Mercurial > mm7
diff Actor.cpp @ 0:9c0607679772
init
author | Ritor1 |
---|---|
date | Sat, 12 Jan 2013 09:45:18 +0600 |
parents | |
children | a9e9c6989d04 |
line wrap: on
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Actor.cpp Sat Jan 12 09:45:18 2013 +0600 @@ -0,0 +1,4236 @@ +#include "Actor.h" +#include "LayingItem.h" +#include "Math.h" +#include "Party.h" +#include "Outdoor.h" +#include "AudioPlayer.h" +#include "Game.h" +#include "ObjectList.h" +#include "Overlays.h" +#include "Events.h" +#include "IndoorCamera.h" +#include "FactionTable.h" +#include "TurnEngine.h" +#include "MapInfo.h" +#include "stru277.h" +#include "Time.h" +#include "LOD.h" +#include "Party.h" +#include "GUIWindow.h" +#include "GUIFont.h" + + + + +Actor pActors[500]; +size_t uNumActors; + +stru319 stru_50C198; // idb + + + + + +//----- (00448518) -------------------------------------------------------- +void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) +{ + signed int v3; // eax@1 + int *v4; // edi@2 + signed int v5; // eax@6 + char *v6; // ecx@6 + char *v7; // eax@11 + ItemGen *v8; // ecx@15 + + v3 = 0; + if ( (signed int)uNumActors > 0 ) + { + v4 = (int *)&pActors[0].uNPC_ID; + while ( *(short *)v4 != npc ) + { + ++v3; + v4 += 209; + if ( v3 >= (signed int)uNumActors ) + return; + } + v5 = v3; + v6 = (char *)&pActors[v5].uCarriedItemID; + if ( a3 ) + { + if ( *(short *)v6 ) + { + if ( pActors[v5].array_000234[0].uItemID ) + { + v7 = (char *)&pActors[v5].array_000234[1]; + if ( !*(int *)v7 ) + *(int *)v7 = item; + } + else + { + pActors[v5].array_000234[0].uItemID = item; + } + } + else + { + *(short *)v6 = item; + } + } + else + { + if ( *(short *)v6 == item ) + { + *(short *)v6 = 0; + } + else + { + v8 = pActors[v5].array_000234; + if ( pActors[v5].array_000234[0].uItemID == item + || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) + v8->Reset(); + } + } + } +} + +//----- (004485A7) -------------------------------------------------------- +void Actor::GiveItem(unsigned int uActorID, unsigned int uItemID, unsigned int bGive) +{ + unsigned int v3; // eax@3 + char *v4; // ecx@3 + unsigned int *v5; // eax@8 + ItemGen *v6; // ecx@12 + + if ( (uActorID & 0x80000000u) == 0 && (signed int)uActorID <= (signed int)(uNumActors - 1) ) + { + v3 = uActorID; + v4 = (char *)&pActors[uActorID].uCarriedItemID; + if ( bGive ) + { + if ( *(short *)v4 ) + { + if ( pActors[v3].array_000234[0].uItemID ) + { + v5 = &pActors[v3].array_000234[1].uItemID; + if ( !*v5 ) + *v5 = uItemID; + } + else + { + pActors[v3].array_000234[0].uItemID = uItemID; + } + } + else + { + *(short *)v4 = uItemID; + } + } + else + { + if ( *(short *)v4 == uItemID ) + { + *(short *)v4 = 0; + } + else + { + v6 = pActors[v3].array_000234; + if ( pActors[v3].array_000234[0].uItemID == uItemID + || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) + v6->Reset(); + } + } + } +} + + +//----- (00445D4A) -------------------------------------------------------- +void Actor::InitializeDialogue(int bPlayerSaysHello) +{ + Actor *v2; // esi@1 + unsigned int v3; // ecx@1 + NPCData *v4; // eax@1 + NPCData *v5; // ebp@1 + unsigned int v6; // eax@1 + signed int v7; // eax@3 + unsigned int v8; // eax@8 + int v9; // esi@8 + int v10; // eax@11 + GUIWindow *v11; // ecx@19 + signed int v12; // eax@21 + int v13; // [sp-8h] [bp-44h]@34 + const char *v14; // [sp-4h] [bp-40h]@4 + int v15; // [sp-4h] [bp-40h]@34 + signed int v16; // [sp-4h] [bp-40h]@35 + int v17; // [sp+10h] [bp-2Ch]@1 + char pContainer[32]; // [sp+14h] [bp-28h]@3 + + auto a1 = this; + v2 = a1; + v17 = bPlayerSaysHello; + dword_A74CDC = -1; + dword_AE336C = -1; + pEventTimer->Pause(); + pMiscTimer->Pause(); + pAudioPlayer->StopChannels(-1, -1); + uDialogueType = 0; + v3 = v2->uNPC_ID; + uDialogue_SpeakingActorNPC_ID = v2->uNPC_ID; + pDialogue_SpeakingActor = v2; + v4 = GetNPCData(v3); + v5 = v4; + v6 = v4->uFlags; + if ( (v6 & 3) != 2 ) + v5->uFlags = v6 + 1; + v7 = const_2(); + sprintf(pContainer, "evt%02d", v7); + if ( !pParty->uAlignment ) + { + v14 = "-b"; +LABEL_7: + strcat(pContainer, v14); + goto LABEL_8; + } + if ( pParty->uAlignment == 2 ) + { + v14 = "-c"; + goto LABEL_7; + } +LABEL_8: + v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + array_5913D8[6] = 0; + uNumDialogueNPCPortraits = 1; + pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v8]; + sprintf(pContainer, "npc%03u", v5->uPortraitID); + v9 = 0; + pDialogueNPCPortraits[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)]; + dword_591084 = areWeLoadingTexture; + uTextureID_507B04 = uTextureID_right_panel; + if ( !(v5->uFlags & 0x80) && v5->house >= 0 ) + { + if ( (signed int)pParty->GetPartyFame() <= v5->fame + || (v10 = v5->uFlags & 0xFFFFFF7F, (v5->uFlags & 0xFFFFFF7F & 0x80000000u) != 0) ) + { +LABEL_16: + v9 = 1; + goto LABEL_17; + } + if ( v10 > 1 ) + { + if ( v10 == 2 ) + { + v16 = 3; + goto LABEL_36; + } + if ( v10 != 3 ) + { + if ( v10 == 4 ) + goto LABEL_17; + goto LABEL_16; + } +LABEL_35: + v16 = 2; +LABEL_36: + v9 = v16; + goto LABEL_17; + } + if ( v5->rep ) + goto LABEL_35; + } +LABEL_17: + if ( (uDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 ) + v9 = 4; + v11 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)10, v9, 0); + pDialogueWindow = v11; + if ( v5->uFlags & 0x80 ) + { + if ( !v5->bHasUsedTheAbility ) + { + v12 = v5->uProfession; + if ( v12 >= 10 ) + { + if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) ) + { + v11->CreateButton( + 0x1E0u, + 0xFAu, + 0x8Cu, + LOBYTE(pFontArrus->uFontHeight) - 3, + 1, + 0, + 0x88u, + 9u, + 0, + "", + 0); + pDialogueWindow->_41D08F(4, 1, 0, 1); + } + } + } + } + pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); + pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); + pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); + pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); + if ( v17 && uActiveCharacter && !(v5->uFlags & 0x80) ) + { + if ( pParty->uCurrentHour < 5 || pParty->uCurrentHour > 0x15 ) + { + v15 = 0; + v13 = 23; + } + else + { + v15 = 0; + v13 = 22; + } + pPlayers[uActiveCharacter]->PlaySound(v13, v15); + } +} + + +//----- (0040894B) -------------------------------------------------------- +bool Actor::CanAct() +{ + signed int v1; // esi@1 + bool v2; // edi@2 + unsigned __int16 v3; // ax@6 + + v1 = 0; + v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned + if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed + v1 = 1; + v3 = this->uAIState; + return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0; +} + +//----- (004089C7) -------------------------------------------------------- +bool Actor::IsAlive() +{ + signed int v1; // esi@1 + unsigned __int16 v2; // ax@3 + + v1 = 0; + if ( (signed __int64)this->pActorBuffs[5].uExpireTime > 0 ) + v1 = 1; + v2 = this->uAIState; + return (v1 | (v2 == Dying) | (v2 == Dead) | (v2 == Removed) | (v2 == Summoned) | (v2 == Disabled)) != 0; +} + +//----- (004086E9) -------------------------------------------------------- +void Actor::SetRandomGoldIfTheresNoItem() +{ + Actor *v1; // esi@1 + int v2; // edi@1 + signed int v3; // ebx@2 + unsigned __int8 v4; // al@7 + + v1 = this; + v2 = 0; + if ( !this->array_000234[3].uItemID ) + { + v3 = 0; + if ( this->pMonsterInfo.uTreasureDiceRolls ) + { + do + { + ++v3; + v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; + } + while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); + if ( v2 ) + { + v1->array_000234[3].uItemID = 197; + v1->array_000234[3].uAdditionalValue = v2; + } + } + } + if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) + { + v4 = v1->pMonsterInfo.uTreasureLevel; + if ( v4 ) + pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); + } + v1->uAttributes |= 0x800000; +} + +//----- (00404AC7) -------------------------------------------------------- +void __fastcall Actor::_404AC7(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) +{ + Actor *v5; // esi@1 + unsigned int v6; // edi@1 + unsigned int v7; // eax@1 + int v8; // edi@16 + int v9; // edi@17 + signed int v10; // ecx@22 + signed int v11; // eax@29 + __int16 *v12; // edi@30 + int v13; // ecx@34 + int v14; // edx@34 + int v15; // eax@34 + AIDirection *v16; // esi@34 + unsigned __int16 v17; // di@34 + int v18; // eax@34 + int v19; // edi@34 + int v20; // eax@35 + int v21; // eax@39 + SoundID v22; // eax@39 + signed int v23; // eax@41 + double v24; // st7@49 + float v25; // ST5C_4@50 + int v26; // eax@50 + double v27; // st7@50 + double v28; // st6@50 + float v29; // ST4C_4@51 + int v30; // esi@50 + int v31; // ST3C_4@51 + unsigned int v32; // edi@51 + char *v33; // eax@54 + unsigned __int16 v34; // ax@57 + signed int v35; // ecx@58 + signed int v36; // eax@67 + signed int v37; // eax@68 + signed __int64 v38; // qtt@69 + int v39; // ecx@75 + int v40; // eax@79 + int v41; // ecx@90 + int v42; // ecx@91 + int v43; // eax@95 + int v44; // ecx@100 + int v45; // ecx@101 + int v46; // eax@105 + unsigned int v47; // ebx@106 + int v48; // ecx@110 + char v49; // zf@123 + int v50; // eax@127 + int v51; // ecx@130 + int v52; // eax@132 + int v53; // ecx@137 + int v54; // ecx@138 + int v55; // eax@142 + SpellBuff *v56; // esi@143 + Player **v57; // esi@145 + int v58; // eax@146 + int v59; // edi@146 + int v60; // eax@146 + int v61; // edi@146 + int v62; // eax@146 + signed int v63; // edi@146 + signed int v64; // edi@147 + int v65; // eax@151 + char *v66; // eax@160 + int v67; // edi@167 + int v68; // edi@168 + int v69; // eax@171 + signed int v70; // ecx@172 + signed int v71; // eax@179 + __int16 *v72; // edi@180 + int v73; // ecx@184 + int v74; // edx@184 + int v75; // eax@184 + AIDirection *v76; // esi@184 + unsigned __int16 v77; // di@184 + int v78; // eax@184 + int v79; // edx@185 + int v80; // eax@185 + int v81; // eax@189 + unsigned __int16 v82; // ax@190 + int v83; // ecx@192 + int v84; // edx@192 + int v85; // eax@192 + AIDirection *v86; // esi@192 + unsigned __int16 v87; // di@192 + __int16 v88; // ax@192 + signed int v89; // ecx@192 + int v90; // eax@192 + signed int v91; // eax@200 + int v92; // eax@201 + int v93; // ecx@207 + int v94; // ecx@208 + int v95; // eax@212 + int v96; // ecx@217 + int v97; // eax@221 + SoundID v98; // [sp-18h] [bp-E8h]@79 + signed int v99; // [sp-14h] [bp-E4h]@39 + unsigned int v100; // [sp-10h] [bp-E0h]@39 + signed int v101; // [sp-Ch] [bp-DCh]@39 + signed int v102; // [sp-8h] [bp-D8h]@39 + int v103; // [sp-4h] [bp-D4h]@39 + unsigned int v104; // [sp+0h] [bp-D0h]@39 + signed int v105; // [sp+4h] [bp-CCh]@23 + int v106; // [sp+4h] [bp-CCh]@39 + signed int v107; // [sp+4h] [bp-CCh]@42 + signed int v108; // [sp+4h] [bp-CCh]@173 + int pitch; // [sp+2Ch] [bp-A4h]@51 + float v110; // [sp+30h] [bp-A0h]@50 + int v111; // [sp+38h] [bp-98h]@41 + float v112; // [sp+3Ch] [bp-94h]@49 + int v113; // [sp+40h] [bp-90h]@41 + int v114; // [sp+48h] [bp-88h]@41 + LayingItem a1; // [sp+4Ch] [bp-84h]@1 + int v116; // [sp+BCh] [bp-14h]@49 + AIDirection *v117; // [sp+C0h] [bp-10h]@1 + int v118; // [sp+C4h] [bp-Ch]@29 + float v119; // [sp+C8h] [bp-8h]@48 + float v120; // [sp+CCh] [bp-4h]@1 + int spellnuma; // [sp+D8h] [bp+8h]@29 + int spellnumb; // [sp+D8h] [bp+8h]@48 + float spellnumc; // [sp+D8h] [bp+8h]@50 + signed int spellnumd; // [sp+D8h] [bp+8h]@53 + int spellnume; // [sp+D8h] [bp+8h]@179 + int a1a; // [sp+E0h] [bp+10h]@34 + signed int a1b; // [sp+E0h] [bp+10h]@145 + int a1c; // [sp+E0h] [bp+10h]@184 + + LODWORD(v120) = uActorID; + v5 = &pActors[uActorID]; + v117 = pDir; + v6 = uSkillLevel & 0x3F; + v7 = SkillToMastery(uSkillLevel); + if ( spellnum <= 47 ) + { + if ( spellnum != 47 ) + { + if ( spellnum <= 18 ) + { + if ( spellnum == 18 || spellnum == 2 ) + goto LABEL_159; + if ( spellnum != 5 ) + { + if ( spellnum == 6 ) + goto LABEL_159; + if ( spellnum != 9 ) + { + if ( spellnum != 11 ) + { + if ( spellnum != 15 ) + { + if ( spellnum != 17 ) + return; + if ( (signed int)v7 <= 0 ) + goto LABEL_20; + if ( (signed int)v7 <= 2 ) + { + v9 = 300 * v6; + } + else + { + if ( v7 != 3 ) + { + if ( v7 == 4 ) + { + v8 = 3600 * (v6 + 64); +LABEL_21: + v5->pActorBuffs[15].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), + v7, + 0, + 0, + 0); + return; + } +LABEL_20: + v8 = 0; + goto LABEL_21; + } + v9 = 900 * v6; + } + v8 = v9 + 3840; + goto LABEL_21; + } + v10 = 3; + if ( uSkillLevel & 0x0100 ) + { + v105 = 9; + } + else + { + if ( (uSkillLevel & 0x80u) == 0 ) + { + if ( !(uSkillLevel & 0x40) ) + goto LABEL_29; + v105 = 5; + } + else + { + v105 = 7; + } + } + v10 = v105; +LABEL_29: + spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; + a1.uItemType = stru_4E3ACC[15].uItemType; + v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); + v11 = 0; + if ( (signed int)pObjectList->uNumObjects <= 0 ) + { +LABEL_33: + LOWORD(v11) = 0; + } + else + { + v12 = &pObjectList->pObjects->uObjectID; + while ( stru_4E3ACC[15].uItemType != *v12 ) + { + ++v11; + v12 += 28; + if ( v11 >= (signed int)pObjectList->uNumObjects ) + goto LABEL_33; + } + } + a1.uObjectDescID = v11; + a1.stru_24.Reset(); + a1.field_48 = 15; + v13 = v5->vPosition.x; + v14 = v5->vPosition.y; + a1.field_4C = uSkillLevel; + a1.vPosition.x = v13; + v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); + v16 = v117; + v17 = LOWORD(v117->uYawAngle); + a1.field_50 = 0; + a1.vPosition.y = v14; + a1.vPosition.z = v15; + a1.uFacing = v17; + a1.uSoundID = 0; + a1.uAttributes = 0; + a1.uSectorID = pIndoor->GetSector(v13, v14, v15); + v18 = 8 * LODWORD(v120); + LOBYTE(v18) = 8 * LOBYTE(v120) | AI_OBJECT_ACTOR; + a1.field_58 = v18; + a1.uSpriteFrameID = 0; + a1.field_5C = 0; + a1.field_60_distance_related_prolly_lod = 3; + v19 = spellnuma / -2; + a1a = spellnuma / 2; + if ( spellnuma / -2 > spellnuma / 2 ) + { + v20 = spellnuma / 2; + } + else + { + do + { + a1.uFacing = v19 + LOWORD(v16->uYawAngle); + v20 = a1.Create( + (signed __int16)a1.uFacing, + v16->uPitchAngle, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + 0); + v19 += v118; + } + while ( v19 <= a1a ); + } + if ( v20 != -1 ) + { + v106 = 0; + v104 = 0; + v103 = 0; + v102 = 0; + v21 = 8 * v20; + v101 = -1; + LOBYTE(v21) = v21 | 2; + v100 = 0; + v99 = v21; + v22 = (SoundID)word_4EE088_sound_ids[15]; +LABEL_202: + v98 = v22; + goto LABEL_222; + } + return; + } +LABEL_159: + a1.uItemType = stru_4E3ACC[spellnum].uItemType; + v119 = 0.0; + if ( (signed int)pObjectList->uNumObjects <= 0 ) + { +LABEL_191: + v82 = 0; + } + else + { + v66 = (char *)&pObjectList->pObjects->uObjectID; + while ( (short)a1.uItemType != *(short *)v66 ) + { + ++LODWORD(v119); + v66 += 56; + if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) + goto LABEL_191; + } + v82 = LOWORD(v119); + } + a1.uObjectDescID = v82; + a1.stru_24.Reset(); + a1.field_48 = spellnum; + v83 = v5->vPosition.x; + v84 = v5->vPosition.y; + a1.field_4C = uSkillLevel; + a1.vPosition.x = v83; + v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); + v86 = v117; + v87 = LOWORD(v117->uYawAngle); + a1.field_50 = 0; + a1.vPosition.y = v84; + a1.vPosition.z = v85; + a1.uFacing = v87; + a1.uSoundID = 0; + a1.uAttributes = 0; + v88 = pIndoor->GetSector(v83, v84, v85); + v89 = v86->uDistance; + a1.uSectorID = v88; + LODWORD(v119) = v89; + v90 = 8 * LODWORD(v120); + LOBYTE(v90) = 8 * LOBYTE(v120) | 3; + a1.uSpriteFrameID = 0; + a1.field_58 = v90; + a1.field_5C = 0; + a1.field_60_distance_related_prolly_lod = 3; + if ( (double)v89 >= 307.2 ) + { + if ( v89 >= 1024 ) + { + if ( v89 >= 2560 ) + { + if ( v89 < 5120 ) + a1.field_60_distance_related_prolly_lod = 3; + } + else + { + a1.field_60_distance_related_prolly_lod = 2; + } + } + else + { + a1.field_60_distance_related_prolly_lod = 1; + } + } + else + { + a1.field_60_distance_related_prolly_lod = 0; + } + a1.field_61 = 2; + v91 = a1.Create( + v86->uYawAngle, + v86->uPitchAngle, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + 0); + if ( v91 != -1 ) + { + v106 = 0; + v104 = 0; + v103 = 0; + v102 = 0; + v92 = 8 * v91; + v101 = -1; + LOBYTE(v92) = v92 | 2; + v100 = 0; + v99 = v92; + v22 = (SoundID)word_4EE088_sound_ids[spellnum]; + goto LABEL_202; + } + return; + } + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + return; + v118 = pParty->vPosition.z; + v111 = pParty->vPosition.x; + v114 = pParty->vPosition.z + 2500; + v113 = pParty->vPosition.y; + v23 = 8; + if ( uSkillLevel & 0x0100 ) + { + v107 = 14; + } + else + { + if ( (uSkillLevel & 0x80u) == 0 ) + { + if ( !(uSkillLevel & 0x40) ) + goto LABEL_48; + v107 = 10; + } + else + { + v107 = 12; + } + } + v23 = v107; +LABEL_48: + v119 = 0.0; + spellnumb = 0; + if ( v23 > 0 ) + { + v24 = (double)v118; + v118 = v23; + v112 = v24; + v116 = 8 * LODWORD(v120) | 3; + do + { + v26 = rand(); + v27 = (double)spellnumb; + v110 = v27; + v28 = (double)SLODWORD(v119); + v30 = v26 % 1000; + v25 = (double)v114; + spellnumc = (double)(v26 % 1000) + v112 - v25; + v120 = v28 * v28; + v119 = v27 * v27; + if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) + { + v32 = 0; + pitch = 0; + } + else + { + v31 = (signed __int64)sqrt(v119 + v120); + v29 = v28; + v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); + pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); + } + a1.stru_24.Reset(); + a1.uItemType = stru_4E3ACC[9].uItemType; + spellnumd = 0; + if ( (signed int)pObjectList->uNumObjects <= 0 ) + { +LABEL_57: + v34 = 0; + } + else + { + v33 = (char *)&pObjectList->pObjects->uObjectID; + while ( (short)a1.uItemType != *(short *)v33 ) + { + ++spellnumd; + v33 += 56; + if ( spellnumd >= (signed int)pObjectList->uNumObjects ) + goto LABEL_57; + } + v34 = spellnumd; + } + a1.uObjectDescID = v34; + a1.field_4C = uSkillLevel; + a1.vPosition.x = v111; + a1.vPosition.y = v113; + a1.vPosition.z = v30 + v114; + a1.field_48 = 9; + a1.field_50 = 0; + a1.uAttributes = 0; + a1.uSectorID = 0; + a1.uSpriteFrameID = 0; + a1.field_58 = v116; + a1.field_5C = 0; + a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); + a1.uFacing = v32; + a1.uSoundID = 0; + v35 = v117->uDistance; + LODWORD(v119) = v117->uDistance; + if ( (double)SLODWORD(v119) >= 307.2 ) + { + if ( v35 >= 1024 ) + { + if ( v35 >= 2560 ) + { + if ( v35 < 5120 ) + a1.field_60_distance_related_prolly_lod = 3; + } + else + { + a1.field_60_distance_related_prolly_lod = 2; + } + } + else + { + a1.field_60_distance_related_prolly_lod = 1; + } + } + else + { + a1.field_60_distance_related_prolly_lod = 0; + } + a1.field_61 = 2; + v36 = a1.Create( + v32, + pitch, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + 0); + if ( v36 != -1 ) + { + v37 = 8 * v36; + LOBYTE(v37) = v37 | 2; + pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); + } + spellnumb = rand() % 1024 - 512; + v38 = rand(); + v49 = v118-- == 1; + LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; + } + while ( !v49 ); + } + return; + } + if ( (signed int)v7 > 0 ) + { + if ( (signed int)v7 <= 2 ) + { + v39 = 60 * (v6 + 60); + goto LABEL_79; + } + if ( v7 == 3 ) + { + v39 = 180 * (v6 + 20); + goto LABEL_79; + } + if ( v7 == 4 ) + { + v39 = 240 * (v6 + 15); +LABEL_79: + v5->pActorBuffs[19].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), + v7, + 0, + 0, + 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); + v106 = 0; + v104 = 0; + v103 = 0; + v102 = 0; + v40 = 8 * LODWORD(v120); + v101 = -1; + LOBYTE(v40) = 8 * LOBYTE(v120) | 3; + v100 = 0; + v99 = v40; + v98 = (SoundID)10040; +LABEL_222: + pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); + return; + } + } + v39 = 0; + goto LABEL_79; + } + if ( spellnum == 26 || spellnum == 29 ) + goto LABEL_159; + if ( spellnum != 38 ) + { + if ( spellnum == 39 || spellnum == 41 ) + goto LABEL_159; + if ( spellnum != 46 ) + return; + if ( (signed int)v7 > 0 ) + { + if ( (signed int)v7 <= 2 ) + { + v41 = 300 * v6; + goto LABEL_91; + } + if ( v7 == 3 ) + { + v41 = 900 * v6; + goto LABEL_91; + } + if ( v7 == 4 ) + { + v41 = 1200 * v6; +LABEL_91: + v42 = v41 + 3840; +LABEL_95: + v5->pActorBuffs[17].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), + v7, + v6 + 5, + 0, + 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( + v5, + (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); + v106 = 0; + v104 = 0; + v103 = 0; + v102 = 0; + v43 = 8 * LODWORD(v120); + v101 = -1; + LOBYTE(v43) = 8 * LOBYTE(v120) | 3; + v100 = 0; + v99 = v43; + v98 = (SoundID)14010; + goto LABEL_222; + } + } + v42 = 0; + goto LABEL_95; + } + if ( (signed int)v7 <= 0 ) + goto LABEL_104; + if ( (signed int)v7 <= 2 ) + { + v45 = 300 * v6; + } + else + { + if ( v7 != 3 ) + { + if ( v7 == 4 ) + { + v44 = 3600 * (v6 + 64); +LABEL_105: + v5->pActorBuffs[16].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), + v7, + v6 + 5, + 0, + 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( + v5, + (unsigned int)((char *)&pLevelEVT_Events[4335].uEventID + 2)); + v106 = 0; + v104 = 0; + v103 = 0; + v102 = 0; + v46 = 8 * LODWORD(v120); + v101 = -1; + LOBYTE(v46) = 8 * LOBYTE(v120) | 3; + v100 = 0; + v99 = v46; + v98 = (SoundID)13040; + goto LABEL_222; + } +LABEL_104: + v44 = 0; + goto LABEL_105; + } + v45 = 900 * v6; + } + v44 = v45 + 3840; + goto LABEL_105; + } + v47 = 0; + if ( (signed int)v7 > 0 ) + { + if ( (signed int)v7 <= 2 ) + { + v48 = 2 * v6 + 40; + goto LABEL_114; + } + if ( v7 == 3 ) + { + v48 = 3 * v6 + 60; + goto LABEL_114; + } + if ( v7 == 4 ) + { + LOWORD(v48) = 2 * (3 * v6 + 60); +LABEL_114: + v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( + v5, + (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); +LABEL_127: + v106 = v47; + v104 = v47; + v103 = v47; + v50 = 8 * LODWORD(v120); + v102 = v47; + v101 = -1; + LOBYTE(v50) = 8 * LOBYTE(v120) | 3; + v100 = v47; + v99 = v50; + v98 = (SoundID)14020; + goto LABEL_222; + } + } + LOWORD(v48) = 0; + goto LABEL_114; + } + if ( spellnum <= 80 ) + { + if ( spellnum == 80 ) + { + v56 = pParty->pPartyBuffs; + do + { + v56->Reset(); + ++v56; + } + while ( (signed int)v56 < (signed int)pParty->pPlayers ); + a1b = 1; + v57 = &pPlayers[1]; + do + { + v58 = (*v57)->GetActualWillpower(); + v59 = (*v57)->_48EA1B_get_static_effect(v58); + v60 = (*v57)->GetActualIntelligence(); + v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1; + v62 = (*v57)->GetActualLuck(); + v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30; + if ( rand() % v63 < 30 ) + { + v64 = 6048; + do + { + ((SpellBuff *)((char *)*v57 + v64))->Reset(); + v64 += 16; + } + while ( v64 < 6432 ); + pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); + } + ++a1b; + ++v57; + } + while ( (signed int)v57 <= (signed int)&pPlayers[4] ); + v106 = 0; + v104 = 0; + v103 = 0; + v65 = 8 * LODWORD(v120); + v102 = 0; + v101 = -1; + LOBYTE(v65) = 8 * LOBYTE(v120) | 3; + v100 = 0; + v99 = v65; + v22 = (SoundID)word_4EE088_sound_ids[80]; + goto LABEL_202; + } + if ( spellnum != 51 ) + { + if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) + goto LABEL_159; + if ( spellnum == 73 ) + { + if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) + v51 = 0; + else + v51 = 3600 * v6; + v5->pActorBuffs[21].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), + v7, + v6, + 0, + 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); + v106 = 0; + v104 = 0; + v103 = 0; + v102 = 0; + v52 = 8 * LODWORD(v120); + v101 = -1; + LOBYTE(v52) = 8 * LOBYTE(v120) | 3; + v100 = 0; + v99 = v52; + v98 = (SoundID)16060; + goto LABEL_222; + } + if ( spellnum == 77 ) + { + v5->sCurrentHP += 5 * v6 + 10; + if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) + v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); + v47 = 0; + goto LABEL_127; + } + v49 = spellnum == 78; +LABEL_158: + if ( !v49 ) + return; + goto LABEL_159; + } + if ( (signed int)v7 > 0 ) + { + if ( (signed int)v7 <= 2 ) + { + v53 = 300 * v6; + goto LABEL_138; + } + if ( v7 == 3 ) + { + v53 = 900 * v6; + goto LABEL_138; + } + if ( v7 == 4 ) + { + v53 = 1200 * v6; +LABEL_138: + v54 = v53 + 3840; +LABEL_142: + v5->pActorBuffs[18].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), + v7, + v6 + 5, + 0, + 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( + v5, + (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); + v106 = 0; + v104 = 0; + v103 = 0; + v102 = 0; + v55 = 8 * LODWORD(v120); + v101 = -1; + LOBYTE(v55) = 8 * LOBYTE(v120) | 3; + v100 = 0; + v99 = v55; + v98 = (SoundID)14060; + goto LABEL_222; + } + } + v54 = 0; + goto LABEL_142; + } + if ( spellnum == 85 ) + { + if ( (signed int)v7 > 0 ) + { + if ( (signed int)v7 <= 2 ) + { + v96 = 300 * v6 + 3840; + goto LABEL_221; + } + if ( v7 == 3 ) + { + LOWORD(v6) = 3 * v6; + v96 = 900 * (uSkillLevel & 0x3F) + 3840; + goto LABEL_221; + } + if ( v7 == 4 ) + { + v96 = 1200 * v6 + 3840; + LOWORD(v6) = 4 * v6; +LABEL_221: + v5->pActorBuffs[13].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), + v7, + v6, + 0, + 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); + v106 = 0; + v104 = 0; + v103 = 0; + v102 = 0; + v97 = 8 * LODWORD(v120); + v101 = -1; + LOBYTE(v97) = 8 * LOBYTE(v120) | 3; + v100 = 0; + v99 = v97; + v98 = (SoundID)17070; + goto LABEL_222; + } + } + LOWORD(v6) = uSkillLevel; + v96 = 0; + goto LABEL_221; + } + if ( spellnum == 86 ) + { + if ( (signed int)v7 > 0 ) + { + if ( (signed int)v7 <= 2 ) + { + v93 = 300 * v6; + goto LABEL_208; + } + if ( v7 == 3 ) + { + v93 = 900 * v6; + goto LABEL_208; + } + if ( v7 == 4 ) + { + v93 = 1200 * v6; +LABEL_208: + v94 = v93 + 3840; +LABEL_212: + v5->pActorBuffs[14].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), + v7, + v6 + 5, + 0, + 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); + v106 = 0; + v104 = 0; + v103 = 0; + v102 = 0; + v95 = 8 * LODWORD(v120); + v101 = -1; + LOBYTE(v95) = 8 * LOBYTE(v120) | 3; + v100 = 0; + v99 = v95; + v98 = (SoundID)17080; + goto LABEL_222; + } + } + v94 = 0; + goto LABEL_212; + } + if ( spellnum == 90 ) + goto LABEL_159; + if ( spellnum != 93 ) + { + if ( spellnum != 95 ) + { + v49 = spellnum == 97; + goto LABEL_158; + } + if ( (signed int)v7 > 0 ) + { + if ( (signed int)v7 <= 3 ) + { + v67 = 300 * v6; + goto LABEL_168; + } + if ( v7 == 4 ) + { + v67 = 900 * v6; +LABEL_168: + v68 = v67 + 3840; +LABEL_171: + v5->pActorBuffs[20].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), + v7, + 0, + 0, + 0); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( + v5, + (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2)); + v106 = 0; + v104 = 0; + v103 = 0; + v102 = 0; + v69 = 8 * LODWORD(v120); + v101 = -1; + LOBYTE(v69) = 8 * LOBYTE(v120) | 3; + v100 = 0; + v99 = v69; + v98 = (SoundID)18060; + goto LABEL_222; + } + } + v68 = 0; + goto LABEL_171; + } + v70 = 3; + if ( uSkillLevel & 0x100 ) + { + v108 = 9; + } + else + { + if ( (uSkillLevel & 0x80u) == 0 ) + { + if ( !(uSkillLevel & 0x40) ) + goto LABEL_179; + v108 = 5; + } + else + { + v108 = 7; + } + } + v70 = v108; +LABEL_179: + spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; + a1.uItemType = stru_4E3ACC[93].uItemType; + v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); + v71 = 0; + if ( (signed int)pObjectList->uNumObjects <= 0 ) + { +LABEL_183: + LOWORD(v71) = 0; + } + else + { + v72 = &pObjectList->pObjects->uObjectID; + while ( stru_4E3ACC[93].uItemType != *v72 ) + { + ++v71; + v72 += 28; + if ( v71 >= (signed int)pObjectList->uNumObjects ) + goto LABEL_183; + } + } + a1.uObjectDescID = v71; + a1.stru_24.Reset(); + a1.field_48 = 93; + v73 = v5->vPosition.x; + v74 = v5->vPosition.y; + a1.field_4C = uSkillLevel; + a1.vPosition.x = v73; + v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); + v76 = v117; + v77 = LOWORD(v117->uYawAngle); + a1.field_50 = 0; + a1.vPosition.y = v74; + a1.vPosition.z = v75; + a1.uFacing = v77; + a1.uSoundID = 0; + a1.uAttributes = 0; + a1.uSectorID = pIndoor->GetSector(v73, v74, v75); + v78 = 8 * LODWORD(v120); + LOBYTE(v78) = 8 * LOBYTE(v120) | 3; + a1.field_58 = v78; + a1.uSpriteFrameID = 0; + a1.field_5C = 0; + a1.field_60_distance_related_prolly_lod = 3; + a1c = spellnume / -2; + if ( spellnume / -2 > spellnume / 2 ) + { + v80 = spellnume / -2; + } + else + { + do + { + v79 = v76->uYawAngle; + a1.uFacing = a1c + LOWORD(v76->uYawAngle); + v80 = a1.Create( + v79, + v76->uPitchAngle, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + 0); + a1c += v116; + } + while ( a1c <= spellnume / 2 ); + } + if ( v80 != -1 ) + { + v106 = 0; + v104 = 0; + v103 = 0; + v102 = 0; + v81 = 8 * v80; + v101 = -1; + LOBYTE(v81) = v81 | 2; + v100 = 0; + v99 = v81; + v22 = (SoundID)word_4EE088_sound_ids[93]; + goto LABEL_202; + } +} + + +//----- (0043ABB0) -------------------------------------------------------- +bool Actor::_43ABB0(Actor *a1, Actor *a2) +{ + unsigned int v2; // esi@1 + unsigned int v3; // edi@1 + bool result; // eax@9 + + v2 = a1->uAlly; + v3 = a2->uAlly; + if ( !v2 ) + v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; + if ( !v3 ) + v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; + if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 + || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 + || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 + || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) + result = 1; + else + result = v2 == v3; + return result; +} + +//----- (0043AC45) -------------------------------------------------------- +void Actor::_43AC45(unsigned int uActorID, int a2) +{ + Actor *v2; // esi@1 + char *v3; // edi@4 + int v4; // ebx@8 + int v5; // ST1C_4@8 + int v6; // eax@8 + int v7; // [sp+4h] [bp-10h]@1 + unsigned int uActorID_; // [sp+Ch] [bp-8h]@1 + signed int v9; // [sp+10h] [bp-4h]@3 + + uActorID_ = uActorID; + v2 = &pActors[uActorID]; + v7 = a2; + if ( a2 == 1 ) + BYTE2(v2->uAttributes) |= 8u; + v9 = 0; + if ( (signed int)uNumActors > 0 ) + { + v3 = (char *)&pActors[0].vPosition.y; + do + { + if ( ((Actor *)(v3 - 144))->CanAct() ) + { + if ( v9 != uActorID_ ) + { + if ( Actor::_43ABB0(v2, (Actor *)(v3 - 144)) ) + { + v4 = abs(*((short *)v3 - 1) - v2->vPosition.x); + v5 = abs(*(short *)v3 - v2->vPosition.y); + v6 = abs(*((short *)v3 + 1) - v2->vPosition.z); + if ( (double)sub_4621DA(v4, v5, v6) < 4096.0 ) + { + *(v3 - 83) = 4; + if ( v7 == 1 ) + *(v3 - 106) |= 8u; + } + } + } + } + ++v9; + v3 += 836; + } + while ( v9 < (signed int)uNumActors ); + } +} + + +//----- (00404874) -------------------------------------------------------- +char __fastcall Actor::_404874(unsigned int uActorID, AIDirection *a2, int a3, char a4) +{ + AIDirection *v4; // edi@1 + Actor *v5; // esi@1 + char result; // al@1 + char *v7; // eax@15 + unsigned __int16 v8; // ax@18 + unsigned __int16 v9; // ax@19 + __int16 v10; // ax@19 + signed int v11; // ecx@19 + int v12; // eax@19 + int v13; // edx@28 + //LayingItem a1; // [sp+Ch] [bp-74h]@1 + unsigned int v15; // [sp+7Ch] [bp-4h]@1 + signed int v16; // [sp+88h] [bp+8h]@14 + signed int v17; // [sp+88h] [bp+8h]@19 + + v15 = uActorID; + v4 = a2; + v5 = &pActors[uActorID]; + + LayingItem a1; // [sp+Ch] [bp-74h]@1 + //LayingItem::LayingItem(&a1); + + result = a3 - 1; + switch ( a3 ) + { + case 1: + a1.uItemType = 545; + goto LABEL_14; + case 2: + a1.uItemType = 550; + goto LABEL_14; + case 3: + a1.uItemType = 510; + goto LABEL_14; + case 4: + a1.uItemType = 500; + goto LABEL_14; + case 5: + a1.uItemType = 515; + goto LABEL_14; + case 6: + a1.uItemType = 505; + goto LABEL_14; + case 7: + a1.uItemType = 530; + goto LABEL_14; + case 8: + a1.uItemType = 525; + goto LABEL_14; + case 9: + a1.uItemType = 520; + goto LABEL_14; + case 10: + a1.uItemType = 535; + goto LABEL_14; + case 11: + a1.uItemType = 540; + goto LABEL_14; + case 13: + a1.uItemType = 555; +LABEL_14: + v16 = 0; + if ( (signed int)pObjectList->uNumObjects <= 0 ) + goto LABEL_18; + v7 = (char *)&pObjectList->pObjects->uObjectID; + break; + default: + return result; + } + while ( (short)a1.uItemType != *(short *)v7 ) + { + ++v16; + v7 += 56; + if ( v16 >= (signed int)pObjectList->uNumObjects ) + { +LABEL_18: + v8 = 0; + goto LABEL_19; + } + } + v8 = v16; +LABEL_19: + a1.uObjectDescID = v8; + a1.stru_24.Reset(); + a1.vPosition.x = v5->vPosition.x; + a1.field_48 = 0; + a1.vPosition.y = v5->vPosition.y; + a1.field_4C = 0; + v17 = v5->uActorHeight; + a1.field_50 = 0; + v9 = LOWORD(v4->uYawAngle); + a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); + a1.uFacing = v9; + a1.uSoundID = 0; + a1.uAttributes = 0; + v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); + v11 = v4->uDistance; + a1.uSectorID = v10; + v12 = 8 * v15; + LOBYTE(v12) = 8 * v15 | AI_OBJECT_ACTOR; + a1.uSpriteFrameID = 0; + a1.field_58 = v12; + a1.field_5C = 0; + if ( (double)v11 >= 307.2 ) + { + if ( v11 >= 1024 ) + { + a1.field_60_distance_related_prolly_lod = 2; + if ( v11 >= 2560 ) + a1.field_60_distance_related_prolly_lod = 3; + } + else + { + a1.field_60_distance_related_prolly_lod = 1; + } + } + else + { + a1.field_60_distance_related_prolly_lod = 0; + } + a1.field_61 = a4; + result = a1.Create( + v4->uYawAngle, + v4->uPitchAngle, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + 0); + if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) + { + result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; + if ( result == 2 ) + { + a1.vPosition.z += 40; + v13 = v4->uYawAngle; + } + else + { + if ( result != 3 ) + return result; + a1.Create( + v4->uYawAngle + 30, + v4->uPitchAngle, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + 0); + v13 = v4->uYawAngle - 30; + } + result = a1.Create( + v13, + v4->uPitchAngle, + pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, + 0); + } + return result; +} + +//----- (00404736) -------------------------------------------------------- +signed int __fastcall Actor::Explode(unsigned int uActorID) +{ + Actor *v1; // esi@1 + signed int v2; // edx@1 + char *v3; // ecx@2 + unsigned __int16 v4; // ax@5 + int v5; // ebx@6 + int v6; // ecx@6 + int v7; // eax@6 + LayingItem a1; // [sp+Ch] [bp-78h]@1 + unsigned int v10; // [sp+7Ch] [bp-8h]@1 + int v11; // [sp+80h] [bp-4h]@6 + + v10 = uActorID; + v1 = &pActors[uActorID]; + v2 = 0; + a1.uItemType = 600; + if ( (signed int)pObjectList->uNumObjects <= 0 ) + { +LABEL_5: + v4 = 0; + } + else + { + v3 = (char *)&pObjectList->pObjects->uObjectID; + while ( *(short *)v3 != 600 ) + { + ++v2; + v3 += 56; + if ( v2 >= (signed int)pObjectList->uNumObjects ) + goto LABEL_5; + } + v4 = v2; + } + a1.uObjectDescID = v4; + a1.stru_24.Reset(); + a1.vPosition.y = v1->vPosition.y; + a1.field_48 = 0; + v5 = v1->vPosition.x; + v11 = v1->uActorHeight; + a1.field_4C = 0; + a1.field_50 = 0; + a1.vPosition.x = v5; + v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); + a1.uFacing = 0; + a1.vPosition.z = v6; + a1.uSoundID = 0; + a1.uAttributes = 0; + a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); + v7 = 8 * v10; + LOBYTE(v7) = 8 * v10 | 3; + a1.uSpriteFrameID = 0; + a1.field_58 = v7; + a1.field_5C = 0; + a1.field_60_distance_related_prolly_lod = 3; + a1.field_61 = 4; + return a1.Create(0, 0, 0, 0); +} + +//----- (004040E9) -------------------------------------------------------- +// // Get direction vector from object1 to object2, +// // distance from object1 to object2 and Euler angles of the direction vector +// // +// // +// // object1 & object2 format : objectType | (objectID << 3) +// // objectType == 2 - LayingItem +// // objectType == 3 - Actor +// // objectType == 4 - Party +// // objectType == 5 - Decoration +// // +// // originally this function had following prototype: +// // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) +// // but compiler converts functions returning structures by value in the such way +AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) +{ + signed int v4; // eax@1 + unsigned int v5; // ecx@1 + unsigned int v6; // ebx@1 + int v7; // ecx@2 + int v8; // ecx@3 + int v9; // ecx@4 + BLVFace *v10; // eax@8 + unsigned int v11; // ecx@8 + signed int v12; // eax@9 + int v13; // ecx@9 + int v14; // eax@9 + int v15; // eax@11 + int v16; // eax@12 + int v17; // eax@13 + int v18; // edx@15 + signed int v19; // eax@25 + signed int v20; // eax@28 + int v21; // ebx@28 + signed int v22; // eax@28 + BLVFace *v23; // eax@35 + int v24; // edx@35 + unsigned int v25; // ecx@35 + signed int v26; // eax@36 + int v27; // ecx@36 + int v28; // eax@36 + int v29; // eax@37 + signed int v30; // eax@42 + double v31; // st7@45 + double v32; // st6@45 + double v33; // st7@45 + AIDirection *result; // eax@48 + int v35; // [sp-18h] [bp-64h]@17 + int v36; // [sp-14h] [bp-60h]@17 + Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 + int *v38; // [sp-4h] [bp-50h]@15 + int *v39; // [sp+0h] [bp-4Ch]@15 + int *v40; // [sp+4h] [bp-48h]@15 + AIDirection v41; // [sp+14h] [bp-38h]@46 + float v42; // [sp+30h] [bp-1Ch]@23 + float v43; // [sp+34h] [bp-18h]@45 + float v44; // [sp+38h] [bp-14h]@33 + float v45; // [sp+3Ch] [bp-10h]@33 + int outz; // [sp+40h] [bp-Ch]@6 + int outy; // [sp+44h] [bp-8h]@6 + int outx; // [sp+48h] [bp-4h]@6 + float a4a; // [sp+58h] [bp+Ch]@45 + + v4 = (signed int)uObj1ID >> 3; + v5 = (uObj1ID & 7) - 2; + v6 = uObj2ID; + if ( !v5 ) + { + v19 = v4; + outx = pLayingItems[v19].vPosition.x; + v13 = pLayingItems[v19].vPosition.y; + v14 = pLayingItems[v19].vPosition.z; + goto LABEL_26; + } + v7 = v5 - 1; + if ( !v7 ) + { + outx = pActors[v4].vPosition.x; + outy = pActors[v4].vPosition.y; + LODWORD(v42) = pActors[v4].uActorHeight; + v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75); + goto LABEL_24; + } + v8 = v7 - 1; + if ( !v8 ) + { + if ( !v4 ) + { + outx = pParty->vPosition.x; + outy = pParty->vPosition.y; + v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; +LABEL_27: + outz = v14; + goto LABEL_28; + } + v15 = v4 - 1; + if ( v15 ) + { + v16 = v15 - 1; + if ( v16 ) + { + v17 = v16 - 1; + if ( v17 ) + { + if ( v17 != 1 ) + goto LABEL_28; + v40 = &outz; + v39 = &outy; + v38 = &outx; + v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; + v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + goto LABEL_20; + } + v40 = &outz; + v39 = &outy; + v38 = &outx; + v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; + v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + } + else + { + v40 = &outz; + v39 = &outy; + v38 = &outx; + v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; + } + *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; + v36 = 0; + v35 = 8; +LABEL_21: + Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); + goto LABEL_28; + } + v40 = &outz; + v39 = &outy; + v38 = &outx; + v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; +LABEL_20: + *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; + v36 = 0; + v35 = 24; + goto LABEL_21; + } + v9 = v8 - 1; + if ( !v9 ) + { + v12 = v4; + outx = pLevelDecorations[v12].vPosition.x; + v13 = pLevelDecorations[v12].vPosition.y; + v14 = pLevelDecorations[v12].vPosition.z; +LABEL_26: + outy = v13; + goto LABEL_27; + } + if ( v9 != 1 ) + { + outz = 0; + outy = 0; + outx = 0; + goto LABEL_28; + } + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + { + v10 = &pIndoor->pFaces[v4]; + outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1; + outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1; + v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1; +LABEL_24: + outz = v11; + } +LABEL_28: + v20 = v6; + v21 = v6 & 7; + v22 = v20 >> 3; + if ( v21 == 2 ) + { + v30 = v22; + LODWORD(v45) = pLayingItems[v30].vPosition.x; + v27 = pLayingItems[v30].vPosition.y; + v28 = pLayingItems[v30].vPosition.z; + goto LABEL_43; + } + if ( v21 == 3 ) + { + LODWORD(v45) = pActors[v22].vPosition.x; + LODWORD(v44) = pActors[v22].vPosition.y; + v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75); + goto LABEL_41; + } + if ( v21 == 4 ) + { + LODWORD(v45) = pParty->vPosition.x; + LODWORD(v44) = pParty->vPosition.y; + v29 = a4; + if ( !a4 ) + v29 = pParty->sEyelevel; + v28 = pParty->vPosition.z + v29; + goto LABEL_44; + } + if ( v21 == 5 ) + { + v26 = v22; + LODWORD(v45) = pLevelDecorations[v26].vPosition.x; + v27 = pLevelDecorations[v26].vPosition.y; + v28 = pLevelDecorations[v26].vPosition.z; +LABEL_43: + LODWORD(v44) = v27; +LABEL_44: + a4 = v28; + goto LABEL_45; + } + if ( v21 != 6 ) + { + a4 = 0; + v44 = 0.0; + v45 = 0.0; + goto LABEL_45; + } + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + { + v23 = &pIndoor->pFaces[v22]; + v24 = v23->pBounding.y1; + LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1; + LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1; + v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1; +LABEL_41: + a4 = v25; + } +LABEL_45: + v31 = (double)SLODWORD(v45) - (double)outx; + v42 = v31; + v32 = (double)SLODWORD(v44) - (double)outy; + v43 = v32; + a4a = (double)a4 - (double)outz; + v45 = v32 * v32; + v44 = v31 * v31; + v33 = sqrt(a4a * a4a + v44 + v45); + if ( v33 <= 1.0 ) + { + v41.vDirection.x = 65536; + v41.vDirection.y = 0; + v41.vDirection.z = 0; + v41.uDistance = 1; + v41.uDistanceXZ = 1; + v41.uYawAngle = 0; + v41.uPitchAngle = 0; + } + else + { + v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); + v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); + v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); + v41.uDistance = (signed __int64)v33; + v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45); + v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); + v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); + } + result = pOut; + memcpy(pOut, &v41, 0x1Cu); + return result; +} + + +//----- (00404030) -------------------------------------------------------- +unsigned int __fastcall Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) +{ + unsigned int v4; // edi@1 + unsigned int v5; // esi@1 + unsigned int result; // eax@2 + AIDirection *v7; // eax@3 + unsigned int v8; // ecx@3 + Actor *v9; // ebx@3 + AIDirection *v10; // esi@4 + unsigned __int16 v11; // ax@5 + AIDirection a3; // [sp+8h] [bp-38h]@4 + AIDirection v13; // [sp+24h] [bp-1Ch]@4 + + v4 = uObjID; + v5 = uActorID; + if ( rand() % 100 >= 5 ) + { + v7 = a4; + v8 = 0; + v9 = &pActors[v5]; + if ( !a4 ) + { + v10 = Actor::GetDirectionInfo(8 * v5 | AI_OBJECT_ACTOR, v4, &a3, 0); + v7 = &v13; + memcpy(&v13, v10, sizeof(v13)); + v8 = 0; + } + v9->uYawAngle = LOWORD(v7->uYawAngle); + v11 = LOWORD(v7->uPitchAngle); + v9->uCurrentActionTime = v8; + v9->vVelocity.z = v8; + v9->vVelocity.y = v8; + v9->vVelocity.x = v8; + v9->uPitchAngle = v11; + v9->uCurrentActionLength = 256; + v9->uAIState = Interacting; + result = v9->UpdateAnimation(); + } + else + { + result = Actor::_402F87(v5, v4, a4); + } + return result; +} + +//----- (00403F58) -------------------------------------------------------- +unsigned int __fastcall Actor::_403F58(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) +{ + unsigned int v4; // esi@1 + unsigned int result; // eax@2 + AIDirection *v6; // eax@3 + unsigned int v7; // edi@3 + Actor *v8; // ebx@3 + AIDirection *v9; // esi@4 + AIDirection a3; // [sp+4h] [bp-3Ch]@4 + AIDirection v11; // [sp+20h] [bp-20h]@4 + signed int a2; // [sp+3Ch] [bp-4h]@1 + + a2 = uObjID; + v4 = uActorID; + if ( rand() % 2 ) + { + result = Actor::_402F87(v4, a2, a4); + } + else + { + v6 = a4; + v7 = 0; + v8 = &pActors[v4]; + if ( !a4 ) + { + v9 = Actor::GetDirectionInfo(8 * v4 | 3, a2, &a3, 0); + v6 = &v11; + memcpy(&v11, v9, sizeof(v11)); + v7 = 0; + } + v8->uYawAngle = LOWORD(v6->uYawAngle); + v8->uPitchAngle = LOWORD(v6->uPitchAngle); + if ( uActionLength == v7 ) + v8->uCurrentActionLength = rand() % 256 + 256; + else + v8->uCurrentActionLength = uActionLength; + v8->uCurrentActionTime = v7; + v8->uAIState = Standing; + v8->vVelocity.z = v7; + v8->vVelocity.y = v7; + v8->vVelocity.x = v7; + result = v8->UpdateAnimation(); + } + return result; +} + + + +//----- (00403EB6) -------------------------------------------------------- +unsigned int __fastcall Actor::_403EB6(unsigned int uActorID, unsigned int a2, unsigned int uActionLength, AIDirection *a4) +{ + AIDirection *v4; // eax@1 + unsigned int v5; // esi@1 + Actor *v6; // ebx@1 + AIDirection *v7; // esi@2 + AIDirection a3; // [sp+Ch] [bp-38h]@2 + AIDirection v10; // [sp+28h] [bp-1Ch]@2 + + v4 = a4; + v5 = 0; + v6 = &pActors[uActorID]; + if ( !a4 ) + { + v7 = Actor::GetDirectionInfo(8 * uActorID | 3, a2, &a3, 0); + v4 = &v10; + memcpy(&v10, v7, sizeof(v10)); + v5 = 0; + } + v6->uYawAngle = LOWORD(v4->uYawAngle); + if ( uActionLength == v5 ) + v6->uCurrentActionLength = rand() % 256 + 256; + else + v6->uCurrentActionLength = uActionLength; + v6->uCurrentActionTime = v5; + v6->uAIState = Standing; + v6->vVelocity.z = v5; + v6->vVelocity.y = v5; + v6->vVelocity.x = v5; + return v6->UpdateAnimation(); +} + + +//----- (00403E61) -------------------------------------------------------- +void __fastcall Actor::StandAwhile(unsigned int uActorID) +{ + Actor *v1; // esi@1 + + v1 = &pActors[uActorID]; + v1->uCurrentActionLength = rand() % 128 + 128; + v1->uCurrentActionTime = 0; + v1->uAIState = Standing; + v1->vVelocity.z = 0; + v1->vVelocity.y = 0; + v1->vVelocity.x = 0; + v1->UpdateAnimation(); +} + +//----- (00403C6C) -------------------------------------------------------- +unsigned int __fastcall Actor::_403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0) +{ + Actor *v3; // ebx@1 + char v4; // zf@1 + unsigned int result; // eax@3 + AIDirection *v6; // esi@6 + AIDirection *v7; // edi@6 + signed int v8; // eax@7 + double v9; // st7@9 + Vec3_int_ v10; // ST04_12@9 + int v11; // eax@10 + AIDirection *v12; // eax@11 + unsigned int v13; // esi@11 + AIDirection *v14; // esi@12 + SpriteFrame *v15; // ecx@13 + __int16 v16; // ax@13 + unsigned int v17; // ecx@13 + signed __int64 v18; // qax@13 + AIDirection a3; // [sp+Ch] [bp-48h]@12 + AIDirection v20; // [sp+28h] [bp-2Ch]@12 + unsigned int v21; // [sp+44h] [bp-10h]@9 + signed int a2; // [sp+48h] [bp-Ch]@1 + int v23; // [sp+4Ch] [bp-8h]@6 + unsigned int v24; // [sp+50h] [bp-4h]@1 + unsigned int v25; // [sp+5Ch] [bp+8h]@13 + + v3 = &pActors[uActorID]; + a2 = edx0; + v4 = v3->pMonsterInfo.uMovementType == 5; + v24 = uActorID; + if ( v4 && v3->pMonsterInfo.uAIType == 1 ) + { + result = Actor::_403EB6(uActorID, edx0, 0, arg0); + } + else + { + if ( (edx0 & 7) == 3 ) + { + v8 = edx0 >> 3; + v6 = (AIDirection *)pActors[v8].vPosition.x; + v7 = (AIDirection *)pActors[v8].vPosition.y; + v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); + } + else + { + if ( (edx0 & 7) == 4 ) + { + v6 = (AIDirection *)pParty->vPosition.x; + v7 = (AIDirection *)pParty->vPosition.y; + v23 = pParty->vPosition.z + pParty->sEyelevel; + } + else + { + v6 = arg0; + v7 = arg0; + } + } + v21 = v3->uActorHeight; + v9 = (double)(signed int)v21 * 0.75; + v21 = v3->vPosition.z; + v10.z = (signed __int64)(v9 + (double)(signed int)v21); + v10.y = v3->vPosition.y; + v10.x = v3->vPosition.x; + if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) + { + v12 = arg0; + v13 = 0; + if ( !arg0 ) + { + v14 = Actor::GetDirectionInfo(8 * v24 | 3, a2, &a3, 0); + v12 = &v20; + memcpy(&v20, v14, sizeof(v20)); + v13 = 0; + } + v15 = pSpriteFrameTable->pSpriteSFrames; + v3->uYawAngle = LOWORD(v12->uYawAngle); + v16 = v15[v3->pSpriteIDs[2]].uAnimLength; + v17 = v24; + v3->uCurrentActionLength = 8 * v16; + v3->uCurrentActionTime = v13; + v3->uAIState = AttackingMelee; + Actor::PlaySound(v17, 0); + LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; + v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; + if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 + && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) + { + LODWORD(v18) = 2 * v18; + v25 = v18; + } + if ( pParty->bTurnBasedModeOn != 1 ) + v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); + v3->pMonsterInfo.uRecoveryTime = v18; + v3->vVelocity.z = v13; + v3->vVelocity.y = v13; + v3->vVelocity.x = v13; + result = v3->UpdateAnimation(); + } + else + { + v11 = rand(); + result = Actor::_402AD7(v24, a2, v11 % 2, 64, arg0); + } + } + return result; +} + + +//----- (00438CF3) -------------------------------------------------------- +void Actor::_438CF3(unsigned int uActorID) +{ + unsigned int v1; // esi@1 + unsigned int v2; // edi@2 + char v3; // bl@3 + char *v4; // ecx@16 + signed int v5; // eax@18 + Player **ppPlayers; // esi@20 + + v1 = uLevelMapStatsID; + if ( !uLevelMapStatsID || (v2 = uActorID, !pActors[uActorID]._438B9B()) ) + return; + v3 = 1; + if ( v1 != 5 ) + { + if ( v1 == 6 || v1 == 7 ) + { + _449B57_test_bit(pParty->_award_bits, 99); + if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 100) ) + return; + goto LABEL_12; + } + if ( v1 != 8 ) + goto LABEL_12; + } + if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 99) ) + v3 = 0; + if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 100) ) + v3 = 1; + if ( v3 ) + { +LABEL_12: + pParty->uFine += 100 + * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + + pActors[v2].pMonsterInfo.uLevel + + GetPartyReputation()); + if ( pParty->uFine < 0 ) + pParty->uFine = 0; + if ( pParty->uFine > 4000000 ) + pParty->uFine = 4000000; + v4 = (char *)&pOutdoor->ddm; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + v4 = (char *)&pIndoor->dlv; + v5 = *((int *)v4 + 2); + if ( v5 < 10000 ) + *((int *)v4 + 2) = v5 + 1; + ppPlayers = &pPlayers[1]; + do + { + if ( pParty->uFine ) + { + if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->field_152, 1) ) + _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->field_152, 1, 1u); + } + ++ppPlayers; + } + while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); + } +} + + +//----- (0043AE80) -------------------------------------------------------- +int Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) +{ + int result; // eax@1 + unsigned int v4; // esi@1 + int v5; // [sp-14h] [bp-18h]@3 + unsigned int v6; // [sp-10h] [bp-14h]@3 + int v7; // [sp-Ch] [bp-10h]@3 + int v8; // [sp-8h] [bp-Ch]@3 + __int16 v9; // [sp-4h] [bp-8h]@3 + + result = a2 - 1; + v4 = 8 * uActorID | 3; + switch ( a2 ) + { + case 1: + if ( a3 ) + { + v9 = 0; + v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); + v7 = 0; + LOWORD(v6) = v4; + v5 = 904; + goto LABEL_16; + } + return result; + case 2: + if ( a3 ) + { + v9 = 0; + v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); + v7 = 0; + LOWORD(v6) = v4; + v5 = 905; + goto LABEL_16; + } + return result; + case 3: + if ( a3 ) + { + v9 = 0; + v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); + v7 = 0; + LOWORD(v6) = v4; + v5 = 906; + goto LABEL_16; + } + return result; + case 4: + if ( a3 ) + { + v9 = 0; + v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); + v7 = 0; + LOWORD(v6) = v4; + v5 = 907; + goto LABEL_16; + } + return result; + case 5: + v9 = 4; + v8 = 65536; + v7 = 0; + v6 = 8 * uActorID | 3; + v5 = 901; + goto LABEL_16; + case 6: + v9 = 4; + v8 = 65536; + v7 = 0; + v6 = 8 * uActorID | 3; + v5 = 902; + goto LABEL_16; + case 7: + v9 = 4; + v8 = 65536; + v7 = 0; + v6 = 8 * uActorID | 3; + v5 = 903; + goto LABEL_16; + case 8: + v9 = 4; + v8 = 65536; + v7 = 0; + v6 = 8 * uActorID | 3; + v5 = 900; + goto LABEL_16; + case 9: + v9 = 4; + v8 = 65536; + v7 = 0; + v6 = 8 * uActorID | 3; + v5 = 909; + goto LABEL_16; + case 10: + v9 = 4; + v8 = 65536; + v7 = 0; + v6 = 8 * uActorID | 3; + v5 = 908; +LABEL_16: + result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); + break; + default: + return result; + } + return result; +} + + +//----- (0043B3E0) -------------------------------------------------------- +int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) +{ + signed int v2; // ebp@1 + int v3; // eax@9 + signed int v4; // edi@9 + int v5; // esi@9 + int v6; // ebx@11 + unsigned __int16 v8; // si@21 + int v9; // edi@21 + signed int v10; // eax@23 + int v11; // [sp+10h] [bp-4h]@1 + + v2 = 0; + v11 = 0; + if ( a2 ) + { + if ( a2 == 1 ) + { + v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; + v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; + v5 = a1->pMonsterInfo.uAttack2DamageBonus; + } + else + { + if ( a2 <= 1 ) + return 0; + if ( a2 <= 3 ) + { + if ( a2 == 2 ) + { + v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; + v9 = a1->pMonsterInfo.uSpell1ID; + } + else + { + v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; + v9 = a1->pMonsterInfo.uSpell2ID; + } + v10 = SkillToMastery(v8); + return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); + } + if ( a2 != 4 ) + return 0; + v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; + v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; + v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; + } + } + else + { + if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) + v2 = a1->pActorBuffs[14].uPower; + if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) + v2 = a1->pActorBuffs[18].uPower; + if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) + v2 += a1->pActorBuffs[21].uPower; + v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; + v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; + v5 = a1->pMonsterInfo.uAttack1DamageBonus; + } + if ( v3 > 0 ) + { + v6 = v3; + do + { + --v6; + v11 += rand() % v4 + 1; + } + while ( v6 ); + } + return v11 + v5 + v2; +} + +//----- (00438B9B) -------------------------------------------------------- +char Actor::_438B9B() +{ + unsigned int v1; // eax@1 + + v1 = this->uAlly; + if ( !v1 ) + v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; + return (signed int)v1 >= 39 && (signed int)v1 <= 44 + || (signed int)v1 >= 45 && (signed int)v1 <= 50 + || (signed int)v1 >= 51 && (signed int)v1 <= 62 + || (signed int)v1 >= 78 && (signed int)v1 <= 83; +} + +//----- (0042EBEE) -------------------------------------------------------- +bool Actor::StealFrom(unsigned int uActorID) +{ + unsigned int v1; // esi@1 + Player *pPlayer; // edi@1 + bool result; // eax@1 + int v4; // ebx@2 + unsigned int v5; // eax@2 + DDM_DLV_Header *v6; // esi@4 + unsigned int v7; // [sp+8h] [bp-4h]@1 + int v8; // [sp+8h] [bp-4h]@6 + + v1 = uActiveCharacter; + v7 = uActorID; + pPlayer = (Player *)&stru_AA1058[3].pSounds[6972 * uActiveCharacter + 40552]; + result = pPlayer->CanAct(); + if ( result ) + { + pStru277->_427D48(v1); + v4 = 0; + v5 = pMapStats->GetMapInfo(pCurrentMapName); + if ( v5 ) + v4 = pMapStats->pInfos[v5]._steal_perm; + v6 = &pOutdoor->ddm; + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) + v6 = &pIndoor->dlv; + pPlayer->StealFromActor(v7, v4, v6->uReputation++); + v8 = pPlayer->GetAttackRecoveryTime(0); + if ( v8 < 30 ) + v8 = 30; + if ( !pParty->bTurnBasedModeOn ) + pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); + pTurnEngine->_40471C(); + result = 1; + } + return result; +} + + +//----- (00403A60) -------------------------------------------------------- +unsigned int __fastcall Actor::_403A60(unsigned int uActorID, signed int edx0, AIDirection *pDir) +{ + Actor *v3; // ebx@1 + AIDirection *v4; // esi@3 + AIDirection *v5; // edi@3 + signed int v6; // eax@4 + Vec3_int_ v7; // ST04_12@6 + unsigned int result; // eax@7 + AIDirection *v9; // eax@8 + unsigned int v10; // esi@8 + AIDirection *v11; // esi@9 + SpriteFrame *v12; // ecx@10 + __int16 v13; // ax@10 + unsigned int v14; // ecx@10 + unsigned int v15; // eax@10 + signed int v16; // ecx@17 + AIDirection a3; // [sp+Ch] [bp-48h]@9 + AIDirection v18; // [sp+28h] [bp-2Ch]@9 + int v19; // [sp+44h] [bp-10h]@6 + signed int a2; // [sp+48h] [bp-Ch]@1 + int v21; // [sp+4Ch] [bp-8h]@3 + unsigned int v22; // [sp+50h] [bp-4h]@1 + unsigned int pDira; // [sp+5Ch] [bp+8h]@10 + + v22 = uActorID; + v3 = &pActors[uActorID]; + a2 = edx0; + if ( (edx0 & 7) == 3 ) + { + v6 = edx0 >> 3; + v4 = (AIDirection *)pActors[v6].vPosition.x; + v5 = (AIDirection *)pActors[v6].vPosition.y; + v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); + } + else + { + if ( (edx0 & 7) == 4 ) + { + v4 = (AIDirection *)pParty->vPosition.x; + v5 = (AIDirection *)pParty->vPosition.y; + v21 = pParty->vPosition.z + pParty->sEyelevel; + } + else + { + v4 = pDir; + v5 = pDir; + } + } + v19 = v3->uActorHeight; + v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); + v7.y = v3->vPosition.y; + v7.x = v3->vPosition.x; + if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) + { + v9 = pDir; + v10 = 0; + if ( !pDir ) + { + v11 = Actor::GetDirectionInfo(8 * v22 | 3, a2, &a3, 0); + v9 = &v18; + memcpy(&v18, v11, sizeof(v18)); + v10 = 0; + } + v12 = pSpriteFrameTable->pSpriteSFrames; + v3->uYawAngle = LOWORD(v9->uYawAngle); + v13 = v12[v3->pSpriteIDs[3]].uAnimLength; + v14 = v22; + v3->uCurrentActionLength = 8 * v13; + v3->uCurrentActionTime = v10; + v3->uAIState = AttackingRanged4; + Actor::PlaySound(v14, 0); + v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; + pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; + if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 + && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) + { + v15 *= 2; + pDira = v15; + } + if ( pParty->bTurnBasedModeOn == 1 ) + v3->pMonsterInfo.uRecoveryTime = v15; + else + v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 + * (double)(signed int)pDira + * -2.133333333333333); + v16 = v3->pMonsterInfo.uSpell2ID; + v3->vVelocity.z = v10; + v3->vVelocity.y = v10; + v3->vVelocity.x = v10; + if ( sub_42FB5C(v16) ) + { + v3->uCurrentActionLength = 64; + v3->uCurrentActionTime = v10; + v3->uAIState = Fidgeting; + result = v3->UpdateAnimation(); + v3->uAIState = AttackingRanged4; + } + else + { + result = v3->UpdateAnimation(); + } + } + else + { + result = Actor::_402AD7(v22, a2, v22, 64, pDir); + } + return result; +} + + +//----- (00403854) -------------------------------------------------------- +unsigned int __fastcall Actor::_403854(unsigned int uActorID, signed int edx0, AIDirection *pDir) +{ + Actor *v3; // ebx@1 + AIDirection *v4; // esi@3 + AIDirection *v5; // edi@3 + signed int v6; // eax@4 + Vec3_int_ v7; // ST04_12@6 + unsigned int result; // eax@7 + AIDirection *v9; // eax@8 + unsigned int v10; // esi@8 + AIDirection *v11; // esi@9 + SpriteFrame *v12; // ecx@10 + __int16 v13; // ax@10 + unsigned int v14; // ecx@10 + unsigned int v15; // eax@10 + signed int v16; // ecx@17 + AIDirection a3; // [sp+Ch] [bp-48h]@9 + AIDirection v18; // [sp+28h] [bp-2Ch]@9 + int v19; // [sp+44h] [bp-10h]@6 + signed int a2; // [sp+48h] [bp-Ch]@1 + int v21; // [sp+4Ch] [bp-8h]@3 + unsigned int v22; // [sp+50h] [bp-4h]@1 + unsigned int pDira; // [sp+5Ch] [bp+8h]@10 + + v22 = uActorID; + v3 = &pActors[uActorID]; + a2 = edx0; + if ( (edx0 & 7) == 3 ) + { + v6 = edx0 >> 3; + v4 = (AIDirection *)pActors[v6].vPosition.x; + v5 = (AIDirection *)pActors[v6].vPosition.y; + v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); + } + else + { + if ( (edx0 & 7) == 4 ) + { + v4 = (AIDirection *)pParty->vPosition.x; + v5 = (AIDirection *)pParty->vPosition.y; + v21 = pParty->vPosition.z + pParty->sEyelevel; + } + else + { + v4 = pDir; + v5 = pDir; + } + } + v19 = v3->uActorHeight; + v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); + v7.y = v3->vPosition.y; + v7.x = v3->vPosition.x; + if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) + { + v9 = pDir; + v10 = 0; + if ( !pDir ) + { + v11 = Actor::GetDirectionInfo(8 * v22 | 3, a2, &a3, 0); + v9 = &v18; + memcpy(&v18, v11, sizeof(v18)); + v10 = 0; + } + v12 = pSpriteFrameTable->pSpriteSFrames; + v3->uYawAngle = LOWORD(v9->uYawAngle); + v13 = v12[v3->pSpriteIDs[3]].uAnimLength; + v14 = v22; + v3->uCurrentActionLength = 8 * v13; + v3->uCurrentActionTime = v10; + v3->uAIState = AttackingRanged3; + Actor::PlaySound(v14, 0); + v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; + pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; + if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 + && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) + { + v15 *= 2; + pDira = v15; + } + if ( pParty->bTurnBasedModeOn == 1 ) + v3->pMonsterInfo.uRecoveryTime = v15; + else + v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 + * (double)(signed int)pDira + * -2.133333333333333); + v16 = v3->pMonsterInfo.uSpell1ID; + v3->vVelocity.z = v10; + v3->vVelocity.y = v10; + v3->vVelocity.x = v10; + if ( sub_42FB5C(v16) ) + { + v3->uCurrentActionLength = 64; + v3->uCurrentActionTime = v10; + v3->uAIState = Fidgeting; + result = v3->UpdateAnimation(); + v3->uAIState = AttackingRanged3; + } + else + { + result = v3->UpdateAnimation(); + } + } + else + { + result = Actor::_402AD7(v22, a2, v22, 64, pDir); + } + return result; +} + + +//----- (0040368B) -------------------------------------------------------- +unsigned int __fastcall Actor::_40368B(unsigned int uActorID, signed int edx0, AIDirection *pDir) +{ + Actor *v3; // ebx@1 + AIDirection *v4; // esi@3 + AIDirection *v5; // edi@3 + signed int v6; // eax@4 + Vec3_int_ v7; // ST04_12@6 + unsigned int result; // eax@7 + AIDirection *v9; // eax@8 + unsigned int v10; // esi@8 + AIDirection *v11; // esi@9 + SpriteFrame *v12; // ecx@10 + __int16 v13; // ax@10 + unsigned int v14; // ecx@10 + signed __int64 v15; // qax@10 + AIDirection a3; // [sp+Ch] [bp-48h]@9 + AIDirection v17; // [sp+28h] [bp-2Ch]@9 + int v18; // [sp+44h] [bp-10h]@6 + signed int a2; // [sp+48h] [bp-Ch]@1 + int v20; // [sp+4Ch] [bp-8h]@3 + unsigned int v21; // [sp+50h] [bp-4h]@1 + unsigned int pDira; // [sp+5Ch] [bp+8h]@10 + + v21 = uActorID; + v3 = &pActors[uActorID]; + a2 = edx0; + if ( (edx0 & 7) == 3 ) + { + v6 = edx0 >> 3; + v4 = (AIDirection *)pActors[v6].vPosition.x; + v5 = (AIDirection *)pActors[v6].vPosition.y; + v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); + } + else + { + if ( (edx0 & 7) == 4 ) + { + v4 = (AIDirection *)pParty->vPosition.x; + v5 = (AIDirection *)pParty->vPosition.y; + v20 = pParty->vPosition.z + pParty->sEyelevel; + } + else + { + v4 = pDir; + v5 = pDir; + } + } + v18 = v3->uActorHeight; + v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); + v7.y = v3->vPosition.y; + v7.x = v3->vPosition.x; + if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) + { + v9 = pDir; + v10 = 0; + if ( !pDir ) + { + v11 = Actor::GetDirectionInfo(8 * v21 | 3, a2, &a3, 0); + v9 = &v17; + memcpy(&v17, v11, sizeof(v17)); + v10 = 0; + } + v12 = pSpriteFrameTable->pSpriteSFrames; + v3->uYawAngle = LOWORD(v9->uYawAngle); + v13 = v12[v3->pSpriteIDs[3]].uAnimLength; + v14 = v21; + v3->uCurrentActionLength = 8 * v13; + v3->uCurrentActionTime = v10; + v3->uAIState = AttackingRanged2; + Actor::PlaySound(v14, 0); + LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; + pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; + if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 + && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) + { + LODWORD(v15) = 2 * v15; + pDira = v15; + } + if ( pParty->bTurnBasedModeOn != 1 ) + v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); + v3->pMonsterInfo.uRecoveryTime = v15; + v3->vVelocity.z = v10; + v3->vVelocity.y = v10; + v3->vVelocity.x = v10; + result = v3->UpdateAnimation(); + } + else + { + result = Actor::_402AD7(v21, a2, v21, 64, pDir); + } + return result; +} + + +//----- (00403476) -------------------------------------------------------- +unsigned int __fastcall Actor::_403476(unsigned int uActorID, signed int edx0, AIDirection *pDir) +{ + Actor *v3; // ebx@1 + int v4; // esi@3 + int v5; // edi@3 + signed int v6; // eax@4 + Vec3_int_ v7; // ST04_12@6 + unsigned char v8[12]; // ST04_12@7 + unsigned int result; // eax@8 + AIDirection *v10; // eax@9 + unsigned int v11; // esi@9 + AIDirection *v12; // esi@10 + SpriteFrame *v13; // ecx@11 + __int16 v14; // ax@11 + unsigned int v15; // ecx@11 + unsigned int v16; // eax@11 + AIDirection a3; // [sp+Ch] [bp-48h]@10 + AIDirection v18; // [sp+28h] [bp-2Ch]@10 + int v19; // [sp+44h] [bp-10h]@6 + signed int a2; // [sp+48h] [bp-Ch]@1 + unsigned int v21; // [sp+4Ch] [bp-8h]@1 + int v22; // [sp+50h] [bp-4h]@3 + unsigned int pDira; // [sp+5Ch] [bp+8h]@11 + + v21 = uActorID; + v3 = &pActors[uActorID]; + a2 = edx0; + if ( (edx0 & 7) == 3 ) + { + v6 = edx0 >> 3; + v4 = pActors[v6].vPosition.x; + v5 = pActors[v6].vPosition.y; + v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); + } + else + { + if ( (edx0 & 7) == 4 ) + { + v4 = pParty->vPosition.x; + v5 = pParty->vPosition.y; + v22 = pParty->vPosition.z + pParty->sEyelevel; + } + else + { + v4 = (int)pDir; + v5 = (int)pDir; + } + } + v19 = v3->uActorHeight; + v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); + v7.y = v3->vPosition.y; + v7.x = v3->vPosition.x; + if ( sub_407A1C(v4, v5, v22, v7) + || (*(unsigned int *)&v8[8] = v22, + v19 = v3->uActorHeight, + *(_QWORD *)v8 = __PAIR__(v5, v4), + sub_407A1C( + v3->vPosition.x, + v3->vPosition.y, + v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), + *(Vec3_int_ *)v8)) ) + { + v10 = pDir; + v11 = 0; + if ( !pDir ) + { + v12 = Actor::GetDirectionInfo(8 * v21 | 3, a2, &a3, 0); + v10 = &v18; + memcpy(&v18, v12, sizeof(v18)); + v11 = 0; + } + v13 = pSpriteFrameTable->pSpriteSFrames; + v3->uYawAngle = LOWORD(v10->uYawAngle); + v14 = v13[v3->pSpriteIDs[3]].uAnimLength; + v15 = v21; + v3->uCurrentActionLength = 8 * v14; + v3->uCurrentActionTime = v11; + v3->uAIState = AttackingRanged1; + Actor::PlaySound(v15, 0); + v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; + pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; + if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 + && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) + { + v16 *= 2; + pDira = v16; + } + if ( pParty->bTurnBasedModeOn == 1 ) + v3->pMonsterInfo.uRecoveryTime = v16; + else + v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 + * (double)(signed int)pDira + * -2.133333333333333); + v3->vVelocity.z = v11; + v3->vVelocity.y = v11; + v3->vVelocity.x = v11; + result = v3->UpdateAnimation(); + } + else + { + result = Actor::_402AD7(v21, a2, v21, 64, pDir); + } + return result; +} + +//----- (004032B2) -------------------------------------------------------- +void __fastcall Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength) +{ + unsigned int v4; // edi@1 + Actor *v5; // esi@1 + int v6; // ebx@1 + int v7; // ST08_4@1 + int v8; // eax@1 + unsigned int v9; // ebx@11 + int v10; // ebx@13 + signed __int16 v11; // cx@17 + unsigned int v12; // [sp-8h] [bp-44h]@10 + AIDirection *v13; // [sp-4h] [bp-40h]@10 + AIDirection v14; // [sp+Ch] [bp-30h]@7 + int v15; // [sp+28h] [bp-14h]@11 + unsigned int v16; // [sp+2Ch] [bp-10h]@1 + int y; // [sp+30h] [bp-Ch]@1 + unsigned int uActorID; // [sp+34h] [bp-8h]@1 + int v19; // [sp+38h] [bp-4h]@1 + + uActorID = a1; + v4 = a1; + v5 = &pActors[a1]; + v16 = a2; + v6 = v5->vInitialPosition.x - v5->vPosition.x; + v7 = v5->vInitialPosition.x - v5->vPosition.x; + y = v5->vInitialPosition.y - v5->vPosition.y; + v19 = abs(v7); + v8 = abs(y); + if ( v19 <= v8 ) + v19 = v8 + (v19 >> 1); + else + v19 += v8 >> 1; + if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) + { + if ( !uActionLength ) + uActionLength = 256; + Actor::_403F58(uActorID, 4, uActionLength, &v14); + return; + } + if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) + { + v13 = &v14; + v12 = 256; +LABEL_16: + Actor::_403EB6(uActorID, v16, v12, v13); + return; + } + v15 = (rand() & 0xF) << 12; + v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16; + v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); + if ( rand() % 100 < 25 ) + { + Actor::StandAwhile(uActorID); + return; + } + v10 = v9 + rand() % 256 - 128; + if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) ) + { + v13 = &v14; + v12 = 256; + goto LABEL_16; + } + v11 = v5->uMovementSpeed; + v5->uYawAngle = v10; + if ( v11 ) + v5->uCurrentActionLength = 32 * v19 / v11; + else + v5->uCurrentActionLength = 0; + v5->uCurrentActionTime = 0; + v5->uAIState = Tethered; + if ( rand() % 100 < 2 ) + Actor::PlaySound(uActorID, 3u); + v5->UpdateAnimation(); +} + + +//----- (004031C1) -------------------------------------------------------- +char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) +{ + unsigned int v3; // edi@1 + Actor *v4; // esi@1 + ActorJob *v5; // eax@1 + signed int v6; // edx@2 + ActorJob *v7; // eax@2 + signed int v8; // edi@2 + char *v9; // ecx@2 + __int16 v10; // cx@15 + signed int v12; // [sp+8h] [bp-4h]@1 + + v3 = uActorID; + v12 = a2; + v4 = &pActors[uActorID]; + v5 = (ActorJob *)pActors[uActorID].CanAct(); + if ( v5 ) + { + v6 = 65535; + v7 = &v4->pScheduledJobs[v3]; + v8 = 7; + v9 = (char *)&v7[7].uHour; + while ( !(*(v9 - 3) & 1) || (unsigned __int8)*v9 > v12 ) + { + --v8; + v9 -= 12; + if ( v8 < 0 ) + goto LABEL_8; + } + v6 = v8; +LABEL_8: + if ( !v8 && v6 == 65535 ) + v6 = 7; + v5 = &v7[v6]; + if ( v4->vInitialPosition.x != v5->vPos.x + || v4->vInitialPosition.y != v5->vPos.y + || v4->vInitialPosition.z != v5->vPos.z + || v4->pMonsterInfo.uMovementType != v5->uAction ) + { + v4->vInitialPosition.x = v5->vPos.x; + v4->vInitialPosition.y = v5->vPos.y; + v10 = v5->vPos.z; + v4->vInitialPosition.z = v10; + LOBYTE(v5) = v5->uAction; + v4->pMonsterInfo.uMovementType = (unsigned __int8)v5; + if ( a3 == 1 ) + { + v4->vPosition.x = v4->vInitialPosition.x; + v4->vPosition.y = v4->vInitialPosition.y; + LOBYTE(v5) = v10; + v4->vPosition.z = v10; + } + } + } + return (char)v5; +} + + +//----- (004030AD) -------------------------------------------------------- +__int16 __fastcall Actor::_4030AD(unsigned int uActorID, signed int edx0, int arg0) +{ + unsigned int v3; // edi@1 + Actor *v4; // ebx@1 + __int16 result; // ax@10 + SpriteFrame *v6; // ecx@16 + __int16 v7; // ax@16 + unsigned int v8; // ecx@16 + AIDirection a3; // [sp+Ch] [bp-40h]@16 + AIDirection v10; // [sp+28h] [bp-24h]@16 + unsigned int v11; // [sp+44h] [bp-8h]@1 + signed int a2; // [sp+48h] [bp-4h]@1 + + v3 = uActorID; + a2 = edx0; + v4 = &pActors[uActorID]; + v11 = uActorID; + if ( v4->uAIState == 7 ) + BYTE2(v4->uAttributes) |= 2u; + if ( v4->pMonsterInfo.uHostilityType != 4 ) + { + v4->uAttributes &= 0xFFFFFFFBu; + v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; + } + if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) + v4->pActorBuffs[1].Reset(); + if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) + v4->pActorBuffs[4].Reset(); + if ( arg0 + || (result = v4->uAIState, result != 8) + && result != 3 + && result != 12 + && result != 13 + && result != 18 + && result != 2 ) + { + memcpy(&v10, Actor::GetDirectionInfo(8 * v3 | 3, a2, &a3, 0), sizeof(v10)); + v6 = pSpriteFrameTable->pSpriteSFrames; + v4->uYawAngle = LOWORD(v10.uYawAngle); + v7 = v6[v4->pSpriteIDs[4]].uAnimLength; + v8 = v11; + v4->uCurrentActionTime = 0; + v4->uAIState = Stunned; + v4->uCurrentActionLength = 8 * v7; + Actor::PlaySound(v8, 2u); + result = v4->UpdateAnimation(); + } + return result; +} + +//----- (00402F87) -------------------------------------------------------- +int __fastcall Actor::_402F87(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) +{ + int v3; // edi@1 + AIDirection *v4; // esi@1 + Actor *v5; // ebx@1 + SpriteFrame *v6; // ecx@3 + unsigned int v7; // eax@3 + int v8; // edx@3 + unsigned int v9; // eax@3 + int result; // eax@4 + AIDirection a3; // [sp+Ch] [bp-5Ch]@2 + AIDirection v12; // [sp+28h] [bp-40h]@2 + AIDirection v13; // [sp+44h] [bp-24h]@2 + unsigned int v14; // [sp+60h] [bp-8h]@1 + unsigned int v15; // [sp+64h] [bp-4h]@1 + + v3 = uActorID; + v4 = a4; + v5 = &pActors[uActorID]; + v14 = uObjID; + v15 = uActorID; + if ( !a4 ) + { + memcpy(&v13, Actor::GetDirectionInfo(8 * uActorID | AI_OBJECT_ACTOR, uObjID, &a3, (int)a4), sizeof(v13)); + memcpy(&v12, &v13, sizeof(v12)); + v3 = v15; + v4 = &v12; + } + v6 = pSpriteFrameTable->pSpriteSFrames; + v5->uYawAngle = LOWORD(v4->uYawAngle); + v5->uCurrentActionLength = 8 * v6[v5->pSpriteIDs[7]].uAnimLength; + v7 = stru_5C6E00->Atan2(v5->vPosition.x - pIndoorCamera->pos.x, v5->vPosition.y - pIndoorCamera->pos.y); + LOWORD(v8) = v5->uYawAngle; + v9 = stru_5C6E00->uIntegerPi + v8 + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; + if ( BYTE1(v9) & 7 ) + { + result = Actor::_403EB6(v3, v14, v5->uCurrentActionLength, v4); + } + else + { + v5->uAIState = Fidgeting; + v5->uCurrentActionTime = 0; + v5->vVelocity.z = 0; + v5->vVelocity.y = 0; + v5->vVelocity.x = 0; + if ( rand() % 100 < 5 ) + Actor::PlaySound(v3, 3u); + result = v5->UpdateAnimation(); + } + return result; +} + +//----- (00402F27) -------------------------------------------------------- +unsigned int __fastcall Actor::Resurrect(unsigned int uActorID) +{ + Actor *pActor; // esi@1 + SpriteFrame *v2; // edx@1 + int v3; // eax@1 + + pActor = &pActors[uActorID]; + v2 = pSpriteFrameTable->pSpriteSFrames; + v3 = pActor->pSpriteIDs[5]; + pActor->uCurrentActionTime = 0; + pActor->uAIState = Resurrected; + pActor->uCurrentActionAnimation = ANIM_Dying; + pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; + pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); + Actor::PlaySound(uActorID, 1u); + return pActor->UpdateAnimation(); +} + + +//----- (00402D6E) -------------------------------------------------------- +void __fastcall Actor::Die(unsigned int uActorID) +{ + Actor *v1; // esi@1 + SpriteFrame *v2; // ecx@1 + int v3; // eax@1 + int v4; // ecx@1 + char *v5; // eax@1 + SpellBuff *v6; // edi@5 + signed int v7; // ebx@5 + MONSTER_TYPE v8; // eax@7 + int v9; // eax@23 + ItemGen _this; // [sp+8h] [bp-28h]@7 + unsigned int v11; // [sp+2Ch] [bp-4h]@1 + + v1 = &pActors[uActorID]; + v11 = uActorID; + v2 = pSpriteFrameTable->pSpriteSFrames; + v3 = 60 * v1->pSpriteIDs[5]; + v1->uCurrentActionTime = 0; + v1->uAIState = Dying; + v1->uCurrentActionAnimation = 5; + LOWORD(v3) = *(__int16 *)((char *)&v2->uAnimLength + v3); + v1->sCurrentHP = 0; + v1->uCurrentActionLength = 8 * v3; + v1->pActorBuffs[6].Reset(); + v1->pActorBuffs[5].Reset(); + Actor::PlaySound(v11, 1u); + v1->UpdateAnimation(); + v4 = v1->pMonsterInfo.uID; + v5 = (char *)pParty->field_75A; + do + { + if ( v4 == *((short *)v5 - 5) ) + *(short *)v5 = 1; + v5 += 2; + } + while ( (signed int)v5 < (signed int)&pParty->field_764 ); + v6 = v1->pActorBuffs; + v7 = 22; + do + { + v6->Reset(); + ++v6; + --v7; + } + while ( v7 ); + _this.Reset(); + v8 = (MONSTER_TYPE)v1->pMonsterInfo.uID; + if ( v8 > MONSTER_HARPY_3 ) + { + if ( v8 < MONSTER_OOZE_1 ) + goto LABEL_21; + if ( v8 <= MONSTER_OOZE_3 ) + { + _this.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; + goto LABEL_21; + } + if ( v8 <= MONSTER_PEASANT_GOBLIN_MALE_3_3 || v8 > MONSTER_TROLL_3 ) + { +LABEL_21: + if ( !_this.uItemID ) + goto LABEL_24; + goto LABEL_22; + } + _this.uItemID = ITEM_TROLL_BLOOD; + } + else + { + if ( v8 >= MONSTER_HARPY_1 ) + { + _this.uItemID = ITEM_HARPY_FEATHER; + } + else + { + if ( v8 < MONSTER_DEVIL_1 ) + goto LABEL_21; + if ( v8 > MONSTER_DEVIL_3 ) + { + if ( v8 <= MONSTER_DRAGON_3 ) + { + _this.uItemID = ITEM_DRAGON_EYE; + goto LABEL_22; + } + goto LABEL_21; + } + _this.uItemID = ITEM_DEVIL_ICHOR; + } + } +LABEL_22: + if ( rand() % 100 < 20 ) + { + v9 = rand(); + sub_42F7EB_DropItemAt( + pItemsTable->pItems[_this.uItemID].uSpriteID, + v1->vPosition.x, + v1->vPosition.y, + v1->vPosition.z + 16, + v9 % 200 + 200, + 1, + 1, + 0, + &_this); + } +LABEL_24: + if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE ) + Actor::Explode(v11); +} + +//----- (00402CED) -------------------------------------------------------- +void __fastcall Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) +{ + Actor *v2; // eax@1 + unsigned __int16 v3; // dx@1 + int v4; // eax@3 + int v5; // eax@4 + unsigned int v6; // eax@6 + signed int v7; // eax@12 + signed int v8; // [sp-18h] [bp-1Ch]@10 + signed int v9; // [sp-14h] [bp-18h]@10 + int v10; // [sp-10h] [bp-14h]@10 + unsigned int v11; // [sp-Ch] [bp-10h]@10 + int v12; // [sp-8h] [bp-Ch]@10 + + v2 = &pActors[uActorID]; + v3 = v2->pSoundSampleIDs[uSoundID]; + if ( v3 ) + { + if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 ) + { + v12 = 0; + v11 = 0; + v10 = 0; + v9 = 0; + v8 = -1; + } + else + { + v4 = v2->pActorBuffs[3].uPower - 2; + if ( v4 ) + { + v5 = v4 - 1; + if ( v5 ) + { + if ( v5 == 1 ) + v6 = 55125; + else + v6 = uActorID; + } + else + { + v6 = 44100; + } + } + else + { + v6 = 33075; + } + v12 = v6; + v11 = 0; + v10 = 0; + v9 = 0; + v8 = 0; + } + v7 = 8 * uActorID; + LOBYTE(v7) = 8 * uActorID | 3; + pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, v7, 0, v8, v9, v10, v11, v12); + } +} + + +//----- (00402AD7) -------------------------------------------------------- +unsigned int __fastcall Actor::_402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) +{ + unsigned int v5; // edi@1 + int v6; // eax@1 + Actor *v7; // ebx@1 + unsigned int v8; // ecx@1 + char v9; // zf@1 + AIDirection *v10; // esi@6 + int v12; // ecx@19 + unsigned int v13; // eax@19 + AIDirection a3; // [sp+Ch] [bp-5Ch]@7 + AIDirection v15; // [sp+28h] [bp-40h]@7 + AIDirection v16; // [sp+44h] [bp-24h]@7 + unsigned int v17; // [sp+60h] [bp-8h]@1 + unsigned int v18; // [sp+64h] [bp-4h]@1 + int v19; // [sp+70h] [bp+8h]@19 + + v5 = uActorID; + v6 = 0; + v7 = &pActors[uActorID]; + v18 = a2; + v8 = 8 * uActorID | 3; + v9 = v7->pMonsterInfo.uFlying == 0; + v17 = v5; + if ( !v9 && !pParty->bFlying ) + { + if ( v7->pMonsterInfo.uMissleAttack1Type ) + v6 = v7->uActorRadius + 512; + else + v6 = pParty->uPartyHeight; + } + v10 = pDir; + if ( !pDir ) + { + memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15)); + memcpy(&v16, &v15, sizeof(v16)); + v5 = v17; + v10 = &v16; + } + if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) + { + if ( !uActionLength ) + uActionLength = 256; + return Actor::_403F58(v5, 4, uActionLength, v10); + } + if ( (double)(signed int)v10->uDistance < 307.2 ) + { + if ( !uActionLength ) + uActionLength = 256; + return Actor::_403EB6(v5, v18, uActionLength, v10); + } + if ( !v7->uMovementSpeed ) + return Actor::_403EB6(v5, v18, uActionLength, v10); + v18 = 16; + if ( arg0 % 2 ) + v18 = -16; + v12 = ((unsigned __int64)(stru_5C6E00->SinCos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) + * (signed __int64)v10->uDistanceXZ) >> 16) + + pParty->vPosition.x; + v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle; + v17 = v12; + v19 = stru_5C6E00->SinCos(v18 + v13 - stru_5C6E00->uIntegerHalfPi); + v7->uYawAngle = stru_5C6E00->Atan2( + v17 - v7->vPosition.x, + pParty->vPosition.y + + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16) + - v7->vPosition.y); + if ( uActionLength ) + v7->uCurrentActionLength = uActionLength; + else + v7->uCurrentActionLength = 128; + v7->uPitchAngle = LOWORD(v10->uPitchAngle); + v7->uAIState = Pursuing; + return v7->UpdateAnimation(); +} + +//----- (00402968) -------------------------------------------------------- +unsigned int __fastcall Actor::_402968(unsigned int uActorID, signed int edx0, int uActionLength, AIDirection *a4) +{ + unsigned int v4; // esi@1 + Actor *v5; // ebx@1 + unsigned int result; // eax@1 + int v7; // ecx@2 + signed __int16 v8; // cx@10 + unsigned __int16 v9; // ax@15 + AIDirection v10; // [sp+8h] [bp-7Ch]@4 + AIDirection a3; // [sp+24h] [bp-60h]@3 + AIDirection v12; // [sp+40h] [bp-44h]@3 + AIDirection v13; // [sp+5Ch] [bp-28h]@4 + signed int a1; // [sp+78h] [bp-Ch]@2 + unsigned int v15; // [sp+7Ch] [bp-8h]@1 + signed int a2; // [sp+80h] [bp-4h]@1 + + v4 = uActorID; + a2 = edx0; + v15 = uActorID; + v5 = &pActors[uActorID]; + result = pActors[uActorID].CanAct(); + if ( result ) + { + v7 = 8 * v4 | 3; + a1 = 8 * v4 | 3; + if ( !a4 ) + { + a4 = &v12; + memcpy(&v12, Actor::GetDirectionInfo(v7, a2, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); + v7 = a1; + } + memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); + memcpy(&v13, &a3, sizeof(v13)); + if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) + || (a2 & 7) == 3 && (double)(signed int)v13.uDistance < 307.2 ) + { + if ( !uActionLength ) + uActionLength = 256; + result = Actor::_403F58(v15, 4, uActionLength, &v13); + } + else + { + v8 = v5->uMovementSpeed; + if ( v8 ) + v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; + else + v5->uCurrentActionLength = 0; + if ( v5->uCurrentActionLength > 256 ) + v5->uCurrentActionLength = 256; + v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); + v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); + v9 = LOWORD(a4->uPitchAngle); + v5->uCurrentActionTime = 0; + v5->uPitchAngle = v9; + v5->uAIState = Fleeing; + result = v5->UpdateAnimation(); + } + } + return result; +} + + +//----- (0040281C) -------------------------------------------------------- +int __fastcall Actor::_40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) +{ + unsigned int v5; // edi@1 + int v6; // eax@1 + Actor *v7; // ebx@1 + unsigned int v8; // ecx@1 + char v9; // zf@1 + AIDirection *v10; // esi@7 + signed int v11; // edx@12 + signed __int16 v13; // cx@19 + unsigned __int16 v14; // ax@25 + int v15; // [sp-8h] [bp-54h]@12 + AIDirection *v16; // [sp-4h] [bp-50h]@12 + AIDirection a3; // [sp+Ch] [bp-40h]@8 + AIDirection v18; // [sp+28h] [bp-24h]@8 + unsigned int v19; // [sp+44h] [bp-8h]@1 + unsigned int v20; // [sp+48h] [bp-4h]@1 + + v5 = uActorID; + v6 = 0; + v7 = &pActors[uActorID]; + v19 = a2; + v8 = 8 * uActorID | 3; + v9 = v7->pMonsterInfo.uFlying == 0; + v20 = v5; + if ( !v9 && !pParty->bFlying ) + { + if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) + v6 = v7->uActorRadius + 512; + else + v6 = pParty->uPartyHeight; + } + v10 = pDir; + if ( !pDir ) + { + memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); + memcpy(0, &v18, 0x1Cu); + v10 = 0; + v5 = v20; + } + if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) + { + if ( !uActionLength ) + uActionLength = 256; + v16 = v10; + v15 = uActionLength; + v11 = 4; + return Actor::_403F58(v5, v11, v15, v16); + } + if ( (signed int)v10->uDistance < a5 ) + { + if ( !uActionLength ) + uActionLength = 256; + v11 = v19; + v16 = v10; + v15 = uActionLength; + return Actor::_403F58(v5, v11, v15, v16); + } + if ( uActionLength ) + { + v7->uCurrentActionLength = uActionLength; + } + else + { + v13 = v7->uMovementSpeed; + if ( v13 ) + v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; + else + v7->uCurrentActionLength = 0; + if ( v7->uCurrentActionLength > 32 ) + v7->uCurrentActionLength = 32; + } + v7->uYawAngle = LOWORD(v10->uYawAngle); + v14 = LOWORD(v10->uPitchAngle); + v7->uCurrentActionTime = 0; + v7->uPitchAngle = v14; + v7->uAIState = Pursuing; + return v7->UpdateAnimation(); +} + + +//----- (00402686) -------------------------------------------------------- +unsigned int __fastcall Actor::_402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) +{ + unsigned int v4; // edi@1 + int v5; // eax@1 + Actor *v6; // ebx@1 + int v7; // ecx@1 + char v8; // zf@1 + AIDirection *v9; // esi@7 + signed int v10; // edx@12 + signed __int16 v12; // cx@19 + int v13; // edx@25 + __int16 v14; // ax@25 + unsigned __int16 v15; // ax@26 + unsigned __int16 v16; // ax@28 + int v17; // [sp-8h] [bp-54h]@12 + AIDirection *v18; // [sp-4h] [bp-50h]@12 + AIDirection a3; // [sp+Ch] [bp-40h]@8 + AIDirection v20; // [sp+28h] [bp-24h]@8 + int v21; // [sp+44h] [bp-8h]@1 + unsigned int v22; // [sp+48h] [bp-4h]@1 + + v4 = uActorID; + v5 = 0; + v6 = &pActors[uActorID]; + v21 = a2; + v7 = 8 * uActorID | 3; + v8 = v6->pMonsterInfo.uFlying == 0; + v22 = v4; + if ( !v8 && !pParty->bFlying ) + { + if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) + v5 = v6->uActorRadius + 512; + else + v5 = pParty->uPartyHeight; + } + v9 = a4; + if ( !a4 ) + { + memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); + memcpy(0, &v20, 0x1Cu); + v9 = 0; + v4 = v22; + } + if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) + { + if ( !uActionLength ) + uActionLength = 256; + v18 = v9; + v17 = uActionLength; + v10 = 4; + return Actor::_403F58(v4, v10, v17, v18); + } + if ( (double)(signed int)v9->uDistance < 307.2 ) + { + if ( !uActionLength ) + uActionLength = 256; + v10 = v21; + v18 = v9; + v17 = uActionLength; + return Actor::_403F58(v4, v10, v17, v18); + } + if ( uActionLength ) + { + v6->uCurrentActionLength = uActionLength + rand() % uActionLength; + } + else + { + v12 = v6->uMovementSpeed; + if ( v12 ) + v6->uCurrentActionLength = (signed int)(v9->uDistanceXZ << 7) / v12; + else + v6->uCurrentActionLength = 0; + if ( v6->uCurrentActionLength > 128 ) + v6->uCurrentActionLength = 128; + } + v13 = rand() % 2; + v14 = LOWORD(v9->uYawAngle); + if ( v13 ) + v15 = v14 + 256; + else + v15 = v14 - 256; + v6->uYawAngle = v15; + v16 = LOWORD(v9->uPitchAngle); + v6->uCurrentActionTime = 0; + v6->uPitchAngle = v16; + v6->uAIState = Pursuing; + if ( rand() % 100 < 2 ) + Actor::PlaySound(v4, 2u); + return v6->UpdateAnimation(); +} + +//----- (00401221) -------------------------------------------------------- +void __fastcall Actor::_401221(unsigned int uActorID, int *a2, unsigned int a3) +{ + Actor *v3; // esi@1 + unsigned int v4; // ebx@1 + int v5; // ecx@1 + unsigned int v6; // eax@1 + char *v7; // edi@2 + __int16 v8; // ax@3 + int v9; // eax@10 + signed int v10; // eax@13 + int v11; // ebx@16 + int v12; // eax@16 + int v13; // eax@25 + signed int v14; // eax@31 + int v15; // edi@43 + int v16; // ebx@45 + int v17; // eax@45 + int v18; // eax@51 + int v19; // [sp+Ch] [bp-24h]@16 + int *v20; // [sp+10h] [bp-20h]@1 + signed int v21; // [sp+14h] [bp-1Ch]@1 + unsigned int v22; // [sp+18h] [bp-18h]@1 + int v23; // [sp+1Ch] [bp-14h]@16 + unsigned int v24; // [sp+20h] [bp-10h]@1 + int v25; // [sp+24h] [bp-Ch]@1 + signed int v26; // [sp+28h] [bp-8h]@1 + int v27; // [sp+2Ch] [bp-4h]@16 + int v28; // [sp+2Ch] [bp-4h]@45 + + v25 = -1; + v22 = uActorID; + v3 = &pActors[uActorID]; + v4 = 0; + v5 = 0; + v6 = v3->uLastCharacterIDToHit; + *a2 = 0; + v20 = a2; + v21 = 0; + v24 = v6; + v26 = 0; + if ( (signed int)uNumActors <= 0 ) + goto LABEL_26; + v7 = (char *)&pActors[0].uAIState; + do + { + v8 = *(short *)v7; + if ( *(short *)v7 == 5 || v8 == 4 || v8 == 11 || v8 == 17 || v8 == 19 || v22 == v5 ) + goto LABEL_23; + if ( v24 == v4 || (v9 = 8 * v5, LOBYTE(v9) = 8 * v5 | 3, v24 != v9) ) + goto LABEL_13; + if ( ((Actor *)(v7 - 176))->IsAlive() == 1 ) + { + v24 = v4; + v3->uLastCharacterIDToHit = v4; +LABEL_13: + v10 = v3->GetActorsRelation((Actor *)(v7 - 176)); + if ( v10 == v4 ) + goto LABEL_23; + goto LABEL_14; + } + v18 = *((unsigned int *)v7 + 133); + if ( (v18 != v4 || v3->uGroup != v4) && v18 == v3->uGroup ) + goto LABEL_23; + v10 = 4; +LABEL_14: + if ( v3->pMonsterInfo.uHostilityType ) + v10 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uHostilityType; + v11 = dword_4DF380[v10]; + v23 = abs(v3->vPosition.x - *((short *)v7 - 17)); + v27 = abs(v3->vPosition.y - *((short *)v7 - 16)); + v12 = abs(v3->vPosition.z - *((short *)v7 - 15)); + v19 = v12; + if ( v23 <= v11 + && v27 <= v11 + && v12 <= v11 + && sub_4070EF_prolly_collide_objects(8 * v26 | 3, 8 * v22 | 3) + && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) + { + v25 = v23 * v23 + v27 * v27 + v19 * v19; + v21 = v26; + } + v4 = 0; +LABEL_23: + v7 += 836; + v5 = v26++ + 1; + } + while ( v26 < (signed int)uNumActors ); + if ( v25 != -1 ) + { + v13 = 8 * v21; + LOBYTE(v13) = 8 * v21 | 3; + *v20 = v13; + } +LABEL_26: + if ( SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) >= (signed int)v4 + && (SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) > (signed int)v4 || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > v4) ) + a3 = v4; + if ( a3 != v4 ) + { + v14 = v3->GetActorsRelation(0); + if ( BYTE2(v3->uAttributes) & 8 + && SHIDWORD(v3->pActorBuffs[12].uExpireTime) <= (signed int)v4 + && (SHIDWORD(v3->pActorBuffs[12].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[12].uExpireTime) <= v4) + && SHIDWORD(v3->pActorBuffs[1].uExpireTime) <= (signed int)v4 + && (SHIDWORD(v3->pActorBuffs[1].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[1].uExpireTime) <= v4) + && SHIDWORD(v3->pActorBuffs[2].uExpireTime) <= (signed int)v4 + && (SHIDWORD(v3->pActorBuffs[2].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[2].uExpireTime) <= v4) ) + v14 = 4; + if ( v14 != v4 ) + { + v15 = dword_4DF390; + if ( !v3->pMonsterInfo.uHostilityType ) + v15 = dword_4DF380[v14]; + v16 = abs(v3->vPosition.x - pParty->vPosition.x); + v28 = abs(v3->vPosition.y - pParty->vPosition.y); + v17 = abs(v3->vPosition.z - pParty->vPosition.z); + if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) + { + if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) + *v20 = 4; + } + } + } +} +// 4DF380: using guessed type int dword_4DF380[]; +// 4DF390: using guessed type int dword_4DF390; + +//----- (0040104C) -------------------------------------------------------- +signed int Actor::GetActorsRelation(Actor *a2) +{ + Actor *v2; // esi@1 + int v3; // ebp@5 + int v4; // edi@11 + unsigned int v5; // edx@15 + unsigned int v6; // eax@16 + unsigned int v7; // ebp@19 + int v8; // eax@22 + unsigned int v9; // edx@25 + unsigned int v10; // edx@33 + + auto a1 = this; + v2 = a2; + if ( a1 ) + { + if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 + && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) + return 4; + v3 = a1->pMonsterInfo.uID; + } + else + { + v3 = 0; + } + if ( a2 ) + { + if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 + && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) + return 4; + v4 = a2->pMonsterInfo.uID; + } + else + { + v4 = 0; + } + if ( a2 ) + { + if ( a1 ) + { + v5 = a2->uGroup; + if ( v5 ) + { + v6 = a1->uGroup; + if ( v6 ) + { + if ( v5 == v6 ) + return 0; + } + } + } + } + if ( v3 ) + v7 = (v3 - 1) / 3 + 1; + else + v7 = 0; + if ( v4 ) + v8 = (v4 - 1) / 3 + 1; + else + v8 = 0; + if ( a1 ) + { + v9 = a1->uAlly; + if ( (signed int)v9 <= 0 ) + { + if ( v9 != 9999 ) + goto LABEL_30; + } + else + { + if ( v9 != 9999 ) + { + v7 = a1->uAlly; + goto LABEL_30; + } + } + v7 = 0; +LABEL_30: + if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) + v7 = 0; + } + if ( !v2 ) + goto LABEL_40; + v10 = v2->uAlly; + if ( (signed int)v10 <= 0 ) + { + if ( v10 != 9999 ) + goto LABEL_38; + } + else + { + if ( v10 != 9999 ) + { + v8 = v2->uAlly; + goto LABEL_38; + } + } + v8 = 0; +LABEL_38: + if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) + v8 = 0; +LABEL_40: + if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 + || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) + return 0; + if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) + return 4; + if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) + { + if ( v7 ) + goto LABEL_55; + return 4; + } + if ( !v7 ) + { + if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) + && !*((unsigned char *)&pFactionTable->relations + 89 * v8) ) + { +LABEL_56: + if ( v8 < 89 ) + return *((unsigned char *)&pFactionTable->relations + 89 * v7 + v8); + return 0; + } + return 4; + } +LABEL_55: + if ( (signed int)v7 < 89 ) + goto LABEL_56; + return 0; +} + + +//----- (0045976D) -------------------------------------------------------- +unsigned int Actor::UpdateAnimation() +{ + AIState state; // edx@1 + unsigned int result; // eax@1 + + state = (AIState)this->uAIState; + BYTE2(this->uAttributes) &= 0xDFu; + result = this->uAttributes; + switch ( state ) + { + case Tethered: + this->uCurrentActionAnimation = ANIM_Walking; + return result; + case AttackingMelee: + this->uCurrentActionAnimation = ANIM_AtkMelee; + goto LABEL_10; + case AttackingRanged1: + case AttackingRanged2: + case AttackingRanged3: + case AttackingRanged4: + this->uCurrentActionAnimation = ANIM_AtkRanged; + goto LABEL_10; + case Dying: + case Resurrected: + this->uCurrentActionAnimation = ANIM_Dying; + goto LABEL_10; + case Pursuing: + case Fleeing: + this->uCurrentActionAnimation = ANIM_Walking; + goto LABEL_10; + case Stunned: + this->uCurrentActionAnimation = ANIM_GotHit; + goto LABEL_10; + case Fidgeting: + this->uCurrentActionAnimation = ANIM_Bored; + goto LABEL_10; + case Standing: + case Interacting: + case Summoned: + this->uCurrentActionAnimation = ANIM_Standing; +LABEL_10: + result |= 0x200000u; + this->uAttributes = result; + break; + case Dead: + result = 60 * this->pSpriteIDs[6]; + if ( *(__int16 *)((char *)pSpriteFrameTable->pSpriteSFrames->pHwSpriteIDs + result) <= 0 ) + this->uAIState = Removed; + else + this->uCurrentActionAnimation = ANIM_Dead; + break; + default: + return result; + } + return result; +} + +//----- (00459671) -------------------------------------------------------- +void Actor::Reset() +{ + this->pActorName[0] = 0; + this->word_000086_some_monster_id = 0; + this->uNPC_ID = 0; + this->vPosition.z = 0; + this->vPosition.y = 0; + this->vPosition.x = 0; + this->vVelocity.z = 0; + this->vVelocity.y = 0; + this->vVelocity.x = 0; + this->uYawAngle = 0; + this->uPitchAngle = 0; + this->uAttributes = 0; + this->uSectorID = 0; + this->uCurrentActionTime = 0; + this->vInitialPosition.z = 0; + this->vInitialPosition.y = 0; + this->vInitialPosition.x = 0; + this->vGuardingPosition.z = 0; + this->vGuardingPosition.y = 0; + this->vGuardingPosition.x = 0; + this->uTetherDistance = 256; + this->uActorRadius = 32; + this->uActorHeight = 128; + this->uAIState = Standing; + this->uCurrentActionAnimation = 0; + this->uMovementSpeed = 200; + this->uCarriedItemID = 0; + this->uGroup = 0; + this->uAlly = 0; + this->uSummonerID = 0; + this->uLastCharacterIDToHit = 0; + this->dword_000334_unique_name = 0; + memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); + memset(this->pActorBuffs, 0, 0x160u); +} + +//----- (0045959A) -------------------------------------------------------- +void Actor::PrepareSprites(char load_sounds_if_bit1_set) +{ + //Actor *v2; // edi@1 + MonsterDesc *v3; // esi@1 + //__int16 v4; // ax@2 + unsigned __int16 *v5; // ecx@4 + unsigned __int16 *v6; // eax@4 + signed int v7; // edx@4 + //char pSpriteName[120]; // [sp+Ch] [bp-88h]@2 + MonsterInfo *v9; // [sp+84h] [bp-10h]@1 + //int v10; // [sp+88h] [bp-Ch]@1 + //char *Source; // [sp+8Ch] [bp-8h]@1 + //unsigned __int16 *v12; // [sp+90h] [bp-4h]@1 + + //v2 = this; + //v10 = 8; + v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; + v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; + //v12 = pSpriteIDs; + //Source = (char *)v3->pSpriteNames; + //do + for (uint i = 0; i < 8; ++i) + { + //strcpy(pSpriteName, v3->pSpriteNames[i]); + pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); + //*v12 = v4; + pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); + //++v12; + //Source += 10; + //--v10; + } + //while ( v10 ); + uActorHeight = v3->uMonsterHeight; + uActorRadius = v3->uMonsterRadius; + uMovementSpeed = LOWORD(v9->uBaseSpeed); + if ( !(load_sounds_if_bit1_set & 1) ) + { + v5 = pSoundSampleIDs; + v6 = v3->pSoundSampleIDs; + v7 = 4; + do + { + *v5 = *v6; + ++v6; + ++v5; + --v7; + } + while ( v7 ); + } +} + + +//----- (00459667) -------------------------------------------------------- +void Actor::Remove() +{ + this->uAIState = Removed; +} + + +//----- (0044FD29) -------------------------------------------------------- +int Actor::_44FD29(int a2) +{ + Actor *v2; // edi@1 + unsigned __int8 v3; // al@1 + int v4; // esi@1 + int v5; // edx@2 + int v6; // eax@8 + int v7; // edi@10 + Actor *v8; // esi@10 + MonsterInfo *v9; // ebx@10 + MonsterDesc *v10; // edi@10 + unsigned __int16 v11; // ax@10 + int v12; // eax@10 + int v13; // ebx@10 + int v14; // eax@10 + int v15; // edi@10 + int v16; // eax@10 + int v17; // ebx@10 + Actor *v18; // ecx@10 + signed __int64 v19; // qax@10 + unsigned int v20; // eax@12 + int v21; // eax@13 + int result; // eax@13 + Actor *v23; // eax@16 + int v24; // [sp+Ch] [bp-1Ch]@1 + unsigned int uFaceID; // [sp+10h] [bp-18h]@8 + int v26; // [sp+14h] [bp-14h]@10 + int v27; // [sp+18h] [bp-10h]@10 + int v28; // [sp+1Ch] [bp-Ch]@8 + int v29; // [sp+20h] [bp-8h]@10 + Actor *v30; // [sp+24h] [bp-4h]@1 + + v2 = this; + v24 = a2; + v30 = this; + v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; + v4 = this->pMonsterInfo.field_3C_some_special_attack; + if ( v3 ) + { + if ( v3 >= 1u && v3 <= 3u ) + v4 = v4 + v3 - 1; + } + else + { + v5 = rand() % 100; + if ( v5 >= 60 ) + { + ++v4; + if ( v5 >= 90 ) + ++v4; + } + } + v6 = v2->vPosition.z; + v28 = 0; + uFaceID = v6; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); + v7 = v4 - 1; + v8 = &pActors[uNumActors]; + v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; + v29 = v7; + v9 = &pMonsterStats->pInfos[v7 + 1]; + pActors[uNumActors].Reset(); + v10 = &pMonsterList->pMonsters[v7]; + strcpy(v8->pActorName, v9->pName); + v8->sCurrentHP = LOWORD(v9->uHP); + memcpy(&v8->pMonsterInfo, v9, 0x58u); + v8->word_000086_some_monster_id = v29 + 1; + v8->uActorRadius = v10->uMonsterRadius; + v8->uActorHeight = v10->uMonsterHeight; + v11 = v10->uMovementSpeed; + v8->pMonsterInfo.uTreasureDiceRolls = 0; + v8->pMonsterInfo.uTreasureType = 0; + v8->pMonsterInfo.uExp = 0; + v8->uMovementSpeed = v11; + v12 = rand(); + v13 = v12 % 2048; + v14 = stru_5C6E00->SinCos(v12 % 2048); + v26 = v14; + v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; + v16 = stru_5C6E00->SinCos(v13 - stru_5C6E00->uIntegerHalfPi); + v26 = v16; + v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; + LOWORD(v16) = uFaceID; + v17 = v29 + v30->vPosition.y; + v8->vInitialPosition.z = uFaceID; + v8->vPosition.z = v16; + LOWORD(v16) = v28; + v8->vInitialPosition.x = v15; + v8->vPosition.x = v15; + v8->vInitialPosition.y = v17; + v8->vPosition.y = v17; + v8->uTetherDistance = 256; + v8->uSectorID = v16; + v8->PrepareSprites(0); + v18 = v30; + v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + LODWORD(v19) = v18->uAlly; + if ( !(uint)v19 ) + { + uFaceID = v18->pMonsterInfo.uID - 1; + v19 = (signed __int64)((double)uFaceID * 0.33333334); + v18 = v30; + } + v8->uAlly = v19; + v20 = v18->uGroup; + v8->uCurrentActionTime = 0; + v8->uGroup = v20; + v8->uAIState = Summoned; + v8->uCurrentActionLength = 256; + v8->UpdateAnimation(); + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor + || (v21 = v30->vPosition.z, + v27 = v30->vPosition.z, + result = pIndoor->GetSector(v15, v17, v21), + result == v28) + && (result = _46CEC3_get_floor_level(v15, v17, v27, result, &uFaceID), result != -30000) + && (result = abs(result - v27), result <= 1024) ) + { + v23 = v30; + ++uNumActors; + ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; + if ( v23->uAttributes & 0x80000 ) + v8->uAttributes |= 0x80000u; + result = 8 * v24; + LOBYTE(result) = 8 * v24 | 3; + v8->uSummonerID = result; + } + return result; +} \ No newline at end of file