diff Monsters.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children d65528fc3bda 038a4d09406f
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Monsters.cpp	Sat Jan 12 09:45:18 2013 +0600
@@ -0,0 +1,1512 @@
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "Monsters.h"
+#include "FrameTableInc.h"
+#include "Allocator.h"
+#include "LOD.h"
+
+#include "mm7_data.h"
+
+
+
+
+
+struct MonsterStats *pMonsterStats;
+struct MonsterList *pMonsterList;
+
+
+//----- (004598FC) --------------------------------------------------------
+bool MonsterList::FromFileTxt(const char *Args)
+{
+  MonsterList *v2; // ebx@1
+  FILE *v3; // eax@1
+  unsigned int v4; // esi@3
+  void *v5; // eax@9
+  FILE *v6; // ST14_4@11
+  char *i; // eax@11
+  signed int v8; // esi@12
+  unsigned __int16 v9; // ax@16
+  const char *v10; // ST18_4@16
+  unsigned __int16 v11; // ax@16
+  const char *v12; // ST14_4@16
+  unsigned __int16 v13; // ax@16
+  const char *v14; // ST10_4@16
+  __int16 v15; // ax@16
+  const char *v16; // ST0C_4@16
+  int v17; // esi@16
+  unsigned __int8 v18; // al@16
+  signed int v19; // esi@16
+  unsigned __int16 v20; // ax@17
+  int v21; // ecx@17
+  char Buf; // [sp+4h] [bp-304h]@3
+  FrameTableTxtLine v24; // [sp+1F8h] [bp-110h]@4
+  FrameTableTxtLine v25; // [sp+274h] [bp-94h]@4
+  int v26; // [sp+2F0h] [bp-18h]@16
+  char v27; // [sp+2F4h] [bp-14h]@14
+  char v28; // [sp+2F5h] [bp-13h]@14
+  char v29; // [sp+2F6h] [bp-12h]@14
+  char v30; // [sp+2F7h] [bp-11h]@14
+  char v31; // [sp+2F8h] [bp-10h]@14
+  char v32; // [sp+2F9h] [bp-Fh]@14
+  char v33; // [sp+2FAh] [bp-Eh]@14
+  char v34; // [sp+2FBh] [bp-Dh]@14
+  char v35; // [sp+2FCh] [bp-Ch]@14
+  char v36; // [sp+2FDh] [bp-Bh]@14
+  char v37; // [sp+2FEh] [bp-Ah]@14
+  char v38; // [sp+2FFh] [bp-9h]@14
+  char v39; // [sp+300h] [bp-8h]@14
+  char v40; // [sp+301h] [bp-7h]@14
+  char v41; // [sp+302h] [bp-6h]@14
+  char v42; // [sp+303h] [bp-5h]@14
+  FILE *File; // [sp+304h] [bp-4h]@1
+  unsigned int Argsa; // [sp+310h] [bp+8h]@3
+  int Argsb; // [sp+310h] [bp+8h]@16
+
+  v2 = this;
+  v3 = fopen(Args, "r");
+  File = v3;
+  if ( !v3 )
+    Abortf("MonsterRaceListStruct::load - Unable to open file: %s.");
+  v4 = 0;
+  Argsa = 0;
+  if ( fgets(&Buf, 490, v3) )
+  {
+    do
+    {
+      *strchr(&Buf, 10) = 0;
+      memcpy(&v25, frame_table_txt_parser(&Buf, &v24), sizeof(v25));
+      if ( v25.field_0 && *v25.pProperties[0] != 47 )
+        ++Argsa;
+    }
+    while ( fgets(&Buf, 490, File) );
+    v4 = Argsa;
+  }
+  v2->uNumMonsters = v4;
+  v5 = pAllocator->AllocNamedChunk(v2->pMonsters, 152 * v4, "Mon Race");
+  v2->pMonsters = (MonsterDesc *)v5;
+  if ( !v5 )
+    Abortf("MonsterRaceListStruct::load - Out of Memory!");
+  v6 = File;
+  v2->uNumMonsters = 0;
+  fseek(v6, 0, 0);
+  for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
+  {
+    *strchr(&Buf, 10) = 0;
+    memcpy(&v25, frame_table_txt_parser(&Buf, &v24), sizeof(v25));
+    v8 = 0;
+    if ( v25.field_0 && *v25.pProperties[0] != 47 )
+    {
+      strcpy(v2->pMonsters[v2->uNumMonsters].pMonsterName, v25.pProperties[0]);
+      v35 = 0;
+      v36 = 1;
+      v37 = 7;
+      v38 = 2;
+      v39 = 3;
+      v40 = 4;
+      v41 = 5;
+      v42 = 6;
+      v27 = 1;
+      v28 = 2;
+      v29 = 3;
+      v30 = 4;
+      v31 = 4;
+      v32 = 5;
+      v33 = 6;
+      v34 = 7;
+      do
+      {
+        strcpy(
+          v2->pMonsters[v2->uNumMonsters].pSpriteNames[(unsigned __int8)*(&v35 + v8)],
+          v25.pProperties[(unsigned __int8)*(&v27 + v8)]);
+        ++v8;
+      }
+      while ( v8 < 8 );
+      v9 = atoi(v25.pProperties[8]);
+      v10 = v25.pProperties[9];
+      v2->pMonsters[v2->uNumMonsters].uMonsterHeight = v9;
+      v11 = atoi(v10);
+      v12 = v25.pProperties[10];
+      v2->pMonsters[v2->uNumMonsters].uMovementSpeed = v11;
+      v13 = atoi(v12);
+      v14 = v25.pProperties[11];
+      v2->pMonsters[v2->uNumMonsters].uMonsterRadius = v13;
+      v15 = atoi(v14);
+      v16 = v25.pProperties[12];
+      v2->pMonsters[v2->uNumMonsters].uToHitRadius = v15;
+      v17 = (unsigned __int8)atoi(v16);
+      Argsb = atoi(v25.pProperties2[0]) & 0xFF;
+      v26 = atoi(v25.pProperties2[1]) & 0xFF;
+      v18 = atoi(v25.pProperties2[2]);
+      v2->pMonsters[v2->uNumMonsters].uTintColor = v18 | ((v26 | ((Argsb | (v17 << 8)) << 8)) << 8);
+      v19 = 0;
+      do
+      {
+        v20 = atoi(v25.pProperties2[v19 + 4]);
+        v21 = v19++ + 76 * v2->uNumMonsters;
+        v2->pMonsters->pSoundSampleIDs[v21] = v20;
+      }
+      while ( v19 < 4 );
+      ++v2->uNumMonsters;
+    }
+  }
+  fclose(File);
+  return 1;
+}
+
+//----- (004598AF) --------------------------------------------------------
+void MonsterList::FromFile(void *pSerialized)
+{
+  uNumMonsters = *(int *)pSerialized;
+  pMonsters = (MonsterDesc *)pAllocator->AllocNamedChunk(pMonsters, 152 * uNumMonsters, "Mon Race");
+  memcpy(pMonsters, (char *)pSerialized + 4, 152 * uNumMonsters);
+}
+
+//----- (00459860) --------------------------------------------------------
+void MonsterList::ToFile()
+{
+  MonsterList *v1; // esi@1
+  FILE *v2; // eax@1
+  FILE *v3; // edi@1
+
+  v1 = this;
+  v2 = fopen("data\\dmonlist.bin", "wb");
+  v3 = v2;
+  if ( !v2 )
+    Abortf("Unable to save dmonlist.bin!");
+  fwrite(v1, 4u, 1u, v2);
+  fwrite(v1->pMonsters, 0x98u, v1->uNumMonsters, v3);
+  fclose(v3);
+}
+
+
+//----- (004563FF) --------------------------------------------------------
+signed int MonsterStats::_4563FF(const char *Str2)
+{
+  MonsterStats *v2; // esi@1
+  signed int v3; // ebx@1
+  MonsterInfo *v4; // edi@2
+  signed int result; // eax@6
+
+  v2 = this;
+  v3 = 1;
+  if ( (signed int)this->uNumMonsters <= 1 )
+  {
+LABEL_6:
+    result = -1;
+  }
+  else
+  {
+    v4 = &this->pInfos[1];
+    while ( !v4->pName || _strcmpi(v4->pTexture, Str2) )
+    {
+      ++v3;
+      ++v4;
+      if ( v3 >= (signed int)v2->uNumMonsters )
+        goto LABEL_6;
+    }
+    result = v3;
+  }
+  return result;
+}
+
+
+//----- (00454F4E) --------------------------------------------------------
+void MonsterStats::InitializePlacements()
+{
+  char *v1; // ebx@1
+  MonsterStats *v2; // edi@1
+  char *v3; // eax@2
+  char v4; // dl@3
+  char *v5; // ecx@3
+  int v6; // esi@7
+  signed int v7; // [sp+Ch] [bp-10h]@1
+  char **v8; // [sp+10h] [bp-Ch]@1
+  signed int v9; // [sp+14h] [bp-8h]@2
+  char *v10; // [sp+18h] [bp-4h]@2
+
+  v1 = 0;
+  v2 = this;
+  pMonsterPlacementTXT_Raw = (char *)pEvents_LOD->LoadRaw("placemon.txt", 0);
+  strtok(pMonsterPlacementTXT_Raw, "\r");
+  v2->uNumPlacements = 31;
+  v8 = v2->pPlacement.pSubstrings;
+  v7 = 30;
+  do
+  {
+    v3 = strtok(v1, "\r") + 1;
+    v10 = v1;
+    v9 = (signed int)v1;
+    do
+    {
+      v4 = *v3;
+      v5 = 0;
+      if ( *v3 != 9 )
+      {
+        v1 = 0;
+        do
+        {
+          if ( !v4 )
+            break;
+          ++v5;
+          v4 = v3[(unsigned int)v5];
+        }
+        while ( v4 != 9 );
+      }
+      v6 = (int)&v3[(unsigned int)v5];
+      if ( v3[(unsigned int)v5] == (unsigned char)v1 )
+        v9 = 1;
+      *(unsigned char *)v6 = (unsigned char)v1;
+      if ( v5 == v1 )
+      {
+        v9 = 1;
+      }
+      else
+      {
+        if ( v10 == (char *)1 )
+          *v8 = (char *)RemoveQuotes(v3);
+      }
+      ++v10;
+      v3 = (char *)(v6 + 1);
+    }
+    while ( (signed int)(v10 - 1) <= 31 && (char *)v9 == v1 );
+    ++v8;
+    --v7;
+  }
+  while ( v7 );
+  v2->uNumPlacements = 31;
+}
+
+//----- (0045501E) --------------------------------------------------------
+void MonsterStats::Initialize()
+{
+  MonsterStats *v1; // ebx@1
+  int v2; // ebx@4
+  char v3; // cl@5
+  int v4; // eax@5
+  size_t v5; // eax@19
+  signed int v6; // edi@19
+  MonsterStats *v7; // ecx@23
+  int v8; // eax@23
+  unsigned int *pHP; // esi@23
+  size_t v10; // eax@29
+  signed int v11; // edi@29
+  MonsterStats *v12; // ecx@33
+  int v13; // eax@33
+  unsigned int *pExp; // esi@33
+  signed int v15; // edi@36
+  size_t v16; // esi@36
+  int v17; // eax@37
+  MonsterInfo *v18; // esi@45
+  size_t v19; // edi@50
+  int v20; // eax@51
+  unsigned __int8 v21; // al@55
+  size_t v22; // edi@59
+  char v23; // cl@63
+  const char *v24; // edi@63
+  unsigned __int16 *v25; // esi@114
+  int v26; // eax@118
+  size_t v27; // eax@136
+  int v28; // edi@137
+  MonsterStats *v29; // esi@137
+  int v30; // eax@138
+  int v31; // eax@142
+  int v32; // eax@143
+  int v33; // eax@144
+  int v34; // eax@151
+  int v35; // eax@152
+  int v36; // eax@153
+  int v37; // eax@162
+  int v38; // eax@163
+  int v39; // eax@164
+  int v40; // eax@171
+  int v41; // eax@172
+  size_t v42; // eax@180
+  int v43; // edi@180
+  MonsterInfo *v44; // esi@180
+  int v45; // edi@184
+  MonsterInfo *v46; // eax@232
+  char *v47; // edx@232
+  char *v48; // ecx@232
+  MonsterInfo *v49; // eax@236
+  FrameTableTxtLine *v50; // esi@240
+  int v51; // eax@240
+  int v52; // eax@241
+  int v53; // esi@242
+  int v54; // edi@242
+  char v55; // al@242
+  char *v56; // edi@242
+  FrameTableTxtLine *v57; // esi@249
+  int v58; // eax@249
+  MonsterInfo *v59; // eax@250
+  MonsterInfo *v60; // esi@251
+  int v61; // edi@251
+  char v62; // al@251
+  char *v63; // edi@251
+  char v64; // al@258
+  char v65; // al@262
+  char v66; // al@266
+  char v67; // al@270
+  char v68; // al@274
+  char v69; // al@278
+  char v70; // al@282
+  char v71; // al@286
+  char v72; // al@290
+  unsigned __int8 v73; // al@294
+  int v74; // edi@298
+  MonsterInfo *v75; // esi@300
+  MonsterInfo *v76; // esi@302
+  char **v77; // edi@306
+  __int16 v78; // ax@316
+  MonsterInfo *v79; // esi@323
+  const char *v80; // ecx@323
+  std::string v81; // [sp-14h] [bp-46Ch]@317
+  const char *v82; // [sp-8h] [bp-460h]@306
+  char *v83; // [sp-4h] [bp-45Ch]@23
+  char *v84; // [sp+0h] [bp-458h]@37
+  FrameTableTxtLine v85; // [sp+10h] [bp-448h]@297
+  FrameTableTxtLine v86; // [sp+8Ch] [bp-3CCh]@249
+  FrameTableTxtLine v87; // [sp+108h] [bp-350h]@240
+  char Src[120]; // [sp+184h] [bp-2D4h]@317
+  FrameTableTxtLine v89; // [sp+1FCh] [bp-25Ch]@249
+  FrameTableTxtLine v90; // [sp+278h] [bp-1E0h]@240
+  char Str[64]; // [sp+2F4h] [bp-164h]@240
+  char Dest[64]; // [sp+334h] [bp-124h]@249
+  char v93[64]; // [sp+374h] [bp-E4h]@297
+  FrameTableTxtLine v94; // [sp+3B4h] [bp-A4h]@297
+  int v95; // [sp+430h] [bp-28h]@317
+  int v96; // [sp+434h] [bp-24h]@9
+  int v97; // [sp+438h] [bp-20h]@4
+  char a3[5]; // [sp+43Fh] [bp-19h]@4
+  int a2; // [sp+444h] [bp-14h]@36
+  int v100; // [sp+448h] [bp-10h]@36
+  size_t v101; // [sp+44Ch] [bp-Ch]@19
+  MonsterStats *v102; // [sp+450h] [bp-8h]@1
+  int v103; // [sp+454h] [bp-4h]@3
+
+  v1 = this;
+  v102 = this;
+  if ( pMonstersTXT_Raw )
+    pAllocator->FreeChunk(pMonstersTXT_Raw);
+  pMonstersTXT_Raw = 0;
+  pMonstersTXT_Raw = (char *)pEvents_LOD->LoadRaw("monsters.txt", 0);
+  strtok(pMonstersTXT_Raw, "\r");
+  strtok(0, "\r");
+  strtok(0, "\r");
+  strtok(0, "\r");
+  v103 = 0;
+  v1->uNumMonsters = 265;
+  do
+  {
+    v2 = (int)(strtok(0, "\r") + 1);
+    *(_DWORD *)&a3[1] = 0;
+    v97 = 0;
+    do
+    {
+      v3 = *(_BYTE *)v2;
+      v4 = 0;
+      while ( v3 != 9 && v3 )
+      {
+        ++v4;
+        v3 = *(_BYTE *)(v4 + v2);
+      }
+      v96 = v4 + v2;
+      if ( !*(_BYTE *)(v4 + v2) )
+        v97 = 1;
+      *(_BYTE *)(v4 + v2) = 0;
+      if ( v4 )
+      {
+        switch ( *(_DWORD *)&a3[1] )
+        {
+          case 0:
+            v103 = atoi((const char *)v2);
+            v102->pInfos[v103].uID = v103;
+            goto LABEL_325;
+          case 2:
+            v102->pInfos[v103].pTexture = RemoveQuotes((char *)v2);
+            goto LABEL_325;
+          case 1:
+            v102->pInfos[v103].pName = RemoveQuotes((char *)v2);
+            goto LABEL_325;
+          case 3:
+            v102->pInfos[v103].uLevel = atoi((const char *)v2);
+            goto LABEL_325;
+          case 4:
+            if ( *(_BYTE *)v2 == 34 )
+              *(_BYTE *)v2 = 32;
+            v5 = strlen((const char *)v2);
+            v6 = 0;
+            v101 = v5;
+            if ( (signed int)v5 <= 0 )
+              goto LABEL_24;
+            while ( *(_BYTE *)(v6 + v2) != 44 )
+            {
+              ++v6;
+              if ( v6 >= (signed int)v5 )
+                goto LABEL_24;
+            }
+            v7 = v102;
+            v8 = v103;
+            *(_BYTE *)(v6 + v2) = 0;
+            pHP = &v7->pInfos[v8].uHP;
+            *pHP = 1000 * atoi((const char *)v2);
+            v83 = (char *)(v6 + v2 + 1);
+            *(_BYTE *)(v6 + v2) = 44;
+            *pHP += atoi(v83);
+LABEL_24:
+            if ( v6 == v101 )
+              v102->pInfos[v103].uHP = atoi((const char *)v2);
+            goto LABEL_325;
+          case 5:
+            v102->pInfos[v103].uAC = atoi((const char *)v2);
+            goto LABEL_325;
+          case 6:
+            if ( *(_BYTE *)v2 == 34 )
+              *(_BYTE *)v2 = 32;
+            v10 = strlen((const char *)v2);
+            v11 = 0;
+            v101 = v10;
+            if ( (signed int)v10 <= 0 )
+              goto LABEL_34;
+            while ( *(_BYTE *)(v11 + v2) != 44 )
+            {
+              ++v11;
+              if ( v11 >= (signed int)v10 )
+                goto LABEL_34;
+            }
+            v12 = v102;
+            v13 = v103;
+            *(_BYTE *)(v11 + v2) = 0;
+            pExp = &v12->pInfos[v13].uExp;
+            *pExp = 1000 * atoi((const char *)v2);
+            v83 = (char *)(v11 + v2 + 1);
+            *(_BYTE *)(v11 + v2) = 44;
+            *pExp += atoi(v83);
+LABEL_34:
+            if ( v11 == v101 )
+              v102->pInfos[v103].uExp = atoi((const char *)v2);
+            goto LABEL_325;
+          case 7:
+            v15 = 0;
+            a2 = 0;
+            v100 = 0;
+            v16 = 0;
+            v101 = strlen((const char *)v2);
+            if ( (signed int)v101 <= 0 )
+              goto LABEL_325;
+            do
+            {
+              v84 = (char *)*(_BYTE *)(v16 + v2);
+              v17 = tolower((int)v84);
+              switch ( v17 )
+              {
+                case 37:
+                  v15 = 1;
+                  break;
+                case 100:
+                  v100 = 1;
+                  break;
+                case 108:
+                  a2 = 1;
+                  break;
+              }
+              ++v16;
+            }
+            while ( (signed int)v16 < (signed int)v101 );
+            if ( v15 )
+            {
+              v18 = &v102->pInfos[v103];
+              v18->uTreasureDropChance = atoi((const char *)v2);
+            }
+            else
+            {
+              if ( !v100 && !a2 )
+                goto LABEL_325;
+              v18 = &v102->pInfos[v103];
+              v18->uTreasureDropChance = 100;
+            }
+            if ( v100 )
+            {
+              v19 = 0;
+              v100 = 0;
+              do
+              {
+                v84 = (char *)*(_BYTE *)(v19 + v2);
+                v20 = tolower((int)v84);
+                if ( v20 == 37 )
+                {
+                  v84 = (char *)(v19 + v2 + 1);
+                  v18->uTreasureDiceRolls = atoi(v84);
+                  v100 = 1;
+                }
+                else
+                {
+                  if ( v20 == 100 )
+                  {
+                    if ( !v100 )
+                      v18->uTreasureDiceRolls = atoi((const char *)v2);
+                    v84 = (char *)(v19 + v2 + 1);
+                    v21 = atoi(v84);
+                    v19 = v101;
+                    v18->uTreasureDiceSides = v21;
+                  }
+                }
+                ++v19;
+              }
+              while ( (signed int)v19 < (signed int)v101 );
+            }
+            if ( a2 )
+            {
+              v22 = 0;
+              while ( 1 )
+              {
+                v84 = (char *)*(_BYTE *)(v22 + v2);
+                if ( tolower((int)v84) == 108 )
+                  break;
+                ++v22;
+                if ( (signed int)v22 >= (signed int)v101 )
+                  goto LABEL_325;
+              }
+              v23 = *(_BYTE *)(v22 + v2 + 1);
+              v24 = (const char *)(v22 + v2 + 2);
+              v18->uTreasureLevel = v23 - 48;
+              if ( *v24 )
+              {
+                if ( _strcmpi(v24, "WEAPON") )
+                {
+                  if ( _strcmpi(v24, "ARMOR") )
+                  {
+                    if ( _strcmpi(v24, "MISC") )
+                    {
+                      if ( _strcmpi(v24, "SWORD") )
+                      {
+                        if ( _strcmpi(v24, "DAGGER") )
+                        {
+                          if ( _strcmpi(v24, "AXE") )
+                          {
+                            if ( _strcmpi(v24, "SPEAR") )
+                            {
+                              if ( _strcmpi(v24, "BOW") )
+                              {
+                                if ( _strcmpi(v24, "MACE") )
+                                {
+                                  if ( _strcmpi(v24, "CLUB") )
+                                  {
+                                    if ( _strcmpi(v24, "STAFF") )
+                                    {
+                                      if ( _strcmpi(v24, "LEATHER") )
+                                      {
+                                        if ( _strcmpi(v24, "CHAIN") )
+                                        {
+                                          if ( _strcmpi(v24, "PLATE") )
+                                          {
+                                            if ( _strcmpi(v24, "SHIELD") )
+                                            {
+                                              if ( _strcmpi(v24, "HELM") )
+                                              {
+                                                if ( _strcmpi(v24, "BELT") )
+                                                {
+                                                  if ( _strcmpi(v24, "CAPE") )
+                                                  {
+                                                    if ( _strcmpi(v24, "GAUNTLETS") )
+                                                    {
+                                                      if ( _strcmpi(v24, "BOOTS") )
+                                                      {
+                                                        if ( _strcmpi(v24, "RING") )
+                                                        {
+                                                          if ( _strcmpi(v24, "AMULET") )
+                                                          {
+                                                            if ( _strcmpi(v24, "WAND") )
+                                                            {
+                                                              if ( _strcmpi(v24, "SCROLL") )
+                                                              {
+                                                                if ( !_strcmpi(v24, "GEM") )
+                                                                  v18->uTreasureType = 46;
+                                                              }
+                                                              else
+                                                              {
+                                                                v18->uTreasureType = 43;
+                                                              }
+                                                            }
+                                                            else
+                                                            {
+                                                              v18->uTreasureType = 42;
+                                                            }
+                                                          }
+                                                          else
+                                                          {
+                                                            v18->uTreasureType = 41;
+                                                          }
+                                                        }
+                                                        else
+                                                        {
+                                                          v18->uTreasureType = 40;
+                                                        }
+                                                      }
+                                                      else
+                                                      {
+                                                        v18->uTreasureType = 39;
+                                                      }
+                                                    }
+                                                    else
+                                                    {
+                                                      v18->uTreasureType = 38;
+                                                    }
+                                                  }
+                                                  else
+                                                  {
+                                                    v18->uTreasureType = 37;
+                                                  }
+                                                }
+                                                else
+                                                {
+                                                  v18->uTreasureType = 36;
+                                                }
+                                              }
+                                              else
+                                              {
+                                                v18->uTreasureType = 35;
+                                              }
+                                            }
+                                            else
+                                            {
+                                              v18->uTreasureType = 34;
+                                            }
+                                          }
+                                          else
+                                          {
+                                            v18->uTreasureType = 33;
+                                          }
+                                        }
+                                        else
+                                        {
+                                          v18->uTreasureType = 32;
+                                        }
+                                      }
+                                      else
+                                      {
+                                        v18->uTreasureType = 31;
+                                      }
+                                    }
+                                    else
+                                    {
+                                      v18->uTreasureType = 30;
+                                    }
+                                  }
+                                  else
+                                  {
+                                    v18->uTreasureType = 29;
+                                  }
+                                }
+                                else
+                                {
+                                  v18->uTreasureType = 28;
+                                }
+                              }
+                              else
+                              {
+                                v18->uTreasureType = 27;
+                              }
+                            }
+                            else
+                            {
+                              v18->uTreasureType = 26;
+                            }
+                          }
+                          else
+                          {
+                            v18->uTreasureType = 25;
+                          }
+                        }
+                        else
+                        {
+                          v18->uTreasureType = 24;
+                        }
+                      }
+                      else
+                      {
+                        v18->uTreasureType = 23;
+                      }
+                    }
+                    else
+                    {
+                      v18->uTreasureType = 22;
+                    }
+                  }
+                  else
+                  {
+                    v18->uTreasureType = 21;
+                  }
+                }
+                else
+                {
+                  v18->uTreasureType = 20;
+                }
+              }
+            }
+            goto LABEL_325;
+          case 8:
+            v84 = (char *)v2;
+            v25 = &v102->pInfos[v103].bQuestMonster;
+            *v25 = 0;
+            if ( atoi(v84) )
+              *(_BYTE *)v25 |= 1u;
+            goto LABEL_325;
+          case 9:
+            v102->pInfos[v103].uFlying = _strnicmp((const char *)v2, "n", 1u);
+            goto LABEL_325;
+          case 0xA:
+            v84 = (char *)*(_BYTE *)v2;
+            v101 = 4;
+            if ( tolower((int)v84) == 's' )
+            {
+              v84 = (char *)*(_BYTE *)(v2 + 1);
+              v26 = tolower((int)v84) != 'h' ? 5 : 0;
+            }
+            else
+            {
+              v84 = (char *)*(_BYTE *)v2;
+              if ( tolower((int)v84) == 'm' )
+              {
+                v101 = 1;
+              }
+              else
+              {
+                v84 = (char *)*(_BYTE *)v2;
+                if ( tolower((int)v84) == 'l' )
+                {
+                  v101 = 2;
+                }
+                else
+                {
+                  v84 = (char *)*(_BYTE *)v2;
+                  if ( tolower((int)v84) == 'g' )
+                    v101 = 3;
+                }
+              }
+              LOBYTE(v26) = v101;
+            }
+            v102->pInfos[v103].uMovementType = v26;
+            goto LABEL_325;
+          case 0xB:
+            v84 = (char *)*(_BYTE *)v2;
+            v101 = 3;
+            if ( tolower((int)v84) == 's' )
+            {
+              v101 = 0;
+            }
+            else
+            {
+              v84 = (char *)*(_BYTE *)v2;
+              if ( tolower((int)v84) == 'w' )
+              {
+                v101 = 1;
+              }
+              else
+              {
+                v84 = (char *)*(_BYTE *)v2;
+                if ( tolower((int)v84) == 'n' )
+                  v101 = 2;
+              }
+            }
+            v102->pInfos[v103].uAIType = v101;
+            goto LABEL_325;
+          case 0xC:
+            v102->pInfos[v103].uHostilityType = (MonsterInfo::HostilityRadius)atoi((const char *)v2);
+            goto LABEL_325;
+          case 0xD:
+            v102->pInfos[v103].uBaseSpeed = atoi((const char *)v2);
+            goto LABEL_325;
+          case 0xF:
+            v27 = strlen((const char *)v2);
+            v100 = 0;
+            v101 = v27;
+            if ( (signed int)v27 > 0 )
+            {
+              v28 = v103;
+              v29 = v102;
+              do
+              {
+                v84 = (char *)*(_BYTE *)(v100 + v2);
+                v30 = tolower((int)v84);
+                if ( v30 > 107 )
+                {
+                  if ( v30 > 115 )
+                  {
+                    v40 = v30 - 116;
+                    if ( v40 )
+                    {
+                      v41 = v40 - 3;
+                      if ( v41 )
+                      {
+                        if ( v41 == 1 )
+                          BYTE1(v29->pInfos[v28].uAttackPreference) |= 2u;
+                      }
+                      else
+                      {
+                        BYTE1(v29->pInfos[v28].uAttackPreference) |= 0x20u;
+                      }
+                    }
+                    else
+                    {
+                      LOBYTE(v29->pInfos[v28].uAttackPreference) |= 0x80u;
+                    }
+                  }
+                  else
+                  {
+                    if ( v30 == 115 )
+                    {
+                      v29->pInfos[v28].uAttackPreference |= 0x20u;
+                    }
+                    else
+                    {
+                      v37 = v30 - 109;
+                      if ( v37 )
+                      {
+                        v38 = v37 - 2;
+                        if ( v38 )
+                        {
+                          v39 = v38 - 1;
+                          if ( v39 )
+                          {
+                            if ( v39 == 2 )
+                              v29->pInfos[v28].uAttackPreference |= 0x40u;
+                          }
+                          else
+                          {
+                            v29->pInfos[v28].uAttackPreference |= 2u;
+                          }
+                        }
+                        else
+                        {
+                          BYTE1(v29->pInfos[v28].uAttackPreference) |= 4u;
+                        }
+                      }
+                      else
+                      {
+                        BYTE1(v29->pInfos[v28].uAttackPreference) |= 1u;
+                      }
+                    }
+                  }
+                }
+                else
+                {
+                  if ( v30 == 107 )
+                  {
+                    v29->pInfos[v28].uAttackPreference |= 1u;
+                  }
+                  else
+                  {
+                    if ( v30 > 99 )
+                    {
+                      v34 = v30 - 100;
+                      if ( v34 )
+                      {
+                        v35 = v34 - 1;
+                        if ( v35 )
+                        {
+                          v36 = v35 - 2;
+                          if ( v36 )
+                          {
+                            if ( v36 == 1 )
+                              BYTE1(v29->pInfos[v28].uAttackPreference) |= 8u;
+                          }
+                          else
+                          {
+                            BYTE1(v29->pInfos[v28].uAttackPreference) |= 0x40u;
+                          }
+                        }
+                        else
+                        {
+                          BYTE1(v29->pInfos[v28].uAttackPreference) |= 0x10u;
+                        }
+                      }
+                      else
+                      {
+                        v29->pInfos[v28].uAttackPreference |= 8u;
+                      }
+                    }
+                    else
+                    {
+                      if ( v30 == 99 )
+                      {
+                        v29->pInfos[v28].uAttackPreference |= 0x10u;
+                      }
+                      else
+                      {
+                        v31 = v30 - 50;
+                        if ( v31 )
+                        {
+                          v32 = v31 - 1;
+                          if ( v32 )
+                          {
+                            v33 = v32 - 1;
+                            if ( v33 )
+                            {
+                              if ( v33 == 45 )
+                                v29->pInfos[v28].uAttackPreference |= 4u;
+                            }
+                            else
+                            {
+                              v29->pInfos[v28].uNumCharactersAttackedPerSpecialAbility = 4;
+                            }
+                          }
+                          else
+                          {
+                            v29->pInfos[v28].uNumCharactersAttackedPerSpecialAbility = 3;
+                          }
+                        }
+                        else
+                        {
+                          v29->pInfos[v28].uNumCharactersAttackedPerSpecialAbility = 2;
+                        }
+                      }
+                    }
+                  }
+                }
+                ++v100;
+              }
+              while ( v100 < (signed int)v101 );
+            }
+            goto LABEL_325;
+          case 0xE:
+            v102->pInfos[v103].uRecoveryTime = atoi((const char *)v2);
+            goto LABEL_325;
+          case 0x10:
+            v42 = strlen((const char *)v2);
+            v43 = 0;
+            v44 = &v102->pInfos[v103];
+            v100 = v42;
+            v44->uSpecialAttackType = 1;
+            if ( (signed int)v42 <= 0 )
+              goto LABEL_185;
+            break;
+          case 0x11:
+            v102->pInfos[v103].uAttack1Type = ParseAttackType((unsigned __int8 *)v2);
+            goto LABEL_325;
+          case 0x12:
+            v46 = &v102->pInfos[v103];
+            v47 = (char *)&v46->uAttack1DamageDiceRolls;
+            v84 = (char *)&v46->uAttack1DamageBonus;
+            v48 = (char *)&v46->uAttack1DamageDiceSides;
+            goto LABEL_237;
+          case 0x13:
+            v102->pInfos[v103].uMissleAttack1Type = ParseMissleAttackType((const char *)v2);
+            goto LABEL_325;
+          case 0x14:
+            v102->pInfos[v103].uAttack2Chance = atoi((const char *)v2);
+            goto LABEL_325;
+          case 0x15:
+            v102->pInfos[v103].uAttack2Type = ParseAttackType((unsigned __int8 *)v2);
+            goto LABEL_325;
+          case 0x16:
+            v49 = &v102->pInfos[v103];
+            v47 = (char *)&v49->uAttack2DamageDiceRolls;
+            v84 = (char *)&v49->uAttack2DamageBonus;
+            v48 = (char *)&v49->uAttack2DamageDiceSides;
+LABEL_237:
+            ParseDamage((const char *)v2, (int)v47, (int)v48, (int)v84);
+            goto LABEL_325;
+          case 0x17:
+            v102->pInfos[v103].uMissleAttack2Type = ParseMissleAttackType((const char *)v2);
+            goto LABEL_325;
+          case 0x18:
+            v102->pInfos[v103].uSpell1UseChance = atoi((const char *)v2);
+            goto LABEL_325;
+          case 0x19:
+            strcpy(Str, (const char *)v2);
+            Str[0] = ' ';
+            Str[strlen(Str) - 1] = ' ';
+            v50 = texture_frame_table_txt_parser(Str, &v87);
+            v51 = 88 * v103;
+            memcpy(&v90, v50, sizeof(v90));
+            if ( v90.field_0 >= 3 )
+            {
+              v53 = (int)((char *)v102 + v51);
+              a2 = 1;
+              v102->pInfos[v51 / 0x58u].uSpell1ID = ParseSpellType(&v90, (int)&a2);
+              v54 = a2;
+              v84 = (char *)v90.pProperties[a2 + 1];
+              v55 = atoi(v84);
+              v56 = (char *)v90.pProperties[v54];
+              v84 = "E";
+              v83 = v56;
+              *(_WORD *)(v53 + 56) = v55 & 0x3F;
+              if ( _strcmpi(v83, v84) )
+              {
+                if ( _strcmpi(v56, "M") )
+                {
+                  if ( !_strcmpi(v56, "G") )
+                    *(_BYTE *)(v53 + 57) |= 1u;
+                }
+                else
+                {
+                  *(_BYTE *)(v53 + 56) |= 0x80u;
+                }
+              }
+              else
+              {
+                *(_BYTE *)(v53 + 56) |= 0x40u;
+              }
+            }
+            else
+            {
+              v52 = (int)((char *)v102 + v51);
+              *(_BYTE *)(v52 + 33) = 0;
+              *(_WORD *)(v52 + 56) = 0;
+            }
+            goto LABEL_325;
+          case 0x1A:
+            v102->pInfos[v103].uSpell2UseChance = atoi((const char *)v2);
+            goto LABEL_325;
+          case 0x1B:
+            strcpy(Dest, (const char *)v2);
+            Dest[0] = ' ';
+            Dest[strlen(Dest) - 1] = ' ';
+            v57 = texture_frame_table_txt_parser(Dest, &v86);
+            v58 = v103;
+            memcpy(&v89, v57, sizeof(v89));
+            if ( v89.field_0 >= 3 )
+            {
+              v60 = &v102->pInfos[v58];
+              a2 = 1;
+              v102->pInfos[v58].uSpell2ID = ParseSpellType(&v89, (int)&a2);
+              v61 = a2;
+              v84 = (char *)v89.pProperties[a2 + 1];
+              v62 = atoi(v84);
+              v63 = (char *)v89.pProperties[v61];
+              v84 = "E";
+              v83 = v63;
+              v60->uSpellSkillAndMastery2 = v62 & 0x3F;
+              if ( _strcmpi(v83, v84) )
+              {
+                if ( _strcmpi(v63, "M") )
+                {
+                  if ( !_strcmpi(v63, "G") )
+                    HIBYTE(v60->uSpellSkillAndMastery2) |= 1u;
+                }
+                else
+                {
+                  LOBYTE(v60->uSpellSkillAndMastery2) |= 0x80u;
+                }
+              }
+              else
+              {
+                LOBYTE(v60->uSpellSkillAndMastery2) |= 0x40u;
+              }
+            }
+            else
+            {
+              v59 = &v102->pInfos[v58];
+              v59->uSpell2ID = 0;
+              v59->uSpellSkillAndMastery2 = 0;
+            }
+            goto LABEL_325;
+          case 0x1C:
+            v84 = (char *)*(_BYTE *)v2;
+            if ( tolower((int)v84) == 'i' )
+              v64 = 200;
+            else
+              v64 = atoi((const char *)v2);
+            v102->pInfos[v103].uResFire = v64;
+            goto LABEL_325;
+          case 0x1D:
+            v84 = (char *)*(_BYTE *)v2;
+            if ( tolower((int)v84) == 'i' )
+              v65 = 200;
+            else
+              v65 = atoi((const char *)v2);
+            v102->pInfos[v103].uResAir = v65;
+            goto LABEL_325;
+          case 0x1E:
+            v84 = (char *)*(_BYTE *)v2;
+            if ( tolower((int)v84) == 'i' )
+              v66 = 200;
+            else
+              v66 = atoi((const char *)v2);
+            v102->pInfos[v103].uResWater = v66;
+            goto LABEL_325;
+          case 0x1F:
+            v84 = (char *)*(_BYTE *)v2;
+            if ( tolower((int)v84) == 'i' )
+              v67 = 200;
+            else
+              v67 = atoi((const char *)v2);
+            v102->pInfos[v103].uResEarth = v67;
+            goto LABEL_325;
+          case 0x20:
+            v84 = (char *)*(_BYTE *)v2;
+            if ( tolower((int)v84) == 'i' )
+              v68 = 200;
+            else
+              v68 = atoi((const char *)v2);
+            v102->pInfos[v103].uResMind = v68;
+            goto LABEL_325;
+          case 0x21:
+            v84 = (char *)*(_BYTE *)v2;
+            if ( tolower((int)v84) == 'i' )
+              v69 = 200;
+            else
+              v69 = atoi((const char *)v2);
+            v102->pInfos[v103].uResSpirit = v69;
+            goto LABEL_325;
+          case 0x22:
+            v84 = (char *)*(_BYTE *)v2;
+            if ( tolower((int)v84) == 'i' )
+              v70 = 200;
+            else
+              v70 = atoi((const char *)v2);
+            v102->pInfos[v103].uResBody = v70;
+            goto LABEL_325;
+          case 0x23:
+            v84 = (char *)*(_BYTE *)v2;
+            if ( tolower((int)v84) == 'i' )
+              v71 = 200;
+            else
+              v71 = atoi((const char *)v2);
+            v102->pInfos[v103].uResLight = v71;
+            goto LABEL_325;
+          case 0x24:
+            v84 = (char *)*(_BYTE *)v2;
+            if ( tolower((int)v84) == 'i' )
+              v72 = 200;
+            else
+              v72 = atoi((const char *)v2);
+            v102->pInfos[v103].uResDark = v72;
+            goto LABEL_325;
+          case 0x25:
+            v84 = (char *)*(_BYTE *)v2;
+            if ( tolower((int)v84) == 'i' )
+              v73 = 200;
+            else
+              v73 = atoi((const char *)v2);
+            v102->pInfos[v103].uResPhysical = v73;
+            goto LABEL_325;
+          case 0x26:
+            strcpy(v93, (const char *)v2);
+            v93[0] = ' ';
+            v93[strlen(v93) - 1] = ' ';
+            memcpy(&v94, texture_frame_table_txt_parser(v93, &v85), sizeof(v94));
+            if ( v94.field_0 )
+            {
+              v74 = v94.field_0;
+              if ( v94.field_0 < 10 )
+              {
+                if ( _strcmpi(v94.pProperties[0], "shot") )
+                {
+                  if ( _strcmpi(v94.pProperties[0], "summon") )
+                  {
+                    if ( !_strcmpi(v94.pProperties[0], "explode") )
+                    {
+                      v79 = &v102->pInfos[v103];
+                      v80 = v94.pProperties[1];
+                      v84 = (char *)&v79->uSpecialAbilityDamageDiceBonus;
+                      v83 = (char *)&v79->uSpecialAbilityDamageDiceSides;
+                      v79->uSpecialAbilityType = 3;
+                      ParseDamage(v80, (int)&v79->uSpecialAbilityDamageDiceRolls, (int)v83, (int)v84);
+                      v79->field_3C_some_special_attack = ParseAttackType((unsigned __int8 *)v2);
+                    }
+                  }
+                  else
+                  {
+                    v76 = &v102->pInfos[v103];
+                    v76->uSpecialAbilityType = 2;
+                    if ( v74 > 1 )
+                    {
+                      pTmpBuf[0] = 0;
+                      strcpy(pTmpBuf, v94.pProperties[2]);
+                      if ( v74 > 2 )
+                      {
+                        v100 = 3;
+                        if ( v74 > 3 )
+                        {
+                          do
+                          {
+                            strcat(pTmpBuf, " ");
+                            v77 = (char **)v94.pProperties[v100];
+                            v82 = v94.pProperties[v100];
+                            strcat(pTmpBuf, v82);
+                            if ( v100 == v94.field_0 - 1 )
+                            {
+                              v84 = (char *)*(_BYTE *)v77;
+                              if ( tolower((int)v84) == 'a' )
+                              {
+                                v76->uSpecialAbilityDamageDiceRolls = 1;
+                              }
+                              else
+                              {
+                                v84 = (char *)*(_BYTE *)v77;
+                                if ( tolower((int)v84) == 'b' )
+                                {
+                                  v76->uSpecialAbilityDamageDiceRolls = 2;
+                                }
+                                else
+                                {
+                                  v84 = (char *)*(_BYTE *)v77;
+                                  if ( tolower((int)v84) == 'c' )
+                                    v76->uSpecialAbilityDamageDiceRolls = 3;
+                                  else
+                                    v76->uSpecialAbilityDamageDiceRolls = 0;
+                                }
+                              }
+                            }
+                            ++v100;
+                          }
+                          while ( v100 < v94.field_0 );
+                        }
+                      }
+                      else
+                      {
+                        v76->uSpecialAbilityDamageDiceRolls = 0;
+                      }
+                      if ( pMonsterList->uNumMonsters )
+                      {
+                        v78 = pMonsterList->GetMonsterByName(pTmpBuf) + 1;
+                        v76->field_3C_some_special_attack = v78;
+                        if ( v78 == -1 )
+                        {
+                          sprintf(Src, "Can't create random monster: '%s' See MapStats!", Src);
+                          MessageBoxA(nullptr, Src, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Itemdata.cpp:2239", 0);
+                        }
+                      }
+                      v76->uSpecialAbilityDamageDiceSides = 0;
+                      if ( !_strcmpi(v94.pProperties[1], "ground") )
+                        v76->uSpecialAbilityDamageDiceSides = 1;
+                      if ( v76->field_3C_some_special_attack == -1 )
+                        v76->uSpecialAbilityType = 0;
+                    }
+                  }
+                }
+                else
+                {
+                  v75 = &v102->pInfos[v103];
+                  v84 = (char *)(v94.pProperties[1] + 1);
+                  v75->uSpecialAbilityType = 1;
+                  v75->uSpecialAbilityDamageDiceBonus = atoi(v84);
+                }
+              }
+            }
+            goto LABEL_325;
+          default:
+            goto LABEL_325;
+        }
+        while ( 1 )
+        {
+          v84 = (char *)*(_BYTE *)(v43 + v2);
+          if ( tolower((int)v84) == 'x' )
+            break;
+          ++v43;
+          if ( v43 >= v100 )
+            goto LABEL_185;
+        }
+        v45 = v2 + v43;
+        *(_BYTE *)v45 = 0;
+        v44->uSpecialAttackType = atoi((const char *)(v45 + 1));
+        *(_BYTE *)v45 = 100;
+LABEL_185:
+        _strlwr((char *)v2);
+        if ( strstr((const char *)v2, "curse") )
+        {
+          v44->uSpecialAttack = 1;
+        }
+        else
+        {
+          if ( strstr((const char *)v2, "weak") )
+          {
+            v44->uSpecialAttack = 2;
+          }
+          else
+          {
+            if ( strstr((const char *)v2, "asleep") )
+            {
+              v44->uSpecialAttack = 3;
+            }
+            else
+            {
+              if ( strstr((const char *)v2, "afraid") )
+              {
+                v44->uSpecialAttack = 23;
+              }
+              else
+              {
+                if ( strstr((const char *)v2, "drunk") )
+                {
+                  v44->uSpecialAttack = 4;
+                }
+                else
+                {
+                  if ( strstr((const char *)v2, "insane") )
+                  {
+                    v44->uSpecialAttack = 5;
+                  }
+                  else
+                  {
+                    if ( strstr((const char *)v2, "poison1") )
+                    {
+                      v44->uSpecialAttack = 6;
+                    }
+                    else
+                    {
+                      if ( strstr((const char *)v2, "poison2") )
+                      {
+                        v44->uSpecialAttack = 7;
+                      }
+                      else
+                      {
+                        if ( strstr((const char *)v2, "poison3") )
+                        {
+                          v44->uSpecialAttack = 8;
+                        }
+                        else
+                        {
+                          if ( strstr((const char *)v2, "disease1") )
+                          {
+                            v44->uSpecialAttack = 9;
+                          }
+                          else
+                          {
+                            if ( strstr((const char *)v2, "disease2") )
+                            {
+                              v44->uSpecialAttack = 10;
+                            }
+                            else
+                            {
+                              if ( strstr((const char *)v2, "disease3") )
+                              {
+                                v44->uSpecialAttack = 11;
+                              }
+                              else
+                              {
+                                if ( strstr((const char *)v2, "paralyze") )
+                                {
+                                  v44->uSpecialAttack = 12;
+                                }
+                                else
+                                {
+                                  if ( strstr((const char *)v2, "uncon") )
+                                  {
+                                    v44->uSpecialAttack = 13;
+                                  }
+                                  else
+                                  {
+                                    if ( strstr((const char *)v2, "dead") )
+                                    {
+                                      v44->uSpecialAttack = 14;
+                                    }
+                                    else
+                                    {
+                                      if ( strstr((const char *)v2, "stone") )
+                                      {
+                                        v44->uSpecialAttack = 15;
+                                      }
+                                      else
+                                      {
+                                        if ( strstr((const char *)v2, "errad") )
+                                        {
+                                          v44->uSpecialAttack = 16;
+                                        }
+                                        else
+                                        {
+                                          if ( strstr((const char *)v2, "brkitem") )
+                                          {
+                                            v44->uSpecialAttack = 17;
+                                          }
+                                          else
+                                          {
+                                            if ( strstr((const char *)v2, "brkarmor") )
+                                            {
+                                              v44->uSpecialAttack = 18;
+                                            }
+                                            else
+                                            {
+                                              if ( strstr((const char *)v2, "brkweapon") )
+                                              {
+                                                v44->uSpecialAttack = 19;
+                                              }
+                                              else
+                                              {
+                                                if ( strstr((const char *)v2, "steal") )
+                                                {
+                                                  v44->uSpecialAttack = 20;
+                                                }
+                                                else
+                                                {
+                                                  if ( strstr((const char *)v2, "age") )
+                                                  {
+                                                    v44->uSpecialAttack = 21;
+                                                  }
+                                                  else
+                                                  {
+                                                    if ( strstr((const char *)v2, "drainsp") )
+                                                      v44->uSpecialAttack = 22;
+                                                  }
+                                                }
+                                              }
+                                            }
+                                          }
+                                        }
+                                      }
+                                    }
+                                  }
+                                }
+                              }
+                            }
+                          }
+                        }
+                      }
+                    }
+                  }
+                }
+              }
+            }
+          }
+        }
+      }
+      else
+      {
+        v97 = 1;
+      }
+LABEL_325:
+      ++*(_DWORD *)&a3[1];
+      v2 = v96 + 1;
+    }
+    while ( *(_DWORD *)&a3[1] - 1 <= (signed int)v102->uNumMonsters && !v97 );
+    ++v103;
+  }
+  while ( v103 < 265 );
+  v102->uNumMonsters = v103;
+}
+
+
+
+
+//----- (0044FA08) --------------------------------------------------------
+unsigned __int16 MonsterList::GetMonsterByName(const char *pMonsterName)
+{
+  signed int v2; // ebx@1
+  MonsterList *v3; // esi@1
+  int v4; // edi@3
+  unsigned __int16 result; // ax@6
+
+  v2 = 0;
+  v3 = this;
+  if ( pMonsterName && (signed int)this->uNumMonsters > 0 )
+  {
+    v4 = 0;
+    while ( _strcmpi(pMonsterName, v3->pMonsters[v4].pMonsterName) )
+    {
+      ++v2;
+      ++v4;
+      if ( v2 >= (signed int)v3->uNumMonsters )
+        goto LABEL_6;
+    }
+    result = v2;
+  }
+  else
+  {
+LABEL_6:
+    result = -1;
+  }
+  return result;
+}