Mercurial > mm7
diff Game.h @ 0:9c0607679772
init
author | Ritor1 |
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date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | 2fb33d31ca0d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Game.h Sat Jan 12 09:45:18 2013 +0600 @@ -0,0 +1,173 @@ +#pragma once +#include "LightmapBuilder.h" +#include "DecalBuilder.h" +#include "ParticleEngine.h" +#include "Vis.h" +#include "Mouse.h" +#include "Keyboard.h" +#include "IndoorCameraD3D.h" +#include "CShow.h" +#include "GammaControl.h" +#include "stru6.h" +#include "stru9.h" +#include "stru10.h" +#include "stru11.h" +#include "stru12.h" + + + + + +/* 320 */ +enum GAME_STATE +{ + GAME_STATE_0 = 0x0, + GAME_FINISHED = 0x1, + GAME_STATE_2 = 0x2, + GAME_STATE_3 = 0x3, + GAME_STATE_4 = 0x4, + GAME_STATE_5 = 0x5, + GAME_STATE_6 = 0x6, + GAME_STATE_7 = 0x7, + GAME_STATE_8 = 0x8, + GAME_STATE_FINAL_WINDOW = 0x9, + GAME_STATE_A = 0xA +}; + + + +/* 105 */ +#pragma pack(push, 1) +struct Game__StationaryLight +{ + Vec3_float_ vPosition; + Vec3_float_ vRGBColor; + float flt_18; +}; +#pragma pack(pop) + + +/* 108 */ +#pragma pack(push, 1) +struct Game_stru0 +{ + int field_0; + unsigned __int8 *ptr_4; + int field_8; + int field_C; +}; +#pragma pack(pop) + + +/* 279 */ +#pragma pack(push, 1) +//Game_stru1 +struct Game_Bloodsplat +{ + float x; + float y; + float z; + float r; + float g; + float b; + float radius; +}; +#pragma pack(pop) + +/* 104 */ +#pragma pack(push, 1) +struct Game +{ + static Game *Create(); + static void Destroy(); + +protected: Game(); +protected: ~Game(); + +public: + void _44E904(); + bool InitializeGammaController(); + char PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, struct stru157 *a5, struct stru157 *a6); + bool _44EB12(bool bOutline, struct stru157 *a3, struct stru157 *a4); + void OutlineSelection(); + signed int _44EC23(struct stru148 *a2, int *a3, signed int a4); + signed int _44ED0A(struct BLVFace *a2, int *a3, signed int a4); + bool AlterGamma(struct BLVFace *pFace, unsigned int *pColor); + bool _44EE30(struct ODMFace *a2, int a3); + bool draw_debug_outlines(); + bool _44EEA7(); + bool _44F07B(); + void ToggleFlags(unsigned int uMask); + void ToggleFlags2(unsigned int uFlag); + void _44F0FD(); + void PushStationaryLights(int a2); + void PrepareBloodsplats(); + void Deinitialize(); + void Loop(); + void DrawParticles(); + void Draw(); + + //----- (0042EB6A) -------------------------------------------------------- + struct stru6 *GetStru6() {return this->pStru6Instance;} + //----- (0042EB71) -------------------------------------------------------- + struct IndoorCameraD3D *GetIndoorCamera() {return this->pIndoorCameraD3D;} + + + void (__thiscall ***vdestructor_ptr)(Game *, bool); + Game__StationaryLight pStationaryLights[25]; + char field_2C0[1092]; + unsigned int uNumStationaryLights; + Game_Bloodsplat pBloodsplats[20]; + int field_938; + int field_93C; + int field_940; + int field_944; + int field_948; + int field_94C; + int field_950; + int field_954; + int field_958; + int field_95C; + int field_960; + int field_964; + int field_968; + int field_96C; + int field_970; + Mouse *pMouse; + int field_978; + Game_stru0 stru_97C; + char field_98C[1148]; + int uNumBloodsplats; + int field_E0C; + __int64 field_E10; + int uNumStationaryLights_in_pStationaryLightsStack; + unsigned int bGammaControlInitialized; + unsigned int uFlags; + unsigned int uFlags2; + float fSaturation; + unsigned __int64 uSomeGammaStartTime; + __int64 uSomeGammaDeltaTime; + ThreadWard *pThreadWardInstance; + ParticleEngine *pParticleEngine; + Mouse *pMouseInstance; + LightmapBuilder *pLightmapBuilder; + Vis *pVisInstance; + stru6 *pStru6Instance; + IndoorCameraD3D *pIndoorCameraD3D; + stru9 *pStru9Instance; + stru10 *pStru10Instance; + stru11 *pStru11Instance; + stru12 *pStru12Instance; + CShow *pCShow; + Keyboard *pKeyboardInstance; + GammaController *pGammaController; + int field_E74; +}; +#pragma pack(pop) + + + + + + +extern Game *pGame; \ No newline at end of file