints: + v4 = this->uSkillPoints; + goto _cmp_against_arg; + case VAR_CircusPrises: + v4 = 0; + v23 = pParty->pPlayers[0].pInventoryItems; + do + { + v24 = v23; + v25 = 138; + do + { + switch ( v24->uItemID ) + { + case 0x1D6u: + ++v4; + break; + case 0x1D7u: + v4 += 3; + break; + case 0x1DDu: + v4 += 5; + break; + } + ++v24; + --v25; + } + while ( v25 ); + v23 = (ItemGen *)((char *)v23 + 6972); + } + while ( (signed int)v23 < (signed int)&pParty->field_777C[85] ); + goto _cmp_against_arg; + case VAR_MonthEquals2: + v17 = pParty->uCurrentMonth == a1; + goto _return2; + case VAR_IsFlying: + if ( pParty->bFlying + && SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) >= 0 + && (SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[7].uExpireTime) > 0) ) + goto _return_true; + goto _return_false; + case VAR_HiredNPCHasSpeciality: + LOBYTE(v6) = CheckHiredNPCSpeciality(a1); + return v6; + case VAR_NPCs2: + return pNPCStats->pNewNPCData[a1].uFlags & 0x80; + case VAR_MonthEquals|VAR_CurrentSP: + v13 = 0x80u >> ((signed __int16)a1 - 1) % 8; + v14 = this->field_1A50[((signed __int16)a1 - 1) >> 3]; + goto LABEL_108; + case VAR_ItemEquipped: + v26 = (ITEM_EQUIP_TYPE)0; + v27 = (char *)&this->pEquipment; + break; + case VAR_GoldInBank: + v4 = pParty->uNumGoldInBank; + goto _cmp_against_arg; + case VAR_ThieverySkill|0x80: + v28 = GetActualMight(); + v29 = v3->GetBaseStrength(); + goto LABEL_168; + case VAR_DisarmTrapSkill|0x80: + v28 = GetActualIntelligence(); + v29 = v3->GetBaseIntelligence(); + goto LABEL_168; + case VAR_MonthEquals: + v28 = GetActualWillpower(); + v29 = v3->GetBaseWillpower(); + goto LABEL_168; + case VAR_MonthEquals|VAR_Sex: + v28 = GetActualEndurance(); + v29 = v3->GetBaseEndurance(); + goto LABEL_168; + case VAR_IdentifyMonsterSkill|0x80: + v28 = GetActualSpeed(); + v29 = v3->GetBaseSpeed(); + goto LABEL_168; + case VAR_ArmsmasterSkill|0x80: + v28 = GetActualAccuracy(); + v29 = v3->GetBaseAccuracy(); + goto LABEL_168; + case VAR_MonthEquals|VAR_MaxHP: + v28 = GetActualLuck(); + v29 = v3->GetBaseLuck(); +LABEL_168: + v10 = __OFSUB__(v28, v29); + v9 = v28 - v29 < 0; +LABEL_169: + if ( v9 ^ v10 ) + goto _cmp_against_arg; + goto _return_true; + default: + goto _cmp_against_arg; + } + while ( !v3->HasItemEquipped(v26) + || *(int *)&v3->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v27 + 5] != a1 ) + { + v26 = (ITEM_EQUIP_TYPE)((int)v26 + 1); + v27 += 4; + if ( (signed int)v26 >= 16 ) + { +_return_false: + LOBYTE(v6) = 0; + return v6; + } + } + goto _return_true; + } + if ( var == VAR_AutoNotes ) + { + v13 = 0x80u >> ((signed __int16)(a1 - 1) - 1) % 8; + v14 = pParty->_autonote_bits[((signed __int16)(a1 - 1) - 1) >> 3]; +LABEL_108: + if ( !((unsigned __int8)v13 & v14) ) + goto _cmp_against_arg; + goto LABEL_109; + } + if ( var <= VAR_BaseLuck ) + { + if ( var != VAR_BaseLuck ) + { + switch ( var ) + { + case VAR_Hour: + if ( (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == a1 ) + goto _return_true; + goto _return_false; + case VAR_DayOfYear: + v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 + % 0x150 + + 1; + goto LABEL_9; + case VAR_DayOfWeek: + v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 + % 7; +LABEL_9: + LOBYTE(v6) = v5 == a1; + return v6; + case VAR_Sex: + v7 = (CHARACTER_RACE)this->uSex; + goto _cmp_against_arg2; + case VAR_Class: + v7 = (CHARACTER_RACE)this->uClass; + goto _cmp_against_arg2; + case VAR_Race: + v7 = GetRace(); +_cmp_against_arg2: + if ( a1 == v7 ) + goto _return_true; + goto _cmp_against_arg; + case VAR_CurrentHP: + v4 = this->sHealth; + goto _cmp_against_arg; + case VAR_MaxHP: + v8 = GetMaxHealth(); + v10 = __OFSUB__(v3->sHealth, v8); + v9 = v3->sHealth - v8 < 0; + goto LABEL_169; + case VAR_CurrentSP: + v4 = this->sMana; + goto _cmp_against_arg; + case VAR_MaxSP: + v11 = GetMaxMana(); + v10 = __OFSUB__(v3->sMana, v11); + v9 = v3->sMana - v11 < 0; + goto LABEL_169; + case VAR_ActualAC: + v12 = GetActualAC(); + goto _j_cmp_against_arg; + case VAR_ACModifier: + v4 = this->sACModifier; + goto _cmp_against_arg; + case VAR_BaseLevel: + v4 = this->uLevel; + goto _cmp_against_arg; + case VAR_LevelModifier: + v4 = this->sLevelModifier; + goto _cmp_against_arg; + case VAR_Age: + v12 = GetActualAge(); + goto _j_cmp_against_arg; + case VAR_Award: + v13 = 0x80u >> ((signed __int16)a1 - 1) % 8; + v14 = this->field_152[((signed __int16)a1 - 1) >> 3]; + goto LABEL_108; + case VAR_Experience: + v4 = LODWORD(this->uExperience); + goto _cmp_against_arg; + case VAR_QBits_QuestsDone: + v13 = 0x80u >> ((signed __int16)a1 - 1) % 8; + v14 = pParty->_award_bits[((signed __int16)a1 - 1) >> 3]; + goto LABEL_108; + case VAR_PlayerItemInHands: + v15 = 0; + v16 = v3->pInventoryItems; + break; + case VAR_FixedGold: + v4 = pParty->uNumGold; + goto _cmp_against_arg; + case VAR_MightBonus: + v4 = this->uMightBonus; + goto _cmp_against_arg; + case VAR_IntellectBonus: + v4 = this->uIntelligenceBonus; + goto _cmp_against_arg; + case VAR_PersonalityBonus: + v4 = this->uWillpowerBonus; + goto _cmp_against_arg; + case VAR_EnduranceBonus: + v4 = this->uEnduranceBonus; + goto _cmp_against_arg; + case VAR_SpeedBonus: + v4 = this->uSpeedBonus; + goto _cmp_against_arg; + case VAR_AccuracyBonus: + v4 = this->uAccuracyBonus; + goto _cmp_against_arg; + case VAR_LuckBonus: + v4 = this->uLuckBonus; + goto _cmp_against_arg; + case VAR_BaseMight: + v4 = this->uMight; + goto _cmp_against_arg; + case VAR_BaseIntellect: + v4 = this->uIntelligence; + goto _cmp_against_arg; + case VAR_BasePersonality: + v4 = this->uWillpower; + goto _cmp_against_arg; + case VAR_BaseEndurance: + v4 = this->uEndurance; + goto _cmp_against_arg; + case VAR_BaseSpeed: + v4 = this->uSpeed; + goto _cmp_against_arg; + case VAR_BaseAccuracy: + v4 = this->uAccuracy; + goto _cmp_against_arg; + case VAR_FixedFood: + v4 = pParty->uNumFoodRations; + goto _cmp_against_arg; + default: + goto _cmp_against_arg; + } + while ( v16->uItemID != a1 ) + { + ++v15; + ++v16; + if ( v15 >= 138 ) + { + v17 = pParty->pPickedItem.uItemID == a1; +_return2: + LOBYTE(v6) = v17; + return v6; + } + } +_return_true: + LOBYTE(v6) = 1; + return v6; + } + v4 = this->uLuck; + goto _cmp_against_arg; + } + if ( var <= VAR_MagicResistance ) + { + if ( var == VAR_MagicResistance ) + { + v4 = this->sResMagicBase; + } + else + { + switch ( var ) + { + case VAR_FireResistance: + v4 = this->sResFireBase; + goto _cmp_against_arg; + case VAR_AirResistance: + v4 = this->sResAirBase; + goto _cmp_against_arg; + case VAR_WaterResistance: + v4 = this->sResWaterBase; + goto _cmp_against_arg; + case VAR_EarthResistance: + v4 = this->sResEarthBase; + goto _cmp_against_arg; + case VAR_SpiritResistance: + v4 = this->sResSpiritBase; + goto _cmp_against_arg; + case VAR_MindResistance: + v4 = this->sResMindBase; + goto _cmp_against_arg; + case VAR_BodyResistance: + v4 = this->sResBodyBase; + goto _cmp_against_arg; + case VAR_LightResistance: + v4 = this->sResLightBase; + goto _cmp_against_arg; + case VAR_DarkResistance: + v4 = this->sResDarkBase; + goto _cmp_against_arg; + case VAR_ActualMight: + v12 = GetActualMight(); + goto _j_cmp_against_arg; + case VAR_ActualIntellect: + v12 = GetActualIntelligence(); + goto _j_cmp_against_arg; + case VAR_ActualPersonality: + v12 = GetActualWillpower(); + goto _j_cmp_against_arg; + case VAR_ActualEndurance: + v12 = GetActualEndurance(); + goto _j_cmp_against_arg; + case VAR_ActualSpeed: + v12 = GetActualSpeed(); + goto _j_cmp_against_arg; + case VAR_ActualAccuracy: + v12 = GetActualAccuracy(); + goto _j_cmp_against_arg; + case VAR_ActualLuck: + v12 = GetActualLuck(); +_j_cmp_against_arg: + v4 = v12; + break; + default: + goto _cmp_against_arg; + } + } + goto _cmp_against_arg; + } + if ( var <= VAR_DisarmTrapSkill ) + { + if ( var != VAR_DisarmTrapSkill ) + { + if ( var <= VAR_MindResistanceBonus ) + { + switch ( var ) + { + case VAR_MindResistanceBonus: + v4 = this->sResMindBonus; + break; + case VAR_FireResistanceBonus: + v4 = this->sResFireBonus; + break; + case VAR_AirResistanceBonus: + v4 = this->sResAirBonus; + break; + case VAR_WaterResistanceBonus: + v4 = this->sResWaterBonus; + break; + case VAR_EarthResistanceBonus: + v4 = this->sResEarthBonus; + break; + case VAR_SpiritResistanceBonus: + v4 = this->sResSpiritBonus; + break; + } + goto _cmp_against_arg; + } + if ( var == VAR_BodyResistanceBonus ) + { + v4 = this->sResBodyBonus; + goto _cmp_against_arg; + } + if ( var == VAR_LightResistanceBonus ) + { + v4 = this->sResLightBonus; + goto _cmp_against_arg; + } + if ( var == VAR_DarkResistanceBonus ) + { + v4 = this->sResDarkBonus; + goto _cmp_against_arg; + } + if ( var == VAR_MagicResistanceBonus ) + { + v4 = this->sResMagicBonus; + goto _cmp_against_arg; + } + if ( var <= VAR_MagicResistanceBonus || var > VAR_DiplomacySkill ) + goto _cmp_against_arg; + } +LABEL_90: + v18 = *((short *)&this->pConditions[16] + var); + if ( a1 <= 63 ) + v4 = v18 & 0x3F; + else + v4 = a1 & v18; + goto _cmp_against_arg; + } + if ( var == 104 ) + goto LABEL_90; + if ( (signed int)var <= 104 ) + goto _cmp_against_arg; + if ( (signed int)var > 0x79 ) + { + if ( var != 122 ) + { + if ( (signed int)var > 122 && var <= VAR_ActiveSpells ) + v4 = (unsigned __int8)byte_5E4C15[var]; + goto _cmp_against_arg; + } + v4 = GetMajorConditionIdx(); + if ( v4 != 18 ) + { +_cmp_against_arg: + LOBYTE(v6) = v4 >= a1; + return v6; + } +LABEL_109: + v4 = a1; + goto _cmp_against_arg; + } + return *((int *)this + 2 * var - 210); +} + + +//----- (0044A5CB) -------------------------------------------------------- +void Player::SetVariable(enum VariableType var, signed int a3) +{ + signed int v3; // ebx@1 + Player *v4; // esi@1 + unsigned int v5; // edi@1 + unsigned int v6; // esi@13 + unsigned int v7; // esi@14 + signed int v8; // eax@17 + ItemGen *v9; // ecx@17 + int v10; // eax@21 + signed int v11; // eax@30 + Player *v12; // ecx@44 + char *v13; // ecx@45 + Player *v14; // ecx@49 + int v15; // ecx@86 + int v16; // esi@106 + char v17; // al@106 + int v18; // eax@107 + Player *v19; // ecx@112 + Player *v20; // ecx@127 + int v21; // eax@127 + int v22; // eax@145 + char v23; // zf@146 + DDM_DLV_Header *v24; // ecx@148 + signed int v25; // eax@172 + int v26; // [sp-8h] [bp-3Ch]@84 + signed int v27; // [sp-4h] [bp-38h]@4 + int v28; // [sp-4h] [bp-38h]@84 + ItemGen item; // [sp+Ch] [bp-28h]@52 + char v30; // [sp+32h] [bp-2h]@1 + char v31; // [sp+33h] [bp-1h]@1 + + v3 = 0; + v30 = 0; + v31 = 0; + v4 = this; + v5 = 0; + if ( this == pPlayers[2] ) + { + v3 = 1; + goto LABEL_8; + } + if ( this == pPlayers[3] ) + { + v27 = 2; + } + else + { + if ( this != pPlayers[4] ) + goto LABEL_8; + v27 = 3; + } + v3 = v27; +LABEL_8: + if ( var > VAR_AutoNotes ) + { + if ( var <= VAR_GoldInBank ) + { + if ( var == VAR_GoldInBank ) + { + pParty->uNumGoldInBank = a3; + return; + } + if ( var <= VAR_Counter8 ) + { + if ( (signed int)var >= 245 ) + { + *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] = LODWORD(pParty->uTimePlayed); + *(int *)&stru_AA1058[3].pSounds[8 * var + 44304] = HIDWORD(pParty->uTimePlayed); + } + else + { + switch ( var ) + { + case VAR_MonthEquals|VAR_CurrentSP: + _449B7E_toggle_bit((unsigned char *)field_1A50, a3, 1u); + break; + case VAR_NPCs2: + pParty->field_709 = 0; + LOBYTE(pNPCStats->pNewNPCData[a3].uFlags) |= 0x80u; + sub_44A56A(); + viewparams->bRedrawGameUI = 1; + break; + case VAR_NumSkillPoints: + this->uSkillPoints = a3; + break; + } + } + return; + } + if ( var < VAR_Counter9 ) + return; + if ( (signed int)var <= 274 ) + { + *(int *)&stru_AA1058[3].pSounds[8 * var + 44532] = LODWORD(pParty->uTimePlayed); + *(int *)&stru_AA1058[3].pSounds[8 * var + 44536] = HIDWORD(pParty->uTimePlayed); + } + else + { + if ( var == VAR_ReputationInCurrentLocation ) + { + v24 = &pOutdoor->ddm; + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) + v24 = &pIndoor->dlv; + v24->uReputation = a3; + if ( a3 > 10000 ) + v24->uReputation = 10000; + return; + } + if ( var <= VAR_ReputationInCurrentLocation + || var > VAR_History_28 + || (v22 = var - 276, pParty->field_3C.field_4F0[2 * v22 + 1] | pParty->field_3C.field_4F0[2 * v22]) + || (pParty->field_3C.field_4F0[2 * (var - 276)] = LODWORD(pParty->uTimePlayed), + v23 = *(&pStorylineText->field_0 + 3 * v22) == 0, + pParty->field_3C.field_4F0[2 * (var - 276) + 1] = HIDWORD(pParty->uTimePlayed), + v23) ) + return; + bFlashHistoryBook = 1; + } +LABEL_172: + v25 = 8 * v3 + 400; + LOBYTE(v25) = (8 * v3 - 112) | 4; + pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); + return; + } + if ( var != 307 ) + { + switch ( var ) + { + case 308: + pParty->uNumBountiesCollected = a3; + break; + case 309: + pParty->uNumPrisonTerms = a3; + break; + case 310: + pParty->uNumArenaPageWins = a3; + break; + case 311: + pParty->uNumArenaSquireWins = a3; + break; + case 312: + pParty->uNumArenaKnightWins = a3; + break; + case 313: + pParty->uNumArenaLordWins = a3; + break; + } + return; + } + pParty->uNumDeaths = a3; +LABEL_168: + if ( v30 != 1 ) + { +LABEL_170: + if ( v31 != 1 ) + return; + v5 = 0; + goto LABEL_172; + } +LABEL_169: + pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, v3); + goto LABEL_170; + } + if ( var == VAR_AutoNotes ) + { + if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_autonote_bits[((signed __int16)a3 - 1) >> 3]) + && (&dword_723718_autonote_related)[8 * a3] ) + { + v20 = pPlayers[v3 + 1]; + v30 = 1; + v20->PlaySound(96, 0); + v21 = dword_72371C[2 * a3]; + bFlashAutonotesBook = 1; + dword_506568 = v21; + } + _449B7E_toggle_bit(pParty->_autonote_bits, a3, 1u); + v31 = 1; + goto LABEL_168; + } + if ( var <= VAR_ActualMight ) + { + if ( var != VAR_ActualMight ) + { + switch ( var ) + { + case VAR_RandomGold: + v6 = rand() % a3 + 1; + Party::SetGold(v6); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold + ShowStatusBarString(pTmpBuf, 2u); + GameUI_DrawFoodAndGold(); + return; + case VAR_RandomFood: + v7 = rand() % a3 + 1; + Party::SetFood(v7); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food + ShowStatusBarString(pTmpBuf, 2u); + GameUI_DrawFoodAndGold(); + goto LABEL_124; + case VAR_Sex: + this->uSex = (PLAYER_SEX)a3; + goto LABEL_124; + case VAR_Class: + this->uClass = a3; + if ( (char)a3 != 35 ) + goto LABEL_124; + v8 = 0; + v9 = this->pInventoryItems; + break; + case VAR_CurrentHP: + this->sHealth = a3; + goto LABEL_124; + case VAR_MaxHP: + this->sHealth = GetMaxHealth(); + return; + case VAR_CurrentSP: + this->sMana = a3; + goto LABEL_124; + case VAR_MaxSP: + this->sMana = GetMaxMana(); + return; + case VAR_ACModifier: + this->sACModifier = (unsigned __int8)a3; + goto LABEL_124; + case VAR_BaseLevel: + this->uLevel = (unsigned __int8)a3; + goto LABEL_124; + case VAR_LevelModifier: + this->sLevelModifier = (unsigned __int8)a3; + goto LABEL_124; + case VAR_Age: + this->sAgeModifier = a3; + return; + case VAR_Award: + if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pPlayers[v3 + 1]->field_152[((signed __int16)a3 - 1) >> 3]) + && dword_723E80_award_related[2 * a3] ) + { + v12 = pPlayers[v3 + 1]; + v30 = 1; + v31 = 1; + v12->PlaySound(96, 0); + } + v13 = v4->field_152; + goto LABEL_51; + case VAR_Experience: + this->uExperience = a3; + goto LABEL_124; + case VAR_QBits_QuestsDone: + if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_award_bits[((signed __int16)a3 - 1) >> 3]) + && (&dword_722F10)[4 * a3] ) + { + v14 = pPlayers[v3 + 1]; + bFlashQuestBook = 1; + v30 = 1; + v31 = 1; + v14->PlaySound(93, 0); + } + v13 = (char *)pParty->_award_bits; +LABEL_51: + _449B7E_toggle_bit((unsigned char *)v13, a3, 1u); + goto LABEL_168; + case VAR_PlayerItemInHands: + item.Reset(); + item.Reset(); + item.uItemID = a3; + item.uAttributes = 1; + pParty->SetHoldingItem(&item); + if ( a3 >= ITEM_ARTIFACT_PUCK && a3 <= ITEM_RELIC_MEKORIGS_HAMMER ) + pParty->field_3C.pIsArtifactFound[a3] = 1; + return; + case VAR_FixedGold: + Party::SetGold(a3); + return; + case VAR_BaseMight: + this->uMight = (unsigned __int8)a3; + goto LABEL_84; + case VAR_BaseIntellect: + this->uIntelligence = (unsigned __int8)a3; + goto LABEL_84; + case VAR_BasePersonality: + this->uWillpower = (unsigned __int8)a3; + goto LABEL_84; + case VAR_BaseEndurance: + this->uEndurance = (unsigned __int8)a3; + goto LABEL_84; + case VAR_BaseSpeed: + this->uSpeed = (unsigned __int8)a3; + goto LABEL_84; + case VAR_BaseAccuracy: + this->uAccuracy = (unsigned __int8)a3; + goto LABEL_84; + case VAR_BaseLuck: + this->uLuck = (unsigned __int8)a3; + goto LABEL_84; + case VAR_FixedFood: + Party::SetFood(a3); + goto LABEL_124; + case VAR_MightBonus: + goto LABEL_64; + case VAR_IntellectBonus: + goto LABEL_68; + case VAR_PersonalityBonus: + goto LABEL_69; + case VAR_EnduranceBonus: + goto LABEL_70; + case VAR_SpeedBonus: + goto LABEL_71; + case VAR_AccuracyBonus: + goto LABEL_72; + case VAR_LuckBonus: + goto LABEL_73; + default: + return; + } + while ( v9->uItemID != 615 ) + { + ++v8; + ++v9; + if ( v8 >= 138 ) + goto LABEL_22; + } + v10 = (int)((char *)v4 + 36 * v8); + *(int *)(v10 + 532) = 601; + *(char *)(v10 + 558) = v3 + 1; +LABEL_22: + if ( v4->sResFireBase < 20 ) + v4->sResFireBase = 20; + if ( v4->sResAirBase < 20 ) + v4->sResAirBase = 20; + if ( v4->sResWaterBase < 20 ) + v4->sResWaterBase = 20; + if ( v4->sResEarthBase < 20 ) + v4->sResEarthBase = 20; + v4->sResMindBase = 200; + v4->sResBodyBase = 200; + v11 = v4->GetSexByVoice(); + v4->field_1924 = v4->uVoiceID; + v4->field_1928 = v4->uFace; + if ( v11 ) + { + v4->uFace = 21; + v4->uVoiceID = 21; + } + else + { + v4->uFace = 20; + v4->uVoiceID = 20; + } + ReloadPlayerPortraits(v3, v4->uFace); + goto LABEL_124; + } +LABEL_64: + this->uMightBonus = (unsigned __int8)a3; +LABEL_111: + v28 = 0; + v26 = 91; +LABEL_112: + v19 = pPlayers[v3 + 1]; + v31 = 1; + v19->PlaySound(v26, v28); + goto LABEL_169; + } + if ( var <= VAR_FireResistanceBonus ) + { + if ( var == VAR_FireResistanceBonus ) + { + this->sResFireBonus = (unsigned __int8)a3; + goto LABEL_111; + } + switch ( var ) + { + case VAR_ActualIntellect: +LABEL_68: + this->uIntelligenceBonus = (unsigned __int8)a3; + goto LABEL_111; + case VAR_ActualPersonality: +LABEL_69: + this->uWillpowerBonus = (unsigned __int8)a3; + goto LABEL_111; + case VAR_ActualEndurance: +LABEL_70: + this->uEnduranceBonus = (unsigned __int8)a3; + goto LABEL_111; + case VAR_ActualSpeed: +LABEL_71: + this->uSpeedBonus = (unsigned __int8)a3; + goto LABEL_111; + case VAR_ActualAccuracy: +LABEL_72: + this->uAccuracyBonus = (unsigned __int8)a3; + goto LABEL_111; + case VAR_ActualLuck: +LABEL_73: + this->uLuckBonus = (unsigned __int8)a3; + goto LABEL_111; + case VAR_FireResistance: + this->sResFireBase = (unsigned __int8)a3; + goto LABEL_84; + case VAR_AirResistance: + this->sResAirBase = (unsigned __int8)a3; + goto LABEL_84; + case VAR_WaterResistance: + this->sResWaterBase = (unsigned __int8)a3; + goto LABEL_84; + case VAR_EarthResistance: + this->sResEarthBase = (unsigned __int8)a3; + goto LABEL_84; + case VAR_SpiritResistance: + this->sResSpiritBase = (unsigned __int8)a3; + goto LABEL_84; + case VAR_MindResistance: + this->sResMindBase = (unsigned __int8)a3; + goto LABEL_84; + case VAR_BodyResistance: + this->sResBodyBase = (unsigned __int8)a3; + goto LABEL_84; + case VAR_LightResistance: + this->sResLightBase = (unsigned __int8)a3; + goto LABEL_84; + case VAR_DarkResistance: + this->sResDarkBase = (unsigned __int8)a3; + goto LABEL_84; + case VAR_MagicResistance: + this->sResMagicBase = (unsigned __int8)a3; +LABEL_84: + v28 = 0; + v26 = 92; + goto LABEL_112; + default: + return; + } + return; + } + HIWORD(v15) = 0; + if ( var > VAR_DisarmTrapSkill ) + { + if ( var != VAR_LearningSkill ) + { + if ( var <= VAR_LearningSkill ) + return; + if ( var <= VAR_Eradicated ) + { + v4->SetCondition(var - 105, 1); + } + else + { + if ( var != VAR_MajorCondition ) + { + if ( var > VAR_MajorCondition && var <= VAR_ActiveSpells ) + byte_5E4C15[var] = a3; + return; + } + memset(v4, 0, 0xA0u); + } +LABEL_124: + v31 = 1; + goto LABEL_169; + } +LABEL_106: + v16 = (int)((char *)&v4->pConditions[16] + 2 * var); + v17 = *(char *)v16; + if ( a3 <= VAR_BodyResistanceBonus ) + { + LOWORD(v15) = (unsigned __int8)a3; + v18 = v15 | v17 & VAR_BodyResistanceBonus; + } + else + { + LOWORD(v18) = (unsigned __int8)(a3 | v17 & 0xC0); + } + *(short *)v16 = v18; + goto LABEL_124; + } + if ( var == VAR_DisarmTrapSkill ) + goto LABEL_106; + if ( var <= VAR_BodyResistanceBonus ) + { + switch ( var ) + { + case VAR_BodyResistanceBonus: + v4->sResBodyBonus = (unsigned __int8)a3; + break; + case VAR_AirResistanceBonus: + v4->sResAirBonus = (unsigned __int8)a3; + break; + case VAR_WaterResistanceBonus: + v4->sResWaterBonus = (unsigned __int8)a3; + break; + case VAR_EarthResistanceBonus: + v4->sResEarthBonus = (unsigned __int8)a3; + break; + case VAR_SpiritResistanceBonus: + v4->sResSpiritBonus = (unsigned __int8)a3; + break; + default: + if ( var != 62 ) + return; + v4->sResMindBonus = (unsigned __int8)a3; + break; + } + goto LABEL_111; + } + if ( var == VAR_LightResistanceBonus ) + { + v4->sResLightBonus = (unsigned __int8)a3; + goto LABEL_111; + } + if ( var == VAR_DarkResistanceBonus ) + { + v4->sResDarkBonus = (unsigned __int8)a3; + goto LABEL_111; + } + if ( var == VAR_MagicResistanceBonus ) + { + v4->sResMagicBonus = (unsigned __int8)a3; + goto LABEL_111; + } + if ( var > VAR_MagicResistanceBonus && var <= VAR_DiplomacySkill ) + goto LABEL_106; +} + + + +//----- (0044AFFB) -------------------------------------------------------- +void Player::AddVariable(enum VariableType var, signed int val) +{ + char v3; // bl@1 + Player *v4; // esi@1 + signed int uPlayerIdx; // edi@1 + int v6; // eax@15 + unsigned int v7; // esi@18 + int *v8; // ebx@21 + int v9; // eax@22 + signed int v10; // eax@24 + int v11; // eax@27 + __int16 *v12; // esi@28 + Player *v13; // ecx@34 + Player *v14; // ecx@36 + char *v15; // ecx@37 + unsigned __int8 v16; // cf@38 + Player *v17; // ecx@42 + __int16 *v18; // esi@53 + __int16 *v19; // esi@62 + char *v20; // esi@107 + __int16 v21; // dx@107 + int v22; // ecx@107 + Player *v23; // ecx@132 + int v24; // eax@132 + int v25; // eax@150 + char v26; // zf@151 + DDM_DLV_Header *v27; // eax@153 + signed int v28; // eax@176 + int v29; // [sp-8h] [bp-40h]@84 + signed int v30; // [sp-4h] [bp-3Ch]@4 + int v31; // [sp-4h] [bp-3Ch]@84 + ItemGen item; // [sp+Ch] [bp-2Ch]@45 + unsigned int v33; // [sp+30h] [bp-8h]@34 + char v34; // [sp+37h] [bp-1h]@1 + + auto Dst = this; + v3 = 0; + v34 = 0; + v4 = Dst; + uPlayerIdx = 0; + if ( Dst == pPlayers[2] ) + { + uPlayerIdx = 1; + goto LABEL_8; + } + if ( Dst == pPlayers[3] ) + { + v30 = 2; + } + else + { + if ( Dst != pPlayers[4] ) + goto LABEL_8; + v30 = 3; + } + uPlayerIdx = v30; +LABEL_8: + if ( var <= VAR_AutoNotes ) + { + if ( var != VAR_AutoNotes ) + { + if ( var <= VAR_ActualMight ) + { + if ( var != VAR_ActualMight ) + { + switch ( var ) + { + case VAR_RandomGold: + if ( !val ) + val = 1; + v6 = rand(); + party_finds_gold(v6 % val + 1, 1); + GameUI_DrawFoodAndGold(); + return; + case VAR_RandomFood: + if ( !val ) + val = 1; + v7 = rand() % val + 1; + Party::GiveFood(v7); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[502], v7);// You find %lu food + ShowStatusBarString(pTmpBuf, 2u); + GameUI_DrawFoodAndGold(); + goto _play_sound; + case VAR_Sex: + Dst->uSex = (PLAYER_SEX)val; + goto _play_anim_and_exit; + case VAR_Class: + Dst->uClass = val; + goto _play_anim_and_exit; + case VAR_CurrentHP: + v8 = &Dst->sHealth; + *v8 += val; + if ( Dst->sHealth <= Dst->GetMaxHealth() ) + goto _play_anim_and_exit; + v9 = v4->GetMaxHealth(); + goto LABEL_23; + case VAR_MaxHP: + v10 = Dst->GetMaxHealth(); + v4->_health_related = 0; + v4->uFullHealthBonus = 0; + v4->sHealth = v10; + return; + case VAR_CurrentSP: + v8 = &Dst->sMana; + *v8 += val; + if ( Dst->sMana > GetMaxMana() ) + { + v9 = v4->GetMaxMana(); +LABEL_23: + *v8 = v9; + } + goto _play_anim_and_exit; + case VAR_MaxSP: + v11 = GetMaxMana(); + v4->_mana_related = 0; + v4->uFullManaBonus = 0; + v4->sMana = v11; + return; + case VAR_ACModifier: + v12 = &Dst->sACModifier; + goto LABEL_29; + case VAR_BaseLevel: + v12 = (__int16 *)&Dst->uLevel; + goto LABEL_29; + case VAR_LevelModifier: + v12 = &Dst->sLevelModifier; +LABEL_29: + *v12 += val; + if ( *v12 > 255 ) + *v12 = 255; + goto _play_anim_and_exit; + case VAR_Age: + Dst->sAgeModifier += val; + return; + case VAR_Award: + v13 = pPlayers[uPlayerIdx + 1]; + v33 = 0x80u >> ((signed __int16)val - 1) % 8; + if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & v13->field_152[((signed __int16)val - 1) >> 3]) + && dword_723E80_award_related[2 * val] ) + { + v14 = pPlayers[uPlayerIdx + 1]; + v34 = 1; + v3 = 1; + v14->PlaySound(96, 0); + } + v15 = v4->field_152; + goto LABEL_44; + case VAR_Experience: + v16 = __CFADD__(val, LODWORD(Dst->uExperience)); + LODWORD(Dst->uExperience) += val; + HIDWORD(Dst->uExperience) += ((unsigned __int64)val >> 32) + v16; + if ( (signed __int64)Dst->uExperience > 4000000000i64 ) + Dst->uExperience = 4000000000i64; + goto _play_anim_and_exit; + case VAR_QBits_QuestsDone: + if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_award_bits[((signed __int16)val - 1) >> 3]) + && (&dword_722F10)[4 * val] ) + { + v17 = pPlayers[uPlayerIdx + 1]; + bFlashQuestBook = 1; + v34 = 1; + v3 = 1; + v17->PlaySound(93, 0); + } + v15 = (char *)pParty->_award_bits; +LABEL_44: + _449B7E_toggle_bit((unsigned char *)v15, val, 1u); + goto LABEL_173; + case VAR_PlayerItemInHands: + item.Reset(); + item.Reset(); + item.uAttributes = 1; + item.uItemID = val; + if ( val >= ITEM_ARTIFACT_PUCK && val <= ITEM_RELIC_MEKORIGS_HAMMER ) + pParty->field_3C.pIsArtifactFound[val] = 1; + if ( val >= ITEM_WAND_FIRE && val <= ITEM_WAND_INCENERATION ) + { + item.uNumCharges = rand() % 6 + pItemsTable->pItems[item.uItemID].uDamageMod + 1; + item.uMaxCharges = LOBYTE(item.uNumCharges); + } + pParty->SetHoldingItem(&item); + return; + case VAR_FixedGold: + party_finds_gold(val, 1); + return; + case VAR_BaseMight: + v18 = (__int16 *)&Dst->uMight; + goto LABEL_82; + case VAR_BaseIntellect: + v18 = (__int16 *)&Dst->uIntelligence; + goto LABEL_82; + case VAR_BasePersonality: + v18 = (__int16 *)&Dst->uWillpower; + goto LABEL_82; + case VAR_BaseEndurance: + v18 = (__int16 *)&Dst->uEndurance; + goto LABEL_82; + case VAR_BaseSpeed: + v18 = (__int16 *)&Dst->uSpeed; + goto LABEL_82; + case VAR_BaseAccuracy: + v18 = (__int16 *)&Dst->uAccuracy; + goto LABEL_82; + case VAR_BaseLuck: + v18 = (__int16 *)&Dst->uLuck; + goto LABEL_82; + case VAR_FixedFood: + Party::GiveFood(val); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[502], val); + ShowStatusBarString(pTmpBuf, 2u); + if ( pParty->uNumFoodRations > 0xFFFF ) + Party::SetFood(0xFFFFu); + goto _play_sound; + case VAR_MightBonus: + goto LABEL_62; + case VAR_IntellectBonus: + goto LABEL_66; + case VAR_PersonalityBonus: + goto LABEL_67; + case VAR_EnduranceBonus: + goto LABEL_68; + case VAR_SpeedBonus: + goto LABEL_69; + case VAR_AccuracyBonus: + goto LABEL_70; + case VAR_LuckBonus: + goto LABEL_71; + default: + return; + } + return; + } +LABEL_62: + v19 = (__int16 *)&Dst->uMightBonus; + goto LABEL_113; + } + if ( var <= VAR_FireResistanceBonus ) + { + if ( var != VAR_FireResistanceBonus ) + { + switch ( var ) + { + case VAR_ActualIntellect: +LABEL_66: + v19 = (__int16 *)&Dst->uIntelligenceBonus; + goto LABEL_113; + case VAR_ActualPersonality: +LABEL_67: + v19 = (__int16 *)&Dst->uWillpowerBonus; + goto LABEL_113; + case VAR_ActualEndurance: +LABEL_68: + v19 = (__int16 *)&Dst->uEnduranceBonus; + goto LABEL_113; + case VAR_ActualSpeed: +LABEL_69: + v19 = (__int16 *)&Dst->uSpeedBonus; + goto LABEL_113; + case VAR_ActualAccuracy: +LABEL_70: + v19 = (__int16 *)&Dst->uAccuracyBonus; + goto LABEL_113; + case VAR_ActualLuck: +LABEL_71: + v19 = (__int16 *)&Dst->uLuckBonus; + goto LABEL_113; + case VAR_FireResistance: + v18 = &Dst->sResFireBase; + goto LABEL_82; + case VAR_AirResistance: + v18 = &Dst->sResAirBase; + goto LABEL_82; + case VAR_WaterResistance: + v18 = &Dst->sResWaterBase; + goto LABEL_82; + case VAR_EarthResistance: + v18 = &Dst->sResEarthBase; + goto LABEL_82; + case VAR_SpiritResistance: + v18 = &Dst->sResSpiritBase; + goto LABEL_82; + case VAR_MindResistance: + v18 = &Dst->sResMindBase; + goto LABEL_82; + case VAR_BodyResistance: + v18 = &Dst->sResBodyBase; + goto LABEL_82; + case VAR_LightResistance: + v18 = &Dst->sResLightBase; + goto LABEL_82; + case VAR_DarkResistance: + v18 = &Dst->sResDarkBase; + goto LABEL_82; + case VAR_MagicResistance: + v18 = &Dst->sResMagicBase; +LABEL_82: + *v18 += val; + if ( *v18 > 255 ) + *v18 = 255; + v31 = 0; + v29 = 92; + goto LABEL_116; + default: + return; + } + return; + } + v19 = &Dst->sResFireBonus; +LABEL_113: + *v19 += val; + if ( *v19 > 255 ) + *v19 = 255; + v31 = 0; + v29 = 91; +LABEL_116: + v3 = 1; + pPlayers[uPlayerIdx + 1]->PlaySound(v29, v31); + goto _play_anim_and_maybe_sound; + } + if ( var <= VAR_DisarmTrapSkill ) + { + if ( var != VAR_DisarmTrapSkill ) + { + if ( var <= VAR_BodyResistanceBonus ) + { + switch ( var ) + { + case VAR_BodyResistanceBonus: + v19 = &Dst->sResBodyBonus; + break; + case VAR_AirResistanceBonus: + v19 = &Dst->sResAirBonus; + break; + case VAR_WaterResistanceBonus: + v19 = &Dst->sResWaterBonus; + break; + case VAR_EarthResistanceBonus: + v19 = &Dst->sResEarthBonus; + break; + case VAR_SpiritResistanceBonus: + v19 = &Dst->sResSpiritBonus; + break; + default: + if ( var != 62 ) + return; + v19 = &Dst->sResMindBonus; + break; + } + goto LABEL_113; + } + if ( var == VAR_LightResistanceBonus ) + { + v19 = &Dst->sResLightBonus; + goto LABEL_113; + } + if ( var == VAR_DarkResistanceBonus ) + { + v19 = &Dst->sResDarkBonus; + goto LABEL_113; + } + if ( var == VAR_MagicResistanceBonus ) + { + v19 = &Dst->sResMagicBonus; + goto LABEL_113; + } + if ( var <= VAR_MagicResistanceBonus || var > VAR_DiplomacySkill ) + return; + } + goto LABEL_106; + } + if ( var == VAR_LearningSkill ) + { +LABEL_106: + if ( val <= VAR_BodyResistanceBonus ) + { + *((short *)&Dst->pConditions[16] + var) = (unsigned __int8)val | *((char *)&Dst->pConditions[16] + 2 * var) & VAR_BodyResistanceBonus; + } + else + { + v20 = (char *)&Dst->pConditions[16] + 2 * var; + v21 = *(short *)v20; + v22 = (unsigned __int8)val + (v21 & VAR_BodyResistanceBonus); + if ( v22 > 60 ) + LOWORD(v22) = 60; + LOBYTE(v21) = v21 & 0xC0; + *(short *)v20 = v22 | v21; + } + goto _play_anim_and_exit; + } + if ( var <= VAR_LearningSkill ) + return; + if ( var <= VAR_Eradicated ) + { + Dst->SetCondition(var - 105, 0); + } + else + { + if ( var != VAR_MajorCondition ) + { + if ( var > VAR_MajorCondition && var <= VAR_ActiveSpells ) + { + if ( (unsigned __int8)val + (unsigned __int8)byte_5E4C15[var] <= 255 ) + byte_5E4C15[var] += val; + else + byte_5E4C15[var] = -1; + } + return; + } + memset(Dst, 0, 0xA0u); + } +_play_anim_and_exit: + v3 = 1; +_play_anim_and_maybe_sound: + pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); +_maybe_play_sound: + if ( v3 != 1 ) + return; + goto _play_sound; + } + if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_autonote_bits[((signed __int16)val - 1) >> 3]) + && (&dword_723718_autonote_related)[8 * val] ) + { + v23 = pPlayers[uPlayerIdx + 1]; + v34 = 1; + v23->PlaySound(96, 0); + v24 = dword_72371C[2 * val]; + bFlashAutonotesBook = 1; + dword_506568 = v24; + } + _449B7E_toggle_bit(pParty->_autonote_bits, val, 1u); + v3 = 1; +LABEL_173: + if ( v34 != 1 ) + goto _maybe_play_sound; + goto _play_anim_and_maybe_sound; + } + if ( var > VAR_GoldInBank ) + { + if ( var == 307 ) + { + pParty->uNumDeaths += val; + goto LABEL_173; + } + switch ( var ) + { + case 308: + pParty->uNumBountiesCollected += val; + break; + case 309: + pParty->uNumPrisonTerms += val; + break; + case 310: + pParty->uNumArenaPageWins += val; + break; + case 311: + pParty->uNumArenaSquireWins += val; + break; + case 312: + pParty->uNumArenaKnightWins += val; + break; + case 313: + pParty->uNumArenaLordWins += val; + break; + } + } + else + { + if ( var == VAR_GoldInBank ) + { + pParty->uNumGoldInBank += val; + return; + } + if ( var <= VAR_Counter8 ) + { + if ( (signed int)var >= 245 ) + { + *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] = LODWORD(pParty->uTimePlayed); + *(int *)&stru_AA1058[3].pSounds[8 * var + 44304] = HIDWORD(pParty->uTimePlayed); + } + else + { + switch ( var ) + { + case VAR_MonthEquals|VAR_CurrentSP: + _449B7E_toggle_bit((unsigned char *)Dst->field_1A50, val, 1u); + break; + case VAR_NPCs2: + pParty->field_709 = 0; + LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u; + sub_44A56A(); + viewparams->bRedrawGameUI = 1; + break; + case VAR_NumSkillPoints: + Dst->uSkillPoints += val; + break; + } + } + return; + } + if ( var < VAR_Counter9 ) + return; + if ( (signed int)var <= 274 ) + { + *(int *)&stru_AA1058[3].pSounds[8 * var + 44532] = LODWORD(pParty->uTimePlayed); + *(int *)&stru_AA1058[3].pSounds[8 * var + 44536] = HIDWORD(pParty->uTimePlayed); + goto _play_sound; + } + if ( var != VAR_ReputationInCurrentLocation ) + { + if ( var <= VAR_ReputationInCurrentLocation + || var > VAR_History_28 + || (v25 = var - 276, pParty->field_3C.field_4F0[2 * v25 + 1] | pParty->field_3C.field_4F0[2 * v25]) + || (pParty->field_3C.field_4F0[2 * (var - 276)] = LODWORD(pParty->uTimePlayed), + v26 = *(&pStorylineText->field_0 + 3 * v25) == 0, + pParty->field_3C.field_4F0[2 * (var - 276) + 1] = HIDWORD(pParty->uTimePlayed), + v26) ) + return; + bFlashHistoryBook = 1; +_play_sound: + v28 = 8 * uPlayerIdx + 400; + LOBYTE(v28) = (8 * uPlayerIdx - 112) | 4; + pAudioPlayer->PlaySound(SOUND_20001, v28, 0, -1, 0, 0, 0, 0); + return; + } + v27 = &pOutdoor->ddm; + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) + v27 = &pIndoor->dlv; + v27->uReputation += val; + if ( v27->uReputation > 10000 ) + v27->uReputation = 10000; + } +} +// 506568: using guessed type int dword_506568; +// 507948: using guessed type char bFlashHistoryBook; +// 507949: using guessed type char bFlashAutonotesBook; +// 50794A: using guessed type char bFlashQuestBook; +// 72371C: using guessed type int dword_72371C[]; +// 723E80: using guessed type int dword_723E80_award_related[]; + + + + +//----- (0044B9C4) -------------------------------------------------------- +void Player::SubtractVariable(enum VariableType var, void *a3) +{ + unsigned int v3; // ebx@1 + signed int v4; // esi@1 + enum VariableType v5; // eax@8 + int v6; // esi@11 + int v7; // edi@14 + signed int v8; // eax@17 + char *v9; // eax@20 + char v10; // sf@20 + char *v11; // ecx@26 + char *v12; // ecx@27 + __int64 v13; // qax@27 + unsigned __int8 v14; // cf@27 + char *v15; // edx@29 + char *v16; // eax@90 + char *v17; // ecx@94 + void *v18; // esi@97 + signed int v19; // edx@97 + char *v20; // ecx@98 + int v21; // eax@100 + __int16 v22; // dx@112 + int v23; // [sp-8h] [bp-14h]@45 + signed int v24; // [sp-4h] [bp-10h]@4 + int v25; // [sp-4h] [bp-10h]@45 + + v3 = 0; + v4 = 0; + if ( this == pPlayers[2] ) + { + v4 = 1; + goto LABEL_8; + } + if ( this == pPlayers[3] ) + { + v24 = 2; + } + else + { + if ( this != pPlayers[4] ) + goto LABEL_8; + v24 = 3; + } + v4 = v24; +LABEL_8: + v5 = var; + if ( (signed int)var > 222 ) + { + if ( (signed int)var <= 307 ) + { + if ( var == 307 ) + { + pParty->uNumDeaths -= (unsigned int)a3; + return; + } + if ( var == 223 ) + { + v11 = (char *)pParty->_autonote_bits; + v22 = (short)a3 - 1; + } + else + { + if ( var != 231 ) + { + switch ( var ) + { + case 232: + var = (VariableType)0; + GetNewNPCData(uDialogue_SpeakingActorNPC_ID, (int)&var); + dword_5B65CC = 0; + if ( (void *)var == a3 ) + { + dword_5B65CC = (int)a3; + } + else + { + pParty->field_709 = 0; + LOBYTE(pNPCStats->pNewNPCData[(int)a3].uFlags) &= 0x7Fu; + sub_44A56A(); + viewparams->bRedrawGameUI = 1; + } + break; + case 241: + v18 = a3; + v19 = 0; + if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) + { + v20 = (char *)&pNPCStats->pNewNPCData[0].uFlags; + do + { + if ( *((void **)v20 + 4) == v18 ) + { + v21 = *(int *)v20; + if ( (char)*(int *)v20 < 0 ) + { + LOBYTE(v21) = v21 & 0x7F; + *(int *)v20 = v21; + } + } + ++v19; + v20 += 76; + } + while ( v19 < (signed int)pNPCStats->uNumNewNPCs ); + } + if ( (void *)pParty->pHirelings[0].uProfession == v18 ) + memset(pParty->pHirelings, 0, 0x4Cu); + if ( (void *)pParty->pHirelings[1].uProfession == v18 ) + memset(&pParty->pHirelings[1], 0, 0x4Cu); + pParty->field_709 = 0; + sub_44A56A(); + break; + case 243: + v17 = (char *)&this->uSkillPoints; + if ( (unsigned int)a3 <= *(int *)v17 ) + *(int *)v17 -= (int)a3; + else + *(int *)v17 = 0; + break; + case 275: + v16 = (char *)&pOutdoor->ddm; + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) + v16 = (char *)&pIndoor->dlv; + *((int *)v16 + 2) -= (int)a3; + if ( *((int *)v16 + 2) < -10000 ) + *((int *)v16 + 2) = -10000; + break; + case 306: + if ( (unsigned int)a3 <= pParty->uNumGoldInBank ) + pParty->uNumGoldInBank -= (unsigned int)a3; + else +LABEL_88: + dword_5B65C4 = 1; + break; + } + return; + } + v11 = this->field_1A50; +LABEL_112: + v22 = (signed __int16)a3; + } + _449B7E_toggle_bit((unsigned char *)v11, v22, 0); + return; + } + switch ( var ) + { + case 308: + pParty->uNumBountiesCollected -= (unsigned int)a3; + break; + case 309: + pParty->uNumPrisonTerms -= (int)a3; + break; + case 310: + pParty->uNumArenaPageWins -= (char)a3; + break; + case 311: + pParty->uNumArenaSquireWins -= (char)a3; + break; + case 312: + pParty->uNumArenaKnightWins -= (char)a3; + break; + case 313: + pParty->uNumArenaLordWins -= (char)a3; + break; + } + } + else + { + if ( (signed int)var >= 123 ) + { + byte_5E4C15[var] -= (char)a3; + } + else + { + switch ( var ) + { + case VAR_RandomGold: + v6 = rand() % (signed int)a3 + 1; + if ( v6 > pParty->uNumGold ) + v6 = pParty->uNumGold; + Party::TakeGold(v6); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[503], v6); + ShowStatusBarString(pTmpBuf, 2u); + GameUI_DrawFoodAndGold(); + return; + case VAR_RandomFood: + v7 = rand() % (signed int)a3 + 1; + if ( v7 > pParty->uNumFoodRations ) + v7 = pParty->uNumFoodRations; + Party::TakeFood(v7); + sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[504], v7); + ShowStatusBarString(pTmpBuf, 2u); + GameUI_DrawFoodAndGold(); + goto LABEL_17; + default: + return; + case VAR_CurrentHP: + ReceiveDamage((signed int)a3, 4); + goto LABEL_17; + case VAR_CurrentSP: + v9 = (char *)&this->sMana; + v10 = this->sMana - (signed int)a3 < 0; + *(int *)v9 -= (int)a3; + if ( v10 ) + *(int *)v9 = 0; + goto LABEL_17; + case VAR_ACModifier: + this->sACModifier -= (unsigned __int8)a3; + goto LABEL_17; + case VAR_BaseLevel: + this->uLevel -= (unsigned __int8)a3; + goto LABEL_17; + case VAR_LevelModifier: + this->sLevelModifier -= (unsigned __int8)a3; + goto LABEL_17; + case VAR_Age: + this->sAgeModifier -= (signed __int16)a3; + return; + case VAR_Award: + v11 = this->field_152; + goto LABEL_112; + case VAR_Experience: + v12 = (char *)&this->uExperience; + v13 = (signed int)a3; + v14 = *(int *)v12 < (unsigned int)a3; + *(int *)v12 -= (int)a3; + *((int *)v12 + 1) -= v14 + HIDWORD(v13); + goto LABEL_17; + case VAR_QBits_QuestsDone: + _449B7E_toggle_bit(pParty->_award_bits, (__int16)a3, 0); + pPlayers[v4 + 1]->PlaySound(96, 0); + return; + case VAR_PlayerItemInHands: + v15 = (char *)this->pInventoryIndices; + break; + case VAR_FixedGold: + if ( (unsigned int)a3 > pParty->uNumGold ) + goto LABEL_88; + Party::TakeGold((unsigned int)a3); + return; + case VAR_MightBonus: + case VAR_ActualMight: + this->uMightBonus -= (unsigned __int16)a3; + goto LABEL_72; + case VAR_IntellectBonus: + case VAR_ActualIntellect: + this->uIntelligenceBonus -= (unsigned __int16)a3; + goto LABEL_72; + case VAR_PersonalityBonus: + case VAR_ActualPersonality: + this->uWillpowerBonus -= (unsigned __int16)a3; + goto LABEL_72; + case VAR_EnduranceBonus: + case VAR_ActualEndurance: + this->uEnduranceBonus -= (unsigned __int16)a3; + goto LABEL_72; + case VAR_SpeedBonus: + case VAR_ActualSpeed: + this->uSpeedBonus -= (unsigned __int16)a3; + goto LABEL_72; + case VAR_AccuracyBonus: + case VAR_ActualAccuracy: + this->uAccuracyBonus -= (unsigned __int16)a3; + goto LABEL_72; + case VAR_LuckBonus: + case VAR_ActualLuck: + this->uLuckBonus -= (unsigned __int16)a3; + goto LABEL_72; + case VAR_BaseMight: + this->uMight -= (unsigned __int16)a3; + goto LABEL_45; + case VAR_BaseIntellect: + this->uIntelligence -= (unsigned __int16)a3; + goto LABEL_45; + case VAR_BasePersonality: + this->uWillpower -= (unsigned __int16)a3; + goto LABEL_45; + case VAR_BaseEndurance: + this->uEndurance -= (unsigned __int16)a3; + goto LABEL_45; + case VAR_BaseSpeed: + this->uSpeed -= (unsigned __int16)a3; + goto LABEL_45; + case VAR_BaseAccuracy: + this->uAccuracy -= (unsigned __int16)a3; + goto LABEL_45; + case VAR_BaseLuck: + this->uLuck -= (unsigned __int16)a3; + goto LABEL_45; + case VAR_FireResistance: + this->sResFireBase -= (signed __int16)a3; + goto LABEL_45; + case VAR_AirResistance: + this->sResAirBase -= (signed __int16)a3; + goto LABEL_45; + case VAR_WaterResistance: + this->sResWaterBase -= (signed __int16)a3; + goto LABEL_45; + case VAR_EarthResistance: + this->sResEarthBase -= (signed __int16)a3; + goto LABEL_45; + case VAR_SpiritResistance: + this->sResSpiritBase -= (signed __int16)a3; + goto LABEL_45; + case VAR_MindResistance: + this->sResMindBase -= (signed __int16)a3; + goto LABEL_45; + case VAR_BodyResistance: + this->sResBodyBase -= (signed __int16)a3; + goto LABEL_45; + case VAR_LightResistance: + this->sResLightBase -= (signed __int16)a3; + goto LABEL_45; + case VAR_DarkResistance: + this->sResDarkBase -= (signed __int16)a3; + goto LABEL_45; + case VAR_MagicResistance: + this->sResMagicBase -= (signed __int16)a3; + goto LABEL_45; + case VAR_FireResistanceBonus: + this->sResFireBonus -= (signed __int16)a3; + goto LABEL_45; + case VAR_AirResistanceBonus: + this->sResAirBonus -= (signed __int16)a3; +LABEL_45: + v25 = 0; + v23 = 92; + goto LABEL_73; + case VAR_WaterResistanceBonus: + this->sResWaterBonus -= (signed __int16)a3; + goto LABEL_72; + case VAR_EarthResistanceBonus: + this->sResEarthBonus -= (signed __int16)a3; + goto LABEL_72; + case VAR_SpiritResistanceBonus: + this->sResSpiritBonus -= (signed __int16)a3; + goto LABEL_72; + case VAR_MindResistanceBonus: + this->sResMindBonus -= (signed __int16)a3; + goto LABEL_72; + case VAR_BodyResistanceBonus: + this->sResBodyBonus -= (signed __int16)a3; + goto LABEL_72; + case VAR_LightResistanceBonus: + this->sResLightBonus -= (signed __int16)a3; + goto LABEL_72; + case VAR_DarkResistanceBonus: + this->sResDarkBonus -= (signed __int16)a3; + goto LABEL_72; + case VAR_MagicResistanceBonus: + this->sResMagicBonus -= (signed __int16)a3; +LABEL_72: + v25 = 0; + v23 = 91; +LABEL_73: + pPlayers[v4 + 1]->PlaySound(v23, v25); + goto LABEL_17; + case VAR_FixedFood: + Party::TakeFood((unsigned int)a3); + goto LABEL_17; + case VAR_StaffSkill: + case VAR_SwordSkill: + case VAR_DaggerSkill: + case VAR_AxeSkill: + case VAR_SpearSkill: + case VAR_BowSkill: + case VAR_MaceSkill: + case VAR_BlasterSkill: + case VAR_ShieldSkill: + case VAR_LeatherSkill: + case VAR_SkillChain: + case VAR_PlateSkill: + case VAR_FireSkill: + case VAR_AirSkill: + case VAR_WaterSkill: + case VAR_EarthSkill: + case VAR_SpiritSkill: + case VAR_MindSkill: + case VAR_BodySkill: + case VAR_LightSkill: + case VAR_DarkSkill: + case VAR_IdentifyItemSkill: + case VAR_MerchantSkill: + case VAR_RepairSkill: + case VAR_BodybuildingSkill: + case VAR_MeditationSkill: + case VAR_PerceptionSkill: + case VAR_DiplomacySkill: + case VAR_DisarmTrapSkill: + case VAR_LearningSkill: + *((short *)&this->pConditions[16] + var) -= (unsigned __int8)a3; + goto LABEL_17; + case VAR_Cursed: + case VAR_Weak: + case VAR_Asleep: + case VAR_Afraid: + case VAR_Drunk: + case VAR_Insane: + case VAR_PoisonedGreen: + case VAR_DiseasedGreen: + case VAR_PoisonedYellow: + case VAR_DiseasedYellow: + case VAR_PoisonedRed: + case VAR_DiseasedRed: + case VAR_Paralyzed: + case VAR_Unconsious: + case VAR_Dead: + case VAR_Stoned: + case VAR_Eradicated: + *((int *)this + 2 * var - 210) = 0; + *((int *)this + 2 * v5 - 209) = 0; +LABEL_17: + pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); + v8 = 8 * v4 + 400; + LOBYTE(v8) = (8 * v4 - 112) | 4; + pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); + return; + } + do + { + if ( *(void **)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v15 + 5] == a3 ) + { + RemoveItemAtInventoryIndex(v3); + return; + } + ++v3; + v15 += 4; + } + while ( (signed int)v3 < 126 ); + if ( (void *)pParty->pPickedItem.uItemID == a3 ) + pMouse->RemoveHoldingItem(); + } + } +} +// 5B65C4: using guessed type int dword_5B65C4; +// 5B65CC: using guessed type int dword_5B65CC; \ No newline at end of file