Mercurial > mm7
diff Keyboard.cpp @ 2154:9bd7522cdbbb
Render decoupling.
Unsorted variables cleaning.
author | Nomad |
---|---|
date | Thu, 09 Jan 2014 14:36:48 +0200 |
parents | d28d3c006077 |
children | f0477fe92362 |
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--- a/Keyboard.cpp Thu Jan 09 02:34:20 2014 +0200 +++ b/Keyboard.cpp Thu Jan 09 14:36:48 2014 +0200 @@ -973,7 +973,7 @@ int *v21; // [sp+18h] [bp-8h]@7 int v22; // [sp+1Ch] [bp-4h]@4 - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { pGame->PickKeyboard(GetAsyncKeyState(VK_CONTROL) & 0x8001, &vis_sprite_filter_3, &vis_door_filter); int pid = pGame->pVisInstance->get_picked_object_zbuf_val(); @@ -984,7 +984,7 @@ // software render stuff following - + /* static int dword_720660[100]; // 720660 static int dword_7207F0[100]; // 7207F0 @@ -1086,5 +1086,5 @@ LOBYTE(v1) = DoInteractionWithTopmostZObject(dword_720660[j] & 0xFFFF, v16); if ( !(char)v1 ) break; - } + }*/ }