diff GUI/GUIWindow.cpp @ 2506:9b96a51011fb

for sound
author Ritor1
date Thu, 25 Sep 2014 10:39:49 +0600
parents a77c34acdbc9
children c7264ab7132f
line wrap: on
line diff
--- a/GUI/GUIWindow.cpp	Fri Sep 19 18:03:18 2014 +0600
+++ b/GUI/GUIWindow.cpp	Thu Sep 25 10:39:49 2014 +0600
@@ -1924,7 +1924,7 @@
       case WINDOW_PressedButton2:
       {
         if ( pWindow->Hint != (char *)1 )
-          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0);
         pButton = (GUIButton *)pWindow->ptr_1C;
         if ( pButton->uX >= 0 && pButton->uX <= window->GetWidth() )
         {
@@ -1953,7 +1953,7 @@
       case WINDOW_CharactersPressedButton:
       {
         if ( pWindow->Hint != (char *)1 )
-          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0);
         pButton = (GUIButton *)pWindow->ptr_1C;
         pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]);
         viewparams->bRedrawGameUI = 1;
@@ -1968,7 +1968,7 @@
       case WINDOW_PressedButton:
       {
         if ( pWindow->Hint != (char *)1 )
-          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0);
         pButton = (GUIButton *)pWindow->ptr_1C;
         pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]);
         viewparams->bRedrawGameUI = 1;
@@ -1983,7 +1983,7 @@
       case WINDOW_5D:
       {
         if ( pWindow->Hint != (char *)1 )
-          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0);
         pButton = (GUIButton *)pWindow->ptr_1C;
         pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]);
         viewparams->bRedrawGameUI = 1;
@@ -1993,7 +1993,7 @@
       case WINDOW_SaveLoadBtn:
       {
         if (pWindow->Hint != (char *)1)
-          pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0);
         pButton = (GUIButton *)pWindow->ptr_1C;
         pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]);
         pHint = pWindow->Hint;
@@ -2010,7 +2010,7 @@
       case WINDOW_LoadGame_CancelBtn:
       {
         if ( pWindow->Hint != (char *)1 )
-          pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0);
         pButton = (GUIButton *)pWindow->ptr_1C;
         pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[0]);
         viewparams->bRedrawGameUI = 1;
@@ -2023,7 +2023,7 @@
       case WINDOW_CloseRestWindowBtn:
       {
         if ( pWindow->Hint != (char *)1 )
-          pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0);
         pGUIButton = (GUIButton *)pWindow->ptr_1C;
         pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pGUIButton->pTextures[0]);
         pHint = pWindow->Hint;
@@ -2037,7 +2037,7 @@
       case WINDOW_ExitCharacterWindow:
       {
         if ( pWindow->Hint != (char *)1 )
-          pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0);
         pButton = (GUIButton *)pWindow->ptr_1C;
         pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pButton->pTextures[1]);
         pHint = pWindow->Hint;
@@ -2059,7 +2059,7 @@
         GUIButton2.uWidth = 171;
         GUIButton2.uHeight = 37;
         GUIButton2.pParent = pButton_RestUI_WaitUntilDawn->pParent;
-        pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+        pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0);
         pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)pWindow->ptr_1C + 15));
         viewparams->bRedrawGameUI = 1;
         GUIButton2.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, 0, 0);//Отдых и лечение 8 часов