diff GUIWindow.h @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children 89240115d392
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/GUIWindow.h	Sat Jan 12 09:45:18 2013 +0600
@@ -0,0 +1,258 @@
+#pragma once
+#include "GUIButton.h"
+
+
+
+
+
+/*  251 */
+enum MENU_STATE : __int32
+{
+  MENU_MAIN = 0x0,
+  MENU_NEWGAME = 0x1,
+  MENU_CREDITS = 0x2,
+  MENU_SAVELOAD = 0x3,
+  MENU_FINISHED = 0x4,
+  MENU_5 = 0x5,
+  MENU_CREATEPARTY = 0x6,
+  MENU_7 = 0x7,
+  MENU_Credits = 0x8,
+  MENU_LOAD = 0x9,
+  MENU_10 = 0xA,
+};
+
+
+
+
+
+
+
+
+
+/*  298 */
+enum WindowType: unsigned __int32
+{
+  WINDOW_null = 0,
+  WINDOW_MainMenu = 0x1,
+  WINDOW_CharacterRecord = 0x4,
+  WINDOW_Options = 0x6,
+  WINDOW_Book = 0x9,
+  WINDOW_A = 10,
+  WINDOW_11 = 17,
+  WINDOW_12 = 18,
+  WINDOW_13 = 19,
+  WINDOW_Chest = 0x14,
+  WINDOW_MainMenu_Load = 0x18,
+  WINDOW_HouseInterior = 0x19,
+  WINDOW_1A = 26,
+  WINDOW_1B = 27,
+  WINDOW_1E = 30,
+  WINDOW_1F = 31,
+  WINDOW_FinalWindow = 0x46,
+  WINDOW_5A = 0x5A,
+  WINDOW_5E = 0x5E,
+  WINDOW_KeyMappingOptions = 0x69,
+  WINDOW_VideoOptions = 0x6A
+};
+
+/*  155 */
+#pragma pack(push, 1)
+struct GUIWindow
+{
+  GUIButton *CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int a6, int a7, unsigned int uControlID, unsigned int uControlParam, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...);
+  void DrawFlashingInputCursor(signed int a3, int a4, struct GUIFont *a2);
+  int DrawTextInRect(GUIFont *a2, unsigned int uX, unsigned int uY, unsigned int uColor, const char *Str1, int Source, int a8);
+  char DrawText(GUIFont *a2, signed int uX, int uY, unsigned int uFontColor, const char *Str, int a7, int a8, unsigned int uFontShadowColor);
+  char *DrawTitleText(GUIFont *a2, unsigned int uHorizontalMargin, unsigned int uVerticalMargin, unsigned __int16 uDefaultColor, const char *pInString, unsigned int uLineSpacing);
+  char *_4B1854(__int64 a2);
+  void _4B3157();
+  GUIButton *_411621();
+  void InitializeBookView();
+  void DrawMessageBox(int arg0);
+  GUIButton *GetControl(unsigned int uID);
+  void Release();
+  void _41D08F(int a2, int a3, int a4, int a5);
+  char DrawQuickCharRecord();
+  char _41D73D_draw_buff_tooltip();
+
+  static GUIWindow *Create(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, enum WindowType eType, int a4, int a5);
+
+  unsigned int uFrameX;
+  unsigned int uFrameY;
+  unsigned int uFrameWidth;
+  unsigned int uFrameHeight;
+  unsigned int uFrameZ;
+  unsigned int uFrameW;
+  WindowType   eWindowType;
+  void *ptr_1C;
+  unsigned int uNumControls;
+  int field_24;
+  int pNumPresenceButton; 
+  int pCurrentPosActiveItem;
+  int field_30;
+  int field_34;
+  int pStartingPosActiveItem;
+  int field_3C;
+  int field_40;
+  int field_44;
+  char *Hint;
+  GUIButton *pControlsHead;
+  GUIButton *pControlsTail;
+};
+#pragma pack(pop)
+
+
+
+
+
+
+/*  296 */
+enum UIMessageType
+{
+  UIMSG_00 = 0x0,
+  UIMSG_ChangeGameState = 0x5,
+  UIMSG_PlayArcomage = 0x1D,
+  UIMSG_MainMenu_ShowPartyCreationWnd = 0x36,
+  UIMSG_MainMenu_ShowLoadWindow = 0x37,
+  UIMSG_ShowCredits = 0x38,
+  UIMSG_ExitToWindows = 0x39,
+  UIMSG_3C = 0x3C,
+  UIMSG_PlayerCreationClickPlus = 0x3E,
+  UIMSG_PlayerCreationClickMinus = 0x3F,
+  UIMSG_PlayerCreationSelectActiveSkill = 0x40,
+  UIMSG_PlayerCreationSelectClass = 0x41,
+  UIMSG_PlayerCreationClickOK = 0x42,
+  UIMSG_PlayerCreationClickReset = 0x43,
+  UIMSG_PlayerCreationRemoveUpSkill = 0x4A,
+  UIMSG_PlayerCreationRemoveDownSkill = 0x4B,
+  UIMSG_4B = 0x4B,
+  UIMSG_LoadGame = 0x52,
+  UIMSG_SaveGame = 0x53,
+  UIMSG_ShowStatus_DateTime = 0x5C,
+  UIMSG_ShowStatus_ManaHP = 0x5D,
+  UIMSG_ShowStatus_Player = 0x5E,
+  UIMSG_ShowStatus_Food = 0x64,
+  UIMSG_ShowStatus_Funds = 0x65,
+  UIMSG_6B = 0x6B,
+  UIMSG_SelectCharacter = 0x6E,
+  UIMSG_ChangeSoundVolume = 0x6F,
+  UIMSG_ChangeMusicVolume = 0x70,
+  UIMSG_CloseBook = 0x71,
+  UIMSG_PlayerCreationSelectQuality = 0x76,
+  UIMSG_SkillUp = 0x79,
+  UIMSG_StartNewGame = 0x7C,
+  UIMSG_Game_OpenLoadGameDialog = 0x7D,
+  UIMSG_Game_OpenOptionsDialog = 0x7F,
+  UIMSG_SetGraphicsMode = 0x83,
+  UIMSG_Quit = 0x84,
+  UIMSG_PlayerCreationVoiceBack = 0x90,
+  UIMSG_PlayerCreationVoiceForward = 0x91,
+  UIMSG_StartNPCDialogue = 0xA1,
+  UIMSG_A2 = 0xA2,
+  UIMSG_A3 = 0xA3,
+  UIMSG_A4 = 0xA4,
+  UIMSG_A5 = 0xA5,
+  UIMSG_A6 = 0xA6,
+  UIMSG_A7 = 0xA7,
+  UIMSG_A8 = 0xA8,
+  UIMSG_A9 = 0xA9,
+  UIMSG_AA = 0xAA,
+  UIMSG_SelectFacePlayerBack = 0xAB,
+  UIMSG_SelectFacePlayerForward = 0xAC,
+  UIMSG_AD = 0xAD,
+  UIMSG_AE = 0xAE,
+  UIMSG_AF = 0xAF,
+  UIMSG_CycleCharacters = 0xB0,
+  UIMSG_B1 = 0xB1,
+  UIMSG_B2 = 0xB2,
+  UIMSG_B3 = 0xB3,
+  UIMSG_B4 = 0xB4,
+  UIMSG_B5 = 0xB5,
+  UIMSG_B6 = 0xB6,
+  UIMSG_B7 = 0xB7,
+  UIMSG_SetTurnSpeed = 0xB8,
+  UIMSG_ToggleWalkSound = 0xB9,
+  UIMSG_ChangeVoiceVolume = 0xBA,
+  UIMSG_ToggleShowDamage = 0xBB,
+  UIMSG_BC = 0xBC,
+  UIMSG_BD = 0xBD,
+  UIMSG_BE = 0xBE,
+  UIMSG_BF = 0xBF,
+  UIMSG_C0 = 0xC0,
+  UIMSG_C1 = 0xC1,
+  UIMSG_C2 = 0xC2,
+  UIMSG_C3 = 0xC3,
+  UIMSG_C4 = 0xC4,
+  UIMSG_ShowFinalWindow = 0xC5,
+  UIMSG_C6 = 0xC6,
+  UIMSG_C7 = 0xC7,
+  UIMSG_OpenQuestBook = 0xC8,
+  UIMSG_OpenAutonotes = 0xC9,
+  UIMSG_OpenMapBook = 0xCA,
+  UIMSG_OpenCalendar = 0xCB,
+  UIMSG_CC = 0xCC,
+  UIMSG_CD = 0xCD,
+  UIMSG_CE = 0xCE,
+  UIMSG_CF = 0xCF,
+  UIMSG_D0 = 0xD0,
+  UIMSG_D1 = 0xD1,
+  UIMSG_D2 = 0xD2,
+  UIMSG_D3 = 0xD3,
+  UIMSG_D4 = 0xD4,
+  UIMSG_D5 = 0xD5,
+  UIMSG_D6 = 0xD6,
+  UIMSG_OpenHistoryBook = 0xE0,
+  UIMSG_ToggleAlwaysRun = 0xE1,
+  UIMSG_ToggleFlipOnExit = 0xE2,
+  UIMSG_OpenRestUI = 0x199,
+  UIMSG_OpenKeyMappingOptions = 0x19F,
+  UIMSG_ResetKeyMapping = 0x1A2,
+  UIMSG_OpenVideoOptions = 0x1A5,
+  UIMSG_ToggleBloodsplats = 0x1A6,
+  UIMSG_ToggleColoredLights = 0x1A7,
+  UIMSG_ToggleTint = 0x1A8,
+};
+
+
+
+
+
+
+/*  249 */
+#pragma pack(push, 1)
+struct GUIMessage
+{
+  enum UIMessageType eType;
+  int param;
+  int field_8;
+};
+#pragma pack(pop)
+
+
+
+
+
+/*  250 */
+#pragma pack(push, 1)
+struct GUIMessageQueue
+{
+  inline GUIMessageQueue():
+    uNumMessages(0)
+  {}
+
+  void PopMessage(UIMessageType *pMsg, int *pParam, int *a4);
+  void SendMessage(UIMessageType msg, int param, unsigned int a4);
+
+  unsigned int uNumMessages;
+  GUIMessage pMessages[40];
+};
+#pragma pack(pop)
+
+extern struct GUIMessageQueue *pMessageQueue_50CBD0; // idb
+
+
+
+
+extern int pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[]; // idb
+extern struct GUIWindow *pWindow_MainMenu;
+extern struct GUIWindow pWindowList[20];
\ No newline at end of file