Mercurial > mm7
diff mm7_unsorted_subs.h @ 2323:983b8c995127
_43AFE3_calc_spell_damage moved to spells.h, cleaned it up a bit
SpellData changed to class, added constructor, change ::field_10 to baseDamage and bonusSkillDamage
author | Grumpy7 |
---|---|
date | Thu, 27 Mar 2014 23:28:54 +0100 |
parents | 43af6c819e88 |
children | 9551756f46c4 |
line wrap: on
line diff
--- a/mm7_unsorted_subs.h Mon Mar 17 22:53:24 2014 +0100 +++ b/mm7_unsorted_subs.h Thu Mar 27 23:28:54 2014 +0100 @@ -83,7 +83,6 @@ void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, struct Vec3_int_ *pPos, signed int a4); void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb double __fastcall sub_43AE12(signed int a1); -int __fastcall _43AFE3_calc_spell_damage(int a1, int a2, signed int a3, int a4); void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); void CharacterUI_LoadPaperdollTextures(); int GetItemTextureFilename(char *pOut, signed int item_id, int index, int shoulder);