diff mm7_unsorted_subs.h @ 2323:983b8c995127

_43AFE3_calc_spell_damage moved to spells.h, cleaned it up a bit SpellData changed to class, added constructor, change ::field_10 to baseDamage and bonusSkillDamage
author Grumpy7
date Thu, 27 Mar 2014 23:28:54 +0100
parents 43af6c819e88
children 9551756f46c4
line wrap: on
line diff
--- a/mm7_unsorted_subs.h	Mon Mar 17 22:53:24 2014 +0100
+++ b/mm7_unsorted_subs.h	Thu Mar 27 23:28:54 2014 +0100
@@ -83,7 +83,6 @@
 void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, struct Vec3_int_ *pPos, signed int a4);
 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb
 double __fastcall sub_43AE12(signed int a1);
-int __fastcall _43AFE3_calc_spell_damage(int a1, int a2, signed int a3, int a4);
 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity);
 void CharacterUI_LoadPaperdollTextures();
 int GetItemTextureFilename(char *pOut, signed int item_id, int index, int shoulder);