Mercurial > mm7
diff Outdoor.cpp @ 2154:9bd7522cdbbb
Render decoupling.
Unsorted variables cleaning.
author | Nomad |
---|---|
date | Thu, 09 Jan 2014 14:36:48 +0200 |
parents | d28d3c006077 |
children | c6d8253d4cbc |
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line diff
--- a/Outdoor.cpp Thu Jan 09 02:34:20 2014 +0200 +++ b/Outdoor.cpp Thu Jan 09 14:36:48 2014 +0200 @@ -1022,9 +1022,9 @@ int g_mask = 0x7E0; int b_mask = 0x1F; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) result = 0; - else + /*else { __debugbreak(); v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1); @@ -1076,10 +1076,9 @@ ++v15; } while ( v15 < 256 ); - } + }*/ return result; } -// 47CB57: using guessed type char var_124[256]; //----- (0047CCE2) -------------------------------------------------------- bool OutdoorLocationTerrain::ZeroLandscape() @@ -2970,8 +2969,8 @@ v62 |= 4u; if ( v15->uGlowRadius ) { - //LOBYTE(v16) = byte_4E94D3; - pMobileLightsStack->AddLight(x, y, z, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); + //LOBYTE(v16) = _4E94D3_light_type; + pMobileLightsStack->AddLight(x, y, z, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); } v17 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; if (pGame->pIndoorCameraD3D->sRotationX)