Mercurial > mm7
diff DecalBuilder.cpp @ 0:9c0607679772
init
author | Ritor1 |
---|---|
date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | d65528fc3bda |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/DecalBuilder.cpp Sat Jan 12 09:45:18 2013 +0600 @@ -0,0 +1,829 @@ +#include "DecalBuilder.h" +#include "Game.h" +#include "Time.h" +#include "stru314.h" +#include "Outdoor.h" +#include "Log.h" + +#include "mm7_data.h" + + + + + +struct DecalBuilder *pDecalBuilder = new DecalBuilder; +struct BloodsplatContainer *pBloodsplatContainer = new BloodsplatContainer; + + +//----- (0043B570) -------------------------------------------------------- +double DecalBuilder_stru0::_43B570_get_color_mult_by_time() +{ + double result; // st7@3 + + if (field_1C_flags & 1) + { + if ((field_20_time - pEventTimer->Time() + 384) / 384.0 >= 0.0) + result = (field_20_time - pEventTimer->Time() + 384) / 384.0; + else + result = 0.0; + } + else + { + result = 1.0; + } + return result; +} + + + + + +//----- (0043B6EF) -------------------------------------------------------- +bool BloodsplatContainer::AddBloodsplat(float x, float y, float z, float radius, char r, char g, char b) +{ + int *v8; // esi@1 + int v9; // eax@3 + Bloodsplat *v10; // eax@3 + int *result; // eax@3 + int v12; // ecx@3 + + v8 = &this->uNumBloodsplats; + if ( this->uNumBloodsplats == 64 ) + *v8 = 0; + v9 = 5 * (*v8)++; + v10 = &this->std__vector_pBloodsplats[8 * v9 / 0x28u]; + v10->x = x; + v10->y = y; + v10->z = z; + v10->radius = radius; + v10->r = r; + v10->g = g; + v10->b = b; + result = (int *)&this->std__vector_pBloodsplats_size; + v12 = this->std__vector_pBloodsplats_size + 1; + if ( v12 > 64 ) + v12 = 64; + *result = v12; + LOBYTE(result) = 1; + return (bool)result; +} + +//----- (0049B490) -------------------------------------------------------- +bool DecalBuilder::AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9) +{ + //double v10; // ST1C_8@1 + char v11; // ST24_1@1 + //double v12; // ST1C_8@1 + //double v13; // ST1C_8@1 + int a7a; // [sp+40h] [bp+18h]@1 + //float arg14a; // [sp+44h] [bp+1Ch]@1 + //float arg14b; // [sp+44h] [bp+1Ch]@1 + //float arg14c; // [sp+44h] [bp+1Ch]@1 + + /*arg14a = b * 255.0; + v10 = arg14a + 6.7553994e15; + v11 = LOBYTE(v10); + arg14b = g * 255.0; + v12 = arg14b + 6.7553994e15; + a7a = LODWORD(v12); + arg14c = r * 255.0; + v13 = arg14c + 6.7553994e15;*/ + return pBloodsplatContainer->AddBloodsplat(x, y, z, radius, + //SLOBYTE(v13), a7a, v11); + r * 255.0f, + g * 255.0f, + b * 255.0f); +} + +//----- (0049B525) -------------------------------------------------------- +void DecalBuilder::Reset(unsigned int bPreserveBloodsplats) +{ + if ( !bPreserveBloodsplats ) + { + pBloodsplatContainer->std__vector_pBloodsplats_size = 0; + pBloodsplatContainer->uNumBloodsplats = 0; + } + std__vector_pDecals_size = 0; +} + +//----- (0049B540) -------------------------------------------------------- +char DecalBuilder::ApplyDecals(int a2, char a3, stru154 *a4, int a5, RenderVertexSoft *a6, IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID) +{ + char *v9; // eax@3 + signed int v10; // ecx@3 + RenderVertexSoft *v11; // eax@10 + unsigned int v12; // edx@10 + RenderVertexSoft *v13; // esi@11 + RenderVertexSoft *v14; // edi@11 + char v15; // zf@11 + stru154 *v16; // esi@12 + double v18; // st7@17 + double v19; // st6@17 + float v20; // eax@17 + Bloodsplat *v21; // esi@21 + int v22; // eax@21 + int v23; // ecx@21 + double v24; // st7@21 + int v25; // ebx@21 + double v26; // st7@21 + int v27; // edi@21 + double v28; // st7@21 + int v29; // ST10_4@21 + int v30; // ST08_4@21 + DecalBuilder *v31; // esi@21 + int v32; // [sp+4h] [bp-44h]@18 + RenderVertexSoft *v33; // [sp+8h] [bp-40h]@21 + stru314 *v34; // [sp+Ch] [bp-3Ch]@21 + float v35; // [sp+10h] [bp-38h]@21 + float v36; // [sp+14h] [bp-34h]@17 + int v37; // [sp+18h] [bp-30h]@17 + int a5a; // [sp+28h] [bp-20h]@21 + int v39; // [sp+2Ch] [bp-1Ch]@21 + int v40; // [sp+30h] [bp-18h]@21 + int v41; // [sp+34h] [bp-14h]@22 + int v42; // [sp+38h] [bp-10h]@21 + int v43; // [sp+3Ch] [bp-Ch]@21 + DecalBuilder *thisa; // [sp+40h] [bp-8h]@1 + RenderVertexSoft *a11; // [sp+44h] [bp-4h]@8 + + __debugbreak(); + + auto a9 = uSectorID; + + thisa = this; + if ( !a5 ) + return 0; + + static RenderVertexSoft static_AE4F90[64]; + static bool __init_flag1 = false; + if (!__init_flag1) + { + __init_flag1 = true; + + for (uint i = 0; i < 64; ++i) + static_AE4F90[i].flt_2C = 0.0f; + } + + static stru314 static_AE4F60; // idb + /*static bool __init_flag2 = false; + if (!__init_flag2) + { + __init_flag2 = true; + + stru314::stru314(&static_AE4F60); + }*/ + + a11 = a6; + if ( a7 ) + { + if ( a5 > 0 ) + { + v11 = static_AE4F90; + v12 = (char *)a6 - (char *)static_AE4F90; + a6 = (RenderVertexSoft *)a5; + do + { + v13 = (RenderVertexSoft *)((char *)v11 + v12); + v14 = v11; + ++v11; + v15 = a6 == (RenderVertexSoft *)1; + a6 = (RenderVertexSoft *)((char *)a6 - 1); + memcpy(v14, v13, 0x30u); + } + while ( !v15 ); + } + v16 = a4; + if ( pGame->pIndoorCameraD3D->_437376(a4, static_AE4F90, (unsigned int *)&a5) == 1 ) + { + if ( !a5 ) + return 0; + a11 = static_AE4F90; + } + } + else + { + v16 = a4; + } + v18 = v16->face_plane.vNormal.z; + v19 = v16->face_plane.vNormal.y; + v20 = v16->face_plane.vNormal.x; + v37 = (int)&static_AE4F60.field_1C; + static_AE4F60.field_4.y = v19; + static_AE4F60.field_4.x = v20; + LODWORD(v36) = (DWORD)&static_AE4F60.field_10; + static_AE4F60.field_4.z = v18; + static_AE4F60.dist = v16->face_plane.dist; + if ( !pGame->pIndoorCameraD3D->GetFacetOrientation( + v16->polygonType, + &static_AE4F60.field_4, + &static_AE4F60.field_10, + &static_AE4F60.field_1C) ) + { + MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:101", 0); + } + int _a7 = 0; + if ( thisa->uNumDecals > 0 ) + { + a6 = (RenderVertexSoft *)thisa->std__vector_30B00C; + do + { + v21 = &pBloodsplatContainer->std__vector_pBloodsplats[LODWORD(a6->vWorldPosition.x)]; + *(float *)&v37 = v21->z; + v36 = v21->y; + v35 = v21->x; + v22 = _43F5C8_get_point_light_level_with_respect_to_lights(a2, a9, v35, v36, *(float *)&v37); + v23 = v21->b; + v24 = v21->x; + v42 = v22; + BYTE3(v22) = 0; + *(short *)((char *)&v22 + 1) = v21->r; + LOBYTE(v22) = v21->g; + v43 = v23 | (v22 << 8); + v25 = (signed __int64)v24; + v26 = v21->z; + v27 = (signed __int64)v21->y; + v37 = a8; + v40 = (signed __int64)v26; + v28 = v21->dot_dist; + LODWORD(v36) = (uint32)a11; + a5a = v25; + v39 = v27; + LODWORD(v35) = a5; + v34 = &static_AE4F60; + *(float *)&v33 = v28; + v32 = v23 | (v22 << 8); + *(float *)&v29 = v21->radius; + v30 = (int)v21; + v31 = thisa; + if ( !thisa->_49B790_build_decal_geometry( + v42, + a3, + v30, + (int)&a5a, + v29, + v43, + v33, + &static_AE4F60, + a5, + a11, + a8) ) + { + MessageBoxW(nullptr, L"Error: Failed to build decal geometry", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:114", 0); + } + ++_a7; + a6 = (RenderVertexSoft *)((char *)a6 + 4); + } + while ( _a7 < v31->uNumDecals ); + } + return 1; +} + +//----- (0049B790) -------------------------------------------------------- +char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, int a4, int a5, int a6, unsigned int uColorMultiplier, RenderVertexSoft *a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags) +{ + DecalBuilder *v12; // esi@1 + Decal *v13; // edi@2 + char *v14; // eax@2 + double v15; // st7@4 + double v16; // st7@4 + int v17; // eax@4 + stru314 *v18; // ebx@4 + double v19; // st7@4 + double v20; // st7@4 + double v21; // st7@4 + double v22; // st6@4 + double v23; // st6@4 + double v24; // st5@4 + char *v25; // eax@4 + signed int v26; // ecx@4 + double v27; // st5@4 + double v28; // st7@5 + double v29; // st7@6 + char result; // al@6 + unsigned int *v31; // edi@7 + RenderVertexSoft *v32; // ebx@8 + std::string *v33; // ecx@15 + int v34; // eax@19 + const char *v35; // [sp-Ch] [bp-2Ch]@15 + int v36; // [sp-8h] [bp-28h]@15 + std::string v37; // [sp-4h] [bp-24h]@15 + float v38; // [sp+8h] [bp-18h]@6 + RenderVertexSoft *v39; // [sp+Ch] [bp-14h]@6 + unsigned int *v40; // [sp+10h] [bp-10h]@6 + + v12 = this; + if ( *(float *)&a6 == 0.0 ) + goto LABEL_24; + v13 = &this->std__vector_pDecals[this->field_308008]; + v14 = (char *)&this->std__vector_pDecals[this->field_308008].field_C1C; + this->std__vector_pDecals[this->field_308008].field_C18 = (DecalBuilder_stru0 *)a4; + *(int *)v14 = 0; + if ( a3 & 2 ) + *(int *)v14 = 1; + v15 = *(float *)&a6 - *(float *)&a8; + *(float *)&this->field_30C028 = v15; + v16 = sqrt((*(float *)&a6 + *(float *)&a6 - v15) * v15); + *(float *)&v12->field_30C02C = v16; + v17 = a5; + v18 = a9; + v12->flt_30C030 = 1.0 - (*(float *)&a6 - v16) / *(float *)&a6; + v13->field_C08 = (signed __int64)((double)*(signed int *)v17 - *(float *)&a8 * v18->field_4.x); + v13->field_C0A = (signed __int64)((double)*(signed int *)(a5 + 4) - *(float *)&a8 * v18->field_4.y); + v19 = *(float *)&a6; + v13->field_C0C = (signed __int64)((double)*(signed int *)(a5 + 8) - *(float *)&a8 * v18->field_4.z); + v20 = v19 * v12->flt_30C030; + a8 = v13->pVertices; + v12->field_30C034 = v20; + v12->field_30C010 = v20 * v18->field_10.x; + v12->field_30C014 = v20 * v18->field_10.y; + v12->field_30C018 = v20 * v18->field_10.z; + v12->field_30C01C = v20 * v18->field_1C.x; + v12->field_30C020 = v20 * v18->field_1C.y; + v12->field_30C024 = v20 * v18->field_1C.z; + a6 = v13->field_C08; + v21 = (double)a6; + v22 = v21 - v12->field_30C01C; + a6 = v13->field_C0A; + v13->pVertices[0].vWorldPosition.x = v22 + v12->field_30C010; + v23 = (double)a6; + v24 = v23 - v12->field_30C020 + v12->field_30C014; + v25 = (char *)&v13->pVertices[0].vWorldPosition.y; + a6 = v13->field_C0C; + v26 = 4; + v13->pVertices[0].vWorldPosition.y = v24; + v27 = (double)a6; + *(float *)&a6 = v27; + v13->pVertices[0].vWorldPosition.z = v27 - v12->field_30C024 + v12->field_30C018; + v13->pVertices[0].u = 0.0; + v13->pVertices[0].v = 0.0; + v13->pVertices[1].vWorldPosition.x = v21 - v12->field_30C01C - v12->field_30C010; + v13->pVertices[1].vWorldPosition.y = v23 - v12->field_30C020 - v12->field_30C014; + v13->pVertices[1].vWorldPosition.z = v27 - v12->field_30C024 - v12->field_30C018; + v13->pVertices[1].u = 0.0; + v13->pVertices[1].v = 1.0; + v13->pVertices[2].vWorldPosition.x = v21 + v12->field_30C01C - v12->field_30C010; + v13->pVertices[2].vWorldPosition.y = v23 + v12->field_30C020 - v12->field_30C014; + v13->pVertices[2].vWorldPosition.z = v27 + v12->field_30C024 - v12->field_30C018; + v13->pVertices[2].u = 1.0; + v13->pVertices[2].v = 1.0; + v13->pVertices[3].vWorldPosition.x = v21 + v12->field_30C01C + v12->field_30C010; + v13->pVertices[3].vWorldPosition.y = v23 + v12->field_30C020 + v12->field_30C014; + v13->pVertices[3].vWorldPosition.z = *(float *)&a6 + v12->field_30C024 + v12->field_30C018; + v13->pVertices[3].u = 1.0; + v13->pVertices[3].v = 0.0; + do + { + v28 = v18->field_4.y * *(float *)v25 + + *((float *)v25 - 1) * v18->field_4.x + + *((float *)v25 + 1) * v18->field_4.z + + v18->dist; + *((float *)v25 - 1) = *((float *)v25 - 1) - v28 * v18->field_4.x; + *(float *)v25 = *(float *)v25 - v28 * v18->field_4.y; + v25 += 48; + --v26; + *((float *)v25 - 11) = *((float *)v25 - 11) - v28 * v18->field_4.z; + } + while ( v26 ); + v13->uColorMultiplier = uColorMultiplier; + v40 = (unsigned int *)&v13->uNumVertices; + v39 = v13->pVertices; + v13->uNumVertices = 4; + v13->field_C14 = a2; + v29 = v18->field_4.z; + a6 = (int)&v13->uNumVertices; + v38 = v29; + result = pGame->pStru9Instance->_4980B9(a11, a10, v18->field_4.x, v18->field_4.y, v38, v39, v40); + if ( result ) + { + v31 = (unsigned int *)a6; + if ( !*(int *)a6 ) + goto LABEL_24; + v32 = a8; + v40 = *(unsigned int **)a6; + v39 = a8; + pGame->pIndoorCameraD3D->ViewTransform(a8, (unsigned int)v40); + v40 = 0; + pGame->pIndoorCameraD3D->Project(v32, *v31, 0); + if ( !(uClipFlags & 1) ) + { +LABEL_19: + ++v12->field_308008; + v34 = 1024; + if ( v12->field_308008 == 1024 ) + v12->field_308008 = 0; + if ( (signed int)(v12->std__vector_pDecals_size + 1) <= 1024 ) + v34 = v12->std__vector_pDecals_size + 1; + v12->std__vector_pDecals_size = v34; + goto LABEL_24; + } + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) + { + if ( uClipFlags & 2 ) + { + v40 = (unsigned int *)&a8; + v39 = v12->pVertices; + pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v32, *v31, v12->pVertices, (unsigned int *)&a8); +LABEL_14: + v40 = v31; + v39 = v12->pVertices; + pGame->pIndoorCameraD3D->_437143((unsigned int)a8, v32, v12->pVertices, v31); + goto LABEL_18; + } + if ( uClipFlags & 4 ) + { + v40 = (unsigned int *)&a8; + v39 = v12->pVertices; + pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v32, *v31, v12->pVertices, (unsigned int *)&a8); + goto LABEL_14; + } + v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258"; + v35 = "Undefined clip flag specified"; + } + else + { + v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:263"; + v35 = "Lightpoly builder native indoor clipping not implemented"; + } + MessageBoxA(nullptr, v35, (const char *)v39, 0); +LABEL_18: + if ( *(float *)&a8 != 0.0 ) + goto LABEL_19; +LABEL_24: + result = 1; + } + return result; +} + +//----- (0049BBBD) -------------------------------------------------------- +bool DecalBuilder::ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID) +{ + double v7; // st7@12 + + if (!pBloodsplatContainer->std__vector_pBloodsplats_size) + return true; + + auto pFace = &pIndoor->pFaces[uFaceID]; + + if (pFace->uAttributes & 0x400000) + return true; + if (pFace->Animated()) + return true; + + for (uint i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; ++i) + { + auto pBloodsplat = pBloodsplatContainer->std__vector_pBloodsplats + i; + if (pFace->pBounding.x1 - pBloodsplat->radius < pBloodsplat->x && + pFace->pBounding.x2 + pBloodsplat->radius > pBloodsplat->x && + pFace->pBounding.y1 - pBloodsplat->radius < pBloodsplat->y && + pFace->pBounding.y2 + pBloodsplat->radius > pBloodsplat->y && + pFace->pBounding.z1 - pBloodsplat->radius < pBloodsplat->z && + pFace->pBounding.z2 + pBloodsplat->radius > pBloodsplat->z) + { + v7 = pFace->pFacePlane.vNormal.z * pBloodsplat->z + + pFace->pFacePlane.vNormal.y * pBloodsplat->y + + pFace->pFacePlane.vNormal.x * pBloodsplat->x + + pFace->pFacePlane.dist; + if (v7 <= pBloodsplat->radius) + { + pBloodsplat->dot_dist = v7; + std__vector_30B00C[uNumDecals++] = i; + } + } + } + + return true; +} + +//----- (0049BCEB) -------------------------------------------------------- +char DecalBuilder::ApplyDecals_OutdoorFace(ODMFace *pFace) +{ + int v2; // edi@1 + unsigned int v3; // eax@2 + char *v4; // edx@5 + double v5; // ST1C_8@12 + double v6; // ST14_8@12 + double v7; // ST0C_8@12 + double v8; // st7@12 + unsigned int v10; // [sp+20h] [bp-1Ch]@1 + + v2 = 0; + this->uNumDecals = 0; + v10 = pBloodsplatContainer->std__vector_pBloodsplats_size; + if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) + { + v3 = pFace->uAttributes; + if ( !(v3 & 0x400000) ) + { + if ( !(v3 & 0x10) && (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 ) + { + v4 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y; + do + { + if ( (double)pFace->pBoundingBox.x1 - *((float *)v4 + 2) < *((float *)v4 - 1) ) + { + if ( (double)pFace->pBoundingBox.x2 + *((float *)v4 + 2) > *((float *)v4 - 1) ) + { + if ( (double)pFace->pBoundingBox.y1 - *((float *)v4 + 2) < *(float *)v4 ) + { + if ( (double)pFace->pBoundingBox.y2 + *((float *)v4 + 2) > *(float *)v4 ) + { + if ( (double)pFace->pBoundingBox.z1 - *((float *)v4 + 2) < *((float *)v4 + 1) ) + { + if ( (double)pFace->pBoundingBox.z2 + *((float *)v4 + 2) > *((float *)v4 + 1) ) + { + v5 = *((float *)v4 - 1) + 6.7553994e15; + v6 = *(float *)v4 + 6.7553994e15; + v7 = *((float *)v4 + 1) + 6.7553994e15; + v8 = (double)((pFace->pFacePlane.dist + + LODWORD(v5) * pFace->pFacePlane.vNormal.x + + LODWORD(v6) * pFace->pFacePlane.vNormal.y + + LODWORD(v7) * pFace->pFacePlane.vNormal.z) >> 16); + if ( v8 <= *((float *)v4 + 2) ) + { + *((float *)v4 + 3) = v8; + this->std__vector_30B00C[this->uNumDecals++] = v2; + } + } + } + } + } + } + } + ++v2; + v4 += 40; + } + while ( v2 < (signed int)v10 ); + } + } + } + return 1; +} + +//----- (0049BE8A) -------------------------------------------------------- +bool DecalBuilder::_49BE8A(struct stru148 *a2, float a3, int a4, RenderVertexSoft *a5, unsigned int uStripType, char a7) +{ + bool result; // eax@1 + RenderVertexSoft *v8; // edi@3 + float v9; // ebx@3 + char *v10; // esi@3 + float v11; // eax@5 + float v12; // eax@6 + double v13; // st7@13 + double v14; // st7@19 + int v15; // eax@20 + int v16; // eax@22 + int v17; // edx@24 + DecalBuilder *v18; // eax@24 + std::string v19; // [sp-18h] [bp-54h]@12 + const char *v20; // [sp-8h] [bp-44h]@12 + int v21; // [sp-4h] [bp-40h]@12 + double v22; // [sp+Ch] [bp-30h]@19 + unsigned int v23; // [sp+14h] [bp-28h]@1 + DecalBuilder *v24; // [sp+18h] [bp-24h]@1 + int v25; // [sp+1Ch] [bp-20h]@19 + float v26; // [sp+20h] [bp-1Ch]@12 + int v27; // [sp+24h] [bp-18h]@12 + float v28; // [sp+28h] [bp-14h]@13 + float v29; // [sp+2Ch] [bp-10h]@7 + float v30; // [sp+30h] [bp-Ch]@6 + float v31; // [sp+34h] [bp-8h]@6 + bool v32; // [sp+38h] [bp-4h]@2 + + this->uNumDecals = 0; + result = pBloodsplatContainer->std__vector_pBloodsplats_size; + v24 = this; + v23 = pBloodsplatContainer->std__vector_pBloodsplats_size; + if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) + { + v32 = 0; + if ( (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 ) + { + v8 = a5; + v9 = a3; + v10 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y; + while ( uStripType != 4 ) + { + if ( uStripType == 3 ) + { + if ( a7 ) + { + a3 = v8->vWorldPosition.x; + v31 = v8[2].vWorldPosition.x; + v30 = v8[1].vWorldPosition.y; + v12 = v8[2].vWorldPosition.y; + goto LABEL_7; + } + a3 = v8[1].vWorldPosition.x; + v11 = v8[2].vWorldPosition.x; +LABEL_6: + v31 = v11; + v30 = v8[1].vWorldPosition.y; + v12 = v8->vWorldPosition.y; +LABEL_7: + v29 = v12; + goto LABEL_13; + } + MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:434", 0); +LABEL_13: + v21 = uStripType; + v13 = pGame->pIndoorCameraD3D->GetPolygonMinZ(v8, uStripType); + v21 = uStripType; + v28 = v13; + v26 = pGame->pIndoorCameraD3D->GetPolygonMaxZ(v8, uStripType); + if ( a3 - *((float *)v10 + 2) < *((float *)v10 - 1) ) + { + if ( v31 + *((float *)v10 + 2) > *((float *)v10 - 1) ) + { + if ( v30 - *((float *)v10 + 2) < *(float *)v10 ) + { + if ( v29 + *((float *)v10 + 2) > *(float *)v10 ) + { + if ( v28 - *((float *)v10 + 2) < *((float *)v10 + 1) ) + { + if ( v26 + *((float *)v10 + 2) > *((float *)v10 + 1) ) + { + Vec3_float_::NegDot(&v8->vWorldPosition, (Vec3_float_ *)LODWORD(v9), (float *)a4); + v26 = *(float *)(LODWORD(v9) + 4) * *(float *)v10 + + *(float *)(LODWORD(v9) + 8) * *((float *)v10 + 1) + + *(unsigned int *)LODWORD(v9) * *((float *)v10 - 1) + + *(float *)a4; + v22 = v26 + 6.7553994e15; + v25 = LODWORD(v22); + v14 = (double)SLODWORD(v22); + v28 = v14; + if ( v14 <= *((float *)v10 + 2) ) + { + v15 = *(int *)&a2->flags; + if ( v15 & 2 || BYTE1(v15) & 1 ) + { + v16 = *((int *)v10 + 5); + if ( !(v16 & 1) ) + { + LOBYTE(v16) = v16 | 1; + *((int *)v10 + 5) = v16; + *((_QWORD *)v10 + 3) = pEventTimer->Time(); + } + } + v17 = v32; + *((int *)v10 + 3) = LODWORD(v28); + v18 = v24; + v24->std__vector_30B00C[v24->uNumDecals] = v17; + ++v18->uNumDecals; + } + } + } + } + } + } + } + ++v32; + v10 += 40; + result = v32; + if ( v32 >= (signed int)v23 ) + goto LABEL_26; + } + a3 = v8->vWorldPosition.x; + v11 = v8[3].vWorldPosition.x; + goto LABEL_6; + } + } +LABEL_26: + LOBYTE(result) = 1; + return result; +} + +//----- (0049C095) -------------------------------------------------------- +void DecalBuilder::DrawDecal(Decal *pDecal, float z_bias) +{ + signed int v21; // [sp+Ch] [bp-864h]@15 + RenderVertexD3D3 pVerticesD3D[64]; // [sp+20h] [bp-850h]@6 + + if (pDecal->uNumVertices < 3) + { + Log::Warning(L"Decal has < 3 vertices"); + return; + } + + float color_mult; + if ( pDecal->field_C1C & 1 ) + color_mult = 1.0; + else + color_mult = pDecal->field_C18->_43B570_get_color_mult_by_time(); + + for (uint i = 0; i < pDecal->uNumVertices; ++i) + { + uint uTint = pRenderer->GetActorTintColor(pDecal->pVertices[i].vWorldViewPosition.x, pDecal->field_C14, 0, 0, nullptr); + + uint uTintR = (uTint >> 16) & 0xFF, + uTintG = (uTint >> 8) & 0xFF, + uTintB = uTint & 0xFF; + + uint uDecalColorMultR = (pDecal->uColorMultiplier >> 16) & 0xFF, + uDecalColorMultG = (pDecal->uColorMultiplier >> 8) & 0xFF, + uDecalColorMultB = pDecal->uColorMultiplier & 0xFF; + + uint uFinalR = floorf(uTintR / 255.0 * color_mult * uDecalColorMultR + 0.0f), + uFinalG = floorf(uTintG / 255.0 * color_mult * uDecalColorMultG + 0.0f), + uFinalB = floorf(uTintB / 255.0 * color_mult * uDecalColorMultB + 0.0f); + + + float v15; + if (fabs(z_bias) < 1e-5) + v15 = 1.0 - 1.0 / ((1.0f / get_shading_dist_mist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0); + else + { + v15 = 1.0 - 1.0 / ((1.0f / get_shading_dist_mist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias; + if (v15 < 0.000099999997) + v15 = 0.000099999997; + } + + pVerticesD3D[i].pos.z = v15; + + pVerticesD3D[i].pos.x = pDecal->pVertices[i].vWorldViewProjX; + pVerticesD3D[i].pos.y = pDecal->pVertices[i].vWorldViewProjY; + pVerticesD3D[i].texcoord.x = pDecal->pVertices[i].u; + pVerticesD3D[i].texcoord.y = pDecal->pVertices[i].v; + pVerticesD3D[i].diffuse = (uFinalR << 16) | (uFinalG << 8) | uFinalB; + pVerticesD3D[i].specular = 0; + pVerticesD3D[i].rhw = 1.0 / pDecal->pVertices[i].vWorldViewPosition.x; + } + + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) + v21 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS; + else + v21 = D3DDP_DONOTLIGHT; + + ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, + D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, + pVerticesD3D, + pDecal->uNumVertices, + v21)); +} + +//----- (0049C2CD) -------------------------------------------------------- +void DecalBuilder::DrawDecals(float z_bias) +{ + for (uint i = 0; i < std__vector_pDecals_size; ++i) + DrawDecal(std__vector_pDecals + i, z_bias); +} + +//----- (0049C304) -------------------------------------------------------- +void DecalBuilder::DrawBloodsplats() +{ + if (!std__vector_pDecals_size) + return; + + if (pRenderer->bUsingSpecular) + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0)); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 3)); + + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1)); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0)); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u)); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u)); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0)); + + auto pTex = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("hwsplat04"); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTex)); + + DrawDecals(0.00039999999); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 2u)); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0)); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u)); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u)); + + if (pRenderer->bUsingSpecular) + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1u)); +} + +//----- (0049C550) -------------------------------------------------------- +void DecalBuilder::DrawDecalDebugOutlines() +{ + DecalBuilder *v1; // esi@1 + signed int v2; // ebx@1 + RenderVertexSoft *v3; // edi@2 + + v1 = this; + v2 = 0; + if ( (signed int)this->std__vector_pDecals_size > 0 ) + { + v3 = this->std__vector_pDecals[0].pVertices; + do + { + pGame->pIndoorCameraD3D->debug_outline_sw(v3, *((int *)v3 - 1), 0xC86400u, 0.0); + ++v2; + v3 = (RenderVertexSoft *)((char *)v3 + 3104); + } + while ( v2 < (signed int)v1->std__vector_pDecals_size ); + } +} + +//----- (0040E4C2) -------------------------------------------------------- +void Decal::Decal_base_ctor() +{ + uNumVertices = -1; + for (uint i = 0; i < 64; ++i) + pVertices[i].flt_2C = 0.0f; +}