diff Player.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children 352b15291822
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Player.cpp	Sat Jan 12 09:45:18 2013 +0600
@@ -0,0 +1,9751 @@
+#include "OSAPI.h"
+
+#include "Player.h"
+#include "PlayerFrameTable.h"
+#include "Texture.h"
+#include "AudioPlayer.h"
+#include "Party.h"
+#include "GUIButton.h"
+#include "LOD.h"
+#include "Monsters.h" 
+#include "GUIWindow.h"
+#include "Viewport.h"
+#include "Actor.h"
+#include "Game.h"
+#include "Mouse.h"
+#include "TurnEngine.h"
+#include "Events.h"
+#include "Events2D.h"
+#include "Outdoor.h"
+#include "StorylineTextTable.h"
+
+#include "mm7_data.h"
+
+
+
+
+
+
+/*  381 */
+#pragma pack(push, 1)
+struct PlayerCreation_AttributeProp
+{
+  unsigned __int8 uBaseValue;
+  char uMaxValue;
+  char uDroppedStep;
+  char uBaseStep;
+};
+#pragma pack(pop)
+
+
+#pragma pack(push, 1)
+struct PlayerCreation_AttributePropsByRace
+{
+  PlayerCreation_AttributeProp attr[7];
+};
+
+struct PlayerCreation_AttributeProps
+{
+  union
+  {
+    unsigned __int8 _[4][7][4];
+    PlayerCreation_AttributePropsByRace race[4];
+  };
+};
+#pragma pack(pop)
+PlayerCreation_AttributeProps stru_4ED7B0 =
+{
+  11, 25, 1, 1,   11, 25, 1, 1,   11, 25, 1, 1,    9, 25, 1, 1,   11, 25, 1, 1,   11, 25, 1, 1,   9, 25, 1, 1,
+   7, 15, 2, 1,   14, 30, 1, 2,   11, 25, 1, 1,    7, 15, 2, 1,   14, 30, 1, 2,   11, 25, 1, 1,   9, 20, 1, 1,
+  14, 30, 1, 2,    7, 15, 2, 1,    7, 15, 2, 1,   11, 25, 1, 1,   11, 25, 1, 1,   14, 30, 1, 2,   9, 20, 1, 1,
+  14, 30, 1, 2,   11, 25, 1, 1,   11, 25, 1, 1,   14, 30, 1, 2,    7, 15, 2, 1,    7, 15, 2, 1,   9, 20, 1, 1
+};
+
+
+
+
+
+
+ // available skills per class ( 9 classes X 37 skills )
+ // 0 - not available
+ // 1 - available
+ // 2 - primary skill
+unsigned char pSkillAvailabilityPerClass[9][37] =  // byte[] @ MM7.exe::004ED820
+{
+  {0, 2, 0, 1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
+  {0, 1, 2, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 2, 1, 0},
+  {1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 2, 2, 1, 1, 0, 0, 0},
+  {0, 1, 1, 1, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
+  {0, 1, 0, 1, 1, 2, 0, 0, 0, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1},
+  {0, 1, 1, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
+  {0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
+  {0, 0, 2, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
+  {2, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0} // some of these are started at 4ED94C, but needs to be here
+};
+
+
+
+
+unsigned char pBaseHealthByClass[12] = {40, 35, 35, 30, 30, 30, 25, 20, 20, 0, 0, 0};
+unsigned char pBaseManaByClass[12]   = { 0,  0,  0,  5,  5,  0, 10, 10, 15, 0, 0, 0};
+unsigned char pBaseHealthPerLevelByClass[36] = {5, 7, 9, 9, 4, 6, 8, 8, 5, 6, 8, 8, 4, 5, 6, 6, 3, 4, 6, 6, 4, 5, 6, 6, 2, 3, 4, 4, 2, 3, 4, 4, 2, 3, 3, 3};
+unsigned char pBaseManaPerLevelByClass[36]   = {0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 2, 3, 3, 1, 2, 3, 3, 0, 2, 3, 3, 3, 4, 5, 5, 3, 4, 5, 5, 3, 4, 6, 6};
+
+unsigned char pConditionStrengthMultiplier[19]     = {100, 100, 100, 120,  50, 200,  75,  60,  50,  30,  25,  10, 100, 100, 100, 100, 100, 100, 100};
+unsigned char pConditionIntelligenceMultiplier[19] = {100, 100, 100,  50,  25,  10, 100, 100,  75,  60,  50,  30, 100, 100, 100, 100, 100,   1, 100};
+unsigned char pConditionWillpowerMultiplier[19]    = {100, 100, 100,  50,  25,  10, 100, 100,  75,  60,  50,  30, 100, 100, 100, 100, 100,   1, 100};
+unsigned char pConditionEnduranceMultiplier[19]    = {100, 100, 100, 100,  50, 150,  75,  60,  50,  30,  25,  10, 100, 100, 100, 100, 100, 100, 100};
+unsigned char pConditionAccuracyMultiplier[19]     = {100, 100, 100,  50,  10, 100,  75,  60,  50,  30,  25,  10, 100, 100, 100, 100, 100,  50, 100};
+unsigned char pConditionSpeedMultiplier[19]        = {100, 100, 100, 120,  20, 120,  75,  60,  50,  30,  25,  10, 100, 100, 100, 100, 100,  50, 100};
+unsigned char pConditionLuckMultiplier[19]         = {100, 100, 100, 100, 200, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100};
+
+unsigned char pAgeingStrengthMultiplier[4]     = {100,  75,  40, 10};
+unsigned char pAgeingIntelligenceMultiplier[4] = {100, 150, 100, 10};
+unsigned char pAgeingWillpowerMultiplier[4]    = {100, 150, 100, 10};
+unsigned char pAgeingEnduranceMultiplier[4]    = {100,  75,  40, 10};
+unsigned char pAgeingAccuracyMultiplier[4]     = {100, 100,  40, 10};
+unsigned char pAgeingSpeedMultiplier[4]        = {100, 100,  40, 10};
+unsigned char pAgeingLuckMultiplier[4]         = {100, 100, 100, 100};
+
+unsigned int pAgeingTable[4] = {50, 100, 150, 65535};
+
+unsigned int pConditionImportancyTable[18] = {16, 15, 14, 17, 13, 2, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 0};
+
+short word_4EDFFC[30] = {500, 500, 400, 350, 300, 275, 250, 225, 200, 175,
+                         150, 125, 100,  75,  50,  40,  35,  30,  25,  21,
+                         19,   17,  15,  13,  11,   9,   7,   5,   3,   0};
+unsigned char player_stat_bonuses[30] = {30, 25, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 255, 254, 253, 252, 251, 250, 0};
+
+
+
+
+//----- (00490913) --------------------------------------------------------
+signed int __cdecl PlayerCreation_ComputeAttributeBonus()
+{
+  signed int v0; // edi@1
+  signed int v1; // esi@1
+  int v2; // ebx@2
+  int v3; // ecx@17
+  signed int v4; // eax@17
+  int v5; // edx@18
+  signed int v6; // ecx@18
+  signed int v8; // [sp+Ch] [bp-8h]@1
+  signed int v9; // [sp+10h] [bp-4h]@2
+
+  v8 = 50;
+  v0 = 50;
+  v1 = 0;
+  do
+  {
+    v9 = 0;
+    v2 = 7 * pParty->pPlayers[v1].GetRace();
+    do
+    {
+      if ( v9 )
+      {
+        switch ( v9 )
+        {
+          case 1:
+            v0 = pParty->pPlayers[v1].uIntelligence;
+            break;
+          case 2:
+            v0 = pParty->pPlayers[v1].uWillpower;
+            break;
+          case 3:
+            v0 = pParty->pPlayers[v1].uEndurance;
+            break;
+          case 4:
+            v0 = pParty->pPlayers[v1].uAccuracy;
+            break;
+          case 5:
+            v0 = pParty->pPlayers[v1].uSpeed;
+            break;
+          case 6:
+            v0 = pParty->pPlayers[v1].uLuck;
+            break;
+        }
+      }
+      else
+      {
+        v0 = pParty->pPlayers[v1].uMight;
+      }
+      v3 = v2 + v9;
+      v4 = stru_4ED7B0.race[0].attr[v3].uBaseValue;
+      if ( v0 >= v4 )
+      {
+        v5 = stru_4ED7B0.race[0].attr[v3].uDroppedStep;
+        v6 = stru_4ED7B0.race[0].attr[v3].uBaseStep;
+      }
+      else
+      {
+        v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep;
+        v6 = stru_4ED7B0.race[0].attr[v3].uDroppedStep;
+      }
+      v8 += v5 * (v4 - v0) / v6;
+      ++v9;
+    }
+    while ( v9 <= 6 );
+    ++v1;
+  }
+  while ( v1 < 4 );
+  return v8;
+}
+
+
+
+//----- (00427730) --------------------------------------------------------
+bool Player::CanCastSpell(unsigned int uRequiredMana)
+{
+  int v2; // eax@1
+  bool result; // eax@2
+
+  v2 = this->sMana;
+  if ( v2 >= (signed int)uRequiredMana )
+  {
+    this->sMana = v2 - uRequiredMana;
+    result = 1;
+  }
+  else
+  {
+    pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+    result = 0;
+  }
+  return result;
+}
+
+
+//----- (004BE2DD) --------------------------------------------------------
+void Player::_4BE2DD(unsigned int a2, int a3, int _2devent_idx)
+{
+  Player *v4; // edi@1
+  char *v5; // esi@1
+  float v6; // ST04_4@1
+  signed int v7; // eax@1
+  signed int v8; // ebx@1
+
+  auto a4 = _2devent_idx;
+  v4 = this;
+  v5 = (char *)this + 36 * a3;
+  v6 = p2DEvents[a4 - 1].fPriceMultiplier;
+  //v6 = p2DEvents_minus1__20[13 * a4];
+  v7 = ((ItemGen *)(v5 + 532))->GetValue();
+  v8 = _4B8102(v7, v6);
+  if ( v5[552] & 2 )
+    v8 = 1;
+  if ( v8 < 1 )
+    v8 = 1;
+  RemoveItemAtInventoryIndex(a2);
+  Party::SetGold(pParty->uNumGold + v8);
+}
+
+
+
+//----- (0043EEF3) --------------------------------------------------------
+bool Player::_43EEF3()
+{
+  signed int v1; // esi@1
+  PlayerEquipment *v2; // edx@1
+  bool result; // eax@2
+
+  v1 = 0;
+  v2 = &this->pEquipment;
+  while ( 1 )
+  {
+    result = v2->uOffHand;
+    if ( v2->uOffHand )
+    {
+      result = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * result + 5];
+      if ( result )
+      {
+        if ( result != 64 && result != 65 )
+          break;
+      }
+    }
+    ++v1;
+    v2 = (PlayerEquipment *)((char *)v2 + 4);
+    if ( v1 >= 16 )
+    {
+      LOBYTE(result) = 1;
+      return result;
+    }
+  }
+  LOBYTE(result) = 0;
+  return result;
+}
+
+
+
+//----- (004B8040) --------------------------------------------------------
+int Player::_4B8040_condition_time(unsigned int uCondition)
+{
+  return (unsigned int)((signed __int64)((double)this->pConditions[uCondition] * 0.234375) / 60 / 60) / 0x18 % 7 + 1;
+}
+
+//----- (004B807C) --------------------------------------------------------
+int Player::_4B807C(float a2)
+{
+  Player *v2; // edi@1
+  unsigned int v3; // eax@1
+  int v4; // esi@1
+  unsigned int v5; // ebx@7
+  int v6; // eax@8
+  signed __int64 v7; // qax@13
+  unsigned int v9; // [sp-4h] [bp-14h]@4
+  signed int v10; // [sp+8h] [bp-8h]@4
+  int v11; // [sp+Ch] [bp-4h]@6
+
+  v2 = this;
+  v3 = GetMajorConditionIdx();
+  v4 = 0;
+  if ( (signed int)v3 >= 14 )
+  {
+    if ( (signed int)v3 <= 15 )
+    {
+      v10 = 5;
+      v9 = v3;
+      goto LABEL_6;
+    }
+    if ( v3 == 16 )
+    {
+      v10 = 10;
+      v9 = 16;
+LABEL_6:
+      v11 = _4B8040_condition_time(v9);
+      goto LABEL_13;
+    }
+  }
+  v10 = 1;
+  v5 = 0;
+  do
+  {
+    v6 = _4B8040_condition_time(v5);
+    if ( v6 > v4 )
+      v4 = v6;
+    ++v5;
+  }
+  while ( (signed int)v5 <= 13 );
+  v11 = v4;
+  if ( !v4 )
+    v11 = 1;
+LABEL_13:
+  v7 = (signed __int64)((double)v11 * (double)v10 * a2);
+  if ( (signed int)v7 < 1 )
+    LODWORD(v7) = 1;
+  return v7;
+}
+
+//----- (004B8102) --------------------------------------------------------
+int Player::_4B8102(int a2, float a3)
+{
+  signed int v3; // esi@1
+  signed int result; // eax@3
+
+  v3 = (unsigned __int64)(signed __int64)((double)a2 / (a3 + 2.0)) + a2 * GetMerchant() / 100;
+  if ( v3 > a2 )
+    v3 = a2;
+  result = 1;
+  if ( v3 >= 1 )
+    result = v3;
+  return result;
+}
+
+//----- (004B8142) --------------------------------------------------------
+int Player::_4B8142(int a2, float a3)
+{
+  int result; // eax@1
+
+  result = (int)((100 - GetMerchant()) * (unsigned __int64)(signed __int64)((double)a2 * a3)) / 100;
+  if ( result < a2 )
+    result = a2;
+  if ( result < 1 )
+    result = 1;
+  return result;
+}
+
+//----- (004B8179) --------------------------------------------------------
+int Player::_4B8179(float a2)
+{
+  signed int v2; // esi@1
+  int v3; // ecx@1
+  signed int result; // eax@3
+
+  v2 = (signed __int64)(a2 * 50.0);
+  v3 = v2 * (100 - GetMerchant()) / 100;
+  if ( v3 < v2 / 3 )
+    v3 = v2 / 3;
+  result = 1;
+  if ( v3 >= 1 )
+    result = v3;
+  return result;
+}
+
+//----- (004B81C3) --------------------------------------------------------
+int Player::_4B81C3(int a2, float a3)
+{
+  signed int v3; // esi@1
+  int v4; // ecx@1
+  signed int result; // eax@3
+
+  v3 = (signed __int64)((double)a2 / (6.0 - a3));
+  v4 = v3 * (100 - GetMerchant()) / 100;
+  if ( v4 < v3 / 3 )
+    v4 = v3 / 3;
+  result = 1;
+  if ( v4 >= 1 )
+    result = v4;
+  return result;
+}
+
+//----- (004B8213) --------------------------------------------------------
+int Player::_4B8213(int a2, float a3)
+{
+  signed __int64 v3; // qax@1
+
+  v3 = (signed __int64)((double)a2 / (a3 + 2.0));
+  if ( (signed int)v3 < 1 )
+    LODWORD(v3) = 1;
+  return v3;
+}
+
+//----- (004B8233) --------------------------------------------------------
+int Player::_4B8233(int a2, float a3)
+{
+  signed __int64 v3; // qax@1
+
+  v3 = (signed __int64)((double)a2 * a3);
+  if ( (signed int)v3 < 1 )
+    LODWORD(v3) = 1;
+  return v3;
+}
+
+//----- (004B824B) --------------------------------------------------------
+int Player::_4B824B(float a2)
+{
+  signed __int64 v2; // qax@1
+
+  v2 = (signed __int64)(a2 * 50.0);
+  if ( (signed int)v2 < 1 )
+    LODWORD(v2) = 1;
+  return v2;
+}
+
+//----- (004B8265) --------------------------------------------------------
+int Player::_4B8265(int a2, float a3)
+{
+  signed __int64 v3; // qax@1
+
+  v3 = (signed __int64)((double)a2 / (6.0 - a3));
+  if ( (signed int)v3 < 1 )
+    LODWORD(v3) = 1;
+  return v3;
+}
+
+
+
+
+
+//----- (004B6FF9) --------------------------------------------------------
+int Player::_4B6FF9()
+{
+  Player *v1; // esi@1
+  signed int v2; // eax@1
+  char v3; // zf@4
+
+  v1 = this;
+  v2 = (signed int)ptr_507BC0->ptr_1C;
+  if ( v2 == 78 || v2 > 80 && v2 <= 82 )
+  {
+    if ( GetMajorConditionIdx() == 18 )
+      goto LABEL_6;
+    v3 = GetMajorConditionIdx() == 17;
+  }
+  else
+  {
+    v3 = GetMajorConditionIdx() == 18;
+  }
+  if ( !v3 )
+    return 1;
+LABEL_6:
+  if ( v1->sHealth < GetMaxHealth() || v1->sMana < GetMaxMana() )
+    return 1;
+  return 0;
+}
+
+
+
+//----- (00421E75) --------------------------------------------------------
+unsigned int Player::GetItemIDAtInventoryIndex(int *a2)
+{
+  int v2; // eax@1
+  unsigned int result; // eax@3
+
+  v2 = *a2;
+  if ( *a2 >= 126 || v2 < 0 )
+  {
+    result = 0;
+  }
+  else
+  {
+    result = this->pInventoryIndices[v2];
+    if ( (result & 0x80000000u) != 0 )
+    {
+      *a2 = -1 - result;
+      result = this->pInventoryIndices[-1 - result];
+    }
+  }
+  return result;
+}
+
+
+
+//----- (004160CA) --------------------------------------------------------
+char Player::_4160CA(int a2)
+{
+  Player *v2; // esi@1
+  signed int v3; // edx@1
+  signed int v4; // ebx@1
+  ItemGen *v5; // eax@1
+  int v6; // edi@2
+  signed int i; // edx@8
+  ItemGen **v8; // ecx@9
+  __int16 v10[137]; // [sp+Ch] [bp-118h]@1
+  __int16 v11; // [sp+11Eh] [bp-6h]@1
+  int v12; // [sp+120h] [bp-4h]@1
+
+  auto a1 = this;
+
+  v12 = a2;
+  v2 = a1;
+  v3 = 0;
+  v10[0] = 0;
+  v4 = 0;
+  memset(&v10[1], 0, 0x110u);
+  v11 = 0;
+  v5 = a1->pInventoryItems;
+  do
+  {
+    v6 = 0;
+    if ( (signed int)v5->uItemID > 0 && (signed int)v5->uItemID <= 134 )
+      v10[v4++] = v3;
+    ++v3;
+    ++v5;
+  }
+  while ( v3 < 138 );
+  if ( v4 )
+  {
+    if ( v12 )
+    {
+      if ( v12 > 0 )
+      {
+        do
+        {
+          LOWORD(v5) = 9 * v10[v6];
+          if ( !(BYTE1(v2->pInventoryItems[v10[v6]].uAttributes) & 2) )
+          {
+            v5 = (ItemGen *)((char *)&v2->pInventoryItems[v10[rand() % v4]] + 20);
+            v5->uItemID |= 2u;
+          }
+          ++v6;
+        }
+        while ( v6 < v12 );
+      }
+    }
+    else
+    {
+      for ( i = 0; i < v4; ++i )
+      {
+        v8 = (ItemGen **)&v2->pInventoryItems[v10[i]].uAttributes;
+        v5 = *v8;
+        if ( !(BYTE1(v5) & 2) )
+        {
+          LOBYTE(v5) = (unsigned __int8)v5 | 2;
+          *v8 = v5;
+        }
+      }
+    }
+  }
+  return (char)v5;
+}
+
+//----- (004948B1) --------------------------------------------------------
+__int16 Player::PlaySound(int a2, int a3)
+{
+  Player *pPlayer; // edi@1
+  int v4; // eax@4
+  signed int v5; // esi@4
+  short *v6; // ebx@4
+  signed int v7; // ecx@5
+  unsigned __int8 v8; // al@6
+  int v9; // eax@10
+  unsigned int pVoiceID; // ecx@10
+  int v11; // esi@10
+  signed int v12; // eax@11
+  signed int v13; // esi@12
+  int v14; // eax@12
+  int v15; // eax@17
+  int pExpression; // ebx@17
+  signed int v17; // ecx@19
+  char *pSoundID; // edi@20
+  int v20[5]; // [sp+Ch] [bp-1Ch]@7
+  Player *pPlayer2; // [sp+20h] [bp-8h]@1
+  int pPlayerNum; // [sp+24h] [bp-4h]@1
+  int pSoundId; // [sp+30h] [bp+8h]@4
+
+  pPlayer = this;
+  pPlayer2 = this;
+  pPlayerNum = 1;
+  do
+  {
+    if ( this == pPlayers[pPlayerNum] )
+      break;
+    ++pPlayerNum;
+  }
+  while ( pPlayerNum <= 4 );
+  v4 = a2;//102
+  v5 = 0;
+  pSoundId = 0;
+  v6 = &SoundSetAction[8 * v4];//byte_4ED280 &byte_4ED3D8[4 * v4]
+  if ( uVoicesVolumeMultiplier )
+  {
+    v7 = 0;
+    do
+    {
+      v8 = v6[v7];
+      if ( v8 )
+        v20[v5++] = v8;
+      ++v7;
+    }
+    while ( v7 < 2 );
+    if ( v5 )
+    {
+      v9 = rand();
+      pVoiceID = pPlayer->uVoiceID;
+      v11 = v20[v9 % v5];
+      if ( LOBYTE((&(&dlhu_texnames_by_face[19])[25 * v11 + 3])[pVoiceID]) )
+      {
+        pSoundId = rand() % SLOBYTE((&(&dlhu_texnames_by_face[19])[25 * v11 + 3])[pVoiceID])
+            + 2 * (v11 + 50 * pPlayer2->uVoiceID)
+            + 4998;
+        v12 = 8 * pPlayerNum + 312;
+        LOBYTE(v12) = v12 | 4;
+        pAudioPlayer->PlaySound((SoundID)pSoundId, v12, 0, -1, 0, 0, (signed __int64)(pSoundVolumeLevels[(char)uVoicesVolumeMultiplier] * 128.0), 0);
+      }
+    }
+  }
+  v13 = 0;
+  v14 = (int)(v6 + 3);
+  do
+  {
+    if ( *(char *)v14 )
+      v20[v13++] = *(char *)v14;
+    ++v14;
+  }
+  while ( -3 - (signed int)v6 + v14 < 5 );
+  if ( v13 )
+  {
+    v15 = rand();
+    pPlayerNum = 0;
+    pExpression = v20[v15 % v13];
+    if ( pExpression == 21 && pSoundId )
+    {
+      v17 = 0;
+      if ( (signed int)pSoundList->uNumSounds <= 0 )
+      {
+LABEL_23:
+        v17 = 0;
+      }
+      else
+      {
+        pSoundID = (char *)&pSoundList->pSounds->uSoundID;
+        while ( *(int *)pSoundID != pSoundId )
+        {
+          ++v17;
+          pSoundID += 120;
+          if ( v17 >= (signed int)pSoundList->uNumSounds )
+            goto LABEL_23;
+        }
+      }
+      if ( pSoundList->pSounds[v17].pSoundData[0] )
+        pPlayerNum = (sLastTrackLengthMS << 7) / 1000;
+    }
+    LOWORD(v14) = pPlayer2->PlayEmotion(pExpression, pPlayerNum);
+  }
+  return v14;
+}
+// 4948B1: using guessed type int var_1C[5];
+
+//----- (00494A25) --------------------------------------------------------
+__int16 Player::PlayEmotion(int a2, int a3)
+{
+  signed int v3; // eax@1
+  unsigned __int16 v4; // dx@1
+  signed int v5; // edi@15
+  PlayerFrame *v6; // esi@17
+  signed int v7; // eax@20
+
+  LOWORD(v3) = this->uExpressionID;
+  v4 = a2;
+  if ( (short)v3 != 4 && (short)v3 != 12 || a2 != 58 )
+  {
+    v3 = (unsigned __int16)v3;
+    if ( (signed int)(unsigned __int16)v3 >= 2 )
+    {
+      if ( v3 <= 7 )
+        goto LABEL_12;
+      if ( v3 > 8 )
+      {
+        if ( v3 > 11 )
+        {
+          if ( v3 == 12 || v3 > 97 && v3 <= 99 )
+            return v3;
+          goto LABEL_15;
+        }
+LABEL_12:
+        if ( a2 != 34 && a2 != 35 && a2 != 36 )
+          return v3;
+        goto LABEL_15;
+      }
+    }
+  }
+LABEL_15:
+  LOWORD(v3) = a3;
+  v5 = 0;
+  this->uExpressionTimeLength = a3;
+  this->uExpressionTimePassed = 0;
+  if ( !a3 )
+  {
+    if ( (signed int)pPlayerFrameTable->uNumFrames <= 0 )
+    {
+LABEL_20:
+      v7 = 0;
+    }
+    else
+    {
+      v6 = pPlayerFrameTable->pFrames;
+      while ( v6->uSequenceID != a2 )
+      {
+        ++v5;
+        ++v6;
+        if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames )
+          goto LABEL_20;
+      }
+      v7 = v5;
+    }
+    v4 = a2;
+    LOWORD(v3) = 8 * pPlayerFrameTable->pFrames[v3].uAnimLength;
+    this->uExpressionTimeLength = v3;
+  }
+  this->uExpressionID = v4;
+  viewparams->bRedrawGameUI = 1;
+  return v3;
+}
+
+//----- (0049327B) --------------------------------------------------------
+int Player::_49327B(unsigned int uClass, int a3)
+{
+  Player *v3; // esi@1
+  char v4; // zf@4
+  __int16 v5; // dx@9
+  signed int result; // eax@84
+  unsigned int v7; // [sp-8h] [bp-10h]@3
+  int v8; // [sp-4h] [bp-Ch]@3
+
+  v3 = this;
+  if ( this->uClass == uClass )
+  {
+LABEL_84:
+    result = 1;
+  }
+  else
+  {
+    switch ( uClass )
+    {
+      case 0u:
+        v8 = a3;
+        v7 = 1;
+        goto LABEL_4;
+      case 1u:
+        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 17)
+          || _49327B(2u, a3) )
+          goto LABEL_84;
+        v8 = a3;
+        v7 = 3;
+        goto LABEL_4;
+      case 2u:
+        v5 = 19;
+        goto LABEL_82;
+      case 3u:
+        v5 = 21;
+        goto LABEL_82;
+      case 4u:
+        v8 = a3;
+        v7 = 5;
+        goto LABEL_4;
+      case 5u:
+        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 11)
+          || _49327B(6u, a3) )
+          goto LABEL_84;
+        v8 = a3;
+        v7 = 7;
+        goto LABEL_4;
+      case 6u:
+        if ( !a3 )
+          break;
+        v5 = 13;
+        goto LABEL_82;
+      case 7u:
+        if ( !a3 )
+          break;
+        v5 = 15;
+        goto LABEL_82;
+      case 8u:
+        v8 = a3;
+        v7 = 9;
+        goto LABEL_4;
+      case 9u:
+        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 23)
+          || _49327B(0xAu, a3) )
+          goto LABEL_84;
+        v8 = a3;
+        v7 = 11;
+        goto LABEL_4;
+      case 0xAu:
+        if ( !a3 )
+          break;
+        v5 = 25;
+        goto LABEL_82;
+      case 0xBu:
+        if ( !a3 )
+          break;
+        v5 = 27;
+        goto LABEL_82;
+      case 0xCu:
+        v8 = a3;
+        v7 = 13;
+        goto LABEL_4;
+      case 0xDu:
+        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 41)
+          || _49327B(0xEu, a3) )
+          goto LABEL_84;
+        v8 = a3;
+        v7 = 15;
+        goto LABEL_4;
+      case 0xEu:
+        if ( !a3 )
+          break;
+        v5 = 43;
+        goto LABEL_82;
+      case 0xFu:
+        if ( !a3 )
+          break;
+        v5 = 45;
+        goto LABEL_82;
+      case 0x10u:
+        v8 = a3;
+        v7 = 17;
+        goto LABEL_4;
+      case 0x11u:
+        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 35)
+          || _49327B(0x12u, a3) )
+          goto LABEL_84;
+        v8 = a3;
+        v7 = 19;
+        goto LABEL_4;
+      case 0x12u:
+        if ( !a3 )
+          break;
+        v5 = 37;
+        goto LABEL_82;
+      case 0x13u:
+        v5 = 39;
+        goto LABEL_82;
+      case 0x14u:
+        v8 = a3;
+        v7 = 21;
+        goto LABEL_4;
+      case 0x15u:
+        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 29)
+          || _49327B(0x16u, a3) )
+          goto LABEL_84;
+        v8 = a3;
+        v7 = 23;
+        goto LABEL_4;
+      case 0x16u:
+        if ( !a3 )
+          break;
+        v5 = 31;
+        goto LABEL_82;
+      case 0x17u:
+        if ( !a3 )
+          break;
+        v5 = 33;
+        goto LABEL_82;
+      case 0x18u:
+        if ( !_49327B(0x19u, a3) )
+          goto LABEL_56;
+        break;
+      case 0x19u:
+LABEL_56:
+        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)v3->field_152, 63)
+          || _49327B(0x1Au, a3) )
+          goto LABEL_84;
+        v8 = a3;
+        v7 = 27;
+        goto LABEL_4;
+      case 0x1Au:
+        if ( !a3 )
+          break;
+        v5 = 65;
+        goto LABEL_82;
+      case 0x1Bu:
+        if ( !a3 )
+          break;
+        v5 = 67;
+        goto LABEL_82;
+      case 0x1Cu:
+        v8 = a3;
+        v7 = 29;
+        goto LABEL_4;
+      case 0x1Du:
+        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 69)
+          || _49327B(0x1Eu, a3) )
+          goto LABEL_84;
+        v8 = a3;
+        v7 = 31;
+        goto LABEL_4;
+      case 0x1Eu:
+        if ( !a3 )
+          break;
+        v5 = 71;
+        goto LABEL_82;
+      case 0x1Fu:
+        if ( !a3 )
+          break;
+        v5 = 73;
+        goto LABEL_82;
+      case 0x20u:
+        v8 = a3;
+        v7 = 33;
+        goto LABEL_4;
+      case 0x21u:
+        if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 73)
+          || _49327B(0x22u, a3) )
+          goto LABEL_84;
+        v8 = a3;
+        v7 = 35;
+LABEL_4:
+        v4 = _49327B(v7, v8) == 0;
+        goto LABEL_83;
+      case 0x22u:
+        if ( !a3 )
+          break;
+        v5 = 77;
+        goto LABEL_82;
+      case 0x23u:
+        if ( a3 )
+        {
+          v5 = 79;
+LABEL_82:
+          v4 = (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, v5) == 0;
+LABEL_83:
+          if ( !v4 )
+            goto LABEL_84;
+        }
+        break;
+      default:
+        break;
+    }
+    result = 0;
+  }
+  return result;
+}
+
+
+//----- (00492C0B) --------------------------------------------------------
+bool Player::CanAct()
+{
+  bool result; // eax@2
+
+  if ( this->pConditions[2] | this->pConditions[12] | this->pConditions[13] | this->pConditions[14] | this->pConditions[15] | this->pConditions[16] )
+    result = 0;
+  else
+    result = 1;
+  return result;
+}
+
+//----- (00492C40) --------------------------------------------------------
+bool Player::CanSteal()
+{
+  int v1; // eax@1
+
+  LOBYTE(v1) = GetActualSkillLevel(PLAYER_SKILL_STEALING);
+  return v1 != 0;
+}
+
+//----- (00492C4E) --------------------------------------------------------
+bool Player::CanEquip_RaceAndAlignmentCheck(unsigned int uItemID)
+{
+  char v2; // zf@9
+  __int16 v4; // dx@13
+  char v5; // zf@15
+
+  if ( (signed int)uItemID > 532 )              //  if (uItemID == 514 ||                       // item233  ®á®å âਪ                àâ¥ä ªâ, §«®
+                                                //      uItemID == 516 ||                       // item221  ‘â àë© ¨ª                 àâ¥ä ªâ, §«®
+                                                //      uItemID == 524)                         // item325  ‘ã¬à ª                    ५¨ª¢¨ï, §«®
+  {
+    if ( uItemID == 533 )
+    {
+      v2 = GetRace() == 1;
+    }
+    else
+    {
+      if ( uItemID != 534 )
+      {
+        if ( uItemID == 535 )                   // 
+                                                //  if (uItemID == 530)                         // item093  ƒ¨¡¥«ì «ìä                àâ¥ä ªâ, £®¡«¨­
+        {
+          switch ( this->uVoiceID )
+          {
+            default:
+              return 1;
+            case 4u:
+            case 5u:
+            case 6u:
+            case 7u:
+            case 0xAu:
+            case 0xBu:
+            case 0xEu:                          // 
+                                                //  if (uItemID == 535)                         // item129  ᪮àâ ‹¥¤¨                àâ¥ä ªâ, ¦¥­é¨­ 
+            case 0xFu:
+            case 0x12u:
+            case 0x13u:
+            case 0x15u:
+            case 0x18u:
+              return 0;
+          }
+          return 0;
+        }
+        if ( uItemID == 536 )                   // 
+                                                //  if (uItemID == 531)                         // item093  Žª® Œë᫨                  àâ¥ä ªâ, 祫®¢¥ª
+        {
+          switch ( this->uVoiceID )
+          {
+            case 4u:
+            case 5u:
+            case 6u:
+            case 7u:
+            case 0xAu:
+            case 0xBu:
+            case 0xEu:
+            case 0xFu:
+            case 0x12u:
+            case 0x13u:
+            case 0x15u:
+            case 0x18u:
+              return 1;
+            default:
+              return 0;
+          }
+          return 0;
+        }
+        if ( uItemID != 604 )                   // 
+                                                //  if (uItemID == 532)                         // item073  «ìä¨©áª ï Š®«ìç㣠        àâ¥ä ªâ, í«ìä
+          return 1;
+        v5 = _43EEF3() == 0;
+        goto LABEL_23;
+      }
+      v2 = GetRace() == 3;                     // 
+                                                //  if (uItemID == 533)                         // item113  Š®¢ ­ë¥ ‹ â­ë¥ 㪠¢¨æë    àâ¥ä ªâ, £­®¬
+    }
+  }
+  else
+  {
+    if ( uItemID != 532 )
+    {
+      if ( uItemID != 515 && uItemID != 517 )   // 
+                                                //  if (uItemID == 534)                         // item104  ®ïá ƒ¥à®ï                 àâ¥ä ªâ, ¬ã¦ç¨­ 
+      {
+        if ( uItemID == 521 )                   //  if (uItemID == 521 ||                       // item239  ˜«¥¬ ’ «¥¤®­               àâ¥ä ªâ, ¤®¡à®
+                                                //      uItemID == 526)                         // item230  ‘¯à ¢¥¤«¨¢®áâì            ५¨ª¢¨ï, ¤®¡à®
+        {
+LABEL_13:
+          v4 = 99;
+LABEL_15:
+          v5 = (unsigned __int16)_449B57_test_bit(pParty->_award_bits, v4) == 0;
+LABEL_23:
+          if ( !v5 )
+            return 1;
+          return 0;
+        }
+        if ( uItemID != 525 )
+        {
+          if ( uItemID != 527 )
+          {
+            if ( uItemID != 531 )
+              return 1;
+            v2 = GetRace() == 2;
+            goto LABEL_10;
+          }
+          goto LABEL_13;
+        }
+      }
+      v4 = 100;
+      goto LABEL_15;
+    }
+    v2 = GetRace() == 0;
+  }
+LABEL_10:
+  if ( v2 )
+    return 1;
+  return 0;
+}
+
+//----- (00492D65) --------------------------------------------------------
+int Player::SetCondition(unsigned int uConditionIdx, int a3)
+{
+  Player *v3; // esi@1
+  Player **v4; // ebx@2
+  Player *v5; // ecx@21
+  Player *v6; // ecx@22
+  Player *v7; // ecx@29
+  Player *v8; // ecx@30
+  Player *v9; // ecx@37
+  Player *v10; // ecx@38
+  Player *v11; // ecx@45
+  Player *v12; // ecx@46
+  char *v13; // eax@49
+  Player *v14; // ecx@58
+  Player *v15; // ecx@59
+  Player *v16; // ecx@60
+  signed int result; // eax@76
+  signed int v18; // ecx@77
+  int v19; // eax@77
+  char v20; // al@80
+  signed int v21; // ebx@82
+  signed int v22; // esi@82
+  int v23; // [sp-8h] [bp-1Ch]@7
+  int v24; // [sp-8h] [bp-1Ch]@15
+  int v25; // [sp-8h] [bp-1Ch]@53
+  int v26; // [sp-4h] [bp-18h]@7
+  signed int v27; // [sp-4h] [bp-18h]@15
+  int v28; // [sp-4h] [bp-18h]@53
+  char *v29; // [sp+Ch] [bp-8h]@1
+  int v30; // [sp+10h] [bp-4h]@2
+  int v31; // [sp+20h] [bp+Ch]@82
+
+  v3 = this;
+  v29 = (char *)this + 8 * uConditionIdx;
+  if ( *(_QWORD *)v29 )
+  {
+LABEL_76:
+    result = 0;
+  }
+  else
+  {
+    v4 = &pPlayers[1];
+    v30 = 0;
+    do
+    {
+      if ( (*v4)->CanAct() )
+        ++v30;
+      ++v4;
+    }
+    while ( (signed int)v4 <= (signed int)&pPlayers[4] );
+    switch ( uConditionIdx )
+    {
+      case 0u:
+        v26 = 0;
+        v23 = 30;
+        goto LABEL_81;
+      case 1u:
+        if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 )
+          goto LABEL_10;
+        v26 = 0;
+        v23 = 25;
+        goto LABEL_81;
+      case 2u:
+        if ( a3 != 1 )
+          goto LABEL_82;
+        if ( v3->HasEnchantedItemEquipped(22) )
+          goto LABEL_76;
+        v27 = 3;
+        v24 = 505;
+        goto LABEL_16;
+      case 3u:
+        v26 = 0;
+        v23 = 26;
+        goto LABEL_81;
+      case 4u:
+        v26 = 0;
+        v23 = 31;
+        goto LABEL_81;
+      case 5u:
+        if ( a3 == 1
+          && (v3->HasEnchantedItemEquipped(19) || v5->WearsItem(505, 3) || v6->WearsItem(530, 6)) )
+          goto LABEL_76;
+        v26 = 0;
+        v23 = 29;
+        goto LABEL_81;
+      case 6u:
+      case 8u:
+      case 0xAu:
+        if ( a3 == 1 )
+        {
+          if ( (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 )
+          {
+            --pParty->pPartyBuffs[13].uPower;
+            if ( pParty->pPartyBuffs[13].uPower < 1u )
+              pParty->pPartyBuffs[13].Reset();
+          }
+          if ( v3->HasEnchantedItemEquipped(21)
+            || v7->WearsItem(505, 3)
+            || v8->WearsItem(530, 6) )
+            goto LABEL_76;
+        }
+        v26 = 0;
+        v23 = 27;
+        goto LABEL_81;
+      case 7u:
+      case 9u:
+      case 0xBu:
+        if ( a3 != 1 )
+          goto LABEL_40;
+        if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0
+          && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) )
+          goto LABEL_10;
+        if ( v3->HasEnchantedItemEquipped(18) || v9->WearsItem(505, 3) || v10->WearsItem(530, 6) )
+          goto LABEL_76;
+LABEL_40:
+        v26 = 0;
+        v23 = 28;
+        goto LABEL_81;
+      case 0xCu:
+        if ( a3 != 1 )
+          goto LABEL_82;
+        if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0
+          && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) )
+          goto LABEL_10;
+        if ( v3->HasEnchantedItemEquipped(20)
+          || v11->WearsItem(505, 3)
+          || v12->WearsItem(507, 16) )
+          goto LABEL_76;
+        v27 = 6;
+        v24 = 530;
+LABEL_16:
+        if ( v3->WearsItem(v24, v27) )
+          goto LABEL_76;
+        goto LABEL_82;
+      case 0xDu:
+        v3->PlaySound(32, 0);
+        v13 = (char *)&v3->sHealth;
+        goto LABEL_70;
+      case 0xEu:
+        if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u )
+          goto LABEL_10;
+        v28 = 0;
+        v25 = 33;
+        goto LABEL_67;
+      case 0xFu:
+        if ( a3 == 1
+          && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0
+           && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0)
+           || v3->HasEnchantedItemEquipped(23)
+           || v14->WearsItem(520, 16)
+           || v15->WearsItem(505, 3)
+           || v16->WearsItem(530, 6)) )
+          goto LABEL_76;
+        v26 = 0;
+        v23 = 34;
+        goto LABEL_81;
+      case 0x10u:
+        if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u )
+        {
+LABEL_10:
+          --pParty->pPartyBuffs[13].uPower;
+          if ( pParty->pPartyBuffs[13].uPower < 1u )
+            pParty->pPartyBuffs[13].Reset();
+          goto LABEL_76;
+        }
+        v28 = 0;
+        v25 = 35;
+LABEL_67:
+        v3->PlaySound(v25, v28);
+        if ( v3->sHealth > 0 )
+          v3->sHealth = 0;
+        v13 = (char *)&v3->sMana;
+LABEL_70:
+        if ( *(int *)v13 > 0 )
+          *(int *)v13 = 0;
+LABEL_82:
+        v21 = 0;
+        *(_QWORD *)v29 = pParty->uTimePlayed;
+        v31 = 0;
+        v22 = 1;
+        do
+        {
+          if ( pPlayers[v22]->CanAct() )
+          {
+            ++v31;
+            v21 = v22;
+          }
+          ++v22;
+        }
+        while ( v22 <= 4 );
+        if ( v30 == 2 )
+        {
+          if ( v31 == 1 )
+            pPlayers[v21]->PlaySound(107, 0);
+        }
+        result = 1;
+        break;
+      case 0x11u:
+        if ( v3->uClass == 35 || v3->pConditions[16] || v3->pConditions[17] || !v3->pConditions[14] )
+          goto LABEL_76;
+        memset(v3, 0, 0xA0u);
+        v3->sHealth = v3->GetMaxHealth();
+        v18 = 0;
+        v3->field_1928 = v3->uFace;
+        v19 = v3->uVoiceID;
+        v3->sMana = 0;
+        v3->field_1924 = v19;
+        switch ( v19 )
+        {
+          case 0:
+          case 1:
+          case 2:
+          case 3:
+          case 8:
+          case 9:
+          case 12:
+          case 13:
+          case 16:
+          case 17:
+          case 20:
+          case 23:
+            v18 = 0;
+            break;
+          case 4:
+          case 5:
+          case 6:
+          case 7:
+          case 10:
+          case 11:
+          case 14:
+          case 15:
+          case 18:
+          case 19:
+          case 21:
+          case 24:
+            v18 = 1;
+            break;
+          default:
+            break;
+        }
+        v26 = 0;
+        v20 = (v18 != 0) + 23;
+        v23 = 99;
+        v3->uFace = v20;
+        v3->uVoiceID = v20;
+LABEL_81:
+        v3->PlaySound(v23, v26);
+        goto LABEL_82;
+      default:
+        goto LABEL_82;
+    }
+  }
+  return result;
+}
+
+//----- (00492528) --------------------------------------------------------
+bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID)
+{
+  unsigned int v3; // eax@1
+  Texture *v4; // esi@1
+  unsigned int v5; // ebx@1
+  signed int v6; // edi@5
+  int *v7; // ecx@6
+  signed int v8; // edx@7
+  int *v9; // eax@8
+  Player *v11; // [sp+Ch] [bp-4h]@1
+  unsigned int uItemIDa; // [sp+1Ch] [bp+Ch]@1
+
+  v11 = this;
+  v3 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
+  v4 = (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0);
+  v5 = GetSizeInInventorySlots(v3 != -1 ? pIcons_LOD->pTextures[v3].uTextureWidth : 24);
+  uItemIDa = GetSizeInInventorySlots(v4->uTextureHeight);
+  if ( !areWeLoadingTexture )
+  {
+    v4->Release();
+    pIcons_LOD->_40F9C5();
+  }
+  if ( (signed int)(v5 + (signed int)uSlot % 14) <= 14 && (signed int)(uItemIDa + (signed int)uSlot / 14) <= 9 )
+  {
+    v6 = 0;
+    if ( (signed int)uItemIDa <= 0 )
+      return 1;
+    v7 = &v11->pInventoryIndices[uSlot];
+    while ( 1 )
+    {
+      v8 = 0;
+      if ( (signed int)v5 > 0 )
+        break;
+LABEL_11:
+      ++v6;
+      v7 += 14;
+      if ( v6 >= (signed int)uItemIDa )
+        return 1;
+    }
+    v9 = v7;
+    while ( !*v9 )
+    {
+      ++v8;
+      ++v9;
+      if ( v8 >= (signed int)v5 )
+        goto LABEL_11;
+    }
+  }
+  return 0;
+}
+// 506128: using guessed type int areWeLoadingTexture;
+
+//----- (004925E6) --------------------------------------------------------
+unsigned int Player::FindFreeInventorySlot()
+{
+  unsigned int result; // eax@1
+  ItemGen *v2; // ecx@1
+
+  result = 0;
+  v2 = this->pInventoryItems;
+  while ( v2->uItemID )
+  {
+    ++result;
+    ++v2;
+    if ( (signed int)result >= 126 )
+      return -1;
+  }
+  return result;
+}
+
+//----- (00492600) --------------------------------------------------------
+int Player::CreateItemInInventory(unsigned int uSlot, unsigned int uItemID)
+{
+  signed int v3; // edx@1
+  ItemGen *v4; // eax@1
+  int result; // eax@8
+  unsigned int v6; // ebx@10
+  unsigned int v7; // eax@10
+  Texture *v8; // esi@10
+  void *v9; // esi@13
+  unsigned int v10; // [sp+0h] [bp-Ch]@10
+  Player *v11; // [sp+4h] [bp-8h]@1
+  signed int v12; // [sp+8h] [bp-4h]@4
+  unsigned int uItemIDa; // [sp+18h] [bp+Ch]@10
+
+  v11 = this;
+  v3 = 0;
+  v4 = this->pInventoryItems;
+  while ( v4->uItemID )
+  {
+    ++v3;
+    ++v4;
+    if ( v3 >= 126 )
+    {
+      v12 = -1;
+      goto LABEL_5;
+    }
+  }
+  v12 = v3;
+LABEL_5:
+  if ( v12 == -1 )
+  {
+    if ( uActiveCharacter )
+      pPlayers[uActiveCharacter]->PlaySound(15, 0);
+    result = 0;
+  }
+  else
+  {
+    v6 = uItemID;
+    v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
+    v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0);
+    v10 = GetSizeInInventorySlots(v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
+    uItemIDa = GetSizeInInventorySlots(v8->uTextureHeight);
+    if ( !areWeLoadingTexture )
+    {
+      v8->Release();
+      pIcons_LOD->_40F9C5();
+    }
+    if ( (signed int)uItemIDa > 0 )
+    {
+      v9 = &v11->pInventoryIndices[uSlot];
+      do
+      {
+        if ( (signed int)v10 > 0 )
+          memset32(v9, -1 - uSlot, v10);
+        v9 = (char *)v9 + 56;
+        --uItemIDa;
+      }
+      while ( uItemIDa );
+    }
+    result = v12 + 1;
+    v11->pInventoryIndices[uSlot] = v12 + 1;
+    v11->pInventoryItems[v12].uItemID = v6;
+  }
+  return result;
+}
+// 506128: using guessed type int areWeLoadingTexture;
+
+//----- (00492700) --------------------------------------------------------
+int Player::HasSkill(unsigned int uSkillType)
+{
+  signed int result; // eax@3
+
+  if ( (signed int)uSkillType >= 37 || this->pActiveSkills[uSkillType] )
+  {
+    result = 1;
+  }
+  else
+  {
+    sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[67], this->pName);
+    ShowStatusBarString(pTmpBuf, 2u);
+    result = 0;
+  }
+  return result;
+}
+
+//----- (00492745) --------------------------------------------------------
+int Player::WearItem(unsigned int uItemID)
+{
+  signed int v2; // eax@1
+  ItemGen *v3; // edx@1
+  int v4; // edi@6
+  char *v5; // eax@6
+  char *v6; // esi@6
+
+  v2 = 0;
+  v3 = this->pInventoryItems;
+  while ( v3->uItemID )
+  {
+    ++v2;
+    ++v3;
+    if ( v2 >= 126 )
+    {
+      v2 = -1;
+      break;
+    }
+  }
+  if ( v2 != -1 )
+  {
+    v4 = v2 + 1;
+    v5 = (char *)this + 36 * v2;
+    v6 = &byte_4E8394[pItemsTable->pItems[uItemID].uEquipType + 4];
+    *(&this->pEquipment.uOffHand + (unsigned __int8)*v6) = v4;
+    *((int *)v5 + 133) = uItemID;
+    v5[556] = *v6 + 1;
+  }
+  return 0;
+}
+
+//----- (004927A8) --------------------------------------------------------
+int Player::AddItem(unsigned int uSlot, unsigned int uItemID)
+{
+  signed int v3; // ebx@2
+  signed int v4; // edi@3
+  unsigned int v5; // esi@3
+  unsigned int v7; // [sp-8h] [bp-18h]@8
+  unsigned int v8; // [sp-4h] [bp-14h]@8
+  Player *thisa; // [sp+Ch] [bp-4h]@1
+
+  thisa = this;
+  if ( uSlot == -1 )
+  {
+    v3 = 0;
+    while ( 2 )
+    {
+      v4 = 0;
+      v5 = v3;
+      do
+      {
+        if ( CanFitItem(v5, uItemID) )
+        {
+          v8 = uItemID;
+          v7 = v5;
+          return CreateItemInInventory(v7, v8);
+        }
+        ++v4;
+        v5 += 14;
+      }
+      while ( v4 < 9 );
+      ++v3;
+      if ( v3 < 14 )
+        continue;
+      break;
+    }
+    return 0;
+  }
+  if ( !CanFitItem(uSlot, uItemID) )
+  {
+    pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
+    return 0;
+  }
+  v8 = uItemID;
+  v7 = uSlot;
+  return CreateItemInInventory(v7, v8);
+}
+
+//----- (00492826) --------------------------------------------------------
+int Player::AddItem2(unsigned int uSlot, ItemGen *Src)
+{
+  unsigned int v3; // ebx@1
+  unsigned int v4; // esi@3
+  signed int v5; // edi@3
+  unsigned int v7; // [sp-8h] [bp-18h]@9
+  ItemGen *v8; // [sp-4h] [bp-14h]@9
+  Player *thisa; // [sp+Ch] [bp-4h]@1
+  signed int uSlota; // [sp+18h] [bp+8h]@2
+
+  thisa = this;
+  v3 = Src->uItemID;
+  pItemsTable->SetSpecialBonus(Src);
+  if ( uSlot == -1 )
+  {
+    uSlota = 0;
+    while ( 2 )
+    {
+      v4 = uSlota;
+      v5 = 0;
+      do
+      {
+        if ( CanFitItem(v4, v3) )
+        {
+          v8 = Src;
+          v7 = v4;
+          return CreateItemInInventory2(v7, v8);
+        }
+        ++v5;
+        v4 += 14;
+      }
+      while ( v5 < 14 );
+      ++uSlota;
+      if ( uSlota < 9 )
+        continue;
+      break;
+    }
+    return 0;
+  }
+  if ( !CanFitItem(uSlot, v3) )
+    return 0;
+  v8 = Src;
+  v7 = uSlot;
+  return CreateItemInInventory2(v7, v8);
+}
+
+//----- (0049289C) --------------------------------------------------------
+int Player::CreateItemInInventory2(unsigned int uSlot, ItemGen *Src)
+{
+  signed int v3; // ebx@1
+  ItemGen *v4; // eax@1
+  int result; // eax@6
+  unsigned int v6; // eax@7
+  Texture *v7; // esi@7
+  unsigned int v8; // edx@9
+  void *v9; // esi@10
+  unsigned int v10; // [sp+4h] [bp-Ch]@7
+  unsigned int v11; // [sp+8h] [bp-8h]@7
+  Player *v12; // [sp+Ch] [bp-4h]@1
+  unsigned int uSlota; // [sp+18h] [bp+8h]@10
+
+  v12 = this;
+  v3 = 0;
+  v4 = this->pInventoryItems;
+  while ( v4->uItemID )
+  {
+    ++v3;
+    ++v4;
+    if ( v3 >= 126 )
+    {
+      v3 = -1;
+      break;
+    }
+  }
+  if ( v3 == -1 )
+  {
+    result = 0;
+  }
+  else
+  {
+    v6 = pIcons_LOD->LoadTexture(
+           pItemsTable->pItems[Src->uItemID].pIconName,
+           TEXTURE_16BIT_PALETTE);
+    v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
+    v10 = GetSizeInInventorySlots(v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24);
+    v11 = GetSizeInInventorySlots(v7->uTextureHeight);
+    if ( !areWeLoadingTexture )
+    {
+      v7->Release();
+      pIcons_LOD->_40F9C5();
+    }
+    v8 = uSlot;
+    if ( (signed int)v11 > 0 )
+    {
+      uSlota = v11;
+      v9 = &v12->pInventoryIndices[v8];
+      do
+      {
+        if ( (signed int)v10 > 0 )
+          memset32(v9, -1 - v8, v10);
+        v9 = (char *)v9 + 56;
+        --uSlota;
+      }
+      while ( uSlota );
+    }
+    v12->pInventoryIndices[v8] = v3 + 1;
+    memcpy(&v12->pInventoryItems[v3], Src, 0x24u);
+    result = v3 + 1;
+  }
+  return result;
+}
+// 506128: using guessed type int areWeLoadingTexture;
+
+//----- (0049298B) --------------------------------------------------------
+bool Player::_49298B(ItemGen *a2, int a3, int a4)
+{
+  Player *v4; // ebx@1
+  unsigned int v5; // eax@1
+  Texture *v6; // esi@1
+  void *v7; // esi@4
+  unsigned int v9; // [sp+Ch] [bp-4h]@1
+  unsigned int a2a; // [sp+18h] [bp+8h]@1
+
+  v4 = this;
+  v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
+  v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0);
+  v9 = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24);
+  a2a = GetSizeInInventorySlots(v6->uTextureHeight);
+  if ( !areWeLoadingTexture )
+  {
+    v6->Release();
+    pIcons_LOD->_40F9C5();
+  }
+  if ( (signed int)a2a > 0 )
+  {
+    v7 = &v4->pInventoryIndices[a4];
+    do
+    {
+      if ( (signed int)v9 > 0 )
+        memset32(v7, -1 - a4, v9);
+      v7 = (char *)v7 + 56;
+      --a2a;
+    }
+    while ( a2a );
+  }
+  v4->pInventoryIndices[a4] = a3 + 1;
+  return 1;
+}
+// 506128: using guessed type int areWeLoadingTexture;
+
+//----- (00492A36) --------------------------------------------------------
+unsigned int Player::RemoveItemAtInventoryIndex(unsigned int uSlot)
+{
+  int *pIndices; // edi@1
+  ItemGen *v3; // ecx@1
+  unsigned int v4; // esi@1
+  unsigned int v5; // eax@1
+  Texture *v6; // esi@1
+  unsigned int result; // eax@1
+  unsigned int v8; // ebp@1
+  void *v9; // edx@4
+  unsigned int uSlota; // [sp+14h] [bp+4h]@1
+
+  pIndices = &this->pInventoryIndices[uSlot];
+  v3 = (ItemGen *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *pIndices + 5];
+  v4 = v3->uItemID;
+  v3->Reset();
+  v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4].pIconName, TEXTURE_16BIT_PALETTE);
+  v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0);
+  uSlota = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24);
+  result = GetSizeInInventorySlots(v6->uTextureHeight);
+  v8 = result;
+  if ( !areWeLoadingTexture )
+  {
+    v6->Release();
+    result = pIcons_LOD->_40F9C5();
+  }
+  if ( (signed int)v8 > 0 )
+  {
+    v9 = pIndices;
+    do
+    {
+      if ( (signed int)uSlota > 0 )
+      {
+        result = 0;
+        memset(v9, 0, 4 * uSlota);
+      }
+      v9 = (char *)v9 + 56;
+      --v8;
+    }
+    while ( v8 );
+  }
+  return result;
+}
+// 506128: using guessed type int areWeLoadingTexture;
+
+
+//----- (00490EEE) --------------------------------------------------------
+int Player::_490EEE(ItemGen *pItem, int a3, int a4, int a5)
+{
+  int v5; // eax@1
+  int result; // eax@1
+  unsigned int v7; // edx@1
+  unsigned int v8; // ecx@1
+  signed int v9; // esi@1
+  char v10; // zf@14
+  unsigned __int8 v11; // zf@22
+  char v12; // sf@22
+  unsigned __int8 v13; // of@22
+  float *v14; // esi@26
+  float v15; // ST04_4@26
+  signed int v16; // eax@26
+  int v17; // edi@26
+  float v18; // ST04_4@30
+  signed int v19; // eax@30
+  float v20; // ST04_4@34
+  signed int v21; // eax@34
+  signed int v22; // eax@34
+  float v23; // ST04_4@37
+  signed int v24; // eax@37
+  int v26; // [sp+10h] [bp-8h]@1
+  Player *v27; // [sp+14h] [bp-4h]@1
+
+  v27 = this;
+  LOBYTE(v5) = GetActualSkillLevel(PLAYER_SKILL_MERCHANT);
+  v26 = v5;
+  result = 4;
+  v7 = pItem->uItemID;
+  v8 = pItem->uItemID;
+  v9 = pItemsTable->pItems[v8].uEquipType;
+  if ( (a3 != 4 || (signed int)v7 < 740 || (signed int)v7 > 771)
+    && ((signed int)v7 >= 600 || (signed int)v7 >= 529 && (signed int)v7 <= 599) )
+    return 5;
+  if ( a3 == 1 )
+  {
+    v13 = __OFSUB__(v9, 2);
+    v11 = v9 == 2;
+    v12 = v9 - 2 < 0;
+    goto LABEL_24;
+  }
+  if ( a3 == 2 )
+  {
+    if ( v9 < 3 )
+      return result;
+    v13 = __OFSUB__(v9, 9);
+    v11 = v9 == 9;
+    v12 = v9 - 9 < 0;
+LABEL_24:
+    if ( !((unsigned __int8)(v12 ^ v13) | v11) )
+      return result;
+    goto LABEL_16;
+  }
+  if ( a3 == 3 )
+  {
+    if ( pItemsTable->pItems[v8].uSkillType == 38 )
+      goto LABEL_16;
+    v10 = v9 == 16;
+    goto LABEL_15;
+  }
+  if ( a3 != 4 )
+    goto LABEL_26;
+  if ( v9 < 13 )
+    return result;
+  if ( v9 > 14 )
+  {
+    v10 = v9 == 17;
+LABEL_15:
+    if ( !v10 )
+      return result;
+  }
+LABEL_16:
+  if ( BYTE1(pItem->uAttributes) & 1 )
+    return 6;
+LABEL_26:
+  //v14 = &p2DEvents_minus1__20[13 * a4];
+  v14 = &p2DEvents[a4 - 1].fPriceMultiplier;
+  v15 = *v14;
+  v16 = pItem->GetValue();
+  v17 = _4B8142(v16, v15);
+  if ( a5 == 3 )
+  {
+    v23 = *v14;
+    v24 = pItem->GetValue();
+    v17 = v27->_4B8102(v24, v23);
+    if ( !(pItem->uAttributes & 2) )
+      goto LABEL_39;
+    goto LABEL_38;
+  }
+  if ( a5 == 4 )
+  {
+    v22 = v27->_4B8179(*v14);
+    goto LABEL_35;
+  }
+  if ( a5 == 5 )
+  {
+    v20 = *v14;
+    v21 = pItem->GetValue();
+    v22 = v27->_4B81C3(v21, v20);
+LABEL_35:
+    v17 = v22;
+    goto LABEL_39;
+  }
+  if ( a5 != 6 )
+    goto LABEL_39;
+  v18 = *v14;
+  v19 = pItem->GetValue();
+  v17 = v27->_4B8102(v19, v18) / 2;
+  if ( pItem->uAttributes & 2 )
+    v17 = 1;
+  if ( v17 >= 1 )
+    goto LABEL_39;
+LABEL_38:
+  v17 = 1;
+LABEL_39:
+  if ( v26 )
+    result = (v17 == pItem->GetValue()) + 2;
+  else
+    result = 1;
+  return result;
+}
+
+
+//----- (0049107D) --------------------------------------------------------
+int Player::GetBodybuilding()
+{
+  char v1; // al@1
+  int v2; // ecx@1
+  int v4; // eax@3
+  signed int v6; // [sp-4h] [bp-4h]@2
+
+  v1 = GetActualSkillLevel(PLAYER_SKILL_BODYBUILDING);
+  v2 = v1 & 0x3F;
+  if ( v1 & 0x100 )
+  {
+    v6 = 5;
+  }
+  else
+  {
+    if ( v1 >= 0 )
+    {
+      v4 = ((v1 & 0x40) != 0) + 1;
+      return v2 * v4;
+    }
+    v6 = 3;
+  }
+  v4 = v6;
+  return v2 * v4;
+}
+
+//----- (004910A8) --------------------------------------------------------
+int Player::GetMediatation()
+{
+  char v1; // al@1
+  int v2; // ecx@1
+  int v4; // eax@3
+  signed int v6; // [sp-4h] [bp-4h]@2
+
+  v1 = GetActualSkillLevel(PLAYER_SKILL_MEDITATION);
+  v2 = v1 & 0x3F;
+  if ( v1 & 0x100 )
+  {
+    v6 = 5;
+  }
+  else
+  {
+    if ( v1 >= 0 )
+    {
+      v4 = ((v1 & 0x40) != 0) + 1;
+      return v2 * v4;
+    }
+    v6 = 3;
+  }
+  v4 = v6;
+  return v2 * v4;
+}
+
+//----- (004910D3) --------------------------------------------------------
+int Player::CanIdentify(ItemGen *pItem)
+{
+  unsigned __int16 v2; // ax@1
+  unsigned __int16 v3; // bx@1
+  int uSkillMult; // eax@3
+  int v5; // edi@7
+  signed int v6; // ebp@7
+  char *v7; // esi@7
+  signed int uSkillMultiplier; // [sp-4h] [bp-14h]@2
+
+  LOBYTE(v2) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ITEM_ID);
+  v3 = v2;
+  if ( HIBYTE(v2) & 1 )
+  {
+    uSkillMultiplier = 5;
+  }
+  else
+  {
+    if ( (v2 & 0x80u) == 0 )
+    {
+      uSkillMult = ((v2 & 0x40) != 0) + 1;
+      goto LABEL_7;
+    }
+    uSkillMultiplier = 3;
+  }
+  uSkillMult = uSkillMultiplier;
+LABEL_7:
+  v5 = uSkillMult * (v3 & 0x3F);
+  v6 = 0;
+  v7 = (char *)&pItemsTable->pItems[pItem->uItemID].pIconName;
+  if ( CheckHiredNPCSpeciality(4u) )
+    goto LABEL_15;
+  if ( (signed int)SkillToMastery(v3) >= 4 )
+    v6 = 1;
+  if ( v5 >= (unsigned __int8)v7[46] )
+LABEL_15:
+    v6 = 1;
+  return v6;
+}
+
+//----- (00491151) --------------------------------------------------------
+int Player::CanRepair(ItemGen *a2)
+{
+  unsigned __int16 v2; // ax@1
+  unsigned __int16 v3; // bx@1
+  int v4; // eax@3
+  int v5; // edi@7
+  signed int v6; // ebp@7
+  char v8; // al@10
+  signed int v10; // [sp-4h] [bp-14h]@2
+
+  LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_REPAIR);
+  v3 = v2;
+  if ( HIBYTE(v2) & 1 )
+  {
+    v10 = 5;
+  }
+  else
+  {
+    if ( (v2 & 0x80u) == 0 )
+    {
+      v4 = ((v2 & 0x40) != 0) + 1;
+      goto LABEL_7;
+    }
+    v10 = 3;
+  }
+  v4 = v10;
+LABEL_7:
+  v5 = v4 * (v3 & 0x3F);
+  v6 = 0;
+  auto v7 = &pItemsTable->pItems[a2->uItemID];
+  if (CheckHiredNPCSpeciality(1) && v7->uEquipType <= 2 ||
+      CheckHiredNPCSpeciality(2) && v7->uEquipType >= 3 && v7->uEquipType <= 9 ||
+      CheckHiredNPCSpeciality(3) && v7->uEquipType >= 9 )
+    return true;
+  if ( (signed int)SkillToMastery(v3) >= 4 )
+    return true;
+  if ( v5 >= *((char *)(v7 + 1) + 2) )
+  {
+    __debugbreak(); // really odd
+    return true;
+  }
+  return false;
+}
+
+//----- (004911F3) --------------------------------------------------------
+int Player::GetMerchant()
+{
+  Player *v1; // edi@1
+  unsigned __int16 v2; // ax@1
+  unsigned __int16 v3; // bx@1
+  int v4; // esi@1
+  int v5; // edi@1
+  int v7; // eax@3
+  int v8; // ecx@7
+  signed int v9; // [sp-4h] [bp-10h]@6
+
+  v1 = this;
+  LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_MERCHANT);
+  v3 = v1->pActiveSkills[22];
+  v4 = v2 & 0x3F;
+  v5 = v1->pActiveSkills[22] & 0x3F;
+  if ( (signed int)SkillToMastery(v2) >= 4 )
+    return 10000;
+  v7 = GetPartyReputation();
+  if ( !v4 )
+    return -v7;
+  if ( HIBYTE(v3) & 1 )
+  {
+    v9 = 5;
+  }
+  else
+  {
+    if ( (v3 & 0x80u) == 0 )
+    {
+      v8 = ((v3 & 0x40) != 0) + 1;
+      return v5 * (v8 - 1) - v7 + v4 + 7;
+    }
+    v9 = 3;
+  }
+  v8 = v9;
+  return v5 * (v8 - 1) - v7 + v4 + 7;
+}
+
+//----- (0049125A) --------------------------------------------------------
+int Player::GetPerception()
+{
+  Player *v1; // edi@1
+  unsigned __int16 v2; // ax@1
+  unsigned __int16 v3; // bx@1
+  int v4; // esi@1
+  int v5; // edi@1
+  int v7; // eax@5
+  signed int v8; // [sp-4h] [bp-10h]@4
+
+  v1 = this;
+  LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION);
+  v3 = v1->pActiveSkills[26];
+  v4 = v2 & 0x3F;
+  v5 = v1->pActiveSkills[26] & 0x3F;
+  if ( (signed int)SkillToMastery(v2) >= 4 )
+    return 10000;
+  if ( HIBYTE(v3) & 1 )
+  {
+    v8 = 5;
+  }
+  else
+  {
+    if ( (v3 & 0x80u) == 0 )
+    {
+      v7 = ((v3 & 0x40) != 0) + 1;
+      return v4 + v5 * (v7 - 1);
+    }
+    v8 = 3;
+  }
+  v7 = v8;
+  return v4 + v5 * (v7 - 1);
+}
+
+//----- (004912B0) --------------------------------------------------------
+int Player::GetDisarmTrap()
+{
+  Player *v1; // ebp@1
+  unsigned __int16 v2; // ax@1
+  unsigned __int16 v3; // bx@1
+  int v4; // esi@1
+  int v5; // edi@1
+  int v7; // eax@7
+  signed int v8; // [sp-4h] [bp-14h]@6
+
+  v1 = this;
+  LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_TRAP_DISARM);
+  v3 = v1->pActiveSkills[29];
+  v4 = v2 & 0x3F;
+  v5 = v1->pActiveSkills[29] & 0x3F;
+  if ( (signed int)SkillToMastery(v2) >= 4 )
+    return 10000;
+  if ( HasEnchantedItemEquipped(35) )
+    v4 *= 2;
+  if ( HIBYTE(v3) & 1 )
+  {
+    v8 = 5;
+  }
+  else
+  {
+    if ( (v3 & 0x80u) == 0 )
+    {
+      v7 = ((v3 & 0x40) != 0) + 1;
+      return v4 + v5 * (v7 - 1);
+    }
+    v8 = 3;
+  }
+  v7 = v8;
+  return v4 + v5 * (v7 - 1);
+}
+
+//----- (00491317) --------------------------------------------------------
+char Player::GetLearningPercent()
+{
+  Player *v1; // esi@1
+  int v2; // eax@1
+  unsigned __int16 v3; // bx@1
+  int v4; // ecx@1
+  int v5; // eax@4
+  signed int v7; // [sp-4h] [bp-Ch]@3
+
+  v1 = this;
+  LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_LEARNING);
+  v3 = v1->pActiveSkills[36];
+  v4 = v2 & 0x3F;
+  if ( v2 )
+  {
+    if ( HIBYTE(v3) & 1 )
+    {
+      v7 = 5;
+    }
+    else
+    {
+      if ( (v3 & 0x80u) == 0 )
+      {
+        v5 = ((v3 & 0x40) != 0) + 1;
+        goto LABEL_8;
+      }
+      v7 = 3;
+    }
+    v5 = v7;
+LABEL_8:
+    v2 = (v1->pActiveSkills[36] & 0x3F) * (v5 - 1) + v4 + 9;
+  }
+  return v2;
+}
+
+//----- (0048C6AF) --------------------------------------------------------
+Player::Player()
+{  
+  memset(&pEquipment, 0, sizeof(PlayerEquipment));
+  memset(pInventoryIndices, 0, 126 * sizeof(int));
+  for (uint i = 0; i < 126; ++i)
+    pInventoryItems[i].Reset();
+  for (uint i = 0; i < 12; ++i)
+    pEquippedItems[i].Reset();
+
+
+  for (uint i = 0; i < 24; ++i)
+  {
+    pPlayerBuffs[i].uSkill = 0;
+    pPlayerBuffs[i].uSkill = 0;
+    pPlayerBuffs[i].uPower = 0;
+    pPlayerBuffs[i].uExpireTime = 0;
+    pPlayerBuffs[i].uCaster = 0;
+    pPlayerBuffs[i].uFlags = 0;
+  }
+
+  pName[0] = 0;
+  uFace = 0;
+  uVoiceID = 0;
+  memset(pConditions, 0, 20 * sizeof(__int64));
+
+  field_BB = 0;
+
+  uMight = uMightBonus = 0;
+  uIntelligence = uIntelligenceBonus = 0;
+  uWillpower = uWillpowerBonus = 0;
+  uEndurance = uEnduranceBonus = 0;
+  uSpeed = uSpeedBonus = 0;
+  uAccuracy = uAccuracyBonus = 0;
+  uLuck = uLuckBonus = 0;
+  uLevel = sLevelModifier = 0;
+  sAgeModifier = 0;
+
+  memset(field_1F5, 0, 30);
+
+  sResFireBase = sResFireBonus = 0;
+  sResAirBase = sResAirBonus = 0;
+  sResWaterBase = sResWaterBonus = 0;
+  sResEarthBase = sResEarthBonus = 0;
+  sResMagicBase = sResMagicBonus = 0;
+  sResSpiritBase = sResSpiritBonus = 0;
+  sResMindBase = sResMindBonus = 0;
+  sResBodyBase = sResBodyBonus = 0;
+  sResLightBase = sResLightBonus = 0;
+  sResDarkBase = sResDarkBonus = 0;
+
+  uTimeToRecovery = 0;
+
+  uSkillPoints = 0;
+
+  sHealth = 0;
+  uFullHealthBonus = 0;
+  _health_related = 0;
+
+  sMana = 0;
+  uFullManaBonus = 0;
+  _mana_related = 0;
+
+  uQuickSpell = 0;
+  memset(pInstalledBeacons, 0, 5 * sizeof(LloydBeacon));
+
+  _some_attack_bonus = 0;
+  field_1A91 = 0;
+  _melee_dmg_bonus = 0;
+  field_1A93 = 0;
+  _ranged_atk_bonus = 0;
+  field_1A95 = 0;
+  _ranged_dmg_bonus = 0;
+  field_1A97 = 0;
+
+  uExpressionID = 0;
+  uExpressionTimePassed = 0;
+  uExpressionTimeLength = 0;
+
+  uNumDivineInterventionCastsThisDay = 0;
+  uNumArmageddonCasts = 0;
+  uNumFireSpikeCasts = 0;
+
+  memset(field_1988, 0, 49 * sizeof(int));
+  memset(field_1A50, 0, 64 * sizeof(char));
+
+  field_E0 = 0;
+  field_E4 = 0;
+  field_E8 = 0;
+  field_EC = 0;
+  field_F0 = 0;
+  field_F4 = 0;
+  field_F8 = 0;
+  field_FC = 0;
+  field_100 = 0;
+  field_104 = 0;
+}
+
+//----- (0048C6F6) --------------------------------------------------------
+bool Party::AddItem(ItemGen *pItem)
+{
+  unsigned int v2; // eax@1
+  unsigned int v3; // ecx@4
+  signed int v4; // edx@4
+  char *v5; // eax@8
+  unsigned int v6; // eax@10
+  Texture *v7; // ebx@10
+  signed int v8; // esi@10
+  Player *v9; // edi@11
+  int v10; // eax@11
+  bool result; // eax@15
+  std::string v12; // [sp-18h] [bp-40h]@9
+  const char *v13; // [sp-8h] [bp-30h]@9
+  int v14; // [sp-4h] [bp-2Ch]@9
+  int v15; // [sp+Ch] [bp-1Ch]@3
+  int v16; // [sp+10h] [bp-18h]@3
+  int v17; // [sp+14h] [bp-14h]@3
+  int v18; // [sp+18h] [bp-10h]@3
+  Player *v19; // [sp+1Ch] [bp-Ch]@9
+  Party *v20; // [sp+20h] [bp-8h]@1
+  int v21; // [sp+24h] [bp-4h]@10
+
+  auto thos = this;
+
+  v20 = thos;
+  v2 = pItem->uItemID;
+  if ( !BYTE2(pItemsTable->pItems[v2 + 1].uItemID) )
+    pItem->uAttributes |= 1u;
+  v15 = 0;
+  v16 = 1;
+  v18 = 3;
+  v17 = 2;
+  if ( uActiveCharacter )
+  {
+    v3 = uActiveCharacter - 1;
+    v4 = 0;
+    do
+    {
+      *(&v15 + v4++) = v3++;
+      if ( (signed int)v3 >= 4 )
+        v3 = 0;
+    }
+    while ( v4 < 4 );
+  }
+  v5 = pItemsTable->pItems[v2].pIconName;
+  if ( v5 )
+  {
+    v6 = pIcons_LOD->LoadTexture(v5, TEXTURE_16BIT_PALETTE);
+    v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
+    v21 = areWeLoadingTexture;
+    v8 = 0;
+    while ( 1 )
+    {
+      v9 = &v20->pPlayers[*(&v15 + v8)];
+      v19 = &v20->pPlayers[*(&v15 + v8)];
+      v10 = v19->AddItem(0xFFFFFFFFu, pItem->uItemID);
+      if ( v10 )
+        break;
+      ++v8;
+      if ( v8 >= 4 )
+      {
+        if ( !v21 )
+        {
+          v7->Release();
+          pIcons_LOD->_40F9C5();
+        }
+        goto LABEL_15;
+      }
+    }
+    memcpy(&v9->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v10 + 5], pItem, 0x24u);
+    pItem->Reset();
+    pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
+    v19->PlaySound(60, 0);
+    if ( !v21 )
+    {
+      v7->Release();
+      pIcons_LOD->_40F9C5();
+    }
+    result = 1;
+  }
+  else
+  {
+    MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0);
+LABEL_15:
+    result = 0;
+  }
+  return result;
+}
+// 506128: using guessed type int areWeLoadingTexture;
+
+//----- (0048C855) --------------------------------------------------------
+int Player::GetBaseStrength()
+{
+  return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0);
+}
+
+//----- (0048C86C) --------------------------------------------------------
+int Player::GetBaseIntelligence()
+{
+  return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0);
+}
+
+//----- (0048C883) --------------------------------------------------------
+int Player::GetBaseWillpower()
+{
+  return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0);
+}
+
+//----- (0048C89A) --------------------------------------------------------
+int Player::GetBaseEndurance()
+{
+  return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0);
+}
+
+//----- (0048C8B1) --------------------------------------------------------
+int Player::GetBaseAccuracy()
+{
+  return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0);
+}
+
+//----- (0048C8C8) --------------------------------------------------------
+int Player::GetBaseSpeed()
+{
+  return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0);
+}
+
+//----- (0048C8DF) --------------------------------------------------------
+int Player::GetBaseLuck()
+{
+  return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0);
+}
+
+//----- (0048C8F6) --------------------------------------------------------
+int Player::GetBaseLevel()
+{
+  return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0);
+}
+
+//----- (0048C90D) --------------------------------------------------------
+int Player::GetActualLevel()
+{
+  return uLevel + sLevelModifier +
+         GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) +
+         GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0);
+}
+
+//----- (0048C93C) --------------------------------------------------------
+int Player::GetActualMight()
+{
+  Player *v1; // esi@1
+  unsigned int v2; // eax@1
+  signed int v3; // ecx@1
+  signed int v4; // ebx@4
+  int v5; // edi@5
+  int v6; // ST14_4@5
+
+  v1 = this;
+  v2 = this->sAgeModifier + GetBaseAge();
+  v3 = 0;
+  while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
+  {
+    ++v3;
+    if ( v3 >= 4 )
+    {
+      v4 = 100;
+      goto LABEL_5;
+    }
+  }
+  v4 = pAgeingStrengthMultiplier[v3];
+LABEL_5:
+  v5 = pConditionStrengthMultiplier[GetMajorConditionIdx()];
+  v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0);
+  return v5 * v4 * v1->uMight / 100 / 100 + GetMagicalBonus((CHARACTER_ATTRIBUTE_TYPE)0) + v6 + v1->uMightBonus;
+}
+
+//----- (0048C9C2) --------------------------------------------------------
+int Player::GetActualIntelligence()
+{
+  Player *v1; // esi@1
+  unsigned int sAge; // eax@1
+  signed int uAgeLevel; // ecx@1
+  signed int v4; // ebx@4
+  int v5; // edi@5
+  int v6; // ebp@5
+
+  v1 = this;
+  sAge = this->sAgeModifier + GetBaseAge();
+  uAgeLevel = 0;
+  while ( (signed int)sAge >= (signed int)pAgeingTable[uAgeLevel] )
+  {
+    ++uAgeLevel;
+    if ( uAgeLevel >= 4 )
+    {
+      v4 = 100;
+      goto LABEL_5;
+    }
+  }
+  v4 = pAgeingIntelligenceMultiplier[uAgeLevel];
+LABEL_5:
+  v5 = pConditionIntelligenceMultiplier[GetMajorConditionIdx()];
+  v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0);
+  return v5 * v4 * v1->uIntelligence / 100 / 100
+       + GetMagicalBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE)
+       + v6
+       + v1->uIntelligenceBonus;
+}
+
+//----- (0048CA3F) --------------------------------------------------------
+int Player::GetActualWillpower()
+{
+  int v5; // edi@5
+  
+  uint uActualAge = GetBaseAge() + sAgeModifier;
+  uint uAgeingMultiplier = 100;
+  for (uint i = 0; i < 4; ++i)
+    if (uActualAge >= pAgeingTable[i])
+      uAgeingMultiplier = pAgeingWillpowerMultiplier[i];
+    else break;
+
+  v5 = pConditionWillpowerMultiplier[GetMajorConditionIdx()];
+  return v5 * uAgeingMultiplier * uWillpower / 100 / 100
+       + GetMagicalBonus(CHARACTER_ATTRIBUTE_WILLPOWER)
+       + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0)
+       + uWillpowerBonus;
+}
+
+//----- (0048CABC) --------------------------------------------------------
+int Player::GetActualEndurance()
+{
+  int v6; // ebp@5
+
+  uint uActualAge = GetBaseAge() + sAgeModifier;
+  uint uAgeingMultiplier = 100;
+  for (uint i = 0; i < 4; ++i)
+    if (uActualAge >= pAgeingTable[i])
+      uAgeingMultiplier = pAgeingEnduranceMultiplier[i];
+    else break;
+
+  auto uConditionMult = pConditionEnduranceMultiplier[GetMajorConditionIdx()];
+  auto uItemBonus = GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0);
+  return uConditionMult * uAgeingMultiplier * uEndurance / 100 / 100
+       + GetMagicalBonus(CHARACTER_ATTRIBUTE_ENDURANCE)
+       + uItemBonus
+       + uEnduranceBonus;
+}
+
+//----- (0048CB39) --------------------------------------------------------
+int Player::GetActualAccuracy()
+{
+  Player *v1; // esi@1
+  unsigned int v2; // eax@1
+  signed int v3; // ecx@1
+  signed int v4; // ebx@4
+  int v5; // edi@5
+  int v6; // ebp@5
+
+  v1 = this;
+  v2 = this->sAgeModifier + GetBaseAge();
+  v3 = 0;
+  while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
+  {
+    ++v3;
+    if ( v3 >= 4 )
+    {
+      v4 = 100;
+      goto LABEL_5;
+    }
+  }
+  v4 = pAgeingAccuracyMultiplier[v3];
+LABEL_5:
+  v5 = pConditionAccuracyMultiplier[GetMajorConditionIdx()];
+  v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0);
+  return v5 * v4 * v1->uAccuracy / 100 / 100
+       + GetMagicalBonus(CHARACTER_ATTRIBUTE_ACCURACY)
+       + v6
+       + v1->uAccuracyBonus;
+}
+
+//----- (0048CBB6) --------------------------------------------------------
+int Player::GetActualSpeed()
+{
+  Player *v1; // esi@1
+  unsigned int v2; // eax@1
+  signed int v3; // ecx@1
+  signed int v4; // ebx@4
+  int v5; // edi@5
+  int v6; // ebp@5
+
+  v1 = this;
+  v2 = this->sAgeModifier + GetBaseAge();
+  v3 = 0;
+  while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
+  {
+    ++v3;
+    if ( v3 >= 4 )
+    {
+      v4 = 100;
+      goto LABEL_5;
+    }
+  }
+  v4 = pAgeingSpeedMultiplier[v3];
+LABEL_5:
+  v5 = pConditionSpeedMultiplier[GetMajorConditionIdx()];
+  v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0);
+  return v5 * v4 * v1->uSpeed / 100 / 100
+       + GetMagicalBonus(CHARACTER_ATTRIBUTE_SPEED)
+       + v6
+       + v1->uSpeedBonus;
+}
+
+//----- (0048CC33) --------------------------------------------------------
+int Player::GetActualLuck()
+{
+  Player *v1; // esi@1
+  unsigned int v2; // eax@7
+  signed int v3; // ecx@7
+  signed int v4; // ebx@10
+  int v5; // edi@11
+  int v6; // ebp@11
+  signed int v8; // [sp+10h] [bp-4h]@1
+
+  v8 = 0;
+  v1 = this;
+  if ( CheckHiredNPCSpeciality(0x1Bu) )
+    v8 = 5;
+  if ( CheckHiredNPCSpeciality(0x1Cu) )
+    v8 += 20;
+  if ( CheckHiredNPCSpeciality(0x2Fu) )
+    v8 += 10;
+  v2 = v1->sAgeModifier + GetBaseAge();
+  v3 = 0;
+  while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
+  {
+    ++v3;
+    if ( v3 >= 4 )
+    {
+      v4 = 100;
+      goto LABEL_11;
+    }
+  }
+  v4 = pAgeingLuckMultiplier[v3];
+LABEL_11:
+  v5 = pConditionLuckMultiplier[GetMajorConditionIdx()];
+  v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0);
+  return GetMagicalBonus(CHARACTER_ATTRIBUTE_LUCK)
+       + v6
+       + v8
+       + v5 * v4 * v1->uLuck / 100 / 100
+       + v1->uLuckBonus;
+}
+
+//----- (0048CCF5) --------------------------------------------------------
+int Player::GetActualAttack(int a2)
+{
+  Player *v2; // esi@1
+  int v3; // eax@1
+  int v4; // edi@1
+  int v5; // ebx@1
+  int v6; // ebp@1
+
+  v2 = this;
+  v3 = GetActualAccuracy();
+  v4 = _48EA1B_get_static_effect(v3);
+  v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_ATTACK);
+  v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ATTACK, a2);
+  return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + v2->_some_attack_bonus;
+}
+
+//----- (0048CD45) --------------------------------------------------------
+int Player::GetMeleeDamageMinimal()
+{
+  Player *v1; // edi@1
+  int v2; // eax@1
+  int v3; // esi@1
+  int v4; // esi@1
+  int v5; // esi@1
+  int v6; // esi@1
+  signed int result; // eax@1
+
+  v1 = this;
+  v2 = GetActualMight();
+  v3 = _48EA1B_get_static_effect(v2);
+  v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0) + v3;
+  v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4;
+  v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5;
+  result = 1;
+  if ( v6 >= 1 )
+    result = v6;
+  return result;
+}
+
+//----- (0048CD90) --------------------------------------------------------
+int Player::GetMeleeDamageMaximal()
+{
+  Player *v1; // edi@1
+  int v2; // eax@1
+  int v3; // esi@1
+  int v4; // esi@1
+  int v5; // esi@1
+  int v6; // esi@1
+  signed int result; // eax@1
+
+  v1 = this;
+  v2 = GetActualMight();
+  v3 = _48EA1B_get_static_effect(v2);
+  v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0) + v3;
+  v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4;
+  v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5;
+  result = 1;
+  if ( v6 >= 1 )
+    result = v6;
+  return result;
+}
+
+//----- (0048CDDB) --------------------------------------------------------
+int Player::CalculateMeleeDamageTo(int a2, int a3, unsigned int uTargetActorID)
+{
+  int v4; // esi@1
+  Player *v5; // edi@1
+  ItemGen *v6; // ebx@4
+  unsigned int v7; // ebp@4
+  unsigned int v8; // esi@4
+  int v9; // eax@4
+  int v10; // eax@9
+  char v11; // zf@9
+  int v12; // esi@10
+  int v13; // eax@11
+  enum MONSTER_SUPERTYPE v14; // edx@24
+  ItemGen *v15; // ebx@35
+  unsigned int v16; // ebp@35
+  unsigned int v17; // esi@35
+  int v18; // edx@38
+  int v19; // eax@40
+  enum MONSTER_SUPERTYPE v20; // edx@53
+  int v21; // esi@62
+  int v22; // eax@63
+  int v23; // ebx@63
+  int v24; // ebx@63
+  signed int result; // eax@64
+  MONSTER_SUPERTYPE v26; // [sp-4h] [bp-24h]@20
+  MONSTER_SUPERTYPE v27; // [sp-4h] [bp-24h]@49
+  int v28; // [sp+10h] [bp-10h]@1
+  int v29; // [sp+10h] [bp-10h]@33
+  signed int v30; // [sp+14h] [bp-Ch]@7
+  signed int v31; // [sp+14h] [bp-Ch]@36
+  int v32; // [sp+18h] [bp-8h]@1
+  int v33; // [sp+18h] [bp-8h]@8
+  int v34; // [sp+1Ch] [bp-4h]@1
+  int v35; // [sp+28h] [bp+8h]@37
+
+  v4 = 0;
+  v5 = this;
+  v34 = 0;
+  v32 = 0;
+  v28 = 0;
+  if ( IsUnarmed() == 1 )
+  {
+    v32 = rand() % 3 + 1;
+LABEL_61:
+    v34 = v4;
+    goto LABEL_62;
+  }
+  if ( HasItemEquipped(EQUIP_TWO_HANDED) )
+  {
+    v6 = (ItemGen *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uMainHand + 5];
+    v7 = v6->uItemID;
+    v8 = v6->uItemID;
+    v9 = pItemsTable->pItems[v8].uDamageDice;
+    if ( pItemsTable->pItems[v8].uSkillType == PLAYER_SKILL_SPEAR && !v5->pEquipment.uOffHand )
+      ++v9;
+    v30 = pItemsTable->pItems[v8].uDamageRoll;
+    if ( v9 > 0 )
+    {
+      v33 = v9;
+      do
+      {
+        v10 = rand();
+        v11 = v33-- == 1;
+        v28 += v10 % v30 + 1;
+      }
+      while ( !v11 );
+    }
+    v12 = pItemsTable->pItems[v8].uDamageMod + v28;
+    if ( !uTargetActorID )
+      goto LABEL_28;
+    v13 = v6->uAdditionalValue;
+    if ( v13 == 64 || v7 == 507 || v7 == 508 || v7 == 527 )
+    {
+      v14 = (MONSTER_SUPERTYPE)1;
+    }
+    else
+    {
+      if ( v13 == 39 )
+      {
+        v26 = MONSTER_SUPERTYPE_KREEGAN;
+      }
+      else
+      {
+        if ( v13 == 40 )
+        {
+          v26 = MONSTER_SUPERTYPE_DRAGON;
+        }
+        else
+        {
+          if ( v13 == 63 || v7 == 517 )
+          {
+            v26 = MONSTER_SUPERTYPE_ELF;
+          }
+          else
+          {
+            if ( v13 != 65 )
+            {
+LABEL_28:
+              if ( (signed int)SkillToMastery(v5->pActiveSkills[2]) >= 3
+                && pItemsTable->pItems[v6->uItemID].uSkillType == 2
+                && rand() % 100 < 10 )
+                v12 *= 3;
+              v32 = v12;
+              goto LABEL_33;
+            }
+            v26 = MONSTER_SUPERTYPE_TITAN;
+          }
+        }
+      }
+      v14 = v26;
+    }
+    if ( MonsterStats::BelongsToSupertype(uTargetActorID, v14) )
+      v12 *= 2;
+    goto LABEL_28;
+  }
+LABEL_33:
+  v29 = 0;
+  if ( !a3 )
+  {
+    if ( v5->HasItemEquipped((ITEM_EQUIP_TYPE)0) )
+    {
+      v15 = (ItemGen *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uOffHand + 5];
+      v16 = v15->uItemID;
+      v17 = v15->uItemID;
+      if ( pItemsTable->pItems[v17].uEquipType != 4 )
+      {
+        v31 = pItemsTable->pItems[v17].uDamageRoll;
+        if ( (signed int)pItemsTable->pItems[v17].uDamageDice > 0 )
+        {
+          v35 = pItemsTable->pItems[v17].uDamageDice;
+          do
+          {
+            v18 = rand() % v31;
+            v11 = v35-- == 1;
+            v29 += v18 + 1;
+          }
+          while ( !v11 );
+        }
+        v4 = pItemsTable->pItems[v17].uDamageMod + v29;
+        if ( !uTargetActorID )
+          goto LABEL_57;
+        v19 = v15->uAdditionalValue;
+        if ( v19 == 64 || v16 == 507 || v16 == 508 || v16 == 527 )
+        {
+          v20 = (MONSTER_SUPERTYPE)1;
+        }
+        else
+        {
+          if ( v19 == 39 )
+          {
+            v27 = MONSTER_SUPERTYPE_KREEGAN;
+          }
+          else
+          {
+            if ( v19 == 40 )
+            {
+              v27 = MONSTER_SUPERTYPE_DRAGON;
+            }
+            else
+            {
+              if ( v19 == 63 || v16 == 517 )
+              {
+                v27 = MONSTER_SUPERTYPE_ELF;
+              }
+              else
+              {
+                if ( v19 != 65 )
+                {
+LABEL_57:
+                  if ( pItemsTable->pItems[v15->uItemID].uSkillType == PLAYER_SKILL_DAGGER
+                    && SkillToMastery(v5->pActiveSkills[2] >= 3u)
+                    && rand() % 100 < 10 )
+                    v4 *= 3;
+                  goto LABEL_61;
+                }
+                v27 = MONSTER_SUPERTYPE_TITAN;
+              }
+            }
+          }
+          v20 = v27;
+        }
+        if ( MonsterStats::BelongsToSupertype(uTargetActorID, v20) )
+          v4 *= 2;
+        goto LABEL_57;
+      }
+    }
+  }
+LABEL_62:
+  v21 = v32 + v34;
+  if ( !a2 )
+  {
+    v22 = GetActualMight();
+    v23 = _48EA1B_get_static_effect(v22);
+    v24 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v23;
+    v21 += v5->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v24;
+  }
+  result = 1;
+  if ( v21 >= 1 )
+    result = v21;
+  return result;
+}
+
+//----- (0048D0B9) --------------------------------------------------------
+int Player::GetRangedAttack()
+{
+  Player *v1; // esi@1
+  int v2; // eax@1
+  int v3; // edi@3
+  int v4; // eax@4
+  int v5; // edi@4
+  int v6; // edi@4
+  int v7; // edi@4
+
+  v1 = this;
+  v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5];
+  if ( v2 < 64 || v2 > 65 )
+  {
+    v4 = GetActualAccuracy();
+    v5 = _48EA1B_get_static_effect(v4);
+    v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK, 0) + v5;
+    v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6;
+    v3 = v1->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7;
+  }
+  else
+  {
+    v3 = GetActualAttack(1);
+  }
+  return v3;
+}
+
+//----- (0048D124) --------------------------------------------------------
+int Player::GetRangedDamageMin()
+{
+  Player *v1; // esi@1
+  int v2; // edi@1
+  int v3; // edi@1
+  int v4; // edi@1
+  unsigned __int16 v5; // ax@1
+  int result; // eax@6
+
+  v1 = this;
+  v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MIN, 0);
+  v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2;
+  v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3;
+  v5 = v1->pActiveSkills[5];
+  if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) )
+    v4 += v1->pActiveSkills[5] & 0x3F;
+  if ( v4 >= 1 )
+    result = v4;
+  else
+    result = 0;
+  return result;
+}
+
+//----- (0048D191) --------------------------------------------------------
+int Player::GetRangedDamageMax()
+{
+  Player *v1; // esi@1
+  int v2; // edi@1
+  int v3; // edi@1
+  int v4; // edi@1
+  unsigned __int16 v5; // ax@1
+  int result; // eax@6
+
+  v1 = this;
+  v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MAX, 0);
+  v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2;
+  v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3;
+  v5 = v1->pActiveSkills[5];
+  if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) )
+    v4 += v1->pActiveSkills[5] & 0x3F;
+  if ( v4 >= 1 )
+    result = v4;
+  else
+    result = 0;
+  return result;
+}
+
+//----- (0048D1FE) --------------------------------------------------------
+bool Player::CalculateRangedDamageTo(int a2)
+{
+  Player *v2; // ebx@1
+  bool result; // eax@1
+  ItemGen *v4; // ebx@2
+  unsigned int v5; // edi@2
+  unsigned int v6; // esi@2
+  int v7; // edx@4
+  char v8; // zf@4
+  int v9; // esi@5
+  int v10; // ebx@6
+  enum MONSTER_SUPERTYPE v11; // edx@7
+  unsigned __int16 v12; // ax@19
+  MONSTER_SUPERTYPE v13; // [sp-Ch] [bp-20h]@13
+  Player *v14; // [sp+4h] [bp-10h]@1
+  signed int v15; // [sp+8h] [bp-Ch]@2
+  int v16; // [sp+Ch] [bp-8h]@3
+  int v17; // [sp+10h] [bp-4h]@1
+
+  v17 = 0;
+  v2 = this;
+  v14 = this;
+  result = HasItemEquipped(EQUIP_BOW);
+  if ( !result )
+    return result;
+  v4 = (ItemGen *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v2->pEquipment.uBow + 5];
+  v5 = v4->uItemID;
+  v6 = v4->uItemID;
+  v15 = pItemsTable->pItems[v6].uDamageRoll;
+  if ( (signed int)pItemsTable->pItems[v6].uDamageDice > 0 )
+  {
+    v16 = pItemsTable->pItems[v6].uDamageDice;
+    do
+    {
+      v7 = rand() % v15;
+      v8 = v16-- == 1;
+      v17 += v7 + 1;
+    }
+    while ( !v8 );
+  }
+  v9 = pItemsTable->pItems[v6].uDamageMod + v17;
+  if ( a2 )
+  {
+    v10 = v4->uAdditionalValue;
+    if ( v10 == 64 )
+    {
+      v11 = (MONSTER_SUPERTYPE)1;
+      goto LABEL_17;
+    }
+    if ( v10 == 39 || v5 == 508 )
+    {
+      v13 = MONSTER_SUPERTYPE_KREEGAN;
+      goto LABEL_16;
+    }
+    if ( v10 == 40 )
+    {
+      v13 = MONSTER_SUPERTYPE_DRAGON;
+      goto LABEL_16;
+    }
+    if ( v10 == 63 || v5 == 517 )
+    {
+      v13 = MONSTER_SUPERTYPE_ELF;
+LABEL_16:
+      v11 = v13;
+LABEL_17:
+      if ( MonsterStats::BelongsToSupertype(a2, v11) )
+        v9 *= 2;
+      goto LABEL_19;
+    }
+  }
+LABEL_19:
+  v12 = v14->pActiveSkills[5];
+  if ( v12 )
+  {
+    if ( (signed int)SkillToMastery(v12) >= 4 )
+      v9 += v14->pActiveSkills[5] & 0x3F;
+  }
+  return v9;
+}
+
+//----- (0048D2EA) --------------------------------------------------------
+char *Player::GetMeleeDamageString()
+{
+  Player *v1; // esi@1
+  signed int v2; // eax@1
+  signed int v3; // edi@3
+  signed int v4; // eax@3
+  signed int v5; // ST0C_4@6
+  char *v6; // edi@6
+  signed int v7; // ST08_4@7
+  unsigned int v8; // eax@8
+  signed int v9; // esi@9
+
+  static char player__getmeleedamagestring_static_buff[40]; // idb
+
+  v1 = this;
+  v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5];
+  if ( v2 < 64 || v2 > 65 )
+  {
+    v3 = GetMeleeDamageMinimal();
+    v4 = GetMeleeDamageMaximal();
+  }
+  else
+  {
+    v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0);
+    v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0);
+  }
+  if ( v3 == v4 )
+  {
+    v5 = v3;
+    v6 = player__getmeleedamagestring_static_buff;
+    sprintf(player__getmeleedamagestring_static_buff, "%d", v5);
+  }
+  else
+  {
+    v7 = v3;
+    v6 = player__getmeleedamagestring_static_buff;
+    sprintf(player__getmeleedamagestring_static_buff, "%d - %d", v7, v4);
+  }
+  v8 = v1->pEquipment.uMainHand;
+  if ( v8 )
+  {
+    v9 = *(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5];
+    if ( v9 >= 135 )
+    {
+      if ( v9 <= 159 )
+        strcpy(v6, pGlobalTXT_LocalizationStrings[595]);
+    }
+  }
+  return v6;
+}
+
+//----- (0048D396) --------------------------------------------------------
+char *Player::GetRangedDamageString()
+{
+  Player *v1; // esi@1
+  signed int v2; // eax@1
+  int v3; // edi@3
+  int v4; // eax@3
+  char *v5; // edi@6
+  int v6; // ST0C_4@8
+  int v7; // ST08_4@9
+  unsigned int v8; // eax@10
+  signed int v9; // esi@11
+  
+  static char player__getrangeddamagestring_static_buff[40]; // idb
+
+  v1 = this;
+  v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5];
+  if ( v2 < 64 || v2 > 65 )
+  {
+    v3 = GetRangedDamageMin();
+    v4 = GetRangedDamageMax();
+  }
+  else
+  {
+    v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1);
+    v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1);
+  }
+  if ( v4 )
+  {
+    if ( v3 == v4 )
+    {
+      v6 = v3;
+      v5 = player__getrangeddamagestring_static_buff;
+      sprintf(player__getrangeddamagestring_static_buff, "%d", v6);
+    }
+    else
+    {
+      v7 = v3;
+      v5 = player__getrangeddamagestring_static_buff;
+      sprintf(player__getrangeddamagestring_static_buff, "%d - %d", v7, v4);
+    }
+  }
+  else
+  {
+    v5 = player__getrangeddamagestring_static_buff;
+    strcpy(player__getrangeddamagestring_static_buff, "N/A");
+  }
+  v8 = v1->pEquipment.uMainHand;
+  if ( v8 )
+  {
+    v9 = *(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5];
+    if ( v9 >= 135 )
+    {
+      if ( v9 <= 159 )
+        strcpy(v5, pGlobalTXT_LocalizationStrings[595]);
+    }
+  }
+  return v5;
+}
+
+//----- (0048D45A) --------------------------------------------------------
+bool Player::CanTrainToNextLevel()
+{
+  int v1; // edx@1
+  int v2; // eax@1
+  int i; // esi@1
+
+  v1 = this->uLevel;
+  v2 = 0;
+  for ( i = 0; i < v1; ++i )
+    v2 += i + 1;
+  return (signed __int64)this->uExperience >= 1000 * v2;
+}
+
+//----- (0048D498) --------------------------------------------------------
+unsigned int Player::GetExperienceDisplayColor()
+{
+  unsigned int result; // eax@2
+
+  if ( CanTrainToNextLevel() )
+    result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
+  else
+    result = 0;
+  return result;
+}
+
+//----- (0048D4B3) --------------------------------------------------------
+int Player::CalculateIncommingDamage(int resistance, signed int type)
+{
+  Player *v3; // esi@1
+  int v4; // edi@8
+  int v6; // eax@21
+  signed int v7; // ebx@21
+  int v8; // eax@22
+  signed int v9; // ebx@22
+  int v10; // eax@23
+  signed int v11; // ebx@23
+  int v12; // eax@24
+  signed int v13; // edi@24
+  unsigned int v14; // eax@27
+  int v15; // eax@29
+  double v16; // st7@32
+  enum CHARACTER_ATTRIBUTE_TYPE v17; // [sp-4h] [bp-10h]@9
+  signed int v18; // [sp+8h] [bp-4h]@17
+
+  v3 = this;
+  if ( !resistance )
+  {
+    v17 = (CHARACTER_ATTRIBUTE_TYPE)10;
+    goto LABEL_16;
+  }
+  if ( resistance == 1 )
+  {
+    v17 = (CHARACTER_ATTRIBUTE_TYPE)11;
+    goto LABEL_16;
+  }
+  if ( resistance == 2 )
+  {
+    v17 = (CHARACTER_ATTRIBUTE_TYPE)12;
+    goto LABEL_16;
+  }
+  if ( resistance == 3 )
+  {
+    v17 = (CHARACTER_ATTRIBUTE_TYPE)13;
+    goto LABEL_16;
+  }
+  if ( resistance == 6 )
+  {
+    v17 = (CHARACTER_ATTRIBUTE_TYPE)33;
+    goto LABEL_16;
+  }
+  if ( resistance == 7 )
+  {
+    v17 = (CHARACTER_ATTRIBUTE_TYPE)14;
+    goto LABEL_16;
+  }
+  if ( resistance == 8 )
+  {
+    v17 = (CHARACTER_ATTRIBUTE_TYPE)15;
+LABEL_16:
+    v4 = GetActualResistance(v17);
+    goto LABEL_17;
+  }
+  v4 = 0;
+LABEL_17:
+  v18 = type;
+  if ( v3->uClass == 35 && v4 >= 200 )
+    return 0;
+  if ( v4 )
+  {
+    v6 = GetActualLuck();
+    v7 = _48EA1B_get_static_effect(v6) + v4 + 30;
+    if ( rand() % v7 >= 30 )
+    {
+      v18 = type >> 1;
+      v8 = GetActualLuck();
+      v9 = _48EA1B_get_static_effect(v8) + v4 + 30;
+      if ( rand() % v9 >= 30 )
+      {
+        v18 = type >> 2;
+        v10 = GetActualLuck();
+        v11 = _48EA1B_get_static_effect(v10) + v4 + 30;
+        if ( rand() % v11 >= 30 )
+        {
+          v18 = type >> 3;
+          v12 = GetActualLuck();
+          v13 = _48EA1B_get_static_effect(v12) + v4 + 30;
+          if ( rand() % v13 >= 30 )
+            v18 = type >> 4;
+        }
+      }
+    }
+  }
+  if ( resistance == 4 )
+  {
+    v14 = v3->pEquipment.uBody;
+    if ( v14 )
+    {
+      if ( !(v3->field_1F5[36 * v14 + 15] & 2) )
+      {
+        v15 = GetEquippedItemSkillType(EQUIP_ARMOUR) - 10;
+        if ( v15 )
+        {
+          if ( v15 != 1 || (signed int)SkillToMastery(v3->pActiveSkills[11]) < 3 )
+            return v18;
+          v16 = (double)v18 * 0.5;
+          return (signed __int64)v16;
+        }
+        if ( (signed int)SkillToMastery(v3->pActiveSkills[10]) >= 4 )
+        {
+          v16 = (double)v18 * 0.66670001;
+          return (signed __int64)v16;
+        }
+      }
+    }
+  }
+  return v18;
+}
+
+//----- (0048D62C) --------------------------------------------------------
+int Player::GetEquippedItemEquipType(unsigned int uEquipSlot)
+{
+  return pItemsTable->pItems[*(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36
+                                                                             * *(&this->pEquipment.uOffHand
+                                                                               + uEquipSlot)
+                                                                             + 5]].uEquipType;
+}
+
+//----- (0048D651) --------------------------------------------------------
+int Player::GetEquippedItemSkillType(enum ITEM_EQUIP_TYPE uEquipSlot)
+{
+  return pItemsTable->pItems[*(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36
+                                                                             * *(&this->pEquipment.uOffHand
+                                                                               + uEquipSlot)
+                                                                             + 5]].uSkillType;
+}
+
+//----- (0048D676) --------------------------------------------------------
+bool Player::IsUnarmed()
+{
+  return HasItemEquipped(EQUIP_TWO_HANDED) != 1
+      && (HasItemEquipped(EQUIP_ONE_OR_TWO_HANDS) != 1
+       || GetEquippedItemEquipType(0) == EQUIP_SHIELD);
+}
+
+//----- (0048D6AA) --------------------------------------------------------
+bool Player::HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex)
+{
+  auto i = pEquipment.pIndices[uEquipIndex];
+  if (i)
+    return ~pInventoryItems[i - 1].uAttributes & 0x02;
+  else return false;
+}
+
+//----- (0048D6D0) --------------------------------------------------------
+bool Player::HasEnchantedItemEquipped(int uEnchantment)
+{
+  for (uint i = 0; i < 16; ++i)
+  {
+    if (HasItemEquipped((ITEM_EQUIP_TYPE)i) &&
+      pInventoryItems[i].uAdditionalValue == uEnchantment)
+      //  *(int *)&this->field_1F6[36 * pEquipment[i] + 6] != uEnchantment)
+      return true;
+  }
+  return false;
+}
+
+//----- (0048D709) --------------------------------------------------------
+bool Player::WearsItem(int a1, signed int a2)
+{
+  int v3; // edx@2
+  Player *v4; // ecx@2
+  int v6; // esi@5
+  int v7; // edx@6
+
+  if ( a2 >= 16 )
+  {
+    v6 = 0;
+    while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v6)
+         || *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v7 + 5] != a1 )
+    {
+      ++v6;
+      if ( (signed int)v6 >= 16 )
+        return 0;
+    }
+    return 1;
+  }
+  if ( HasItemEquipped((ITEM_EQUIP_TYPE)a2)
+    && *(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(&v4->pEquipment.uOffHand + v3) + 5] == a1 )
+    return 1;
+  return 0;
+}
+
+//----- (0048D76C) --------------------------------------------------------
+bool Player::StealFromShop(ItemGen *a2, int a3, int a4, int a5, int *a6)
+{
+  unsigned __int16 v6; // cx@8
+  int v7; // edi@8
+  unsigned int v8; // ebx@8
+  unsigned int v9; // esi@8
+  int v10; // eax@8
+  int v11; // edi@12
+  bool result; // eax@13
+
+  if ( !a2
+    || this->pConditions[16]
+    || this->pConditions[14]
+    || this->pConditions[15]
+    || this->pConditions[4]
+    || this->pConditions[13]
+    || this->pConditions[2] )
+  {
+    result = 0;
+  }
+  else
+  {
+    v6 = this->pActiveSkills[34];
+    v7 = v6 & 0x3F;
+    v8 = SkillToMastery(v6);
+    v9 = a2->GetValue();
+    v10 = pItemsTable->pItems[a2->uItemID].uEquipType;
+    if ( !pItemsTable->pItems[a2->uItemID].uEquipType || v10 == 1 || v10 == 2 )
+      v9 *= 3;
+    v11 = dword_4EDEB4[rand() % 100 / 20] + v7 * dword_4EDEA0[v8];
+    *a6 = 100 * (a4 + a3) + v9 + (a5 != 0 ? 0x1F4 : 0);
+    if ( rand() % 100 >= 5 )
+    {
+      if ( *a6 > v11 )
+        result = *a6 - v11 < 500;
+      else
+        result = 2;
+    }
+    else
+    {
+      result = 0;
+    }
+  }
+  return result;
+}
+// 4EDEA0: using guessed type int dword_4EDEA0[];
+// 4EDEB4: using guessed type int dword_4EDEB4[];
+
+//----- (0048D88B) --------------------------------------------------------
+int Player::StealFromActor(unsigned int uActorID, int _steal_perm, int reputation)
+{
+  Player *v4; // esi@1
+  Actor *v5; // edi@1
+  unsigned __int16 v6; // cx@10
+  int v7; // ebx@10
+  unsigned int v8; // esi@10
+  int v9; // eax@10
+  int v10; // esi@10
+  int v11; // eax@13
+  signed int v12; // ebx@15
+  signed int v13; // edx@15
+  int v14; // ecx@15
+  unsigned __int16 v15; // si@21
+  unsigned int v16; // ebx@24
+  int v17; // esi@24
+  const void *v18; // eax@29
+  unsigned int v19; // esi@31
+  int v20; // eax@34
+  char v21; // zf@36
+  unsigned int v22; // ST0C_4@39
+  char *v23; // esi@39
+  const char *v25; // [sp-Ch] [bp-48h]@40
+  int v26; // [sp-8h] [bp-44h]@40
+  ItemGen v27; // [sp+8h] [bp-34h]@15
+  unsigned int v28; // [sp+2Ch] [bp-10h]@10
+  int v29; // [sp+30h] [bp-Ch]@10
+  int v30; // [sp+34h] [bp-8h]@10
+  Player *v31; // [sp+38h] [bp-4h]@1
+  signed int _steal_perma; // [sp+48h] [bp+Ch]@12
+
+  v4 = this;
+  v5 = &pActors[uActorID];
+  v31 = this;
+  if ( &pActors[uActorID]
+    && !this->pConditions[16]
+    && !this->pConditions[14]
+    && !this->pConditions[15]
+    && !this->pConditions[4]
+    && !this->pConditions[13]
+    && !this->pConditions[2] )
+  {
+    if ( !(BYTE2(v5->uAttributes) & 0x80) )
+      pActors[uActorID].SetRandomGoldIfTheresNoItem();
+    v6 = v4->pActiveSkills[34];
+    v7 = v6 & 0x3F;
+    v8 = SkillToMastery(v6);
+    v9 = rand();
+    v28 = 4 * v8;
+    v30 = dword_4EDEA0[v8];
+    v29 = dword_4EDEB4[v9 % 100 / 20];
+    v10 = v5->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation);
+    if ( rand() % 100 < 5 || v10 > v29 + v7 * v30 || (_steal_perma = 2, BYTE2(v5->uAttributes) & 8) )
+    {
+      Actor::_43AC45(uActorID, 1);
+      _steal_perma = 0;
+      v26 = (int)v31->pName;
+      v25 = pGlobalTXT_LocalizationStrings[376];
+    }
+    else
+    {
+      v11 = rand();
+      if ( v11 % 100 >= 40 )
+      {
+        if ( v11 % 100 >= 70 )
+        {
+          v19 = 0;
+          if ( v7 > 0 )
+          {
+            do
+            {
+              --v7;
+              v19 += rand() % dword_4EDEC4[v28 / 4] + 1;
+            }
+            while ( v7 );
+          }
+          if ( pItemsTable->pItems[v5->array_000234[3].uItemID].uEquipType != 18 )
+            return _steal_perma;
+          v20 = (int)&v5->array_000234[3].uAdditionalValue;
+          if ( (signed int)v19 > v5->array_000234[3].uAdditionalValue )
+            v19 = v5->array_000234[3].uAdditionalValue;
+          v21 = *(int *)v20 == v19;
+          *(int *)v20 -= v19;
+          if ( v21 )
+            v5->array_000234[3].uItemID = 0;
+          if ( v19 )
+          {
+            party_finds_gold(v19, 2);
+            v22 = v19;
+            v23 = pTmpBuf2;
+            sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[302], v31->pName, v22);
+LABEL_43:
+            ShowStatusBarString(v23, 2u);
+            return _steal_perma;
+          }
+        }
+        else
+        {
+          v27.Reset();
+          v12 = 0;
+          v13 = 0;
+          v14 = (int)v5->array_000234;
+          while ( !*(int *)v14 || pItemsTable->pItems[*(int *)v14].uEquipType == 18 )
+          {
+            ++v13;
+            v14 += 36;
+            if ( v13 >= 4 )
+              goto LABEL_21;
+          }
+          v12 = 1;
+LABEL_21:
+          v15 = v5->uCarriedItemID;
+          if ( v15 || v12 )
+          {
+            v27.Reset();
+            if ( v15 )
+            {
+              v16 = (signed __int16)v15;
+              v5->uCarriedItemID = 0;
+              v27.uItemID = (signed __int16)v15;
+              v17 = (signed __int16)v15;
+              if ( pItemsTable->pItems[v17].uEquipType == 12 )
+                v27.uNumCharges = rand() % 6 + pItemsTable->pItems[v17].uDamageMod + 1;
+              if ( pItemsTable->pItems[v17].uEquipType == 14 )
+              {
+                if ( v16 != 220 )
+                  v27._bonus_type = 2 * rand() % 4 + 2;
+              }
+            }
+            else
+            {
+              v18 = &v5->array_000234[rand() % 4];
+              memcpy(&v27, v18, sizeof(v27));
+              ((ItemGen *)v18)->Reset();
+              v16 = v27.uItemID;
+            }
+            sub_421B2C_PlaceInInventory_or_DropPickedItem();
+            sprintf(
+              pTmpBuf2,
+              pGlobalTXT_LocalizationStrings[304],
+              v31->pName,
+              pItemsTable->pItems[v16].pUnidentifiedName);
+            ShowStatusBarString(pTmpBuf2, 2u);
+            sub_421B2C_PlaceInInventory_or_DropPickedItem();
+            memcpy(&pParty->pPickedItem, &v27, sizeof(pParty->pPickedItem));
+            pMouse->SetCursorBitmapFromItemID(v16);
+            return _steal_perma;
+          }
+        }
+      }
+      v26 = (int)v31->pName;
+      v25 = pGlobalTXT_LocalizationStrings[377];
+    }
+    v23 = pTmpBuf2;
+    sprintf(pTmpBuf2, v25, v26);
+    goto LABEL_43;
+  }
+  return 0;
+}
+// 4EDEA0: using guessed type int dword_4EDEA0[];
+// 4EDEB4: using guessed type int dword_4EDEB4[];
+// 4EDEC4: using guessed type int dword_4EDEC4[];
+
+//----- (0048DBB9) --------------------------------------------------------
+void Player::Heal(int amount)
+{
+  Player *v2; // esi@1
+  signed int v3; // eax@3
+
+  v2 = this;
+  if ( !this->pConditions[16] && !this->pConditions[14] )
+  {
+    v3 = GetMaxHealth();
+    if ( v2->pConditions[17] )
+      v3 /= 2;
+    v2->sHealth += amount;
+    if ( v2->sHealth > v3 )
+      v2->sHealth = v3;
+    if ( v2->pConditions[13] )
+    {
+      if ( v2->sHealth > 0 )
+      {
+        LODWORD(v2->pConditions[13]) = 0;
+        HIDWORD(v2->pConditions[13]) = 0;
+      }
+    }
+  }
+}
+
+//----- (0048DC1E) --------------------------------------------------------
+int Player::ReceiveDamage(signed int type, int resistance)
+{
+  Player *v3; // esi@1
+  signed int v4; // eax@1
+  int v5; // eax@1
+  bool v6; // ebx@1
+  unsigned int v7; // eax@8
+  char *v8; // ecx@9
+  int v9; // eax@9
+  signed int typea; // [sp+14h] [bp+8h]@1
+
+  v3 = this;
+  this->pConditions[2] = 0i64;
+  v4 = CalculateIncommingDamage(resistance, type);
+  v3->sHealth -= v4;
+  typea = v4;
+  v5 = v3->sHealth;
+  v6 = v5 < -10;
+  LOBYTE(v6) = v5 <= -10;
+  if ( v5 < 1 )
+  {
+    if ( v3->sHealth + v3->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) >= 1
+      || (signed __int64)v3->pPlayerBuffs[11].uExpireTime > 0 )
+    {
+      SetCondition(0xDu, 0);
+    }
+    else
+    {
+      SetCondition(0xEu, 0);
+      v6 = LODWORD(pParty->uTimePlayed);
+      if ( v3->sHealth > 0 )
+        v3->sHealth = 0;
+    }
+    if ( v6 )
+    {
+      v7 = v3->pEquipment.uBody;
+      if ( v7 )
+      {
+        v8 = &v3->field_1F5[36 * v7 + 15];
+        v9 = *(int *)v8;
+        if ( !(BYTE1(v9) & 2) )
+        {
+          LOBYTE(v9) = v9 | 2;
+          *(int *)v8 = v9;
+        }
+      }
+    }
+  }
+  if ( typea && CanAct() )
+    PlaySound(24, 0);
+  return typea;
+}
+
+//----- (0048DCF6) --------------------------------------------------------
+int Player::_48DCF6(int a2, Actor *pActor)
+{
+  signed int v3; // edi@1
+  signed int v4; // ebx@1
+  Player *v5; // esi@1
+  int v6; // eax@2
+  int v7; // eax@5
+  int v8; // eax@8
+  int v9; // ebx@8
+  int v10; // eax@8
+  int v11; // ebx@8
+  signed int v12; // edx@9
+  ItemGen *v13; // eax@9
+  int v14; // edx@16
+  unsigned int v15; // edx@17
+  int v16; // edx@26
+  unsigned int v17; // edx@27
+  Player *v18; // ecx@32
+  signed int v19; // edx@38
+  int *v20; // ecx@38
+  signed int v21; // eax@40
+  int v22; // eax@49
+  signed int v23; // ebx@49
+  unsigned int v24; // eax@60
+  int v25; // ecx@61
+  int v26; // ebx@74
+  void *v27; // ecx@76
+  unsigned int v28; // ebx@78
+  signed int result; // eax@86
+  SoundID v30; // [sp-20h] [bp-C0h]@56
+  signed int v31; // [sp-1Ch] [bp-BCh]@56
+  unsigned int v32; // [sp-18h] [bp-B8h]@56
+  signed int v33; // [sp-14h] [bp-B4h]@56
+  signed int v34; // [sp-10h] [bp-B0h]@56
+  int v35; // [sp-Ch] [bp-ACh]@56
+  unsigned int v36; // [sp-8h] [bp-A8h]@51
+  unsigned int v37; // [sp-8h] [bp-A8h]@56
+  unsigned int v38; // [sp-8h] [bp-A8h]@57
+  unsigned int v39; // [sp-8h] [bp-A8h]@68
+  enum CHARACTER_ATTRIBUTE_TYPE v40; // [sp-4h] [bp-A4h]@4
+  int v41; // [sp-4h] [bp-A4h]@51
+  int v42; // [sp-4h] [bp-A4h]@56
+  int v43; // [sp-4h] [bp-A4h]@57
+  signed int v44; // [sp-4h] [bp-A4h]@59
+  int v45; // [sp-4h] [bp-A4h]@68
+  char v46[140]; // [sp+Ch] [bp-94h]@13
+  unsigned int v47; // [sp+98h] [bp-8h]@1
+  int v48; // [sp+9Ch] [bp-4h]@1
+
+  v3 = 0;
+  v4 = 0;
+  v5 = this;
+  v47 = 0;
+  v48 = 0;
+  switch ( a2 )
+  {
+    case 1:
+      v6 = GetActualWillpower();
+      goto LABEL_46;
+    case 2:
+    case 3:
+    case 4:
+    case 9:
+    case 10:
+    case 11:
+    case 13:
+    case 21:
+      v6 = GetActualEndurance();
+      goto LABEL_46;
+    case 5:
+    case 12:
+    case 23:
+      v40 = (CHARACTER_ATTRIBUTE_TYPE)14;
+      goto LABEL_5;
+    case 15:
+      v40 = (CHARACTER_ATTRIBUTE_TYPE)13;
+      goto LABEL_5;
+    case 6:
+    case 7:
+    case 8:
+    case 14:
+    case 16:
+      v40 = (CHARACTER_ATTRIBUTE_TYPE)15;
+LABEL_5:
+      v7 = GetActualResistance(v40);
+      goto LABEL_47;
+    case 22:
+      v8 = GetActualWillpower();
+      v9 = _48EA1B_get_static_effect(v8);
+      v10 = GetActualIntelligence();
+      v11 = (_48EA1B_get_static_effect(v10) + v9) >> 1;
+      break;
+    case 17:
+      v12 = 0;
+      v13 = this->pInventoryItems;
+      do
+      {
+        if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !(v13->uAttributes & 2) )
+          v46[v4++] = v12;
+        ++v12;
+        ++v13;
+      }
+      while ( v12 < 138 );
+      goto LABEL_36;
+    case 18:
+      v14 = 0;
+      do
+      {
+        if ( HasItemEquipped((ITEM_EQUIP_TYPE)v14) )
+        {
+          if ( v15 == 3 )
+            v46[v4++] = LOBYTE(v5->pEquipment.uBody) - 1;
+          if ( (!v15 || v15 == 1) && GetEquippedItemEquipType(v15) == 4 )
+            v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v15) - 1;
+        }
+        v14 = v15 + 1;
+      }
+      while ( v14 < 16 );
+      goto LABEL_36;
+    case 19:
+      v16 = 0;
+      do
+      {
+        if ( HasItemEquipped((ITEM_EQUIP_TYPE)v16) )
+        {
+          if ( v17 == 2 )
+            v46[v4++] = LOBYTE(v5->pEquipment.uBow) - 1;
+          if ( (!v17 || v17 == 1)
+            && (!GetEquippedItemEquipType(v17) || GetEquippedItemEquipType(v17) == 1) )
+            v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v17) - 1;
+        }
+        v16 = v17 + 1;
+      }
+      while ( v16 < 16 );
+LABEL_36:
+      if ( !v4 )
+        goto LABEL_87;
+      v48 = (int)&v5->pInventoryItems[(unsigned __int8)v46[rand() % v4]];
+      v11 = 3 * (pItemsTable->pItems[*(int *)v48].uMaterial + pItemsTable->pItems[*(int *)v48].uDamageMod);
+      break;
+    case 20:
+      v19 = 0;
+      v20 = this->pInventoryIndices;
+      do
+      {
+        if ( *v20 > 0 )
+        {
+          v21 = *(int *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *v20 + 5];
+          if ( v21 > 0 )
+          {
+            if ( v21 <= 134 )
+              v46[v4++] = v19;
+          }
+        }
+        ++v19;
+        ++v20;
+      }
+      while ( v19 < 126 );
+      if ( !v4 )
+        goto LABEL_87;
+      v47 = (unsigned __int8)v46[rand() % v4];
+      v6 = GetActualAccuracy();
+LABEL_46:
+      v7 = _48EA1B_get_static_effect(v6);
+LABEL_47:
+      v11 = v7;
+      break;
+    default:
+      v11 = 0;
+      break;
+  }
+  v22 = GetActualLuck();
+  v23 = _48EA1B_get_static_effect(v22) + v11 + 30;
+  if ( rand() % v23 >= 30 )
+  {
+LABEL_87:
+    result = 0;
+  }
+  else
+  {
+    switch ( a2 )
+    {
+      case 1:
+        v41 = 1;
+        v36 = 0;
+        goto LABEL_56;
+      case 2:
+        v41 = 1;
+        v36 = 1;
+        goto LABEL_56;
+      case 3:
+        v41 = 1;
+        v36 = 2;
+        goto LABEL_56;
+      case 23:
+        v41 = 1;
+        v36 = 3;
+        goto LABEL_56;
+      case 4:
+        v41 = 1;
+        v36 = 4;
+LABEL_56:
+        SetCondition(v36, v41);
+        v42 = 0;
+        v37 = 0;
+        v35 = 0;
+        v34 = 0;
+        v33 = -1;
+        v32 = 0;
+        v31 = 0;
+        v30 = (SoundID)221;
+        goto LABEL_83;
+      case 5:
+        v43 = 1;
+        v38 = 5;
+        goto LABEL_70;
+      case 6:
+      case 7:
+      case 8:
+        if ( a2 == 6 )
+        {
+          v44 = 6;
+          goto LABEL_60;
+        }
+        v25 = 2 * (a2 != 8) + 8;
+        goto LABEL_65;
+      case 9:
+        if ( a2 == 6 )
+        {
+          v44 = 7;
+LABEL_60:
+          v24 = v44;
+        }
+        else
+        {
+          v25 = 2 * (a2 != 8) + 9;
+LABEL_65:
+          v24 = v25;
+        }
+        SetCondition(v24, 1);
+        v42 = 0;
+        v37 = 0;
+        v35 = 0;
+        v34 = 0;
+        v33 = -1;
+        v32 = 0;
+        v31 = 0;
+        v30 = (SoundID)222;
+LABEL_83:
+        pAudioPlayer->PlaySound(v30, v31, v32, v33, v34, v35, v37, v42);
+        do
+        {
+LABEL_84:
+          if ( v5 == pPlayers[v3 + 1] )
+            break;
+          ++v3;
+        }
+        while ( v3 < 4 );
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        result = 1;
+        break;
+      case 12:
+        v43 = 1;
+        v38 = 12;
+        goto LABEL_70;
+      case 15:
+        v45 = 1;
+        v39 = 15;
+        goto LABEL_73;
+      case 13:
+        v43 = 1;
+        v38 = 13;
+LABEL_70:
+        SetCondition(v38, v43);
+        v42 = 0;
+        v37 = 0;
+        v35 = 0;
+        v34 = 0;
+        v33 = -1;
+        v32 = 0;
+        v31 = 0;
+        v30 = (SoundID)224;
+        goto LABEL_83;
+      case 14:
+        v45 = 1;
+        v39 = 14;
+        goto LABEL_73;
+      case 16:
+        v45 = 1;
+        v39 = 16;
+LABEL_73:
+        SetCondition(v39, v45);
+        v42 = 0;
+        v37 = 0;
+        v35 = 0;
+        v34 = 0;
+        v33 = -1;
+        v32 = 0;
+        v31 = 0;
+        v30 = (SoundID)225;
+        goto LABEL_83;
+      case 17:
+      case 18:
+      case 19:
+        v26 = v48;
+        if ( *(char *)(v48 + 21) & 2 )
+          goto LABEL_84;
+        PlaySound(40, 0);
+        *(int *)(v26 + 20) |= 2u;
+        goto LABEL_79;
+      case 20:
+        PlaySound(40, 0);
+        v27 = pActor->array_000234;
+        if ( pActor->array_000234[0].uItemID )
+        {
+          v27 = &pActor->array_000234[1];
+          if ( pActor->array_000234[1].uItemID )
+            goto LABEL_84;
+        }
+        v28 = v47;
+        memcpy(v27, &v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pInventoryIndices[v47] + 5], 0x24u);
+        RemoveItemAtInventoryIndex(v28);
+LABEL_79:
+        v42 = 0;
+        v37 = 0;
+        v35 = 0;
+        v34 = 0;
+        v33 = -1;
+        v32 = 0;
+        v31 = 0;
+        v30 = (SoundID)47;
+        goto LABEL_83;
+      case 21:
+        PlaySound(42, 0);
+        ++v5->sAgeModifier;
+        goto LABEL_82;
+      case 22:
+        PlaySound(41, 0);
+        v5->sMana = 0;
+LABEL_82:
+        v42 = 0;
+        v37 = 0;
+        v35 = 0;
+        v34 = 0;
+        v33 = -1;
+        v32 = 0;
+        v31 = 0;
+        v30 = (SoundID)226;
+        goto LABEL_83;
+      default:
+        goto LABEL_87;
+    }
+  }
+  return result;
+}
+// 48DCF6: using guessed type char var_94[140];
+
+//----- (0048E1A3) --------------------------------------------------------
+unsigned int Player::GetSpellSchool(unsigned int uSpellID)
+{
+  return LOBYTE(pSpellStats->pInfos[uSpellID].uSchool);
+}
+
+//----- (0048E1B5) --------------------------------------------------------
+int Player::GetAttackRecoveryTime(int a2)
+{
+  unsigned int v2; // ebx@1
+  char *v3; // edi@1
+  Player *v4; // esi@1
+  int v5; // eax@3
+  int v6; // eax@3
+  int v7; // eax@6
+  int v8; // eax@9
+  int v9; // eax@9
+  int v10; // eax@10
+  int v11; // edx@13
+  int v12; // ecx@14
+  int v13; // eax@15
+  int v14; // ebx@18
+  int v15; // eax@18
+  double v16; // st7@21
+  double v17; // st7@22
+  unsigned __int16 v18; // cx@27
+  Player *v19; // ecx@28
+  int v20; // eax@30
+  int v21; // eax@30
+  int v22; // eax@30
+  int v23; // ecx@30
+  unsigned int v24; // eax@30
+  int v25; // eax@31
+  int v26; // ebx@32
+  int v27; // eax@32
+  unsigned __int16 *v28; // ebx@36
+  int v29; // eax@42
+  int v30; // edi@43
+  signed int v31; // eax@49
+  int v32; // ecx@50
+  int result; // eax@54
+  float v34; // [sp+8h] [bp-38h]@27
+  float v35; // [sp+Ch] [bp-34h]@18
+  float v36; // [sp+10h] [bp-30h]@21
+  float v37; // [sp+14h] [bp-2Ch]@21
+  float v38; // [sp+18h] [bp-28h]@27
+  int v39; // [sp+1Ch] [bp-24h]@31
+  int v40; // [sp+20h] [bp-20h]@1
+  int v41; // [sp+24h] [bp-1Ch]@1
+  unsigned int v42; // [sp+28h] [bp-18h]@14
+  int v43; // [sp+2Ch] [bp-14h]@1
+  int v44; // [sp+30h] [bp-10h]@1
+  int v45; // [sp+34h] [bp-Ch]@1
+  int v46; // [sp+38h] [bp-8h]@1
+  int v47; // [sp+3Ch] [bp-4h]@1
+
+  v2 = 0;
+  v3 = 0;
+  v4 = this;
+  v47 = (unsigned __int16)word_4EDED8[0];
+  v43 = 0;
+  v45 = 0;
+  v40 = 0;
+  v41 = 0;
+  v44 = 0;
+  v46 = 0;
+  if ( a2 )
+  {
+    if ( !HasItemEquipped(EQUIP_BOW) )
+      goto LABEL_17;
+    v5 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBow + 5];
+    v46 = v5;
+    v3 = (char *)&pItemsTable->pItems[*(int *)v5].pIconName;
+    v6 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]];
+    goto LABEL_4;
+  }
+  if ( IsUnarmed() == 1 )
+  {
+    LOBYTE(v7) = GetActualSkillLevel(PLAYER_SKILL_UNARMED);
+    if ( v7 )
+    {
+      v6 = (unsigned __int16)word_4EDED8[1];
+LABEL_4:
+      v47 = v6;
+      goto LABEL_17;
+    }
+  }
+  if ( HasItemEquipped(EQUIP_TWO_HANDED) )
+  {
+    v8 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uMainHand + 5];
+    v46 = v8;
+    v9 = *(int *)v8;
+    v3 = (char *)&pItemsTable->pItems[v9].pIconName;
+    if ( v3[28] == 12 )
+      v10 = *(&pSpellDatas[0].field_A + 10 * *((int *)&pSpellDatas[66].field_8 + v9));
+    else
+      v10 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]];
+    v47 = v10;
+  }
+  if ( HasItemEquipped((ITEM_EQUIP_TYPE)0) )
+  {
+    v12 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uOffHand + 5];
+    v42 = (unsigned __int16)word_4EDED8[pItemsTable->pItems[*(int *)v12].uSkillType];
+    if ( (signed int)v42 > v47 )
+    {
+      v13 = *(int *)v12;
+      v46 = v12;
+      v3 = (char *)(v11 + 48 * v13);
+      v47 = v42;
+    }
+    v2 = 0;
+  }
+LABEL_17:
+  if ( HasItemEquipped(EQUIP_ARMOUR) )
+  {
+    v14 = pItemsTable->pItems[*(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBody + 5]].uSkillType;
+    SkillToMastery(v4->pActiveSkills[9]);
+    v15 = (unsigned __int16)word_4EDED8[v14];
+    v35 = 1.0;
+    v43 = v15;
+    if ( v14 == 9 )
+    {
+      v36 = 0.0;
+    }
+    else
+    {
+      if ( v14 != 10 )
+      {
+        if ( v14 != 11 )
+        {
+          v36 = 1.0;
+          v37 = 1.0;
+          v16 = 1.0;
+LABEL_27:
+          v18 = v4->pActiveSkills[v14];
+          v38 = v16;
+          v43 = (signed __int64)((double)v43 * *(&v34 + SkillToMastery(v18)));
+          v2 = 0;
+          goto LABEL_28;
+        }
+        v17 = 0.5;
+        v36 = 0.5;
+LABEL_26:
+        v37 = v17;
+        v16 = 0.0;
+        goto LABEL_27;
+      }
+      v36 = 0.5;
+    }
+    v17 = 0.0;
+    goto LABEL_26;
+  }
+LABEL_28:
+  if ( HasItemEquipped((ITEM_EQUIP_TYPE)v2) && v19->GetEquippedItemEquipType(v2) == 4 )
+  {
+    v20 = 9 * v4->pEquipment.uOffHand;
+    v35 = 1.0;
+    v21 = 3 * *(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[4 * v20 + 5];
+    v36 = 0.0;
+    v22 = pItemsTable->pItems[16 * v21 / 0x30u].uSkillType;
+    v37 = 0.0;
+    v23 = (unsigned __int16)word_4EDED8[v22];
+    v38 = 0.0;
+    v45 = v23;
+    v24 = SkillToMastery(v4->pActiveSkills[v22]);
+    v45 = (signed __int64)((double)v45 * *(&v34 + v24));
+  }
+  v25 = GetActualSpeed();
+  v39 = _48EA1B_get_static_effect(v25);
+  v42 = v2;
+  if ( v3 != (char *)v2 )
+  {
+    v26 = (unsigned __int8)v3[29];
+    LOBYTE(v27) = GetActualSkillLevel((enum PLAYER_SKILL_TYPE)(unsigned __int8)v3[29]);
+    if ( v27 && (v26 == 1 || v26 == 3 || v26 == 5) )
+    {
+      v28 = &v4->pActiveSkills[v26];
+      if ( (signed int)SkillToMastery(*v28) >= 2 )
+        v40 = *(char *)v28 & 0x3F;
+    }
+    v2 = 0;
+    if ( v3[29] == 7 )
+      v42 = 1;
+  }
+  if ( a2 == v2 )
+  {
+    if ( v42 == v2 )
+    {
+      LOBYTE(v29) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER);
+      if ( v29 != v2 )
+      {
+        v30 = v29 & 0x3F;
+        v44 = v29 & 0x3F;
+        if ( (signed int)SkillToMastery(v29) >= 4 )
+          v44 += v30;
+      }
+    }
+  }
+  if ( SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) >= (signed int)v2
+    && (SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) > (signed int)v2 || LODWORD(v4->pPlayerBuffs[7].uExpireTime) > v2) )
+    v41 = 25;
+  v31 = 0;
+  if ( v46 != v2 )
+  {
+    v32 = *(int *)(v46 + 12);
+    if ( v32 == 59 || v32 == 41 || *(int *)v46 == 500 )
+      v31 = 20;
+  }
+  result = v47 + v43 + v45 - v44 - v31 - v41 - v40 - v39;
+  if ( result < 0 )
+    result = 0;
+  return result;
+}
+
+//----- (0048E4F8) --------------------------------------------------------
+int Player::GetMaxHealth()
+{
+  int v3; // esi@1
+  int v4; // esi@1
+  int v6; // esi@1
+
+  v3 = _48EA1B_get_static_effect(GetActualEndurance());
+  v4 = pBaseHealthPerLevelByClass[uClass] * (GetActualLevel() + v3);
+  v6 = uFullHealthBonus
+     + pBaseHealthByClass[uClass / 4]
+     + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH)
+     + GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH, 0) + v4;
+  if (v6 <= 0)
+    return 1;
+  return v6;
+}
+
+//----- (0048E565) --------------------------------------------------------
+int Player::GetMaxMana()
+{
+  int v2; // eax@2
+  int v3; // esi@4
+  int v4; // eax@5
+  int v5; // esi@5
+  int v6; // eax@5
+  int v7; // esi@6
+  int v8; // esi@6
+  int v9; // esi@6
+  int result; // eax@7
+
+  switch (uClass)
+  {
+    case 5u:
+    case 6u:
+    case 7u:
+    case 0x10u:
+    case 0x11u:
+    case 0x12u:
+    case 0x13u:
+    case 0x20u:
+    case 0x21u:
+    case 0x22u:
+    case 0x23u:
+      v2 = GetActualIntelligence();
+      v3 = _48EA1B_get_static_effect(v2);
+      goto LABEL_6;
+    case 9u:
+    case 0xAu:
+    case 0xBu:
+    case 0xCu:
+    case 0xDu:
+    case 0xEu:
+    case 0xFu:
+    case 0x18u:
+    case 0x19u:
+    case 0x1Au:
+    case 0x1Bu:
+      v2 = GetActualWillpower();
+      v3 = _48EA1B_get_static_effect(v2);
+      goto LABEL_6;
+    case 0x15u:
+    case 0x16u:
+    case 0x17u:
+    case 0x1Cu:
+    case 0x1Du:
+    case 0x1Eu:
+    case 0x1Fu:
+      v4 = GetActualWillpower();
+      v5 = _48EA1B_get_static_effect(v4);
+      v6 = GetActualIntelligence();
+      v3 = _48EA1B_get_static_effect(v6) + v5;
+LABEL_6:
+      v7 = pBaseManaPerLevelByClass[uClass] * (GetActualLevel() + v3);
+      v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA, 0) + v7;
+      v9 = uFullManaBonus
+         + pBaseManaByClass[uClass / 4]
+         + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA)
+         + v8;
+      if ( v9 < 1 )
+        goto LABEL_7;
+      result = v9;
+      break;
+    default:
+LABEL_7:
+      result = 0;
+      break;
+  }
+  return result;
+}
+
+//----- (0048E656) --------------------------------------------------------
+int Player::GetBaseAC()
+{
+  Player *v1; // edi@1
+  int v2; // eax@1
+  int v3; // esi@1
+  int v4; // esi@1
+  int v5; // esi@1
+  int result; // eax@2
+
+  v1 = this;
+  v2 = GetActualSpeed();
+  v3 = _48EA1B_get_static_effect(v2);
+  v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3;
+  v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4;
+  if ( v5 >= 1 )
+    result = v5;
+  else
+    result = 0;
+  return result;
+}
+
+//----- (0048E68F) --------------------------------------------------------
+int Player::GetActualAC()
+{
+  Player *v1; // edi@1
+  int v2; // eax@1
+  int v3; // esi@1
+  int v4; // esi@1
+  int v5; // esi@1
+  int v6; // esi@1
+  int result; // eax@2
+
+  v1 = this;
+  v2 = GetActualSpeed();
+  v3 = _48EA1B_get_static_effect(v2);
+  v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3;
+  v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4;
+  v6 = v1->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5;
+  if ( v6 >= 1 )
+    result = v6;
+  else
+    result = 0;
+  return result;
+}
+
+//----- (0048E6DC) --------------------------------------------------------
+unsigned int Player::GetBaseAge()
+{
+  return ((__int64)(pParty->uTimePlayed * 0.234375) / 60 / 60 / 24) / 7 / 4 / 12
+       - uBirthYear + 1168;
+}
+
+//----- (0048E72C) --------------------------------------------------------
+unsigned int Player::GetActualAge()
+{
+  return this->sAgeModifier + GetBaseAge();
+}
+
+//----- (0048E73F) --------------------------------------------------------
+int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2)
+{
+  Player *v2; // ebx@1
+  signed int v3; // esi@1
+  enum CHARACTER_RACE v4; // eax@1
+  signed int v5; // edi@8
+  char v6; // zf@9
+  int v7; // esi@20
+  int result; // eax@21
+  signed int v9; // [sp-4h] [bp-10h]@11
+
+  v2 = this;
+  v3 = 0;
+  v4 = GetRace();
+  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE )
+  {
+    v5 = 0;
+    goto LABEL_16;
+  }
+  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR )
+  {
+    v5 = 1;
+LABEL_16:
+    v6 = v4 == 2;
+    goto LABEL_17;
+  }
+  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER )
+  {
+    v6 = v4 == 3;
+    v5 = 2;
+    goto LABEL_17;
+  }
+  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH )
+  {
+    v5 = 3;
+    v6 = v4 == 3;
+    goto LABEL_17;
+  }
+  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_MIND )
+  {
+    v5 = 7;
+    if ( v4 != 1 )
+      goto LABEL_20;
+    v9 = 10;
+LABEL_19:
+    v3 = v9;
+    goto LABEL_20;
+  }
+  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_BODY || a2 == 33 )
+  {
+    v5 = 8;
+    v6 = v4 == 0;
+LABEL_17:
+    if ( !v6 )
+      goto LABEL_20;
+    v9 = 5;
+    goto LABEL_19;
+  }
+  v5 = 0;
+LABEL_20:
+  v7 = GetItemsBonus(a2, 0) + v3;
+  if ( v2->uClass != 35 || (result = 200, v7 + *(&v2->sResFireBase + v5) <= 200) )
+    result = v7 + *(&v2->sResFireBase + v5);
+  return result;
+}
+
+//----- (0048E7D0) --------------------------------------------------------
+int Player::GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2)
+{
+  signed int v2; // edi@1
+  Player *v3; // esi@1
+  enum CHARACTER_RACE v4; // ebx@1
+  Player *v5; // ecx@8
+  char v6; // zf@18
+  int v7; // ebx@28
+  int result; // eax@28
+  signed int v9; // [sp+10h] [bp-8h]@1
+  signed int v10; // [sp+14h] [bp-4h]@1
+
+  v2 = 0;
+  v3 = this;
+  v10 = 0;
+  v9 = 0;
+  v4 = GetRace();
+  if ( CheckHiredNPCSpeciality(0x25u) )
+    v10 = 20;
+  if ( (a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE
+     || a2 == CHARACTER_ATTRIBUTE_RESIST_AIR
+     || a2 == CHARACTER_ATTRIBUTE_RESIST_WATER
+     || a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH)
+    && SkillToMastery(v3->pActiveSkills[9]) == 4
+    && HasItemEquipped(EQUIP_ARMOUR)
+    && GetEquippedItemSkillType(EQUIP_ARMOUR) == PLAYER_SKILL_LEATHER )
+    v10 += v3->pActiveSkills[9] & 0x3F;
+  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE )
+    goto LABEL_25;
+  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR )
+  {
+    v2 = 1;
+LABEL_25:
+    v6 = v4 == 2;
+LABEL_26:
+    if ( v6 )
+      v9 = 5;
+    goto LABEL_28;
+  }
+  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER )
+  {
+    v6 = v4 == 3;
+    v2 = 2;
+    goto LABEL_26;
+  }
+  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH )
+  {
+    v2 = 3;
+    if ( v4 == 3 )
+      v10 += 5;
+  }
+  else
+  {
+    if ( a2 != CHARACTER_ATTRIBUTE_RESIST_MIND )
+    {
+      if ( a2 != CHARACTER_ATTRIBUTE_RESIST_BODY && a2 != 33 )
+        goto LABEL_28;
+      v2 = 8;
+      v6 = v4 == 0;
+      goto LABEL_26;
+    }
+    v2 = 7;
+    if ( v4 == 1 )
+      v9 = 10;
+  }
+LABEL_28:
+  v7 = GetItemsBonus(a2, 0);
+  result = v10 + GetMagicalBonus(a2) + v7 + v9 + *(&v3->sResFireBonus + v2) + *(&v3->sResFireBase + v2);
+  if ( v3->uClass == 35 )
+  {
+    if ( result > 200 )
+      result = 200;
+  }
+  return result;
+}
+
+//----- (0048E8F5) --------------------------------------------------------
+bool Player::Recover(signed int a2)
+{
+  Player *v2; // esi@1
+  signed __int64 v3; // qax@1
+  bool result; // eax@4
+
+  v2 = this;
+  v3 = (signed __int64)((double)(a2 * _48EA46_calc_special_bonus_by_items(17)) * 0.01 + (double)a2);
+  if ( v2->uTimeToRecovery - (signed int)v3 > 0 )
+  {
+    v2->uTimeToRecovery -= v3;
+    result = 1;
+  }
+  else
+  {
+    v2->uTimeToRecovery = 0;
+    viewparams->bRedrawGameUI = 1;
+    if ( !uActiveCharacter )
+      uActiveCharacter = pParty->GetNextActiveCharacter();
+    result = 0;
+  }
+  return result;
+}
+
+//----- (0048E96A) --------------------------------------------------------
+void Player::SetRecoveryTime(signed int sRecoveryTime)
+{
+  signed int v2; // edx@1
+
+  v2 = sRecoveryTime;
+  if ( sRecoveryTime < 0 )
+    v2 = 0;
+  if ( v2 > this->uTimeToRecovery )
+    this->uTimeToRecovery = v2;
+  if ( pPlayers[uActiveCharacter] == this && !some_active_character )
+    uActiveCharacter = pParty->GetNextActiveCharacter();
+  viewparams->bRedrawGameUI = 1;
+}
+// 50C0C4: using guessed type int some_active_character;
+
+//----- (0048E9B7) --------------------------------------------------------
+void Player::RandomizeName()
+{
+  if (!uExpressionTimePassed)
+    strcpy(pName, pNPCStats->pNPCNames[rand() % pNPCStats->uNumNPCNames[uSex]][uSex]);
+}
+
+//----- (0048E9F4) --------------------------------------------------------
+unsigned int Player::GetMajorConditionIdx()
+{
+  for (uint i = 0; i < 18; ++i)
+    if (pConditions[pConditionImportancyTable[i]] != 0)
+      return pConditionImportancyTable[i];
+
+  return 18;
+}
+
+//----- (0048EA1B) --------------------------------------------------------
+int Player::_48EA1B_get_static_effect(int a2)
+{
+  __int16 v2; // cx@1
+  int v3; // eax@1
+
+  v2 = word_4EDFFC[0];
+  v3 = 0;
+  while ( a2 < v2 && v2 )
+    v2 = word_4EDFFC[v3++ + 1];
+  return player_stat_bonuses[v3];
+}
+
+//----- (0048EA46) --------------------------------------------------------
+int Player::_48EA46_calc_special_bonus_by_items(int a2)
+{
+  int v2; // edi@1
+  int v3; // esi@1
+  int v4; // edx@2
+  int v5; // eax@3
+  char *v6; // eax@4
+
+  v2 = 0;
+  v3 = 0;
+  while ( 1 )
+  {
+    if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v3) )
+      goto LABEL_11;
+    v5 = pEquipment.uOffHand  - 1;            // BUG
+                                                // v5 = _this->cEquippedItems.uOffHand - 1;
+    if ( a2 != 17 )
+      break;
+    v6 = (char *)this + 36 * v5;
+    if ( *((int *)v6 + 133) == 533 || *((int *)v6 + 136) == 17 )
+      return 50;
+LABEL_11:
+    ++v3;
+    if ( (signed int)v3 >= 16 )
+      return v2;
+  }
+  if ( a2 != 24 || this->pInventoryItems[v5].uAdditionalValue != 24 )
+    goto LABEL_11;
+  return 5;
+}
+
+//----- (0048EAAE) --------------------------------------------------------
+int Player::GetItemsBonus(CHARACTER_ATTRIBUTE_TYPE attr, int a3)
+{
+  CHARACTER_ATTRIBUTE_TYPE v3; // esi@1
+  signed int v4; // eax@1
+  int v5; // edi@1
+  Player *v6; // ebx@1
+  Player *v8; // ecx@48
+  int v9; // eax@49
+  int v10; // edx@49
+  Player *v11; // ecx@55
+  int v12; // eax@56
+  int v13; // edx@56
+  int v14; // ecx@58
+  int v15; // eax@58
+  Player *v16; // ecx@61
+  int v17; // eax@62
+  Player *v18; // ecx@66
+  int v19; // eax@67
+  int v20; // eax@69
+  Player *v21; // ecx@75
+  int v22; // eax@76
+  int v23; // edx@76
+  int v24; // eax@79
+  int v25; // ecx@80
+  int v26; // edi@80
+  Player *v27; // ecx@84
+  int v28; // eax@85
+  int v29; // edx@85
+  Player *v30; // ecx@96
+  int v31; // ebp@97
+  int v32; // eax@98
+  unsigned int v33; // eax@100
+  int v34; // eax@103
+  char v35; // zf@104
+  char v36; // zf@107
+  unsigned __int8 v37; // zf@119
+  char v38; // sf@119
+  unsigned __int8 v39; // of@119
+  char v40; // zf@122
+  char v41; // zf@145
+  char v42; // zf@164
+  char v43; // zf@173
+  char v44; // zf@189
+  char v45; // zf@198
+  char v46; // zf@239
+  int v47; // eax@268
+  int v48; // eax@269
+  int v49; // eax@291
+  char v50; // zf@295
+  int v51; // eax@306
+  int v52; // eax@307
+  char v53; // zf@312
+  char v54; // zf@336
+  char v55; // zf@348
+  int v56; // eax@365
+  int v57; // ebx@368
+  signed int v58; // [sp-4h] [bp-20h]@10
+  signed int v59; // [sp-4h] [bp-20h]@71
+  signed int v60; // [sp-4h] [bp-20h]@347
+  int v61; // [sp+10h] [bp-Ch]@1
+  int v62; // [sp+14h] [bp-8h]@1
+  int v63; // [sp+18h] [bp-4h]@101
+  ItemGen *attra; // [sp+20h] [bp+4h]@101
+  unsigned int v65; // [sp+24h] [bp+8h]@95
+
+  v3 = attr;
+  v4 = 36;
+  v5 = 0;
+  v6 = this;
+  v62 = 0;
+  v61 = 0;
+
+  switch (attr)
+  {
+    case CHARACTER_ATTRIBUTE_LEVEL:
+      if (HasEnchantedItemEquipped(25))
+        return 5;
+      return 0;
+  };
+
+  if ( (signed int)attr > 36 )
+  {
+    switch ( attr )
+    {
+      case 37:
+        v58 = 15;
+        goto LABEL_35;
+      case 38:
+        v58 = 16;
+        goto LABEL_35;
+      case 39:
+        v58 = 17;
+        goto LABEL_35;
+      case 40:
+        v58 = 18;
+        goto LABEL_35;
+      case 41:
+        v58 = 19;
+        goto LABEL_35;
+      case 42:
+        v58 = 20;
+        goto LABEL_35;
+      case 43:
+        v58 = 25;
+        goto LABEL_35;
+      case 44:
+        v58 = 5;
+        goto LABEL_35;
+      case 45:
+        v58 = 8;
+        goto LABEL_35;
+      case 46:
+        goto LABEL_36;
+      default:
+        break;
+    }
+  }
+  else
+  {
+    if ( attr == 36 )
+    {
+      v58 = 14;
+    }
+    else
+    {
+      if ( (signed int)attr > 21 )
+      {
+        switch ( attr )
+        {
+          case 22:
+            v58 = 30;
+            break;
+          case 23:
+            v58 = 31;
+            break;
+          case 34:
+            v58 = 12;
+            break;
+          default:
+            if ( attr != 35 )
+              goto LABEL_38;
+            v58 = 13;
+            break;
+        }
+      }
+      else
+      {
+        switch ( attr )
+        {
+          case 21:
+            v58 = 33;
+            break;
+          case 16:
+            v58 = 35;
+            break;
+          case 17:
+            v58 = 34;
+            break;
+          case 18:
+            v58 = 29;
+            break;
+          case 19:
+            v58 = 21;
+            break;
+          default:
+            if ( attr != 20 )
+              goto LABEL_38;
+            v58 = 32;
+            break;
+        }
+      }
+    }
+LABEL_35:
+    v4 = v58;
+LABEL_36:
+    if ( !this->pActiveSkills[v4] )
+      return 0;
+  }
+LABEL_38:
+  if ( (signed int)attr > 28 )
+  {
+    if ( (signed int)attr < 29 )
+      return v5 + v62 + v61;
+    if ( (signed int)attr <= 30 )
+    {
+      if ( HasItemEquipped(EQUIP_BOW) )
+        v5 = pItemsTable->pItems[*(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]].uDamageMod;
+      return v5 + v62 + v61;
+    }
+    if ( attr == 31 )
+    {
+      if ( !HasItemEquipped(EQUIP_BOW) )
+        return v5 + v62 + v61;
+      v57 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5];
+      v5 = pItemsTable->pItems[v57].uDamageMod;
+      v56 = pItemsTable->pItems[v57].uDamageDice;
+      goto LABEL_366;
+    }
+    if ( attr == 32 )
+    {
+      if ( !HasItemEquipped(EQUIP_BOW) )
+        return v5 + v62 + v61;
+      v20 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5];
+      v5 = pItemsTable->pItems[v20].uDamageDice * pItemsTable->pItems[v20].uDamageRoll;
+LABEL_365:
+      v56 = pItemsTable->pItems[v20].uDamageMod;
+LABEL_366:
+      v5 += v56;
+      return v5 + v62 + v61;
+    }
+    if ( (signed int)attr <= 33 || (signed int)attr > 46 )
+      return v5 + v62 + v61;
+LABEL_95:
+    v65 = 0;
+    while ( 1 )
+    {
+      if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v65) )
+        goto LABEL_361;
+      v31 = *(&v6->pEquipment.uOffHand + v65) - 1;
+      if ( v3 == 9 )
+      {
+        v32 = GetEquippedItemEquipType(v65);
+        if ( v32 >= 3 )
+        {
+          if ( v32 <= 11 )
+          {
+            v33 = v6->pInventoryItems[v31].uItemID;
+            v5 += pItemsTable->pItems[v33].uDamageDice + pItemsTable->pItems[v33].uDamageMod;
+          }
+        }
+      }
+      v63 = (int)((char *)v6 + 36 * v31);
+      attra = (ItemGen *)(v63 + 532);
+      if ( pItemsTable->_456D5E_is_some_material((ItemGen *)(v63 + 532)) == 1
+        && !pItemsTable->_456D43_is_material_equals_3(attra) )
+      {
+        v34 = attra->uItemID;
+        switch ( attra->uItemID )
+        {
+          case 0x1F4u:
+            v35 = v3 == 5;
+            goto LABEL_105;
+          case 0x1F5u:
+            v36 = v3 == 0;
+            goto LABEL_108;
+          case 0x1F6u:
+            if ( v3 == 21 )
+              v61 += 10;
+            v36 = v3 == 2;
+            goto LABEL_108;
+          case 0x1F7u:
+            if ( v3 == 17 )
+              v61 += 5;
+            if ( v3 == 18 )
+              v61 += 5;
+            v36 = v3 == 6;
+            goto LABEL_108;
+          case 0x1F8u:
+            goto LABEL_118;
+          case 0x1F9u:
+            v40 = v3 == 3;
+            goto LABEL_123;
+          case 0x1FAu:
+            v35 = v3 == 10;
+            goto LABEL_105;
+          case 0x1FEu:
+            v35 = v3 == 4;
+            goto LABEL_105;
+          case 0x1FFu:
+            if ( v3 == 23 )
+              v61 += 10;
+            if ( v3 == 22 )
+              v61 += 10;
+            goto LABEL_361;
+          case 0x200u:
+            if ( v3 == 36 )
+            {
+              LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]);
+              v62 = ((unsigned int)v34 >> 1) & 0x1F;
+            }
+            v36 = v3 == 5;
+LABEL_108:
+            if ( v36 )
+              v5 += 40;
+            goto LABEL_361;
+          case 0x201u:
+            if ( v3 == 39 )
+            {
+              LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]);
+              v34 = ((unsigned int)v34 >> 1) & 0x1F;
+              v62 = v34;
+            }
+            goto LABEL_136;
+          case 0x202u:
+            if ( !v3 )
+              v5 += 150;
+            if ( v3 == 1 )
+              v5 -= 40;
+            if ( v3 == 2 )
+              v5 -= 40;
+            goto LABEL_145;
+          case 0x203u:
+            if ( v3 == 42 )
+            {
+              LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]);
+              v62 = ((unsigned int)v34 >> 1) & 0x1F;
+            }
+            if ( v3 == 43 )
+              v61 += 15;
+            goto LABEL_361;
+          case 0x204u:
+            if ( v3 == 17 )
+              v61 += 5;
+            if ( v3 == 18 )
+              v61 += 5;
+            if ( v3 == 6 )
+              v5 += 50;
+            if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 )
+              goto LABEL_166;
+            v42 = v3 == 15;
+            goto LABEL_165;
+          case 0x205u:
+            if ( v3 == 18 )
+              v61 += 5;
+            goto LABEL_361;
+          case 0x206u:
+            if ( !v3 )
+              v5 += 100;
+            if ( v3 == 3 )
+              v5 += 100;
+            v43 = v3 == 9;
+            goto LABEL_174;
+          case 0x207u:
+            if ( v3 == 45 )
+              v61 += 5;
+            if ( v3 == 15 )
+              v5 -= 10;
+            v42 = v3 == 14;
+LABEL_165:
+            if ( v42 )
+LABEL_166:
+              v5 -= 10;
+            goto LABEL_361;
+          case 0x208u:
+            v35 = v3 == 3;
+            goto LABEL_105;
+          case 0x209u:
+            if ( v3 == 2 )
+              v5 += 15;
+            if ( !v3 )
+              v5 += 15;
+            v41 = v3 == 6;
+            goto LABEL_146;
+          case 0x20Au:
+            if ( v3 == 46 )
+              v61 += 15;
+            v44 = v3 == 3;
+            goto LABEL_190;
+          case 0x20Bu:
+            if ( v3 == 34 )
+            {
+              LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]);
+              v62 = ((unsigned int)v34 >> 1) & 0x1F;
+            }
+            if ( v3 == 12 )
+              v5 += 50;
+            if ( v3 == 2 )
+              v5 += 30;
+            v45 = v3 == 9;
+            goto LABEL_199;
+          case 0x20Cu:
+            if ( !v3 )
+              v5 += 75;
+            goto LABEL_145;
+          case 0x20Du:
+            if ( v3 == 5 )
+              v5 += 50;
+            if ( v3 == 6 )
+              v5 += 50;
+            if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 )
+              goto LABEL_374;
+            v43 = v3 == 15;
+LABEL_174:
+            if ( v43 )
+LABEL_374:
+              v5 -= 15;
+            goto LABEL_361;
+          case 0x20Eu:
+            if ( v3 == 4 )
+              v5 += 150;
+            if ( v3 == 44 )
+              v61 += 5;
+            if ( v3 == 9 )
+              v5 -= 25;
+            goto LABEL_361;
+          case 0x20Fu:
+            if ( v3 == 39 )
+            {
+              LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]);
+              v34 = ((unsigned int)v34 >> 1) & 0x1F;
+              v62 = v34;
+            }
+            if ( v3 == 40 )
+            {
+              LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]);
+              v62 = ((unsigned int)v34 >> 1) & 0x1F;
+            }
+LABEL_145:
+            v41 = v3 == 5;
+LABEL_146:
+            if ( v41 )
+              v5 -= 40;
+            goto LABEL_361;
+          case 0x210u:
+            if ( v3 == 38 )
+            {
+              LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]);
+              v62 = ((unsigned int)v34 >> 1) & 0x1F;
+            }
+            if ( !v3 )
+              v5 += 75;
+            v44 = v3 == 11;
+LABEL_190:
+            if ( v44 )
+              v5 -= 50;
+            goto LABEL_361;
+          case 0x211u:
+            if ( v3 == 5 )
+              v5 += 100;
+            if ( v3 == 4 )
+              v5 += 50;
+            v35 = v3 == 11;
+LABEL_105:
+            if ( v35 )
+              v5 += 50;
+            goto LABEL_361;
+          case 0x212u:
+            if ( v3 == 1 )
+              v5 -= 20;
+            v45 = v3 == 2;
+LABEL_199:
+            if ( v45 )
+              v5 -= 20;
+            goto LABEL_361;
+          case 0x214u:
+            if ( v3 == 1 )
+              v5 += 15;
+            v46 = v3 == 2;
+            goto LABEL_240;
+          case 0x215u:
+            if ( v3 == 5 )
+              v5 += 15;
+            v46 = v3 == 4;
+            goto LABEL_240;
+          case 0x216u:
+            if ( v3 == 10 )
+              v5 += 30;
+            if ( !v3 )
+              v5 += 15;
+            goto LABEL_315;
+          case 0x217u:
+            if ( v3 == 21 )
+              v61 += 5;
+            if ( !v3 )
+              v5 += 15;
+            goto LABEL_253;
+          case 0x218u:
+            goto LABEL_253;
+          default:
+            goto LABEL_361;
+        }
+        goto LABEL_361;
+      }
+      if ( *(int *)(v63 + 536) == v3 + 1 )
+      {
+        if ( (signed int)v3 >= 0 )
+        {
+          if ( (signed int)v3 <= 15 )
+          {
+            v5 += *((int *)v6->pConditions + 9 * v31 + 135);
+          }
+          else
+          {
+            if ( (signed int)v3 <= 23 && v5 < *((int *)v6->pConditions + 9 * v31 + 135) )
+              v5 = *((int *)v6->pConditions + 9 * v31 + 135);
+          }
+        }
+        goto LABEL_361;
+      }
+      v34 = *(int *)(v63 + 544);
+      if ( v34 > 48 )
+      {
+        switch ( v34 )
+        {
+          case 54:
+            goto LABEL_315;
+          case 49:
+            if ( v3 == 6 )
+              goto LABEL_121;
+            v50 = v3 == 1;
+            goto LABEL_296;
+          case 51:
+            if ( v3 != 5 && v3 != 1 )
+              goto LABEL_309;
+            goto LABEL_121;
+          case 52:
+            if ( v3 == 3 )
+              goto LABEL_121;
+            v50 = v3 == 4;
+            goto LABEL_296;
+          case 53:
+            if ( !v3 )
+              goto LABEL_121;
+            v50 = v3 == 2;
+            goto LABEL_296;
+          case 55:
+            v46 = v3 == 6;
+            goto LABEL_240;
+          case 56:
+            if ( !v3 )
+              goto LABEL_351;
+            v53 = v3 == 3;
+            goto LABEL_350;
+          case 57:
+            if ( v3 == 1 )
+              goto LABEL_351;
+            v53 = v3 == 2;
+            goto LABEL_350;
+          case 50:
+            if ( v3 == 10 )
+              v5 += 30;
+            goto LABEL_361;
+          case 60:
+            if ( v3 != 23 )
+              goto LABEL_336;
+            if ( v5 >= 3 )
+              goto LABEL_361;
+            v5 = 3;
+LABEL_336:
+            v54 = v3 == 22;
+            goto LABEL_345;
+          case 61:
+            if ( v3 != 17 )
+              goto LABEL_340;
+            if ( v5 >= 3 )
+              goto LABEL_361;
+            v5 = 3;
+LABEL_340:
+            v54 = v3 == 18;
+            goto LABEL_345;
+          case 62:
+            if ( v3 != 19 )
+              goto LABEL_344;
+            if ( v5 >= 3 )
+              goto LABEL_361;
+            v5 = 3;
+LABEL_344:
+            v54 = v3 == 20;
+LABEL_345:
+            if ( !v54 )
+              goto LABEL_361;
+            if ( v5 >= 3 )
+              goto LABEL_361;
+            v60 = 3;
+            goto LABEL_360;
+          case 67:
+            v55 = v3 == 18;
+            goto LABEL_357;
+          case 68:
+            v53 = v3 == 9;
+            goto LABEL_350;
+          case 69:
+            if ( v3 == 11 )
+              v5 += 20;
+            break;
+          case 70:
+            if ( v3 == 12 )
+              v5 += 10;
+            v55 = v3 == 16;
+LABEL_357:
+            if ( v55 && v5 < 2 )
+            {
+              v60 = 2;
+LABEL_360:
+              v5 = v60;
+            }
+            break;
+          default:
+            goto LABEL_361;
+        }
+        goto LABEL_361;
+      }
+      if ( v34 == 48 )
+      {
+        if ( v3 == 9 )
+          v5 += 5;
+LABEL_315:
+        v46 = v3 == 3;
+LABEL_240:
+        if ( v46 )
+          v5 += 15;
+        goto LABEL_361;
+      }
+      if ( v34 > 32 )
+      {
+        if ( v34 > 44 )
+        {
+          v51 = v34 - 45;
+          if ( !v51 )
+          {
+            if ( v3 == 5 )
+              goto LABEL_351;
+            v53 = v3 == 4;
+LABEL_350:
+            if ( v53 )
+LABEL_351:
+              v5 += 5;
+            goto LABEL_361;
+          }
+          v52 = v51 - 1;
+          if ( !v52 )
+          {
+            v40 = v3 == 0;
+LABEL_123:
+            if ( v40 )
+              v5 += 25;
+            goto LABEL_361;
+          }
+          if ( v52 == 1 )
+          {
+LABEL_309:
+            v50 = v3 == 8;
+            goto LABEL_296;
+          }
+        }
+        else
+        {
+          if ( v34 == 44 )
+          {
+            v50 = v3 == 7;
+            goto LABEL_296;
+          }
+          v34 -= 33;
+          if ( !v34 )
+          {
+            if ( v3 != 38 )
+              goto LABEL_361;
+            LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]);
+            goto LABEL_138;
+          }
+          --v34;
+          if ( !v34 )
+          {
+            if ( v3 != 36 )
+              goto LABEL_361;
+            LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]);
+            goto LABEL_138;
+          }
+          v49 = v34 - 8;
+          if ( !v49 )
+          {
+            if ( (signed int)v3 >= 0 && (signed int)v3 <= 15 )
+              ++v5;
+            goto LABEL_361;
+          }
+          if ( v49 == 1 )
+          {
+            if ( v3 != 3 && v3 != 7 )
+            {
+              v50 = v3 == 9;
+LABEL_296:
+              if ( !v50 )
+                goto LABEL_361;
+            }
+LABEL_121:
+            v5 += 10;
+            goto LABEL_361;
+          }
+        }
+      }
+      else
+      {
+        if ( v34 == 32 )
+        {
+          if ( v3 != 39 )
+            goto LABEL_361;
+          LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]);
+          goto LABEL_138;
+        }
+        if ( v34 > 28 )
+        {
+          v34 -= 29;
+          if ( v34 )
+          {
+            --v34;
+            if ( v34 )
+            {
+              --v34;
+              if ( v34 || v3 != 41 )
+                goto LABEL_361;
+              LOBYTE(v34) = LOBYTE(v6->pActiveSkills[19]);
+            }
+            else
+            {
+              if ( v3 != 34 )
+                goto LABEL_361;
+              LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]);
+            }
+          }
+          else
+          {
+            if ( v3 != 37 )
+              goto LABEL_361;
+            LOBYTE(v34) = LOBYTE(v6->pActiveSkills[15]);
+          }
+          goto LABEL_138;
+        }
+        if ( v34 == 28 )
+        {
+LABEL_136:
+          if ( v3 == 42 )
+          {
+            LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]);
+LABEL_138:
+            v62 = ((unsigned int)v34 >> 1) & 0x1F;
+            goto LABEL_361;
+          }
+        }
+        else
+        {
+          v47 = v34 - 1;
+          if ( v47 )
+          {
+            v48 = v47 - 1;
+            if ( v48 )
+            {
+              v34 = v48 - 24;
+              if ( v34 )
+              {
+                --v34;
+                if ( v34 || v3 != 40 )
+                  goto LABEL_361;
+                LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]);
+              }
+              else
+              {
+                if ( v3 != 35 )
+                  goto LABEL_361;
+                LOBYTE(v34) = LOBYTE(v6->pActiveSkills[13]);
+              }
+              goto LABEL_138;
+            }
+LABEL_118:
+            if ( (signed int)v3 < 0 )
+              goto LABEL_361;
+            v39 = __OFSUB__((int)v3, 6);
+            v37 = v3 == 6;
+            v38 = v3 - 6 < 0;
+          }
+          else
+          {
+LABEL_253:
+            if ( (signed int)v3 < 10 )
+              goto LABEL_361;
+            v39 = __OFSUB__((int)v3, 15);
+            v37 = v3 == 15;
+            v38 = v3 - 15 < 0;
+          }
+          if ( (unsigned __int8)(v38 ^ v39) | v37 )
+            goto LABEL_121;
+        }
+      }
+LABEL_361:
+      ++v65;
+      if ( (signed int)v65 >= 16 )
+        return v5 + v62 + v61;
+    }
+  }
+  if ( attr == 28 )
+  {
+    if ( IsUnarmed() != 1 )
+    {
+      if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) )
+      {
+        v22 = v21->GetEquippedItemEquipType(1u);
+        if ( v22 >= 0 )
+        {
+          if ( v22 <= 2 )
+          {
+            if ( v6->pEquipment.uOffHand || (v24 = v23, pItemsTable->pItems[v23].uSkillType != 4) )
+            {
+              v24 = v23;
+              v26 = pItemsTable->pItems[v23].uDamageRoll;
+              v25 = pItemsTable->pItems[v23].uDamageDice;
+            }
+            else
+            {
+              v25 = pItemsTable->pItems[v24].uDamageRoll;
+              v26 = pItemsTable->pItems[v24].uDamageDice + 1;
+            }
+            v5 = pItemsTable->pItems[v24].uDamageMod + v25 * v26;
+          }
+        }
+      }
+      if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v28 = v27->GetEquippedItemEquipType(0), v28 < 0) || v28 > 2 )
+        return v5 + v62 + v61;
+      v15 = pItemsTable->pItems[v29].uDamageMod;
+      v14 = pItemsTable->pItems[v29].uDamageDice * pItemsTable->pItems[v29].uDamageRoll;
+      goto LABEL_88;
+    }
+    v59 = 3;
+LABEL_74:
+    v5 = v59;
+    return v5 + v62 + v61;
+  }
+  if ( (signed int)attr < 0 )
+    return v5 + v62 + v61;
+  if ( (signed int)attr <= 23 )
+    goto LABEL_95;
+  if ( (signed int)attr <= 24 )
+    return v5 + v62 + v61;
+  if ( (signed int)attr <= 26 )
+  {
+    if ( IsUnarmed() == 1 )
+    {
+      v5 = 0;
+      return v5 + v62 + v61;
+    }
+    if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) )
+    {
+      v17 = v16->GetEquippedItemEquipType(1u);
+      if ( v17 >= 0 )
+      {
+        if ( v17 <= 2 )
+          v5 = pItemsTable->pItems[*(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uMainHand + 5]].uDamageMod;
+      }
+    }
+    if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v19 = v18->GetEquippedItemEquipType(0), v19 < 0) || v19 > 2 )
+      return v5 + v62 + v61;
+    v20 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uOffHand + 5];
+    goto LABEL_365;
+  }
+  if ( attr == 27 )
+  {
+    if ( IsUnarmed() == 1 )
+    {
+      v5 = 1;
+      return v5 + v62 + v61;
+    }
+    if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) )
+    {
+      v9 = v8->GetEquippedItemEquipType(1u);
+      if ( v9 >= 0 )
+      {
+        if ( v9 <= 2 )
+        {
+          v5 = pItemsTable->pItems[v10].uDamageDice + pItemsTable->pItems[v10].uDamageMod;
+          if ( !v6->pEquipment.uOffHand )
+          {
+            if ( pItemsTable->pItems[v10].uSkillType == 4 )
+              ++v5;
+          }
+        }
+      }
+    }
+    if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v12 = v11->GetEquippedItemEquipType(0), v12 < 0) || v12 > 2 )
+      return v5 + v62 + v61;
+    v14 = pItemsTable->pItems[v13].uDamageMod;
+    v15 = pItemsTable->pItems[v13].uDamageDice;
+LABEL_88:
+    v5 += v15 + v14;
+  }
+  return v5 + v62 + v61;
+}
+
+//----- (0048F73C) --------------------------------------------------------
+int Player::GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2)
+{
+  int result; // eax@1
+  int v3; // eax@4
+  int v4; // ecx@5
+
+  switch (a2)
+  {
+    case CHARACTER_ATTRIBUTE_LEVEL: return 0;
+  }
+
+  result = 0;
+  if ( (signed int)a2 > 10 )
+  {
+    if ( (signed int)a2 <= 15 )
+    {
+      switch ( a2 )
+      {
+        case CHARACTER_ATTRIBUTE_RESIST_BODY:
+          v3 = this->pPlayerBuffs[2].uPower;
+          v4 = pParty->pPartyBuffs[1].uPower;
+          break;
+        case CHARACTER_ATTRIBUTE_RESIST_AIR:
+          v3 = this->pPlayerBuffs[0].uPower;
+          v4 = pParty->pPartyBuffs[0].uPower;
+          break;
+        case CHARACTER_ATTRIBUTE_RESIST_WATER:
+          v3 = this->pPlayerBuffs[22].uPower;
+          v4 = pParty->pPartyBuffs[17].uPower;
+          break;
+        case CHARACTER_ATTRIBUTE_RESIST_EARTH:
+          v3 = this->pPlayerBuffs[3].uPower;
+          v4 = pParty->pPartyBuffs[4].uPower;
+          break;
+        default:
+          if ( a2 != 14 )
+            return result;
+          v3 = this->pPlayerBuffs[9].uPower;
+          v4 = pParty->pPartyBuffs[12].uPower;
+          break;
+      }
+      return v4 + v3;
+    }
+    if ( a2 != CHARACTER_ATTRIBUTE_ATTACK )
+    {
+      if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS )
+      {
+        v3 = this->pPlayerBuffs[8].uPower;
+        v4 = pParty->pPartyBuffs[9].uPower;
+        return v4 + v3;
+      }
+      if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK )
+        return result;
+    }
+    return this->pPlayerBuffs[1].uPower;
+  }
+  if ( a2 == 10 )
+  {
+    v3 = this->pPlayerBuffs[5].uPower;
+    v4 = pParty->pPartyBuffs[6].uPower;
+    return v4 + v3;
+  }
+  switch ( a2 )
+  {
+    case CHARACTER_ATTRIBUTE_STRENGTH:
+      v3 = pPlayerBuffs[19].uPower;
+      goto LABEL_5;
+    case CHARACTER_ATTRIBUTE_INTELLIGENCE:
+      v3 = pPlayerBuffs[17].uPower;
+      goto LABEL_5;
+    case CHARACTER_ATTRIBUTE_WILLPOWER:
+      v3 = pPlayerBuffs[20].uPower;
+      goto LABEL_5;
+    case CHARACTER_ATTRIBUTE_ENDURANCE:
+      v3 = pPlayerBuffs[16].uPower;
+      goto LABEL_5;
+    case CHARACTER_ATTRIBUTE_ACCURACY:
+      v3 = pPlayerBuffs[15].uPower;
+      goto LABEL_5;
+    case CHARACTER_ATTRIBUTE_SPEED:
+      v3 = pPlayerBuffs[21].uPower;
+      goto LABEL_5;
+    case CHARACTER_ATTRIBUTE_LUCK:
+      v3 = pPlayerBuffs[18].uPower;
+LABEL_5:
+      v4 = pParty->pPartyBuffs[2].uPower;
+      return v4 + v3;
+    case CHARACTER_ATTRIBUTE_AC_BONUS:
+      v3 = this->pPlayerBuffs[14].uPower;
+      v4 = pParty->pPartyBuffs[15].uPower;
+      return v4 + v3;
+    default:
+      return result;
+  }
+  return result;
+}
+
+//----- (0048F882) --------------------------------------------------------
+char Player::GetActualSkillLevel(enum PLAYER_SKILL_TYPE uSkillType)
+{
+  signed int v2; // esi@1
+  unsigned __int16 v3; // ax@126
+  char result; // al@127
+  unsigned int v5; // [sp-4h] [bp-14h]@13
+  signed int v6; // [sp-4h] [bp-14h]@27
+  unsigned int v7; // [sp-4h] [bp-14h]@35
+  CHARACTER_ATTRIBUTE_TYPE v8; // [sp-4h] [bp-14h]@68
+  Player *v9; // [sp+Ch] [bp-4h]@1
+
+  v2 = 0;
+  v9 = this;
+  if ( uSkillType > PLAYER_SKILL_DODGE )
+  {
+    if ( uSkillType != PLAYER_SKILL_UNARMED )
+    {
+      if ( uSkillType == PLAYER_SKILL_MONSTER_ID )
+      {
+        if ( CheckHiredNPCSpeciality(0x3Au) )
+          v2 = 6;
+        if ( CheckHiredNPCSpeciality(0x39u) )
+          v2 += 6;
+        goto LABEL_83;
+      }
+      if ( uSkillType == PLAYER_SKILL_ARMSMASTER )
+      {
+        if ( CheckHiredNPCSpeciality(0xFu) )
+          v2 = 2;
+        if ( CheckHiredNPCSpeciality(0x10u) )
+          v2 += 3;
+        goto LABEL_64;
+      }
+      if ( uSkillType == PLAYER_SKILL_STEALING )
+      {
+        if ( CheckHiredNPCSpeciality(0x33u) )
+          v2 = 8;
+        goto LABEL_64;
+      }
+      if ( uSkillType == PLAYER_SKILL_ALCHEMY )
+      {
+        if ( CheckHiredNPCSpeciality(0x17u) )
+          v2 = 4;
+        if ( CheckHiredNPCSpeciality(0x18u) )
+          v2 += 8;
+        goto LABEL_64;
+      }
+      if ( uSkillType == 36 )                   // learning
+      {
+        if ( CheckHiredNPCSpeciality(0xDu) )
+          v2 = 10;
+        if ( CheckHiredNPCSpeciality(0xEu) )
+          v2 += 15;
+        if ( CheckHiredNPCSpeciality(4u) )
+          v2 += 5;
+        goto LABEL_64;
+      }
+      goto LABEL_86;
+    }
+    if ( !CheckHiredNPCSpeciality(0x38u) )
+      goto LABEL_112;
+LABEL_85:
+    v2 = 2;
+    goto LABEL_86;
+  }
+  if ( uSkillType == PLAYER_SKILL_DODGE )
+  {
+    if ( !CheckHiredNPCSpeciality(0x38u) )
+      goto LABEL_112;
+    v6 = 2;
+    goto LABEL_51;
+  }
+  if ( uSkillType <= PLAYER_SKILL_ITEM_ID )
+  {
+    if ( uSkillType != PLAYER_SKILL_ITEM_ID )
+    {
+      if ( (signed int)uSkillType < 0 )
+        goto LABEL_86;
+      if ( uSkillType > PLAYER_SKILL_PLATE )
+      {
+        if ( uSkillType <= PLAYER_SKILL_EARTH )
+        {
+          if ( CheckHiredNPCSpeciality(0x11u) )
+            v2 = 2;
+          if ( CheckHiredNPCSpeciality(0x12u) )
+            v2 += 3;
+          v5 = 19;
+        }
+        else
+        {
+          if ( uSkillType > PLAYER_SKILL_BODY )
+            goto LABEL_86;
+          if ( CheckHiredNPCSpeciality(0x35u) )
+            v2 = 2;
+          if ( CheckHiredNPCSpeciality(0x36u) )
+            v2 += 3;
+          v5 = 55;
+        }
+        if ( CheckHiredNPCSpeciality(v5) )
+          v2 += 4;
+        if ( v9->uClass == 31 && sub_476387() )
+          v2 += 3;
+LABEL_86:
+        if ( uSkillType <= PLAYER_SKILL_DARK )
+        {
+          if ( uSkillType == PLAYER_SKILL_DARK )
+          {
+            v8 = (CHARACTER_ATTRIBUTE_TYPE)42;
+          }
+          else
+          {
+            if ( uSkillType > PLAYER_SKILL_EARTH )
+            {
+              switch ( uSkillType )
+              {
+                case 16:
+                  v8 = (CHARACTER_ATTRIBUTE_TYPE)38;
+                  break;
+                case 17:
+                  v8 = (CHARACTER_ATTRIBUTE_TYPE)39;
+                  break;
+                case 18:
+                  v8 = (CHARACTER_ATTRIBUTE_TYPE)40;
+                  break;
+                default:
+                  if ( uSkillType != 19 )
+                    goto LABEL_126;
+                  v8 = (CHARACTER_ATTRIBUTE_TYPE)41;
+                  break;
+              }
+            }
+            else
+            {
+              switch ( uSkillType )
+              {
+                case PLAYER_SKILL_EARTH:
+                  v8 = (CHARACTER_ATTRIBUTE_TYPE)37;
+                  break;
+                case PLAYER_SKILL_BOW:
+                  v8 = (CHARACTER_ATTRIBUTE_TYPE)44;
+                  break;
+                case PLAYER_SKILL_SHIELD:
+                  v8 = (CHARACTER_ATTRIBUTE_TYPE)45;
+                  break;
+                case PLAYER_SKILL_FIRE:
+                  v8 = (CHARACTER_ATTRIBUTE_TYPE)34;
+                  break;
+                case PLAYER_SKILL_AIR:
+                  v8 = (CHARACTER_ATTRIBUTE_TYPE)35;
+                  break;
+                default:
+                  if ( uSkillType != 14 )
+                    goto LABEL_126;
+                  v8 = (CHARACTER_ATTRIBUTE_TYPE)36;
+                  break;
+              }
+            }
+          }
+          goto LABEL_125;
+        }
+        if ( uSkillType <= PLAYER_SKILL_MONSTER_ID )
+        {
+          if ( uSkillType != PLAYER_SKILL_MONSTER_ID )
+            goto LABEL_112;
+LABEL_83:
+          v8 = (CHARACTER_ATTRIBUTE_TYPE)20;
+          goto LABEL_125;
+        }
+LABEL_64:
+        switch ( uSkillType )
+        {
+          case PLAYER_SKILL_ARMSMASTER:
+            v8 = (CHARACTER_ATTRIBUTE_TYPE)21;
+            break;
+          case PLAYER_SKILL_STEALING:
+            v8 = (CHARACTER_ATTRIBUTE_TYPE)17;
+            break;
+          case PLAYER_SKILL_ALCHEMY:
+            v8 = (CHARACTER_ATTRIBUTE_TYPE)16;
+            break;
+          default:
+            if ( uSkillType != 36 )
+              goto LABEL_126;
+            v8 = (CHARACTER_ATTRIBUTE_TYPE)46;
+            break;
+        }
+        goto LABEL_125;
+      }
+      if ( !CheckHiredNPCSpeciality(0x2Eu) )
+        goto LABEL_86;
+      goto LABEL_85;
+    }
+    if ( !CheckHiredNPCSpeciality(0x39u) )
+      goto LABEL_112;
+    v6 = 6;
+LABEL_51:
+    v2 = v6;
+    goto LABEL_112;
+  }
+  if ( uSkillType == PLAYER_SKILL_MERCHANT )
+  {
+    if ( CheckHiredNPCSpeciality(0x14u) )
+      v2 = 4;
+    if ( CheckHiredNPCSpeciality(0x15u) )
+      v2 += 6;
+    if ( CheckHiredNPCSpeciality(0x30u) )
+      v2 += 3;
+    v7 = 50;
+LABEL_47:
+    if ( CheckHiredNPCSpeciality(v7) )
+      v2 += 8;
+    goto LABEL_112;
+  }
+  if ( uSkillType != PLAYER_SKILL_PERCEPTION )
+  {
+    if ( uSkillType != PLAYER_SKILL_TRAP_DISARM )
+      goto LABEL_86;
+    if ( CheckHiredNPCSpeciality(0x19u) )
+      v2 = 4;
+    if ( CheckHiredNPCSpeciality(0x1Au) )
+      v2 += 6;
+    v7 = 51;
+    goto LABEL_47;
+  }
+  if ( CheckHiredNPCSpeciality(0x16u) )
+    v2 = 6;
+  if ( CheckHiredNPCSpeciality(0x2Fu) )
+    v2 += 5;
+LABEL_112:
+  switch ( uSkillType )
+  {
+    case PLAYER_SKILL_ITEM_ID:
+      v8 = (CHARACTER_ATTRIBUTE_TYPE)19;
+      break;
+    case PLAYER_SKILL_MEDITATION:
+      v8 = (CHARACTER_ATTRIBUTE_TYPE)43;
+      break;
+    case PLAYER_SKILL_TRAP_DISARM:
+      v8 = (CHARACTER_ATTRIBUTE_TYPE)18;
+      break;
+    case PLAYER_SKILL_DODGE:
+      v8 = (CHARACTER_ATTRIBUTE_TYPE)22;
+      break;
+    default:
+      if ( uSkillType != 31 )
+        goto LABEL_126;
+      v8 = (CHARACTER_ATTRIBUTE_TYPE)23;
+      break;
+  }
+LABEL_125:
+  v2 += v9->GetItemsBonus(v8, 0);
+LABEL_126:
+  v3 = v9->pActiveSkills[uSkillType];
+  if ( v2 + (v9->pActiveSkills[uSkillType] & 0x3F) < 60 )
+    result = v2 + v3;
+  else
+    result = v3 & 0xFC | 0x3C;
+  return result;
+}
+
+//----- (0048FC00) --------------------------------------------------------
+int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2)
+{
+  Player *v2; // esi@1
+  int v3; // eax@1
+  char v4; // di@1
+  signed int v5; // ebx@1
+  unsigned int v6; // eax@2
+  unsigned __int8 v7; // sf@5
+  unsigned __int8 v8; // of@5
+  PlayerEquipment *v9; // ebx@19
+  Player *v10; // ecx@20
+  enum PLAYER_SKILL_TYPE v11; // edi@21
+  int v12; // eax@21
+  int v13; // edi@21
+  char v14; // di@25
+  signed int v15; // esi@25
+  char v16; // al@32
+  int v18; // eax@36
+  unsigned int v19; // eax@37
+  ITEM_EQUIP_TYPE v20; // edi@40
+  int v21; // edx@41
+  int v22; // eax@42
+  enum PLAYER_SKILL_TYPE v23; // edi@45
+  unsigned __int16 v24; // ax@45
+  unsigned __int16 v25; // bx@45
+  unsigned int v26; // eax@45
+  unsigned __int8 v27; // sf@50
+  unsigned __int8 v28; // of@50
+  unsigned int v29; // eax@52
+  int v30; // eax@55
+  int v31; // eax@58
+  unsigned int v32; // eax@59
+  int v33; // eax@65
+  char v34; // si@65
+  ITEM_EQUIP_TYPE v35; // edi@69
+  int v36; // edx@70
+  int v37; // eax@71
+  enum PLAYER_SKILL_TYPE v38; // edi@74
+  int v39; // eax@74
+  int v40; // eax@89
+  char v41; // si@89
+  int v42; // eax@96
+  enum PLAYER_SKILL_TYPE v43; // edx@97
+  int v44; // eax@97
+  int v45; // eax@98
+  int v46; // eax@99
+  int v47; // eax@100
+  int v48; // eax@101
+  int v49; // eax@102
+  unsigned __int16 v50; // ax@113
+  char v51; // di@113
+  unsigned int v52; // eax@113
+  int v53; // edi@113
+  signed int i; // ecx@113
+  unsigned __int16 v55; // ax@118
+  char v56; // si@118
+  unsigned int v57; // eax@118
+  int v58; // esi@121
+  signed int j; // ecx@121
+  int v60; // edi@126
+  int v61; // eax@126
+  signed int v62; // [sp-4h] [bp-30h]@26
+  signed int v63; // [sp-4h] [bp-30h]@80
+  int v64; // [sp+Ch] [bp-20h]@104
+  int v65; // [sp+10h] [bp-1Ch]@104
+  int v66; // [sp+14h] [bp-18h]@104
+  int v67; // [sp+18h] [bp-14h]@104
+  int v68; // [sp+1Ch] [bp-10h]@69
+  PlayerEquipment *v69; // [sp+20h] [bp-Ch]@1
+  int v70; // [sp+24h] [bp-8h]@1
+  ITEM_EQUIP_TYPE v71; // [sp+28h] [bp-4h]@1
+  int a1; // [sp+34h] [bp+8h]@21
+  int a1a; // [sp+34h] [bp+8h]@74
+  signed int a1b; // [sp+34h] [bp+8h]@94
+
+  v2 = this;
+  v70 = 0;
+  v69 = 0;
+  v71 = (ITEM_EQUIP_TYPE)0;
+  LOBYTE(v3) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER);
+  v4 = v3;
+  v5 = 1;
+  if ( v3 )
+  {
+    v6 = SkillToMastery(v3);
+    if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS )
+    {
+      if ( (signed int)v6 >= 4 )
+        goto LABEL_4;
+      v8 = __OFSUB__(v6, 3);
+      v7 = ((v6 - 3) & 0x80000000u) != 0;
+    }
+    else
+    {
+      if ( a2 != CHARACTER_ATTRIBUTE_ATTACK )
+        goto LABEL_11;
+      if ( (signed int)v6 >= 4 )
+      {
+LABEL_4:
+        v71 = (ITEM_EQUIP_TYPE)2;
+LABEL_11:
+        v69 = (PlayerEquipment *)(v71 * (v4 & 0x3F));
+        goto LABEL_12;
+      }
+      v8 = __OFSUB__(v6, 2);
+      v7 = ((v6 - 2) & 0x80000000u) != 0;
+    }
+    if ( !(v7 ^ v8) )
+      v71 = (ITEM_EQUIP_TYPE)1;
+    goto LABEL_11;
+  }
+LABEL_12:
+  if ( a2 == CHARACTER_ATTRIBUTE_HEALTH )
+  {
+    v60 = pBaseHealthPerLevelByClass[v2->uClass];
+    v61 = v2->GetBodybuilding();
+    return v60 * v61;
+  }
+  if ( a2 == CHARACTER_ATTRIBUTE_MANA )
+  {
+    v60 = pBaseManaPerLevelByClass[v2->uClass];
+    v61 = v2->GetMediatation();
+    return v60 * v61;
+  }
+  if ( a2 != 9 )
+  {
+    if ( a2 != CHARACTER_ATTRIBUTE_ATTACK )
+    {
+      if ( a2 <= CHARACTER_ATTRIBUTE_ATTACK )
+        return v70;
+      if ( a2 > CHARACTER_ATTRIBUTE_MELEE_DMG_MAX )
+      {
+        if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK )
+          return v70;
+        v71 = (ITEM_EQUIP_TYPE)0;
+        v9 = &v2->pEquipment;
+        while ( 1 )
+        {
+          if ( v2->HasItemEquipped(v71) )
+          {
+            v11 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[*(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v9->uOffHand + 5]].uSkillType;
+            LOBYTE(v12) = v10->GetActualSkillLevel(v11);
+            a1 = v12;
+            SkillToMastery(v12);
+            v13 = v11 - 5;
+            if ( !v13 )
+              return a1 & 0x3F;
+            if ( v13 == 2 )
+              break;
+          }
+          v71 = (ITEM_EQUIP_TYPE)((int)v71 + 1);
+          v9 = (PlayerEquipment *)((char *)v9 + 4);
+          if ( (signed int)v71 >= 16 )
+            return v70;
+        }
+        v14 = a1;
+        v15 = 1;
+        if ( (signed int)SkillToMastery(a1) >= 4 )
+        {
+          v62 = 5;
+          goto LABEL_31;
+        }
+        if ( (signed int)SkillToMastery(a1) >= 3 )
+        {
+          v62 = 3;
+          goto LABEL_31;
+        }
+        if ( (signed int)SkillToMastery(a1) < 2 )
+          goto LABEL_32;
+        goto LABEL_30;
+      }
+      if ( v2->IsUnarmed() )
+      {
+        LOBYTE(v18) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
+        v14 = v18;
+        if ( !v18 )
+          return v70;
+        v15 = 0;
+        v19 = SkillToMastery(v18);
+        if ( (signed int)v19 < 3 )
+        {
+          if ( (signed int)v19 >= 2 )
+            v15 = 1;
+LABEL_32:
+          v16 = v14;
+          return v15 * (v16 & 0x3F);
+        }
+LABEL_30:
+        v62 = 2;
+LABEL_31:
+        v15 = v62;
+        goto LABEL_32;
+      }
+      v20 = (ITEM_EQUIP_TYPE)0;
+      while ( 1 )
+      {
+        if ( v2->HasItemEquipped(v20) )
+        {
+          v22 = *(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v21 + 5];
+          if ( pItemsTable->pItems[v22].uEquipType <= 1u )
+            break;
+        }
+        v20 = (ITEM_EQUIP_TYPE)((int)v20 + 1);
+        if ( (signed int)v20 >= 16 )
+          return v70;
+      }
+      v71 = (ITEM_EQUIP_TYPE)0;
+      v23 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v22].uSkillType;
+      LOBYTE(v24) = v2->GetActualSkillLevel(v23);
+      v25 = v24;
+      v26 = SkillToMastery(v24);
+      if ( !v23 )
+      {
+        if ( (signed int)SkillToMastery(v25) >= 4 )
+        {
+          LOBYTE(v31) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
+          LOBYTE(v25) = v31;
+          if ( v31 )
+          {
+            v15 = 0;
+            v32 = SkillToMastery(v31);
+            if ( (signed int)v32 < 3 )
+            {
+              if ( (signed int)v32 >= 2 )
+                v15 = 1;
+            }
+            else
+            {
+              v15 = 2;
+            }
+            v16 = v25;
+            return v15 * (v16 & 0x3F);
+          }
+        }
+        goto LABEL_55;
+      }
+      if ( v23 == PLAYER_SKILL_DAGGER )
+      {
+        v29 = SkillToMastery(v25);
+        v28 = __OFSUB__(v29, 4);
+        v27 = ((v29 - 4) & 0x80000000u) != 0;
+      }
+      else
+      {
+        if ( v23 <= PLAYER_SKILL_DAGGER )
+          goto LABEL_55;
+        if ( v23 > PLAYER_SKILL_SPEAR )
+        {
+          if ( v23 == PLAYER_SKILL_MACE )
+          {
+            v28 = __OFSUB__(v26, 2);
+            v27 = ((v26 - 2) & 0x80000000u) != 0;
+            goto LABEL_53;
+          }
+LABEL_55:
+          v30 = v71 * (v25 & 0x3F);
+          return (int)((char *)v69 + v30);
+        }
+        v28 = __OFSUB__(v26, 3);
+        v27 = ((v26 - 3) & 0x80000000u) != 0;
+      }
+LABEL_53:
+      if ( !(v27 ^ v28) )
+        v71 = (ITEM_EQUIP_TYPE)1;
+      goto LABEL_55;
+    }
+    if ( v2->IsUnarmed() == 1 )
+    {
+      LOBYTE(v33) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
+      v34 = v33;
+      if ( !v33 )
+        return v70;
+      if ( (signed int)SkillToMastery(v33) >= 3 )
+        v5 = 2;
+      v30 = v5 * (v34 & 0x3F);
+      return (int)((char *)v69 + v30);
+    }
+    v35 = (ITEM_EQUIP_TYPE)0;
+    v68 = 0;
+    while ( 1 )
+    {
+      if ( v2->HasItemEquipped(v35) )
+      {
+        v37 = *(int *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v36 + 5];
+        if ( pItemsTable->pItems[v37].uEquipType <= 1u )
+          break;
+      }
+      v35 = (ITEM_EQUIP_TYPE)((int)v35 + 1);
+      if ( (signed int)v35 >= 16 )
+        return v70;
+    }
+    v38 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v37].uSkillType;
+    LOBYTE(v39) = v2->GetActualSkillLevel(v38);
+    a1a = v39;
+    SkillToMastery(v39);
+    v71 = (ITEM_EQUIP_TYPE)0;
+    if ( v38 )
+    {
+      if ( (signed int)v38 > 0 )
+      {
+        if ( (signed int)v38 <= 4 || v38 == 6 )
+        {
+          v71 = (ITEM_EQUIP_TYPE)1;
+        }
+        else
+        {
+          if ( v38 == 7 )
+          {
+            if ( (signed int)SkillToMastery(a1a) < 4 )
+            {
+              if ( (signed int)SkillToMastery(a1a) < 3 )
+              {
+                if ( (signed int)SkillToMastery(a1a) < 2 )
+                  return v5 * (a1a & 0x3F);
+                v63 = 2;
+              }
+              else
+              {
+                v63 = 3;
+              }
+            }
+            else
+            {
+              v63 = 5;
+            }
+            v5 = v63;
+            return v5 * (a1a & 0x3F);
+          }
+        }
+      }
+    }
+    else
+    {
+      v71 = (ITEM_EQUIP_TYPE)1;
+      if ( (signed int)SkillToMastery(a1a) >= 4 )
+      {
+        LOBYTE(v40) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
+        v41 = v40;
+        if ( v40 )
+        {
+          if ( (signed int)SkillToMastery(v40) >= 3 )
+            v5 = 2;
+          v68 = v5 * (v41 & 0x3F);
+        }
+      }
+    }
+    v30 = v68 + v71 * (a1a & 0x3F);
+    return (int)((char *)v69 + v30);
+  }
+  a1b = 0;
+  v71 = (ITEM_EQUIP_TYPE)0;
+  v68 = 16;
+  v69 = &v2->pEquipment;
+  do
+  {
+    if ( !v69->uOffHand || (v42 = (int)((char *)v2 + 36 * v69->uOffHand), *(char *)(v42 + 516) & 2) )
+      goto LABEL_117;
+    v43 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType;
+    v44 = pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType;
+    if ( !v44 )
+    {
+      v64 = 0;
+      v65 = 1;
+LABEL_111:
+      v66 = 0;
+      goto LABEL_112;
+    }
+    v45 = v44 - 1;
+    if ( !v45 || (v46 = v45 - 3) == 0 )
+    {
+      v64 = 0;
+      v65 = 0;
+      v66 = 0;
+      v67 = 1;
+      goto LABEL_113;
+    }
+    v47 = v46 - 4;
+    if ( v47 )
+    {
+      v48 = v47 - 1;
+      if ( v48 )
+      {
+        v49 = v48 - 1;
+        if ( v49 )
+        {
+          if ( v49 != 1 )
+            goto LABEL_117;
+          a1b = 1;
+          v64 = 1;
+          v65 = 0;
+          v66 = 0;
+          v67 = 0;
+          goto LABEL_113;
+        }
+        a1b = 1;
+        v64 = 1;
+        v65 = 0;
+        goto LABEL_111;
+      }
+      v71 = (ITEM_EQUIP_TYPE)1;
+    }
+    else
+    {
+      a1b = 1;
+    }
+    v64 = 1;
+    v65 = 0;
+    v66 = 1;
+LABEL_112:
+    v67 = 0;
+LABEL_113:
+    LOBYTE(v50) = v2->GetActualSkillLevel(v43);
+    v51 = v50;
+    v52 = SkillToMastery(v50);
+    v53 = v51 & 0x3F;
+    for ( i = 0; i < (signed int)v52; ++i )
+    {
+      if ( *(&v64 + i) )
+        v70 += v53;
+    }
+LABEL_117:
+    v69 = (PlayerEquipment *)((char *)v69 + 4);
+    --v68;
+  }
+  while ( v68 );
+  v64 = 1;
+  v65 = 1;
+  v66 = 1;
+  v67 = 0;
+  LOBYTE(v55) = v2->GetActualSkillLevel(PLAYER_SKILL_DODGE);
+  v56 = v55;
+  v57 = SkillToMastery(v55);
+  if ( !a1b && (!v71 || v57 == 4) )
+  {
+    v58 = v56 & 0x3F;
+    for ( j = 0; j < (signed int)v57; ++j )
+    {
+      if ( *(&v64 + j) )
+        v70 += v58;
+    }
+  }
+  return v70;
+}
+
+//----- (00490109) --------------------------------------------------------
+// faces are:  0  1  2  3   human males
+//             4  5  6  7   human females
+//                   8  9   elf males
+//                  10 11   elf females
+//                  12 13   dwarf males
+//                  14 15   dwarf females
+//                  16 17   goblin males
+//                  18 19   goblin females
+//                     20   lich male
+//                     21   lich female
+//                     22   underwater suits (unused)
+//                     23   zombie male
+//                     24   zombie female
+enum CHARACTER_RACE Player::GetRace()
+{
+  if ( uFace > 15 )
+  {
+    if ( uFace >= 16 && uFace <= 19 )
+      return CHARACTER_RACE_GOBLIN;
+  }
+  else
+  {
+    if ( uFace >= 12 )
+    {
+      return CHARACTER_RACE_DWARF;
+    }
+    else
+    {
+      if ( uFace >= 0 )
+      {
+        if ( uFace <= 7 )
+        {
+          return CHARACTER_RACE_HUMAN;
+        }
+        else
+        {
+          if ( uFace <= 11 )
+            return CHARACTER_RACE_ELF;
+        }
+      }
+    }
+  }
+  return CHARACTER_RACE_HUMAN;
+}
+
+//----- (00490141) --------------------------------------------------------
+int Player::GetSexByVoice()
+{
+  signed int result; // eax@1
+
+  result = 0;
+  switch ( this->uVoiceID )
+  {
+    case 0u:
+    case 1u:
+    case 2u:
+    case 3u:
+    case 8u:
+    case 9u:
+    case 0xCu:
+    case 0xDu:
+    case 0x10u:
+    case 0x11u:
+    case 0x14u:
+    case 0x17u:
+      result = 0;
+      break;
+    case 4u:
+    case 5u:
+    case 6u:
+    case 7u:
+    case 0xAu:
+    case 0xBu:
+    case 0xEu:
+    case 0xFu:
+    case 0x12u:
+    case 0x13u:
+    case 0x15u:
+    case 0x18u:
+      result = 1;
+      break;
+    default:
+      return result;
+  }
+  return result;
+}
+
+//----- (00490188) --------------------------------------------------------
+void Player::SetInitialStats()
+{
+  auto v1 = GetRace();
+  uMight = stru_4ED7B0.race[v1].attr[0].uBaseValue;
+  uIntelligence = stru_4ED7B0.race[v1].attr[1].uBaseValue;
+  uWillpower = stru_4ED7B0.race[v1].attr[2].uBaseValue;
+  uEndurance = stru_4ED7B0.race[v1].attr[3].uBaseValue;
+  uAccuracy = stru_4ED7B0.race[v1].attr[4].uBaseValue;
+  uSpeed = stru_4ED7B0.race[v1].attr[5].uBaseValue;
+  uLuck = stru_4ED7B0.race[v1].attr[6].uBaseValue;
+}
+
+//----- (004901FC) --------------------------------------------------------
+int Player::SetSexByVoice()
+{
+  __int64 v1; // qax@1
+
+  v1 = this->uVoiceID;
+  switch ( (int)v1 )
+  {
+    case 0:
+    case 1:
+    case 2:
+    case 3:
+    case 8:
+    case 9:
+    case 0xC:
+    case 0xD:
+    case 0x10:
+    case 0x11:
+    case 0x14:
+    case 0x17:
+      BYTE4(v1) = 0;
+      break;
+    case 4:
+    case 5:
+    case 6:
+    case 7:
+    case 0xA:
+    case 0xB:
+    case 0xE:
+    case 0xF:
+    case 0x12:
+    case 0x13:
+    case 0x15:
+    case 0x18:
+      BYTE4(v1) = 1;
+      break;
+    default:
+      break;
+  }
+  this->uSex = (PLAYER_SEX)BYTE4(v1);
+  return v1;
+}
+
+//----- (0049024A) --------------------------------------------------------
+void Player::Reset(unsigned __int8 classID)
+{
+  sLevelModifier = 0;
+  sAgeModifier = 0;
+
+  uClass = classID;
+  uLuckBonus = 0;
+  uSpeedBonus = 0;
+  uAccuracyBonus = 0;
+  uEnduranceBonus = 0;
+  uWillpowerBonus = 0;
+  uIntelligenceBonus = 0;
+  uMightBonus = 0;
+  uLevel = 1;
+  uExperience = 251 + rand() % 100;
+  uBirthYear = 1147 - rand() % 6;
+  memset(pActiveSkills, 0, sizeof(pActiveSkills));
+  memset(field_152, 0, 64);
+  memset(&spellbook, 0, sizeof(PlayerSpells));
+
+  for (uint i = 0; i < 37; ++i)
+  {
+    if (pSkillAvailabilityPerClass[uClass / 4][i] != 2)
+      continue;
+
+    pActiveSkills[i] = 1;
+
+    switch (i)
+    {
+      case PLAYER_SKILL_FIRE:   spellbook.pFireSpellbook.bIsSpellbookAvailable = true;   break;
+      case PLAYER_SKILL_AIR:    spellbook.pAirSpellbook.bIsSpellbookAvailable = true;    break;
+      case PLAYER_SKILL_WATER:  spellbook.pWaterSpellbook.bIsSpellbookAvailable = true;  break;
+      case PLAYER_SKILL_EARTH:  spellbook.pEarthSpellbook.bIsSpellbookAvailable = true;  break;
+      case PLAYER_SKILL_SPIRIT: spellbook.pSpiritSpellbook.bIsSpellbookAvailable = true; break;
+      case PLAYER_SKILL_MIND:   spellbook.pMindSpellbook.bIsSpellbookAvailable = 1; break;
+      case PLAYER_SKILL_BODY:   spellbook.pBodySpellbook.bIsSpellbookAvailable = 1; break;
+      case PLAYER_SKILL_LIGHT:  spellbook.pLightSpellbook.bIsSpellbookAvailable = 1; break;
+      case PLAYER_SKILL_DARK:   spellbook.pDarkSpellbook.bIsSpellbookAvailable = 1; break;
+    }
+  }
+
+  sHealth = GetMaxHealth();
+  sMana = GetMaxMana();
+}
+
+//----- (004903C9) --------------------------------------------------------
+enum PLAYER_SKILL_TYPE Player::GetSkillIdxByOrder(signed int order)
+{
+  enum PLAYER_SKILL_TYPE result; // eax@5
+  int v3; // edx@5
+  char *v4; // ecx@5
+  int v5; // esi@11
+  unsigned __int16 *v6; // edx@11
+  int v7; // esi@18
+  unsigned __int16 *pActiveSkill; // edx@18
+
+  if ( order >= 0 )
+  {
+    if ( order <= 1 )
+    {
+      result = (PLAYER_SKILL_TYPE)0;
+      v7 = 0;
+      pActiveSkill = this->pActiveSkills;
+      do
+      {
+        if ( *pActiveSkill && pSkillAvailabilityPerClass[uClass / 4][result] == 2 )
+        {
+          if ( v7 == order )
+            return result;
+          ++v7;
+        }
+        result = (PLAYER_SKILL_TYPE)((int)result + 1);
+        ++pActiveSkill;
+      }
+      while ( (signed int)result < 37 );
+    }
+    else
+    {
+      if ( order <= 3 )
+      {
+        result = (PLAYER_SKILL_TYPE)0;
+        v5 = 0;
+        pActiveSkill = this->pActiveSkills;
+        do
+        {
+          if ( *pActiveSkill && pSkillAvailabilityPerClass[uClass / 4][result] == 1 )
+          {
+            if ( v5 == order - 2 )
+              return result;
+            ++v5;
+          }
+          result = (PLAYER_SKILL_TYPE)((int)result + 1);
+          ++pActiveSkill;
+        }
+        while ( (signed int)result < 37 );
+      }
+      else
+      {
+        if ( order <= 12 )
+        {
+          result = (PLAYER_SKILL_TYPE)0;
+          v3 = 0;
+          v4 = (char *)pSkillAvailabilityPerClass[uClass / 4];
+          do
+          {
+            if ( *v4 == 1 )
+            {
+              if ( v3 == order - 4 )
+                return result;
+              ++v3;
+            }
+            result = (PLAYER_SKILL_TYPE)((int)result + 1);
+            ++v4;
+          }
+          while ( (signed int)result < 37 );
+        }
+      }
+    }
+  }
+  return (PLAYER_SKILL_TYPE)37;
+}
+
+
+
+//----- (0049048D) --------------------------------------------------------
+//unsigned __int16 PartyCreation_BtnMinusClick(Player *_this, int eAttribute)
+void Player::DecreaseAttribute(int eAttribute)
+{
+  int v2; // eax@1
+  int pBaseValue; // ecx@1
+  int pDroppedStep; // ebx@1
+  int pStep; // esi@1
+  unsigned __int16 result; // ax@7
+  int uMinValue; // [sp+Ch] [bp-4h]@1
+
+  v2 = eAttribute + 7 * GetRace();
+  pBaseValue = stru_4ED7B0.race[0].attr[v2].uBaseValue;
+  pDroppedStep = stru_4ED7B0.race[0].attr[v2].uDroppedStep;
+  uMinValue = pBaseValue - 2;
+  pStep = stru_4ED7B0.race[0].attr[v2].uBaseStep;
+    switch ( eAttribute )
+    {
+      case CHARACTER_MIGHT:
+        if ( this->uMight <= pBaseValue )
+          pStep = pDroppedStep;
+        if ( this->uMight - pStep >= uMinValue )
+         this->uMight -= pStep;
+        break;
+	  case CHARACTER_INTELLIGANCE:
+        if ( this->uIntelligence <= pBaseValue )
+          pStep = pDroppedStep;
+        if ( this->uIntelligence - pStep >= uMinValue )
+          this->uIntelligence -= pStep;
+        break;
+      case CHARACTER_WILLPOWER:
+        if ( this->uWillpower <= pBaseValue )
+          pStep = pDroppedStep;
+        if ( this->uWillpower - pStep >= uMinValue )
+          this->uWillpower -= pStep;
+        break;
+      case CHARACTER_ENDURANCE:
+        if ( this->uEndurance <= pBaseValue )
+          pStep = pDroppedStep;
+        if ( this->uEndurance - pStep >= uMinValue )
+          this->uEndurance -= pStep;
+        break;
+      case CHARACTER_ACCURACY:
+        if ( this->uAccuracy <= pBaseValue )
+          pStep = pDroppedStep;
+        if ( this->uAccuracy - pStep >= uMinValue )
+          this->uAccuracy -= pStep;
+        break;
+      case CHARACTER_SPEED:
+        if ( this->uSpeed <= pBaseValue )
+          pStep = pDroppedStep;
+        if ( this->uSpeed - pStep >= uMinValue )
+          this->uSpeed -= pStep;
+        break;
+      case CHARACTER_LUCK:
+		if ( this->uLuck <= pBaseValue )
+          pStep = pDroppedStep;
+        if ( this->uLuck - pStep >= uMinValue )
+          this->uLuck -= pStep;
+        break;
+    }
+}
+
+//----- (004905F5) --------------------------------------------------------
+//signed int __thiscall PartyCreation_BtnPlusClick(Player *this, int eAttribute)
+int Player::IncreaseAttribute(int eAttribute)
+{
+  Player *v2; // esi@1
+  int v3; // eax@1
+  int v4; // ebx@1
+  signed int v5; // edi@1
+  int v6; // eax@8
+  signed int v7; // eax@17
+  signed int result; // eax@18
+  int v9; // [sp+Ch] [bp-8h]@1
+  signed int v10; // [sp+10h] [bp-4h]@1
+
+  v2 = this;
+  v3 = eAttribute + 7 * GetRace();
+  v4 = stru_4ED7B0.race[0].attr[v3].uMaxValue;
+  v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep;
+  v9 = stru_4ED7B0.race[0].attr[v3].uBaseValue;
+  v10 = stru_4ED7B0.race[0].attr[v3].uDroppedStep;
+  PlayerCreation_ComputeAttributeBonus();
+  if ( eAttribute )
+  {
+    switch ( eAttribute )
+    {
+      case 1:
+        v6 = v2->uIntelligence;
+        break;
+      case 2:
+        v6 = v2->uWillpower;
+        break;
+      case 3:
+        v6 = v2->uEndurance;
+        break;
+      case 4:
+        v6 = v2->uAccuracy;
+        break;
+      case 5:
+        v6 = v2->uSpeed;
+        break;
+      case 6:
+        v6 = v2->uLuck;
+        break;
+      default:
+        v6 = eAttribute;
+        break;
+    }
+  }
+  else
+  {
+    v6 = v2->uMight;
+  }
+  if ( v6 < v9 )
+  {
+    v7 = v5;
+    v5 = v10;
+    v10 = v7;
+  }
+  result = PlayerCreation_ComputeAttributeBonus();
+  if ( result >= v10 )
+  {
+    if ( eAttribute )
+    {
+      switch ( eAttribute )
+      {
+        case 1:
+          result = (signed int)&v2->uIntelligence;
+          break;
+        case 2:
+          result = (signed int)&v2->uWillpower;
+          break;
+        case 3:
+          result = (signed int)&v2->uEndurance;
+          break;
+        case 4:
+          result = (signed int)&v2->uAccuracy;
+          break;
+        case 5:
+          result = (signed int)&v2->uSpeed;
+          break;
+        default:
+          result = eAttribute - 6;
+          if ( eAttribute != 6 )
+            return result;
+          result = (signed int)&v2->uLuck;
+          break;
+      }
+    }
+    else
+    {
+      result = (signed int)&v2->uMight;
+    }
+    if ( v5 + *(short *)result <= v4 )
+      *(short *)result += v5;
+  }
+  return result;
+}
+
+//----- (0049070F) --------------------------------------------------------
+void Player::Zero()
+{
+  Player *v1; // esi@1
+  void *result; // eax@1
+
+  v1 = this;
+  this->sLevelModifier = 0;
+  this->sACModifier = 0;
+  this->uLuckBonus = 0;
+  this->uAccuracyBonus = 0;
+  this->uSpeedBonus = 0;
+  this->uEnduranceBonus = 0;
+  this->uWillpowerBonus = 0;
+  this->uIntelligenceBonus = 0;
+  this->uMightBonus = 0;
+  this->field_100 = 0;
+  this->field_FC = 0;
+  this->field_F8 = 0;
+  this->field_F4 = 0;
+  this->field_F0 = 0;
+  this->field_EC = 0;
+  this->field_E8 = 0;
+  this->field_E4 = 0;
+  this->field_E0 = 0;
+  result = memset(&this->sResFireBonus, 0, 0x16u);
+  v1->field_1A97 = 0;
+  v1->_ranged_dmg_bonus = 0;
+  v1->field_1A95 = 0;
+  v1->_ranged_atk_bonus = 0;
+  v1->field_1A93 = 0;
+  v1->_melee_dmg_bonus = 0;
+  v1->field_1A91 = 0;
+  v1->_some_attack_bonus = 0;
+  v1->_mana_related = 0;
+  v1->uFullManaBonus = 0;
+  v1->_health_related = 0;
+  v1->uFullHealthBonus = 0;
+}
+
+//----- (004907E7) --------------------------------------------------------
+__int16 Player::GetStatColor(unsigned int uStat)
+{
+  Player *v2; // edi@1
+  __int16 uWhite; // si@1
+//  int uStartingHP; // eax@1
+  int v5; // edx@1
+ // unsigned __int8 v6; // zf@1
+ // char v7; // sf@1
+  unsigned __int8 v8; // of@1
+  __int16 result; // ax@2
+  __int16 uGreen; // [sp+8h] [bp-8h]@1
+  __int16 uRed; // [sp+Ch] [bp-4h]@1
+
+  v2 = this;
+  uRed = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x23u, 0);
+  uGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
+  uWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
+  v8 = stru_4ED7B0.race[GetRace()].attr[uStat].uBaseValue;
+
+  int attribute_value = 0;
+  switch (uStat)
+  {
+    case 0:  attribute_value = uMight;        break;
+    case 1:  attribute_value = uIntelligence; break;
+    case 2:  attribute_value = uWillpower;    break;
+    case 3:  attribute_value = uEndurance;    break;
+    case 4:  attribute_value = uSpeed;        break;
+    case 5:  attribute_value = uAccuracy;     break;
+    case 6:  attribute_value = uLuck;         break;
+  };
+
+  v5 = attribute_value;
+  if ( v5 >= v8 )
+  {
+    result = uGreen;
+    if ( v5 == v8 )
+      result = uWhite;
+  }
+  else
+  {
+    result = uRed;
+  }
+  return result;
+}
+
+//----- (004908A8) --------------------------------------------------------
+bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime)
+{
+  unsigned __int64 *result; // eax@1
+
+  result = (unsigned __int64 *)((char *)this + 8 * uCondition);
+  if ( *result && (signed __int64)uTime < (signed __int64)*result )
+  {
+    *(int *)result = 0;
+    *((int *)result + 1) = 0;
+    LOBYTE(result) = 1;
+  }
+  else
+  {
+    LOBYTE(result) = 0;
+  }
+  return (bool)result;
+}
+
+//----- (004680ED) --------------------------------------------------------
+void Player::UseItem_DrinkPotion_etc(signed int a2, int a3)
+{
+  Player *v3; // esi@1
+  unsigned int v4; // ebx@4
+  signed int v5; // eax@17
+  unsigned int v6; // eax@26
+  unsigned __int8 v7; // cf@37
+  int v8; // edx@39
+  int v9; // edx@40
+  int v10; // edx@41
+  int v11; // edx@42
+  int v12; // edx@43
+  char *v13; // eax@45
+  AudioPlayer *v14; // ecx@62
+  signed int v15; // edi@68
+  int v16; // edx@73
+  unsigned __int16 *v17; // edi@73
+  unsigned int v18; // eax@73
+  int v19; // eax@74
+  int v20; // eax@75
+  signed int v21; // eax@81
+  const char *v22; // eax@84
+  char *v23; // ecx@90
+  int v24; // esi@96
+  int v25; // eax@109
+  int v26; // eax@113
+  char *v27; // edi@114
+  signed __int64 v28; // qax@120
+  char *v29; // ecx@120
+  int v30; // edi@137
+  int v31; // ST30_4@137
+  int v32; // ST3C_4@137
+  int v33; // ST40_4@137
+  int v34; // ST34_4@137
+  int v35; // ST38_4@137
+  unsigned __int8 v36; // al@173
+  SoundID v37; // [sp-20h] [bp-4Ch]@18
+  SoundID v38; // [sp-20h] [bp-4Ch]@174
+  signed int v39; // [sp-1Ch] [bp-48h]@18
+  signed int v40; // [sp-1Ch] [bp-48h]@174
+  unsigned int v41; // [sp-18h] [bp-44h]@18
+  unsigned int v42; // [sp-18h] [bp-44h]@174
+  signed int v43; // [sp-14h] [bp-40h]@18
+  signed int v44; // [sp-14h] [bp-40h]@174
+  signed int v45; // [sp-10h] [bp-3Ch]@18
+  unsigned __int16 v46; // [sp-10h] [bp-3Ch]@120
+  signed int v47; // [sp-10h] [bp-3Ch]@174
+  int v48; // [sp-Ch] [bp-38h]@18
+  unsigned int v49; // [sp-Ch] [bp-38h]@33
+  unsigned __int16 v50; // [sp-Ch] [bp-38h]@120
+  int v51; // [sp-Ch] [bp-38h]@174
+  unsigned int v52; // [sp-8h] [bp-34h]@18
+  char *v53; // [sp-8h] [bp-34h]@33
+  int v54; // [sp-8h] [bp-34h]@34
+  unsigned int v55; // [sp-8h] [bp-34h]@60
+  int v56; // [sp-8h] [bp-34h]@66
+  const char *v57; // [sp-8h] [bp-34h]@69
+  const char *v58; // [sp-8h] [bp-34h]@89
+  int v59; // [sp-8h] [bp-34h]@120
+  unsigned int v60; // [sp-8h] [bp-34h]@174
+  int v61; // [sp-4h] [bp-30h]@18
+  char *v62; // [sp-4h] [bp-30h]@33
+  char *v63; // [sp-4h] [bp-30h]@34
+  int v64; // [sp-4h] [bp-30h]@60
+  int v65; // [sp-4h] [bp-30h]@66
+  const char *v66; // [sp-4h] [bp-30h]@69
+  signed int v67; // [sp-4h] [bp-30h]@77
+  const char *v68; // [sp-4h] [bp-30h]@89
+  int v69; // [sp-4h] [bp-30h]@110
+  unsigned __int8 v70; // [sp-4h] [bp-30h]@120
+  int v71; // [sp-4h] [bp-30h]@174
+  char *v72; // [sp+20h] [bp-Ch]@68
+  signed int v73; // [sp+24h] [bp-8h]@1
+  char *v74; // [sp+24h] [bp-8h]@23
+  int v75; // [sp+24h] [bp-8h]@73
+  Player *thisb; // [sp+28h] [bp-4h]@1
+  unsigned int thisa; // [sp+28h] [bp-4h]@22
+
+  thisb = this;
+  v3 = (Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552];
+  v73 = 1;
+  if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3) )
+    return;
+  v4 = 0;
+  if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 13 )
+  {
+    if ( pParty->pPickedItem.uItemID != 160 )
+    {
+      if ( pParty->pPickedItem.uItemID == 161 )
+      {
+        v27 = (char *)&v3->sMana;
+        *(int *)v27 += 2;
+LABEL_170:
+        if ( *(int *)v27 > v3->GetMaxMana() )
+          *(int *)v27 = v3->GetMaxMana();
+      }
+      else
+      {
+        if ( pParty->pPickedItem.uItemID != 162 )
+        {
+LABEL_167:
+          v68 = pParty->pPickedItem.GetDisplayName();
+          v58 = pGlobalTXT_LocalizationStrings[36];
+          goto LABEL_90;
+        }
+        v69 = 2;
+LABEL_111:
+        ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->Heal(v69);
+      }
+LABEL_112:
+      v3->PlaySound(36, 0);
+      goto LABEL_173;
+    }
+LABEL_172:
+    ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->SetCondition(6u, 1);
+    goto LABEL_173;
+  }
+  if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 14 )
+  {
+    switch ( pParty->pPickedItem.uItemID )
+    {
+      case 0xDEu:
+        v25 = pParty->pPickedItem._bonus_type + 10;
+        goto LABEL_110;
+      case 0xDFu:
+        v26 = pParty->pPickedItem._bonus_type + 10;
+        goto LABEL_114;
+      case 0xE0u:
+        LODWORD(v3->pConditions[1]) = 0;
+        HIDWORD(v3->pConditions[1]) = 0;
+        goto LABEL_112;
+      case 0xE1u:
+        LODWORD(v3->pConditions[11]) = 0;
+        HIDWORD(v3->pConditions[11]) = 0;
+        LODWORD(v3->pConditions[9]) = 0;
+        HIDWORD(v3->pConditions[9]) = 0;
+        LODWORD(v3->pConditions[7]) = 0;
+        HIDWORD(v3->pConditions[7]) = 0;
+        goto LABEL_112;
+      case 0xE2u:
+        LODWORD(v3->pConditions[10]) = 0;
+        HIDWORD(v3->pConditions[10]) = 0;
+        LODWORD(v3->pConditions[8]) = 0;
+        HIDWORD(v3->pConditions[8]) = 0;
+        LODWORD(v3->pConditions[6]) = 0;
+        HIDWORD(v3->pConditions[6]) = 0;
+        goto LABEL_112;
+      case 0xE3u:
+        LODWORD(v3->pConditions[2]) = 0;
+        HIDWORD(v3->pConditions[2]) = 0;
+        goto LABEL_112;
+      case 0xE4u:
+        if ( v3->pConditions[1] )
+          goto LABEL_173;
+        v70 = 0;
+        v59 = 0;
+        v50 = 5;
+        v46 = 3;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[7];
+        goto LABEL_147;
+      case 0xE5u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 5;
+        v46 = 3;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[8];
+        goto LABEL_147;
+      case 0xE6u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 5;
+        v46 = 3;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[1];
+        goto LABEL_147;
+      case 0xE7u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
+        v46 = 0;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[11];
+        goto LABEL_147;
+      case 0xE8u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
+        v46 = 0;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[13];
+        goto LABEL_147;
+      case 0xEAu:
+        v70 = 0;
+        v59 = 0;
+        v50 = 5;
+        v46 = 3;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[14];
+        goto LABEL_147;
+      case 0xEBu:
+        v3->pPlayerBuffs[23].Apply(
+          pParty->uTimePlayed + (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335),
+          3u,
+          5u,
+          0,
+          0);
+        goto LABEL_173;
+      case 0xEDu:
+        LODWORD(v3->pConditions[3]) = 0;
+        HIDWORD(v3->pConditions[3]) = 0;
+        goto LABEL_112;
+      case 0xEEu:
+        LODWORD(v3->pConditions[0]) = 0;
+        HIDWORD(v3->pConditions[0]) = 0;
+        goto LABEL_112;
+      case 0xEFu:
+        LODWORD(v3->pConditions[5]) = 0;
+        HIDWORD(v3->pConditions[5]) = 0;
+        goto LABEL_112;
+      case 0xF0u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
+        v46 = 0;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[19];
+        goto LABEL_147;
+      case 0xF1u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
+        v46 = 0;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[17];
+        goto LABEL_147;
+      case 0xF2u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
+        v46 = 0;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[20];
+        goto LABEL_147;
+      case 0xF3u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
+        v46 = 0;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[16];
+        goto LABEL_147;
+      case 0xF4u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
+        v46 = 0;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[21];
+        goto LABEL_147;
+      case 0xF5u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
+        v46 = 0;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[15];
+        goto LABEL_147;
+      case 0xFBu:
+        LODWORD(v3->pConditions[12]) = 0;
+        HIDWORD(v3->pConditions[12]) = 0;
+        goto LABEL_112;
+      case 0xFCu:
+        v30 = LODWORD(v3->pConditions[14]);
+        v31 = HIDWORD(v3->pConditions[14]);
+        v32 = LODWORD(v3->pConditions[15]);
+        v33 = HIDWORD(v3->pConditions[15]);
+        v34 = LODWORD(v3->pConditions[16]);
+        v35 = HIDWORD(v3->pConditions[16]);
+        memset(&stru_AA1058[3].pSounds[6972 * a2 + 40552], 0, 0xA0u);
+        HIDWORD(v3->pConditions[14]) = v31;
+        LODWORD(v3->pConditions[15]) = v32;
+        HIDWORD(v3->pConditions[15]) = v33;
+        LODWORD(v3->pConditions[16]) = v34;
+        LODWORD(v3->pConditions[14]) = v30;
+        HIDWORD(v3->pConditions[16]) = v35;
+        goto LABEL_112;
+      case 0xFDu:
+        v25 = 5 * pParty->pPickedItem._bonus_type;
+LABEL_110:
+        v69 = v25;
+        goto LABEL_111;
+      case 0xFEu:
+        v26 = 5 * pParty->pPickedItem._bonus_type;
+LABEL_114:
+        v27 = (char *)&v3->sMana;
+        *(int *)v27 += v26;
+        goto LABEL_170;
+      case 0xFFu:
+        v70 = 0;
+        v59 = 0;
+        v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
+        v46 = 0;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[18];
+        goto LABEL_147;
+      case 0x100u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
+        v46 = 0;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[5];
+        goto LABEL_147;
+      case 0x101u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
+        v46 = 0;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)v3->pPlayerBuffs;
+        goto LABEL_147;
+      case 0x102u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
+        v46 = 0;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[22];
+        goto LABEL_147;
+      case 0x103u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
+        v46 = 0;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[3];
+        goto LABEL_147;
+      case 0x104u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
+        v46 = 0;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[9];
+        goto LABEL_147;
+      case 0x105u:
+        v70 = 0;
+        v59 = 0;
+        v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
+        v46 = 0;
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
+        v29 = (char *)&v3->pPlayerBuffs[2];
+LABEL_147:
+        ((SpellBuff *)v29)->Apply(pParty->uTimePlayed + v28, v46, v50, v59, v70);
+        goto LABEL_112;
+      case 0x106u:
+        LODWORD(v3->pConditions[15]) = 0;
+        HIDWORD(v3->pConditions[15]) = 0;
+        goto LABEL_112;
+      case 0x108u:
+        if ( !*(int *)&v3->field_1F5[3] )
+        {
+          v3->uLuck += 50;
+          *(int *)&v3->field_1F5[3] = 1;
+        }
+        goto LABEL_112;
+      case 0x109u:
+        if ( !*(int *)&v3->field_1F5[7] )
+        {
+          v3->uSpeed += 50;
+          *(int *)&v3->field_1F5[7] = 1;
+        }
+        goto LABEL_112;
+      case 0x10Au:
+        if ( !*(int *)&v3->field_1F5[11] )
+        {
+          v3->uIntelligence += 50;
+          *(int *)&v3->field_1F5[11] = 1;
+        }
+        goto LABEL_112;
+      case 0x10Bu:
+        if ( !*(int *)&v3->field_1F5[15] )
+        {
+          v3->uEndurance += 50;
+          *(int *)&v3->field_1F5[15] = 1;
+        }
+        goto LABEL_112;
+      case 0x10Cu:
+        if ( !*(int *)&v3->field_1F5[19] )
+        {
+          v3->uWillpower += 50;
+          *(int *)&v3->field_1F5[19] = 1;
+        }
+        goto LABEL_112;
+      case 0x10Du:
+        if ( !*(int *)&v3->field_1F5[23] )
+        {
+          v3->uAccuracy += 50;
+          *(int *)&v3->field_1F5[23] = 1;
+        }
+        goto LABEL_112;
+      case 0x10Eu:
+        if ( !*(int *)&v3->field_1F5[27] )
+        {
+          v3->uMight += 50;
+          *(int *)&v3->field_1F5[27] = 1;
+        }
+        goto LABEL_112;
+      case 0x10Fu:
+        v3->sAgeModifier = 0;
+        goto LABEL_112;
+      default:
+        goto LABEL_167;
+      case 0xDDu:
+        goto LABEL_172;
+    }
+    goto LABEL_172;
+  }
+  if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 15 )
+  {
+    if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 16 )
+    {
+      if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 17 )
+      {
+        if ( pParty->pPickedItem.uItemID == 616 )
+        {
+          thisa = pParty->uCurrentMonthWeek + 1;
+          if ( pParty->uCurrentMonth >= 7 )
+            v74 = 0;
+          else
+            v74 = aAttributeNames[pParty->uCurrentMonth];
+          switch ( pParty->uCurrentMonth )
+          {
+            case 0u:
+              v6 = pParty->uCurrentMonthWeek + 1;
+              v3->uMight += thisa;
+              goto LABEL_33;
+            case 1u:
+              v6 = pParty->uCurrentMonthWeek + 1;
+              v3->uIntelligence += thisa;
+              goto LABEL_33;
+            case 2u:
+              v6 = pParty->uCurrentMonthWeek + 1;
+              v3->uWillpower += thisa;
+              goto LABEL_33;
+            case 3u:
+              v6 = pParty->uCurrentMonthWeek + 1;
+              v3->uEndurance += thisa;
+              goto LABEL_33;
+            case 4u:
+              v6 = pParty->uCurrentMonthWeek + 1;
+              v3->uAccuracy += thisa;
+              goto LABEL_33;
+            case 5u:
+              v6 = pParty->uCurrentMonthWeek + 1;
+              v3->uSpeed += thisa;
+              goto LABEL_33;
+            case 6u:
+              v6 = pParty->uCurrentMonthWeek + 1;
+              v3->uLuck += thisa;
+LABEL_33:
+              v62 = pGlobalTXT_LocalizationStrings[121];
+              v53 = v74;
+              v49 = v6;
+              goto LABEL_53;
+            case 7u:
+              party_finds_gold(1000 * thisa, 0);
+              v63 = pGlobalTXT_LocalizationStrings[97];
+              v54 = 1000 * thisa;
+              goto LABEL_38;
+            case 8u:
+              Party::GiveFood(5 * thisa);
+              v63 = pGlobalTXT_LocalizationStrings[653];
+              v54 = 5 * thisa;
+              goto LABEL_38;
+            case 9u:
+              v63 = pGlobalTXT_LocalizationStrings[207];
+              v3->uSkillPoints += 2 * thisa;
+              v54 = 2 * thisa;
+              goto LABEL_38;
+            case 0xAu:
+              v63 = pGlobalTXT_LocalizationStrings[83];
+              v54 = 2500 * thisa;
+              v7 = __CFADD__(2500 * thisa, LODWORD(v3->uExperience));
+              LODWORD(v3->uExperience) += 2500 * thisa;
+              HIDWORD(v3->uExperience) += ((unsigned __int64)(signed int)(2500 * thisa) >> 32) + v7;
+LABEL_38:
+              sprintf(pTmpBuf, "+%u %s", v54, v63);
+              goto LABEL_54;
+            case 0xBu:
+              v8 = rand() % 6;
+              if ( v8 )
+              {
+                v9 = v8 - 1;
+                if ( v9 )
+                {
+                  v10 = v9 - 1;
+                  if ( v10 )
+                  {
+                    v11 = v10 - 1;
+                    if ( v11 )
+                    {
+                      v12 = v11 - 1;
+                      if ( v12 )
+                      {
+                        if ( v12 != 1 )
+                          goto LABEL_52;
+                        v3->sResBodyBase += thisa;
+                        v13 = pGlobalTXT_LocalizationStrings[29];
+                      }
+                      else
+                      {
+                        v3->sResMindBase += thisa;
+                        v13 = pGlobalTXT_LocalizationStrings[142];
+                      }
+                    }
+                    else
+                    {
+                      v3->sResEarthBase += thisa;
+                      v13 = pGlobalTXT_LocalizationStrings[70];
+                    }
+                  }
+                  else
+                  {
+                    v3->sResWaterBase += thisa;
+                    v13 = pGlobalTXT_LocalizationStrings[240];
+                  }
+                }
+                else
+                {
+                  v3->sResAirBase += thisa;
+                  v13 = pGlobalTXT_LocalizationStrings[6];
+                }
+              }
+              else
+              {
+                v3->sResFireBase += thisa;
+                v13 = pGlobalTXT_LocalizationStrings[87];
+              }
+              v74 = v13;
+LABEL_52:
+              v62 = pGlobalTXT_LocalizationStrings[121];
+              v53 = v74;
+              v49 = thisa;
+LABEL_53:
+              sprintf(pTmpBuf, "+%u %s %s", v49, v53, v62);
+LABEL_54:
+              ShowStatusBarString(pTmpBuf, 2u);
+              pMouse->RemoveHoldingItem();
+              pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1);
+              v3->PlaySound(93, 0);
+              pAudioPlayer->PlaySound((SoundID)(SOUND_Bell|0x2), 0, 0, -1, 0, 0, 0, 0);
+              if ( pParty->uDaysPlayed == 6 || pParty->uDaysPlayed == 20 )
+              {
+                v64 = 0;
+                v55 = 16;
+              }
+              else
+              {
+                if ( pParty->uDaysPlayed == 12 || pParty->uDaysPlayed == 26 )
+                {
+                  v64 = 0;
+                  v55 = 14;
+                }
+                else
+                {
+                  if ( pParty->uDaysPlayed != 4 && pParty->uDaysPlayed != 25 )
+                    return;
+                  v64 = 0;
+                  v55 = 15;
+                }
+              }
+              v3->SetCondition(v55, v64);
+              v61 = 0;
+              v52 = 0;
+              v48 = 0;
+              v45 = 0;
+              v43 = -1;
+              v41 = 0;
+              v39 = 0;
+              v37 = (SoundID)215;
+              v14 = pAudioPlayer;
+              goto LABEL_63;
+            default:
+              goto LABEL_54;
+          }
+        }
+        if ( pParty->pPickedItem.uItemID == 630 )
+        {
+          Party::GiveFood(1u);
+          pAudioPlayer->PlaySound((SoundID)(SOUND_PlayerCantCastSpell|0x2), 0, 0, -1, 0, 0, 0, 0);
+        }
+        else
+        {
+          if ( pParty->pPickedItem.uItemID == 632 )
+          {
+            v61 = 0;
+            v52 = 0;
+            v48 = 0;
+            v45 = 0;
+            v43 = -1;
+            v41 = 0;
+            v39 = 0;
+            v37 = (SoundID)133;
+            goto LABEL_93;
+          }
+          if ( pParty->pPickedItem.uItemID == 633 )
+          {
+            v61 = 0;
+            v52 = 0;
+            v48 = 0;
+            v45 = 0;
+            v43 = -1;
+            v41 = 0;
+            v39 = 0;
+            v37 = (SoundID)134;
+            goto LABEL_93;
+          }
+          if ( pParty->pPickedItem.uItemID == 634 )
+          {
+            v61 = 0;
+            v52 = 0;
+            v48 = 0;
+            v45 = 0;
+            v43 = -1;
+            v41 = 0;
+            v39 = 0;
+            v37 = (SoundID)135;
+            goto LABEL_93;
+          }
+          if ( pParty->pPickedItem.uItemID != 646 )
+          {
+            if ( pParty->pPickedItem.uItemID == 650 )
+            {
+              sub_44C28F_open_nwc_dungeon();
+              return;
+            }
+            goto LABEL_167;
+          }
+          pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1);
+          v5 = 8 * a2 + 392;
+          LOBYTE(v5) = (8 * a2 - 120) | 4;
+          pAudioPlayer->PlaySound(SOUND_20001, v5, 0, -1, 0, 0, 0, 0);
+          v3->AddVariable(VAR_NumSkillPoints, 2);
+        }
+LABEL_187:
+        pMouse->RemoveHoldingItem();
+        return;
+      }
+      if ( ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() )
+      {
+        sub_467F48(pParty->pPickedItem.uItemID);
+        v65 = 0;
+        v56 = 37;
+LABEL_67:
+        v3->PlaySound(v56, v65);
+        return;
+      }
+LABEL_89:
+      v68 = aCharacterConditionNames[v3->GetMajorConditionIdx()];
+      v58 = pGlobalTXT_LocalizationStrings[382];
+LABEL_90:
+      sprintf(pTmpBuf, v58, v68);
+      v23 = pTmpBuf;
+LABEL_91:
+      ShowStatusBarString(v23, 2u);
+      v4 = 0;
+      goto LABEL_92;
+    }
+    v15 = pParty->pPickedItem.uItemID - 400;
+    v72 = (char *)&v3->pConditions[0] + pParty->pPickedItem.uItemID + 2;
+    if ( *v72 )
+    {
+      v66 = pParty->pPickedItem.GetDisplayName();
+      v57 = pGlobalTXT_LocalizationStrings[380];
+LABEL_72:
+      sprintf(pTmpBuf, v57, v66);
+      ShowStatusBarString(pTmpBuf, 2u);
+LABEL_92:
+      v61 = v4;
+      v52 = v4;
+      v48 = v4;
+      v45 = v4;
+      v43 = -1;
+      v41 = v4;
+      v39 = v4;
+      v37 = (SoundID)27;
+LABEL_93:
+      v14 = pAudioPlayer;
+LABEL_63:
+      pAudioPlayer->PlaySound(v37, v39, v41, v43, v45, v48, v52, v61);
+      return;
+    }
+    if ( !((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() )
+    {
+      v66 = aCharacterConditionNames[v3->GetMajorConditionIdx()];
+      v57 = pGlobalTXT_LocalizationStrings[382];
+      goto LABEL_72;
+    }
+    v16 = v15 % 11 + 1;
+    v17 = &v3->pActiveSkills[v15 / 11 + 12];
+    v75 = v16;
+    v18 = SkillToMastery(*v17) - 1;
+    if ( v18 )
+    {
+      v19 = v18 - 1;
+      if ( v19 )
+      {
+        v20 = v19 - 1;
+        if ( v20 )
+        {
+          if ( v20 != 1 )
+          {
+            v21 = a2;
+LABEL_83:
+            if ( v75 > v21 || !*v17 )
+            {
+              v22 = pParty->pPickedItem.GetDisplayName();
+              sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[381], v22);
+              ShowStatusBarString(pTmpBuf, 2u);
+              v65 = 0;
+              v56 = 20;
+              goto LABEL_67;
+            }
+            *v72 = 1;
+            v3->PlaySound(21, 0);
+            v73 = 0;
+LABEL_173:
+            v36 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType;
+            if ( v36 == 14 )
+            {
+              v71 = 0;
+              v60 = 0;
+              v51 = 0;
+              v47 = 0;
+              v44 = -1;
+              v42 = 0;
+              v40 = 0;
+              v38 = (SoundID)210;
+            }
+            else
+            {
+              if ( v36 != 13 )
+              {
+LABEL_178:
+                if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null)
+                {
+                  if ( !v73 )
+                    goto LABEL_187;
+                  if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+                  {
+                    pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113;
+                    pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+                    *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+                    ++pMessageQueue_50CBD0->uNumMessages;
+                  }
+                }
+                if ( v73 )
+                {
+                  if ( pParty->bTurnBasedModeOn )
+                  {
+                    *(&pParty->field_16140 + a2) = 100;
+                    thisb->SetRecoveryTime(100);
+                    pTurnEngine->_40471C();
+                  }
+                  else
+                  {
+                    thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
+                  }
+                }
+                goto LABEL_187;
+              }
+              v71 = 0;
+              v60 = 0;
+              v51 = 0;
+              v47 = 0;
+              v44 = -1;
+              v42 = 0;
+              v40 = 0;
+              v38 = (SoundID)211;
+            }
+            pAudioPlayer->PlaySound(v38, v40, v42, v44, v47, v51, v60, v71);
+            goto LABEL_178;
+          }
+          v67 = 11;
+        }
+        else
+        {
+          v67 = 10;
+        }
+      }
+      else
+      {
+        v67 = 7;
+      }
+    }
+    else
+    {
+      v67 = 4;
+    }
+    v21 = v67;
+    goto LABEL_83;
+  }
+  if ( pCurrentScreen == 23 )
+    return;
+  if ( !((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() )
+    goto LABEL_89;
+  if ( bUnderwater == 1 )
+  {
+    v23 = pGlobalTXT_LocalizationStrings[652];
+    goto LABEL_91;
+  }
+  dword_50C9AC = 1;
+  v24 = pParty->pPickedItem.uItemID - 299;
+  if ( pParty->pPickedItem.uItemID == 329 || v24 == 4 || v24 == 91 || v24 == 28 )
+  {
+    pMouse->RemoveHoldingItem();
+    pGUIWindow_CurrentMenu->Release();
+    pIcons_LOD->_4114F2();
+    pCurrentScreen = 0;
+    viewparams->bRedrawGameUI = 1;
+    _42777D_CastSpell_UseWand_ShootArrow(v24, a2 - 1, 0x85u, 1, 0);
+  }
+  else
+  {
+    _720984_unused = pParty->pPickedItem.uItemID;
+    pMouse->RemoveHoldingItem();
+    if ( dword_50C9E8 < 40 )
+    {
+      dword_50C9EC[3 * dword_50C9E8] = 146;
+      dword_50C9F0[3 * dword_50C9E8] = v24;
+      *(&dword_50C9E8 + 3 * dword_50C9E8 + 3) = a2 - 1;
+      ++dword_50C9E8;
+    }
+    if ( pCurrentScreen
+      && pGUIWindow_CurrentMenu
+      && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null
+      && (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+    {
+      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113;
+      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+      *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+      ++pMessageQueue_50CBD0->uNumMessages;
+    }
+  }
+}
+// 4E28F8: using guessed type int pCurrentScreen;
+// 50C9AC: using guessed type int dword_50C9AC;
+// 50C9EC: using guessed type int dword_50C9EC[];
+// 6BE3C4: using guessed type char bUnderwater;
+// 720984: using guessed type int 720984_unused;
+
+
+
+//----- (00449BB4) --------------------------------------------------------
+char Player::CompareVariable(enum VariableType var, signed int a1)
+{
+  Player *v3; // esi@1
+  signed int v4; // edi@1
+  unsigned int v5; // eax@8
+  int v6; // eax@9
+  enum CHARACTER_RACE v7; // eax@11
+  signed int v8; // eax@17
+  unsigned __int8 v9; // sf@17
+  unsigned __int8 v10; // of@17
+  int v11; // eax@19
+  unsigned int v12; // eax@20
+  unsigned int v13; // eax@25
+  unsigned __int8 v14; // cl@25
+  signed int v15; // ecx@28
+  ItemGen *v16; // eax@28
+  char v17; // zf@31
+  int v18; // edi@90
+  DDM_DLV_Header *v19; // eax@122
+  char v20; // cl@124
+  DDM_DLV_Header *v21; // eax@126
+  unsigned int v22; // edi@129
+  ItemGen *v23; // esi@134
+  ItemGen *v24; // ecx@135
+  signed int v25; // edx@135
+  ITEM_EQUIP_TYPE v26; // ebx@155
+  char *v27; // edi@155
+  int v28; // ebx@161
+  int v29; // eax@161
+
+  v3 = this;
+  v4 = -1;
+  if ( var > VAR_AutoNotes )
+  {
+    switch ( var )
+    {
+      case VAR_Invisible:
+        if ( SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) >= 0
+          && (SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > 0) )
+          goto _return_true;
+        goto _cmp_against_arg;
+      case VAR_NumDeaths:
+        v4 = pParty->uNumDeaths;
+        goto _cmp_against_arg;
+      case VAR_NumBounties:
+        v4 = pParty->uNumBountiesCollected;
+        goto _cmp_against_arg;
+      case VAR_PrisonTerms:
+        v4 = pParty->uNumPrisonTerms;
+        goto _cmp_against_arg;
+      case VAR_ArenaWinsPage:
+        v4 = (unsigned __int8)pParty->uNumArenaPageWins;
+        goto _cmp_against_arg;
+      case VAR_ArenaWinsSquire:
+        v4 = (unsigned __int8)pParty->uNumArenaSquireWins;
+        goto _cmp_against_arg;
+      case VAR_ArenaWinsKnight:
+        v4 = (unsigned __int8)pParty->uNumArenaKnightWins;
+        goto _cmp_against_arg;
+      case VAR_ArenaWinsLord:
+        v4 = (unsigned __int8)pParty->uNumArenaLordWins;
+        goto _cmp_against_arg;
+      case VAR_ReputationInCurrentLocation:
+        v19 = &pOutdoor->ddm;
+        if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
+          v19 = &pIndoor->dlv;
+        v20 = v19->uReputation >= a1;
+        goto _return;
+      case VAR_History_28|VAR_Sex:
+        v21 = &pOutdoor->ddm;
+        if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
+          v21 = &pIndoor->dlv;
+        v20 = v21->field_C_alert == a1;
+_return:
+        LOBYTE(v6) = v20;
+        return v6;
+      case VAR_MonthEquals2|VAR_Sex:
+      case VAR_MonthEquals2|VAR_Class:
+      case VAR_Counter1:
+      case VAR_Counter2:
+      case VAR_Counter3:
+      case VAR_Counter4:
+      case VAR_Counter5:
+      case VAR_Counter6:
+      case VAR_Counter7:
+      case VAR_Counter8:
+        v22 = *(int *)&stru_AA1058[3].pSounds[8 * var + 44304];
+        if ( v22 | *(int *)&stru_AA1058[3].pSounds[8 * var + 44300]
+          && (signed __int64)(__PAIR__(v22, *(int *)&stru_AA1058[3].pSounds[8 * var + 44300])
+                            + (signed __int64)((double)(460800 * a1) * 0.033333335)) <= (signed __int64)pParty->uTimePlayed )
+          goto _return_true;
+        goto _return_false;
+      case VAR_NumSkillPoints:
+        v4 = this->uSkillPoints;
+        goto _cmp_against_arg;
+      case VAR_CircusPrises:
+        v4 = 0;
+        v23 = pParty->pPlayers[0].pInventoryItems;
+        do
+        {
+          v24 = v23;
+          v25 = 138;
+          do
+          {
+            switch ( v24->uItemID )
+            {
+              case 0x1D6u:
+                ++v4;
+                break;
+              case 0x1D7u:
+                v4 += 3;
+                break;
+              case 0x1DDu:
+                v4 += 5;
+                break;
+            }
+            ++v24;
+            --v25;
+          }
+          while ( v25 );
+          v23 = (ItemGen *)((char *)v23 + 6972);
+        }
+        while ( (signed int)v23 < (signed int)&pParty->field_777C[85] );
+        goto _cmp_against_arg;
+      case VAR_MonthEquals2:
+        v17 = pParty->uCurrentMonth == a1;
+        goto _return2;
+      case VAR_IsFlying:
+        if ( pParty->bFlying
+          && SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) >= 0
+          && (SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[7].uExpireTime) > 0) )
+          goto _return_true;
+        goto _return_false;
+      case VAR_HiredNPCHasSpeciality:
+        LOBYTE(v6) = CheckHiredNPCSpeciality(a1);
+        return v6;
+      case VAR_NPCs2:
+        return pNPCStats->pNewNPCData[a1].uFlags & 0x80;
+      case VAR_MonthEquals|VAR_CurrentSP:
+        v13 = 0x80u >> ((signed __int16)a1 - 1) % 8;
+        v14 = this->field_1A50[((signed __int16)a1 - 1) >> 3];
+        goto LABEL_108;
+      case VAR_ItemEquipped:
+        v26 = (ITEM_EQUIP_TYPE)0;
+        v27 = (char *)&this->pEquipment;
+        break;
+      case VAR_GoldInBank:
+        v4 = pParty->uNumGoldInBank;
+        goto _cmp_against_arg;
+      case VAR_ThieverySkill|0x80:
+        v28 = GetActualMight();
+        v29 = v3->GetBaseStrength();
+        goto LABEL_168;
+      case VAR_DisarmTrapSkill|0x80:
+        v28 = GetActualIntelligence();
+        v29 = v3->GetBaseIntelligence();
+        goto LABEL_168;
+      case VAR_MonthEquals:
+        v28 = GetActualWillpower();
+        v29 = v3->GetBaseWillpower();
+        goto LABEL_168;
+      case VAR_MonthEquals|VAR_Sex:
+        v28 = GetActualEndurance();
+        v29 = v3->GetBaseEndurance();
+        goto LABEL_168;
+      case VAR_IdentifyMonsterSkill|0x80:
+        v28 = GetActualSpeed();
+        v29 = v3->GetBaseSpeed();
+        goto LABEL_168;
+      case VAR_ArmsmasterSkill|0x80:
+        v28 = GetActualAccuracy();
+        v29 = v3->GetBaseAccuracy();
+        goto LABEL_168;
+      case VAR_MonthEquals|VAR_MaxHP:
+        v28 = GetActualLuck();
+        v29 = v3->GetBaseLuck();
+LABEL_168:
+        v10 = __OFSUB__(v28, v29);
+        v9 = v28 - v29 < 0;
+LABEL_169:
+        if ( v9 ^ v10 )
+          goto _cmp_against_arg;
+        goto _return_true;
+      default:
+        goto _cmp_against_arg;
+    }
+    while ( !v3->HasItemEquipped(v26)
+         || *(int *)&v3->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v27 + 5] != a1 )
+    {
+      v26 = (ITEM_EQUIP_TYPE)((int)v26 + 1);
+      v27 += 4;
+      if ( (signed int)v26 >= 16 )
+      {
+_return_false:
+        LOBYTE(v6) = 0;
+        return v6;
+      }
+    }
+    goto _return_true;
+  }
+  if ( var == VAR_AutoNotes )
+  {
+    v13 = 0x80u >> ((signed __int16)(a1 - 1) - 1) % 8;
+    v14 = pParty->_autonote_bits[((signed __int16)(a1 - 1) - 1) >> 3];
+LABEL_108:
+    if ( !((unsigned __int8)v13 & v14) )
+      goto _cmp_against_arg;
+    goto LABEL_109;
+  }
+  if ( var <= VAR_BaseLuck )
+  {
+    if ( var != VAR_BaseLuck )
+    {
+      switch ( var )
+      {
+        case VAR_Hour:
+          if ( (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == a1 )
+            goto _return_true;
+          goto _return_false;
+        case VAR_DayOfYear:
+          v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18
+             % 0x150
+             + 1;
+          goto LABEL_9;
+        case VAR_DayOfWeek:
+          v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18
+             % 7;
+LABEL_9:
+          LOBYTE(v6) = v5 == a1;
+          return v6;
+        case VAR_Sex:
+          v7 = (CHARACTER_RACE)this->uSex;
+          goto _cmp_against_arg2;
+        case VAR_Class:
+          v7 = (CHARACTER_RACE)this->uClass;
+          goto _cmp_against_arg2;
+        case VAR_Race:
+          v7 = GetRace();
+_cmp_against_arg2:
+          if ( a1 == v7 )
+            goto _return_true;
+          goto _cmp_against_arg;
+        case VAR_CurrentHP:
+          v4 = this->sHealth;
+          goto _cmp_against_arg;
+        case VAR_MaxHP:
+          v8 = GetMaxHealth();
+          v10 = __OFSUB__(v3->sHealth, v8);
+          v9 = v3->sHealth - v8 < 0;
+          goto LABEL_169;
+        case VAR_CurrentSP:
+          v4 = this->sMana;
+          goto _cmp_against_arg;
+        case VAR_MaxSP:
+          v11 = GetMaxMana();
+          v10 = __OFSUB__(v3->sMana, v11);
+          v9 = v3->sMana - v11 < 0;
+          goto LABEL_169;
+        case VAR_ActualAC:
+          v12 = GetActualAC();
+          goto _j_cmp_against_arg;
+        case VAR_ACModifier:
+          v4 = this->sACModifier;
+          goto _cmp_against_arg;
+        case VAR_BaseLevel:
+          v4 = this->uLevel;
+          goto _cmp_against_arg;
+        case VAR_LevelModifier:
+          v4 = this->sLevelModifier;
+          goto _cmp_against_arg;
+        case VAR_Age:
+          v12 = GetActualAge();
+          goto _j_cmp_against_arg;
+        case VAR_Award:
+          v13 = 0x80u >> ((signed __int16)a1 - 1) % 8;
+          v14 = this->field_152[((signed __int16)a1 - 1) >> 3];
+          goto LABEL_108;
+        case VAR_Experience:
+          v4 = LODWORD(this->uExperience);
+          goto _cmp_against_arg;
+        case VAR_QBits_QuestsDone:
+          v13 = 0x80u >> ((signed __int16)a1 - 1) % 8;
+          v14 = pParty->_award_bits[((signed __int16)a1 - 1) >> 3];
+          goto LABEL_108;
+        case VAR_PlayerItemInHands:
+          v15 = 0;
+          v16 = v3->pInventoryItems;
+          break;
+        case VAR_FixedGold:
+          v4 = pParty->uNumGold;
+          goto _cmp_against_arg;
+        case VAR_MightBonus:
+          v4 = this->uMightBonus;
+          goto _cmp_against_arg;
+        case VAR_IntellectBonus:
+          v4 = this->uIntelligenceBonus;
+          goto _cmp_against_arg;
+        case VAR_PersonalityBonus:
+          v4 = this->uWillpowerBonus;
+          goto _cmp_against_arg;
+        case VAR_EnduranceBonus:
+          v4 = this->uEnduranceBonus;
+          goto _cmp_against_arg;
+        case VAR_SpeedBonus:
+          v4 = this->uSpeedBonus;
+          goto _cmp_against_arg;
+        case VAR_AccuracyBonus:
+          v4 = this->uAccuracyBonus;
+          goto _cmp_against_arg;
+        case VAR_LuckBonus:
+          v4 = this->uLuckBonus;
+          goto _cmp_against_arg;
+        case VAR_BaseMight:
+          v4 = this->uMight;
+          goto _cmp_against_arg;
+        case VAR_BaseIntellect:
+          v4 = this->uIntelligence;
+          goto _cmp_against_arg;
+        case VAR_BasePersonality:
+          v4 = this->uWillpower;
+          goto _cmp_against_arg;
+        case VAR_BaseEndurance:
+          v4 = this->uEndurance;
+          goto _cmp_against_arg;
+        case VAR_BaseSpeed:
+          v4 = this->uSpeed;
+          goto _cmp_against_arg;
+        case VAR_BaseAccuracy:
+          v4 = this->uAccuracy;
+          goto _cmp_against_arg;
+        case VAR_FixedFood:
+          v4 = pParty->uNumFoodRations;
+          goto _cmp_against_arg;
+        default:
+          goto _cmp_against_arg;
+      }
+      while ( v16->uItemID != a1 )
+      {
+        ++v15;
+        ++v16;
+        if ( v15 >= 138 )
+        {
+          v17 = pParty->pPickedItem.uItemID == a1;
+_return2:
+          LOBYTE(v6) = v17;
+          return v6;
+        }
+      }
+_return_true:
+      LOBYTE(v6) = 1;
+      return v6;
+    }
+    v4 = this->uLuck;
+    goto _cmp_against_arg;
+  }
+  if ( var <= VAR_MagicResistance )
+  {
+    if ( var == VAR_MagicResistance )
+    {
+      v4 = this->sResMagicBase;
+    }
+    else
+    {
+      switch ( var )
+      {
+        case VAR_FireResistance:
+          v4 = this->sResFireBase;
+          goto _cmp_against_arg;
+        case VAR_AirResistance:
+          v4 = this->sResAirBase;
+          goto _cmp_against_arg;
+        case VAR_WaterResistance:
+          v4 = this->sResWaterBase;
+          goto _cmp_against_arg;
+        case VAR_EarthResistance:
+          v4 = this->sResEarthBase;
+          goto _cmp_against_arg;
+        case VAR_SpiritResistance:
+          v4 = this->sResSpiritBase;
+          goto _cmp_against_arg;
+        case VAR_MindResistance:
+          v4 = this->sResMindBase;
+          goto _cmp_against_arg;
+        case VAR_BodyResistance:
+          v4 = this->sResBodyBase;
+          goto _cmp_against_arg;
+        case VAR_LightResistance:
+          v4 = this->sResLightBase;
+          goto _cmp_against_arg;
+        case VAR_DarkResistance:
+          v4 = this->sResDarkBase;
+          goto _cmp_against_arg;
+        case VAR_ActualMight:
+          v12 = GetActualMight();
+          goto _j_cmp_against_arg;
+        case VAR_ActualIntellect:
+          v12 = GetActualIntelligence();
+          goto _j_cmp_against_arg;
+        case VAR_ActualPersonality:
+          v12 = GetActualWillpower();
+          goto _j_cmp_against_arg;
+        case VAR_ActualEndurance:
+          v12 = GetActualEndurance();
+          goto _j_cmp_against_arg;
+        case VAR_ActualSpeed:
+          v12 = GetActualSpeed();
+          goto _j_cmp_against_arg;
+        case VAR_ActualAccuracy:
+          v12 = GetActualAccuracy();
+          goto _j_cmp_against_arg;
+        case VAR_ActualLuck:
+          v12 = GetActualLuck();
+_j_cmp_against_arg:
+          v4 = v12;
+          break;
+        default:
+          goto _cmp_against_arg;
+      }
+    }
+    goto _cmp_against_arg;
+  }
+  if ( var <= VAR_DisarmTrapSkill )
+  {
+    if ( var != VAR_DisarmTrapSkill )
+    {
+      if ( var <= VAR_MindResistanceBonus )
+      {
+        switch ( var )
+        {
+          case VAR_MindResistanceBonus:
+            v4 = this->sResMindBonus;
+            break;
+          case VAR_FireResistanceBonus:
+            v4 = this->sResFireBonus;
+            break;
+          case VAR_AirResistanceBonus:
+            v4 = this->sResAirBonus;
+            break;
+          case VAR_WaterResistanceBonus:
+            v4 = this->sResWaterBonus;
+            break;
+          case VAR_EarthResistanceBonus:
+            v4 = this->sResEarthBonus;
+            break;
+          case VAR_SpiritResistanceBonus:
+            v4 = this->sResSpiritBonus;
+            break;
+        }
+        goto _cmp_against_arg;
+      }
+      if ( var == VAR_BodyResistanceBonus )
+      {
+        v4 = this->sResBodyBonus;
+        goto _cmp_against_arg;
+      }
+      if ( var == VAR_LightResistanceBonus )
+      {
+        v4 = this->sResLightBonus;
+        goto _cmp_against_arg;
+      }
+      if ( var == VAR_DarkResistanceBonus )
+      {
+        v4 = this->sResDarkBonus;
+        goto _cmp_against_arg;
+      }
+      if ( var == VAR_MagicResistanceBonus )
+      {
+        v4 = this->sResMagicBonus;
+        goto _cmp_against_arg;
+      }
+      if ( var <= VAR_MagicResistanceBonus || var > VAR_DiplomacySkill )
+        goto _cmp_against_arg;
+    }
+LABEL_90:
+    v18 = *((short *)&this->pConditions[16] + var);
+    if ( a1 <= 63 )
+      v4 = v18 & 0x3F;
+    else
+      v4 = a1 & v18;
+    goto _cmp_against_arg;
+  }
+  if ( var == 104 )
+    goto LABEL_90;
+  if ( (signed int)var <= 104 )
+    goto _cmp_against_arg;
+  if ( (signed int)var > 0x79 )
+  {
+    if ( var != 122 )
+    {
+      if ( (signed int)var > 122 && var <= VAR_ActiveSpells )
+        v4 = (unsigned __int8)byte_5E4C15[var];
+      goto _cmp_against_arg;
+    }
+    v4 = GetMajorConditionIdx();
+    if ( v4 != 18 )
+    {
+_cmp_against_arg:
+      LOBYTE(v6) = v4 >= a1;
+      return v6;
+    }
+LABEL_109:
+    v4 = a1;
+    goto _cmp_against_arg;
+  }
+  return *((int *)this + 2 * var - 210);
+}
+
+
+//----- (0044A5CB) --------------------------------------------------------
+void Player::SetVariable(enum VariableType var, signed int a3)
+{
+  signed int v3; // ebx@1
+  Player *v4; // esi@1
+  unsigned int v5; // edi@1
+  unsigned int v6; // esi@13
+  unsigned int v7; // esi@14
+  signed int v8; // eax@17
+  ItemGen *v9; // ecx@17
+  int v10; // eax@21
+  signed int v11; // eax@30
+  Player *v12; // ecx@44
+  char *v13; // ecx@45
+  Player *v14; // ecx@49
+  int v15; // ecx@86
+  int v16; // esi@106
+  char v17; // al@106
+  int v18; // eax@107
+  Player *v19; // ecx@112
+  Player *v20; // ecx@127
+  int v21; // eax@127
+  int v22; // eax@145
+  char v23; // zf@146
+  DDM_DLV_Header *v24; // ecx@148
+  signed int v25; // eax@172
+  int v26; // [sp-8h] [bp-3Ch]@84
+  signed int v27; // [sp-4h] [bp-38h]@4
+  int v28; // [sp-4h] [bp-38h]@84
+  ItemGen item; // [sp+Ch] [bp-28h]@52
+  char v30; // [sp+32h] [bp-2h]@1
+  char v31; // [sp+33h] [bp-1h]@1
+
+  v3 = 0;
+  v30 = 0;
+  v31 = 0;
+  v4 = this;
+  v5 = 0;
+  if ( this == pPlayers[2] )
+  {
+    v3 = 1;
+    goto LABEL_8;
+  }
+  if ( this == pPlayers[3] )
+  {
+    v27 = 2;
+  }
+  else
+  {
+    if ( this != pPlayers[4] )
+      goto LABEL_8;
+    v27 = 3;
+  }
+  v3 = v27;
+LABEL_8:
+  if ( var > VAR_AutoNotes )
+  {
+    if ( var <= VAR_GoldInBank )
+    {
+      if ( var == VAR_GoldInBank )
+      {
+        pParty->uNumGoldInBank = a3;
+        return;
+      }
+      if ( var <= VAR_Counter8 )
+      {
+        if ( (signed int)var >= 245 )
+        {
+          *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] = LODWORD(pParty->uTimePlayed);
+          *(int *)&stru_AA1058[3].pSounds[8 * var + 44304] = HIDWORD(pParty->uTimePlayed);
+        }
+        else
+        {
+          switch ( var )
+          {
+            case VAR_MonthEquals|VAR_CurrentSP:
+              _449B7E_toggle_bit((unsigned char *)field_1A50, a3, 1u);
+              break;
+            case VAR_NPCs2:
+              pParty->field_709 = 0;
+              LOBYTE(pNPCStats->pNewNPCData[a3].uFlags) |= 0x80u;
+              sub_44A56A();
+              viewparams->bRedrawGameUI = 1;
+              break;
+            case VAR_NumSkillPoints:
+              this->uSkillPoints = a3;
+              break;
+          }
+        }
+        return;
+      }
+      if ( var < VAR_Counter9 )
+        return;
+      if ( (signed int)var <= 274 )
+      {
+        *(int *)&stru_AA1058[3].pSounds[8 * var + 44532] = LODWORD(pParty->uTimePlayed);
+        *(int *)&stru_AA1058[3].pSounds[8 * var + 44536] = HIDWORD(pParty->uTimePlayed);
+      }
+      else
+      {
+        if ( var == VAR_ReputationInCurrentLocation )
+        {
+          v24 = &pOutdoor->ddm;
+          if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
+            v24 = &pIndoor->dlv;
+          v24->uReputation = a3;
+          if ( a3 > 10000 )
+            v24->uReputation = 10000;
+          return;
+        }
+        if ( var <= VAR_ReputationInCurrentLocation
+          || var > VAR_History_28
+          || (v22 = var - 276, pParty->field_3C.field_4F0[2 * v22 + 1] | pParty->field_3C.field_4F0[2 * v22])
+          || (pParty->field_3C.field_4F0[2 * (var - 276)] = LODWORD(pParty->uTimePlayed),
+              v23 = *(&pStorylineText->field_0 + 3 * v22) == 0,
+              pParty->field_3C.field_4F0[2 * (var - 276) + 1] = HIDWORD(pParty->uTimePlayed),
+              v23) )
+          return;
+        bFlashHistoryBook = 1;
+      }
+LABEL_172:
+      v25 = 8 * v3 + 400;
+      LOBYTE(v25) = (8 * v3 - 112) | 4;
+      pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5);
+      return;
+    }
+    if ( var != 307 )
+    {
+      switch ( var )
+      {
+        case 308:
+          pParty->uNumBountiesCollected = a3;
+          break;
+        case 309:
+          pParty->uNumPrisonTerms = a3;
+          break;
+        case 310:
+          pParty->uNumArenaPageWins = a3;
+          break;
+        case 311:
+          pParty->uNumArenaSquireWins = a3;
+          break;
+        case 312:
+          pParty->uNumArenaKnightWins = a3;
+          break;
+        case 313:
+          pParty->uNumArenaLordWins = a3;
+          break;
+      }
+      return;
+    }
+    pParty->uNumDeaths = a3;
+LABEL_168:
+    if ( v30 != 1 )
+    {
+LABEL_170:
+      if ( v31 != 1 )
+        return;
+      v5 = 0;
+      goto LABEL_172;
+    }
+LABEL_169:
+    pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, v3);
+    goto LABEL_170;
+  }
+  if ( var == VAR_AutoNotes )
+  {
+    if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_autonote_bits[((signed __int16)a3 - 1) >> 3])
+      && (&dword_723718_autonote_related)[8 * a3] )
+    {
+      v20 = pPlayers[v3 + 1];
+      v30 = 1;
+      v20->PlaySound(96, 0);
+      v21 = dword_72371C[2 * a3];
+      bFlashAutonotesBook = 1;
+      dword_506568 = v21;
+    }
+    _449B7E_toggle_bit(pParty->_autonote_bits, a3, 1u);
+    v31 = 1;
+    goto LABEL_168;
+  }
+  if ( var <= VAR_ActualMight )
+  {
+    if ( var != VAR_ActualMight )
+    {
+      switch ( var )
+      {
+        case VAR_RandomGold:
+          v6 = rand() % a3 + 1;
+          Party::SetGold(v6);
+          sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold
+          ShowStatusBarString(pTmpBuf, 2u);
+          GameUI_DrawFoodAndGold();
+          return;
+        case VAR_RandomFood:
+          v7 = rand() % a3 + 1;
+          Party::SetFood(v7);
+          sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food
+          ShowStatusBarString(pTmpBuf, 2u);
+          GameUI_DrawFoodAndGold();
+          goto LABEL_124;
+        case VAR_Sex:
+          this->uSex = (PLAYER_SEX)a3;
+          goto LABEL_124;
+        case VAR_Class:
+          this->uClass = a3;
+          if ( (char)a3 != 35 )
+            goto LABEL_124;
+          v8 = 0;
+          v9 = this->pInventoryItems;
+          break;
+        case VAR_CurrentHP:
+          this->sHealth = a3;
+          goto LABEL_124;
+        case VAR_MaxHP:
+          this->sHealth = GetMaxHealth();
+          return;
+        case VAR_CurrentSP:
+          this->sMana = a3;
+          goto LABEL_124;
+        case VAR_MaxSP:
+          this->sMana = GetMaxMana();
+          return;
+        case VAR_ACModifier:
+          this->sACModifier = (unsigned __int8)a3;
+          goto LABEL_124;
+        case VAR_BaseLevel:
+          this->uLevel = (unsigned __int8)a3;
+          goto LABEL_124;
+        case VAR_LevelModifier:
+          this->sLevelModifier = (unsigned __int8)a3;
+          goto LABEL_124;
+        case VAR_Age:
+          this->sAgeModifier = a3;
+          return;
+        case VAR_Award:
+          if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pPlayers[v3 + 1]->field_152[((signed __int16)a3 - 1) >> 3])
+            && dword_723E80_award_related[2 * a3] )
+          {
+            v12 = pPlayers[v3 + 1];
+            v30 = 1;
+            v31 = 1;
+            v12->PlaySound(96, 0);
+          }
+          v13 = v4->field_152;
+          goto LABEL_51;
+        case VAR_Experience:
+          this->uExperience = a3;
+          goto LABEL_124;
+        case VAR_QBits_QuestsDone:
+          if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_award_bits[((signed __int16)a3 - 1) >> 3])
+            && (&dword_722F10)[4 * a3] )
+          {
+            v14 = pPlayers[v3 + 1];
+            bFlashQuestBook = 1;
+            v30 = 1;
+            v31 = 1;
+            v14->PlaySound(93, 0);
+          }
+          v13 = (char *)pParty->_award_bits;
+LABEL_51:
+          _449B7E_toggle_bit((unsigned char *)v13, a3, 1u);
+          goto LABEL_168;
+        case VAR_PlayerItemInHands:
+          item.Reset();
+          item.Reset();
+          item.uItemID = a3;
+          item.uAttributes = 1;
+          pParty->SetHoldingItem(&item);
+          if ( a3 >= ITEM_ARTIFACT_PUCK && a3 <= ITEM_RELIC_MEKORIGS_HAMMER )
+            pParty->field_3C.pIsArtifactFound[a3] = 1;
+          return;
+        case VAR_FixedGold:
+          Party::SetGold(a3);
+          return;
+        case VAR_BaseMight:
+          this->uMight = (unsigned __int8)a3;
+          goto LABEL_84;
+        case VAR_BaseIntellect:
+          this->uIntelligence = (unsigned __int8)a3;
+          goto LABEL_84;
+        case VAR_BasePersonality:
+          this->uWillpower = (unsigned __int8)a3;
+          goto LABEL_84;
+        case VAR_BaseEndurance:
+          this->uEndurance = (unsigned __int8)a3;
+          goto LABEL_84;
+        case VAR_BaseSpeed:
+          this->uSpeed = (unsigned __int8)a3;
+          goto LABEL_84;
+        case VAR_BaseAccuracy:
+          this->uAccuracy = (unsigned __int8)a3;
+          goto LABEL_84;
+        case VAR_BaseLuck:
+          this->uLuck = (unsigned __int8)a3;
+          goto LABEL_84;
+        case VAR_FixedFood:
+          Party::SetFood(a3);
+          goto LABEL_124;
+        case VAR_MightBonus:
+          goto LABEL_64;
+        case VAR_IntellectBonus:
+          goto LABEL_68;
+        case VAR_PersonalityBonus:
+          goto LABEL_69;
+        case VAR_EnduranceBonus:
+          goto LABEL_70;
+        case VAR_SpeedBonus:
+          goto LABEL_71;
+        case VAR_AccuracyBonus:
+          goto LABEL_72;
+        case VAR_LuckBonus:
+          goto LABEL_73;
+        default:
+          return;
+      }
+      while ( v9->uItemID != 615 )
+      {
+        ++v8;
+        ++v9;
+        if ( v8 >= 138 )
+          goto LABEL_22;
+      }
+      v10 = (int)((char *)v4 + 36 * v8);
+      *(int *)(v10 + 532) = 601;
+      *(char *)(v10 + 558) = v3 + 1;
+LABEL_22:
+      if ( v4->sResFireBase < 20 )
+        v4->sResFireBase = 20;
+      if ( v4->sResAirBase < 20 )
+        v4->sResAirBase = 20;
+      if ( v4->sResWaterBase < 20 )
+        v4->sResWaterBase = 20;
+      if ( v4->sResEarthBase < 20 )
+        v4->sResEarthBase = 20;
+      v4->sResMindBase = 200;
+      v4->sResBodyBase = 200;
+      v11 = v4->GetSexByVoice();
+      v4->field_1924 = v4->uVoiceID;
+      v4->field_1928 = v4->uFace;
+      if ( v11 )
+      {
+        v4->uFace = 21;
+        v4->uVoiceID = 21;
+      }
+      else
+      {
+        v4->uFace = 20;
+        v4->uVoiceID = 20;
+      }
+      ReloadPlayerPortraits(v3, v4->uFace);
+      goto LABEL_124;
+    }
+LABEL_64:
+    this->uMightBonus = (unsigned __int8)a3;
+LABEL_111:
+    v28 = 0;
+    v26 = 91;
+LABEL_112:
+    v19 = pPlayers[v3 + 1];
+    v31 = 1;
+    v19->PlaySound(v26, v28);
+    goto LABEL_169;
+  }
+  if ( var <= VAR_FireResistanceBonus )
+  {
+    if ( var == VAR_FireResistanceBonus )
+    {
+      this->sResFireBonus = (unsigned __int8)a3;
+      goto LABEL_111;
+    }
+    switch ( var )
+    {
+      case VAR_ActualIntellect:
+LABEL_68:
+        this->uIntelligenceBonus = (unsigned __int8)a3;
+        goto LABEL_111;
+      case VAR_ActualPersonality:
+LABEL_69:
+        this->uWillpowerBonus = (unsigned __int8)a3;
+        goto LABEL_111;
+      case VAR_ActualEndurance:
+LABEL_70:
+        this->uEnduranceBonus = (unsigned __int8)a3;
+        goto LABEL_111;
+      case VAR_ActualSpeed:
+LABEL_71:
+        this->uSpeedBonus = (unsigned __int8)a3;
+        goto LABEL_111;
+      case VAR_ActualAccuracy:
+LABEL_72:
+        this->uAccuracyBonus = (unsigned __int8)a3;
+        goto LABEL_111;
+      case VAR_ActualLuck:
+LABEL_73:
+        this->uLuckBonus = (unsigned __int8)a3;
+        goto LABEL_111;
+      case VAR_FireResistance:
+        this->sResFireBase = (unsigned __int8)a3;
+        goto LABEL_84;
+      case VAR_AirResistance:
+        this->sResAirBase = (unsigned __int8)a3;
+        goto LABEL_84;
+      case VAR_WaterResistance:
+        this->sResWaterBase = (unsigned __int8)a3;
+        goto LABEL_84;
+      case VAR_EarthResistance:
+        this->sResEarthBase = (unsigned __int8)a3;
+        goto LABEL_84;
+      case VAR_SpiritResistance:
+        this->sResSpiritBase = (unsigned __int8)a3;
+        goto LABEL_84;
+      case VAR_MindResistance:
+        this->sResMindBase = (unsigned __int8)a3;
+        goto LABEL_84;
+      case VAR_BodyResistance:
+        this->sResBodyBase = (unsigned __int8)a3;
+        goto LABEL_84;
+      case VAR_LightResistance:
+        this->sResLightBase = (unsigned __int8)a3;
+        goto LABEL_84;
+      case VAR_DarkResistance:
+        this->sResDarkBase = (unsigned __int8)a3;
+        goto LABEL_84;
+      case VAR_MagicResistance:
+        this->sResMagicBase = (unsigned __int8)a3;
+LABEL_84:
+        v28 = 0;
+        v26 = 92;
+        goto LABEL_112;
+      default:
+        return;
+    }
+    return;
+  }
+  HIWORD(v15) = 0;
+  if ( var > VAR_DisarmTrapSkill )
+  {
+    if ( var != VAR_LearningSkill )
+    {
+      if ( var <= VAR_LearningSkill )
+        return;
+      if ( var <= VAR_Eradicated )
+      {
+        v4->SetCondition(var - 105, 1);
+      }
+      else
+      {
+        if ( var != VAR_MajorCondition )
+        {
+          if ( var > VAR_MajorCondition && var <= VAR_ActiveSpells )
+            byte_5E4C15[var] = a3;
+          return;
+        }
+        memset(v4, 0, 0xA0u);
+      }
+LABEL_124:
+      v31 = 1;
+      goto LABEL_169;
+    }
+LABEL_106:
+    v16 = (int)((char *)&v4->pConditions[16] + 2 * var);
+    v17 = *(char *)v16;
+    if ( a3 <= VAR_BodyResistanceBonus )
+    {
+      LOWORD(v15) = (unsigned __int8)a3;
+      v18 = v15 | v17 & VAR_BodyResistanceBonus;
+    }
+    else
+    {
+      LOWORD(v18) = (unsigned __int8)(a3 | v17 & 0xC0);
+    }
+    *(short *)v16 = v18;
+    goto LABEL_124;
+  }
+  if ( var == VAR_DisarmTrapSkill )
+    goto LABEL_106;
+  if ( var <= VAR_BodyResistanceBonus )
+  {
+    switch ( var )
+    {
+      case VAR_BodyResistanceBonus:
+        v4->sResBodyBonus = (unsigned __int8)a3;
+        break;
+      case VAR_AirResistanceBonus:
+        v4->sResAirBonus = (unsigned __int8)a3;
+        break;
+      case VAR_WaterResistanceBonus:
+        v4->sResWaterBonus = (unsigned __int8)a3;
+        break;
+      case VAR_EarthResistanceBonus:
+        v4->sResEarthBonus = (unsigned __int8)a3;
+        break;
+      case VAR_SpiritResistanceBonus:
+        v4->sResSpiritBonus = (unsigned __int8)a3;
+        break;
+      default:
+        if ( var != 62 )
+          return;
+        v4->sResMindBonus = (unsigned __int8)a3;
+        break;
+    }
+    goto LABEL_111;
+  }
+  if ( var == VAR_LightResistanceBonus )
+  {
+    v4->sResLightBonus = (unsigned __int8)a3;
+    goto LABEL_111;
+  }
+  if ( var == VAR_DarkResistanceBonus )
+  {
+    v4->sResDarkBonus = (unsigned __int8)a3;
+    goto LABEL_111;
+  }
+  if ( var == VAR_MagicResistanceBonus )
+  {
+    v4->sResMagicBonus = (unsigned __int8)a3;
+    goto LABEL_111;
+  }
+  if ( var > VAR_MagicResistanceBonus && var <= VAR_DiplomacySkill )
+    goto LABEL_106;
+}
+
+
+
+//----- (0044AFFB) --------------------------------------------------------
+void Player::AddVariable(enum VariableType var, signed int val)
+{
+  char v3; // bl@1
+  Player *v4; // esi@1
+  signed int uPlayerIdx; // edi@1
+  int v6; // eax@15
+  unsigned int v7; // esi@18
+  int *v8; // ebx@21
+  int v9; // eax@22
+  signed int v10; // eax@24
+  int v11; // eax@27
+  __int16 *v12; // esi@28
+  Player *v13; // ecx@34
+  Player *v14; // ecx@36
+  char *v15; // ecx@37
+  unsigned __int8 v16; // cf@38
+  Player *v17; // ecx@42
+  __int16 *v18; // esi@53
+  __int16 *v19; // esi@62
+  char *v20; // esi@107
+  __int16 v21; // dx@107
+  int v22; // ecx@107
+  Player *v23; // ecx@132
+  int v24; // eax@132
+  int v25; // eax@150
+  char v26; // zf@151
+  DDM_DLV_Header *v27; // eax@153
+  signed int v28; // eax@176
+  int v29; // [sp-8h] [bp-40h]@84
+  signed int v30; // [sp-4h] [bp-3Ch]@4
+  int v31; // [sp-4h] [bp-3Ch]@84
+  ItemGen item; // [sp+Ch] [bp-2Ch]@45
+  unsigned int v33; // [sp+30h] [bp-8h]@34
+  char v34; // [sp+37h] [bp-1h]@1
+
+  auto Dst = this;
+  v3 = 0;
+  v34 = 0;
+  v4 = Dst;
+  uPlayerIdx = 0;
+  if ( Dst == pPlayers[2] )
+  {
+    uPlayerIdx = 1;
+    goto LABEL_8;
+  }
+  if ( Dst == pPlayers[3] )
+  {
+    v30 = 2;
+  }
+  else
+  {
+    if ( Dst != pPlayers[4] )
+      goto LABEL_8;
+    v30 = 3;
+  }
+  uPlayerIdx = v30;
+LABEL_8:
+  if ( var <= VAR_AutoNotes )
+  {
+    if ( var != VAR_AutoNotes )
+    {
+      if ( var <= VAR_ActualMight )
+      {
+        if ( var != VAR_ActualMight )
+        {
+          switch ( var )
+          {
+            case VAR_RandomGold:
+              if ( !val )
+                val = 1;
+              v6 = rand();
+              party_finds_gold(v6 % val + 1, 1);
+              GameUI_DrawFoodAndGold();
+              return;
+            case VAR_RandomFood:
+              if ( !val )
+                val = 1;
+              v7 = rand() % val + 1;
+              Party::GiveFood(v7);
+              sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[502], v7);// You find %lu food
+              ShowStatusBarString(pTmpBuf, 2u);
+              GameUI_DrawFoodAndGold();
+              goto _play_sound;
+            case VAR_Sex:
+              Dst->uSex = (PLAYER_SEX)val;
+              goto _play_anim_and_exit;
+            case VAR_Class:
+              Dst->uClass = val;
+              goto _play_anim_and_exit;
+            case VAR_CurrentHP:
+              v8 = &Dst->sHealth;
+              *v8 += val;
+              if ( Dst->sHealth <= Dst->GetMaxHealth() )
+                goto _play_anim_and_exit;
+              v9 = v4->GetMaxHealth();
+              goto LABEL_23;
+            case VAR_MaxHP:
+              v10 = Dst->GetMaxHealth();
+              v4->_health_related = 0;
+              v4->uFullHealthBonus = 0;
+              v4->sHealth = v10;
+              return;
+            case VAR_CurrentSP:
+              v8 = &Dst->sMana;
+              *v8 += val;
+              if ( Dst->sMana > GetMaxMana() )
+              {
+                v9 = v4->GetMaxMana();
+LABEL_23:
+                *v8 = v9;
+              }
+              goto _play_anim_and_exit;
+            case VAR_MaxSP:
+              v11 = GetMaxMana();
+              v4->_mana_related = 0;
+              v4->uFullManaBonus = 0;
+              v4->sMana = v11;
+              return;
+            case VAR_ACModifier:
+              v12 = &Dst->sACModifier;
+              goto LABEL_29;
+            case VAR_BaseLevel:
+              v12 = (__int16 *)&Dst->uLevel;
+              goto LABEL_29;
+            case VAR_LevelModifier:
+              v12 = &Dst->sLevelModifier;
+LABEL_29:
+              *v12 += val;
+              if ( *v12 > 255 )
+                *v12 = 255;
+              goto _play_anim_and_exit;
+            case VAR_Age:
+              Dst->sAgeModifier += val;
+              return;
+            case VAR_Award:
+              v13 = pPlayers[uPlayerIdx + 1];
+              v33 = 0x80u >> ((signed __int16)val - 1) % 8;
+              if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & v13->field_152[((signed __int16)val - 1) >> 3])
+                && dword_723E80_award_related[2 * val] )
+              {
+                v14 = pPlayers[uPlayerIdx + 1];
+                v34 = 1;
+                v3 = 1;
+                v14->PlaySound(96, 0);
+              }
+              v15 = v4->field_152;
+              goto LABEL_44;
+            case VAR_Experience:
+              v16 = __CFADD__(val, LODWORD(Dst->uExperience));
+              LODWORD(Dst->uExperience) += val;
+              HIDWORD(Dst->uExperience) += ((unsigned __int64)val >> 32) + v16;
+              if ( (signed __int64)Dst->uExperience > 4000000000i64 )
+                Dst->uExperience = 4000000000i64;
+              goto _play_anim_and_exit;
+            case VAR_QBits_QuestsDone:
+              if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_award_bits[((signed __int16)val - 1) >> 3])
+                && (&dword_722F10)[4 * val] )
+              {
+                v17 = pPlayers[uPlayerIdx + 1];
+                bFlashQuestBook = 1;
+                v34 = 1;
+                v3 = 1;
+                v17->PlaySound(93, 0);
+              }
+              v15 = (char *)pParty->_award_bits;
+LABEL_44:
+              _449B7E_toggle_bit((unsigned char *)v15, val, 1u);
+              goto LABEL_173;
+            case VAR_PlayerItemInHands:
+              item.Reset();
+              item.Reset();
+              item.uAttributes = 1;
+              item.uItemID = val;
+              if ( val >= ITEM_ARTIFACT_PUCK && val <= ITEM_RELIC_MEKORIGS_HAMMER )
+                pParty->field_3C.pIsArtifactFound[val] = 1;
+              if ( val >= ITEM_WAND_FIRE && val <= ITEM_WAND_INCENERATION )
+              {
+                item.uNumCharges = rand() % 6 + pItemsTable->pItems[item.uItemID].uDamageMod + 1;
+                item.uMaxCharges = LOBYTE(item.uNumCharges);
+              }
+              pParty->SetHoldingItem(&item);
+              return;
+            case VAR_FixedGold:
+              party_finds_gold(val, 1);
+              return;
+            case VAR_BaseMight:
+              v18 = (__int16 *)&Dst->uMight;
+              goto LABEL_82;
+            case VAR_BaseIntellect:
+              v18 = (__int16 *)&Dst->uIntelligence;
+              goto LABEL_82;
+            case VAR_BasePersonality:
+              v18 = (__int16 *)&Dst->uWillpower;
+              goto LABEL_82;
+            case VAR_BaseEndurance:
+              v18 = (__int16 *)&Dst->uEndurance;
+              goto LABEL_82;
+            case VAR_BaseSpeed:
+              v18 = (__int16 *)&Dst->uSpeed;
+              goto LABEL_82;
+            case VAR_BaseAccuracy:
+              v18 = (__int16 *)&Dst->uAccuracy;
+              goto LABEL_82;
+            case VAR_BaseLuck:
+              v18 = (__int16 *)&Dst->uLuck;
+              goto LABEL_82;
+            case VAR_FixedFood:
+              Party::GiveFood(val);
+              sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[502], val);
+              ShowStatusBarString(pTmpBuf, 2u);
+              if ( pParty->uNumFoodRations > 0xFFFF )
+                Party::SetFood(0xFFFFu);
+              goto _play_sound;
+            case VAR_MightBonus:
+              goto LABEL_62;
+            case VAR_IntellectBonus:
+              goto LABEL_66;
+            case VAR_PersonalityBonus:
+              goto LABEL_67;
+            case VAR_EnduranceBonus:
+              goto LABEL_68;
+            case VAR_SpeedBonus:
+              goto LABEL_69;
+            case VAR_AccuracyBonus:
+              goto LABEL_70;
+            case VAR_LuckBonus:
+              goto LABEL_71;
+            default:
+              return;
+          }
+          return;
+        }
+LABEL_62:
+        v19 = (__int16 *)&Dst->uMightBonus;
+        goto LABEL_113;
+      }
+      if ( var <= VAR_FireResistanceBonus )
+      {
+        if ( var != VAR_FireResistanceBonus )
+        {
+          switch ( var )
+          {
+            case VAR_ActualIntellect:
+LABEL_66:
+              v19 = (__int16 *)&Dst->uIntelligenceBonus;
+              goto LABEL_113;
+            case VAR_ActualPersonality:
+LABEL_67:
+              v19 = (__int16 *)&Dst->uWillpowerBonus;
+              goto LABEL_113;
+            case VAR_ActualEndurance:
+LABEL_68:
+              v19 = (__int16 *)&Dst->uEnduranceBonus;
+              goto LABEL_113;
+            case VAR_ActualSpeed:
+LABEL_69:
+              v19 = (__int16 *)&Dst->uSpeedBonus;
+              goto LABEL_113;
+            case VAR_ActualAccuracy:
+LABEL_70:
+              v19 = (__int16 *)&Dst->uAccuracyBonus;
+              goto LABEL_113;
+            case VAR_ActualLuck:
+LABEL_71:
+              v19 = (__int16 *)&Dst->uLuckBonus;
+              goto LABEL_113;
+            case VAR_FireResistance:
+              v18 = &Dst->sResFireBase;
+              goto LABEL_82;
+            case VAR_AirResistance:
+              v18 = &Dst->sResAirBase;
+              goto LABEL_82;
+            case VAR_WaterResistance:
+              v18 = &Dst->sResWaterBase;
+              goto LABEL_82;
+            case VAR_EarthResistance:
+              v18 = &Dst->sResEarthBase;
+              goto LABEL_82;
+            case VAR_SpiritResistance:
+              v18 = &Dst->sResSpiritBase;
+              goto LABEL_82;
+            case VAR_MindResistance:
+              v18 = &Dst->sResMindBase;
+              goto LABEL_82;
+            case VAR_BodyResistance:
+              v18 = &Dst->sResBodyBase;
+              goto LABEL_82;
+            case VAR_LightResistance:
+              v18 = &Dst->sResLightBase;
+              goto LABEL_82;
+            case VAR_DarkResistance:
+              v18 = &Dst->sResDarkBase;
+              goto LABEL_82;
+            case VAR_MagicResistance:
+              v18 = &Dst->sResMagicBase;
+LABEL_82:
+              *v18 += val;
+              if ( *v18 > 255 )
+                *v18 = 255;
+              v31 = 0;
+              v29 = 92;
+              goto LABEL_116;
+            default:
+              return;
+          }
+          return;
+        }
+        v19 = &Dst->sResFireBonus;
+LABEL_113:
+        *v19 += val;
+        if ( *v19 > 255 )
+          *v19 = 255;
+        v31 = 0;
+        v29 = 91;
+LABEL_116:
+        v3 = 1;
+        pPlayers[uPlayerIdx + 1]->PlaySound(v29, v31);
+        goto _play_anim_and_maybe_sound;
+      }
+      if ( var <= VAR_DisarmTrapSkill )
+      {
+        if ( var != VAR_DisarmTrapSkill )
+        {
+          if ( var <= VAR_BodyResistanceBonus )
+          {
+            switch ( var )
+            {
+              case VAR_BodyResistanceBonus:
+                v19 = &Dst->sResBodyBonus;
+                break;
+              case VAR_AirResistanceBonus:
+                v19 = &Dst->sResAirBonus;
+                break;
+              case VAR_WaterResistanceBonus:
+                v19 = &Dst->sResWaterBonus;
+                break;
+              case VAR_EarthResistanceBonus:
+                v19 = &Dst->sResEarthBonus;
+                break;
+              case VAR_SpiritResistanceBonus:
+                v19 = &Dst->sResSpiritBonus;
+                break;
+              default:
+                if ( var != 62 )
+                  return;
+                v19 = &Dst->sResMindBonus;
+                break;
+            }
+            goto LABEL_113;
+          }
+          if ( var == VAR_LightResistanceBonus )
+          {
+            v19 = &Dst->sResLightBonus;
+            goto LABEL_113;
+          }
+          if ( var == VAR_DarkResistanceBonus )
+          {
+            v19 = &Dst->sResDarkBonus;
+            goto LABEL_113;
+          }
+          if ( var == VAR_MagicResistanceBonus )
+          {
+            v19 = &Dst->sResMagicBonus;
+            goto LABEL_113;
+          }
+          if ( var <= VAR_MagicResistanceBonus || var > VAR_DiplomacySkill )
+            return;
+        }
+        goto LABEL_106;
+      }
+      if ( var == VAR_LearningSkill )
+      {
+LABEL_106:
+        if ( val <= VAR_BodyResistanceBonus )
+        {
+          *((short *)&Dst->pConditions[16] + var) = (unsigned __int8)val | *((char *)&Dst->pConditions[16] + 2 * var) & VAR_BodyResistanceBonus;
+        }
+        else
+        {
+          v20 = (char *)&Dst->pConditions[16] + 2 * var;
+          v21 = *(short *)v20;
+          v22 = (unsigned __int8)val + (v21 & VAR_BodyResistanceBonus);
+          if ( v22 > 60 )
+            LOWORD(v22) = 60;
+          LOBYTE(v21) = v21 & 0xC0;
+          *(short *)v20 = v22 | v21;
+        }
+        goto _play_anim_and_exit;
+      }
+      if ( var <= VAR_LearningSkill )
+        return;
+      if ( var <= VAR_Eradicated )
+      {
+        Dst->SetCondition(var - 105, 0);
+      }
+      else
+      {
+        if ( var != VAR_MajorCondition )
+        {
+          if ( var > VAR_MajorCondition && var <= VAR_ActiveSpells )
+          {
+            if ( (unsigned __int8)val + (unsigned __int8)byte_5E4C15[var] <= 255 )
+              byte_5E4C15[var] += val;
+            else
+              byte_5E4C15[var] = -1;
+          }
+          return;
+        }
+        memset(Dst, 0, 0xA0u);
+      }
+_play_anim_and_exit:
+      v3 = 1;
+_play_anim_and_maybe_sound:
+      pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx);
+_maybe_play_sound:
+      if ( v3 != 1 )
+        return;
+      goto _play_sound;
+    }
+    if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_autonote_bits[((signed __int16)val - 1) >> 3])
+      && (&dword_723718_autonote_related)[8 * val] )
+    {
+      v23 = pPlayers[uPlayerIdx + 1];
+      v34 = 1;
+      v23->PlaySound(96, 0);
+      v24 = dword_72371C[2 * val];
+      bFlashAutonotesBook = 1;
+      dword_506568 = v24;
+    }
+    _449B7E_toggle_bit(pParty->_autonote_bits, val, 1u);
+    v3 = 1;
+LABEL_173:
+    if ( v34 != 1 )
+      goto _maybe_play_sound;
+    goto _play_anim_and_maybe_sound;
+  }
+  if ( var > VAR_GoldInBank )
+  {
+    if ( var == 307 )
+    {
+      pParty->uNumDeaths += val;
+      goto LABEL_173;
+    }
+    switch ( var )
+    {
+      case 308:
+        pParty->uNumBountiesCollected += val;
+        break;
+      case 309:
+        pParty->uNumPrisonTerms += val;
+        break;
+      case 310:
+        pParty->uNumArenaPageWins += val;
+        break;
+      case 311:
+        pParty->uNumArenaSquireWins += val;
+        break;
+      case 312:
+        pParty->uNumArenaKnightWins += val;
+        break;
+      case 313:
+        pParty->uNumArenaLordWins += val;
+        break;
+    }
+  }
+  else
+  {
+    if ( var == VAR_GoldInBank )
+    {
+      pParty->uNumGoldInBank += val;
+      return;
+    }
+    if ( var <= VAR_Counter8 )
+    {
+      if ( (signed int)var >= 245 )
+      {
+        *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] = LODWORD(pParty->uTimePlayed);
+        *(int *)&stru_AA1058[3].pSounds[8 * var + 44304] = HIDWORD(pParty->uTimePlayed);
+      }
+      else
+      {
+        switch ( var )
+        {
+          case VAR_MonthEquals|VAR_CurrentSP:
+            _449B7E_toggle_bit((unsigned char *)Dst->field_1A50, val, 1u);
+            break;
+          case VAR_NPCs2:
+            pParty->field_709 = 0;
+            LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u;
+            sub_44A56A();
+            viewparams->bRedrawGameUI = 1;
+            break;
+          case VAR_NumSkillPoints:
+            Dst->uSkillPoints += val;
+            break;
+        }
+      }
+      return;
+    }
+    if ( var < VAR_Counter9 )
+      return;
+    if ( (signed int)var <= 274 )
+    {
+      *(int *)&stru_AA1058[3].pSounds[8 * var + 44532] = LODWORD(pParty->uTimePlayed);
+      *(int *)&stru_AA1058[3].pSounds[8 * var + 44536] = HIDWORD(pParty->uTimePlayed);
+      goto _play_sound;
+    }
+    if ( var != VAR_ReputationInCurrentLocation )
+    {
+      if ( var <= VAR_ReputationInCurrentLocation
+        || var > VAR_History_28
+        || (v25 = var - 276, pParty->field_3C.field_4F0[2 * v25 + 1] | pParty->field_3C.field_4F0[2 * v25])
+        || (pParty->field_3C.field_4F0[2 * (var - 276)] = LODWORD(pParty->uTimePlayed),
+            v26 = *(&pStorylineText->field_0 + 3 * v25) == 0,
+            pParty->field_3C.field_4F0[2 * (var - 276) + 1] = HIDWORD(pParty->uTimePlayed),
+            v26) )
+        return;
+      bFlashHistoryBook = 1;
+_play_sound:
+      v28 = 8 * uPlayerIdx + 400;
+      LOBYTE(v28) = (8 * uPlayerIdx - 112) | 4;
+      pAudioPlayer->PlaySound(SOUND_20001, v28, 0, -1, 0, 0, 0, 0);
+      return;
+    }
+    v27 = &pOutdoor->ddm;
+    if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
+      v27 = &pIndoor->dlv;
+    v27->uReputation += val;
+    if ( v27->uReputation > 10000 )
+      v27->uReputation = 10000;
+  }
+}
+// 506568: using guessed type int dword_506568;
+// 507948: using guessed type char bFlashHistoryBook;
+// 507949: using guessed type char bFlashAutonotesBook;
+// 50794A: using guessed type char bFlashQuestBook;
+// 72371C: using guessed type int dword_72371C[];
+// 723E80: using guessed type int dword_723E80_award_related[];
+
+
+
+
+//----- (0044B9C4) --------------------------------------------------------
+void Player::SubtractVariable(enum VariableType var, void *a3)
+{
+  unsigned int v3; // ebx@1
+  signed int v4; // esi@1
+  enum VariableType v5; // eax@8
+  int v6; // esi@11
+  int v7; // edi@14
+  signed int v8; // eax@17
+  char *v9; // eax@20
+  char v10; // sf@20
+  char *v11; // ecx@26
+  char *v12; // ecx@27
+  __int64 v13; // qax@27
+  unsigned __int8 v14; // cf@27
+  char *v15; // edx@29
+  char *v16; // eax@90
+  char *v17; // ecx@94
+  void *v18; // esi@97
+  signed int v19; // edx@97
+  char *v20; // ecx@98
+  int v21; // eax@100
+  __int16 v22; // dx@112
+  int v23; // [sp-8h] [bp-14h]@45
+  signed int v24; // [sp-4h] [bp-10h]@4
+  int v25; // [sp-4h] [bp-10h]@45
+
+  v3 = 0;
+  v4 = 0;
+  if ( this == pPlayers[2] )
+  {
+    v4 = 1;
+    goto LABEL_8;
+  }
+  if ( this == pPlayers[3] )
+  {
+    v24 = 2;
+  }
+  else
+  {
+    if ( this != pPlayers[4] )
+      goto LABEL_8;
+    v24 = 3;
+  }
+  v4 = v24;
+LABEL_8:
+  v5 = var;
+  if ( (signed int)var > 222 )
+  {
+    if ( (signed int)var <= 307 )
+    {
+      if ( var == 307 )
+      {
+        pParty->uNumDeaths -= (unsigned int)a3;
+        return;
+      }
+      if ( var == 223 )
+      {
+        v11 = (char *)pParty->_autonote_bits;
+        v22 = (short)a3 - 1;
+      }
+      else
+      {
+        if ( var != 231 )
+        {
+          switch ( var )
+          {
+            case 232:
+              var = (VariableType)0;
+              GetNewNPCData(uDialogue_SpeakingActorNPC_ID, (int)&var);
+              dword_5B65CC = 0;
+              if ( (void *)var == a3 )
+              {
+                dword_5B65CC = (int)a3;
+              }
+              else
+              {
+                pParty->field_709 = 0;
+                LOBYTE(pNPCStats->pNewNPCData[(int)a3].uFlags) &= 0x7Fu;
+                sub_44A56A();
+                viewparams->bRedrawGameUI = 1;
+              }
+              break;
+            case 241:
+              v18 = a3;
+              v19 = 0;
+              if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
+              {
+                v20 = (char *)&pNPCStats->pNewNPCData[0].uFlags;
+                do
+                {
+                  if ( *((void **)v20 + 4) == v18 )
+                  {
+                    v21 = *(int *)v20;
+                    if ( (char)*(int *)v20 < 0 )
+                    {
+                      LOBYTE(v21) = v21 & 0x7F;
+                      *(int *)v20 = v21;
+                    }
+                  }
+                  ++v19;
+                  v20 += 76;
+                }
+                while ( v19 < (signed int)pNPCStats->uNumNewNPCs );
+              }
+              if ( (void *)pParty->pHirelings[0].uProfession == v18 )
+                memset(pParty->pHirelings, 0, 0x4Cu);
+              if ( (void *)pParty->pHirelings[1].uProfession == v18 )
+                memset(&pParty->pHirelings[1], 0, 0x4Cu);
+              pParty->field_709 = 0;
+              sub_44A56A();
+              break;
+            case 243:
+              v17 = (char *)&this->uSkillPoints;
+              if ( (unsigned int)a3 <= *(int *)v17 )
+                *(int *)v17 -= (int)a3;
+              else
+                *(int *)v17 = 0;
+              break;
+            case 275:
+              v16 = (char *)&pOutdoor->ddm;
+              if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
+                v16 = (char *)&pIndoor->dlv;
+              *((int *)v16 + 2) -= (int)a3;
+              if ( *((int *)v16 + 2) < -10000 )
+                *((int *)v16 + 2) = -10000;
+              break;
+            case 306:
+              if ( (unsigned int)a3 <= pParty->uNumGoldInBank )
+                pParty->uNumGoldInBank -= (unsigned int)a3;
+              else
+LABEL_88:
+                dword_5B65C4 = 1;
+              break;
+          }
+          return;
+        }
+        v11 = this->field_1A50;
+LABEL_112:
+        v22 = (signed __int16)a3;
+      }
+      _449B7E_toggle_bit((unsigned char *)v11, v22, 0);
+      return;
+    }
+    switch ( var )
+    {
+      case 308:
+        pParty->uNumBountiesCollected -= (unsigned int)a3;
+        break;
+      case 309:
+        pParty->uNumPrisonTerms -= (int)a3;
+        break;
+      case 310:
+        pParty->uNumArenaPageWins -= (char)a3;
+        break;
+      case 311:
+        pParty->uNumArenaSquireWins -= (char)a3;
+        break;
+      case 312:
+        pParty->uNumArenaKnightWins -= (char)a3;
+        break;
+      case 313:
+        pParty->uNumArenaLordWins -= (char)a3;
+        break;
+    }
+  }
+  else
+  {
+    if ( (signed int)var >= 123 )
+    {
+      byte_5E4C15[var] -= (char)a3;
+    }
+    else
+    {
+      switch ( var )
+      {
+        case VAR_RandomGold:
+          v6 = rand() % (signed int)a3 + 1;
+          if ( v6 > pParty->uNumGold )
+            v6 = pParty->uNumGold;
+          Party::TakeGold(v6);
+          sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[503], v6);
+          ShowStatusBarString(pTmpBuf, 2u);
+          GameUI_DrawFoodAndGold();
+          return;
+        case VAR_RandomFood:
+          v7 = rand() % (signed int)a3 + 1;
+          if ( v7 > pParty->uNumFoodRations )
+            v7 = pParty->uNumFoodRations;
+          Party::TakeFood(v7);
+          sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[504], v7);
+          ShowStatusBarString(pTmpBuf, 2u);
+          GameUI_DrawFoodAndGold();
+          goto LABEL_17;
+        default:
+          return;
+        case VAR_CurrentHP:
+          ReceiveDamage((signed int)a3, 4);
+          goto LABEL_17;
+        case VAR_CurrentSP:
+          v9 = (char *)&this->sMana;
+          v10 = this->sMana - (signed int)a3 < 0;
+          *(int *)v9 -= (int)a3;
+          if ( v10 )
+            *(int *)v9 = 0;
+          goto LABEL_17;
+        case VAR_ACModifier:
+          this->sACModifier -= (unsigned __int8)a3;
+          goto LABEL_17;
+        case VAR_BaseLevel:
+          this->uLevel -= (unsigned __int8)a3;
+          goto LABEL_17;
+        case VAR_LevelModifier:
+          this->sLevelModifier -= (unsigned __int8)a3;
+          goto LABEL_17;
+        case VAR_Age:
+          this->sAgeModifier -= (signed __int16)a3;
+          return;
+        case VAR_Award:
+          v11 = this->field_152;
+          goto LABEL_112;
+        case VAR_Experience:
+          v12 = (char *)&this->uExperience;
+          v13 = (signed int)a3;
+          v14 = *(int *)v12 < (unsigned int)a3;
+          *(int *)v12 -= (int)a3;
+          *((int *)v12 + 1) -= v14 + HIDWORD(v13);
+          goto LABEL_17;
+        case VAR_QBits_QuestsDone:
+          _449B7E_toggle_bit(pParty->_award_bits, (__int16)a3, 0);
+          pPlayers[v4 + 1]->PlaySound(96, 0);
+          return;
+        case VAR_PlayerItemInHands:
+          v15 = (char *)this->pInventoryIndices;
+          break;
+        case VAR_FixedGold:
+          if ( (unsigned int)a3 > pParty->uNumGold )
+            goto LABEL_88;
+          Party::TakeGold((unsigned int)a3);
+          return;
+        case VAR_MightBonus:
+        case VAR_ActualMight:
+          this->uMightBonus -= (unsigned __int16)a3;
+          goto LABEL_72;
+        case VAR_IntellectBonus:
+        case VAR_ActualIntellect:
+          this->uIntelligenceBonus -= (unsigned __int16)a3;
+          goto LABEL_72;
+        case VAR_PersonalityBonus:
+        case VAR_ActualPersonality:
+          this->uWillpowerBonus -= (unsigned __int16)a3;
+          goto LABEL_72;
+        case VAR_EnduranceBonus:
+        case VAR_ActualEndurance:
+          this->uEnduranceBonus -= (unsigned __int16)a3;
+          goto LABEL_72;
+        case VAR_SpeedBonus:
+        case VAR_ActualSpeed:
+          this->uSpeedBonus -= (unsigned __int16)a3;
+          goto LABEL_72;
+        case VAR_AccuracyBonus:
+        case VAR_ActualAccuracy:
+          this->uAccuracyBonus -= (unsigned __int16)a3;
+          goto LABEL_72;
+        case VAR_LuckBonus:
+        case VAR_ActualLuck:
+          this->uLuckBonus -= (unsigned __int16)a3;
+          goto LABEL_72;
+        case VAR_BaseMight:
+          this->uMight -= (unsigned __int16)a3;
+          goto LABEL_45;
+        case VAR_BaseIntellect:
+          this->uIntelligence -= (unsigned __int16)a3;
+          goto LABEL_45;
+        case VAR_BasePersonality:
+          this->uWillpower -= (unsigned __int16)a3;
+          goto LABEL_45;
+        case VAR_BaseEndurance:
+          this->uEndurance -= (unsigned __int16)a3;
+          goto LABEL_45;
+        case VAR_BaseSpeed:
+          this->uSpeed -= (unsigned __int16)a3;
+          goto LABEL_45;
+        case VAR_BaseAccuracy:
+          this->uAccuracy -= (unsigned __int16)a3;
+          goto LABEL_45;
+        case VAR_BaseLuck:
+          this->uLuck -= (unsigned __int16)a3;
+          goto LABEL_45;
+        case VAR_FireResistance:
+          this->sResFireBase -= (signed __int16)a3;
+          goto LABEL_45;
+        case VAR_AirResistance:
+          this->sResAirBase -= (signed __int16)a3;
+          goto LABEL_45;
+        case VAR_WaterResistance:
+          this->sResWaterBase -= (signed __int16)a3;
+          goto LABEL_45;
+        case VAR_EarthResistance:
+          this->sResEarthBase -= (signed __int16)a3;
+          goto LABEL_45;
+        case VAR_SpiritResistance:
+          this->sResSpiritBase -= (signed __int16)a3;
+          goto LABEL_45;
+        case VAR_MindResistance:
+          this->sResMindBase -= (signed __int16)a3;
+          goto LABEL_45;
+        case VAR_BodyResistance:
+          this->sResBodyBase -= (signed __int16)a3;
+          goto LABEL_45;
+        case VAR_LightResistance:
+          this->sResLightBase -= (signed __int16)a3;
+          goto LABEL_45;
+        case VAR_DarkResistance:
+          this->sResDarkBase -= (signed __int16)a3;
+          goto LABEL_45;
+        case VAR_MagicResistance:
+          this->sResMagicBase -= (signed __int16)a3;
+          goto LABEL_45;
+        case VAR_FireResistanceBonus:
+          this->sResFireBonus -= (signed __int16)a3;
+          goto LABEL_45;
+        case VAR_AirResistanceBonus:
+          this->sResAirBonus -= (signed __int16)a3;
+LABEL_45:
+          v25 = 0;
+          v23 = 92;
+          goto LABEL_73;
+        case VAR_WaterResistanceBonus:
+          this->sResWaterBonus -= (signed __int16)a3;
+          goto LABEL_72;
+        case VAR_EarthResistanceBonus:
+          this->sResEarthBonus -= (signed __int16)a3;
+          goto LABEL_72;
+        case VAR_SpiritResistanceBonus:
+          this->sResSpiritBonus -= (signed __int16)a3;
+          goto LABEL_72;
+        case VAR_MindResistanceBonus:
+          this->sResMindBonus -= (signed __int16)a3;
+          goto LABEL_72;
+        case VAR_BodyResistanceBonus:
+          this->sResBodyBonus -= (signed __int16)a3;
+          goto LABEL_72;
+        case VAR_LightResistanceBonus:
+          this->sResLightBonus -= (signed __int16)a3;
+          goto LABEL_72;
+        case VAR_DarkResistanceBonus:
+          this->sResDarkBonus -= (signed __int16)a3;
+          goto LABEL_72;
+        case VAR_MagicResistanceBonus:
+          this->sResMagicBonus -= (signed __int16)a3;
+LABEL_72:
+          v25 = 0;
+          v23 = 91;
+LABEL_73:
+          pPlayers[v4 + 1]->PlaySound(v23, v25);
+          goto LABEL_17;
+        case VAR_FixedFood:
+          Party::TakeFood((unsigned int)a3);
+          goto LABEL_17;
+        case VAR_StaffSkill:
+        case VAR_SwordSkill:
+        case VAR_DaggerSkill:
+        case VAR_AxeSkill:
+        case VAR_SpearSkill:
+        case VAR_BowSkill:
+        case VAR_MaceSkill:
+        case VAR_BlasterSkill:
+        case VAR_ShieldSkill:
+        case VAR_LeatherSkill:
+        case VAR_SkillChain:
+        case VAR_PlateSkill:
+        case VAR_FireSkill:
+        case VAR_AirSkill:
+        case VAR_WaterSkill:
+        case VAR_EarthSkill:
+        case VAR_SpiritSkill:
+        case VAR_MindSkill:
+        case VAR_BodySkill:
+        case VAR_LightSkill:
+        case VAR_DarkSkill:
+        case VAR_IdentifyItemSkill:
+        case VAR_MerchantSkill:
+        case VAR_RepairSkill:
+        case VAR_BodybuildingSkill:
+        case VAR_MeditationSkill:
+        case VAR_PerceptionSkill:
+        case VAR_DiplomacySkill:
+        case VAR_DisarmTrapSkill:
+        case VAR_LearningSkill:
+          *((short *)&this->pConditions[16] + var) -= (unsigned __int8)a3;
+          goto LABEL_17;
+        case VAR_Cursed:
+        case VAR_Weak:
+        case VAR_Asleep:
+        case VAR_Afraid:
+        case VAR_Drunk:
+        case VAR_Insane:
+        case VAR_PoisonedGreen:
+        case VAR_DiseasedGreen:
+        case VAR_PoisonedYellow:
+        case VAR_DiseasedYellow:
+        case VAR_PoisonedRed:
+        case VAR_DiseasedRed:
+        case VAR_Paralyzed:
+        case VAR_Unconsious:
+        case VAR_Dead:
+        case VAR_Stoned:
+        case VAR_Eradicated:
+          *((int *)this + 2 * var - 210) = 0;
+          *((int *)this + 2 * v5 - 209) = 0;
+LABEL_17:
+          pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
+          v8 = 8 * v4 + 400;
+          LOBYTE(v8) = (8 * v4 - 112) | 4;
+          pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
+          return;
+      }
+      do
+      {
+        if ( *(void **)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v15 + 5] == a3 )
+        {
+          RemoveItemAtInventoryIndex(v3);
+          return;
+        }
+        ++v3;
+        v15 += 4;
+      }
+      while ( (signed int)v3 < 126 );
+      if ( (void *)pParty->pPickedItem.uItemID == a3 )
+        pMouse->RemoveHoldingItem();
+    }
+  }
+}
+// 5B65C4: using guessed type int dword_5B65C4;
+// 5B65CC: using guessed type int dword_5B65CC;
\ No newline at end of file